German
Diese Movesliste stammt aus der DLH-Special-Edition 1 zu PC
Fighting-Games und ist deshalb nur in englisher Sprache.
~B
IMPORTANT NOTES:
The moves for SSF2t base on a the moves for the previous releases
for SSF2, e.g. the SNES or classic version. All of them were not
released for PC. All moves and combos mentioned in this list are
ONLY the updates of moves collections for the earlier games. If you
want all moves, please check out the Street Fighter 2 FAQ listed
in the credits.
JA - Jump away JT - Jump towards
A - Away from opponent T - Towards opponent
DC - Defensive crouch OC - Offensive crouch
U - Up D - Down
AKUMA's moves:
Fireball:
D, OC, T + punch
Red Multi-hit fireball: Jab hits once, strong hits twice,
fierce hits 3 times.
A, DC, D, OC, T + punch
Hurricane Kick: Slightly invulnerable at start, hits on the
way up (like ken's), slow as Ryu's, taps into VE.
D, DC, A + kick
Uppercut: All his uppercuts can hit up to 3 times. Taps into
the VE as well.
T, D, OC, T + punch
Air fireball: Shoots an aerial fireball.
Jump + D, OC, T + punch
Gliding Teleport:
T, D, DC, T + all punch or kick
RYU's moves:
Super Combo: "Vacuum Fireball" "Shinkuu Hadouken": A fireball that
hits up to five times, even if target is airborne.
D, OC, T, D, OC, T + any punch
Rushing Punch (1):
T + strong (must stand to block)
Rushing Punch (2):
T + fierce (block in any position)
2-Hit Air Punch: + STRONG
KEN's moves:
Super Combo: "Violent Dragon Punch" "Double Dragon" "Shyoryureppa"
Jab dragon punch followed by a fierce dragon punch.
T, D, OC, T, D, OC + any punch
New Roundhouse Kick 1:
D, OC, T + tap any kick
New Roundhouse Kick 2: Swings foot across at chest level, can be
used in combos.
T, OC, D + tap any kick
New Roundhouse Kick 3:
A, DC, D, OC, T + tap any kick
New Axe Kick 1:
D, OC, T + hold down kick button
New Axe Kick 2:
T, OC, D + hold down kick button
New Axe Kick 3:
A, DC, D, OC, T + hold down kick button
Air Throw: T or A + FORWARD ROUNDHOUSE
Knee Bash: Ken will grab his opponent and hit'em with his knee
repeatedly. Tap button & shake stick to increase bash speed.
T A + FORWARD
E. HONDA's moves:
Super Combo: "Super Killer Head Ram" "Double Torpedo": Does two
Torpedos that hit multiple times.
A T, A, T + any punch
Uchio Throw (or "Mega-Buttafuco Slam"): Honda will grab your
opponent, smash 'em head-first into the floor, leaps up, and then
SITS ON 'EM! Damage level is roughly 30%.
D, DC, A + FIERCE
BLANKA's moves:
Super Combo: "Grand Shave Roll": Rolls into ball, bounces up for
a moment, and then rolls along ground for multiple hits.
A T, A, T + any punch
Hop:
A T + all 3 kick
Sliding Punch:
OC + FIERCE
GUILE's moves:
Super Combo: "Double Summersault Kick" "Double Flash..." "Double
Slash...": SHORT flash kick followed by a ROUNDHOUSE flash kick.
DC OC, DC U + any kick
New forward kick: Guile will do his "Chuck Norris/Van Damme" type
spin kick and move forward or backwards.
A T + FORWARD
Old knee hop:
A T + SHORT
Old backfist:
T + FIERCE
CHUN LI's moves:
Super Combo: "Thousand Burst Kick" "Lightning Strike": Does a
charging SHORT kick followed by a Lightning Kick barrage.
A T, A, T + any kick
Spinning Bird Kick:
A T + any kick
Jumping Lightning Kick: Hits 3 times in air.
D U + aby kick
Parabolic Spinning Bird Kick:
A JT + kick
Neck Flip:
OC + ROUNDHOUSE
Back Flip:
OC + FORWARD
ZANGIEF's moves:
Super Combo: "Final Atomic Buster": Does a German Double Suplex
followed by a SPD has done up to 70% damage!
720 degree motion + any punch
Green Hand or "Banishing Hand" "Vanishing Flat":
T, OC, D + FIERCE
Hopping Gut Crunch:
A T + STRONG or FIERCE
DHALSIM's moves:
Super Combo: "Yoga Inferno": Super-charged Yoga Flame that hits
multiple times.
A, DC, D, OC, T, A, DC, D, OC, T + any punch
Vertical Yoga Flame: "Yoga Blast": Dhalsim spews a flame cloud
into the air.
A, DC, D, OC, T + any kick
CAMMY's moves:
Super Combo: "Spin Dive Smasher": Does a Cannondrill followed by a
Thrust Kick.
D, OC, T, D, OC + any kick
Cannonball Jump:
DC, D, OC, T, JT + STONG/FIERCE
FEI LONG's moves:
Super Combo: "Grand Blazing-Flame Punch" "Rekkuukyaku": Fei does
five Rekka Punches in a row.
D, OC, T, D, OC, T + any punch
Triple Axe Jump: "Rekkuukyaky"
DC, D, OC, T, JT + any kick
New Forward Kick:
T + FORWARD
DEE JAY's moves:
Super Combo: "Carnival Hook Kick" "Quadruple Rolling Sabot Kick":
He'll do 2 Double Dred Kicks.
A T, A, T + any kick
Double Axe Jump: "Jack Knife Maximum": He does a spin kick in the
air.
D U + any kick
T. HAWK's moves:
Super Combo: "Double Mexican Typhoon" "Double Dunk": One fierce
Mega-Dunk followed by a jab Mega-Dunk.
<720 degree motion> + any punch
BALROG's moves:
Super Combo: "Dashing Upper Cuts" "Frenzy" "Mad Dash" "Crazy
Buffalo": He does 5 rushing punches in a row.
A T, A, T + any punch or kick
Two New Ducking Rushing punches:
A OC + any punch or kick
VEGA's moves:
Super Combo: "Rolling Izuna Backdrop"
DC OC, DC JA, JT + any kick
Forward Flip:
DC T + any kick
SAGAT's moves:
Super Combo: "Tiger Genocide": A Tiger Knee followed by a Tiger
uppercut.
T, D, OC, T, D, OC + any punch
M. BISON's moves:
Super Combo: "Knee Press Nightmare": Does 2 Scissor Kicks in a
row.
A T, A, T + any kick
Devil's reverse:
D JA, U, JT + any punch
Sources for Super Street Fighter 2 Turbo:
Super SFII Turbo Faq, maintained by RpM, Wednesday, 8/31/1994, most
of the moves and secrets taken from this FAQ
Other Sources:
StreetFighter2 FAQ, maintained by P. Stroffolino (ps1o@andrew.cmu.edu)
Version 3/19/94, please check this ou for more SSF2 info:
ftp:// ftp.krl.caltech.edu/pub/sf2
Street Fighter II Xms, Quick Docs/Review by Terratron