I finished the game on April 22 at 1 pm. Actually, this game was not very long
but some of the dungeon parts were tough (especially the last dungeon). There
are many small quests in the game that were not necessary to complete the game.
I finished them all except for two that I know of. My notes were not all that
great and I hope I didn't leave anything out.
Trinsic
-------
After talking to Iolo and the mayor, enter the barn and look at everything.
Pick up the key and look in the bag. Go around the town and talk to everyone,
especially Gargan (the old ship builder) to the NW of the barn. Go to the two
story house where Christopher's son is. Use the key on the chest and read the
scroll. You can have spark join you. After talking to the people in the town
go to the mayor and tell him you are ready to report. Tell him about the
suspects (hook & gargoyle), then you will have to go through a doc check,
be sure and have it ready when you get to this point. Tell the guard the
password (blackbird) and you can leave. Exit the north gate and head for
Britain.
Britain
-------
Talk to Lord British about the Fellowship. Get the key in the study room and
equip yourself with some weapons from the storage room on the top level in the
NW corner (don't forget the spellbook). Go to the Fellowship headquarters
(south of the theater room) and talk to Batlin. Tell him you want to join and
he will send you on a quest to deliver a sealed letter to Elynor in Minoc.
Cove
----
When you spoke to Lord British he mentions talking to Rudyom in Cove. Go to
his place and talk to him. Get the magic wand and four black stones (you
will need them later).
Minoc
-----
Give the sealed letter to Elynor. Talk to everyone and investigate the murder.
Be sure and pay the gypsy lady to tell you your fortune. Go back to Britain
and talk to Batlin once again. Batlin will tell you to go to a cave west of
Paws and Trinsic. The cave is close to the shore and west of Paws. You will
know when you enter it because the Guardian will talk to you and tell you
not to enter because it's a trap (which it is). Get the chest and the staff.
I couldn't find the fellowship gold.
Britain
-------
Go back to Batlin and tell him about the monsters in the cave. Ask again to
join and this time he will let you. Wait till the nightly meeting and sit down.
When everyone has appeared and Batlin starts shaking hands talk to him and he
will go through this long speech. (Don't let anyone in your party talk you
out of this, I'm almost positive you have to become a fellowship member to
finish the game). He will go through a second doc check. (I think the answers
are 40 for the ginseng or whatever and 6 for the people surrounding the man).
You will now be a full fledged Fellowship member (whoopee). Now you need to go
to the yew area. You need to find the bee cave (I don't remember exactly where
it was at, but I think it's on the west side of yew in the mountains). Get
some honey. Go to the Empath Abbey and talk to the monks about the wisps.
Go to the east side where the Silverleaf trees are (blue trees) and talk to
Trellick. Ask him about the wisps. You will then have to talk to his wife and
then the leader. The leader will make you take a contract to the tree cutter
on the far west end of yew. After he signs it, take it back to the leader and
then talk to Trellick's wife and then Trellick. He will give you his whistle.
Go to the large castle built into a mountain in south-central Yew (you can see
it on your map). Use the whistle and a wisp will appear. After talking to the
wisp you will have to go to Moonglow and get the notebook from Alagner.
Moonglow
--------
Talk to Alagner (his house is on the north end) about his notebook. He will
send you on a quest to Skara Brae to get the answer to life and death.
Skara Brae
----------
Cast a seance spell to talk to the ferryman. Give him 2 coins and he will take
you accross. Talk to everyone in Skara Brae, especially Caine (The Tortured
One). Talk to Mordra about the formula for the potion. Get the three potions
from her building and take them to Caine's building. Put an empty vile on the
end and the three potions under each tube. Use the burner and you will get the
potion. Talk to the weapons maker (forgot the name) take his music box. Go
to the lich's castle (NW area) and use the music box when the weapon's maker
wife is around. She will then give you a ring. Take it back to the weapon
maker and he will tell you to get an iron bar from the cemetary (do this).
Talk to him again and he will finish the cage. Take the cage to the Well of
Souls (in the lich's castle) and use it on the Well of Souls. It should now be
glowing blue. Wait till midnight when the lich is lying in the center bed with
the others lying around him. Use the cage and then use the potion on him.
Horance will now be normal again. Talk to the mayor about a sacrifice, then
you will need to talk to everyone in the town asking them to sacrifice
themselves. After everyone turns you down, go back to the mayor and lead him
to the Well of Souls. After he jumps in, go back to Caine and ask him for the
answer. After he tells you there are no answers, go back to Moonglow and tell
this to Alagner. He will give you a key and you will have to use it to enter
the building just south of his. It's pretty simple to get the notebook from
here, but if you are having trouble, just look for a secret door in the center
of the building instead of taking the teleporter. Then use the crates to make
stairs up to the room.
Yew
---
Go back to the wisps in the Castle and give them the notebook. They will tell
you about the "Guardian". Ask about the Time Lord and then ask about the
message. Talk to the Time Lord and he will tell you about a generator.
Go to the dungeon Despise (along the river SW of Yew).
Despise
-------
You will find the flying carpet out front which is extremely helpful in the
game. I really can't help you find the sphere in the dungeon since I didn't
map it. It's not too hard, I can give you one tip and that is when you get to
the part that teleports you "Round and Round" take the east road that curves
south, it will then teleport you north. Go south and take the southwest
branch. Keep heading south until you get to a magically locked door. The
sphere is to the south and west of the magically locked door. After you
reach the sphere you will have to use the orb of the moons to go back to the
Time Lord. He will tell you to go to Nicodemus. I think you may be able to
go to Paws first and buy the hourglass from the antique saleswoman. If not
go to Nicodemus first... Take the hourglass back to Nicodemus and let him
enchant it for you. Go back to Despise and the sphere and you will be able
to walk through the red gate. The puzzle inside is pretty easy to solve.
Once you get to the box use it and the building will collapse. Talk to the
Time Lord and he will tell you about a Tetrahydron (sp?). Enter the Dungeon
to the north of Moonglow on the island. It's quicker to fly over the mountains
with the carpet and land in the center where the cyclops is. Enter the dungeon
and it's pretty simple to find the Tetrahydron. Talk to the Time Lord again
and he will tell you to go to Moonglow and talk to Penumbra. Go to Penumbra's
house and drop a hammer on the ground next to the golden sign. Then drops some
lockpicks. Go to the cloth makers house and use the wool on the spindle to
make some thread. Take the thread back and drop it. Then drop some gold on
the ground. I think that should do it, if not read the sign and it's real easy
to figure out. Enter inside and cast "Awaken" on Penumbra talk to her about
everything you can then take the four black rocks I told you to get and place
them on the pedestals around her bed. She will tell you to get the Ethereal
ring. Go to an island north (and west?) of Terfin (gargoyle island). You will
find a small castle with a crazy arab in it. Go to the back and enter the
door (secret door?) to the north. The Guardian will laugh and you will have to
fight a stone harpie. Get the ethereal ring in this room. Go back to Penumbra
and she will enchant the ring. Take the ring back to the Tetrahydron and enter
it. You will have to fight one big monster. Use the box after the battle is
done and the building will crumble.
Fellowship Retreat
------------------
Enter the fellowship retreat and go to the cave to the north. When you get to
the box, have EVERYONE wait outside while you go in. This puzzle is pretty
tough (I actually did this one first but wasn't supposed to). When you get
to the center, use the box and the building will crumble again.
Buccaneer's Den
---------------
You can win a fortune of gold in the gambling casino on the rat races. Put
about 300 down on the third or second one and keep hitting the mouse button
to restart the race until you are sure your rat will win. I win about 4000
each time I came here. Talk to Sintag and he will give you the key to enter
the back door. Search all the drawers and chests in the rooms. Be sure and
get all of the keys because one of them will open the door to the codex. It's
the largest key you will find.
Avatar Isle
-----------
Avatar Isle is the area where the codex is. Go to the southern part of the
isle and enter the Codex area. Go to the cave to the west. Here you will
find the "Throne of the Guardian". Enter the curtain in the nortwest corner
and use the lever. Enter the large doors now. It is extremely complicated to
tell exactly how to do this part, but when you get to the meeting room (there
will be about 6 fellowship members) take the medallion off of the stand and
the doors to the north will open. When you get to the Room of Changes you will
need to sit on the throne three times. Enter the secret passage to the
northwest and go north. Take the teleporter and you will enter the main room.
After killing all the people put the three prisms on the proper pedestals and
then use the wand (that Rudyom gave you) on the black gate.
THE END
You might want to complete the little tasks that are in each town to make the
game more enjoyable. The ending has great graphics too! I guess they made
this one a little shorter since Ultima 8 is supposed to be out next year.
I'm sure I left something out since I got lazy after a while and didn't write
everything down. If you have any questions, feel free to contact me on my BBS
at:
4 A.D.
805-665-1623
Running Celerity 1.39
Supporting 14.4K v.32bis
Thanks to THG for getting the game out first!
P.S. - Looks like I screwed up on my last solve and said Garamon's Grave was
on the third level instead of the fifth!