This solution only describe the essential steps needed to complete the game.
It doesn't tell you how to get from one place to another since it is usually
very straightforward. Some of the mazes towards the end of the game may
require mapping, but that's quite easy to do. At some places you'll also
encounter various monsters. Most can be ignored if you don't want to fight
them. To regain energy lost in combat, pick up and eat the food that are
scattered around.
VILLAGE
Go the notice board off Hambold Street and read the notices. Go to the Manor
gate and talk to the guard. Go to the herb seller on High Street and agree to
run an errand for her. go to Bridge Inn and give the balm to the landlord.
When leaving the inn, talk to Dietz and you will be give a pair of loaded
dice. At the east end of Bridge Street you can find a plant which the herb
seller identifies as Wolfbane. Go to the Slaughtered Lamb and play dice with
Booth. You will always win. Now go back to the Manor gate and bribe the guard
to get inside.
MANOR
Enter the kitchen and talk to Liselotte. Move the cooking pot for her.
Go the armoury and take the sword. There is also a glass case here that you
can't open yet. In the picture gallery, examine the churchyard painting. Go
upstairs and get the sheet from the cupboard. Show the sheet to the guard
outside the master's bedroom. Enter and get key. Go to the library and use key
to unlock door. Enter door and go to the left. Operate the blue book near the
left end of the top shelf to open the secret panel. Enter the secret rooms.
Pick up the book and read it. Move the painting to read the message on the
back. Go back to the kitchen and take the key on the table. Use it to unlock
the left bedroom. You will find a diamond ring in here. Use it to cut open the
glass case and get the gauntlets. Leave and go to the churchyard.
CHURCHYARD
Go to the right and get the mushrooms. Outside the crypt door, examine the
right gargoyle and use it to open the door. Go through the crypts to church.
Put mushrooms in warden's goblet when he's not looking. He will fall asleep
and you can take his keys. Enter door. Wear gauntlets and take chalice. Go to
the smithy and tell the smith to make a silver dagger from the chalice.
SILVER DAGGER
When you leave the smithy, you will be arrested and put in gaol. Push a stone
on the left wall to open a secret door. The other prisoner will give you a
scroll before you leave. Find the bottle of ale in the maze before you leave.
You will come out in the Bridge Inn. Go to the smithy and give the ale to the
smith to get the silver dagger. Find Sly Fenric (in NE part of town) and give
him the scroll. He will give you a set of lockpicks. Go to the Manor gate and
ask the guard where you can get a meal. Go to the house with the red cross
(off Hambold Street) and get the rotten meat inside it. Go back to the manor
and use lockpicks to enter the middle bedroom. Get large key inside. Go to the
manor stable and use large key in the lock. Enter Labyrinth.
LABYRINTH
Give the rotten meat to the rats to get rid of them. Work your way through the
maze, picking up four square stones and three round stones. When you get to a
locked door, put the stones in the holes in this order (left to right):
square, round, round, square, square, square, round. In the next part of the
maze, you'll find a set of levers with letters on them. Pull the ones that
spell GERALD to open door. Get the golden statue at the start of the next
maze. At the next set of levers you come across, pull down levers 1,3,6 (from
the left) and push up the rest. When you come to levers marked 1-5, pull down
1,3,4,5. Go south and you can now pass the pool.
You will eventually get to a unstable bridge. Go south one screen and throw
the statue in the chasm. The bridge can now be passed. Find a lever and use
the sword to reach it. Go left one screen. A new passage has opened to the
north. Continue until you come to some more levers and two pools. Pull down
levers 1 and 4 to be able to pass the first pool. Pull lever 5 and pass the
second pool.
Walk through the wolf's lair until you finally find the werewolf. Kill him
with the silver dagger. Go north and use the third case from the left to open
a secret door. Enter it and you'll come out in the Slaughtered Lamb. Rupert
will follow you. Kill him to win the game.