Note: This walkthrough doesn't have all 100 secrets. I have
been able to find all of them. Most of the secrets I
have found, were in a dungeon, without noticing it. I
have come to a total of 43 secrets. So if anyone has
more, and they aren't listed here, please e-mail me at
andre.weber@tip.nl
- You start the game in the tavern of Ziegstuhl. Go outside
the tavern, where you are murdered by peasants.
- A scene will follow, where the necromancer Mortanius you a
chance offers to get revenge on the murderers. Of course
you accept it and return as a vampire to get revenge.
- You'll restart the game, but now as a vampire (cool).
- KAIN'S MAUSOLEUM
Spells: Sanctuary
Items : 1x Heart of Darkness
1x Ancient Vile
1x Symbol of Power
- When you exit the Mausoleum, walk down the road and enter
the shrine it leads to.
- SMALL SHRINE
Spells: None
Items : 1x Ancient Vile,
2x Flay,
2x Heart of Darkness
1x Symbol of Power
Note: Halfway through, you'll see three buttons. Push the
first two to get through.
- After exiting the small shrine find the peasants who
murdered you and sent them to hell.
- When you killed every last one of them, Mortanius tells
you that they weren't the cause of your death. Now you have
to find your answers at the pillars.
On your way to the pillars, you'll come across the town of
Ziegstuhl.
- At you arrival at the pillars, a scene follows, where you
are told to find AND kill Nupraptor in order to forfill
your quest. So now up to Nupraptor.
- On your way to Nupraptor's retreat, you'll find the batform
and two dungeons (don't forget to activate the landmark
where you get the batform).
- SHRINE OF LIGHT
Spells: Light
Items : 1x Ancient Vile
3x Flay
1x Symbol of Power
1x Heart of Darkness
- WOLF CAVE
Spells: Lupine (form)
Items : None
- Use the lupine form to climb your way up the hills. The
road will split eventually. Go left first. You'll come
across a cave of spirit forges, where you can get a relic
after sacrificing blood. It's not very important, but check
it out, because it's a secret. Walk on and enable the
landmark.
- Now go back and go right. Walk on and you'll pass a big
shrine.
- ENERGY BOLT SHRINE
Spells: Energy Bolt
Items : 1x Symbol of Power
1x Ancient Vile
- After getting the Energy Bolt spell move on to the town of
Nachtholm. You can't enter the town, because three small
boulders block your way. No problem, just change into
lupine and walk a bit back, jump on the hill, enter the
cave and drink from the Blood of Aegis. These fountains are
located throughout Nosgoth giving you a special power
(strenght, rain resistance etc.). Now you can push the
boulders away and enter Nachtholm.
- Explore the village and walk north. There you'll find a
cave with another bloodfountain, which makes you immune to
rain.
- Again the road will split. Left leads to the town of
Steinchencr`e. Right leads to a cave (come back later), a
passage, which you cannot enter yet and a passage to the
left leading to a landmark (both roads come together).
- First go to Steinchencr`e. Talk to the lunetick in the
upperright area of the town. He'll tell you you need a
disguise in order to talk to ordinairy people.
- Now take the roed to the right and activate the landmark
(2nd passage to the right). Go back and head north.
- Left you will see a secret area, which you cannot enter
yet, so go right yo the gypsy camp. Enter the orange tent
and obtain the disguise form.
- Now head north to Vasserbhnde. From this city, you can fly
to Nupraptor's retreat. Go southwest instead and exit left.
Enter the house and open the doors by turning the switch.
Go outside and head north trough the now-opend door.
Fight your way to the two caves and enter the second cave.
You will get to a 'slow time' item. Now go to the other
cave leading to Nupraptor.
- CAVE TO NUPRAPTOR
Spells: None
Items : 3x Flay
- NUPRAPTOR'S SANTUARY
Spells: None
Items : Nupraptor's Head
8x Flay
2x Ancient Vile
2x Symbol of Power
1x Slow Time
1x Enery Bank
1x Font of Putrescense
2x Heart of Darkness
- After destoying Nupraptor, get the spiked mace. You'll
notice that you now can enter some secret area's, which you
couldn't enter at first, but don't rush. They will come
later.
- You will automatically fly to the pillars. There you'll
obtain your second quest: kill Malec.
- Go north of Vasserbhnde and smash the rocks with your mace.
Move on and enter the cave you'll pass. There you'll find a
bloodfountain, which gives you quicker magic recovery.
- Go outside and follow the road (south-west is a secret
area). You'll soon be entering Coorhagen, your hometown,
where a plague has broken out.
- Take the first house to your left. There you'll get one
Heart of Darkness. Now go to the third house (the second
one is empty), the one with the bodypiles.
- TOWN OF COORHAGEN
Spells: Repel
Items : 1x Heart of Darkness
1x Energy Bank
1x Ancient Vile
1x Flay
2x Implode
2x Symbol of Power
1x Font of Putrescense
- Back outside again, go inside the first house and take the
items by smashing the barrels. Now enter the second house
and take the item and finally enter the last house.
- TUNNELS OF COORHAGEN PART 1
Spells: None
Items : Bone Armor
1x Implode
2x Symbol of Power
1x Ancient Vile
- Once again go into the second house, get the items and
enter the first house leading to the final dungeon of
Coorhagen.
- TUNNELS OF COORHAGEN PART 2
Spells: Inspire Hate
Items : 11x Flay
5x Heart of Darkness
3x Pentalich of Tarot
2x Symbol of Power
1x Ancient Vile
- Check the final house and head north.
- Climb your way up the mountain's and look at Malek's
Bastion (you must fly), but activate the landmark first.
- MALEK'S BASTION
Spells: None
Items : Axes: Havoc and Malice
10x Heart of Darkness
3x Symbol of Power
1x Pentalich of Tarot
2x Flay
1x Energy Bank
1x Ancient Vile
- After running from Malek, you are teleported outside.
- Activate the landmark
- Cut the tree's with you new axes and walk you way to the
bandit camp (you might notice a cave to the west but you
need mist form to get there). Before going to the camp
enter the other cave
- BANDIT CAVE
Spells: Stun
Items : 1x Heart of Darkness
2x Flay
1x Symbol of Power
1x Ancient Vile
- Go through the bandit camp and enter the cave leading to
WEAPONS
the Oracle of Nosgoth.
- CAVES TO ORACLE
Spells: Incapacitate
Items : 2x Font of Putrescense
12x Flay
2x Heart of Darkness
1x Ancient Vile
1x Implode
2x Symbol of Power
- Note: Take your first right. It will lead to a
bloodfountain, which makes you immune to snowfall.
- When you have visited the old man at the Oracle, you are to
find Vorador, an old Vampire. He has defeated Malek once.
Now you must find him for answer's how to defeat Malek.
- Leave the caves and walk south. Equip the axes and chop the
tree in order to gain entrance to the house of Mist.
- HOUSE OF MIST
Spells: Mist (form)
Items : 1x Ancient Vile
1x Symbol of Power
2x Energy Bank
2x Heart of Darkness
- Go east and activate the landmark. Now head west again and
cross the water in mist form. You can see Vorador's
mansion, but you must walk, because you need the 'control
mind' spell to get to Vorador (and there are other items on
the way).
- Exit south. Look on your overhead map. You'll see two caves
and three small dungeons. First go to the two caves (in one
there is a bloodfountain which increases your strenght),
then enter the small dungeon's.
- BLOOD DUNGEON
Spell: Blood Gout
Items: 4x Anti-toxin
1x Energy Bank
1x Ancient Vile
2x Flay
1x Symbol of Power
- MIND DUNGEON
Spells: Control mind
Items : 1x Ancient vile
1x Symbol of Power
1x Heart of Darkness
- FLAME DUNGEON
Spells: None
Items : Flame sword
1x Ancient Vile
1x Symbol of Power
- When you've finished these dungeons, exit to the right and
walk to Vorador's mansion.
- VORADOR'S MANSION
Spells: Blood Shower
Items : Chaos Armor
Vorador's Ring
2x Ancient Vile
16x Flay
1x Anti-toxin
3x Energy Bank
9x Implode
1x Font of Putrescense
2x Symbol of Power
5x Pentalich of Tarot
2x Heart of Darkness
3x Slow Time
- When you left the mansion, walk to the left and activate
the landmark. Head on and take your first left (it's a
secret). Walk all the way up, jump off, go south and
explore the village of Uschtenhiem.
- Go North. On your way you'll once again pass two caverns.
The first one is a bloodfountain and the second a secret
item-cave.
- Just follow the way to the Dark Eden. On your way to the
Dark Eden you'll see a cave, which you can enter, but can't
walk through. Come back to this point when you've finished
the Dark Eden.
- DARK EDEN
Spells: Spirit Death
Items : Flesh Armor
Malek's Helmet
Bane's Headdress
Dejoule's Cloak
18x Anti-toxin
2x Energy Bank
4x Ancient Vile
3x Symbol of Power
- Enter the cave mentioned before and walk through. Walk all
the way down (you can enter the cave, but that only for
items). Just keep walking until you reach the town of
Abernus.
- Having reached Abernus, you'll see it's in ruins. You can
go several way's, but all will eventaully lead to the
Catherdal.
- ABERNUS' CATHEDRAL
Spells: None
Items : Soul Reaver
Wraith Armor
Azimuth's third Eye
Time-Streaming Device
6x Ancient Vile
4x Symbol of Power
4x Heart of Darkness
1x Flay
- Outside, activate the landmark and walk out. You will be
teleported to the pillars where you will place the eye in
front of the dimension pillar.
- You will be told to seek out king Otmar of Willendorf. For
that you'll need to upgrade your disguise to a gentleman.
Fly to the last landmark and walk east.
- After a while you pass two small camps. There's nothing
important there. Just blood. Near the second camp, (orange
tents) however is a cave. Enter it (don't forget to acti-
vate landmark.
- SPIRIT CAVE
Spells: Spirit Wrack
Items : 2x Pentalich of Tarot
2x Symbol of Power
2x Flay
2x Energy Bank
1x Ancient Vile
- Walk south and drink from the bloodfountain in the cave you
can enter. It will give you more strenght (now you can push
big grey boulders).
- Keep walking on south.
- Take your first right, cut the tree and enter the cave it
leads to. There will be another bloodfountain.
- Take your second right and enter the secret cave. Take the
items and exit.
- Climb your way down and take your first left. Cross the
water and take the items. keep heading south. You'll find a
mooncave and a landmark.
- fly to Willendorf. Walk all the way east, through the town
to the cave, where you find a better disguise.
- CAVE OF ILLUSION
Spells: Improved Disguise (form)
Items : 1x Ancient Vile
1x Symbol of Power
6x Flay
1x Heart of Darkness
2x Font of Putrescense
- With your new disguise you can enter the city of Willen-
dorf. You can explore the city for items if you want, but
if you want to get through it quickly, go to the towers
located east and west of Willendorf and open the doors.
- When you've met king Otmar, walk south and go into the
tunnel leading to the dollmaker.
- TUNNELS OF WILLENDORF
Spells: None
Items : 3x Flay
1x Pentalich of Tarot
2x Implode
1x Energy Bank
- Walk south and use the spirit wrack spell to control the
Nemesis'guards and swith both levers to open the door. Now
walk north.
- When you're outside again, just walk the way. Activate the
landmark and exit north.
- You will enter the town of Stahlberg. Explore the town and
exit north.
- Now go west. Use the spirit wrack spell to control the
puppet and open the gate. Now you can go to the dollmaker.
- DOLLMAKER'S MANSION
Spells: None
Items : Elzevir's Doll
1x Implode
1x Heart of Darkness
1x Energy Bank
1x Ancient Vile
2x Font of Putrescense
- Return to Willendorf and visit King Otmar again.
Now you must battle the army of the Nemesis.
(read note on next page first)
NOTE: Be warned!, if you go to Otmar's throne room, you
will automatically go to the battle field. If you
want to search for secrets, make a second save game,
before going to Otmar.
- Fight your way through. You will be teleported.
- You'll notice you've been teleported 50 years back in time.
Kill the man and watch the scene.
- Now head north to Stahlberg. Explore Stahlberg again for
items. Go north.
- Search the houses for items and go north once more.
- You'll see the stronghold of William the Just. Enter it.
- WILLIAM THE JUST'S STRONGHOLD
Spells: None
Items : Time-Streaming Device
2x Energy Bank
2x Symbol of Power
2x Heart of Darkness
1x Pentalich of Tarot
2x Ancient Vile
3x Implode
- WILLIAM THE JUST'S STRONGHOLD (present)
Spells: None
Items : 2x Ancient Vile
2x Energy Bank
4x Heart of Darkness
- Outside again, walk south. You can explore the town again
if you like (I did). I don't walk south. You'll realise
that after killing William the Just you've changed history.
And you are in the time of vampire hunting.
- Walk all the way to the event. You'll see Vorador being
decapetated. Kill the people who will attack you.
You meet Mobius (again), from the Oracle. A conversation
will take place and then head north.
- Fight Mobius' creature from the past. Then fight his
creature from the present. And finally a creature from
times yet to come, yourself. After that slay Mobius himself
and take his hourglass.
- You will automatically fly to the pillars for your final
battle.
- First fight Mortanius in his normal form. After you
destroyed him he will morph into a demon.
- Take Mortanius' Death Orb and Anarcrothe's Scales. Then
fight Mortanius
- Having finally defeated the demon, you will be given a
choice:.
1. Let the world of Nosgoth be doomed.
2. Save the world of Nosgoth.