First off, 1080 Snowboarding is an incredible game; get it. This FAQ
will help you to perform stunts, learn shortcuts, and who the best
riders for each mode are. Now, first with the controls, and when
to do what.
[CONTROLS]
The controls in the game are great. I will go over them and tell you
which ones are vital to master.
Z Button:
Used to tuck and make landings easier. Make sure to tuck as much as
possible except when turning. Also, when jumping or doing tricks,
make sure to tap Z a split second before you land. Once you get it,
you'll have it. Also, when landing, make sure you are level with
the ground you are landing on. Don't forget that!
START Button:
Pauses the game.
R Button:
Used to do rotations while in the air. Also, when on the ground, press
air and spin the control stick clockwise to do a 360-degree on the
ground. It looks cool.
C-Buttons:
Changes views. The three views are behind the rider, above them, and
as the rider in a first-person view. The first one (behind the rider)
is the best.
B Button:
Combine with the control stick to perform tricks.
A Button:
Jump, the longer you hold it, the higher you'll jump. Make sure to
press and release.
Control Stick:
Used to turn your boarder and perform tricks. Moving the stick left
and right moves your boarder that way. Pressing back right or back left
makes the rider edge their board and brake. Pushing the control stick up
makes the boarder get a boost and go forward. Also when in the air,
remember to level yourself with the control stick after a jump to land
properly.
[STUNTS]
Stunts are a fun and key mode in 1080. If you can't pull stunts,
then you won't impress your friends or kill in the Trick Attack.
Here is an overview of how to do the moves. Then I will tell you
how you can pull 1080s like cake. Also, some riders perform different
stunts so a Melancholy is, for example, only Kensuke and Akari and
Lein Air's are for Dion, Ricky, and Rob.
COMMAND TRICK NAME POINTS REWARDED
------------------------------------------------
B Melancholy 100
B Lein Air 100
<= + B Method 200
=> + B Indy 200
=> + B Tweak 300
UP + B Nose Grab 200
DOWN + B Tail Grab 200
UPPERLEFT + B Stiffy 250
UPPERRIGHT + B Mute Grab 250
BOTTOMLEFT + B Stalefish 250
BOTTOMRIGHT + B Indy Nosebone 250
<= + B Shifty 300
With all those grabs, the Shifty, Tweak and Method are the coolest
to do for me. I use Ricky Winterborn and Rob Haywood for most of the
Trick Modes. Now to the spins:
Remember, CC means counter-clockwise and all spins can be down
clockwise or counter-clockwise. All spins are used with the control
stick and the assigned buttons.
COMMANDS TRICK NAME POINTS
----------------------------------------------------------
R + <= (or =>) 180 Air 100
R + CC 360 Air 200
R + CC + R + <= 540 Air 250
R + CC + R + CC + B 720 Air 300
R + CC + R + CC + B + R + <= + B 900 Air 500
R + CC + R + CC + B + R + CC + B + Z 1080 Air 3000
Now, those spins are not easy one bit. Though here is where you
should think about how easy the spins can get. First, Training may
be a great place to start off to practice spins. Once you get a 360
Air, which is very easy, you will then be able to do a 540 Air.
All you have to do is just do a 360 Air and then add a 180 Air.
Notice on the chart how each trick adds on something previous from
another trick? That's how it is, it will get easy as you move up
trick to trick.
Just mashing buttons won't get you a 1080 Air, but with practice
you will do it. Now look at the 720 Air. Just do a 360 and then
press B when doing another 360. Remember to move the control stick
and press each button simultaneously. Once you get it, it will be
like cake.
For the 900 Air, just do what you did with the 720 Air, then add
on what you did for a 180 Air (R+<=) and press B. Once again, you
will get the feel for it after the first time you pull it off.
Next, the 1080 Air. Now I suck at video games, but I have actually
managed to pull 2 or 3 1080's on the halfpipe on one run! That shows
you anyone can do it. Now the 1080 is tough, but just listen up and
read this several times. When doing a 1080, all you are doing is the
720 Air then the end part of a 720 Air (R+CC+B) but then you are
pushing.
Z while all that goes on! Take it slow and look at the chart; make
sure to see how with each trick, you are taking a portion from a
previous one. Hopefully that helped with your spins.
[TRICK MODES]
Trick modes, like Contest and Trick Attack, are very fun and I
have a few pointers. First, for the contest mode, using Ricky
Winterborn and Rob Haywood are the best way to go. Ricky gave me
an incredible 142,400 on the contest mode! Use him.
For Air Make in the Trick Attack, Kensuke is whom I recommend. Get
ready for this: I got 24,100 using him! I racked up major combo
points and it can happen. (I have proof of these so don't send me
all these stupid e-mails saying I didn't, :).
For the Half-pipe, Ricky and Rob are good, but believe it or not,
I find Dion Blaster to be incredible in the half-pipe! Why? He has
great speed and gets major air. Also, for some reason I can do
tricks on him very well (42,400 points on the pipe with him). Try
him out, he will land just about everything in the half-pipe.
Though, everywhere else, I wouldn't use him.
[COMBO POINTS]
For doing multiple and different tricks in a row in 1080, combo
points are rewarded. Here is what I have found: (Remember: You can
as many of the same tricks and get combo points as long as they
are not done one after another, or in a row).
Yep, I have gotten 30000 points on Deadly Fall and I have proof.
Also, these points are added on to your grabs and spins already.
For instance, to get 30000, here is the sequence I did:
Stiffy+Indy+180+360+720+900+1080+180.
That racks up to some huge points. Right there with the combo
points I have 34,650 points! Yep, it's incredible, but not impossible.
Just keep practicing and you will get it.
[RIDERS AND BOARDS]
Basically, I use Rob and Kensuke for everything; they are the best
all-around. Dion is good for the pipe, and some racing, and Ricky
and Akari are huge jumpers, though are slow and weak. I use the Scout
or Tahoe Boards. Don't use anything else, unless you have nothing
better to do, :). The Tahoe 155 is the best in the game.
[SHORTCUTS]
Here are some hints and shortcuts I found on the courses.
-Crystal Lake:
Hit the first two jumps for major air, or skip them if you are racing.
They give major air though! As you pass the turns after the two jumps,
watch for a huge drop and a place for some big air. As you pass by
the houses, there are two jumps on the houses, and going on the right
one will put you into a shortcut and save you a lot of time. Then,
sail on down.
-Crystal Peak:
When you first start this one, stay on the ground and then go on the
left hill. Quickly jump to the right one and then go on a little
secret passage next to the jump on the right side. You will save a
lot of time. When you get to the fork after the "S" turns, going
right is easier, but slower. Going left maybe hard on the ice. Then
sail on down and watch those moguls. The ending is like Crystal Lake.
-Golden Forest:
When you get to the first fork, going left is faster, but watch out
for the trees. Also, when going through the powder and trees, make
sure to have enough speed. At the next fork, go left and make sure
to crouch when you see the log in the way. Then jump over the log
on the ground.
The next fork, with the ice way, is a tough one, but I usually go
right and then jump onto the lower ice way. Make sure to have a
good landing or OUCH!
-Mountain Village:
Well, when you start, if you go to the left on the hill and jump
left you will find a cool area to go faster. Then, shoot through
the cabin to avoid the moguls. I think, overall, jump out of the
cabin and land past the moguls. When in the tunnel, I go left and
then on the left overhead side of the street when outside the tunnel.
Then jump over the street and keep going. When near the cars I stay
left on the pavement and then cut across before the two trucks.
Staying on the pavement may be better than the powder because you
gain speed.
-Dragon Cave:
On the first left, keep going straight if you want and off the
cliff for some major air and major time saved. Then there really
isn't anything else. If you stay on the natural way down, make
sure to get the tunnel, which is fast. To get it, go left at all
the forks in the way and make a jump into the tunnel. When in
there, stay left the whole time to save a lot of time. At the end,
go through the cabin and off the rail for some fun and air. When
on the rail, do some fakies or 360s on the ground, as it looks cool.
-Deadly Fall:
This one is huge, so do it on your own. Though, I usually stay
right from the start and go over some major jumps. If you stay
right and then jump over the cliff, keep going straight for some
of the biggest air into the ice tunnel. Then it's all you. There
are at least 10 different ways.
[CODES]
Here are some quick codes for the secret boarders and secret
board. They are all cool. The Golden Man is the best rider on
the game. Make sure to use him.
Ice Boarder:
To play as Ice Man, win Match Race mode on the Expert level
and top all the EAD scores in Trick Attack and Time Attack
modes. Press the C-LEFT and then the A Button while
choosing Akari Hayami.
Gold Ice Boarder:
Go on Kensuke Kimachi then press C-UP then A button.
(Note: You must beat the match race on expert while you use
the ordinary Metal Boarder)
Penguin Boarder:
Go to the training mode and complete all of the 24 stunts.
Then go back out to the board selection screen and highlight
the Tahoe 151 board and press the C-DOWN, then the
A button.
Panda Boarder:
In order to race as the Panda boarder you must first complete all
of the attack modes with a first place ranking. Once this has been
accomplished head into the character select screen and highlight
Rob and press the C-RIGHT followed by the A button. The
Pandas tricks are below:
Back Flip:
When in the air, press R and DOWN on the analog stick. Panda
will now perform a back flip in the air, worth 100 points.
You can also perform this move close to the ground.
Front Flip:
When in the air, press R and UP on the analog stick. Panda will
now perform a front flip in the air, worth 100 points. You can
also perform this move close to the ground.
One Foot:
When in the air, press R and DOWN on the analog stick. Your Panda
will now do a one-foot trick in the air, worth 400 points.
Panda Tweak:
When in the air, press R and move the analog stick in a
counterclockwise circle, then press R and LEFT (reverse these
controls to do a Panda Tweak in the opposite direction).
This trick earns you 300 points.