Primary Objectives:
-------------------
1.Neutralize all alarms: hard
2.Install covert modem: medium, hard
3.Intercept data backup: hard
4.Bungee jump from platform: easy, medium, hard
Around the first corner, you'll see a soldier on your left. Your
default weapon here is the silencer, aka the pp7 (silenced); use it
to shoot him in the head. Grab his weapon, the KF7 Soviet, an
loud automatic rifle. Now directly in front of you is a guard tower
with a few men around it and in it. Tag them all.
Head to the tower, but go around the left side (not the right side),
or you will notify soldiers in the tunnel on the right. At the top
is the Sniper Rifle. Look through it, press R, and adjust the zoom
lens with the top C button. In the tunnel are two guards. Pick them
off.
Head into the tunnel. After taking the tunnel just past the bend
you'll want to move to the right to protect yourself. In the distance
you'll see about two close soldiers, peg them and then zoom in to
nail the two guys in the bunker. You'll notice a tower on your right
(sometimes there's a guard in it) and a large stack of crates on
your left (behind it hides a guard). In the easy level there is body
armor in the tower. Grab it. To collect more ammunition, blow up
the wooden crates near the bunker. Shoot only the wooden
boxes. Watch for barrels with skulls and cross bones, which will
blow up and hurt you.
The green truck is waiting at the far end. To its right is a red
switch, so you need to press B to it. After it is another switch,
press it. A tower is on your right with at least two guards near it.
Make sure to hit them, but be sure to quickly zoom in the soldiers
in the far distance, the ones nearest the alarm.
Now dispose of the red alarm on the barrack wall (it looks like a
button), and then back up to the red garage door. Open it and be
careful of hiding guards as you move inside (there should be at
most three). Exit the compound and move onto the next bunker. A
set of crates appear just behind the bunker. Blow up the one
closest to it, and you'll see a monitor. Attach your covert modem
to it (in medium and hard). Head to the fence, shoot at the lock,
and press B to push the gates open.
In the distance you'll see three guard towers. Zoom in and pick off
these tower guards with the lovely sniper rifle. There's one guard in
each tower. I think it's best to eliminate each guard at each tower,
then destroy each alarm, systematically. There is one alarm located
in each tower, so just walk through the door and you'll see each
one on the wall.
You can access this downstairs region by going down a ladder
near each guard tower door. But the best way is to go to the
farthest tower (farthest from your starting point). Enter the tower,
walk down the stairs, open the gate, and head left. The upcoming
corridor is loaded with guys, so use the leaning technique and your
Sniper Rifle. When you've reached the end of the tunnel, open the
door and prepare for serious battle, i.e. take a few steps back.
Use the KF7 Soviet for massive attack, making sure not blow up
the mainframe in the back at the left. Approach the mainframe and
press B to intercept data backup, and you're almost done.
Go back the way you came, and head toward the second guard
tower, where, across from it, there is a set of stairs. Walk up and
jump off the dam. Mission complete.
Primary Objectives:
-------------------
1.Gain entry to laboratory area: easy
2.Contact double agent: easy,medium, hard
3.Rendezvous with 006: easy, medium, hard
4.Destroy all tanks in bottling room: easy, medium, hard
5.Minimize scientist casualties: easy, medium, hard
Weapons and gadgets:
--------------------
pp7, KF7 Soviet, door decoder, keys, mines, mine activators,
grenades.
Head down the air shaft to the bathrooms, where you'll see the
head of a sergeant. There are three other soldiers in this room.
Kill them with your PP7, other soldiers will hear and swarm
the bathroom.
Leave the bathroom, but don't go downstairs. On that floor open
up the door and at the bottom of the stairs is one guy. Kill him,
and then open the door near to where he was standing. Open it,
take a few steps, turn left and you'll be behind a guard with
Keycard B, which will permit you into an important security room.
Across from the stairs is a security door, open it and press B to
activate the computer in front of you. There should be three guards
in there, and now you should switch to your KF7. Make sure not
to blow up the computer. This keycard will open up a timed
security door down the hall and to the left. Be quick because
there's yet a third door to run through and it closes fast.
Leave that room, turn left, run down the hall, pick up the armor to
your left, keep running, take your first left, and open the door on
your left. Then turn right, and pass through that door and stop. To
your left in a locker room are two guards, it's not necessary to kill
them, but it's fun. Now open the next door, behind which at least
three soldiers are waiting with rifles in hand. Open it, step back a
few feet and wait for them to enter. They line up so the killing is
easy. Go in and check the left and right rooms, where Dr. Doak,
the double agent scientist, will hand you a door decoder for later
use. He may not be there (he's got a light brown hair and a beard
and he walks slow, without putting his hands up) -- if he's not
there, you'll see him near the bottling facilities upstairs.
Leave those two bottling rooms and continue on through the next
door. In front of you is the room with the two security switches,
and hallways on either side. Pull out your PP7; pick off the
security guard to your left and right. Now, enter and go toward the
room in front of you. The room is filled with four guards, so switch
to your KF7, but don't throw a mine in there. Go to the left and
right and pick off the guards. Almost guaranteed, you'll invite
others. After dusting those stray guards, and facing the door, hit
the console on the right with the flashing button, press B , and now
run because the doors are timed. Of course, you'll have to bust out
through about five guys, so reload your KF7 and then blow the
guards away.
If you make it through the security door, go up the stairs, dust the
three to four guards and enter the bottling rooms, one by one, to
find Dr. Doak, if you haven't already found him. He walks around,
and may actually walk toward you if he's near. Talk to him, wait
until you get the decoder key, and then get ready to run. Have
your KF7 loaded and ready. Now run down the only other
hallway. Killing about three guys should set you free for a few
seconds.
Now, you can use the door decoder. You'll see two doors, the
one on the right is your door. In easy mode, you simply approach
it, but in medium and hard you must switch to the key and wait.
Once you're through it, switch to the mines. Go down the stairs,
approach 006 so that a conversation begins and as soon as it
starts lay one mine on each of the five giant vats. Across the room
from the staircase you descended, there is a door -- it's your
escape route. Now there are only two things that need be done.
One, make sure that 006 is about 5-10 feet away from the tanks
(so that when you blow them up he doesn't die). Two, blow up the
ALL of the vats. As soon they're toast, just walk out that door. If
you stick around to see what happens, guards will come by the
bucketload hooting and a'hollering and gas will flood the room.
Make it out alive, and your mission is accomplished.
Primary Objectives:
-------------------
1.Find plane ignition key: easy, medium, hard
2.Destroy missile battery: medium, hard
3.Escape in plane: easy, medium, hard
4.Destroy heavy gun emplacements: hard
Addendum
Tank alert! There is a tank, which we neglected to mention in our
early version of the strategy. Itûs also noticeable in the cut-scenes
when the game has just started. Itûs excellent help when trying to
finish off the 00 Agent level. We found it was best to use after we
got ahold of the ignition key in the bunker. We suggest then getting
into the tank and taking out all of the auto guns first, while trying to
kill off men second. Itûs practically required in the 00 Agent level,
but not in the Agent or Secret Agent level.
Immediately behind you is a large crate of grenades. Grab the box.
A guard is in a nearby room. Kill him and pick up the crate of
mines. Head out into the snow by sliding through the snow chute at
the far left end of the hallway. One guard is watching the area. Kill
him and grab his KF7 Soviet. To acquire the plane key, walk left
and enter the shed. Grab another crate of grenades just outside the
door. After entering, turn right and two guards guard the plane
key. Kill them, walk behind the table and pick it up.
This level is unusual because all of the enemies is far away from
you and yet there isn't a Sniper Rifle to be found (as far as we
know). Stick to the left side of the runway, which is the side you're
already on once you walk out of the shed. A soldier is guarding
something obscure, and a pair of barrels are near him. Aim at a
barrel just for fun, he'll die in the explosion. Run past him, shooting
the next few guards, who are practically lining up, until you reach a
nook in the wall. Hide here for a few seconds and switch your
ammo to land minds. Across from you, in the distance, is a soldier
or three, but your focus here is the missile battery nearest you.
Throw a few mines at the machine gun battery, and run back to
the crevice. They'll take out the gun and a guard.
Now run back to the nook in the wall. Across the field is a single
guard. Zoom in and dust him. By this time, about three to four
soldiers are just about to greet you. Kill the closest soldiers first,
then back up and wait. More will arrive. Use the leaning technique
if you want. They come in waves. Dust the first and second waves
and grab their guns. You'll pick up a Klobb, and you should
switch to it.
If you simply stay in that nook, the guards will never stop coming.
You're next target is the missile battery across the runway, nearest
the plane, so to get there you'll eventually have to stop killing them.
It's hard to stop, isn't it? Eliminate a wave of them and then run.
The best way to run is to strafe and run at the same time. It works.
Head to the battery where you'll dispose of two guards. Switch to
your mines. Throw a mine or two onto the battery itself, not the
structure on which it rests. From far in the distance another
machine gun battery is nicking you, and it's annoying, so in the
medium level, run to the plane and touch it. In the hard difficulty,
you need to blow them up. Use your mines, but be fast and stay
out of its reach. Even better, use the mines. By the time you reach
the plane, the second battery should blow. Check to see mission B
completed. That should be the mission, in a nutshell.
Primary Objectives:
-------------------
1.Power down communications dish: easy, medium, hard
2.Obtain safe key: medium, hard
3.Steal building plans: medium, hard
4.Enter base via ventilation tower: easy, medium, hard
Weapons and gadgets:
--------------------
Silenced PP7, KF7 Soviet, Sniper Rifle, Klobb, grenade launcher,
safe key, hut key, grenades.
Unlike the easy mission, fewer soldiers chase you, but they're
better at aiming their weapons. Follow the road to a crossing that
splits to a small house on the left and right. Two guards shoot at
you on the right. Kill them and grab the booty inside. Skip the left
house for now.
Continue on down the road, keeping the big satellite dish in sight.
You have to power it down anyway, so use it to guide you when
disoriented. Along your path is an observation tower, which has
nothing in it. Skip it. When you're at the satellite dish, take a right.
Along the way, you should pick up the Klobb, a fast-shooting,
automatic machine gun. It's excellent, albeit loud. A small guard
construct and two houses appear. Ignore the metal girded
construct and the first house and head to the other slightly farther
house, the one at the end of the road. You'll find the hut door key,
grenade launcher, and more grenade ammo. A beige-suite military
official has the key. Kill him off.
Now, remember that hut at the beginning of your journey we told
you to skip? The military officer you just killed gave you the key to
it. Run back to that first hut, ignoring soldiers. Just run and
occasionally strafe to avoid gunfire. Unlock the hut door, grab the
safe key. Objective B completed. Now head back to the main
road, and be sure to reload because they will be some a few
out-of-breathe guys wanting to kill you.
Head straight to the main satellite, ignoring any distractions. Enter
the facility and run up the stairs. In easy mode, you simply walk in
and open the door, ascend the stairs to the door, and press B to
power down the satellite. In medium and hard you have to unlock
it with the key, and power it down. Just don't shoot the computer,
which will sound the alarm. Run down the stairs.
Two more objectives to go (in medium and hard). You must
obtain the map, in the very dangerous bunker compound, and find
the ventilation shaft. Turn left once you leave the satellite area.
Follow the path to the compound. There are many houses; enter
the first house on the left to unlock the safe, grab the map, and
head out. If you want to get rid of some guys, use your grenade
launcher, aiming at the barrels. That'll get them for sure. Still, the
best idea is to run, because there are too many guys around.
Where was that ventilation shaft again? If you're at the enemy
bunker where you found the map, with the gate to your back, look
to your right. There is a narrow road to the left of the satellite dish
(off the main road) that leads to the shaft. Pass the satellite, follow
the path, and then stay to your left. You'll see in about four
seconds. Climb up to the top of the shaft, pull out your silenced
PP7, and then blow off the four locks with two shots per lock.
The grate will drop out of sight, and then you're home free.
Primary Objectives:
-------------------
1.Disrupt all surveillance equipment: medium, hard
2.Copy Goldeneye key and leave original: easy, medium, hard
3.Photograph main video screen: easy, medium, hard
4.Get personnel to activate computer: hard
5.Download data from computer: hard
Weapons and gadgets:
--------------------
Silenced PP7, DD44 (.44 magnum), Klobb, KF7 Soviet, grenade, camera,
key analyzer, data thief, security card, computer room keycard,
Phantom, and Klobb.
Open the door in front of you and quickly kill both guards. If
you're slow, they'll hit sound the alarm. Pick up their stuff,
KF7 Soviets, and use the PP7 again to knock out the red alarm on
the wall.
Turn around and head to the room from where you started. There's
another door there, and behind it is a generator and a surveillance
camera, quickly open the door and blast it to pieces (you can nail
it with one shot if you're good). No alarm means you've succeeded.
Go back to the second room you were in. You'll see a guard passing.
Reload the PP7 and take him out with one shot to the head. He's got
a security keycard. If he doesn't, another guard in the near vicinity
will. Knock out the camera outside and to the right.
With the room you just departed behind you, turn right. You'll reach
a room that's also part cave. Three men will guard it. Kill them and
eliminate up the camera. Use your PP7 for quite death and few enemies,
or your KF7 for more enemies, plus better enemies as well, like the
Klobb and DD44s.
On your left is a hallway that leads to a staircase. That staircase
leads to the main room with Boris, the key you need to copy, and a map
of the world, of which you'll need to take a photograph. But you can't
go in yet, there are simply too many armed men in it.
Leave that cave when the coast is clear. You'll find very close
to you a gray door that leads to another gray door inside it. Go
inside the first door, but not the second. Look through the
window. There are three men, and a mainframe. Don't use any
grenades, and make sure not to blow up the mainframe. In the
difficult level you'll have to bring Boris up here and turn on
the computer. Two men are to your right and one to your left.
Open the door and spray them with bullets. Collect their weapons
and head to the main room. At this point, you should have
eliminated everyone in the hallways and other rooms, except for
the main one.
Round the corner to your left and slowly use your silenced PP7.
A few guards should be in various places around the room. One's
directly to your left, another straight across from you - now's
a good time to switch to the Phantom. To your right is a staircase,
so run up it and kill off the three enemies in it. The room you're
in is a split floor and across from it is a similar one across the
large main floor. Two men are in it. Run over there and blow out
the camera. That should complete objective A. This should all be
done quickly, so that Boris doesn't run away. Initiate conversation
with him for the hard level of difficulty. He'll lead you to the
mainframe room. Now, while you're in the main room, you'll see a
giant world map. While you're following the ever-so-slow Boris,
switch to your camera and take a shot of the map, completing
objective C. Let him type in "knockers," and then switch to your
data thief. Press Z to enact it, and wait until it's completed.
Boris will have turned on the alarm, so prepare to face dudes with
DD44s.
Now run back to the computer in the main room where you found
Boris. Pick up the key and switch to your key analyzer. Copy
the key by pressing the Z button and your primary objectives
are now complete. There is one door to the right of the world
map. Enter this door which leads to a staircase where at least
two guards are standing at the top. Use your C button to aim high.
That's it, spy guy.
Primary Objectives:
-------------------
1.Photograph satellite: easy, medium, hard
2.Obtain telemetric data: medium, hard
3.Retrieve satellite circuitry: medium, hard
4.Minimize scientist casualties: easy, medium, hard
5.Plant bombs in fuel rooms: hard
Weapons and gadgets:
--------------------
PP7 silenced, plastique, camera, KF7 Soviet.
In the easy section, there is no time limit, but in the medium
and hard difficulty levels, the whole mission is timed and a
clock at the bottom of your screen delivers the time. You have
7:30 minutes (in medium, and 8:30 in hard) to meet all of your
required objectives. That means a lot running and killing, baby.
Also, in every room there is a green card, i.e. the satellite
circuitry, and important telemetric data which you'll need to
recover. The satellite circuitry lies around on tables, and is
pretty easy to spot, while the telemetric card is harder to find.
Security cards are in the hands of the scientists. If you run
and scare them, they'll drop the cards, otherwise the cards are
in their hands. Usually the guy in the deepest corner has it.
Again, in the easy level, you just need to make it out, keeping
a few scientists (and yours truly) alive. But in the hard level,
you'll have beat the time limit, collect all the circuitry, take
a picture of the satellite, and blow up the fuel rooms. Like the
instructions say, concentrate on rooms H4, C3, K2, and A1. In
the middle rooms there are two body armor vests, so keep an eye
out for them.
Go to the first room and kill off about three soldiers guarding
it. They will be in range and if you're kill them fast enough,
and no scientists should get in the way. Pick up the required cards
(two green data ones resting sitting on a table on the left) and
the security card on the floor.
After the first room you'll come to a split in the hallway, take a
right, and pass along a side bridge, by the rocket. At least two
men stand behind the door that leads from the bridge to the hallway,
so when you open the door, shoot fast, strafe right. Then strafe
left in front of the doorway and finish the other guys off.
At the end of the hallway that turns left, there are a few barrels.
A few soldiers may also appear. Instead of shooting them, shoot at
the two explosive barrels in the corner, if done right, all of the
nearest barrels will blow. Give yourself a lot of room, like stay
at the bottom of the stairs. Approach the corner of the wall without
revealing yourself. Lean out and shoot about three or four guys
in the distance. Be wary of grenades. Take out one soldier at a
time. There are more barrels just around that corner, so if the
barrel explosion you caused didn't set them off, make sure the
enemy fire doesn't either.
You're now ready for room two, containing at least three soldiers
who hide behind the door on the right. Another will be in your
sight as soon as the door is open. One green data card lies on a
computer card just on the other side of the door, so grab it. Grab
the security card on the floor as well. As many as three more
guards may enter the room, so watch out. Go up the stairs and out.
Another split in the hall appears before you, and you should
strafe to the left side of the hallway and kill the guy on the
right without exposing yourself to the intersection. Now turn
left, press R and Right C, and lean to see a soldier ducking
behind a crate. Now turn and go to the right where you'll open
a door to a bridge with a load of soldiers on it. More appear
on the other side of the door. Strafe and shoot, strafe and shoot.
After that, enter the room, follow the corridor that leads up a
short set of stairs and then lead to the third room where more
soldiers will meet you at the top of the stairs. Don't forget
to wave.
The third room. No soldiers will appear initially. Enter and
head right to the bald scientist in the corner. He will have
a DAT card, which will complete objective B. Great, now turn
around. Go to the far side of the tall computer just next to
the door. Another bald scientist is there, so you'll need to
grab the security card from him. Objective C has now been
completed. You should have no less than 1:40 on your clock if
you're half way decent. Three guards will stand in your way as
you pass through a T shaped split in the corridor. Turn right,
and get ready.
After the third room, turn right and kill the few soldiers on
the bridge. After that, a clan of gunmen are ducking, hiding,
and shooting. Follow suit. Crouch down and wait until there is
no gunfire, and then stand up and shoot. Kill the first guy on
the left and hide behind that crate. Then duck and shoot a few
times quickly, before they start tossing grenades.
Room four has the satellite. It's easy to spot because of the
blue side paneling; switch to your camera and take a picture.
All objectives are met for easy and medium. Walk up the stairs
and prepare for another battle. There are no less than a dozen
men, plus Ourumov, who has a brief case behind them all. While
it's relatively easy to kill off the soldiers, Ourumov will
shoot and not miss until you run toward him. And you're gonna
take a few hits, so hopefully you've acquired those vests. Half
way through the tunnel he'll run. You're on a time limit, so
rush at him as soon as you kill all of the soldiers.
Chase carefully after him, but slow down before you turn the
corner left in the final T-shaped hallway. At least three
guardsmen are there. Strafe right and left to avoid their shots.
Turn left, go out the door that leads to a bridge, and then to
another door. Enter it and pass through a hallway with an oval
shaped room. A guard will stand at each side. Shoot one, then
the other. More should appear. Go right into the next room and
kill the few guards that are in the middle of a giant computer
circle. Plant the plastique, ascend the three stairs, and turn
left past the room you entered. Don't forget to run like a crazy
fiend. Take a right to an elevator, and that's the ball game,
spy guy.
MISSION 4: Monte Carlo, PART: 1 (Frigate)
=========================================
Primary Objectives:
-------------------
1.Rescue hostages:easy, medium, hard
2.Disarm bridge bomb: medium hard
3.Disarm engine room bomb: medium, hard
4.Plant tracking bug on helicopter: easy, medium, hard
You begin the level by quietly docking at the frigate via a small
motorboat. Walk up to the man deck using a lone stair case. Turn
left once you're at the main deck, and make your way to the second
staircase you see. Walk up the stairs, open the door. Go the
hallway's end, where there's a door in front of you and one to
the right. Enter the door on the right and take out the guard
holding a hostage. Kill the guard closest to the hostage first,
because he's most likely to kill the hostage. There should only
be two guards in that room; after you kill them, go to the only
other door in that room. A second hostage is there, so aim and
drop his captors, being careful not to blow up the amazingly
sensitive equipment.
Leave that room, walking right along the hallway. Walk down the
set of stairs, then take a right. The first room on the right
holds a gunman on the far right side. Take him out (duh). Retrace
your steps out of that room. Continue through the hallway to a set
of stairS next to another turn in the hallway. This is kind of
cool: shoot the guard at the bottom of the stairs first; the other
guard won't even notice all the racket, and then kill the deaf
guy at the top of the stairs, collect his gun, and descend the
stairs.
Now do a 180 degree turn, walk a few short steps, and enter the
room on the right: It's the engine room. There are a handful of
guards in it, about four to five. Shoot the ones all on top of
the walk, descend the stairs and at the bottom and at the far
side of the room, you can see a hostage standing, looking as if
he were being held at gunpoint. Funny that, he is. Walk carefully
toward him and, after clearing ventilation shaft on the left,
you'll see the assassin. Make sure to add extra lead, when you
kill him. Be stealthy, or the assassin will kill the hostage
(this goes for any of the hostage situations). If you turn
45 degrees to your right another guard is standing there waiting
to kill you. Turn around, and... (that's right) kill him. One
more should be floating around down there, so remember to kill
him dead too.
Now, you're on your way to disarming the computer. Ascend the
stairs and look across the room. If there is another guard there
(and there may be), well...kill him! You should see a computer
monitor against the wall. Before approaching it, check to make
sure no once will shoot you, and then switch to the bomb defuser
located via your handy watch. Diffuse the bomb by pressing B.
There's only one hotwired computer left. It's upstairs. Leave
the engine room via the door you're closest to. Follow the hallway,
passing a staircase, to a door leading to a control room with a
hostage in it. Kill the aggressor. Beyond this room is a hallway
with yet another hostage. Dispatch of this bad man and take his
nice gun. Retrace your steps, and ascend the stairs you found
outside the machine room.
Retrace your steps all the way back to the very beginning, where
you first entered into the ship. The hallway is the first one
entered. When you enter into the hallway, a door across the ship
will catch your eye. Go toward it and prepare to save one last
hostage. Before you enter, you may be carrying a gun in each hand.
Switch to one, whichever you feel comfortable with, but remember
there are at least three guards in that room, and more who will
enter when they hear your shots. Load you gun if it hasn't been
reloaded. Make a special note to yourself that the assassin and
the hostage will be in the center of the room. To the right, just
out of site are at least three others. Shift to the left side of
the door before you open it to get a much better angle on the
assassin. Enter, shoot the guy nearest the assassin, then kill
the other three or four. Remember not to kill the hostage who
may get in your way once he's freed. Once everyone is dead,
reload. Look for the control console with a little bomb on top
of it. Diffuse the bomb. This will complete an objective in the
medium and hard levels.
You now need to find and place the tracker on the helicopter.
Back up against the computer consoles. Look across the room:
from left to right on the opposite wall, there are four doors.
Take the door second from the left. Go straight through two doors,
take a left, a right, and then continue on through the hallway,
passing though two more sets of hallways. You should be able to
hear the helicopter. The last door in that hallway leads to the
copter. Go down the stairs, approach the copter, switch to the
Tracker bug, and press Z. Now you just have to find a way out.
Walk around the copter to other side of the ship where you'll see
a long staircase, walk up it, through two doorways, and then
descend a staircase. You'll be outside on the deck again, but on
the correct side. Stroll forward to the giant missile, look across
the deck, and eye a the narrow staircase descending to your
motorboat.
Primary Objectives:
-------------------
1.Break communications link to bunker: medium
2.Disable Spetznaz support aircraft: easy, medium
3.Gain entry to bunker: easy, medium
4.disrupt all surveillance equipment: hard
You were planted here in mission 4 (surface), so this environment
should be more familiar. Bond needs to go to only three areas to
beat this mission in the medium mode. Start by killing three
soldiers who are all carrying Klobbs. Take the bounty. Switch to
the Klobb, it'll make you feel good. Now follow these basic steps.
Stay on the main road until you reach the third road on the right.
Take it past the empty bunker on your right, to the dead-end with
a single bunker on it. Kill the surveillance camera and enter, and
then kill the military commando just inside the door. Pick up the
comms room key and his gun. You'll need the key later.
Head back to the main road, but make sure to shoot the borsch
out of the Russian dudes who've heard all the racket. When you
reach the main road, take a right, at the fork just before the
satellite, take a right and follow this road to the satellite building.
Run and you'll miss all the guys who want to join in the killing. Run
straight up the stairs, locate and shoot the surveillance camera (at
the second tier), open the door at the end of the stairs and you'll
see the communications computer console. Smash it. Text will tell
you when it's completely destroyed. Now leave (and you'll have
already been joined at this time by about five Russian dudes (just
kill them).
Two objectives left (in the medium mode), and to meet them you
need to take this path. In the hard mode, you must go to the
enemy bunker (yucchh). There are at least two camera in that
area, and you should be fully loaded and in good health. You will
take damage here. Now go back to the main road, and take a left
at the fork and head toward the ventilation shaft. Now if you take
the next left, you'll go to the ventilation shaft, which is perfect
if you're in mission 4. But here, before you reach the ventilation
shaft, take the right at the fork, avoiding the ventilation shaft. By
taking a right, you'll run straight to the helicopter and the bunker.
Switch to the timed bomb, plant on the helicopter, walk far away
and make sure the helicopter is blown up. A few stray Russian
guys will show up to drink vodka with you. Usually you can just
stray left to avoid them, but we usually kill them. Kill them (hey,
why not?). Enter the bunker. You're done.
Primary Objectives:
-------------------
1.Compare staff/casualty lists: medium
2.Recover CCTV tape: easy, medium
3.Disable all security cameras: medium
4.Escape with Natalya: easy, medium
Weapons and gadgets:
--------------------
Magnet watch attract, KF7 Soviet, throwing knives, Klobb and
double Klobb, videotape, memos, notepads
Addendum
Silenced PP7s: There is a way to get two Silenced PP7's in this.
There is a safe that can be opened in this level that will recover
your PP7 and your dossier. If you go to the room that has six
mainframes and one camera and one soldier, you will find a safe
key that will open the safe near the prison from which you
extricated yourself. This safe is the closest one to the jail cells.
These guns are only available in the Agent and Secret Agent
levels.
This level is hard, but it's one of the best designed levels in the
game.
You're stuck in a cell and next to you is Natalya, who you meet
for the first time. (Approach her cell and you'll initiate a
conversation, but you don't have to talk with her if you don't want
to). Check your gadgets. Switch to the magnet watch attract.
Approach the side of the cell with the door on it. Across from you
is a key, so press Z and the key will fly to you. Wait until the guard
is really close to you and press B to unlock the jail cell door. The
guard will bend down on one knee to shoot at you, when he
stands up give him three judo chops (judo chop!). Take his KF7
Soviet. Switch to the watch attract magnet again, walk to the
circular caged platform at the end of the hallway, press Z, and
you'll pick up a set of throwing knives.
You can let Natalya out by pressing B at the cell door, but don't.
Go to the double door, look through the windows. Use you site
and in the next minute you should see as many as three soldiers
walk by. Knock each off with a blow to the head. Try to use only
one bullet per soldier, otherwise you make a racket and the whole
building will know you're there. If you're not that good yet, try to
control your fire to a single shot, pause, and then another single
shot, etc. Open the door, peak around the left corner, it should be
clear, but don't go down the long hallway on your left yet. Go to
the double doors ahead (which you'll need a security key for) and
turn left. Another set of doors (which you can get through). Peak
through the window. Three guards. Aim for one, peg him in the
head, and stand back. The two others should come out. Try to be
quiet while you end their boring lives.
The basic aim here in this first part is to avoid the many annoying
security cameras (which are everywhere) and find security keys.
Go back to the long hallway and stop at the end. Soldiers will pass
by. Wait until there's just one and then peg him quietly (one shot).
At least three others will follow. Kill them as quietly as you can,
too. Go up the short flight of stairs head straight. You're now
entering an automatic gun area that wasn't in the easy level. At
your first turn look up and ahead, the back of a big gun. Blast it.
Run through the maze until you see a red light. It'll come after the
blue light. Stop when you see it and the big automatic gun. Blast it.
Walk ahead into that slightly open area and stop. To your right is
another big automatic gun. Blast it. Stray soldiers will come from
behind you every so often, so keep an eye out for them.
There's a split in the hallways. Turn right and kill two gunmen and
hide in the corner while you reload. Lean out and kill the guy on
the other end of the hallway. At least a half dozen more soldiers in
little batches will arrive from both ends of the little maze you're in,
but if you're somewhat subtle, their march will end. Kill them all off
and then peak out into the long hallway, but don't step out. There's
a guard at the end of it. Pick him off with slow single shots. The
coast should be clear. Run down the hallway and take your first
right. Peep through the window, kill off one guy. The door will
open, kill the next guy. You should pick up Keycard A also the
Severnaya staff list. Cool.
Step out of the room, take a left, go down the flight of stairs (you
should recognize the area you're now in), go down the hallway,
and take a left. The keycard will now open those double doors. If
no guards are around then run like the dickens to the next set of
doors. If you stop and look down the hallway, you're sunk. There
are two guards there, plus a security camera. That's why you run.
Turn around and wait for the dumb guards. Kill them. Now enter
the double doors. Then look through the window, kill one guy
through the window, and the door will open, followed by at least
three guys. Kill them quickly and hide in the storage slot on your
left. If no one comes, then one by one kill each single or set of
guys who hide in those storage slots. If all goes well, then the room
will be empty. Look around. There are two important items here.
One is a red clipboard, and the other is a body vest. The
clipboard will allow you to meet objective A. Grab them both and
head toward the opposite door.
Look through the next double doors. Knock out the camera. Go
through the hallway, and instead of ascending the stairs on your
right, pass them. There's another camera waiting for you there, so
don't do it. Instead, circle all the way around to where you picked
up the keycard A and the staff list, pass that room, and enter the
long hallway. Walk down the hallway. You have several choices.
First take out the most obvious camera in that hallway. Take one
slow shot at a time. We've actually knocked one of these cameras
out in one shot, but it usually takes three. Back up a few steps
now. Take the first door on your left. Peak through the second set
of doorways, and look left. Blow out the camera on your left, and
then wait for the guard inside to move on you. Kill him and take
his keycard B. More guards will arrive from outside. Keep their
deaths somewhat quiet, and stay away from the mainframes so
stray bullets don't blow them up.
Leave the room, take a right, and don't move. Inside that room is
a camera. Open the door and strafe right out of its site. Time your
approach so that when you strafe back in its site, you blast it right
off. If you blow this chance, you're history. Lots of guards will kill
you. OK, once that's done, enter the room. Head toward the
other door and look straight up. The nastiest camera in the game is
way up on the wall. Blast it. Only two left. Enter that room and
grab the CCTV tape. Yes! Now back out, and head toward the
main control room.
You're almost done, and there's only one camera left (thank
God!). Peak around the corner. Two guards hover inside the glass
encased room across the way. Two more guard the exit. Start
picking them off one by one, but still remaining in hiding. After
killing them off, get to the stairway closest to you, and switch to
your Klobb (actually you should have double Klobbs by now).
Kill off as many as two to four guys in that room. Descend the
stairs. Head toward glass room across the main room. Make sure
to stay against the wall. There's a camera up on the wall in there.
Use your site and blast it. Almost done.
Go get Natalya from out of her cell. She will follow you back to
the main room, although slowly and sometimes awkwardly.
Nonetheless, she will follow you. She'll check a computer, set off
a timer, and then both of your should run the heck out of there.
Use the glass door exit, run up the stairs, and depart. You're done.
MISSION 6: St. Petersburg, PART: 1 (Statue Park)
================================================
Primary Objectives:
-------------------
1.Contact Valentine: easy, medium, hard
2.Confront and unmask Janus: easy, medium, hard
3.Locate helicopter: easy, medium, hard
4.Rescue Natalya: easy, medium, hard
5.Find flight recorder: easy, medium, hard
This is a straightforward mission, obstructed by bizarre, Russian
constructs, 3D shapes, and the remnant shards of the collapsing
communist union. Mission objectives in three the difficulty levels
don't differ, except that your life meter runs down faster and
bullets that hit you do more damage.
Turn around and check out the gate. This is where you'll end up at
the end of the mission. Turn around and walk into the park,
eliminating about four military personnel along the way and picking
up a trusty KF7 Soviet. Stay left, pass by a gold star (which you
need to remember to get back safely), and under two constructs
that appear to be arches. You'll approach a set of pillars and a
group of red, blocky letters on your right that read PCCC. Keep
going to the left.
Soldiers will leap out from nowhere throughout the level, but
relatively few of them are necessary to kill -- that is, once you
become familiar with the markers and shape of the park.
Within about a minute or so, you'll see a red box-shaped thing on
your right; it looks like a shed or an 18 wheeler cargo freight.
Enter it to meet Valentin. Now enemies will attempt to kill you
while you speak with him. He'll tell you about Janus, and how you
need to meet him at Lenin's statue, how Janus is a Leintz traitor,
and then he'll walk away.
The real trick is to get to Lenin's statue. From the shed, it's
extremely easy to get lost, so watch for sign posts. Looking out of
the shed, turn about 10 degrees right. The first sign is a bright
white post directly ahead of you. Go to it, and then proceed along
the red fence on your right side. Along this venture you'll be
greeted by soldiers, and even on the medium level, they're pretty
bad shots.
The next sign post appears to your left. It's a shiny hammer and
sickle, that great Communist symbol. Stay to your right or you'll
end up in a cul de sac with a tool shed. Remember, keep along the
red fence. To get a handy vest of body armor, look just past the
hammer and sickle at an odd-ball group of shapes in front of you.
On the left is the back side of a giant hand, and just beyond is
another golden hammer and sickle. Walk between the hand and
the wall to its right (where you'll find the narrow entrance) to
retrieve it.
Come out, make a 180 turn, and continue the same way you were
walking before picking up the armor. You'll reach Lenin's statue in
about 10-20 seconds, switching back and forth through the
obstacles (the best strategy is to stay nearest the middle, avoiding
the side paths). Walk around the statue once and face the path
you just traversed. Make sure to go through the weapon selection
so that no weapons appears. That's right, you want to meet Janus
empty handed. In addition, don't walk to close you Janus, or he'll
flee (wuss). Janus turns out to be Trevelyan, your old secret agent
associate whom you believed dead in the dam incident. The game
follows the movie to a T here.
Trevelyan will talk about how everyone else is a Leintz traitor, and
deliver a message about Natalya: she's at the helicopter, and you
only have three minutes to get there. Doh! You may get a little
damaged here, but it's possible not to with a bucket load of
strafing and running. But first, don't fret, the four henchmen with
automatic shotguns aimed at you are not that big of a deal. Really.
Pick them off however you want, left to right, right to left. What
really matters is that you pick up their guns, five-cartridge shotguns
that pack a mean punch. The KF7 is just as effective to get out,
possibly more effective, but the shotgun is more fun. These
henchmen are pretty much the only opposition between you and
the copter now, and instead of just military guys rolling out of the
woodwork to kill you, these dudes will, too. Kill them off fast.
Now to get back. Weave through the constructs until you see the
gold hammer and sickle, and then aim a fraction to the left. Once
you see the white pillar again (the red fence now should be on
your left), aim down the slope so that you can see the red shed
where you spoke with Valentin. Make sure it's to your right as
pass it. Now you must retrace your steps. Keep running until you
see a block structure, which you'll go under. The next set of
landmarks are a tall, white pillar on the left and a short, squat
pillar on the right. Hey, and remember those crazy red, 3D letters?
They'll show up just after those pillars. A white hammer and sickle
will appear on your left, so turn slightly to the right and you'll
see a red star and a white shed, the next land marks: run between them,
then under several constructs. Now you'll see a path beginning --
it'll lead you back to where you started, and just beyond that is the
helicopter and Natalya.
Natalya is lying on the ground to the right of the helicopter. Run up
to her and as soon as she begins talking, check the bomb
detonation time, and walk toward the gates. She'll follow you.
Now there's just one last step.
You must retrieve the flight recorder, which blew out of the
helicopter somewhere in the park. You can leave Natalya at the
gates. The recorder is bright yellow (and sometimes red) and
appears in different spots on the path depending on what level
you're on. The easier the level, the closer it is. In the easy mission,
the recorder is resting at the bottom of the hill from the helicopter;
in medium, it's farther along, and hiding just beneath a high red
construct on the path, in hard, there are more soldiers and it's
slightly harder to find. If you go too far, a message will appear
indicating that the tape couldn't have been thrown that far. If so,
walk back up the hill to find it.
After you retrieve it, hike back to get Natalya, who's been taken
hostage again. Stow your gun (like when you met Trevelyan) and
walk through the gate when they ask you to. Mission
accomplished.
MISSION 6: St. Petersburg, PART: 2 (Millitary Archives)
=======================================================
Primary Objectives:
-------------------
1.Escape from the interrogation room: easy, medium, hard
2.Find Natalya: easy, medium, hard
3.Recover helicopter black box: medium, hard
4.Escape with Natalya: easy, medium, hard
Once again, you're screwed. It seems that Natalya has gotten you
in trouble again. Is she really worth it?
A gun and a single round of ammo rest on a table in front of you.
Pick up the weapon and the ammo quickly so that you're armed,
and press A to switch over. If you're super quick, you can fire on
the two Russian thugs before they even get a shot off. Pick up the
guards's guns and a door key. Switch to the newfound DD44.
Now, a thousand and one soldiers, thugs, KGB and other
personnel, and anyone else you can imagine will flood to your
doorway. This isn't easy past the easy level. Shoot the first two or
three guys who show up at the door, and then run straight out.
This takes some practice, and after several tries you should get it.
You'll take a little damage, too. Whatever you do, don't stand
around. The longer you stay in there, the less chance you have to
escape. After about three or four guys appear, charge the door,
head straight to the very next door, about four feet away. Open it
and plug whomever is in your way. Run and keep going.
You're now in a warehouse room full of crates and ammo. In the
center is body armor. Run straight, grab it, and go the far side of
the room, and then exit. Now stand at the bottom of the stairs our
of harm's way. The guys who were chasing you will eventually
come. You should have added to your arsenal a Klobb and a
KF7 Soviet. We like the Soviet since it's quieter in short bursts,
and a little more accurate. When they arrive, dust them and then
wait. They come in waves. A few guys might come down the stairs
as well. Keep an eye on the staircase, too. You can do this whole
operation from the top of the stairs as well, but it doesn't work as
well.
Now (assuming you haven't already done so), ascend the stairs,
open a door. There are three ways to go. To your right is one to
two soldiers. Take an immediate left down another hallway, kill
one soldier and duck behind come crates. Stand up, kill the
second guy in front of you and then run in to the main chamber (or
you can turn around and kill the guys behind you). But again, the
trick is to be fast, not to wait until winter comes. After passing
through the door at the hallway's end, you'll see you're in the main
library. Turn left and enter a door (there is a staircase to your left
but don't take it). More guards will arrive. Instead of taking those
stairs (which lead to the attic), hug the wall to your right, and run
to the middle of that room where a set of double doors is. To the
right is a smaller single door. Open it. Natalya will be in there with
two to three armed KGB members. Two to your right, one with
Natalya on the left. Don't shoot her or the guy near her. If there
are three guards, one has a grenade and he may set it off. Shoot
the KGBs as fast as possible to the right but stay away from them.
Natalya may try to escape. If she does, she may get caught, and
she'll end up in a room near the beginning of the level as a hostage
again. If not, she'll hide in the attic. The way to calm her is to
instantly kill the guards in that room. Quickly shoot the guy who
held Natalya and then quickly move into the corner of the room
where the two guys were and reload. There you'll fend off as many
as 12 soldiers. The battle will eventually end.
Escape through the door you came through, careful to eliminate
anyone else around, and quietly. Before you get Natalya (or is
she's with you), make a B line across the big room and to the left.
A set of double doors opens directly to the stairs that descend to
the main room floor. Descend the stairs, and walk across the
length of the floor to a doorway (to the left). Open it, take an
immediate left again and open the second door. There may be
guards to your right. If so, shoot them, quiet like. You'll be in the
corner of another library type room. To your immediate right is
another door; open it. You'll appear in a hallway with shining light.
Run to its end, take a right, and enter the door. There's a guy in
black who looks like a bad guy, but isn't. Don't shoot him! You'll
meet Mishkin, who will have a discussion with you and then hand
over the safe key. The safe is right behind him. Open it with the
key and remove the black box inside. If Natalya isn't with you,
retrace your steps to the attic. If she's not there, she was captured
again, and you need to find her.
Go to the observation deck above the main floor by ascending the
steps you originally took. On the wall opposing you are two
doors. Take this left door into a hallway. At the far end is where
she is being held captive. Empty rooms should appear on your left
(and occasionally one or two of them have soldiers in them). If you
see a soldier, kill him quietly with one shot. When you get to the
room, there are three men in thick dark coats and Natalya. Kill
them all to escape that room. (That room also has a secret door.
Directly opposite the door is a wall. Press B to open it. Cool!)
Once you've found her, head back to the library observation deck.
Once you've made it into that big area on the second floor, shoot
out any one of the windows and jump through. That's it.
MISSION 6: St. Petersburg, PART: 3 (Streets)
============================================
Primary Objectives:
-------------------
1.Contact Valentin: medium, hard
2.Pursue Ourmurov and Natalya: easy, medium, hard
3.Minimize civilian casualties: easy, medium, hard
Weapons and gadgets:
--------------------
Specialized pp7, KF7 Soviet, tank.
In the easy level, you simply have to reach the end in your tank. In
the medium and hard levels, there is a cool, but weird extra
objective, to meet with Valentin.
To meet with Valentine, run forward and lean left around the
corner. Kill the three soldiers coming your way. Don't get hit,
these guys aren't that good and strafing will keep them from
missing. Or simply kill one and let the rest come to you. Pick up
their KF7 Soviets. Head toward the tank and to the left of the
jeep is a guard who's taking shots at you. Kill him and then turn
around and in the corner is another one. Kill him, too. A third and
final soldier will attack from behind a gate. It's pretty easy to figure
out what to do with him.
What next? In the medium level, you must make contact with
Valentin first, and then jump in the tank. In the easy level, there's
no need to speak with Valentin, so jump in. For the medium and
hard players, walk out of the gate and take a left down a narrow
alley. Follow the alley, killing about a half dozen stray soldiers
along the way. Don't get hit, you need all the health you can get.
Follow the road and a wide, long street with about four soldiers
will appear. Kill them and take notice of the shots coming from the
far building. If you walk all the way to the end, look up close. You
can see soldiers in the rooms and you can jump through a few of
the windows and kill these guys if you want. Don't bother with
these guys. There's a door that clearly means for you to enter into
it on the building to your left (if you didn't enter the far building).
Go in, take a left, and you'll see Valentin in a small room there.
Talk with him.
Valentin will extend the time you have to rescue Natalya, but only
if you listen to him. Walk around Valentin so that you're facing the
door. After Valentin talks to you, he'll run back to the tank.
Follow the streets back to the tank and get in the tank as soon as
possible. A message will flash on the screen telling you that
Valentin has contacted his friends, and you will receive double the
time you started off with, 5 minutes.
In the tank, the fastest path out is as follows. Drive out the gates,
turn right at the fork, and follow the street for a few blocks, turning
when it does, until you reach the next intersection. Go straight and
you'll hopefully run over several enemies (and hear their yelps of
crushing pain). A mixture of civilians and military roam around the
streets, so be careful. Civilians wear red and the enemies wears
green. Switch to the Soviet occasionally because it's more
effective than shooting tanks shots at everything. Troops are faster
and can make better turns than you, and your cannon just can't hit
them at close range. You can also turn the head of the tank as
well.
At the next intersection, take a left and blow up a few cars from a
distance. Entering an explosion will cause serious loss of health. (In
at least two instances, you'll need to blow them up to clear the
road.) Beware of the path of blue land mines that a civilian is
running around. Shoot one cannon shot into the patch and they'll
all set each other off. When the explosions finish, drive through. At
the next intersection, go left, then the next right. Next you'll see
several troops shooting at you, so shoot them or crush them,
whatever seems most cruel. You'll know when you've reached the
end: There are two cars parked in front of an opening of the street.
Make it there alive, and you've completed the level.
MISSION 6: St. Petersburg, PART: 4 (Depot)
==========================================
Primary Objectives:
-------------------
1.Destroy illegal arms cache: hard
2.Destroy computer network: medium, hard
3.Obtain safe key: medium, hard
4.Recover helicopter blue prints: medium, hard
5.Locate Trevelyan's train: easy, medium, hard
Weapons and gadgets:
--------------------
PP7, D5K Duetsche, Safe key, blueprints.
Secret Weapon: Rocket Launcher!
Correction: In order to beat the Agent 00 in this level, you must
first find and destroy the illegal arms cache. Instead of running to
the computer network area straight off, take a right where you
would have taken a left, and run to the second warehouse on the
right. Kill off the three to four guys there and then pick up the
Rocket Launcher! Yeah, baby! Then destroy the cache from up
on the bridge using a rocket, but donût use the second one. Finish
off the cache with any other gun. (Save the other rocket for the
computer network auto gun). Once this objective has been
completed, then stay cool -- and hidden -- once you open the
warehouse door. Enemies will be crawling on all sides. Once the
coast is relatively clear, head up to the computer network and
follow the rest of the guide.
The first goal is to get bigger weapons quick. In the easy mode, go
to the far all, and behind a crate on the right is armor. Three crates
past that on the left is your first Russian victim. Take his gun, a
D5K Duetsche. In the medium level, you need to obtain a safe key
and blow up some computers. In the easy level, you simply have
to find the train. Now back up a few steps after the first kill, and
at the opening take a left and start running. Skim the left hand wall
until you reach a double gate fence. Open it and go through. Skim
the left wall, to keep out of site. At the end of the path is a garage
with a door, reading BXOII. Go to the far left side of the garage
door, and angle your gun inside, then press B to open the garage.
There are two guards. You'll have perfect aim at one. Kill him and
step back to the wall. The other will step into view. Kill him.
A large crate on your right will protect you from soldiers who'll run
over fro the right when they hear the racket. Three to four other
soldiers from inside the garage will appear. Kill them, and your
right for more soldiers. A good place to couch yourself is in the
crevice between the wall at your back and the crate on your right,
which gives you a perfect angle of any newcomers. You can strafe
left and right to see anyone who's coming from here. Try entering
the room again as soon as the coast is clear (which won't be for
long).
Wait for the garage door to close, keeping the bad guys outside.
Shoot the remaining soldiers by peaking and leaning around the
giant gray wall of crates between you and a large, mean automatic
machine gun. This auto gun shoots non-stop and will kill you within
seconds. Once the soldiers all seem dead, play a little trick on the
machine gun. Strafe to the right and let it see you and then quickly
strafe to the left. It'll still be a second or so behind you. You'll
have time to aim, and unload a flurry of shots. Destroying this auto
machine gun is hard, and you may die a few times in the process.
Aim upward to kill it. After it's dead, walk left and there may be
one soldier remaining. Just be wary. You should be able to pick
up a double D5K Deutsche now. The far table on the left should
have a safe key, so grab it, and then blow all of the computer
equipment away. Shoot the big screen, too. Objective A and B
should have been met for the medium and hard level.
Now, before you leave there are a bunch of soldiers waiting for
you. So be smart. Open the door and lean out to kill the trio of
guys waiting for you. When the coast seems clear, run straight
down the path, past that earlier gate on the right and keep going
until you reach a big clearing. The clearing is noticeable because of
the orange-ish pipe that runs form building to building overhead.
At that point, turn left there and head straight.
There will be a few stray soldiers shooting at you so stay lean,
mean, and run! Veer a bit to your left. You'll go about 100 feet or
so, until you pass under another orange pipe. You'll see a white
gate on your right and several graffiti-laden crates on your left.
Pass through that area until a white building appears on your right.
(in this area are at least two body vests and more soldiers hidden
in between crates, but you may not really need the vests). Enter
through the door on that building. Ascend the staircase and find
the safe upstairs. Toggle to your safe key, choose it, press R,
bottom C to duck, then press B and back up so that the door can
open. Grab the train blueprints, having met objective C, and go
out the nearest door.
This door leads to the train. Open it, descend the stairs, and run
toward the far left garage door. Open it. There may be one or two
guards on your right to meet you. Kill them. The train is right in
front of you. Walk toward to the yellow vertical stripes and press
B. At least two guards will be there. Kill them. You're in and the
mission is done.
MISSION 6: St. Petersburg, PART: 5 (Train)
==========================================
Primary Objectives:
-------------------
1.Destroy brake units: easy, medium
2.Rescue Natalya: easy, medium
3.Locate Janus secret base: medium, hard
4.Crack Boris' Password
5.Escape to safety: easy, medium
Weapons and gadgets:
--------------------
PP7, D5K Duetsche, 9 mm ZMG, watch laser.
Secret weapon:
Onboard the first train car in the Agent level, if you shoot your
way all the way through and blast out the brake mechanism on the
floor, try shooting the two wooden crates across the way from the
brake box. Under the bottom crate is an RPC-90, which makes
getting through the rest of the level a piece of flaming cake!
In the Secret Agent level, there is a DD44 n the same location, but
there is nothing there in the 00 Agent level.
See below for extra tips on how to meet the last objectives.
In the first train, there are two parts. You start off with a PP7.
Use your site to knock off the guy on the far right, and the guy on
the far left, using a crate to employ the leaning technique. After
that reload, and stand straight out there and fire away. This first
train is easy. Collect all of the ammo, and you're now loaded with
the D5K Deutsch. Before you leave the train, knock out the brake
system to the right of the door. It's yellow and red and made of
pipes, and has a gray box on top of it. They all look like this.
There are more crates in the second train, so try to hide behind the
gray, metal ones, because they won't blow up in your face. A man
in a beret will be on your immediate right once you get to the gray
box. Another enemy in a beret will be on your left just behind a
crate or two. Strafe, shoot, strafe, shoot. Stay away from the
crates that begin to get dark in color because they are about to
blow. Kill the brake system at the end of the car.
The third car is a passenger car. As soon as you open the door
enemies are waiting for you. Stay near the entrance, picking them
off as they come toward you. A few will hang back, so lean to the
right and use your site to kill them. On your left is a bathroom.
Each car has one like this. As soon as you pass this room a soldier
will step out of it. Step in front of it and then quickly back up and
shoot him. You don't need to check the passenger areas in this
car. Run to the front and blow up the brake box.
The fourth car is lots of fun. Oh, yeah. Soldiers will enter the third
car just after you blow the brake box, so just line them up for a
bullet fest. Now that a few are gone, step up through the door and
position yourself so that you can aim at them with the site and pick
them off as they bottleneck. The brake on the fourth car is just to
the left of the entry point. Open the bathroom, step inside for a
good, safe shot at the brake box, and then step out again. Check
all the passenger rooms. The second room contains two soldiers,
and so does the fifth. Two guards are lined up at the very end, and
they can hit when they hear you half way through the car. There
are some timed, locked doors, and guards will emerge from them.
Be smart, always check your rear.
In the next four, shorter, green rooms, there are more troops, but
with better guns. Some of them are in the bathrooms as well. In
the last of the green rooms, two servicemen provide you with a 9
mm ZMG, a super cool rapid fire gun. As soon as you kill the last
man in the four room, turn around because one of those earlier
locked doors opens, and out comes sneaky Russian dudes. Be
ready for them after the doors of the fourth green car open.
You're in the second to last car now, a gray girded car. To your
right is the brake control. Don't shoot it just yet. One or two
servicemen are in the hallway. Dust them. Now shoot the control
box. At least two more highly armed servicemen will appear. The
best tip for this car is to simply stay just inside the entree door near
the brake control and wait for them to come to you. Once you
blow the box, objective A is met.
Now walk into the next room full of crates (there's nothing there in
medium and hard, but in easy there's a body vest in the back) and
switch to a single gun with a site. Enter the next car slowly.
Natalya is captive and has a gun pointed at her head. Two soldiers
are behind this pair. Just like in the park in St. Petersburg, walk
slowly. Trevelyan will tell when you're too close. This is a cake
walk, if truth be told. Turn on your site, aim for his head, and take
one shot. If you kill him, automatic doors will shut you and Natalya
in. Behind you and to the right is a white hatch. It's bolted to the
floor. Toggle to your heaviest weapon first. A timer goes off,
leaving you with about one minute to get out. Blast the hell out of
the bolts until you can barely see them any more. now switch to
your laser watch and melt each gray strip off one by one. You
need to beat the clock by at least five seconds, otherwise you're
toast (because Natalya has to get out too). Soldiers will be
shooting at you from the right. Just run left, strafing left and right to
avoid their shots. Natalya will follow you. Occasionally, she'll get
shot. Try not to run too far ahead of her to avoid this. You'll have
to find the secret base which is just ahead. You've completed all of
your objectives.
Addendum: How to get Natalya out of the train without
getting her killed can be a terribly depressing experience
(especially in 00 Agent). We had a heck of a time completing
this level in 00 Agent -- it was especially difficult keeping damn
Natalya alive. Hereûs how to get her out safely and to meet the
mission objectives -- in all difficulty levels.
Killing Ouromov
When you finally get to Ouromov, Natalya, Xenia, and Trevelyan,
whip out your D5K Deutsche and kill Ouromov by putting a single
lead piece through his face. Quickly after, crouch down so that
any shots from Trevelyan will be avoided.
Breaking Through the Hatch
Next, aim your D5K Deutsche toward the hatch on the ground,
and start picking off bits of the annoyingly strong metal latches that
keep the hatch on. Why? Because it physically makes it easier for
you to burn them off (with your laser watch) once theyûve been
beaten to all hell. The only disadvantage to this technique is that
itûs more difficult to see the actual pieces. Anyway, weûve been
able to open up that hatch with as many as 20 seconds left!
Cracking the Password, Locating the Base
Natalya will automatically start in on the computer in the attempt to
achieve these two objectives. Keep an eye out for her computing
messages. She needs to locate the secret base, which should
happen first, and then Crack Borisû code, which will take the
longest. Should you wait until the last second, or leave early?
Natalya will follow you as soon as you leave the train, so donût
leave early, got it? Usually, itûs best to wait about five seconds
before the train blows, and then escape. Maybe four. Sheûll almost
always wait that long until cracking the code. Waiting any longer
give or take a second, and Natalya will get blown up trying to
escape.
Keeping Natalya (and yourself) Alive, Complete Mission
A bunch of trigger-happy henchmen will start shooting at you as
soon as you leave the train. Theyûll appear on your left. Before
you leave the train, switch to the RP-P90, or in Secret Agent and
00 Agent, the two ZMGs. The trick here is to give Natalya enough
space to get off the train so that when it explodes, she doesnût get
catch the explosion. So, get off the train, turn left toward the
enemies, shoot a few shots, and move all the way to the right and
back a few steps -- that will give her enough space to walk away
(remember, Natalya will follow you wherever you go). Now blast
away at the enemies, making sure to hit the wooden, explosive
boxes (which of course will scatter their body parts across the
area) as well as the guys themselves. The trick is to be fast and
shoot enough of them before they hit you or Natalya. If youûre
slow, theyûll eventually hit Natalya. As soon as you think the coast
is clear, then run in a zigzag fashion toward the front of the train,
and -- about 50 feet past it -- if you and Natalya are still alive,
youûve beaten the game.
Primary Objectives:
-------------------
1.Destroy drone guns: easy, medium, hard
2.Eliminate Xenia: easy, medium, hard
3.Blow up ammo dump: medium, hard
4.Escort Natalya to Janus base: easy, medium, hard
Transfer interrupted!
Weapons and gadgets:
--------------------
US AR33 Assault rifle, RC-P90, Grenade launcher.
Start by moving just into the jungle landscape, about six steps. A
handful of military men come at you with US AR33 Assault rifles
in hand. Kill the first one and pick up his rifle, then kill the others.
Use trees as hiding spots, and progress through the mission
constantly looking for new trees to hide behind. In less than a
minute you'll find the first automatic turret. or it may find you first.
Hide behind a tree, and use the leaning approach. Take a few
seconds after it finishes firing. Then lean out and shoot it. After the
first automatic weapon is destroyed, go to the far left jungle wall
and pick up body armor near a fern and a few trees.
Progress through the jungle hiding and searching, and you'll find
two more turrets surrounded by soldiers. There is body armor on
the right of the second one and to the left of the third one. Each
vest is very close to the jungle 'wall.' Stay as healthy as possible,
you'll need it for later.
After the three turrets, you'll come to a hanging bridge. Run across
it until you hear a change in the music. Xenia will say something
cliche like, "This time the pleasure will be all mine," and will shoot
and roll a lot in the easy mode. She's easy to kill here. Just keep
shooting. In medium and hard, she will throw grenades and shoot
you with deadly accuracy. Shoot her and strafe, shoot and hide,
and Natalya come in to help. Don't let Natalya get killed, or it's
back to the drawing board. Finally Xenia will die, and you an pick
up the a nifty RC-P90, the best gun of the game (at least at this
point).
Cross the bridge and take out the automatic machine gun to your
immediate left. It won't activate until you pass it. Kill it first.
Go to the mouth of the cave, located forward and to the right.
In the cave, fog will hide an automatic machine gun on the left and
about three to five soldiers on both sides. Find yourself a good
place from which to shoot, and use the sight on your rifle to pick
them off, aiming for the auto gun first. Remember to keep your
shots to a minimum. Now head up a slope, taking out two to three
gunmen. On the left part of the cave is a ladder. Ascend it slowly.
If done right, you'll see an automatic machine gun that hasn't been
activated pointed right at you. Take three shots to kill it. A bunch
of crates are up there and you'll need to blow them up to meet an
objective. Do it from a distance. But look to the right first because
there is another automatic turret. Kill it. If you don't take the
ladder route, the right path is laden with army men hiding behind
steel crates. That path also leads to the same area via a different
route. Either way is good, but you can eliminate the turrets that
could kill you from behind by taking the left route.
Go right and prepare for battle. There is a major stash of ammo
and gunmen sitting waiting for you. Switch to the grenade launcher.
Shoot one grenade into the area, one to the left, middle, and right
areas. This will cause major damage, but won't kill everyone. If
you wait to long, the soldiers simply replenish themselves. Seconds
after the explosion, switch to the US AR33 Assault rifle or the
RC-P90, and kill, kill, kill! Do it right, and there's nothing left.
Again, there's not much to hide behind here, so strafe, shoot, and
duck. Do it fast, too. After you've cleaned them out, you will see a
cave path that leads around the right corner leading to your exit. A
few soldiers will block your path, so pick them off. Enter the next
room, and you're done.
Primary Objectives:
-------------------
1.Protect Natalya: easy, medium, hard
2.Disable Goldeneye satellite: easy, medium, hard
3.Destroy armored mainframes: easy, medium, hard
Weapons and gadgets:
--------------------
PP7, timed mines, Deutsche, detonator.
You start off in an elevator with Natalya, and in the easy mission,
you simply stroll out and shoot everyone in the cave. But it
changes in the medium and hard levels. There are three vicious
guard guns placed high on the walls, and the first time in medium
mode, you won't know what hit you.
Run out of the elevator to the wall in front of you. Kill the three
soldiers who run at you. The first automatic machine gun is tough,
but there is a spot where you can shoot it without it seeing you.
The second one is in the middle of the room, so stay covered in
your first hiding place across from the elevator. The third one is the
nastiest because it's high and right around the corner. Once you've
taken it out, there are two soldiers just behind it and one behind
you in the area where the computer controls are. Kill them. Get
Natalya and she'll open a door for you. A few guards will appear
in the distance. Kill them from a distance. Farther on is a room full
of soldiers with big guns and grenades. Oooooh. Pick them off
one by one, careful of grenades. back up if you hear that awful
clinking sound. In the medium and hard levels, there are many
more grenades.
When they're all gone, instead of taking their stuff, go down the
stairs to the room where you knocked of those two guys from a
distance. There are weapons, and timed mines. Ahhhhhh. Now
enter into that crate-filled area and pick up all of that lovely ammo.
At the far side is a path, and four guards will bottleneck there for
you to kill. If not, two will, and two will wait just outside to the
right.
You're in a pump room. Go up the stairs. Ascend the stairs, open
the door, and back up a few steps. Soldiers will line up to get
shot. There should be four, maybe five. Once that area is cleared,
go down the stairs, open the door and check around the area for
soldiers. Boris is in front of you at a computer console. Let him go,
and make sure NOT to kill him. If you do, Natalya will quit the
mission. He'll pull a gun on you, and then drop it like a goof, and
then run away. Don't bother with him. Just for fun, follow Boris to
a caged area upstairs that contains body armor. He'll disappear
into the rocks!
Stick mines on the two mainframes and blow them up. This should
kill the two soldiers upstairs. Go upstairs and to the end of each
hallway and stick mines on the mainframes. Blow them up. There
are two more.
Go back down to the main floor and head toward the only door
you haven't opened. One of two giant turrets will shoot from the
distance and three to four soldiers, guarding a mainframe, will run
toward you. Pass in front of the door to let the soldiers know
you're there, and then wait for them to come to you. After, angle
yourself so that you can just see a piece of the turret on the right,
but so that the gun can't actually shoot you. Take out the second
one.
Don't enter yet. In medium, on each side of the door are two more
turrets aimed at you. Open the door and run straight ahead fast.
You can avoid getting hit. In the easy level the staircases above the
turrets didn't make any sense, but in the medium level, they do.
Ascend the stairs and duck down so that you see a piece of the
gun. It can't shoot you, but you can blow it up. Perform this same
task for both sides. You can also shoot down the turrets from the
rooms nearest them, using boxes to protect you.
Walk out and before ascending the staircase. Go to the main part
of the room with the computers in it. Take out the side computers,
leaving the two center ones alone. Now, facing the big screen,
ascend the spiral stairs on the right and walk to a small door in a
rocky area. Walk down and get Natalya. If you're really fast,
you'll have to wait for her. Lead her to the main computer area, to
the central monitor.
Natalya will start working on the computer but she'll sound the
alarm. Reload your guns and position yourself in the middle of the
monitor section, facing Natalya. What you're doing is getting the
best possible angle on the soldiers who will come flooding down
the stairs. From your spot you can hit all of them and completely
miss Natalya, who's in the center. We haven't found a better way
than this. Be democratic with all the soldiers. They'll flood down
two to three at a time. Kill each one off, and don't let anyone get
too close to Natalya. Your objective is to protect her, and if she
dies, you'll have to start the mission over. A door to your right (the
double door that didn't open up before), will leak a few soldiers
and they'll bust through the big glass screens. This is the hardest
part of the game, almost.
When she finally overrides the computer (and it takes forever),
Natalya will flee. Don't follow her. With your back to the main
screen, take a right, then another right at the previously locked
double doors. Make sure your guns are loaded. You'll now be
way outnumbered. Enter and like before, be democratic with your
lead (i.e. kill everyone). Run and gun. Pass through the first room
(a locker room with a body vest in it). Take a right and another
right behind a stack of crates. behind them is a small room
containing the last mainframe. Reload and blow away the two
guards there. Prepare for another onslaught from the door you just
entered. Switch to your last mine or two, throw it on the glass
encasing the mainframe, strafe to the farthest corner, and then
switch back to the Duetsche. You should have completed the last
mission, except escape. Be wary of each door opening and guards
coming in. Head out the way you entered. Go straight out and take
a right in medium and hard. For easy, take a left and head out the
far exit. A double door should lead to an elevator that will take
you out.
Primary Objectives:
-------------------
1.Destroy inlet pump controls: medium
2.Destroy outlet pump controls: medium
3.Destroy master control console: medium
4.Use radio to contact Jack Wade: hard
5.Minimize scientist casualties: easy, medium, hard
Four to five guards will be in your immediate presence, kill them,
and try not to get touched. It's possible. Then just follow the path
the only way you can. You'll pass through two doors before being
able to veer off the beaten path. Go downstairs to an area with
two computers, a scientist or two, and some ammo boxes. Blow
these up the computers, and then the boxes, for ammo. There is a
pathway to another similar area; you can take it or the stairs, both
lead to the same place. There are two main computer set-ups
down there as well. Blow them up, and objective A will be met.
Make sure not to hit any scientists.
You'll come to an opening. It leads to what seems like the bottom
of the entire cavern. There should be a guard or two, so kill them
off. A winding path leads in a spiral fashion along the right side.
Take this path (there aren't any other choices anyway). Knock out
about three military personnel along the way. At the top is a guard
and a door. From this door, a handful of soldiers will emerge.
Stand back, wait until they show up, and then blow them the
pieces. Make sure to stand back and off to the side to stay unhit.
A circular cave with a central pillar and about three to four guards
and lots of ammo boxes are next. Nail all of these guys and grab
some ammo. Follow the path until you have a choice of going
down some stairs to your right or continue upstairs. Go down the
stairs and run straight down the hallway killing everyone until you
reach the end. Guards will shoot at you, so turn back and go back
up the stars you descended. Now run along the top of the
bridgeway blowing everyone away.
You'll reach an entrance, but don't go inside yet. Retrace your
steps to the very door that led you into this area in the first place,
and then walk down the stairs and do a 180 degree turn. Follow
this new path around until you get to a cavern with lockers in it.
The lockers will be on your right side. Blow up the lockers.
Behind them is a secret path to another cavern. Lockers on the
other side will block your path, and you'll have to blast them, and
unfortunately draw attention to your arrival. You should have two
ZMGs by now. Use them to blast through the second set of
lockers. Guards on the other side will take note of all this racket,
so be prepared when you arrive to shoot at anything that moves.
There are initially about three. Two to three more join in from a
stone staircase on the left.
Once the area is generally clear (note: if you stay in one place too
long, more soldiers will come), you'll see a big pump on the left,
surrounded by two computer consoles. Blow these consoles up
and the one to the left of the secret entrance, and objective B will
be met.
Walk up the stairs carefully. No one should be in sight. That
should worry you. To your right is an automatic machine gun and
two guards. Move out about a foot quickly to get the guards'
attention and then quickly move back down the stairs. If done
skillfully, the machine gun won't react. The guards will come to
you, and you'll kill them. When the coast is clear, angle slightly to
the right so that you can hit the big gun. Make note of the locked
door to the right for which you'll need a key for it). Take the door
to the left, instead. Now you have to carefully clear the guards
from the paths. Wipe them out and you should pick up a few
security cards along the way.
You will next approach an opening guarded by two soldiers with
sunglasses and berets. These guys have RC-P90s and carry code
cards B and C. You're near the heart now. Kill them but don't
enter the doors behind them.
You're about to enter the radio room. You must not make any big
explosions that could destroy the radio. Take a look around real
quickly and then pull out. There are a few guards inside, one with
a RC-P90 to your right, as well as a piece of body armor on the
crate. Go through the first door, open the second and peek
around. Kill any stray guards and back out. Do this until you're
sure no one is left but the RC-P90 guy on your right. In the
distance are the radio, scientists, and three soldiers who stand right
in front of explosive barrels. They can easily shoot at you from the
right, so shimmy to the far left wall and turn around from where
you came. The RC-P90 guy will start shooting, and to need to
take him down from where you stand. Now, use the leaning
technique to peg each of those three soldiers near the radio. Use
the site on the rifle, too. Once the area is clear, go to the control
room and radio intelligence. After you've send your signal, put a
timed bomb on the explosive barrels, and another objective is met
(Objective C).
Now get out. Go back to the room with the strange blue door you
couldn't open. You should have picked up a key to open it by
now. Two guards will be waiting for you on the other side. Kill
them. Go through the next door on your left, the exit. Janus will
appear and say something like, "Too slow, eh, James?" Then an
automatic machine gun on the ceiling will start blasting you. Kill it
as fast as possible and enter that area because visitors will appear
behind you. Run through that tunnel, find the elevator, and you're
out.
Primary Objectives:
-------------------
1.Destroy control console: easy, medium, hard
2.Settle the score with Trevelyan: easy, medium, hard
Weapons and gadgets:
--------------------
ZMG (9 mm), PP7
The main principles of beating this level are rather simple, ol' chap.
1. Find the computer console that controls the satellite dish and
destroy it. 2. Follow closely behind Trevelyan once you find him.
He will run from you the entire level, occasionally stopping to
shoot or double back. By staying as close to him, you'll reach your
goal faster, which to settle the score (i.e. kill him, difficult to
guess that one, wasn't it?).
You start off on a cul-de-sac wing. Back up to your left and pick
up a piece of body armor and then run forward along the hanging
bridge in front of you. Pick the center of the path with your PP7
and, without using the site, start shooting. You will hit an enemy
soldier running toward you. Pick up his two ZMGs and keep
running, because at the top of the wing are at least three more
soldiers just like him. Kill them and grab their guns. Turn left, run
to the staircase to the center platform, and descend. Half way to
the first descending staircase you'll discover Trevelyan has set the
auto destruct to explode. You have three minutes to turn it off.
That at least helps to set your priorities straight. So, go to the first
platform, making sure to kill the single guard, take the staircase on
the left down to the lower platform, and you'll see two shacks. Go
left; the computer console is in it. The door will be open. There are
at least two guards, each packing.
Be careful not to enter right away. Trick the soldiers to come out
by running in front of the door and then getting out of the way. An
automatic machine gun is aimed at the door. When you are ready,
point your gun up, target, and blast away. Another auto machine
gun is inside. It won't set be set off until you're more than half way
in. Step in about three steps and shoot the remaining guys, if there
are any. Always check your back, too. New soldiers will run
down the steps when you're not looking.
A giant piece of machinery is to your left; behind it is the computer
console. You should have more than a minute left. Blow the
second turret up and then hustle to the other side of the machine.
You'll see the computer console. Shoot it to stop the antennae and
the cradle from blowing up. Objective A is achieved.
Trevelyan is next. A few more guards will approach you from the
door you entered. Kill them, and get used to taking a little bit of
damage. You now need a body vest. Leave the shack from he
door you entered and go to the other shack, which is nearly
identical inside. Swing around the machine and pick up the body
armor.
Head back to the other shack. Settling the score with Trevelyan
means that you chase him across the entire cradle at least once.
The biggest trick to this chase is to stay as close as possible to
him. He'll run around the cradle at least twice if you're decent. He
stops inside the shack, at the bottom of the staircase beneath the
shack, and at the top of the cradle to shoot at you.
He will eventually run to the very bottom of the cradle, to the
antennae. He'll drop down to the antennae platform, a mere 10
feet across, and then sneak up on you. Get out your biggest,
fastest gun (duh, the ZMG), and make sure it's fully loaded before
you jump down. He'll immediately start shooting. Reply with as
many shots as fast as possible. You'll have to knock him off the
antennae to win this battle (or settle the score, as the game says).
If you're left standing and he falls off, you win the battle and beat
the game. Yahoo!
Now you can beat the game on the medium and hard levels if you
dare. By beating the 18th level in the most difficult mode, you will
open up the 19th level. If you beat the 19th level, you will open up
the 20th level. If you beat that in the most difficult level, you'll
open up the 007 mode, enabling you to modify enemy control, like
health, accuracy, etc.
Primary Objectives:
-------------------
1.Reprogram Shuttle Guidance: easy, medium, hard
2.Launch Shuttle: easy, medium, hard
Weapons and gadgets:
--------------------
PP7 Special Issue, Moonraker Laser, Grenade, Guidance Data,
Security Smart Card, Launch Protocol Data, AR33 Rifle
This level is one of the coolest, but also one of the more
task-oriented, and you'll need to do some backtracking amongst
this many room Complex. You'll also meet Jaws!
You start off in a small door frame, with guards to your left and to
your right. There are fewer to the right, so strafe out pointed to
that side, kill the guard there, rush toward his collapsing body,
grab his gun, and then spin around and hide behind the nearest
pillar, a few steps from him. The remaining living guards have
grenades and aren't always that athletic about handling them
(sometimes they blow themselves up). But beware just the same.
If you hear that little clinking sound, you know to run and hide.
If they don't throw grenades right away, they will approach you and
start shooting. Kill these two guys off, and then head toward the
opposite side of the room.
A shadow on this wall highlights the secret door which opens by
pressing B. Inside the next room, which is bigger than the previous
one, you'll look through a stone hallway. One guard will stand
directly in your way, so kill him immediately and then look out in
the distance and you'll spy one more guard to the far left. Kill him
while two more fill the hallway. Knock them off without advancing.
Now move about three-fourths of the way down the hallway,
staying to the right. A guard in the distance on the right is hiding
behind unbreakable crates and has a perfect view of you.
Unfortunately, you don't have the same view. There's one on the
left but he's father off. Lean out and let him give away his location.
Then lean and shoot him off. Again, beware of these guys because
they have grenades, and they're slightly better at throwing them.
After pegging this guy, move out and to the right and hide behind
the nearest pillar. There should only be one soldier remaining,
hiding on the far left behind steel crates. Run to the pillar parallel
to the one you're hiding behind (on the left side), and pick off the
last guard. Now you can breathe for a moment. Take a look around.
There are two parts to the room, separated by a deep crevice in
the middle. From here there are two ways to go, and one is
definitely better than the other: you can drop down the gully, or
take the secret door across the chamber. Either way you chose,
you'll get to the same place, it's just that the path via the secret
door is much more manageable. A lot more manageable. (Just for
fun though, drop down the gulley and you'll end up facing jaws --
from the 007 movie Moonraker. You'll face him eventually, but
this way you'll see him much earlier.)
Press B to open the door and play a little trick. Run into the large,
dark control room about two steps to let the guards on either side
know you're there. Then quickly step back into the hallway. This
forces them to come to you, and you can then just pick them off in
the hallway. There are at least four more guards in the hallway,
and you'll need to trip them up, too. After those two are down, run
in and into the first three-sided 'room' or 'slot' on the right and
reload your weapon. At least three guards will appear slowly from
the other little slots. Pick them off as they approach you. There are
at least three, so when you believe the coast is clear, snoop
carefully across other little slots to make sure they're all gone.
In this control room you can see computer panels behind a glass
encasement. That's where you will set the data to reprogram the
Space Shuttle. Also you'll pick up another important document, a
DAT for launching the shuttle. but you must first face jaws to
acquire a Security Smart Card. So, turn around. A control panel in
one of the slots to your right has a flashing red button on it. This
should look familiar. Hit the button and a giant computer on the
wall will open up, revealing a secret pathway. Inside is at least one
guard. Use your rifle site to quietly pick him off. Then enter the
area. Pick off any other guards you see. Follow the hallway and
open the next door on the right; at least three soldiers guard this
hall. Pick off each one quietly, one by one, by placing a bullet in
their heads.
Follow that hallway, and turn right at its end. You'll face a strange
room with two computer panels on the far side of the room.
Quickly step in and out and let the two guards on either side of the
entrance come to you. Kill them, spy guy. As soon as you do, the
floor and roof will transform and a message will tell you that the
shuttle is about to do fire its engines (or something), which will kill
you instantly. But it won't if you do something simple: Blow up the
computer console on the far right wall. And then enter into the
hallway behind it. Strangely enough, there's a labyrinthine corridor
behind it. Hmmmmm...
Enter in and follow it to the first left, and take it. Then take your
first right and hold your spot. Beyond you is a long hallway with
two automatic machine guns and a few guards running your way
from the left. Let the three or so guards come to you, and kill
them. You should pick up their guns and one will be the
Moonraker Laser with unlimited ammo! Yes! This is just short of
having the Golden Gun. Now move up to the T split in the hallway,
where, on your left is an auto gun facing away from you. Lean out
and shoot it. Do the same to the one on the right. Check to make
sure no guards are coming your way, and then run right to the end
of the hallway to pick up a piece of body armor.
Now, you're ready to make your assault. Walk down the hallway
containing the broken auto guns and follow it to the end. You can
pass through a ventilation door, but don't just yet because there
are four motion sensitive auto guns in the area. Strafe to the left
and inch forward halfway down this hall until the nearest gun is
activated or you see it through the door, then shoot it. Then move
up to the ventilation door and peak out right -- an inactive auto
gun is hanging on the wall to your right about five feet away. Kill it.
There are two more hanging high on the walls to your right. From
behind the door you can blow up the one on the left as well as the
more difficult one on the right. A few stray soldiers will approach
the door and shoot in; kill them off. There are at least three
soldiers with lasers hiding behind steel crates against the wall on
the far right, so take them all out. The coast should be clear. You
should have a grenade by now. Keep it until later, when you meet
Jaws. Now move toward their carcasses and pick up their
weapons and then head toward the Space Shuttle on the other
side of the room (notice the mainframe on your right, you'll need to
go back to it later). Half way to the space shuttle is a ladder that
leads up to a control panel. Go up and hit the button which will
close the exhaust doors and also open up a necessary door you've
already been through.
Now to meet Jaws. After descending the ladder, turn your back
toward the vent door from which you arrived. A similar door is on
the opposite side of the room. Go through it, take a left, kill any
guards around you, and descend the stairs. Take a step to your
right and, facing the same way, go forward until you reach a right
turn that looks through a high, narrow passage. At the end of the
tall, narrow crevice is a huge room that opens up and which
contains Jaws and a few other soldiers. Jaws takes a million hits,
unless if you hit him in the mouth (or face), but he still takes a
bucketload either way. Use the attention getting trick (walk out so
he can see you and then slip back) and lead him into the narrow
hallway. Back up, switch to the grenade and throw it so that when
Jaws walks in, he gets it. He'll easily survive, but you'll have taken
some life out of him. Then back up out of the hallway to your right,
and use your Rifle. (We use the rifle because it's a non-stop
weapon and the laser takes a millisecond between shots, allowing
Jaws some time to recover; use the weapon of your preference,
but at least you know ours.) When Jaws turns the corner, aim for
his head and pummel him until he drops. He usually gets a few
shots in so be careful and hide behind walls. Now, pick up his
weapons and the smart card you've been needing. Kill any other
guards in the area and run back to the vent shaft, cross the room
(a few guards will be there), and enter the vent shaft from whence
you first came. Follow it all the way back to the control room with
the glass doors.
We're finally getting something done now. There are two things
you must perform once you've opened up these glass doors: Pick
up a DAT on the right table; and reprogram the Space Shuttle. So
go ahead and pick up the DAT, and then switch to the Guidance
Data via your watch and slip it into the computer terminal on the
table to the left. Objective A will have been met.
Now, go back to the Shuttle Room, where you'll once again meet
up with a bunch of ingrate soldiers, and ascend the ladder so that
you can once again open up the exhaust doors, and then head
toward the computer terminals on the far end of the room. Go to
the mainframe (remember?) on the right and toggle to the Launch
Protocol Data you picked up in the glass-encased control room.
You'll have to do this quickly because a few stray soldiers will
shoot at you from behind. If you've done it correctly, a timer will
set off, and you'll have approximately 30 seconds (or so) to run
out of the room and keep yourself alive while the shuttle launches.
If you're alive when it does (and the exhaust doors are open), then
you have beaten the level. Nobody does it better.
Primary Objectives:
-------------------
1.Recover the Golden Gun
2.Defeat Baron Samedi?
Weapons and gadgets:
--------------------
PP7 Special Issue, Golden Gun, ZMG (9mm), grenade
This level is actually quite easy if you know how to get the Golden
Gun, and therein lies the biggest trick. Also, do you really defeat
Baron Samedi?
Here is the quickest way to accomplish both of your goals. First,
obtain the Golden Gun and then kill that crazy Baron, who must be
killed three times. You start off in a long rectangular room
centered around a pool. Move to the right side of the room and
walk down the stone path. At the end and guarding the large
entrance into the next room are two guards, one on each side of
opening. Hide behind the last pillar and pick off the first guard
which will send the other toward you, and then kill him. Obtain
their ZMGs and pass through the opening, staying to your right.
In the second room, there is a passage on the right side leading to
the Golden Gun. In the passage is a staircase and at its foot is a
path to the right. Remember this path. Take the staircase up and
press B when you arrive at the gray door. A narrow hallway leads
to a medium size room and from where you stand you can see the
Golden Gun. Well, don't be fooled, it's a trap. The four odd
blocks in the room are 'stone sensitive' and hide never-ending,
indestructible auto-machine guns that will surely kill you every time
-- if you don't follow our directions to the T.
You've got to think back to Indiana Jones's first movie. Remember
the movie's first adventure when Jones obtained that first golden
statuette? He stepped on a particular sequence of stones to get
there. Oh yeah, now you remember. So, step on the first stone,
and watch the glass case appear and encase the Golden Gun and
the ammo. Now, move all the way to the left, and then move up
(toward the gun) to the second stone. Move three stones to the
right, two up, one across left, one up, one across left again, then
two up and one to the right, and you should be standing right in
front of the gun. The glass will move down if done correctly and
the machine guns won't come out at all.
That's the easy part. Now locate the only way out -- a gray stone
door that will reveal a piece of body armor, and a door that lets
you back out and into the clutches of a few gun-crazy soldiers.
Switch to the Golden Gun, and you'll only need to hit each soldier
once to kill them. Sweet, eh? With your back to the door you just
stepped down from, kill off the soldiers around you and head
straight into the next room, where Baron Samedi is waiting for
you. He must be killed three times regardless of the difficulty level.
Each time you face him his strength is heightened, and last time you
face him, his weapon of choice is the Moonraker Laser. So,
dodge, duck, and strafe when you see him, and then simply shoot
him once with the Golden Gun to kill him. His death is also
obtained without the use of the Golden Gun (lot's of bullets from
your ZMG will kill him, too), but it's just easier with the Golden
Gun, and you stay healthier, too.
He'll next appear in the same room you began this journey in, and
so you can retrace your steps or circle around (and face a lot of
soldiers along the way). Either way, the second meeting will
appear in the room where you started. So, get there and be
prepared for more soldiers and a stronger, more dodgy Baron. (if
you chose the alternate route, you'll pick up a lot of ammo and
another body vest).
After dispatching him the second time, you'll need to locate a
hidden room where you'll also find another body vest. He'll be
there. Go back to the first secret passage that leads to the Golden
Gun, and instead of going up the stairs, turn right down that
passage you didn't take the first time. Follow it to a room that has
only one other door in it, and follow that passage to a T
intersection. Take a left at the T and switch to your Golden Gun.
You can see a room about 10 feet away and the Baron is in it.
He's usually either on the far left or right side. This is head-to-head
combat here and his Moonraker Laser is very powerful, so play
your cards right. A bizarre, slim pyramid of unbreakable glass sits
in the middle of the room and should be used to hide behind. The
trick here is to get the vest first and then kill him fast. Otherwise,
more guards will fill the chamber and you'll be trapped. Once you
kill him (shooting him only once with the Golden Gun), you will
have beaten the level. End of game...or is it?