Captive

Captive

17.10.2013 04:29:37
Captive

Complete Help.

Generale tips for CAPTIVE
*************************

By Delporte E.

- Collect all gold dropped by dead aliens.
- Open every cupboard, it was put there for a reason. Empty ones may
contain a secret switch.
- If the password is not accepted by the computer, look for another.
- Doors do not function after the generators are blown, so keep them
open or you may be trapped.
- Powerpoints run dry when generators are blown, so get power first.
- Make sure you are well armed, fixed and fully powered before you
leave the base, since you may not find a shop for some time.
- Use powerpoints as a weapon, by sticking your hand in it.
- Players with higher dexterity hit harder and better.
- Players with higher vitality dodge hits better.
- Players with higher wisdom gain more experience.
- Map well.
- Initiate all droid chips.
- Never leave a base without a planetprobe to enable you to find the
next.
- Remember to go up skills, this is very important in the early levels
because skills are gained fast.
- Save your game often, making sure to nunber each saved game diffe-
rently. You may do something silly like lock yourself in.
- The green air-lock doesn't let you out until the generators have
been destroyed.
- Avoid using tindron heads on droids, their eyesight is poor.
- Don't just stand there in a battle, keep on the move. Try using the
keypad for faster movement, and circle around your ennemy.
- A left side attack only attacks aliens on the left, whereas the back
party attacks down the middle, the left and the right.
- Put your leader at the back. This means there is less chance of his
head being knocked off (no vision on screen).
- Use doors to squash aliens.
- Don't ever get caught under a raiser wall. You've been warned.
- Droid chips can be swapped around.
- 95% of devices are useful, so buy one whenever you have the cash.
- To plant mines and cameras, drop them one square in front of you.
- Balls are re-loaded into your hand when used, if there are any in
your backpack.
- It can be cheaper to fix an item before selling it.
- Devices can be used in multiples, so you can use four of the same
device at a time.
- Buy "optic-2" routefinder to find your way back to the exit after
destroying the generator. Also to find your lander after leaving
the base.
- You can usually guess how to work three-way switches.
- Eight-way switchen can be found, but its easier with the clue.
- 16-way switches really need a clue.
- Be carrefull when you push doors, look behind to see that you don't
block anything if you push more than ones.
- Cameras can be detonated as long as the leader has a dexterity of
over 15.
- Save all clipboards, they can be sold to the shopkeeper.
- The fixer device only repairs up to 10%, enough to bring a limb back
to life. he can not fix a droids chest.
- Zlot weapons temporally add 30 to your dexterity for use with the
weapon.
- Don't use armour if you don't have the skill, or it gets damaged
very quickly.
- The visor send out a signal which cannot be blocked, so you can see
throu walls.
- When the shields run out, the devices blow up. However at 1% they
can still be sold, so don't use them to dead.
- Even if a shop doesn't sell shields, it's still able to fix them.
- If your bullets travel under an alien, use the anti-grav device.
- Kill aliens over fire; it protects you from most of their shots.
- Water turns lights back on in dark areas.
- Water freezes all mechanical droids.
- Do not back away from fireballs, run into them or dodge them.
- Use aliens to kill aliens by waiting behind a door or wall and
using the visor to locate them.
- If you kill an alien with the raiser-wall, the gold will also
squashes the gold, or you must be quick, verry quick.
- Use ladders as a defence. When you go up or down a ladder just when
an alien occupies the ladder, he will be killed.
- Mines don't work against floating aliens.
- Drop a flambos gas canistor into fire and you get more shots from it.
- Use the mapper device to mark important places.
- You can use the camera to explore a level up or down from you, be
going up or down the ladder, install the camera and returning to the
previous level. This strategy is usefull to attack an alien at the
moment when it go away from the ladder on the other level.
- You can pass a mine by throwing an object at it(balls), by fire of
an electrical power from a socket over it, by using the anti-grav
device, let walk an alien over it or using the deflector device and
walk over.
- Zlot weapons explode when they jam.
- Batteries can be partially recharged with fire.
- There are may dice around , but you need only one. Place it in your
hand, stand before an internal door with four corner buttons and
action your hand, it will give you the combination.
- Some door may be opened by give it a thump or shoot on it.
- Holes in the ceiling can be climbed with the anti-grav.
- Grates can mean a trap. Stand on it and a door close behind you.
- Mines increase in power as you go through each base.
- Never destroy the generators on the SPACE STATION !!!¦000

===========================================================

The weapon systems
******************

Skill Amount Weapon Ammo

Brawling 00 unskilled
01-08 fist
09 Knuckle duster basic
10 Knuckle duster basic
16 Knuckle duster super
17-24 Battle gloves
Swords 00 unskilled
01-08 war-blade
09-16 light-blade
17-24 Fire-axe
Handguns 00 unskilled
01-08 pistol 20mm
09-16 colt 45mm
17-24 magnum 50mm
Rifles 00 unskilled
01-08 uzi A22mm
09-16 rapedo A45mm
17-24 booster A50mm
Laser 00 Unskilled
01-08 hand-laser laser-pack
09-16 lyte-zapper laser-pack
17-24 ione-pulse sonic-pack
Cannon 00 unskilled
01-08 mono-cannon shells
09-16 A51-launcher A51 missile
17-24 twin-cannon shells
Sprayguns 00 unskilled
01-08 Airosoll poison canistor
09-16 Acid-dispencer Acid canistor
17-24 Flame thrower Flambos canistor

===========================================================

ALL THE DEVICES
***************

BASIC OPTIC "AG SCAN"
It give a read out on the amount of damage you have caused
when you hit an enemy. Use it only in combat mode.

OPTIC II "ROUTE FINDER"
Buy this as soon as you can, it direct you back to the
base's entrance and the lander position.

OPTIC III "MAPPER"
It will record everything you have visit. It is possible to
mark important positions on it.

OPTIC IV "RADAR"
This will scan the immediate vicinity for an enemy
presence, so you will be able to avoid attacks from aliens.

OPTIC V "MAGNA SCAN"
When your robots bump into fire, their vision will become
blurred by static. This device clear the interference,
leaving you wiyh clear vision.

OPTIC VI "BODY SCAN"
Useful for quick damage updates. When a portion of your
robot becomes damaged it will highlight the specific area.

OPTIC VII "VISON CORRECTION"
Some of your droids may suffer from short sightedness,
especially after heavy combat. This correction will reset
your eyes to 20/20 vision. It also show you hidden rooms!!

SUPER OPTIC "VISOR"
Certain areas may have no lights sources. The visor will
give you infr red vision. Without this item progress will
be inpossible.

......................

BASIC DEV SCAPE "ANTI GRAV"
This will allow you to walk on the ceiling, fighting with
floating monsters, go over water, enter a hole in the
ceiling. THIS IS A MUST....

DEV SCAPE II "SHIELD
Provide minimal protection from alien attacks. It reduce
damage you receive.

DEV SCAPE III "FIRE SHIELD"
You receive far fewer damage points from alien flame
throwers.

DEV SCAPE IV "GREASER"
Usefull for a quickly travel when a quick getaway is
needed.

DEV SCAPE V "POWER ZAPPER"
Like the word say, it only zap your power ...USELESS

DEV SCAPE VI "FIXER"
It will repair body parts. When used correctly you may
never have to pay for repairs again.

DEV SCAPE VII "RECHARGER"
When u use this, your power will automatically increase,
without plug sockets. Use it with the fixer. Give recharger
to your team leader, so his power will stop dropping.

SUPER DEV SCAPE "DEFLECTOR"
It reflects every attack from an alien and hit your
opponents. Verry usefull if you got the monney.

===========================================================

CAPTIVE MISSION 1
***************** By Delporte E.

Abbreviations :

-> Door with four corner buttons Upper-left "1" 1 | 2
Upper-right "2" --+--
Down-left "4" 3 | 4
Down-right "3"

-> Clipboards 8 positions "O" = off "X" = On

-> Clipboards 16 positions (push the indicated numbers and letters).


--------- ---------
| | | |
1---------2 3 4
| | | |
--------- ---------
| | | |
5 6 7---------8
| | | |
--------- ---------


----A---- ----E----
| | | |
|----B----| | |
| | | |
----C---- ----F----
| | | |
| | |----G----|
| | | |
----D---- ----H----



LEVEL 0
=======
Planet Name : Buttre
Position : 008W / 072N
Enter code : 1 - 4 - 2 - 3
Comp. codes : CHAESELUME

LEVEL 1
=======
Planet Name : Delphi
Position : 096E / 061S
Enter code : 4 - 3 - 1 - 2
Comp. codes : RUPPESICBERY

LEVEL 2
=======
Planet Name : Meestre
Position : 047E / 064S
Enter code : 1 - 2 - 4 - 3
Comp. codes : RUPPEKAL
PHYDERLAPS
EXSOMIDED
SCOOOFAR
EGINHAM

LEVEL 3
=======
Planet Name : Triekos
Position : 096W / 106S
Enter code : 2 - 3 - 4 - 1
Comp. codes : POCINSBEE
ELDERS
YULTHAAPE
RATSICPOCY
ELSISYDON
VIGININK

LEVEL 4
=======
Planet Name : Salstee
Position : 125W / 053S
Enter code : 2 - 3 - 4 - 1
Comp. codes : LAPCEPY
PHYDERED
SYTHALEBEE
EXSOSY
MIDINSNEING

LEVEL 5
=======
Planet Name : Seavy
Position : 016W / 066N
Enter code : 3 - 1 - 4 - 2
Comp. codes : EPETON
YULESDEAPE
POCCEPLAPS
SYLEKAL
RUPSOHAM

LEVEL 6
=======
Planet Name : Sodpia
Position : 048E / 101S
Enter code : 2 - 4 - 1 - 3
Comp. codes : CHASBEE
SCOSINSINK
ELSIDON
VIPEAPE
RATSICS
YULOOHAM
POCGINKAL
EXTHAPAR

LEVEL 7
=======
Planet Name : Quoonel
Position : 127E / 050S
Enter code : 2 - 3 - 1 - 4
Comp. codes : SYINSINK
LAPDERING
YULENEBERY
MIDESDON
PHYSIY
QUESOSIFAR
QUELTES
EXNEED
LAPLELEBEE

8Clipboards : 41147 = O X X O
O X X X

LEVEL 8
=======
Planet Name : Phupet
Position : 008W / 074N
Enter code : 4 - 2 - 3 - 1
Comp. codes : MIDINSHAM
RUPNETON
SYTHAFAR
CHAENEDEAPE
VISICEXTON

8Clipboards : 30209 = X X O X 64747 = X O X O
X O O X X O O X

11329 = X X O X 4793 = X X O O
X O X X X O O O

51926 = O O O X 7789 = X X X O
X X X X O X X X

57667 = X O X X
O X X X

LEVEL 9
=======
Planet Name : Budod
Position : 138W / 106S
Enter code : 2 - 3 - 4 - 1
Comp. codes : YULCEPTON
EINSTHASY
VISOKAL
RUPGINENEHAM
CHALEAPE
POCPEFAR
ELSICBEE
RATINSINK
DEESDON

8Clipboards : 32251 = O O X O 20610 = X X O O
O X O O O O O X

53650 = X X O O 5111 = O O O O
X O O O O O O X

43030 = X X X O 23288 = X O O X
X X O O O X X X

58370 = X X O O 25489 = O X O X
O O O O O X O X

16Clipbaord : 59687 = 1-6-8-F-G

SPACE STATION
=============
Position : 103W / 104N
Comp. codes : POCCEPED
EXPESOFAR
YULESY

8Clipboards : 51767 = X X X X 47047 = X X X X
X X O X O O X X

20769 = X O O X 30050 = O X O O
X X O X O X X O

51449 = X O O O 27690 = O X O X
X O X O O X X O

47909 = X O X X 60186 = O X O X
X O X O X O X X

45687 = X X O O 44687 = X X X O
X O X X X O X X

16Clipboard : 25058 = 8-D-E-G-H
3617 = 1-2-3-8-A-C-F-G-H

----------------------------------------------------------------

CAPTIVE MISSION 2
***************** By Delporte E.

Abbreviations :

-> Door with four corner buttons Upper-left "1" 1 | 2
Upper-right "2" --+--
Down-left "4" 3 | 4
Down-right "3"

-> Clipboards 8 positions "O" = off "X" = On

-> Clipboards 16 positions (push the indicated numbers and letters).


--------- ---------
| | | |
1---------2 3 4
| | | |
--------- ---------
| | | |
5 6 7---------8
| | | |
--------- ---------


----A---- ----E----
| | | |
|----B----| | |
| | | |
----C---- ----F----
| | | |
| | |----G----|
| | | |
----D---- ----H----



LEVEL 0
=======
Planet Name : Masgot
Position : 058E / 029S
Enter code : 2 - 3 - 1 - 4
Comp. codes : RATSIEXTON
SYOOLIMEV
QUEPEFAR
MIDGINTON

8Clipboards : 40670 = X O X X 20451 = O X O X
X X O O O O X O

33590 = X O X O 51290 = X O O X
X O X O X O O O

56010 = X O O X 41691 = O X O O
O O O O O O O O

36268 = X X O X
X X O X

16Clipboard : 52296 = 2-4-7-8-A-B-E-F-G-H
59500 = 1-4-5-6-7-8-A-C-D-E-F-G
60422 = 1-3-4-7-8-A-B-G-H
3731 = 2-3-6-7-8-C-D-E-F-G
57156 = 1-2-3-4-6-7-8-B-C-D-G-H
52664 = 1-5-7-8-A-B-E-G-H
62988 = 5-6-A-C-E-F
15250 = 1-3-8-B-C-D-E-G-H
12526 = 1-2-3?-E-F-G
13423 = 2-3-5-6-A-B-C

LEVEL 1
=======
Planet Name : TRAPHET
Position : 141W / 015N
Enter code : 1 - 3 - 2 - 4
Comp. codes : CHATHAHAM
MIDSICTHASY
ELINSKAL
DELTEBEE
SCOSINK
RATGINAPE

8Clipboards : 20928 = O X X X 32728 = O X X O
O X X X O O X X

39649 = X X X O 23288 = O X X O
X X X O O X X X

41691 = X O O O
O O O O

16Clipboard : 6928 = 1-3-4-5-A-D
10344 = 1-2-5-6-8-B-D-E-F-H
35337 = 1-2-3-4-5-6-A-B-C-D-E-F-H
13299 = 2-4-5-8-A-C-D-F-H
58201 = 1-5-6-A-B-C-E-G-H
994 = 2-5-6-7-8-D-G-H
16819 = 2-3-4-5-6-7-8-A-C-F-H
51905 = 1-2-8-A-B-D-E-F-

LEVEL 2
=======
Planet Name : PHOOPEL
Position : 095W / 109S
Enter code : 1 - 2 - 3 - 4
Comp. codes : EXESS
VISIED
PHYINSDON
POCDERST
YULLTEING
POCOOMIDBERY
YULENEELING
8Clipboards : 22811 = O O O O 14392 = X O X O
O O X O O X O O

56646 = X X O O 60889 = X O O O
O X X X X O X X

4090 = X X X O 23832 = X O X O
X X O X O O O O

11833 = O O O O
O X O O

16Clipboard : 15099 = 1-3-8-G
37049 = 2-3-4-6-8-B-C-E
200 = 1-2-5-7-8-A-B-F-G
33651 = 2-3-5-6-8-C-D-F
60778 = 1-2-7-A-B-E-G-H
1086 = 3-5-6-7-8-A-C-E-F-H
879 = 1-2-3-4-7-A-C-D-E
21172 = 1-4-5-7-8-A
15628 = 1-2-3-4-7-A-C-F
LEVEL 3
=======
Planet Name : SODCKET
Position : 096W / 112S
Enter code : 3 - 4 - 1 - 2
Comp. codes : SCOLTEPOCED
LAPLEFAR
DEESSYS

8Clipboards : 6450 = O X X X 54989 = X O O O
O X O X O O X O

14869 = X O O X 38151 = X X O X
O O X X O O O O

23288 = O O X O 21949 = X O O O
O X X X X X O X

43030 = O X O O 6609 = X O X X
X X O O O X X X

16Clipboard : 11969 = 1-2-3-8-A-B-D-F
26855 = 2-3-7-8-A-C-D-E-G-H
39695 = 1-8-A-D-E-F
14143 = 1-7-8-A-E

LEVEL 4
=======
Planet Name : ZAITET
Position : 103E / 136N
Enter code : 1 - 4 - 2 - 3
Comp. codes : SCOLEBEE
DESKAL
QUEPELEINK
LAPSNEST
ELGINFAR
RATPEHAM

8Clipboards : 9672 = X X O O 47909 = O O O X
X X O O X O X O

52470 = X O O O 3069 = O O O O
X O O O X X X X

25489 = O O X O 59006 = X O O X
O X O X X O X X

391 = O X O X 1571 = O X X O
O O O X O O O X

54286 = X O O X
O X X X

16Clipboard : 55461 = 1-4-5-8-C-D-F-H
13778 = 2-3-4-5-7-A-B-C-D
13388 = 4-5-6-7-8-A-B-D-E-F
38563 = 1-3-7-8-B-E
51033 = 1-3-5-6-8-B-C-G-H
26536 = 1-3-6-7-8-A-E-F
264 = 1-3-4-6-A-D-E-F-G
16234 = 1-3-6-7-8-A-B-G-H
49518 = 1-3-4-5-6-8-A-B-C

LEVEL 5
=======
Planet Name : QUELUSOD
Position : 016W / 135N
Enter code : 1 - 2 - 3 - 4
Comp. codes : VISICST
CHAENEY
VISILAPBEE
CHANEELING

8Clipboards : 34067 = X O X O 7312 = O X O X
X X X X X X O O

5973 = X X X O 45867 = O X O O
O O O O X O O X

63567 = X O O O 550 = O O O O
X O O X O O X X

18409 = X X O X 58688 = O X O X
X X O X O X X O

4249 = O O O O 40670 = O O O X
O X X X X X O O

18409 = X X O X 39967 = X O O O
X X O X O X X X

16Clipboard : 50501 = 1-2-3-7-A-B-D-E-F-G
64041 = 3-4-5-7-A-C-D-E-F-G-H
23153 = 2-6-A-E-H
39391 = 3-5-7-8-A-G-H
22947 = 7-8-A-B
60287 = 1-2-3-4-6-7-8-A-D
27729 = 1-2-3-5-7-A-D-E-G
61451 = 4-5-7-8-A-B-C-G-H
33207 = 3-7-8-A-C-F-G

LEVEL 6
=======
Planet Name : SALDET
Position : 093E / 152S
Enter code : 3 - 1 - 2 - 4
Comp. codes : PHYOOTON
LAPTHALUME
QUENESY
RUPINSSYS

8Clipboards : 7789 = O X X X 19748 = X O X X
X O X X O X X X

38628 = X O X X 42009 = O X O X
O X O X O X X O

50746 = X X O O 47750 = X X X X
X X X X X O O O

32310 = ? ? ? ? 4090 = X X O O
? ? ? ? X X O X

17388 = X O X O 38310 = X X X X
X X X X X X O O

15890 = X X O X 2910 = X X X O
O O O X X X O X

16Clipboard : 62864 = 1-A-C-F-G
3412 = 3-A-B-C-F-H
62190 = 2-4-8-A-B-D-E-H
6872 = 1-2-5-8-A-D-H
45720 = 1-5-8-A-H
7733 = 1-5-6-8-B-D-E-G-H
17615 = 1-6-7-8-F
59128 = 3-4-6-7-A-D-G-H
11172 = 1-2-7-8-A-B-C-D-G
11557 = 2-7-8-B-D-E-F
13678 = 1-5-7-A-B-D-E

LEVEL 7
=======
Planet Name : MIEUSIA
Position : 146E / 045N
Enter code : 1 - 3 - 2 - 4
Comp. codes : EXGINLEINK
EINSAPE
SCOTHAKAL
RUPGINBEE

8Clipboards : 52529 = X O O O 20451 = X X O O
X X O O O O X O

35791 = X X X X 16208 = O O O X
O O O O X X X X

44369 = X O O O 63567 = X X X X
O X X O O O O X

9831 = X X X O
O X X O

16Clipboard : 31361 = 1-4-5-7-A-F
7358 = 1-8-B-E-F
26606 = 1-2-3-8-B-D-E-H
51803 = 1-2-5-6-8-A-C-D-E-F-G
8461 = 3-5-6-8-A-B-C-D-F-G
39559 = 1-7-8-A-B-E-H
49111 = 1-2-3-4-5-7-A-B-D-E-F
46857 = 3-5-6-8-A-C-D-F-H
16505 = 1-2-8-A-C-D-H

LEVEL 8
=======
Planet Name : PASDET
Position : 008W / 023N
Enter code : 1 - 2 - 3 - 4
Comp. codes : ELCEPEXFAR
ELCEPST
VIINS
CHAESING

8Clipboards : 57826 = X O O X 52629 = O O X O
X O X X O O X O

36971 = O X O X 21472 = X X X O
O O O O O O O O

45708 = X X O O 52947 = O X O O
X O O X X X O X

19748 = X X O X 47750 = X O X X
O X X X X O O O

27690 = X O X O 22652 = X X O O
X X X O O O O O

27690 = X O O O 31389 = O O X X
O X X O O O O X

16Clipboard : 54223 = 4-8-B-C-E
48019 = 1-2-4-5-7-8-D-E-F-G
12660 = 1-3-5-6-7-8-A-C-E-F-G-H
7575 = 1-2-5-8-B-E-F
47118 = 3-8-A-B-D-G-H
48824 = 2-4-6-8-A-B-C-E-F-H
28947 = 3-4-7-8-D-E-F-G-H
60262 = 1-2-4-6-7-8-A-B-C-D-F-G-H

LEVEL 9
=======
Planet Name : LEATOD
Position : 069E / 106N
Enter code : 4 - 2 - 1 - 4
Comp. codes : MIDSIINSKAL
PHYCEPSY
EXPELUME

8Clipboards : 33590 = O O X X 42009 = X X X O
O O X O O X X O

65065 = X O O X 62387 = X O O O
X X X X X O O X

37289 = X X X O
X X X O

16Clipboard : 29476 = 2-3-5-8-C-D-E-G-H
53545 = 1-2-4-8-A-B-D-E-F-G-H
40451 = 1-2-4-6-A-D-G
16349 = 1-2-3-6-A-C-D-E-H
24203 = 1-2-4-6-8-A-C-G
53710 = 3-5-7-8-B-G-H
15422 = 3-4-6-7-8-B-F-H
47148 = 1-2-3-4-6-7-8-E-F-G
715 = 1-4-7-A-C-D-G
16480 = 8-B-E-H
14207 = 1-2-4-5-A-B-C-E-G

SPACE STATION
=============
Position : 023W / 008N
Comp. codes : SYSAPE
RUPPEKAL
YULNESOSY
EGINHAM
SCOOOFAR

8Clipboards : 4952 = X O X X 26828 = X O O O
X X O O X O X X

13212 = X O O O 42009 = O X X O
O X O O O X X O

50269 = O X O X 18250 = X X X X
O O X O X X X O

12032 = X O X O 13371 = O O O X
O X O O X O X O

1412 = X O O X 50746 = X X X X
O O X O O X X X

34611 = O O O O 9672 = X O X X
X O O O O X O O

31548 = X O O O
O O X X

16Clipboard : 50320 = 4-6-7-8-A-B-F-G
7216 = 4-5-6-7-A-B-D-F-H
17507 = 4-7-8-D-H
55977 = 1-5-6-7-8-B-D-E-F-G
54160 = 1-2-3-4-A-B-F-G
47620 = 4-8-A-C-D-H
26126 = 2-6-7-8-A-D-E-G-H
876 = 3-4-A-D-F-G

 
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