ALTERNATE BOWSER MESSAGE
Obtain all 120 stars and return to the final fight with Bowser
to see a different message.
ENDING SEQUENCE CAMERA
After completing the game, use the Analog-stick on controller
two to control the camera in the scene featuring Mario and the
Princess. The camera is also controllable on the Credits screen.
1-UP BUTTERFLIES
Butterflies may appear on courses 2, 12, and 13. Punch the
butterflies to turn them into round black bombs that will chase
Mario. The bombs will explode or turn into one-up mushrooms.
CLIMB STEEP SURFACES
In star 1-2, when you start the race, go through the trench and
then long jump onto the marble slope. Now keep holding A and press
B repeatedly. You will then jump-kick your way up the slope and
end up on a part of the mountain if done correctly. This should
save you a lot of time on the race. This technique works elsewhere
too.
MESSED-UP ROOM
After you get all 120 stars, shoot yourself onto the roof where
Yoshi is. Then get the winged hat and jump off the roof. Now go
back into the cannon and shoot yourself back onto the roof only
this time aim for the highest "tower" (in the direct center of
the castle). Go to the left side of the wall, facing the castle
and before the perpendicular wall, and do a jump-dive into the
side of the wall. You should fall through the castle into a
"black room" that is a major glitch.
ESCAPE THE "BLACK ROOM OF DEATH"
For years people thought that the only way to escape the Black Room
of Death (the bug where you jump into the middle pillar of the castle)
was resetting the game. There is another way to escape it. When you
are inside the Black Room of Death on the inside view of the castle
put yourself against the right side of the room. Make sure that you
can't see Mario. Now run or jump towards the wall that would be on
the side of the door to the outside. You should jump through the
wall and be free of the Black Room of Death.
EXTRA LIVES OUTSIDE
When you are outside, and the water is gone, go under the bridge and
locate two yellow coins. Do a side jump and then a wall kick to get
them. When you get the second coin a 1-up should fall. Run over to it
and collect it. Enter the basement or the main castle door, then come
out again and recollect your 1-up.
FIRST PERSON VIEW
Set your camera mode to "HOLD CAM" then, using the regular camera,
look around by pressing C-UP. Now hold R and press A or B. The Lakitu
should be very close to Mario. Walk into the Lakitu to change your
perspective. You can see your surroundings, but you may see pieces
of Mario.
"WET-DRY WONDERS"
They say that a picture's worth a thousand words. Apparently, the
picture of Wet-Dry World is also worth a thousand valves. You can
control the level of water by the height of Mario's jump. If he
jumps into the picture at a higher level, the water level is higher
(and visa versa.) You can save lots of mucking about by choosing
the right height.
HAT TRICK
Go to the desert level in the basement, then choose any level other
than #1. Go to the palm tree by the red bomb-omb buddy. Let the bird
take your hat, then stand on the closest piller and when the bird
flies around the piller, hit him so he drops the hat, but don't pick
it up. Stand under the palm tree until you teleport by the cannon.
Then teleport back to the palm tree.
Every time you do this, another hat will fall on top of the one before
it. After you do this 50 times, the game will screw-up and freeze.
HEALING
If your power meter is low dive into the nearest pool of water.
When you resurface your power meter will be restored.
HIDDEN COINS
Run around any wooden post five times to receive five coins.
KILL BOWSER IN SECONDS
This is easy to pull off on Bowser One, but a bit harder on Bowser
Two or Three. Run behind him and grab his tail. As soon as Mario
picks it up, drop it by pressing B again. Then run in front of
Bowser and press B. Mario should have punched thin air, but
Bowser will actually transport from behind Mario to his tail
being in Mario's mitts! Use this technique to lure him into a bomb.
PENGUIN REMATCH
When you get 120 stars return to Cool Cool Mountain for a rematch
with the penguin. If you thought he was big before, you'll be in
for a surprise.
QUICK TRIP DOWNTOWN IN WET-DRY WORLD
You DO NOT need the cannon to get stars 11-5 and 11-6 ("Going
Downtown for 8 Red Coins" and "Quick Race Through Downtown!").
To get a shortcut, jump in the painting to Wet-Dry World as high
as you can. If you jumped high enough, the water level should be
at its peak. Now just swim over to the caged area and jump out;
Mario should grab on to the fencing. Just dive in and swim your
way downtown!
UNLIMITED LIVES (AMERICAN VERSION)
When you start a game outside of the castle go to the second tree
from the waterfall climb it and get the extra life. Now go into
the castle door and comeback out again to get another life, you
can keep on doing this forever.
UNLIMITED LIVES (JAPANESE VERSION)
For infinite lives in the Japanese version, go to any of the Bowser
bosses (the first is easiest). Run around Bowser and collect 1,000
of the coins he drops. From now on when you die you will gain a
life instead of losing a life.
UNLIMITED LIVES IN FINAL BATTLE
When fighting Bowser for the third time, if you get killed you can
keep getting a 1-Up by walking behind the top left pillar.
SHORTCUTS
=========
SHORTCUT AT THE THIRD BOWSER-LEVEL
On the third Bowser, I find a small part of the level very
annoying, so I found a way to skip it. On the first "vertical
merry-go-round" (the one with the visible life in the middle),
duck. When you reach the peak of the revolution, jump. If you
timed right, Mario should flip onto a platform above him.
When you get half way up the first part of the metal ramp
(the part where you can stand still and not fall before the
first flame thrower), turn around and do a long jump. If you
did this correctly you will be on the checkered platform with
the small firebreathing plant.
SHORTCUT IN TALL TALL MOUNTAIN
When you start out in Tall Tall Mountain don't go the usual way,
instead go the other way behind you you will find a 1-up and have
to keep runing after you get it and immediately afterwards go
towards the wall you will be on a upper part of the level.
SHORTCUT TO STAR #4 ON LETHAL LAVA
Go to Lethal Lava Land and pick Star #4. Find the Grating where
Mr. I is waiting, then enter the hole. Wait and you will warp to
an island with a Wing Cap. Put it on, then do a triple jump and
fly past the log onto the island with Star #4.
SHORTCUT TO STAR #6 IN COOL, COOL MOUNTAIN
When you begin the level run past the cottage at the beginning
and head to the platform where the snowman's body is. Near there
should be a guy that sorta looks like a flower (He has flower
petals on his head) and jump on him. Mario will do his helecopter
spin. While Mario is spinning in air, He will decend slowly.
Steer him towards the edge of the lowest platform of the area.
(I.E. the Platform where the Icicles hang from) DO NOT LAND ON
THE PLATFORM!! Instead, decend under the ledge and try to land
on the Ice platform where star #6 rests. It's alot easier than
using wall kicks to get it as labeled (Wall Kicks will work)!!
KOOPA RACE SHORTCUTS
- When you are racing Koopa the Quick in Bob-omb battle field, you
can use a number of tricks to beat him. The first one, after you
go up the first bridge, you will see a flower patch on the other
side of the fence.
- Ignore Koopa and go into the flower patch. You will teleport to
the other side of the course. You should go over the stone bridge
and you will see 3 boulders rolling in a small area. There is a
hill with a red coin onit to the left of the boulders.
- Go up the hill and you'll see Koopa going around the bend. Jump
into the first cave on the path with boulders. You will teleport
to the second cave. Just go up the mountain the rest of the way.
You will have beaten Koopa by at least 25 seconds. This is a
trick Koopa doesnt know about.
SLIDING SHORTCUTS
To improve your time on the Red Sliding level:
- Enter the Red Sliding level.
- Jump to the left as soon as you exit the tunnel.
- With a little practice you can land on the later part of the
course, saving you valuable time. Complete the course in under
21 seconds to receive a Star.
- This shortcut works in the ice/blue sliding level.
- Pass the first two turns.
- Do not turn at the third turn.
- Let yourself fall slightly to the left.
FINAL LEVEL SHORTCUT
The very last level is very hard unless you know a secret. The first
couple of hits are easy because the whole plate is still there. But
when the sides fall out and form a star, this is what you do. Whenever
Bowser runs at you do a side jump right over his head. When the plate
starts to tilt, find the running speed that will keep you in the exact
same spot.