__________ T H E L E G E N D O F
/\ \ _________ ____ _________ _________
\ \_____ \ /\ ____\/\ \ /\ __ \ /\ ___ \
\/_____/ / \ \ \___/\ \ \ \ \ \ \ \ \ \ \ \
/ / \ \ \___ \ \ \ \ \ \ \ \ \ \__\ \
/ /_____ \ \ __\ \ \ \ \ \ \ \ \ \ ___ \
/\ \ \ \ \_/__\ \ \____\ \ \__/ /\ \ \_/\ \
\ \_________\ \ \_______\ \________\ \______/ \ \__\ \__\
\/_________/ \/_______/ \/________/\/_____/ \/__/ \/__/
-= O C A R I N A O F T I M E =-
.----------------------------------------------------------------------.
| FAQ/Walkthrough || Version 2.52 || March 13, 2003 |
|----------------------------------------------------------------------|
| by Michael Gonzalez (Coffee) |
| http://www.geocities.com/coffeefaqs |
'----------------------------------------------------------------------'
Contents:
1) Introduction
2) Story
3) Controls
4) Walkthrough
- Kokiri Emerald
- Goron's Ruby
- Zora's Sapphire
- Light Medallion
- Forest Medallion
- Fire Medallion
- Water Medallion
- Shadow Medallion
- Spirit Medallion
- Ganon's Castle
5) Boss Strategies
6) Enemies
7) Side quests
- Young Link's Trading Sequence
- Adult Link's Trading Sequence
- Ice Arrows: Gerudo Training Ground
- The Four Bottles
- The Kakariko Chickens
- Hyrule Field Poes
- Soft Soil Locations
8) Heart Piece Locations
9) Gold Skulltula Locations
10) Mini-games
11) Secrets
12) Items
13) Great Fairies
14) The Ocarina Songs
15) Shops
16) Character profiles
17) Frequently Asked Questions
18) Credits & Info
Version 2.52 (03/13/2003):
- Revised introduction
Version 2.51 (11/25/2002):
- Formatting changes
- Updated website URL
Version 2.5 (03/03/2001):
- Spellchecked everything, that's all
Version 2.4 (11/03/2000):
- Reformatted the heart piece section and gold Skulltula section
- Moved revision history to the bottom of the FAQ
Version 2.3 (01/29/2000):
- Switched to a new alias, Coffee
Version 2.2 (11/30/1999):
- New introduction (more like a mini-review) to the game
- Revised the copyright disclaimer thing
- Expanded the special thanks section
Version 2.1 (09/12/1999):
- A new and utterly useless shops section
- Tiny corrections, typo fixes
Version 2.0 (08/23/1999):
- New strategy for beating Dark Link using Din's Fire
- An assload of nice info in the heart piece section
- Added the prizes for killing gold Skulltulas
- New "Frequently Asked Questions" section
Version 1.1 (03/18/1999):
- Changed e-mail address to rgonzalez@speed.com.ph
Version 1.0 (03/16/1999):
- Walkthrough is complete, and everything is new
Nintendo is probably the best game developer there is, and the Zelda
series stands at the pinnacle of their masterpiece collection. I have
too much praise for this game to fit into a single paragraph. The
graphics and sound are beautiful and immersive. Everything – from the
incredible level design to the well-balanced story advancement – is
perfect. This is a game that comes along once in a gaming generation.
Not only is it the crowning achievement of the N64’s lifespan, but it is
one of the finest video game experiences ever, a testament to first-rate
game design.
,----------------------------------------------------------------------.
| 2) STORY |
'----------------------------------------------------------------------'
[NOTE: This is the exact same story found in the instruction booklet. I
only copied it from there for the sole purpose of having a story
section. Maybe I'll include a better story section in the future... or
maybe not. But anyway, I'm sure you can find a great story at the Zelda
Headquarters (http://www.zhq.com) made by the Master of Hyrule.]
A long time ago, before the world had form, three golden goddesses
descended upon the chaotic land of Hyrule. They were Din, the goddess of
fire, Nayru, the goddess of wisdom, and Farore, the goddess of courage.
Din, with her strong flaming arms, cultivated the land to create the
earth. Nayru poured her wisdom onto the earth to give the spirit of law
to the world. Farore's rich soul created all life forms that would
uphold the law.
These three great goddesses returned to the heavens, leaving behind the
golden sacred Triforce. Since then, the Triforce has become the basis of
Hyrule's providence. Where the triforce stood became sacred land.
In the vast, deep forest of Hyrule, the Great Deku Tree served as the
guardian spirit. The children of the forest, the Kokiri, lived with the
Great Deku Tree. Each Kokiri had his or her own guardian fairy, except
one. His name was Link.
Early one morning, Link was having a nightmare. It was the same
nightmare he had every night. During a storm, Link would find himself
standing in front of a mysterious castle. A rider on horseback, carrying
a girl would race by. The girl would look at Link as if to say
something. Then, another rider would appear. This big man clad in black
would look down menacingly at Link. Link would then awaken.
"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"
As Link opened his eyes, he saw a fairy floating in front of him. The
fairy's name was Navi. Navi was sent to summon Link to the Great Deku
Tree.
"Oh Navi, Thou hast returned!" said the Great Deku Tree. "Thank you,
Link, for coming." Thy slumber these past nights must have been
restless, and full of nightmares. A vile climate pervades this world.
Verily, ye have felt it. The time has come to test thy courage. I have
been cursed. I need you to dispel this curse with your wisdom and
courage. Art thou prepared?"
Link entered the Great Deku Tree and broke the curse.
"Well done, Link! I knew that ye were worthy of carrying out my wishes.
A wicked man of the desert cast this dreadful curse on me. Employing his
vile, sorcerous energies, the evil one is searching for the sacred realm
connected to Hyrule. For it is there that one will find the divine
relic, the triforce, that contains the essence of the gods. Whoever
holds the triforce can make their wishes come true. Thou must never
allow the desert man to lay his hands on the sacred triforce. Thou must
never suffer that man to enter the sacred realm of legend. Link, go now
to Hyrule Castle. There, ye shall surely meet the princess of destiny.
Present this stone to the princess. I have foreseen that she will
understand everything."
The Great Deku Tree gave Link the spiritual stone of the forest. Before
dying, the Deku Tree's last words were, "The future depends on thee,
Link. Thou art courageous."
[NOTE: The controls in Zelda 64 may take about an hour or more for you
to get used to. Don't just play for 5 minutes and give up because you
don't understand the controls. Just give it a chance and the control
scheme will just become your second nature and work seamlessly.]
Analog Control Stick - As you might have guessed, this is what you use
to move. Move the control stick in the direction you want Link to go.
Link walks or runs depending on how far you push the control stick.
Pressing Z while moving will cause Link to walk in any direction while
still facing forward, like strafing sideways or walking backwards.
A button - This is the "action button" just like in Tomb Raider. It has
several uses depending on your environment and location. The blue circle
at the top will always say what the A button will do. For example, if
Link is standing next to a box, the blue circle will say "grab" and you
can press the A button to make Link grab the box. If nothing is
displayed in the blue circle, pressing the A button causes Navi to hide
or appear.
B button - Pressing the B button causes you to swing the sword that you
equipped. The equipped sword is always shown in the green circle at the
top of the screen. Although it is usually effective to just press the B
button, there are several ways to swing the sword:
Z + B -> Vertical swing
Z + side + B -> Horizontal swing
Z + forward + B -> Stab
Hold B & release -> Spin swing attack
Z + A -> Jump attack (really powerful)
R Button - Holding the R button causes Link to raise the shield. While
the shield is raised, you can move it around with the control stick. If
you are locked on to an enemy, you can raise the shield while standing
and you can walk around too! However, if the Megaton Hammer or the
Biggoron Sword is in your hands, you cannot use the shield.
L button - This button isn't easily used since it's out of your reach
when you hold the controller. Pressing the L button turns off (or on)
the semi-transparent map at the bottom right corner of the screen. This
isn't really useful since its good to have the map on at all times.
Z button - This button is for using Zelda's unique "Z targeting"
feature. When there is an object you can currently Z target, Navi will
fly close to it and a triangle will appear over that thing. You can then
press the Z button to lock on. When you are locked on, Link can move
around the object/person/creature and always be facing it. In this mode,
firing an arrow/slingshot/boomerang/hookshot will stay in 3rd person
view and will execute with extreme accuracy. If there is nothing to
target, pressing Z will position the camera behind Link. There are
several uses of Z targeting that you will discover during your quest.
C up, C left, C right - Pressing the button causes Link to use the item
that is assigned to it in the select item subscreen. To assign a weapon
to a particular button, go to the select item subscreen and place the
cursor on the item you want to assign. Then press the button that you
want to assign that item to. Okay? Good...
C up - Unlike the other C buttons, the C up button does not cause Link
to use a C button item. The C up button has three different uses
depending on your environment: (1) If Link is inside a pre-rendered
house, pressing C up causes the camera to look down on link from the
roof. Just like the old Zelda days... (2) If you are locked on to an
enemy or boss, the Navi icon will flash at the top of the screen. Press
the C up button to hear what she has to say. Navi will also call you at
some other times and you can still use C up to listen to her. (3) If
Link is in normal surrounding, pressing C up switches to a 1st person
view. You can now use the control stick to look around the place.
Start - This is the pause button. Pressing it will switch you to one of
the four subscreens: (1) Select item subscreen. This is where you can
assign an item to one of the three lower C buttons. (2) Equipment
subscreen. This is where you can choose what sword, shield, boots, or
clothes Link should have equipped. (3) Quest statues subscreen. This
screen shows the special items, heart pieces, gold skulltulas, spiritual
stones, medallions, and ocarina songs you have collected. (4) Map
subscreen. Obviously, this screen displays the map.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<< THE FIRST SPIRITUAL STONE >>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = KOKIRI FOREST = = =
First, get out of your house and talk to Saria. After exploring the
forest for a while, Navi should start calling you to go to the Great
Deku Tree. If you try going to the Deku Tree on the east, Mido will be
blocking your way. He says that you need a sword and shield to go to the
Deku Tree. He's right, let's go find the sword first.
The forest training center is in the south of the forest on a small hill
(check the map if you can't find it). Go there. You'll learn about Z
targeting and some other stuff too. Crawl through the small passage on
the wall. Be careful for the giant rolling boulders! A short exploration
of this area and you should find the treasure chest with your sword
inside it. Now to get that shield...
The shield isn't free, it's gonna cost you 40 rupees. Go to Mido's house
and steal his money in the treasure chests :) If you still need more,
cut bushes and look around grasses until you have 40 rupees. When you
have the money, go to the store (the one with the red roof) and buy the
shield. We have the sword. We have the shield. Let's see what Mido has
to say now!
When you're all equipped in the equipment subscreen. Mido will let you
in to see the great Deku Tree. Practice fighting with the Deku Babas on
the way to the Deku Tree. Be sure to pick up the Deku sticks they leave
behind. You'll need them for the Deku Tree dungeon. After your short
chat with the Deku Tree, he'll let you inside him.
= = = INSIDE THE DEKU TREE = = =
When you enter the Deku Tree dungeon, you will be in the room that I
will refer to as the "tall circular room". Press the C-up button and
look up to see why I call it that ;)
First, turn left and go up the ladder. Follow the circular path up the
room until you get to a treasure chest. Open it to get the map. Continue
on the path and enter the door at the end. The door will lock up behind
you, trapping you in the room with a Deku scrub. Hold up the Deku Shield
to bounce back the seeds he spits out at you. When he gets hit, he'll
bounce around the room. Now chase and Z target him. He will give you a
mildly useful tip and the door at the end of the room will be unlocked.
Continue through the door.
Jump on the platform and to the treasure chest. The platform will fall
behind you, destroying your exit. Get the Fairy Slingshot from the
treasure chest. Use the new slingshot to shoot the ladder hanging on the
wall above the door. The ladder will fall down to give you a new way out
of here. Backtrack to the "tall circular room".
Go down the circular path until you reach the area with vines growing on
the wall. Use the fairy slingshot to kill the all off those dangerous
skulltulas on the wall. Climb the vines to get up to the top floor of
the Deku Tree.
Look around the top floor until you find a door. Enter it. Step on the
switch and jump across the platforms that rise up. Get the compass from
the chest and go back to the "tall circular room" (use a Deku stick to
light the torch and open the door).
Kill the skulltulas that drop down by slashing their "soft underside".
See the spider web down there on the ground floor? Aim well and jump
down to it. If you fall on the hard ground you'll get hurt, of course.
Fall on the sides of the web and you'll bounce off. But hit it the
middle and you'll fall through the web to a watery basement of the Deku
Tree. Perhaps these can be called the Deku Tree's roots :)
Climb on to the platform with the switch (Note: Don't worry about
getting to the highest platform. We can go there later). Step on the
switch to turn on the light of the nearby torch. Take out one of your
Deku Sticks and light it up. Now, walk across the part of the water that
is shallow, and go to the other platform. Light up the spider web there
(Burn baby burn!). Now you can go to the door! I don't think I even need
to tell you to go through the door now...
Here's another Deku Shrub. Do the same thing you did to the last one. He
says that the pattern for beating his brothers in another room is
"2-3-1. Twenty-three is number one!". According to Nintendo's official
Zelda site, he might be referring to Michael Jordan: #23 is number 1!
Hahahahahaha! There's an eyeball switch above the door. Shoot it with a
seed from your slingshot and the door will unlock. Now proceed...
A water puzzle...cool! Dive down to the underwater switch. It's under the
log if you can't find it. To dive, hold down the A button in the water.
Pressing the switch will lower the water level. Hurry and jump on the
platform...under the spinning spiky log... and jump to the other side.
Enter the door, as usual...
Kill the Skulltula like before and push the block right as far as it
can go. Climb up and enter the door. Kill yet another Skulltula and use
a Deku stick to light the two torches. Enter the newly unlocked door.
Now burn more spiderwebs and go through the tunnel.
We are now on the highest platform in the flooded room! Push the big box
over the edge of the platform to create a bridge between the platforms.
Go down to the small platform. Light the Deku stick. And go back up to
burn the spiderweb (you need to swing the stick). Now jump down.
Continue and you will find three Deku shrubs. Watch out, they're deadly!
Kill them in the order that the other Deku shrub said: "2-3-1" (middle,
right, left).
Now fight the boss in the next room: QUEEN GHOMA. See the boss section
for further details about kicking his spidey arse. After the battle,
remember to get the heart container and step into the light...
You will be transported outside of the Deku Tree. He will give you a
story and movie of legends and other stuff. After which, he will give
you the first spiritual stone: Kokiri's Emerald! Then...he will die.
There's no way to save him so don't feel too bad. At least you get to
see the beautiful cinema of the life being sucked out of him.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<< THE SECOND SPIRITUAL STONE >>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = KOKIRI FOREST = = =
You can now leave the forest without anyone molesting you. Mido will
think that YOU actually killed the Deku Tree. It's strange that he's not
as mad as he should be.
Upon leaving the forest, Saria will stop you and give you the fairy
ocarina. Use it with pride. This is quite a sad moment where you and
Saria leave each other. Savor the moment. And run away...very
predictable.
= = = HYRULE FIELD = = =
Right after you leave the forest, the mysterious owl (named Kaepora
Gaebora) will stop you. He'll give you a map of Hyrule and tell some
other things too. After the owl encounter, head north towards the market
& Hyrule castle. When it becomes night time, Stalchildren appear and
attack. You can easily outrun them... if you do decide to attack them,
they leave behind rupees. If it's night when you get to the market, the
drawbridge will be down and it will be raised in the morning. Be patient.
= = = MARKET = = =
The market is filled with people doing their own business. They all say
something interesting (or not...) but talking to them is not required.
Check out the stores and mini-games.
There's also a little girl with red hair named Malon. She says that her
dad is missing in the castle. Let's go find him.
= = = HYRULE CASTLE = = =
Continue along the path to the castle. A guard will be blocking the
path. He says that nobody can enter the castle. Now, follow the path to
the market until you find the red-haired girl, Malon. She'll give you a
strange egg to help find her dad.
Climb the vines behind Malon and make your way to the gate. Climb down
the ladder and step outside. Avoid the guards in the field. If one of
them sees you they will bring you back outside. Fortunately, these guards
are short-sighted and can't see anything more than a few feet in front
of them. It should be no trouble to pass them in a few tries.
After crossing the guards, you will find a ladder of stones on the left
side of the gate protected by guards. Climb it and swim inside the water
until the stairs. Get out and find the sleeping man. This is Malon's
father: Talon. When daytime comes, the strange egg would hatch to become
a cucco. Use the cucco on Talon to wake him up. He will then run off in
a hurry, afraid that Malon is angry with him. Notice the deformation of
his arms as he runs :>
Now that the fat man is out of the way, push the two crates to form a
half bridge across the water. Now jump from the crates to the hole on
the other side. Make sure that it is daytime because its impossible to
get passed the guards inside there at night. So during the day, climb
into the narrow passage.
Inside there, guards will be patrolling the area. Observe their pattern
and make your move at the right time. This is really easy if you learn
the pattern of the guard's movement. At the end of the guard avoiding
thing, you will at last reach the lovely Princess Zelda.
Zelda tells you about a whole load of stuff while the camera switches
around the place with dramatic scenes. She will also show you
Gannondorf, the future great king of evil (although no one realizes it
yet). After the talk, she will give you Zelda's Letter.
Walk back towards the guards and you will find Impa, Zelda's caretaker
and guardian. She will teach you Zelda's Lullaby: the most overused
song in the game. She will then escort you outside the castle and you
don't need to worry about the guards.
The next thing to do now is learn some songs for the ocarina. Go to Lon
Lon Ranch at the center of Hyrule field.
= = = LON LON RANCH = = =
When you enter Lon Lon Ranch, enter the first door you see on the left
side. Talon will be sleeping with some chickens. Talk to him and play
the "Super Cucco Finding Game" winning this game will give you a bottle
of Lon Lon Milk. The bottle can be kept for other super-useful purposes.
Now exit that room and go to the Malon in the horse place. Talk to her
and show her the ocarina. She teaches you Epona's Song. Playing this
song summons Epona, your horse. But you won't be able to ride her now
since you're just a kid... The next song is waiting in the Lost Woods
on the hill of the northern side of Kokiri Forest.
= = = LOST WOODS = = =
As the owl said, follow your ears. So the path with the loudest music is
the correct one. If there is something wrong with your ears, or you're
just too lazy to use them, here is the correct way to go: Right, left,
right, left, forward, left, and right. Now in the Sacred Forest Meadow,
kill the wolf for a nice purple rupee. Continue to find a maze area.
Kill the enemies if needed and Saria will be there playing a song on her
ocarina. Talk to her and she will teach you Saria's Song. This song will
be useful for various reasons. The next place to go is Kakariko Village,
on the right of Hyrule Castle.
= = = KAKARIKO VILLAGE = = =
Explore the village! Talk to everyone! Buy everything! Or forget about
buying everything, but seriously, there's a whole bunch of stuff to do
here. At the right side of the windmill there is a lady looking for her
chickens (ahem... cuccos). Find all seven of them and get another
ultra-useful bottle.
Locations of the chickens:
1. Near the lady looking for her cuccos.
2. Near the entrance of the village.
3. Somewhere around the gate blocked by the guard.
4. Behind the fence near the Skulltula house. To get there, grab a
cucco and float down to there from a higher platform. Then throw
down both cuccos. Jump down there and put them both in the pen.
5. Roll into the box at the side of a house near the village entrance.
6. Grab a cucco and go to the place where the windmill is. See the two
fences at the left side? Run at an angle and jump (with cucco in
hand) towards the fence on the left that appears to be higher. Throw
the original cucco back over the fence you jumped over...and get the
one downstairs.
7. Follow the instructions of step 5. But after going down the stairs,
climb up the ladder on the wall (avoid that hole in the ground,
falling in there will reset all cuccos to their original place!).
Another cucco is waiting up there.
The graveyard is near the lady looking for those chickens (*cough*...
cuccos). Go there next to find the Hylian Shield and the Sun Song.
= = = THE GRAVEYARD = = =
Behold the graveyard in all its spooky glory! Actually, the graveyard is
more of a relaxing quiet spot. There is a grave there with yellow
flowers in front of it. Pull the gravemarker back to reveal a hole. Did
you buy the Hylian shield for 80 rupees in the market? I hope not
because inside this hole is the Hylian shield...for free.
Make your way to the end of the graveyard. It starts to rain as you get
further to the back. Stand on the triforce symbol and play Zelda's
Lullaby. The stone in front of you will explode. Jump into the hole. In
the first room, kill all the bats to open the door. In the next room,
just avoid the zombie things and read the writing on the wall of the next
room. You have just learned the sun's song! Playing it will turn night
into day, and day into night. You can also freeze the zombies in the
other room with this song. Now go back to the main Kakariko Village.
= = = KAKARIKO VILLAGE = = =
Go to the gate with a guard beside it. He says you need the king's
permission to enter Death Mountain. Give him the next best thing, a
letter from Princess Zelda. He will open the gate and let you continue.
= = = DEATH MOUNTAIN = = =
Scale the mountain and you will get to Dodongo's Cavern. However, it is
blocked by a huge boulder. Continue up the mountain until you reach
another cave. Go inside to Goron City. City of Gorons. If you didn't
know, that THING you passed by going up the mountain... that was a Goron.
= = = GORON CITY = = =
Carefully walk across the narrow rope to get to a Goron. He says that
Darunia (a.k.a. Big Brother) locked himself up in his room with the
second spiritual stone: Goron's Ruby. Now, climb down Goron City until
you are at the bottom floor. Stand on that fuzzy welcome mat and play
Zelda's Lullaby. The door opens! Inside is Darunia's room. He looks
pretty angry. Play the bouncy tune of Saria's Song to cheer him up.
Watch the cool cinema scene of him dancing around. He still looks mad
but now he'll give you the Goron Bracelet. This will allow you to pick
up bomb flowers! Exit Goron City...
= = = DEATH MOUNTAIN = = =
Exiting the city, you will see a Goron and a bomb flower on your right
side. Now that you have the Goron's Bracelet, you can pick up the bomb
flower. Throw the bomb flower over the fence. It will blow up the rock
that was blocking the entrance to Dodongo's Cavern. Now, prepare
yourself to enter the second dungeon of the game...
= = = DODONGO'S CAVERN = = =
[NOTE: It is a good idea to have the Hylian shield equipped in this
place because the flaming bats can easily burn the Deku Shield. Only
equip the Deku shield to fight lizalfos.]
First, pick up a bomb flower at the side and set it down at the brown
piece of wall in front of you [NOTE: Walls that look like this can
always be blown up with a bomb/bomb flower]. The huge room that you are
in now is what I will refer to as "Big room" because it is in the center
of the dungeon...and it's quite big too. There's an impressive dodongo
statue in front of you. Very nice sculpting. Make's you think of how
much work Miyamoto and his team put into this game.
Head now to the platform on the right side of this room. Pick up the
bomb flower and blow up the laser eye thing. Now blow up the "bomb wall"
on the right. Enter the part that you destroyed with the bomb flower.
There are a bunch of fire breathing baby dodongos now. Killing them
won't give you anything good so just go around them. If you step on the
switch at the end of this hall, it will just pop back up when you get
off. Use the armos statue on the left to hod it down. The door now stays
unlocked.
In this next room, you have to fight lizalfos. Like Navi says, use your
best Z targeting sword fighting techniques. And equip the Deku Shield!
It helps a lot. After beating both Lizalfos dudes, the door unlocks.
This puzzle is simple enough: Use a Deku Stick to light all the torches.
Now, for the third time in a row, the paragraph ends with a door
unlocking... And by the way, if you ran out of Deku Sticks, blow up the
"bomb wall" to find a Deku Scrub. He sells them at quite a high price
but it's better than going back to the Deku Tree for some!
Behold the glory! You have made a complete circle and arrived back at
the big room! But not to worry, your work has not been in vain...now you
can step on this switch. It allows you to open the door at the left side
of the big room. Go over there and into the door.
This room has the map. Its meaningless to even have the map if you use
this guide but even then... get the map and continue. Use the bomb
flower on the wall in this room and continue further. Now fight this
armos statue: Wake him up by touching him... then stun him with a Deku
nut. Now you can use the sword on him. It would be a good idea to get
away from him now because he will blow up soon. Get the compass he was
guarding and go back to the room with a lot of bomb flowers.
Pick up the bomb flower at the side of the door and set it at the part
in the line of bomb flowers where there is a missing piece. This sets of
a chain reaction that causes all bomb flowers to blow up one by one.
This huge explosion (and nice rumble pak effect) demolishes the pillar
in the middle and it sinks down to form a stairway for you. Climb the
stairs and enter the door at the top. Welcome to the second floor.
Move the armos statue blocking the ladder and climb up to step on the
switch. No need to fight the other statues... or even wake them up for
that matter. Just advance to the next room.
The big room again! Cross the bridge and go to some maze room of sorts.
Please be careful with where you're stepping to avoid getting too hurt.
You can see what's around the corner by holding Z and side-stepping.
Doing this, it should be easier to avoid the spiky things that move
around the room. Cross the room to the wall with the blue block and a
ladder (you can pull that block to earn a recovery heart). Climb the
ladder to get to the bomb- destroyable wall. Now turn around and jump to
the tower with a bomb flower and a chest (the chest has a blue rupee).
Pick up the bomb flower...wait until it is ready to explode... and throw
it in such a way that it will destroy the wall on the other side. Be
patient and try again if needed.
Shoot the eyeball switch above the door to turn of the flames blocking
your exit. Well, that was easy wasn't it? Ahem...next room please...
Another pair of Lizalfos. Execute them like we did last time. Use the
Deku shield a lot and attack when they drop their guard.
Now in this room, two platforms are being blocked by two flames. Do what
you did before. The second eyeball switch is on the left of the first
platform. If you're all set, let us proceed to the next room... Its a
big chest with a bomb bag! You can use bombs without getting one from a
bomb flower! Great, now c'mon to the next room.
Step on the switch. This will make the up/down platform get more upper.
Not too useful but anyway...Go to the bridge and throw bombs down into
the spaces and into the eyes of the huge dodongo statue. When both eyes
are flaming red, the statue will open up its mouth to let you come in.
Use the high elevator platform to get down to that statue and into the
mouth.
Here in this room, a hole in the middle has a switch inside that doesn't
like to keep down. Since there is no heavy statue nearby, follow the
other path that you can go to now. Climb the blocks and cross the room.
You have made a complete circle and you are now back at the room with a
stubborn switch. Push the block off the ledge and into the hole. Next
room...
Bomb the center of the floor and drop down... Welcome to King Dodongo's
Room! Beating him shouldn't cause too much trouble for you. See the boss
section for more detailed info about this.
Remember to get the heart container after defeating King Dodongo and step
into the blue light. Darunia will be waiting there to thank you and he
gives you the second spiritual stone: Goron's Ruby! Two spiritual stones
have been collected. The goal of reaching the three pendants...err...
stones is in sight! Watch the cool cinema of Darunia and the "big Goron
hug". Let's proceed...
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<< THE THIRD SPIRITUAL STONE >>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = DEATH MOUNTAIN = = =
Like Darunia said, it is a good idea to go to see the great fairy about
now. Go to the path that is blocked by huge rocks. Use the bombs to
destroy anything that gets in your way. When it starts raining rocks,
use the Hylian Shield to protect yourself when necessary.
When you get to a climbable wall with skulltulas all around, kill the
skulltulas first before climbing up there. Now bomb the breakable
section of the wall (the one on the left side) and enter.
Stand on the triforce symbol and play Zelda's lullaby to make a
prostitute-looking great fairy appear. She'll give you the power of the
sword spin slash and a short magic meter. This information is also
available in the Great Fairy section. Another great fairy is available
in Hyrule Castle. Go there...
= = = HYRULE CASTLE = = =
Follow the normal path until you get to the sign that says "Dead end".
Bomb the rock behind this sign to reveal a passage. Enter through here
to get to the Great Fairy. Like before, play Zelda's lullaby to
activate the Fairy. She gives the power of Din's Fire (one of the three
magic powers named after the goddesses). The magic meter fairy and the
Din's fire fairy are the only fairies required to beat the game. Next
stop: Zora's River.
= = = ZORA'S RIVER = = =
To get to Zora's River, follow the river in Hyrule Field upstream. That
freakin' owl will be waiting for you there. He'll tell you a whole load
of garbage. After his lecture, use bombs to destroy the rocks blocking
your way. A fat man will be selling magic beans beside a fence. Magic
beans can be planted in soft soil locations. In the future, a magic
plant will have grown and it might bring you to a piece of heart or
something special. These magic beans cost 10 rupees now...but next time
they cost 20...then 30...then 40... Buy some if you like.
Continue through the valley until you get to a waterfall. Step on the
thing and play Zelda's Lullaby. The waterfall will stop flowing and you
can jump into the passageway...of Zora's Domain.
= = = ZORA'S DOMAIN = = =
Wow, what soothing music. Zoras (the creatures you see all around) were
originally thought to be an alien enemy from early screenshots. Now we
know better :)
Go up and up to find King Zora... who just happens to be the king of the
Zoras! He says that her tomboy daughter, Princess Ruto (who happens to
be very sexy), is missing. Yeah. Now turn left and talk to the Zora to
play the diving game. If you win, come back up to get your prize: The
Sliver Scale. This allows you to dive underwater for up to 6 meters!
Somewhere around the place where you played the diving game, there is a
hole that happens to be exactly 6 meters underwater. Go dive down there
to be transported to Lake Hylia...
= = = LAKE HYLIA = = =
Wow, we're in Lake Hylia. In front of you at the lake bottom, there is a
bottle. Dive down there and receive "An empty bottle with something
inside it". It's a letter from princess Ruto. She's inside Lord Jabu
Jabu! Now go back to Zora's Domain the same way you got here. The warp
thingy.
= = = ZORA'S DOMAIN = = =
Okay... and we're back! Before showing that letter to King Zora, go to
the shallow water and catch a fish in a bottle. Shallow water can be
found beside the store. To catch a fish, use the bottle as a C button
item, go behind a fish, and catch! There you have it... a fish in a
bottle. The use of this will be explained to you later. But now let's go
to King Zora.
Stand on the platform and show him the letter from Princess Ruto. King
Zora will then move to the side (in a cinema scene that takes way too
long). Go up the path on the right side and into Zora's fountain.
= = = ZORA'S FOUNTAIN = = =
This is Zora's fountain. Do you see Lord Jabu Jabu there? Yeah. He's a
super-huge fish thing. Not quite what I was expecting...but nice never
the less. First, swim behind Jabu Jabu to the small island. Bomb the
rocks and enter the third great fairy fountain. This time, she gives you
the ultra-useless Farore's Wind.
Go back to the altar of Lord Jabu Jabu. He sure looks hungry. Show him
the fish and he will eat both you and the fish. Welcome to the third
dungeon.
= = = INSIDE LORD JABU JABU = = =
[Note: It is a good idea to keep a good supply of Deku Nuts with you at
all times. Many enemies here are electric and cannot be defeated without
it]
Behind you, it looks like Lord Jabu Jabu's mouth is closed but you can
actually exit the Jabu Jabu dungeon at any time. First, run forward,
avoiding the octorocks, until you get to the other side. Use the fairy
slingshot to hit the white switch on the ceiling. Now the door with
unlock (the net will go away). Run through the next room (ignoring the
elevator lift) and straight to the next room. Here you will find the
beautiful Princess Ruto! She tells you that she's fine and doesn't need
your help. Then she falls through the hole. Now be a man and jump in
after her!
Talk to Princess Ruto again... and again... until she lets you carry her.
We will now have to complete most of the dungeon with her. Be careful
not to drop her in deep water because she will disappear and you will
have to come back to this room (or the room above) to get her back. You
can also throw her to switches. So if I say use the slingshot to hit
the switch, remember that throwing her to the switch can also be done.
Now proceed to the next room. Throw her to the platform on the other
side, and hit the switch to let the water come up. Swim to the other
side where Ruto is. Make sure not to drop her in the water! Now hit the
switch (...) and proceed to the next room.
This is the bottom of the elevator room we ignored earlier. Wait for the
elevator to come down, and go up with Princess Ruto. Remember this
place? Now continue to the room where you first met Princess Ruto... the
one with holes in the ground. Avoid those holes and cross the room to
the door on the other side. Now take the path on the right and put Ruto
down on the switch. The door will stay open and you can enter...
Now, kill all of the stingers hiding in the room. The easiest way is to
use Z targeting to find them and using the slingshot to finish them when
they fly out of the ground. After they are all dead, a big treasure
chest will appear...and the boomerang inside it! This will help you in
beating all those dumb bubbles, jellyfish, and all monsters in the
dungeon! Exit the room and pick up Ruto.
Go to the left side of this hellish place and set Ruto down on the
switch. Inside the room is a big... thing... hanging from the top of the
room. You need to kill this now: Use Z targeting to target the part of
him that you need to hit. Hit it with the boomerang. Get close to him to
make him come back down, and attack again! Continue until he collapses
to the floor and dies. Take the map and exit the room.
Looking left, you will see that the electric thing that was previously
blocking the path is now gone. Pick up Ruto and go to the room there.
You now have 40 seconds to defeat all the bubbles in the room! Quickly
use Z targeting on each one and finish them off with the boomerang. The
prize for your bubble busting is the compass... Now exit the room and go
down another hall and into the door.
Defeat the tentacle thing hanging from the top. After killing him, one
of those electric blocking things will disappear. Now go back tot the
room with the holes and drop down the one closest to the door so that
you fall down on the highest platform in the room below.
Now enter the door and... the third spiritual stone is there! Throw Ruto
up to get it (...but why Princess Ruto?). The platform will bring her up
and a boss will come down. This isn't the main boss of the dungeon but
it's included in the boss section anyway. Go there for details about Big
Octo.
After killing Big Octo, climb up on the platform and it will bring you
up to the higher level. Now freeze the electrified jello with the
boomerang and cross the room by jumping on the stunned jello thing.
Jump onto the platform and it will lower down to the elevator room. Now
you can step on the switch and... What? It won't stay down? Go to the
other side of the room and bring the boxes back to the switch. They
don't seem that heavy but it works. Put the box down on the switch and
enter the door.
Now climb the vines at the side of the wall up to the top. See the
switch behind the semi-transparent wall? With really good aim, throw the
boomerang to the side of the wall in such a way that it will move to
the switch as it comes back to you. This might take some time. Now go
through the door that just unlocked.
This is Brinade, the final boss of Jabu Jabu's Belly. Go to the boss
section for explicit... err...detailed information about killing
Brinade.
After the battle, collect the heart container and step into the blue
light with Princess Ruto. She really look scary in the light. Well...
you'll be transported out to Zora's Fountain and Ruto will give you
Zora's Sapphire, the third and final spiritual stone! It's also her
"most precious possession" given by her mother. We have all three
spiritual stones! Head to the Temple of Time to open the door of time.
= = = HYRULE FIELD = = =
As you approach the drawbridge to Hyrule Town Market, you will see a
cinema of Zelda, escaping Gannondorf on horseback. She throws something
into the water. After the Gannondorf encounter, dive into the water to
get... The Ocarina of Time! Great, now go to the temple of time. It's on
the right of the Happy Mask Shop. [Before going there, it's a good idea
to find as much stuff as possible in the past: Gold skulltulas, pieces
of heart, etc. You won't be able to go back to the past for a while...]
= = = TEMPLE OF TIME = = =
Silence please, this is a sacred moment. Zelda will teach you the song
of time telepathically. Now stand in front of the altar and play...the
song of time. The three spiritual stone will spin around and the door
will open. Enter to get the master sword. I'm too lazy to type out the
terrific cinema that is presented to you now. You won't notice it, but
after the Gannondorf thing, seven years will have passed.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE FIRST MEDALLION >>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = CHAMBER OF SAGES = = =
You are now at the Chamber of Sages with a fat guy: Rauru (I still don't
know who he is). He will explain your goal in the future and give you
the Light Medallion, the first of the six medallions to collect.
Luckily, you'll need to EARN the rest of them. This "first medallion"
section was really short. I bet Miyamoto wanted to make another dungeon
for this but ran out of time.
You will also see Shiek, a mysterious survivor of the Shiekahs. At the
end of the game, you will find out his (her?) TRUE identity.
Get out of the temple of time and-- whoa! This place is scary! Pass by
the Market (...) avoiding the zombies all around. Now head for Lon Lon
Ranch to get the horse, Epona.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<< THE SECOND MEDALLION >>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = LON LON RANCH = = =
I shouldn't really include this in the walkthrough since its not
required to finish the game. Oh well... Lon Lon Ranch is now run by the
tyrant Ingo. He kicked out Talon. Malon says he will treat the horses
badly if she disobeys him. What a pity...
First, go to Ingo and pay him 10 rupees to ride the horses. Instead of
riding to horse prepared for you, play Epona's Song (you DID get Epona's
Song in the past, right?) to summon Epona. Get on and practice riding
around the place until the time runs out.
Now pay another 10 rupees to Ingo and get back on Epona. This time, Z
target Ingo and he will offer you to race him (with a tiny 50 rupee
bet...). Race him and win [see the mini-game section for details]. After
beating him, race again. This time, the prize is THE HORSE! Beat him
again and get Epona.
Now you have Epona but can't leave Lon Lon Ranch. Could you? Build up
speed and jump over the gate blocking the way out. Congratulations, you
just got the horse! Go now to the Kakariko Village graveyard.
= = = GRAVEYARD = = =
Go to the tombstone on the left side with flowers in front of it. It's
Dampe's grave. He's dead. Pull back on the tombstone and jump into the
hole. It's the spirit of Dampe...and he wants you to race him [also in
the mini-game section]. At the end of the race is the hookshot.
The is a blue block blocking the exit of this grave. And guess what? It
has the symbol on the door of time on it. Play the song of time to make
the block disappear. Now we are in the windmill (a piece of heart is
there). Go down and talk to the crazy windmill guy. He says something
about an ocarina kid that played that song in the windmill a long time
ago. I don't know who he's talking about, but he teaches you the song
of storms. Next stop: Kokiri Village's Lost Woods.
= = = LOST WOODS = = =
Go to the sacred forest meadow where you learned Saria's Song. The path
is: Right, left, right, left, straight, left, right. Somewhere along the
path, Mido will block your progress. Play Saria's Song to prove that you
know Saria. He'll be surprised and let you through to go to the forest
temple.
In the maze area, giant monsters will charge at you as soon as they
realize you're there. To kill them without hassle, use the hookshot to
kill them. In the long corridor, a monster with some kind of ax will be
hitting the ground. To kill him, move to the left and right to avoid the
red shockwaves on the ground. Use the sword when you're close enough to
hit him.
Continue to Saria's "normal spot" and Shiek will be there, waiting for
you. He will teach you the Minuet of the Forest. Playing this song warps
Link to the triforce symbol in front of the Forest Temple. Now use the
hookshot on the tree branch to get to the Forest Temple entrance...
= = = FOREST TEMPLE = = =
Kill the wolves in this room and climb up the vines on the left. At the
top, jump across the tree branch and onto the other tree branch on the
left side. Open the chest to find the first small key (K:1)! Old Zelda
players should have noticed there was something missing in the dungeons
of the past :) Now kill the giant Skulltula in the next room and...
Go through the door to see the "Torch room". The four multi-colored Poes
stole the fire and the elevator in the center goes down. Find and kill
the four Poes to restore the light and reactivate the elevator! Ahem...
let's first go strait ahead to the room in front of you. Kill the fire
skull and continue to the next room. Now you'll have to fight two
Stalfoses. Use the shield (and Z targeting) to defend yourself. Right
after he swipes at you with his sword, attack him with your own sword.
After killing them, get the small key (K:2) and go back to the "Torch
room".
Go to the blue block with the symbol of time, and make it disappear by
playing the song of time. Enter the door. Go to the right side wall with
the vines growing all over it. Use the hookshot to kill the skulltulas
that you *can* kill before climbing. The highest one is too far up to
reach with the hookshot so just carefully avoid it. Climb up the vines
(cautious of the Skulltula) to the door at the top.
Now kill the Fire Skull to receive the map. Next room... use the
hookshot to hit the white diamond on the right side wall. You will be
pulled toward the diamond and fall on the platform. Now step on the
switch to drain the water out of the well. Now jump down to the ground
and go down the well. Beside the stairs at the well bottom is another
small key (K:3). Backtrack to the torch room.
Enter the locked door at the side of the room (K:2). Kill yet another
giant Skulltula and enter the door. Now climb the ladder to get to some
kind of maze. This is going to be hard for me to explain but I'll do my
best: Push the blue block to the little hole in the floor. Just follow
the arrows on the floor and it should be easy. When the block gets to a
place where you cant push it anymore, go around to the other side of the
block. Now just slide it into place and climb up to the next floor.
This time, *pull* the red block until you are squished between the block
and the wall. Now jump back to the lower floor and look around for a
ladder. Go up the ladder and push the red block against the wall.
Mmmmkay... go back down the ladder and climb back up the blue block.
Push the red block all the way. Climb up the red block and enter the
locked door (K:1).
This room is all twisted! Go through it normally and enter the locked
door on the other side (K:0). Fight the Stalfos like before [NOTE: You
can't walk on the hole like he can]. After killing him, a platform will
come down with two more Stalfoses. When one is defeated, his remains
will lie on the floor and come to life in about a minute. They must both
be dead at the same time! When they're both gone, get the Fairy Bow from
the chest. Go to the next room.
There are three paintings of Poes in this area. Use the bow to shoot
them quickly. If you take too long or you get too close, they will
notice you and transfer to another painting. Shoot all three of them to
make a real Poe fight you. Defeat him with either the bow, hookshot, or
sword and get the compass from the chest that appears. Go back to the
room that you passed by before with the three Poe paintings. Shoot the
Poes in the paintings just like you did in the other room. Fight the red
Poe that appears and get the small key from the chest (K:1).
Okay, now go to the room behind the twisted one. Shoot the eyeball
switch above the door to untwist the twisted room. Now it's a normal
hallway! Pass through it and fall to the ground. Open up the
ever-so-nicely-decorated treasure chest and get your first Boss Key. The
Boss Key functions just like the big key/nightmare key in other Zelda
games: To open the door leading to the boss. Now drop down the hole in
the floor of that room.
Kill the blue fire skulls in the room and enter the door. Kill a big
Deku Baba and enter the first door you see on the *right* side. There is
a hand on the floor. Ohhhh...scary. Be quick and slash it until it
breaks up into three smaller hands. You have to kill the small hands
super-quick so they don't grow back into big hands. Kill all three small
hands and get the small key from the resulting treasure chest (K:2).
Exit the room and enter the door on the right-hand side.
Make the journey to the room before the hallway that we untwisted. Now
shoot the eyeball switch to make it all twisted again. Go through that
room. Make your way to the room that is jumbled up (after the second Poe
painting room). Then enter the door. Run through the straight hallway
and into the next room. This is an interesting puzzle...a switch is
frozen in ice. There are two ways to solve this: (1) Stand on the
turning platforms and wait until the fire is directly between you and
the switch. Then fire an arrow through the fire to melt the ice around
the switch. (2) The other solution is to simply stand next to the switch
and use Din's Fire. After hitting the switch, exit the room and pass
through the twisted hallway.
Drop down into the hole in the jumbled room to find a chess board room.
Observe the holes in the ceiling very carefully and step on the block
below the hole. You will not get damaged when the ceiling falls down!
Make your way to the switch to unlock the door...and enter that door,
of course :)
See that picture of the green Poe on the wall? Shoot it and arrange the
blocks that fall down to match the picture on the wall. Five blocks come
down but you'll only need four to complete the picture. The other block
is only a decoy. Only 60 seconds are allowed to arrange the blocks so
there's no time to waste! If time runs out, the blocks will flip onto
the side and you'll need to start over again. When the blocks are in
place, the green Poe will appear.........you fight her like the other
Poes. Enter the unlocked door and jump down to the center of the torch
room, where the last Poe is waiting...
No picture shooting this time. Just fight the purple Poe! He multiplies
into four pieces but only one is the real Poe. Just use the bow and
shoot the true Poe spinning around you (take a wild guess at which one
it is). After the destruction of the final of the four Poes, the fire
will return to the torch. Now that all four torches have all four fires,
the elevator will come up. Get in there and let it bring you down to the
bottom floor.
Alright, push the "handles" on the wall to the side to make the entire
wall turn. The holes in the wall will also change position, allowing you
to access the different rooms and hallways behind the wall. Sounds
confusing, no? Here's a simpler explanation: Just push the handles of
the wall and go to the small rooms that you can go to. Then, hit any
switch you may find there. Continue turning the wall and hitting
switches until you get to the door with a lock on it. The boss key is
used for this door, so open it and fight the boss...
Enter the room and go up the stairs to the platform. There are paintings
all over the room. Nothing interesting here, so exit the platform and--
the gate closes. See the boss section for details about fighting Phantom
Ganon. Kill him, get the heat container, and step into the blue light.
After Phantom Ganon is dead, you will go to the Chamber of Sages. Saria
awakens as a sage and adds her power to your own. You have the forest
medallion! Only four medallions left! Now you are transported outside,
and a plant pops out of the ground! He's a Deku sprout and he knows
a lot about you. For example, he tells you that you are actually....
NOT A KOKIRI! Disappointed? Me too, but it's a fact of life. Just
accept your Hylian self.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE THIRD MEDALLION >>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = TEMPLE OF TIME = = =
You saw the banner up there. Go to the temple of time. Run to the place
where you got the master sword and Sheik will appear. Now he will teach
you the all-useful Prelude of Light. Another warp song to add to your
collection. The next medallion is found in the Fire Temple. But first,
stop by Goron City on Death Mountain.
= = = GORON CITY = = =
If you're looking for Gorons in this city, you're out of luck. But
fortunately, one Goron is still remaining. Find him on the third floor.
Use a bomb or bomb flower to stop his rolling and talk to him. Guess
what-- he has the same name as you! Darunia thought you were so brave
that he named his son after you (how cute...). Talk to him and he will
give you the fire-resistant Goron Tunic.
Go down to Darunia's room and pull on the statue where Darunia used to
be. Enter the passage behind the statue to find Death Mountain Crater.
This place is hot-- so put on the Goron Tunic!
= = = DEATH MOUNTAIN CRATER = = =
Go left and use the hookshot to cross the broken bridge. Say hello to
Mr. Shiek and he will teach you the Bolero of Fire: A song that reflects
the power of the heart. Continue to the left and down the ladder to get
to the next temple of the future: The Temple of Fire.
= = = FIRE TEMPLE = = =
Watch out for the fire bats and go up the stairs to the *unlocked* door
on the left side. Darunia is there, waiting for you! He says some story
things and enters the door behind him. Go now to the left side wall and
step on the switch to free the Goron in there. Talk to him and get the
small key (K:1). Now that we have the key, exit the room the way you
came in and go straight forward into the locked door (K:0).
Cross to the other side of the bridge and cross the narrow wooden plank
at the right. Go to the right side of the room (corresponding to the
map). You may observe the bombable section of the wall... Bomb it! It's
another Goron. Talk to him and get the small key from the chest (K:1).
Alrighty, go back to the LEFT side of the big lava room. Enter the door
there. It is yet *another* Goron. Talk to him and get the key in the
chest (K:2). Now we have two keys. Enter the locked door at the other
side of the bridge (K:1).
From here, jump across the river of lava and climb the fence on the
other side. Climb up to the top and push the block down on top of the
hole with fire erupting from it. When the block goes down, jump on it
and it will bring you to the second floor. Enter the locked door (K:0).
Ignore the trapped Goron for now and climb the ledges on the side. Watch
out for the torch slugs and jump to the other side where the diamond
switch is. Push the block down, jump down and pull it as far as
possible. Make your way around to the top of the block and jump to the
fence. Climb up there. The fire is preventing you from climbing the
fence! Go to the level just above that diamond switch and toss a bomb
down to it. Run over to the fire. When the bomb explodes and hits the
switch, the flames will go away. Quickly go up the fence because the
fire will come back soon. Enter the door at the top.
Now, turn left and go along the wall until you get to a Goron. Talk to
him and get a small key from the chest (K:1). Go to the wall on the
opposite side of the room. Another Goron is waiting there. Talk to him
and get the key from the chest (K:2). Search the room for a locked door
and enter it (K:1).
Use the C-up button to look what's down there-- it's that big lava room
on the first floor! Try not to fall down, mmmkay? Take out the fairy bow
and search the walls for an eyeball switch. Shoot it and enter the door
that unlocks. Take the map from the big chest and go back to the room
before. Enter the locked door (K:0).
Cross the grate to get to the other side of the room. Oh yeah, watch out
for the wall of fire that gets activated as soon as you step on the
grate. Enter the door on the other side. Remember this place? It's the
maze room. But this time-- we're on top! First, go to the platform with
a big crack in the floor. Well? Blow it up! Go down there, talk to Mr.
Goron, and get the key (K:1). Climb the fence all the way back up. Jump
to the platform with the switch and step on it. Now go to the gate that
just opened. Talk to him, and get another small key (K:2). There was a
locked door at the fire wall, right? Go back there.
Now, we're back in the firewall room. There IS a locked door on the
wall... but how do you get there? The answer is simple: jump. It doesn't
seem like you can jump up there, but its very easy from the floor beside
it. Enter the locked door (K:1). This place may SEEM very spacious, but
there are invisible firewalls that only appear when you get close to
them...so move carefully. Walk along the wall on your right side, go
around the firewall, and get to the door. Enter that door and get the
compass in the chest. Go back to the big room.
Turn left and carefully go to the locked door on the opposite side on
your left. Use the last key and enter it (K:0). Ignore the trapped Goron
and cross to the other side of the corridor. And..... we're back in the
opposite side of the fire room! Look around for a switch and step on it.
This will cause the big flame on the side to disappear for 5 seconds.
Hurry up and get up on the platform that used to be blocked by the
flame. You'll need to go around some firewalls. The door you first see
up there is an enemy. Bomb it and enter the door behind it.
Now we have arrived at the half-boss of the fire temple. You know...
boss? Get over to the boss section for details about defeating the fire-
dancer. After finishing off the fire-dancer, climb on to the platform
and it will raise you up you the upper floor.
Enter the door and climb the fence. Stand on the part above the diamond
switch and throw a bomb down there. This will cause the flames
surrounding the fence to disappear. Climb up and enter the room. Step
on the switch. This causes the fire to go away from the chest way up
there at the top of the stairs. Run up there... just be fast and don't
fall. If you made it in time, open the chest to receive the megaton
hammer! Yeah baby! Go down to where the switch was (be careful about the
bats). There is a small flat block with a picture of a face on it. Use
the hammer and fall down.
Use the hammer on the statue and enter the door that was behind it.
Watch out for the bats and hit the little block with the hammer. This
causes the floor to collapse into a stairway. Get one of the nearby
boxes and use it to hold down a switch at the bottom of the stairway.
Enter the door please.
Hammer the block and ride it down to get to the fire room. There's a
switch there for you to step on, but it seems a bit rusted (thank you
Navi). The obvious answer is to smash it down with your new megaton
hammer. Enter the door that unlocks. Now, play the song of time to the
blue block to use it as a platform. Get over to the another rusted switch
and hammer it. This causes the release of the Goron. Jump down to him
and get from the chest... a key (K:1)! Go back out through the way you
came in. Hammer the block and fall down. It's a pretty big fall!
So now, we're back in Darunia's room. The boss door is right there...
but we don't have the boss key! Exit this room to go back to the
entrance room of the fire temple. There's another statue waiting for you
at the right side of the stairs. Smash it and enter the locked door that
was hidden behind it (K:0). That was the statue the Goron said "couldn't
be destroyed with the Goron special crop".
Kill all of the enemies in this room to make the door open. You can get
the bombs from the chest. Enter the door that unlocked. Here's yet
another fire-dancer. Go see the boss section if you really need to. You
might not since this is your second encounter with him. After the fight,
enter the door. Another rusted switch? Hammer time! The final Goron is
free and there's a chest waiting for you. Open it for... the boss key!
Now go through the next door to get back at the entrance room. Go up the
stairs through the left door. Jump across the platforms and enter the
boss door to fight the boss of the fire temple: Volvagia. See the boss
section for lessons on beating him. When he's all done, get the heart
container and step into the blue light. You are now transported to the
Chamber of Sages.
Darunia awakens as a sage and adds his power to your own. You have the
fire medallion. Only 3 medallions left!
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<< THE FOURTH MEDALLION >>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = DEATH MONTAIN CRATER = = =
Now that you're here and you have the megaton hammer, you might as well
go get the great fairy. Somewhere around the place where you entered the
Death Mountain Crater, there is a group of red rocks all hunched up
together blocking a cave. Use the megaton hammer to destroy the rocks
and enter the cave. Inside the cave is a great fairy. Play Zelda's
Lullaby on the triforce symbol to activate the great fairy. She gives
you a longer magic meter. Now you can use a lot of magic. Cool, huh?
Navi said that she feels an arctic wind blowing in from Zora's Domain...
*arctic* wind? Get your butt over to Zora's Domain and investigate!
= = = ZORA'S DOMAIN = = =
So we're entering Zora's Domain and... Everything has turned into solid
ice! Everything! The King is frozen, the shop is frozen. Try playing the
diving game :) Get over to Zora's Fountain behind King Zora. Lord Jabu
Jabu is gone. Jump across the ice platforms to reach the ice cavern on
the left side of the water.
= = = ICE CAVERN = = =
This isn't actually a temple. We're just going here to get the blue fire
and iron boots. First, go forward and destroy the all three ice-blowing
statues. Enter the door that opens up. Now you're a room with a giant
helicopter-type blade spinning around in the middle of the room. Watch
out for the blade and collect the silver rupees in the room. One of the
rupees is in the air. You need to jump of the platform to get that one.
After collecting all of the silver rupees, enter the door that opens up.
Continue and you will soon reach a big room. Kill the enemies in the
room so they won't disturb you (like killing you). Now, climb up to the
torch with the blue fire coming out of it. It doesn't seem natural...
empty all of your bottles and fill them up with blue fire. The blue
fire will be used for melting the red ice found all over the place. For
example: The red ice that is surrounding the chest up there. Walk up to
the red ice and use a bottle of blue fire. The ice will melt and you
can now open the chest to receive the map. Fill up the used bottle with
more blue fire and exit the room and return to the room with the
helicopter blade.
Two areas of the wall in this room are covered with red ice. First, melt
the one at your left (exiting the previous room). Watch out for the
icicles. Melt the red ice and get the compass and heart piece. Also get
the nearby gold Skulltula if you want. Fill up all the bottles with more
blue fire and exit the room. Enter the other passageway covered with red
ice directly in front of you.
Pass through the tunnel to reach a room with bats and a blue block in
the middle. Kill the bats. Push the block all over to reach the silver
rupees in the room. One of the rupees is trapped in red ice. If the
block gets into a bad position, push it into the holes at the corners of
the room. Another block will appear to replace the old one! After
collecting the silver rupees, move to block towards the left side and
climb to the door.
Use more blue fire to melt the ice blocking your way. Fight the snow
wolfos and... receive the Iron Boots! These boots will allow you to sink
into deep water. Now, Sheik will appear and teach you the song that will
warp you to the water temple in Lake Hylia: The Serenade of Water. After
that beautiful cinema, equip the new iron boots and sink down into the
water. Make sure you have at least one bottle of blue fire. Follow the
path and exit to Zora's Domain.
= = = ZORA'S DOMAIN = = =
King Zora was frozen in red ice, right? Use the blue fire to melt it.
Talk to King Zora and he will give you the Zora Tunic! This will allow
you to stay underwater without drowning. Play the Serenade of Water to
warp to Lake Hylia.
= = = LAKE HYLIA = = =
In case you haven't noticed, the water level of Lake Hylia is way lower
than it was in the past... and it's raining too! Before diving into the
water temple, go first to the scarecrow that you met in the past. Did
you play a song to him in the past? If so, play the exact same song back
to him. You will have learned the scarecrow's song. Remember it because
it doesn't appear in the subscreen! Playing this song at some places
causes a scarecrow to appear as a hookshot target. Not really required
to beat the game, but I just thought I should include it here.
Swim over to the hill in the center of the lake. Equip both the Iron
Boots and the Zora Tunic to sink down to the bottom of the lake. Look
around for the entrance of the water temple blocked by a gate. Just
above the entrance to the water temple is a diamond. Equip the hookshot
and shoot the diamond. It will float out of its place and up to the
surface. The gate will open and you can enter into the water temple...
= = = WATER TEMPLE = = =
[NOTE: For many puzzles of this temple, the hookshot will be used. Just
keep in mind that this is the *only* weapon that can be used underwater.
Another thing, there are different places in this temple where you can
play Zelda's Lullaby to change the water level.]
Once you are inside, unequip the iron boots to float up to the surface.
Climb up and you are now in the main room of the water temple. Equip the
iron boots again and sink down to the very bottom floor. Enter the door
on the right side. Waiting there for no apparent reason... is Princess
Ruto! Boy, she's grown a lot. She says a few embarrassing things and
floats up. Unequip the iron boots and follow her up to the surface. At
the top you will find a triforce symbol on the wall. Play Zelda's
Lullaby there and the water level will go down to the bottom.
Enter the door and defeat all enemies in the room. Open the treasure
chest to get the map! Go back to the previous room and fall down the
hole. It's a big drop but strangely you don't get hurt. Hmmm... There
are two torches at the bottom of your fall. Use din's fire to light them
both at once. If you don't have the magic to spare, shoot arrows through
the torch at the center of the room. Now enter the door. To kill the
clams on the floor, Z target them and use the hookshot when they open up
to reveal the "soft underbelly". When they're all gone, get the key from
the chest (K:1) and backtrack to the main room (the one with the tall
pillar in the middle).
Go to the wall on the opposite side of the pillar. Climb up the little
block and push the block until it drops down. Drop down the hole and
sink down with the iron boots. Go through the passage and float up at
the end (unequip the iron boots). Hit the diamond switch with whatever
to make a water platform spout up in the middle. Jump onto the water and
to the other side. Enter the door.
This room may be a bit confusing and frustrating. First, use the iron
boots and sink to the bottom of the water. The water is actually moving
in a cyclone manner. Hit the diamond switch in the dragon mouth to open
the gate. Quickly get up to where the gate is. Forget about beating the
clams. Just unequip the iron boots and float up above the clams. Take
the small key (K:2) and hit the diamond switch to open the gate again.
Go all the way back to the main room.
Look around the center pillar for a locked door and enter it (K:1). Look
around for a hookshot target (look UP). Well? Take out the hookshot and
get up there (You need to hit the upper part of the target). Play
Zelda's Lullaby beside the triforce picture to raise the water a bit.
Put on your iron boots and sink down into the place where the brown
block used to be covering. Go through the tunnel until you reach a wide
underwater room. Hit the diamond switch with the hookshot to open the
gate above and bring down the enemies. Kill the enemies one...by...one
and the other gate in the ceiling will open. Go up there and get the
key (K:2). Now go all the way back to the pillar room.
Get out of the pillar and put on the iron boots to sink down. Go to the
room where you met Princess Ruto (...just look around for it...). Take
off the iron boots and float up to the surface. This time, the water is
lower so you will be brought to a room with a big crack in the wall. I'm
sure you know what to do next........... BOMB! Get the key and go back
to the main room (K:3).
Float up to the surface. Look around for a passage with a hookshot
target over it and WITHOUT A DOOR. Go into that passage and through the
tunnel. Hookshot to the target. And hookshot again to another target.
Now you will find a chest covered by water, and a diamond switch. Get
close to the chest and *shoot* the diamond switch from there. The water
will disappear for a very, very, very short time so be quick and open
the chest. Inside is the compass. Now, as usual, go back to the main
room.
Swim around the pillar to find a locked door. Enter it (K:2). Stand on
the spurting water and shoot the diamond switch from there. The water
will raise up, bringing you to the upper level. Play Zelda's Lullaby to
the triforce picture and the water shall raise to the top level. Enter
the door . Go to the passage directly across from where you are right
now. Go through the tunnel. There is a big red block there. Pull it
back until it clicks into place. Now return to the main room.
Enter the locked door at the opposite side of where you are now (K:1).
This room has some sort of waterfall and block platforms going down it.
Jump down to the bottom-most platform (the one moving up and down). Get
the hookshot ready and fire at the moving hookshot targets when they get
into range. Hookshot your way up, and up, and up until you reach the
top. Enter the locked door at the top (K:0)
The diamond switch in the middle controls the water level: Hit it once
to make the water level rise...and hit again to make the water go down.
For now, hit the switch to make the water level rise. As the water
rises, the dragon statue on the other side will also. Hookshot to the
target on the dragon statue. Shoot the diamond switch again to lower the
water. Go to the platform on the side by using the hookshot on the
target on the wall left of the dragon statue. Climb to the other side
of the dragon statue and shoot the diamond switch (again...). Hit the
hookshot target on the dragon statue to get to that platform. Hit the
diamond switch (yet again...) to lower the water. Climb up onto the
dragon statue and raise the water by hitting the diamond switch (...).
You will be carried up by the dragon statue as it rises along with the
water.
Use the hookshot on the ceiling to cross the spikes. But maybe you
should lure the Like Like to the side first... Enter the door to reach
what seems like the outside! Actually there are invisible walls blocking
your escape. There is a door on the other side but it's barred shut!
Well, go to the tiny island in the middle to start your fight with the
mini-boss of the water temple: Dark Link. He's Also known as Shadow
Link from Zelda 2 on the NES. Check out the boss section for details
about him. After defeating Dark Link (or whatever he's called), enter
the door on the other side.
Open up the big treasure chest to get the longshot! Now your hookshot has
a much longer range! Play the song of time to the blue block behind the
chest. Fall into the hole to reach a river with a whole bunch of
"vortexes" in it. Swim through the river avoiding the vortexes until you
reach a dry platform. Whip out the fairy bow and shoot the eyeball
switch on the wall. If there's no eyeball switch then you're on the
wrong platform...go look for another one. Longshot over to the chest
behind the gate. Inside is a small key (K:1). Fall into the hole behind
the chest. Now we're back in charted territory. Make your way back to
the main room of the temple.
Put on the iron boots and sink down to the bottom floor. Enter the room
on the right (check the mini-map) and float up. Play Zelda's Lullaby to
the triforce picture to lower the water level to the bottom. Fall back
down the hole and enter the middle pillar. Longshot yourself to the
higher platform and play Zelda's Lullaby to raise the water to midway.
Get out of the pillar.
Look around for the passage with a gate covering it, a longshot target
inside it, and an eyeball switch below it. Shoot the switch with an
arrow to make the gate open. Quickly use the longshot on the target to
pull yourself there. Inside the water is a large block. Push it as far
as it goes and enter the passage to find a chest with a small key (K:2).
Go back to the main room.
Sink to the bottom and enter the passage on the northern side (check the
map). Float up and use the longshot to get over the spikes. Enter the
locked door on the other side (K:1). Whoa... there's a whole bunch of
Tektites in the room. Kill them with the bow clear the way for yourself.
Now watch out for the vortexes and swim across to the other side. Enter
the door.
Kill the stingers in the water before they cause any trouble. Bomb the
two walls that look out of place near the corners. They will both
collapse revealing a tunnel with a big block in it. Also note that there
is a switch underwater that doesn't keep down. Push/Pull the block so
that is falls onto the switch. The water will rise and you can now exit.
Kill the two Tektites on the opposite side with arrows. Step on the
switch and use the water spouts as platforms to cross the gap. Enter
the door. Now you are beside a tunnel with boulders passing through it.
Right after a boulder passes by you, run to the right side where the
boulders are coming from and sink to the bottom of the water. Go through
the tunnel, up to the surface, and enter the locked door (K:0). Open the
decorated chest and get the boss key! Go to the main room.
Enter the door on the right and float to the top. Play Zelda's Lullaby
to raise the water. Get out to the main room. At the top floor there is
a hookshot target on a platform. Longshot over there and enter the door.
Now there is a slippery titled path with three spiky things moving left
and right. Run up the slope avoiding the spikes without stopping! If
you stop, you will slide all the way back down. This might be hard to do
but be patient and try again. Enter the boss door at the top.
Fight the boss of the water temple: Morpha. Check the boss section for
details about this. After beating Morpha, get the heart container and
step in the blue light. You will be transported to the chamber of sages.
Princess Ruto awakens as a sage and adds her power to your own. You have
the water medallion. Only two medallions left!
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE FIFTH MEDALLION >>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = LAKE HYLIA = = =
After the encounter with Shiek, you will be on the island in the middle
of the lake. And the water is back to normal level! There should be a
small marker on the ground. It reads "When water fills the lake, shoot
for the morning light" That's what it says. Well, water HAS filled the
lake. When morning comes, literally shoot the sun with an arrow. A small
object will come down. Swim to it and receive the fire arrows! Go now to
Kakariko Village.
= = = KAKARIKO VILLAGE = = =
Holy macaroni, the town is on fire! Shiek is there. He will teach you
the Nocturne of Shadow. Also, some sort of evil just popped out of the
well in the middle of the village. Go to the windmill.
The insane windmill guy says something about a boy who messed up the
windmill by playing an ocarina. Ocarina? You have an ocarina! Stand in
front of him and show your ocarina. He will teach you the song of
storms. Now you need to come to Kakariko Village of the past. Play the
Prelude of Light to go to the Temple of Time. Drop the master sword into
place, and come back to Kakariko Village as a little boy.
= = = KAKARIKO VILLAGE (past) = = =
Go to the windmill. Stand in front of the windmill guy and play the song
of storms that he taught you in the future. The windmill will start
turning around abnormally fast. This causes it to drain out all the
water from the well in the middle of the town. Get out of the windmill
and enter the well.
= = = BOTTOM OF THE WELL = = =
Surprise! You have just discovered the Bottom of the Well dungeon! We
are here ONLY to get the Lens of Truth. If we tried getting all the
gold skulltulas and treasures then the difficulty of the level will
double. So here goes.
Go through the tunnel until you get to what *seems* to be a dead end.
You can go through that wall, so go through it. Follow the water all
the way around until you get to a triforce symbol on the ground of the
opposite side. Play Zelda's Lullaby and all the water will drain out.
Go back to the part of this room where you entered. Jump down into a
large hole that used to be flooded. Enter the tunnel. Kill the
Skulltula at the end of the tunnel and climb the vines behind him.
Enter the door.
You will now have to fight Dead Hand. To start the fight, allow yourself
to be grabbed by one of the four hands. A monster will pop out of the
ground. Break free from the hand and go to the monster. When you are
close enough, he will lower his head to try to bite you. Luckily, he
moves quite slowly and you can easily attack the head with your sword.
Repeat the process until he's dead.
After killing him, a treasure chest will appear. Open it to find the
Lens of Truth! This is what we came here for. It will be used extensively
in the Shadow Temple. Now play the Prelude of Light, warp to the future
and play the Nocturne of Shadow to warp to the Shadow Temple.
= = = SHADOW TEMPLE = = =
You not actually INSIDE the Shadow Temple yet. Stand on the tiny
platform in the center of all the torches. Use Din's Fire to light them
all up. Now you can really enter the Shadow Temple.
Go forward until you get to a large hole. Use the longshot to get to the
other side. As you walk close to the wall, you should hear a voice that
says something about the eye of truth. Use the lens of truth to discover
that this wall is fake! Go through it. Continue using the lens of truth
on the skulls in this room. Only one of them is a real skull. Push the
bird statue until it is facing the "skull of truth". The door at the end
of the big gap will open. Sorry, you can't get there YET. Use the lens
of truth again to discover a path in this room (just make sure it isn't
the one you entered through). Enter that path.
Continue through this room until you find a fake wall on the right
side (fake: this means keep the lens of truth on). Enter the door.
Kill all the enemies in the room to make a treasure chest appear. Open
it to find the dungeon map! Get out of this room the way you came in.
Look on your right side and use the lens of truth. Enter the fake wall
to get to a room... that looks... just the same as the other room.
Use your shield to protect yourself from the flying pots in this room.
Keep the lens of truth on to find another passage in the wall. Enter
the door. Now you will need to fight Dead Hand. Remember this guy? After
defeating him (it should be a bit easier now that you have a better
sword), a treasure chest will appear. Inside you will find the treasure
of the dungeon: The hover boots! Oh yeah! Return to the room with the
bird statue and the skulls.
Now equip you hover boots. When the boots are equipped, run ACCROSS the
large gap to the door on the other side. Yes, that's right, I said run
across the gap. Don't worry cause the hover boots just lift you up!
Really cool... if it lasted a little longer than 2 seconds :( Enter the
door.
Continue until you reach a room with a laser eye. Hurry and go through
the wall on the right side, it's fake. Enter the door there. Kill the
mummy (it's just like a zombie). Open the chest for the compass. Exit to
the laser eye room and enter the fake wall straight ahead of you. This
room looks a lot like the blade room in the ice cavern level, don't you
think so? Well, get all the silver rupees in the room. Some of them
require the longshot. When all the silver rupees are collected, enter
the pass that just opened and get the small key from the chest. Exit the
room to the laser eye room. Blow up the wall on your left side and enter
the locked door behind it.
Be careful in this room, a lot of giant skulltulas pop down from the
ceiling (you should be able to see their shadow before the jump down on
you). Avoid the giant skulltulas, and continue along the path avoiding
the dropping blade things (I forget what they're called). Soon you'll
get into a fight with a Stalfos. Ignore him and use the hover boots to
get to the platform at the side.
This platform has a laser eye (they're actually called "Beamos") and a
spike thing revolving around it. Pick up all of the silver rupees in the
area. One of them is inside the Beamo. After that, enter the door. Use
the lens of truth to see the block in the wall. Pull out the block. Now,
push into a position so that it is preventing BOTH of the falling spiked
blocks from squashing you into the ground. When that's happening, switch
to the other side of the block and PULL the block to the end, past both
falling spikes. Climb up the block to get to the higher place. Use the
spiky blocks as a bridge to get to the other side. Hit the switch to
make a chest appear on the other side. Use the hover boots to get there
and open the chest for a small key. Exit to the huge room.
Use the lens of truth and look at the large empty space at your left
side (after exiting the spike room). You'll find that the empty space
isn't really empty at all! Make your way to the end of the platforms and
enter the locked door [NOTE: Try turning of the lens of truth while
riding the invisible platforms. Looks like you're riding on air!]. In
this next room, use the lens of truth to see the spikes. Collect all the
silver coins. A lot of them require the longshot. When the rupees are
collected, enter the newly unlocked door.
Go up the stairs and pick up a bomb flower. Throw it *inside* the skull
to make the skull explode. A small key comes out! Get the key. Kill all
of the bats in the room to make it open up and exit the room. In the
invisible spike room, use the lens of truth and longshot to the target
at the top of the room. Use your key to enter this locked door.
Now, equip the IRON boots. You'll need the iron boots to stop the fans
from blowing you away. Continue through the tunnel until you get to a
large gap. Wait for both the fan at your side and the fan in front of
you to turn off. When the time is right, equip the hover boots and float
across the gap. Now you are at a narrow path with three fans blowing
from the sides. Equip the iron boots and go to the part where the third
fan is blowing (beside the door). [NOTE: If any fire comes your way,
swing your sword to stop the burn]. Wait for the fan beside you to blow
hard, and equip the hover boots. The wind from the fan will blow you to
a secret passage in the wall! Enter the door...
Kill the mummies in this room to make a chest appear. Open it to find...
rupees!? That's not really what you want, is it? Well, bomb the little
mound of dirt on the side. In side it is an *invisible* treasure chest.
Use the lens of truth to see it. Open the chest to find a small key! Use
that key to exit through the locked door in this room.
Look right, there is a ladder you can't reach. Look left, there's a
block that you can climb up. What are you waiting for? Pull the block on
the left so that is forms a step to reach the ladder. Climb up the
ladder and jump on to the big boat. Stand on the triforce symbol and
play Zelda's Lullaby. The boat will start to move! Two Stalfoses will
come and start to fight you on the boat. You can ignore them if you want
to. When you see dry land at the side of the boat, jump to it. Enter the
door at the side.
This is a confusing maze room (use the lens of truth, it really is a
maze). Watch out for the floormasters infesting the grounds. First, look
for a room with two walls that close in and try to squish you. Use Din's
Fire to burn those two wooden walls. Then open the decorated chest to
find the one and only-- Boss key! Go back to the maze room. Now look for
a room with an invisible floormaster (keep the lens of truth on). Kill
this guy to make a chest appear. Inside the chest you shall find a small
key. Go back to the maze room.... then go further back to the room where
you jumped off the boat.
Across the gap you shall find a bird statue surrounded by bomb flowers.
Get as close as possible and shoot one of the bomb flowers surrounding
the statue. This causes all the bomb flowers to explode, making the bird
statue to fall over and create a bridge. Cross the bridge and enter the
locked door on the other side.
Equip the hover boots and use the lens of truth. Now you can easily
glide from platform to platform until you get to the other side. Open
the boss door. Fall into the hole to start the fight with Bongo Bongo.
Check out the boss section for details.
After Bongo Bongo is dead, you will go to the Chamber of Sages. Impa
awakens as a sage and adds her power to your own. You have the shadow
medallion! Only ONE medallion left! Hell yeah!
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE SIXTH MEDALLION >>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = GERUDO VALLEY = = =
Go to Gerudo Valley on the west side of Hyrule Field. You will find
there a broken bridge. There are two ways to cross it: (1) Use the
longshot on the wooden thing over the opposite side of the bridge. (2)
Use Epona to jump over the bridge.
On the other side you shall find the leader of the carpenters from
Kakariko Village in the past. It happens that his four lazy carpenters
have gone to Gerudo Fortress to become thieves. It's your responsibility
to rescue them from Gerudo Fortress (note: they were taken prisoner).
Follow the path until you get to Gerudo Fortress.
= = = GERUDO FORTRESS = = =
FIRST CARPENTER:
There are guards infesting the area. Go let one of them see you, Link
will quietly surrender, and you will be brought to a prison cell. To
escape, use your hookshot on the bright piece of wood outside the
window. From there you can jump down to safety. But wait, the place down
there has guards that will just bring you back! You can kill the Gerudo
guards by shooting them with an arrow. They will collapse to the ground.
Don't be frightened by their body... they won't wake up. Jump down to the
ground (not to the ledge) and enter the door on your left.
Continue forward and a Kakariko Carpenter will call you. Talk to him and
he'll tell you that these are evil women and all that. After the talk,
a will have to fight a guard. She's quite dangerous, if she uses her
spin slash jump you'll be captured and brought back to your cell. Z
target her and use the Biggoron sword (if you don't have that, check out
adult Link's trading sequence in the side-quest section... NOW!!!). Only
attack her when you have a clear shot at her. Also, right after she does
her spinning jump slash she'll be frozen in a position for about two
seconds. This is the perfect time for you to attack! After she is
finished, get the key from the chest and use it to free the carpenter.
Exit this room. Still three carpenters left...
SECOND CARPENTER:
You should now be outside with a few crates. Enter the tunnel at the
left (Link's left after exiting the previous room). Inside, walk forward
and turn right. Wait a while and you'll see a guard stop at the corner.
Kill her from afar with an arrow. Now, go through the hallway until you
find an exit on the right side wall. And... go through the exit. You're
outside again! Don't be in a rush to go around the corner because a
guard is there. Use the Z button to see what's on the other side. When
the guard's not looking, take out your bow and get her. Then enter the
tunnel nearby. This room has another of those carpenters. Talk to him
and defeat the Gerudo guard, just like you did before. Remember to get
the key and save the carpenter. Exit this room.
THIRD CARPENTER:
After exiting the room, you should be outside. You should also be able
to see some vines growing on the wall. Go climb down them (or jump down
for all I care...). Enter the tunnel at the bottom of the vines. Whoa,
it's another carpenter! Save him just like you saved the other two.
Then, exit the room THROUGH THE SAME WAY YOU CAME IN.
FOURTH CARPENTER:
After exiting the room, climb back up the vines and enter the door at
Link's left side. Stay up on the top of the ledge and kill the two
Gerudos here with an arrow. When they're both dead, make your way up the
slope on the opposite side of the room. Exit this place. You are back
outside again! [NOTE: You can get a heart piece here by longshotting to
the chest on the high ledge. You can also get a gold Skulltula at night
on the back wall.] Jump down to the lower area and go through the door.
Watch out here because a Gerudo guard will be passing by. Hide behind
the crate and kill the guard as she passes by. Continue to the right and
you'll find the fourth carpenter. Talk to him, beat the guard, get the
key, and save the carpenter.
If you got all four carpenters, a Gerudo lady named Nabooru will come
in. She is second in command to Gannondorf although she hates his guts.
She'll give you the Gerudo Membership Card which allows you to walk
around without being captured by the guards! Now you can do a whole lot
of stuff. You can go to the Gerudo Training Center to try getting the
ice arrows by finishing the difficult training of the Gerudos. Or you
can play the horse archery game in the path to the right of the training
center (I came here with 500 rupees, came out with 0).
Go over to a large closed gate. Climb up the ladder on the right side of
the gate and talk to the person at the top. He will open the gate for
you, allowing you to enter the Haunted Wasteland. If you're finished all
you want to do in Gerudo Fortress, enter the gate...
= = = HAUNTED WASTELAND = = =
At the beginning, there is a big sandy thing blocking your progress. Use
the longshot on the crate at the other side. Now follow those red flags.
After following the flags for a while, you will come to a small stone
structure. Go on top of it and use the lens of truth. There is a Poe
waiting for you there. This Poe will be your guide to the Spirit Temple.
Don't be afraid to use Z targeting on him, he won't disappear. Follow
him around and around in circles until you reach the Dessert Colossus.
= = = DESSERT COLLOSSUS = = =
In the far distance you can see a stone statue of a woman. This is the
entrance of the Spirit Temple. But before you go there, walk along the
wall on your right until you find two palm trees and a crack in the wall
behind it. Bomb the crack and enter the tunnel. This is the fifth great
fairy fountain! Stand on the triforce symbol and play Zelda's Lullaby.
The fairy gives you the (useless) power of Nayru's Love. Now get out of
here.
Enter the Spirit Temple and just exit right away. Walk forward a few
steps and Shiek appears. He tells you some of his inspirational message
and teaches you the Requiem of Spirit. Then disappears into the
sandstorm. To progress through the Spirit Temple, you need to come here
as a child first. Play the Prelude of Light, warp to the past, and play
the Requiem of Spirit to come back as a child. Enter the spirit temple.
= = = SPIRIT TEMPLE (past) = = =
This dungeon isn't particularly hard, its just hard to explain in so
many areas. Please bear with some of my vague descriptions and unclear
instructions. I'll try to explain this as best as I can.
Go up the stairs. There's a woman at the left, talk to her. Hey, it's
Nabooru. But she doesn't remember you because she met you in the future.
After a while, she says that she's looking for the silver gauntlets
found in the Spirit Temple... she can't fit in that little tunnel!
Do a favor for her and get her the silver gauntlets! Enter the little
tunnel.
In this room, kill the two bats and the laser eye thing. Go through the
left door. Kill the Stalfos and the green flaming skull monster. There's
a diamond switch at the other side of this fence. Hey, you faced a
puzzle like this in Jabu Jabu's Belly! You should know what to do... aim
carefully and throw the boomerang so that it goes around the fence and
hits the diamond switch as it returns to you. The fence will drop down
and form a bridge. Cross the bridge and enter the door.
Kill the two fire monsters by using either Din's Fire or the Fire
Arrows. If you don't have either of those items, you really suck ass. Go
get them. After killing them both, enter the door that opens. Now, light
the torches (any way you like) to make a chest drop down. Open it to get
a small key. Great, now get the silver rupees in the room. Remember you
can climb the fence for some. A piece of the fence will drop down, enter
the door on the other side.
Now you're back in familiar territory. Go through the little tunnel.
Enter the locked door at the end. There's a bunch of normal skulltulas
infesting the wall. Kill them and climb up. Enter the door at the top.
In this room there's a weird rock on the wall. Z target it and throw a
bombchu at it. The rock explodes, the light goes through, the sun is
happy! (NOTE: You can hit the diamond switch for a bombchu in case you
don't have any). Enter the door that opens up for you.
This room has a huge statue in it! I'll call it the statue room... push
the armos statue at your left side off the ledge. It will fall down and
land on a switch that opens a door above. But before you go up there,
drop down and use Din's Fire between the two torches. They will light up
and a chest appears, get the map inside it. Now climb up the wall to get
the place where you were before. Climb up the stairs and enter the
door at the top.
Kill the laser eye things so they won't piss you off later. Now, collect
the silver rupees. When the rupees are all done, a torch will light up.
Proceed to the obvious action: Take out a Deku Stick and use the lit
torch to light up the other torches. When they're all lit, a chest will
drop down. Get the small key inside. Then go over to the group of gray
blocks. Move the one with a sun face to the light. Behold, the door
opens! Enter it and climb the stairway to the next room.
There's a metal thing guarding the exit, go hit him with the sword. Whoa
dude, he lives! To defeat him, use Z targeting. The shield is worthless
to his attack! Geez, this guy is strong! Hit him with the sword and
backflip when he tries to hit you. Soon, he loses his armor and chases
you around like crazy. Continue hitting him until he dies. Then go
through the exit. Climb up the stairs and go outside.
The owl! We haven't seen him in a long time! And this'll be the last
time you see him... After talking to him, open the treasure chest for
get the sliver gauntlets! Now return them to Nabooru -- but she's being
captured by the witches! Oh fudge... Play the prelude of light, take out
the master sword, and play the Requiem of Spirit to return to the Spirit
Temple as an adult.
= = = SPIRIT TEMPLE (future) = = =
Okay, so we're about 1/3 through with this place. Enter the Spirit
Temple and go up the stairs. There's a big gray block at the right. You
couldn't move it before... but now you have the silver gauntlets :) Push
it until it falls.
Kill the laser eye (they're called "Beamos"). Hit the diamond switch at
the ceiling with the hookshot or arrows. Enter the door at the left.
Defeat the two wolfos here and play Zelda's Lullaby on the triforce
symbol. Holy cow! A chest appears! Longshot to it and open it for the
compass. Go back to the diamond switch room and enter the door on the
right of the locked door.
Avoid the boulders and get the sliver rupees. Use the hoverboots to get
the one in the air. Enter the door that unlocks when you get all sliver
rupees. Kill the Like Like and get a small key from the chest. Now go
back to the room with the diamond switch. Enter the locked door there.
Avoid the Like Like and climb the wall behind him. Use the lens of truth
at the top to discover an invisible floormaster. Kill him. Now push the
mirror so that it points at a sun. Be careful! Some of the suns release
those terrible Ceiling Masters that bring you back to the entrance. So
if you see a big shadow under you, run around like crazy. One of the
suns open the door when you shine the light on it. Shine the light on
the correct one and enter the door.
Avoid the armos statue, it's alive. Go up the stairs to the top and
jump to the triforce symbol on the statue's hand. Play Zelda's Lullaby,
obviously. A chest drops down on her other hand. Use the longshot to get
there. Open the chest to find a small key. Now drop down to the ground
and use the longshot on the target at the ceiling where you entered. Go
up the stairs and use your key to enter the locked door.
Kill all the Beamos and monsters in this room. Enter the door that
unlocks. In this room, there is a switch that doesn't stay down, and
four armos statues. The problem is that they come alive when you touch
them. Here's how to do this: Stand beside the doorway. Take out your
fairy bow and shoot the statue on the upper left. He will start chasing
you AND he'll step on the switch! He doesn't stay there forever so hurry
up and enter the door.
Go up the stairs and enter the door on top. Oh darn, you'll need to
fight another Iron Knuckle. But this time it's easier since you can use
the Biggoron sword on megaton hammer. The Biggoron sword helps a lot
because of its increased power and range. And killing Mr. Iron Knuckle,
enter the door at the back. Continue to the outside and open the big
chest for the mirror shield! Whoa, two great items in one dungeon!
Return to the room with four armos statues.
Okay Link, step into the light... Use your newly acquired Mirror Shield
to reflect the light to the sun face on the wall. Enter the door that
opens and get the small key there. Return to the place where you killed
the guys with fire arrows. Enter the locked door found there.
Kill the Beamos with bombs. (Hmmm... Beamos with bombs. Sounds nice :).
Now look at this moving wall. You COULD climb it up properly like a good
boy... but there's an easier way. Longshot yourself up to the top part
of the wall! Whew, that was easy. Enter the door. Stand on the triforce
symbol and play Zelda's Lullaby for it. Enter the door that opens.
All the doors in this room (besides the one you came in from) are just
fake. But one of the doors hides a secret. Behind one of the fake doors
is an eyeball switch. Shoot the switch to make a block of ice appear.
Use the longshot on the target on the ceiling to reach the ice. Step on
the switch to turn of the fire. Open the nicely decorated chest and
you'll find what you always find in nicely decorated chests... The boss
key! Now exit the room to the room where you played Zelda's Lullaby on
the triforce to open the door. Turn right and enter the door there.
Watch out for the flying pots! In this room, you find a diamond switch
behind a gate. Do a spin slash attack to hit the switch. Enter the door
that unlocks. Defeat the Lizalfos first. Make sure that the snake mirror
is facing the mirror in the other room. There is a part of the wall with
a large bump, it's rather difficult to see. Bomb that to reveal another
room. Adjust the three mirrors so that the third mirror shines the light
through the gate and onto the large mirror on the wall. Now the large
mirror should be reflecting the light to the floor. Go around to the
floor with the light shining on it. Use the mirror shield to reflect the
light to the sun face on the wall. The floor you're standing on will be
lowered down to the middle of the statue room.
Use the mirror shield to reflect the light from your platform to the
face of the statue. Keep the light shining on the face for a few
seconds. The face will crack open! Longshot yourself to the fence on the
statues face. Once you're there, the fence will raise and you open the
boss door.
Now you'll have to fight yet another Iron Knuckle. After defeating this
guy, you discover that it's actually a girl: Nabooru! Under the control
of the witches for SEVEN YEARS! And she still remembers you! How
sweet... Go through the door at the back of the room. Climb up to the
middle platform to start the fight. Oh, and check out the boss section
for details!
After the fight, you'll see a rather funny cinema sequence. Remember to
get the heart container, and step into the blue light to be transported
to the Chamber of Sages. Guess who's the sixth sage... it's Nabooru!
Nabooru awakens as a sage and adds her power to your own. You have the
spirit medallion. And by the way, YOU HAVE ALL SIX MEDALLIONS! Oh hell
yeah! Only thing left to do is kick Ganondorf's ass. But first, play the
Prelude of Light to transport to the Temple of Time.
= = = TEMPLE OF TIME = = =
After a long revealing story sequence (in which Shiek transforms into
Zelda) you will receive the light arrows from Princess Zelda herself.
You need these to beat the final boss. After all has been revealed,
Zelda will be captured by Ganondorf. Go to Ganon's Castle.
Outside Ganon's Castle, the sages will use their power the form a cute
rainbow bridge across the lava going the Ganon's Castle. Well, the
final stages of the game are in there. If you're all prepared, cross the
bridge and enter the castle...
Ganondorf is holding Zelda captive in the main tower in the center of
this room. However, the center tower is protected by a force field that
is supplied by the six sources of power within the six barriers. One
barrier for each medallion. So enter the main room and destroy the
barriers one by one.
-=FOREST BARRIER=-
Stand in the center of the four torches and use Din's Fire to light
them. There's still another one above the door! Shoot a fire arrow at
that one and the door will unlock. Continue to the next room...
You'll need to collect all the silver rupees. First, equip the hover
boots and float in front of the left fan when its blowing at full speed.
You should be pushed to the platform beside the Beamo. Oh, and destroy
the Beamo with a bomb so he doesn't cause any trouble. Hit the switch to
make a hookshot target above the door, allowing you to get the silver
rupee. Get the others and enter the door.
This is the source of the forest barrier. It's the round object that
looks like a peach in the middle of the green flowing energy. Shoot the
peach thing with a light arrow to destroy it. Saria will appear and tell
you to hurry up. You will be transported to the main room.
-=SPIRIT BARRIER=-
Collect the silver rupees. Watch out for all the moving spikes in the
room! For some of these you need to move the armos statue so that the
spikes aren't moving back and forth between the wall and the statue.
Use the longshot to reach the one in the center of the room on the
ceiling. After collecting all silver rupees, enter the door.
First, kill the fire monsters here. Hit the diamond switch at the other
side of the gate by using a spin slash attack. A chest drops down,
bombchus inside it. Did you notice there is a hole at the top of the
gate? Aim a bombchu so that it climbs up the gate, through the hole,
down the other end, and explodes hitting the diamond switch. You might
need to hit the torches on the sides of the switch since the bombchus
don't explode upon contact with the switch. Continue to the next room.
Shoot the spider web on the ceiling using a fire arrow. Behold the
light! Use the mirror shield to reflect the light onto the different sun
faces. Only one of them is correct. Watch out because reflecting light
on the wrong one causes a ceiling master to drop down. Enter the door.
Hey, it's the spirit barrier. Shoot with light arrow like you did to the
forest barrier. Nabooru appears and tells you to hurry up. You are
transported to the main room.
-=SHADOW BARRIER=-
First, kill the green skull with the bow and arrow. Okay, now look at
the wall on the right for an unlit torch. To light this torch, take out
your fire arrows and shoot it! When the light is on, some ice platforms
will appear forming a path for you to get to the island with the Like
Like! Be quick because the light goes out rather quickly. And be sure to
carefully avoid the Like Like on the island (if he gets you, he'll spit
you down into the deep beyond). When you reach the island with the Like
Like, the torch will have already turned off the light. Turn around and
light the torch again with a fire arrow. Continue on the path of
platforms to reach a switch down under. Hit the switch and come back up.
The switch made a big chest appear on the island with the Like Like! Get
over to the chest and open it for the Golden Gauntlets! Now look around
for a path that you can only see with the lens of truth. Follow on that
path the reach a switch. Hit the switch with the Megaton Hammer to open
the exit. Use the longshot on the torch beside the exit to get there.
Umm...yeah. Now exit through the exit.
Yay, it's the shadow barrier! Shoot it with the light arrow to destroy
it. Impa appears and tells you to hurry up. Now you're transported to
the main room. Before you go and destroy the other barriers, it's a good
idea to get the sixth great fairy. Exit the castle and go to the place
where you got the power of Din's Fire. Use the Golden Gauntlets to get
rid of the huge black pillar. Enter here and play Zelda's Lullaby on
the triforce symbol to meet the great fairy. She gives you the power of
Double defense. Go back to the castle and continue.
-=LIGHT BARRIER=-
Do you know how to get here? It's behind the big black stone pillar. You
need to have gotten the Golden Gauntlets from the Shadow Barrier. Just
walk up to the pillar, press the A button, and throw the stone away
(whoa... this is great with the rumble pak...).
In the first room, use the lens of truth to see all the invisible
enemies. Kill all of them to make a small chest appear. Inside the chest
is a small key. Don't open the other chests! Some of them contain ice
and will freeze you upon being opened. Use the key to open the locked
door and exit. Stand on the triforce symbol and play Zelda's Lullaby
(this can't get any simpler). A small chest will fall down. Get the key
from the chest and enter the locked door.
Collect all silver rupees in 1:00 minute. I'm pretty sure you can do
this on your own. The silver rupees are so easy to find that having any
difficulty in this room would be a crime! All of the rupees are done?
Then go into the next room.
The light barrier... is missing! Then use the lens of truth to find that
the back wall here is fake. Go through the wall to meet the REAL light
barrier room. As usual, shoot it with a light arrow to destroy it. Rauru
appears and tells you to hurry up. You are transported back to the main
room.
-=FIRE BARRIER=-
First, put on your Goron Tunic to prevent getting burned by the hotness
of the room. You'll have to collect all the silver rupees in the room.
Go from platform to platform collecting all the easy silver rupees first
(Do I really need to get detailed on this?). Go to the big black stone
pillar and lift it up using the Golden Gauntlets (you must have gotten
it from the Shadow Barrier earlier). You'll throw the pillar behind you
and it will form an island. Get the rupee that was under the pillar. Now
go to the platform with a torch slug on it. Kill the slug and get the
rupee on that platform. Then jump to the pillar that you threw and get
the rupee on the platform. If you got all the silver rupees, longshot
yourself to the exit.
In the next room is the Fire Barrier. Again, shoot the peach thing to
destroy the barrier. Darunia appears and tells you to hurry up, brother!
Now you're brought back to the main room.
-=WATER BARRIER=-
If front of you there is a blue flame surrounded by spiky ice things.
Get rid of the ice and store all your bottles with blue fire. Now, open
the chest on your LEFT. Don't open the right chest because there's
freezing gas thing (?) inside. The left chest has a key! Use it to open
the door...
This is another ice block puzzle like the one in the ice cavern. You
only have two minutes to figure this one out. And two make things worse,
there's TWO blocks for you to work with. Oh fudge. Remember, all
directions refer to when you are entering the room. First go to the
block farthest from you and push it to the ice rock on the left. Then,
go behind the block and push it into the hole. Now go to the other
block. Go to the left side and push it to the right. Now push it to the
place with the blue fire. Yehey! Climb up the ice block and get the blue
fire. Use it to melt the red ice. Push the switch to get rid of the
bars. And exit...
Here's the water barrier! Take out your light arrows and do that thing
you do. Princess Ruto appears and tells you to hurry up (notice a
pattern here...?). You are transported back to the main room.
-= FINISHED WITH ALL THE BARRIERS! =-
When you're finished destroying all six barriers, the barrier around the
central tower will go away. Now you can enter it... But first, make sure
you have some kind of medicine that revives your magic, the final boss
requires a lot of it.
Go up the stairs, and up, and up. It's pretty fine if you just ignore
the Keese in each room, they don't give you anything good. On the way
up, you'll encounter a pair of Dionolfos. Beat them and the door will
unlock, allowing you to continue your stair climbing. Keep going and
you'll find a pair of Stalfos. Beat them to receive the boss key.
Continue and soon you'll have to fight two iron knuckles. Finish them
and continue up the stairs to reach Ganondorf. "These toys are too much
for you. I command you to return them to me!". Navi goes away and you
begin the fight. So see the boss section for juicy little details.
After the fight, Ganondorf will use his last ounce of strength to
destroy the castle. Now you have 3:00 minutes to escape with Princess
Zelda. Follow her and she'll open every locked door for you. Along the
way, Zelda will be trapped in fire and you'll have to fight two Stalfos
to free her. Just go crazy with you Biggoron sword to kill them. Follow
Zelda some more. At the bottom, you'll encounter a ReDead. He'll freeze
you. Tap any button to continue out the exit.
You and Zelda will both watch as the castle collapses, rumbling in all
it's glory. It's quite a nice effect. After the castle collapses into
a perfectly flat arena, you will hear a noise from the rubble. Check it
out. As you get close, the seemingly immortal Gannondorf will arise
and use the triforce of power to transform into the final boss: GANON.
For the last time, visit the boss section for the final details on
beating the final boss.
Woohoo! You beat the game! Sit back and relax as you watch the beautiful
seven minute ending.
~ The End ~
,----------------------------------------------------------------------.
| 5) BOSS STRATEGIES |
'----------------------------------------------------------------------'
Parasitic Armored Arachnid -- QUEEN GHOMA
Boss of the Deku Tree Dungeon. She's a giant spider-like creature that
can spawn smaller spider-like creatures. To kill her, shoot the eye with
the fairy slingshot when it turns red. When she falls down, slash her
with the sword. If you give her time, she'll make some little Thomas.
Don't use the Deku nuts on her. This could cause the game to freeze and
you'll have to reset (thanks ign64.com). She will take ten hits from
the sword before she dies.
Infernal Dragon -- KING DODONGO
Boss of Dodongo's Cavern. This guy is HUGE! Possibly one of the largest
polygon creatures ever to appear in a video game! Despite his giant
size, he also happens to be one of the easiest bosses in the game. His
main way of attacking you is by curling up into a ball and rolling
around the arena trying to crush you. If he has enough time (i.e. if you
give him enough time), he will also breathe fire at you. In order to
destroy him, take out a bomb and toss it into his mouth when he opens it
to breathe fire. The explosion in the mouth will only stun him! Get
closer and slash away with the sword. It takes only a few hits to bring
him down permanently. [NOTE: If you run out of bombs, bomb flowers are
always available to use at the corner]
BIG OCTO
The half-boss of Jabu Jabu's Belly. There are a lot of ways I've heard of
how to beat him. This is the one I use and consider the easiest: Wait
until he's close in front of you then throw the boomerang at his face.
After he spins around he will be facing your back. Now throw the
boomerang at him and hit the glowing green spot of his back with the
sword. Repeat until he's killed. Another way is to run in the same
direction as him until you reach his back, throw the boomerang at him,
and slash him with the sword.
Bio-electrical Anemone -- BARINADE
The boss of Jabu Jabu's Belly. A giga-sized boss that defies mere
description. He's an electrified thing with jellyfish attached to him
by electricity... sorry, it's the best description I can think of. To
defeat him, destroy the wires connecting him to the ceiling (with the
boomerang, of course). When they're gone, destroy the jellyfish
protecting him (with the boomerang again, of course). Now the center
will be revealed. When you have a clear shot, hit it (again, with the
boomerang) and slash it with the sword a bunch of times when he's
stunned. Repeat until his ultimate destruction.
Evil Spirit From Beyond -- PHANTOM GANON
The boss of the forest temple. He is some kind of clone of Gannondorf
riding his horse. Stand in the center of the room and take out the bow.
Look around at the pictures for Phantom Gannon riding his horsy. Right
before he pops out of the painting, a purple light will surround him.
This is the time to attack... shoot him with the fairy bow when the
purple light surrounds him! He will retreat back to the painting and
start again. Use the hookshot if you don't have any arrows.........
After a few hits, he will come off of his horse and fight you
man-to-man. He throws some kind of light beam at you. Hit it back at
him with the sword! Now he'll hit it back at you! And you hit it back
at him! This continues until he (or you) misses. Then quickly run to
him and hit him with the sword while he's down. Continue with the back
and forth light beam thing, hit him with the sword until he's dead.
[NOTE: Use Z targeting during the sword hitting thing for more accuracy]
FIRE DANCER
The mini-boss of the fire temple. This guy shouldn't be too much trouble
for anyone. First, use Z targeting and hookshot him. This will destroy
the fire and reveal the true form: a little black ball thing. Now, hit
him with the sword like crazy! When he starts running around the middle
platform, go the opposite direction and hit him some more! Repeat this
process until you kill him.
Subterranean Lava Dragon -- VOLVAGIA
The boss of the fire temple. He uses three types of actions: (1) Goes
out of the hole and chases you around the arena. Just Z target him and
avoid touching him until he goes back in his hole. (2) Goes up to the
ceiling and rocks fall down. Make sure there are no shadows under you
and you won't get hurt. (3) Pokes his head out of the hole. This is the
time to attack! Hit him once with the megaton hammer, then slash him
with the sword. Sometimes, he'll seem to be coming out of one hole but
he changes is mind and goes out another. Just be prepared for whatever
happens.
DARK LINK
The mini-boss of the Water Temple. His name doesn't HAVE to be Dark
Link. If you entered Bowser as your name, his name would be "Dark
Bowser". Okay? In order to beat him, use your best sword fighting
techniques. But there's a better way: Don't use your sword at all.
Instead, stay on the central island and use Din's Fire when you're close
to him. Continue doing this until he's dead. Using Din's Fire will use
up a ton of magic so you may need to bring a bottle of the green/blue
potion. [Thanks to MANY people for telling me this Din's Fire trick.]
Giant Aquatic Amoeba -- MORPHA
The final boss of the water temple. To start the fight, jump into the
water (...) and climb onto one of the platforms. He's a big water
tentacle with a tiny nucleus inside him. To defeat him, stay on the
sides of the room and Z target the nucleus. Pull out the nucleus on to
the land by using the long shot. Now he'll be bouncing on the ground
like a fish out of the water. Attack him with the sword (Biggoron sword
preferably) while he's on the land. Soon he goes back into the water and
you repeat this process all over again until he is deceased.
Phantom Shadow Beast -- BONGO BONGO
The final boss of the shadow temple. He is a very large head with one
glowing red eye, two hands also. Use the lens of truth at all times
during the fight. First, Z target the hands and hit them each with an
arrow. This causes them to be temporarily stunned. When both of them are
stunned, the huge head with the red glowing eye will appear. Target the
eye and pierce it with another arrow. The head will be knocked down...
for a few seconds. Run over there as fast as you can and hit him with
the sword as much as you can (the Biggoron sword if you have it). Repeat
this process until his death. If you run out of arrows, the longshot can
be used instead. [NOTE: It is perfectly normal for this battle to be
full of bad camera angles and other forms of chaos.]
Sorceress Sisters -- TWINROVA
The boss of the spirit temple. There are two phases of this battle. In
the first phase, there are two separate witches: One with fire power,
the other with ice power. They will take turns attacking you. Use the
Mirror Shield to deflect one witch's power against the other which (fire
power to the ice which, and ice power to the fire which). After a few
hits, the two witches will combine to form...Twinrova! One half of her
is ice and the other half is fire. Use the mirror shield to absorb three
shots of the same kind. Then the power will shoot out of the shield and
you can use it back at Twinrova. She will fall down to the ground. Get
over to her and slash her with the sword (Biggoron if you have it).
Continue the process until the end of the battle. [NOTE: Don't absorb
ice power if you have fire power in the shield (or vice versa)... or the
power will explode!]
Great King of Evil -- GANONDORF
Ladies and gentlemen, put your hands in the air! Here he is, the big man
himself! The lord of darkness, the king of evil! Please give a big hand
to the one... the only... Ganondorf: Great King of Evil! No introduction
necessary. This is the one who's been cursing everyone and their
grandma. Before you come here, I hope you filled up all bottles with the
cure-all blue potion... you'll need a lot of magic. But if you need
hearts/magic/arrows, bottles are available at the bottom of the room.
Here's how to beat him: Use the hover boots to get to the corner of the
room. He'll be hovering above the center platform. Just like in the
Phantom Gannon battle, you have to hit back the light beams that he
throws at you. After several hits back and forth, he will fall to the
ground. Use the longshot on him to quickly get to him. Then go all out
with the sword (Biggoron makes the battle a lot easier). When he revives,
get back to your corner of the room and start all over again. At the
end, he will vomit blood and use his last ounce of strength to destroy
the entire castle. You have 3:00 minutes to escape.
GANON
This is it. The final boss. After the castle collapses, you will hear a
sound from the rubble. Go check it out. From the rubble appears the
seemingly immortal Ganondorf. In a flash of light, he transforms into a
demonic creature resembling the Son of Satan himself: GANON. He will
first get rid of the master sword and toss it outside. The sides of the
arena are covered with fire. Keep the Biggoron sword equipped as the
master sword's replacement. You don't have the Biggoron sword? Use the
megaton hammer instead. If you need life/magic/arrows, go behind one of
the rocks and wait for Ganon to smash it. Hidden in those rocks are
magic jars, fairies, arrows, or bombs. In order to actually BEAT him,
Z target his head and hit him with a light arrow when he drops his
guard. He will be stunned for a moment. This is the time to run behind
him and get his glowing tail with the Biggoron sword/megaton hammer.
Now he will be completely active so backflip away from him to avoid
getting hurt by his attack. After a few hits, the fire will go away and
Zelda will call you to get the master sword. Well? Go get it! If you're
quick, you can still catch in an extra hit while he's down. Equip the
master sword and continue the process. Zelda will stop him with her
power as a sage. Now deliver the final blow and enjoy the 7 minute
real time cinematic ending :D
For a lot of information in this section, I referred to marshmallow's
monolith Zelda guide. He seems to have a list of every enemy (something
that I could never even dream of doing). Okay, so here's the list in
alphabetical order:
#1 - ANUBIS
Navi says: "It's vulnerable to fire attacks..."
Where: Spirit Temple
The Anubis looks similar to a coffin and floats in mid-air. He can be
found only twice in the spirit temple. There are two ways to defeat him:
The easy way and the proper way. The easy way (what I always do) is to
use Din's Fire or a Fire Arrow on him. This will kill him instantly. The
"proper" way is to step on the switch that is always found in the room
with the Anubis. The switch causes a pillar of fire to appear. Since the
Anubis mirrors your movements, you can make him go into the fire...
#2 - ARMOS
Navi says: "Stop its movement and then destroy it!"
This look just like the normal Armos Statue that you can see around
some places. They will only come to life when you touch them... and
it's usually not a good idea to touch one when you don't need to. To
destroy the Armos, touch it to bring it to life. When it comes rolling
wildly, throw a Deku Nut on it to stun it. When it's stunned, hit it
with the sword. Now it'll come rolling around again-- GET AWAY FROM IT!!
#3 - BARI
Where: Jabu-Jabu's belly
Navi says: "If you touch it, you will be electrocuted!"
Bari is a rare enemy that can only be found in Jabu Jabu's Belly. He is
a large jellyfish that floats around in the air. If you hit it with your
sword or touch it, you will be electrocuted. To defeat this thing, hit
it with a Deku Nut or Deku Stick or Boomerang and finish them off with
the sword... Oh yeah, then they turn into three smaller jellyfish called
Biri. Hahahaha!
#4 - BEAMOS
Navi says: "Watch out for it's searching beam! I bet it doesn't like
smoke to get in its eye!"
Where: Dodongo's Cavern, Bottom of Well, Shadow Temple, Spirit Temple,
Ganon's Castle, Gerudo Training Grounds
Beamos is the 3-D equivalent of the laser thing in A Link to the Past.
He is found in most dungeons and he'll attack with a laser whenever he
sees you around. When his laser starts trying to get you, get away from
it because it doesn't really reach that far. To kill the Beamos, throw a
bomb or a bomb flower on it. Then the eye will bounce up into the air
and explode again when it reaches the ground. You can also kill the
Beamo very conveniently with the Bombchu (which doesn't have much purpose
anyway...)
#5 - BIRI
Navi says: "If you touch it, you will be electrocuted!"
Where: Jabu-Jabu's Belly
The Biri is a small jellyfish that is found a lot in Jabu-Jabu's Belly.
If you try to hit him with the sword, you will be electrocuted. The best
way to defeat them is by using the Deku Nuts to stun them and make them
collapse onto the ground. Now you can continue slashing them. When you
get the boomerang, you should use that to kill them (since it doesn't
use up ammo).
#6 - BLUE BUBBLE
Navi says: "Use your shield!"
Where: Forest Temple
The blue bubble is a flaming skull except it's flames are colored blue.
You can find this guy only in the Forest Temple a few times. He bounces
around but doesn't try to hurt you. To defeat him, use Z targeting on
him and bouncing into him with your shield. This causes the flames to go
away. Now you can finish him off with the sword.
#7 - BLUE TEKTITE
Navi says: "It's hard to beat on the water. Lure it onto the land!"
Where: Lake Hylia, Water Temple, Zora's Fountain
The blue Tektite is a four-legged monster that skims across the water.
He can be quite dangerous if you try fighting with him in the water. So
follow Navi's advise and lure him onto the land for a safe fight (hehe
he... safe fight). If the blue tektite is far away, use the Fairy
Slingshot or the Fairy Bow to shoot them from afar.
#8 - BUSINESS SCRUB
Navi says: "If you get close to it, it will hide in the grass."
Where: In hidden areas
The Business Scrub is one of the most annoying enemies in the game!
You can find it in many secret grottos and in secret rooms of dungeons.
You defeat him the same way you defeat a regular Deku Scrub... but when
you "defeat" them, they offer to sell you items at ridiculously high
prices. But sometimes he can be a bit useful when you burn your Deku
Shield and don't want to go to Kokiri Forest to get another one.
#9 - DEKU BABA
Navi says: "Though it looks withered, it will hurt you if you touch it!"
Where: Kokiri Forest, Forest Temple, Deku Tree Dungeon
There are three different types of Deku Baba: The first type will stick
its stem strait up and spin around a bit without hurting you. The second
type will focus on you and attack (which you can block with your
shield). The last type can only be found in the future. It is just like
the second type... except it's GIANT! To kill these savage plants,
protect yourself with the shield, and attack when it's safe.
#10 - DEKU SCRUB
Navi says: "Deflect their projectile back at them with your shield!"
Where: Deku Tree Dungeon
The Deku Scrubs are usually harmless... unless they attack in groups.
They can be found a lot in the Deku Tree Dungeon. To defeat them, Z
target them and hold up your Deku Shield (while keeping a good distance
away from them). When they shoot a Deku Nut at you, the shield will
bounce the nuts back at them. Now he should start bouncing out of
control. Get close to him and he usually gives you a hint or tip.
#11 - DINOLFOS
Navi says: "Use your shield well and fight with Z-targeting techniques!"
Where: Gerudo Training Grounds, Ganon's Castle
The Dinolfos is a seemingly robotic version of the popular Lizalfos. You
will only encounter him near the end of the game in the Gerudo Training
Center and in Ganon's Castle. Use the same Z targeting techniques that
you use with the Dinolfos and the Stalfos. They won't be much trouble if
you learned anything from fighting the other sword fighters.
#12 - DODONGO
Navi says: "Watch out for its fiery breath! Use Z-targeting techniques!"
Where: Dodongo's Cavern
The Dodongo is a large lizard type monster. He moves at the speed of a
slug climbing up a waterfall but his fire breath could be a danger to
you. The Dodongo is VERY rare and it can only be found in ONE room of
Dodongo's Cavern. There's no need to beat him at all so I suggest that
you ignore him and avoid his attacks.
#13 - DODONGO LARVA
Navi says: "Watch out for its leaping attack! It will explode after it's
defeated."
Where: Dodongo's Cavern
The Dodongo Larva is very rare. It only appears in a few select rooms in
Dodongo's Cavern (duh). They are small bright-green lizards that travel
in groups when they attack you. When you hit them with the sword, they
turn upside down and flash red. Get out of their way 'cause they'll
explode in bomb style! This can be useful for destroying that wall when
you don't have the bombs yet.
#14 - FAKE CHESTS
Navi says: "(Navi says nothing 'bout the fake chests)"
Where: Ice Cavern, Spirit Temple, Ganon's Castle
The fake chests look exactly like regular chests, but they contain ice
and you will be frozen when you open them. It's impossible to tell if a
chest is fake... so you should just hope that a chest is real. It will
take away a complete 2 hearts... ouch!
#15 - FAKE DOORS
Navi says: "(Navi says nothing 'bout them)"
Where: Fire Temple, Spirit Temple, Gerudo Training Grounds
The fake doors can be found in the Fire Temple and in the Gerudo
Training Center. They look like normal doors, but they try to flatten
you when you try to open them. They are defeated with the blast of a
bomb.
#16 - FAKE POTS/FAKE TILES
Navi says: "(Navi says nothing 'bout them)"
Where: Fire Temple, Shadow Temple, Spirit Temple
The fake pots and fake tiles look just like regular tiles until you get
close to them. Then they will come flying in your direction! It's very
easy to avoid getting hit (unless you don't expect them). Simply raise
your shield, they will fly into your shield and break into a million
pieces. You can also hit them with the sword or run to the side...
#17 - FLOOR MASTER
Navi says: "Quickly kill all the small hands before they join back up!"
The floor master is a big hand that occupies the floors of some
dungeons. He walks around on his fingers. When he turns bright green, he
will float towards you (and he's invincible too!). Whenever he's not
bright green, hit him with the sword to chop him into three smaller
hands. Now you need to kill these hands before they turn into three big
hands! You can kill them easily with the sword.
#18 - FREEZARD
Navi says: "Watch out for its freezing breath! Destroy it completely
before it revives."
Where: Ice Cavern, Ganon's Castle
This is an enemy composed of pure ice. He stays in icy areas and blows
freezy breath at you. Right after they blow freezy breath (I just made
up that word) at you, run up to them and hack with your sword a few
times. That should take care of things...
#19 - GERUDO GUARD
Navi says: "Draw her close and strike her when her guard is down! If you
don't defeat her, you'll be captured!"
Where: Gerudo Fortress
Now this is what I call a sword fight! The Gerudo Guard... is a Gerudo
guard. You'll find four of them in Gerudo Fortress and each of them are
guarding one of the four carpenters. If they hit you enough times, you
will be defeated and brought back to your prison cell. Sounds hard? It
is. The Gerudo Guards are the most skilled fighters in the game. They
use their dual sword as both a weapon and as a shield. If you're a
sissy, you can stay far away and waste your bombs/bombchus/Deku seeds/
whatever on them. The proper way to fight a Gerudo Guard is face to
face! The shield doesn't work against their spin slash attack. Attack
whenever their swords are not shielding them. It takes eight hits to
take them down.
#20 - GHOMA LARVA
Navi says: "Look out when it gets ready to pounce!"
Where: Deku Tree Dungeon
The Ghoma Larva is a small variation of the Queen Ghoma. The look like
spider monsters with one big eye. To kill them, wait till they're eye
turns red... then attack! It will take two hits like this to kill him.
Also try to Z target and use your shield if you can, you never know what
they could try on you...
#21 - GIANT MOBLIN
Navi says: "(Navi says nothing about the giant moblin)"
Where: Sacred Forest Meadow
This is the big moblin found at the final hallway of the Sacred Forest
Meadow. He will pound the ground with his giant axe, sending shockwaves
towards you. To get past him, go through the hallway by going left to
make him send shocks to the left, then go right before they hit you.
Progress like this until you reach him. Hit him three times with the
master sword to defeat him.
#22 - GIBDO
Navi says: "Its gaze will paralyze you. If it bites you, tap any button
to escape!"
Where: Bottom of the Well
The Gibdo is the exact same enemy as the ReDead except with different
textures. You can find him in the Bottom of the Well dungeon. To kill
the gibdo, play the sun song to freeze them. Then you can hit them a lot
in the back with the sword. Oh yeah, if they grab onto your head, tap
any button to get away (or a least that's what Navi says...).
#23 - GOLD SKULLTULA
Navi says: "(Navi says nothing 'bout the gold Skulltula)"
Where: All around Hyrule
The gold Skulltula spins around on walls (similar to the skullwalltula).
He doesn't attack you and he's very friendly. He's also special cause
his back is colored gold. There are a total of 100 gold skulltulas in
the game. They leave behind Skulltula tokens that you can trade to the
boys in the house of Skulltula for some good items. Navi DOES NOT lock
on to these things, nor does she sense its presence.
#24 - GREEN BUBBLE
Navi says: "Wait for the flames to go out, then attack!"
Where: Forest Temple, Spirit Temple
The green bubble is a flaming skull... just like the red bubble, blue
bubble... but this time, the flames are green! You can find him in many
dungeons of the future. The easiest way to get rid of the green bubble
is to ignore him. Yes, just ignore him. He only follows a pre-determined
path and his movements are completely predictable. Just leave him alone.
Then you can focus on more important stuff.
#25 - GUAY
Navi says: "Destroy it before it flies into you!"
Where: Lake Hylia & Lon Lon Ranch at night
The guay is a purple bird that can be found in Lon Lon Ranch and Lake
Hylia at night (that's why I avoid going to these places at night).
There will be hundreds of them polluting the sky. Sometimes you can have
3 of them attacking you at once. Z target them and hit them with the
Fairy Slingshot or Fairy Bow before they hurt you. Very annoying.
#26 - IRON KNUCKLE
Navi says: "Watch out for it's axe attack! It hurts a lot! Strike it
when it drops its guard."
Where: Spirit Temple, Ganon's Castle
I think this is the strongest enemy in the game. He is found in the
Spirit Temple twice... and found twice again in Ganon's Castle. He has
a super-huge axe that he swings at you (and it hella hurts if he
succeeds). Get close to him and backflip to make him swing his axe into
the ground (the shield doesn't work). While he struggles to get his axe
out of the floor, do a jump attack on him (Z + A).
#27 - KEESE
Navi says: "When you get close to it, use Z-targeting. Even if it flies
away, you can still target it."
Where: Almost all of the dungeons
The keese are the bats that inhabit almost all of the dungeons in this
game. They often appear in groups of three or four. The keese can blend
well into the dark background, so listen carefully for flapping noises
and watch Navi for where she goes. When Navi moves to a Keese, quickly
Z target it and hit it with the slingshot. Also remember watch out for
the special fire keese and the ice keese... its VERY painful when they
touch you.
#28 - LEEVER
Navi says: "Watch its movements closely and let it go by!"
Where: Haunted Wasteland, Desert Colossus
The leever is a terrible monstrous beast! Actually, it's small and
green... but it still does a lot of damage to you! They are located in
the Desert Colossus and they come out of the sand to attack you from all
direction! It's very hard to avoid all of the leevers here. I suggest
you try to run past them and get to solid ground off of the sand.
#29 - LIKE LIKE
Navi says: "An enemy that eats shields and certain clothes. Beat it
quickly to get your gear back!"
Where: In dark dungeons
The Like Like is a large white worm monster that can eat you and spit
you out. When it's eating you, it'll steal your clothes and shield!
However, it cannot eat the Kokiri Tunic or Mirror Shield. To defeat him,
hit him with the sword a few times... but try to stay as far away from
him as possible. I also try to hit him with bombs as punishment for
stealing my stuff :)
#30 - LIZALFOS
Navi says: "Use Z-targeting techniques to bring it down quickly!"
Where: Dodongo's Cavern, Spirit Temple, Gerudo Training
The Lizalfos is a lizard who stands upright like a human. He is also the
first sword fighter that you must fight with Z targeting techniques. He
jumps around a lot... and does a lot of dancing. Okay, here's how to
beat him: Use Z targeting to lock on to him. Keep your shield up as much
as possible. When he tries to attack, block it with the shield and do a
counter attack right away. Continue like this until both Lizalfos are
dead.
#31 - MAD SCRUB
Navi says: "If you get close to it, it will hide in the grass."
Where: Sacred Forest Meadow (past)
Another variation of the original Deku Scrub. This one is colored red
and is a lot less friendly when you bounce a nut back at him. When you
bounce back a nut at him, he will still run away but he doesn't give you
a hint for defeating him. Hit him again with the sword to finish him
off. The Mad Scrub is found on the path in the Secret Forest Meadow in
the past.
#32 - MOBLIN
Navi says: "(Navi says nothing about the Moblin)"
Where: Sacred Forest Meadow (future)
The moblin is the bull-type beast found in the winding paths of the
Sacred Forest Meadow. They carry large spears and they charge at you
whenever they see you. You should only try to avoid them. To do
this, walk slowly when they are not facing you. You can also kill
them with the hookshot or the longshot.
#33 - OCTOROK
Navi says: "Bounce back the rocks they spit at you!"
Where: Jabu-Jabu's Belly, Zora's River, Zora's Fountain, Kokiri Forest
In Zelda 64, the Octorok is the water version of the Deku Scrub. They
will spit out rocks at you. To kill him, use the Deku Shield to bounce
back the rocks they spit out at you (thank you Navi). You might have
wrong aiming since the Octoroks jump out of the water to spit out the
rocks. You might want to hold back the Z targeting for now and try
aiming those rocks manually.
#34 - PARASITIC TENTACLE
Navi says: "The thin part is its weakspot. Looks like you'll need a
certain item to defeat it..."
Where: Jabu Jabu's Belly
It's a big long tentacle thingy that hangs down from the ceiling. It can
only be found in Jabu-Jabu's Belly. To kill him, Z target the thin part
near the top and keep a safe distance away from him. Then throw the
boomerang at him. If it hit correctly, the tentacle will contract and
hide in the ceiling. Now, get close to hit to make him come back down.
Run away before hit swings at you and throw the boomerang before he goes
back up. He's gone after a few hits.
#35 - PEAHAT
Navi says: "Its weak point is its roots!"
Where: Hyrule Field
The Peahat is a large plant monster that can be found in Hyrule Field
during the daytime. When it gets dark, the Peahat curls back into its
original place and sleeps there until morning. He won't attack you if
you just stay out of his way, which is what I suggest doing. But if he
does see you, he will fly up into the air and some Peahat Larva will
spawn out of him. To kill the Peahat, you should Z target him and shoot
the underside with the fairy slingshot.
#36 - PEAHAT LARVA
Navi says: "Defend with your shield!"
Where: Hyrule Field
Oh man... this is what you get for playing around with the Peahat for
too long. These little dudes are FAST! They will chase after you like a
pack of deadly killer bees. The only way to kill them is by making them
fly into some kind of object (like a wall or the shield). I would really
just like you to stay away from the Peahat rather than face the Peahat
Larva.
#37 - POE
Navi says: "If you stare at it with Z-targeting it will disappear."
Where: Hyrule Field (future), Graveyard, Forest Temple,
A Poe is a ghost. A ghost is a Poe. If you're really observant like me,
you would have noticed that the Poe's voice sounds EXACTLY like the
voice of the Boo is Super Mario 64! Yeah, enough with the history
lesson. A Poe will disappear if you look at it with Z targeting. You'll
easily be able to kill 'em with the sword.
#38 - RED BUBBLE
Navi says: "Guard against its attack with your shield!"
Where: Death Mountain Crater, Fire Temple, Gerudo Training Grounds
This is a flaming skull that bounces around in lava areas. He doesn't
even seem to notice you much so it's likely that he won't even try to
hurt you. But if he does come your way, raise your shield to avoid
getting hurt. He can be found a lot in the Fire Temple.
#39 - RE-DEAD
Navi says: "Its gaze will paralyze you. If it bites you, tap any button
to escape!"
Where: Royal Family's Tomb, Bottom of Well, Market (future),
hidden areas, Ganon's Castle
ReDead is a brown zombie monster that can often be found in dark places
(like caves). If he sees you, you will stop moving and he'll start to
slowly move towards you. I'm not really sure what to do at this time,
but I usually tap the A button until I can move again. If you stay
frozen for long, ReDead will jump on you and start to slowly suck the
life out of you. The best way to defeat him is by playing the Sun's Song
to make the ReDead freeze. Then slash him a bunch of times from the
back. He will collapse onto the floor... his lifeless body remains...
#40 - RED TEKTITE
Navi says: "Lock on to it as it jumps with Z-targeting!"
Where: Death Mountain Trail
The Red Tektite is a hopping four-legged monster found on the Death
Mountain Trail. To kill, lock on to it with Z targeting and slash with
your sword. He not much of a threat, but more like targetting practice.
When I was still getting used to Z targetting, I would go up to the
Death Mountain Trail and practice on him. The poor thing...
#41 - SHABOM
Navi says: "If you try to cut it, it will bounce off your blade!"
Where: Jabu-Jabu's Belly
Shabom is the bubble monsters that you see floating all over Lord Jabu-
Jabu's belly. They aren't very noticeable and you might even dismiss them
as the background. The Deku nuts work really well on them (and the Deku
nuts are cheap too... See? They ARE good for something!).
#42 - SHELL BLADE
Navi says: "The internal muscle is its weak point!"
Where: Water Temple
The shell blade is a clam monster found underwater of the water temple.
He attacks you by "biting" you as he charges at you. He can be very
deadly when you're trapped with them in a tight space. To kill them, Z
target and wait for them to open up and reveal the pink insides. Then
hookshot/longshot them.
#43 - SKULLTULA
Navi says: "It's soft belly is its weak point!"
Where: Most dungeons
The Skulltula is referred to as "Giant Skulltula" many times in the
walkthrough. It's a bigger version of the skullwalltula, but this one
drops down from the ceiling! You can see it's circular shadow on the
floor. before it drops down on you. To kill it, wait for him to turn
his back... then attack. This is the skulltula's weak point. Later in
the game, you can use the hookshot to kill him with one shot to ANY part
of his body.
#44 - SKULLWALLTULA
Navi says: "Be careful not to touch it!"
Where: Deku Tree Dungeon, Forest Temple, Death Mountain Trail, Dodongo's
Cavern
These little devils like to hang around walls and stuff that you can
climb. Whenever you get close to them, they turn purple and charge at
you, causing you to fall off the wall. The safest thing to do is to kill
them with the slingshot/hookshot/whatever before you start climbing up.
Another thing you can do is to climb up and cross them when they're
facing the other direction so that they can't see you.
#45 - SPIKE
Navi says: "Aim for it when it retracts its spikes!"
Where: Water Temple
The spike is a little spiked ball that can be found mainly in the water
temple. He is only found underwater. When you encounter a spike, Z
target it and hit it with the hookshot. This will make its spikes go
away. Hit it again to destroy it.
#46 - STALCHILD
Navi says: "Don't be afraid of Stalchild, just attack it repeatedly!"
Where: Hyrule Field
The Stalchild is the little skeleton monsters that arise from the ground
in Hyrule Field as soon as it turns night time. Thankfully, these guys
don't come back to haunt you in the future as adult Link. They appear
only two at a time so they shouldn't give any trouble at all. To defeat
them, simply use your sword and slash away. However, I don't usually
bother to kill them... I just run past them most of the time.
#47 - STALFOS
Navi says: "Lure it close to you and watch its movements carefully!
Attack it when it drops its guard!"
Where: Forest Temple, Shadow Temple, Spirit Temple, Ganon's Castle
Gerudo Training Center
The stalfos is a classic enemy that has appeared in every Zelda game. He
is a skeleton warrior with a sword. He seems to use a lot of polygons
and you might even experience some slowdown while fighting him. They can
be found in dungeons and are almost always found in pairs. When you're
fighting them, use Z targeting techniques and always have your shield
up. When they do a jump attack on you, the shield cannot block it so you
have to jump away. Actually, I just take out my biggoron sword and slash
at him like crazy :)
#48 - STINGER
Navi says: "Destroy it before it flies into you!"
Where: Jabu Jabu's Belly, Water Temple
The stinger stays hidden it shallow water until you get close. Then it
will hover in the air. Quickly Z target it and hit it with a Deku Seed
from your Fairy Slingshot. Another technique if you're running out of
Deku Seeds, is to hit it with a Deku Nut while it's floating to make it
fall down. Then hit it with the sword. Fast and easy.
#49 - TAILPASARAN
Navi says: "Its tail is its weak point!"
Where: Jabu Jabu's Belly
This is a stingray sort of creature found in Jabu-Jabu's Belly. They
like to travel in groups. They don't usually bother you too much if you
would stay out of their way (recommended). To defeat them, hit them with
a Deku Stick or something like that.
#50 - TORCH SLUGS
Navi says: "When the fire on its back is extinguished, it will run away.
Destroy it before it relights!"
Where: Fire Temple, Ganon's Castle
The torch slug is a cute little slug that is on fire. He crawls around
the floors of the fire temple and a few other places too. I dunno what
Navi's talking about when she says it "runs" away. All he does is crawl
a little bit faster (dumb slugs). To kill them, I suggest Z targeting
and flipping them over with the hookshot. Then you can slash them with
the sword.
#51 - WALL MASTER
Navi says: "Watch for the shadows of monsters on the ceiling!"
Where: Forest Temple, Shadow Temple
Ohhh... this one is bad! He is a big hand that drops down from the
ceiling of dungeons. But this won't really hurt you a bit... it brings
you to the entrance on the dungeon! I don't think it's possible to kill
him, but just avoid him. Navi will usually warn you about the shadows of
monsters that hang from the ceiling, then you should watch out. When you
see a circle shadow under you, run around. He will drop down when the
shadow is big. [NOTE: Navi will not always warn you about him.]
#52 - WHITE BUBBLE
Navi says: "Wait for it to stop, then attack!"
Where: Spirit Temple
The final kind of bubble (why is it called a bubble?) is the white
bubble. Just like the others this is a skull. Except this time, it
doesn't have any flames surrounding it. This can only be found in the
Spirit Temple. Kill him easily with the sword.
Navi says: "Lure it close and watch its movements, then strike when it
lets its guard down!"
The wolfos is a werewolf kind of enemy. The wolfos usually stay in
pairs. They attack similarly to the Stalfos because they can use "sword
fighting techniques". They can also use their claws as a shield! To
defeat them, Z target and keep your shield up. Right after they attack,
lower the shield and do an attack of your own. After a few hits, he's
done.......... For the white wolfos (ice wolfos), do the same thing.
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<<<<<<<<<<<<< YOUNG LINK'S TRADING SEQUENCE >>>>>>>>>>>>>
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This section won't include getting the weird egg or Zelda's letter
because those two are covered in the walkthrough and are absolutely
essential to finishing the game. Here you will only find the mask
selling part. All the masks can be found in the Happy Mask shop in
Hyrule Town Market. Mask trading can be quite time consuming and doesn't
give you any great reward. But if you really want to do everything in
the game, read on...
SELLING THE KEATON MASK: After giving Zelda's letter to the guard in
Kakariko Village, he will tell you that he wants the Keaton Mask from
the newly opened Happy Mask Shop in Hyrule Town Market. Go get it for
him! Remember to be wearing the mask when you talk to him or he won't
even know you have it. The guard will pay you 15 rupees.
SELLING THE SKULL MASK: Go to the Lost Woods and turn right at the
start. A skull boy is there playing an ocarina (flute?). After playing
Saria's Song to him, stand on the tree stump and talk to him with the
mask on. He will pay you NOTHING for the mask. The money for the Mask
Shop will have to come out of your own pocket.
SELLING THE SPOOKY MASK: Go to the graveyard of Kakariko Village during
the day and you will find a little boy walking around with his stuck.
He wants to be scary like Dampe. Give him the mask and he'll pay for it
at full price of 30 rupees.
SELLING THE BUNNY HOOD: Go to the right side of Lon Lon ranch in Hyrule
Field after coming back from the future for he first time (I heard from
many other guides that this is the best time). There in the far
distance, you will find the Wandering Running Man doing what he does
best: running. Chase after him until night when he stops to rest. After
selling him the bunny hood, he will pay you as much as your wallet
allows! Now when you go back to the Happy Mask Shop, the guy will lend
you the Mask of Truth which you can use to talk to the one-eyed stones
all over Hyrule. You can also borrow the Goron Mask, Zora Mask, and
Gerudo Mask.
TRADING THE POCKET CUCCO: Talk to the chicken lady in Kakariko Village
in the future. She will give you a Pocket Cucco who specializes in
waking up heavy sleepers. Go to the house near the entrance of the
village and wake up Talon with the cucco. Now bring the pocket cucco
back to the chicken lady and get Cujiro, the blue chicken.
TRADING THE BLUE CHICKEN: Bring the blue chicken to the lost woods and
turn left. That bum sleeping by the tree is the brother of the chicken
lady (or so I heard...). Use Cujiro to wake him up. He will give you the
Odd Mushroom.
TRADING THE ODD MUSHROOM: Hurry! Bring the Odd Mushroom to the Potion
Shop in Kakariko Village. You only have 3:00 minutes so be quick. Use
Epona if she's available. There are two potion shops in Kakariko, go
behind the first one to find another. Give the Odd Mushroom to the
"old hag" and receive the Odd Potion.
TRADING THE ODD POTION: Go back to that bum in the Lost Woods and...
What?! He's not there!? That's alright just give the potion to the
Kokiri girl standing where he used to be. She gives you the poacher's
saw.
TRADING THE POACHER'S SAW: Go to the place in Gerudo Valley across the
bridge. If you saved he four carpenters, the bridge would be fixed and
you can just walk across. If not, the use Epona to jump over the broken
bridge. Give the poacher's saw to the boss of the carpenters and he will
give you the Broken Goron's Sword.
TRADING THE BROKEN GORON'S SWORD: Go to the summit of Death Mountain. On
the extreme right you will find Biggoron, the brother of the other huge
Goron in Goron City. Show him the Broken Goron's Sword and he will say
that his eyes are bothering him. Get the prescription from him.
TRADING THE PRESCRIPTION: Bring the prescription to King Zora in Zora's
Domain. If you didn't unfreeze him yet, get some blue fire from the
Kakariko Village Potion Shop of the Ice Cavern in Zora's Fountain. Give
him the prescription and prepare for a marathon of running around Hyrule
as he gives you an eyeball frog.
TRADING THE EYEBALL FROG: You have 3:00 minutes to deliver the eyeball
frog to the lakeside laboratory in Lake Hylia. Give it to that professor
guy and he will make some eyedrops.
TRADING THE EYEDROPS: Now you have only 4:00 minutes to get back to
Biggoron on the summit of Death Mountain! Don't waste time and get the
hell over there! I am quite sure that this cannot be done without the
help of Epona, but maybe... After giving the eyedrops to Biggoron, he
will feel much better and will start to work on fixing the Broken
Goron's Sword. Keep the claim check that he gives you.
TRADING THE CLAIM CHECK: Wait a few days after giving Biggoron the
eyedrops. Or you can just play the Sun's Song a couple of times. After
a few days have passed, give the Claim Check back to Biggoron and get
the fruit of your labor: The Biggoron Sword, most powerful sword in the
game!
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<<<<<<<<<< ICE ARROWS: GERUDO TRAINING GROUNDS >>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
[It's a good idea to get the hover boots, the silver gauntlets, and the
lens of truth before coming here. Getting some of the keys require these
items.] The Gerudo Training Grounds is located in Gerudo Fortress near
the entrance to the horse archery game. This place has several keys that
are all used at once in the central room. There are actually nine keys in
all but not all of them are required to get the ice arrows if you choose
the right path in the central room.
FIRST KEY:
After entering the training grounds, go through the lion head on your
left side. Whoa! Two Stalfoses appear and you only have 1 minute to kill
both of them! Hopefully, you have the Biggoron sword because this would
make the battle much faster if you know how to use it well. Watch out
for the switch blade. After the fight, open the treasure chest to find
you first key. Enter the door.
SECOND KEY:
You have 1 minute to get all the silver rupees. Turn left and get the
one near the cliff. Turn all the way around and get the one near the
place where boulders come out. Now go back to the entrance. If you look
up you will see a hookshot target. Grapple yourself up there to get
another silver rupee. Go to another target a bit further back to reach
the fourth rupee. The last rupee is right in front of you, but blocked
by a firewall. Find a path around it and get the last sliver rupee.
Enter the door that opens.
Defeat the four wolfos in the room (the Biggoron sword words well).
After you're finished with them, you can open the chest for some arrows.
Don't enter that door! It's an enemy door just like the ones in the fire
temple. If you try to open it, it will fall down on you! Use the lens of
truth to see a passageway in the wall above the door. Pull yourself up
there with the longshot. Guess what? There's a switch here! Step on it
and fall back down. Push the huge gray block with the silver gauntlets
(you DO have that, don't you?) until it falls into a hole. Enter the
door. Now you are in a room with three Like Likes infesting the grounds.
DON'T OPEN THAT CHEST! It's an ice chest and you'll freeze if you open
it. Kill the three Like Likes and open the chest that appears to receive
200 rupees. Now use the lens of truth to find another chest (not the one
at the end!). Open the new chest where a Like Like used to be to find
what you really want: A small key.
THIRD KEY:
Return to the room where you fought all the wolfos. Hookshot yourself to
the invisible passageway where you stepped on the switch. Enter the door
that's there. This room has a big rotating statue in it. Drop down to
the lower level (be careful not to fall in the lava!). As you came in,
you should have heard something about blinding the eyes of the statue.
So blind his eyes! Peg each of the statues four eyes with an arrow. When
all four eyes have turned red, a chest will appear near the statue. Jump
over to it and get the 3rd small key. Oh, now we're stuck on the little
island in the lava. Here's how to get out: Move around until you find a
place where Navi flies to and turns green. Play the Scarecrow's song to
make Pierre appear. Use the Longshot on him. Now you're out!
FOURTH KEY:
You should now be on the area where you used Pierre to get to. Enter the
door that was newly unlocked. Open the chest and get the small key
inside. Now go back to the room with the statue in the middle.
FIFTH KEY:
If you followed my instructions *properly*, you should now be in the
room with a statue in the middle. Go to the door with a hookshot target
over it. And... enter that door. Kill all the enemies in this room so
they don't cause any trouble. Take out the megaton hammer and start
bashing the statues from the side. Behind one of the statues is a switch
hidden in the floor. Step on the switch to make the fire go away in the
middle. This switch has a timer, so quickly move to the small treasure
chest and open it. Its the fifth key! I'm so proud of you!
SIXTH KEY:
Exit the room with all the statues to get to a lava room with silver
rupees. Forget the silver rupees for a moment. Go first to the platform
near the highest platform that you can't reach. Take out your ocarina
and play the song of time here to make some blue blocks appear. Climb up
the blocks the reach a key... who managed to escape from is chest.
SEVENTH KEY:
You still in the lava room? Good. Collect all the silver coins. They are
mostly easy to get with the longshot and others. One silver rupee is
covered by a wall of fire. Use your hoverboots to reach a switch that
turns off this fire. Now you can reach the last rupee (be quick, that
switch is timed!). When all silver rupees are collected, the door at
the side will unlock. Go over there and enter it.
Stand beside the blue blocks and play the song of time to get rid of
them. Equip your iron boots and Zora Tunic and dive into the water.
Awww... more silver coins. Kill the enemies first. Most of the keys can
be reached with the longshot. But, there is one where you need to swim
around without the irons boots to get it. When you have collected all
the silver rupees, a chest will appear. Take off the iron boots and swim
up to the surface. Open the chest... SURPRISE! Its the seventh small
key!
EIGHTH KEY:
Go back to the lava room and take the exit at your left (you left when
you exit the water room). Now you have 1:30 to defeat the two dinolfos.
You really should have the Biggoron sword by now. If not, I suggest
going to the section right behind the training center section. Well,
defeat the two dinolfos and... What?! The time's still going! Go kill
that annoying laser eye thing. Behold... a chest appears. The eighth key
is inside it. Exit this room.
NINTH KEY:
You should now be at the entrance of the training center. Take time to
cool down, dude! Now analyze: We first entered through the left lion
head, we made a circle and went back through the right lion head. The
only lion head left to go through is the one straight ahead from the
entrance.
Turn left and look up at the ceiling with the lens of truth. You should
see a hole there. Climb up the fence, through the hole. It is a chest!
Open it and receive the final last key of this hellish place! Now
there's only one thing left to do: get your ice arrows.
Drop down to the key room. Continue along the path opening up locked
doors with you several keys. At the end of the path, the shall find it.
The big treasure chest. Inside is the ice arrows. The ice arrows are
only rewarded to those who have completed the training of the Gerudo.
Use this item with pride!
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<<<<<<<<<<<<<<<<<<<< THE FOUR BOTTLES >>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Scattered around Hyrule are four carry-all bottles. They can be used for
storing potions, fairies, bugs, fish, Poes, or milk. Most of the bottles
here are also covered in the other sections of the guide. But I just
thought I'd make a new section for them (all wrapped up for ya).
Bottle #1 -- Play the Super Cucco Finding game in Lon Lon Ranch (past).
See the Mini-game section for info of that.
Bottle #2 -- Find all the cuccos for the lady in Kakariko Village. See
the cucco section below.
Bottle #3 -- In Hylia Lake, use the silver scale to dive down and get
Princess Ruto's letter. Show it to King Zora and you keep the empty
bottle. Also found in the walkthrough.
Bottle #4 -- Defeat the 10 big Poes of Hyrule Field (future) and give
the spirit to the person in the guard house just outside of the remains
of the market. See below for the big Poe locations.
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<<<<<<<<<<<<<<<<<< THE KAKARIKO CHICKENS >>>>>>>>>>>>>>>>
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In Kakariko Village, near the graveyard, there is a lady looking for her
cuccos. There are seven of them in all, scattered around the village.
Collect them all and return them to the pen to receive a bottle the
first time... a purple rupee (50) after that. Here are the locations:
1. Near the lady looking for her cuccos.
2. Near the entrance of the village.
3. Somewhere around the gate blocked by the guard.
4. Behind the fence near the Skulltula house. To get there, grab a cucco
and float down to there from a higher platform. Then throw down both
cuccos. Jump down there and put them both in the pen.
5. Roll into the box at the side of a house near the village entrance.
6. Grab a cucco and go to the place where the windmill is. See the two
fences at the left side? Run at an angle and jump (with cucco in
hand) towards the fence on the left that appears to be higher. Throw
the original cucco back over the fence you jumped over...and get the
one downstairs.
7. Follow the instructions of step 5. But after going down the stairs,
climb up the ladder on the wall (avoid that hole in the ground,
falling in there will reset all cuccos to their original place!).
Another cucco is waiting up there.
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<<<<<<<<<<<<<<<<<<<< HYRULE FIELD POES >>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
In Hyrule Field (future) there are ten big Poes. Kill them while riding
Epona (see the mini-game section) and the Poe will leave behind his
yellow spirit. Yellow = special. Purple = normal. If you kill a Poe
without Epona, the Poe spirit is purple. Bring ten yellow spirits to the
person in the guardhouse just outside of the remains of the market. He
will then give you a bottle. These are the locations of the big Poes:
1. At the sign in front of Hyrule Castle
2. At the ledge outside of Kakariko Village
3. At the gray rock between Lon Lon Ranch and Kokiri Village
4. At the tree outside of Lon Lon Ranch
5. At the stream west of Hyrule Castle
6. At the tree below the ledge outside of Gerudo Valley
7. At the place where the road splits outside Gerudo Valley
8. At the turning point of the stone wall east of Lon Lon Ranch
9. At the grove of trees in the south-east corner
10.At the tree north of the entrance to Lake Hylia
Remember, sometimes it takes a while for these Poes to appear to be very
patient and wait in one place for a while before moving on.
In Hyrule, there are several small holes in the ground. These places are
perfect for planting magic beans (buy these magic beans in the past from
the fat kid in Zora River). After planting magic beans in these holes,
a small plant will grow. In the future, the plant will grow very big and
it can transport you to places where you cannot go normally. Here they
are...
1. At the right side of the shop in Kokiri forest. The big plant brings
you to a circle of valuable rupees.
2. Found in the Lost Woods. Go left-left. The big plant just brings you
around this section of the lost woods.
3. Also found in the lost woods. Go right-left-right-left-left. The big
plant brings you to the upper section where a Skulltula is found.
4. Outside the entrance of Dodongo's Cavern. The big plant brings you
to a heart piece. It can also be used as a shortcut up the mountain.
5. In Zora's River, beside the fat kid. The big plant serves as a
shortcut up the river.
6. In the Kakariko Graveyard. The big plant brings you up to a piece of
heart.
7. In Lake Hylia beside the Lakeside Laboratory. The big plant brings you
to the roof where a heart piece is hidden. Also goes around the lake.
8. Inside Death Mountain Crater (play the Bolero of Fire). The big plant
brings you to a heart piece.
9. At the bottom of the waterfall at Gerudo Valley. The big plant brings
you to a piece of heart.
10.Outside the entrance of the Spirit Temple. The big plant brings you
to a Skulltula and a heart piece.
If you place a bug inside a soft soil location, a golden Skulltula will
pop out! However, this doesn't work in soft soil location #5, in Zora's
River.
Pieces of Heart can be found in secret locations all over Hyrule. When
you collect 4 heart pieces, you gain a whole heart container. There are
a total of 36 heart pieces in the game...and that makes a total of 9
heart containers that you can gain from them.
LOST WOODS
----------
1. After entering (in the past), turn left. Stand on the stump and
play Saria's Song to the Skull boy. He likes you because you know
Saria! He gives you a piece of heart.
2. Find a place with two skull boys (in the past). Play their game
and win enough times until they finally give you a piece of heart.
See the Mini-game section for more details.
HYRULE FIELD
------------
3. At the entrance to Lake Hylia, there is a square of fences. Lay a
bomb in the center (signal from the stone of agony) and drop down the
hole. The Deku Scrub sells it for only 10 rupees after you beat him.
4. At the north-west corner there is a grove of trees. Put a bomb
beside a tree that is separated from the others (you should feel the
stone of agony if you have it). Drop down the hole and use the iron
boots to sink to the bottom. You can only use the iron boots in the
future.
MARKET
------
5. Come to the market at night when dogs are running around in the
past. Beside the Bazaar is a white dog. Make it follow you to the
house in the back alley. Talk to the fat woman and she will give you
a piece of heart.
6. Play the Bombchu Bowling Game in the past. One of the random
prizes is a piece of Heart.
7. At night in the past, go to the treasure chest game and use the
lens of truth to win. You HAVE to use the lens of truth. It MIGHT be
possible without it, but you'll need to be a hell of a lucky guy. See
the mini-game section for details. At the final room, in the large
chest there is the piece of heart
LON LON RANCH
-------------
8. At the back of the ranch behind the horses is a building. Go
inside, move a few boxes out of the way, and crawl through the tunnel
at the corner. Resting in the hay is a piece of heart. You need to be
a child to crawl through the tunnel.
KAKARIKO VILLAGE
----------------
9. Use the longshot to reach the man on the roof. Talk to him and he
will give you a heart piece. This has to bee in the future since you
can't use the longshot in the past. The longshot hooks on to the
roof. There's also a way to get this heart piece in the past: Climb
the ladder up to the giant tower in the center of town. Go to the
front left corner and face forward (the exact opposite of the
ladder's direction). Z Target and jump left (don't hold or press any
buttons). If you did it right, you should land on a fence. Climb up
on the rooftop to claim your prize! [Thanks to Jeff Goldschrafe
(jgkorn99@yahoo.com) for this info.]
10. In the graveyard, pull on the middle tombstone, it has some
flowers growing near it. Go down and kill the ReDead, then play the
Sun's Song to get another Heart.
11. Go to the graveyard from 8:00 to 11:00 in the past, Dampe will be
walking around the graveyard. Pay him 10 rupees to dig in soft soil.
If he doesn't do it the first time, pay him again and again until he
finally digs out a heart piece.
12. After getting the longshot, race Dampe again and finish in less
than 1 minute. The trick to doing this is that you need to use the
longshot to cross the large gap at the end quickly. Dampe is only
found here in the future.
13. After defeating 50 gold skulltulas, go to the house of Skulltula.
The boy there will give you a piece of heart as your reward for
breaking the curse on him
14. Plant a magic bean in a soft soil location in the corner of the
graveyard as a child. In the future, ride the plant up. Roll into the
box to get another heart piece.
15. After winning Dampe's graveyard race, you will end up in top of
the windmill. Jump on the spinning platform and jump of at the heart
piece platform. Only in the future.
ZORA'S FOUNTAIN/RIVER/DOMAIN
----------------------------
16. After getting the iron boots from the ice cavern, use them to
sink to the bottom of Zora's Fountain. A heart piece awaits you. Only
in the future.
17. Use the hover boots to reach a piece of heart on a high platform
in Zora's River. You can also ride the magic bean plant to this one.
You need to be in the future to use the hover boots or ride the big
plant. You can also use the cucco to fly to this heart piece [Thanks
to Jeff Goldschrafe (jgkorn99@yahoo.com) for this info.]
18. Use the hover boots to reach another piece of heart on a high
platform in Zora's River. This one is beside the waterfall. You can
also use the cucco to fly to this heart piece [Thanks once again to
Jeff Goldschrafe (jgkorn99@yahoo.com) for this info.]
19. Stand on the log in Zora's River. Take out the ocarina and play
the song of storms to the frogs. They like the song of storms. So
they give you a piece of heart. These frogs are found in the past
only.
20. Stand in the same place as above. After playing every non-warp
song you know, they will ask you to play their game. See the mini-
game section for more details. Win and receive a heart piece. Found
in the past.
21. There are four torches to be lit in Zora's Domain. Two of them
are behind the waterfall. Light all four of them and a treasure chest
will appear behind the waterfall. Open it to receive a heart piece.
This can only be done in the past.
22. This is an easy one in Zora's Fountain in the future. Jump from
ice platform to ice platform and you will easily spot a piece of
heart. Just jump to it. Only found in the past.
LAKE HYLIA
----------
23. Catch a fish weighing 10 to 14 pounds. It can only be done in the
future when the fish are bigger. See the mini-game section for more
details about that.
24. In the Lakeside Laboratory, jump into the pool and dive to the
bottom (you need the golden scale). Talk to the crazy old guy and he
will give you a piece of heart. It doesn't work if you just use the
iron boots to reach the bottom.
25. Plant a magic bean in the soft soil outside of the Lakeside
Laboratory. Come back in the future and ride it to the roof of the
Lakeside Laboratory. Climb the ladder and get the heart piece at the
top.
DEATH MOUNTAIN
--------------
26. In the past, plant a magic bean at the entrance to Dodongo's
Cavern. Come back in the future and ride the plant to receive your
prize. You'll need to jump off at the ledge above the cavern. Here's
another way to get this one: Throw the bomb flower out of the way,
then face the OPPOSITE DIRECTION of the low section of fence (outside
Goron City), then do a backflip. If you angled this one right, you
should land right on the platform where the Heart Piece is! [Thanks
to Jeff Goldschrafe (jgkorn99@yahoo.com) for this info.]
27. After talking to the great fairy on Death Mountain in the past,
talk to the owl and let him take you down the mountain to Kakariko
Village. He drops you on top of Impa's house. Drop down to the ledge
over the cucco pen. Enter the hole to get the heart piece beside the
cow. (Actually this heart piece is in Kakariko Village, not Death
Mountain.)
GORON CITY
----------
28. Light all the torches on the bottom floor to make the statue spin
around. Go up to the second floor and throw a bomb down inside the
statue. If you're lucky, a piece of heart will come out. If not, try
again. The statue can only be found in the past.
DEATH MOUNTAIN CRATER
---------------------
29. Climb down one of the walls near the entrance (the entrance if
you entered through the cave beside the great fairy). There is a
heart piece waiting for you in a small cave in the wall.
30. Plant a magic bean here in the past (use the Bolero of Fire to
get there). Come back in the future and ride the magic plant to the
hill in the center with smoke coming out. A piece of heart is there.
GERUDO FORTRESS/VALLEY
----------------------
31. After getting the Gerudo membership card, play the horse archery
game (near the Gerudo training Center). Get 1,000 points for a piece
of heart. With practice, it shouldn't be too hard :)
32. There is a crate on a small ledge near the waterfall in Gerudo
Valley. Use a chicken to get to it. Once there, roll into that crate
and pick up your heart piece.
33. Plant a magic bean in the soft soil at the bottom of the
waterfall. In the future, ride the plant behind the waterfall and
jump to the piece of heart.
34. While you are searching for the carpenters, you should have seen
the large treasure chest along the way. Play the scarecrow's song to
make Pierre appear. Use him as a hookshot target to reach the
platform. Once there, open up the treasure chest to get a piece of
heart. It's also possible to directly use the longshot on the chest
if you're close enough. [Thanks again to Jeff Goldschrafe
(jgkorn99@yahoo.com) for this info]
ICE CAVERN
----------
35. In one of the rooms, there are icicles all over the floor and
ceiling. There is also a piece of heart in this room. Use blue fire
to melt the red ice and get it.
DESERT COLOSSEUS
----------------
36. Plant a magic bean here in the past beside the entrance to the
Spirit Temple. Come back in the future and ride the plant to the
final piece of heart.
This is a complete list of the skulltulas hidden around Hyrule. All of
them except for the ones in dungeons and caves can only be found at
night. Bring the Skulltula tokens to the rich Skulltula family in
Kakariko Village and they might give you something nice...
10 gold skulltulas - Adult wallet (holds 200 rupees)
20 gold skulltulas - Stone of Agony
30 gold skulltulas - Giant wallet (holds 500 rupees)
40 gold skulltulas - Bombchus
50 gold skulltulas - Piece of Heart
100 gold skulltulas - Gold rupee (you can come back for more)
KOKIRI FOREST
-------------
1. (Past) Look behind the Know-it-All Brother's house at night. You
can't do this at the beginning of the game since the time doesn't
change when you're confined to Kokiri Forest and you're stuck in the
daytime.
2. (Past) Put a bottle of bugs in the mound of soft soil behind the
store. The Skulltula just pops right out.
3. (Future) High up at the back of the twins' house. You need the
hookshot to get the token.
THE LOST WOODS
--------------
4. (Past) After you enter... go left, and left. Take out your bottle
of bugs and use it on the mound of soft soil. A gold Skulltula pops
out!
5. (Past) After you enter... go right, left, right, left, and left.
Another mound of soft soil. Use a bottle of bugs on it.
6. (Future) Come back to the place above (#9). Ride the giant plant
to the ledge above. At night, a gold Skulltula awaits you.
7. (Future) Go to the Sacred Forest Meadow (right, left, right, left,
forward, right, left). Look at the wall on the right side. It's a
gold Skulltula! Use the hookshot to get the token.
HYRULE FIELD
------------
8. (Past) At the very northeast corner of the field, near Kakariko
Village entrance, there is a tree. Get close and you should feel the
stone of agony if you're using the rumble pak. Bomb there and enter
the hole. Use the hookshot or boomerang to get the token.
9. (Future) As an adult, go to the place near the entrance to Gerudo
Valley. There is a red rock with little brown stones around it. Get
rid of the red rock with the hammer. Enter the hole. Burn the spider
webs with Din's Fire/Fire Arrows. The gold Skulltula is with the cow.
MARKET
------
10. (Past) Go to the building at the entrance to the market (with the
overhead view) with a lot of pots inside. Roll into the box beside
the guard...and a gold Skulltula pops right out.
HYRULE CASTLE
-------------
11. (Past) At the corner of the moat. There you find a tree. You can
feel the stone of agony if you have the rumble pak. Play the song of
storms to that tree to make a hole appear, then drop inside to find
a gold Skulltula.
12. (Past) Right in front of the entrance is a big tree. Roll into it
and a golden Skulltula falls out.
LON LON RANCH
-------------
13. (Past) Bump into the tree that's close to the entrance but at the
end of the houses/sheds. A gold Skulltula pops out of it.
14. (Past) Look high up at the house on the left side. Blocking the
window... you shall find Skulltula number 18! Use a boomerang to get
him.
15. (Past) Go to the little shed thing inside the horse field. You
shall find a golden Skulltula there at night.
16. (Past) Go to the stone building at the back of the field. High up
on the wall beside it, there is a gold Skulltula.
KAKARIKO VILLAGE
----------------
17. (Past) Bump into the tree at the entrance to the village to make
a gold Skulltula fall out of it.
18. (Past) At the back of the House of Skulltula. The gold Skulltula
is right there. Just use the sword and walk up to the token. It
doesn't get any more simple than that.
19. (Past) This one is located at the construction site in the past.
The one with the bricks and stuff. The Skulltula is on the brick
wall.
20. (Past) There's a tall tower that you can't miss while going up to
Death Mountain. At night, a gold Skulltula is on the ladder. Use the
boomerang to get the token.
21. (Past) On the side of the house near the entrance to the Death
Mountain Trail. The one where the person says "My son's in the
graveyard" or "My son is sleeping right now".
22. (Future) Use the longshot to get to the top of Impa's house. The
Skulltula is just there.
THE GRAVEYARD
-------------
23. (Past) Look high up on the wall at the right side. The gold
Skulltula is there. Use the boomerang to get the token.
24. (Past) Use a bottle of bugs on the mound of soft soil in the
corner. The Skulltula just jumps right out of there.
DEATH MOUNTAIN TRAIL
--------------------
25. (Past) There is a mound of soft soil right outside the entrance
to Dodongo's Cavern. Put some bugs there to make Mr. Skulltula pop
out.
26. (Past) There's a weird looking wall near the entrance. Bomb it to
find a gold Skulltula. The wall doesn't look like you can climb it
but you really can.
27. (Future) Go to the place where you threw a bomb of the cliff to
open up Dodongo's Cavern. Smash up the red rock with the hammer
and...Skulltula!
28. (Future) In the place with the falling rocks (or at least the
place where they USED to be), there is a group of red rocks. One of
them has a gold Skulltula under it. Smash the rocks with the megaton
hammer.
GANON'S CASTLE
--------------
29. (Future) At the back of the black stone pillar where the guard
was in the past. You need the hookshot for the token.
GORON CITY
----------
30. (Past) At the top floor where you entered the city, there is a
room with several large rocks. Bomb the rocks to get to the back
wall. Roll into the crate to find a gold Skulltula inside.
31. (Future) There is a platform at the top floor where a Goron was
in the past. At the back of the stand for Goron's Ruby there is a
gold Skulltula. Stand on the ropes and use the hookshot to get it.
LAKE HYLIA
----------
32. (Past) Place a bug in the mound of soft soil just outside of the
Lakeside Laboratory.
33. (Past) Stand on the bridge and look at the back of the Lakeside
Laboratory. Use the boomerang to fetch the token.
34. (Past) Go to the island where you got the fire arrows. At night,
a gold Skulltula is there.
35. (Future) Use the iron boots to sink to the bottom of the pool in
the Lakeside Laboratory. Roll into the box at the bottom. The
Skulltula is inside.
36. (Future) On the island in the middle of the lake, there is a
large tree. Use the longshot to climb up on top of it. There is a
Skulltula there at night.
ZORA'S RIVER
------------
37. (Past) Near the waterfall (the one going to Zora's Domain) you
will find a ladder. Go there at night to find a gold Skulltula.
38. (Past) Near the entrance of the river (coming from Hyrule Field)
there is a tree. Roll yourself into that tree and a golden Skulltula
will fall out.
39. (Future) Along the path to Zora's Domain, you must have crossed a
wooden footbridge. Take out the hookshot and look up on the left wall
(I mean, look really REALLY high up). Up there is the gold Skulltula.
40. (Future) Ride the magic plant to the platform beside the one
where you got the piece of heart. A Skulltula is on the wall. Use the
hookshot to get the token.
ZORA'S DOMAIN
-------------
41. (Future) At the right side of the top of the frozen waterfall.
You will need to stand at the place where you paid for the diving
game in the past. Stand really close to the edge and look to your
extreme left. Use the hookshot to get him.
ZORA'S FOUNTAIN
---------------
42. (Past) Go to the island way back behind Lord Jabu-Jabu. You know,
the one with the great fairy? Well, roll into the tree to make a
Skulltula fall out.
43. (Past) The log in the water. Climb up at night stand there. You
should be able to see a Skulltula on the wall. Use the boomerang to
get the token.
44. (Future) Go to the island where you got Farore's wind in the
past. Use the sliver gauntlets and pick up the gray rock there.
Follow the path and look for the Skulltula on the wall. Also use the
lens of truth to protect yourself from invisible enemies.
DEATH MOUNTAIN CRATER
---------------------
45. (Past) Play the Bolero of Fire to get to the entrance of the Fire
Temple. Around there is a mound of soft soil. Place some bugs there,
kill the Skulltula, and get your token. You'll need to play some
other warp song to exit.
46. (Past) Near the entrance, there is a box. Roll into the box and
receive your prize!
GERUDO VALLEY
-------------
47. (Past) Stand on the narrow wooden bridge near the entrance. There
is a gold Skulltula on the right wall. Use the boomerang to get it.
48. (Past) Go to the platform at the bottom of the waterfall. There
is a Gerudo... a cow... and a mound of soft soil! Put some bugs in
here.
49. (Future) Look behind the carpenter's tent. High up is the gold
Skulltula. Use the hookshot to get it.
50. (Future) Near the entrance to Gerudo's Fortress, there is a large
red stone pillar sticking straight out of the ground. The Skulltula
is on top. Use the hookshot for this.
GERUDO FORTRESS
---------------
51. (Future) Go to the horseback archery place after getting the
Gerudo membership card. Up on one of the high targets on a stick. Use
the longshot.
52. (Future) While exploring the fortress for carpenters, search at
night. You'll probably come across this one on the back wall. Use the
longshot.
DESERT COLOSSEUS
----------------
53. (Past) Near the entrance to the Spirit Temple, there is a cute
little heap of soft soil. Take out a bottle of bugs and place one
inside. Ta da! A Skulltula pops out!
54. (Future) This one is up on one of the trees in the area,
pretending to be a coconut (how cute...). Use the hookshot to get
him.
55. (Future) Ride on the giant magic flying plant to the top of a
large stone. The Skulltula is waiting for you there.
HAUNTED WASTELAND
-----------------
56. Go to the stone platform where you find the Poe guide. Look
around the sides for an entrance. Fall down the entrance to the
golden spinning Skulltula.
BOTTOM OF THE WELL
------------------
57. Enter the tunnel at the northeast section of the main room.
Continue until you reach a room with a Like Like (shield eater).
Check on the wall for a gold Skulltula.
58. Open the locked door on the left side of the main room. On one of
the walls is a golden Skulltula.
59. Open the locked door on the right side of the main room. On one
of the walls is a golden Skulltula.
GREAT DEKU TREE
---------------
60. On the third floor (in the room with the three platforms), jump
to the little passage on the side. Kill the giant Skulltula and the
gold Skulltula will be right behind it.
61. In the water room after you fall through the spiderweb, a
Skulltula in on the vines. Climb the vines to receive the token.
62. Also in the room after you fall through the spiderweb. There is a
gold Skulltula doing his thing of the bars. Kill it with the
slingshot and jump from the nearby platform to pick up the token.
63. This one requires the use of bombs found in Dodongo's Cavern. In
the basement of the Deku Tree, there is a room were you fight a few
little Thomas. On the side of the room there is a Deku Baba. Kill the
Deku Baba and bomb the wall behind him. Continue and kill the
Skulltula. Oh yeah, you also need the boomerang to get the token.
DODONGO'S CAVERN
----------------
64. (past) In the room to the right side of the main room. There are
several exploding lizards. Part of the wall can be destroyed with a
bomb! Kill one of the exploding lizards near the wall to destroy it.
Or you can simply use a bomb if you already got the bomb bag :)
Behind the statue in this room is gold Skulltula 64.
65. (past) Go to the room with a lot of bomb flowers that you used to
make a stairway. Well, climb up the stairs and kill the Skulltula on
the vines on the above floor.
66. (past) Go inside the Dodongo Head and enter the tunnel. Now you
are in a room with movable blocks. There is a bombable section of
wall in this room. Its hard for me to explain but I'm sure you can
figure this one out. Bomb the wall and enter the door. There is a
gold Skulltula behind the statue.
67. (past) This Skulltula is pretty hard to figure out. After
defeating the cavern, ride up the pillar that goes up to the second
floor in the main room. From the second floor, go to the room where
you used the bomb flowers to make a stairway. If you didn't make the
stairway yet, go to the wooden path on the left side. Climb up the
vines growing on the side of the pillar to reach a small grotto.
Congrats, you have discovered the coveted golden Skulltula.
68. (future) In the room with the exploding lizards (see #64), play
the scarecrow's song at the part where Navi turns green but there is
nothing there. Use Pierre as a hookshot target and kill the Skulltula
there.
JABU JABU'S BELLY
-----------------
69. This one is very difficult...to miss. In the room where you step
on the switch to raise the water, look on the vines at the side.
There's a gold Skulltula! Geez... did I even need to include this
here?
70. In the room where you met Princess Ruto, there is a hole where a
big green tentacle used to be covering (or is STILL covering if you
didn't beat the dungeon yet). Drop down that hole to the level below.
You should be standing on the highest platform. Check out the walls,
you will find a gold Skulltula. Use the boomerang to get it.
71. It's really close to the one found in #70. Just search the nearby
walls and you will surely see it. You have to be blind and deaf to
have missed this one while looking for Skulltula #70 (and if you ARE
blind and deaf, how did you even get this far into the game?).
72. In the room with the switch on the ceiling that you need to hit
with the boomerang. It's doing its spinning thing on the vines. Go
get 'em with thy boomerang.
FOREST TEMPLE
-------------
73. This is found in the first room of the dungeon... the one with
the two wolfos. Look up at the vines near the top. There it is. Use
all you brain power and courage to defeat the Skulltula and receive
the token (use the freakin' boomerang, you moron).
74. In the room with the four torches, walk up to the door straight
ahead from the entrance. Look right and use the hookshot to reach the
gold Skulltula there.
75. Go to the grassy wildlife vegetation area at the upper right of
the map. Up on the wall is the gold Skulltula. Use the hookshot to
get it.
76. Go to the grassy wildlife vegetation area at the upper left of
the map ON THE SECOND FLOOR. Use the boomerang to get the Skulltula
found on the wall.
77. In the basement room before the dungeon boss... the one with a
pushable wall. Keep on spinning the wall and stepping on switches
until you find a passage with the Skulltula.
FIRE TEMPLE
-----------
78. In the big fiery lava room, go to the left side wall and play the
song of time to the blue block there. Continue to the next room where
you find a Like Like and a bunch of attacking tiles. Check behind the
Like Like to find... a golden Skulltula.
79. In another cool room with the spinning tiles and a Like Like.
This is the one just before the room where you get the boss key. As
usual, you find a golden Skulltula on the wall.
80. In the maze-like room with boulders rolling around, look around
the sides for a bombable wall. It's on the bottom floor. Bomb the
wall and get the Skulltula behind it.
81. Directly after entering the upper level of the boulder maze from
the center circular room, turn to your right and Navi will fly up
high. Play the Scarecrow's song to make Pierre appear. Use him as a
hookshot target. The treasure chest has 200 rupees! Continue up the
path and you will find the golden Skulltula on the wall.
82. In the room where you get the megaton hammer (big circular
stairway), look around the walls. Use the hookshot to get the
Skulltula.
ICE CAVERN
----------
83. In the room with icicles on the floor and ceiling, you will find
blue fire, a piece of heart, and on the wall behind the piece of
heart is a golden Skulltula!
84. Go to the room with a helicopter blade of some sort in the
center. Look on the walls to find it. It's there... somewhere...
85. This one's in the room where you slide the block to get silver
rupees. Its on one of the walls there. Use the hookshot to get him.
WATER TEMPLE
------------
86. Go to the river with a bunch of vortexes in it. Search around the
walls to find it. In order to actually get it, equip the iron boots
to sink to the bottom. Now take out your longshot and get him!
87. This one's in the room where platforms are slowly moving down a
waterfall. Look at the right side. There's that Skulltula! The
ordinary hookshot can't reach it (stupid obsolete piece of junk) but
the longshot will!
88. After getting the longshot, drain the water to the bottom and
enter the tall pillar in the main room. Use the longshot to climb up
the pillar. On one of the walls at the you'll find the Skulltula.
89. In one of the rooms around this water temple, you will find a
diamond switch that you can't hit because a gate is blocking your
way. Simply charge up your sword, and release your spin slash. The
power from the sword will hit the switch! The Skulltula is clearly in
the gate that opens.
90. While looking for the boss key, you will come across a shallow
stream with boulders coming out. On the wall where the boulders are
coming from, there the gold Skulltula you're looking for.
SHADOW TEMPLE
-------------
91. In the room with the invisible spinning blades (connected to the
super-large room), look on the wall for a gold Skulltula.
92. Inside the room with falling spikes, enter the passage behind the
bars to find this one. Use the longshot for him.
93. In the big boat room, stand on the front of the boat and you'll
find a high platform to your left side. You should also see the
Skulltula there. Use the longshot to get it from where you stand. You
can also play the song of scarecrow to make Pierre appear.
94. In the room where there are three spinning skulls with blue fire
coming out of them, there's an easy Skulltula behind these skulls.
Use the longshot to claim your prize.
SPIRIT TEMPLE
-------------
96. (past) In the room where you battle with Iron Knuckle, an gold
Skulltula is waiting for you above the door. You need the boomerang
to get this one (Yep, boomerang. This one's in the past)
97. (past) In the room with a wide gap and a fence at the opposite
side. Use the boomerang to get him. He's doing his Skulltula thing of
the fence.
98. (past) Look above the door at the stairway place. The Skulltula
is there.
99. (future) In the room where there are boulders moving around and
you need to get the silver rupees. There is one pass that is blocked
by a blue "block of time". Play the song of time to get rid of this
block and get the golden Skulltula behind it.
100. (future) In the room with a big statue. On the ledge on the left
side you can play the scarecrow's song to get there and get golden
Skulltula #100.
Mini-games have become a tradition of Zelda games. Link's Awakening had
the trendy game and raft ride. Link to the Past had the target practice
and chest guessing mini-games. Zelda 64 is filled with mini-games so
you can take a break from the game.
1. SUPER CUCCOS
Lon Lon ranch in the past. Talon will tell you to find the three "super
cuccos". Turn around as soon as the cuccos flay away and you should be
able to see them land. The prize in a bottle of Lon Lon milk (although
you really just want the bottle). It costs 10 rupees for the first try.
5 rupees after that.
2. SHOOTING GALLERY
Past: Located in the Marketplace. You use the slingshot to shoot these
giant rupees that come out from all over. 0-7 points and you lose.
8-9 points and you get another free try. A perfect score of ten
points will get you a prize. This "prize" will be a bigger Deku
Seed Bag the first time. A purple rupee after that. Costs 10
rupees.
Future: Located in Kakariko Village. You use the bow to shoot the same
giant rupees. The scoring system is just like above except the
prize is a bigger arrow quiver the first time. Purple rupee after
that. Still costs 10 rupees.
3. BOMBCHU BOWLING
Found in the Market after beating Dodongo's Cavern. You throw bombchus
towards a hole in the wall at the end of a hall. Obstacles will block
your way, making it harder to hit the hole. It costs 30 rupees for each
play and you get ten bombchus to hit three targets. It's quite expensive
but the prizes make it all worth the effort: bigger bomb bag, pieces of
heart, bombs, bombchus, and purple rupees. Not found in the future.
4. FISHING POND
Found in Lake Hylia. Swimming there is easy in the past but the water is
drained out in the future. You need to beat the water temple to bring
the water back (you can also get there via magic plant if you planted a
magic bean beside the lakeside laboratory there as a child). Listen to
the fishing pond guy for the *long* instructions on how to fish. The
fish bite a lot more than usual early in the morning and when its
raining. The fish are also much bigger in the future than in the past.
They have some decent prizes too: 10-14 pounds for a piece of heart...
15+ pounds for a golden scale that allows you to dive for up to 8
meters.
5. OCARINA "JAM SESSION"
Play with the skull kids in the lost woods. Show them the ocarina and
they will treat you with an ocarina version of follow-the-leader. Just
play back the tunes that they play to you. Win enough times to get a
piece of heart. No more prizes after that. Its free! Not in the future.
6. TREASURE CHEST GAME
This game is more than impossible without the lens of truth: In each
room there are two treasure chests. One has a key. The other has a
rupee. If you find the key, you can proceed to the next room. Finding
the rupee ends the game. With the lens of truth you can see what's in
the chest before you open it... This would make it soooo easy. The prize
is a piece of heart the first time. 50 rupees after that. Located in the
market as baby Link only. It costs ten rupees per play.
[Puffy69234@aol.com claims to have beaten the game on his first try...
he's one hell of a guesser!]
7. DIVING GAME
This game is found in the room left of King Zora's room in Zora's
Domain. A Zora will throw rupees down to the lake and you have to dive
down there to get them. The first time, the prize will be the silver
scale. After that, you just get to keep the rupees you find down there.
It costs 10 rupees. Not found in the icy Zora's Domain of the future
(just imagine diving down into the ice!)
8. HORSE RACE WITH INGO
In Lon Lon Ranch (Ingo's Ranch) as an adult. First, pay the 10 rupees
to ride the horses. Then, call Epona with Epona's song. Get on Epona
and talk practice riding her till the time is up. Then pay another 10
rupees to ride Epona again. Now talk to Ingo using Z targeting methods.
He will ask for a horse race (with a tiny 50 rupee bet...). Now race
him. In order to actually win, keep on hugging the wall and go crazy
with the carrots when he moves a little to the left to give you space to
overtake him on the right. Don't use the last carrot! Doing so makes you
lose a lot of speed. The prize is....THE HORSE! Bring him out of Lon Lon
Ranch by gaining speed and jumping over the fence. Can't play anymore
after that.
9. OBSTACLE COURSE
Found in Lon Lon Ranch of the future (after getting Epona). Malon will
let you do it (...you all make me sick) for free! Winning this game is
hella hard and the prize isn't even close to worth it. Use the carrots
wisely and hug the fence as much as possible. That's my advice. Beat the
record of 50 seconds (set by the lovely Malon herself) and the prize...a
cow... will be delivered to your house.
10. MARATHON RUN
Found in Gerudo Valley after saving those stupid carpenters. Talk to the
wandering running guy in the tent and he will challenge you... and even
give you a headstart. Go as fast as you can from that tent to the bridge
in the lost woods! Go go go! Even use the horse if you like. When you
get to the bridge in the lost woods, you will find that the elusive
wandering running guy has beat you... by one second. According to
Nintendo's official Zelda site, you cannot beat him. Only beat yourself.
Because it is impossible to win, there is no prize. It is free.
11. HORSE ARCHERY
Also found in Gerudo Valley after saving the dumb carpenters. Follow the
path beside the Gerudo Training Center... and bring Epona too. Epona
will go through a path while you shoot arrows at the targets. The pots
at the bottom are worth 100 points each! More than 1000 points for a
heart piece. More than 1500 for a bigger arrow quiver. The game costs 20
rupees per try.
12. OCARINA FROGS
Can be found in Zora's River in the past. Play every "non-warp" song
that you know... then the frogs will get big! They will ask you to help
them eat the butter flies. You need to be quite fast with this.
Memorization is also very helpful in winning. Prize is a piece of heart.
It is also free.
13. DAMPE'S GRAVEYARD RACE
This is under one of the tombstones in the graveyard. Race Dampe through
his amazingly oversized huge grave. Watch out for the fire he
throws back at you. The first time, you get the hookshot. Beat him in
under a minute for a piece of heart.
This is a special section of the guide. Here you'll find a list of
things to do in the game that do not give you any rewards, or affect the
outcome of the game. It here to make you appreciate the game more.
- Everyone in the world probably knows this already, but you can slash
the signs into pieces with the sword. If the sign is near some water,
a piece of the sign could land in the water and float there. Then you
can play Zelda's Lullaby in front of the sign to make it reassemble!
- Another "secret" that everyone knows about: There are cuccos
(chickens) you can find in Zora's River, Kakariko Village, and Lon Lon
Ranch. Attack him for a while and he will call his friends to attack
you! It takes quite a while before they stop, and I even got killed by
them when they trapped me in the corner (see below).
- This is probably a glitch: I attacked the cucco at the start of Zora's
River. As usual, he called his friend cucoos to attack me. But then
they pushed me into the corner and I couldn't move! I couldn't use most
of my items either. The cucoos slowly killed me :(
- When you are riding on Epona, you're invincible! Try running over the
cucoos in Lon Lon Ranch, they will get pissed off and start attacking
you but you won't get hurt.
- With Epona in Lon Lon Ranch, it's possible to gain enough speed with
the carrots and jump over the fences on the sides! You get to see a cool
cinema sequence for each one.
- Another secret with Epona: When you're riding her, take the bow and
arrow and shoot an arrow into her head. She makes her normal horsey
sound... but she's okay :)
- If you are wearing the Bunny Hood in Hyrule Field, the Stalchildren
will not come out of the ground to hurt you! Pretty useless since the
Stalchildren are already practically harmless.
- In the place where you first meet Princess Zelda, there are two
windows on each side. look closely from the correct angle and you will
see Mario, Luigi, Yoshi, and Princess Peach! Something weird happens if
you try shooting them...
- In the fishing pond in Lake Hylia, you can use the fishing rod to get
the guy's hat! It will take a while to do it right. Then you can use the
hat as bait for fishing... but the hat will sink to the bottom of the
pond and stay there. You will need to pay 50 rupees for that hat. The
guy will have no hat for the rest of the game (and also in the ending).
- During the battle with Ganondorf or Phantom Ganon, you can use the
bottle instead of the sword to hit back the energy ball to him. It's
like the SNES Zelda where you can use the bug catching net :)
- In the fishing pond, equip the hover boots. Then, run into the lake
and cast your line before you fall into the water. Now you are fishing
while standing on the water!
- In Zora's Domain, there is a passage deep in the water. It's a little
too deep to reach with the golden scale, and you can't use the iron
boots as an adult because it's covered with ice. Strange...
- On the drawbridge to the market, you can stay there when it turns
night and the drawbridge will pull you into the market (at night)! You
can also climb the chains at the sides.
- Fun with masks. This is a funny thing to watch: Wear one of the
masks as a child and pull out the master sword. He will do this with
his mask on! You can also play the ocarina while wearing a mask.
- There's a secret lure for the fishing pond called the "sinking lure".
It is usually found near the little stream coming from the crack in the
wall. If it's not there, it is around the edge of the pond or in the
middle.
- In Kakariko Village as an adult, use the longshot to get on the house
together with the guy. Now look at the windmill... there's a little
passage. Use the longshot again to pull yourself towards the peg. Now
you find some long staircase with a cucco at the end. Strange...
- I never done this before, but... In the fishing pond again, there is
a "Hylian Loach". To find this, enter the fishing pond the exact second
that the morning rooster crows. [NOTE: www.nintendorks.com has proof of
the Hylian Loach, pictures included. Check out their news archives for
05/18/1999.]. Your prize for catching the loach? A purple rupee!
- This must be one of the strangest things... In the lost woods, take
this path: right, left, right, left, left. And walk around in the grass
at the end with the butterflies. You'll fall into a hole and come to the
"Forest Stage". Wear a mask and the little Deku shrubs will do something
to you (good or bad). The Mask of Truth will give you a Deku Nut
upgrade, and the Spooky Mask will get you a Deku Stick upgrade.
- There's like a million stones in Hyrule with an eye-symbol on them.
These are called gossip stones. Hit them with the sword and they will
tell you the time. Bomb them and they will rocket into space. Hammer
them and they will get squashed. Talk to the with the Mask of Truth
and they will tell you something interesting.
- If you try using a Deku Nut on Queen Ghoma in the Deku Tree, the game
will freeze up and you'll need to reset (is that really a secret?).
Yeah, it sucks. But at least it's not too far into the game and you can
start over without losing too much.
- Get close to a butterfly and carefully touch it with the end of the
Deku Stick (don't swing it at him). The butterfly will turn into a red
fairy that gives you life AND magic power.
- If you have an empty bottle and play Epona's Song to a cow, he will
say that he likes that song and it reminds him of the pastures. Anyway,
he'll give you a full bottle of Lon Lon Milk.
- In the Marketplace in the past or in Kakariko Village in the future,
the is a little guy there pounding the ground. Actually, he's begging
for you to sell something to him! You can give him a bug for 50 rupees,
or a fish for 100 rupees, or a bottle of blue fire for 150 rupees.
If this person has so much money... why the hell is he a beggar?!
- The Epona Glitch. There is a way to use any of the C button items
while riding on Epona! First of all, save the game after Ganon knocks
away your master sword in the final battle. The reset and get on Epona,
there you go!
- This is a cool trick: In Kakariko village, throw all the chickens
into the well. Then go down there with them and use DIN'S FIRE! All the
chickens are now officially pissed off and there's no escape! Why
anyone would ever want to do this is a mystery.
- This is very interesting... In the fishing pond, talk to the guy
there and say "Let's talk about something". Keep on doing this and he
will tell you something funny each time!
- Defeat Ganon and watch the ending. At the very end of the ending,
during the "The End" screen (whew... I'm confusing myself), you can wait
for a while and you will hear your scarecrow song play in several
different instruments. Hopefully you have a GOOD scarecrow song :)
- If you have some kind of worthless item that you'll never use, take
out a bottle and get near a fish or a fairy. Press the C button and then
right in the middle of you grabbing the fish/fairy, put the Claim Check
on the button that the bottle was on. Now you will have another bottle!
You can do this to all your C items but then you would be left with only
bottles! But you can't get back any of those items :( Be careful not to
do this trick with any of your useful items.
- Look at the tree of Link's house. At the bottom, it looks like he
carved in a picture of a lizard creature fighting some person. This
really doesn't do anything at all :|
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<<<<< C BUTTON ITEMS >>>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
DEKU STICK (Child Link):
These are left behind by some Deku Babas after you beat them. The Deku
Stick acts like a sword, but usually breaks after one swing. But more
importantly, the work as torches. You can light them with a lit torch,
and pass the fire around to other torches. But beware, they burn up
after a few seconds.
FAIRY SLINGSHOT (Child Link):
Found in the Deku Tree dungeon, you can use the Fairy Slingshot to shoot
enemies or objects that are far away. Pressing C once switches to a 1st
person view. Now you can aim well and press the button again to fire. If
you use the slingshot while Z targeting, you will retain the 3red person
view and fire with much greater accuracy.
BOOMERANG (Child Link):
The boomerang can stun some enemies and even kill others. Hold the C
button to switch the camera and aim. Release C to let go. The boomerang
comes back! In Z targeting, the camera view will now change and the
boomerang will almost never miss. This is very helpful in getting some
gold Skulltula tokens. The boomerang is found inside Lord Jabu Jabu.
DEKU NUT (Any Link):
Throw a Deku Nut on the ground and nearby enemies will be stunned. This
is useful for killing the electrical enemies in Lord Jabu Jabu. The Deku
Nuts can be found almost every where. I thinks it's possible to beat the
game without using a single Deku Nut. But I can't be sure cause I never
tried...
OCARINA (Any Link):
Your first ocarina, the fairy ocarina, is given to you by Saria as you
leave the forest. The second one, the ocarina of time, is thrown to you
by Princess Zelda as she escapes from the castle with Impa. Playing some
melodies at different locations might cause something special to happen
(see the ocarina section).
LENS OF TRUTH (Any Link):
This is found at the Bottom of the Well in Kakariko Village. Use this to
see which walls are fake and which walls are real. You can also see
invisible wall, invisible floors, and fake floor by using this. The Lens
of Truth consumes magic (very slowly...). This is almost required to
beat the treasure chest game (see the mini-game section).
BOMB (Any Link):
This is found in Dodongo's Cavern on Death Mountain. Set this down on
the floor and it will explode in approximately four seconds. Use the
bombs to damage some enemies. Some walls can be destroyed by bombs to
reveal a secret passage...
BOMBCHU (Any Link):
The bombchu can be bought from a bombchu store, won from the bombchu
bowling game (see the mini-game section), or found in a treasure chest.
It functions like a bomb except it will start running forward and
explode when it hits an object.
MAGIC BEAN (Child Link):
The magic beans can be bought from the fat kid near the entrance to
Zora's River. Plant them at soft soil locations across Hyrule (see the
side-quest section). Return to that location as an adult and the bean
will have grown into a magic plant. Ride the plant to reach place that
you normally cannot reach.
FAIRY BOW (Adult Link):
The Fairy Bow is found in the Forest Temple. Use it to shoot switches
and enemies. It works the same as the Fairy Slingshot except the arrow
travels much faster. As your adventure progresses, you will find three
*magic* arrows with different effects: The fire arrow, ice arrow, and
light arrow.
HOOKSHOT (Adult Link):
The Hookshot is your prize for beating Dampe in his graveyard race (see
the mini game section). It is an expandable chain that can pull you to
hard to reach places. The hookshot clings onto hookshot targets & rough
surfaces. It can also be used as a weapon. Later, you will find the
Longshot in the water temple. The Longshot works just like the hookshot
except it extends TWICE as far. This is very useful for getting gold
skulltulas.
MEGATON HAMMER (Adult Link):
This is found in the fire temple. While using the megaton hammer, you
cannot use the shield! Use this item to destroy statues, activate rusted
switches, and destroy brown or red rocks. It can also be used as a
weapon.
DIN'S FIRE (Any Link):
Given by the second great fairy (see the great fairy section). Fire
surrounds Link and destroys the surrounding enemies. It is also used to
light torches. You need this to light all the torches at the entrance to
the Shadow Temple.
FARORE'S WIND (Any Link):
Given by the third great fairy (see the great fairy section). This
surrounds Link's body with a green light and it will create a warp
point. The next time you use it, you can either warp to the last warp
point, or dispel the old one and create a new warp point. This can only
be used it dungeons.
NAYRU'S LOVE (Any Link):
Given by the fifth great fairy (see the great fairy section). Using this
causes a blue diamond to surround Link and protect him from enemy harm.
Actually, the enemies will still seem to be hurting Link, be he will not
take any damage. This uses a lot of magic and only lasts for a short
while.
EMPTY BOTTLE (Any Link):
There are a total of four bottles in all (see the side-quest section).
Bottles are very useful for they can store many things: Green potion,
red potion, blue potion, Lon Lon milk, fairies, bugs, and a few other
things too.
SPECIAL TRADE ITEMS:
These are the two items at the bottom right corner of the subscreen.
These items are meant to be traded to other people for a prize at the end
of the trading sequence. The is one trading sequence for adult Link and
and other for child Link. See the side quest section for detailed
information about this.
KOKIRI SWORD (Child Link):
You find this in the Forest Training Center at the very beginning of the
game. This is the weakest of the three swords and the only sword young
Link can use.
MASTER SWORD (Adult Link):
This is found in the Temple of Time after collecting the three spiritual
stones. You need to use this sword to travel back and forth through
time. Its a lot more powerful that the Kokiri Sword.
GIANT'S KNIFE (Adult Link):
This can be bought from the huge Goron in Goron City in the future for
200 rupees. It's really not worth the 200 rupees because after two or
three swings, IT BREAKS! Ah geez, seven years in the making and it gets
destroyed just like that...
BIGGORON SWORD (Adult Link):
This is your prize for completing adult Link's trading sequence (see the
side-quest section). It is the ultimate sword! As powerful as the
megaton hammer. While you are using this sword, you sadly cannot use the
shield. It makes boss beating a lot easier.
-=SHIELDS=-
DEKU SHIELD (Young Link):
You first buy this in the shop in Kokiri Village for 40 rupees. Its made
of wood and not very durable. It can easily be burned by fire (and
there's quite a bit of fire in Dodongo's Cavern).
HYLIAN SHIELD (Any Link):
You can first get this from a chest in the graveyard or from the Bazaar
in the Market. As young Link, you can only use this shield as a kind of
turtle shell since you only duck down with the shield at your back. It
doesn't get burned but it CAN be swallowed by a Like Like. You can use
this shield to protect your self from the falling rocks on Death
Mountain.
MIRROR SHIELD (Adult Link):
You get this from the Spirit Temple. You can use it's shiny metal
surface to reflect light. It can also be used to deflect the magic
attacks of some monsters. It can't be burned OR be eaten by a Like Like.
-=CLOTHES=-
KOKIRI TUNIC (Any Link):
You start the game off wearing this tunic. It doesn't give you any real
special abilities or powers, you just... wear it. It can't be eaten by
a Like Like because if it WAS eaten then Link would be left butt naked.
Ewwww....
GORON TUNIC (Adult Link):
This tunic is first given to you by a Goron in Goron City that is named
after you. When you wear this tunic, you are protected against intense
heat. This heat is a problem in Death Mountain Crater and in the Fire
Temple.
ZORA TUNIA (Adult Link):
This tunic is given to you by King Zora in the future after you unfreeze
him. The Zora tunic allows you to stay underwater for long periods of
time without drowning. It is especially helpful in the Water Temple
where most of the area is under the water.
-=BOOTS=-
KOKIRI BOOTS (Child Link):
These are the boots you start off with. Just like the Kokiri Tunic, the
Kokiri Boots don't give you any special powers or abilities. You just
wear them for the sake of having something on your feet! Besides, you
don't want Link to be running around Hyrule Field barefooted, do you?
IRON BOOTS (Adult Link):
These boots can be found in the Ice Cavern in Zora's Fountain. Using
these boots causes you to sink to the bottom of the water. It is usually
used together with the Zora Tunic so you don't drown and die while
underwater. Very useful in the water temple.
HOVER BOOTS (Adult Link):
These boots are found in the shadow temple. They allow you to hover in
the air for a very short period of time. The only downside is that there
is very little friction while wearing these boots (you can slide a lot).
DEKU SEED BAGS (Young Link):
This is what Link uses to hold the Deku Seeds for ammunition for the
Fairy Slingshot. This can be upgraded to the Bigger Deku Seed Bag, and
later to the Biggest Deku Seed Bag. The first upgrade comes after you
hit a target in the Lost Woods three times. The second upgrade is given
to you after you win the archery game in the market with a perfect
score.
QUIVERS (Adult Link):
This is what Adult Link uses to hold arrows for the Fairy Bow. Like the
Deku Seed Bag, it can be upgraded twice. First to the Bigger Quiver,
then to the Biggest Quiver. The first upgrade is given to you when you
beat the archery game in Kakariko Village with a perfect score. The
second upgrade is given when you complete the horseback archery game in
Gerudo Fortress with a score of at least 1500.
SCALES (Any Link):
Special Scales allow you to dive deeper into the water. The first scale,
called the Sliver Scale, is given to you when you complete the Diving
Game in Zora's Domain. The silver scale allows you to dive for six
meters. The second Scale, called to Golden scale, is your prize for
catching a fish in the fishing pond that weighs at least 15 pounds.
BOMB BAGS (Any Link):
This allows Link to carry Bombs. The first Bomb Bag is found in
Dodongo's Cavern. It can be upgraded twice to the Bigger Bomb Bag and
to the biggest bomb bag. The first upgrade is one of the prizes in the
Bombchu Bowling Game in Market in the past. The next upgrade is in Goron
City in the past. You need to hit the giant rolling Goron with a bomb to
make him stop. He gives you a bigger bomb bag.
GORON BRACELET (Any Link):
This allows Link to carry bomb flowers. Its given to you by Darunia in
the past after you play Saria's Song to him. You need this to open the
entrance to Dodongo's Cavern. It can be upgraded to the silver and
golden gauntlets (see below).
GAUNTLETS (Adult Link):
The first gauntlets you find, the sliver gauntlet, is found in the
spirit temple. It allows Link to carry some heavy stuff. It can later be
upgraded to the golden gauntlets. These are found in the shadow barrier
in Ganon's Castle. The golden gauntlets allow Link to carry the gray
rocks and big black pillars.
RUPEES - This is the currency of Hyrule. It's used to buy things at
every store. You can get rupees by defeating enemies, looking in grasses
and pots, or winning in mini-games.
KEYS - These are used in dungeons. They're used to open locked doors (of
course). There is a different kind of key called the Boss Key. The Boss
Key is used to open the big door leading to the room with the boss.
MAP - This is also only found in dungeons. You can see a small
transparent map at the bottom right corner of the screen, or you can see
the full map in the map subscreen.
COMPASS - This item is used together with the map in dungeons. With the
compass, you can see a small yellow arrow in the transparent map
corresponding to your location in the room. You can also see the location
of all the treasure chests in the dungeon.
,----------------------------------------------------------------------.
| 13) GREAT FAIRIES |
'----------------------------------------------------------------------'
#1 - MAGIC METER & SPIN ATTACK
The first great fairy. Found at the summit of Death mountain, this fairy
gives you the power of the spin attack (although what you really want is
the magic meter).
#2 - DIN'S FIRE
The second great fairy. Found outside Hyrule Castle. To get to her,
follow the main path until you get to a sign that says "Dead end" (you
should already become suspicious after reading this sign). Bomb the rock
behind the sign and enter the tunnel to get to another great fairy. She
gives you the power of Din's Fire.
#3 - FARORE'S WIND
The third great fairy. In Zora's Fountain, swim behind Lord Jabu Jabu to
get to a small island. Bomb the rocks to find another great fairy. This
time, you get the power of Farore's Wind.
#4 - LONGER MAGIC METER
The fourth great fairy. In Death Mountain Crater (after getting the
Megaton Hammer from the Fire Temple), look for a hole in the wall being
blocked by two red rocks, use the hammer to destroy the rocks and enter
for the great fairy of the longer magic meter.
#5 - NAYRU'S LOVE
Look around the Dessert Colossus for two palm trees with a crack in the
wall behind it. Bomb the crack to find the great fairy with the power of
Nayru's Love.
#6 - DOUBLE DEFENCE
The final great fairy. In order to get this one, you must have gotten
the golden gauntlets from the shadow barrier in Ganon's Castle. Go to
the place in the future where the Din's Fire fairy used to be. Pick up
the giant black rock and enter to double your defense.
,----------------------------------------------------------------------.
| 14) THE OCARINA SONGS |
'----------------------------------------------------------------------'
1. ZELDA'S LULLABYE -- C left, C up, C right, C left, C up, C right
The first and most used song. Taught to you by Impa, Zelda's caretaker,
this song is your proof of ties with the Royal family of Hyrule. Often
used when there is a triforce symbol in the area. Use to enter Zora's
Domain, to make great fairies appear, to open the door to Darunia's
room, to fix broken signs, and a lot of other things too.
2. EPONA'S SONG -- C up, C left, C right, C up, C left, C right
The second song. Taught to you by Malon, son of Talon, playing this song
is mainly used to summon your horse, Epona. Playing the song to a cow
stimulates him to give milk and you can get a bottle of Lon Lon Milk
from him.
3. SARIA'S SONG -- C down, C right, C left, C down, C right, C left
The third song. Taught to you by Saria, your best friend, this song
allows you to talk to Saria in a telepathic type way. Saria might even
tell you something useful related to your quest once in a while.
Darunia, King of the Gorons, finds this song rather cheerful and bouncy.
It is also proof of your relation with Saria.
4. SUN'S SONG -- C right, C down, C up, C right, C down, C up
The fourth song. Found in a graveyard in Kakariko village, playing this
song tuns night into day... and day into night. It also freezes ReDeads.
5. SONG OF TIME -- C right, A, C down, C right, A, C down
The fifth song. Taught to you by Zelda, this song is used to open the
door to the Sacred realm in the Temple of Time. It is also used to make
blue blocks with the symbol of time disappear. Likewise, it also makes
these blocks appear in rare cases.
6. SONG OF STORMS -- A, C down, C up, A, C down, C up
The sixth song. Taught by the crazy man in the windmill in Kakariko
Village in the future. This song makes it rain. If played in the
windmill of Kakariko Village in the past, the windmill will get all
crazy and that will cause the well to drain...revealing a dungeon.
7. MINUET OF THE FOREST -- A, C up, C left, C right, C left, C right
Taught to you by Sheik. Playing this song will bring you to the forest
temple. Useful if you want to get some fairies at the nearby fairy
fountain.
8. BOLERO OF FIRE -- C down, A, C down, A, C right, C down, C right,
C down
Taught to you by Sheik. Playing this song will warp you to the fire
temple. Can also be used in the past to plant a magic bean at the nearby
soft soil location.
9. SERENADE OF WATER -- A, C down, C left, C left, C right
Taught to you by Sheik. Playing this song will warp you to water temple.
Useful if you want to get to Lake Hylia really fast (and go fishing
perhaps?)
10. NOCTURNE OF SHADOW -- C Left, C Right, C Right, A, C Left, C Right,
C Down
Taught by Sheik. Playing this song will warp you to the shadow temple.
It is a required song because it is impossible to get to the shadow
temple without it.
11. REQUIEM OF SPIRIT -- A, C down, A, C-right, C down, A
Taught by Shiek. Playing this song will warp you to the spirit temple.
It is also a required song because it is the only way of getting to the
spirit temple as a child.
12. PRELUDE OF LIGHT -- C up, C right, C up, C right, C left, C up
Taught by Sheik after finishing the forest temple. Playing this song
warps you to the temple of time.
13. SCARECROW'S SONG -- ???
Taught by the scarecrow in Lake Hylia. To get this song, play it to the
scarecrow in Lake Hylia in the past... and play it back to him in the
future. Playing the scarecrow's song makes Pierre appear as a hookshot
target. It can be used in some places where Navi goes to and turns green
but there is nothing visible there.
The shops section. This section lists down all the items in the shops
with their prices. This is by far the most worthless section in the
guide. Why did I make it? Because I can...
,----------------------------------------------------------------------.
| 16) CHARACTER PROFILES |
'----------------------------------------------------------------------'
LINK (Hylian):
The main hero of the adventure! You may not know it since you can name
him whatever you want at the beginning. Unfortunately, his name didn't
get a chance to be in the main title of the game (stupid Zelda...).
Also, he's the attraction of Zelda, Ruto, Saria, and Malon. In the
beginning of the game he's treated as a Kokiri, but you'll later
discover that he's actually a Hylian.
PRINCESS ZELDA (Hylian):
This is where the game gets the title from. It kinda senseless since all
that she does is wish you good luck and send telepathic messages. In the
end, you'll need to save this Princess just like in every other game
with a princess in it. I think she's of the Hylian race. A gossip stone
reveals that contrary to here elegant image, Princess Zelda is actually
a tomboy!
NAVI (Fairy):
This is Link's guardian fairy. Every Kokiri has a fairy! But Link's not
actually a Kokiri, but Navi still sticks with him anyway. She tells
Link a lot of annoying hints and tips that you already knew about. But
still, she serves her purpose.
SHIEK (Shiekah):
He's the mysterious survivor of the Shiekah who teaches you six of the
thirteen songs for your ocarina. I'm not telling who his REAL identity
is... hahahahaha. Anyway, when you find out at the end of the game that
Shiek is actually Princess Zelda-- ahh dammit!
MYSTERIOUS OWL (owl):
He's the annoying owl who tells you a lot of hints in the first half of
the game. He mysteriously disappears in the future, but returns to give
his final message in the Spirit Temple. He also appeared in Link's
Awakening for the Game Boy and I still don't know who he is!
GANONDORF (Gerudo):
You must know him. He's the leader of the Gerudo people that cursed and
killed the Deku Tree. He stole the triforce right after you opened the
door in the temple of time. He sent an army of monsters to kill you...
And he's the mortal version of Ganon, the evil pig boss of most other
Zelda games.
TALON (Hylian):
Talon is the original owner of Lon Lon Ranch before Ingo takes over.
He's very fat and very lazy. You might mistake him for Mario because of
the matching clothes and fat body. He takes back the ownership of the
ranch if you beat Ingo in the horse race two times and wake up Talon with
Cujiro, the blue chicken.
INGO (Hylian):
Ingo is the person who takes over Lon Lon Ranch in the future. His
clothes make him look a lot like Luigi. He also has a matching body,
being much skinnier than Mario. At the beginning, he seems like a good
hardworking guy who really SHOULD own the ranch.
MALON (Hylian):
Malon is the little girl of the fat owner of Lon Lon Ranch: Talon. She
really looks cute as a ten year old girl and grows up to be the servant
girl of Ingo after he takes over Lon Lon Ranch. A gossip stone says that
she dreams about a knight in shining armor sweeping her of her feet (or
something like that).
RAURU (Hylian):
This fat guy is the light sage. When you reach the future for the first
time, he give you the light medallion without making you beat a temple
first! I really think Mr. Miyamoto wanted to make a Light Temple but
didn't due to time limitations.
SARIA (Kokiri):
The Kokiri girl who happens to be Link's best friend. Being a Kokiri,
she never grows older although Link does. She's also the forest sage.
In the lost woods in the future after beating the forest temple, Mido
will reveal that Saria really, really likes--
DARUNIA (Goron):
King of the Gorons! He's the fire sage! Often called "big brother" by
the fellow Gorons. He always has an angry look on his face but you can
tell from his words that he really isn't a bad guy. After beating
Dodongo's Cavern, you and him will become "sworn brothers".
PRINCESS RUTO (Zora):
She's the sexy daughter of King Zora. She's also the water sage. After
beating Jabu-Jabu's belly, she gives you the "Zora engagement stone" and
calls you her fiancé. In the instruction booklet it says that Princess
Ruto is very much a tomboy. Geez, two tomboy Princesses in one game...
IMPA (Shiekah):
Princess Zelda's guardian and caretaker. She's one of the only surviving
Sheikah. She's also the sage of the Shadow Temple. Impa is a girl but
she has the image of a professional wrestler! In the entire game you'll
only see her for three of four quick moments.
NABOORU (Gerudo):
Nabooru is the Gerudo who is second in command of Ganondorf. She's also
the spirit sage. Although she is a Gerudo, she doesn't like Ganondorf
and doesn't respect him as the leader of the Gerudo people. She looks
almost identical to all the other Gerudo women.
DEKU TREE (tree):
The Deku Tree is the guardian of the Kokiri people and the forest. He's
the source of all life but he dies near the beginning of the game :)
He died because he was cursed by the evil man of the desert, Ganondorf.
He's the first one to tell you what you should be doing.
DAMPE (Hylian):
Dampe is the gravekeeper of the graveyard at the back of Kakariko
Village. If you go to the graveyard (in the past) from 8:00 to 11:00pm,
you can go on "Dampe's Heart-pounding Gravedigging tour". Here, he will
wander aimlessly around the graveyard. When you talk to him, you can pay
him 10 rupees to dig a hole. Something nice might come out! Sometime
between the past and the future (I'm confusing myself), he dies.
KING ZORA (Zora):
King Zora is, of course, the king of the Zora's. He has a daughter named
Princess Ruto. King Zora doesn't really do anything in the game except
move to the side, allowing you to get to Zora's Fountain where Lord
Jabu-Jabu is.
A: This "special edition" only given to people who preordered the game
before October 5. This special edition is special because the cartridge
is colored gold (it's gold plastic you retards, not real gold). Also,
the box was a shiny gold. Today, you probably cannot get a gold Zelda.
Maybe you can find it at internet auctions.
Q: Why would you want this special edition?
A: First of all, the cartridge is colored gold. And it looks really cool!
The box is also gold, and it also looks really cool! And this version is
in limited quantity so it has a little more value. Any true Zelda fan
would have preordered the game and got this. But the game is exactly the
same and has no difference at all.
Q: Where can I find the Triforce?
A: You can't get the Triforce in this game. It's not your objective
anyway. Nintendo made an April Fools joke on it's website saying that
it found the Triforce (04-01-1999). That was just a joke, and Nintendo
said themselves the next day that the Triforce is not in the game. Don't
believe if people say that they found the triforce... don't believe the
pictures that claim that there is the triforce.
Q: But I saw Nintendo release a picture of the Triforce!
A: If you saw a picture of Link getting the Triforce from a chest, then
that was taken from a VERY early preview of the game. That's not part of
Zelda 64 now. Another thing: You might be wondering why there's a
picture of the Triforce on the sub-screen. That picture is just for
decoration and nothing else. In short, YOU CAN'T GET THE TRIFORCE.
Q: Where's the Temple of Light?
A: There is a rumor that you can get to the Temple of Light to find the
Triforce. This is entirely false. There is no Temple of Light... Rauru
just gives you the Light Medallion without having to go through a
temple. There is no Temple of Light. Don't believe the fake pictures of
the Temple of Light. Oh yeah, there is no Temple of Light.
Q: The Legend of Zelda story is all !@#$ed up...
A: Heh, I know. Whoever made the story of the Zelda games must have been
smoking crack or something. Ocarina of Time is supposed to come before
all the other Zelda games. You can go to www.zhq.com to see their theory
on how the Zelda story should be. I'm sure there will always be new
Zelda games to expand the legend as long as gaming still exists. I know
for a fact that Zelda: Majora's Mask is coming in fall 2000, and a bunch
of Zelda games are coming soon to the Game Boy Color. And there will
probably be a Zelda game for the Gamecube. But this isn't a FAQ for any
future Zelda games, and it's not my responsibility to keep you up to
date with Nintendo news :P
Q: Yo man I just found the Triforce in the Light Temple and I've got
some pics and--
A: You didn't find the Triforce, you didn't find the Light Temple, and
you're pictures are fake. Please leave me alone.
,----------------------------------------------------------------------.
| 18) CREDITS & INFO |
'----------------------------------------------------------------------'
Special thanks to...
- Nintendo for making this game and being a kick ass company
- GameFAQs for posting this FAQ. This is my 1st!
- EB World and UPS for delivering this game to me before Christmas
- Jeff Goldschrafe for a bunch of heart piece tips
- marshmallow for inspiring the format of this guide
- IGN64.com for the useful information about the Queen Ghoma glitch
- Flopsy1040@aol.com for a tip on how to kill the Fire Dancer
- Mike Kvetkosky for a tip on how to kill Dark Link
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REGARDING FEEDBACK:
Before coming to me with questions, please make sure that it's not
already answered in this guide. And make sure you're looking at the most
recent version of the guide (always available at www.gamefaqs.com). All
feedback goes to mike@yeayea.com.
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