Monster Party isn't a difficult game, so those of you who have played it
might be wondering why there is a walkthrough for it. This document
basically goes through the different levels of the game and details the
various bosses of each round and how to go about beating them. Also, Round
6 is a labyrinth of doors leading to other doors, so I mapped out where the
various doors lead and discovered the quickest routes to the boss and to
the exit. I mainly wrote this walkthrough because I enjoyed the game and
hope by reading this walkthrough someone who hasn't played the game before
may get the urge to do so.
******
INTRO
******
The introductory screens tell how Bert came to Earth seeking help to battle
the evil monsters on his home world. He enlists the help of Mark, a young
boy armed with a baseball bat, and carries him off to his home planet. On
the way there Bert explains to Mark how they can join together to form a
superior fighter.
You start the game by controlling Mark. You have two methods of attack
with Mark. You can swing you bat at enemies or you can swing your bat at
the various projectiles that your enemies toss at you, sending them back to
the sender for more damage. Along the way you can find the capsule that
will join you with Bert by defeating certain enemies.
Joined with Bert, you are superior to your enemies, however, this power
only lasts a limited time. You can fly and you can fire a beam at your
enemies. Since you are more powerful joined with Bert, you can take out
all of the bosses quicker by finding their weak point and just blasting
away at it. Because of this, I will only describe methods of defeating
bosses while using Mark.
There is no time limit in the game, so find a safe spot to stand and
observe your enemies. Most of them have "fixed" patterns, so stand right
at the perimeter of the area they patrol and hit them when they approach.
Monster Party has a lot of humorous dialogue. Each boss greets you with
some kind of wacky (most of the time) one-liner aimed at trying to
demoralize you. Hopefully you'll get as much of a kick out of it as I did.
I also included the password you get when you beat a round. Note that the
passwords contain both lower and upper case letters.
Anyway, here's all the important stuff you need to know in the game...hope
it helps somebody out :)
*************************************
ROUND 1 - ENTRANCE TO THE DARK WORLD
*************************************
Start this round by going to the right until you get to the first door.
Enter it, where you'll meet your first boss, the Man-Eating Plant.
It greets you with a rather affectionate, "Hello Baby!" Sounds like
something right out of Little Shop of Horrors. This boss is fairly easy.
It will spit bubbles from it's mouth in an attempt to get you to leave it
alone. Swinging your bat at the bubbles will deflect them back at the
overgrown plant. About 20 hits will do it in.
============================================================================
After this battle, leave the room and proceed to the right. The next door
is just an empty room. There are a few empty rooms in each round, so I'll
tell you where they are so you don't have to bother checking them out. The
next door you get to is the home of the Giant Spider.
This is quite the encounter. Upon entering the room you notice a fly
buzzing around a still carcass, which happens to be the Giant Spider.
"Sorry, I'm dead," is his one-liner. Looks like someone got to the spider
before you did. Anyway, you get out of this encounter rather
cheaply...this time.
============================================================================
Exit the room and keep heading right until you reach the next door. Inside
is the Pumpkin Ghost.
He proclaims, "Please don't pick on me," then proceeds to attack you. Just
keep hacking at him with your bat until you do him in...no finesse here,
just brute savagery. You'll get the key to the exit after beating this
third and final boss of Round 1.
============================================================================
Work your way to the end of the level, passing two doors which contain
empty rooms, and enter the final door to get to Round 2.
Your Password: vWN 1Pa 4MF
*****************************
ROUND 2 - DARK WORLD DUNGEON
*****************************
>From the start of the level, work your way to the right, being careful not
to get hit by the dripping acid. Climb up the first ladder and enter the
door, where you battle Medusa.
"Let's mix it up," she offers. She spits snakes out of her mouth, which
you must deflect back at her with your bat. A turbo controller will
definitely help. About twenty deflected snakes will do her in.
============================================================================
Progressing through the level, the next door has an empty room. You'll
then come to two doors, one on the bottom section of the screen and one in
the center. The bottom door has an empty room while the middle door leads
to the Shrimp Attack boss.
"Look out baby, here I come," says the overgrown shrimp as it bounces
toward you. As always, Bert stands a better chance against this boss, but
if you're stuck with Mark, try to run under the shrimp as it comes at you
and hit it from behind after it passes. It cannot hit you if you are
crouching. Several hits while running after it will do it in. After
beating the shrimp, an Onion Ring bounces at you. Use the same method of
attack. Whoever thought you'd be using guerrilla tactics on an onion ring?
After the O-Ring is gone, a Shiskebob comes at you! Same pattern, same
method of attack. Defeat this last boss and get out of this restaurant of
death.
============================================================================
The next door you get to has an empty room, so don't bother trying to get
to it. The door after that contains the last boss of Round 2, the Haunted
Well. You'll have to work your way to the right, up stairs, then back to
the left to get to the door.
==================================BOSS======================================
------------------
*The Haunted Well
------------------
"Time to do some damage," taunts the Haunted Well. If you have Bert, just
stand in front of the well and shoot away. You'll take some damage, but
you'll finish it off in no time. If you're using Mark, just deflect its
shots back at it.
============================================================================
Get the key and work your way to the exit.
Your Password: 7n9 4!N hTO
**************************
ROUND 3 - DARK WORLD CAVE
**************************
At the start of this round, quickly run to the right and you'll avoid all
the falling stalactites. These stalactites are all over the place, so
proceed with caution (Hint: Notice that the stalactites that fall have a
bluish tint to them compared to the rest). The first door contains an
empty room. The next door you get to is the lair of the Great Bull Man.
==================================BOSS======================================
----------------
*Great Bull Man
----------------
"Mooove It!" he yells at you. This boss actually tosses blue and white
cows at you! Either deflect the bovine back at him with you bat or just
directly swing the bat at Bull Man. It's a battle of attrition, but the
Giant Bull Man will soon be history.
============================================================================
Proceeding to the right you'll get to the next door, which holds the
Guardian of the Sphinx.
==================================BOSS======================================
------------------------
*Guardian of the Sphinx
------------------------
"My legs are asleep," it complains, after being woken up. It will
immediately charge toward you shooting ectoplasm. Like Bull Man, you can
either deflect its shots back at it or attack it directly. About twenty
hits will do it in.
============================================================================
The next door has an empty room. Head right and you'll pass a door located
under a bunch of rocks. Don't bother trying to get to it, as it is also an
empty room. Keep going and enter the next door to fight the Giant Spider.
This boss was already dead when you got to him in Round 1, complete with
the circling fly. This time you'll have to take him on. "I'll suck your
blood," threatens the spider. Just club him with your bat and you'll
finish him off quickly.
============================================================================
Get the key and high-tail it to the exit.
Your Password: 5uo Si? 1zP
**********************************
ROUND 4 - DARK WORLD CASTLE RUINS
**********************************
Run under the moving block at the beginning of this round (it cannot be
destroyed). The first door, located on a rock ledge, has an empty, yet
funky looking room. Keep going until you approach a rock-spewing scorpion.
Deflect its rocks back at him to get by. You'll have to do some fancy
maneuvering to get to the next door (dealing w/ another scorpion) where
you'll be greeted by the Giant Samurai.
He tries to lull you into a false sense of security by saying, "I am a
slowpoke." Use the same basic strategy of hacking away at him, or you can
deflect the small swords he throws back at him.
============================================================================
Next, continue to the right, taking the low road. You'll get to a door
which leads to the Giant Cat's room.
"Meooww! Meooww!" is all it has to say for itself. It will throw miniature
cats at you, which can be deflected back at it with your bat until you
finish it off. If you have your timing down pat, this battle will be a
piece of cake.
============================================================================
The next door you'll eventually get to contains an empty room. Keep going
and, if you're Bert, you'll be able to fly right up to the next door you
get to and do battle with the Punk Rocker. If you're Mark, you have to
make your way to the right, then backtrack, climbing up to the door.
He greets you with, "Face the Music." Make him listen to his own noise and
use the tried and true method of hacking away at him until he is no more.
============================================================================
He'll leave the key for you, so leave the room and get to that exit.
You'll pass two more doors which lead to nowhere on your way to the exit.
Your Password: HDe Hgv zfc
**************************
ROUND 5 - DARK WORLD LAKE
**************************
Finally, you've made it outside! This level looks like something out of
Kid Niki or Amagon. The first door (they're built into trees in this
round) is an empty room, as is the second door. The third door leads to
one (or two, actually) of the wackiest bosses you'll ever find in a video
game, The Living Dead.
==================================BOSS======================================
-----------------
*The Living Dead
-----------------
These two zombies tell you to "Watch my dance," so do just that. You can
hack away at them all day, but it will do no good. Just stand to the side
and after about 30 seconds they will just decompose. Too bad all bosses
weren't this weak!
============================================================================
Exit and head to the right to reach the next door, where the Mad Javelin
Man is hanging out.
==================================BOSS======================================
-----------------
*Mad Javelin Man
-----------------
He says, "Catch my javelin!" This isn't exactly what you have in mind.
Instead of "catching" them, whack them right back at him. Jump up to the
rock that is level with his chest. Timing is key here. If you deflect
them at just the right angle they will deflect straight toward his chest
and do damage. Enough of these hits will take care of ol' Javelin Man.
============================================================================
You'll get the key and be able to go on to Round 6. There are some long,
difficult jumps and two empty rooms on your way to the exit.
Your Password: cBD V"? htt
(Note that there are two " marks in this game's password system. Try one,
and if that doesn't work, the other will)
***********************************
ROUND 6 - DARK WORLD HAUNTED HOUSE
***********************************
This round is a maze and you must enter each door in a certain order to get
to your destination.
This is the map to Round 6. It is one long horizontal stage, so where I
inserted the => marks is where it just continues on to the section I put
below it. If you go in a door you'll end up at the door with the same
number or letter. I put the quickest route to the boss and to the exit at
the end of the map.
Go through Door 1. When you come out, walk to the right past Door 8 where
you'll drop down to the bottom level. Continue walking to the right until
you get to Door 9. Enter it, then walk to the right and go into Door A.
Walk to the right, passing Door F and enter into Door B. Wallk right and
enter Door C. Walk right and enter Door T. From here walk to the right
and the door you see (marked *) will be the lair of Chameleon Man.
==================================BOSS======================================
---------------
*Chameleon Man
---------------
When you finally make it to this boss, you will see four identical heads
bouncing around. Only one of them can hurt you...attack that one only.
Chase after it and hit it with your bat until it is defeated. This boss is
actually pretty simple, as all you have to do is figure out which head to
hit and keep track of which one it is while chasing it around and attacking
it. Just pretend the other three heads aren't there.
=============================================================================
>From Chameleon Man to the Exit:
Exit his room and walk left to Door T. Walk right and go into Door G.
Walk to the right past Door J and enter Door H. Walk right and enter Door
K. You'll drop from Door K to the ground. Ignore the door that you land
next to (Door L) and walk to the right. Enter the next door you come to
(Door Q). Walk to the left and go past Door O, then enter Door P. Now
walk to the right and enter the blue exit door (marked $). As long as you
got the key from defeating Chameleon Man you'll be able to exit and go on
to Round Seven.
Your Password: DDu Xh. gN!
(Note that there are two different . marks in this game's password system.
One is a period while the other is centered. The one in this particular
password is the centered one)
***************************
ROUND 7 - DARK WORLD TOWER
***************************
This round is the only vertically scrolling stage in the game. Avoid the
enemies if possible, as they take many hits to defeat. Go up two screens
to the screen with a door. Enter the door, where you are greeted by the
Giant Caterpillar.
He introduces himself by saying, "I'm Royce." He will turn into a ball and
roll right at you. Hit him when he is rolling at you and he'll roll
through you without doing any damage to you, as long as you clubbed him
first. Keep it up and Royce will be toast.
============================================================================
Go up three more screens where you'll find another door. Inside here is a
room with a message that says "Come Again." You can enter and reenter this
room and every so often a ? will appear, which will get you bonus points,
more life, etc. There are several other rooms of this type in this round.
Two screens higher you'll find a third door which leads to the Grim Reaper.
"Welcome! Entrance to Hell!" it tells you. Deflect the heads it throws at
you back to him. If you do have Bert, hover infront of him and fire away.
This is probably the toughest boss yet, but you can outlast him. You'll
get the key after beating the Reaper.
============================================================================
Why did you get the key after beating only two bosses? Don't look a gifted
horse in the mouth. Work your way all the way to the top of the round and
get to that exit. You can duck into one of the other doors on your way out
and fight your old friend, the Giant Spider, again, but for some reason you
lose your key in the battle and have to search for it again. Don't bother
with the spider.
Your Password: m6V EN. gJS
(Note that the . in this password is the same type of . that was in the
last password)
*************************************
ROUND 8 - DARK WORLD HEAVEN'S CASTLE
*************************************
Round 8 is like all the other horizontal scrolling levels, except from the
beginning of this round you can go left. There are some strong enemies in
the level that attack you directly, so you should be on the lookout for
them. The broom riding witch is hard to kill, so just dodge the bolts she
throws at you. Head left from the start and enter the first building to
take on the Giant Dragon.
The Dragon bellows, "Watch out baby!" then attacks. He basically just
charges at you and damages you from contact. Hit him in the head
repeatedly and you'll do him in.
============================================================================
Now that the Dragon is gone, head to the right. The next building you
encounter is empty, but the one after that is the home of the Hand
Creature.
Simply deflect the projectiles of the Hand Creature back at him to finish
him and you can move on to the last boss of the round.
============================================================================
To find the last boss of Round 8, the Snake Man, travel two buildings to
the right of where the Hand Creature was residing.
==================================BOSS======================================
-----------
*Snake Man
-----------
Just use the well-used method of directly attacking the enemy with your
bat. Jump to avoid his charges then counter-attack. You should really be
used to this by now :)
============================================================================
Now is the time to defeat enemies in the level if you are low on energy.
The key you got from defeating Snake Man clears the path to your final
confrontation with the Dark World Master.
********************************
FINAL ROUND - DARK WORLD MASTER
********************************
The exit to Round 8 is actually the door to the Dark World Master's hideout.
==============================FINAL BOSS====================================
-------------------
*Dark World Master
-------------------
He greets you by sneering, "You beat everybody. Beat me and you can leave!
Come and Die!" He's not exactly Mr. Congeniality.
He'll start by spitting eyeballs at you which will follow you around until
they make contact with you or disappear off the screen. The way to beat
him is through his nose. While dodging the eyeballs, you'll notice that
his nose will actually open up. When it does, swing (or fire) away at the
opening before it closes. It will open and close repeatedly, so make sure
you get your hits in when you can. It takes about 7 hits from Bert. As
Mark you can deflect the eyeballs back to the open nose to damage it. Do
this enough times and you can enjoy the fall of the Dark World Master and
watch the games closing credits.
============================================================================
*********
EPILOGUE
*********
Mark destroyed the monsters. Bert gave him a gift and Mark went home. He
opened the box and a beautiful princess came out. Suddenly the princess
became a monster and more monsters ollowed her. You begin to think that
the Dark World Master wasn't the final boss of the game, but then Mark
wakes up and you realize that it was just a dream...or was it. Mark leaves
his bedroom and heads for school, and when he opens his front door, Bert is
standing right there. This is how the game ends, leaving you to speculate
whether a Monster Party 2 was ever in the works. We'll probably never
know.
_____________________________________________________________________________
Monster Party
by Bandai (1989) for the Nintendo Entertainment System
Walkthrough by Adam Lamontagne (doleman@ime.net)
Version 1.0 completed on June 7, 1997
This walkthrough may be reprinted, posted in newsgroups, or placed on web
sites, as long as the proper credit is given to the author.
Kid Niki is a trademark of Data East.
Amagon is a trademark of American Sammy.
Nintendo Entertainment System is a trademark of Nintendo of America.