The 4th Super Robot Wars Scramble Mini-FAQ Version 2.0
Here's the explanation or translation of most of the command in the game, as
requested by someone. I didn't write a complete FAQ because 1) I need time
2) I am not Japanese, so I need to know all the names and stuff. 3) Nobody
seems to have this game....
This FAQ should work with the 4SRW for SFC, but the regular instructions are
for the PS version, and the SFC version will be in (), so be careful!
(I write the regular instructions for the PS version because that's the
version I have! But don't worry, I played and beat the SFC version too, so
the instructions will be correct.)
If you feel or know that something is wrong in here, just E-mail me what's
wrong and I will fix it. If you have any comment or criticism is welcomed.
If you really want a full blown FAQ, just tell me and try to help me by
translating some of the robots and pilots name and stuff....
Table of Content:
1) Command or menu lists.
2) Ability screen explanation.
3) Complete "Magic" list and brief description
4) Very brief Character's guide
5) All the crossroads and details on some hard-to-get robots and pilots
6) "Miracle" trick, hidden characters and some hints
7) Closing comments
1) Command or menu lists.
When you first started up your game, after the CG intro, you are
presented with 4 choices.
Start This will start the game at very beginning
Load This will start the game between stages. There are several (or
two if SFC version) spaces for you to save the games in.
Continue This will start the game during the stage you saved.
Option Go to the option screen.
Option screen (from the main menu)
Sound pick from Stereo or Mono.
Sound Test listen to the various BGM from the game
Karoke Mode Watch and listen to the various Music video of several
anime series.
Demo mode Watch the transformation/combination video from the
game. Only those you have seen (during the game)
will be presented.
Delete Delete one of the saves from storage.
Format Clear all the saves from storage.
Deluxe Character
Encyclopedia a brief character description on every character
that appears in game.
Illustrated
Robot
Encyclopedia a brief robot description on every robot (almost) that
appears in the game.In order for it to be shown, you
have to 1) have the robot appears on the map during
the game and 2) save either during the stage or
afterward. The percentage show the percent of robots
you have seen.
After you start from beginning, you have a choice of editing "your"
character in the game. If you decided to edit, keep in mind that only the
birthday and bloodtype counts toward the "magics" that your character will
have. Each sign and bloodtype will result in different sets of "magics" and
some specific combination of bloodtype and birthday will yield
special magic." You can edit the name, sex, face, personality,
birthday/Bloodtype,
and pilot type.
Personalities: (Starting from top left going across to the right)
1) Hot Blooded with a strong sense of Justice
2) Logical but has and affinity for the opposite sex
3) A Little Weird
4) Cool and nihilistic
Note: Personalities don't really change much in the game other then your
characters dialogue (i.e. the way he or she talks and responds to other
characters. But if you don't know how to read Japanese , then it doesn't
really matter)
Choose Pilot Type:
Robot types determine which Final Robot Your Character will pilot eventually.
The robot you start with will also be different third weapon and minor HP,
EN, etc. differences.
Real Robot pilot: will give you a mobile suit. It has a nice long range
weapon. You will start with "Cutting" special ability and gain Newtype about
level 20. The robot you start with will have less HP, EN, but will have a
long range weapon.
Super Robot Pilot: will give you a huge transformable Robot with almost no
manuverblity but powerful Ki/moral attacks. You will start with "Cutting"
and Potential special ability. The robot you start with will have more HP,
EN and have a pretty powerful close range weapon.
Map Screen
On the map screen, when you press the cancel botton on empty (without
robot) squares, you can see the dodging and aiming enhancement on the robot
if a robot is there. When you press accept botton on empty squares, the main
map screen will appear.
Turn end end your current turn and switch to enemy's turn.
Team list List your robots on map according to either level or HP (use
R to change). The bar in left indicate either EN or HP, with
default being EN. Use L to change from EN to HP. By selecting
from the list, your cursor will now point to the
corresponding robot. the E next to the bar indicate that the
robot has already used up all his movements point.
Whole Map Display the whole map with each robots being represented by a
square according to if they're enemy or friends.
"Magic" List all the "Magic" that your pilots can use. The red ones
are those that you don't have the MP for. With your cursor
over the "Magic", you will get an explanation of what it does
(except for one) on top. By selecting it, you will be
presented with the list of pilots that can use it and the
pilot's remaining SP.
Selecting off that will lead you to his/her robot directly.
Command Change the commands issue during enemy's turn. The first
option is to change all pilot's command at once. Each pilot
is represented on menu except Non Player Characters(NPC).
First choice is user decide, second is as long as you won't
be killed, you will attack back. Third choice is always dodge
or block (this decision is based on mobility) when your enemy
is higher in levels,otherwise attack. The last option is
always block or dodge.
Option
Objective The objective of completing this stage. Usually is the defeat
of all enemy on screen or the destruction of the boss.
Save Save during this stage. You only get one spot. That means
that even if you save seperately on stage 2 and 3, you will
be brought back to the last save.
If you let the cursor on robot and press cancel, you will be shown
the enemy's HP, EN, Pilot's and robot's name, and moves remaining. The moves
remaining is shown will a W. Each W represent a movement point. If you
haven't use "Detection" or fight that robot yet, the HP, EN and moves won't
be shown. If you press accept, a normal menu will appear if that robot have
moves remaining or the ability screen will appear.
Normal Menu ( since this menu's order and content is different on
some robots, you have to test for which one is which)
Move move your robot.
Attack
Ability go to ability screen
Magic use magic
Ground/
Air/
underground/
underwater
to land/air/underground/underwater
Transform To transform. Only a few robot can transform. you will be
presented with list of option or just transform if there is
only one option.
Separate To separate. Only a few robots can separate. Robots like
GP03, Re-GZ cannot be combined after separation.
Combine To combine. Only a few robots can combine. For two robot
combination, just move one over another. For more than two,
move them right next to each other.
Item If you have items, use it here.
Launch Battleship only. launch robots from battleship. Only shown if
there's robot on ship.
Convince Certain pilots can convince enemy pilot to join them. You
have to know the storyline of the original show in order to
guess who can convice who. Remember that not all of them will
join you right there, some will join you later or even needed
to be convinced twice.
After you beat the stage and intermission, you will be presented with
the rest menu.
Save Save current progress.
Combine/
Transform To combine or transform robots.
Upgrade Upgrade the robots on HP, EN, armor, mobility and max output.
You can only upgrade eight times on each stat and each
addition upgrade cause is doubled. The list is sorted
according to HP.
Upgrade
Weapons to upgrade the weapons of robots. Can only upgrade 8 times.
Some weapons cost more to upgrade than others. Each upgraded
weapons increase damage by 200.
Special
items to put special items on robot to be either use in stage or
enhance performance. These can be found in the map or after
certain stages.
Inspect Check out the robot or pilot's ability. Robot is the first
choice while pilot the second. If you press accept during the
robot's ability screen, you will go to its weapon's screen.
Robots are sorted according to HP, while pilots are sorted
according to level.
change to change 1)pilot or 2)faries. First pick your pilot then
pick the robot you want him/her to pilot. Pilots can only
go to the robots in the series they are under. For example,
Amuro can only pilot Real Robots. Note: Your starting robot
can only be piloted by either your character or your lover
or co-star.
Sell to sell unwanted robots. Not all robots can be sold.
Next go on to next stage.
2) Ability screen explanation
The ability has three parts if you choose this option during map. The
first one is robot, second is pilot, and last is weapons.
Here's the explanation of ability screen for:
Robot
Upper-middle right items equiped
lower left Robot's stat information.
Area The places the robot can go (except water, which is never
shown unless the robot is made for wate combat)
# of S The number of squares that the robot can travel during a
move. When on ground, hills and etc. cost additional squares.
Mobiltiy
The robot's mobility.
Armor The robot's armor.
Max
Stat The max stat for robot.
bottom center the left one is telling whether the robot have a
shield.
the right one is telling the size of robot. Smaller
robot has dodging advantage.
bottom-upper center special ability of robots. Like Transform, combine,
separate.
After-image special features of Aura Battlers, F91 and the three
different Geta 2 that decrease enemy's hit percentage
by half if pilot's morale is 130 or up.
beam
barrier There are four types of beam barrier.
1) Beam coating good for against beam weapons with less than 1200
damage.
2) I - Field good for against beam weapons with less than 2000
damage.
3) Aura barrier good for 3000 or less.
4) Beam barrier unknown.
HP recover Percent of HP recovery after every turn.
bottom right The robot's grade at each terrain. Air, land, water
and space. A dash means it cannot go there. From A -
D. With A being the best and D being the worst. This
grade will be changed if the pilot's grade is
different at each terrain.
Pilot's screen
Top left Character's name and below it, the robot
series that pilot can use.
Top right level and moral. The higher the morale, the more
damage the robot can inflect and stand. Some weapons
require a certain level of morale.
+1 after every attack connected on enemy or enemy connected on robot.
+5 every enemy killed.
+1 every team member kills an enemy.
-1 every team member killed by enemy.
-5 after boarding battleship.
-10 after resupply either by "magic" or robot.
Middle left The amount of MP currently and max.
Bottom left The "Magic" the pilot can use. Each pilot has a max
of six.
Bottom middle Experience needed to advance to next level.
Bottom-middle right Number of enemy killed.
Right bottom The pilot's grade at each terrain.
Middle Pilot's ability
top left Close range attack. Pilot's rating at close range attack.
100 means normal.
bottom left Long range attack.
middle up Dodging ability. The mobility of the robot and the pilot's
rating is presented here. The rate of robot's dodge
depending on robot's size, pilot's dodging ability,
mobility and max. The max is the max number that the robot
can achieve. For example, even if Amuro has 180 dodge and
robot has 50 mobility, but if the robot has only 220 max,
that's the level that the dodge rate will based on. The
over max stat will be shown in red.
middle down Aiming ability. Almost same as above except it's on
percentage of hitting your enemy.
top right Sense(?). Usually higher numbers means higher dodging
ability. When 130 or higher and max is 130 or higher,
pilot can move twice.
bottom
right Skill level. The higher the number, the higher chance of a
critical hit (double damage). Also used in with "mercy"
magic. Also the higher the skill, the less likely this
pilot will suffer a critical hit.
Center The pilot's special ability. Not all pilots have special
abilites.
Newtype (all Japanese characters) Amuro, Char, and other pilots
from the Gundam Series (except for Kou) fit in this
catgory. Their Piloting skills are exceptional and they
have the ability to use Newtype weapons such as Funnels
and Fin Funnels. They were also able to move twice quicker,
as all Newtypes can move twice ranged from level 33 to
level 38 at the latest.
Enhanced
Human (4 Chinese character or Kanji) Like Four Murasame. An
Artificial Newtype. Same abilities as newtypes.Enhanced
Humans are normal Human beings that have been Genetically
altered so the human will have newtype abilities even
though that human is not a newtype.
Shield
blocking
(with 2 Kanji at back) the number behind it indicate the
rate that shield (if any) be used to reduce damage by
half.
Cutting(?)
(with 1 Kanji at front) the number behind it indicate the
rate that sword be used (if any) to cut solid projectile
like missiles, funnels, incom, or clash sword. Receive no
damage after attack.
Aura
Senshi (3 kanji) Pilots like Shou in Aura Battler series. Ability
to use the Aura and Hyper Aura cut.
Potential
(2 kanji) Founded in almost every Super Robot pilot.
Double the rate of critical hit if only 1/8 HP left.
Weapons screen.
top left page number/max page
middle left Weapon's name.
B means beam type weapon.
MAP means can hit several enemy at once. (all the kills
won't increase morale).
P Can be used after movement. (after movement, only close
combat weapons can be used if next to enemy unless it's P
weapons.)
middle middle Attack power
middle-right Range. All weapons with only 1 range is close range
weapons.
middle right +/- hit rate. Some weapons has a higher hit rate than
others. Range from -30 to +35.
bottom three rows weapon's usage.
first row left: ammo remaining. right the grade of weapons on each
terrain.
second row left: morale requirement. right: EN consumption.
last row left: special ability requirement. right: +/-
critical hit rate. Range from -10 to +30.
3) Complete "magic" list and brief description
I am listing the "magic" in the order they appear in the "magic" list
in the "magic" menu. It start from the top left and it goings down then to
the right, until it reaches the bottom right. Note: "Miracle" does not have
explanation in Japanese in the game since it is suppose to be a secret.
HP1 Recover self HP by 1/3.
HP2 Rcover self HP fully.
Flash 100% dodge for one enemy attack.
Speed Up +5 squares for current move.
Hot Blood 100% critical hit for one attack.
Always
Hit 100% hit for one turn.
Concent-
rate +30% dodge and aim for one turn.
Trust Recover one robot HP by 1/3.
Pressure Stop one enemy that has a lower level from moving for
one turn.
Mercy If has HIGHER skill level than enemy, then the attack will
leave the enemy with 10 HP if that attack is enough to kill
the enemy. Useful for getting weak team member to level up.
Motivate Increase self morale by 15.
Lucky Double amount of experience and money for one chance (means
one chance of pilot getting any experience. So if enemy
attack you and you block, the lucky will still be there but
if you attack and you miss, the lucky will be used up.)
Resupply Completely recover one of your team's EN and ammo.
Friend-
ship Recover all team member HP by 1/2.
Love Recover all team member HP fully.
Anger Cause damage from 10 to 1000 on all enemy on map.
Awaken increase movement points by one. (move one more time during
your turn.)
Rally Increase morale of all robots standing on top, left, right
and bottom of the pilot that use "Rally" by 10.
Move
Again Let one team member that's on top, left, right or bottom of
the pilot that uses it and that has already used up his/her
movement points to move again.
Resur-
rection Let one dead team robot revived. Morale back to 100 and is
choosed among dead team robot.
Invisible Let one's robot be invisible to enemy so enemy cannot attack
you but you still can attack enemy.
Exhaust Exact opposite of Rally. Decrease morale by 10.
Self-
destruct To kill oneself. In process, inflict same amount of your HP
on robots on top, left, right, and bottom of your robot. For
example, if you have 4,000 HP and you use this "magic", all
four surrounding robot will suffer 4,000 damage, no matter
how thick their armor are.
Detection To get information about the enemy without having to fight
it first.
Confusion
(?) Cause all enemy on map at this moment to decrease their
hitting percentage by half.
Search To find one hidden item on map.
Don't
move(?) Cause all robots on its range to decrease their # of squares
of their current move by half.
Iron
Wall Double self armor for one turn.
Spirit Triple attack power for one attack.
Miracle See trick section.
4) Very brief Character's guide
This section is designed to help people with no Gundam or Heavy
Metal, etc. knowledge to know the different pilots by name. Some people might
know their name in languages other than Japanese or English, since shows like
Gundam is shown in Hong Kong and other places, so people their don't know
their name in English, so I write this part and now they will be able to
tell apart Amuro from Char.
Gundam Series (Do I need to explain???)
Amuro Rey Pilot of Gundam, Nu (Greek letter that look like a V)
Gundam
This guy should need no introduction, since anybody that watches the
show Gundam should know him by now. He is one of the quickest pilot to be
able to move twice (level 33) and the quickest pilot to get "Spirit". This
Newtype is the most balance of them all, but in this game he lack leadership
and he is pretty indecisive since he still cannot choose between Chien and
Beltorchika.
Quattro Bajina Pilot of Type 100 (The gold color MS with the MAP
weapon)
This blond with the sunglasses is actually Char Aznable, so every
Gundam fans should know him. He is pretty slow comparing him to Amuro, but
he has the highest long range and skill stats among MS pilots. This newtype
has leadership ability, that's why he might leave your team later.
Camille Vidan Pilot of Zeta Gundam
The blue haired main character from Zeta Gundam is back, and he is
still as good as ever, although he don't have "Lucky", he stats are still
very high and he is able to move twice at level 33. His romance with the
Enhanced Human Four will ultimately be decided in this game...
Judo Ashita Pilot of Double Zeta Gundam
The always happy Newtype is back, and his attack power is still very
high. He is also able to move twice at level 33. All of his friends won't be
back as backup pilots, but Elpe Puru and Puru Two might make an appearance
later on in the game...
SeaBook Arno Pilot of Gundam F91 (The F is pronounce formula)
This guy is probably the worst among Newtype Gundam pilots, as he can
move twice at level 34 and his stats are pretty low, but with the power of
F91, he is still one of your best pilots. His girlfriend Cecily Fairchild
will make an appearance if you let somebody die...
Kou Uraki Pilot of Gundam GP01Fb and GP03 Dendrobium
This non-Newtype is probably the best among regular MS pilots. He may
be shy around girls and dislike carrots, he still has a pretty high skill
level and have "Spirit" and can move twice at level 41. If he could just
have "Concentrate"....
Anavel Gato Pilot of Gundam GP02A Physalis and Neue Ziel
The favorite villian from Gundam 0083 is back and he is as good as
ever. The "Nightmare of Solomon" has the second highest skill and long range
level among MS pilots. It will be a tough choice between Char and Gato, but
with the prospect of getting the Atomic MAP weapon is too much to resists...
Christina Mackenzie Pilot of Gundam NT-1 Alex
This lovely looking test pilot (at least to Bernie) is back and she
is still as useless as she was in the 3rd Super Robot Wars. But with the
Gundam and some pretty useful "magic", Chris might not be as useless as you
think..
Bernard Wiseman Pilot of Zaku
That's right, this pilot uses a Zaku! This pilot is still pretty
useless, but hey, Bernie comes with Chris, which means....
Roux Rouka
Roux is Judo's girlfriend, and she will be a backup pilot depending
on one of the crossroad. Her stats might be low, but at least she has "Lucky"
and "Resupply", and afterall, she is still a Newtype...
Katsu Pilot of G-Defensor
Another pretty useless Newtype, but the MA he pilot is extremely
useful and he is the only one that can convice Sara to join your team if you
are on the Real Robot side....
Keyla Sue Pilot of Jegan
Keyla is back, depending on crossroad, and she is still just average
among MS pilots. Well, at least he is better than Hathaway...
Hathaway Noah Pilot of Jegan
Hathaway is back, just like Keyla, but at least he is a Newtype. Hope
he has gotten over his obession over Quess...
Four Murasame Pilot of Psycho Gundam
The love interest of Camille is back. This Enhance Human don't have
very high stat level, but she can move twice at level 35 and can be use as
second class pilots...
Rozamia Badam Pilot of Psycho Gundam Mark II
This emotionally unstable Enhance Human is back. She has less useful
"magic" as Four, but some of her stats are higher and she does get your team
more experience, just hope she don't cause too much trouble for Camille...
Elpe Puru and Puru Two Pilot of Quebeley Mark II
These two asexually produced Enhance Human are back. Although their
stats are not very high, but at least the Quebeley Mark II are quite useful.
If only Judo can find them...
Quess Pariah Pilot of Jagd Doga or Jegan
This girl is a pretty powerful Newtype, and her MS is very good. But
how can we find her? Maybe Amuro can help....
Heavy Metal Series (The series whose robots has P weapons,
beam coating and beam weapons)
Mylard Pilot of L Gaim, L Gaim Mark II
The major character of the series has finally make it to the Super
Robot Wars series, and he is extremely useful because of his extremely high
long range attack, move twice at level 36, and useful robots. Not to
mention the fact that two girls are always fighting over him. I wonder where
his cousin, the girl that Mylard was suppose to marry, is......
Aura Battler Series (The series whose robots has after-image
and Aura and Hyper Aura cuts)
Shou Pilot of Dunbine
The major character from the series is back from Super Robot Wars EX,
and he is still extremely useful since he has a pretty good close range and
long range stats, able to move twice at level 36, and some useful magic. If
he could only have more SP ......
5) All the crossroads and details on some hard-to-get robots and pilots
There are quite a few crossroads in this game. Even if you played the
two paths of your robot, you will still miss a few different stages and some
robots and pilots, so this section will detail all the different crossroads
and in the process, listing all the robots that you'll get in the different
crossroad. In the end of each crossroad, I will add comments on whether you
should pick this crossroad over the other one. I am excluding the
differences in Super robot side and Real robot side because you should know
them by now.
1) During second stage (or first stage for SFC version)
If you finish this stage in double digit number of turns (or 8 if SFC
version), you will be sent to a different sequence of stages than if you
finish in single digit number of turns. In the single digit number of turns,
you will be presented will less enemy to fight, and you will have one
additional robot to appear on Encyclopedia. You will have Hathaway as
extra pilot after stage 7. If you finish second stage in double digit number
of turns, you will have Keyla instead as extra pilot. You have more
enemies to fight and Christ and Bernie will join you during stage 7.
Advice: For this crossroad, you should choose the double digit crossroad
because it yield more experience and more robots, but it uses
up more turns.
2) Before stage 7 or stage 6 (or 6 and 5, respectively for SFC version)
Depending on the 1) path, you will choose this path before different
stages. Before the stage, someone will ask you whether you have a
girlfriend/boyfriend (lover?) or not, and if you ask yes, he/she will start
as a Titan and you will have to fight a sea monster in stage 8. You will be
allowed to edit her name. If you want him/her to join you, you have to
convice him/her to join you in stage 23(or 22 in SFC) if you choose to
go to space while in stage 24 (or 22 in SFC) if you decide to stay on
earth. If you say no, a co-star of the opposite sex will be choosen for you
and will join you as extra pilot after this stage. You will instead be
helping combattler V in stage 8.
Advice: Take your pick. Depend on whether or not you need the extra
pilot right now. The second pick (no girl/boy-friend) uses up
more turns.
3) After stage 10 (or stage 9 in SFC version)
This crossroad asks you to whether to cross the Japanese ocean or
Pacific ocean, with each one causes a different following stage. If you
choose the Japanese ocean, you will get Katsu, but there's less items and
experience. If you choose Pacific ocean, Roux will join you instead.
Advice: Japanese ocean all the way because of the usefulness of G-
Defensor (it can be combined with Gundam Mark II) and the
ability to convice Sara to join you in stage 21(20) if in
Real Robot side. But the other path yields more items and
more experiences and uses up a little less turn (but
Dancougar team cannot be used).
4) After stage 12 ( or stage 11 in SFC version)
This crossroad asks you whether you want to help one of your team
member to find his lover. If you don't go with him, you will fight a boss
and in the process decide a crossroad in stage 35 or 36.
Advice: Don't go with him. Since going with him uses up some turns and
that part of the team don't have "Search" so you will be missing
a lot of items, no to mention it also by default pick a worse
crossroad for you later on.
5) During Stage 13 ( or stage 12 in SFC version)
If you decided not to help find one of your team member's girlfriend,
you are presented with two choices at this stage. If you manage to kill the
boss within 8 turns, you will be in a different stage 35(34) than if you
didn't kill the boss.
Advice: Kill him. By killing him, you will be able to get the I-Field
generator at stage 35(34) and more items. But the other path
yields a better storyline.
6) During Stage 14 (or stage 14 in SFC version)
This crossroad will decide which Aura Battler battleship you're going
to get in stage 18(17). If Shou don't fight the woman in 3 rounds, she will
then join you and you will get the battleship with no MAP weapons and two
faries, along with the woman (she does have Aura Senshi skill at level 15).
If you fight her, you will get a battleship with MAP weapons and two pilots
along with two extra robots.
Advice: Kill her. The battleship with MAP is more useful and one of the
extra pilot can be used in stage 34(33) (the one which Four is
in your team) to get an extra pilot and robot that has Rally.
She is extremely useful near the end of game because you will
have to split up in two teams and she is one of the only four
member in one team that has Rally, so take your pick carefully.
7) After stage 18 (or stage 17 in SFC version)
Before stage 19, you will be asked which way should you go to invade
enemy's base. For the first choice, the map is longer, and the second choice
is shorter.
Advice: Second one all the way. The items and amount of enemies are the
same, so why bother go the longer way!
8) After stage 23 (or stage 22 in SFC version)
After the stage, Bright will ask you whether you want to go to space
or stay on earth. If you go to space, you go along with Amuro, Fa, Kou,
Keith, Dancougar team, Jumbo3 team, Raideen team and Heavy Metal members.
If you stay on earth, you go with the rest of the team. The following four
stages is different depending on which way you pick.
Advice: Space is a must for Real Robot side because it's the only way
to convice Mylard's cousin to join you by letting him attack
her. However, on earth you can see the new Geta and your robot
if you're on Super Robot side transform.
P.S. After stage 30 (or 29 in SFC), if you're on the Super Robot side, your
stage number will be increase by one because stage 30(29) has two parts but
the game still counts as two stages. Make sure to minus 1 from the stage
number from that on so the stage number will be the same as mine.
9) During Stage 32 and stage 33 (or 31 and 32 in SFC)
In these two stages, you are presented with a tough choice. If you
convice Four to join you, you will have a chance at convicing an additional
AB pilot and less enemy to fight later on. If you killed her, you can get
the EX-Superior Gundam (if you have Superior Gundam. Note: Remember, in SFC
version, you have to have the Guntank and in Real Robot side to get Superior
Gundam while in PS version, you only have to be in Real Robot side.) and a
chance to convice Rozamia to join you at stage 34 and 38. In stage 38, you
have to kill the Alpha Aziel (the hugh MA with funnels) first before using
Camille to convice Rozamia to join you. After the stage, the doctor will ask
you whether you want her to be one of your backup pilots.
Advice: If you're in Super Robot side, convice Four because you will
need the extra MS pilot and the extra AB pilot. If you're in
Real Robot side, you might want the EX-S Gundam and more enemies
to fight.
10) During Stage 33 (or 32 in SFC)
Before this stage, Char will ask you whether you want to help out
protecting General Brex Forra. Make sure to say yes (the first
option) because I personally like to make my own decision instead of letting
the computer doing it for me. During turn 3, the computer will ask you
whether you want to escape to the right or the left. If you choose left
(the second option), Brex will be killed and Char will leave your team.
This will also decide which stage 40 you are going. Without Char, Cecily and
her MS will join you, and you have a chance of convicing Gato to join you if
he survive until stage end. With Char, if you protect the NPC until the end,
you will get a Sazabi instead (Char's MS with funnel).
Advice: This one is really up to you. I personally like to let Char go
because GP02A has an Atomic weapon, and using it to finish the
game is much easier for the PS version.
Note: I am not sure if PS version is the same but in order to get the
Atomic weapon in the SFC version, you have to convice Hamaan
Khan with Judo later, which can only happens if you're on Real
Robot side.
11) During Stage 39 (or 38 in SFC)
This crossroad is pretty hard to get to. If you're on Super Robot
side, just go on to the next because it's not possible to choose unless you
are on Real Robot side. About turn 3 or 4, there will be some Heavy Metal
enemies appears, and Mylard's cousin is among them. If you use Mylard to
atttack her in stage 27(26), use him to convice her in stage 30(29), and
use him again to convice her in this stage, she will join you. After you
convice her, you can then convice the purple hair guy to join you with
Mylard. By convicing him to join you, you will be going to a different
stage 41(40). With him, you can then convice Puru and Puru Two to join you
with Judo.
Advice: Go with it if you're on Real Robot side. This way is much faster
and easier than without him. Also one of the only ways to get
Atomic weapon for GP02A.
PS) During stage 40 (does not really apply to SFC version)
During this stage, a girl will attack you and one of your team member
(the one that can transform) will recognize her and say something must be
wrong. If you convice her, then this stage will end after you kill the three
bosses, and you will have an extra stage to fight with just him, her, and
one other girl.
In SFC version, convicing her will add the other two pilots that
help you but didn't join you in stage 35.
Note: If you does go to the extra stage, make sure to minus 1 to follow
my stage numbering system.
Advice: This stage is pretty useless but it does gave them some
experiences and you don't have to fight three more battleship
and enemies during stage 40 so it would be easier to protect
the NPC.
12) During stage 41 (or 40 in SFC)
This crossroad lead to another crossroad, but only accessible in Real
Robot side. If you convice Puru and Puru Two (only need to convice one of
them), after the stage is complete, they will ask you whether or not you
want to go with them to get a little girl. By going with him, you have a
chance of convicing Hamaan with Judo. In that stage, you have to use Judo
to convice Hamaan before attacking any of the enemies. After that, kill as
many as you want without killing Hamaan. With only four enemy remaining,
Hamaan will retreat and you will get the Atomic weapon in stage 44(43). If
you don't follow Judo and Puru, you will go to the moon and fight the Heavy
Metal boss, but it is not very hard. If you don't convice Puru to join you
at all or if you're on Super Robot side, you will be sent to the hardest
stage 43(42) of the possible 3.
Note: If you decide to follow Judo, your stage number will increase by 1,
so make sure to minus 1 afterward to follow my stage numbering
system.
Advice: Follow them at all cost because it's much easier, not to mention
able to use atomic weapon. But you might not want to follow them
if you just want to cross all crossroads.
13) After stage 44 (or stage 43 in SFC version)
If you finish stage 44 with a total of 326 turns(?) or less (319 for
SFC version), three new pilots will join you (some of your team member will
leave) and you won't be given a choice to fight these guys in stage 45. If
you finish with more than 326, during stage 45(44), the woman will ask you
whether you want to fight them. By saying yes (first option) both times, you
will fight them instead of the last boss. This option will result in a bad
ending. The stage 45 with less than 326 turns is harder in PS version
because the enemies are very spread out and you have to kill them all before
the last boss will appear on the map. For SFC version, the boss will always
be there so it's a piece of cake.
Advice: Depending on your mood. In order to make it in less than 326
turns, it takes practice and lose some items and enemies in the
process, not to mention it was a lot harder. Unless you have
GP02A and its atomic weapon and some experience with this game,
I strongly discourage choosing that. Note: By choosing to
fight the guy with two girls instead of fighting the last boss, you
will have two more robots appear in the Encyclopedia.
6) "Miracle" trick, hidden characters and some hints
Miracle. This is the ultimate "magic". It increase morale by 30,
100% hit, flash, lucky, spirit(triple damage), speed up and complete HP
recover for only 40 MP. Only the AB farie for Shou and your character can
have this magic. For the AB farie, she has to reach level 56. For your
character, you have to input a special birthday and bloodtype. Even "Spirit"
require special birthday. The easiest to get is 9/2, O, which gives miracle
at level 25, but you will have no "magic" before level 25 and when you do,
some of your "magic" is pretty useless, but "Miracle" is all that matters.
note: This only applies to PS version. In SFC version, you will have speed
up, flash, concentrate, lucky, spirit and Miracle. You get spirit at
around level 20 and miracle at level 24.
There are two hidden characters (well, if you looked at Deluxe
Character Encyclopedia, you should know them by now) in the game (maybe more
in PS, but I didn't heard there's more). One is Quess and other is a farie
for AB series. In order to get them, you have to get a certain pilot on
certain square of a certain stage.
note: Since these hidden characters doesn't effect storyline at all, make
sure to get them, especially the AB farie
AB farie stage 17, Shou has to be in square 40 down and 2
to the right from the upper left hand corner of map. She will
present three choices for you after the stage:
first and second choice yields a replacement for Dunbine,
while the last one is leave Dunbine alone. The first and
second choice AB don't have any long range weapons, but they
have pretty high mobility, HP, EN and 10% HP recovery. The
first one is a little more agile while the other has higher
armor and HP.
advice: Take the first one. Since it has higher mobility, you can let
the weaker pilots use it and still manage to get to 255.
Quess: Stage 30, Amuro has to be in square 6 down and 8 to
the right from the upper left hand corner of the map. She
will give you two choices after the stage:
First one is Dera Joga(?) (The MS with funnel) and the second
one is just Jeagon (GM). The choice is pretty obvious.
note: This stage is only accessible if you follow the real robot
side.
Some hints:
1) If you lost a stage without saving at all, you will have to be
back at that stage again, but all the experience and money will be intact,
but the hidden items won't be there. If you are low in money and experience,
you can use this to grab some money and experience, but it still counts
toward the total turn counts.
2) Always, I mean always kill a battleship with "Lucky", even if it's
piloted by a nobody because it yields lots of money.
3) There are two planes in the game that is mainly used for resupply,
and you can choose from the few pilots. Both planes should be piloted by the
girls because they have the most useful magic. For the one in Radieen, pick
the girl with the lowest level because she has lucky, resupply and love, not
to mention that she can move twice at level 38. As for the other plane, the
girl has rally, which is extremely useful in later stages, but she has to be
at level 32.
4) If you press the top buttons and select and start together, the
game will be rebooted to the main menu. Useful if you don't want to press
reset all the time, especially in PS version.
7) Closing comments
Finally, I would like to thank Phillip L Yee(philyee@value.net) for
helping me translate some of the names and stuff and for correcting some of
my mistakes in the first version. I also need use thank the guys from the
Gundam Project(http://gundam.anime.net) since I use many of the name
translation for the Gundam series from there.
For those of you that only played the SFC version and really like
the old anime shows, make sure to at least borrow the PS version because
those original voice actors and actoresses really make a difference. Did you
know that Inoue Kikuko, the voice actresses for Belldandy and Tendo Kasumi,
is actually doing the voice of one character in the game!
I know this FAQ really sucks, but this is my very first attempt at
writing one, so bare with me. As I said before, E-mail me any comments or
suggestions to me. See you (maybe) later.