I. Revision History
II. Frequently Asked Questions
III. Walkthrough: Childhood
Awakening
Cedar Woods
Springtime
Balio and Sunder
The Inventor
Veggie Tales
Wyndian Gladiators
Rhapala
The Volcano
Angel Tower
IV. Walkthrough: Adulthood
Dauna Mine
Syn City 2000
Veggie Tales: The Sequel
The Journey East
Steel Beach
Shisu
The Black Ship
A New World
Dragnier
Just Deserts
Caer Xhan
Reunion
Final Battle
V. Skills
Magic
Skills
Dragon Powers
Fusions
Formations
VI. Items and Equipment
Weapons
Armor
Shields
Helmets
Accessories
Items
Fishing Gear
Vital Items
VII. Charts and Info
Character Evaluations
Stolen Items
Enemy Skills
Dragon Genes
Masters
BOF Series Names
VIII. Playing the Game
EX Turns
Camping
Maximum HP Loss
Masters
Skills
IX. Fishing
Fishing Spots
Fish Types
Ranks
Strategy
Manillo's Shops
X. Faerie Village
Strategies
Jobs
Building List
Town Map
Stores
XI. Credits / Disclaimer
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I. REVISION HISTORY
*******************************************************
Version 1.0 (6/4/98):
- Walkthrough completed
- Faerie Village section added
- Fusion and Formations list added
- Character Evaluations added
- Manillo's shops now have a separate list in the fishing
section because they were taking up too much room.
- I know I'm missing a bunch of secret stuff; that will be
taken care of soon. I just wanted to get the full
walkthrough up.
- Also, since I've finished the game, I'll be more than
happy to take all contributions now. Send 'em in!
Version 0.5 (5/22/98):
- Less-than-first version.
- I just have the walkthrough for the first half of the
game (childhood) done; look for the second half soon.
- Note: I know I'm missing a lot of information here,
but please DON'T send me any contributions yet. As I'm
not yet done with the game, I don't want anything
spoiled. Thank you.
*******************************************************
II. FREQUENTLY ASKED QUESTIONS
*******************************************************
Q. What is Square's connection to the Breath of Fire
series?
A. Very little. All three Breath of Fire were developed
by Capcom of Japan, and published in Japan by Capcom
as well. Breath of Fire I was translated and published
in the U.S. by Square, but both Breath of Fire II and
Breath of Fire III were translated and published by
Capcom USA. So all Square did was translate one of the
games into English.
Q. How come you say certain characters were in BOF1 when
they weren't?
A. This is because many names were changed in the U.S.
version of BOF1. BOF2 and BOF3 both use the correct
names, so there are some discrepancies. Specifically,
Gobi is really named Maniro, Bo is really Gary, and
Agni is Anfini.
Q. Is there any fishing pole better than the Bamboo Rod?
A. Yup, there are two, but they're both difficult to find.
Deluxe Rod -- Once you get Rei back, have him unlock the
locked door in the building at the Northern Checkpoint.
Inside is a chest with the Deluxe Rod.
Angler Rod -- Sold in the Handyman shop in Faerie
Village. It's about the fifth or sixth item they get.
This is the best fishing pole you can get.
Q. How do I get through McNeil Manor?
A. See the "Springtime" section of the walkthrough.
Q. Is Peco worth building up? He seems like a wimp.
A. Appearances can be deceiving. Peco is the best fighter
in the game, and essential later in the game. Be
sure to catch him up when you get him.
Q. How do I get through the desert?
A. First, get the water from the jug at Horis's tent. Then,
in the desert, walk towards the North Star (red) until
the Evening Star (blue) is due west (four turns to the
left). Once it is, go east (four tuns right) and continue
that way until you can't see the Evening Star behind you
anymore. Then turn back north and keep going until you
get to the oasis. For more info, see the Just Deserts
section of the walkthrough.
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III. WALKTHROUGH: CHILDHOOD
*******************************************************
Mogu and Gary (Bo in the U.S. version of BOF1) from
Breath of Fire I approach a large crystal in which a
dragon rests. That's you, Ryu. They blow open the crystal
with some explosives, freeing Ryu. You then have to fight
them (too bad, I didn't want to hurt Mogu). All you have
to do is use the Whelp Breath attack to take them out in
one hit.
Ryu will then escape. Just run out of the mine;
you'll fight a few miners on the way. They are all easily
defeated by Whelp Breath. Eventually, you come across
another BOF1 character, Ox. You'll have to fight him.
When you try to use Whelp Breath, a voice tells you not
to. Ryu then gets bonked on the head by a crane and
knocked unconscious.
When Ryu regains consciousness, you're on a train.
Just push the direction pad in any direction repeatedly
to bust out of the cage and hop out.
While out hunting in the woods, Rei discovers Ryu, now
in human form. He takes you back to the cabin he shares
with another orphan kid, Teepo. They put Ryu to sleep
in Teepo's bed. There will be a brief dream sequence
and then you will get to control Ryu.
Go downstairs and search the cabinets for a Vitamin
(restores HP) and a Worm (used for fishing). Then leave
the house and go down the spiral path into the forest.
Head southeast, picking up items on the way (be sure to
get the Skill Ink and Ammonia on the first screen). Use
the R1 button to rotate the camera and look for items
hidden behind trees. Eventually you'll come out on the
world map.
Head south to the village of McNeil. You'll run into
Rei and Teepo again, who are being chased out of a house
after being caught breaking in. They lament how they are
known everywhere, then one of them gets the idea to use
Ryu. But first, they need to get you some equipment.
You'll automatically break into the weapon store and steal
Ryu some gear. While Rei is grabbing the loot, Teepo talks
to Ryu and calls him "Ryu" even though he never said his
name. A bit mysterious...
Rei and Teepo then join the party. Now that you have
them, and Ryu isn't running around in his pajamas, you
will encounter enemies in the forest. Use Rei's Pilfer
spell (it costs no AP) to steal items from the enemies.
Teepo can attack or use his magic, and Ryu fights well,
but also has a heal spell. I recommend using the Attack
formation and putting Rei in the lead.
Contine south in the area you're in to the road. When
you get here, Rei and Teepo will decide to mug somebody
to get food. Go behind the tree the finger points to and
Bunyan will show up. Teepo will throw Ryu at him. Bunyan
chews Ryu out, then leaves. Rei and Teepo decide to
break into Bunyan's house and steal food. Get the item
in the bag near you, then leave the area (the exit is to
the north).
Back on the world map, go back up to the Cedar Woods
and enter. Return to the first screen (outside Rei and
Teepo's house). Here you can chat with the Goblin and
Eye Ooze to learn about some of the game's more complicated
functions. Then go to Bunyan's house. Use L1 to put
Rei in the lead and have him pick the lock of the house
(just examine it). Go inside. Ryu catches a plate
dropping off the table, then you are free to walk around.
Go down the stairs in the back (you might have to rotate
the camera to see them) and search the cabinet for some
Beef Jerky. Teepo and Rei will come down, but then Bunyan
returns home. Rei and Teepo go upstairs to deal with him,
and there are sounds of fighting. Go upstairs and leave
the house. As soon as you walk outside, Bunyan will whack
you and knock you unconscious.
Ryu wakes up tied to the fence with Rei and Teepo.
Bunyan will free you on the condition that you help him.
He sends Rei off to Mt. Glaus, and then tells Rei and Teepo
to help him cut wood. This is the first bonus game. You
have to cut as much wood as possible in the time limit,
being careful not to hit Teepo. Whacking Teepo loses you a
lot of time, so it's better to be a bit slow hitting the
wood than to hit Teepo. Hit the Triangle button just as
the wood tips forward out of Teepo's hands. I'm not sure
whether you get anything if you chop enough pieces; I
chopped 17 and didn't get anything.
After you finish chopping the wood, work your way back
out of the woods, but first change your formation to Normal.
On the map, go down to McNeil again. Head to the shops and
purchase some new equipment and stock up on items. There's
also a hidden bag in the lower-left corner of town with
(I think) a Vitamin. Don't forget to equip your new stuff!
Go up to the upper-right corner of the explorable area
of map. You will reach a place labeled "?". Enter here
and cross the bridge. Go down and right to a big rock.
Put Teepo in the lead and use his kick (press Triangle) to
kick the rock down into the water, damming the river. You
can now walk down in the ditch. There are two exits from
there; both lead to items -- one the Weather Vane, and the
other something else (I forget what). After getting the
items, go north on this screen until you come back out on
the map.
Step away from the forest pass and press Start to camp.
Go inside the tent, rest, and save your game. Then go back
to the map and head up to the mountain.
Cross the bridge and go straight ahead. You'll find a
steep white slope. Go up the ramp on the left and you can
slide down onto the ledges with bags. The middle ledge has
a Heavy Caro (fishing item) and the one on the right has a
Cloth Shield. After getting both items, go up the ramp
again, but this time head along the ridge, past the ramp,
to a bridge. As you cross the bridge, Teepo will note that
it's getting dark. You head to the nearby cabin to spend
the night, where you find Rei. Rei says he thinks Bunyan
sent him to kill the monster on the mountain, then rejoins
the party.
The next morning, you are awakened by the monster's
cries. Change your formation back to Attack and put Rei in
the lead again. When you leave the cabin, you'll have to
fight the Nue. Just use regular attacks and Teepo's magic,
healing with Ryu's magic when necessary. If it poisons you,
use Ryu's Purify spell to cure the poison. The Nue will run
off after you do enough damage. Examine the Dragon God statue
and you can save your game. Then continue up the mountain.
Skip the cave and ascend to the peak, where there is a bag
with Vitamins. Note that "Vitamins" are different from the
item "Vitamin" -- Vitamins are a Vitamin that affects the
whole party.
Return to the cave and enter. Follow the trail of blood
to a room with a river. At the end of the trail of blood,
some dialogue will be triggered. Leave that room and Teepo
will say that the Nue must have jumped in the water. Explore
the main room of the cave and search both skeletons for
good items. Then go to the upper-left corner and enter the
room there. Jump in the water and you'll automatically
be taken down a waterfall into the Nue's lair.
Walk forward. When you come up in front of the cave,
the Nue will come out and you'll have to fight it again.
On the first round, have Ryu cast his Protect spell
(assuming he has it) on Rei. Then use the same strategy
you did before -- Ryu attack, Rei attack, and Teepo use
his best spell (preferably Simoon). Use Ryu's Heal magic
to heal, and Purify to cure poison. Once Teepo runs out
of AP, have him use regular attacks. After you do enough
damage, the Nue will unleash its powerful Jolt attack on
all three characters, but it can only do this once.
When the Nue is defeated for good, go up to its body
and press X to enter the Nue's nest. Examine the dead
Nue cubs, then go back to the waterfall room. You'll be
swept back down the mountain, where you'll run into
Bunyan. Bunyan congratulates you on your victory, then
you automatically return to the cabin.
Several months later, spring returns to the Yraall
Region. Teepo wants to go down to the village and see
what the people think of them now that they beat the Nue.
Leave the forest (after checking out the cool springtime
graphics).
There's a whole lot of things available to do now,
including fishing and getting your first Master. First,
go to McNeil. Upon arriving, you'll be cornered by
townspeople... only to find that they are there to
congratulate you.
After that sequence ends, talk to the guy in the
cloak -- Loki. He'll ask you for your help; agree and
he says to meet him at the house in the fields. Now
take a look around town. Upgrade your equipment, then
spend the rest of your money purchasing items and
fishing gear. Go ahead and splurge -- just keep at
least 1 zenny remaining. You'll see why shortly.
Leave McNeil and go northwest on the world map. In
the lower-left corner of the woods is a small clearing.
Walk up to and a ? appears over Ryu's head. If you
press Triangle to get the "Guide" option, you'll learn
that the Yggdrasil tree has been cut down. Hit X to
enter the clearing and talk to the wizard, Mygas. He's
the game's first Master, and he'll let you be his
apprentice if you pay him all your money. Since you
already spent almost all your money, say yes. You then
obtain your first Master and can choose a character to
apprentice to him. Choose Ryu. For more information
on how Masters work, look under Masters in the Playing
the Game section.
Now go fishing! There's two spots where you can go
fishing, one near the Yggdrasil clearing and one near
the Farm. The game provides a pretty good fishing
tutorial, or you can go to the Fishing section for more
details on fishing. I recommend you try to catch some
Rainbow Trout; they restore your AP and you don't have
any other items that do that at this point.
When you're ready to progress in the game, go to the
Farms south of McNeil. Talk to the people if you wish,
then go to the house on the road. You'll meet up with
Loki again here, and he'll explain his plan to overthrow
Mayor McNeil. You'll then wait until nighttime to
invade McNeil's manor.
At the manor, you can pop in the cabin (where Loki
is) to rest. Head northwest to the patched up part of
the wall and examine it. Rei and Teepo will come over,
and Rei will accidentally break down the wall down. Go
through to enter the hedge maze.
Head southwest around the first hedge and talk to the
guy there (you'll have to rotate the camera to see him).
He'll give you 50 zenny. Then give that 50 zenny to the
first guard to make him move. Go up the steps and talk
to the guard up there. Head left and search the area to
find the guard's wallet. Give to the guard and he'll
move. Descend the stairs.
Do not step in the light from any of the guards'
lanterns or you will be caught and kicked out of the
manor (if this happens, raise 50 zenny by fighting the
monsters on the grounds and then go back in through the
weak wall). Instead, go southeast to the platform with
the bell on it. Climb up the ladder and whack the bell
with Ryu's sword. One of the guards will leave. Go
through the path he was guarding to reach the central
plaza. The guard here (the smoking one) won't let you
by unless you kill the guard dog and thus remove the
blame from him. Head south and you'll encounter the
dog.
The dog is not that difficult an opponent. First,
have one of your characters (it doesn't matter who)
select the Examine option. Then, when the Pooch uses
its Snap attack, the character Examining will learn it,
your first Skill (for more info on Skills -- the manual
does a poor job of explaining them -- see the Playing the
Game section). Then attack the Pooch with weapons and
Snap. After defeating it, go back up to the guard and
he'll let you by.
In the east section of the hedge maze, go up the steps
and follow the path around to get a Firecracker. Then go
back down and talk to all the people. After you've
talken to Mina, go back and talk to the guard guarding the
chicken coop. He'll run off. Go inside the chicken coop
and Teepo will attempt to steal some eggs, triggering an
attack by a giant chicken, Rocky.
Like the last time, start by having someone (preferably
Ryu this time) Examine the chicken until you learn the
Jump skill. Meanwhile, Rei should attack and Teepo should
cast Simoon. Once Ryu learns Jump, have him start attacking
with that. Once Rocky goes down, the other chickens will
go berserk and run out of the hen house. The guards will
leave their posts to round them up.
Go back to the stairs that were being blocked by guard.
Go up them and head right to the main doors of the manor.
Rei will distract the guards while Ryu and Teepo run
inside. As soon as you get in, switch back to Normal
formation. Go through the door on the right. Here you'll
find a bed where you can rest and save your game. Also,
on the desk in the corridor behind the bed is some
zenny.
Search the dressers by the stairs, then go up the stairs
and search the cabinets for a Magic Shard, which permanently
raises your max AP by 1. Use it on Ryu. BTW, if you didn't
learn the Jump skill from Rocky, you can get it from the
Roaches in the manor. Then go up the stairs again and search
all the crates for goodies.
Return to the entrance room and try to go up the stairs.
You'll encounter a boss. Have Ryu cast Protect on both himself
and Teepo, then attack it with Jump and Teepo's magic. It will
put you to sleep; just have the other character keep fighting
as the sleeping one will wake up shortly. After you defeat
it, go back to the bed to get healed up.
Ascend all the the stairs and head left. Search all the
cabinets on the way to pick up some Gems. When you get to
the upper-left room, you'll encounter another McNeil
ghost. This one is really easy; just hit him with Jump
and Simoon and he'll go down in a few turns. After
defeating him, go right into the next room. Search this
room for a Panacea, then try to go down the stairs. A
third ghost will appear and it's fight time. This ghost
will lower your stats with his magic, but just keep hitting
him with the Jump and Simoon combo and you shouldn't have
much trouble.
Go down the stairs and follow the long pathway until
you come to the fourth ghost. This one can cast Flare and
is pretty tough. Don't use magic on him, as it doesn't
do a lot of damage. Stick to regular attacks and Jump.
After you defeat him, you'll witness a spooky cutscene.
Then go up the stairs behind you and search the room for
a huge stash of zenny. Return to the room where you
fought the ghost and go through the door he came through.
Push the button on the wall next to the elevator to
activate it. Ride the elevator up and take the stairs
up to a room with a bed and a diary. Rest, save your game,
then continue up to the roof.
Don't step on any of the moss or you'll slide down.
Go left along the top of the roof as far as you can go.
Then walk carefully down the roof onto the farthest-left
ledge. Jump down from the edge of the ledge and pick up
the grappling hook there. After you get the grappling
hook, Rei will return and use it to get to the other side
of the roof.
Now that you have Rei back, return to Attack formation
and put the Reister in the lead. Go to the lower-left
corner of the roof and pick up the bag for a Sparrow Eye.
Then climb back up to the top of the roof and look for
the stairs leading down into the manor (there's only one).
This will take you to McNeil's room. Teepo will confront
McNeil, but then the ghosts appear and merge into one
huge (and cool-looking) boss.
Begin the battle by having Rei Pilfer from the ghost
until you get a Magic Shard, while Ryu casts Protect on
each member of the party. Magic attacks do little damage
to the ghost, so attack with regular attacks and Jump.
The Amalgam can do a lot of damage, but it doesn't have
that much HP. It disappears in a cool way after you
defeat it.
Teepo will demand that the panicking McNeil show
him the money. McNeil reluctantly hands it over, and
you spend the rest of the night distributing it to the
people of the village. Mayor McNeil, however, vows to
get the last laugh.
The next day, you're back in your cabin. You're
already healed up, but be sure to save your game with
the diary in the upper room. Leave the woods and go
to town. It becomes obvious that things didn't go as
you planned -- everybody has returned the money to
the mayor, and they're not too thrilled with the stunt
you played. Go to the farm and confront Loki. He'll
tell you to meet him in the hut, so go there. Loki
doesn't show, but Bunyan does. Bunyan tells you that
the whole plan was a scheme by Loki to steal the money
for himself, and that you were being used. He also
informs you that McNeil belongs to a large crime
syndicate, and suggests you hurry back to your house.
Leave McNeil and go back to the Cedar Woods.
Before you enter the screen with your house, de-equip
Rei and Teepo and return any of their Skills to
skill notes. Then go up to your house. The house has
been burned down by McNeil's goons. Suddenly, two
unicorn guys show up and you have to fight. You can't
beat these guys, so don't even try. Just let them
kill you.
You'll wake up in Bunyan's house, alone. Go
outside and talk to Bunyan. He believes that Rei and
Teepo were killed by McNeil. Ryu decides to go to
Wyndia. Leave the woods. If you need supplies, stop
by McNeil (buying some Molotovs would be a good idea),
then go to the Yggdrasil clearing and talk with Mygas.
He should teach Ryu the Frost spell, which will come in
handy. Then head south. You can now pass through the
Yraall Road, so continue up to the mountain pass to
Wyndia.
%%%BALIO AND SUNDER%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Make your way through the mountain. The only way
to kill the Tarmen is with frost attacks, so hopefully
you got the Frost spell from Mygas. If not, just run
away. As for the Nut Troops and Nut Mages, you can
either use Molotovs on them or just use regular attacks.
One hit will kill them either way, but attacks are a
bit inaccuracte on them. Take out the Mages first;
they can cast Flare.
Explore the mountains and pick up any loot you
find. Make sure to get the Bat Amulet hidden in a chest
on the right side; you need to rotate the camera to
see it. Once you reach the top of the mountain, you'll
encounter the horse guys again. One of them runs you
through with his sword, causing Ryu to turn into a
dragon. They capture you and take you to Wyndia
Castle.
At Wyndia, Balio and Sunder will present Ryu to
the king, only to discover that he's turned back into
a kid again (I love this scene). All three of you get
thrown in jail. Princess Nina will come and let the
two horse guys out, but then they beat her up and run
off with Nina captive. Examine the door of your cell
and ram it twice to get out. Stop in the horses' cell
to grab the bag (Skill Ink) and save your game, then
follow them down the stairs. (You can't get into the
other cell, which houses Jean the frog from BOF2).
You'll have to fight Balio and Sunder again. You can
now finally use Ryu's Accession spell to turn into a
dragon -- but don't bother, because once again, there's
no way to beat these guys. Just let yourself get
killed and Nina will revive you after Balio and Sunder
leave. She then joins your party.
Go down the stairs into the caves. This is a pretty
tough dungeon, because Nina starts off really wimpy and
you only have two people. Don't use Nina's magic, it's
not that effective (except for Simoon, which is great on
zombies, once you learn it). Instead, have her Examine
a Nut Troop and learn its Double Blow attack. The
deadliest enemies in here are the Volts and Thunders,
if you encounter a pair of these, use Accession and turn
into a dragon (you only have one gene available, the
Flame Gene, so just select that and hit okay), then
use Ryu's physical attacks (*not* the Breath attacks).
Go to each of the seven tombstone and press the
words in green. Then go to the tombstone on the ramp
in the far left and press the number 7. You'll drop
down into another cave. Open the chest for the Light
Bangle. Equip it on Nina, then follow the passageway
to the ladder. Climb up and take the Glass Domino from
the chest there (strangely, it's a helmet, but a good
one -- give it to Nina to boost her meager defense).
Jump off the ledge, then head to the lower-right corner
and examine the tombstone that doesn't have the color
words on it. Instead, you're giving a choice between
three words in white. Choose "red", "climbing", "I",
"is", "look", "beneath", and "this" (these are the words
in red on the other tombstones). You'll drop down
through a pit. Walk onto the dark part of the ground
to fall through *another* pit into the Wyndia Family
Crypt.
Head southwest out of the tomb and into Lower
Wyndia. Explore the town and loot the houses (heh).
Be sure to stay at the inn, especially if any of your
characters were killed in the caves -- staying at the
inn restores their max HP to the normal level. Upgrade
your weapons, then buy any armor you can afford (note
that doing so will lower your speed, so don't bulk up
too much). If you need money, you can sell off Rei
and Teepo's gear. There's also a clinic where you get
temporary immunizations against various elements. These
shots are pretty much useless; don't waste your money.
Go to the lower-right corner of town and talk to
the kids there. They'll want to play hide-and-seek,
so you have to find them all. One is in the lower-right
corner of town (near where you start the game), two
are the sides of the weapon shop, and one is behind a
tree in the outdoors cafe. You'll have to rotate the
camera to see any of them. Once you've found all four
kids, you'll automatically return to where you started
the game, and the kids will give you a lead on where to
find Teepo.
Before you leave, head up to Upper Wyndia. There's
not much to do here but check out the bread shops,
although one of the shops has a Moxa hidden in a
cabinet.
Leave Wyndia, but don't go down the road. Instead,
head west and take the forest path up to the side of
the castle. A ? mark will pop up, enter the location
and you'll find a hidden chest (rotate the camera) with
something in it (I forgot what). Leave this area and
follow the path between the outer and inner city walls
of Wyndia. There's another ? location at the very end.
This one contains a small hut in which lives Durandal,
another Master. Apprentice either character to him.
Downstairs is a machine that you can't do anything with
yet.
Now go to the road south of Wyndia. Nina will suggest
you go to the hut on the road. As you enter, you hear
a scream from outside. Go back out. Balio and Sunder
have shown up again and taken Nina captive. They'll
knock Ryu out again (Ryu really takes it in the shorts
in this game, doesn't he?) and take you both to a desert
town.
After Balio and Sunder leave, Ryu will chew through
the ropes holding you and you escape. You can now walk
around town and look for all the characters from previous
BOF games (the Manillo look-alikes running the item shop,
Bow and Sten from BOF2 arguing at the gate, Ox outside the
arena, and Fahl looks like Rand). Other than that, there's
not much to do here besides buy items from the overpriced
fish merchants. BTW, you should never stay at inn unless
you have a lowered (yellow) HP max -- camping will fill
up your HP for free. While you're camping, you can use
the Skill Ink to transfer a Skill Rei or Teepo might have
learned to one of your present members.
Back on the world map, there's another fishing spot
way to the west, should you feel like doing some fishing.
Otherwise, your next goal is the mountain to the northeast.
Head up the mountain and collect the chest and bag on
side paths (you have to rotate the camera to see the bag).
Now that you have Nina, you can easily defeat the Tar
Men with her Frost spell. When you get to the top, don't
talk to the two guys. Instead, jump down the chute, and
then make another jump down to a chest with a Buckler.
Give it to Ryu. Now go back up to the guys and talk to
them. The mason will offer to let you spend the night at
the cabin.
The next morning, you'll awake to find that you're
locked in the room. As you'd expect, the mason has
turned you over to Balio and Sunder. Take the rear
exit to the lift and examine the control panel. Nina
uses her magic to start the lift and you hop on just
as Sunder arrives.
After the lift stops, you'll be on a different
mountain. Leave the lift building and look around for
another item bag. Then go up to the top of the
mountain, where you'll be cornered by Sunder. Ryu and
Nina jump off the mountain. Ryu turns into a dragon
to cushion Nina's fall, and you get the Defender Dragon
Gene.
Leave the mountain and head south. There's another
? area in the corner of the mountains. Enter and follow
the trail to find the Reverse Gene. After getting it,
go northeast on the world map, past the fishing spot
(stop here if you want), to the Tower.
At the Tower, you'll find Manillo (aka Gobi) selling
items. If Nina doesn't have the Mage's Robes, buy them
for her, and then get a Glass Domino for Ryu (Nina
should already have one). Skip the Cuirass; it lowers
your agility too much. Then stock up on Healing Herbs
-- don't be fooled by the happy music, this is the
toughest dungeon yet.
First, enter the lowest door on the left. Inside,
you'll fight ArmorBots and ProtoBots; use Nina's Jolt
spell on these (particularly the Protos). Walk up
to the crystal and use Nina's magic wand on it (hit
Triangle). A timer will appear. Quickly follow the
rear path back outside and run to the fountain. Use
the wand on each of the four crystals. If you do it
within the time limit, the pond will drain. Go back
in the left door, descend the stairs into the ex-pond,
and go outside. Open the chest.
Back inside, work your upwards until you come to
a door. Go inside to a library-type room with a save
diary. Save, read the books, then go outside. Go up
the next set of stairs to a hallway. As you walk into
the hallway, you'll see an explosion. Go in the first
door and you'll meet Momo, the mole scientist. After
some dialogue, she agrees to help you get back to
Windia, but then Balio and Sunder's goons show up.
Momo joins the party.
Momo is one of the best characters in the game; she
has a very strong attack and useful (healing) spells.
On the other hand, she gets killed easily, and her
attacks are very inaccurate. The best strategy with
Momo is to have her attack a different enemy from the
others -- if she hits it, she'll kill it, so there's
no use whittling down its HP. Also, use Momo's healing
magic instead of Ryu's, so you can save Ryu's for
dragon transformations. I would also recommend
switching to Attack formation and putting Ryu in the
front.
Head into the next door beyond Momo's to your
classic light-all-the tiles puzzle. Number the tiles
like this:
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
Then step on (in order) tiles 15, 11, 10, 14,
13, 9, 10, 6, 5, 1, 2, 3, 4, 8, 12, 16, 15. Go
through the open door and open the three chests for
an always-needed Skill Ink and Flame and Ice
Chrysms (weapons for Momo). Since a number of
enemies in here are weak against fire, equip the
Flame Chrysm.
Go up the stairs behind the two doors. Up here,
you'll fight HyperBots, which are extremely powerful
-- they use a Blitz attack that takes off about 30-40
HP on all your characters, every single turn. Kill
them right away. Oh, and don't use Jolt on them --
it won't hurt them, and will raise their defense
greatly.
Circle around the path to the next puzzle room.
This puzzle is pretty cool; you have to flick the
switches on the cube that are identical to the one
in the back. So hit the second and fourth ones
from the left to disarm the pit trap (don't step
beyond the cubes before you do or you'll fall down).
Then continue along to the next puzzle room.
Flick the blue switch first. Cross the first
gap. The door to the right just leads to a chest
with 300 zenny; don't bother with it as you'll have
a number of fights trying to get it. Instead, cross
to the second set of levers and flick the red one.
Head left and go up the stairs. Open the chest for
some very valuable Moon Tears, then go back down
and head up the stairs.
In the next puzzle room (the one with a big pit),
ride the first gray platform and circle up to the
Eldritch Floater. You have to power this lift by
hitting it repeatedly with Nina's wand. First, shoot
the crystal twice, then ride the platform to a
chest with a Breasplate. Euip it on Ryu for a huge
defense boost, then jump down and return to the lift.
Shoot the crystal six times this trip to get to the
second chest, which contains Ivory Dice. Return to
the lift once more and shoot it eleven times. Ride
to the stairs.
Go up the next set of stairs beyond that and you'll
reach a door. Inside is a chest with the Bamboo
Rod, a better fishing pole. Then go up the next
set of stairs to a room with a red infrared beam and
a crystal. Shoot the crystal from a distance to
move the beam. Walk behind the crystal, making sure
that *all* your characters are behind it (otherwise
they will take massive damage) -- the easiest way to
do this is to walk sideways. Once everybody's safely
behind the crystal, blast it with the wand to switch
the beam again. Move up to the next beam, walk
sideways to get everybody behind the second pair of
statues in the wall, and shoot it again (you may have
to creep forward slightly to reach it). You're now
free to walk to the door that leads to the exit from
this torturous dungeon. I don't know about you, but I
was on fumes by the time I got out of here.
Search the three cupboards in the back corner,
then examine the desk. You'll find a switch, that,
when pushed, will reveal an escape rocket. Momo starts
the rocket and you hop on. The rocket smashes through
the roof of the ruins and lands in a field. Fresh
air at last!
Before you leave the crash site, go up and right
a little and you'll find the Thorn Dragon Gene. Then
get the heck out of here and CAMP! Finally you can
heal up and save your game. Take a break; you've
earned it. Oh, and you might want to switch Momo back
to the Ammo from the Flame Chrysm.
After you've recovered enough to continue
playing, go to the Coffee Shop northwest of the crash
site. Here you'll run into an acquitance of Momo,
who asks you to go to the plant to the southwest and
investigate the malfunctioning equipment. You have
no choice but to agree. Before you leave the shop,
go inside and stock up on items. Don't stay at the
inn, however -- there's a cheaper one nearby. Also,
on the hill behind the Coffee Shop is another Master,
D'lonzo, but she won't take any apprentices unless you
have at least 16 weapons in your inventory. It's highly
unlikely that you will, even if you never sold
anything, so just skip this for now.
Leave the Coffee Shop and return to the the
world map. The plant is to the southwest, but there's
a number of other stops you should make.
- Checkpoint. The building north of the Coffee Shop.
There's a few items in cupboards, but that's about it.
Don't stay at the inn here.
- Fairy Woods. This is the identation in the woods
west of the Checkpoint. In here, you'll find a bag
with some money, and in the far back, a chest with the
Scramasax sword. This is a really good sword; it's
light and hits hard. You can also cut through the
bushes blocking one path with Ryu's sword to get to a
bag with Protein.
- Fishing Spot. There's a fishing spot as far west
as you can go, just before you get to the bridge.
Since you have a new fishing pole, you should have a
little easier time here.
- The Plant. The inn here (on the right) is 170 zenny
cheaper than the one at the Coffee Shop, so stay here.
- Yggdrasil Tree. The big tree located east of the Plant.
This place has really cool graphics and I love the
music, but there's nothing you can do here right now.
It's still worth checking out for the audio / visual
aspects, though.
Now go to the Plant. You have to work your way to
the central valley, where the main plant is. You do this
by flicking switches to change the conveyors -- the blue
ones reverse all the gray conveyors and the red levers
reverse all the brown conveyors. It's kind of confusing,
but there's no fights here. Eventually what you want to
do is go from the upper-right corner around the top
to the middle left, where there's a conveyor down into
the center. Once you get there, talk to the scientists.
They'll send you to the Dump west of the plant. Go into
the building and loot the shelves, then hop down to the
entrance and leave.
The Dump is the cave west of the Plant. Inside,
you'll fight a variety of chrysm-mutated creatures. The
two types of Weeds are the toughest -- they hit hard,
have a high defense, and are immune to magic. The easiest
way to beat them is to have Ryu use a Dragon-class
transformation (i.e., one that's not a Whelp -- Flame/Defender
works best) and use Dragon Breath. This should wipe out
both, or at least damage them severly.
Start by heading south. Loop around to the center
and flick the blue switch twice. Cross the conveyor belt
and open the chest. Now loop back around to the entrance
and go north, up onto the higher plateau. Walk across the
crates at the middle "prong" of the ledge to a chest with
High Boots. Give them to Momo. Now go back to the entrance
again and go south. Hug the outer wall until you come to
the door to the next room.
Just head down and right for now to the vine-covered
door. Go through and you'll face the first boss in a quite
a while (since the Amalgam, to be exact), the Mutant. Ryu
should attack with Jump. Nina, being the fastest, is your
healer -- have her use Healing Herbs or Vitamins to cure
your party, and Antidotes if you get poisoned. If nobody
needs healing, attack with Simoon. Momo should just use
physical attacks. The Mutant will regenerate its HP after
each round, but it stops after a few rounds and then you
can beat it. It's not that difficult a boss.
The Mutant forces the party to destroy it so that no
more of its kind will be made. Throw the red lever to drop
the Mutant into the lava (you can try the blue one for a
laugh). The Mutant is destroyed, but then its offspring
Peco, the lovable onion, hopes out of the lava. After
some cute squeaking, he joins your party. Since he starts
out at level 1, just stick with Ryu, Nina, and Momo for
now.
There's no fights in this room now that you've killed
the Mutant, so go to the lower-left corner and open the
chest. Then use the pair of levers to move the crates
until there is a crate whose upper-right corner is even
with the upper-left of the ledge on the right. That was
kind of conusing, so here's an drawing.
--\
--/**/----
**\----
The *s are where you want the crate to be. Then go
north a ways and ascend the stairs. Follow the path south
over two crates (if you can't, you'll need to adjust the
crates with the levers) to a chest with Artemis' Cap,
which raises your hit rate. It doesn't take a genius to
figure out you'll want to give this to Momo.
You've got everything in the Dump, so now just walk
back out. There *are* fights in the first room, so make
sure you're healthy.
Back on the map, return to the Plant. Momo will
report his findings, then the scientist guy will tell
you he has a plan to get you back into Wyndia. Go to
the inn and stay for free. In the morning, you'll hide
inside a hay cart bound for Wyndia... only to discover
that the scientist was in league with Balio and Sunder
and you've once again fallen into their hands.
The captive party is taken back to the desert arena,
where Balio and Sunder taunt you once again. Nina demands
that they let you enter the Tournament of Champions,
and the two horses reluctantly agree. They insist that
they take a hostage, however. Choose Peco; he's at level
1 so he's worthless right now.
Explore the arena to learn about the matches, rings,
and your competiton. Some places of note:
- Hall of Fire: Upper left corner, first floor. This is
where you'll fight your first match. Talk to the people
to learn about the rules.
- Null Magic Hall: First floor, upper left corner. The
location of second battle; the people here explain its
rules.
- Hall of Kings: Center door, first floor. The last
battleground.
- Your Room: First door in left hall of first floor. When
you're ready to begin the fight, go here (but you aren't
yet, so don't). The woman here will also explain the
rules of the Hall of Fire, and there's an important Coin
in one of the cabinets -- you can use it catch Manillo
(aka Gobi) when fishing.
- Balio and Sunder's Room: First stairs on right when you
come in. If you got Peco in your party by accident, you
can go here to change hostages. Trust me, the little
guy might be cute, but you don't want to use him.
- Shops: Take the stairs to the right of your room to get
here. The weapons they sell here are bad (they're too
heavy), but you can get decent armor, and more importantly,
Vitamins and Multi-Vitamins at the item shop (middle).
After you're done looking around the arena, head
back out into town. Go to the shops and buy some *good*
equipment, and then rest (if need be) and save at the
inn. In case you wanted to know, here's my characters'
stats at this point:
Now organize your characters in the order you want to
have them fight -- you'll want Momo first, Ryu second, and
Nina last (you won't be using here). Make *sure* Momo has
the Bat Charm equipped. When you're ready to fight, go to
your room in the Hall of Fire. Read the rules again, then
say you're ready to begin.
Using Momo, you'll fight Claw the thief. First, cast
Protect -- this will last for all three battles. Then just
regular attacks on him. Do NOT attack the Dodai or Claw
will do the same back. Claw will try to blind you, but the
Bat Charm makes you immune to this (hee hee hee). Claw goes
first, so make sure that you can take one more hit before
you cast Heal. You shouldn't have any trouble.
Momo will then go into the next round against Cawer
the mage. He has powerful magic, so you'll have more
difficulty here. Stay healed and only attack when you
can take two hits. It's okay to heal several times in a
row. If Momo goes down, you'll fight Cawer with Ryu. Just
use the same strategy, but since Ryu has more HP you'll
have a little easier time.
The third round is against the party leader (I forgot
his name). If Momo went down and you're fighting as Ryu,
cast Protect on your first turn. If you're Momo, you still
have the Protect from round 1. Having Protect will make
your opponent's attack do only about 6 damage each round;
just keep wailing on him. His occasional Lucky Strike attacks
will do a lot of damage; Heal whenever he does one of these.
After this guy is defeated, you'll win the first battle.
Get healed and save, then go back into the arena and
go to the room on the right, the Anti-Magic Hall. Rearrange
your party order so Ryu is in the lead again, then choose to
begin the battle. Emitai will come in and explain his
situation, but you have no choice but to proceed with the
battle.
Since this is the Anti-Magic Hall, you can't use magic.
However, any ability with no AP doesn't count as spell.
Can you say Accession? Yup, have Ryu use Flame/Defender
to transform into a Dragon-class Dragon, then just have
him start using Flame Breath. Nina should use Snap on
each enemy (if she has it; if not don't worry about it),
then attack with Double Blow. Momo should just attack.
When you need healing, have Nina use Healing Herbs.
Attack one Golem until it's defeated, then the other.
When Ryu runs out of AP and reverts to human form, have
him attack with Jump. After you kill the golems, go
after Emitai (who doesn't do anything). He has a
really high defense, but he'll go down eventually.
When you win, you get a Magician Rod -- equip it on
Nina if you don't already have one.
Back in your room, Sunder pays you a visit to taunt
you. Then you see a brief cutscene with more of the
horse guys' plotting. Once you regain control, pay a
visit to Emitai's room, where you'll discover the whole
story about his daughter was just a scam to make you
forfeit in the Null Magic Hall. (that loser, I really
felt bad beating him too). Get healed and save, then
proceed to the Hall of Kings. Equip Ryu with the High
Boots and Artemis' Cap, then begin the duel.
First, cast Protect on yourself. Then do a dragon
transformation using Flame and Defender. Attack Garr
with regular attacks until you run out of AP or HP
(whichever comes first), at which point you'll revert
to human form. Then attack with Jump and use Healing
Herbs to heal. After you do enough damage to Garr,
he'll attack you with a Lucky Strike that takes off
over 600 HP. Needless to say, you lose, and Garr becomes
the champion once again. However, he uses his prize
to free Ryu and his friends, then tells you to come to
the Angel Tower east of Wyndia to find out more about
The Brood, the race to which Ryu belongs.
Your hostage is freed and you can choose who to
put in your party. Put Peco in your party, then drop
by the arena shop. Buy a bunch of Vitamins; you'll
need them shortly. Return to the town, head to the
shop and buy Peco some equipment. If you can't afford
the armor, at least get him some Rippers (weapon) -- you
can always give him hand-me-down armor.
At this point, you'll want to build Peco up some
levels by fighting at the ! spots on the map. He may be
a wimp right now, but once he is at the same level
(or even close) to your other characters, he will
start getting strong. I can't stress the importance
of catching him up enough. Peco is *the* best fighter
in the game, and well worth the time to build up -- you
will have a tough time later in the game without him.
Go to Maekyss Gorge. Cross the bridge and you'll
find yourself surrounded by Balio and Sunder's flunkies.
You will automatically fight three thieves. Have Ryu
cast Shield (if he has it), then use Jump. Don't use
Accession; you want to save his AP. Momo and Peco
should just attack, and Nina should use Jolt or Snap.
Concentrate on the tall guy (Bully 2) first, as he is
the magic-user. Once you take him out, go after Bully
1 and finally 3. This is not a very difficult fight.
Balio and Sunder corner you, but Garr shows up in
the nick of time. He then joins your party, and you have
to make a new party with Ryu and Garr. I strongly
recommend you use Momo. Press Triangle when you're done
making a party and the formation screen comes up. Put
Garr in the lead, Ryu second, and Momo third, and use
Attack formation. Then hit Triangle again. Balio and
Sunder use their Stallion Metamorphosis to transform into
the Stallion, and then you finally get to fight them.
Ryu should cast Shield on the party, then do a
Flame / Defender Accession. Once he's morphed, have
him attack until his AP runs out. At that point, attack
with Jump. Garr should just attack, as should Momo.
Momo should be your healer; have her use Healing Herbs
to heal. When Balio and Sunder get low on life, they
will start using their UltimateAttack (or something like
that; I forget it's exact name). This attack really
rips you; use Vitamins to heal once they start doing it.
If somebody dies, don't try to revive them, just heal
the people you have (if Momo dies, make Ryu the healer
as Garr does the most damage). Keep attacking them,
though, because on they start doing the attack, they're
nearly dead. When you defeat the Stallion, Balio and
Sunder are gone for good! Yahoo!
While still at the Gorge, cross the bridge you're
on, and go down the trail to the left. It leads to
a small house with a frog painter inside. Talk to
him if you wish, but the real reason for coming here
is the Frost Dragon Gene hidden in the garden (it's
squeezed behind the fence). Get it, then go back up
the trail and leave the Gorge.
You're now completely free to explore everywhere
you've visited, including both Central and East Wyndia,
and even back to the Yraall Region (you can walk around
Mt. Myrneg). Places worth visiting again:
- If you apprenticed any of your characters to Durandal
way back when you first got to Wyndia, drop by his
house in the ? spot near Wyndia to pick up some skills.
- If you have 15 weapons in your inventory, return to
the Coffee Shop and talk to D'lonzo; she's another
Master you can get.
- There's another Yggdrasil tree north of Mt. Myrneg.
It's the same as the other, so there's no real need to
go here.
- Back at the Cedar Woods, Bunyan will also work as a
Master. He raises your attack and defense, but lowers
intelligence. Since Peco doesn't have much magic anyway
(and consequently his intelligence and AP don't matter),
sign him up.
- In the Fairy Woods near the rocket crash site, there are
some rocks you can roll away by having Peco bop them with
his head (push Triangle). Search the holes for a Vitamin
and a Hawk's Ring (increases chance of surprising the enemy
-- equip this on somebody).
- At the southern of the two Yraall Region fishing spots,
you can use your Coin to catch Manillo. You can trade fish
for items at his shop. This is a cool feature, but you
won't have the requisite fish unless you've been doing a
lot of fishing. So don't waste your Coin.
Anyway, put Nina in your party and go back to Windia.
Everything's basically the same here, except in the upper part
of town you learn that the word is out that Nina was
kidnapped. Put Nina in the lead of your party and talk to
the guard at the castle. He'll let you in. The party has
a banquet with the king (check out the animation on Garr
eating donuts!!), after which Ryu, Momo, Garr, and Peco set
off to the east, leaving Nina in the castle. Hit the
Circle button to advance the scene after all the dialogue
is done.
You're now controlling Nina. Explore the castle and
loot all the cupboards. Be sure to talk to the maid standing
near the broken plate and Queen Sheila, and collect another
Coin from one of the cabinets in Sheila's room. Then go
down to the wine cellar in the basement. Rotate the camera
until you find Honey hiding. Talk to her and she'll run
off. Go back up to Nina's room and take the left path out
to the roof. Honey will be there; Nina will chase her and
fall off the bridge. Honey levitates her down, but then
ceases to function.
Cut to the campsite. Nina arrives with Honey, who's
out of chrysm energy. She then rejoins your party. Head
to the Checkpoint northeast from the Coffee Shop (or just
due east from Wyndia). Enter and Garr will automatically
get you past the checkpoint, allowing you to reach the
really spiffy-looking bridge. After a brief scene, you'll
be in the Rhapala Region.
Descend the cliff you're on and head north. Enter
the small house area. Grab the Life Shard inside the
house, then descend the stairs behind it and collect the
Thunder Gene. Then leave. There's a fishing spot to
the west of the house, and another one to the south,
but your next destination is the town of Rhapala to the
southeast.
Turn up the volume so you can listen to the really
cool music here (actually, all the music in this game is
really cool music). Head to the weapon shop and buy
new gear. Don't sell any of Ryu's old equipment; you'll
need it in a moment. The item shop also sells better
fishing bait, should you be interested. There's also
another clinic; don't waste your money on that rip-off.
Go to the inn and take the stairs down into a bar. Talk
to Sinkar, the guildmaster. He'll send you to talk to
his daughter, Shardis. Leave the bar and go north to
the wharf. Find Shardis and Beyd on the right-hand side
and talk to them. After Shardis runs off, return to the
entrance of the docks and talk to her again. She'll send
you back to talk to her father.
Go back into the town proper, go to the bar, and
talk to Sinkar again. He'll tell you that you can't
take the road either as it has been closed by the
volcano. You automatically return to camp, where
Nina decides to talk to Beyd. Go to the Wharf (you
can get there directly from the map). Talk to
Beyd and Nina will tell him to propose to Shardis.
After he runs off, go back to where he normally is
and talk to him again. He'll ask you to train him
so that he can enter the lighthouse and defeat the
monsters, then fork over 1000 zenny.
Hopefully, you're carrying around some equipment
for Ryu. If not, go buy some stuff. Then go talk
to Beyd again and answer "Yes". You'll go to the town
square, when Beyd will ask for the equipment. Equip
a weapon and some armor on him. In my game, I gave
him a Broad Sword and a Waistcloth and that worked out
about perfectly.
Talk to Beyd and ask him to explain how the training
works -- this is a really cool concept, I might add.
Put Nina and Peco in your party, then strip off all your
armor so Beyd can do more damage. Talk to Beyd and
choose to begin training. At the start, the best way
to proceed is to have Nina and Peco attack and Ryu cast
Rejuvenate on Beyd. This will do about as much damage
as he can take without being knocked out each round.
If you get any EX turns, just defend. After 20 rounds
are up, or you accidentally knock out Beyd, he will
report the results of the training, and then you'll be
back on the map, all healed up. Go back to the Wharfs,
talk to Beyd again, and do another round of training.
As you build up Beyd's HP, you'll be able to attack him
more without needing to heal him as much. Be sure to
attack when he's defending, as this will raise his
defense.
After you've done this a couple times, equip Beyd
with the best gear you have (in fact, you should remove
Ryu's armor and give it to him), then talk to Beyd at the
Wharfs and choose "To the lighthouse!" Zig will challenge
Beyd to a duel. You'll go to the town square, and then
the fight will begin. Don't do anything (or you'll
automatically lose), just defend. However, when Zig's
head is turning back and forth to look at Shardis (it's
really obvious when it happens), cast Rejuvenate on Beyd
to heal him, or Protect if he's healthy. If Beyd loses,
it's no big deal. Just do another round or two of
training, then try again. The key is to raise Beyd's
defense; if do this, he'll win easily.
Eventually, you'll get Beyd strong enough that he can
beat Zig. There will be a bit of dialogue, then you're
back on the map. Go to the Wharfs and talk to Beyd. He
broke his arm in the fight with Zig, so he asks you to
go to the lighthouse instead. Open the chests for a
Silver Knife (not very good) and a Chain Cap (it's actually
armor, and strong stuff too). Go talk to Sinkar and
he'll give you a Guild Badge (I think you get it from
him; maybe Shardis gives it to you).
Make sure you're stocked up on Vitamins and Ammonia;
you'll need them. I recommend that you put Peco and
Momo in the party and use a Regular formation with
Ryu in first position, Peco second, and Momo third.
When you're ready to go, take the northwest exit from
the Wharfs to the Lighthouse. Head all the way up the
stairs to a chest with a Coin. Note that you can learn the
skill Air Raid from the Bombers; it's pretty good and
certainly worth learning. After getting the Coin, go down
a level and go right. Follow the path to the lighthouse
door, being sure to pick up the two hidden items along the
way -- a Mithril Shield and a Swallow Eye. Keep the
Swallow Eye; don't use it.
Inside the Lighthouse, go right and down the stairs.
Explore and throw the two blue levers. There's also
another hidden chest near the middle (as always, rotate
the camera to see it) with the Dream Ring. Take the
exit in the lower-left corner to go outside the
Lighthouse. Open the three chests for Flame Chrysm,
then go back inside. Take the other nearby door to
go into the control room.
Put a Flame Chrysm inside the hatch with an arrow
painted on it. Then go pull the lever. A control panel
will come up showing the pressure in the lighthouse
(aren't there just so many cool ideas in this game?).
Wait through the first three passes, then hit the button
when the pressure is at the top of the screen. If
you did it right, the chrysm will start pumping through
the tubes. If not, go put another Flame Chrysm in the
chute and try again. (Should you run out of Flame
Chrysm, go back to town and buy a bunch more, then
return).
You've already directed the chrysm by pulling the
earlier levers, so return to the main door of the
lighthouse and head up and west. You'll spot a small
green lizard. Heal up your characters. Your AP has
probably been mostly drained away by the Spectres, but
if you have any RainbowTrout, use one (or more, if
you've got a load) on Ryu, so that he has at least 4
AP. Then continue up the stairs. A huge -- and very
cool-looking eyeball -- will come bouncing down the
stairs and the lizard will catch it. Then you have to
fight a boss.
The Gazer is the toughest boss you've fought so
far. Have Ryu cast Shield on his first turn, then
transform into a dragon if he has any more AP left
(unlikely). Use physical attacks against the Gazer,
but *don't* use Jump or Air Strike; they won't work.
If you have a bunch of attack items (like Napalm),
those are also effective. Have your fastest character
(probably Ryu) use Vitamins to heal. The Gazer has two
main attacks: a bouncing attack that does about 20 damage
to the party and an Eye Beam that does around 60 damage
to one character (ouch). It's important to keep all your
characters alive; if somebody goes down, have the
*slowest* character use an Ammonia on the dead fellow.
This will insure that the character gets revived after
the Gazer has attacked, so they won't get killed again.
Then, of course, have the fastest character heal them
with a Vitamin on the next round.
After defeating the Gazer, you'll get a whopping
amount of experience, as you well should. Go up the
long flight of stairs to the roof. Collect the Eldritch
Dragon Gene from the crystal, then throw the blue lever.
The lamp will turn on (nifty effect here), but then a
faerie flies down and tries to turn it off. After
failing, she throws a Faerie Tiara at you and flies off.
The Faerie Tiara activates all those faerie rings you've
been seeing all over the map, allowing you entrance
into the Faerie Village!
Work your way back out of the Lighthouse to the
world map. Go to Rhapala and get healed at the inn,
then replenish your item supply. If you couldn't afford
some equipment before, get it now. Then leave town and
go to any faerie ring (they all lead to the same place).
Hit X over it and you'll be warped into the Faerie
Village.
There's not much here right now -- just the flower
circle that teleports you out, one house, and a tiny
dock. But soon you'll be able to start building a complete
town here. For now, just go into the house and talk to
the faeries. They will ask you to go to the beach and
defeat the monster. Your party will automatically change
to Ryu, Nina, and Momo. Go down to the beach and choose
to wait until night. An ominous fin appears and your
party attacks. Afterwards, you discover it was only a
dolphin. Nina and Momo leave to get the faeries, and
the dolphin starts chewing you out for beating it up...
in Australian dialect, no less. You might want to use
the option for an English translation (LOL) that pops up
after this scene.
Nina and Momo return, then the dolphin transforms and
you have to fight it. On his first turn (do NOT cast
Shield), have Ryu use the Eldritch and Thunder genes to
transform. This will give him the Myollnir (sic) spell,
which does 200+ (!) damage to the Dolphin. It costs 10
AP each shot, not to mention the AP you lose each turn
from being transformed, so you'll only get a few shots
in. After Ryu returns to human form, cast Shield (if
you have the AP), then have him use regular attacks.
Meanwhile, Nina should be casting Iceblast, and Momo
should use regular attacks and heal with magic. Like
the Gazer, the Dolphin is immune to aerial attacks.
The Dolphin does have a powerful (and cool-looking)
Tsunami spell, so keep your HP up. With the Myollnir
damage, though, he shouldn't be too much of a problem.
After the battle, go back to the house and talk
to the faeries. They'll take you for getting rid of
the dolphin. Leave the faerie village (use the circle
of flowers you came in through) and return to Rhapala.
Talk to Beyd, then to Sinkar. Sinkar will give you a
letter that allows you to enter the volcano.
Leave town and go up on the cliffs to the east to
find the volcano. Enter and take the Protein in the
chest to the right. If you go straight, you'll come
to a temple in which is a plaque you can't read (not
yet, at least). What you want is the path just to
the east of the temple door. Take this path all the
way up the stairs until you reach a cave. Enter.
The enemies in here are fire-based, so don't use
fire spells on them. Ice spells, of course, do a lot
of damage. As for the Cinders, just run from them --
you can't hurt them. You can learn the Burn skill from
the Lava Man, but it's pretty crummy. Blind, which
you can learn from the Lizards, is a bit better, but
certainly not essential. Also, be careful not to step
in the lava or the air vents when you can avoid it -- the
lava does massive damage to your lead character and the
air vents damage the whole party. When you do have to
walk across lava, put the character with the most HP
in the lead.
Head east and enter the first cave you come to.
Walk around the edge of the room here to avoid the lava
and open the chest for AsbestosArmr, which reduces all
fire damage to 0. Equip it somebody that can use it,
preferably somebody other than Ryu, then leave the room.
To the north is a chest with 800 zenny, but you have to
walk across some lava to get it. You can get it if you
want. Head south and enter the next cave. Here, ascend to
the top level. The yellow gas vents will confuse your
characters if you touch them. This isn't that bad, but try
to avoid it if possible.
Head down all the ramps until you reach a chest
with the fire-absorbing (you *gain* HP from fire
damage) Ring of Fire. Equip it on Ryu (unless Ryu has
the AsbestosArmr, in which case give it to somebody
else). Now two of your characters are protecting from
fire. Jump down, then work your way back up the ladders
until you get to the next cave entrance. Go through to
a lava-filled room.
Go down until you get to a chest. Open it, then head
north and circle around the top of the room. Descend to
the lower level. Hug the west wall and circle around the
lava to another Gene crystal, containing the Miracle Gene,
which isn't. All it does is turn the whole party into a
giant Behemoth dragon, which isn't nearly as useful as it
sounds. Then run southeast through the lava to get to a
chest with the Flame Talons for Peco. Don't equip them
now; they do fire damage and you don't want that in here.
I strongly recommend that you now return to Rhapala
to get healed up and save. Then come back to the volcano
and go straight through, without detouring for chests.
With the AsbestosArmr and Ring of Fire, you shouldn't take
too much damage this time through anyway. In the lower-
right hand corner of the third room, you'll reach a narrow
bridge. Heal up, then try to cross it. An old man will
appear, say "Hee hee hee" a lot, and then summon two
monsters, Scylla and Charybdis.
Ryu should cast Shield, then use Accession with the
Frost and Eldritch Genes. This will give him the Blizzard
spell, which will do about 160 damage to both monsters,
and lesser damage to the old man. Have him use this
until he runs out of AP and reverts to human form, then
just attack. All your other characters should attack as
well, except have Nina (if you're using her) cast
Iceblast. Concentrate on attacking one monster until dies,
then attack the other. The old man will keep healing the
monsters, but only for 60 HP a turn -- as long as you do
more than 60 damage every round (and you should), you'll
kill them eventually. He'll eventually run out of AP
anyway. When both monsters are dead, attack the old man
-- he can't hurt you. With the AsbestosArmr and Ring of
Fire absorbing most of the damage, this isn't that hard a
fight.
After defeating the old man, continue across the
bridge. Go through the door, descend the stairs, and
exit the volcano.
You'll emerge from the volcano in the Urkan Region.
First, camp to heal and save. While you're at, also
equip Peco with the Flame Talons you got in the volcano.
If you want to go fishing, there's a fishing spot to
the southeast -- you can catch Manillo there.
Go to the north part of the Urkan Region and enter
Junk Town. You can't do much of anything here right
now except go shopping, and most of the equipment is
way out of your price range. However, pick up the
Shotgun Shell for Momo, then hit the road.
Your next real destination is the really cool-looking
town of Urkan Tapa, to the south. Be sure to bring Garr
along. Urkan Tapa is a huge place, but there's not actually
a whole lot there. Directly ahead of you when you enter
is the shop, where you can buy new armor and weapons for
Ryu and Garr. Before you buy any equipment, make sure you
have at least 50 Healing Herbs and 50 Vitamins (yes, 50).
If you head left from the entrance, the first door you come
to is the inn. Then go to the door on the right from where
you come in. If you have Durandal's Backhand ability,
you can get the priest (Hondara) to join you as a
Master -- he's a good master for Nina. If you don't have the
ability yet, come back later.
Go up the ladder in the room with Hondara. Put Garr
in the lead and use him to roll the boulder aside. Go
inside and Garr will talk briefly with Patriach Sudama,
revealing that he (Garr) is one of the Guardians of Urkan.
Now leave town. There will be a brief scene at the camp,
then you're back on the map. Save and go to Angel Tower.
At Angel Tower, head up the stairs until you see
an opening on the right. Go through there, then jump
down the tiered ledges. There are two chests to collect
this way (you'll have to make several trips), plus the
stairs at the lower right. The stairs leading down
take you to a room with a woman imprisoned in a barrier;
you can't do anything here, so take the up stairs
instead. These will take you to the door that leads
into the actual tower.
Angel Tower is pretty maze-y, just wander around
until you get to a big square room with three silver
blocks. Put Garr in the lead of the party and use him
to push the blocks around to make a path to the stairs
(sorry for the vague instructions here). Once you go
down those stairs, Garr will ask the third character in
the party to leave.
Examine all the plaques until you find Garr's.
Garr will then Ryu that, as Ryu is a member of the
Brood, he has to kill him, and then you fight. Just
use Accession and whack him a couple times; it will
only take a few hits. After the battle, the same voice
that spoke to Ryu way back in the mines at the start
of the game calls to him again and tells him that Garr
is not his enemy. Ryu vanishes, then the Kaiser
Dragon appears and the place starts to collapse.
*******************************************************
IV. WALKTHROUGH: ADULTHOOD
*******************************************************
Ryu awakens once again in Dauna Mine, but now as an
adult. This time he's been freed by Garr. Garr asks
Ryu to forgive him. Say "Yes". He'll hand over Ryu's
old gear, then joins up. You now have Ryu's adult form,
which looks different but is statistically the same as
kid Ryu, just taller.
Make your way back to the screen where you fought Ox
at the start of the game. If you up and left, you'll
find some chests. Then examine the elevator control
panel and choose to go up to B1. On B1, open the chest
for the Light Clothes. Their defense is pretty good
for a weight of 1, but I wouldn't recommend using them.
Then just pop back in the elevator and go down to B2.
On B2, enter the first door. You can use the beds
to rest, and save your game with the diary. Then head
down to reach a mine cart. Use the levers to alter the
track so that it leads to the lower-right corner. Put
Garr in the lead and give the mine cart a shove. It
should end up between the two ledges (if not, push it
back and flick the levers to fix the track). Climb up
on the cliff to the south and walk across the cart to
get to the chest, which contains the powerful Feather
Sword for Ryu. Equip it right away.
Push the mine cart back to its original starting
point, then use the levers to make the track point to
the very top (the upper-left corner). Shove the mine
cart over there, then follow it. Heal up, throw the
lever closest to the mine cart, and push it again. The
cart will smash into the big boulder and blow it up.
Then a voice starts talking, and you end up fighting
another great-looking boss (look at the way the light
in its mouth lights up the rest of its body): the Dragon
Zombie.
The Dragon Zombie is easily the toughest boss so
far. Start by having Ryu cast Shield, then have him
transform with the Flame and Eldritch genes. Use his
nifty Inferno spell on the Dragon Zombie until he runs
out of AP and reverts, then have him attack. Meanwhile,
Garr should just be attacking. The Dragon Zombie only
has two attacks: one that poisons your party but does
no direct damage, and another that takes off about 20
on both of you and confuses you. These are a lot worse
than they sound. Don't even try to cure the poisoning;
you'll just get poisoned again. As for the confusion,
you have no choice but to let it wear off. Use Vitamins
to heal (have Ryu use them if he can, as he's faster),
and use them whenever you start to get low -- you may get
confused and not be able to heal when you really need it.
Keep both characters alive; if somebody dies, use Ammonia
to bring them back. Near the end of battle, the Dragon
Zombie may run out of AP, which means that it can't use
Bone Storm anymore. Things get easier here -- although the
Dragon Zombie does gain a strong regular attack (it takes
off about 40 HP), healing is no problem.
The Dragon Zombie has an obscene amount of HP (it took
me 25 minutes to kill), so hopefully you have a big Vitamin
supply. When you defeat it, you'll receive the Shadow
and Fusion Genes. Don't use the Fusion Gene right now;
it requires three people to work. See the Fusions list
under Abilities for more info.
Cure your poisoning and run back to the room with the
beds to restore your HP and AP. Then go through the door
previously blocked by the huge rock. Head south and enter
the first door you come to. Look around in this cave for
some chests, especially the Lion's Belt. Then continue
south in the main hall to another door. Go in here and
throw the lever until the platform outside is level with
the walkway. Cross it and exit the mine.
When you get outside, the chief miner will talk to you
and tell you to come to his office. Talk to the people in
the camp to get an idea of how long Ryu's been sleeping
(quite a while). You'll also find Mogu and Gary alive and
well (good, I didn't want to have killed them). Pop in
the chief's office and he'll give you 3000 zenny. If you
go back in, you can use the bed to rest, and there's a
save diary in the adjacent building.
Leave town and you'll automatically camp. Ryu will
awake after dreaming of the huge dragon skeleton in the
mines, and he and Garr will talk briefly. Then you'll
finally get back to the map for some fresh air.
%%%SYN CITY 2000%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
There's new overworld music! Actually, I liked the
old tune better. You now have a large area to explore
around the mines. First, go to the nearby house.
Inside, you'll meet up with none other than Emitai!
(Note that Emitai's previously toddler daughter has
grown up while Ryu was asleep) Talk to Emitai and he'll
explain his situation. If you pay him 10,000 zenny,
you can get him as a Master. You may not want to (or
be able to) do this right now, but keep his location in
mind. Also, in his basement is another machine that
you can't use yet.
For the fishing-inclined, there's two fishing spots
in the Dauna Hills region. One is directly south of
the mines, but it's not very good. The better one is
across the bridge, to the northwest -- you can catch
Manillo here.
Look around the region for a faerie ring. Use the
Faerie Tiara to enter. In the village, examine the
message board -- three new faeries have been born.
Go up the path and talk to Cadis. She'll give you
instructions on how to build the faerie village! This
is a really cool SimCity-like bonus game. For more
info on it, see the Faerie Village section. For now,
set one faerie to hunt, one to clear land, and one as
a scholar. You have two options for the scholar --
research jobs or research culture. Choose to reserach
jobs. It will take time before you see any results,
so leave for now.
Head to the southwest from the faerie ring to reach
Syn City, which is run by the same crime syndicate that
Mayor McNeil and the horse twins work(ed) for. At the
moment, there's nothing you can do here but shop. The
bum guy will offer to sell you information for 20 zenny
a tip; don't pay him.
Once you've done your shopping, go southeast from
the faerie ring to get to Ogre Road (it's the difficult-
to-see path through the forest). The enemies here are
(very) souped-up versions of the ones you fought way
back in the Cedar Woods. Just head south until you get
to a swampy area. Cut the plants with Ryu's sword to
pick up some Horseradish. Hang onto it; don't use it.
Near the swamp is a ramp leading up onto the cliffs.
Follow it to get to a chest with an Hourglass, then jump
down and head southeast until you get to the exit.
Here you'll encounter the Weretiger. Don't use
Accession; just have Ryu cast Shield and then attack,
while Garr attacks as well. Use Rejuvenate for healing.
The Weretiger will run off when you defeat it, then
you can continue south to the exit.
You're now back in the Yraall Region, but in the
southwest corner (you can see the game's first fishing
spot to the north, across the river). You can just
walk back north to the Dauna Hills; you don't have to
go through the road again. There's no need to do so,
however. What you *should* do, however, is stop by
the faerie village and see what's up. If some new
land has been cleared, switch that faerie into a
building to build a second house.
Unless you want to stop by the mediocre fishing
spot, just continue on to the mountain. This is another
pretty sad dungeon. Check out both of the caves for
some treasure, then just find your way to the nearby
exit. Cross the bridge and you'll find yourself at
the good ol' Yraall Road. You can't get any further,
so you have to explore the road. Some Wyndian guards
are blocking the road, as an investigation of Mayor
McNeil's smuggling activities are in progress. Take
the north exit from the road.
Return to McNeil village. Everyone here (including
your old "friend" Loki) is being interrogated by
Wyndian troops. It seems Mayor McNeil is finally
getting his comeuppance. Go to the inn and talk to
the woman outside. She'll talk you to about the
man-eating tiger and ask you to go to the Cedar Woods
to defeat it. You can stay at the inn for free
afterwards. Unfortunately, the weapon and item
stores have not seen it fit to upgrade their wares
and are still selling junk from the beginning of the game.
Leave McNeil and enter the Cedar Woods from the
east side. If Ryu or Garr is apprenticed to Bunyan,
drop by him to collect your abilities. Then go up to
the burnt cabin. As you ascend the trail to it, Ryu
will ask Garr to stay behind, and Garr does so. Keep
going up the path until you bump into.... Rei! Rei
won't join the party just yet, however, and runs off
to the village. Rejoin Garr, leave the woods, and
return to McNeil.
In McNeil, you'll find everyone clustered around a
wounded Loki. Somebody says that Rei ran off to McNeil
manor's, so go there. At the manor, you'll bump into a
Wyndian patrol leading a captive Mayor McNeil away. The
patrol is led by none other than... Nina! Or at least,
a really stupid-looking adult version of Nina Nina will
rejoin your party, no questions asked, and then it's off
to Syn City.
Back at Syn City, you'll find that everybody has
been murdered by Rei. Head across the drawbridge and
enter the building at the very end. Talk to the guys
there and they'll say the boss ran off to the checkpoint.
Grab the chest for an Old Painting, then leave.
Before you go to the checkpoint, make sure to
get healed up and *save*. Pay another visit to the
faerie village as well and see what's up. Switch your
scholar to another hunter so you can increase your
population (Note: I'm not going to mention visiting
the faerie village anymore. Just be sure to visit it
regularly and reassign jobs as need be). Also, you
may want to have Nina apprenticed to Emitai, as she is
good at magic.
Go to the checkpoint. Here you'll find Rei and
Mikba, the don of Syn City. Mikba transforms into a
demon and knocks out Rei. You then have to make a party
to fight Mikba. Replace Nina with Garr so that you
have Ryu, Garr, and Rei. Use normal formation with
Garr in the lead, Ryu second, and Rei in the back.
Then hit Triangle to begin the fight.
You need to play the first two rounds very
carefully. Have Ryu cast Shield, and Garr use an
Ammonia on Rei (who begins the battle dead). Since
Garr moves after Mikba, Mikba will not get a chance
to kill Rei again. Next round. Rei's turn comes
up first; choose the Item option, then press up to
get the option to equip Rei. Equip him with some
better armor and the ThievesKnife if you have it.
Then have him use a Vitamin on himself. Ryu should
cast Protect on Rei, and Garr should just attack.
If all goes well, Rei will heal himself, then
automatically transform into the Weretiger, then
Ryu casts Protect on him. On the third round, have
Ryu use Accession with the following Genes: Shadow,
Reverse, Defense. Reversing Shadow gives you holy
abilities; use Shining Claw on Mikba for big damage.
Meanwhile, Garr and Rei should just attack (you can't
control Rei). Mikba is a tough boss because he will
use a Reprisal after almost all your attacks -- stay
healed, and don't attack if you're low on HP.
After you defeat Mikba, Rei will join the party
for good! Pick a party, but be sure to include Rei.
Go inside the building at the Checkpoint and have Rei
unlock the door. Inside you'll find the Deluxe Rod,
a better fishing pole. Then head back through the
moutains again to the Yraall Region.
%%%VEGGIE TALES: THE SEQUEL%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Head east past the Yraall Region and Mt. Myrneg
(just walk around it) to Eygnock Road. When you arrive
at the road, Nina will explain the situation with her
father and suggest going to the Plant to solve the
problems there. Do so, and work your way back through
the maze (most of the conveyors are already set, so it's
pretty easy) to the central area. Here you'll bump into
Momo and Honey. Momo rejoins the party and tells you
where to find Peco.
Leave the Lab and go to the nearby Yggdrasil tree.
Talk to Peco, and he'll rejoin you. Thankfully, your
cute little onion pal has not turned into a lame adult
version, and is just as lovable -- and powerful -- as
ever. You now have every character for good! Before you
go back to the Plant, there's some other stops you should
make:
- Since you have everybody again, drop by all your Masters
to see if you've learned any new abilities. If you've
learned more than one new ability, you'll have to talk
to the Master several times to get them all. Hopefully,
Bunyan will teach Peco the Super Combo spell (assuming
you apprenticed Peco to Bunyan like I suggested). This
spell is really cool -- you have to match the buttons
that appear on the screen quickly to do added hits. It's
like PaRappa meets Mario RPG.
- If you never got D'lonzo at the Coffee Shop, do so.
- Go to the city of Genmel (the place with the arena).
Genmel's kind of dying out now that the Contest is gone
for good, but you can get the barkeep Fahl as a master.
He'll want you to win 30 fights in a row without
resting. Just go outside, find a ! spot, and fight 30
rounds against the wimpy enemies, then Fahl will help
you. I recommend apprenticed Garr to him.
- Near the front door of Momo's tower is a Yoda-like
robot that will explain some more advanced battle
strategies.
- Also, I'm not sure exactly when this happens, but Syn
City is back in business! If you didn't have a chance
to buy everything there you wanted to, you can drop by
again -- all the stores are operating again.
- There's not much to do back in Wyndia, except for one
thing. The hide-and-seek kids are here, now as teenagers.
They'll challenge you to another game, but this time
they hide all over the world. If you're in a cheating
mood, here's where to find them all:
o Lang - Use the door on the left side of Wyndia to
enter the crypt again. Lang is hiding behind one
of the big tombstones. Don't miss the Wisdom Fruit
in the chest behind the other one.
o Wynn - Behind a house on the left side of Junk Town;
you can't get to her just yet (so remember where she
is). In the bag next to her is a Tea Cup.
o Lee - Hiding under the wall on the far side of the
Wyndia / Rhapala Checkpoint. You can't find her yet
either.
o Bais - Behind a pillar on B3 of the Dauna Mines (in
the room with the dragon chrysm).
- Return to the Yggdrasil Tree and put Peco in the lead of
your party so you can talk to the tree. Give it a Wisdom
Fruit and you will get it as a Master. I recommend
having Peco apprentice to it (not until he masters Bunyan,
though) as your little onion pal could use the AP boost.
Peco can also talk to the Yggdrasil north of Mt. Myrneg.
Make sure Momo and Peco are in your party before
returning to the Plant. When you arrive, Momo will note
that something seems wrong. Head around the top until
you come to a rockpile. Talk to the guy near the rocks
and he'll explain what you have to do. Put Peco in the
lead and use his headbutt (press Triangle) to roll the
rocks onto the two Xs. Then get a running start at the
rocks and hit X just as you come to them. If you do it
right, Peco will give the rock a massive headbutt and
send it crashing through the greenhouse roof. If not,
just get another rock. Should you run out of walks,
walking offscreen and coming back will restore them.
After you smash both greenhouses, chrysm smoke will
start to come out of the main plant's chimenys. Go down
to the main plant and enter. Put Momo in the lead and
use her cannon to shoot the furnace. It will blow open
and reveal a passage. Go inside and descend the stairs
to a dungeon.
Head south. Go up the first ladder you come to and
search the room for a Skill Ink, then descend again.
Continue to a computer room. Have Momo examine the
computer marked "1" and she will open the locked doors
with a 1. Take the rear exit from the computer room to
get to a bedroom where you can rest and save.
Return to the entrance and go north. Keep going until
you get to a room with another computer terminal. Remember
this room's location; we'll call it Room A. Go down the
stairs into a room filled with chrysm radiation. You
only have a limited amount of time down here -- if you
run out, you're kicked out and have to fight some enemies.
Quickly run to the upper-right corner and spin the camera
until you see a Peco-like critter. Examine it to get the
second password.
Return to the main computer room and operate the
second computer with Momo to unlock the "2" doors. Use
the bedroom to heal up, then go back to Room A. Use the
terminal there to open a nearby door and go through.
Open the hidden chest for some Silver Mail. Backtrack
until you come to another door marked "2" and go through.
You're now on the upper level of Room A.
Take the first door you come to and flick the switch.
Then go back out of that room, descend the stairs to
the left, and keep going until you get to a room with
some paper on the ground (if you go north when you get
to the pipe, you'll find a hint for a later puzzle -- if
you want to solve the puzzle on your own, get this).
You're now in Room B. Read the paper for the third
password, then walk up on the nearby pipe. Ascend and
search around for a chrysm crystal containing the Force
Dragon Gene. After getting it, go back to Room B and ride
the escalator up. Head out through the door and open the
chest for the Sleep Shells for Momo. Equip them right away.
Ride the nearby conveyor to a point near the computer
room, where you should then go. Do the routine -- use
the third computer to open the "3" doors, rest, save --
then head down the main hall until you get to a door
marked "3". Go through and search the room until you
find another 3 door. Heal up and go through. You'll
have to fight a mutated slug.
First, have Ryu cast Shield to protect yourself from
the HugeSlug's brutal attacks. Then have him morph with
the Force Gene to get a Warrior-class dragon (I guess...
it doesn't look like a dragon). Have him cast Aura on his
first turn to boost his attack power, then use regular
attacks until he runs out of AP. Momo should attack and
use Rejuvenate (if she has it) or items to heal. Don't use
Quake, it doesn't do very much damage. Peco should attack,
but if he has Super Combo, use it instead -- a 6- or 7-hit
combo can do 300+ damage. After a few rounds, the HugeSlug
will lose its protective covering, allowing you to do more
damage. Later on, it will start casting Quake, but by then
it's almost dead. Just be sure to heal.
After defeating the HugeSlug, heal up and leave the
room. Go up the stairs on the left and read the book for
instructions on how to get the next password. The little
green things give you the pressure readings. Combined
with them and the note you found the pipes, you should
be able to figure out what to do. If not (or you're
just lazy), the answer is 1-3-2-5-4.
Input that code into the last computer in the
computer room to open the 4 door. Take the rear exit
to the bedroom, which should make use of. Then take
the passage in the bedroom to a ladder and ascend to
find the 4 door. Go through, cross the pipe, get the
Wisdom Ring (it raises your intelligence a LOT -- give
it to Momo for now, but later switch it to Nina), and
descend the stairs. Here you'll find Director Palet.
After explaining his plan (bad guys always explain their
plans first), he uses the Yggdrasil sap to turn into a
giant mushroom and attacks.
Ryu should first cast Shield. Then, if he has the
Barrier spell (he may not), have him cast it on Momo,
Peco, and then himself. Then use the Flame and Force
genes to transform into a Warrior and attack with Aura
until you run out of AP. Momo should cast Might on
Peco, Ryu, and herself, then attack. Peco should use
Super Combo (if he has it), or just attack. Palet has
a lot of nasty spells; having Barrier helps a lot.
I wouldn't worry too much about healing; just keep
attacking -- if you heal, he starts healing too, then
you'll never beat him. If Momo doesn't have the Might
spell, you may have a tough time with him (fortunately,
you saved it nearby) -- you may want to roll up points
fighting guys until she gets to level 20 and learns it.
After Palet goes down, you'll get a lot of
experience. Throw the blue lever to turn the machine
off, then make your way back out. Watch out, there's
still enemies here. Once you get back above ground,
you'll learn that the Plant is closing. There's nothing
more to do here, so leave. There will be a brief camp
sequence in which Momo decides to come with the party
(like you didn't expect that), then you're back on the
map.
Return to Wyndia. When you enter, the game will take
over and Nina and Rei will go to the castle. They'll
talk with the King, who agrees to give them a passport.
First, go down to the basement and collect Honey. Then
go back up and enter the left tower. Talk to Queen Sheila
and she'll yell at Nina for a while. Go back down out of
the tower. The screen will fade out, then you'll get
the passport. Before you have a chance to leave, Sheila
enters and proclaims Rei as one of Ryu's friends. The
guards run to grab Rei, and you escape to the basement.
Follow Honey down all the stairs on the left (not
the ones towards the dungeons) until you get to the locked
door in the basement. Rei will open it, then he and
Nina will escape through the teleporter to Durandal's
shed. Leave the shed area and you'll cut to a brief
scene at the campsite. You'll have a chance to change
your party; don't do so (leave it at Ryu, Nina, Rei).
Back on the map, you'll note that you can no longer
enter Wyndia. You can, however, re-enter the castle
by going back to Durandal's shed and teleporting at the
altar. You can't leave the basement, but you should go
to the dungeon. Put Rei in the lead and have him open
the first cell to get to a chest containing a Laurel.
It's a good helmet for Nina, Peco, or Momo, and doesn't
weigh anything. Also in the dungeon, you'll find
Mayor McNeil and the Mac brothers from the Contest of
Champions.
Leave the castle and head east to the checkpoint.
With your new passport, you can get through (note that
you just walk back across the bridge to leave the
Rhapala Region, if you want to). There's no real need
to visit Rhapala -- you can talk to Shardis and find
out the ship has been lost again, but that's it. Just
go to Mt. Zublo (the volcano). The path is clear now,
so take the left exit on the walkway and you'll arrive
at the Urkan Region.
Your first stop here should be Junk Town. You
should be able to buy some of the stuff you couldn't
buy before (just watch out, it's really heavy). Then
put Garr in the party and go to Angel Tower. With Garr
in the lead, you can ascend to the top of the tower.
A women (Deis) will appear and tell Garr to find
Guardian Geist.
Leave Angel Tower and go to Urkan Tapa, still with
Garr. Talk to the Patriarch and he'll tell you where
you can find Geist. Check by the weapon shop; depending
on what you bought earlier, you might actually find some
upgrades here. Also, if you didn't have Backhand
when you first came here, you can get Hondara if you
have it now.
Take the southeast-most road south, back to the
Rhapala Region. Keep going forward until you reach the
Tidal Caves, and enter. I recommend you bring Nina or
Rei along (or both); their lighting spells are very
effective on the aquatic enemies in the caves. (So are
the thunder-elemental weapons sold in Junk Town).
This place is HUGE. There are a lot of passages going
everywhere, many caves to enter, a constantly changing
tide. When it's high, you can ride rafts (to ride one raft,
you'll have to use Ryu's sword to cut the rope holding the
dock up); when it's low, you can get to the lower caves.
Just look around for treasure and be sure to get the Thunder
Ring (like the Ring of Fire, but for electric attacks). The
exit is in the upper-left. Right next to it, you'll find the
Gross Dragon Gene (that's "Gross" as in "great", not
"disgusting").
After leaving the Tidal Caves, continue to the village
of Cliff. Be sure Garr is in your party. There's not
much to do at Cliff, but there's an inn and item shop
in the topmost house. Geist is in the cave in the far
back of town. After you talk to him, he'll want to test
Ryu. Go outside and talk to Garr. Go to the inn and
save. Make sure Ryu's equipped with the Ring of Fire,
then go back in and talk to Geist to challenge him. He'll
transform into a huge demon.
First, cast Barrier and then Protect on yourself.
After that, transform with the Frost, Gross, and Force
genes. Attack with Frost Breath until you take out the
two torches that keep healing Geist. After you get rid
of the torches, use Aura once to raise your attack power.
Then attack with Frost Claw until you run out of AP
transform back. He'll be almost dead by now; just use
regular attacks on him until he kicks the bucket. Don't
worry about his attacks; whenever he casts Corona, that
will heal you, as you have the Ring of Fire (not too
swift, is he?)
After you defeat Geist, he transforms back to
normal and starts to die. Garr and your other party
member run in. Geist tells you that the seal on Deis
is free, then dissolves into ashes. Search the ashes
for the Beast Spear, a really strong weapon for Garr.
On the other hand, it is incredibly heavy, and it drains
your HP each round. It's up to you whether you want
to use it or not, but I say... go for it! Its sheer
attack power makes up for its weight and life draining.
Return to Angel Tower (with Garr, of course). Jump
your way to the stairs in the lower-right corner. Go
down them to the room where Deis is imprisoned. The
seal will break. Deis will talk to you briefly (after
smacking Garr around ^_^) and then tell you to come
to Mt. Zublo. Leave Deis's tomb and go up the stairs
to the main door of Angel Tower. Hop down from the
ledge on the left and work your way back to the entrance,
then leave.
Go to the Rhapala side of Mt. Zublo (the road
part, not the cave). Enter the shrine at the base and
put Ryu in the lead. Examine the wall and Ryu will be
sucked through into Deis's chamber. Deis, now in her
half-snake form, will tell open Ryu's "eye" and tell him
to go to the far north. After you get warped back out,
go back in. Talk to Deis and she'll join as a Master
(just say "Yes, ma'am"). Apprentice Ryu to her; he
needs the AP boost, and the spells she teaches will be
very useful later in the game.
Return to Junk Town. Go to the south end of town,
where Beyd is talking to a Machine Guild member. After
he leaves, follow him out of town.
In the new section of map you can get to are a
number of interesting places. Near the Dock is a
fishing spot that features 3 of the best kinds of
fish, and on the far west point of land is a massive
fishing spot with a whopping 11 different kinds of
fish for catch (that's almost half the fish in the
game!). Manillo can be found at the latter spot as
well. If you've been looking for a good fishing spot,
you've found them.
On the point of land with the second fishing
spot is a small house as well. There, you'll find
Bow from BOF2 fishing. He says he's working on some
new fishing gear, but isn't quite done. Remember
him for later. Inside the house, there's a Swallow
Eye in the cupboard, and, more importantly, the ???
Dragon Gene hidden by the curtain. (Yes, ??? is the
actual name of the gene).
Go to the Dock, where you'll find Beyd. He asks
you to find some parts to repair the broken Rhapala
ship. Leave and put Momo in the party (if she isn't
already), then come back and talk to Beyd with Momo
in the lead. You will go down into the ship, where
Momo will give you a diagram of the parts she needs.
Leave the ship. You'll have to make a new party
(as Momo has left), then go back to Junk Town. Talk
to the Guildmaster (he's in the building with the
weird lettering over the door) and he'll give you
permission to go to Steel Beach.
Put Garr in your party (you always have to
use him, don't you?). I recommend that your third
member be Peco. If you use him or Rei, equip Garr
with the Thunder Ring. If you use Nina, give her the
ring. Go to Steel Beach (it's the cave northwest of
the Dock) and enter. The guard will let you by if
you have the permission (and you should).
At Steel Beach, first head to the upper-right and
collect the Mutant gene (yes, I know you just got one,
but here's another one). (Have you noticed how many
parentheses I've been using lately?). The Mutant
gene acts a completely random gene when you use it,
but the upside is that it only costs 3 AP. Put Garr
in the lead and talk to the Foreman -- he looks like
Ox from BOF1. The Foreman will tell you that you have
to prove your worth to get into the wrecked freighter,
then it's bonus game time!
You have to hit X as fast as you can to pull on
the rope when the monkey raises the *red* flag. Stop
as soon as you hear the whistle. Also, you can't
be more than 2 meters ahead of the foreman, so if
you get close, slow down. One thing they don't mention
in the instructions is that occasionally the monkey will
raise BOTH flags -- so you have to both pull. This
game's not very difficult; the only trick is to watch
the monkey and not pay attention to everything else.
After you get the rope down to about 5 meters, you'll
pull it in, only to discover that it's a giant fish,
and you have to fight it.
The Angler is a pain in the rear. It not only can
poison and confuse you, but is nearly immune to magic
(which is why you want Peco). Since Ryu will do nasty
things to your party if he gets confused while a
dragon, don't have him transform. Have him attack with
Jump instead, as it works great on the Angler. Peco
should use Super Combo (if he has it) or attack, and
Garr should just attack. The Angler has a thunder
spell, which is why you want the Thunder Ring. As
usual, don't try to cure poisoning; the Angler will
just Poison Breath you agan.
After you defeat the Angler, the Foreman will give
you permission to enter the wrecked freighter to look
for the engine parts. Leave the beach and rest.
Put Nina and Rei in your party, and equip Nina with
the Thunder Ring and Dream Ring. Set the party to
Defense formation.
Return to Steel Beach and search around the beach
area. You'll find several parts: Part A (in the water),
Part B (on one of the scrap piles), and Parts F, G,
and H by rotating the camera. Then enter the freighter.
In here, you'll find Bolt People, tougher versions
of the Nut People from earlier in the game. They have
an incredibly high evade rate. Have Nina cast Simoon
or Typhoon (if there's more than one) to take them out.
Ryu and Rei should attack, but don't expect to hit too
often. The generic Bolts use Frost Strike to put you
to sleep; that's why you gave Nina the Dream Ring. (You
can and should learn Frost Strike from them).
On the top level of the freighter are Part D and
another Part B -- you'll need to rotate the camera to
see one of them. Then descend the ladder to the bottom
of the freighter. Search the floor for parts D, G, H,
E, and two Cs. You'll have to rotate the camera to
see most of them. Also, in the upper-right corner of
the floor is a well-hidden chest (it's behind some
crates) holding the Robe of Wind.
Now use the levers to raise and lower the girders
until they are lined up with the crates. Ascend a level
and cross the girders to find parts A, C, and F. To
get one of the parts, you'll have to lower the furthest
girder a level and walk across the lower level of crates.
Once you have all the parts, leave Steel Beach and
go back to the Dock. Enter the ship and descend to the
engine room. You'll be asked to hand over the parts.
Give Momo all the parts; she won't want some of them,
but giving them to her does no harm. After you've given
her all the parts, hit Triangle. Momo will fix up the
engine and you'll set sail. Talk to everybody on the
ship. When you finish, the Black Ship will appear,
but leaves you alone... for now. Then you arrive back
in Rhapala.
Back at Rhapala, Zig will show up and demand to be
allowed to pilot your ship. You then gain control of
the ship! The ship takes a bit of getting used to --
you use left and right to turn the ship, up to move
forward, and down to back up. Circle activates a
temporary speed boost. You can also hit Start while
sailing to camp on board the ship.
Sail up to the Outer Sea (the dark blue area). When
you get there, Zig will ask you if you're sure you want
to go there and tell you to talk to the rest of the
party. Go around the ship and talk to them all, then
go back to Zig. Zig will attempt to sail out into the
Outer Sea, but he can't get by the waves. He then
tells you about the Legendary Mariner, and suggests
you go to Parch to find out about it.
Back in control of the ship, sail northwest from
Rhapala to get to Parch (the small village on the shore,
surrounded by cliffs) and hit X to enter. At Parch,
make a beeline for the shop (straight ahead). Here
there's a lot of new equipment. Unless you have a
lot of money, though, I wouldn't recommend it, as
there is another town with even better stuff coming
up soon. The item shop also sells better fishing
bait, which you might want to take to the fishing spots
near Steel Beach. Finally, there's a Coin in the
dresser in the back of the building.
Go up and talk to the mayor. He's in a bad mood
because he's gotten sick of fish. Yes, folks, it's time
for that old BOF standby, the cooking sequence. And
for this, you're going to need the help of the one,
the only... Cheap Cheap the Cooking Chicken! No,
actually, you need to make shisu.
It's time to head all the way back to the Maekyss
Gorge in Central Wyndia. While you're in Central Wyndia,
you can go back into Wyndia (the town) again. The
only real reason to do this is to continue the hide-
and-seek game. Once you've found all four people (see
the section "Veggie Tales: The Sequel" to find out where
they are), go talk to them at Wyndia. They'll each
become Masters... yes, they're four different masters.
It's four, four, four masters in one!
At the Maekyss Gorge, head down under the bridge
(where you found the Frost Gene) and go in the house.
Talk to the frog's wife and she'll tell you how to
make shisu -- you need mackerel, shaly seeds, vinegar,
and horseradish. You should already have the
horseradish (from Ogre Pass). The Shaly Seeds are
easy to get; just put Peco in the party and have him
headbutt the tree behind the cabin. Keep doing this
until you have 99 shalys.
To get the Mackerel, head to the fishing spot that
has appeared near the bridge (it doesn't appear until
you've asked where to find the mackerel). Just catch
a mackerel (they're the fish in the deep water) and
that's that. Frog-type bait works best.
The final ingredient, and the one that requires
the most work, is the vinegar. Put Garr in your party
and go to the Coffee Shop east of Wyndia. Talk to
the wellkeeper with Garr in the lead and he'll explain
what to do... except his directions are totally wrong.
Ignore what he says; here's what you're REALLY supposed
to do:
Press Triangle rapidly until you hear a splashing
sound. Keep track of the number of times you press,
and be sure to release the button fully before you tap
again, or the game might count it as only one tap and
throw off your count. After you hear the splash,
alternate left and right on the control pad until the
splashing sounds STOP. Then press X rapidly, the same
number of times you hit Triangle. Wait a moment, and
then you'll win. The wellkeeper will give you some
Vinegar. Note that if you want more Vinegar (you can
use it to cure your status), you can talk to the
wellkeeper and play the game again. You may want to
do this twice to make sure you have enough vinegar.
Take all the ingredients back to the house at the
Maekyss Gorge and talk to the woman. She'll explain
how to make the shisu. You now have to return to
Parch to actually make the shisu (this threw me at
first, too). But before you do, there's something
else you can do, while we're on the cooking theme.
Use the transporter in Durandal's hut to warp
into Wyndia Castle, then go up and talk to Hachio
the cat chef (as seen in BOF2). He'll join you as a
master if you bring him four ingredients: Beef Jerky,
a Swallow Eye, an Angler, and a Martian Squid. Beef
Jerky you get by killing certain enemies; you're
probably carrying some. You may or may not have a
Swallow Eye (I told you to keep one earlier); if not,
just come back when you get one. As for the Angler
and Martian Squid, they're just fish you can catch.
See the Fishing section for info on where to catch
them.
Back at Parch, go into the mayor's house and talk
to the old guy in the front room to begin the cooking
sequence. Yes, it's time for another bonus game.
On the list of items, select your Mackerel. Then
add Shaly Seeds until the ball of seeds is a little
bigger than the piece of mackerel. Count how many
seeds you add, then divide than by 4 and add that much
vinegar. Then add all three horseradishes. Obviously,
your recipe is going to vary based on how big your
mackerel was, but in my game I had:
Mackerel: 58 cm. Shaly Seeds: 17
Vinegar: 4 Horseradish: 3
Once you've added all four ingredients, click on
Knead (Knd) once or twice. Then hit end and Ryu will
give the shisu to the mayor. He'll eat it and decide he
likes fish again (assuming you did everything right).
He then gives you a Sea Chart and tells you to go the
rocks to the east. Before you leave, talk to the old
guy again and he'll give you a prize based on how good
your shisu was. (I got a Wisdom Seed)
%%%THE BLACK SHIP%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Before you continue, I strongly recommend that you
go back and chat with all your Masters to collect any
new abilities. You won't be seeing them for a while,
so you'll want to get as much as you can now.
Take your ship over to the point where Bow's house
is. Sail between the two rocks there and a ? will pop
up. Enter. It's time for another bonus game. (What's
with all these bonus games all in a row?).
Here, you have to race to the Legendary Mariner's
house before the tides sweep you away. Don't go to
the house, though. First, there's three chests sitting
around you'll want to pick up. You only have time to
pick up one chest per run, but that's okay. The first
and easiest chest is up and to the right from where you
start. Just get up next to it, point the nose of your
ship at it, and hit X to open it -- it has a Heavy
Dagger. Let time run out, then enter again and go for
the chest in the loop at the far top. This is the
hardest to get; use your turbos, but don't let your
engine power run down to nothing or you'll freeze for
a moment. Adjust your sailing angle and keep moving
at the normal speed when you're not using turbos, and
keep tapping the turbo button for short bursts of speed.
Don't forget, the point of your ship has to be bumping
again the chest to open it. When you do finally get
it, you'll find Blizzard Mail inside.
To get to the third and final chest, head up the
left fork from your starting point. Turn left and head
south past the Legendary Mariner's house to the chest,
which contains the Ice Shield. If you got the second
chest, you should be able to get this one. After
getting all three chests (or giving up ^_^), go to the
Legendary Mariner's house on your next run.
The Legendary Mariner, Kukuys, and his parrot
Duan will greet you. Kukuys, however, tells you that
he's not really the Legendary Mariner and isn't even a
sailor. He just stowed away on... the Black Ship.
Yes, folks, it's time for the obligatory ghost ship
dungeon.
You'll automatically return to your ship. Momo
will try to use her cannon to stop the Black Ship, but
winds up nearly sinking your ship. Zig asks you to
(once again) talk to the rest of your party. Go up
on desk and talk to Momo, then go back and talk to
Zig again. You decide to ram the Black Ship, and
it's time for (wait for it)... another bonus game!
This time around, you're trying to ram the Black
Ship. It's really easy. Just sail around the Middle
Sea until you find the Black Ship, then use your
turbo and ram it from behind (the lower side). Just
keep trying 'til you hit it.
You now need to create a party to board the ship.
You'll need to use Momo; as for the other character,
you can choose anybody besides Nina (you don't want
two magic-users), but I recommend Rei as you have to
fight the same annoying Bolt people on board. Use
Momo's Quake to take them out. Be sure to equip the
gear you found in the reefs outside Kukuys's house,
and give the Momo the Dream Ring. If you need healing or
you want to save, just go back inside the ship and use
the diary.
On board the Black Ship, enter the door on the left
(the only place you can go) and go forward until you
get to a room with a moving platform. Look at the
computer and choose to run program 5. Board the platform.
Get on and off at each stop until it goes up the chute
in the back. Look at the computer near the door to
find the ID Card, then return to the platform. Ride it
back down and back to the computer. This time, run
program 3. It will take you to the middle hole and
descend. Look around here for the switch to turn the
crane on, then ride the platform back to the starting
point.
Return to the first door on the inside of the
Black Ship -- the crane room. Use the control panel to
operate the crane. Hold X to move the crane to the
right and line up the red Xs with one of the gray crates,
then release. Hold X to move the crane vertically over
the crate, then release it again. The crane will pick
the crate up and move it over to make part of a bridge.
Repeat for the other two crates to make the whole bridge.
Cross it and go through the small room. Cross the
crates to find a chest with the Flash Shells for Momo
(blinds enemies), then go up the stairs.
Flip the blue lever to make a bridge back to the
entrance. Should you need to go back to your ship to
get healed, do so. Then go up the stairs.
Take the door in the lower-left and open the chest
at the end of the passage for Skill Ink. Leave that
room, go all the way down the hall, and up the stairs.
Put your ID Card in the panel to activate the elevator.
After riding the elevator up, go up the next set of
stairs to the control room. Put Momo in the lead and
have her examine the control panel. She'll start the
ship and send you down to check on the Boost Counter.
Go back down the elevator to the hall with lots
of door. Take the upper-right one and examine the
Boost Counter. Note the number that's on it. A
ticking sound will start. Each tick is adding one to
the number that you saw -- keep track of the number!
Go back up to the bridge and stand next to Momo, but
don't talk to her. Count the ticks until the number
hits 99, then talk to Momo just before the next tick.
If you did it right, the ship will start. I think
the game's pretty lenient here.
After the ship starts, sit back and watch the
scenes, and listen to the cool music. After a while,
an alarm will start to sound. Go up to the bridge
(you can stop in Nina and Momo's room and check the
cabinet for an Ammonia) and Momo will explain the
problem. You'll then have to make a party. Put
Momo and Peco in your party, then go down to the
hall that had the Skill Ink. The door is now open,
so go through.
Head to the lower-right corner of this room and
go through the door to the south. Open the chest for
Ivory Dice. Now loop around in the previous room
until you get to the ladder. Go up and ascend the
stairs on the right. Loop around the outside of this
room to get to a chest with a Soul Gem. Then take
the stairs at the top of the room and ascend the ladder.
Go up the next ladder to the deck of the ship.
Walk up onto the little ridge thing in the middle
and head up and left. When you get to the bow of the
ship, two Ammonites will emerge from the water. You
have to retreat to the center of the ship by pressing
right on the direction pad repeatedly. Just don't
press it when one of the Ammonites is in front of you.
The farther back you get before you get caught lowers
the frequency with which the Ammonites use their
devastating Tsunami attack (I think).
The Ammonites can confuse you, so DON'T have Ryu
morph or he might wind up killing the party. Have him
cast Barrier on Momo, himself, and then Peco, then
cast Shield. After that, have him attack or use
Vitamins to heal. Momo should cast Speed on all your
characters, then Might on everybody, using Vitamins
when necessary. After she's boosted everybody, have her
attack. Peco should just attack (or use Super
Combo if you have it). Obviously, you want to concentrate
on one Ammonite at a time, but if Momo blinds one with
her Flash Shells, have her attack the other one to blind
it as well. The first few rounds are brutal, but if
you can make it through there, it's smooth sailing (no
pun intended).
After defeating the Ammonites, you'll get a lot
of experience. Go back down the ladder and the ship
will resume sailing.
%%%A NEW WORLD%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The Black Ship will arrive on the other side of
the Outer Sea. Leave the long pier you're on and you'll
be in a robotic-themed town (Kombinat) filled with rejects
from The Jetsons. First, go the upper-right corner of
town and look for a robot hidden between some crates.
Talk to it and you'll get a long list of nonsense options.
Picking the right one presumably does something, but
you only get one chance, and since the options are just
gibberish, I don't know what the right answer is. All
I can say is it's not the first choice (yes, that's the
one I picked).
Then head to the shop. Yes, this may be a completely
different culture on the other side of the ocean, not
seen by your side of the world in eons, but they use
use the same currency as you! Makes sense to me! The
lacquel armor here is good, as are most of the weapons.
Skip the Gale Javelin, though; the Beast Spear is much
stronger. The Beryl Rod is weaker then the Lightning Rod
by a few points, but it's probably better as it raises
your Intelligence. Be sure to get the AP Shells for Momo;
they're much more powerful than her earlier weapons.
After you're done shopping, leave town and head
northeast, onion in tow, to another Yggdrasil tree. Have
Peco talk to it to find a little about the area in which
you are, then grab the Trance Dragon Gene from beside the
tree. If you want to go fishing, there's a fishing spot
in the southeast corner of the port area, but the fish
are all so far out to sea you can't catch much with your
present pole.
Head to the Steel Grave -- it's to the right of the
Yggdrasil tree, on the cliff. This is a really annoying
dungeon. The Assassins can use Disembowel on you to take
you down to 1 HP (you can learn that from them, though),
the floating heads have a Timed Shot attack that does
about 100 HP damage, and the robots are immune to everything
about electricity (bring Rei and Nina for their lightning
spells, and equip any lightning weapons you have). On the
other hand, you do get lots of experience here. You may
need to return to the inn several times to make it through
the Grave.
Luckily, the Steel Grave isn't very long. There's just
two items to collect (UV Goggles and Speed Boots -- the
boots are in a hidden chest in the bottom right corner),
then take the exit in the upper-left corner. You'll be
back on the map, with nowhere to go but the Colony.
After camping, put Momo in your party and go there.
This dungeon features the same annoying guys as the
last one, but they're mixed with wimpier enemies like
Codgers and Toxic Men. Make your way to the upper left
and collect the lovelily-named Failure Gene. This is
another one of those unknown-effect genes that seems to
be totally useless. Capcom must have been running out
of gene ideas.
After getting the Gene, use the doors to get to the
right side of the map. You'll reach a ledge with a blue
glass ceiling below. Jump down through the ceiling to
a room with several mirrors. Have Momo read the panel
to learn you need a key. Leave the room and head up to
the topmost door. Go inside and take the Key sitting on
the altar. Return to the mirror room and use the Key
on the control panel.
You now have to align the mirrors to reflect the
laser. Just keep tweaking them until they work. You
need to bounce the beam from the middle mirror, to the
left mirror, to the right mirror, then to the fuse.
The mirror on the left does not need to be rotated.
After activating the fuse, return to the altar and
teleport.
Follow Honey out of the dungeon. You'll wind up back
in the crashed freighter in Steel Beach. Your party
will have a long discussion about the teleporters and
God. Afterwards, leave Steel Beach and go back to
Junk Town or Faerie Village to get healed. Check in
on your masters, then return to Steel Beach.
It doesn't really matter what characters you use
for the upcoming dungeon. The enemies aren't particularly
difficult. The only real noteworthy ones are the
Reapers; as they are undead, you can damage them with
heal spells (Rejuvenate or Vitalize kills them in one
hit).
Go back into the freighter and retrace your steps
until you get to an intersection. Head south into the
dungeon proper. Go up the second set of stairs and
keep going until you come to a large square room with
several switches. Pull the east lever, then go under
the girder that just rose to a door. Go down the
stairs, collect the Hourglass from the chest, and return
to the lever room. Leaving the east lever down,
throw the southern lever. Now walk under the southern
girder and through the door. Follow the path, across
the top of a girder, to a chest with a Lacquer Staff.
The Thunder Rod is better than it; don't equip it (it
is lighter, though). Return to the levers once again,
and pull the north lever. Climb up the stairs in
the southwest corner and walk across the three girders
to the stairs up. Ascend.
On the next floor, there's a hidden bag of 4000
zenny in the lower-right corner. Then just ascend to
the next puzzle room. Here, you have to manuever the
floating platforms to reach the switch in the center.
The platforms will move in the direction you're facing
when you board them, and keep going until they hit a
wall or another platform.
The easiest way to solve this puzzle is to think of
the pit as a baseball diamond. Ride the platform near
"home plate" up and left. It will run into another
platform. Get off, then ride the platform at second base
down and left. It will also collide with another
platform. Walk onto that platform and you'll ride into
third base. Get off that platform, then get back on
facing down and right, so you'll be at home plate.
Keep riding counter-clockwise until you bump into a
platform. Walk off onto solid ground (not the other
platform), then get back onto the platform you were just
riding, but facing down and right. This will take you
to the switch. Trigger it, then ride back and go through
the door.
Beyond the door, head up and level, then go right
and collect a Lacquer Shield. Ascend another level and
go out onto the balcony. Open the chest for a Barbarossa,
a heavy sword you can buy in Junk Town. Go back indoors
and head left a room. Go down and get a Skill Ink, then
proceed left from the intersection until you come back
outside. Descend and enter the next door.
From here, just keep going until you get to the
antenna. Use the controls. You have to set the antenna
to a direction where there is no interference. You'll
want to point it to the northwest; when it's the right
place you shouldn't hear any static at all. Now
go all the way back down the tower to the teleport room
(where you came in from the Colony). Use the control
panel in the teleport room. You can now use the teleport
altars to warp almost anywhere on the world map! A
map of how to use the teleporters:
RELAY POINT A <--------------------> RELAY POINT B
(Antenna Tower) (Wyndia Castle)
| | \ / | \
| | \ Dauna Yraall Durandal's
Colony Dragnier Container Yard Hills Region Hut
After attending to any other business you have (if
you're apprenticed to Emitai and haven't been checking
in on him because of his remote location, do so now),
teleport to the Container Yard. All that you need to
do here is grab the nearby Radiance gene and leave.
Now teleport to Dragnier. Upon your arrival, you'll
be greeted by Griol. There will be a lot of dialogue,
then you will be in control of Ryu. Search the cabinets
in the room for Skill Ink, then leave the house and Rei
will join. Head up to the top of town and talk to Garr.
He will rejoin. Griol then shows up and tells you to
talk to the Elder, who for some reason lives in the
well.
First, leave Dragnier. You'll find yourself back on
the Lost Shore, east of the Colony. There's a faerie
ring nearby so you can check on the faeries. Change
your party to Ryu, Nina, and Garr. Equip the Ring of
Fire and Asbestos Armor (on different people). Also,
equip Nina with the lightest staff you have. Go back
into Dragnier and look for the shop. Here, you can
stock up on items (be sure you've got lots of ammonia)
and buy the Damascus Sword and Armor. The sword can
be used by Ryu and Rei; the armor by Ryu, Rei, and
Garr. You can also save the game at the Dragon God
statue. (We haven't seen one of those since... like,
the first dungeon?) To rest, just check the beds in
the tent with all the beds.
Descend the ladder into the well. Follow the path
past a familiar-looking mural to a hall with three rooms.
Stop in the first room and search the cabinet for Ivory
Dice. Skip the second room (it has nothing in it), then
go into the third. When you enter the third room, Jono
the Elder will talk to you. He asks to talk to Garr.
Put Garr in the lead and talk to him. They'll chat,
until Jono gets mad at Garr for calling him "Elder One",
and says he wants to talk to a girl. Now put Nina in
the lead and talk to him again. He'll tell you some
more, then want to talk to Ryu again (can't he make up
his mind?). This time, he'll want to challenge Ryu.
Agree.
You can't use your dragon powers in this battle, so
Ryu should begin by casting Shield, then Barrier on
each party member. After that, have him heal, or
attack if he gets the chance. Garr should just attack.
If Nina's been apprenticed to Emitai, she should have
the Magic Sword spell; use it if you've got it as it does
a lot of damage to Jono. If not, have her use other
magic. She should also attend to urgent healing needs,
as she's the fastest. Jono's primary attack is Inferno,
but he also cats Myollnir (super-strong lightning attack
on one character) and Sirocco, which damages the whole
party. If somebody dies, bring them back right away,
and then re-cast Protect and Barrier. Jono has a lot
of HP, but he'll go down sooner or later (and it's going
to be later). After you defeat him, you'll receive a
whole lot of experience and the Infinity (aka Anfini or
Agni) Gene.
Leave the well, and you'll run into Griol again. He
tells you to talk to Horis, the guy near the gate. Go
talk to Horis and tell him you're ready to leave. He
gives you a rakda to take to the desert. Attend to any
business you need to (you can teleport out of town if need
be), then go north to the Factory. I recommend using Momo
and Rei -- Momo is needed to get to a hidden chest.
The Factory is an interesting dungeon, due to the
fact that it contains some of the weirdest enemies this
side of Earthbound. First are the Hobgoblins, which,
when commanded by the Goblin Bosses, attack and kill the
bosses instead of you. The Hobgoblins, however, pale
in comparison to the Egg Gangs. Each single Egg Gang
enemy consists of about seven tiny eggs wearing armor
or robes. They possess the Ovum attack, which turns one
of your characters into -- get this -- an egg for the
rest of the fight. How weird is that? The best way to
beat them is to have Rei use his Weretiger transformation;
he's immune to Ovum while a Weretiger. There's also the
Gold Eggs, a metal babble-like enemy that runs away before
you can kill it, but leaves huge amounts of money if you do
kill it. The only "normal" here is the oddly-named PipeBomb.
These guys have a high defense and explode after a few turns;
either use magic on them or just run away.
Explore the outside area of the factory and open
the chests for a Wisdom Seed, Skill Ink, and another
Artemis's Cap. Then enter the factory through the
door on the right side of the middle level. Go up the
first set of stairs and grab the bag for an Ammonia
(yippee). Descend again and go through the first door.
Rotate the camera around and find a hidden set of stairs.
Go down here and open the chest for the Rockbreaker
claws for Peco.
Back upstairs, follow the main path until you get
to an intersection. Here, take the north path to a cracked
wall. Use Momo's cannon to break through and get the
Aries Spear -- it's light and doesn't sap Garr's HP, but
it's not nearly as strong as the Beast Spear. Return
to the intersection and go east. Ascend the stairs.
Go up the next set of stairs and take the door
outside for a Fish-head, then go back inside and descend
again. Go in and out of the door, then flip the switch
(going in and out was to ensure that your characters
would not be hit by the laser). Go back through the door
and you'll reach a room with a bunch of electricity on
the floor. Throw the blue lever near you to drop the
brown block, then run to the second blue lever (don't
step on the electricity!). Flip it, then run the long
away around back to the first and hit it again. Run
to the stairs.
Heal any damage you might have taken from the
electricity, then continue into the next room. Take
the first door you come through and walk between the
walls to get a Sage's Frock. Then take the second
door in the previous room (the third just leads back
to the entrance). Go right, throw the switch, and
climb up the ladder to the dais. Use the computer.
You have to control the robot by walking around
around the dais, and move it to the three switches.
When you get in front of a switch, press Triangle to
flip it. The trick is to trap the robot behind the
crates so that you can move back across the dais
(getting more space to move) without making the robot
move. It's kind of like using a mousepad. To
restart, just use the computer again.
After flipping all three switches, descend from
the dais and go up the ladder on the left (past the
door where you came into the room). Descend the next
ladder you come to, flip the switch, and open the
chest for the Homing Bombs for Momo. They're more
accurate than her other weapons, but they're also
weak -- don't use them. Go back up the ladder and
keep going past the next door to a chest with an
Hourglass. Then take the door and ascend all the
stairs until you get to the factory exit.
You'll be back on the map. Take a few steps forward
and you'll arrive at the desert. Horis has somehow
magically appeared here; talk to him and choose all
the options to learn how to get through the desert.
Then examine the jug to his right to get some water
(do NOT miss getting the water or you'll be sorry).
Use the diary to rest, save, and change your characters
if you want. I recommend using Rei and Garr for the
upcoming area.
Everybody seems to hate this level, but I thought
it was cool. Basically, you have to navigate through
the desert using the stars. You can turn in increments;
there are 16 increments in a full circle, but you'll
usually just be walking straight ahead. If you take a
step in the wrong direction, turn 8 clicks around (so
you're facing the other way) and step that way.
Every so often, you'll get a message saying you need
to drink water. Take 20 careful steps forward, then
go to your item screen and use your Water Jug ONCE.
Then continue. Also, you only want to move during the
night. When it starts to become day, keep going
until you get a message that the sun has risen, then
camp. Rest, then continue. Also, should you somehow
run out of water (which is hard to do) or get lost,
camp and use your rakda to return to Horis's camp.
Finally, you'll occasionally be sucked into a !
area. Press Start and use the hand-camera (bet you
forgot about that!) to look around for the item bag.
Grab it, then just run out of the area. The enemies
you fight here include Zards (easy - they don't do
anything), big volcano-type enemies (use Jump against
them), Scorpions (only harmed by edged weapons --
Ryu's sword, and Garr's spear), and Cacti. The Catci are
annoying; they never attack, but counter all your attacks.
Use magic or Super Combo against them, if possible.
Also, most of the enemies here are weak against Frost,
so a good tactic is to have Ryu use the Frost gene
to transform and use Frost Breath. It's cheap, but
effective.
Now for the actual navigation. You want to start
out heading north -- that means you should be directly
facing the North Star. The North Star is the red
star high in the sky. Don't confuse it with the False
North Star, the purple star to the east of the North
Star (they're easy to tell apart; the North Star is
always to the left of the False North Star).
While walking north, occasionally stop and turn
four clicks left to check on the position of the Evening
Star (the blinking blue star). Keep going north until
the Evening Star is due west -- this means that you
when turn four taps to the left, the Evening Star will
be directly over Ryu's head. At this point, turn 8
clicks around from the Evening Star, so you're facing
east (the False North Star should be visible on the
edge of the screen). Now begin walking east.
Keep pausing to check the Evening Star (8 turns
in either direction) -- it will be gradually descending
towards the horizon as you walk east. When you can no
longer see the star, stop. Now just go north. After
three full days of going north, you'll cut to a scene
in which the party tries to climb a hill, which of
course turns out to be a monster. You then have to
fight a mammoth (what's a mammoth doing out in the
desert?)
This guy is really tough. First, have Ryu cast
Shield on the party. Then have him transform with the
Infinity and Failure genes to get a controllable
Kaiser. Use Bonebreak once, then use regular attacks
until you de-transform. Peco should use Super Combo,
and Garr should attack. While Ryu is Kaisered, put
Peco in charge of healing. Don't heal Ryu; if he runs
out of HP, he'll just return to normal. After Ryu
loses his transformation, have him do the healing. On
the rare occasion that he has a chance, attack with
Jump. The Manmo hits really hard, and can counter your
attacks. It also will start casting Quake partway
through the battle. When it does, you may just want to
let Garr die -- if you only have two characters alive,
the Manmo won't cast Quake nearly as much.
After (if) you defeat the Manmo, you'll get a lot
of experience. You'll then automatically go back to
your camp, where Nina has collapsed from heat
exhaustion. Go outside and talk to Rei, then walk
left to find the rakda. Hit it with your sword to
kill it and get the Rakda Meat. Take it inside. The
game will take over as you head to the oasis.
When you're back in control, explore the oasis
town. There's an inn, an item shop that also sells a
few accessories, and the woman on the dock will refill
your water supply. In the item shop building is a
guy who tells you some info about where to find some
items in the desert. The only problem is that nobody
has ever actually found the items, so skip it.
Go up the hill in the oasis town and you'll be on
a new map, of the Desert Area. Save your game, and put
Garr in the party. Go northeast to the small building
(*not* Caer Xhan) and enter. You're back in the
Container Yard. If you encounter any Archmages or
Berserks here, RUN -- they're really tough. Enter the
building and put Garr in the lead. Push against the crate
and hold Triangle. Garr will smash it, allowing you to
climb up the ladder and use the teleporter.
At this point, you'll want to go back and check up
on all your masters, and pay a visit to the faeries.
Then teleport back to the Container Yard. Go up to
Caer Xhan, a modern-looking (but abandoned) city.
Enter the first building on the right. The front door
contains an item shop, and the rear door is the weapon
shop (the middle door has nothing). You can buy some
really powerful equipment in the weapon store, including
the Seeking Sword for Ryu, new claws for Peco, and the
Atomic Bomb (!) for Momo. Buy all you can.
Proceed to the upper-right building and enter. Go
down all the stairs. Avoid the square area in the
center and descend the stairs in the lower-left. Go
through the door and flip the switch. Leave the room
and the infrared beams will now be visible. Avoiding
them, grab the chest in the center for Moon Tears, then
ascend the stairs. Work your way past more of the
beams and go up the stairs. You'll be back out in the
city. Use the computer and turn on the shuttle. Leave
the room and hop down onto the lower level. Enter the
nearby door. Use the computer to open the gates, then
ascend and head outside. Step on the lift. You will
be transported up to the orbital station Myria.
The door straight ahead is locked, so take a right
turn and go down the stairs. The enemies in this first
part of Myria include DeathBots (pretty tough; you can
steal Damascus Mail from them), Nitemares (undead; use
heal spells on them), Adepts (wimpy), and Armor (attack
them until their armor breaks; then you can't hurt
them).
Go right. When you reach the elevator, go south
and take the door outside. Open the chest for the Gas
Shells for Momo. They confuse enemies, but have a weak
attack power. Stick with the AP Shells or Atomic Bomb.
Go back inside and go right to another door leading
outside. Rotate the camera here to reveal a bag with
a Life Shard at the end of the second fork. Return to
the elevator and head north. You'll come to a lever;
flip it to activate the elevator.
Use the control panel and choose to the go to the
Arrival Platform, where you'll find a Wisdom Fruit.
Then go to the Maintenance Deck. Take the other
elevator down. Go west, north, and then east. Go
up the stairs and flip both switches. Head back down
and go west, passing the two doors (they're locked).
Go north and take the first door you come to. There's
some money and Napalm in the cabinets, and in the
back of the room are beds and a diary. The diary
gives you all the functions of a camp diary -- you
can change party members, use Skill Ink, etc.
After resting, leave the room and continue north.
You'll reach a room with some bookcases. Search them
for money, then go south to return to the outside.
Head to the lower-right of this area to reach what
looks like an abandonded bar. Search the shelf
behind the bar for a Life Shard. West of the bar
area, you'll find a glass passage with a door on the
west side. Enter and take the exit inside the passage.
You'll be back at the front of the Myria. Now would
be a good time to leave, get new gear in Caer Xhan,
rest, and save. Trust me, you'll want to save, because
the enemies in the next section of dungeon are
brutal. Also, if you don't have Rei in your party,
put him in -- you'll need him.
Back on the Myria, take the front door into the
glass passage, then head to the upper-right of the large
outdoor area. Go up the stairs and continue to a door.
Inside, ride the moving walkway to the end of the room.
Now walk back down the left side of the room (to the
left of the walkways). Rotate the camera and you'll
find a bag with a nice 10,000 zenny. Take the door
on the far wall to get to a chest with the Holy Robe,
good armor for Momo (the Wind Robe is better for Nina).
Now take the upper-left exit from the walkway room
to a nice green heal room. This heal room fills up your
HP and AP, and also recovers your maximum HP. You'll be
seeing a lot of this room...
Past the heal room is where things get nasty. The
main enemies here are RedDrakes and IceDrakes -- they
almost always come in pairs of one each. The RedDrakes
use Flame Breath, and the IceDrakes use Frost Breath.
Combined, they can nearly wipe out the entire party in
one round. The real problem is that one of the Breaths
will do a lot of damage (150-ish), and the other won't
do as much (about 30), but it's randomly determined
each battle. There's no rhyme or reason to it, so
you just have to get lucky. Oh, and did I mention
these guys have all a spell that confuses your whole
party? Suffice to say, you should throw everything
you've got at them -- most boss fights are easier than
these guys. And don't be afraid to run back to the
healing room; that's what it's there for. The only
good part about the Drakes is that they will occasionally
drop the Dragonfang, Peco's best weapon (you probably
steal it from them too).
Anyway, head straight ahead from the healing room
to the last (4th) door. Inside, you'll see a Chimera
trapped in a gas chamber, guarding a keycard. Use the
lever to turn off the gas. Search the shelves for a
Swallow Eye, then go back to the healing room and
fill up.
Now go through the first door past the healing
room. You're supposed to use the terminal in this
room and the two in the rooms beyond to turn all off
all the electricity, but this is easier said than done
as it is a really complicated puzzle and there are
no instructions, not to mention the constant Drake
attacks. My advice is to just enter the glass passage
in the lower-right room and run through all the
electricity. Be sure to cure the poisoning afterwards.
Go down the elevator. Once you've ridden the elevator
once, the electricity is permanently turned off.
Head down and take the passage outside. In the upper-
left corner of the second "cubicle" is a well-hidden
chest with Skill Ink. After getting it, run back to
the heal room and get healed up again.
The electricity is off now, so you can go straight
to the elevator again and descend. This time, follow
the path to the west until you get to another elevator.
Go past it and rotate the camera to find some Ivory
Dice. Now board the elevator and ride it back to the
ground floor. Open the chest for the Slicer, Rei's
best weapon. Equip it right away. Heal up, and go
through the door to face the Chimera.
The trick to beating the Chimera is to have two
characters faster than it. Rei should be already, and
by having him cast Speed on Ryu, Ryu should too. The
Chimera will use Paralyzer to paralyze one character;
have the fastest character use a Panacea to cure him/her
while the other character attacks. So if Ryu gets
paralyzed, Rei should use a Panacea and the other
character (in my case, Peco) attacks. If Rei gets
paralzyed, Ryu heals. If #3 gets paralyzed, Rei should
cure and Ryu attack. Besides Paralyzer, the Chimera has a
strong physical attack, so have Ryu cast Shield 2 or 3
times. It also can cast a few spells, which aren't that
much of a danger. Actually, as long as you know the
trick, this guy's a pushover.
After defeating him, get Card Key B from the floor,
then go down the elevator the Chimera was guarding. Open
the chest for the special HE Shells for Momo. Head down
and right to a room with a locked door. Have Rei open
it, then open the chests for the Dragon Shield and Helm
for Ryu, and the Giant Shield for Garr. Now go back out
of Myria for another heal break. Put Momo and Rei in your
party before continuing. Also, make sure that you
have a spare Dream Ring in your inventory.
Back on Myria, go through the front door. Take
the door in the far end of the main room and go back
down the stairs. You're now back where the bedroom
and diary is. Head south and use Card Key B to open
the middle door and go inside. Here you'll find a
bunch of Honey look-alikes. If you talk to the solitary
one, you can learn about Navigators (Honey is one of
them). If you try to take one, you won't be allowed
to, as you already have one (Honey). There's actually
nothing to do here except grab the Demonsbane in the
chest, a sword for Ryu that's not as good as the
SeekingSword.
Return to the main room (the one with the multi-
colored floor) once again. This time, take the stairs
in the upper-left to get to a door with a green spot.
Beyond here, you'll fight plant enemies. Go up the
escalator and you'll reach another heal room. Past the
heal room, you'll find a door blocked by plants. Equip
Momo with the HE Shells and have her shoot the plants.
They'll dissolve; then you can go through the door.
You're now in the really cool-looking courtyard.
The main enemies here number only 3: Hopper, Plant42, and
FoulWeed. Kill the Hoppers first; they have a powerful
Air Raid attack. Always attack the FoulWeeds last, as
they will sleep until you start attacking them. You
will also occasionally see Wraiths or Goo Kings. To
beat the Wraiths, use the same type of magic on them
twice to destroy their barrier for that element and
then to kill them (i.e., two thunder spells, two frost
spells, etc.). As for the Goo Kings, just defend and
they'll run away. Do NOT steal from them or they will
get mad and start casting Ragnarok.
Switch Momo back to the Atomic Bomb (assuming you
have it) before continuing. Go straight ahead and take
the chest for Protein. Then loop around the right side
of the room until you get to the grass. Continue north
and descend the first hill. Grab the Life Shard from
the nearby chest, then cross the next hill. Go down
and left to a spot where you can get back on the
walkway. Follow it to a locked door, which Rei can
open. It leads indoors to a laboratory.
Search the cupboards here for Ginseng and Wisdom
Fruit. Be careful not to step on any of the vines or
you'll get poisoned. Take the northern exit back
outside and head west. Don't miss the chest hidden
behind the tree for a Silver Tiara. Equip it on
Momo. When you reach some stairs, head south up the
hill and onto the walkway. Go through the door (in the
upper-left corner of the area) and open the chest in the
back for the Dragon Spear. Leave the room, go back down
the hill, and ascend the metal stairs. From there,
continue to a purple hallway (check out the lighting
here), which for some reason is filled with Eye Goos,
the wimpiest enemy in the game. Huh? Anyway, just
walk to the elevator and use the control panel to go
to Eden.
In Eden, you'll fight mostly Wraiths, and the
occasional Goo King. Check three paragraphs above for
the strategy. Sometimes GooTitans will show up; these
guys are from way back on Ogre Road, so they're no
problem. Poke around for chests with Force Mail
and a Soul Gem, then cross the bridge.
You'll see a bird flying by, and follow it to
an old acquitance. Your friend reveals that he is a
member of the Brood as well. Through a series of
flashbacks, he tries to convince Ryu that the Brood must
be eradicated. You are then sucked inside Ryu's own
mind, which looks pretty spiffy.
Believe it or not, there are enemies in here. Yes,
for some reason, Ryu has giant weeds running around
inside of his mind. Fortunately (since you only have
Ryu), they're pretty easy to defeat. Just watch out
for the Mad Gongs' Charge.
Walk northwest. You'll see a series of images
of Nina, talking about her mother. Keep walking until
the screen changes. Go forward and talk to the dragon
statue, then turn around and walk back the way you came.
You'll appear back at the starting spot, but all the
pillars have grown in size. Rei will talk for a while,
then disappear. Use the Dragon God statue to heal and
save your game. If you want to quit, do so, as you
won't have another chance for a while.
Go northwest again and you'll reach a dragon statue
with two plaques. Examine both plaques and talk to
the statue. Go down and left, towards the chest. You'll
fall into a pit. Talk to the statue and tell it you
didn't want what's in the box, then go northeast and ride
the air vent out. You're now southwest from the save
statue. Return to the plaque statue and talk to it
again. Stand still and wait until Ryu starts his idle
animation. Then talk to the statue again and it will
tell you to go ahead.
Continue northwest past the statue. Momo will appear
and talk briefly. Keep going to the next lighted circle
(the second one past the statue), then go left one circle,
and down one. Open the chest for an Hourglass. Do the
same for the right side for Gems. Then continue along
the central path for more Momo dialogue. Walk into the
air vent and you will be teleported into a crystalline
area.
Things get a bit more challenging here; you
fight more Mad Gongs and also Thanotoses (Thanoti?),
who have strong magic. Jump works well on both, and
ice spells do lots of damage to the Mad Gongs.
Go south and step on the yellow flower to teleport,
then go east to where Garr is. After talking to you,
he will disappear. Step on the nearby purple flower,
then go up and right and hit the green one. You'll
run into Peco, who for some reason is now speaking
normally. After he disappears, step in the air vent.
You'll talk to a mirror image of yourself. After he
goes away, fill up your HP and AP, equip the Dream
Ring (you did bring one, didn't you?), and go forward.
Teepo will appear again and try to convince Ryu to give
his power to Myria. When Ryu refuses, Teepo turns into
the Arwan and attacks. Cast Protect three or four times,
then just start Jumping away. Use items to heal, and
do not morph -- you want to save your AP. As long as you
have the Dream Ring, you won't have any trouble. Once you
defeat the Arwan, you will be teleported back into Eden,
where you will have to make a party to fight Teepo. I
higly recommend you use Rei. Teepo turns himself into the
huge Dragon Lord, and then you fight again.
Ryu should cast Protect on the party, and use Barrier
on each character. After that, have him use the Failure
and Infinity genes to turn into the Kaiser. Hit Teepo
with a Bonebreak, then attack until you revert. Have
Rei steal from Teepo until you get the Dragon Blade, then
attack. As soon as you get the Blade, have Ryu equip it,
so he can use it in the battle. Peco should use Super Combo
until he runs out of AP, then attack. Momo should cast
Might on all your characters, then attack. Nina should use
magic, and Garr should just attack. Teepo has a bunch
of elemental attacks, so equipping the various Rings will
help. Use MultiVitamins (or Vitamins) to heal. This
battle goes on forever, but as long as you have a big
item supply, it's not that difficult.
Upon winning the battle, you receive a huge amount of
experience (might want to use an Ivory Dice) and the
Dragon Armor. Teepo than buys the farm, leaving behind
Card Key A. Yes, you went through this whole sequence
just to get a keycard. Take the card, equip the Dragon
Armor, take the elevator out of Eden, and get the heck
off Myria. Take a break, you've earned it.
You've probably gained an obscene number of levels
(especially Ryu), so check up on all your Masters. Load
up on MultiVitamins, Panaceas, and Ammonia; the final
battle is ahead (as you probably guessed from the
chapter title). Then go back to (what else?) the
orbital station Myria.
If you want, you can go back down to where all the
Honey robots were and use Card Key A to open the
adjacent door. All you get is a Light Bangle, which
isn't exactly an all-powerful item (okay, it's really
crummy), so there's no real need to do this.
Where you *really* want to go is back to the
main room with the various-colored tiles. Head to
the lower left and use Card Key A on the white panel
on the wall to the open the door. Go through.
The main enemies in this new section are the
Mist Man, a tougher version of the Armor that uses
Thunder Strike to paralyze you -- cure paralysis
right away, and also try to learn this skill; and
the Vampires, which also paralyze you (with Evil
Eye). Oddly, they're not undead, so don't use heal
magic on them. You can steal Burglar Garb, good
(and light) armor for Rei, from the Vampires.
Go straight ahead, past the first section. Turn
right, then turn left as soon as you can. Continue
straight ahead, and turn left at the first turn.
Keep going until you reach the door. When you go
through here, the music will change. You're now
in a really annoying maze of former bosses that
sorta reminds of where you fight all the bosses at
the end of a Megaman game (hey, this *is* a Capcom
game). Fortunately, if you know what you're doing,
you can get through here with only two fights, and
still get all the good treasure.
Go all the way down the hall and enter the
last door. When you go in here, you will have to
fight a bunch of chickens. Just use some group
attack spells and you can take them out in one
round. Continue east two rooms. Heal up, then
go through the next room, where you'll encounter
three Stallion clones, Samples 10, 11, and 12.
This is a *real* boss, not like those chicken
guys. Concentrate on attacking the black one
(lightning) first, as he can do the most damage.
After you kill him, attack the blue, and then the
red. Having elemental rings equipped will help
big time. Ryu needs to spend most of his time
healing; don't have him transform. Cast Barrier
on everybody, but skip Shield as the Samples rarely
use physical attacks. They have a ridiculous amount
of HP, and there are three of them. Fortunately, they
can't do much damage by themselves. It's easy to get
impatient here, but play it defensively. If anybody
dies, bring them and recast Barrier.
After defeating all three Samples (whew!), go
forward to a save room. Take the left door to a
bedroom where you can rest. There's also a chest
here with a Cupid's Lyre. Equip it on Momo. Take
the ladder going up from the save room. Head left
into the little alley between the walls and grab
the Hourglass in the hidden bag. Then take the
upper-right door for Moon Tears. After getting the
Moon Tears, go back down to the save room. You've
just completed this entire dungeon with only two
fights! Save your game, then go down the ladder
to the final area.
This really isn't a dungeon; as only the first
screen has any fights. Just follow the passage to
the elevator -- Honey will open the door for you.
After you go down the elevator (this part looks
cool), the passage will light up (so does this part).
A ghost will appear and talk to you briefly. Now
just follow the path until you get to a door. Go
through to learn about chrysm, then keep going
until you reach a lift. Heal up, and step on. It
will take you up to the platform. Ryu's "eye" will
flash, and then Myria will appear
After a lot of dialogue (which is a real pain to
go through if you die on the upcoming fight), you
will be controlling Ryu. Talk to each of your party
members, then stand directly in front of Myria and
talk to her again. She will ask if you want to give
up your power, or fight her. Obviously, choose to
give up your power... just kidding! Choose to fight
Myria and you will have to make a party. Put your
strongest fighters in -- in my case, this was Peco,
Rei, and Ryu. Choose your formation, and let the
battle begin.
Myria uses Sanctuary frequently to dispel your
assist spells, so don't bother using them. Just start
attacking with regular attacks and Super Combo. (If
you're using Nina, have her use magic). Do *not*
have Ryu turn into a dragon -- you'll want to save his
AP for healing. Try to conserve AP, because this is
a LONG battle... I tried to keep track of Myria's HP,
but I lost count. Let's just say she has way over
20,000 HP, and that it took me more than a hour to
defeat her (I'm not even kidding).
Myria's most powerful attack is Venom, which
blinds, confuses, and/or poisons your whole party.
When this happens, have any non-confused character
use Panaceas to cure the confused ones. Don't worry
too much about the poison and blindness; if you
keep stopping to heal those, you'll never get any
hits in. If things get really bad, use a Moon Tears
to restore all your HP and cure your status.
About halfway through the battle, Myria will
start casting the Holocaust spell. This will probably
rip you the first time, so you may have to use some
Moon Tears. Then use a Wisdom Fruit to restore Ryu's
AP if he's out (he will be, unless you already used
a Fruit). Since Myria can't cast Sanctuary anymore,
have him use Barrier on each party member. Holocaust
should now only take off about 30, which is no big
deal. Then start attacking again.
When she's around three-fourths dead, Myria starts
combining Holocaust and other magic with Venom. Just
use the same strategy and keep your HP up. If any
character dies, be sure to revive them and recast
Barrier to protect them from Holocaust.
If you keep attacking (and your item supply doesn't
run out), you will eventually defeat Myria. You
then get to watch the lousy ending. Leave the game
on, though! After about a minute on the "Fin" screen,
the screen will turn black and you will be asked if you
want to make a Clear Game save. This allows you to
keep playing the game with your characters as they were
at the end of the game. So make a Clear Game file!
You can now use your Clear Game save to look for
all the Masters and items you missed, collect all the
fish, and do other stuff. Some other new things I've
noticed in Clear mode:
- If you go back to Bow's house on the point near Junk
Town, he has finally completed his fishing pole.
However, you have to score enough points fishing
before he'll give it to you.
- If you set three faeries to the Music job in Faerie
Village, the third one will offer to play Pure Again
(the credits song) if you go talk to her.
Tune in next time for the complete Master list (with
all their abilities) and all the fishing info in version
1.2 -- same BOF time, same BOF channel.
*******************************************************
V. SKILLS
*******************************************************
---Ryu---
CLASS LV AP EFFECT
Heal Heal NA 4 Restores one ally's HP
Purify Heal ? 4 Cures poison in one ally
Protect Assist 6 2 Raises one ally's defense
Rejuvenate Heal 10 7 Restores one ally's HP
Accession Attack NA 0 Turn into dragon!
Shield Assist 16 4 Raises party's defense
Raise Dead Heal ? 10 Revives dead character (may fail)
Remedy Heal 20 7 Cures all status change / single
Vitalize Heal ? 20 Restores party's HP
Barrier Assist 26 4 Raises one ally's magic defense
Restore Heal 29 12 Restores one ally's HP
Resurrect Heal 31 20 Revives dead character w/ full HP
Vigor Heal 34 50 Restores party's HP
Bonebreak Attack 36 0 Physical attack / single
(ability must recharge after use)
---Rei---
Pilfer Attack NA 0 Steal item, attack
Jolt Attack 9 3 Lightning attack / all
Lightning Attack NA 7 Lightning attack / all
Weretiger Attack NA 0 Turn into weretiger, goes berserk
Slow Assist NA 1 Lowers agility / single
Silence Assist NA 2 Causes silence / all
Speed Assist NA 2 Raises one ally's agility
Death Attack 29 5 Instant death attack / single
---Teepo---
Flare Attack NA 3 Fire attack / single
Frost Attack ? 3 Ice attack / single
Simoon Attack 7 4 Fire and wind attack / single
---Nina---
Gust Attack NA 4 Wind attack / all
Frost Attack NA 3 Ice attack / single
Jolt Attack NA 4 Lightning attack / all
Simoon Attack 7 4 Fire and wind attack / single
Blunt Assist 10 1 Lowers attack power / single
Weaken Assist 11 1 Lowers defense power / single
Iceblast Attack 12 5 Ice attack / single
Slow Assist 13 1 Lowers agility / single
Typhoon Attack 15 7 Wind attack / all
Lightning Attack 16 7 Lightning attack / all
Drain Heal 18 3 Drains HP / single
Leech Power Heal 23 0 Drains AP / single
---Momo---
Heal Heal NA 4 Restores one ally's HP
Purify Heal NA 4 Cure poision in one ally
Identify Assist NA 0 See enemy stats
Foretell Assist NA 0 I have no idea what this does!
Protect Assist NA 2 Raises one ally's defense
Silence Assist ? 2 Causes silence / all
Sleep Assist ? 3 Causes sleep / all
Quake Attack 13 7 Earth attack / all
Confuse Assist 14 2 Causes confusion / single
Speed Assist 17 2 Raises one ally's agility
Rejuvenate Heal 19 7 Restores one ally's HP
Might Assist 20 4 Raises one ally's power
Remedy Heal 24 7 Cures all status changes / single
Raise Dead Heal ? 10 Revives dead character (may fail)
Ragnarok Attack ? 12 Non-elemental attack / all (WEAK!)
Vitalize Heal 33 20 Restores party's HP
Restore Heal 36 12 Restores one ally's HP
---Peco---
Dream Breath Assist 10 3 Causes sleep / all
Venom Breath Assist 17 3 Causes poison / all
Rejuvenate Heal 20 7 Restores one ally's HP
Purify Heal 21 4 Cures poison in one ally
Icebreath Attack 30 4 Ice attack / all
Firebreath Attack 31 4 Fire attack / all
---Garr---
Pyrokinesis Attack NA 1 Fire attack / single
Flare Attack NA 2 Fire attack / single
Fireblast Attack 14 5 Fire attack / all
Gambit Attack 21 0 Instant death attack / single
Kyrie Attack 26 5 Kills undead / all
AP EFFECT
Air Raid 3 Physical attack / target loses next turn
Backhand 0 Physical attack / single / can't kill
Blind 0 Causes blindness / single
Blizzard 10 Ice attack / all
Double Blow 2 2 physical attacks
Enlighten 2 Raises user's Intelligence
Feign Swing 0 No effect
Focus 0 Build up attack power (up to 2x)
Frost 3 Ice attack / single
Frost Strike 4 Ice attack / single / causes sleep
Inferno 10 Fire attack / all
Intimidate 0 Cancels one target's action
Jump 0 Physical attack / single
Magic Ball 2 Non-elemental attack / single
Meditation 0 Build up intelligence (up to 2x)
Mind Flay 0 Physical attack / single / lowers intelligence
Mind Sword 2 Non-elemental attack / single
Monopolize 0 User receives all EXP earned from fight
Recall 2 Cast random spell
Resist 2 Become invulnerable for one round
Risky Blow 0 Instant death attack / single
Sanctuary 5 Removes support magic effects
Sirocco 12 Fire and wind attack / all
Snap 0 Physical attack / single / lowers defense
Steal 0 Steal item from enemy
Super Combo 12 Match buttons for repeated hits
Typhoon 7 Wind attack / all
Unmotivate 0 Cancels enemy attacks
When Ryu uses Accession, his powers are determined in
two ways: by what class of dragon you are (Whelp,
Dragon, etc.) and by what genes you're using. I've
listed the two types of abilities separately.
Abilities marked with a + are only available when
you're using the Eldritch gene, and ones with a *
are only available as an adult.
---Dragon Class Abilities---
FROM AP EFFECT
Whelp Breath Whelp 0 Non-elemental attack / all
Blind Whelp 0 Causes blind status
DragonBreath Dragon 0 Non-elemental attack / all
Snap Dragon 0 Physical attack / lowers defense
MeteorStrike Behemoth 0 Non-elemental attack / all
Blitz Behemoth 0 Physical attack / all / halves your HP
Charge Behemoth 0 Physical attack / single
Gambit Warrior 0 Instant death attack / single
Aura Warrior 20 Holy attack / single
DragonBreath Pygmy 0 Non-elemental attack / all
Snap Pygmy 0 Physical attack / lowers defense
Magma Breath Pygmy 0 Fire attack / all
KaiserBreath Kaiser 0 Non-elemental attack / all
Bonebreak Kaiser 0 Physical attack / single
(ability must recharge after use)
Howling Kaiser 0 Physical attack / all / confusion
---Gene Abilities---
FROM AP EFFECT
Flame Breath Flame 0 Fire attack / all
Flame Claw Flame 0 Fire attack / single
Inferno Flame+ 10 Fire attack / all
Frost Breath Frost 0 Ice attack / all
Frost Claw Frost 0 Ice attack / single
Blizzard Frost+ 10 Ice attack / all
ThundrBreath Thunder 0 Thunder attack / all
Thunder Claw Thunder 0 Thunder attack / single
Myollnir Thunder+ 10 Thunder attack / single
ShadowBreath Shadow 0 Instant death attack / all
Chlorine Shadow 0 Poison attack / single
Death Shadow+ 5 Instant death attack / single
DivineBreath Radiance 0 Holy attack / all
Shining Claw Radiance 0 Holy attack / single
Resurrect Radiance+ 20 Revives dead character w/ full HP
Focus Force 0 Builds up attack power
Counter Defender 0 Get Reprisal on all attacks
Remedy Eldritch 7 Cure all status changes
Restore Eldritch* 12 Restores one ally's HP
Vitalize Eldritch* 20 Restores party's HP
If you use the Fusion Gene, you turn into a special Hybrid
based on the other two characters in your party (the
other characters are not affected). It's kinda like
Karn's magic in BOF1, for those of you who played it.
(I made up the names as there are no known official ones)
---Fusions---
Rei + Nina = Tiger
Rei + Momo = Tiger
Rei + Peco = Thorn Onion
Rei + Garr = Tiger
Nina + Momo = ArmorDragon
Nina + Peco = Great Bird
Nina + Garr = Great Bird
Momo + Peco = ArmorDragon
Momo + Garr = nothing (Whelp)
Peco + Garr = Thorn Onion
---Fusion Abilities---
FROM AP EFFECT
Shadowwalk Tiger 8 Physical (?) attack / single
DragonBreath Tiger 0 Non-elemental attack / all
Tempest Tiger 0 Air attack / all
Dream Breath Thorn Onion 3 Causes sleep / all
Venom Breath Thorn Onion 3 Causes poison / all
DragonBreath Thorn Onion 0 Non-elemental attack / all
Geo Breath Thorn Onion 0 Earth attack / all
Typhoon Great Bird 7 Wind attack / all
Lightning Great Bird 7 Lightning attack / all
Inferno Great Bird 10 Fire attack / all
Blizzard Great Bird 10 Ice attack / all
Temptation Great Bird 0 Causes confusion
Speed ArmorDragon 2 Raises agility / single
Protect ArmorDragon 2 Raises defense / single
Might ArmorDragon 4 Raises attack / single
Restore ArmorDragon 12 Restores one ally's HP
Remedy ArmorDragon 7 Cures condition / single
Combustion ArmorDragon 0 Flame and wind attack / all
ATK WGT USD PRICE NOTES
Bent Sword 2 5 RE 10
Dagger 4 1 RE 50
BallockKnife 6 1 RE 100
Bronze Sword 8 2 RE 240
Silver Knife 12 1 RE 1400 Holy damage
Broad Sword 15 3 RE 600
Scramasax 23 2 RE 1200
Moon Sword 32 4 RE 2000
ThievesKnife 36 1 E 3200 Raises steal rate
Flare Sword 38 4 RE 3200 Fire damage
Claymore 43 8 RE 2500
FeatherSword 48 1 RE 5200 Wind damage
AshurasSword 50 3 R 3600
HiddenDagger 51 1 R 7000 Random instant death
Baselard 59 3 RE 6500
Katzbalger 61 1 E 9200
Heavy Dagger 67 2 RE 7500 Frost damage
Heat Shotel 76 3 RE 9500 Fire damage
Barbarossa 82 10 R 12000 Lightning damage
Slicer 85 1 E 16000 Critical hit rate up
PiercingEdge 91 4 RE 14500
Demonsbane 99 7 R 15000 Extra damage against demons
DamascusSwd 105 4 R 16000
SeekingSword 110 2 R 20000 Def+5, Int+5
Dragon Blade 130 4 R -- Fire damage
Royal Sword 158 8 R ?? Lightning damage
PointedStick 1 1 N 10
Oaken Staff 6 1 N 50
Mace 12 3 N 200
Magician Rod 20 2 N 780 Raises Intelligence
QuarterStaff 28 4 N 1100
Wind Cutter 34 3 N 2200 Wind damage
Ruby Scepter 43 3 N 3200 Fire damage
LacquerStaff 50 3 N 5600
Beryl Rod 61 4 N 7200 Raises Intelligence
Thunder Rod 69 10 N 9500 Lightning damage
BlessedStaff 73 3 N 11000 Immune to instant death
Ouroboros 80 5 N 22000 Raises Intelligence
Flame Chrysm 50 1 M 500 Fire damage
Ice Chrysm 50 1 M 500 Ice damage
Ammo 58 1 M 500
ShotgunShell 78 1 M 2200
Homing Bomb 78 1 M 7700 Hit rate up
Sleep Shells 80 1 M 2500 Causes sleep
Flash Shells 96 1 M 5300 Causes blindness
Gas Shells 118 1 M 13500 Causes confusion
AP Shells 158 1 M 10000
HE Shells 166 1 M --
Atomic Bomb 198 1 M 16000
Rippers 10 1 P 600
Spiked Claws 18 1 P 1300
Flame Talons 25 1 P 3300
Tiger Claws 34 1 P 3800
Raptor Claws 46 1 P 5800
Rockbreaker 55 1 P 8200 Earth damage
Brass Claws 64 1 P 11000
Dragonfang 85 1 P 22000 Extra damage against dragons
Spear 16 2 G 750
Long Spear 24 3 G 1000
Halberd 33 4 G 2100
Rood Spear 41 4 G 2900
Flying Spear 50 2 G 5000
Piercing Pike 62 4 G 7400
Gale Javelin 68 4 G 9100
Gigantess 78 12 G 8800
Aries Spear 88 4 G 15500 Extra damage against demons
Gunginir 99 10 G 22000 Hit rate up
Dragon Spear 110 6 G 19000 Extra damage against dragons
Beast Spear 150 15 G 20000 Drains user's HP
PRICE EFFECT
Artemis' Cap 4000 Raises hit rate
Balance Ring 1000 Immune to confusion
Barrier Ring 3000 Raises defense vs. psionics (?)
Bat Amulet 1000 Immune to blindness
Bell Collar 10000 Raises encounter rate
Cupid's Lyre 15000 Restores HP as you walk
Diamond Ring 3000 Immune to instant death attacks
Dream Ring 1000 Immune to sleep
Hawk's Ring 4000 Raises your surprise attack rate
High Boots 3000 Defense + 5
Holy Mantle 10000 Lowers encounter rate
Life Sandals 500 Raises defense vs. status changes
Light Bangle 3000 Raises defense vs. status changes
Lion's Belt 3000 Raises willpower
Midas Stone 3000 Win more zenny, Weight 10
Ring of Fire 5000 Absorbs fire
Shaman'sRing ?? Reduces AP cost of spells by 25%
Soul Gem 3000 Revives user when killed, breaks
Speed Boots 3000 Agility + 10
Talisman 500 Immune to instant death attacks
Thunder Ring 5000 Absorbs lightning
Titan Belt 3000 Power + 10
Wisdom Ring 3000 Intelligence + 30
PRICE EFFECT
Vitamin 50 Restores 100 HP
Green Apple 4 Restores 20 HP
Berries 4 Restores 5 HP
Healing Herb 10 Restores 40 HP
Antidote 12 Cures poison
Beef Jerky 50 Restores 100 HP
Vitamins 500 Restores 100 HP to party
Jellyfish 10 Restores 1 HP
RainbowTrout 160 Restores 5 AP
Panacea 100 Cures all status changes
MultiVitamin 300 Restores HP completely
Trout 80 Restores 40 HP
Bread 20 Restores 20 HP
Wisdom Fruit 1000 Restores 100 AP
Bass 100 Restores 80 HP
Blowfish 80 Cures poison / all
Moon Tears 1000 Restores party's HP and cures status
Mandrake 100 Restores HP completely
Man-o'-War 10 Restores 1 HP
Flying Fish 50 Restores 20 HP
Wisdom Seed 500 Restores 20 AP
Sea Bass 100 Restores 80 HP
Sea Bream 160 Restores 5 AP
Black Porgy 400 Restores 20 AP
Horseradish 0 Restores 5 HP
Black Bass 400 Restores 80 HP to party
Rakda Meat 50 Restores 100 HP
Croc Tear 5 Cures all status changes, may fail
Ammonia 200 Revives dead character
Weather Vane 200 Wind attack / all
Molotov 10 Fire attack / single
Eye Drops 20 Cures blindness
Firecracker 500 Fire attack / all
Taser 200 Lighting attack / all
Icicle 500 Ice attack / all
Ginseng 200 Raises Power in battle
Octopus 300 Causes blindness / all
Ivory Dice 500 Doubles EXP earned from target
Dynamite 200 Earth attack / all
Napalm 800 Fire and wind attacks / all
MartianSquid 200 Causes blindness
Hourglass 500 Freezes everyone but user for 3 turns
Puffer 50 Fire attack / single
Belladonna 200 Instant death attack / single
Faerie Tiara -- Activates faerie rings
Power Food 200 Raises Power permanently
Swallow Eye 200 Raises Agility permanently
Magic Shard 200 Raises Max AP permanently
Protein 200 Raises Defense permanently
Moxa 200 Raises Intelligence permanently
Life Shard 200 Raises Max HP permanently
Fish-head 200 Raises Intelligence permanently
Water Jug -- Use in desert when thirsty
Skill Ink 100 Transfer skill from notes to character
Part A -- Part of the ship engine
Part B -- Part of the ship engine
Part C -- Part of the ship engine
Part D -- Part of the ship engine
Part E -- Part of the ship engine
Part F -- Part of the ship engine
Part G -- Part of the ship engine
Part H -- Part of the ship engine
Mackerel 200 Use to make shisu
USE
Wallet Give to guard at McNeil manor
Egg ????
Passport Need to get through Checkpoint
Old Passport Passport becomes this, can't use
Guild Badge Need to enter Lighthouse
Guild Letter Need to enter volcano
Memo Diagram of items needed for ship repair
Sea Chart Needed to reach Kukuys's cabin
ID Card Needed to use elevator in Black Ship
Key Activates portal in Colony
Card Key B Opens some doors on Myria
Card Key A Opens some doors on Myria
Note: You get two different prices for your antiques
depending on where you sell them. The Antique shop in
Faerie Village gives you the "Antique" price. All
other shops give the Regular price.
---RYU---
Weapons: Swords
Magic Types: Dragon morphs, healing, defensive Assist
Action Ability: Sword slash -- Cuts small shrubs.
Sometimes you find 2-5 zenny.
BIO: A young boy, last of The Brood, found orphaned by
Rei, who takes him in to join his and Teepo's gang.
When Rei and Teepo go missing, Ryu sets off to find
them and in turn learns about his own heritage.
EVALUATION: Well, since Ryu's the main character, you
don't really have a choice as to whether to use him or
not. That's okay, because he is really strong. He
fights well, has a good defense, and is fast. He also
has healing magic, which is kind of a waste, because you
really want to save his AP for his powerful dragon
morhps, which allow him to use the most powerful attacks
in the game.
BIO: A half-tiger who lives in the Cedar Woods. He
and Teepo are thieves, mugging people who cross the
Yraall Road. When he finds Ryu in the woods, he brings
him back to his cabin to recruit him into the band.
EVALUATION: Aside from Ryu, Rei is the best character
in the game. He's fast, hits pretty hard, and he's
extremely fast. His magic is strong as well -- he
has lightning magic, as well as the ability to steal
items from enemies. Against single enemies, his
Weretiger transformation works great as well (against
multiple enemies, Rei may go berserk and attack you).
His only real flaw is his weak defense.
Attack: B/A Defense: B Magic: B Speed: A
(normal/morphed) Overall: A
---TEEPO---
Weapons: Swords
Magic Types: Attack magic
Action Ability: Kick -- Shakes trees and boulders
BIO: An orphan taken in by Rei.
EVALUATION: Teepo doesn't get an evaluation because you
don't have him for very long, and you have to use him
while you have him. He's great for that short amount of
time, though -- he has a strong attack as well as useful
magic.
BIO: The semi-rebellious Princess of Wyndia. She meets
Ryu when he is held prisoner at Wyndia Castle, and decides
to help him escape.
EVALUATION: Nina is a pretty sad character. Her magic isn't
bad, but isn't much better than Peco's or Rei's regular
attacks. She'd be okay, actually, if it wasn't for her
complete lack of anything resembling defense -- she usually
gets killed in one or two hits. Her magic can be useful
in certain locations, but over than that she's darn near
worthless. Every RPG has to have one of these, I suppose.
BIO: A mole scientist studying in eastern Wyndia. Her
father, Repsol, built the chrysm-enhanced crops plant.
EVALUATION: Momo isn't as good as you'd think at first.
Her attack, although strong, is extremely inaccurate and
not very useful, and she was a weak defense (almost as bad
as Nina's). Her healing magic can be okay, but she learns
new spells slowly (she doesn't get Rejuvenate until level
19). She is fast, though.
Attack: C Defense: D Magic: C Speed: B
Overall: C
---PECO (PECOROS)---
Weapons: Claws
Magic Types: Breath, healing
Action Ability: Headbutt -- Used to roll rocks or shake trees.
Talk to plants -- Talk to the Yggdrasil trees.
BIO: A walking, sentient, onion, created by experiments
at the chrysm-enhanced crops plant. Sent with the party
by a mutant plant that did not want the experiments to
be repeated. Doesn't talk (at least not intelligably),
but can communicate with plants.
EVALUATION: Peco rocks! Besides being incredibly cute
(he squeaks whenever he attacks), he's also the best
fighter in the game! Although he starts at level 1,
he quickly grows in power, gaining a strong attack and
ludicrous amount of HP. He also regenerates some of his
HP each round of combat. Later on, he will learn
healing magic and elemental breath attacks. His only
disadvantage is that he's slow, but he's still one of
the best characters in the game.
BIO: One of the ancient race of Guardians. At first,
he does not question their mission, but after meeting
Ryu, begins to doubt the Guardian religion.
EVALUATION: Well, if you put Garr in your party, you're
clearly going to use him for just one thing: fighting.
He's the slowest character in the game, and he has almost
no AP. But what Garr does do (fighting), he does well. He
has a strong attack of any character, and he has lots of
HP. He just isn't as good as Peco, though.
Note: Abilities marked (FORM) are actually new formations.
When you receive them, they are added to your list of
battle formations. See the Formations list under
Abilities for info on them. Similary, abilities marked
(ITEM) are items that you receive.
A ... in the ability list means I have not yet received
all the abilities from that Master.
BUNYAN
Woodsman, Cedar Woods
HP+2, Pwr+2, Def+1 AP-2, Int-3
ABILITIES: Risky Blow, Focus, Super Combo
RECOMMENDED PUPIL: Peco
MYGAS
Journeyman wizard, Yraall Region
AP+1, Int+2 Pwr-1, Def-1
ABILITIES: Frost, Meditation, Magic Ball, Typhoon
RECOMMENDED PUPIL: Any but Garr or Peco
YGGDRASIL
Sacred tree of wisdom, East Wyndia
AP+1, Def+1, Int+2 HP-1, Pwr-2, weak against fire
ABILITIES: Sanctuary, Recall, Barrier
RECOMMENDED PUPIL: Peco
D'LONZO
Female cat burglar, Coffee Shop
Pwr+1, Agl+1, Accuracy HP-1, AP-2
ABILITIES: Monopolize, Intimidate, Steal
RECOMMENDED PUPIL: Any but Rei
LADON
Divine king of dragons, Dragnier
Pwr+2, Def+2, Agl+1, Int+2 HP-6, AP-6
ABILITIES: ...
RECOMMENDED PUPIL: Any but Nina
%%%BOF SERIES NAMES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Because Square changed many names in the U.S. version of
BOF1, this results in some inconsistencies in the U.S.
versions of the series. The proper names in all cases
are the BOF3 names.
BOF1 BOF2 BOF3
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Agni Anfini Infinity
-- Baba Bunyan
Bo -- Gary
Drogen Dologany Dragnier
Emperor Sword Empire Sword Royal Sword
Gant Guntz --
Gobi Maniro Manillo
Obelisk TownShip Myria
Spyre Skytower --
Tyr -- Myria
Winlan Windia Wyndia
-- Great Tree Yggdrasil
*******************************************************
VII. PLAYING THE GAME
*******************************************************
Equipping heavy weapons and armor lowers your agility
(as determined by the item's Weight value). Agility
determines the order in which your characters get
their turns (highest goes first), and it allows you to
get EX Turns.
If your agility is significantly higher than that of
the enemies, you will earn EX Turns. EX Turns occur
between rounds of combat -- your character's menu will
just pop up again and it will say "EX". EX Turns are
simply extra turns. Usually only one or two of your
characters will get an EX Turn, if you get one.
Press Start while on the main overworld map to camp.
You have to be away from any visitable location to camp
(you can tell when the "Camp" option lights up).
While camping, you can talk to all your party members.
If you go inside the tent and examine the diary, you
can rest, save, change party members, use Skill Ink,
and view the list of Masters you've found.
%%%MAXIMUM HP LOSS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
If one of your characters loses all their HP in battle,
one of two things will happen:
a) The character will use "Guts" to return to life with
one HP. This happens infrequently.
b) The character is dead.
After a battle, all dead characters come back to life
(you can also use items or magic to revive them during
a battle), but their maximum HP is reduced -- this is
denoted by the max HP number turning yellow. If the
character is killed again, their maximum HP will be
reduced again, and so on.
The only way to recover your true maximum HP is to sleep
at an inn. You cannot rest at your campsite or use
items to regain your max HP.
Masters are teachers that will increase your character's
stats and abilities. They're sort of like Espers in
FF6.
You'll find Masters in various places around the world.
For info on the Masters' locations, see the Master List
under Charts and Info. When you talk to a Master, you
can choose to apprentice under them (some Masters will
require that you meet some other requirement). Any
number of characters can be apprenticed to the same
Master.
When a character is apprenticed under a Master, their
stats develop in different ways at level up. Some Masters
raise your attack but lower your magic ability, while
others might raise your AP, but lower your defense.
Also, Masters will teach your character skills. Check
back with your Masters periodically. If an apprenticed
character has gained enough, they may learn a new
Skill.
When you have learned all the skills from a Master, a
star will appear next to the Master's name on the
Master List (accessed from the diary while camping).
You can still apprentice with the Master to boost your
stats, however.
Skills are just like spells, but you don't learn them by
going up levels. Instead, you learn them in one of two
ways:
a) From Masters (see above).
b) From enemies
To learn Skills from enemies, use the Examine command
during battle and choose an enemy to observe. If that
enemy uses a skill you can learn that round, the Examining
character will learn it.
Only one character can learn each Skill. To transfer
a Skill from one character to another, first go to the
Ability screen and choose the option "Note". You can
then remove skills from the character, turning them into
Skill Notes. Make sure you really want to remove / move
a skill before you do so.
To transfer the Skill Notes to a character, you have
to camp. Then examine the diary inside the tent and
choose "Look at Skill Notes". You may transfer Skill
Notes onto a character, but each transaction costs 1
Skill Ink, and Skill Ink is hard to come by. So make
sure you use it wisely.
*******************************************************
VIII. FISHING
*******************************************************
For info on what items Manillo sells at each spot where
you can catch him, refer to the Manillo's Shops list
later in this section.
YRAALL REGION NORTH
There are lots of small fish swimming in the stream.
Target fish: Jellyfish, Pirana, RainbowTrout
YRAALL REGION SOUTH
You see a familiar shape amongst the fish...
Target fish: Pirana, Puffer, Trout, Manillo
CENTRAL WYNDIA NORTH - MT. MYRNEG
Something bizarre is swimming with the fish here...
Target fish: Jellyfish, Bass, MartianSquid
CENTRAL WYNDIA SOUTH - ARENA
Hangout of the River Gang.
Target fish: Puffer, RainbowTrout, Bass
EASTERN WYNDIA WEST
There are lots of different fish gathered here.
Target fish: Pirana, Trout, RainbowTrout, Bass, Black Bass
EASTERN WYNDIA EAST - TOWER
A famous spot where everyone catches the "big ones".
Target fish: Flying Fish, Blowfish, Black Porgy,
Octopus, Manillo
RHAPALA REGION NORTH
This is the best place to get fresh river fish!
Target fish: Man-o'-War, Flying Fish, Sea Bream
RHAPALA REGION SOUTH
A beach famous for good fishing.
Target fish: Man-o'-War, Flying Fish, Sea Bass, Octopus
URZAN REGION SOUTHEAST
Area famous for the "big ones"!
Target fish: Sea Bream, Black Porgy, ????, Manillo
DAUNA HILLS EAST
They say that some unusual fish live in the colder
areas upstream...
Target fish: ????, Bass, MartianSquid
DAUNA HILLS WEST
The silence is almost tangible in this hushed place.
Target fish: Pirana, Trout, RainbowTrout, ????, Manillo
YRAALL REGION SOUTHWEST
One of the most popular fishing spots, just full of
big fish.
Target fish: Puffer, Trout, Black Bass
RHAPALA REGION SOUTHEAST - TIDAL CAVES
Famous octopus fishing bed.
Target fish: Octopus, ????, ????, Manillo
URZAN REGION NORTH - DOCK
The best fish in the world are said to be here in
this bed...
Target fish: Sea Bass, ????, ????
URZAN REGION WEST - POINT
Tide pool formed by the Outer Sea and the Middle Sea.
Target fish: Man-o'-War, Flying Fish, Blowfish,
Sea Bream, Sea Bass, Black Porgy, Octopus,
????, ????, ????, Manillo
CENTRAL WYNDIA CENTER - MAEKYSS RIVER
Target fish: Puffer, MartianSquid, Mackerel
LOST SHORE
What kind of fish live in this unexplored land?
Target fish: Man-o'-War, Flying Fish, ????, ????, Manillo
[apparently the same ones - ed.]
- Always cast as far as possible.
- Worms work as bait for most fish.
- After you cast, moving the rod in a rhythm will attract
fish. Or something like that.
- When you catch a fish, you have to reel it in by positiong
the green area over the fish and hitting X as fast as
possible. Once you get a fish to the far left of the
gauge, hold down to reel it in faster. Just be ready to
slide the cursor over if the fish makes a sudden move.