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S I D M E I E R ' S
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Single Colony Strategy Guide
January 17, 2005
Version 1.41
Written by: Dan Simpson
Email: dsimpson.faqs@gmail.com
If emailing me, use this subject: Colonization Single Colony v 1.41
(Emails that don't use this subject will be deleted, avoid using all CAPS)
Email Policy: (read before emailing me!)
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If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you. Email addresses
are not posted in the FAQ, unless you specifically state that
you want it to be.
The most recent version of this FAQ can be found at:
http://www.gamefaqs.com/
If you are a webmaster and wish to post this on your web page, please email
me first. And if you do post this FAQ on your site, please make an attempt
to keep it up to date. There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions. Well, maybe there are worse things, but it IS annoying!
There are many good ways to play Colonization, many different ways to beat
it, but this way is probably the quickest and the easiest. Why? It is very
very simple.
There is an update to Colonization if you don't already have it:
ftp://www.microprose.com/pub/mps-online/new-versions/colv30.zip
This FAQ looks best in Courier New at about 9 points.
This Document is Copyright 1999-2005 by Dan Simpson
Colonization is Copyright by MicroProse
I am not affiliated with MicroProse, Sid Meier, or anyone who had anything
to do with the creation of this game. This FAQ may be posted on any site so
long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting
it. You may not charge for, or in any way profit from this FAQ.
-------------------------------------------------------------------------------
___________________
What's New in 1.41:
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Changed my email address and updated the format.
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
+=============================================================================+
| Table of Contents: |
+=============================================================================+
.......................................................................
: Introduction :
: :
: Step One: Building your Colony :
: Step Two: Creating a Well-Rounded Colony :
: Step Three: Fighting the War :
: :
: Final Words... :
.......................................................................
The Core of this strategy is simplicity. We are only going to build ONE
colony, rather than building an entire empire. As such we don't have to
constantly support an entire Colonial Empire. This makes for a quick and
easy victory, but not a lot of Money, People, and POINTS. But it is kinda
fun. By the way, this is easiest to do as Dutch or English.
This strategy was impossible in the better game, Civilization, but works
quite well in this game.
+=============================================================================+
| Step One: Building your Colony: |
+=============================================================================+
This is the most important step, in that if you do this poorly, it makes the
rest of the strategy very difficult. We want to build on the ocean (if you
only have one colony and it ISN'T by the ocean, then you automatically LOSE
the revolutionary war!) in a well defensible location. That is, you have
mountains/hills/forests immediately by your colony. Also try to be well away
from Native settlements, maybe by at least 6 squares. (not that important)
Remember that you need ORE PRODUCTION (hills, mountains, swamps w/minerals)
AND you also need LUMBER PRODUCTION in your colony.
Here are some good places to build your colony: (build on the X)
Note on the Scale: 4 dashes across and 2 dashes up/down is ONE SQUARE of
land
On a "Corner" This is probably the best place to build. Try to
| get 2 Fish if you can. Also if you can find a
| corner with a mountain above and to the side of
Land | Ocean your colony, you will be sitting pretty. Your
X | Mother Country will only be able to land in 2
---------- places, which should both be at least forested.
5 Sq. Ocean 4 Sq. Land
Ocean
On an "Inlet"
| This works as well as the first idea, if only the
X | area shown is touching water. Again get the land
Land ---- by your colony and touching the water (where the
| Europeans will land) to be the Most defensible.
| Ocean 1 Sq. Ocean 8 Sq. Land
----
On a Small Island
---------- A 2 square island with a forest/hill/mountain has
| Land | a great defensibility, but lacks easy access to
| | food and cash crops making it more difficult.
---------- 7 Sq. Ocean 2 Sq. Land
Note: A small variation of this strategy includes building other colonies,
just ones that aren't accesible via the ocean (inland). These can help
out your "mother" colony, while being relatively safe from those peskey
Europeans.
+=============================================================================+
| Step Two: Creating a well rounded Colony |
+=============================================================================+
This step isn't so hard. First you need to build Docks. If you have a good
forest around you, get someone to log it, and someone to build the docks. If
not then buy the wood from Europe. Then get trained fisherman onto every
ocean square that you have. If you are doing an Inlet, you won't be able to
do that and will need some farmers. You don't want to use any of your land
for food, if you have water for that purpose. While you are stocking up your
ocean production you need to develop one cash crop to sell. Only one mind
you. If you can you should also manufacture it into something more
expensive, like Cigars or Coats. Get one Elder Statesman working in your
town hall, and if you can, build a Printing Press/Newspaper. Get a stockade
through Sieur de la Salle (founding father) if you can, if not, build it as
well as a Fort. Finally build your Fortress. Also you will want Musket and
Horse production to restock your injured units with.
NEED: (in your colony, try to get as many EXPERTS as you can)
Fisherman (as many as you can have!) = X colonists
Ore, Lumber, Cash Crop (tobacco, fur, cotton...) = 3 colonists
Tools, Muskets, Carpenter, Cash Crop Refinement = 4 colonists
Statesman = 3 colonists
Soldier Teacher = 1 colonists
Note: This is sort of a "Minimum" that you have to do, you can feel free to
do as much as you want, however.
As soon as you start getting money from your CASH CROP you will want to start
hiring soldiers from Europe. Expensive, yes, but better than your untrained
troops.
You also want a blacksmith working or a normal colonist working in a Black-
smith's Shop, and another colonist working at an Armory to replenish your
supply of guns. Buy 2 horses from Europe (hold down shift, and drag the
horses to your hold, then select 2), and start to breed them. Have one
Veteran soldier working in a College training your colonists. Whenever you
get new colonists from Europe have them trained as soldiers.
Also the final thing you want to be building is Artillery to help defend your
colony.
Outposts:
---------
One slight alternative here is to create small Outpost colonies. They
would be close to your main colony, and would supply it with raw materials.
So, if your main colony has no ore, you build an outpost to provide it with
ore, so that you can build tools and muskets.
Tip: Keep the outposts manned by 2 people or less to allow the colony to
be quickly disbanded.
Once you are ready for the Revolution, pull up stakes on the outposts, and
declare your independence.
+=============================================================================+
| Step Three: Fighting the War |
+=============================================================================+
Before you declare your independence be sure to have these things ready:
MINIMUM:
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At least 50% rebel sentiment in your colony
At least 6 Veteran Dragoons in your colony
At least 3 Artillery in your colony
RECOMMENDED:
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Have 100% Rebel sentiment
Have 10 or more Veteran Dragoons
Have 8 or more Artillery
And of course, the more you have, the better off you will be. Artillery are
for defensive purposes ONLY. Never attack with them.
Note: The higher your difficulty level the more of those 3 things you will
want to have! This was tested on Conquistador level to give it a good
baseline.
The Expeditionary Force will land, and hopefully destroy itself attacking
your well defended Colony. (if they are winning, you may want to start
attacking them a little early) Once one of their troops has been reduced to
a colonist attack them. Also attack if they start to "give up" and wander
away from your colony.
It shouldn't take all that long to wear down their forces and win the war!
+=============================================================================+
| Final Words... |
+=============================================================================+
ASCII Art created using SigZag by James Dill: (freeware!)
http://www.geocities.com/southbeach/marina/4942/sigzag.htm
This FAQ was writen entirely using the GWD Text Editor: (shareware)
http://www.gwdsoft.com/
_________________________
Shameless Self Promotion:
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I am Dan Simpson (dsimpson.faqs@gmail.com) and have also written FAQs for:
NES: Disney Adventures in the Magic Kingdom
Final Fantasy -- Magic FAQ
The Legend of Zelda
SNES: Aerobiz
Aerobiz Supersonic
Utopia: Creation of a Nation
Genesis: StarFlight
PSX: Thousand Arms -- Walkthrough
-- Forging/Dating FAQ
PS2: Madden NFL 2001
XBOX: Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough
-- Influence Guide
PC: AD&D Rules FAQ, 2nd and 3rd Editions
Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
NPC List
Creature List
Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough
-- Items List
-- Class FAQ
-- Creature List
Civilization III (incomplete)
Colonization -- the Single Colony Strategy Guide
-- the Cheat Guide
Drakan: Order of the Flame
Dungeon Hack
Icewind Dale & Heart of Winter -- FAQ/Walkthrough
Items List
Kresselack's Tomb Map (JPG)
Burial Isle Map (JPG)
Shattered Hand Map (JPG)
Icewind Dale II -- Items List
Master of Magic (revision)
Messiah
Pharaoh (currently being edited by Red Phoenix)
Planescape: Torment -- FAQ/Walkthrough
Items Listing
Rollercoaster Tycoon
Sid Meier's Alpha Centauri
The Sims
Ultima 4: Quest of the Avatar
Ultima 7: The Black Gate
Ultima 7 Part 2: Serpent Isle
Ultima Underworld -- Keyboard Commands
Ultima Underworld II -- Keyboard Commands
-- Spell List
All of my FAQs can be found at:
http://www.gamefaqs.com/features/recognition/2203.html
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________________
Version History:
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Original Version (5-25-99, 6k)
Changes in Version 1.1 (5-29-99, 7k)
Added the SigZag reference
Changed a few things here and there in Steps 2 and 3
Some other small changes
Changes in Version 1.2 (9-29-99, 11k)
Updated all the information
Small Format Changes
Small Changes
Changes in Version 1.21 (2-28-00, 13k)
Small Changes
Small Format Changes
Changes in Version 1.22 (4-26-00, 15k)
Small Changes
Small Format Changes
Changes in Version 1.3 (5-2-00, 15k)
Added a bit on Outposts
Version 1.4 September 28, 2002 16k
Just updated the format to look nicer.
Version 1.41 January 17, 2005 15k
Changed my email address and updated the format.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This Document is Copyright 1999-2005 by Dan Simpson
Colonization is Copyright by MicroProse
I am not affiliated with MicroProse, Sid Meier, or anyone who had anything to
do with the creation of this game. This FAQ may be posted on any site so long
as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it. You
may not charge for, or in any way profit from this FAQ.