Legend of Legaia

Legend of Legaia

13.05.2008 16:52:35
~B
<<<<<<<<<<<<<<<<
LEGEND OF LEGAIA
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(U.S. Sony Playstation version)

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
ITEMS LIST, MUSCLE DOME GUIDE, HINTS, ETC.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Credits: Ryan LeJeune ryanleje@gs.verio.net
Matthew LeJeune
Version 1.0

In this Guide:
--------------
Items, Accessories, Etc. List
Fishing Items List
Muscle Dome Guide
General Hints and Tips
Opinions of Game


Items, Accessories, Etc. List (descriptions and locations):
------------------------------------------------------------------

++: can be acquired from winning battles with enemies, especially with
the Bronze Book equipped
!!: Recommended Item; explanation

Healing Leaf/Shroom: Recover 200 HP (Early towns)++
Healing Flower: Recover 800 HP
Healing Berry: Recover all HP
Healing Bloom: 200 HPs party
Healing Fruit: 800 HPs party
Magic Leaf: 50 MPs
Magic Fruit: 200 MPs
Antidote: Cure venom (Rim Elm, Hunter's Spring, Drake Castle)
Medicine: Cure all status ailments (Drake Castle)
Phoenix: Restore life (about half HP)
Fury Boost: Extends action gauge for entire battle (For coins in Vidna,Sol)
Door of Light: Teleport out of Dungeons (Nearly everywhere)
Door of Wind: Teleport to a city you have been to (Jeremi, etc.)
Incense: Decreases enemy encounter rate (Bought with Gold or coins)
Power Elixir: Attack up for one battle (For coins in Vidna)
Shield Elixir: Defense up for one battle (For coins in Vidna)
Speed Elixir: Speed up for one battle (For coins in Vidna)
Wonder Elixir: All stats up for one battle
Life Ring/Mei's Pendant: Max HPs up 10%
Life Armband: Max HPs up 25%
Magic Ring: Max MPs up 10%
Magic Armband: Max MPs up 25%
Spirit Jewel: Consume 25% less MP
Spirit Talisman: Consume 50% less MP (Defeat Iota with Bronze Book equipped)
++!!
Power Ring: Attack up 20% !!
Scarlet Jewel: Upper DeFense UDF up 20%
Azure Jewel: Lower DeFense LDF up 20%
Guardian Ring: UDF and LDF up 20% !! Useful on Noa throughout
Speed Ring: Speed up 20% !! Useful on slow Gala
Wisdom Ring: Intelligence up 20%
Vitality Ring: Agility up 20% (Buy from Camper at Karisto Station, after
The Floating Train goes to the Station).
Mettle Gem: Consume 50% less AP!!! (In a cave on Vahn's path in Nivora
Ravine, On a return visit to Rim Elm late in the game, talk
to the Monk who trained you at the beginning of the game and
say you want to practice. Warning he is very hard, but if
you win you get a Mettle Gem).
Unholy Icon: Penetrate an enemy's defense.
Warrior Icon: Counterattack at a fixed rate.
Evil God Icon: Steal items from enemies and attack (Muscle Dome).
War God Icon: !!Great item, Allows your character to attack twice in a row;
If you use a Miracle, Super, Hyper, or regular art you AP
are not deducted for the repeated attack. If Vahn has the
Mettle Gem (Consume 50% AP), then it is possible to perform
two Miracle attacks for only 49 AP!! (Obtained by winning the
Master Tournament at the Muscle Dome). I am not certain if
you can acquire more War God Icons by winning the Master
level again.
Speed Chain: Get the first turn in battle (From dance teacher after
winning the Dance Tournament).
Slowness Chain: Get the last turn in battle. (Ratayu)
Target Chain: Increase rate of successful hits (Hunter's Spring,Drake Castle,
Wind Tunnel).
Defender Chain: Increase rate of successful blocks (Spring, Drake Castle,
Wind Tunnel)!!
**I found this item invaluabe on the Expert and Master
modes of the Muscle Dome in Sol.
Guardian Chain: Neither you nor your enemy can block attacks.
Cure Amulet: Nullify all Venom Attacks. (Wind Tunnel)
Pure Amulet: Nullify all venom and toxin attacks. (Jeremi)
Forest Amulet: Nullify all rot attacks.
Magic Amulet: Nullify all curse attacks. (Jeremi)
Wonder Amulet: Nullify all abnormal statuses.

**In my opinion the following elemental jewels are not worth obtaining.
Earth Jewel: Earth defense up (Biron,Wind Tunnel, Upper Octam).
Water Jewel: Water defense up. (Biron,Wind Tunnel, Upper Octam)
Fire Jewel: Fire defense up. (Biron, Wind Tunnel, Upper Octam)
Tempest Jewel: Wind Defense up. (Biron, Wind Tunnel, Upper Octam)
Ebony Jewel: Dark defense up (Upper Octam).
Madlight Jewel: Thunder defense up (Upper Octam).
Luminous Jewel: Light defense up (Upper Octam).
Rainbow Jewel: Defense up against all elements (Noa's path in
Life Grail: Recover 200 HP after each turn (Buy from Warehouse in Sol for
40,000 G or from points from fishing at the pond near Buma).
!! This item is an absolute necessity for winning in the Master
Tournament at Muscle Dome.
Magic Grail: Recover 20 MP each turn.
Lost Grail/Holy Grail: Recover all HPs after HP reach zero. (Can acquire once
at Muscle Dome in Sol, With Bronze book by defeating
Slipperys).
Mettle Ring: Increase AP acquired from spirit or hits from enemies by 10%
(Vidna, Ratayu)
Mettle Armband: Increase AP acquired by 25%
War Soul: Increase attacking power of arts (Acquire once in Vidna from man
sells coins for 100 G each)
Ivory Book: Increases your chance of learning a spell from a Seru you defeat.
**Note you cannot use Seru magic to kill an enemy you want to
learn a new spell from, you must use weapons or arts.
Golden Book: Increase gold obtained after battle by 25% (Usha Research).
Crimson Book: Doubles users EXP earned (In Juggernaut final stage, can use
the Door of Light to exit).
Golden Compass: Increases party's rate of attacking first (Wind Tunnel)
Silver Compass: Decrease rate of being ambushed (Wind Tunnel)
Chicken Heart: Increases success rate of escaping from battle.
Chicken Safe: Increase defense while escaping (Ratayu).
Chicken Guard: Prevent enemy from escaping (Ratayu).
Good Luck Bell: Decreases enemy encounter rate (Usha Research Center).
Bad Luck Bell: Increases enemy encounter rate (Usha Research Center).
Light Ra-Seru Egg 1: Increases Light Defense (Becomes Ozma Ra-Seru from
East Voz Forest Genesis Tree).
Light Ra-Seru Egg 2: Increases Light defense (Obtained from Cara late in
quest; bring to Zalan in Jeremi)
Light Talisman: Increases Light defense; User has new healing spell "Horn"
(Created from Light Ra-Seru Egg 2 by Zalan of Jeremi)
Dark Stone: Increases Dark defense (Found returning to West Voz Forest
later in game; bring to Zalan in Jeremi)
Dark Talisman: Increases Dark defense; User has new Death spell "Jedo"
(Created from Dark Stone by Zalan in Jeremi)
Fire Book I: Teaches Vahn Tornado Flame Hyper Art (In bookshelf at the save
and Drake Castle location at Drake Castle; The door at the top
of the throne room).
Soren Flute: Used to call the Soren on Mountain (given by Gantes)
Minea's Ring: HP max up 25% (From Noa's mother in Conkram)
Mei's Pendant: HP max up 10% (Given to Vahn from Mei when she is brought
to Vahn's house during mist attack).
Seru Flame: Increases AP accrual by 25%
Zalan Crown: Increases AP accrual by 10%
Camera Stone: Take pictures in certain areas (breaks after four uses).
Weed Hammer: Breaks weeds blocking path (West Voz Forest).
Ruin's Key: Opens Uru Mais Door (From Dr. Usha's wife)
Swimsuit: All eyes will be on you (Sol Dance Contest Winner)
Gold Card: Membership card for the disco in Sol (Muscle Dome)
10,000 G: Prize money for winning the Dance Contest in Sol.



Fishing Spot near Vidna
-----------------------

Mettle Armband 1500 points: AP aquired up 25%
Power Ring 1000 points: Power up 20%
Healing Fruit 500 pts: 800 HPs party
Lippian Flute 200 pts: Never got it to work; used in battle to summon
Lippian.
Spikefish Flute 200 pts: Spikefish comes, blows up, allowing you to escape
the battle.

NOTE: There are two fishing spots one near Vidna, the other near Buma. The
points acquired from fishing are totaled for use in either pond
"store".

Fish Spot near Buma
-------------------

Life Grail 6500 pts: Accessory; Character heals 200 HPs each turn in battle
Magic Grail 6500 pts: Accessory; Character gains 20 MPs each turn.
Spirit Talisman 5000 pts: Accessory; Consume 50% less MP.
Lippian Flute 200 pts
Spikefish Flute 200 pts


MUSCLE DOME GUIDE:
------------------

Gaining 100 + coins for entry into the Muscle Dome.

Method: Baka Fighter game

Select Gala.

Battle 1: Black Puira--Attack with square button only 2 coins
Battle 2: Gomboo--Attack with X button only 4 coins 6 total
Battle 3: Skeleton--Attack with O button only 6 coins 12 total
Battle 4: Wolf--Attack with either the Square or X button until you get a
clean hit; this should take at most two tries. When you
have hit the wolf to where only he got hit alternate
between square and circle for an easy win.
Ex. Sq(clean) O Sq O Sq O Sq...........
Battle 5: Xain Attack with the O button, even if you both get hurt until
you hit him three times cleanly. Then hit him low three
times quickly with the X button. Then hit him with the
circle button until you get three clean hits then hit him
low with the X button three times, etc. NOTE: This is the
only battle so far that requires speedy pressing of the
buttons to be effective. 50 coins total

This is as far as I have discovered the patterns for the bosses, so I would choose
payout and play once or twice more to earn enough coins to enter the tournament.
This is almost a sure fire method for earning 50 coins every time.

DEFINITELY save before you enter the Beginner's tournament. Only Vahn will
enter the tournament, Noa and Gala will shy away from it.

If you don't win the beginner's tournament you will wind up with less coins than
you started with. Winning the Beginner's tournament earns you over 818 coins.

Beginner's Course--Can use equipment, accessories, magic, spirit, but
no items.

Accessories I equipped: War Soul, Defender Chain, Mettle Armband
Magic recommended: Spoon (strongest healing magic)

Round 1: Red Puira
Round 2: Skeleton
Round 3: Drake Ghost
Round 4: Caruban
Round 5: Gola Gola
Round 6: Zeto 5,000 HPs, Spirit when he calls wave
Round 7: Viguro
Round 8: Xain (Bull boss) 10,000 HPs, Spirit after he charges

Reward: 818 coins

Expert Course--No weapons or armor, accessories OK, magic OK, Spirit OK,
no items.

Accessories I used: War Soul, Defender Chain, Mettle Gem
Magic recommended: Spoon

Round 1: Black Puira
Round 2: High Gomboo
Round 3: Dark Ogre (Hard!) Approx. 3500 HPs
Round 4: Gold Bison Approx. 3500 HPs
Round 5: Ironman Approx. 2500 HPs
Round 6: Caruban < 1200 HPs
Round 7: Aluru < 1200 HPs
Round 8: Xain 10,000 HPs

Reward: 1500+ coins

Master Course--No weapons or armor, No items, No magic, Accessories OK,
Spirit OK.

Accessories I used: Defender Chain, Wonder Amulet, Life Grail

NOTE: I had to use these accessories to win and was level 53.
** With these accessories equipped, you can defend all of most bosses
normal attacks by spiriting (Exception Jette). This way if your HPs
are low you can spirit and heal the full 200 HPs from the Life Grail.

Vahn's Miracle Art: R D L U L U R D L 99 AP

Round 1: Ironman ~2500 HPs
Round 2: Viguro ~1200 HPs Raise spirit on this round.
Round 3: Gold Bison ~3500 HPs
Round 4: Caruban <1200 HPs Raise spirit for next round.
Round 5: Zeto 5000 HPs
Round 6: Berserker ~4500 HPs; will poison or rot you (Wonder Amulet)
Round 7: Xain 10,000 HPs
Round 8: Dohati ~30,000 HPs; will poison
Round 9: Lu Delilas ~10,000 HPs; she will attack twice, then do her
special move Plasma Strike, which you should spirit before to
avoid major damage.
Round 10: Che Delilas ~12,000 HPs; same as Lu he will attack twice
and then do his Megaton press move, which you need to spirit
BEFORE to reduce damage.
Round 11: Gi Delilas ~10,000-11,000 HPs; same pattern as the other
Delilases.
Round 12: Zora ~21,500-22,500 HPs; will eventually run out of magic after
6 to 8 spells; also uses glare to turn you to stone.
Round 13: Jette ~33,200-35,800 HPs; ignore clones there are virtually harmless
keep track of the real deal; will eventually run out of magic
after 6 to 8 spells.

Reward: 13,800+ Coins and first time only a War God Icon.


HINTS AND TIPS:
---------------

1) When you first control Noa, save at the Memory Statue nearby.
Follow Terra to the training ground, and fight the easier Red Puiras or
the Black Puiras. After each battle you can talk to Terra to heal and
after a couple of battles he will teach you an arts. I recommend you
fight here and raise levels until Terra forces you to stop. You will
have to fight solo for a period, so you don't to be weak. Once you
meet up with Terra again, it joins your party as a computer controlled
character that cannot be killed. Don't worry about Noa's health because
Terra will heal you when necessary and even revive you. It is a good idea
to raise levels with the Wolf before you progress too far, as you wind up
losing the wolf Terra before the boss.

2) Typically you are alerted to a boss by the presence of a Memory Statue
before a doorway or cave. One exception is in Nivora Ravine (see below).

3) When you first control Noa and are on the map screen, head east in the
direction of the mist, instead of south to Mt. Rikuroa . This is one of
four paths to what you will learn is a mist generator, and this is the only
time you will be able to check that path. I have entered two of the paths
while the mist was too thick and in both instances the cutscenes had a chest
in each, one of which was an Ivory Book. I failed to check all four paths
before I thinned the mist with the Genesis Tree.

KEY MOVE FOR NOA:

I am not sure if you are eventually taught this move, but it is best to
learn it early on. It requires 5 moves on the action gauge, you may have
to spirit to use it initially.

TOUGH LOVE ART: D U D L R (down up down left right) 30 AP

This move charms an enemy and I have NEVER had it fail on any regular
enemy. The two mains uses I found for this art are as follows:

a) There is a new, tough enemy amongst others. Perform TOUGH LOVE on
that enemy and eliminate the others, sometimes the charmed enemy will help
out. You can recharm the same enemy if you accidentally hit him with
TOUGH LOVE again if you want.

b) You other characters are low in AP and you want to give them time to
raise their AP before next battle or before attacking the enemy. Use TOUGH
LOVE on the last enemy and then spirit on all characters until you are
satisfied with their AP levels. I have never had any enemy become
uncharmed on its own.

4) When you get to Vidna, go south to the beach and grab the fishing gear
by examining it and then talking to the guy lying down. Go to the bath house
where the slot machine is and the guy will give you 10 coins. Don't waste
them on the slot machine, instead talk tot he guy selling coins for 100 G
each and when you say no he will ask you to you want to trade for items.
Say Yes and then buy some bait for fishing. Go to the fishing spot
southest of Vidna, and you can earn some items.

5) When you reach Sol, you will likely have to raise levels in lower mist
levels and rest at the inn upstairs when necessary. You can go to the very
top of Sol and talk to the Master, but you will have to fight a hard boss.
Anyway once you reach the top you will have to then gain access to the
basement by feeding the golden chests in the lower mist levels Soru Bread.
You need 7 loaves which can be obtained two ways: From the Bakery for
6000 G each or 100 coins each from the muscle dome. I suggest you raise
levels, save and try out the beginner's course on the Muscle Dome. The
entrance fee each time is 100 coins. See the Muscle Dome guide above for
details on how to acquire the 100 coins and winning.

6) In Sol, at the top after talking to the Master you will have to face a
tough boss. Be prepared to fight a tougher version of the same boss in
Warrior's Square in the basement of Sol. Be sure to talk to the Emperor
in the Inn on the 1st floor of Sol to get the password to the Usha
Research Center. You have to talk into the pipe inside the bottom area
of Usha Research Center to enter the password, so they send the elevator
down.

7) When you get the Bronze book from Usha Research System equip it immediately
on one of your characters. This is one of the best items in the game, as it
dramatically increases your chance on acquiring an item from winning a battle.
Items I have acquired include: Healing Berry, Healing Fruit, Magic Fruit,
Lost Grail, and Spirit Talisman.

8) In Nivora Ravine, do not proceed past the first save point unless you are
comfortable with the idea of all your characters fighting solo. I suggest
raising to level 35. Past the first save, you split up and head down
different paths. *** Look for cave entrances as Vahn should find the
Mettle Gem (BE SURE TO GET THIS ITEM), Noa the Rainbow Jewel, and Gala
the Spirit Talisman I believe.
You cannot save before fighting the bosses of this level, the Delilases,
and Che Delilas, the first boss, is tough. Here are the matchups:

Gala vs. Che Delilas: Equip Guardian Ring and Defender Chain
Noa vs. Lu Delilas
Vahn vs. Gi Delilas: Mettle Gem

**Important Note--The Delilases all have the same fighting pattern: They
attack normally twice, then they do a special move which
unless you spirit to defend against you will get
pummeled.

9) To get the Soren Book of Arts in the Floating Fortress, in the room with
the "Hideous Torture Device" go to the switch and activate it. In the
remains in the device is the Soren Book.

10) After defeating Songi in Seru-kai, your party will be warped to the top
of Mt. Rikuroa. Touch the Genesis Tree and Terra will learn a new spell
called Terra and power up. Use the Door of Light to leave, then warp to
Sol and got to the Genesis Tree in the basement. Touching this Tree will
power up Vahn's Meta Ra-Seru and teach him the spell Meta. Go to the Genesis
Tree in East Voz Forest to power up Gala's Ozma Ra-Seru.

11) When going to the Juggernaut, don't be fearful of entering as you can
leave by foot or a Door of Light, and there are two save points. The second
being just before the final boss. You will want to get the Crimson Book, so
raising levels is quicker (see items). You will also find the best armor
and weapons for all of you characters in the Juggernaut.

Trying to get all of the Seru Magics? Look no further than the Juggernaut.
Outside of the Juggernaut, you can learn the spells Grimard, Vera, & Theeder.
In the Juggernaut there are two types of enemies per area and they typically
alternate in appearance. Since these enemies are level 3 you will probably
need to equip the Ivory Book to learn the spells, especially for Spoon, Iota,
Gilium, etc.


My favorite accessories settings:
---------------------------------
Vahn: War God Icon, Mettle Gem, and Wonder Amulet or War Soul
Noa: Wonder Amulet, Guardian Ring, and Rainbow Jewel
Gala: Spirit Talisman, Magic Grail, Mettle Gem


Miracle Arts:
-------------

Vahn: R D L U L U R D L 99 AP
Noa: L U R D U L U D R 99 AP
Gala: R R D U D U D L L 99 AP


My Opinions
-----------

Overall, I liked Legend Legaia very much. It has a good story, characters,
combat system, and I liked how new equipment was noticeable in combat.
My main gripe is with the Magic in the game. I think it is great that your
Ra-Seru acquires spells from enemy Seru, but the length of the spells gets
tiresome after the first couple of castings. If there were an option to
shorten the spell length that would have been awesome. Most of the spell
length is the "intro" of the Seru. This fact is the only real gripe I
have with the game.

If I have missed any items in the game that you know of please let me know
via email. Please include where the item is found and what its properties
are. If you have corrections for any aspect of this guide, please let me
know.

Email: ryanleje@gs.verio.net


More questions about the game, comments?
----------------------------------------
Email me and I will try to assist: ryanleje@gs.verio.net

 
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Arts Moves
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engl. FAQ 2
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