Note: Arc the Lad 2 Walk-Through Guide v1.00
authored by Iwata Shoji.
Editor's Note:
Here is an early version 1.00 of walkthrough guide. Please note that unlike its
predecessor, Arc 1, this sequel now requires a fair level of understanding of
the Japanese language.
As this is a walkthrough, intended in assisting gamers in finishing the game,
translation of the story line unfortunately will not be thoroughly discussed.
More information on the "how-to" controls/menu, blacksmith weapon upgrade/item
combine shops, and tips/tricks will be updated within the next posted version.
Getting Started: The Controls
Converting your saved data from for use in Arc 2.
The main menu will present to you 2 main options:
"START" => Begin the game without using any saved data/stats from Arc the Lad 1.
"CONVERT" => Load your saved data/stats from Arc 1 and apply them for later use
in the game. However, please note that you won't meet Arc and the rest of the
old party until much later in the game.
To save your game during your quest.
To Save: A log book will usually be present at the place where you rest.
Clicking on the book will bring up a menu screen, where you will be able to save
your current game.
To Rest
In every town you come across, there will be a resting area or room, usually a
hotel or simply a room with a bed. Clicking on the bed will replenish your
character's HP/MP status.
1. Arc's Room: In The Town Of Parodius
Upon awaking from ELK's haunting flashback of his village's massacre, you will
now be able to control ELK.
Head towards the exit of the room. You will encounter BIBIGA, who will inform
you to go to the "Guild" (also known as the bounty hunter's headquarters),
regarding a new job.
Talk to him again - he will ask you if you are ready to go. Choose the top
choice to confirm.
Talk to the guy at the front desk window. He will give you instructions for your
new job. Your task: At the Aldeia airport, you are to investigate and subdue a
suspected villain reported to have unique abilities.
Head towards the exit and talk to BIBIGA. Choose the top choice for both
questions to confirm your departure.
4. Town Of Indegos
During the sequence, you will also meet SHU.
SHU will advise you to find a doctor by the name of LADO, who can heal LEEZA's
injuries.
Your task: Explore the town and find information leading to the whereabouts of
LADO, the doctor.
Leave the SHU's apartment, and explore the town. (NOTE: In every town, there
will be a town guide who will show you the key areas and shops of the town. In
the town of Indegos, the guy standing just left of SHU's building is the town
guide.)
Go to the "guild", located near the center of the town. Talk to the guy at the
window and the guy standing in the corner.
Go to the bar/pub, located right above the guild.
Talk to the bar tender. He will tell you that LADO just left bar, and headed out
to the ghost town, located just to the left of Indegos.
Leave the town. From the overview map, go to the ghost town.
8. Back In Indegos
Go back to SHU's apartment. (NOTE: Do NOT sleep yet - or you will miss out on
SHIANTE's scene.)
Once you have SHU back in the party, promptly return to the bar.
Sit back and enjoy SHIANTE's performance. (very soothing)
Go to the guild - talk to the guy at the window. Choose the top choice to sign
up for some new jobs. There will be 3 jobs available at this time:
Indegos's Sewer Problem: Go down to the sewers and investigate what is clogging
the town's sewers.
Ghost Town: Investigate a building that is rumored to be haunted.
Indegos Jewelry Shop: The jewelry shop of Indegos is rumored to be robbed soon.
Investigate and stop the thieves at all costs.
Depending which tasks you take on fist, simply go to the area accordingly, and
defeat the enemies at each battle scene.
Go ahead and rest, to replenish your characters before battle. (NOTE: In order
to follow the jobs, you must have selected them first at the guild.)
(Indegos Sewer Problem): Slime! Find them, and eradicate 'em.
(Ghost Town): Go to the building with the open entrance. You must fight a lost
spirit, who will take on the form of a skeleton warrior.
(Jewelry Shop): Go to the jewelry shop, and talk to the lady at the front desk.
Choose the top choice to confirm that you are ready. Your task here is to stop
the thieves at all costs. Don't let a single robot escape!
After stopping the thieves, go to the bar and talk to the bartender.
Return to SHU's apartment.
Go back to the bar.
A sequence will take place. You will encounter a master monk - a battle will
promptly take place.
After the battle, a long sequence will follow. Finally, ARC will be revealed!
Soon after, you will take part as Arc's role. If you converted your game from an
old saved game in Arc 1, you will quickly notice that the monsters are of no
match to you.
Back to ELK, you now must head towards Prodius, to rescue Shiante.
18. Garuano: Mafia Layer
Inside, a battle sequence will follow.
SHIANTE will lead you to a door - however, it is locked. You must find the key.
Search for the key within the 4 rooms of the building. Be prepared - many of the
rooms are infested with monsters.
The room with the key is located in the far right room. After fighting the
enemies in that room, go back to the main door, where SHIANTE was standing.
Open the door that was locked.
JEEN, the once-friend-of-ELK-now-turned-monster, will appear once again,
accompanied by monsters of the sort. A battle sequence will follow.
After defeating JEEN, GARUANO, the head of the mafic, will appear. You learn
that SHIANTE had no choice but to deceive you, as her brother was under the
mafia's control. But moreover, you find out that - surprise, surprise - the
villain ELK faced at the air ship from the very beginning of the game, was in
fact SHIANTE's brother!
A battle sequence will follow.
After the battle, you find out that the real GARUANO is not present, but rather
an impostor. After the sequence, the scenery will switch over to a sequence with
Arc and the old crew.
20. Island: Village Of Yudo
Go to the inventor's house. Talk to him and then go to the large room. JEEK-BEK
will be ready to join your party.
The inventor will also give you several items/parts for JEEK-BEK.
Although JEEK-BEK cannot gain levels, he can be "upgraded" with various parts
that will boost his power significantly. Go ahead and equip him with the new
parts.
Leave the island.
From the overview map, head to the land of western Aldeia.
23. Forest Of No Return
This is pretty much a forest maze. Make your way through, as you will encounter
groups of monsters as well. This maze can get rather annoying, as it tends to
seemingly lag on and on and on...
After your long journey through the forest, a sequence will follow.
24. The "White House": Underground Passage
To your right, there will be a ladder.
Go up the ladder to enter a resting/replenishing area. Save your game as well.
Make your way through the underground passages. There will be switches/levers to
open and close doors.
You will come across a room with 3 doors, 2 of which are opened via a switch
next to them.
You will be given a choice if you want to change your character party selection
at this point. (Top being "Yes", Bottom being "No")
The door on the right contains the switch to open the middle door. The door on
the left contains monsters, but also a treasure chest.
Proceed through the middle door. Battle your way through the hordes of monsters.
Deep within the corridors, you will eventually come across a room with an
enormously GIGANTIC robot. Fight him with everything you've got - you'll need
it.
After the bridge appears, proceed on past the door.
The main lab is just ahead.
Yet another battle will follow, as you stopped the monster just in time before
the testing.
A sequence will follow, as ELK was able to save MIRIREL - who is ELK's childhood
girlfriend.
Follow MIRIREL - She will lead you to the "children's lair".
After the "children" morph into the warriors, prepare for yet another battle.
As ELK and MIRIREL fall into the pit, prepare for a battle against each other.
Sit back and watch the long sequence of events. (Arc to the rescue!)
29. Downtown
Go to the bar/pub. Find and talk to PEPE, who is sitting on a couch, located
near the far upper right area of the
bar.
PEPE will only help you if you buy him a drink first. Top choice = "Buy him a
drink" , Bottom choice = "Don't buy")
Choose the top choice. After he sits down for a drink, talk to him again. He
will tell you to go to the Kuina fields and obtain 4 "shining stones". He will
agree to take you to Romania if you get him the stones.
Leave the town. 0
From the overview, head to the Kuina fields, located to the western edge of
Sumaria, near all the mountains.
30. Kuina Fields
There will be 2 dragons - battle against them.
After defeating them, you will obtain 1 "shining stone". Go out and back into
the Kuina fields - repeat the process 3 more times until you have all 4 shining
stones.
40. Entrance To Homun
You will encounter several monsters lurking around. Prepare to battle them.
After defeating them, go and search the rock that is blocking your path. You
must now go back to the town of Ramuuru, to find someone help you move the rock.
46. Back In Toville
Before leaving, you may want to rest and save the game at this point.
Talk to KUKURU again, and choose the top choice to confirm that you are ready to
go to the Palencia tower. She will also give you a warp stone, so that you can
return to Toville any time.
50. Town Of Kuzu
Go to the bar/pub - talk to the bartender.
He will tell you to find a guy by the name of MORRIS, who will show you the way
to Romania.
(Before leaving the bar, you will also find TOSH - my favorite character -
sitting around, drinking)
Leave the bar/pub. A battle will promptly take place.
Go to the inn and talk to the woman at the front desk. She will tell you that
MORRIS is in the room next door.
MORRIS will tell you to find and talk to a red-haired guy at the bar (TOSH).
Go back to the bar/pub and talk to TOSH.
Prepare for a battle against TOSH - use the debris and rocks to your advantage,
as SHU has more range.
Follow TOSH to the upper room in the bar.
Talk to TOSH once more to confirm that you are ready. He will then join you.
Leave the town.
Head to the Romania tunnel system - battle will follow.
Return to the town of KUZU. Head to the bar/pub - upon finding the entire
resistance murdered, you will be confronted by the monsters responsible.
A sequence will follow.
Back with TOSH and SHU, leave the town.
Head to the Romania tunnel once more. Using TOSH, you must buy SHU some time, by
battling as much monsters for around 20 turns. NOTE: Use the item SHU gave you
at the last moment - use it if you have fought the 20 rounds or if you need to
escape.
Switching over to SHU, you must set the bombs at the same time as warding off
the monsters. Use your turns wisely.
Once completed, you will be treated with a CG sequence.
A sequence will follow, as all the character party groups begin to head towards
the main laboratory in Romania.
51. Inside The Romania Tunnel
As TOSH and SHU proceed through the depths of the Romania tunnels, you encounter
GOGEN and LEEZA - However, they are impostors. Prepare to battle against the
impostors.
Switching over to the real LEEZA and GOGEN, make your way through until you
encounter SHU and TOSH - However, they are impostors. Prepare to battle the
impostors.
Switching over to ELK's party, pull the 2nd lever from the right side. Pulling
any other lever will attract monsters.
ELK will encounter ARC and KUKURU - however they are impostors. Prepare to
battle against the impostors.
Switching over to SHIANTE and GURUGA, you will encounter ELK, LEEZA, and
SHIANTE's brother. They too are impostors. Prepare to battle against them.
Switching over to IGA, explore each room. Go to the room on the very right. A
battle awaits you.
Finally, once all the real character groups gather together, make your way
through the stairways.
You will come across a room with 6 ELK impostors.
You will also come across a room with 6 TOSH impostors.
Once ARC reveals himself, prepare for a final battle against GARUANO himself.
Upon defeating GARUANO, talk to CHONGARA at the station.
53. Ramada Temple
There, you will encounter SANIA, a fortune teller from the village of Millmana.
Head back to the town of Peisus.
Go to the library - you will find the temple scripture stolen. SANIA will then
use her abilities to identify the thief.
You must search and find the person matching the picture of the thief.
After finding 11 similar looking guys, none of which is the thief, you must go
back to the library, second floor, and talk to the guy. He will tell you that
the real thief escaped to the Noyamu fields.
56. On Board The Silvernoah
CHONGARA will give you a brief explanation of the various lands of the land.
Click on the (X) button to leave the map overview.
CHONGARA will then ask if you are ready - choose the top choice to confirm.
From the map overview, you will now have the freedom of exploring whichever
lands you wish to go.
Head to the volcano island of Burakia - go to the town of Luwaga, located near
the center of the island.
63. Araratos: Chongara's Shop
If you go to CHONGARA's shop, you can pick up TONS of useful items. Use this
chance to greatly "upgrade" your characters with new weapons and relics. NOTE:
This is specifically a feature that takes advantage if you converted from a
previous game in Arc 1 - the items you used to have in Arc 1 will mostly be
there.
Leave the town and board the Silvernoah.
From the map overview, head to the land of Millmana.
64. Millmana: Town Of Ajaaru
In the town of Ajaaru, go to the bar. Talk to LOAN, the guy with the glasses. He
will tell you that YAGUN's army has begun expanding out.
Leave the town and board the Silvernoah.
From the map overview, a new location will be available, located just to the
right of Millmana. Click on it - A sequence will follow.
Return to Millmana - go back to the town of Ajaaru.
65. Nihen Forest
Make your way through the forest.
Split your characters into 2 groups. After the sequence, make your way through
the corridors.
After defeating the soldiers inside, a sequence will follow - seemingly showing
YAGUN's well-deserved death and the destruction of his fort. (or is he
dead....?)
From the overview, head back to the town of Ajaaru and talk to LOAN at the bar.
Leave the town and head to the Toyooke forest, located to the farthest extended
area of the island.
74. Amiigu: Town Of Molea
After meeting the 2 townspeople, go to the bar.
Go to the next room inside - you will meet two townspeople once more. Choose the
top choice to confirm.
Follow the 2 townspeople. Meeting with the village head, choose the top choice
to listen to his dilemma. Choose the top choice once more to confirm your
mission.
Leave the building and exit the town from the BACK, so you can get to the tower.
Go to the tower, located to the far eastern area of the island.
75. The Tower
A sequence will follow - battle your way up the tower, using the
telepods/transport mats.
You will come across a puzzle where the ground panels are made up of flipping
squares and diamonds. NOTE: Should you get stuck, remember that to use the
"redo" option, which is the 6th choice from the top of the action menu.
Upon encountering the robot boss, you will not be able to attack until the 2
townspeople unknowingly remove the power cell from the machine core.
Go to the temple - talk to KUKURU. She will advise you to go to the Palencia
tower. Talk to her once more and choose the top choice to have her teleport you
to the Palencia tower.
Leave the town of Palencia and go to the downtown area.
79. Palencia Tower
Upon finding TOSH, a battle will promptly take place.
Battle your way through the tower corridors.
After reaching the 99th level, the scenery will switch over to the village of
Toville, where KUKURU will be attacked by monsters.
Pick from the remaining characters and prepare for a battle.
The scenery will switch back to the Palencia tower.
Prepare for a 1-to-1 battle between TOSH and his father, MONJI.
A sequence will follow - in the next room, you will find ARC's mother held
captive by the monsters! But what's this?......ARC's father to the rescue!!!
Prepare for a battle. A long sequence will soon follow. (Farewell, father...)
You will have to choose one of your characters to travel back in time. Choose
your strongest character.
81. Palencia Castle Ruins
Battle your way through the castle ruins.
Go to the underground lab - after you obtain the fire power from the spirit, you
must go to the 4 remaining lands to obtain the other powers, accordingly.
Head off to the Palencia airport. A sequence will take place.
85. Neederu: Town Of Misulo
Upon arriving in the town of Misulo, a sequence will follow.
Explore the town and house - you should come across a house with a young girl.
Talk to her and she will tell you that the monsters are in the stadium/arena.
Go to the stadium/arena - prepare yourself to fight monsters with only KUKURU.
After obtaining the wind power, head off the airport. Choose the top choice to
confirm for the land of Araratos.
87. Town Of Gazaruna
Talk to the townspeople - one of them will tell you of a person at the inn who
can help you.
Go to the inn - head to the far upper right room.
After talking to the old man, leave the building.
Talk to the townspeople once more.
Go to the building on the lower-right area. Talk to the doctor - he will ask you
to give some of the medicine to the old man in the inn.
Return to the inn, to the room with the old man.
The old man will ask you to find a necklace.
Go to the weapon/item shop. Talk to the guy with the green backpack. He will
give you the necklace.........for 1000 gps. Choose the top choice to confirm.
Now, return to the inn, where the old man was.
Leave the town and head off to the Azenta cave once more.
99. Romania: The Inner City
Now, in order to open the 5 gates, you must find 5 levers which are scattered
and hidden throughout the inner city. Search the homes and battle the monsters.
After opening all 5 gates, head to the center core of the tower.
You will be confronted by General SALBADO's troops. Prepare for battle.
A sequence will follow.
Upon meeting CHONGARA, he will ask you if you are ready to board the Silvernoah
and face off against General SALBADO. Top Choice: You are ready to go. Bottom
Choice: Wait - you have something else you want to do.
If you choose the bottom choice and decide to hold off for awhile, you will be
given another set of choice: Top Choice: Return to the rural town of Kuzu.
Bottom Choice: Board the Silvernoah and visit a different land.
!! NOTE: I highly advise you to hold off for now, and gear up your characters
with more experience points, level ups, new weapons, and items. Use this final
chance to explore the many secret dungeons and areas - particularly the bounty
jobs. Once you head into the core of the Romania crystal tower, there is no
turning back...
100. Romania: The Final Journey Within...
A sequence will take place.
Leave the Silvernoah and battle your way through the depths of the dark tower
crystal.
You will eventually come across a huge hallway with six separate rooms. 6 of
your characters must go into each of these rooms.
ARC: Arc will confront Kukuru (or so it seems). Choose the second choice and
prepare to fight.
POCO: Poco will confront his childhood bullies. Choose the second choice and
prepare to fight.
TOSH: Tosh will confront his brother. Prepare to fight.
IGA: Iga will confront his pupils from his temple. Prepare to fight.
GOGEN: Gogen will confront his old friends from Sumaria. Choose the second
choice and prepare to fight.
ELK: Elk will confront Mirirel. Prepare to fight.
Proceed up through the corridors.
You will eventually come across a room with 4 separate rooms and a crystal in
the middle of the room. Battle through each room.
After battling your way through all 4 rooms, search the crystal. A new path will
be revealed.
You will finally encounter General SARUBADO! NOTE: Be prepared - General
SARUBADO will extremely tough. He will have 2,200 hps, and his
mechanical/crystal minions will inflict quite a bit of damage as well. Use your
healer frequently to stay alive. Try not to group all your characters in a
single spot, as General SARUBADO's attacks has a wide range.
101. The Final Confrontation
A sequence will follow.
The scenery will switch over to KUKURU. Using KUKURU, prepare to fight the evil
spirit boss.
Switching back to the character party, prepare to face off against the final
boss of the game.
NOTE: For the 1st round, the final boss will pack over 4,000 hps and will
unleash a few devastating spells here and there. Attack him without spells as
best as you can, for you still have another round with him! As with the final
round, the final boss will reveal his true form, and will pack 9,999 hps, not to
mention unlimited amounts of magic points to unleash his devastating magic
spells! Keep your distance and DO NOT have your characters formed in a single
group. Have them spread out, and not too close to the boss. Keep your healers
handy and alive at all costs, or else you will be dead before you even realize
it.
And with the power of all 5 elements, ARC strikes the final, fatal blow upon the
evil spirit!
As the sequence rolls on by, showing the devastation caused by the upbringing of
the evil spirit, ARC and KUKURU's spirits bids farewell to the rest of the
characters....
...ending this truly tragic yet dramatic quest of Arc's epic saga...
(ending credits rolls by....piano sonata BGM...)
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