If you would like to post this FAQ at another website or in a
publication, please contact the author first for permission.
The most recent version of this FAQ can always be found at Gamefaqs.
11-21-2001 Version 1.4 Added the Eye of Heaven in Arianrod. Added more
dropped items from monsters. Added the Darkness status effect. Added
third strategy for sleeping Guardian.
8-30-2001 Version 1.3 Corrected error on Arianrod Labyrinth
walkthrough. Clarified Dark Tower of Xervah walkthrough. Found extra
room in Palace of the Dragon. Added some info on Artolian Mountain
Ruins, Tower of Lezard Valeth, and Lost City of Dipan. Filled in a
significant number of dropped items. Added Lamellar and Silver Mail to
armor list.
8-12-2001 Version 1.2 Added solo games section. Added spell and status
effect info the battle section. Added info on character's attacks.
Filled in some more dropped items. Minor additions throughout the FAQ.
7/14/2001 Version 1.1 Added skills section. Added a lot of info to
Transferring characters section. Filled in many blanks on dropped
items. Completed item lists. Corrected typos. Improved formatting.
Revised evaluation of Llewelyn from "very, very bad" to just "very bad".
7/1/2001 Version 1.0 First posting of FAQ. All Walkthroughs are
complete at this point.
Things to do for future revisions: Fill out the very few blanks left on
dropped items from monsters.
DME - Divine Materialize Energy. These are the character's hit points.
Since the characters are only souls, Valkyrie must use energy to give
them physical form. When DME reaches 0, that character's body
disappears.
PWS - Purify Weird Soul. These are extra-strong finishing moves that
characters can use under certain conditions (see Battle system).
CT - Charge Time. If a character has more than zero charge time it will
not be able to use a PWS move or magic.
MP - Materialize Points. These are the "money" that you use to create
items with. Go to the status screen and select Divine Items to spend
them.
CP - Capacity Points. These are points you spend to purchase skills for
your characters.
Valkyrie Profile is one of the most unique RPGs ever made. It features
half realtime/half turn-based combat, 2-D platform game movement, and a
story plucked from Norse Mythology. This guide will show you every nook
and cranny of the game's three modes. I have left the story details out
of the guide intentionally, but there are still numerous spoilers
throughout in regards to solving puzzles, recruiting characters, etc.
So if you like to experience your games slowly, read ahead at your own
risk.
When you first start the game, you'll notice that there are three game-
modes to choose from: Easy, Normal, and Hard. In each version, you
will earn varying amounts of experience from the enemies. Also, the
dungeons that appear in each mode vary, and there are more characters
available in the harder modes. Hard mode is not really that hard, it's
just longer and has some unique dungeons with more difficult puzzles.
I've referenced information from three other FAQs for this game, Keith
Rhee's Best Ending Guide (in the Endings section), Steven Bruck's Hard
Mode Guide (in the walkthrough for the Clockwork Mansion), and Aryuze
RV's Debug Mode FAQ (in the Transfer section).
The walkthroughs may look confusing at first. They are telling you the
direction you must exit each room. "Right" means to exit the room on
the right side. "Up" means to push up where it says "To the Rear".
"Down" means to push down where it says "To the Front". If there is
more than one exit available on the side of the room, then I will
clarify which one to use. "Up and to the right" does not mean exit up,
then exit right. It means move to the upper part of the screen, then
exit right. This will make more sense when you start playing. In most
cases, I will not specify where the treasure chests are in the room. If
I list a treasure as being in a room and you do not see it, check behind
scenery and on top of high ledges. Note that you can use the X button
to pick up a hidden chest and walk with it to where you can open it more
easily (set it down with the circle button). Also, for artifacts, I
have put an asterisk (*) by the ones I recommend keeping. Note that you
can keep all artifacts if you want to, but keep an eye on your
Evaluation Level.
====================
2) Battle system.
====================
a) Basics
b) Spells
c) Status effects
a) Basics
When a battle begins, the screen shifts and you will see your characters
on the right side of the screen and the enemies on the left. Your
characters are always in a diamond formation that corresponds to the
buttons on the gamepad. Triangle is the top character, Circle the right
character (the only one on the back row), X is the bottom character, and
Square the left character. Enemies will number from 1 to 4, and they
will either be in diamond (3 front, 1 back), square (2 front, 2 back),
triangle (2 front, 1 back), or line (1 front, 1 back or 1-3 front)
formation. Back row enemies can only be attacked with magic or bows.
Very few enemies will attack back-row characters at all.
At the top-left of the screen there is the word "Target" along with the
name of the monster currently being attacked and a bar showing that
monster's approximate amount of hit points. To change which enemy you
are targeting, push the directional pad.
At the top-right is a circle with a number in it that tells you the
current turn number. This helps you keep track of the duration of your
spells. Below that is a diagram of the button layout on the gamepad.
The buttons that are lit up indicate characters which are eligible for
attack. Also, a number is present (1, 2, or 3) which indicates the
number of attacks that character can make. The weapon you have equipped
will determine how many attacks you will get.
Along the bottom of the screen is the information about your party. It
will have each character's name, DME, and a bar to show how much charge
time has been accumulated by that character. When a character has more
than zero charge time he/she is not able to use PWS moves or Magic.
When you attack an enemy, the character information disappears and is
replaced by a circle in the bottom-left corner. This indicates the
number of consecutive hits that characters have inflicted on the enemy.
If too much time is spent in between attacks, this number resets to
zero. Alongside this circle is a bar. When hits are scored, the bar is
increased (the amount depends on the attack that was used) and a number
below the bar increases. When this number reaches 100, characters that
participated in the attack are eligible to use PWS moves. This will be
referred to as the energy bar hereafter.
Each hit in a combo increases the damage by 1 percent. For example,
when the number of hits is 25, the 26th hit will do 125% of its normal
damage.
When the energy bar has reached 100 and everyone has stopped using their
normal attacks, the screen will turn dark. The energy bar resets to 80
and begins draining rapidly. There is also a bar in the middle of the
screen that will drain rapidly. To the right is a display of which
characters are able to execute a PWS. Note that characters that have
charge time, did not participate in the attack, or were blocked by the
enemy will not be able to use a PWS. Simply press the button for the
eligible character to use the PWS. The character will leap forward and
do their move on the enemy. These moves will also increase the number
of consecutive hits and increase the energy bar as well. If the energy
bar reaches 100 again, another character's PWS may be executed.
However, this time the energy bar resets to 60. So it will be a little
harder to reach 100 again. After the second PWS, the bar resets to 40.
If the third character can get the bar back up to 100, the fourth
character may use their PWS.
Sometimes when the fourth character begins their PWS, you will hear a
sound like breaking glass. This indicates that the particular move will
do double damage (in addition to the increased damage for number of
hits). You should try to save your most powerful PWS moves for last
because they will have the greatest chance of doing the extra damage.
However, make sure that you chain the moves in a manner which enables
the energy bar to reach 100 or your turn will be over. The greater your
number of hits in the combo, the more likely you are to get the double-
damage bonus.
When battle begins, the first attack is determined by whether Valkyrie
was able to hit the monster with her sword or not. If she did, the
characters will have the first attack and will have zero CT. If
Valkyrie bumped into the monster, one of two things will happen. Either
the enemies will attack first, or the characters will strike first. But
if the characters strike first, they will all start with 1 CT.
Equipping a character with a Scout Orb increases the chances that the
characters will strike first.
After the characters attack, the enemies will have their turn to attack.
When they are finished, it is the characters' turn again. This
continues until either all characters or all monsters are dead. If the
characters die, the party will be ejected from the dungeon and back to
the world map. This is not bad in and of itself, but it does waste time
that may be needed for other things.
Hitting the enemies in certain situations knocks items out of them. If
you hit them in the air (juggling), you may get a magic crystal. If you
hit them while on the ground (laying on the ground, not standing and
reeling backwards), you may get a fire gem. Each magic crystal
increases the amount of experience you gain at the end of battle by 5
percent. You can get a maximum of 40 crystals which is 3 times the
normal experience. Fire gems are distributed randomly by the game to
reduce CT. You can't control who gets the gems, so try to knock as many
out as possible to increase the odds of your mage getting them.
Occasionally a treasure chest will be knocked out instead of a crystal
or gem. Each monster will only give up 1 treasure chest. Treasure is
awarded at the end of the battle, and most monsters have two different
treasures that may be given.
Pressing the Select button (or L3 button on a Dual Shock controller)
brings up a menu. Here you can change your party's formation, change a
character's weapon (this uses up their turn), have a character use an
item, cast a more powerful magic spell that either hits all enemies or
does extra hits to one enemy, or flee the battle. Fleeing is a good
option when you get in a battle that's over your head. Also on this
menu you can select end turn. This lets the monsters go when you don't
want to use all of your character's attacks. Some spells like Heal can
only be cast from this menu.
After a battle is over the characters will gain experience and also
receive any treasures that they may have knocked out of enemies.
b) Spells
Spells can be cast in one of two ways. Each mage can have one offensive
spell selected to cast (choose which one from the "Ability" menu).
These spells are cast by pressing the mage's corresponding attack button
in combat. The other way to cast spells is from the combat menu (press
Select button). Any spell in the mage's inventory can be cast from this
menu. This is the only way to cast non-offensive spells like Heal.
Offensive spells cast from the combat menu are identical to those cast
with the attack button, with the following exceptions:
Mystic Cross, Poison Blow, Lightning Bolt, Fire Storm, Icicle Edge, and
Shadow Servant will strike for full effect on all enemies instead of
one.
Also, you cannot combo off of spells cast in this way (the hit meter and
energy gauge do not appear).
Offensive spells have two versions for their PWS. The first is a
regular PWS which is just the normal spell being cast three times in
succession. The second version is called Great Magic, and can only be
performed by a mage equipped with the following wands:
Element Scepter
Ether Scepter
Infinity Rod
Unicorn's Horn
Wand of Apocalypse
Wand "Mystic Sage"
Great Magic hits all enemies, and is usually much stronger than a
regular PWS.
Here are all the offensive spells. After each spell is its charge time
for normal casting, number of hits for normal casting, amount added to
energy gauge for normal casting, number of hits for Great Magic casting,
and amount added to energy gauge for Great Magic casting. Not listed is
the charge time for regular PWS or Great Magic (too difficult to
determine with all the gems flying around) or the number of hits and
energy provided by regular PWS (it's just three times the normal casting
amount).
Note that the number of hits listed is the maximum possible. Actual
hits will vary depending on enemy.
Sacred Javelin 3, 5, 10 each hit, 3, 21 total
Mystic Cross 6, 4, 10 each hit, 7, 70 total
Stone Torch 3, 1, 5, 3, 48 total May turn the enemy to Stone
Poison Blow 3, 1, 5, 3, 51 total May Poison enemy
Prismatic Missile 10, 5, 10 each hit, 3, 48 total May cause random
status ailments in enemy
Lightning Bolt 9, 3, 8 each hit, 4, 48 total
Fire Lance 3, 2, 20 each hit, 5, 20 total
Fire Storm 2, 1, 50, 1, 50
Frigid Damsel 5, 3, 15 each hit, 4, 64 total May Freeze enemy
Icicle Edge 5, 3, 5 each hit, 2, 50 total May Freeze enemy
Dark Savior 3, 3, 5 each hit, 1, 50
Shadow Servant 5, 3, 15 each hit, 7, 50 total
Here are the support spells and their charge times:
Normalize (1) Cures status ailments in 1 person.
Heal (5) Restores 80% of maximum DME to whole party
Reflect Sorcery (8) Causes enemy spells to be reflected
Might Reinforce (3) Increases attack power of whole party
Spell Reinforce (3) Increases magic power of whole party
Guard Reinforce (3) Increases RDM of whole party
Invoke Feather (5) Restores slain character with 50% DME
Shield Critical (6) Completely worthless spell. Trust me.
Sap Guard (1) Decreases enemy RDM and Defend Trust
Sap Power (1) Decreases enemy attack power
Dampen Magic (6) Attempts to inflict Silence on all enemies
The best offensive spells are Mystic Cross and Poison Blow. Mystic
Cross does lots of hits and has the most powerful Great Magic. Poison
Blow does very high damage and there are many enemies weak against
Poison.
The best support spells are Sap Guard and Might Reinforce. Heal and
Invoke Feather are handy also.
c) Status Effects
Poison: slowly lose DME each round.
Frozen: can't move. Being hit breaks you free.
Faint: can't move. Being hit breaks you free.
Paralysis: can't move.
Silence: can't cast magic.
Stone: can't move.
Curse: can't perform PWS, can't change equipment (even outside of
battle!) It is unknown what negative effect it has on an enemy.
Darkness: I'm not sure what this does. May affect hit rates.
All of these status effects (except possibly Darkness)can be produced by
the Prismatic Missile spell. All bosses are immune to status effects
except for the Sivapithicus in the Forest of Spirits (probably a
programming oversight on that one). All can be cured with the Cure
Condition skill except for Darkness and Faint.
All status effect wear off with time, but some last longer than others.
Pressing the square button when inside a dungeon shoots out a blast from
Valkyrie. If it contacts a solid surface it will form a crystal. Shoot
the crystal again and it will form a large crystal. Shoot the crystal a
third time and the crystal will shatter, producing a cloud of dust that
lasts for five seconds and drifts slowly downward. You can have up to
three crystals (large or small) active at one time. Making a fourth
causes the first one to disappear.
Valkyrie can stand on crystals. Jumping on a crystal once will cause it
to crack. Jumping on it a second time will cause it to break. Large
crystals crack the second time they are jumped on, and break the third
time. Crystals can also be broken with your sword.
A broken crystal turns into 1 rectangular block and 1 small sphere.
These can be picked up with the X button. When picked up, they can be
thrown with the X button or dropped with the Circle button. These
broken pieces float in water, and can be used as stepping stones. I
recommend ignoring the small spheres and just working with the
rectangular blocks. You can have up to three sets of broken pieces at
one time. Making more causes the first set to disappear.
To ascend a wall, place a crystal, jump on it, place another crystal,
jump on it, and so on.
This is the procedure to make something to stand on when you can't reach
an overhead ledge. Make three ice crystals on the ground and shatter
them with your sword so that you have a bunch of ice chunks. Now, form
a large crystal on the ground under the end of an overhead ledge (not
directly under the ledge, inbetween the two ledges). Pick up a large
ice chunk with the X button, and lay it on top of the crystal with the
circle button. Repeat this with the other two large ice chunks. All
three chunks should be laying in the same spot on top of the crystal.
Now jump on top of the crystal, to the side of the chunks (not on top of
them). Press the X button to pick one up, then drop it immediately with
the circle button. It should stack on top of the other chunks. Press
the X button again, and pick up one more chunk. Drop it with the circle
button. Now you should have a stack of three chunks on top of the
crystal. You can now stand on the top of the stack and jump to reach
whatever you need to. Note that the crystal will not break if you are
standing on the broken pieces on top of it. In most cases two steps on
top of the crystal are sufficient to reach whatever it is above you.
This trick is referred to in the walkthroughs as "crystal steps".
When a cloud of dust is formed from shattering a crystal, Valkyrie can
jump and stand on the middle of the cloud. When Valkyrie is standing on
this cloud, it will not disappear after five seconds. It will disappear
when she jumps off or if it touches the ground. You can use this as a
stepping stone to reach higher areas. I will refer to this in the
walkthrough as "crystal dust" or "dust cloud".
Shattering a crystal when Valkyrie is next to it will fling her away.
She can shatter a crystal she is standing on and it will fling her
upwards. There is no reason to do this, however, as it does not
increase her jump height. A more useful application is to shatter a
crystal on the ground while ducking next to it. This will fling
Valkyrie away horizontally, allowing her to cross a narrow horizontal
distance. Some dungeons require this trick to advance. I will refer to
this trick in the walkthrough as the "crystal bounce."
Although it's not necessary for any part of the game, there is a neat
trick you can do to walk through the air. It's useful in the Dark Tower
of Xervah where you normally have to jump across those shifting
platforms. What you do is shoot a crystal onto the ceiling, then turn
it into dust. Jump onto the dust platform, standing on the edge of the
cloud. Now make another dust cloud on the ceiling and jump onto it. By
repeating this, you can slowly make your way across the top of the
screen riding the dust clouds.
Many of the treasure chests in the game require a combination of step-
building and cloud-riding to reach. There is often more than one
solution, so the methods I list in this FAQ are simply the ones I used.
======================================
4) Transferring characters to Asgard
======================================
In order to get anywhere in this game, you must transfer the warriors
you've trained up to Valhalla. Don't worry, in most cases you will get
them back at the end of the game. There are certain requirements to
meet in each chapter for the warriors you send up. You don't need to
meet all of the requirements, but try to meet as many as possible (at a
bare minimum the hero value). You do not need to send people up at the
beginning of the Chapter. You can wait until right before the Sacred
Phase to do so. Just don't wait too long!
During the Sacred Phase, you will receive a certain number of
Materialize Points to spend creating items. This number is increased by
roughly 1000 points per person you transferred during the chapter. So,
if you transfer two people per chapter, you will end up with about 2000
points more than if you transferred no one.
Also during the Sacred Phase, Odin will give you items. The items that
you get are determined by the combined Hero Value of all the Einherjar
you have transferred throughout the game. Transferring one high Hero
Value person per Chapter is sufficient to get the best items available.
If you're not getting all of the "best items" listed in the following
section, try transferring two characters instead of one.
There are some special scenes you can see during the Sacred Phase if you
transfer two certain characters at the same time. They are:
Lawfer and Kashell
Badrach and Jelanda
Suo and Shiho
This info originally came from Aryuze RV's Debug Mode FAQ.
Also note that Arngrim, Mystina, and Gandar can never be transferred.
Requirements:
Chapter 1: Hero Value 40. You have a choice between Llewelyn, Belenus,
and Jelanda. I recommend Llewelyn, because he's not too great in combat
and his Hero Value is too low to meet any other Chapter's requirements
easily. Belenus will score much higher, however.
Best items available: Element Scepter, Fire Lance, Frigid Damsel, Wait
Reaction, Normalize, Combo Counter, random weapon (either Lightning
Edge, Spinning Spear, Elemental Edge, Holy Prayer, Go-Shorai Blade, or
Supreme Crossbow)
Chapter 2: Hero Value 50, a Warrior, Tactics, Leadership, Identify.
Again, Belenus is a good choice as is Lawfer (Normal and Hard modes).
You might have Jun by this point, and he works as well.
Best items available: Element Scepter, Lightning Bolt, Shadow Servant,
Splash, Heal, Throw, Extreme Guard, Emerald Necklace
Chapter 3: Hero Value 65, an Archer, Find Trap, Survival. This one's
simple: Janus. Llewelyn can be sent, but you have to raise his level
to 15 to meet the Hero Value requirement. Janus will score far better
than Llewelyn anyway. However, there is a slim chance that you won't
have Janus by this chapter, so just use whoever's available.
Best items available: Element Scepter, Icicle Edge, Fire Storm,
Darkness Arrow, Reflect Sorcery, Auto Item, Faim Fenn, Holy Grail,
random weapon (either Radiance Sword, Heart Piercer, Ignite Sword,
Accepter Rod, Ten-Horin Blade, or Crescent Arrow)
Chapter 4: Hero Value 80, Negotiator, Trick, Demon Int, Hear Noise.
Anyone can meet the skills requirement for this one. The negotiation
aspect can be achieved by equipping someone with the "Angel Lips"
accessory (+1 to their evaluation for each equipped). You might want to
send up Jelanda at this point as you've got both Nanami and Yumei for
magical support by now.
Best items available: Ether Scepter, Mystic Cross, Resist Damage,
Invoke Feather, Bracelet of Zoe, Spell Reinforce, Concentration, Coin of
Fortune
Chapter 5: Hero Value 90, Nimble, Swimmer, March, Attack Pow, Resist
Damage, Defend. This is the first of the tricky ones. Yumei is the
only Swimmer, but she can't have Attack Pow. Nevertheless, Yumei will
score extremely high if you send her with all the other skills listed.
Other choices for Nimble include Jun and Lucian (Normal and Hard modes).
The transferred character also gains +1 to their evaluation for each
"Pearl of Karula" equipped. Check the "A" ending section for more
information about transferring in this Chapter.
Best items available: Ether Scepter, Guard Reinforce, Poison Blow, Holy
Wand "Adventia", Stone Torch, Star Guard, random weapon (either Scarlet
Forge, Holy Halberd, Violet Forge, Absolute Force, Demon Blade, or Shiny
Rupture)
Chapter 6: Hero Value 100, Brave, a Sorcerer, Monster Int, Hit.
Another tricky one, because there are no sorcerers with either Brave or
the Hit skill. If you're only going to send one Einherjar, make it a
warrior, because sorcerers do not score well in this Chapter. Options
for Brave include Grey, Jayle, and Janus. Also, the transferred
character gains +1 evaluation for each "Flame Bandanna" equipped.
Best items available: Ether Scepter, Dark Savior, Prismatic Missile,
Dampen Magic, Tome of Alchemy, Wand of Exchange
Chapter 7: Hero Value 110, Undead Int, a High Level Sorcerer, Avoid,
Resist Magic. Several options here: Nanami, Yumei, Lorenta (Normal and
Hard modes), and Lyseria (Hard mode). Take your pick. Note that if you
transfer Lyseria, you will not get her back at the end of the game (it's
a bug). But on the other hand, you get to see the goofiest picture in
the game when she's in Asgard.
Best items available: Ether Scepter, Sacred Javelin, Shield Critical,
Might Reinforce, random weapon (either Ice Coffin, Arc Wind, Bahamut
Tear, Noble Desire, Ana-no-Murakumo Blade, Last Avenger, or Gram). You
might want to reset if you don't get Gram. It's much better than the
other weapons.
Chapter 8: Hero Value 120, March, Brave, Fight, Counter, Leadership,
Formation. Although you don't really have to send anyone up in this
Chapter, it does increase the Materialize Points you're given at the end
of the Chapter if you do so. Suo is the perfect candidate this time.
After the introduction, you will find Arngrim and Lawfer battling a
Lesser Harpy. This is an easy fight, just press their buttons to kill
the creature.
After some more exposition, you will battle the transformed Jelanda.
Valkyrie, Freya, and Arngrim are available. You may notice that Freya's
attack is very slow. In order to combo with her, press her button
first. Then pause and press Valkyrie and Arngrim's buttons.
Next is the battle with Lombert. Again this is an easy battle.
After you use your spiritual concentration, hold the Circle button and
fly towards the red dot. Note that you can change the way the map looks
by pressing the select button. I prefer the full-screen map myself.
When you are looking at the red arrow, press the X button to enter the
Artolian Mountain Ruins.
Items found (Normal and Hard modes): Iron-Barred Key, Eye of Heaven,
Vegetable Seed x3, Book of Everlasting Life, Angel Curio, Savory, Quartz
Gem, Nightshade, Element Scepter, Fox Glove, Fire Lance, Treasure
Search, Lapis Lazuli, Sealed Box, Jeweled Blade "Grimrist"
Items found (Easy mode): Iron-Barred Key, Vegetable Seed x3, Book of
Everlasting Life, Treasure Search, Sealed Box, Jeweled Blade "Grimrist"
Inside the ruins, Freya will give you tips as you move along. Let's
take a moment to go over all the menu items:
Press the Triangle button to open up the menu. You will see your
current party as well as their DME and experience. First select skill
at the top of the screen and press the X button.
In the skill menu you will see a character and the words Learn/Set
Up/Traits. First press learn. You can move the cursor around and spend
CP for the characters to learn skills. I suggest for new characters to
learn the Counter skill from Status skills, and the First Aid skill from
Reaction skill. After you've learned some skills, go to Set Up to
assign them. Most skills will not work unless you assign them! You can
set two Reaction skills, one Support skill, and one Attack skill.
Status skill are always available and do not need to be set up.
Reaction skills and support skills work automatically at the appropriate
times. Attack skills require a certain button sequence to be pressed
before they will activate in combat. Status skills work automatically
except for Counter, which requires a button press in combat. Also from
the skill menu you can increase a character's Traits by spending CP.
These increase the character's Hero Value and make them better suited
for the war in Asgard. Note that Arngrim, Mystina, and Gandar cannot be
transferred to Asgard, so increasing their traits is useless, and also
increasing any Status skill for them that does not have a combat effect
is also useless.
The next section in the menu is Use Item. The first thing you can do
here is use an item for some special effect. Note that most items have
no effect in and of themselves. The second thing you can do is
Transmute an item. This changes the item into a totally different item.
If Valkyrie is equipped with either a Creation Gem or a Creation Jewel,
the things she can transmute changes. Finally, you can convert items
into Materialize Points. This enables you to change unwanted items into
MPs so you can buy other things.
The next section in the menu is Divine Item. This allows you to spend
Materialize Points to create items, weapons, armor, and equipment.
The next menu section is Party. Here you can change the members of your
party with any other characters you may have available. Valkyrie can
never be removed from the party. Also in this menu is the Experience
Orb. At certain points in the game, you will earn Event Experience.
All such experience is stored in the Orb. When you come to this menu
you can allocate that experience to whichever party member you choose.
The last item on this menu is Practice. This enables you to fight an
unkillable enemy to practice your combos on. Select Flee in order to
end your practice session.
The last item on the top row is Ability. This lets you select which
spell a mage will use to attack with normally, which order a warrior's
attacks will come in (if they have more than one attack), and which
attack they will use to counterattack. If you find a warrior is not
connecting with their multiple attacks (like Aelia) come to this screen
and change the order up.
On the next row is Equipment, which lets you change a character's
weapons, armor, and other equipment.
Transfer sends a character to Valhalla. The character is gone from your
party until the end of the game. You can transfer a maximum of two
characters per chapter. See the Transferring Characters section for
more information.
The next item is Status, which shows you each character's statistics and
some other information about them.
Configure lets you set up the audio and visual aspects of the game and
also change the buttons on your controller. If you do not have a stereo
television, set the sound output to Monaural or many of the voices will
be muffled.
The last item on the menu is Data. This lets you save your game to a
memory card, or load a previously saved game. It takes two blocks of
memory to create a savefile.
Now for the walkthrough. Note that this dungeon is different in Easy
mode! There is nothing past the Treasure Search room, and the boss is
where the boat would normally be.
Go right, right, up, get the Iron-Barred Key, go down, down, take the
first passage up, (Eye of Heaven), down, left and up, left. There is a
Vegetable Seed and Book of Everlasting Life in this room. Go down, left
and up, then climb the wall to find an Angel Curio, Savory, Quartz Gem,
and Nightshade. Now go down, right, ride the boat (Element Scepter),
right, up, (Fox Glove, Fire Lance spell), down, left, left, up. Take
the bottom-right exit. Slash the pillar with your sword, then go left,
up and right. There are two Vegetable Seeds and a very important item,
the Treasure Search here. The Treasure Search is rather hard to reach.
Climb the right wall with crystals, then jump off the platform to the
left and shoot a crystal on the side of the platform with the chest.
Now climb the right wall again using only two crystal (a third will make
your other crystal disappear). Jump off the platform to the left, land
on your crystal, and get the chest. Watch out because the chest is
trapped and will hurl you off the ledge. Now go up, slide under the
wall, take the lower right exit (Lapis Lazuli), left, take the top right
exit, save your game, and go right. Here you will fight an Elder
Vampire and two Dragon Servants. Freya will leave for this battle, but
loan you a powerful sword for the fight. The easiest way to beat the
Dragon Servants is for Jelanda to start with her Fire Storm spell. You
may need to have her Heal as well, because the Elder Vampire can do some
serious damage. After defeating them, you get a Sealed Box and the
Jeweled Blade "Grimrist"*.
When you press the Start button on the World Map, each of these things
will be revealed to you. The order may vary depending on the game mode
you are playing. You do not have to visit each location as soon as it
is revealed. You can keep pressing Start until no new locations show
up.
a) Lassen - Recruit Belenus
b) Crell Monferaigne - Recruit Llewelyn
c) Artolia - Get Arngrim's sword
d) The Forest of Woe (Easy and Normal)
e) Solde Catacombs (Normal and Hard)
f) Cave of Oblivion (All)
a) Go to Lassen and you will recruit Belenus. After you return to the
World Map, reenter Lassen and go to Belenus's house. Inside Asaka's
room you will find a Pressed Flower accessory.
b) Go to Crell Monferaigne and you will recruit Llewelyn. After you
return to the World Map, reenter Crell Monferaigne and you will find
a Goddess Pendant in the woods.
c) Go to Arngrim's house in Artolia, and you will get a Dragon Slayer
sword in his room.
Items found: Eye of Heaven, Icicle Edge, Flare Crystal, Element Scepter
x2, Lapis Lazuli, Flare Crystal, Extreme Guard, Phoenix Feather
Head left to get an Eye of Heaven. Go right to find the Icicle Edge
spell. Then go left, up, up, left, left, up (there is a Flare Crystal
hidden behind the tree), up to find two Element Scepters. Now go down ,
down, right, up (find a Lapis Lazuli), down , right, up (find a Flare
Crystal), up, and left. Save your game. Now go left, and you will
encounter 3 Insane Yeti. Like Valkyrie suggests, just keep beating on
one until it dies. Use Jelanda's Fire Storm for extra effectiveness.
After defeating them, you will get the artifacts Extreme Guard and
Phoenix Feather*.
Items found: Attack Pow, Short Bow, Avoid, Fire Lance, Broad Sword, Eye
of Heaven, Element Scepter, Crown of Felmar, Emerald Necklace, Secret of
Damascus, Magic Pow, Frigid Damsel
Head right and drop down into the hole. There is an Attack Pow skill
here. Exit left (find a Short Bow), go left, then up. In this room is
a pentagram with a demon statue on it. First destroy the statue with
your sword. Then you must push or drag the large slab over to the
pentagram. Go up to the slab and hold down the X button to grab it.
After that head down, left (find an Avoid skill), up (another slab to
move), down, slide under the wall, go down, right (find a Fire Lance
spell and another slab to move), down (find a Broad Sword, an Eye of
Heaven, and another slab to move), right (find an Element Scepter).
Save your game and go up to face the Ramapithicus and two Drow Shamans.
The Ramapithicus is very hard to kill, which gives the weaker Drow time
to blast you with spells. So use your own magic plus archery to kill
the Drow first. After defeating them, you will get the Crown of Felmar,
Emerald Necklace*, and Secret of Damascus. There is also a Magic Pow
skill and a Frigid Damsel spell higher up in the room.
f) Cave of Oblivion (All)
There are many Caves of Oblivion in the game, and the one which appears
is random. The strength of the enemies inside varies tremendously
depending on which one you get. So it is best not to fight any enemies
you encounter inside. Freeze them with crystals while you explore. The
caves are all very short. Basically, when you come to a deep crevice in
the middle of the screen, jump across. If there's nothing on the other
side, jump down and pull against the left wall. Sometimes there is a
cave there. After you get out of that cave drop down and pull to the
left again. Sometimes there is another cave there. Several of the
Caves are one-way only. Many have no treasure, but some have good items
like a Mighty Check and a Ring of Learning, so it's worth exploring
them.
a) Artolia - Recruit Lawfer (Normal and Hard only)
b) Hai Lan - Recruit Nanami (may occur in Chapter 3 or 4 instead)
c) Hai Lan - Recruit Jun (may occur in Chapter 3 or 4 instead)
d) Crell Monferaigne - Recruit Janus (may occur in Chapter 3 or 4
instead)
e) Hai Lan - Recruit Yumei (may occur in Chapter 3 or 4 instead)
f) Dragoncastle Caverns (Easy and Normal only)
g) Nethov Swamp (Normal and Hard only)
h) Salerno Academy (Hard only)
i) Cave of Oblivion (All)
a) Go to Artolia and recruit Lawfer. Lawfer does not appear in Easy
mode.
b) Nanami may appear in Hai Lan. If you recruit her, return to Hai Lan
and you will receive the Dragonbane weapon from Minayo in the
Pleiades Shrine.
c) Jun may appear in Hai Lan. Recruit him.
d) Janus may appear in Crell Monferaigne. Recruit him. After
recruiting him go back to his house at Crell Monferaigne and get a
Raven Slayer.
e) Yumei may appear in Hai Lan. Recruit her. Cry a lot. Then return
to Hai Lan to get a Fragment of Lapis Gem at the seashore.
Items found: Eye of Heaven, Lapis Lazuli x2, Fire Storm, Short Spear,
Frigid Damsel, Fox Glove x2, Element Scepter, Nightshade, Quartz Gem,
Vegetable Seed, Long Sword, Savory, Aconite, Slanting Rain
Go left, down the ladder, left (find an Eye of Heaven). Then go right,
jump off the ladder to the left, left, down the ladder to the left, down
and to the right, go to the rear. From this room you can go:
Left (find a Lapis Lazuli and a Fire Storm spell), right, right, up
and to the left, left (find a Short Spear
and a Frigid Damsel spell).
Up and to the left (find a Foxglove and an Element Scepter), up and
to the right (Nightshade and
Lapis Lazuli)
Right (Quartz Gem, Vegetable Seed, Long Sword)
Now go left and drop down (Savory), right, right, right, right, save
your game, and go right to fight the Lesser Dragon. The Lesser Dragon
has several weaknesses to exploit. If you have the Grimrist sword from
the Artolian Mountain Ruins, you can kill it in one shot. The Dragon
Slayer sword also does the job. After defeating it you get the Spear
"Dark Angel" and the Scarlet Lotus Sword
On your way out go down and to the left (Foxglove, Aconite, Slanting
Rain skill), right, right.
g) Nethov Swamp (Normal and Hard)
Figment HP: 650 Weak: none Drop: Fire Storm, Fire Lance
Vermin HP: 530 Weak: none Drop: Feather, Beast's Fangs
Pongo Robustus HP: 2300 Weak: Dark Drop: Long Bow, Short Spear
Mantrap Plant HP: 1800 Weak: Fire, Dark Drop: Vegetable Seed,Beast's
Fangs
Dragon Zombie HP: 13,400 Weak: Fire, Lightning, Holy Drop: Broken
Armor, Neckless Doll
Items found: Shadow Servant x2, Holy Crystal x2, Cure Condition, Short
Spear, Quartz Gem, Daemon Slayer, Flare Baselard, Charge, Wait Reaction,
Eye of Heaven, Element Scepter, Bark of the Dryad, Inscribed Fragment
Go up (Shadow Servant spell), left (another Shadow Servant spell), up (a
Holy Crystal), down, right, down, down, down, left, left, down. There
is a Cure Condition skill, Short Spear, Quartz Gem, Daemon Slayer, and
Flare Baselard here. Most of these are hidden under water. Press the X
button while walking through the water to pick up the chests. Then walk
to land and press the circle button to set them down. Now go up, right,
right, slash the tree and jump on it for a ride to the right. There is
a Charge skill here. Now go up (Holy Crystal, Wait Reaction skill, Eye
of Heaven, Element Scepter), down, down, left, down, and drop down to
the bottom. Note that this is a one-way trip, so don't drop down unless
you're ready. Now you fight the Dragon Zombie. Physical attacks will
do nothing to him (unless you have a Sap Guard spell, but you probably
don't at this point). So to beat him you either have to use one of the
Holy Crystals you just acquired or use the Dragon Slayer sword. Both of
these will take him out handily. After defeating him, head right to get
a Bark of the Dryad* and an Inscribed Fragment.
h) Salerno Academy (Hard)
Vermin HP: 530 Weak: None Drop: Feather, Beast's Fangs
Figment HP: 650 Weak: none Drop: Fire Storm, Fire Lance
Pongo Robustus HP: 2300 Weak: Dark Drop: Long Bow, Short Spear
Mantrap Plant HP: 1800 Weak: Fire, Dark Drop: Vegetable Seed, Beast's
Fangs
Harpy HP: 12000 Weak: Fire, Poison Drop: Bracelet of Zoe, ?
Items found: Slanting Rain, Eye of Heaven, Icicle Edge, Element Scepter,
Flame Jewel, Holy Grail, Faim Fenn, Tiara of the Holy Empress
This one's tricky because you have a time limit of sorts. You must
perform certain actions in order, and if you walk through too many rooms
the puzzle will reset. So follow the directions below exactly.
Cut down the vines that block your way. Go down, down, left. Walk in
the water. Notice there's now a little cloud of smell around you. Go
right, up, cut the vines and walk to the right, down (Slanting Rain
skill), right. Go up to the the vat and press X to get some Strong
Acid. Now go left, down, right (Eye of Heaven), left. Walk through the
vine with red flowers, then press X and you will be prompted to pour the
Strong Acid on it. Do so. Now go back right and up, right and get some
more acid. Then go left, down, left (walk next to the yellow flower to
get a new scent), right, take the first passage up, walk through the
yellow vine (do not use your acid) and examine the body to get a third
scent. Now go up, right, down, right and up. Walk through the blue
vine and use your acid on it. Go back down, down, left (touch the
yellow flower again), down, right and up, right and up, right and up
(Icicle Edge spell), up, walk through the yellow vine, go left (Element
Scepter), right, up, right. There's a Flame Jewel and some more water
for you to walk in. Now go left, climb the vine, left, left, down the
vine, walk through the red vine, and save your game. Go left to fight
the Harpy. The Harpy gets really dangerous when it's close to dying, so
make sure you have a team that can pull off lots of PWS moves. High DME
characters help as well. After defeating the Harpy you get the Holy
Grail*, Faim Fenn, and Tiara of the Holy Empress.
i) Cave of Oblivion (All)
See Chapter 1 for information on the various Caves of Oblivion.
a) Camille Village - Recruit Kashell (Normal and Hard only)
b) Oddrock Caves (Normal and Hard only) (inside Camille Village)
c) Gorhia Cult Headquarters (Easy and Normal only)
d) Clockwork Mansion (Hard only)
e) Brahms Castle (Normal and Hard only) (on western island)
f) Cave of Oblivion
a) Kashell appears in Camille Village. After recruiting him, go back to
Camille Village and get the Vainslayer sword. Also, you can now open
the doors to the tomb that lead to the Oddrock Caves.
b) Oddrock Caves (Normal and Hard only)
Note that this dungeon does not appear on the World Map. It is part of
Camille Village, and only available after recruiting Kashell.
Items found: Bastard Sword, Defend, Flare Baselard, War Hammer, Trick
Step, Eye of Heaven, Sap Guard, Dragon Slayer, Golden Fowl, Grand Sting
Go right to fight another Dragon Zombie and get a Bastard Sword. Then
go left, left, up (Defend skill), down. There is a stone statue moving
on the ground here. This is not an enemy and you cannot destroy it. If
it touches you you will take some minor damage and freeze for a few
seconds. Also, there are eyeballs stuck to the ceiling which shoot
beams that produce the same freezing effect. Just avoid these as best
you can. Go left, up the ladder, left (find a Flare Baselard), right,
down the ladder, down, right. There is a wall of sludge here that you
cannot get through. To pass, you have to get one of the eyeball beams
to freeze the sludge. Place a crystal on the ground where the beam will
bounce off at an angle. Once you've done that, just break the sludge
with your sword and go right, down and to the right (War Hammer and
Trick Step skill), left, left. There's another Dragon Zombie here,
guarding an Eye of Heaven, Sap Guard spell, and a Dragon Slayer sword
(yay!). Now head right, up and to the left, down. Use a crystal to
bounce the beam as before, but this time you have to bounce the beam
several times to reach the sludge on the far left. Place one crystal on
the bottom, one on the ceiling, and another on the bottom. If the beam
is still missing the sludge, jump and put one more crystal on the
ceiling, which should do the trick. Nw go left, break through one more
piece of sludge, fight another Dragon Zombie, go left, down and to the
right, down, and save your game. Head right and face the Greater Demon.
If you have the Daemon Slayer from Nethov Swamp this is very easy.
Otherwise, just use PWS combos starting with your mage. After beating
him you get the Golden Fowl* and the Grand Sting.
c) Gorhia Cult Headquarters (Easy and Normal only)
Go right, right to get the Guts skill. Then left, the first path down
that you get to, right, up, right, right, down and to the left. Save
your game. Then go right, right to fight a Thaumaturgist and two Lesser
Vampires. There is a Mithril Ore in this room.
Now you will find that all the rooms are filled with monsters. In order
to proceed, you must kill 8-10 monsters. At that point you will hear a
bell ringing, and the last boss will show up in the bell tower.
Make your way back to the main hallway. Then go left and down (Eye of
Heaven), up, right and up, right, right (save your game), right, up and
to the left, left. If you killed enough monsters you will fight the
Noble Vampire and 3 Will-O'-Wisps. The Wisps are amazingly annoying.
If you reduce their hit points to half or less, they will commit suicide
and do massive damage on your whole party. Try damaging them about 1/3
of their life first, then doing a big PWS chain on the next round to
kill them before they explode. Also, if you use a Shadow Crystal, you
can kill all the Wisps in one shot. After defeating them you get the
Gargoyle Statue and Incense Burner of Darlis*.
In this same room, build a crystal to stand on, then jump up and grab
the rope hanging overhead (push up while jumping). You can get a Lapis
Lazuli, Ether Scepter, Poison Check, and Fairy Ring. Then go left, take
the second door up (Quartz Gem), down, the first door down (Sap Power),
up, then the second door down (Adept Illusion).
Items found: Eye of Heaven, Adept Illusion, Guts, Mirage Robe, Mirror of
Pleiades
This is a really short dungeon but it contains one doozy of a puzzle.
Go right, right, right, right (Eye of Heaven), left, down, left (Adept
Illusion, Guts), right, up, left, up, right, right, right to reach the
puzzle area. You can press Select to display your map. Everytime you
move into a room, every room's orientation changes 90 degrees except for
the room you're entering and the room you're leaving. There's more than
one solution, but here's a good one from Steven Bruck's Hard Mode FAQ:
Go down, jump across the water to the right (note: you have to start at
the edge in order to make it over the water), right, right, up, left,
left, up, up, jump across the water to the right, right, down, down,
right.
If you fall down or get stuck, just stand still for a minute and a
samurai head will come in the room. Touch it and you will be
transported back to the beginning of the puzzle.
Once you're through the puzzle, save your game and go right to face the
Chimera. It can really do a lot of damage to your whole party, so be
careful. If you have the Beast Slayer from Brahms Castle it will make
short work of your foe. After defeating it you get the Mirage Robe* and
the Mirror of Pleiades*.
e) Brahms Castle (Normal and Hard)
Important: If you are concerned about the ending you get, you should
not complete this castle yet. You can take all the treasures, but don't
visit the boss until a later chapter (see the section on Endings for
more information).
This castle does not appear in Spiritual Concentration. It is on the
island west of Artolia. Look for a red dot on the map that wasn't there
before.
You have a time limit in this castle. The time only passes while you
are walking around, not while you are in battle. If time runs out, you
are sent back to the World Map. Many of the treasure chests are facing
the wrong way, so pick them up and move them in order to open them.
Right, up, up, left (Unicorn Horn, Moonflax), right, right, take the
first passage down (Normalize), up, the next passage down (Burgundy
Flask), up, right, down (Beast Slayer), up, right, up the stairs (Combo
Counter skill, Nightshade), down, down, down, down, down, left, up
(Heal), down, left, left (Flare Baselard), right, right, up, up, left
and up (Vegetable Seed), down, right and up (Throw skill), down, right,
up the stairs to the right, up (Warhammer, Lapis Lazuli, Mithril Ore),
down, down (Savory, Stone Torch), up, left, jump across to the left,
left. Here you face Brahms. You can either "Fight on regardless" or
"Pause to consider". The answer will affect your Seal Rating. See the
"A" Ending section for more detail.
f) Cave of Oblivion (All)
See Chapter 1 Walkthrough for information about the various Caves of
Oblivion.
a) Villnore - Recruit Aelia (Normal and Hard only)
b) Black Dream Tower (Easy and Normal only)
c) Cave of Thackus (Normal and Hard only)
d) Dark Tower of Xervah (Hard only)
e) Flenceburg - Recruit Lorenta and visit the Tower of Lezard Valeth
(Normal and Hard only)
f) Cave of Oblivion
a) Aelia appears in Villnore (Normal and Hard only). Recruit her.
Items found: Vainslayer, Auto Item, War Hammer, Noise Arrow, Element
Scepter, Hit, Splash, Quartz Gem, Dancing Sword, Lightning Bolt, Eye of
Heaven, Fairy Bottle, Bewitching Statue
This tower is very confusing, so make sure you follow these directions
exactly. Go up, down (Vainslayer, Auto Item skill), left and up, up,
left and up (War Hammer), right and down (Noise Arrow skill, Element
Scepter), up, left and down, jump up and climb the "ladder" up, then go
left and down, down, down, take the first door up and immediately pull
left. You can get the Hit skill, Splash skill, and Quartz Gem in this
room. If you fall to the bottom, you can either climb back up using
Crystal Steps/Dust or you can exit out the bottom, which will put you
near the dungeon's entrance (check your map). Assuming you didn't fall,
go up, right and up (Dancing Sword skill), down, far to the left and up,
take the first passage up, up (Lightning Bolt spell, Eye of Heaven),
down right and down (save your game), left and up. Now you will fight
the Wise Sorceror and a Dragon-Tooth Warrior. If possible, kill the
Sorceror first with archery and magic. If you don't, killing the
Dragon-Tooth Warrior will cause the Sorceror to become "possessed". A
possessed creature is healed of all damage, given double hit points,
increased attack and magic power, and increased defense. You can still
beat the Sorceror if this happens though. After winning you get the
Fairy Bottle* and the Bewitching Statue.
c) Cave of Thackus (Normal and Hard only)
Monstrous Glowfly HP: 7000 Weak: Dark Drop: Normalize, Sap Guard
Harpy HP: 6000 Weak: None Drop: Invoke Feather, Rapid Bow
Mire Creeper HP: 2200 Weak: None Drop: Bastard Sword, Lamellar
Crab Giant HP: 1000 Weak: Fire Drop: Fresh Meat, Broken Bow
Dragon Zombie HP: 15000 Weak: Holy Drop: Mithril Ore, Aconite
Kraken HP: 24000 Weak: Fire Drop: Dampen Magic, ?
Items found: Eye of Heaven, Strike Edge, Flare Baselard, Bracelet of
Zoe, Coin of Fortune
The Crab Giants have extremely high RDM, so a mage with a fire spell is
almost a necessity here. Go left, left, left (jump up to find an Eye of
Heaven), left (slide under the wall to find a Strike Edge skill), down.
You'll see a rock floating in the water attached to a string. Go down
in the water next to it and cut the string with your sword. Then
immediately jump up onto the rock as it rises. There are several
floating rocks like this in this dungeon. Now go right. Save your game
and talk to the ghost. Then examine the dead body. This is very
important! Now go right, down, left, down, left and up (Flare
Baselard), down, right and up, up and to the left, left, jump across to
the left, drop through the hole in the ground. There is a ball floating
on the other side of the water stream. Jump and shoot it with a crystal
to activate it. Now go right, up and to the left, and activate the
control panel. Drop through the hole again (you can pick up the ball,
but it doesn't do anything), go left, save your game, and go left.
You'll fight the Kraken and three Crab Giants. They're all weak against
fire, so bust out the fire spells. You might want to use more than one
mage. When you win, you'll get the Bracelet of Zoe* and the Coin of
Fortune*. On your way out, talk to the ghost again for a little more
experience.
d) Dark Tower of Xervah (Hard)
Lesser Demon HP: 2400 Weak: None Drop: Lamellar, Bastard Sword
Undead Carcass HP: 4600 Weak: None Drop: Raw Meat,Mandrake
Crying Soul HP: 3650 Weak: None Drop: Lightning Bolt, Fire Storm
Fire Elemental HP: 6000 Weak: Ice Drop: Sap Power, Sap Guard
Inferior HP: 4900 Weak: Poison, Holy, Dark Drop: Long Flail,
Breastplate
Iron Golem HP: 20000 Weak: None Drop: Raptor's Claw, Burgundy Flask
Hel Servant HP: 22000 Weak: None Drop: Dampen Magic, ?
Go right (Eye of Heaven), take the top exit right, right (Poison Blow
spell), up and to the left, left (Warhammer, Bastard Sword, Auto Item
skill), right, right, down and to the left, left. Take the middle exit
right, right (Hit skill), up and to the left. Slash the heart with your
sword to get it pumping. Now go right, down and to the left, left, take
the bottom exit right, right (Quartz Gem, Mandrake). There's a gaping
maw with teeth in the floor. Jump into it. In the new room there is a
Mage Slayer and a Flame Jewel hidden to the left at your feet. Once you
get these jump into the blood vessel in the middle. Now go right, jump
into the middle of the teeth and wait for them to let you through. Go
right, climb the wall up and to the left (Flare Baselard, Holy Relic).
Now go right, take the bottom exit left, left (Savory). Here you'll
have to jump across the blood vessels. But you must do it quickly or
they will suck you in! After you get across go left, left (Lightning
Bolt spell), up and to the right to find an Invisibility Potion and
another heart. Hit this heart as before, but you must attack it many
times in order to make it pump enough blood to open up all of the
passages. Then go left, left (Noise Arrow skill), left (Invisibility
Potion, Poison Blow), down and to the right (Vegetable Seed, Lapis
Lazuli), right (if your way is blocked go back and hit the heart some
more) and save your game. Go right to face two Hel Servants. This is a
tough fight. They do extreme damage to your characters, are mostly
immune to magic, and if you don't kill them both at the same time
they'll revive each other. Take your strongest warriors with strong
weapons here. Attack one until its hit points are almost depleted, then
switch and do the same to the other. Then try to kill them both on the
same turn. The Guts skill will really help you in this battle. After
defeating them you get the Manual of Resurrection*, Holy Sword
"Seraphy", and Spear "Basilisk".
e) Lorenta appears in Flenceburg (Normal and Hard). After recruiting
her you will be in the Tower of Lezard Valeth.
Items found: Book of Everlasting Life, War Hammer, Eye of Heaven,
Splash, Nightshade, Frigid Damsel, Teachings of Asa, Creation Gem, Timer
Ring, Ether Scepter, Dancing Sword, Lapis Lazuli, Citrine, Base Metal,
Normalize.
IMPORTANT NOTE: If you do not complete this dungeon in Chapter 4, Lezard
will not appear at the end and you will be unable to recruit Mystina or
get the "A" ending.
This dungeon is considerably harder than any you've faced so far. Make
sure you use a party that you're comfortable with. I really recommend
the newly recruited Lorenta (even though she starts at level 1 in Hard),
because she comes with an array of useful spells. Teach her Shadow
Servant (for the deadly Fatal Glimmers) and Poison Blow (for the Wise
Sorcerers) and use Mystic Cross as her main attack. The Manticores can
be killed easily with a Beast Slayer if you went through Brahm's Castle.
So use Sap Guard on them and whack away. The Dragon Zombies can be
killed with Grimrist or a Dragon Slayer, but if you don't have that it's
Sap Guard time again. Don't be embarrassed to flee a fight here. It
can get out of hand quickly. Your map is near useless here because the
rooms are so packed together, so follow the directions below carefully.
Go up, left where you'll find yourself in an elevator. Wait until it
stops, then go right, up, right and down, left, up, right to find a Book
of Everlasting Life. Then go left, down, right, up, left and down, left
(elevator again). When it stops, go right, then back left again
(nothing on this floor). When it stops again, go right, down (save your
game), left, up, left (another elevator). Right (War Hammer, Eye of
Heaven), left (elevator), right, down, right (Splash skill), left, up,
left (elevator), right, down (Nightshade, Frigid Damsel spell), right up
left, down, right, take the first passage up, left (another elevator),
right, up, left (Teachings of Asa), right, go far to the right and down,
left and up, right, up, left (use your sword to activate the crystal),
right, down, left, up, left, left and down, down, right (activate the
crystal), left, up, up, right, down, down. There's a magic circle on
the floor which can be used to teleport. Do so. Now go right, up, left
(Creation Gem, Timer Ring, Ether Scepter), right, down, left, and
teleport again. Now go left and up, up, left, take the first passage
down, down. Save your game and get the three treasures on the right of
the teleporter (Dancing Sword skill, Lapis Lazuli, Citrine). Go through
the teleporter (Base Metal, Normalize spell) and go left. You will face
Lezard Valeth and two Dragon-Tooth Warriors. The warriors are easy to
kill with a Dragon Slayer, but if you do that Lezard will be possessed
twice. So use archery and magic to kill him first (rather easily), then
deal with the Warriors.
f) Cave of Oblivion (All)
See the Chapter 1 Walkthrough for information on the various Caves of
Oblivion.
a) Villnore - Recruit Badrach (may occur in Chapter 6)
b) Crell Monferaigne - Recruit Jayle (may occur in Chapter 6)
c) Hai Lan - Recruit Shiho (may occur in Chapter 6)
d) Flenceburg - Recruit Mystina (Normal and Hard only)
e) Gerabellum - Recruit Lucain (Normal and Hard only)
f) Arkdain Ruins (All)
g) Arkdain Ruins - Recruit Grey (may occur in Chapter 6)
h) Citadel of Flame (Hard only)
i) Cave of Oblivion (All)
a) Badrach may appear in Villnore. After recruiting him, go to the
graveyard in Camille Village and get the Handwoven Bandanna.
b) Jayle may appear in Crell Monferaigne. There is an easy battle here
against Genevieve.
Genevieve HP: 10000 Weak: None Drop: N/A
c) Shiho may appear in Hai Lan. Recruit her if she does.
d) Mystina appears in Flenceburg (Normal and Hard only, and only if you
completed the Tower of Lezard Valeth in Chapter 4). After recruiting
her, go to her room in Flenceburg to get the Infinity Rod.
e) Lucian appears in Gerabellum (Normal and Hard only). Recruit him.
f) Arkdain Ruins (All)
Rib Forager HP: 6800 Weak: None Drop: Estoc, Footman's Axe
Brackish Muck HP: 7000 Weak: None Drop: Burgundy Flask, Base Metal
Necrophiliac HP: 6000 Weak: Poison Drop: Mystic Cross, Lightning Bolt
Raver Lord HP: 16000 Weak: None Drop: Tome of Alchemy, ?
Items found: Raptor's Claw, Sap Power x2, Stun Magic, Ranseur, Ether
Scepter x2, Sap Guard x2, Dark, Nightshade, Resist Magic, Eye of Heaven,
Stun Check, Darkness Arrow, Estoc, Vegetable Seed, Resist Damage, Lapis
Lazuli, Quartz Gem, Savory, Beast Slayer, Combo Jewel, Daemon Slayer,
Holy Wand "Adventia", Robe of Bryttain, Star Guard, Mighty Check.
A relatively short dungeon, but almost every treasure chest has a
monster in it. Very annoying.
Right (Raptor's Claw), right (Sap Power spell), right (Stun Magic
skill), up (Ranseur), up and to the left (Ether Scepter, Sap Guard
spell), down (Dark skill), up, right, down, left, down (Nightshade),
make a crystal and jump up and to the right (Resist Magic skill, Eye of
Heaven), right, right (Stun Check), right, up (Darkness Arrow skill,
Estoc, Vegetable Seed), down, right, down and to the left (Ether
Scepter, Resist Damage skill, Lapis Lazuli), right, up and to the left,
left, drop down and exit up, up, right (Quartz Gem, Sap Power spell,
Savory). Kill the monsters to exit the room. Build a crystal step and
use the dust trick to reach the upper platform where the save point is.
Left (Beast Slayer, Sap Guard spell), right, jump up over the save point
to reach a Combo Jewel and a Daemon Slayer. Go right to fight three
Raver Lords. Pretty easy fight, just keep your hit points up.
Stun/Mighty checks help. After beating them you get the Holy Wand
'Adventia', Robe of Bryttain, and a Star Guard. There is a Mighty Check
behind the girl in the crystal. You can't do anything with the girl in
the crystal, so just leave for now.
g) Grey may appear in the Arkdain ruins. Recruit him if he's available.
h) Citadel of Flame (Hard only)
Beetle Giant HP: 5000 Weak: Ice Drop: Nightshade, Aconite
Rib Forager HP: 6800 Weak: None Drop: Estoc, Footman's Axe
Necrophiliac HP: 6000 Weak: Poison Drop: Mystic Cross, Lightning Bolt
Fire Elemental HP: 15200 Weak: Ice Drop: Sap Power, Lightning Bolt
Gelatinous Ooze HP: 7500 Weak: None Drop: Iron Ore, Foxglove
Figment HP: 3500 Weak: Ice Drop: Fire Lance, Sap Guard
Fire Elemental HP: 36000 Weak: Ice Drop: Bracelet of Zoe,?
Items found: Eye of Heaven, Shadow Servant, Soul Slayer, Dark Savior,
Ghoul Powder, Estoc, Stone Torch, Ranseur, Flame Jewel, Eternal Lamp,
Infernas, Holy Water of Mithra.
Icicle Swords are highly recommended here. They'll kill most of the
monsters here in 1 hit, including the boss.
The first room contains an Eye of Heaven. But it's a pain to get
because of the fireballs dropping on you from the sky. Inch your way to
the right, avoiding the fireballs and slashing them with your sword.
There's no way to get through this easily. Go right. In this room,
you'll need to do a "crystal bounce" to get across to the right and
reach the Shadow Servant spell. From here go down. You'll find a Soul
Slayer and a machine with a floating orb. Press the X button to
activate the machine. Now go up, crystal bounce, take the new exit up.
There's a Dark Savior spell, Ghoul Powder, Estoc, and a Stone Torch
spell in this room. Use the crystal bounce three times to move across
the platforms at the top of the room. Now go up. This room contains a
Ranseur and a Flame Jewel (on the left side, use a crystal to reach it).
The exit from this room is in the middle, on a platform that is hard to
reach. The best way to get to it is to form a cloud of dust on the edge
of the platform, then use that as a step to reach the platform. You get
some Event Experience for doing this. Now go up, left and down, down,
activate the machine on the left, take the new passage up, save your
game, and go up. There is a pot on the left side of the room that you
can pick up with the X button. Throw the pot so that it goes under the
wall. Walk to the right side of the pot and pick it up again (you may
have to do this several times to get it past the wall). Holding the pot
over your head, walk to the right. More fireballs appear. Try and
catch them in the pot. After you've caught several, the fireballs stop
and the boss, a Fire Elemental appears. Destroy him with an Icicle
Sword or Ice magic. After defeating him, you get the Eternal Lamp*,
Infernas*, and Holy Water of Mithra* Wow, three good artifacts in one
shot.
i) Cave of Oblivion (All)
See the Chapter 1 Walkthrough for information about the various Caves of
Oblivion.
IMPORTANT NOTE: If you do not complete this dungeon in Chapter 6,
Barbarossa will not appear and you will be unable to unlock the second
part of the castle and fight the bosses.
Okay, as soon as you enter the city you're going to get spanked by
Barbarossa. Everything up until this point was a cakewalk. You may
need to seriously rethink your strategy on this guy. Basically, you
need to kill him in three rounds, or he'll nuke your whole party with
Calamity Blast. I suggest a mage with Sap Guard and Might Reinforce, as
well as your heaviest-hitting fighters. Don't pull any punches. After
you beat him, you get to do it again! Just so the game knows you didn't
get lucky the first time.
After you take care of business, you get to check out the rest of the
castle. Notice that the monsters here are all weak against Lightning or
Poison. Sounds like good spells for your mage to have would be
Lightning Bolt and Poison Blow. Also instant-kill swords like Grimrist
will make things easier too.
Down, right, right, right, down, right, down and to the left, left,
left. You will find yourself in the castle of the past. Exit the
castle and go talk to every townsperson. Then reenter the castle and
notice that there's a staircase leading up that wasn't there in the
castle's future. Go up, right, right, up and to the left, left, up and
to the right, right, up and to the left, left, left, push the bookcase,
left. After the cutscene, you'll be back in the present. Go up on the
same staircase in the main hall. There's a save point. If you want to
fight monsters, you can retrace your steps to where the Queen was
hidden, stopping in each side room along the way to pick up treasure
chests. Otherwise, you can fight the bosses first, then get the
treasures when the monsters are gone. The bosses are hidden above the
save point. You have to build a crystal step and make your way up to
the stained glass window. Break the window with your sword and go
through. After going left you will face Dallas, Gyne, and Walther.
Mages are key in this battle. You'll need at least one, with Reflect
Sorcery. Sap Guard and Might Reinforce help too. Basically, keep
Reflect Sorcery going at all times. Make sure you pop out plenty of
gems to keep your mage's CT down. Kill Gyne first because he can
resurrect the others. Unfortunately, Gyne also happens to be the
hardest to kill. He has a very high RDM, so make sure you have your
strongest weapons equipped. After Gyne falls, the other two are easy.
Your prizes are a Rust-red Circlet and a Dragoon Tyrant.
Items found: Eye of Heaven, Sacred Javelin, Dark, Angel Curio, Lapis
Lazuli, Prismatic Missile, Ruin's Fate, Footman's Axe, Charge, Flame
Jewel, Reflect Armor, Slashing Sword "Farewell", Tear of the Cosmos.
Nearly every enemy here can be killed in one hit from the Glare Sword.
If you don't have one, you can still bust heads with the Mystic Cross
spell.
Go right, right, right. Jump on the pedastals in the water, then jump
on the statue's head when it lowers. Go right (Eye of Heaven), down,
right, right, right. Grab the stone with the X button and drag it to
the left. Now go left, left, left. Jump on the left side of the
clockwork apparatus and hang on until it reaches the bottom. Now go
right. Pull out both sides of the basin with the X button. Go right,
take the middle exit right (Sacred Javelin), left, take the top exit
right (Dark skill), right, right. Hit the crystal twice with your
sword. Go left, left, take the top exit right, right, push the basins
in, right, up (Angel Curio), down, left, pull the basins, left, left,
bottom right, right. Hit the crystal twice. Go left, left, top right,
right, push the basins in, right, up, left (Lapis Lazuli, Prismatic
Missile). Make a crystal and then shatter with your sword. Pick up a
fragment and walk with it into the water. Release it with the circle
button when you're standing under the switch. Now go left. Use a
crystal to reflect the beam so that it hits the orb. Go up, left
(Ruin's Fate, Footman's Axe). Ride a floating crystal fragment up just
like you did in the Cave of Thackus. Go left, and use two crystal
fragments to operate the switches. When you go up, start jumping as
fast as you can. Try to reach the top before the walls close. You'll
find a Charge skill there. Now go right (Flame Jewel), up, right. Use
two crystals to bounce the beams. Turn the second crystal into dust,
and as it drifts down the beams will activate all the orbs. Now go
right and save your game. Go right and face Wraith. He can be killed
instantly with the Holy Water of Mithra. Otherwise, just slug it out
with him. Make sure you have everyone with Guts, because he can cast
Gravity Blessing to wipe out the whole party. After defeating him you
get Reflect Armor, Slashing Sword "Farewell" and Tear of the Cosmos*.
c) Cave of Oblivion (All)
See the Chapter 1 Walkthrough for information on the various Caves of
Oblivion.
a) Hai Lan - Recruit Suo.
b) Arkdain Ruins - Recruit Lyseria (Hard only)
c) Forest of Spirits (All)
d) Tombs of Amenti (Hard only)
e) Cave of Oblivion (All)
a) Go to Hai Lan and recruit Suo.
b) Lyseria appears in the boss room of the Arkdain Ruins. (Hard mode
only) You have an easy fight against her before she joins you.
Lyseria HP: 12000 Weak: None Drop: n/a
c) Forest of Spirits (All)
Corrosive Vine HP: 7000 Weak: Fire Drop: Savory, Vegetable Seed
Corsair Beetle HP: 3600 Weak: Fire Drop: Burgundy Flask, Beast's
Fangs
Crustacean Monster HP: 14300 Weak: Fire Drop: Wassail-Rapier, Fine
Halberd
Mandragora HP: 32500 Weak: Fire Drop: Dampen Magic, Shield Critical
Viscous Clod HP: 8049 Weak: None Drop: Composite Bow, Full Plate
Harpy HP: 23000 Weak: Fire Drop: Reflect Sorcery, Dark Savior
Cockatrice HP: 50000 Weak: Fire Drop: Feather, ?
Venemous Spider HP: 30000 Weak: Holy Drop: Chainmail, Long Sword
Sivapithecus HP: 42000 Weak: Ice Drop: ?,?
Some monster notes: the Crustacean Monsters are extremely hard to kill
without Fire magic. The Corsair Beetles have very high defense but
magic kills them quickly. Mandragoras are extremely dangerous! If you
encounter them it's best to flee. They are far harder than any of the
bosses here. They can kill your entire party in one shot! If you have
the Infernas sword from the Citadel of Flame you can kill them easily,
though.
There's an Eye of Heaven in the first area. Then go left, left, left
and talk to the Elf. She will take you to the Elven Village. After you
speak with the Elf, go right, right, take the first path up, go left
and up, left (Lucerne Hammer), up, go down at the path next to the Elf.
There is a save point, Sap Power spell, and a Golden Egg here. Now go
right and fight the Cockatrice. After beating him go left, up, right,
right and down, right, right (Dampen Magic spell), up (Sacred Javelin
spell), down at the Elf (Lapis Lazuli, Golden Egg, Invoke Feather
spell), right. Here you fight the Venemous Spider. Now go left, up,
right (Wassail-Rapier), right, down, down, left. The Sivapithecus is
high in the tree. After defeating it, go left, down, down, left to find
the Polar Fountain. Talk to the Elf, then go right and immediately back
left again. The Fountain will be full, and you can get the Polar Drops.
Now go right, right, (Timer Ring, Golden Egg, Dampen Magic spell,
Reflect Sorcery spell), left, down (Mystic Cross spell), left, left
(Heal spell, Sylphan Robe), right, right, up, up, left, left. Talk to
the Elf and she will repair the Accursed Flame Gem. Give the Gem to
Odin - it's useless. Now exit the Forest.
After exiting the Forest go back in. A new area will be opened up. Go
left, left, left, left, down, left, down, left. There is another
Cockatrice here. After defeating it you get the Elven Bow* and
Arectaris greatsword.
Items found: Eye of Heaven, Flame Jewel x2, Base Metal, Mithril Plate,
Stone Check, Resist Magic, Ruin's Fate, Iron Ore, Mystic Cross, Mithril
Ore, Lucerne Hammer, Unicorn Horn, Wassail-Rapier, Invoke Feather,
Reflect Sorcery, Raven Slayer x2, Guard Reinforce, Basilisk Scale, Lapis
Lazuli, Ether Scepter, Ambrosia, Ruby Music Box, Bracelet of Basilisk,
Mask of the Dead King, Richebourg.
The Tombs aren't particularly hard, but they are long. Many of the
treasure chests have monsters in them. You may want to equip a Scout
Orb to get the first attack on them. In the first room, there is an Eye
of Heaven above the door. You'll need to make some crystal steps to
reach it. Now go right, and there is a Flame Jewel above the door.
Many of the remaining chests in the Tombs are hidden on high ledges like
this. Now go right, up and to the left (Base Metal), right, right,
right, up and to the left, left, down, right (Mithril Plate), then take
the upper right exit. There is a Blue Gem in this room. Pick it up,
and the door will seal behind you. To escape, form a crystal on the
platform where the Gem was and shatter it with your sword. The weight
of the fragments will trigger the switch (like Raiders of the Lost
Ark!). Now go left, down and to the right (Stone Check), right, down
and to the left, left (Save your game), up and to the right. A giant
head will come towards you. To get past it, kneel and cut its beard and
chin, then slide under it. There is a Resist Magic skill in this room.
Go left, left. Hit the bottom spike wall with your sword to stop it
from moving, then jump over it when the top wall passes to reach the
Ruin's Fate. Now go right, take the bottom exit right, jump across the
spikes to the right (remember this room, you may need to return to it
later), jump across the spikes to the right (pick up an Iron Ore along
the way), right, up and to the left (Mystic Cross spell), left (Mithil
Ore), right, ride the spikes up, right (Lucerne Hammer), down and to the
left, left (Unicorn Horn), left, take the second exit down, jump to the
door on the right side, up, jump on the spikes to ride up, left
(Wassail-Rapier), up and to the right (Save your game), right, up and to
the left, up and to the left. There is a Red Gem here. Take it in the
same way you did the Blue Gem. Now go right, down and to the left, cut
the statue's chin and slide under, left, up, right (Invoke Feather
spell), right (Reflect Sorcery spell), down and to the left. From this
point on, you will see floating heads in the air. If you touch one, you
will be teleported to the room to the right of the vertical passage you
just came from. To escape this room, you have to cut the three heads on
the right wall with your sword. You'll have to use crystals to reach
the higher ones. Keep hacking them until they stop making noise. You
may want to go through this once to get the Event Experience.
Continuing on, go left, down and to the right (Raven Slayer), right
(Flame Jewel), down and to the left (Guard Reinforce spell), take the
bottom exit left (Basilisk Scale), right, take the bottom exit right
(Lapis Lazuli), left, take the top exit left, down, down, right (Raven
Slayer), right (Save your game), right. You will be asked a riddle in
this room, but it doesn't matter which answer you choose. They're all
the same ("Man" is the classical answer). Go right, pick up the Ether
Scepter, then place the Blue and Red Gems on the pedastal in the center
of the room. You will now fight Akhetamen and two Undead Slaves. He's
fairly tough. It's a good idea to have all of your party members with
Holy resistance (Mighty Checks are your best bet). You can nuke him
with the Holy Water of Mithra, but wait until you damage him a bit or
he'll cast Heal on himself. After defeating him you get Ambrosia*, Ruby
Music Box, Bracelet of Basilisk*, Mask of the Dead King*, and
Richebourg. Check your Evaluation level if you're the type to keep all
artifacts. Losing 40 points at once could put you in the danger zone
here.
e) Cave of Oblivion (all)
See the Chapter 1 walkthrough for information on the various Caves of
Oblivion
Items found: Eye of Heaven, Wassail-Rapier, Lapis Lazuli x2, Quartz Gem
x2, Guard Reinforce, Ether Scepter, Lucerne Hammer, Fire Storm, Burgundy
Flask, Sacred Javelin, Eye of Heaven, Frigid Damsel, Shield Critical,
Dragon Slayer, Lightning Bolt, Might Reinforce, Spell Reinforce, Savory,
Prismatic Missile, Scroll of Golem, Hourglass of the Gods, Dragoon
Faith, Great Spear "Dinosaur".
Go right, right, press X at the picture twice (Full Moon Stone), left,
take the second passage up, use the Full Moon Stone, down, left (Eye of
Heaven, Wassail-Rapier), right, right (Lapis Lazuli), left, push the
stone, up (Lapis Lazuli), right, right, right (Eclipse Stone), left,
left, push the stone and go up (Quartz Gem, Guard Reinforce spell),
down, left, down, left and up, use the Eclipse Stone, down, right and up
(Ether Scepter), right, right. Move the statues so the top one faces
left, the left one faces right, the bottom one faces up, and the right
one faces down. Now go right and get the Crescent Moon Stone, left,
left, take the first passage up (Lucerne Hammer, Fire Storm spell),
down, left and up, (Burgundy Flask, Darkspot Stone), down, left, down,
left and up, use the Crescent Moon Stone, left, left (Darkpath Stone),
right, right, use the Darkpath Stone, left. There are eight doors in
this room. You have to enter them in a certain order. Numbered from
one to eight starting at the far left, enter them in this order: third,
seventh, fifth, fourth, second, first, sixth, eighth (the far right one
is last). After you do this go left (Sacred Javelin spell, New Moon
Stone), right, right, use the New Moon Stone, left, left (Eye of
Heaven). Operate the machine at the top, then go right, right, use the
Darkspot Stone, left, left (Frigid Damsel spell), up (Save your game),
right, right (Shield Critical spell), up and to the left. The next few
rooms feature moving statues called Guardians. If you touch one, it
will teleport you to a poison-filled series of rooms. To escape, you
have to find a statue and use the Darkspot Stone to return to the main
Palace. The spot the Guardian teleports you to is random, so just keep
looking for the statue. Now, in this first Guardian room, you have to
follow behind him. When he gets to the end, jump over him (don't let
him touch you!). Follow behind him again and you will see him open a
passage up. Go up. There is a Dragon Slayer in this room, and another
Guardian. Go right and up (Lightning Bolt spell, Quartz Gem), down
(watch out for the Guardian), left and up, left (Might Reinforce spell,
Spell Reinforce spell). In this room you have to wait until the
Guardian falls asleep. There are three different ways you can
accomplish this. All three work but the third one is easiest to do.
1)Just follow behind him, jumping over him when he reaches the end and
turns around.
2)Let him chase you a lot to tire him out.
3)Put a crystal in the center of the room (near the chest) and use it to
jump over the Guardian when he comes by.
If one method isn't working, try another one. After 2-4 passes he
will stop moving, and it will be safe to touch him and get the Blood-Red
Stone. Now go right, down, down, down and to the left, left, down,
right, right, use the Blood-Red Stone, left (Save your game), left.
Here you will fight Gandar. If you made it this far, he should be easy
for you. After defeating him, you get the Scroll of Golem, Hourglass of
the Gods*, Dragoon Faith*. Also the Great Spear "Dinosaur" is in this
room on a high ledge. To reach it, you need to build a combination of
crystal steps with the treasure chests, then jump up using crystal dust.
When you leave, use the Full Moon Stone on the statue and go down,
right/up, right, right/up to get a Savory and a Prismatic Missile spell.
Use the Eclipse Stone to return to the entrance.
Items found: Eye of Heaven, Magic Blade "Cromrea", Eternal Fault, Wand
of Apocalypse, Foul Slayer, Flame Jewel, Shadzard, Secrets of Zolon,
Unicorn's Horn
This dungeon is built of teleporters. Each room has one or two machines
with numbers on them. You can flip a switch to change the numbers.
Basic math (agghh, math!) will tell you where you're teleporting to. If
the left machine says "3", and the right machine says "x5", then you
will teleport to room 15. If there is no operand, just add the two
numbers together. Okay, ready for the shortest walkthrough ever?
In room 25 you will fight Dark Lord and two Demon "Vallan". I highly
recommend that you take three mages for this battle. Kill one of the
demons, but don't kill the other one. Blast Dark Lord with magic (and a
bow on Valkyrie) until he dies (which takes a very long time). The
reason you don't want to kill both demons is that Dark Lord won't attack
while he's in the back row. In the front row, he uses Insanity Blast
about 90% of the time, which does extreme damage to all four party
members. Ouch. Needless to say, Guts and Auto-Item (Union Plume-100%)
are absolute necessities if you decide to slug it out in hand-to-hand
with him. After defeating him you get Shadzard*, Secrets of Zolon, and
a Unicorn's Horn*.
Items found: Eye of Heaven, Ghoul Powder x2, Flame Jewel, Wassail-
Rapier, Vegetable Seed, Shield Critical, Quartz Gem, Reflect Sorcery,
Concentration, Lucerne Hammer, Aqua Vitae, Sword of Silvans, Armor of
Aleph, Harp of Atrasia, Berserker Bow
I really, really, really hate the Celestial Castle. Just thought I'd
get that off my chest. Go right, up and to the right, right, take the
first passage down (Eye of Heaven), up, right and down, right and up
(Ghoul Powder), down, left and up, left, left, down and to the right, up
(Flame Jewel), right and down, go right and take the first passage up,
down and right. The bottom of the screen here is open air. If you
fall, you will be back on the World Map and will have to waste two
periods to start the Castle over. I highly recommend that you skip the
treasure chests until after you beat the boss and the monsters are gone.
Most of the chests have explosion traps, so pay attention to which way
you're facing when they blow you backwards. Anyway, swing on the chains
to the right (passing a Wassail-Rapier, Vegetable Seed, Shield Critical
spell, Quartz Gem). In the next room, there's a Reflect Sorcery spell,
Concentration skill, Lucerne Hammer, Aqua Vitae, and a Ghoul Powder.
Exit right, up, left. Kill all the butterflies in this room with your
sword, then go left. In this room you have to kill the butterflies
again, but each time the lasers hit you another butterfly is created.
Go left (Sword of Silvans), save your game, down, left, up, right,
right, right, right, right, right, save your game, right. Here you
fight Genevieve and two Daemonic Barons. The Pressed Flower and
Bracelet of Basilisk help against her strong Poison Blows. Items that
resist Dark will help against her Cosmic Spear magic. Otherwise just
beat on her. If you've still got a Holy Water of Mithra, you can use
that to finish her off. After defeating her you get Armor of Aleph*,
Harp of Atrasia, and Berserker Bow*
d) Cave of Oblivion (all)
Check the Chapter 1 Walkthrough for information about the various Caves
of Oblivion.
Jotunheim Palace is the default place for you to end up at the end of
the game. You can Divine items anywhere here, not just on the save
points.
Go up, up (Mental Reaction skill), left (Freeze Check, Foxglove), left,
left (Foxglove, Eye of Heaven - these are below the ice bridge), left,
left. There are four pedastals in this room, three of which have
flames burning on them. Jump across to the top left and press X to get
the Red Flame. Drop down to the bottom and place the Red Flame on the
empty pedastal. Now get the Blue Flame from the right hand side and put
it on the bottom pedastal. It will form Daisy Fire, which you can pick
up. Doing this opens the passage to Bloodbane later on. Now return to
the palace entrance.
From the entrance go left, left, up and to the right, up, up (Flare
Crystal, Vegetable Seed), down, down, left, left (Flare Crystal), down
and right, right, down and left, left (watch out for the falling
icicles), left (Freeze Check, Ether Scepter), left (Scarlet Edge skill),
up and right, right, up and left, take the passage up, up, left
(Foxglove, Ether Scepter). Now you need to go up and right. You can
jump off the ice platforms, but you may find it easier to get on the
ledge below and use the crystal steps/dust trick to reach the overhang.
Now go right and save. Be sure to save! To the right is Bloodbane,
arguably the hardest monster in the game. All four party members will
need maxed out Guts skills and either Auto-Item (Union Plume-100%) or
Angel Curios. A mage with Sap Guard and Might Reinforce helps
immensely. It also helps to have items that resist Fire (like Stun
Checks) and Mighty Checks. Bloodbane is just a tough customer. Almost
every one of his attacks hits the whole party for big damage, so you
must have a way of reviving yourself. He also casts Heal on himself
every 10 turns (unless he's very near death) so you have a bit of a time
limit as well. When he gets seriously injured he'll start blowing you
away with Gravity Blessing. After defeating him you get the Levantine
Sword, the strongest weapon outside of the Seraphic Gate.
Now go left, down and right, down, down, up and right, up and left, up
and right, right, right, up and right. You'll need to jump across the
platforms here. Make a crystal to stand on at the middle one for some
extra jumping height. There is also a Freeze Check and a Lapis Lazuli
in this room (they're well hidden). Now go right, right, down and left,
left, left, left (Noble Elixir), left. The Fires of Purgatoy are
burning in this room. Once you get it there is a time limit. If you
take too long it will burn out. You must go to the right and fight each
of the Vanir you encounter. You can't jump over them because the
icicles will knock you back and you will run out of time. The time
spent in battles does not count towards the flame burning out. From the
Fires room run right (fight the Vanir), right (fight the Vanir), right.
There will be a passage up that wasn't there before. Go through it. If
you didn't make it before the Fires burned out, just return to the Fires
room and pick it up again. Once you've made it through the passage go
up (Foxglove), left (Vegetable Seed), up and to the left, left, up and
to the left, left (Vegetable Seed, Noble Elixir), left and down, down,
right. Save your game and go right. You'll face Surt and two Vanir.
Surt's much easier than Bloodbane. Once again, items that resist Fire
will be a big help. After you defeat him, the game is over and you get
the B ending.
==================
15) Asgard Hill
==================
In order to reach Asgard Hill you must complete the steps for the A
ending sequence. Most of the regular enemies are simple enough. The
one fight to watch out for is the Mind Flayer/Ram Guardian combo. If
you kill the Ram Guardian first, the Mind Flayer will become possessed
and then resurrect the Guardian. You must kill the Mind Flayer first!
Sap Guard may be needed.
Ready for the walkthrough? Up, up, up, up... and so on. When you get to
a savepoint, use it! First you'll run into Bloodbane. Make sure at a
bare minimum you have all four party members with maxed out Guts and
either Auto-Item (Union Plume-100%) or Angel Curios. Sap Guard and
Might Reinforce help a lot as well.
Next is Fenrir. You fight him the same way as Bloodbane, but watch out
for his Frost Bait attack. When he gets near death he will use this
every single round. It will either kill or freeze every member of your
party. If you don't have the Eternal Lamp, make sure that each party
member has a Freeze or Mighty Check. If you have the Infernas sword,
you can kill him in one hit. :)
Finally it's Loki. At first you won't be able to hurt him. Just make
sure you survive for three rounds. Then Valkyrie will power up like He-
Man (you think I'm joking) and the battle will restart. Again, just
beat on him and make sure you have plenty of Union Plumes. And that's
the end!
After the credits don't turn the game off! There's some more dialogue
about five minutes after the "Fin" screen appears.
The Seraphic Gate is accessible from the title screen once your party
has saved at the final Save Point (whether Jotunheim Palace or Asgard
Hill). Select Seraphic Gate, then your savefile to start. Note that
the Seraphic Gate is a one-way trip! If you save in the Gate your party
will not be able to return to the regular game!
Items found: Golden Egg x15, Spell Reinforce, Fire Lance, Gem of
Creation, Mighty Check x2, Might Reinforce, Razor Shaft, Eternal Garb
x4, Poison Blow, Sap Guard, Fire Storm, Soul Sword "Kusanagi", Wand
"Mystic Sage", Frigid Damsel, Scout Orb, Ethereal Divide, Holy Wand of
Telos, Lightning Bolt, Shield Critical, Demon Sword "Nefarious", Bloody-
Duster, Icicle Edge, Dainslef, Ether Laser, Lapis Lazuli, Wand of
Exchange, Quartz Gem, Tri-Emblem, Book of Riddles #1-8, Angel Slayer
Many of the monsters in the Gate drop only one type of treasure or none
at all. There are eight locked doors in the Gate which can only be
opened with a Flame Jewel. The Flame Jewels are found in the Hard Mode
dungeons. You can still play through the Seraphic Gate without the
Flame Jewels, but you will not be able to get the bonus characters and
some of the best weapons. In the following walkthrough, sections where
you need a Flame Jewel are blocked off [*** like this ***]. If you
don't have a Flame Jewel, just skip past that section and continue on
with the walkthrough. There is only one savepoint in the Gate, right at
the beginning. You can Divine items anywhere in the Gate, not just at
the savepoint.
Go right, right (Golden Egg, Spell Reinforce spell), down and to the
left, left (Golden Egg), right, down and to the right, right (Golden
Egg), right, up and to the right, up and to the left (Fire Lance spell),
up and to the left (Gem of Creation, Mighty Check), right, right, down
and to the left, down and to the right (Might Reinforce spell), left,
down and to the left, left, [*** up and to the left, left (Razor Shaft,
Eternal Garb), right, right ***] up and to the right. Step into the
glowing sphere to teleport. Now go right, right and teleport again. Go
left (Golden Egg), [*** down and to the left, left (teleport), right.
Now you will fight Lezard Valeth, a Brutal Gaze, and a Hell Gaze. This
isn't too hard, just be sure to kill the two eyes at the same time to
avoid them Restoring each other. Try to knock a treasure chest out of
Lezard to get the useful Glance Reviver. After beating him he will join
your party. Go left (teleport), right, right ***] up and to the left,
(Golden Egg, Eternal Garb, Poison Blow spell), left (Sap Guard spell,
Golden Egg, Fire Storm spell), right, up and to the right, right (Golden
Egg, Eternal Garb), up and to the left, left, left [*** up and to the
right (Soul Sword "Kusanagi", Wand "Mystic Sage"), left ***], left.
Don't fall through the bottom of the screen! Jump/swing across (Frigid
Damsel spell, Mighty Check, Golden Egg, Golden Egg), left (form a large
crystal to step on and jump up to the ropes), left (Scout Orb), left,
down and to the right (teleport), left (Golden Egg), down and to the
right, right [*** up and to the right, right (Golden Egg), right, right,
down and to the left, (Ethereal Divide, Holy Wand of Telos), right, up
and to the left, left, left, left ***], down and to the right. Now fall
through the bottom of the screen, hugging the left wall. Pick up the
Golden Egg. [*** Go left, left (Eternal Garb, Lightning Bolt spell), up
and to the right. Here you will fight Brahms. He will probably kill
the character he attacks, but he can't hurt more than one, so you should
have no problem beating him if you have plenty of Union Plumes. After
you defeat him he joins you. Now go left, down and to the right, right
***], drop down to the bottom, left (teleport, Shield Critical spell),
right, down and to the right, right, right, drop down while hugging the
right wall, go right [*** up and to the right, right, right (Golden
Egg), up and to the left (Demon Sword "Nefarious", Bloody-Duster),
right, right, down and to the left, left ***], down and to the right,
down and to the left, left (Icicle Edge spell). Cut the panels in the
floor with your sword and drop down. Make sure you cut every panel.
[*** There is a locked door halfway down. Go right (teleport), right,
right. Here you fight Freya. She's very strong, but she can't hurt
more than one person at a time, so just keep Union Plumes available.
After defeating her she joins you. Now go left, left (teleport), left
***] At the bottom go left, left (teleport), left, drop down hugging
the right wall. Go right, down and to the right, down and to the left,
left. You should be at the top of the area where you cut all the panels
in the floor. You need to fall down from the very top straight through
to the switch on the bottom. Do a vertical jump to position yourself
correctly. If you fell from the very top, the switch will open the door
on the right. Go right (teleport), left, left (Golden Egg). Climb the
ropes up to the left. Go left and you will fight Gabriel Celeste. He's
a real wimp. Just do some big PWS combos on him and he'll die easily
enough. He does have some dangerous attacks, but he won't last long
enough to give you much of a problem. After defeating him go down and
to the right (teleport), left, up and to the right, up and to the right
[*** up and to the left (teleport), left, left (teleport), left, up and
to the right (Dainslef, Ether Laser), left, down and to the right
(teleport), right, right (teleport), right ***], down and to the right,
down and to the right (Golden Egg, Lapis Lazuli), down and to the left,
down and to the left (Wand of Exchange, Quartz Gem), right, down and to
the right, right, down and to the left, left, left. Here you will fight
Iseria Queen. She's basically the same as Gabriel Celeste except she
has more hit points and can inflict more damage. Guts, Auto-Item(Union
Plume-100%), and/or Angel Curios are recommended. If you have the
Sylphan Robe, equip it on a mage to enable it to survive her Cosmic
Spear attack. After defeating her you get the Tri-Emblem. You can now
return to the save point (all enemies are gone) and save. Exiting left
from the save point gets you a Congratulation message. The next eight
times you defeat Iseria Queen you will get a Book of Riddles. These
don't do anything. Each time you beat her after that you will get an
Angel Slayer, the most powerful sword in the game (but with Attack Trust
of 1...).
There are a couple of special battles in the Seraphic Gate. On the last
floor before you get to Iseria Queen, there is a floating eyeball.
Usually it's three Disaster Eyes. But sometimes it will be a Giant Lord
and two Vanir. The Giant Lord has all of Surt's voice samples that you
can add to your Voice Collection. I highly recommend having the Sap
Guard spell before you fight him or you will have a hard time hurting
him. A few rooms later, right before Iseria Queen, there is a room with
a knight walking around (the Dark Valkyrie) and a mage floating in the
air. The mage is usually a Loki Shade, but sometimes it will be four
Hamsters. The Hamsters are the hardest enemies in the game. They are
extremely small and very few attacks can actually hit them. Your best
bet for beating them is to have a mage (or two or three) cast Poison
Blow on them every round. I highly recommend equipping Angel Curios on
all four party members for this fight. Guts is usually not enough to
survive.
Besides Gabriel Celeste, Iseria Queen, and the Giant Lord, other places
to pad your Voice Collection are the Loki Shade (has all of Loki's voice
samples), and the Dark Valkyrie (has all of Hrist's except her death
samples).
==============
17) Endings
==============
a) "C" ending
To get the C ending, your evaluation must drop very low and stay there.
The easiest way to get it is as follows:
When you get out of the Artolian Ruins and return to the World Map, go
the the status screen and Rest (Start button) until the end of the
Chapter. Continue to do this until your Evaluation drops to zero. Once
it has done that enter any dungeon and come back out again. Freya will
appear and berate you. Then she will leave and you will have 1
Evaluation point. Rest again until it drops back down to zero. Then
enter any dungeon and leave again. Freya will come back and blow you to
kingdom come. She is extremely difficult to kill without a Gameshark.
b) "B" ending
You get the B ending when you reach the end of Chapter 8 and you have
not triggered either the C ending (by having a low Evaluation) or the A
ending (by fulfilling the steps listed in the next section). You will
go to Jotunheim palace as listed in section 14 and once you defeat Surt
you get the B ending.
c) "A" ending
In order to get the A ending you have to fulfill several requirements.
Most of this information comes from Keith Rhee's best ending guide.
Note that you cannot get the A ending in Easy mode.
You must finish the Tower of Lezard Valeth in Chapter 4.
You must recruit Mystina and Lucian in Chapter 5.
You must transfer Lucian to Valhalla in Chapter 5 or 6.
You must have a Seal Rating of 37 or less at the end of Chapter 6.
The tricky part is getting the Seal Rating low and keeping it low. In
Chapter 4, play normally and be sure to complete Lezard's Tower. Also
take off Valkyrie's Nieblung Ring before the end of the chapter. Do not
replace it until Chapter 7. (You can wear it in the dungeons, but don't
forget to take it back off before the Sacred Phase.)
When Chapter 5 starts, DO NOT use Spiritual Concentration. First go to
Gerabellum and talk to Lucian there. Now you can use Spiritual
Concentration. Then go to Weeping Lily Meadow. Then go through Brahms
Castle and when you meet him, choose not to fight him. Optionally, you
can beat him with magic and lots of Union Plumes. Note that you can do
these three steps in earlier Chapters, but it's best if you do them here
to control your Seal Rating.
Now recruit Lucian and Mystina, as well as anyone else who shows up this
Chapter. Complete any dungeons you like, but be sure to transfer Lucian
before the end of Chapter 5. You may be able to transfer one additional
person in either Chapter 5 or 6 (not both!) without hurting yourself
(check your Seal Rating to make sure).
If you followed all these steps correctly then you will see a special
scene at the end of Chapter 6. Once you see this scene you are in the
clear so you may do whatever you want for the remaining Chapters (just
don't let your Evaluation drop too low).
In Chapter 8, Spiritual Concentration will reveal something going on at
Weeping Lily Meadow. Once you visit there the A ending sequence begins
and you will not be able to return to the World Map! So do everything
else that you want to first before you go there. If you choose not to
go there then the game will continue with the B ending sequence.
Here are the amounts that each action affects your Seal Rating by:
Visit Lucian in Gerabellum: -15
Visit Weeping Lily Meadow: -15
Decline to fight Brahms: -10
Defeat Brahms in combat: -10
Recruit Mystina: -10
Recruit Lucian: -20
Recruit any other characters: -2
Not wearing the Nieblung Ring in the Sacred Phase: -2
Wearing the Nieblung Ring in the Sacred Phase: +2
Transferring each character: +12 (including Lucian!)
The following lists all the characters and their starting stats. I
think the stats for characters at starting levels greater than 1 may be
random, but this should still give you an idea of their comparative
strengths.
Well, you don't have a lot of choice about using her. She's in all but
a very few battles. Luckily, she's quite good. Her sword attacks are
capable of hitting all types of opponents (she's one of a very few
characters who can hit the hamsters), and equipping her with a bow is a
very good option as well. Her PWS has three different power levels
which depend on the weapon she has equipped. The third level is only
available in the final battle of Asgard Hill and in the Seraphic Gate.
With a bow she is also quite good at knocking gems and crystals out of
enemies.
Freya
"I am Freya. Recall the name on your journey to Hel."
Taking a look at her stats should give you an idea about how good she
is. She tags along in the Artolian Mountain Ruins to make sure you
don't lose any fights. In the Seraphic Gate, she may very well be your
most powerful fighter, and her PWS does more damage than any other. The
only problem with her is that she has a very long delay between each
attack. This makes her a royal pain to combo with. Her third attack is
unblockable (except when you're fighting against her).
Attacks: Spinning Back-Knuckle (1, 15), High Wind (1, 30), Wrenching
Swing (1, 25). PWS: Final Blast (8,80, 6 CT)
Optimum PWS position: third
Arngrim is a powerhouse. His PWS does fantastic damage and adds a huge
amount of energy, but it has a tremendous charge time to match. His
normal attacks hit rather high, meaning he tends to miss short enemies.
He is very good at hitting flying creatures, though. One of the most
powerful and useful characters.
Jelanda is the first mage you get, and will serve you well in the early
chapters. Her Fire Storm spell is weak, but it adds a great deal of
energy to the combo gauge. This will be the only way you will be able
to get the meter up to 100 until you get some better weapons. She also
comes equipped with the highly useful Heal.
Lawfer
"I pledge my strength to the Lady Valkyrie!"
Modes available: Normal and Hard (Chapter 2)
Starting stats (level 1) DME: 1500 Str: 10 Int: 6 Agl: 10 Dex: 5
An above-average character. His normal attacks are good, and his PWS
does great damage. But the PWS adds very little energy, so make sure
you use it last in a chain. With a Combo Jewel or Energy Ring he can
fill up the energy gauge by himself. A good candidate for transfer.
You will usually end up transferring him because of his high Hero Value,
but he is a good addition to the party as well. His PWS does very
strong damage, possibly the strongest other than Freya.
Llewelyn
"With enemies like this even I might have a chance!"
He's very bad. The only good thing about him is his PWS. It does a
variable number of hits depending on the enemy's size and positioning.
Seven is a common number of hits, but I've seen as many as 15 against
large enemies. He doesn't even make good transfer material because his
Hero Value is so low. Also, his third attack is unblockable, so use it
to set up combos.
Kashell
"All right! Feeling good!"
Modes available: Normal and Hard (Chapter 3)
Starting stats (level 1) DME: 2000 Str: 10 Int: 6 Agl: 10 Dex: 5
He is roughly as good as Arngrim, with slightly better normal attacks
and a slightly worse PWS. Some of his voice samples are annoying, but
his enthusiasm can be infectious.
The best archer, other than Valkyrie. His first attack, Diseased
Needle, actually poisons the enemy. I cannot begin to tell you how
useful that is. And his PWS is very good as well, doing 9 auto-hits and
adding 72 to the energy gauge.
Another mage. Her Lightning Bolt is quite a bit stronger than the other
spells you'll get get early in the game. And after you recruit her you
can get Dragonbane, a very useful weapon. If you're lucky enough to get
her in Chapter 2, you can pretty much win every battle in Chapters 2 and
3 just by casting Lightning Bolt on all enemies with Dragonbane
equipped.
Yet another mage. If you don't cry the first time you see her
recruitment scene, you are one heartless individual. Nothing really
special about her, but she does have some hilarious animations in
battle.
Aelia
"Now you have felt my strength."
Modes available: Normal and Hard (Chapter 4)
Starting stats (level 1) DME: 1400 Str: 10 Int: 20 Agl: 5 Dex: 15
Her attacks and PWS do strong damage. But if you equip her with a
three-hit weapon be sure that you change the order her attacks come in
or you'll never hit with all of them. A strong character, but you'll
get tired of hearing her voice after a while.
Jun's only real redeeming feature is his PWS. It does weak damage, but
it adds 15 hits and 30 energy. This makes him the ideal leadoff man in
a PWS chain. By building up the hit meter he lets the other characters
do more damage.
Kind of annoying, and butt ugly. She's one of the stronger mages.
Don't transfer her to Valhalla, or she'll be gone for good. But if you
do, you'll get to see her horribly ugly portrait during the Sacred
Phase. Good for a laugh.
Attacks: Flare Shot (1, 15), Fifth Way (varies, 1 per hit), Lunatic Shot
(varies, 1 per hit). PWS: Sphere Strike (1, 30, 2 CT)
Optiumum PWS position: first (fourth is a waste of the damage bonus)
Combat-wise, he's the worst character in the game. Even worse than
Llewelyn. His attacks don't do good damage, don't build up the energy
gauge well, and his PWS is a very bad joke. But there is one thing he's
good at. He's the best character for knocking experience crystals out
of the enemies. He can help your party level up fairly quickly. Just
make sure you bring some real characters along to actually hurt the
enemies.
Grey
"I invoke the power of the Glacial Blade! Finishing Strike: Icicle
Disaster!"
He has the coolest voice samples of any character. Unfortunately, he's
not a good choice for battle. He has some extreme problems dealing
damage to the enemies. Easily the weakest of the three heavy knights.
The little wisps that trail after him are unblockable, though.
Lorenta
"Such a will to live!"
Modes available: Normal and Hard (Chapter 4)
Starting stats (level 1) DME: 300 Str: 2 Int: 26 Agl: 2 Dex: 3
Yep, another mage. She's fairly useful when you first get her because
she comes with the Mystic Cross spell. But I don't care for her voice
and that stupid staff flying around in battle really aggravates me.
Mystina
"Feast your eyes on me. It'll be your last vision of beauty."
Modes available: Normal and Hard (Chapter 5)
Starting stats (level 1) DME: 300 Str: 10 Int: 30 Agl: 10 Dex: 10
She has some funny voice samples, but many are so muted you can barely
hear them. One of the better mages in the game.
An above average but not exceptional character. He has some great voice
samples. The PWS is a little weak.
Gandar
"My life's ambition... reduced to nothing!"
Modes available: Normal and Hard (Chapter 8)
Starting stats (level 1) DME: 1300 Str: 8 Int: 80 Agl: 2 Dex: 5
He is potentially the most powerful mage. He can have more DME than
Lezard by using Bracelets of Zoe, and his intelligence is usually
slightly higher by the time he reaches level 30.
Lucian
"... and take this!"
Modes available: Normal and Hard (Chapter 5)
Starting stats (level 1) DME: 1000 Str: 10 Int: 15 Agl: 8 Dex: 8
Rather unremarkable, except for one thing. His third attack, Shining
Bolt, is the best normal attack in the game. It can crush guards
easily, and it knocks out a slew of gems and a treasure chest against a
fallen enemy. Teamed with Badrach and a couple of sword users, you can
also get 40 experience crystals in no time flat. He is also capable of
filling up the energy gauge by himself with a Combo Jewel or Energy
Ring.
Another powerful fighter. His PWS does the most hits in the game (up to
17). Comboing is a bit tricky with him, as you have to pause slightly
in between his attacks.
I think I have every item in the game at this point. If you find an item
that's not on these lists let me know and tell me where you found it.
In the "Equipped by" fields, the following abbreviations are used:
V - Valkyrie only
R - Freya only
W - Warriors only (includes swordsmen, heavy knights, archers,
spearmen, samurai, Freya, and Brahms)
S - Sorcerers only
F - Females only
M - Males only
FW - Female warriors only
MW - Male warriors only
FS - Female sorcerers only
MS - Male sorcerers only
Normal Swords
These weapons can be equipped by Valkyrie, Belenus, Jayle, and Lucian.
Ones marked with an asterisk (*) after their name can also be equipped
by Arngrim, Kashell, Grey, Jun, and Suo.
Antler Sword, Colichemarde, Viking Sword, and Walloon Sword can be
transmuted into Flare Gems. Pallasch, Reiter Pallasch, Schweizer Sword,
and Sinclair Saber can be transmuted into Flare Crystals.
Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
MP/Special
These weapons can be equipped by Arngrim, Kashell, and Grey.
Hack-Blade, Striking-Sword, Two-Handed-Sword, and Zweihander can be
transmuted into Thunder Gems. Brandish-Sword, Brutish-Edge, Claymore,
and Flamberge can be transmuted into Thunder Crystals.
Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
MP/Special
No-Dachi, Seventh Sword, Tachi, and Wa-To can be transmuted into Ice
Gems. Kongou-To, Masamune, Muramasa, and Shisen-To can be transmuted
into Ice Crystals.
Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
MP/Special
These weapons can be equipped by Lawfer and Aelia.
Awl-Pike, Boarding-Pike, Corsesca, and Winged-Spear can be transmuted
into Poison Gems. Ahlspiess, Halberd, Pole-Axe, and Saber-Halberd can
be transmuted into Poison Crystals.
Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
MP/Special
These weapons can be equipped by Valkyrie, Llewelyn, Janus, and Badrach.
Bolt-Crossbow, Crossbow, Rapid-Crossbow, and Windlass-Crossbow can be
transmuted into Holy Gems. Arbalest, Bolt-Aqqar, Fire-Crossbow, and
Serstine-lock-Gun can be transmuted into Holy Crystals.
Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
MP/Special
These weapons can be equipped by Jelanda, Nanami, Yumei, Lorenta,
Mystina, Shiho, Lyseria, Gandar, and Lezard Valeth.
Crystal Wand and Ruby Mace can be transmuted into Shadow Gems. Alchemy
Wand and Deluge Scepter can be transmuted into Shadow Crystals. Element
Scepter and Ether Scepter can be transmuted into Tomes of Alchemy.
Note that breakable wands only have a chance of breaking if you perform
a PWS with them.
Name/Attack Power/Converted MP/Special
Absolute Force 600 3250
Accepter Rod 400 2250
Alchemy Wand 500 200
Crystal Wand 250 100
Deluge Scepter 1000 400
Dragonbane 600 2500
Element Scepter 300 1000 50% Break, can cast Great Magic
Ether Scepter 1600 2000 30% Break, can cast Great Magic
Holy Prayer 200 1250
Holy Wand "Adventia" 750 7500
Holy Wand of Telos 9920 20000
Infinity Rod 880 0 10% Break, can cast Great Magic
Noble Desire 1200 4250
Ruby Mace 120 50
Unicorn's Horn 1300 19000 can cast Great Magic
Wand of Apocalypse 1750 10000 can cast Great Magic
Wand "Mystic Sage" 8500 0 can cast Great Magic
Knuckles
These weapons can be equipped by Brahms.
Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted
MP/Special
Aerial Garland V 40/4 950 Poison-50%
Anointed Garland S 16/1 180
Anointed Tiara S 8/1 90
Crown of Felmar All 2/1 300 Dark-50%
Dragoon Faith W 200/20 14000 Lightning-50%
Duel Helm W 20/2 150
Empress Garland R 100/10 0 +80 Avoid
Feathered Helm V 10/1 250 Ice-50%
Feathered Tiara V 5/1 125 Fire-50%
Handwoven Bandanna MW 5/1 35 Holy-50%
Mask of the Dead King All 100/10 15000 Weak against Holy
Rust-Red Circlet MS 20/2 5000 Holy-50%
Sallet W 5/1 25
Seraphic Garland V 80/8 1500 Holy-50%
Silver Sallet W 10/1 75
Silver Tiara S 4/1 20
Supreme Garland S 24/2 460
Tiara S 2/1 10
Tiara of the Holy Empress FS 15/1 400 Dark-50%
Valiant Helm W 80/8 600
Valor Helm W 40/4 300
Winged Helm V 20/2 350 Lightning-50%
Armor
The Mirage Robe can be transmuted into a Bracelet of Zoe
Duel Greaves W 8/1/100 60
Elven Boots S 20/2/60 25 Ice-50%
Greaves All 2/1/25 10
Leather Boots S 1/1/10 2
Orihalcon Boots R 10/1/0 0
Silver Greaves W 4/1/50 30
Suede Boots S 5/1/30 5 Ice-50%
Valiant Greaves W 32/3/250 300
Valor Greaves W 16/1/150 150
Decorations
Name/Equipped by/Converted MP/Special
Angel Curio All 1200 30% Break, Revives upon death
Bracelet of Zoe All 2100 Adds 300 DME at level up
Brisingal R 0 Adds 100 Defend
Combo Jewel All 1500 Adds two energy with each hit
Crack Ring W 750 Makes Guard Crush easier
Curse Check All 400 Prevents Curse, Holy-50%
Earring of Healing F 40 Restores 10% DME per round
Emerald Necklace All 5000 Adds 100 CP at level up
Energy Ring W 750 Adds two energy with each hit
Fairy Earring FS 900 Reduces CT by 1
Fairy Ring All 1700 Reduce CT by 2
Fragment of Lapis Gem S 800 Ice-50%, RDM+10
Freeze Check All 600 Prevents Freeze, Ice-50%
Gem of Activity All 1500 Increases CT gems that appear
Gem of Creation All 1500 Increases experience crystals that appear
Goddess Pendant M 12 Dark-50%
Haste Ring W 750 Reduces CT by 1
Magic Bangle S 110 Magic attack up 30%
Magic Charm All 650 25% Break, immune to magic damage
Material Earring FS 750 Max DME up 15%
Material Gem All 2000 Max DME up 30%
Mighty Check All 7500 Holy-90%, immune to abnormal status
Nibelungen Ring V 0 Dark-50%, affects Seal Rating
Paralyze Check All 100 Prevents Paralyze, Lightning-50%
Poison Check All 50 Prevents Poison, Poison-50%
Power Bangle W 110 Attack up 30%
Pressed Flower W 50 Poison-90%
Protect Charm All 650 30% Break, immune to physical damage and
abnormal status
Protect Jewel All 175 Reduce damage up 30%
Resist Charm All 650 25% Break, immune to abnormal status
Resist Jewel All 175 Resist up 30%
Ring of Healing W Restores 5% DME per round
Ring of Learning All 75 Gained experience up 30%
Scout Orb All 100 Increases chance of attacking first
Stone Check All 200 Prevents Stone, Dark-50%
Stun Check All 600 Prevents Faint, Fire-50%
Possessions
The Mirror of Pleiades transmutes into the Incense Burner of Darlis
Name/Equipped by/Converted MP/Special
Amber of Happiness All 5 ???
Angel Lips All 15 Increases Negotiator
Coin of Fortune All 150 Gained experience up 60%
Creation Gem V 0 Allows Special transmute
Creation Jewel V 0 Allows High-level transmute
Demonic Tome All 15 Increases Demon Int
Dimension Slip V 0 Can walk through all non-boss enemies
Enemy Search V 0 Red Orb appears when enemies in room
Flame Bandanna All 25 Increases Brave
Malice Search V 0 Hostile enemies flash red
Mirror of Pleiades All 2650 50% chance of reflecting enemy spell
Monster Tome All 25 Increases Monster Int
Pearl of Karula All 20 Increases Swimming
Phoenix Feather All 750 10% Break, Revives upon death
Rabbit's Foot All 5 ???
Shell of Laliu All 40 ???
Skull of Devone All 30 Increases Undead Int
Sleipnir's Mane All 15 Increases Valkyrie's running speed, Nimble???
Teachings of Bethanus All 5 ???
Timer Ring V 0 Slows speed of moving enemies
Treasure Search V 0 Blue Orb appears when treasure in room
"Warrior" here refers to a swordsman, spearman, heavy knight, samurai,
Freya, or Brahms. It does not include archers.
A) Reaction skills.
Unless otherwise specified, these skills activate automatically in
combat when conditions are right. You can set up two of these skills at
once. They will have no effect if not set up!
First Aid All Randomly heals a party member other than yourself.
Amount healed depends on skill level and person's max DME.
Auto-Item All Will use an item when needed. Extremely useful at the
end of the game. On the set up screen, press the square
button and move the directional pad to choose the
percentage chance that each item will be used. Don't put
every item at 100% or they won't be used at the right
time. For example, set Union Plume to 100%, Elixir to
99%, Banish to 98%. That way the most important item
will be used first.
Throw Warriors Shoots up to two small projectiles before an attack.
These do light damage and add 1 to the energy gauge.
Cure Condition All Randomly cures abnormal status of party member
other than yourself.
Guts All The most useful skill in the game. When killed, you may
revive with single-digit DME. Works about 60% of the time
at level 8.
Adept Illusion Sorcerers Increases a sorcerer's chance of dodging
attacks.
Dancing Sword Sorcerers A horrible skill. Whenever you dodge an
attack, press the character's button to
counterattack. Doesn't work all the time,
rarely connects, does lousy damage, and worst
of all, your character can't attack the
following turn!
Last Trial Sorcerers When killed, the enemy who killed you suffers
damage and sometimes a status ailment. Not bad,
except for the fact that you have to die to make
it work!
B) Support skills
All of these skills activate automatically when conditions are right.
Splash Warriors Each hit on enemy inflicts additional damage (20%?)
and adds 1 more to energy meter.
Reverie Warriors Shadows follow warrior and inflict additional attacks
that cause 30% of regular attack damage. These do
add to the hit meter, but not the energy meter. Also
works on counterattacks. The shadow can be "killed",
but this is only likely in long battles.
Combo Counter Warriors, Archers Can use all your attacks on a counter.
Noise Arrow Archers Inflicts Silence on enemy. Rather effective, but
do not use it on Wise Sorcerers! They will start
using their Fiendish Shape move every round when
silenced!
Triple Distress Archers Decreases enemy's chance of avoiding,
guarding, and counterattacking.
Steal Magic Sorcerers When an enemy is killed, absorb a portion of
its max hitpoints as DME.
Stun Magic Sorcerers All magic attacks (including Wait Reaction!) have
a chance to inflict Faint on enemies.
Concentration Sorcerers When a PWS, is performed, you are reduced to
two CT and suffer damage. I don't like it
because it takes a lot of DME and it's not
optional - it always goes off.
C) Attack skills
All of these skills require a button input of some kind to activate.
Scarlet Edge Warriors Tap the attack button quickly to knock an enemy
to the ground. Uses DME.
Charge Warriors Tap the attack button quickly to inflict extra
damage. Uses DME.
Strike Edge Warriors Tap the attack button quickly to inflict Faint
on enemy. Uses DME.
Dark Warriors Hold the directional button left before pressing
the button to attack the enemy from behind.
Useful for juggling combos. If Valkyrie is the
only person in the party, she can attack from the
back row with this skill.
Trick Step Warriors You have to hold the directional button right,
not left, before attacking to make this work.
May cause the enemy to whiff a counterattack,
giving you a free shot. Doesn't work often
enough to be useful. If Valkyrie is the only
person in the party, she can attack from the back
row with this skill.
Slanting Rain Archers Press the directional button left immediately
after pressing attack to launch a single strong
hit at all enemies.
Darkness Arrow Archers Press the directional button left immediately
after pressing attack to launch a weak attack
at all enemeies that supposedly reduces their
avoid rate. Doesn't seem to work.
False Arrow Archers Press the directional button left immediately
After pressing attack to shoot three arrows
that force an enemy to block. I guess this
is supposed to set up guard crush combos.
Mental Reaction Sorcerers Press the sorcerer's button when they have
Charge time, and their CT will drop to zero.
Consumes a huge amount of DME.
Wait Reaction Sorcerers Awesome skill! Press the sorcerer's button
when they have CT, and a familiar will fly out
and damage enemy. The familiar is considered
a magic attack for all purposes, so it is
unblockable! Great for starting combos. It
won't hit very short enemies, though.
D) Status skills
I'm not listing these because they're all available at the start of the
game and all do the same thing. These skills satisfy the requirements
for transferring characters to Asgard. Some also increase stats
(they'll say if they do). Note that there is no reason to increase the
non-stat-raising skills for characters that can't be transferred (like
Valkyrie and Arngrim). They don't do anything else.
The one oddball skill in this section is Counter, available to Warriors
and Archers. This is actually a combat skill. When a character dodges
an attack, press their button to perform a counterattack on the enemy.
======================
21) Hints and Tips
======================
Remove Freya's weapon in the Artolian Ruins and she'll have a much more
useful attack!
Run away! Fleeing works 70% of the time, and not only will you escape
the battle, but the monster will be gone from the screen for good!
Also, it only takes one person to flee, so you can have your mage Heal
the party or cast Invoke Feather or Normalize on someone before you
flee.
Sap Guard and Might Reinforce are very useful spells for bosses. Unlike
most games, stat-reducing spells actually work on bosses in Valkyrie
Profile!
Might Reinforce and Spell Reinforce say they can be used only once per
battle but can actually be used as much as you want! (They only have an
effect every ten turns though). Guard Reinforce really is once per
battle.
Invincibility: Guts level 8, Auto-Item (set Union Plume to 100%), Angel
Curio. Even the Hamsters can't beat all of that.
Weapons that can kill certain elemental weaknesses instantly are very
useful. Especially Grimrist, because you find it so early in the game.
The weapons that can score instant kills are Grimrist (Lightning),
Infernas (Fire), Shadzard (Lightning), Glare Sword (Poison), Icicle
Sword (Ice), Gram (Dark), Demon Sword "Nefarious" (Ice), Soul Sword
"Kusanagi" (Holy), Dainslef (Holy), Glance Reviver (Dark). The last
four are of dubious value, since there's so few enemies that are weak to
them that late in the game.
Enemy protected by Reflect Sorcery? Start a combo with a weapon attack,
then use a spell. Reflect Sorcery won't stop spells used in combos!
A: In the Hard Mode dungeons. There's one in each of Salerno Academy,
Dark Tower of Xervah, Citadel of Flame, Sunken Shrine, Arianrod
Labyrinth, Celestial Castle. There's two in the Tombs of Amenti.
Clockwork Mansion does not have a Flame Jewel.
Q: What's Attack Trust and Hit Trust?
A: Attack Trust is the odds that you'll do full damage with your
weapon. A weapon with a very low Attack Trust will rarely do its full
damage. Hit Trust affects your chances of hitting the enemy and
performing a Guard Crush. With a low Hit Trust, you will sometimes miss
the enemy, even in the middle of a combo! There is also a Defend Trust
stat which lowers the opposing person's Attack Trust.
Q: Is Valkyrie Platina?
A: Yes. It should be obvious if you watched the intro.
Q: Can I beat Brahms in his castle?
A: Yes, you won't be able to hurt him with physical attacks, but magic
works on him. Just make sure you have lots of Union Plumes to bring
back the people he kills while you wear him down with magic. If you
defeat him your Seal Value drops by the same amount as if you chose not
to fight him. But if you lose, it won't drop at all, so be careful!
Q: How can I get better weapons?
A: In Lezard's Tower there is an accessory called the Creation Gem.
When you get it, equip it on Valkyrie. Now transmute the Fairy Bottle
(Normal) or Manual of Resurrection (Hard) to get an Orihalcon.
Transmute the Orihalcon to get a Creation Jewel. If you don't have the
Fairy Bottle or Manual just try and save up 100,000 MP for Orihalcon.
Unfortunately, in Easy Mode you can't get any of these goodies. So
you're stuck with what you can Divine.
Once you have the Creation Jewel, equip it on Valkyrie and start
transmuting away. Some of the best items:
Broken Armor: Glare Sword
Broken Blade: Glare Guard
Broken Spear: Crimson Edge
Book of Everlasting Life: Icicle Sword
If you can manufacture another piece of Orihalcon, transmute it into
Gram, a super-strong sword.
Q: How did Lawfer die?
A: Your guess is as good as mine.
Q: Who's Lady Beliza?
A: She is never mentioned again in the game after the Belenus scene. A
dropped plot-thread, most likely.
Q: Any websites for this game?
A: Check the webring:
http://www.ringsurf.com/netring?ring=valkyrieprofileweb;action=list
Q: Is Gabriel Celeste a guy?
A: Yes.
Q: Do I have to do everything that comes up in Spiritual Concentration?
A: Nope. You may not want to go through the Caves of Oblivon. They're
pretty dangerous.
Q: How do I defeat Bloodbane?
A: Bloodbane is one of the hardest enemies in the game because most of
his attacks hit the whole party. First, make sure everyone has level 8
Guts. Then give everyone the Auto-item skill and set it so Union Plume
is at 100%. Equip your front-line people with any guard that shoots out
stuff like Extreme Guard, Star Guard, Glare Guard, etc. Bloodbane's
accuracy isn't that great, so these will sometimes damage him and break
up his attack. Anything that reduces fire and lightning damage helps,
as do Mighty Checks (for the status-changing attack Diseased Tempest).
Use Sap Guard and Might Reinforce to make him easier to kill. He casts
Heal on himself every ten rounds unless he's really injured, so work
fast. If you still can't beat him with all of that, manufacture some
Angel Curios for your party. With that and Guts and Auto-item you will
truly be invincible.
Q: Where's a good place to level up?
A: In Chapter 3, you can go to the Oddrock Caves of Camille Cemetary
(Normal and Hard modes). It only costs 1 period to visit them. In
Chapter 5 you can go to Arkdain Ruins. There are three ways to fight an
infinite number of enemies here:
1) Exit the castle (to the woods outside the gate), then go back in.
All the enemies will reappear.
2) Near the boss room is a trap where you must kill all the enemies to
escape. You can keep going in this room and the enemies will reappear.
3) Open a chest, fight the monster, don't take the treasure. Leave the
room and come back, and the chest will reset. This is the worst method,
but I mention it out of a sense of completeness.
Q: How do I access the Voice Collection?
A: On the title screen, go to "Sound Mode", then "Voice Collection".
It's amazing that this is a frequently asked question.
Q: Why did my Voice Collection disappear?
A: It draws from your saved games on the memory card. If you erase
your save files your voices go too.
Q: Are these the same voice actors from Pokemon?
A: Yes. Go to www.fuzzy.com to learn more about voice acting.
Q: What happens when you lose the War in Asgard?
A: You can't. The lowest you can go down to is two Asgard warriors (if
you don't transfer anyone in all eight Chapters). You also can't win
the war. In other words, it has no effect on the game.
================
23) Solo games
================
Just like in Star Ocean 2, you can complete a game with only one
character! Of course, that character is Valkyrie, since she is the only
character who can't be removed from the party. In this section I'll
list some of the tips you can use to complete your game. You can also
do pseudo-solo games with Valkyrie in the back row where she can't
attack or be attacked and one other character. So far I've completed a
Jelanda game on Easy and am close to finishing a Lawfer game on Hard.
Try Normal difficulty first. You'll need the Creation items that can't
be obtained in Easy.
The first dungeon is hell. You'll be burning elixirs like crazy just to
stay alive. Spend your first 20 CP on Counter. It'll be your main
source of damage. When you finally get to level 2, spend your CP on
anything that increases your Avoid rating (Fight and Hear Noise). The
game get a lot easier now. Divine a Feathered Tiara and wear it for the
boss fight.
After the Artolian Mountain Ruins, create a Rapid Bow. This weapon will
increase your damage capability and also allow you to guard crush the
Dragon Servants.
In each following Chapter, create the strongest 3-hit bow available
(except Fire Crossbow - it sucks). These will make the game easy.
Don't use swords. The bows inflict much more damage. The 150 attack
Crescent Arrow in Chapter 4 does more damage than the 1200 attack Icicle
Sword!
Some other useful skills are Combo Counter, Auto Item (set Elixir to
100%), Slanting Rain.
The best items include Mirror of Pleiades, Earring of Healing (very
important!), Bracelet of Zoe (you'll need lots of hitpoints towards the
end), Phoenix Feather (should last you throughout the game - you won't
die often).
There is a bad glitch in the game. If Valkyrie is the only person in
the party, the game will freeze when an enemy casts a Great Magic. This
includes Lezard, Barbarossa, Gandar, Bloodbane, and Surt. To get by
this problem, include a second low-level party member and let them die.
The game won't freeze as long as you started the battle with at least 2
people. The game will also freeze if Valkyrie tries to perform her bow
PWS.
Towards the end of the game you'll have the Gram sword. It's better
than your normal bows, especially against high-RDM enemies like Gyne.
However, once you get the Elven Bow from the Forest of Spirits, you'll
probably want to switch back to bows. The Elven Bow does roughly the
same amount of damage as Gram with the Reverie skill.
================
24) Thanks
================
Keith Rhee for his Best Ending guide
Steven Bruck for his Hard Mode guide
Aryuze RV for his Debug Mode FAQ
F. Pelayo for some great information about Transferring
Zach Keene for various help
Marcus Sanders, Volatile Hamster, Kojichan, Daniel Choi for filling in
some of the dropped items
gaiaswill for cracking the solo game glitch
Everyone on the Valkyrie Profile Message Board for their great hints,
espcially odman01.
CjayC for making Gamefaqs the best source of videogaming information in
the world
Letzter Speicherpunkt mit allen Charakteren auf Level 99, maximalen Statistiken, allen Fähigkeiten, Waffen, Rüstungen, Gegenständen und jede Menge Geld.