Driver

Driver

06.10.2013 16:17:31
~B

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FAQ Version V0.1 Driver PAL Version Only
Started June 27th By Andrew Dean



This FAQ can ONLY be freely distributed as long as it is done so in IT'S ENTIRETY and
is unaltered. This FAQ CANNOT be used commercially or otherwise reprinted or
incorporated into any commercial medium. It is FOR PRIVATE USE ONLY.



=--------=
|Contents|
=--------=

1. What is Driver?

2. The basics

3. Training

4. The Undercover mission

5. The driving games

6. Cheats

7. Miscellaneous

8. Copyright Notice/Thanks/Contact Information/..

=------------------=
|1. What Is Driver?|
=------------------=

Driver is a driving game from Reflections and published by Psygnosis for the
Playstation. Reflections are probably best known for the games Destruction Derby
1/2 and Driver follows in Destruction Derby's car crashing footsteps. As an
undercover police detective, Tanner, you must infiltrate an organised crime ring in an
attempt to prevent them from carrying out a high profile assasination.
In an attempt to gain the criminals trust and to find out the target of the
hit, Tanner must offer his services to the gangsters and use his hard driving
skills to complete a number of missions across America.

Essentially Driver is a game of every car chase film you have ever seen. Packed
full of high speed chases and crashes Driver shamelessly steals every cliche in
the book to make one of the best games of '99. Cars smash through piles of
cardboard boxes and traffic cones, skid through alleyways and fly over the
undulating hills of San Francisco as you accelerate through the game.


=-------------=
|2. The Basics|
=-------------=

Driver is a game where driving ability is key. If you don't understand how to
use the car and controls to their full then you will have no chance of
completing the game.

CONTROL TIPS

1. FULL LOCK (L1)
By far one of the most important controls a it allows you to get out of almost
any difficult situation. Can't complete the car park tests? Use full lock.
Car understeering at high speed? Use full lock. Jammed up against a wall? Use
full lock to manouvre out. The full lock button allows you to instantly go from
one directional extreme to another, so is invaluable for skidding and drifting
the cars. It is also essential for countering extreme oversteer (usually from
being hit by a cop car). Learn to use it, or die a lot.

2. THE HANDBRAKE (Triangle)
One thing most first time DRIVERs ignore is the handbrake. Although with auto
handbrake on the regular brakes are usually enough to drift the car, in the wet
or at low speed the handbrake is a must if you want to turn quickly. Another
use is to come to a complete stop, very handy when you're waiting for a red
light with a cop beside you.

3. THE BURNOUT (Circle)
The first thing you should do on most missions is hold the circle button. To
get to and away from the target quickly you need the boost in acceleration the
burn out offers. Be aware of its limitations, however. Burning out on grass, or
when being hit by the police is not a good idea - you'll end up spinning
doughnuts till the car is wrecked. Use the full lock to steady the car if this
happens and rely on the brake and regular accelerator to steady her.
Using burnout, handbrake and accelerator to control skids is an important part
of mastering the cars.

VEHICLES

Contrary to popular belief the cars in Driver DO behave differently. Although
most of the cars behave similarly to be fair to the player, they have different
acceleration, handling and top speeds.

FORD MUSTANG
COLOUR: Black
SPEED: Medium to Good
ACCELERATION: Medium
HANDLING: Medium to Good
NOTES: Standard Miami vehicle and one of the best all round cars in the game.

FORD MUSTANG MACH ONE
COLOUR: Black with blue stripes
SPEED: Very Good (Highest in the game)
ACCELERATION: Very Good (Also highest in the game)
HANDLING: Medium to good (High speed lowers this somewhat)
NOTES: This car is only available in the "Superfly Drive" mission in Miami. It
is arguably the best car with unbelivable top speed and acceleration. In early
versions of the game shown in magazines there was a Mach One with the some
colours as the famous "Eleanor" car from the film 'Gone In 60 Seconds' (yellow
with black stripes). This appears to have been removed from the finished game.

FORD GRAN TORINO
COLOUR: Red with White roof
SPEED: Medium to Good
ACCELERATION: Medium
HANDLING: Good
NOTES: The same car as 'Starsky And Hutch' famously drove. The car has been
changed compared to the released 'S&H' model as it lacks the white stripe
continuing down the car's sides from the roof.
Appears in a couple of missions and is available in Take a Ride/Driving games
if New York is selected.


BUICK RIVEIRA
COLOUR: Dark grey/blue
SPEED: Medium
ACCELERATION: Medium
HANDLING: Medium to Good
NOTES: Often used in Los Angeles levels.



=-----------=
|3. Training|
=-----------=

1. CAR PARK

The aim here is to complete all the tricks on the list. You don't have to do
them in any order, but you must complete them all in 60 seconds. the tricks
are:

BURNOUT: Hold down circle to start out.

HANDBRAKE: Just press the handbrake once. Best to use it when you're slaloming.

SLALOM: Follow the ghost car to learn the route. Try and build up high revs
when you turn round for another pass so that you get speed checked too.

180: Build up some speed and then turn and handbrake. Use full lock for best
results.

360: Use the burnout button and keep doing doughnuts until this is checked.

REVERSE 180: Probably the hardest trick. Get up close to a wall and reverse
until you reach maximum speed. Now turn with full lock and tap the handbrake to
loose the rear wheels easier.

SPEED: Get maximum revs. Either drive straight as fast as possible, or
accelerate hard whilst skidding to check this.

BRAKE TEST: Reach maximum speed then brake to a stop before you hit a wall to
check this off.

LAP: Complete a lap of the car park clockwise or anticlockwise.

2. DESERT TRACK

You can play through 3 desert obstacle courses. Keep to the ghost cars route
and avoid the cones.

TRACK 1: Simple slaloming between cones, easy.

TRACK 2: Introduces muddy ground and a change in direction, medium difficulty.

TRACK 3: Lots of mud and cones as well as long tight corners at high speed that
must be drifted through skillfully to avoid the cones. Hard difficulty.

Selecting 'NEXT' from the menu goes to the next track. Once you have completed
all 3 tracks next cycles you back to the first track again.
=-------------------------=
|4. The Undercover Mission|
=-------------------------=

"THE INTERVIEW"
CAR: Ford Mustang
Show the hoods that you're a top driver. Exactly the same as the training
mission, so use the techniques from there to complete it with ease.

MIAMI
=====

MISSION 1 : THE BANK JOB
CAR: Ford Mustang
CONDITIONS: Day, Sunny
TIME LIMIT:

A nice introduction to the game proper. Use it to practice getting in and out
of the lock-up quickly and learn the route to get across Miami river to the
downtown area. Take it easy, and slow down for the cops, as you'll usually have
plenty of free time. Aim to get to the bank with 16 seconds or so left, as
otherwise the robbers won't be ready when you get there! On the way back either
take it easy, or if you want, get some practice outsmarting the police (and
driving like a maniac).

MISSION 2-1 : HIDE THE EVIDENCE
CAR: Ford Gran Turino
CONDITIONS: Day, Sunny
TIME LIMIT: None

You must drive the Starsky and Hutch motor from the Bal Harbour area to the
Bayside Marina. Resist the urge to jump the humpback bridges and follow along
the motorways. The rest of the level is pretty easy, but you should realise
that the police are after you from the start of this mission.
just make sure that you are not followed when you get to the garage or you'll
have to lose the tail.

MISSION 2-1.1 : CASE FOR A KEY
CAR: Ford Mustang
CONDITIONS: Early Morning, Dry
TIME LIMIT: 2:00

PART A
Drive to meet Rufus at the marina. Take the usual route across Miami River, but
make sure you take the biggest, widest freeway to get to the marina if you want
to get there on time.

PART B
TIME LIMIT: 1:35
Now you have to make the exchange at the Marina on the other side of town.
Pretty easy, take the freeway back past star island and turn left at the end
for the marina. Cruise on in and avoid the cops.

PART C
TIME LIMIT: 2:20

It's a set up! You must chase the boat across town to Dodge Island.
Pull out of the marina and watch out for any Black and Whites trying to stop
you. Take the first bridge to dodge island and look to your left and you'll
eventually see the speed boat. When you reach the island you have to negotiate
an obstacle course of boxes and shipping crates. Follow the sign posts around
to the back where the boat will stop.

MISSION 2-2 : TICCO'S RIDE
CAR: Ford Mustang
CONDITIONS: Night, Dry
TIME LIMIT: 1:15

Now you must pick up Ticco. Drive from the lock-up to the alley way he's
loitering in in the time limit. Next you must visit his "friend with a bad
memory" up in Coral Gables. Avoid the police and it should be simple.

MISSION 2-2.1 : THE CLEAN UP
CAR: Ford Mustang, change to cadillac?
CONDITIONS: Day, Sunny
TIME LIMIT: 2:00

PART A
You must pick up the abandoned car in Coral Gables before the Police get to it.
Take the lowest long motorway and take a short cut through the area with the
large computer store to avoid the police in a chase. Remember, you must reach
the checkpoint with no police tail.

PART B
No Time Limit
Now you have to change cars and drive back to the lock-up. Plan your route
carefully and be warned that the police are looking for you from the start.
Make sure they're not still on you when you get to the garage.

MISSION 3 : TANNER MEETS RUFUS
CAR: Ford Mustang
CONDITIONS: Day, Dry
TIME LIMIT: 2:15
Drive across town to meet Rufus at "The Electric Lady Lounge" in Miami Beach.
Don't take it easy driving across the freeway as the time limit can be very
tight. To make matters worse, you must shake off any tail before you get to the
cafe, so be prepared to drive angry!

MISSION 4: BUST OUT JEAN-PAUL
CAR: Ford Mustang
CONDITIONS: Day, Dry
TIME LIMIT: 1:50

PART A
The second the level starts, floor the accelerator. You must drive fast and
hard to catch up with the police car. If you don't manage to ram him off the
road by the time he reaches the freeway, then use the right angle turns to cut
him off and wedge your car in front of him. After you've done this he'll have
no chance of escaping.

PART B
TIME LIMIT: 1:55
Now you must drive the car back to the house in Miami beach. Take the freeway
and watch out for any road blocks. When you get to the house you musn't have
any tail or you won't be able to enter.

MISSION 5-1 : PAYBACK
CAR: Ford Mustang
CONDITIONS: Day, Dry
TIME LIMIT: 3:00

Ram all the restaurants. The first is to the right of the Miami River bridge,
and the second just left of it. The third is in downtown, and the fourth is
located in Coconut Grove. The last is near Coral Gables. The map indicator
always changes to the nearest restaurant, you don't have to visit them in
order. I recommend you complete the frist three in order, then go to Coral
Gables and finally Coconut Grove to get to them in the quickest time. One thing
you should realise is that you can actually ram the shops with Police cars and
other road users if you want too - it still counts the same, so with some skill
you can get the Police cars to do the dirty work for you. You also receive
bonus time depending on how much furniture you smashed up, so aim for maximum
damage.

MISSION 5-1.1 : A SHIPMENT'S COMING IN
CAR: Ford Mustang
CONDITIONS: Night, Dry
TIME LIMIT: 2:45

PART A
You have to get over to Dodge island, so be quick and careful. You'll have to
drive through the usual maze of crates, etc so try to avoid damage.
Finally, drive up to the barrels.

PART B
It's back to the motel. just follow back the route you took and watch out for
the police. Simple.

MISSION 5-2 : SUPERFLY DRIVE
CAR: Ford Mustang Mach One
CONDITIONS: Night, Dry
TIME LIMIT: 2:45

You must drive the Mach One from Coral Gables to Bal Harbour. The Time Limit is
very tight, so floor it all the way. you have no time to stop for the Police,
if your trailing behind a cop just burn past - they'll never catch you.
Make sure you take the topmost freeway to Bal Harbour or you won't get therre
on time. The tiny amount of damage your car can sustain makes this a very tough
mission if you're not very careful.


MISSION 5-2.1 : TAKE OUT DI'ANGIO'S CAR
CAR: Ford Mustang
CONDITIONS: Night, Dry
TIME LIMIT: 1:30

MISSION 6 : THE INFORMANT
CAR: Ford Mustang
CONDITIONS: Day, Wet
TIME LIMIT: NONE

Don't be fooled by the lack of a time limit, speed is the key here. You must
follow the metro car to the end terminal across Miami river and into the town
again. the first 30 seconds of this level are crucial, if you manage to keep
pace with the train up to the other side of the river you should have no
problem catching it. Don't bother avoiding the police and concentrate on
closing the gap between you and the train. Once you've crossed the bridge
things become much easier. Remember, it's a train so it must follow the track.
Just follow the track and watch out for turns, etc that will let you take a
short cut and gain some time. Drive to the end and wait for the train to catch
up.

SAN FRANCISCO
=== =========

=--------------------=
|5. The Driving Games|
=--------------------=




=---------=
|6. Cheats|
=---------=

To Unlock the built in cheat modes, you must first complete the game. On doing
so you will be presented with the following options:

CREDITS Allows you to view the credits (Including a really strange
extra city and new vehicles not seen in the game).
INVINCIBILITY "Does exactly what it says on the tin". You're invinicible,
see.
IMMUNITY Stops the police from reacting to you.

REAR WHEELS Gives you rear wheel steering.

MINIS Shrinks all the cars to Micro Machines size.

STILTS Gives your car monster truck style wheels.

ANTIPODEAN Makes the game play upside down.


You can also unlock the cheats by entering the following on the title screen:

CREDITS L1,L2,R1,R2,L1,R1,R2,L2,R1,R2,L1,L2,R1

INVINCIBILITY L2,L2,R2,R2,L2,R2,L2,L1,R2,R1,L2,L1,L1

IMMUNITY L1,L2,R1,R1,R1,R1,L2,L2,R1,R1,L1,L1,R2

REAR WHEELS R1,R1,R1,R2,L2,R1,R2,L2,L1,R2,R1,L2,L1,

MINIS R1,R2,R1,R2,L1,L2,R1,R2,L1,R1,L2,L2,L2,

STILTS R2,L2,R1,R2,L2,L1,R2,R2,L2,L2,L1,R2,R1,

ANTIPODEAN R2,R2,R1,L2,L1,R2,L2,L1,R2,R2,L2,R2,L1,

=---------------=
|7.Miscellaneous|
=---------------=

Q: I completed the game and got all the cheats. I started the game again and
saved the game and now they are gone. How do I get them back?

A: When you complete the final mission the menu appears as with every level.
YOU MUST SAVE THE GAME NOW TO PLAY WITH THE CHEATS! If you don't then the
cheats will be lost when you switch off or if you start the game again. If you
haven't kept a save near the end of the game then you'll have to start all over
again to get the cheats..

Q: How do I play the secret city?

A: The secret Newcastle level cannot be played in the Playstation version. It
can be seen by selecting the credits option in the cheats menu, but it is only
playable in the PC version of Driver.

Q: I can't save the game on my Memory card. It still has 10 blocks left, so
what's the problem?

A: There is a bug in the memory card code in Driver. If a memory card has bad
blocks then most games simply prevent you from using the bad block. Driver
detects the bad block and then often behaves unpredictably resulting in the
game freezing or crashing or simply prevents use of any blocks on the memory
card. The only solution is to use a newer card for Driver save games.

Q: I watched my amazing replay, but a car appeared from nowhere in front
of me and I crashed into a tree and the demo ended. when I recorded the replay
I lasted for another 5 minutes. What the hell is going on?

A: Driver records the button and stick presses from the player. It does not
record every possible detail. This can lead to replays occasionally going wrong
and ending prematurely. this does not happen very often, but if it does you
must quickly start the replay again to view the true replay. Particular care
must be taken in the Undercover mode, as watching an incorrect replay on a
completed mission can result in the mission being classified as failed when you
have just completed it correctly.


=----------------------------------------=
|8. Credits/Copyright Notice/Thanks/etc..|
=----------------------------------------=

This FAQ was written totally by Andrew Dean. This guide is all my own work and
is simply a compilation of everything I have found. As such it may not
necessarily be accurate, and so does not claim to be 100% correct, although the upmost
measures were taken to be accurate.


FAQ ©1999 Andrew Dean deano@ravensnest.demon.co.uk


This FAQ can be freely distributed AS LONG AS it is done so in IT'S ENTIRETY and
is unaltered. This FAQ CANNOT be used commercially or otherwise reprinted or
incorporated into any commercial medium. It is FOR PRIVATE USE ONLY.


CONTACT INFORMATION
^^^^^^^ ^^^^^^^^^^^
deano@ravensnest.demon.co.uk

Please bear in mind that I cannot afford constant internet access and so may
only be able to check my mail once a week. You will get a reply!
Thanks To:

 
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