Digimon World

Digimon World

13.10.2013 21:01:40
Techniques FAQ
~B
Digimon World Techniques Guide
Ver. 0.6
Nov. 29, 2000
Adam Cochran
dartanel@hotmail.com
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Disclaimer:
This guide is copywright (c) 2000 Adam Cochran. I wrote
this solely to ficilitate the distribution of this information,
so I give permission to copy, print, post, this faq in its
unaltered form freely.
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Table of Contents
0. Version History
1. Learning Techs
2. Reference Chart
3. a. Fire Techs
b. Battle Techs
c. Air Techs
d. Earth Techs
e. Water Techs
f. Mech Techs
g. Filth Techs
4. Area by area guide
5. Things to do.
6. Thanks
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0. Version History
Ver 0.1 First Draft. I loaded up my gameshark and plopped
in the code for all techs, copied down the tech chart and am
filling in the blanks from personal observation.
Ver 0.2 Finally saw Pulse Laser in action, and added info for
meltdown.
Ver 0.3 Got info for infinity burn and Delete Program. Started
area-by-area guide.
Ver 0.4 Minor revisions, added more sections to Area Guide.
Ver 0.5 More minor revisions.
Ver 0.6 More than halfway done. But I think I'm a lot closer than that,
ne? :) Fixed a glaring error and completed the list of where to find
what monsters. Added the how to learn techs section.
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1. Learning Techs

Learning techs is fairly straightforward, but not exactly easy. Learning
techs is a function of the mon's brains stat. When the digimon's brains
stat reaches the high x40s, it becomes eligible to learn a tech. Your
mon can only learn techs that are blue squares in its tach selection
grid. It can learn a tech in one of two ways:
Training in either the green gym classroom, or training with Cherrymon
in misty trees. The chances with cherrymon are higher than with the
green gym classroom, but they are not high in either case. Also, the
tech you learn is random, but if you only have one left to learn, that
really doesn't become an issue.
Having the tech used against you in battle. This is the most reliable
way of learning techs, but still not guarunteed. With your brains stat
at the requisite level, enter battle with a monster that uses that tech.
If the monster uses the tech on you, and you gain a point of brains in
the battle, you have a chance to learn a tech.
There are other ways to learn some techs. You can be taught a tech by
the kabuterimon in beetle land if you take a monster with high stats to
him. Seadramon in dragon lake gives you the option to learn an ice tech
when you catch him by fishing (this can be repeated so long as you do
not ask to be friends)
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2. Reference Chart
1 2 3 4
Fire Fire Prominence Spit Red
Tower Beam Fire Inferno

Battle Tremar Muscle War Sonic
Charge Cry Jab

Air Thunder Spinning Electric Megalo
Justice Shot Cloud Spark

Earth Poison Bug Mass Insect
Powder Morph Plague

Water Giga Ice Winter Ice
Freeze Statue Blast Needle

Mech Power All-Range Metal Pulse
Crane Beam Sprinter Laser

Filth Odor Poop Spd Big Poop Poop Rnd
Spray Toss Toss Toss

5 6 7 8
Fire Magma Heat Infinity Meltdown
Bomb Laser Burn

Battle Dynamite Counter Megaton Buster
Kick Punch Dive

Air Static Wind Confused Hurricane
Elect Cutter Storm

Earth Charm Poison Danger Green
Perfume Claw Sting Trap

Water Water Aqua Aurora Tear
Blit Magic Freeze Drop

Mech Delete DG Full Reverse
Program Dimension Potential Program

Filth Poop Rnd Rnd Spd Horizont- Ult Poop
Toss Toss al Kick Hell
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3. Tech Writeups
a. Fire Techs
1 Name: Fire Tower
Power: 155
MP Cost: 81
Range: Long
Special: Stun
Comments: Digimon raises up and a pillar of flame shoots up from
under the target. Can be knocked out of it easy in mob battles
or by enemies with fast techs, but never misses, and is rarely
blocked.
How to get it: Most varieties of Agumon, except the Snow Agumon,
use it frequently
2 Name: Prominence Beam
Power: 444
MP Cost: 183
Range: Long
Special: Flat
Comments: Humanoid Digimon fire this searing beam kamehameha
style, others breathe it out after a strong inhale. Somewhat
long charge-up time gives medium and fast techs plenty of time
to interrupt the attack, but if they're not on the ball,
prominence beam toasts them.
How to get it: Blue Meramon in the Ice Sanctuary use this almost
exclusively. Other strong fire digimon like Vermilimon and Saber-
dramon use this attack occasionally.
3 Name: Spit Fire
Power: 66
MP Cost: 30
Range: Long
Special:
Comments: The basic fire tech is a quick spit of a relatively slow
fireball. Near-impossible to interrupt, but easy to dodge at
range.
How to get it: Comes free with most fire digimon.
4 Name: Red Inferno
Power: 210
MP Cost: 171
Range: Wide-area
Special:
Comments: Digimon rears back and breathes a spray of fire. Can be
interrupted by a quick attack. The Initial stream is concentrated on
one target, but once it hits it fans out to hit other digimon behind
the enemy.
How to get it: Most mid-level fire digimon use this. Vermilimon,
tankmon, more powerful agumon types, and boss digimon like
greymon and tyrannomon.
5 Name: Magma Bomb
Power: 279
MP Cost: 132
Range: Long
Special: Confusion
Comments: Digimon rears back and tosses a ball of magma which
homes in on the target and explodes. Enough time spent charging
to interrupt the attack, but once it's in the air, there's no
escape but to block it.
How to get it: Any one of the multitudes of Goburimon that infest
the central areas of file island.
6 Name: Heat Laser
Power: 84
MP Cost: 105
Range: Wide-area
Special: Flat
Comments: Digimon rears back and a red zone grows around him,
which bursts to cover the screen, damaging all nearby enemies.
There's a significant time in which the attack can be inter-
rupted, but otherwise faster than most wide-area attacks.
How to get it: Vermillimon in the Dino Region use this rarely, as
do the Darkrizamon in Overdell.
7 Name: Infinity Burn
Power: 488
MP Cost: 264
Range: Wide-area
Special: Stun
Comments: An extreme version of Fire Tower. A bit slower to start,
but area-effect and more powerful.
How to get it: Only powerful boss fire digimon like metal greymon use
this in battle, so your best bet will be by training brains.
8 Name: Meltdown
Power: 400
MP Cost: 318
Range: Wide-Area
Special: Stun
Comments: The digimon surrounds itself in a pool of lava, then
jumps up and nearby enemies get hit. A bit slow on the startup,
but effective nonetheless.
How to get it: Vermillimon in Mt. Infinity prefer this attack. Other
vermilimon use this rarely.

b. Battle Techs
1 Name: Tremar
Power: 178
MP Cost: 168
Range: Wide-Area
Special:
Comments: Digimon hits the ground and boulders go in all dir-
ections. Quick but avoidable.
How to get it: In your multiple battles with Ogremon. Nise drimogemon
in gear savannah and vermilimon both use this attack rarely.
2 Name: Muscle Charge
Power: 0
MP Cost: 66
Range: User
Special: Increases Attack power by large amount.
Comments: You are vulnerable while using this tech, but the attack
can't be stopped.
How to get it: Mud Frigimon on Mt. Panorama, Rockmon in Mt.
Infinity, or all varieties of Agumon.
3 Name: War Cry
Power: 0
MP Cost: 42
Range: User
Special: All stats go up by a small amount (still more than an
Omni Disk gives you)
Comments: Like muscle charge, you can be hit while using this, but
it still goes off.
How to get it: Safest way is from the Psychemon that roam Gear
Savannah. Many other digimon with battle techs use this.
4 Name: Sonic Jab
Power: 52
MP Cost: 18
Range: Short
Special:
Comments: Quick, very quick. If you're close, you can stop most
attacks with this.
How to get it: Comes free with most fighting digimon.
5 Name: Dynamite Kick
Power: 193
MP Cost: 99
Range: Short
Special: Stun
Comments: Digimon Kicks with both legs. Medium speed.
How to get it: Safest place if from the J-Moyjamon or Tsukaimon in
Tropical Jungle.
6 Name: Counter
Power: 285
MP Cost: 165
Range: Short
Special: Confusion
Comments: You can't really attack with this, but if your digimon
has it and blocks a short-range attack, he will sometimes grab
the attacker and hit them with this.
How to get it: Got mine by training brains, so can't say for sure.
7 Name: Megaton Punch
Power: 320
MP Cost: 186
Range: Short
Special: Stun
Comments: The wind-up... and the smash! A bit slow to charge but
davastating, even damaging blocking opponents.
How to get it: The Gatsumon at Great Canyon use this almost
exclusively.
8 Name: Buster Dive
Power: 500
MP Cost: 258
Range: Long
Special: Confusion
Comments: Digimon Charges up and dashes forward, exploding into
their foe. Totally devastating attack, but difficult to hit with
between inaccuracy and charge time.
How to get it: Most people recommend the Hyogamon in Freezeland.
Also, Gotsumon in Great canyon use this attack on occasion, but
I've had little success in learning it from them.

c. Air Techs
1 Name: Thunder Justice
Power: 586
MP Cost: 330
Range: Long
Special: Stun
Comments: Digimon Sends a bolt skyward, which comes down of the
foe, hard. Short time to inturrupt the attack, and cannot dodge.
Most foes can at least trade hits while waiting for the
lightning to strike, however.
How to get it: The only digimon I've seen use it with any
frequency is Digitamamon and Machinedramon. So you're
probably stuck going for it by training brains. It is also said that
soulmon in Grey Lord's manor use Thunder Justice, but I can't verify
2 Name: Spinning Shot
Power: 389
MP Cost: 150
Range: Long
Special:
Comments: Digimon spins for a vulnerable moment, then three wind
blades come out. Strong attack and can hit two and sometimes
three enemies, but that vulnerable moment is my only objection
to it.
How to get it: The best bet is the Sand Yanmon in Great Canyon.
3 Name: Electric Cloud
Power: 120
MP Cost: 69
Range: Long
Special: Stun
Comments: After a short charge up, a charged cloud floats onto the
enemy. Can't be dodged, but otherwise weak.
How to get it: The Modoki Betamon use this enough that you should
have no trouble learning it.
4 Name: Megalo Spark
Power: 382
MP Cost: 174
Range: Long
Special: Stun
Comments: Digimon quickly charges up a ball of electricity which
flies straight at the enemy great for stand-up fights, but if
the opponent is on the move it misses often. But for a stand-up
fight, it's hard to beat.
How to get it: Safest place if from the Soulmon in Overdell
Cemetary.
5 Name: Static Elect
Power: 85
MP Cost: 45
Range: Short
Special: Stun
Comments: Digimon charges up for half a second and tazers his foe.
The charge up gives most digimon a chance to walk out of range.
How to get it: Comes with most air-type digimon.
6 Name: Wind Cutter
Power: 178
MP Cost: 93
Range: Long
Special:
Comments: Digimon Quickly flies up and sends a razor disk at the
foe. Quick but mid-power.
How to get it: Most low-level air-type digimon use this often.
7 Name: Confused Storm
Power: 225
MP Cost: 216
Range: Wide-area
Special: Confusion
Comments: A colorful swirl fills the screen, then rainbow waves
emanate from the digimon and hit the foes. The time before the
rainbow waves is ample opportunity to interrupt the attack.
How to get it: The Piddomon in Mt. Infinity are the only non-boss
to use this attack with any frequency (good luck)
8 Name: Hurricane
Power: 366
MP Cost: 255
Range: Wide-area
Special: Confusion
Comments: The digimon flies into the air, forms a tornado around
intself, begs the opponent to interrupt the attack for a couple
seconds, then punishes them for their ineptitude by hitting them
with a powerful wave of air.
How to get it: The Sand Yanmon in Great Canyon use this along with
spinning shot often.

d. Earth Techs
1 Name: Poison Powder
Power: 117
MP Cost: 171
Range: Wide-Area
Special: Poison
Comments: Digimon sprays a bunch of little pink balls into the
air, which come down and hit all other digimon. Hard to defend
against.
How to get it: Most low level plant digimon use this often. Especially
the Arurumon and Red Vegimon in native forest.
2 Name: Bug
Power: 500
MP Cost: 354
Range: Long
Special: Flat
Comments: Digimon realeases several bugs, one of which crawls up
target's back and explodes.
How to get it: Bring a digimon with at least 500 speed and defense
to Bettle Land, talk to one of the Kabuterimon there and he will
teach this to you (may also need 500 brains and offense, but I
didn't have to train those up while I was there, so I can't
say for sure.) Also the tentomon in beetle land use this attack.
3 Name: Mass Morph
Power: 0
MP Cost: 30
Range: User
Special: Raises all stats by a small amount, defense by a large amount
Comments: Like all stat boosters, you are vulnerable while the ani-
mation goes on, but the stat boost can't be stopped.
How to get it: The Weedmon in Great Canyon use this a good deal.
4 Name: Insect Plague
Power: 58
MP Cost: 96
Range: Long
Special: Poison
Comments: A pink cloud slowly floats toward the enemy. When they
touch it, they pause, then take damage.
How to get it: Higher level insect digimon use this. Like the yanmon
in geko swamp, and the tentomon in Bettle Land.
5 Name: Charm Perfume
Power: 180
MP Cost: 210
Range: Wide-Area
Special: Confusion
Comments: A pink cloud slowly spreads out and damages all
nearby digmon.
How to get it: Red Vegiemon use this often enough.
6 Name: Poison Claw
Power: 62
MP Cost: 51
Range: Short
Special: Poison
Comments: Digimon walks up, hits the opponent, and they sometimes
get poisoned. Fast attack.
How to get it: Basic attack for most plant-type digimon.
7 Name: Danger Sting
Power: 157
MP Cost: 102
Range: Short
Special: Flat
Comments: Digimon hits foe. Fast attack. You can tell this attack
from poison claw by a high-pitched noise preceding the strike.
How to get it: Used by most low level insect digimon.
8 Name: Green Trap
Power: 310
MP Cost: 147
Range: Long
Special: Stun
Comments: A trail of roots sprouts between attacker and target.
When it reaches target, a mass of brambles sprouts around him.
Tough to dodge, and stuns often.
How to get it: Weedmon in Great Canyon uses this.

e. Water Techs
1 Name: Giga Freeze
Power: 264
MP Cost: 120
Range: Long
Special: Stun
Comments: Ice breath with enough of an inhale to break the attack
during.
How to get it: The Gururumon of Ice Sanctuary and Mt. Infinity
favor this attack. Also Ice devimon like this attack.
2 Name: Ice Statue
Power: 424
MP Cost: 186
Range: Long
Special: Stun
Comments: The digimon points at their enemy and it's quickly
encased in ice.
How to get it: Ice Devimon in Freezeland uses this a lot. As do
most powerful ice digimon.
3 Name: Winter Blast.
Power: 120
MP Cost: 169
Range: Wide-Area
Special: Stun
Comments: The digimon twirls in the air and a blizzard covers the
screen, which hits all other digimon a second later. Near-
impossible to inturrupt, impossible to dodge.
How to get it: Most Ice digimon use this.
4 Name: Ice Needle
Power: 126
MP Cost: 78
Range: Long
Special: Stun
Comments: A quick but weak attack with a dagger of ice.
How to get it: Most weaker ice digimon use this.
5 Name: Water Blit
Power: 211
MP Cost: 102
Range: Long
Special:
Comments: A strong, but slow attack where the digimon charges up
and spit a ball of water.
How to get it: Easiest place if from the J-Moyjamon of Tropical
Jungle.
6 Name: Aqua Magic
Power: 0
MP Cost: 36
Range: User
Special: Raises all stats.
Comments: This attack is easily mistaken for war cry. The difference
is that droplets of water rise up around the digimon instead of
balls of light.
How to get it: Gururumon use this attack a lot, as do the Mori
shellmon in Misty Trees.
7 Name: Aurora Freeze
Power: 430
MP Cost: 258
Range: Wide area
Special: Flat
Comments: Digimon charges up for way too long, during which
sparkles of light are drawn toward him and then are shot
up into the sky. Then an aurora appears and all other
digimon are struck down.
How to get it: Rockmon in Mt. Infinity try to use this alot, if
you can keep your digimon from attacking him long enough. Also
waruseadramon in the second battle with ogremon loves this attack.
8 Name: Tear Drop
Power: 60
MP Cost: 42
Range: Long
Special: Flat
Comments: Digimon summons up a drop of water above your head,
which then falls on you. Can be dodged, but is tough. Tough
also to interrupt.
How to get it: Arugamon in tropical jungle like this one. It also
comes with most water digimon.

f. Mech Techs
1 Name: Power Crane
Power: 226
MP Cost: 126
Range: Long
Special:
Comments: Digimon rears back and sends a huge mechanical arm at
foe. If enemy moves while charging up, they will likely avoid
it, but otherwise accurate enough.
How to get it: Guardromon in Factorial Town.
2 Name: All Range Beam
Power: 573
MP Cost: 330
Range: Wide-Area
Special:
Comments: This attack is a true room-clearer. Impossible to
iterrupt (though you are vulnerable while the attack is
happening), wide area, and horribly powerful. There are
safe spots at longer ranges, but most digimon will suffer for
being there to see this one.
How to get it: The guardromon inside Factorial town factory use
this one.
3 Name: Metal Sprinter
Power: 150
MP Cost: 165
Range: Wide-Area
Special:
Comments: Digmon summons a pile of junk and sends it in all
directions. Quick enough, but can be interrupted and dodged.
How to get it: Comes with most Mech digimon.
4 Name: Pulse Laser
Power: 389
MP Cost: 168
Range: Long
Special:
Comments: A swarm of little blue pulses fan out and converge on the
target. The attack can be broken while the digimon is charging up,
but this is difficult. The attack can hit nearby bystanders as it
fans out to home in on the target. An excellent attack.
How to get it: Metal Mammemon is the only digimon to use this out-
side of a tournament, but he uses it enough that if you can, you
will most likely learn it.
5 Name: Delete Program
Power: 430
MP Cost: 219
Range: Long
Special: Flat
Comments: A stream of data wraps around the target and they take
damage. Quick to come out, but a good window to break the attack
exists while the data is circling around.
How to get it: Giromon uses this attack, and is the only digimon to
use it with any frequency out of tournaments.
6 Name: DG Dimension
Power: 722
MP Cost: 420
Range: Wide Area
Special:
Comments: Attacker summons all digimon into a wireframe world
where floating cubes redefine pain. Can be interrupted if other
digimon are fast, but otherwise they're in for a whole new world
of suffering.
How to get it: Giromon and Machinedramon use this one. Otherwise
you have to learn it by training your brains stat and praying.
7 Name: Full potential
Power: 0
MP Cost: 99
Range: User
Special: All stats rise by a large amount.
Comments: Several gears swirl out from underneath the digimon.
Digimon is vulnerable while this is happening, but it's already too
late to stop the stat boost.
How to get it: Machinedramon uses this in the rematch in back
dimension. If you miss it, you will most likely have to get
it from training.
8 Name: Reverse Prog
Power: 256
MP Cost: 297
Range: Long
Special: Flat
Comments: Two meters and various other data surround attacker and
target. When meter counts off around target, they take damage.
Easy to interrupt, can't dodge, and almost impossible to block.
How to get it: Giromon uses this as his primary attack.

g. Filth Techs
1 Name: Odor Spray
Power: 88
MP Cost: 75
Range: Long
Special: Stun
Comments: Digimon breathes brown clouds at target.
How to get it: Used often by the Greomon.
2 Name: Poop Spd Toss
Power: 122
MP Cost: 96
Range: Long
Special: Poison
Comments: Digimon tosses a small pile of poop at target.
How to get it: Geremon and Platinum Sukamon use this.
3 Name: Big Poop Toss
Power: 211
MP Cost: 192
Range: Long
Special: Confusion
Comments: Digimon creates a large pile of poop and tosses it on the
target's head.
How to get it: Geremon and Platinum Sukamon use this.
4 Name: Big Rnd Toss
Power: 211
MP Cost: 282
Range: Wide area
Special: Confusion
Comments: Digimon creates a large pile of poop and tosses it on the
target, the pile then explodes into several smaller piles which fan
out in all directions.
How to get it: Geremon and Platinum Sukamon use this.
5 Name: Poop Rnd Toss
Power: 75
MP Cost: 120
Range: Wide-Area
Special: Poison
Comments:
How to get it: Geremon and Platinum Sukamon use this.
6 Name: Rnd Spd Toss
Power: 122
MP Cost: 216
Range: Wide Area
Special: Poison
Comments:
How to get it: Geremon and Platinum Sukamon use this.
7 Name: Horizontal Kick
Power: 53
MP Cost: 24
Range: Short
Special:
Comments: Digimon turns sideways and kicks foe.
How to get it: Basic attack for filth digimon.
8 Name: Ult Poop Hell
Power: 333
MP Cost: 333
Range: Wide Area
Special: Flat
Comments:
How to get it: No digimon are known to use this in regular battle
so you will almost certainly have to get this from training.
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4. Area by Area Guide
File City
Day (Digimon Bridge area, not always there)
Aruramon: Tear Drop, Poison Powder, Poison Sting
Night
Tsukaimon: Sonic Jab, Dynamite Kick, Static Elect, Wind cutter
Boss
Greymon: Red Inferno, Spit Fire,
Airdramon:

Native Forest
Day
Modoki Betamon: Static Elect, Electric Cloud, Water Blit (rare)
Red Vegiemon: Poison Claw, Poison Powder, Danger Sting
Aruramon: Tear Drop, Poison Powder, Poison Claw
Goburimon: Sonic Jab, Magma Bomb, Megaton Punch
Night
Dokunemon: Poison Claw, Danger Sting
Goburimon: Sonic Jab, Magma Bomb, Megaton Punch
Boss
Agumon: Spit Fire, Sonic Jab
Kunemon: Static Elect, Electric Cloud
Palmon: Poison Powder, Tear Drop, Poison Claw

Tropical Jungle
Day
Aruramon: Tear Drop, Poison Claw, Poison Powder
Muchomon: Dynamite Kick, Ice Needle, Poison Claw
Yanmon: Wind Cutter, Static Elect, Electric Cloud, Danger Sting
Red Vegiemon: Poison Claw, Poison Powder, Danger Sting
Night
J-Moyjamon: Sonic Jab, Dynamite Kick, Water Blit
Tsukaimon: Sonic Jab, Static Elect, Wind Cutter, Dynamite Kick
Boss
Piximon: Confused Storm, Megalo Spark, Bug

Mangrove Region
Day
Yanmon: Wind Cutter, Danger Sting, Rolling Cutter
Muchomon: Dynamite Kick, Sonic Jab, Ice Needle
Modoki Betamon: Static Elect, Electric Cloud, Danger Sting
Night
J-Moyjamon: Dynamite Kick, Water Blit, Sonic Jab

Ancient Dino Region
Day
Vermilimon: Spit Fire, Magma Bomb, Heat Laser
Yanmon: Rolling Cutter, Danger Sting, Wind Cutter
Night
Boss
Tyrannomon: Red inferno, Fire tower, magma bomb

Speedy Time Zone:
Day
Gotsumon: Megaton Punch, Sonic Jab, Buster Dive
Saberdramon: Spinning Shot, Wind Cutter, Prominence Beam
Night
Gotsumon: Megaton Punch, Buster Dive, Sonic Jab
Darkrizamon:
Boss
Meteormon: Meltdown,

Overdell
Day
Darkrizamon:
Soulmon: Electric Cloud, Static Elect, Megalo Spark
Night
Darkrizamon:
Tsukaimon:
Soulmon: Electric Cloud, Static Elect, Megalo Spark

Grey Lord's Manor
Day/Night
Soulmon: Thunder Justice, Megalo Spark, Electric Cloud
Tsukaimon:
Rockmon:
Boss
Skull Greymon:

Great Canyon
Day
Goburimon:
Gotsumon: Sonic Jab, Megaton Punch, Buster Dive
Weedmon: Mass Morph, Green Trap, Danger Sting
Sand Yanmon: Wind Cutter, Spinning Shot, Hurricane
Muchomon:
Night
Gotsumon: Sonic Jab, Megaton Punch, Buster Dive
Gururumon:
Weedmon:
Goburimon:
Boss
Birdramon: Prominence Beam,
Ogremon: Sonic Jab, Megaton Punch, Tremar, Magama Bomb

Ogre Fortress
Day/Night
Gabumon: War Cry, Sonic Jab,
Agumon: Fire Tower, Spit Fire, Muscle Charge
Boss
Ogremon: Megaton Punch, Tremar, Magma Bomb

Freezeland
Day
Snow Agumon: Ice Needle, Muscle Charge, Winter Blast
Snow Goburimon: Ice Needle, Winter Blast, Megaton Punch
Hyogamon: Giga Freeze, Buster Dive, Winter Blast
Night
Ice Devimon: Ice Statue, War Cry, Sonic Jab, Ice Needle
Snow Goburimon: Ice Needle, Winter Blast, Megaton Punch
Hyogamon: Giga Freeze, Buster Dive, Winter Blast
Boss
Garurumon: Giga Freeze, Ice Statue, Aqua Magic, Winter Blast

Ice Sanctuary
Day/Night
Ice Gotsumon: Ice Needle, Winter Blast, Ice Statue
Blue Meramon: Prominence Beam, Ice Statue
Hyogamon: Ice Needle, Megaton Punch, Buster Dive, Giga Freeze
Gururumon: Aqua Magic, Winter Blast, Ice Statue, Giga Freeze

Secret Cave
Boss
Ogremon: Tremar, Megaton Punch, Magma Bomb
Gabumon:
Waruseadramon: Aurora Freeze,

Misty Trees
Day
Fugamon: Wind Cutter, Megaton Punch, Static Elect
Mori Shellmon: Aqua Magic, Water Blit, Charm perfume, Ice Statue
Goburimon:
Night
Darkrizamon:
Tsukaimon:
Goburimon:
Fugamon: Wind Cutter, Megaton Punch, Static Elect
Saberdramon:
Boss
Gabumon:
Kokatorimon:

Toy Town
Day/Night
Toy Agumon: Red Inferno, Muscle Charge, Spit Fire, Fire Tower
Tankmon: Red Inferno, Muscle Charge,
Boss
WaruMonzaemon: Megalo Spark,

Geko Swamp
Day
Yanmon: Spinning Shot, Danger Sting, Insect Plague, Wind Cutter
Night
Gekomon:
Boss
Otanamon:

Gear Svannah
Day
Psychemon: War Cry, Sonic Jab,
Shima Unimon: Dynamite Kick, War Cry
Sharmamon: Magma Bomb, Sonic Jab, Megaton Punch
Akatorimon:
Night
Tsukaimon:
Nise Drimogemon: Sonic Jab, Dynamite Kick, Tremar
Sharmamon: Magma Bomb, Sonic Jab, Megaton Punch
Psychemon:
Boss
Patamon: Wind Cutter, Sonic Jab, Dynamite Kick

Trash Mountain
Day/Night
Geremon: Horizontal Kick, Odor Spray,
Psychemon:

Factorial Town
Day
Guardromon: Power Crane, Prominence Beam, All-Range Beam
Geremon: Horizontal Kick, Odor Spray, Poop Spd Toss, Poop Rnd Toss,
Night
Platinum Sukamon: Poop Spd Toss, Poop Rnd Toss, Big Poop Toss, Big Rnd Toss,
Guardromon: Power Crane, Prominence Beam, All-Range Beam
Boss
Girmon: Reverse Program, Delete Program, DG Dimension, Metal Sprinter
Numemon:
Metal Mammemon: Pulse Laser, Metal Sprinter

Mt. Panorama
Day
Flarizamon:
Aruramon: Tear Drop, Poison Powder, Poison Claw
Goburimon: Magma Bomb, Megaton Punch, War Cry
Mud Frigimon: Sonic Jab, Muscle Charge,
Gotsumon: Megaton Punch, Sonic Jab
Flarizamon:
Night
Goburimon: Magma Bomb, Megaton Punch, War Cry
Gotsumon:
Mud Frigimon:
Tsukaimon:
Boss
Mammemon:

Drill Tunnel
Goburimon: Magma Bomb, Sonic Jab, Megaton Punch
Boss
Drimogemon:
Meramon:
Ogremon: Tremar, Megaton Punch, Sonic Jab
Agumon:

Beetle Land
Day/Night
Tentomon: Insect Plague, Bug, Danger Sting
Dokugemon: Danger Sting, Poison Powder,

Mt. Infinity
Day/Night
Rockmon: Ice Statue, Winter Blast, Muscle Charge, Aurora Freeze
Vermilimon: Meltdown, Tremar, Red Inferno
Gururumon:
Piddomon: Megalo Spark, Spinning Shot, Confused Storm
Boss
Devimon:
Megadramon:
Metal Greymon:
Machinedramon: DG Dimension, Megalo Spark,
Digitamamon: Thunder Justice

Back Dimension
Rockmon: Ice Statue, Winter Blast, Muscle Charge, Aurora Freeze
Blue Meramon:
Tekkomon: Megaton Punch, Sonic Jab
Vermilimon: Meltdown, Red Inferno, Tremar
Boss
Machinedramon Revised: All-Range Beam, Thunder Justice, Full Potential
----------------------------------------------------------------------
5. Things to Do
I could use someone with more experience with filth techniques to help me
fill in the blanks. Plus if you know a better way to learn any of these
techs, let me know. Also a lot of my earth, ice, and fire techs are based on
some degree of assumption, so if I'm wrong, let me know.
Also I've added the area-by-area guide, so I need to play through the areas
again to fill in blanks.
----------------------------------------------------------------------
6. Thanks
Aznmidget314, who gave me the info I needed to fill up my description of
meltdown.
RoughR1559, for some info on infinity Burn and Delete Prog, among
additional useful data.
Vince, Duo, Treize, Quatre, Sanq, and Zechs, my digimon. Without them I
would've never experienced as much of this digital world.





 
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