Index:
Introduction
1... General Movement skills
2... Skull/Clear Platforms
3... Warp Worlds
4... Bear Control
5... Pack Control
6... Guides to Levels
Introduction
---------------
Just a wee note to say the this guide isn't a full walkthru of Crash Bandicoot2. All I've done is
put
together a few hints and tips for the more difficult areas of this excellent Game. If there is no
entry for the
whereabouts of a particular Diamond or Gem, its because I feel it is not to difficult to find. Also,
as a
rule, most levels provide a Silver Gem if all of the boxes inside it are broken.
1: General Movement Skills
----------------------------------
The Slide-Jump: Tapping slide just before jumping gives Crash a longer/higher jump. Personally I
prefer
to use the R1 button as the slide. If you get the timing right you can achieve a high jump without
sliding
at all. To achieve the maximum distance, first get to the edge of a given platform, slide off and
quickly
jump at the end of the slide.
NB: If you are lucky enough to own an analogue controller I recommend its use on the 'flowing' parts
of
the game ie SurfBoarding and JetPacking.
Inside a number of levels you will find clear platforms. These platforms will only be filled in if
they are
reached without having lost a life previously. (nb: this does not including dying inside a bonus
level). If
you manage this, the platform will be filled in with a 'Skull and Crossbones' enabling you to jump
on and
ride it. Normally these platforms lead to a separate (and more difficult) stage, containing a Gem of
some
sort.
Don't worry, you can die inside these sub-levels without losing the platform. *** Important-
invariably
these extra levels do not contain boxes but on a few they do. Also, if the extra level has its own
ending
warp point, the boxes in the main part of the level will have to be broken before entering the extra
stage.
3: Warp Worlds
--------------------
Rather confusing at first but easy once you have a few!! Throughout Crash2 are 5 WarpPoints leading
to a High Up Warp Platform. For every WarpPoint you find you are given the entrance to another
stage
/ a second entrance to an existing stage.
4: Bear Control
-------------------
The main thing to remember regarding control of the little polar bear is the ability to adjust his
speed.
Pressing slide (ie R1) will give him a burst of speed (and any following jump will travel further),
whilst
pressing down on the D-Pad will slow him down a little, giving you more time to smash tricky boxes.
5: Pack Control
-------------------
As with the bear, learning how to use the JetPack is a requirement with Crash2. Basically get used
to the
slight Drag/Inertia. Also, proficient use of the top keys (L1= fly forward, R1= fly backward) is a
must.
6: Guides to Levels
-------------------
*> Level 1: Turtle Woods
Silver Gem: Collect all boxes
Blue Gem: After gaining the Silver Gem, repeat the level without getting ANY
boxes at all.
Sub-lev: Belly Flop thru the Face on the ground (just before the 2nd
checkpoint) to access a sub-level. Inside it jump on the Ostriches
backs and slide-jump off to reach boxes.
Pits: Spin spin spin to kill the rats immediately as they rise.
*> Level 2: Snow Go
Red Gem: Accesible only from Warp World Entrance
Green Switch: Come towards the screen just after dropping down to the penultimate
checkpoint to find this.
Normal Switch: Near end of level bounce high on the second spring box to hit the
switch- this fills in the two boxes encountered just before.
*> Level 3: Hang Eight
Silver Gem#1 Collect all boxes inc. the one inside the Blue Gem stage
Silver Gem#2 Reach the end of the level before the timer runs out (roughly
60secs).. take long diagonal jumps to save time!
*> Level 4: The Pits
Crystal: Take the left hand fork half way thru level.
Hint: Take the left hand fork first, until you find the switch. Hit this
then backtrack the way you came to the fork, this time going right.
*> Level 6: Snow Biz- *** Requires Red Gem ***
*> Level 7: Air Crash
Silver Gem#1 Collect all boxes- This is only possible by beginning from the Warp
World.
Silver Gem#2 Inside a sub-level. See Skull n Crossbones notes.
Warp World: Just before you get on the first surfboard, jump across the floating
3 boxes to reach a warp platform.
*> Level 9: Crash Crush
Hint: Backtrack to the right at the fork, a platform at the end will
return you.
*> Level 10: Eel Deal
Crystal: At the second fork take the left hand tunnel.
Green Gem: At the first fork take a right. Navigate thru the Nitro boxes until
you reach the wall at the far end. Jump THRU the wall and follow
this tunnel to find the green gem.
*> Level 11: Plant Food
Yellow Gem: Reach the end of the level before the timer runs out (roughly
60secs) to get the yellow.
Hint: There are no boxes inside the Yellow gem level.
Hint2: Take the right hand path at the fork to hit switches before
backtracking down the left hand path.
*> Level 13: Bear Down
Warp World: At the end of the level jump on the platforms floating in the lake
to reach a warp platform. This gives you the second entrance to
Air Crash (lev 7).
*> Level 14: Road to Ruin
Silver Gem#1: Inside a (boxless) sub-level See Skull n Crossbones notes.
Silver Gem#2: To collect all boxes you must start this level from the warp world.
(note: you will need to collect the crystal first)
*> Level 15: Unbearable
Hint: Watch for the First pit that the Big Polar Bear falls into. Drop
into this to access a sub-level. Also, be sure to smash the two high
boxes nastily placed 1/2 way thru (just after the checkpoint) this
sub-level.
WarpWorld: At the end of the level (after you are catapulted off the little
bear) return up the screen and jump over the crevice. Walk up to
the little bear to find the warp point. This gives you level 26
Totally Bear.
*> Level 16: Hangin out
WarpWorld: Track backwards just before the ? platform to enter a sub-level
leading to a warp point. This gives you level 27 Totally Fly.
*> Level 17: Diggin' It
Silver Gem#2: Skull n Crossbones platform on left fork path.
Hint#1: Inside the (?) bonus level, jump up the stacks of boxes (topped
with TNT's) to reach high platform & extra lives.
Hint#2: Make sure you collect boxes on both the left and right forks
(this means some tough backtracking).
WarpWorld: Belly flop on top of the bomb-spitting plant sitting on an island
nr the end of the level. This warppoint gives you the second
entrance to Road to Ruin (lev14).
*> Level 18: Cold Hard Crash- Toughy!!
Silver Gem#1: Inside a sub-level reached by using a skull n crossbones platform
1/2 way thru the stage. Inside this difficult sub-level, you will
need to flick the green switch at the end, then return all the way
back to the start to smash the boxes that are filled in.
Hint: Inside the (?) bonus level, when you come to across two 10-fruit
boxes, jump *on top* of the higher one to smash a hidden box.
Hint2: Also inside the (?) bonus level, near the end, be sure to trigger
the first of the TNT boxes, move away, then return to set off all
the others.
*> Level 19: Ruination *** Requires Green Gem ***
Note: The Green Gem sub-level does not contain any boxes.
*> Level 20: Beehaving
Magenta Gem: Jump up the 'inactive' nitro boxes found half-way thru the level
to access the sub-level containing the Magenta Gem.
*> Level 21: Piston It Away
Hint: To collect every box first go thru the whole level without dying,
smashing every box. Then, return to the skull n crossbones platform
located half-way thru the level. This way every box is broken.
*> Level 23: Night Fight
Hint: First make it to the skull platform, jump on it and follow the path
to collect the Gem. Now, kill yourself to return to the earlier
checkpoint( you get to keep the Gem). This time take the right hand
route, following this until you reach the point where the two paths
reconverge. Double-back (quickly) to find/smash 2 elusive boxes.
*> Level 25: Spaced Out *** Requires ALL Gems ***
Warp Platform Worlds
---------------------------
*> Level 26: Totally Bear - See bear control.
*> Level 27: Totally Fly
Hint: To collect all boxes: When you come across 6 re-inforced boxes,
try to memorise their positions so that you can find a belly-flop
them in the dark. You can avoid the Light-Moth, range ahead to break
the boxes, then return to activate the moth and make it safely
to the next checkpoint.