THIS GUIDE IS NOW WHOLE-HEARTEDLY DEDICATED TO THOSE WHO'VE LOST LOVED ONES
IN THE 9.11.01 INCIDENT. MAY YOU ALL REST IN PEACE. PLEASE TREAT THIS GUIDE
AS YOU WOULD WITH YOUR MOST PRIZED POSSESSION. DO NOT DEFILE THE NAMES OF
THOSE WHO DIED INNOCENTLY. -AdrenalineSL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
D a r k C l o u d
---------------------
The Complete Dark Cloud FAQ/Walkthrough: Version: 1.45
For the Playstation2™ Only
Created, more-than-halfly-written and formatted by: AdrenalineSL
Completed and unequally written by: Azaroth
Visit: http://www.azaroth.com
Last updated: October 29, 2001
F i l e S u m m a r y
--------------------------
Guide Progress: 95% complete
Inaccurate File Size: 465KB (476,161 bytes)
Total Pages: 163 (Approxitemately)
Yo people! The document you're reading now is all copyrighted and owned by me
(AdrenalineSL) and my partner here (Azaroth). You had better not mess with it
or I'll make sure you will be singing sapranos until you're 30. Just leave it
as it is and don't even try to rip off any of it. Tanks a lot and take care.
This Dark Cloud FAQ/Walkthrough was written by AdrenalineSL and Azaroth, who
hold all copyright for this document, in whole and in part. This guide may
only be used for private and personal use only. You may not permit anyone
under any patents to reproduce it, in part or in whole, or use it for
profitable purposes. All content within this file is owned and created by
Stephanie Lee and Brian Hively. Should you attempt to infraction under the
fallacy that you are right, it must be said straight out that you are a
moron. No doubt, yo.
This guide may be distributed freely assuming everything within this file is
fully intact and we receive our proper credits. It may not be distributed for
profit or any means of economical gains. Please do not modify or swindle this
FAQ in any way, even if you find errors, wildly inaccurate information,
grammatical idiocy, et criterion. Get it? Get it?! Get that clear, you thief.
Think before you steal.
----------------------------------
To all who have worshipped me:
Just a note to all who care. Joining me in bringing out the best of your
experience with Dark Cloud is the not-so-renown Azaroth. This'll be his first
partially owned FAQ, and FAQ in general. Please give him a warm welcome and
try not to flood his inbox with partial walkthroughs, illegible questions and
the works as you've done to me. Mercy. Anyway, he'll be taking over the guide
from here on out and I'll pop in some time to polish up a few things. He's my
slave and mine only so stay away! To check out his work, start from Muska
Lacka and the weapons section, as well as many of the unfinished sections. I
have grown awfully tired of this game and he seems to still be indulged by
its brilliance, so why not let him finish the guide. Respect our work and be
nice.
*
*
All rights reserved including the right of reproduction in whole and in part
in any form. Playstation 2 and Playstation 2 logos are registered trademarks
of Sony Entertainment of America Inc. Dark Cloud and all related characters
are registered trademarks of Level 5, Inc. The author of this document is in
no way affiliated with Sony Entertainment of America.
THIS COMPLETE DARK CLOUD FAQ/WALKTHROUGH EXPLICITLY INCLUDES:
* Complete know-it-all basics section for beginners
* A full walkthrough that can lead you from point A to Z
* Georama help when you are stumped with that 89%
* Help on how to fulfill requests of all the villagers and getting 100% in
all categories
* Story and character information
* Everything, and I mean everything about weapons
* Weapon stats, weapon abilities, you name it.
* Complete Bestiary with battle strategies
* Complete Item lists and their purpose or do's
* "Fool-proof" boss strategies for all bosses
* Extra random stuff about Dark Cloud
_____________________________________________________________________________
Version 1.45 October 29, 2001
Took a lot of redundant stuff out. If you liked whatever it was I took out,
sorry, I had to. In terms of comprehensiveness and useful information, I
think that's all that's left in here. Also adding to some more weapon stats.
I can't finalize this guide until I have all the weapon stats, dammit! Keep
'em coming! Also thanks to the person who confirmed the code below. It does
NOT work, folks.
Version 1.33 August 29, 2001
Can someone confirm this code for me? "I also have a cool cheat that I found,
go to wise owl shop, and do down, up,down, left, triangle, and it gives you
50 bucks...." I haven't the time to do it, but props to anyone who can. Ok,
nothing much to be said here. Just added a few more (and last) contributions,
just like I've been doing for the past few updates. Also added a few more FAQ
questions that have been put aside for a long time, and now, it's finally
been dealt with in this version. I'm worn out. I'm going to go sit on my soft
couch and watch some TV. Ciao.
Version 1.3 August 11, 2001
The FAQ is dangerously coming closer to a Final Version...until we find those
missing stats and patch up other holes, that is. Azaroth seems to have
drifted away from this guide. *sniff* New in this version is a reorganization
of some things, like the Random Stuff section and the heading at the top.
Nothing significant was added in this update, but I just wanted to let people
know I'm still alive and well. Thanks for asking. I think this about 2 or 3
version away from Final. Contributions are still welcome until Final Version.
Please read the E-mail Note at the Contact Information section. Oh, and also,
Visit Azaroth's nearly empty site when you get the chance. ;)
Version 1.27 July 26, 2001
Well, I guess I'm going solo on this update. That Azaroth sure is a slacker!
You're surprised that an update came so quickly, huh? Surprise! It was an
unscheduled surprise, but eh...New to this version are the rest of the weapon
flowcharts. They're done and ready to be viewed as requested. You're indebted
to me now, thank you very much. Corrected a few things and other stuff. I'm
tired now; I'm going to cut this short.
Version 1.0 July 23, 2001
Yeah, like Azaroth said, we're drawing closer and closer to mark a last and
Final Version. Just as you requested, we'll be adding more weapon flowcharts
and other stuff. I've cleared out my contribution backlog again and removed
some redundant info, or fictitious information. I gave the FAQ a very, very
subtle facelift. Nothing special. I added a few nonsense questions in the FAQ
you may find interesting. I forgot what I added today. Look what you did! You
brainwasher! Anyway, next expected updates will now remain undefined, as we
are both pretty busy people. I figured if we did specify a date and not keep
the promise, I'd get tons of hate mail, like I did some time ago. Oh! Oh! I
remember now. In regards to the millions of contributors to this FAQ, I've
made a not so momentous credit list to thank them. It's not much, but this
FAQ wouldn't have become such without them. Stick around until a last version
and behold: The ultimate Dark Cloud FAQ. Enjoy!
-= AdrenalineSL =-
This update comes in a little later than I estimated because of some things
that came up this past week and greatly cut down my playing time. I think
the walkthrough is complete now, I don't intend to do anything in-depth for
the Demon Shaft since it's not pertinent to the plot of the game. I have
included some basic information about the Demon Shaft at the end of the
section covering the Gallery of Time. The weapons section was updated to
include statistics on a few more weapons. The updates from this point on
will basically just cover information in the weapons section of the guide.
-= Azaroth =-
Version 0.85 July 10, 2001
Well here is my second update to the FAQ and as promised I've finished the
walkthrough up to the beginning of Dark Heaven Castle. I've also included
updates to the character information, weapon information and items lists to
cover Osmond and the new items from the Moon Sea. The next update should
be in about a week and will finish up the walkthrough of the main parts of
the game and include some basic information on the Demon Shaft.
-= Azaroth =-
Version 0.75 July 4, 2001
Ok, I just pulled an all-nighter on this, so you'd better appreciate it or I
will um, do stuff. Well, I'm happy to say that I've finally cleared out my
contribution backlog and everyone that sent me info to add have been looked
at and posted here if it's good enough. It's almost midnight now and I have
school tomorrow. Don't complain to me just yet that I messed up on something.
Say hi to our new author. I'm tired and I know I have some spelling and other
errors. Too bad.
-= AdrenalineSL =-
This is my first update to the FAQ and will finish up Muska Lacka. I'm also
updating the weapon sections with more information, statistics and hints on
evolving weapons. Expect the next update to cover Yellow Drops and Osmond.
This is the first FAQ I've worked on directly so let me know what you think
of the sections I'm working on, most notably the weapon information and the
walkthrough and town info from Muska Lacka to the end of the game.
-= Azaroth =-
Version 0.6 June 24, 2001
This is the hugest update I've offered yet. In this version, I've re-arranged
a lot of things. I've also taken out some contributions. Wait, before you
start a revolt, I just took out ones that add to the excess redundancy, which
means that I excised the ones that are typically easy to find. Included in
this great update is a walkthrough finished through Queens and starting on
Muska Lacka. I've also added a few new sections. Check it out in the Contents
and stuff. In the meantime, can everyone stop sending partial walkthroughs
that will be soon covered in this guide. The Weapons Section is so near being
complete I could taste it. It has stats and everything. Thanks to Azaroth.
Version 0.42 June 20, 2001
Well, the update was a day early, but that's good isn't it? I've finished the
Matataki Village rebuilding help section, finally. I also started on the
Weapon evolutions and stuff. Started writing the third dungeon, but I'm past
Layer 10 already, so feel free to ask anything from Layer 1-10. I'll update
some more tomorrow. I've been working on this guide for 4 hours today, so I
think I should give a rest today. Ok, I hope I can keep some people happy for
now.
Version 0.38 June 17, 2001
Same version, but just a small update. I just made a quick update to remove a
source of plagiarised work sent to me by a contributor to this FAQ. I wasn't
able to remove it earlier because of my whirlwind vacation in Las Vegas. Now
that I'm back and school is over, regular updates will resume. I hope nobody
was dense enough to think I was stupid enough to copy someone else's work. I
guess I let that information slip. My contribution rules will be reinforced.
Just to let you know.
Version 0.38 June 13, 2001
Well, I'm about done with finals and I got around to playing just enough to
finish the second dungeon. So, as you've anticipated, I've finished the walk-
through for Wise Owl Forest and will be working on the guide more often now.
Considering that I'll be gone for the next 4 days, expect no updates until a
little into next week. I'm typing this version in a hurry, so you won't find
too much detail. I'll try to make a rehaul of this guide in the next version.
Version 0.34 June 11, 2001
Really sorry for the slow updates. Been busy lately and plus finals are going
to start for me tomorrow. Hopefully, updates will resume regularly by next
week. I will make no promises as to the completeness of the walkthrough (i.e.
when and stuff). I didn't get to finish the second dungeon, but I've provided
the important part and stuff. I hope to update the guide again with the Wise
Owl Forest walkthrough and Matataki Village Rebuilding help within the next 3
or 4 days. Although, I can't guarantee this, I will try my best. I've mostly
added a gem list(s) by fellow gamers and such. Be patient everyone please. :)
Version 0.3 June 7, 2001
"Update the FAQ, Adrenaline. Do this, Adrenaline. Do that, Adrenaline." Geez.
I'm going to die of work overload because of you guys. Well, to make up for
the 4 day lapse of not updating the FAQ, in return, I've made tons of new
sections; check it out in the Table of Contents. There's an Item list, a
Weapon List, Random Stuff and other neat things for you to look at. They are
not done though. I also added new questions to the F.A.Q. and stuff. I also
added a new Fishing section for those persistent "fishing" people. I hope to
have the second dungeon walkthrough up by tomorrow. I'm just popping up to
let you guys know I haven't given up on this FAQ and I will finish it. Yeah!
Version 0.26 June 3, 2001
Everything's new and not very detailed. I will go more in-depth in the future
versions. Check back for more updates and new stuff!
Please always check GameFAQs.com, for the newest updates and versions! Other
sites that have my FAQs may not be up-to-date with it! So if you can't find
what you are looking for in the current version of the FAQ, check the FAQ in
GameFAQs.com and make sure before e-mailing me.
Please do not send me any more contributions to this FAQ regarding the Random
Stuff section and Resemblence Corner. Those have been done to death, and by
now, you should have a firm grip of the idea. I will accept no more of these
aforementioned contributions. However, I still welcome corrections and
contributions that adds to the completeness of the Weapons Stats section.
Other contributions will be deleted. Thank you everyone who has helped us
make this FAQ become what it has evolved into. (FAQ first created and viewed
by the public on June 3, 2001.) Thanks again everyone, and of course, thanks
to the _actual_ readers of this FAQ for pushing us to bring this FAQ to its
prestige (yeah, right) state.
________________________________
| |
| IN THIS DOCUMENT... |
| | "*" = denotes that the section has
| Introduction..............1.00 | been started on and will
| Game Basics...............2.00 | continue to be updated until
| Basic Controls.............. | completion
| Playing Dark Cloud.......... |
| Exploration Mode............ |
| Battle Mode................. |
| Fishing..................... |
| Story.....................3.00 |
| Characters.................. |
| Walkthrough...............4.00 |
| Chapter One................. |
| Chapter Two................. |
| Chapter Three............... |
| Chapter Four................ |
| Chapter Five................ |
| Chapter Six................. |
| Demon Shaft................. |
| Rebuilding Help...........5.00 |
| Norune Village.............. |
| Matataki Village............ |
| Queens...................... |
| Muska Lacka................. |
| Moon Factory................ |
| Gallery of Time............. |
| Boss Strategies...........6.00 |
| Bestiary..................7.00 |
| Weapon List...............8.00 |*
| Weapon Stats................ |*
| Weapon Evolutions........... |
| Weapon Flowcharts........... |
| Weapon Abilities............ |
| Secret Weapons.............. |
| Attachments................. |
| Weapon Building Hints....... |
| Item List.................9.00 |
| F.A.Q....................10.00 |*
| Resemblance Corner.......11.00 |
| Random Stuff.............12.00 |
| Contact Information......13.00 |
| Outro....................14.00 |
| Acknowledgements............ |
| Credits..................... |
| Final Words................. |
| |
|________________________________|
IDIOTIC QUESTION(S) OF THE DAY:
"How do you beat Dran on the 11th floor of Dran Beast Cave?"
"CULD U SEND ME A DETALED WALKTHRU OF WATATAKI VILLAGE?"
"where is this horn exactly i new to ps2 and this is the first game i have
played ??? And i've looked about every where"
The time has come to finally play this amazing game after waiting many, many
moons for this game to come out. It's about time! I really don't need to
elaborate much on this. I will assume you know the drill. For those of you
who know me, welcome back! I just hope this FAQ will once again heighten your
enjoyment of this game. I will guide you once again through a world of chaos,
tranquility and non-stop adventure! Please sit back and enjoy your stay. Keep
your hands inside the FAQ at all times. No troublemakers allowed. Have a nice
read!
Welcome to my FAQ/Walkthrough for Sony's first _great_ game ever to grace the
Playstation2 console: Dark Cloud. I'm sure those of you who are reading this
are all very excited to lay your sticky hands on this game, as we have been
waiting for countless days for the final release of Dark Cloud. I somehow
felt I was obligated to write a detailed walkthrough for this game, as there
are, or rather, were currently no guides for it. What a shame. Wait, that
means you'd have to depend on me. Uh-oh. ^_^ Well, I'll try my best to bring
all the wholesome goodness to you. I honestly hope that this guide will bring
the best out of your experience with this beautifully-made game that is Dark
Cloud. Have fun!
What you'll find in this guide is a full-detailed walkthrough and additional
in-depth information on other aspects of the game. Each event written in this
guide does contain story spoilers. So if you don't want to know, don't read
more than you need to! As with all other guides, the intent is to act as a
reference for when you get stuck, or just want to pick up all the goodies
you've missed on a second playthrough. Or maybe you'd like to use my guide as
a basis of your own. Who knows! That's fine with me as long as...well,
nevermind. This is an introduction, so I won't push it too far. :) I hope no
one took that seriously.
Needless to say, I'd have to remind you of one more thing before we move onto
the rest of the guide: There will be tons and tons of story spoilers. Not
like there's much of a story anyway, but please read at your own risk! Plus,
reading spoilers against your will result in severe depression and a loss of
excitement from this awesome game. I shall not be held responsible. Other
than that, this guide is at your disposal. :) Please, I would love to hear
any sort of feedback on this particular guide. I feel the need of improvement
here. :)
--------------------------------
Now let's talk about the game itself, Dark Cloud. It strikes me as a Strategy
type game, rather than a Fantasy-Role-Playing title. But then again, never
judge a game by it's title, eh? With all the hype raving about, you'd
probably have high expectations for this game. Now that Dark Cloud is finally
out, some expectations have been fulfilled, and some have not. Although, very
impressive in the basic elements of game play, it still isn't visually
refined compared to others (Bouncer, for one). While many say that it is
plainly a Zelda rip-off, others say it is in a league of its own. So which is
it? You be the judge!
The Japanese version of Dark Cloud was released in mid-December of the year
2000. Plans for a release in the US had already been slapped down and it was
foreseen to be coming out Spring of 2001. It was expected to be shipped to
America by January 16, 2001, but due to unknown motives it was pushed back
into February, and then further into March. Finally, the definite release was
by the end of May. But during the time of anxiety, the definite release date
remained unknown, but gamers eagerly awaited it's arrival. Finally, after
endless months of lies and hype build-up, it came. And now feast your eyes on
the first AWESOME Action/Adventure game to grace the Playstation 2 console!
The reason for the belated release of this game was that apparently, Sony had
decided to make last minute adjustments to the game, making it very different
from the import version. For those of you who have played the import version,
I urge you to play through US release of Dark Cloud. You may, or may not find
the additions interesting. If anything, I honestly think the US release is
the better.
The most intriguing aspect of the game, as you all hopefully know, is the
ability to create vast 3D worlds. The game allows players to use their
imaginations to build ideal worlds from a three-fourths overhead perspective
and then roam through them in 3D with full real-time 360 degrees of movement.
That aspect is basically what makes this game so unique and notable. Other
than that, its game play and the likes are akin to other games of its genre,
namely Zelda 64, or Zelda something.
The similarities between Dark Cloud and Zelda 64 are quite noticable.
Features such as the Z-Target system exist in both games, although it is not
called that in Dark Cloud. All the fighting is going to be on the current
screen in real-time, like Zelda. No annoying random battles. Whoopee! The
dungeon sequences also play like a slight variation of Zelda 64, which is not
entirely good or bad. It really depends on the player I suppose. Once you
begin the game, you begin at a dilapidated village (or the remains of it) and
your objective is to restore the village to its glory. Pretty dull? We'll
see.
So now we know a bit about the game before actually playing it, eh? It is
definitely one of the better games up to date. And for those of you who care,
SCEI is calling this game a "Georama RPG," which typically means a
geopraphical drama RPG. Although, I refuse to take DC as a RPG when it is
apparently an Action/Adventure title. If you're a die-hard Action/Adventure
fan, then you'll probably follow my perspective. Let us all pray that Sony or
one of them game people'll produce more games like this.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
| Controls: Action: |
| |
| Left Analog Stick.....................Run/Walk/Climb ladders/Move cursor|
| Right Analog Stick....................See below |
| Triangle Button.......................Open Menu/Place/Buy/Sell items |
| Cross Button..........................Confirm selections/Action button |
| Square Button.........................Use active item/Use menu ("!") |
| Circle Button.........................Close menus/Cancel selections |
| L1 Button.............................Select weapons/items/Switch Target|
| L2 Button.............................Not used |
| R1 Button.............................Block attacks/Select weapons/items|
| R2 Button.............................Adjust Camera/First-person view |
| Start Button..........................Confirm selections |
| Direction Buttons.....................Move character/cursor/Actions |
| |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ R2 Button: ~*
*~ Your FAQ/Walkthrough states that the right analog control isn't used, ~*
*~ but it can be used in several areas. It can rotate the view left and ~*
*~ right in towns and dungeons like L1/R1, but with more control. You can ~*
*~ also move the virtual camera up so you're closer to looking straight ~*
*~ down. Inside buildings is where it's really nice though, in first person~*
*~ mode (L2) you can look up, down, left, and right using the right analog ~*
*~ stick. I find it useful inside and outside when looking for chests in ~*
*~ towns. ~*
*~ ~*
*~ Thanks to LrdDelamos@aol.com for correcting my little error. ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
This section introduces the player to the style and unique game play features
of Dark Cloud. As with all games, it takes a short amount of game play to get
outright comfortable with it. I will provide you with detailed tutorals and
hints to help you get over the learning curve with a snap of the finger. But
if you're just lazy and do not want to read through this thing, then there're
always those in-game tutorals you can look forward to. Either way, you're
going to have to live through exploration drills and combat training. I guess
if you are familiar with RPG or Action/Adventure elements, it would be easier
for you to get the gist of the game much quicker than those who have not been
exposed to such games as Dark Cloud.
I recommend you play at least 15 minutes of Dark Cloud to get acquainted with
the controls. Then with this guide, you can read through it to boost your
understanding of the game. But really, these topics are here to help clear up
any confusion or misinterpreted ideas while playing through it. Since this
section is full of terminology from the game, it'll really help ease the
strain on your brain if you've played through soome of it. It's not necessary
to listen to my suggestions; you can do what you want. If you think you can
handle it, skip this section and go on right ahead to the walkthrough. Anyway
for those of you who would like to stay and read this, I'd say, by the time
you're done reading this section, the controls and game play strategies will
become second-nature to you. :)
-+- IS THERE A DIFFERENCE BETWEEN A RPG AND AN ACTION/ADVENTURE TITLE?
Well, let's just say, there are neither any significant differences nor simi-
larities. The key word being significant. There are however slight variations
of each that make them two completely different types of genres and simultan-
eously, the same. Confusing, no? For one thing, RPGs involve a much more
deeper storyline, than a simple Action/Adventure game. Take the Final Fantasy
series, for one. Each of the Final Fantasy games has a story of its own.
There are no continuations of prior games, but that is not what the case is.
What I'm trying to convey is that if you've played a RPG before, then you'll
know how its storylines are much more convoluted than a save-the-world-from-
the-clutches-of-evil type thing you'd find in a typical Adventure game. There
are of course, different type of Action/Adventure games which I will not even
proceed to list. But anyway, I may not be doing too good of a job trying to
clear things up about these two different genres. Have I lost you yet? To put
things simply, Action/Adventure games usually have RPG elements, vice versa.
_Sometimes._
-+- HOW DO I PLAY AN ACTION/RPG?
This title was classified into several genres, making this title an enigmatic
game. I'm not sure what it is anymore, but I would personally put this in the
Action/RPG category since that's what it really is. It has intermingled RPG
and Action/Adventure elements, like Zelda. Playing these types of games can
sometimes be challenging, but fun and really worth your time. Depending on
the pace you take to play games, you can finish this game within a nice fixed
amount of time. Although, I think it's best you don't overwork your poor eyes
and fingers. What, me? That's my business, mind you.
Remember, playing games is not the case of beating the game before your peers
do. True, you may want to flaunt all the knowledge you know about it, and
spoil it for your friends (why would you want to do that, you evil person),
but by speeding through Dark Cloud, you won't be able to capture all of its
great features and the storyline Sony has worked so hard on just to impress
us (and make good sales). And what's great about these genres is that as the
player, you get to be the hands of god in the game by controlling the hero
through an epic adventure that can change the fate of the world. Sounds fun.
So do you know what it takes to be a hero? Well, for starters, you might want
to consider your controls and Dark Cloud's game play elements. :) I'm just
going to cover what I feel is important to know in the game. The menus and
stuff, I'm sure you can figure out on your own. If not, you have that manual
to help you, right? ;)
I will be comparing Dark Cloud with many games, but mostly the Final Fantasy
series and Zelda. If you are offended in some way (I don't know how), then
don't read my guide. Don't laugh; some people are paranoid like that. Mostly
those Square fanboys though.
-+- Playing Dark Cloud -+-
DUNGEONS
---------
Dungeons are typical segments found in many games. Without dungeons, you will
have to slog through a repetitive pattern of "Explore" -> "Talk" -> "Save
People" -> "Get the girl". Sounds a little humdrum, no? Well, it is! Having
dungeons in a game is indispensable for players such as me. I'd be dying of
boredome, otherwise. So it appears that the Dark Genie has transformed once
peaceful environments into vast dungeons congested with monsters looking for
a buffoon to accidentally stumble into them, unarmed. Dungeons are especially
essential to Dark Cloud since they contain the valuable Atla. Don't know what
an Atla is? Read below.
ATLA
-----
These things are round, magical spheres that behold the ever-so important
pieces of your homeland. In the split second of total destruction of Toan's
home, the Spirit King safely tucks them away in these spheres. If you're
sharp, you will have known that they are called Atla. Each Atla contains a
piece of the lost Western Continent, which you will need to diligently find
to restore order back into the world. Atla can contain people missing from
villages and foundation parts such as trees, fences, roads, bridges, rivers,
etc. Of course, you can't just walk and pick up these Atlas. You'd need a
special device to not only let you obtain the Atla, but also help you find
it. Well, this item is given to you by the man himself so I won't delve into
that.
THE ("!") ALERT
-----------------
This neat thing was undoubtedly culled from Final Fantasy IX's ("!") action
thing. Maybe this is one of the features that have been added into this
version (don't send hate mail if it ain't). Well anyway, it works generally
the same as the one in FFIX; assuming, you've played it. :/ Uh, ok, for those
of you who haven't the slightest idea what it is, think of it as a treasure
detector. When Toan is in front of a treasure (or whatever), the ("!") will
appear. This hints that Toan has hit the motherload and should be prompted to
hit the X button. Upon doing so, Toan will dish out the treasure and add it
into his inventory. This also works with the Atla. Sometimes, when the ("!")
icon appears, it either means you've found treasure OR Toan has to do a task
or use an item to trigger the next event.
ALLIES
-------
In Dark Cloud, you will make new friends and have them join your party. But
the downside to this is that only one character may appear on the screen at
once. No worries though, you will be able to switch characters in and out of
action. Your allies have special skills that can help you progress in your
epic quest to save the world, so it's essential for you to use all your
allies to get the real gist of the game. You can switch allies by holding the
Directional Left pad and Select simultaneously.
TALKING
--------
As in all games, you will be required to talk to people to obtain potential
valuable information. In addition, they may give you presents. :) A neat
feature in Dark Cloud is the ability for the people to actually notice Toan
approaching them. For example, invading into someone's house will cause the
inhabitant(s) of the house to notice you and confront you (nicely, or in a
quirky demeanor). Often a PROMPT BALLOON will appear overhead. Prompt Balloon
provide options for you to respond to the person, or action. Press the Action
button (X) to scroll through the dialogue screens. Just remember, it doesn't
hurt to speak with everyone you see. ;)
WALKING
---------
This is actually pretty self-explanatory. I mean do I really need to hold
your hand through walking around as well? All you need to do is move those
fingers to move your character around. While in exploration mode, you may be
able to find valuable items or clues to help you progress in your adventure.
TIME
------
This feature was definitely borrowed from Zelda: Majora's Mask. It's arguably
the same thing. Dark Cloud's world DOES gradually change to reflect the time
of the day. As you lounge around, time flies by and before you know it, it
may be nightfall. People interact differently at certain times of the day,
like in Zelda:MM. Talk to them at a certain time of the day, they might give
you presents, or just talk to you. It is dependant on the time of the day. I
repeat, the time of the day. The tough part is to now figure out how the heck
you're going to know how the people will interact with you the way you want
them to during what part of the day. Morning? Noon? Night? Never? That is the
true meaning of exploration.
PERSON LEFT ARROW
-------------------
If I haven't mentioned this before, I will mention this again: Dark Cloud and
Zelda:MM are rather akin to each other. This Person Left Arrow concept was
also present in the Zelda game. The blue arrows are used to indicate there is
a person in the distance that can be spoken to. As you approach the person,
the alert changes to the name of the person. If you find this annoying, you
can turn it off via the Options menu.
-+- Exploration Mode -+-
CHESTS
-------
Chests can be found in various places and may appear at random. Most chests
can be seen on the casual screen. When you've found one, simply walk up to it
and open it using the X button. However, some chests are "trick" chests. They
contain harmful traps, kinda like Vagrant Story's trap floor panels. It's not
possible to watch out for them until you're caught in one.
KEYS
------
Most doors in town are unlocked, but some require special keys to open them.
Where do you find these keys? Monsters will usually drop them upon defeat,
and you may sometimes obtain them through friendly conversations with the
locals. Keys can also be found in chests. You can usually tell if a door is
locked when they can't be opened with the X button. =P
WATER
-------
Believe it or not, this is the first game I've seen that requires Toan and
co. to keep their bodies properly hydrated with water. Water, in this game,
can replenish your health, water meter, and stuff...So a good thing to keep
in mind is when you come across a spring, drink up and call upon your other
party members to drink their fill as well. Don't be a water hog! If there're
no springs or water-related things around, just pray that you've remembered
to bring along an available water flask. If your character becomes dehydrated
his HP will gradually decrease, and like humans, they become weaker in combat
and other actions.
MAP
-----
The map, like any map, lays out the current area for you. Voids will fill as
Toan explores the area and discovers new areas and such. Sometimes you can
find map fragments in chests. Map fragments help patch up the holes and dis-
close other areas of the dungeon, or whatever. It immediately gets added to
the map information displayed. When reading maps, you may find many icons
and color-coded shapes. You can obtain these "location" informations by find-
ing the Magical Crystal on each floor. Once found, the symbols will instantly
be displayed on the map. These shapes and icons are meaningful if you know
how to read the map properly. These are what those symbols mean:
"Pink arrow" – Toan's current location on the dungeon floor
"Green dots" – locations of Atla
"Green squares" – Floor entrances
"Yellow square" – Floor exits
"Red dots" - Symbolize monsters. When they begin to move, they're
coming for you. Beware.
"Yellow dots" - chests and objects that can be accessible
"Blue Circles" - Water sources where you can quench your thirst
"Small Circles" – Mystery circles. These cause either good or bad status
effects.
"Pink ("?")" - designate entrances to the secret areas
-+- Battle Mode -+-
LIFE METER
------------
Naturally, your life meter is the most essential stat to watch for. Always
remain vigilant to this meter. The life meter is marked by a heart and is the
top meter of all meters in position. It represents how much damage Toan or
some other ally can sustain. Technically, the higher the better chances for
survival. Of course, each ally has their own life meter, meaning it may come
in different lengths. If the meter depletes to 0, the character is K.O.ed and
cannot perform any further actions. Life can be restored using curative items
or by nice, refreshing water from a local gutter.
WEAPON HIT POINTS (WHP)
-------------------------
The duration of your weapon is dependant on how you maintain it. Weapons have
feelings too, you know. You should never overwork your weapon, or it will not
only break, it also means that you've wasted your effort in trying to streng-
then the darned thing. As you strike with a weapon, be it a slingshot or some
huge club, it will begin to lose its proficiency and its WHP will decrease.
If, or when all WHP is gone, the weapon breaks and disappears from your
inventory. However, the character's default weapon will remain no matter how
badly you abuse it. :) The Weapon Hit Point meter is marked by a sword. With
the use of the Repair option, only then can you help maintain its edge. You
will need to have some Repair Powder handy first to be able to use the Repair
option. So the tip of the day is to have Repair Powder in abundance! Doesn't
hurt to have extras of everything.
ABSORTION METER (ABS)
----------------------
The ABS meter is vital to upgrading your weapon (if you want it upgraded). As
you continue using the same weapon (without wearing it out), the ABS meter'll
increase. Once it reaches the heightened point of the meter, you can upgrade
your current weapon by selecting the UPGRADE option in the weapon menu. Cool.
THRIST METER
--------------
In Dark Cloud, not only do you need to worry about your HP, but you have also
got to watch your Thirst Meter. Both these meters are pretty systematic and
they pretty much work in the same way. However, the depletion of the thirst
meter does affect your HP meter. If your warrior is dehydrated, his HP will
start to decrease. The thirst meter is represented by a line of water
droplets. As Toan, or other allies, grow more parched, the droplets'll begin
to fade away. When this happens and you are near the end of your water supply
make excursions to a nearby river, stream, gutter, puddle, etc., or hunt for
one. Like normal human beings, water is a vital ingredient to life. Period.
ACTIVE ITEM SLOTS
-------------------
Active Item Slots are those three squares at the top of the screen. You can
set up your items here for instant use, without having to open your inventory
menu. You can quickly use these items by pressing the [] button. Use the
Direction buttons to move between the items. Items can range from offensive
items to auxiliary items. Go figure.
SPEED
-------
The speed meter does not determine how fast your character can react, but
rather how quickly he can swing the sword, or weapon. The greater the speed,
the more combos he can pull off. And we all know how devastating combos can
be if used correctly. If the speed meter is empty, you must wait patiently
for the meter to slowly refill again. Speed increases as you allocate certain
attachments to a weapon. The speed meter is displayed at the lower left
corner of the screen. Speed also changes dramtically as your weapon grows
stronger. Stronger is better.
DAMAGE
--------
Depending on your recklessness, you can either receive little (or no damage),
or major whallops. Each time you or the monster receives its share of pain,
the "damagee" will be distinctly identified in a red light and the amount of
HP lost will be displayed.
CHARGED ATTACKS
----------------
In contrary to primary attacks, which do moderate damage to your foes, each
character can execute special attacks called charge attacks. Though, it does
not hold a catchy name, it's exceptionally powerful, mind you. To properly
deliver these deathblows, press and hold the (X) button until the character
basks in red light; then release the button. This should have the character
go on a frenzy of attacks. For each character, he or she will perform their
own signature moves, or different types of charge attacks:
_____________________________________________
| Toan | Jump Slash and Windmill Slash | Xiao apparently doesn't
| Goro | Spin Smash | have a charge attack. I
| Ungaga | Tornado Spin | could be wrong; correct
| Ruby | Charge Magic Bolt | me if I am.
|___________|_________________________________|
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ In your faq it is mentioned that Xiao's attack powers up if you hold the~*
*~ slingshot longer. That is actually incorrect. Xiao does more damage ~*
*~ the closer the enemy is to her. (Makes sense to me... :)) You can hold~*
*~ the slingshot back for several minutes and still do the same damage if ~*
*~ you're too far away. ~*
*~ ~*
*~ Thanks to Patrick Crespo (themaestro@qwest.net) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
THROWING
----------
Like the Throw command in the Final Fantasy games, throwing items at enemies
in Dark Cloud can be beneficial, or sometimes rueful. To prepare an item for
throwing, place it in one of the Active Item Slots for convenient purposes.
Only throw items if you have surplus quantities of that item, unless it's a
useless item then uh, use it. To "auto-throw" an item at an enemy, you must
first have your ideal enmity locked-on target. Next, select the item you'd
like to pelt your foe with, and press the ([]) button to throw. To manually,
aim and throw is a bit trickier. Select an item from the Active Item Slots or
whatever, then press and hold the ([]) button. A sniper like light'll appear
to help you aim your shot. When you've got your victim down, release the ([])
button and watch 'er go! A nice thing about throwing items is the exchange
between the monster and you. It might drop attachments that will aid you in
defeating monsters of the same attribute later.
SWITCHING ALLIES
------------------
Team work is what everyone needs to get through grueling tasks. With a one-
man party it's impossible. Be a team player! Anyway, to switch your allies in
and out of the role, press the SELECT button and a circle of all your party
members will appear. Use the Directional buttons to choose between members,
and press the (X) button to confirm your selection. However, in some areas,
you are prohibited to use any other ally. These such areas are called Limited
Zones. The hell are these Limited Zones?
LIMITED ZONES
---------------
Limited Zones are randomely placed in floors of dungeons. These place morbid
restrictions on the player such as using a weapon can reduce ABS instead of
the other way around and getting thirsty quicker. These are pety examples of
Limited Zones. Simply put: They aren't fun.
DUELS
-------
Throughout the game, enemies you encounter will challenge you into a simple
Duel. During Duels, the player does not have complete control over the
character. It doesn't take brute force and strategy to win these battles,
but rather it takes a precision of timeed buttons. Kinda like Squall's
Renzokuken in Final Fantasy VIII. When a duel is about to commence, a ("!")
icon will appear overhead. At the start of the duel, a blue bar appears at
the bottom, and scrolling white block will appear on the left side of the
screen. As we digest this, controller button replicas start to appear on the
right side and work their way to the left side. As the buttons overlap the
white block, press the buttons according to the buttons displayed on screen.
It takes a little practice to master it. Winning Duels award you with nice
items.
-+- All You Need To Know About Weapons -+-
A fighter is only as good as his weapon, or something. You will need weapons
to battle those hostile savages skulking in dungeons. They can be either
extremely tough or ridiculously easy. Dark Cloud features an intricate weapon
system pulled out of Vagrant Story (this game took a lot of elements from
other games huh?). You don't just go to a store and by weapons like you would
in most RPGs, you laggard. This system lets you customize your weapons, as
well as develop them into much more lethal weapons.
To maintain your weapons, you must never ever let them break. That's one very
good reason to have plenty of Repair Powder in stock. The only way to forge
powerful weapons is to let them "mature". When the time comes, you can choose
to upgrade it. However, just a routine of slashing and hacking isn't going to
bring your weapon's strength and endurance very far. To make it absolutely
strong, attach various stones to it to maybe even let it evolve into a rare
and valuable weapon that can probably outstrip others. You'd like that right?
Know your weapon. By now you should know that your weapon is your new best
friend. Don't leave home without it. But even if you have a weapon, is it
strong enough to vanquish evil from the face of the earth? Not if it is weak
and stodgy. First, you've got to consider its typical characteristics:
ATTACK (AT) - the attack power of the weapon
ENDURANCE (ED) - higher endurance = longevity of weapon
SPEED (SP) - higher speed = able to deliver more combos
MAGIC (MP) - higher MP = the greater advantage of the elemental and
attribute aspects
You might want to use items that can definitely boost those stats up to be
the cream of the crop around these parts. Next, there are those elemental
attributes:
Monster – COUNTER Wind - THUNDER Tip: Use the attributes in
Fire - ICE Evil/Undead – HOLY CAPS against each of
Ice - FIRE Thunder - WIND the six different ones.
Then there are monster categories: Beast, Dino, Metal, Plant, Sea, Sky, Mage,
Stone, Undead, and Mimic. So theoretically, if you have something that can
overpower each one of those gits, the more damage you can deal to them. This
is true isn't it? You can count on meeting all these types of monsters as you
play through Dark Cloud, so be prepared.
-+- WHERE IN THE WORLD DO I GET THESE ATTACHMENTS?
Usually, you'd find them in dungeons as you explore it, or monsters you will
have defeated should drop them on occasion. Actually, if you use a special
item on a monster and defeat it, it will almost always drop an item that can
be used as an attachment. You can also find nice attachments as compensations
from grateful villagers. Play the fishing game and accumalate points to trade
in for decent items.
TIP OF THE DAY: Performing Status Break on old, redundant weapons will net
your fairly valuable attachments to add to new weapons. Recycle. Reduce.
Reuse. If you develop weapons properly, it may come to be an unattainable,
fantastic, super-strong weapon.
SPECIAL WEAPON FUNCTIONS
------------------------
Some weapons if developed correctly can perform special abilites during
combat. Such include:
Heal - Recovers HP
Steal - Mug enemies of their belongings
Big Bucks - Double the money dropped by a monster
Poor - Enemies may sacrifice less money
Durable - WHP loss is retarded
Fragile - WHP loss is much quicker
Quench - Character feels less dehydrated
Thirst - Character feels dehydrated
Poison - Damage to the enemy may sometimes cause Poison status
Stop - Damage to the enemy may sometimes cause Stop status
Abs Up - Absorb 20% more enemy magic
Critical - Damage to the enemy is amplified
Drain - Damage to enemy may sometimes drain its HP and transfer it to
you.
More information on these abilities and which weapons possess them can be
found in the weapons sections below.
GEORAMA MODE
-------------
This is pretty simple and doesn't need a long explanation. There are in-game
tutorals if you really need help. The only thing you'd need help on is how
you'll want to place the houses and stuff so everyone'd be happy. Anyway, to
open the Georama window, press the SELECT button to toggle Georama mode first
then press the (/\) button to open the menu. You can use this mode once you
have collected enough Atla in dungeons to rebuild _something_. Pop into the
Georama menu, and start assembling pieces of the world.
When assembling villages, make sure you have the proper foundations for such
tasks. Select the object you would like to plant into the ground. Press the
(X) button for bird's eye view of the land. Experiment with the buttons. If
you mess up, you can always level the villages and rebuild them. :) Remember
to keep everyone happy.
Tip: Wander through town chatting with everyone to find out what they want in
their house, their landmark, and everything else you need to know about their
ideal house.
FISHING
--------
Upon popular demand, I've created and opened this section for those players
who are having trouble learning the ways of the fishermen. First, look for a
decent fishing pond and spot. Examine the fishing sign, and select Fish. Now,
Toan will hold the fishing rod. Choose a spot you'd like to fish. An options
box will appear with the options: (X)Cast, ([])Change Bait, and (_)Quit. The
last option just tells you what you have as your current bait. Look into the
pond; you can vaguely tell that there are fish in there. Attach the bait on
to the hook first, then cast the line into the spot with the most fish. Move
around a little bit to attract the fish. Hold on to the rod until you feel a
nibble (you can also see it on the screen, or even feel it). Now that you
know a fish is interested in your bait, stay neatral a bit until you're sure
the fish is hooked to your bait. Rotate the camera a bit for a better view.
Now, attempt to reel in the line and the fish should grab on to it. Mash the
(X) button to successfully catch it. Your points will be evaluated depending
on how the fish is. Remember that you can lose the bait if you let it dawdle
for too long. Also, to be a good fisherman, keep in mind that it is better to
fish at night and in the morning. That's when the fishies get hungry. Toan's
first fishing experience will be in Norune when you rebuild the pond. Prickly
bait works well there. Try it out and master it.
------------------------
Yadda, yadda. I'm getting restless with these game basics. Let's get on with
the meat of the game. If you really don't understand Dark Cloud's elements,
it's best advised you keep playing to get used to it, or you return the game
and get your darned money back.
Oh boy, for the millionth time in all of video game history, the hero must
once again save the world from complete destruction by an evil genie (now,
that's a first.). It's your typical save-the-world-from-the-forces-of-evil
type game afterall.
400 Years Ago
The King of the Eastern Continent watched heartbroken as the Western Wizard
Army prepared its magical deathblow to his staggered and suffering forces.
The King sat alone by the light of the two moons contemplating the end of his
Kingdom and the destruction of his people. At the moment of his darkest
anguish, a shrouded mage appeared. He offered the King an unholy victory born
from the blackest witchcraft. Desperately, the King accepted and, as
promised, the West miraculously fell in defeat. But soon, to his ever-lasting
Anguish, flames consumed the King's beloved Eastern Kingdom as well.
Present
In the western village of Norune, music floats across the air on a clear warm
Night bathed by the light of the two moons. The villagers dance and perform
around the comunal fires in celebration of the Harvest Festival. Not far from
Norune, a more ominous dance plays out. Within the Dark Shrine, hypnotic
rhythms pulse off heavy granite walls as bewitched mystics focus their energy
On a gigantic urn in the center of the shrine. At the foot of the urn, stands
A Flag, a cold-faced military man who is the one responsible for unearthing
This dark treasure. He hides his anticipation as the ceremonial dancers sway
And chant to free the spirit trapped in the urn. This dance in the Dark
Shrine is not a celebration of life, but a blood ritual of resurrection, the
rekindling of a long imprisoned and horrible force.
The contents of the urn begin to swirl, and then pulse upward as the spell
Shatters the seal. An enormous being emerges from the urn. Known as the Dark
Genie, he is free for the first time in 400 years. Flag's stony glare turns
to a fear as the monstrous blue-tongued creatures gazes down at him. But he
Still manages to pronounce himself as the Genie's master. The Dark Genie
agrees, and then quickly devours on an unfortunate priest. The suffering of
The Western Continent was about to begin.
In Norune, a young boy named Toan looks for his friend Paige among the crowd
Of performers. The faces of the dancers glow in happiness. But in the sky
Above, the Dark Genie with Flag in hand arrives like a lunar eclipse. In a
Moment the Harvest celebration ignites into an inferno. Toan makes a futile
leap to save Paige from a collasping tower. As his village crumbles, Toan's
World goes black.
Toan awakens alone and confused to see an ancient man standing before him. He
is the Spirit King, one who can join all the spiritual forces in nature.
In the last split second before Norune and other villages vanished, the
Spirit King casts a magical spell. Everything was encased in magical spheres
Called Atla. Atla containing every person and piece of Norune are now
scattered over great distances. The Spirit King sees a brave heart in Toan
And grants him the power to rescue and restore his homeland.
Challenge the incredible power of the dark evil that, even now, is turning
what remains of the land into vast dungeons. King deeds and bravery will win
you allies while spirit magic charges your weapons with astounding power.
Resurrect your shattered world.
(This was lifted exactly from the instruction booklet.)
-+- My Interpretation of the Story -+-
Ok so the milieu of the story takes place on an unspecified world, with two
moons and magical creatures you'd usually find in fairy tales; it's much
different from ours, that's for sure. While it resembles a plot clipped out
of Aladdin, the world of Dark Cloud is actually much more than turban attire
and oversized flying dogs. Now I won't blame the people who translated Dark
Cloud for trying, but they did a poor job in the story (bad grammar and
faulty idioms). Actually, I'm one to talk, aren't I? Well anyway, it appears
that this king 400 years ago, could not bare to watch his kingdom in ashes.
His anguish was great enough to bring forth a dark power that can grant one's
wish. Of course, the king wished for the safety of his kingdom and that is
what he had gotten. The king breathes a sigh of relief and starts to kick
back on a fortunate victory.
Blessed with the retentive memory of his easy-earned victory, it was a only a
matter of time before his kingdom was once again engulfed in flames. From
this, we learn that with one's selfish and greedy desire comes consequences.
Now, we all know this is a foreshadowing sentence. Someone 400 years later is
going to come along and stumble across this urn in which this Dark Genie is
concealed in, and release it to bring forth his most lusterous desires. Argh.
The clock fast forwards to the present, which was not stated. In the rural
village of Norune, the villagers amass to celebrate the Harvest Festival. As
you probably would have guessed, the Harvest Festival is a time of rejoice
and anti-haggling over frivolent matters. A time to thank the gods for
another successful year of abundant crops. In this particular village, this
is where all the troubles play out; where it all starts. The player is intro-
duced to his game companion, Toan, a young audacious boy who wears spandex.
Elsewhere, in a secluded area where the Dark Shrine bare its ominous shadows,
a wave of a more sodden mood is given off. Not the mirth atmosphere like the
one in Norune Village, but a more sullen and creepy aura fills the warm air.
An army of what seem to be armored mages pray and perform rituals for the
figure at the foot of the urn. Who is he? Only but the most ridiculous name a
video game character has ever been bestowed, Colonel Flag. Apparently, they
have all gathered to perform a ceremonial resurrection of a dark god known as
the Dark Genie.
After what seems to be hours, the seal on the urn begins to wear off and the
evil being slowly emerges from the urn, as if in a trance. Moments later,
the plump genie overshadows the entire room. In trepidation, the Colonel had
enough courage to squeak out a few words. A few words that can mean the total
destruction of the world. The Dark Genie acknowledges and in a blink of an
eye, devours an unfortunate priest. Being entrapped in a bottle for 400 years
helps work up a voracious appetite, no? :)
Meanwhile, back in Norune, Toan searches for Paige in a village teeming with
dancers and jostling people. Suddenly, the shadow of the incoming Dark Genie
covers the night sky and fills the land with complete darkness until...BOOM!
A sinister destruction follows; subsequently, Toan's village merges with the
flames. Everything is in chaos; people screaming for their lives and chickens
clucking, trying to find their pens. In all the carnage, Toan makes a heroic
dive to save Paige from an early death, but to no avail. Everything dies out.
Toan awakens to find himself in a strange place with an elderly man standing
before him. And who might he be? The almighty Spirit King to say the least.
He has apparently saved Toan's hide from hell and recognizes his heroic
antics to save his loved ones. You ask yourself _why me? Why am I the only
survivor?_ Surprise! You're not. Apparently, the Spirit King made last minute
efforts to save the village and other parts of the world and encapsulated
them in balls (that resemble dragonballs). Encased in these balls are your
fellow cronies and parts of villages-trees, bridges, cats, fences, people,
rivers, the works-Your role is about to be foretold. The Spirit King bestows
you the power to rehabilitate your world from its utter destruction with the
help of a few allies of course. You must now venture to different dungeons
and seek out these balls called Atla. Though, it's not just a picnic in the
park, you'll meet much stiff resistance, and by showing true gallantry, only
then can you survive and restore Toan's homeland back to its pristine state.
With all this "dark" talk, it's no wonder this game is called Dark Cloud. :)
Toan is the main protagonist of the game. The big, not-so-beefy tyke
that's going to save the world from the sinister of evil. He's been
granted with the power to recreate the world from these little teeny
balls called Atla. Encased in these Atla're pieces of the lost world
Toan must restore. With the Atlamillia, only Toan can capture these
lost fragments and endure the dangers of perilous dungeons they have
been stashed away in.
Let's see now, Toan has a wimpy-build, looks too young to assume he
has even gone through puberty yet, wears oversized shoes and gloves,
and plus he has a flair for that silly turban on his head. Not the
greatest image of a hero, huh? Well, if the Spirit King decides to
instill the fate of the world on this boy, then I guess it doesn't
hurt to believe in him. Afterall, we'll be controlling him. Eh, eh?
XIAO
Weapons: Slingshots
Favorite Food: Fish Candy
Xiao is, or rather, was a stray cat founded by Toan while exploring
the Divine Beast Cave. Xiao takes an immediate liking to Toan after
he rescued her. Xiao follows him home to his village and gets turned
into a cat warrior. Being a half-cat, half-human creature, she packs
quite a wallop. She flings her slingshot like nobody's business. She
is not, however, fighting material, so it's best advised not to rely
on her too much. She may lack in the looks department but she sure
is sweet, sometimes.
Having two fluffy ears, claws and a tail does make her act in a cute
demeanor. My impression anyway. Since she can steer clear of danger
with her long-ranged shots, she is highly recommended for long-range
use.
Goro's a chunky looking feller who can maul things like a hot knife
in butter. He is just another one of those strong, but brainless
companions you'd find in any game. His attacks are devastating and
can easily wipe out fairly strong monsters. Because of Goro's bulky
built, he can be a nuisance to control. He lives in what seems to
be a cozy treehouse adjacent to Poacher Village. At first, he does
not join Toan on his quest, but rather he wants to challenge him.
Looks like making friends isn't that easy afterall.
Goro wields a ridiculously huge, wooden hammer and wears a bearskin
over his head. Talk about a fashion statement. He has, like about a
hundred rolls on his arms, legs and his beer belly. But he's an all
around good fighter uh, minus the speed and intelligence.
Ruby is a lucious babe Toan had summoned from a lamp. Don't be so
fooled by her appearance, as she will be your most useful character
in the game. Time to throw a party, ya'll! She wears powerful magic
rings on her finger that can do as much damage as 1200 to as little
as 500 (depending on her rings).
Who wouldn't want a beautiful gal on their team? She really blows
you and your mother's mind away (her attacks and stuff, dummy). Do
not leave home without her. :)
Ungaga is a warrior of the desert people whom you first encounter on
your arrival at the Sun & Moon Temple. He has lost his courage and
belief in his own abilities as a warrior after he could do nothing to
stop the destruction of his village at the hands of the Dark Genie.
Ungaga will join you after you activate the event at the 3 Sisters
House in Muska Lacka. He will regain his courage and will to fight,
joining with Toan to continue his quest to rebuild Muska Lacka and
defeat the Dark Genie. He is a good short range fighter with better
reach than either Toan or Goro but he starts out rather weak. You
should use him sparingly until you complete Muska Lacka and get the
Mirage which can be built up into both of his Ultimate Weapons.
Osmond is the boss of the moon people in Yellow Drops and is trying
to win the Sun Gem in the games at the Coliseum. You will find him
on the eighth level of the Moon Sea and he will immediately join up
with you on the quest to defeat the Dark Genie. He starts out with
a relatively weak weapon so you might want to build him up a little
bit before you reach the limited level on the Moon Sea where you're
forced to use him exclusively. I would recommend that you hold off
building up his weapons too much for the time being; you should be
able to acquire a Hexa Blaster in the Gallery of Time which can be
built up to his most powerful weapon, the Supernova.
I highly advise that you not use this walkthrough for the whole experience of
Dark Cloud. Unless, you've already beaten it, then whatever. It is much more
compensating to you, if you figure out these puzzles, defeat bosses, discover
secrets, and et ceteria on your own. However, if you're really desperate then
I can't stop you now, can I? My talking here is just like an old man droning
on about his childhood, isn't it? You don't care! Fine, be that way. Spoilers
ahead.
****
Spoilers will be arriving uncontrollably, please buckle your safety belts to
reduce the impact. You have been forewarned...
>>>>>>>>>>>>>>>>>>>>>>>> THIS IS YOUR FINAL WARNING... <<<<<<<<<<<<<<<<<<<<<<
* THIS IS YOUR LAST CHANCE TO TURN BACK AND READ ANOTHER GUIDE.
*
*
*
*
*
* WHAT? YOU'RE STILL HERE? FINE.
*
>>>>>>>>>>>>>>>>>>>>>>>>> WALKTHROUGH IS COMMENCING <<<<<<<<<<<<<<<<<<<<<<<<<
It has begun!
>>>>
Carefully take the disc out of the slick, new package and place it gently in
your PS2. Start it up and listen to the soft droning sound of the smooth PS2.
Clean your grimy hands, and pick up the controller. Stop squirming around! I
know you're excited! Watch the nice intro and whatever. Come off it and let's
play.
----------------------
The opening movie is based on the story foretold in the manual, or by me, if
you've read my interpretation. Name your character "Toan", or name him some
other appropriate name. His name could be "SweatSocks" for all I care. The
movie opens out at the Dark Shrine, where an army of dancing who knows what,
is performing some kind of resurrecting ritual. It's pretty long, so you can
stop killing your controller now. Let's skip ahead, as you can watch it
without by guidance, or do you...? Anyway, meet Toan (I will be using the
default names, thank you very much.) and his mom, although it doesn't state
her name yet. Toan's gotta hurry up and finish his meal, or he's gonna miss
the opening ceremony. Just as Toan starts to marvel the feeling of a joyous
atmosphere, the Dark Genie appears in the sky and a sinister ballet ensues;
dancing and prouncing about all the while shooting destructive beams from his
body parts. Here, the whole story and the Toan's true destiny'll be laid out.
=============================================================================
CHAPTER ONE- NORUNE VILLAGE
=============================================================================
When you regain control of Toan, you'll find the land completely devoid of
life. Run forward and the Village Chief's house will loom into view. It has
miraculously escaped the mass annihilation of all things. Er, anyway, speak
to the Village Chief. He will immediately instill the duty of having you go
to the Divine Beast Cave to check up on good ol' Dran. He gives you the Cave
Key which you will need to unlock the huge stone doors. And for being great
Survival buddies, he fills your item bag with useful items you'll need during
the excursion to Dran. Afterwards, check the closet behind the chief to find
a Prickly. Leave his house.
Note: You can come back anytime to have your bag refilled with useful items.
Head northeast towards the entrance of the Divine Beast Cave. Use the Cave
Key the village chief gave you and press on. Know that I will not be able to
guide you step by step through the dungeons. You're going to have to pull
through this yourself since the dungeons are randomized. Meaning, everytime
you enter the cave, you'll be at different parts of the floor.
When you first enter, the only accessible floor at this time is, of course,
the first floor. So we'll start here and work your way up and stuff. Don't
worry too much about dying. The first time you get KOed, the Fairy King will
come to your aid and impart Georama knowledge into your pea brain with the
help of a Manual. So, everytime you die, you'll get transported outside with
some items lost.
Floor B1:
There are a total of eight Atla to collect here, some of which include Macho
and his house. You can choose to start building his house if you'd like.
Start hunting for that Dran's Crest and pick up the nice items along the way.
Don't forget to fill up on your water supply. Just look for a blue stain on
the map and that should be your water source. Be sure to pick up the Tram Oil
for "back room" purposes. The question mark on the map denotes the location
of the backroom entrances. In this case, it's a Tram. It should be located on
every floor and you can only use it when you've found Tram Oil.
Floor B2:
Toan will find a wandering cat on this level, but runs away at the sight of
him. Another eight Atla to gather here to add to the ever growing collection.
Be sure to plunder all the chests for weapons and stuff. Since the dungeons
are so randomized, it's kinda hard to tell what you'll get and stuff.
Floor B3:
After snagging the six Atlas here, you should have a total of 22 fragments of
your village. Hey, you're getting there! If you're getting restless, you may
go back to the empty lot and start rebuilding your town with what you have. I
would. You might encounter Statues on this floor (from here onwards). They're
pretty tought to handle; that is, if you don't have the Stone Breaker placed
on your swords. You can stick in an Undead Killer, as well. You can find
these attachments in the chests, as you empty the chests. A good reason to
explore the dungeons more than once.
Floor B4:
On this floor, you'll encounter the first duel with a skeleton. First you're
Going to have to fend off a trio of Skeleton Soldiers. Simple enough isn't
it? Probably not for the first time. To pull this off in succession, follow
the scrolling buttons and hit them as they pass through the white line on the
left. It ends pretty quickly. This mini-game takes precision timing and may
need a little practice. Don't fret if you've lost. The game will allow you to
redo it again and again.
Floor B5:
You might want to build up your weapon on this floor, as it proves to be a
nice battle ground. Don't forget to search for those Atla. There're a total
of five on this level.
Floor B6:
Collect seven scattered Atla on this floor and just fight your way to F7. You
might catch a glimpse of a kitty cat.
Floor B7:
The 7th floor is the first to expose you to these Limited Zones. This one
causes ABS to reduce as you strike with your weapon. So a good idea is to
put it away and avoid any battles. Oh, the Dran's Crest. This is going to be
tough, especially since you want to upgrade your weapons. Just blindly pick
out a few victims and hope that it will drop the Dran's Crest. There are
also eight Atla to find on this level.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ AVOID THE ABS HANDICAP TIP SUBMITTED BY: Dorothy Hall (indi@hottub.org) ~*
*~ ~*
*~ On B7 where your weapon loses abs, I have found if you go down with ~*
*~ a recently powered up weapon, you don't lose anything. That is to say, ~*
*~ if you are at 0 abs, you do not go into negative abs. ~*
*~ ~*
*~ It may seem too obvious, but it might be an idea to include. Just a ~*
*~ thought. Thanks again for a great FAQ -- I look forward to seeing the ~*
*~ updates as and when you get around to them. ~*
*~ ~*
*~ Thanks very much to Dorothy Hall for such a wonderful tip. :) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Floor B8:
On this level, you'll run into a mysterious young man. He'll challenge you to
a duel. This is a dud, as you can't win. Toan will just fall and be at the
mercy of the white-haired guy's blade. What's this? Toan fell deliberately to
protect a poor cute cat from danger. Before the mysterious man leaves, he
tosses some Changing Potion to you. Is this out of kindness, or is it filled
with poison to suck the life force out of you? Oops, Toan isn't supposed to
drink it. At this point, you may want to return to the village and trigger
Toan's event with the stray cat. Use the Changing Potion on the little gal.
It'll join you afterwards. From here onwards, things will be much easier for
you to handle. Use Xiao to jump over that chasm.
Floor B9:
As usual, just collect the Atla on this level. There's nothing exciting or
unusual to take note of.
Floor B10:
Fight. Collect Atla. Progress. Same old, same old. Lather. Rinse. Repeat. Is
that simple enough for you to follow?
Floor B11:
Encounter yet another Limited Zone. Only this time, Xiao can only be used on
this level. Therefore, if you haven't recruited her, yet. Now is a good time
to do so. This is pretty hard, since Xiao is physically weaker than Toan and
cannot sustain too much damage. Your number one priority is to find a Dran's
Crest and move on. This is based on luck, I guess. I personally, had a hard
time with this level. You might want to consider emptying the chests first,
then move onto finding the Crest. If you're still having trouble, upgrade her
weapon and come back later.
Floor B12:
Same old, customary routine. Collect the Atla and move onto the next level.
Floor B13:
Collect Atla and grab some goodies from chests. Then move onto the next level
if nothing else.
Floor B14:
One floor left before facing the big guy. If you're weapon isn't at LEAST a
Dagger+5, you're in bad shape. So, if you haven't been diligently training
your weapons, you'd better start now. Also, try to stock up on Repair Powder
and the sorts. Gather the remaining Atla and move to the final floor of this
dungeon. But first, you'll need the Horned Key. To get that you must rebuild
Dran's Windmill. By now, you should have ALL the Atla, if not, enough, to
build Dran's Windmill. Rebuild the entire thing until you trigger the event
and inside the windmill should be a chest containing the Horned Key. Whew!
You might want to save. Before heading down to the final floor to square off
with the boss, you should explore those backrooms.
Back Rooms:
The enemies in the back rooms are generally tougher than the ones on the
actual dungeon. However, the plus side to this detour is to attain very nice
items and attachments. To access the back room in this dungeon, you must
first find the Tram Oil situated in one of the chests on any floor. Now, find
a red hook on your map if you can find it and head in that direction. When
you get there, look for an old rusted tram. Lubricate it with the Tram Oil
and use it to gain entrance to the back room. From there, you're on your own.
Good luck.
Before heading off the square off with the guardian of the village, make sure
you have a defense of at least 15 for both Toan and Xiao. To raise their DEF,
find some Fluffy Doughnuts and Fish Candy. Those food items can raise defense
considerably. You can find those items in dungeon chests, or chests outside
of the newly rebuilt homes.
Floor B15:
Meet Dran, a lively, cheerful guy...that's about to tear your body apart! Get
it together and fight!
For the first boss, he is tough if you don't know what to do. If you do, that
is wonderful. To make this puppy prowl, use Xiao to fling a slingshot at him
in the face. He'll get irritated and drop on the ground. Switch to Toan and
let him have it with a few pokes in the butt. Giving it to him in the leg can
prevent any damage to you. Remember to back up when you've landed a few hits,
or he'll knock you to the ground. Having item Dran's Feather could somewhat
help you in the fight. Wouldn't use it though. Just remember to keep Xiao a
good distance away from him to avoid any damage to her. Repeat this method
several times over and the possessed Dran will finally give in. Use Repair
Powder if you need to.
_____________________________________________________________________________
Upon defeat, Dran will finally knock out of his trance and become apologetic.
Mention the Dark Genie and he'll start to tell you about a similar being he
calls the "Black Demon." Long ago, this Black Demon brought mass destruction
to the world, much like what the Dark Genie had done now. It was massacre and
blood after massacre...and blood. This powerful magic tribe called the Moon
People were sickened by the Black Demon's reign, they sealed the demon in a
giant urn. People commermorate the day the Moon People saved the world from
the evil, but now that it has been released from its entrapment, it's up to
Toan to restore peace through the land.
Now that Dran's done telling his side story, he'll offer to help you in your
quest to rebuild the world and save it from the Dark Genie's grasp. Toan
hitches a ride on Dran's back to return to the village. There, Dran gives him
give the World Map, except this map is "magical". Great. He also adds that
when you reach Matataki Village, you should seek help from the Great Treant.
Now it's time to completely rebuild the vilage and fill in the patches. Make
any last preparations. Be sure to get the fishing pole from Alnet when you've
refurnished her home. She will gladly hand it over as recompense, but don't
tell Pike! See the Rebuilding Help section for details.
When you've done everything there is to do in the village, go visit Dran and
he will bestow you with your first charge attack: WindMill Slash. It'll come
in handy (to get this attack, you must have 100% in all three categories in
the Georama Analysis menu.). Now that you've taken the first step to a whole
new world, it's time to migrate to the next village that is Matataki Village!
=============================================================================
CHAPTER TWO- MATATAKI VILLAGE
=============================================================================
Watch the rather short cut-scene. You will find Matataki Village as decimated
as Norune Village had started out with. There's still the waterfall and a few
broken bridges and the dried up trenches. Toan turns to find a chunky-looking
guy staring back at him; the guy runs off to the back. When you can control
Toan again, pursue the man that had just run away. You'll come to a clearing,
and in the middle is a massive treehouse. Approach the ladder and the fat man
will plummet to the ground. He attacks you and a duel commences. This is easy
as long as you watch for a "rotation" button.
Just intentionally miss one of the sequences and you can get all the items in
Goro's treehouse right now, rather than waiting to level 9. Just Let Goro
beat you and he'll insult you and hop back up to his treehouse. Follow him
and you can enter his treehouse now! If you talk to Goro while up there he
tells you to come back when you're a worthy opponent. Then leave Goro's
treehouse and head back to the entrance at Matataki Village. Let the time
change to dawn, dusk, etc. Then go back and walk up to the ladder and Goro
jumps down and challenges you to fight again. Now beat him to get the
earrings and continue your quest. This has no effect on the rest of the game!
Just gives you a little extra.
-= Thanks to (TooCoolSmurf@aol.com) =-
When defeated, he'll reveal his name to be Goro and retreat into his home for
a snack. Toan will pick up an item the benevolent warrior had left behind:
Hunter Earrings. When you regain control of Toan, speak to Goro to find out
More about these earrings and Treant. Now return the way you came and go back
to the main portion of the imaginary village.
In the northwestern part dwells the renown Tree Fairy known as Great Treant.
The Fairy King will appear next to you and explain its situation. Treant's
water supply has run dry and it cannot speak or move without water. It's all
dried up. So the Fairy king inlays the first priority that is to restore its
river. Plus, you'll need to anyway to obtain a very important weapon. Now,
the Wise Owl Forest gates to the east are open and waiting for Toan to enter.
Toan will enter the Wise Owl Forest in a quirky demeanor. I, personally, like
the music here better than the one back in the Divine Beast Cave. Well, the
key you need to move from one "Territory", as they are called, to another,
is to have three types of things: Red Berry, Pointy Chestnut and Shiny Stone.
All of these items can be found in each of the territories and are dropped by
clumsy, but hostile monsters. When you reach an owl at the end of each level,
you must use one of the three items to appease it for it to allow you to the
next territory. Each owl in each territory may like something different so it
is best you get prepared.
In some territories, they require you to find the Moustache Key to unlock
doors that lead to the essential Atla or other treasure chests. The Moustache
key works the same way the Bone Key did in Divine Beast Cave. The backfloors
in this dungeon are a bit harder to find. That is, the key item to the back-
floors. The key item here is the Sun Dew. Use it in those little pool areas
with a shiny leaf floating in the water.
Territory 1:
The first and foremost thing to do is collect the Atla scattered throughout
the level. This level's enemies are comprised of the three days of the week:
Wednesday, Thursday and Saturday. Don't underestimate their size. They are
tough and can steal your things. They're easy to kill with Xiao equipped with
Bandit SlingShot. Then, there's the Cannibal Plant, which can Poison you and
"goo" you. It sucks. Keep fighting until you've found the Red Berry, Pointy
Chestnut, and the Shiny Stone. Then, with the owl, pick ONE of the three and
it should accept it.
Territory 2:
You'll encounter some new enemies here. Namely, Sunday, Wednesday and Hornet.
Sunday and Wednesday are just ready for a massacre, carrying their little
knives and axes. They aren't too hard considering you've got your weapon ATK
power to about 35. Again, just seek out the three items and you'll be on
your way to the next level. Don't forget those Atla. You might want to start
rebuilding if you'd like. Oops, I forgot you get to rendevous with the FliFli
as well.
Territory 3:
Everything's the same except you get to meet the King Prickly and Tuesday. It
can blow poison darts at you so be careful. Great. They're really fun to play
with. Look for the items, find the Atla and move on.
Territory 4:
Unfortunately unfortunate. This is, sadly, a Limited Zone where Xiao is the
only controllable character at the moment. This is very similar to the one in
Divine Beast Cave. Plunder all the chests in the zone first, then go for the
bad guys. Remember that you've got to find the three crucial items to move to
the next level. To get out of this predicament, simply use the most powerful
slingshot you have and add a PlantBuster to it. That should help in the long
run. As you pick up one of the items, bring it to the Wise Owl and see if it
is the one it desires. If the stubborn owl, doesn't want it, then keep at it.
You'll eventually get the one you need.
Territory 5:
Same thing here; nothing new. Just pick up the Atla and scavenge for the Red
Berry and the other items. Watch out for the Haley Holey. Use Xiao to attack,
as you can't get close enough with Toan. Your old friend, Mimic, is here too.
Territory 6:
The dungeons are getting repetitive. So just fight your way to the next level
and gather all the nice treasures if you find any. Find the Atla and add them
to your collection. You may encounter a Witch Illza here, who can pelt poison
apples at you.
Territory 7:
I'm not sure if this is a randomized Limited Zone or not, but it seems using
a weapon will reduce its Abs. This is very similar to one of the handicapped
levels in the Divine Beast Cave. Fight in battles sparingly and you should
get through no problem. It's not that much of a brain-buster to have the Abs
reduced.
Territory 8:
I was unfortunate enough to have two Limited Zones in a row. This is probably
randomized as well. This time, Toan and co. get thristy a lot quicker. You'd
better have some water jugs in stock. Unless you just happen to find pools of
water everywhere, then it's fine that you don't have any. Just get through
this level like you would in any other level. Before you move onto Territory
9, you must rebuild Cacao's House. In the event of his house being renovated,
Cacao will play a song and tell a story of how Fudoh killed the White Tiger.
There's a rumor that flow along the lines of how Fudoh was killed by the most
verocious snake of all, the Killer Snake. Again, not a catchy name, but it
can kill you if you don't have the right weapon equipped. You'll get killed
yourself, if you botch things up. Cacao will bestow you the Odd Tone Flute,
which is used to lure the snake out of the cave in Territory 9. Now, that you
have this flute, re-connect the river to Treant if you haven't already. When
you do, Treant will be revitalized and will give you the Serpent Sword in
return. Ok, you have the necessary things you need. Head back to the forest.
Territory 9:
There are no Atla on this level, so something must be up. Kill the WereWolves
in a quick duel. Head towards the seemingly hollow cave and whip out that
wannabe-ocarina. Play it to lure the Killer Snake out of the cave. I hope you
have equipped the Serpent Sword. You will engage into a fairly lengthy duel
with the overgrown reptile. Press the buttons accordingly and it should be no
problem. Toan will receive the Bone Pendant following the fight. Now, go back
to the treehouse where Goro dwells. Show him the Bone Pendant and a cut-scene
about the truth of his father will ensue. It seems that Fudoh did fall before
the Killer Snake, but he did this intentionally. Fudoh wanted to do a gallant
thing before he died; the Killer Snake seemed like a good opponent. Goro'll
hate him for telling him that, but Will join the party now with dreams of his
own: Becoming the mighty hunter of legend! Then, he adds a conceited remark,
"I'll do better than you." As in, do better than Toan. That's very likely to
happen. On the side note, Goro's treehouse is now accessible. You can find
nice items there such as the Fruit of Eden and a Pocket. When you're ready,
return to the Wise Owl Forest. Use his hammer on the tree stump.
Territory 10:
Again, another possibly randomized Limited Zone. The Thirst Meter whittles
away quicker. To make things worse, if your defense isn't high enough, the
Earth Diggers here can really knock your lights out. Same old stuff here and
them jingles.
Territory 11:
Everything is pretty much the same here. Like always, collect the Atla, slog
through endless battles finding those darned items and head to the next level
of Wise Owl Forest.
Territory 12:
Ok, I am almost certain that using Goro is a must here since it is a Limited
Zone that's not randomized. Since you're going to have to use Goro, I highly
suggest NOT to engage into too many battles since Goro is weak at this point.
Yes, I know you need the three keys; try to randomly pick out your target and
pray that it'll drop one of the items you need. Use the same method you used
with Xiao in Territory 4. Fight sparingly 's all I have to say. And remember,
when fighting with Goro, always use his Charge Attack since his weakling blow
can't even hurt a fly.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ In your detail of the territories of the Wise Owl Forest, Territory 12 ~*
*~ is indeed a mandatory limited zone with Goro. SInce he's so weak, it's ~*
*~ much MUCH easier to just stock up on bombs and use those on most of the ~*
*~ major enemies (except the hornets, those are fairly easy). If not, when ~*
*~ fighting the Earth Diggers and Witch Illzas, a simple strategy to ~*
*~ beating them is locking on and then charging your weapon before slowly ~*
*~ approaching them. After the Witch Illza throws an apple, or after the ~*
*~ Earth Digger spits its ice attack, saunter up and nail them with it, ~*
*~ then retreat a distance away and repeat the process. It's easier than ~*
*~ getting killed a billion times -.-; ~*
*~ ~*
*~ Thanks to Stefani W. (bolt17sw@yahoo.com) ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Territory 13:
Everything is pretty much the same. The same pattern. You may encounter those
annoying Werewolves. Use Xiao to finish the job if you're having trouble with
them.
Territory 14:
If you haven't been diligently building your weapons, now's a good time to do
so. I found a Sand Breaker and a CrysKnife here, although, you may not be
that lucky. From here onward, you won't find any new enemies, as all of the
existing ones have already made their debut appearance. Everything's the same
otherwise. Lather. Rinse. Repeat. I need to find something new to say...
Territory 15:
Another possible Limited Zone that can reduce Abs when striking with a weapon
and stuff. It goes without saying. You should know what to do by now. Switch
to a weapon that doesn't matter that much to you and use it to gain access to
the next level.
Territory 16:
By now, when you've bypassed this level, you should have all the Atla pieces
you need to rebuild Matataki Village. If you don't feel like it now, just be
sure to build the Mushroom House. When finished, Ro and Annie asks Toan to go
up the ladder. Inside the house, Ro will give you the Moon Grass Seed, which
is just what you need to confront the boss of Wise Owl Forest (it's amazing
how he survived that fall). Now, climb the ladder to the second floor of the
house afterwards and grab the Sun Dew in the chest. When everything is ready,
return to Wise Owl Forest.
Backrooms:
Like the Divine Beast Cave, the backrooms in the Wise Owl Forest is actually
pretty much the same. You'll find uncommon treasures and the monsters here're
are a bit more vicious. The backroom key in this dungeon is the Sun Dew. Look
for a small pool of water with a dock on the left. Use the Sun Dew on the
leaf and the Sun Dew transform the leaf into a life-size boat. Use it to head
into the backrooms on each floor. Though, the Sun Dew is harder to find, it's
still worthwhile to hunt for it.
Before heading off the face Master Utan, I recommend you rebuild Matataki at
100% in all three categories. This way, Goro will receive the Battle Ax from
Treant. Plus, you can get a Turtle Shell from Couscous. See Rebuild Help for
more details. Make sure your defense for each character is above 25. You can
sustain more damage this way. When ready, head off.
Territory 17:
Plant the Moon Grass Seed in the fertile soil and accelerate its growth using
the Sun Dew. Now, you have access to Master Utan's lair. For the first time,
meet the overgrown ape-dude that would love to pick your sweatsocks for some
love interest.
You should know that in order to defeat bosses, you'll need a little bit (ok,
a lot) of interaction with your allies. In this case, Toan and Goro make a
good duo here. Use Goro and his chunky weapon and smash Utan's feet. Then,
switch to Toan and slash him, like you did with Dran, until Utan starts his
rampage again. If you're having trouble whapping his feet with Goro, give him
some Stamina Potion or Dran's Feather to boost his speed and power a bit. It
will be even better if you've acquired his Battle Ax. The most annoying thing
is that he would take a handful of seeds from the nearest tree and stuff 'em
in his mouth and spit them out at 100MPH. They're rather hard to dodge. When
he sits down, give him an extra blow or two. Keep it up and he should go down
eventually.
When you've defeated Master Utan, the forest guardian will, like Dran, snap
out of his trance. To show his sincerity, he removes the boulder that is
blocking the path to Brownboo Village. Afterwards, he dozes off to a deep
slumber. The exit leads to Brownboo Village which is inhabited by the Moon
People. It will become part of your world map now.
Enter to find a radiant village filled with fireflies dancing in the air. In
A cut-scene, one of the villagers informs the chief about your arrival. They
decide to use the same plan again. These guys sorta remind you of FFIX's
Vivi, don't they? Anyway, head to the western part of town and you'll get
conked in the head with a giant chestnut ot something. When you come to, you
find yourself in a pretty bad predicament. Toan tries to warn them about the
Dark Genie, but to no avail. Finally, another member of the tribe urges the
chief to see the crystal. A nice ensuing cut-scene of the Dark Genie's castle
I must say (looks like Ultimecia's castle from FFVIII). There he is, the Dark
Genie kicking back and puffing on a cigar.
The Moon People tribe devise a plan for you to go to the moon since their own
magic has whittled away over time. But you need the Moon Orb; and where's
that? Only in the next destination: Queens! So, the little guys set out your
next few day's worth of plans. Best get going. Queens will now be a point on
your map.
Like all the other villages you've passed through, Queens is not much, if not
_any_, different from the previous two. You've got empty ground here, there,
and everywhere. Queens is a nice seaside village that has evolved from a
regal city to a commerce province full of merchants and thieves. Except there
are none of that sort at this point.
From the entrance, run toward the vague image of a ship in the distance. Toan
comes to the docks and surprisingly finds another human being! Meet Rando, a
local merchant who just happens to escape the carnage. He takes you to the
only shop in town, his. There, Toan and he chat about the Dark Genie and the
situation they're in. Rando discloses information about a sunken ship that
contains all the goodies of merchants, including the Moon Orb. To get there,
Rando introduces you to the Turtle, a submarine disguised as a turtle. From
here, Rando bids farewell and asks you to stop by his shop if you need to
refill your inventory. Of course, you must pay for them. *grumble* *grumble*
When you're ready, take the submarine down to the ship and enter your third
dungeon.
+===========+
SHIPWRECK
+===========+
The key to gaining access to the other levels here is the Hook. You'll need
it to latch it on to the crane in the hold. There is also the ShipCabin Key,
which you need to unlock required doors. It works like the Bone Key and the
Moustache Key. Water on this level is harder to come by (well, for me it was)
so, you'd better stock up on some water. The backfloor entrance in this
dungeon is, believe it or not, a giant fish that will take you there. You
must find a Flapping Fish in order to lure it out. Remember, these fish will
spoil if you don't keep them refridgerated with ice.
Layer 1:
Since the environment is new to the eye, it is best recommended to habituate
to it. This dungeon is perfect for weapon building. You'll encounter a lot
of Corceas here; a whole mob of them, as well as some Gunny. Pretty annoying
monsters. I found Goro's Trial Hammer here, which isn't that big of a wowie.
Anyway, just hunt for the Hook and get going. You may visit the backfloor on
this floor if you want.
Layer 2:
Standard fare. Same stuff. Nothing special. Let's move along people...I hate
being repetitive, but I guess I have no choice. ^^;;
Layer 3:
Again, nothing terribly new to report. You may encounter those tricksters,
Mimics. Other than that, it's all in the flow. I found a few Shamshirs, but
they're useless at this point. Your weapons should do more than 100 damage
each time. If not, you'd better level them up. You may want to concentrate
on upgrading the Gladius to the Chronicle Sword. It's possible at this point
if you didn't know. You'll encounter a lot of Cursed Roses here, as well as
those annoying Mimics.
Layer 4:
Typically, the same as the previous floors. Those Cursed Roses can really get
to you. Make sure you have some Soap handy.
Layer 5:
This is a Limited Zone where Xiao is the indispensable character. Naturally,
just use the same methods you've used before when you stumble onto situations
such as this. Remember to plunder all the chests before picking off the bad
guys one by one.
Layer 6:
Toan and company may encounter Gyon here. He's pretty tough when in fighting
him in close-range combat because he charges at you (slowly) with his pointy
trident. Be sure to use Xiao to finish him off, either that or have plenty of
cure items ready.
Layer 7:
Sheesh, I am about to run out of things to say if this goes on. Well, it goes
Without saying, but I'll say it anyway: Nothing new here, move on to the next
Level and remember to collect all the Atla.
Layer 8:
Now's a good time to build King's Hideout and after you've passed this level
You should have all of the necessities to finish King's Hideout, which is
very important for the upcoming levels. Place his house anywhere for the time
being and trigger the event. King will want to reward you, but doesn't know
how, or what. He's finally decided to give you of what seems to be a lamp. He
says it's priceless. You gladly take it, but you accidentally drop it. Here's
a little comical intermission played out for you. Ruby joins your party! Yay!
Stop by the fish cart(build it, if you haven't already) and buy some Flapping
Fish for those backfloors. Don't forget the ice.
Layer 9:
As the level begins, the welcome party that consists of a Captain, Corcea and
the notorious Pirate's Chariot will greet you with open swords. It won't be a
duel this time, but it's a fairly difficult fight, especially with the Pirate
Chariot. So, I suggest you take out the moving cannon with a bomb just to
make things move along quicker. Next, take a stab at the Captain and finally,
pick off the Corcea with Xiao, or whomever. You'll find the hook in a chest.
Now, switch to Ruby and use the Fire attribute on her ring to open the magic-
sealed door. Press R2 then aim directly at the gem using (X).
Layer 10:
Nothing new, try experimenting with Ruby a bit, but since she is a fledgling
at this point, you'll need to power up a bit. Go into the backfloors like I
told you to and level up her weapons. She'll be the party's powerhouse later
on, and you'll be so glad that you put away extra time with Ruby.
Layer 11:
Same old stuff. Just collect the Hook and the Atla and be on your way. 'Nuff
said.
Layer 12:
Unfortunately, if you haven't built up Ruby yet, you'll regret it now, since
This is a Limited Zone that allows you to only take the role of Ruby. Pretty
hard, if she's only doing 20 damage each time with that Gold Ring. Ok, if you
didn't evolve her weapons and make them stronger, you can try allocating
different elements to oppose that of the monsters.
Layer 13:
Things recycle here and everything is normal so, I'm sure you could handle it
without my guidance.
Layer 14:
A possibly randomized Limited Zone where your thirst depleted rapidly. I hope
you have plenty of water in stock.
Layer 15:
Again, nothing really fascinating. Another randomized Limited Zone. This time
using a weapon can reduce Abs. Ack, the horror. And what's worse is that you
can't switch to another weapon.
Layer 16:
After this level, you should have most of Queens' Atla. Go village building
and restore its youth. Use my guide if you need to. You actually might want
to do this first since you'll need to complete the event with Yaya to reach
the boss. Trigger the event with Yaya and return to her for a second reading.
This time, choose the third new option. Grab the Music Box Key on the counter
in Rando's Shop. A touching dialogue. Don't forget to stock up on some Cheese
and Stamina Potion.
Backrooms:
The key to the backrooms here, as mentioned earlier, is the Flapping Fish for
the "master" to appear. You need to keep the fish chilled or it'll spoil. Go
to the open grates and ues the Flapping Fish. A looney-looking fish in a
captain's hat will appear. He'll offer to take you to the backroom in his
mouth. Will he eat you? Could you trust him? It doesn't hurt to try. :) Alas,
he really does take us to the backroom. Get what you need there and use it to
return to the main level.
To prepare properly, try to develop Ruby's weapon into Athena's Armlet and
stick in all the Fire gems you can. If you've completed the town before this
fight, don't hesitate to use Toan's Macho Sword, unless you have something
much stronger. Don't forget that fire attribute! The _Ice_ Queen will have a
lot of ice-based attacks. Actually, all ice-based attacks. Forget the Anti-
Freeze Amulet, it doesn't work. Be sure that your member's defense is well
over 30.
Layer 17:
Collect the remaing Atla and find the exit. Instead of the customary pulley,
it's replaced by a music box. Whip out the Music Box Key and watch the ensue-
ing sequence. Now meet an impending doom...
First off, make sure you have a lot of cure items and Stamina Potions/Dran's
Feathers to quicken your movement with Toan. Also, use the BEST weapons you
have and put all the Fire gems on both Toan's and Ruby's weapons. At the
start of the fight, the Ice Queen not waste any time casting her first ice
spell. Those ice blocks pop up everywhere, so it's no use trying to dodge it
and waste energy. Now, use the Stamina Potion on Toan and run in a zig-zag
fashion to avoid most of Saia's attacks. Then go up to her and slash at her
to break the shield temporarily. Now, use this opportunity to quickly switch
to good ol' Ruby and blast La Saia silly with fire magic(remember to junction
the fire attribute on her weapons). Then switch back to Toan and repeat. If
you are really floundering, try hiding behind the pillar nearest to her until
her attacks die off and jump out and start your assault. She is too difficult
of a boss to be snoozing through it. Good luck. You'll need it. :)
After a short visit to Brownboo Village and a failed attempt to call the Moon
Ship to the village you are sent on your way to explore the Sun & Moon Temple
to find out what has happened to the ship. When you arrive at the temple you
will meet Ungaga. He will inform you that the temple is filled with monsters
(like we would have expected anything less) and the village of Muska Lacka
has been destroyed by the Dark Genie. The goal here will be to restore the
village and clean out the temple to find the moon ship.
As you progess through the temple you will have a couple of short cut scenes
showing Ungaga talking with your friend from Brownboo Village who will keep
trying to convince Ungaga that he is strong and that he should help Toan in
his question to defeat the Dark Genie.
The first thing you should do is head up the stairs and into the temple to
collect some Atla pieces and start rebuilding the town. When you exit from
the temple you will appear near the front of the temple and can reach the
village by walking straight ahead through the arch formed by the two bones.
The sun and moon temple will offer a refreshing change in appearance from the
other dungeons, even the chests take on a different look here. The number of
Atla that appear on each floor and whether or not the floor is a limited sone
is totally random with the exception of a couple of floors that will be noted
in the level walkthroughs below.
The key to open the way down on each floor will be the King's Slate and can
be found after defeating a random enemy on the floor. Some doors inside the
Sun & Moon Temple will require the Stone Key to open. The key to the Back
Levels is called the Secret Path Key and will be found in chests.
Level 1:
You know the basic goal of the floors by now, collect the Atla and treasure
and then move on to the next level. The enemies on this floor will include
Phantoms and Mummies and should go down fairly easily.
Level 2:
The same basic goals present themselves here and once again Mummies and
Phantoms will be found as well as a new enemy, the Bomber Heads.
Level 3:
The goals are of course the same here and the enemies that appear include the
Phantoms, Mummies and Bomber Heads. I also encountered the first Mimics on
this level and even though the look a little different they go down just as
quickly as previous versions. It would be safe to assume that any chest from
this level down could be a Mimic.
Level 4:
You guessed it, more of the same goals here. The opposition on this floor
expands to include another new enemy, the Golems.
Level 5:
This floor includes the same goals and selection of enemies as the previous
level and by this time you should be getting a fairly nice collection of Atla
pieces.
Level 6:
Are you having fun yet? The collection of Atla pieces has to keep growing
and that means continuing your descent into the temple. This level has the
same goals as the previous levels and the same enemies are present with the
addition of Mr. Blair and his fireball attacks to the roster, cool him off
with some ice based attacks and continue your journey through the temple.
Level 7:
You will find more of the same here, collect the Atla and treasure and move
on to the next level. The monsters here are the same as the previous level
with the possible addition of Crabby Hermits.
Level 8:
This floor will hold the final Atla pieces you need to complete some key
buildings in Muska Lacka so collect them all and make sure you head back to
start building on the village if you haven't done so already, you must have
placed and activated at least the event at the 3 Sister's House before you
can venture any deeper into the temple. The monsters here include the same
ones you faced on the previous level.
Level 9:
This floor is very small and is intended to make sure you have acquired
Ungaga and introduces his special ability. When you first arrive on this
level you will see a short cinema sequence showing the two golem brothers
talking and then they will attack you. You should make quick work of them
then move forward to the doorway with the dark fog and use Ungaga's charge
attack to clear the passage so you can continue to the next level.
Level 10:
We're back to more of the same Atla and treasure collecting on this level.
The roster of enemies grows again to include the Dunes.
Level 11:
This level is just like the previous one, go through collecting the Atla as
you fight the familiar enemies that you faced on the last level then head
down to the next level.
Level 12:
This is just more of the same, the enemies will be the same as those on the
last two levels so just wade through them, collect the Atla and move on to
the next level which is sure to be lots of fun. As a side note, I did run
into the first King Mimic of the dungeon on this level.
Level 13:
This will always be a Limited Zone where you are forced to use your newest
ally in the fight against the Dark Genie... Ungaga. The biggest challenge
here will be learning to fight with Ungaga if you haven't used him on the
previous levels and haven't spent any time building up his weapon, which I
hadn't because the only weapon he had was the Fighting Stick. The key to
this level is just taking your time and killing enemies until you find the
Slate to exit the level then run around grabbing the goodies and leave.
Level 14:
This is pretty much another standard level, collect the Atla and treasure
while fighting the monsters which now includes the Blue Dragon.
Level 15:
And here we have another standard level with the same goals as before but
monsters now have another ally in their attempts to stop you, Steel Giants
which you may remember from your brief encounter earlier in the temple.
Level 16 & 17:
I'm grouping these two levels together since they are both standard levels
where your goals include collecting Atla and finding the key to move down
another level. There will be no new monsters on these levels.
After this level you should go back and complete building Muska Lacka. You
should make sure to get 100% in the Georama Analysis to pick up the Mirage
for Ungaga and a Diamond to help with weapon upgrading. You also need to
activate the event at the Chief's House and then get the Sun Signet and the
Moon Signet from Zabo and Enga. You are now ready to go challenge the boss
of the Sun & Moon Temple.
Level 18:
When you arrive at this level you will see two statues with impressions that
match the two signets you've just picked up in town. Walk over to them and
place the signets in the appropriate statues to open the doors and watch a
short cinema sequence that leads into the fight with the boss of the Temple.
This boss is one of the easiest in my opinion but that could be because of
the level to which I had built up Ruby's weapon by the time I reached the
final level of the Sun & Moon Temple, regardless of how powerful the weapon
you have the strategy is the same.
As the large man-shaped form approaches you need to use Ungaga's charge
attack until you see the smoke flow into a circle around the coffin. Once
the coffin is exposed, quickly switch to the character with the most powerful
weapon and make sure that you have Holy as it's active element and whack the
exposed coffin. This causes the smoke to start reforming the man-shaped body
and once again advance towards you, before it has reformed you should switch
to Ungaga and start his charge attack, this will cause the smoke body to be
dissipated again as soon as it comes towards you allowing another hit from
your most powerful character. If you have a decent weapon this shouldn't
take very long, in my game Ruby took him down in two hits doing around 1100
damage with each hit from her Holy aligned ring.
After you have defeated the boss a passage will open up leading to the Moon
Ship and a short Duel sequence will follow and then you will be on the ship
and heading to the moon to visit Yellow Drops and try and discover a way to
seal the Dark Genie away and stop him once and for all.
After a brief cinema sequence showing the trip to the moon and Toan meeting
a couple of the moon people you will be back in control to explore the town
of Yellow Drops. You should make a quick trip around Yellow Drops to get a
feel for the layout of the town, you should note the locations of Samba and
Jive. Samba will take care of storing your items in this town and Ledan's
shop will be located inside the house Jive is standing outside. Once you
finish your trip around town go inside the large central building where you
will meet Ledan. He will tell you the boss has gone across the Moon Sea to
enter the games at the Coliseum and then you'll be shown to the entrance of
the Moon Sea. Ledan will head back into town and his shop will be open from
this point on and is a good place to stock up on essential items. Once you
are all stocked up it's time to head out onto the Moon Sea.
Note: You should give the Clay Doll to Marnia who will be standing beside
the stone arch at the end of the path you start on when you regain control
of Toan after the trip to the moon. She will give you a unique gem, Sun,
which adds several stat bonuses when attached to a weapon.
+==============+
THE MOON SEA
+==============+
The Moon Sea will be unlike any of the previous dungeons you've explored up
to this point. The pathways and rooms are the surface of the moon and they
are wide open with no walls anywhere to be seen. This means that missiles
can travel through the area normally blocked by walls which adds an element
of danger to the monsters with long range attacks. In the walkthroughs of
the levels below when I refer to a level as normal it means that there are
no story elements or special events on this level, there is still a chance
that the level will be a limited zone. The number of Atla per level will
be random just like it was in previous dungeons.
To move between levels on the Moon Sea you will need Gun Powder which will
be dropped by one of the monsters after it dies. There are drawbridges on
the Moon Sea that will require the Handle to operate properly. The Back
Levels on the Moon Sea can be reached using the Bravery Launch, a rare item
that can be found in chests.
No. 1 Craters:
The first area of the Moon Sea should be used to acquaint yourself with the
new surroundings. The enemies on this level include the Hellpockle, Witch
Hellza and Moon Bug; they should go down fairly easily if you've spent some
time building up at least one melee and one long range fighter. Once you've
explored the level and collected all of the Atla and chests activate the big
cannon and head to the next crater.
No. 2 Craters:
The goals on this level are the same as the previous level, collect all the
Atla and treasure then move on to the next level. The monsters here include
a new addition, the Space Gyon, he can be annoying but isn't very dangerous.
No. 3 & 4 Craters:
These two craters are both normal levels with the same roster of monsters
you faces on the previous level. There is the chance that mimics will show
up starting at level three, remember this fact when opening chests. Once
you've collected the Atla and treasure continue on to the next level.
No. 5 Craters:
I think the beauty of the moon should be wearing off by this point so just
get your butt moving and collect the Atla and treasure and continue across
the Moon Sea. The monsters on this level now include the Moon Diggers, a
very annoying and possibly dangerous monster.
No. 6 Craters:
The White Fangs will start appearing on this level. They are an upgraded
version of the Werewolves and are just as easy to defeat. After exploring
the level and collecting the Atla and treasure move on to the next crater.
No. 7 Craters:
This is another normal level, just collect the Atla and treasure and keep
moving across the Moon Sea. The monster list expands again on this level
with the addition of the Vulcans. They are a more powerful version of the
Dunes you met in the Sun & Moon Temple and are immune to fire.
No. 8 Craters:
You will meet Osmond, the boss of the moon people the first time you visit
this level. He will transport you back to Yellow Drops and explain why he
is going to the Coliseum then join up as your final ally. When you return
to this level switch to Osmond, move past the large gap to the cannon and
use it to reach the next level.
No. 9 Craters:
This will be another normal level, just collect the Atla and treasure then
continue to the next level. I found the first King Mimic of the dungeon on
this level so be careful when opening big chests from now on.
No. 10 Craters:
This is more of the same, just collect the Atla and treasure then move on to
the next level. The roster of monsters will grow again with the addition of
the Titans, a slow moving enemy that attacks just like the Golems and Steel
Giants from the previous dungeon.
No. 11 Craters:
This will probably be the most annoying level of the entire dungeon. You'll
be limited to using Osmond on this level and chances are you haven't had any
time (or the inclination) to build up his weapons and he is very weak. The
best way to get past this level is to buy several bombs and use them on all
of the enemies you encounter until you find the Gun Powder. You could also
purchase one of the guns from Ledan's shop and try to fight the monsters on
this level but be prepared to use a lot of repair powders in the process.
No. 12 Craters:
This level is a return to the normal routine of collecting Atla and treasure
then moving on to the next level. The roster of monsters now includes the
Crescent Barons which possess good long and short range attacks.
No. 13 Craters:
The most notable thing about this level is the addition of a new opponent,
Arthur. This is probably the most powerful of the enemies found on the Moon
Sea and also proves to be one of the fastest. Explore the level and collect
the Atla and treasure then move on to the next crater. Only one more level
stands between Toan and the Coliseum.
No. 14 Craters:
This level is just more of the same, collecting the Atla on this level will
provide the last parts you'll need to build the Sun Giant and once you're
done you should fire the cannon and leave the dungeon for the time being.
After leaving the dungeon you should go back to the Moon Factory and finish
rebuilding the Sun Giant. You will be missing only one piece for the chest
of the Giant, the Sun Sphere (a.k.a. Pez Sphere). This is the price at the
Coliseum and you should now have the ticket that is required to enter the
competition so what are you waiting for? Take a minute to make sure you're
well stocked up on supplies then head to the Coliseum.
No. 15 Craters (The Coliseum):
The Coliseum gates stand before you and a hellpockle dressed in red stands
outside. Walk up to him and use the ticket, he will then open the doors to
the Coliseum. Inside you will find there is only one combatant left and it
seems as if he's never been defeated, I guess it's time to change that.
This has got to be the hardest hitting boss you've encountered up to this
point in the game... too bad he should never even get to attack unless you
get carless during this fight. To defeat Joe select your strongest fighter
and move around the ring until one of the barrels is between you and Joe.
He will stop and pick up the barrel and start drinking, this is your cue to
move in and land one attack. After landing the attack dodge back away from
Joe, find another barrel and repeat this process until he dies. Using this
attack pattern you should be able to defeat Joe without taking any damage.
After you have defeated Minotaur Joe you will be taken outside. Go to the
Moon Factory and place the Sun Sphere into the chest of the Moon Giant then
go back into walk mode on the floor of the factory. You will see a short
cinema sequence where Osmond holds a mission briefing and then tells you to
just let him know when you're ready for the attack on Dark Heaven Castle.
Take this time to stock up on any needed supplies and then talk to Osmond
and let him know you're ready to continue. There will be another cinema
sequence showing the Sun Giant taking off and heading towards Dark Heaven
Castle for the final confrontation with the Dark Genie.
=============================================================================
CHAPTER SIX - DARK HEAVEN CASTLE
=============================================================================
The cinema sequence qill continue showing the approach to Dark Heaven Castle
and a talk between the Faerie King and Seda which will reveal a bit more of
the story behind the Dark Genie. The scene will then shift outside showing
the battle between the Sun Giant and the Dark Genie which ends with the Sun
Giant blasting the Dark Genie. Toan and his allies think they've defeated
the Dark Genie until they see General Flag and he explains that the Genie
they destroyed was simply a mouse that had been infused with a small amount
of the true Dark Genie's power and that the true Dark Genie is inside Flag
and he proceeds to destroy the Sun Giant. The use of such great power by
the Dark Genie ruins General Flag's body and he abandons it then heads back
inside Dark Heaven Castle. Toan and Osmond are rescued by Dran and dropped
off in the courtyard of Dark Heaven Castle where Dran tells Toan he has to
hurry up and get inside the castle to confront the Dark Genie while he is
in a weakened condition.
Toan heads inside where he talks to Seda and learns more about the creation
of the Dark Genie and Seda's involvement in the whole matter. Seda opens
the Gallery of Time and tells Toan to find the fragments of his memory he
left inside the gallery and return to the past to stop the events that led
to the creation of the Dark Genie. Sounds easy enough, Toan rushes through
the opened portal and you find yourself on the first floor of the Gallery
of Time, heading towards your final confrontation with the Dark Genie.
When you exit the Galley of Time you will find the Faerie King outside in
the hall. He has opened up a shop to keep you well stocked on all of the
supplies you'll need including healing items, attachments and even gems at
the low price of 3000 each. This dungeon should be fairly simply for you
at this point in the game if you've spent your time building up one long
range fighter and one short range fighter to the point where your attack
and magic ratings are above 100 for each. If you haven't build up your
weapons very well you should take the time to do so now because the last
boss is one of the more challenging ones in the game.
+=================+
GALLERY OF TIME
+=================+
I'm changing the format of the walkthrough section for this dungeon. You
may have noticed that the in the previous dungeons the brief paragraph for
each level would tell you what type of level to expect, what new monsters
you would face and any special comments I had about the level. The levels
for this dungeon consist of a lot of normal, randomized levels and instead
of trying to think up twenty or so ways to say this I've switched to a new
short level summary format.
The level key for the Gallery of Time is the Clock Hands, this item will be
dropped by a random monster on the level when it is defeated. The key for
locked doors in the Gallery of Time is the Pitchdark Key. The item needed
to open the way to the back floors in the Gallery of Time is the Flapping
Duster and is very rare, I found one in the whole dungeon.
5 Years Ago:
Level Type - Normal Level
New Monsters - Evil Bat (4 Abs), Curse Dancer (5 Abs), Dark Flower (5 Abs)
Comments - This was a Limited Level (Abs Down) in my game.
18 Years Ago:
Level Type - Normal Level
New Monsters - Billy (6 Abs)
Comments - This was a Limited Level (Thirst) in my game.
23 Years Ago:
Level Type - Normal Level
New Monsters - Living Armor (6 Abs)
Comments - There was a weapon chest on this level.
38 Years Ago:
Level Type - Normal Level
New Monsters - Mimic (6 Abs)
51 Years Ago:
Level Type - Normal Level
New Monsters - Rash Dasher (6 Abs)
66 Years Ago:
Level Type - Normal Level
New Monsters - Club (6 Abs)
Comments - There was a weapon chest on this level.
102 Years Ago:
Level Type - Normal Level
New Monsters - Heart (6 Abs)
109 Years Ago:
Level Type - Normal Level
New Monsters - Diamond (6 Abs)
122 Years Ago:
Level Type - Normal Level
New Monsters - Spade (6 Abs)
Comments - There was a weapon chest on this level.
140 Years Ago:
Level Type - Normal Level
New Monsters - Joker (6 Abs)
151 Years Ago:
Level Type - Normal Level
New Monsters - None
162 Years Ago:
Level Type - Normal Level
New Monsters - King Mimic (18 Abs)
205 Years Ago:
Level Type - Normal Level
New Monsters - Lich (12 Abs)
208 Years Ago:
Level Type - Normal Level
New Monsters - Blizzard (8 Abs)
Comments - There was a weapon chest on this level.
213 Years Ago:
Level Type - Normal Level
New Monsters - Alexander (15 Abs)
225 Years Ago:
Level Type - Normal
New Monsters - Black Dragon (20 Abs)
238 Years Ago:
Level Type - Normal Level
New Monsters - There will be no new monsters for the rest of the dungeon.
Comments - There was a weapon chest on this level.
249 Years Ago:
Level Type - Normal
Comments - This was a Limited Level (Thirst) in my game.
300 Years Ago:
Level Type - Always a Limited Level (Xiao Only)
310 Years Ago:
Level Type - Always a Limited Level (Goro Only)
322 Years Ago:
Level Type - Always a Limited Level (Ruby Only)
340 Years Ago:
Level Type - Always a Limited Level (Ungaga Only)
356 Years Ago:
Level Type - Always a Limited Level (Osmond Only)
382 Years Ago:
Level Type - Normal
Comments - There was a weapon chest on this level.
400 Years Ago - Night of the Incident:
This is the final level, only accessible after you have collected all of the
Georama Parts and viewed all of Seda's reconstructed memories. You should be
prepared for a tough battle before coming down to this level. The Dark Genie
will be the toughest enemy you have faced even with powerful weapons.
Phase One:
----------
In the first part of the battle the Dark Genie's hands will come up out of
the floor to attack you. His right and left hand will only be vulnerable to
a certain type of elemental attack and will never be vulnerable to the same
element. The color of the gem on the back of his hand will indicate which
element it is currently vulnerable to and will only change when he crosses
his hands across his chests and folds his wings in close to his body. You
should face the Dark Genie and watch which hand he thrusts into the ground
and then note the color of the gem on that hand, in this way you can judge
when to start moving to dodge the attack and will know which element to set
active on your weapon. The hands will take a few thousand points of damage
to defeat so be patient. The only damage you should take in this phase of
the battle is from an almost invisible attack that does around twenty to
thirty points of damage and cannot be avoided. If you don't want to change
elements all the time just remove all elemental affinities from the weapon.
This will cause it to do less damage than it would with the corresponding
elemental affinity but will save some of the hassle.
Phase Two:
----------
Once the hands are defeated the next phase of the battle will begin. The
Dark Genie will now randomly switch between attacking with a powerful beam
that shoots from his head and the unavoidable attack he used before. You
should dodge to the side to avoid the powerful beam and immediately shoot
his head using Ruby (or your most powerful ranged attacks). If he starts
using the unavoidable attack repeatedly, just target his head and fire at
will his head is defeated or he starts using the beam attack again. Make
sure you keep yourself healed up during this phase of the battle.
Tip: Use a Stamina Potion to "avoid" any damage on your character when the
Dark Genie casts that seemingly unavoidable attack. Although you'll still get
knocked down, you'll lose no HP points.
-= Thanks to tempt amn (tempt_amn@hotmail.com) and Kevin
(Paquinumpaqui1@cc.UManitoba.CA) for both of their contributions of the above
tip =-
Phase Three:
------------
With his head defeated the Dark Genie shifts to his final form which looks
like a big insect of some type. He also summons to demonic looking guards
to fight at his side in this final stage of the battle. This phase of the
battle can be fought using a couple of different strategies. You can kill
the two guards which will make the Dark Genie open his mouth and expose an
orb that you have to target to damage this final form. If you don't kill
the guards he WILL randomly open his mouth to expose the vulnerable area,
giving you the chance you need to defeat him. The attacks he uses in this
form are the deadliest you've ever encountered. The first is a powerful
beam of energy that tracks you across the screen. To dodge the attack run
in a circle away from the beam and then towards the side of his body. If
this doesn't work you will take a large amount of damage, although one hit
won't be enough to kill you at this point you will be severely injured and
knocked to the ground. If this happens, you should have a premium chicken
in one of the active item slots and use it as soon as you get back to your
feet, if you don't time this correctly and the beam is still active you will
die, no character can take two hits from this attack. The other attack this
form uses are waves of power that travels over the ground, he seems to only
use this attack after you hit the gem inside his mouth and it can be dodged
fairly easily. This form may give you some problems and should not be taken
lightly. I would recommend having at least nine premium chickens in the
active item slot just in case you have problems dodging the beam attack and
have a few stand-in powders and revive powders in case your chosen fighter
goes down during the battle.
~*~*~*~
If you are having problems in this battle you probably have weaker weapons
and should consider building them up a bit more before taking on the final
battle. You should have a strong weapon for Toan by this time and he will
have the easiest time in the first phase of this battle as long as he has
an attack rating of over 200 and a magic rating over 100 with high ratings
in all of the elements. When I fought the Dark Genie I had the Chronicle
Sword with everything maxed except the attack rating which was at 220 and
this took out the hands in around six hits. The second phase requires you
to make use of long range attacks to hit his head and the third phase will
be much easier with someone who can attack from long range. I used Ruby
for these two phases and had the Secret Armlet with all stats maxed except
for magic which was around 240. The head took four hits from the back of
the room with Holy active on the weapon and the final form took five hits
from medium range with Holy active on the weapon. You can win this battle
with weaker weapons but expect a longer fight and prepare accordingly.
After you defeat the Dark Genie you will view the end game cinema sequence.
I will not go into details, you'll just have to beat the Dark Genie and see
the ending for yourself.
Once the cinema sequence is completed watch all of the credits and allow the
game to save the game cleared flag to your memory card. The Demon Shaft is
now open for your exploration on any game where you've reached Dark Heaven
Castle. This is a 100 level dungeon featuring most of the enemies you have
encountered in all of the other dungeons as well as a small selection of new
enemies, read the section below for a brief summary of what you can expect
inside the Demon Shaft.
=============================================================================
BONUS DUNGEON - THE DEMON SHAFT
=============================================================================
The Demon Shaft is your reward for beating the game, a massive one hundred
level dungeon filled with treasure and beefed up versions of the enemies you
previously faced throughout the game as well as a few new faces. I'm not
going to do a walkthrough of the Demon Shaft but I will give you some hints
and tips about what to expect in the Demon Shaft and how to prepare for the
challenges ahead....
- The Demon Shaft seems to have no Limited Levels and of course there won't
be any Atla in the dungeon. The main goals on every level should be to
fight until you acquire the key down to the next level and then collect
all the treasure and avoid combat unless you need to level up a weapon.
- The key to open the way down to the next level inside the Demon Shaft is
the Black Knight Crest. The Silver Key will open the locked gates inside
the Demon Shaft. The Crystal Eye can be used to open the way to the back
floor on any level of the Demon Shaft.
- The monsters in the Demon Shaft as well as the dungeon itself will change
after every 20 levels. These changes include the addition of new monsters
and some old monsters changing their elemental strengths and weaknesses.
- The monsters in the Demon Shaft can really drain weapon hit points when
you attack them using melee weapons. If you plan to use Toan, Goro or
Ungaga then you should use one of your active item slots on auto repair
powder so you don't have to worry about losing your favorite weapon.
- The enemies here will do more damage than anything you've encountered in
the previous dungeons so make sure you bring in some healing items. You
should also bring along a normal supply of water in case you run into a
long stretch of levels without underground springs.
Those tips should see you through the Demon Shaft. The boss on the 100th
level should be easy compared to the Dark Genie. I'll add some strategies
for defeating him in the next update. The new monsters you'll encounter
inside the Demon Shaft shouldn't pose any challenges you won't be able to
overcome and I don't plan on updating the beastiary to include them. Your
reward for completing the dungeon is the Chronicle2 Sword.
Find out where and how to build the homes for everyone you come across. Can't
figure it out yourself? You sad little man. Oh well, that's what this section
is for. Don't know what to do, come here to find out. This is only pertinent
to the Georama mode only. I will guide you on how to rebuild the alternative
village that everyone wants. Of couse, it's your job to collect all the Atla
first. Well, what are you waiting for? Get to work you laggard!
I will, to my best ability, try to lay out a bird's-eye view of the village
once it's been properly assembled. Meaning, you can use these neat ASCII maps
as a quick reference as to where all the houses should be properly set. Lost
you yet?
There are actually various ways to lay-out the village as long as you satisfy
all the inhabitants of the village. Try different things. My way is not the
only way to go. This is just a quick reference for when you just want to skim
through the game.
-+- NORUNE VILLAGE -+-
_____________________________________________________________________________
Well, naturally, you'll need the Atla you've gathered from the Divine Beast
Cave. Don't have it? Go back and get it! Sheesh. Anyway, as you may have
suspected, the object of surpassing levels and villages is to first rebuild,
and I mean completely rehabilitate Norune Village before moving onto another.
Well, even if you wanted to, you can't anyway. So I guess you're stuck with
good ol' Norune until you've, or rather, Toan has helped the poor mendicants
of the village. :)
Ok, I think the first couple of Atla you can amass could be enough to rebuild
Macho's home, but I hate going through the trouble of telling you which huts
to build in order. Therefore, I'll just randomly tell you what you need, and
how you're going to renovate your fellow neighbors' huts...err, houses. Then,
you could just seek out which you need help on and shoot. :)
100% in all three categories of the Georama Analysis and get: Windmill Slash!
__________________
| LEGEND: |
| | Please spare me the comments on how ridiculous
| X = Town Exit | these maps look. Unless you want me to use every
| V = Entrance to| friggin' detail, it may look even more scewed
| Cave | up. So retain your complaining, ok?
| _ |
| |_| = WindMill |
| (_) = Tree |
| # = Bridge |
|__________________|
Well, you can't blame me for trying. =P Let's start with your house, since it
is your number one priority to keep your mother happy 'n stuff. Be her little
angel and start building! Plus, Toan can count on sleeping in his own bed
tonight if you do things correctly. Hell, the villagers'll become so content,
you'd forget they were there.
How to build it: Since your mother, or rather, Toan's mother would like the
sun shining brightly on her, the first thing you would want is to make sure
the house is facing the east. That way, the first thing Renee will see when
she wakes up is the sun.
Rewards: If Toan has rescued that Stray Cat back in Divine Beast Cave, then
it follows you home. From there, you can change it into a fearsome feline
warrior. It will join your party; her name is Xiao, but "Kittycat" is a nice
name too. :)
How to build it: If you have talked to Alnet lately, you'll know she detests
the Macho brothers. Actually, detests is such a strong word; dislike is the
better word for it. To keep her happy and comfortable, position her house as
far away from the Macho brother's house as possible.
Rewards: Alnet gives you a fishing rod for being so kind. Too bad you're too
young for her.
How to build it: Notice the muscular build on the brothers? Well, they'd like
to keep their shapes that way. And how? Only by letting them work out with
those vicious monsters in the Divine Beast Cave. Place their house near the
entrance and it should be more than enough to keep them happy, that is until
they lose a leg. Their insatiable appetite for muscles and less brains gives
monsters a slight advantage over them, yeah? :)
Rewards: Komacho offers Stone Breaker as recompense for your carpentry antics
and stuff. The Stone Breaker is effective in one of the floors in the Divine
Beast Cave. The Macho brothers leave and square off to settle things once and
for all.
===============
CLAUDE'S HOUSE
===============
Items needed:
- Bench
- Cabin
- Candy Box
- Claude
- Fence
- Lamp
How to build it: Knowing Claude, he'll love to eat Alnet's cooking. Why not
make them neighborly neighbors?
Rewards: Here is an example of the time sequence in Dark Cloud. Since people
react differently at different times of the day, you may want to visit every-
one during the morning, afternoon and the remaining part of the day. Some of
them may give you gifts. Claude is a great example. During the morning, he'll
feel generous and give you item Candy; at night, he will feel even better and
give up some Cheese and Soap! Great! Oh, don't bother during the afternoon,
though. He is sleeping at that time. :P
How to build it: A place next to the fishing pond is more beneficial for Pike
than for Paige, since Pike loves to fish. You may learn a few things from him
you know?
Rewards: Paige knits a new and bigger pouch for you. Now it can hold up to 60
items. Whoop!
==============
LAURA'S HOUSE
==============
Items needed:
- Auntie Laura
- Cabin
- Fence
- Gina
- Lamp
- Tricycle
How to build it: Laura can't stand the noise coming from the Village Chief's
house. A good idea is to keep it a distance away from the chief. Poor guy.
Rewards: If you've gotten the Tricycle just like Gina asked for, she'll love
you more than ever and also hand over Dran's Feather. Aww, isn't that sweet?
How to build it: Gaffer will be content with where ever you put him, just as
long as his shop will be swarming with customers. He's an easy-going guy eh?
Rewards: Nothing special. But since you've helped reopen his shop, he will be
more than willing to sell you items or vice versa. Selling items you've found
in the cave is not a bad idea to accumalate those Gilda!
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ A NOTE SUBMITTED BY: David Lanier (zer0_hal0@hotmail.com) ~*
*~ ~*
*~ If u don't have pike when u finish gaffers buggy, gaffer will have ~*
*~ fewer weak items than normal (he will have a bad back after puttin up ~*
*~ the sign). ~*
*~ ~*
*~ Thanks to David Lanier ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
================
THE HAG'S HOUSE
================
Items needed:
- Bench
- Cabin
- Fence
- Jar
- Hag
- Lamp
How to build it: The hag has an unusual liking to watch big Dran's Windmill
blades. It gives her sick pleasure.
Rewards: The Hag will offer to keep any unnecessary items you have as storage
and stuff. Nice place to drop off any redundant items, or items you'd want to
use later.
-+- MATATAKI VILLAGE -+-
_____________________________________________________________________________
The next village in line that's waiting to be rebuilt. Almost everyone here
would like a Torch, so you'd better have those prepared. You'll generally
find the Atla to this village in the Wise Owl Forest (duh). Now, go Atla
hunting and then we can talk. Let's start with Cacao's House since it's the
first you need to worry about.
100% in all three categories of the Georama Analysis and get: Battle Ax!
__________________
| LEGEND: |
| | Please spare me the comments on how ridiculous
| X = Entrance | these maps look. Unless you want me to use every
| V = Entrance to| friggin' detail, it may look even more scewed
| _ Forest | up. So retain your complaining, ok?
| |_| = WaterMill |
| (_) = Tree |
| -W- = Well |
| G = Path to |
| Goro's home|
| -T- = Treant's |
| Chamber |
| # = Bridge |
|__________________|
How to build it: Cacao acts as if he suffers from down syndrome, and looks as
if he were going to break down from a heart attack if you don't build his
home correctly. He loves to sing and compose music. Therefore, he'd like to
listen to the rustling of the leaves. Simple enough. Use about 6 trees from
your georama inventory and surround his house with them. That should keep him
really happy.
Rewards: Being the indisposed person that he is, he'll sing a patriotic song
to you about the legendary warrior, Fudoh. Afterwards, seeing that you'd like
to start a music career, he gives you a homemade, handicrafted ocarina-like
instrument, the Odd Tone Flute. He warns you that it may attract snakes. Nice
guy that man is.
==============
BARON'S HOUSE
==============
Items needed:
- Ancient Baron
- Branch
- Roof
- Sign
- Torch
How to build it: Attach all its necessities and speak with the Baron to find
that he is the village chief. He would like to be near enough water for it to
be audible. Finding that he is becoming older and older, his hearing isn't so
acute anymore. It's best to place him where the water is roaring. The water-
fall is a nice place.
Rewards: Being the thankful fellow that he is, he imparts old stories of the
village into your tiny head. Ask all the questions you can, and when you've
asked them all, you can choose to leave. But before that, the Ancient Baron
gives you a nice gift to help you on the journey. Toan receives a Gourd, foo.
============
PAO'S HOUSE
============
Items needed:
- Laundry
- Pao
- Sign
- Stairway
- Torch
How to build it: Pao is a genial chap. He'll gladly cook for you if you ful-
fill his requests. He would like his house to be placed next to Peanut Pond,
although, you don't know where it is. He tells you to look very closely at
Matataki Village. It's pretty obvious. It's about the only pond in the whole
village. There's a small strip of water in the northwestern part of village.
Position his house there.
Rewards: Pao provides you with a hearty meal and gives you a hint about the
Moon People's Village. Before leaving, Pao also presents you the Fruit of
Eden. Don't forget to say thanks.
===============
MUSHROOM HOUSE
===============
Items needed:
- Balcony
- Old chap, Ro
- Ro's Wife, Annie
- Second Floor
- Sign
- Torch
How to build it: The elderly couple would love a nice view from atop their
house, so a balcony is essential here. Even after building their house and
assembling their cozy balcony, they're still not happy. Time to take things
into overdrive. Take Earth B and place it where it's positioned on the ASCII
map above. Then place the mushroom house on the surface. This should magnify
their view by a hundred times. If that doesn't satisfy them, nothing will!
Rewards: After rebuilding their house, Ro(or Annie) calls Toan to come to the
balcony. The couple mulls over what to give you in return. Ro knows just the
thing and heads into the house. Inside, you see Ro rummaging through dozens
of cluttered boxes. He finally finds it, and falls headlong to the floor from
two stories up. Miraculously, he survives and cheerfully gives you the Moon
Grass Seed. It apparently grows in a special place in the forest.
================
BUNBUKU'S HOUSE
================
Items needed:
- Bunbuku
- Cabin
- Sign
- Stairway
- The mute, Kululu
- Torch
How to build it: Bunbuku's request is the easiest of all. His lazy butt can't
handle trudging to a faraway Watermill, so be sure to place his house near
one or vice versa. Kululu would like a torch to keep the boogey man away. Oh,
and don't forget the Upstairs Cabin Bunbuku would like.
Rewards: He's a stingy guy, as you don't get anything from him. To top it all
off, he eats one of Kululu's things and she throws a tantrum. Now she won't
listen to either you or Bunbuku until she gets back what Bunbuku has eaten.
He attempts to give you hints on what it was, but it's pretty simple. It's...
Candy! You can get that from Couscous. When/If you give the Candy to Bunbuku,
he'll repay you with an Ointment Leaf.
How to build it: This little feathery entrepreneur is one overbearing birdy.
He would like water ALL around his shop. That means north, west, east and
south, baby. All around. Simple enough. Just use the remaining Rivers and
start building a moat around his shop. Use my ASCII map if needed.
Rewards: The shop will now be open for business and for a one-time special,
Mr. Mustache will sell you the valued Wise Owl Sword for 2,500G! Talk about
a blow to the old self-esteem. But anyway, it's worth it.
============
GOB'S HOUSE
============
Items needed:
- Bone
- Muscular man, Gob
- Sign
- Torch
- Tree
How to build it: He's got to have the coolest looking house in the village!
First off, he'd like a skeletal roof (bone) leading to his door, then he'd
like to be next to Momo. Make Gob Momo's official neighbor. "Her legs're sin
to look this good!" or something like that anyway.
Rewards: Gob shows you how a real man cooks, but Toan seems to become full
rather too quickly. Before you get a chance to leave, he tosses you a Frozen
Tuna (Goro's weapon).
How to build it: Momo is a knockout (in Gob's eyes, anyway), although, she
seems to have an odd liking to Goro. Anyway, Momo loves to shop and Mr.
Mustache's shop seems to be her favorite store, although, she points out that
his stuff is too expensive for her taste. Make sure the shop is in walking
distance anyway.
Rewards: Kye is a little senile here. He goes nuts and attempts to fall off
the roof. Then he scoffs at Momo for um, stuff. Momo jumps down Xena-style
and hands you a measely Plant Buster as a reward. All that hard work for that
thing.
How to build it: A very large, plump stuffed animal of a sort. He has a tree
(a compacted one) growing on his head, which looks...attractive. Anyway, he
would like you to help him think of a way so he could see the outside world.
I mean, he can't even fit through the door, so help the poor guy. Use the
remaining Earth A and place his house on top. Position it as it is in the map
above.
Rewards: Like the old hag in Norune, he'll offer to let you store any items
you don't need in his "fluffy grass". On the plus side, he'll offer some
Candy. Now, if you refuse that, he'll offer a Shiny Stone (Ice or Fire Gem).
Finally, refuse him for the third time and he'll just cough up a Turtle Shell
without your acknowledgement. I say go for the third option.
Ah yes, I didn't forget that nice, quiet little seaport village where all the
latest trends and items are at. It's a nice village. There's the "ruler" of
the town, King, whom you need to pay taxes to. There are those lovely vendors
that sell fresh fish, water and fruits. Everything you need for a growing boy
and girl! Then, there's those weapons, items, and gems/attachment shops to
gander at. Oh, don't forget the ever-popular Leaning Tower plucked straight
from Greece.
100% in all three categories of the Georama Analysis and get: Macho Sword!
__________________
| LEGEND: |
| | Please spare me the comments on how ridiculous
| X = Entrance | these maps look. Unless you want me to use every
| V = Leads to | friggin' detail, it may look even more scewed
| the docks. | up. So retain your complaining, ok?
| (_) = Palm Tree |
| |
|__________________|
How to build it: The sheriff's position entails him a big responsibilty to
keep Queens a safe and peaceful town, but King is definitely up to something.
better place his office adjacent to King's Hideout just to be on the safe
side. He also needs two prison cells just for extra precautions. You might
want to remind him that the interior may need a little renovating. :)
Rewards: Wilder and co. is back in operation! We can rest in peace now that
we know the town is in good hands. Toan tries his luck and asks about the
Moon Orb, but to no one's surprise, Wilder knows nothing about it. However,
he passes on the word that the Joker might know something about it since he
is a crystal dealer. He gives you a Search Warrant just in case the Joker
gives you any trouble.
=============
JACK'S STORE
=============
Items needed:
- Annex Room
- Chimney
- Jack
- Lamp
- Sign
- Sunshade
How to build it: Jack's store doesn't open at anytime except during the day.
Even before you complete his house. He'll need a sunshade and an annex room.
But first, let me tell you SHOULD NOT COMPLETE HIS HOUSE UNTIL YOU'VE GOTTEN
RUBY. I'll explain why in a little bit. He'd like his place near the watery.
So just place his shop near the entrances to one of the three sections of the
town.
Rewards: If you've followed my advice (about Ruby), then she will appear and
talk him into giving the party something in return for their hard work. Jack
will scurry to the back room and return with a Big Bucks Hammer for Goro and
a Platinum Ring for Ruby. This is the best exchange anyone could ask for.
How to build it: Joker doesn't seem too fond of the Sheriff. It'd make sense
if you'd place his shop as far away from the Sheriff's office as possible.
Complete his shop, then with the Search Warrant the Sheriff gave you, check
in and have a chat with the crystal seller. Apparently, that he is also after
a crystal that supposedly gives the beholder eternal life.
Rewards: He gives you nothing, as all he has to offer are his "useless" gems.
You can now buy _some_ items and attachments from him.
How to build it: King is a rich, fat bastard. So stingy that he'll unwilling-
Ly give you something in return for you efforts. Well, first he would like
his ugly car back. Don't forget to pave a road for the car. It doesn't matter
what it looks like as long as it leads from the car. And also, remember to
put up that sunshade.
Rewards: King is uncertain whether to give you something, but feels that he's
obligated to do so. Stew (or Jake) whispers something into his ear. King
responds delightedly and tells you to wait. He gives you what seems to be a
lamp. It's something money can't buy he says. Oops, Toan accidentally drops
it and everyone seems mortified. Out comes a beautiful genie. Everyone is
shaken up, even our young hero. And what happens in the end? She becomes our
newest team member! Yay, hurrah to Ruby!
==========
CATHEDRAL
==========
Items needed:
- Hat Shaped Roof
- Mark
- Phil
- Torch
How to build it: Phil, the saint, would like the Cathedral to face the ocean
so, he could pray everyday to calm the soul of La Saia. Have the entrance
face one of the openings to the water. He'd also like to have a hat shaped
roof.
Rewards: Phil regales you with the story about the Queen La Saia and why the
church no longer has any weddings held there. For being such a good listener,
he presents you with the Holy attachment.
How to build it: Like Jack's store, he opens only during the day. He believes
that if his shop is placed at a higher ground, business will come pouring. Be
sure to place him in the first section, near the entrance to town. He needs
that second floor and don't you forget it.
Rewards: He will gladly help store items for you. Everything stored in Norune
and Matataki Village will be carried over to his inventory.
How to build it: The renown fortune teller would like her precious emblem
facing in the direction of the sun rise. Just rotate her shop around until
she's satisfied, although, I think the first position should be the right one
or something.
Rewards: Now, Yaya will give you a free reading of your future or whatever.
Choose from your options and uh, Yaya will perform her "fortune telling". It
looks a little dirty, but um, it works, I guess. Choosing the Moon Orb will
show Lana carry away a distinct ball of what seems to be one of the fruits
from her push cart. Next, choosing Dark Genie will give you an insight to his
impending plan. He's about to destroy another town!
How to build it: It's quite simple to assemble. Her request is blunt and easy
to fulfill. She would like to be near her son, Jake, who always seems to be
lingering around King. She would like to keep an eye out for her momma's boy.
Rewards: She gives you a Gooey Peach and opens her fruit stand. If you have
already visited the fortuneteller, you'll be treated to an additional scene.
How to build it: Again, really easy to assemble and her request is not really
a brain-buster. She'd like her cart to be somewhere near the docks so it'd
save her the trouble of lugging a cart load of fish from the docks all the
way to the other side of town. Just put her next to the ramp leading to the
water.
Rewards: As with all shops, hers is open for business. For your efforts, she
gives you a Flapping Fish and an Ice Block to keep it from getting spoiled.
Now, you can buy Flapping Fish any time, which is the back floor key to the
Shipwreck.
How to build it: Suzy's water cart is just like the other two and requires
kegs and urns to hold the water. Being such a water freak, place her stand
near the water fountain.
Rewards: Her store is having a re-grand opening thanks to you, but she is a
little shaky about her catchy name. Give her an opinion about it and whether
you gave her a positive or negative answer, she'll ask what she should
convert it to. Pick Fighting Watery to get her to sell Stamina Potions. Neat!
Note: If you pick the Freshen Up Watery she will sell all of the basic stat
enhancing attachments for weapons, this includes Attack +1, Endurance +1,
Speed +1 and Magic +1. -= Azaroth =-
The desert town of Muska Lacka is perhaps the one village where you have the
least creative license on how to rebuild the village since you have to fit
all of the houses into a specific pattern to keep the tradition of the pole
guardian and meet the additional requests of the Chief and 3 Sisters. The
layout below does not make use of any of the road pieces and the building
names have been abbreviated but should be easily recognizable. I didn't
bother with the road because I didn't like the way it looked and it is not
needed to get the 100% Georama Analysis.
The house marked by "N/A" indicates the one existing house that is still
standing in the village before you begin reconstructing it using the Atla
pieces you have collected. You should have the Oasis and the 3 Sister's
House as well as most of (if not all) of Brooke's House and Jibubu's House
before going down to level nine of the Sun & Moon Temple.
Reward for all 100% in Georama Analysis: Mirage and a Diamond!
====================
TOTEM POLE (A, B, C)
====================
Items needed:
- Totem Pole 2nd Head
- Totem Pole 3rd Head
How to build it: Please refer to the map above to find out which houses need
to be grouped around each Totem Pole. There will be three faces for each and
they all must face the corresponding small totem poles outside of the houses.
Rewards: None.
==============
Jibubu's House
==============
Items needed:
- Cabin
- Stairway
- Mini Totem Pole
- Hay
- Jibubu
How to build it: Jibubu only wants you to maintain the tradition of the pole
guardian so place his house facing the correct side of Totem Pole C.
Rewards: He will reward you with a Fruit of Eden.
Note: If you go to his house at night you can give him the Foundation you got
in Queens and in return he'll give you the Clay Doll. ADDITIONAL NOTE: If you
are having problems, please see the FAQ (Frequently Asked Questions) of this
guide for the precise answer to your problem.
==============
Brooke's House
==============
Items needed:
- Mini Totem Pole
- Hay
- Cabin
- Brooke
How to build it: Again he only wants you to keep the tradition of the pole
guarding so place his house facing the correct side of Totem Pole B.
Rewards: He will tell you a bit about Toan's past, give you an Attack +3
attachment and open his shop so you can buy supplies.
================
3 Sister's House
================
Items needed:
- Mini Totem Pole
- Cabin
- Odds & Ends
- Nagita
- Devia
- Mikara
How to build it: They want their house near the Oasis and want you to keep
the tradition of the pole guardian so place them facing the correct side of
Totem Pole B and place the Oasis nearby.
Rewards: You will be told the story of Ungaga and Mikara's relationship and
afterwards Ungaga will join you as your fourth ally.
=========
Oasis
=========
Items needed:
- Tree
- Tree
- Tree
How to build it: Place it next to the 3 Sister's House.
Rewards: You can fish at the pond. This is a good thing since you can find
Mardan Garayan and Baron Garayan fish here at Dusk and at Night. These fish
are the single best source of points you will find but require some patience
to catch since they appear more rarely than any of the other fish.
Note: I know most places say that you can only catch the Mardan Garayan fish
during Dusk but I have caught several during the night though they appear a
little less frequently during this time.
============
Enga's House
============
Items needed:
- Stairway
- Stairway Roof
- Mini Totem Pole
- Roof
- Hay
- Enga
How to build it: Enga wants you to keep the tradition of the pole guardian so
place his house facing the correct side of Totem Pole C.
Rewards: When you finish repairing his house he will give you a Buster Sword
and allow you to use his house for storage purposes.
Note: Once the chief has given you permission to enter the final level of the
Sun & Moon Temple you can return here and he will give you the Sun Signet.
============
Zabo's House
============
Items needed:
- Mini Totem Pole
- Roof
- Hay
- Odds & Ends
- Zabo
How to build it: He wants you to keep the tradition of the pole guardian so
place his house facing the correct side of Totem Pole B.
Rewards: He will tell you some information about the village and the Sand
Warriors and give you a Double Impact slingshot for Xiao.
Note: Once the chief has given you permission to enter the final level of the
Sun & Moon Temple you can return here and he will give you the Moon Signet.
============
Prison Cabin
============
Items needed:
- Mini Totem Pole
- Stairway
- Sign
- Gron
How to build it: The inhabitant won't really have any say in the matter but
you need to keep the tradition of the pole guardian village wide so place
this building facing the correct side of Totem Pole A.
Rewards: You get to see a little cinematic sequence between Ungaga and Gron.
============
Toto's House
============
Items needed:
- Mini Totem Pole
- Odds & Ends
- Handle
- Toto
- Gosuke
How to build it: Toto wants you to keep the tradition of the pole guardian so
place his house facing the correct side of Totem Pole A.
Rewards: A cinematic sequence with Toto and Gosuke gives you more background
information about Toan and you receive the Sun Sword.
=============
Chief's House
=============
Items needed:
- Mini Totem Pole
- Cabin
- Cabin
- Chief Bonka
How to build it: She wants you to keep the tradition of the pole guardian and
needs to be near the entrance to the Sun & Moon Temple, so make sure you have
the house near the bone arch leading to the temple and that it is facing the
correct side of Totem Pole A.
Rewards: After a cinematic sequence with the Chief, Toan and Ungaga you are
given permission to enter the final level of the Sun & Moon Temple and told
to go see Zabo and Enge for the two signets needed to open the door to the
boss of the temple.
____
| |<--------- This square shows the correct placement of the
|____| Parts HD of the Sun Giant, refer to the map below
\ /\ / for relative positioning of the other Sun Giant
\ / \ / georama pieces.
\ / \ /
\ / \ / Note: The head should be oriented so the top of
\/ \/ the head is towards the top of the drawing.
/\
/ \
/ \
/ \
/ \
/ \
The pattern inside the circle should be oriented as shown above. The ASCII
map below assumes you have done this already and that you have placed the
Parts HD in the correct position. The Sun Giant has just enough room to fit
inside the factory when positioned correctly. The PartsH D, when placed in
the correct position will not be at the very top and center of the circle,
this is the upper limit of the factory floor. The raised platform with the
ramp at the bottom of the circle is the lower limit of the factory floor.
============
Parts HD
============
Items needed:
- Crown
- Eye
How to build it: It should be placed at the end of the factory opposite the
high platform on the south end of the factory and should be oriented so the
neck is down towards the platform.
Rewards: After a short cinema sequence with Osmond and Toan on the head of
the Sun Giant you will receive the Admission Ticket that will allow you to
enter contest at the Coliseum.
============
Parts CT
============
Items needed:
- Scale
- Crest Armor
- Sun Sphere
How to build it: Place this directly below the head of the Sun Giant.
Rewards: You will only be able to rebuild the chest of the Sun Gient when
you have won the contest at the Coliseum. This will complete the Sun Giant
and enable you to travel to Dark Heaven Castle.
How to build it: Place this directly below the waist of the Sun Giant.
Rewards: None
============
Parts HGR
============
Items needed:
- Eagle Head
- Eagle Feather
- Big Urn
- Amuleo
How to build it: Place this directly beside the chest of the Sun Giant.
This should be placed on the Sun Giant's right side.
Rewards: A very short cinema sequence that shows Amuleo surveying the floor
of the Moon Factory. Afterwards he will be on the floor of the factory.
============
Parts HGL
============
Items needed:
- Big Urn
- Eagle Feather
- Eagle Head
- Gotch
How to build it: Place this directly beside the chest of the Sun Giant.
This should be placed on the Sun Giant's left side.
Rewards: Another short cinema sequence that shows Gotch trying to leave the
project but Osmond talks him into staying.
============
Parts HGR2
============
Items needed:
- Urn
How to build it: Place this directly below the Parts HGR of the Sun Giant.
Rewards: None
============
Parts HGL2
============
Items needed:
- Urn
How to build it: Place this directly below the Parts HGL of the Sun Giant.
Rewards: None
============
Parts AMR
============
Items needed:
- Ammonite
- Twisted Horn
- Elephant Emblem
- Mammoth Tusk
- Finger
How to build it: Place this directly below the Parts HGR2 of the Sun Giant.
Rewards: None
============
Parts AML
============
Items needed:
- Ammonite
- Twisted Horn
- Elephant Emblem
- Mammoth Tusk
- Finger
How to build it: Place this directly below the Parts HGL2 of the Sun Giant.
Rewards: None
============
Parts TIR
============
Items needed:
- Urn
- Tomahon
How to build it: Place this directly below the waist of the Sun Giant. This
should be arranged so that it is on the right side of the Sun Giant, forming
the thigh area of the right leg.
Rewards: A cinema sequence between Tomahon and Osmond where they discuss why
the Sun Giant fell apart the first time and why it is important to acquire
the Sun Sphere at the Coliseum.
============
Parts TIL
============
Items needed:
- Urn
- Boon
How to build it: Place this directly below the waist of the Sun Giant. This
should be arranged so that it is on the left side of the Sun Giant, forming
the thigh area of the left leg.
Rewards: A cinema sequence where Boon tries to run away but Osmond convinces
him that it would be better to stick around.
============
Parts FTR
============
Items needed:
- Nail
- Big Urn
- Turtle Shell
- Spine of Shell
How to build it: Place this directly below the Parts TIR of the Sun Giant.
Rewards: None
============
Parts FTL
============
Items needed:
- Nail
- Big Urn
- Turtle Shell
- Spine of Shell
How to build it: Place this directly below the Parts TIL of the Sun Giant.
How to build it: This can be placed to the right or left of the Sun Giant.
There are only two spots this can be placed when the Sun Giant has been
correctly assembled.
-+- GALLERY OF TIME -+-
_____________________________________________________________________________
There isn't really a georama in the Gallery of Time. You will be collecting
Atla in the final dungeon but they merely represent fragments of memory left
inside the gallery by Seda. I'll list the pieces required for each of the
fragments below as well as a very brief summary of the cinema scene you can
view when you have reassembled the various memories. You can assemble and
view these memories using the Georama menu option inside the Gallery of Time
itself or in the main hall of Dark Heaven Castle.
============
Crowning Day
============
Items needed:
- Bed
- Father
- Crown
Event: A scene showing how Seda became King when his father died.
=====================
Night of the Ceremony
=====================
Items needed:
- Moon
- Castle
- Torch
- Crown
- Sophia
Event: A scene showing Seda's crowning day when he first saw Sophia.
====================
Reunion in the Storm
====================
Items needed:
- Bed
- Minister
- Sophia
- Buggy
Event: A scene showing that Seda is consumed by thoughts of Sophia when the
Minister comes to inform him the princess of a neighboring kingdom has gone
missing in the storm. Seda is reunited with Sophia an hour later.
==============
First Campaign
==============
Items needed:
- Horserider
- Sword
- Wizard
- Father
- Crown
Event: A scene showing Seda going to battle for the first time and wondering
if this is what war is like. Then he hears his father's voice telling him
that it is his duty to defend the kingdom.
==================
Menace of the West
==================
Items needed:
- Wizard
- Broken Sword
- Horserider
- Castle
- Sophia
Event: The war with the west is going badly and their wizard seems to be too
powerful to be stopped. Seda is determined to hold them off and keep them
from invading the castle and reaching Sophia.
========
The Deal
========
Items needed:
- Fort
- Broken Sword
- Black Robed Man
- Bloody Agreement
Event: A scene showing Seda resting after his army's latest defeat. A man in
a black robe approaches him and offers him the power to defeat the armies of
the west.
==========
Dark Power
==========
Items needed:
- Black Blood
- Light
- Wizard
- Castle
- Sophia
Event: As Seda uses the power he got from the black robed man and light from
his hands destroys the armies of the west. He wonders if this is Dark Power
and then vows to never let his enemies harm Sophia.
============
The Assassin
============
Items needed:
- Castle
- Wine
- Moon
- Sophia
- Door
- Assassin
Event: A scene showing Seda returning to his castle after the battle. Then
Sophia comes to visit him, but is it really her or an assassin sent to take
Seda's life...?
=================
Must Be Protected
=================
Items needed:
- Sophia
- Knife
- Bloody Dress
Event: A scene showing Sophia getting killed as she protects Seda from the
assasin's blade. Seda wonders who he will fight to protect now.
==================
Birth of the Demon
==================
Items needed:
- Castle
- Dark Cloud
- Black Blood
Event: A scene showing the birth of the Dark Genie from the black blood in
Seda and the negative emotions that consume him after Sophia's death.
===========
Things Lost
===========
Items needed:
- Ruined Castle
- Grave
- Broken Sword
Event: A scene showing Seda thinking about the things he has lost and he
realizes that not only has he lost his kingdom and Sophia, he also lost
something more important, he lost himself.
=========
Departure
=========
Items needed:
- Sandglass
- Prophet
- Sword
- Book of Curses
Event: A scene showing Seda using the forbidden magic to open the portal to
the future, determined to stop the Dark Genie even if it means scarring the
world itself.
For the first boss, he's tough if you don't know what to do. To make this lil
puppy prowl, use Xiao to fling a slingshot at him in the face. Make sure you
have Xiao locked on to him before you shoot or she'll miss. Also, wait until
he's facing you, or flying in your direction, then, hail him with stones.
Hit him with Xiao and he'll get irritated and drop on the ground to lick his
wound. Now, switch to Toan and let him have it with a few pokes in the butt.
Since Dran can recover exceptionally fast, I'm assuming you could only land a
hit on him before he knocks Toan to the ground while getting up. Giving it to
him in the leg can prevent any damage to you. If you have any surplus Stamina
Potions in stock, don't hesitate to use them if you're struggling. Remember
to keep Xiao a good distance away from him to avoid any damage to her. Repeat
this method several times over and the possessed Dran will finally give in.
Use Repair Powder if you need to.
NEED MORE HELP?
Dran, There is a second objective in a way to beating him, myself i find Xiao
very weak in her weaponry, but if you would like to beat Dran a very easier
way then rather risking almost killing yourself with the tactic the guide
says, (no offense to anyone who made it including the owner), you can collect
Old Gaffer's atlamilla and do not build it, and after you gain Xiao in your
quest, build her Wooden Slingshot's stats up to MAX. (NOTE: This Takes A LONG
time but its worth it) After that is done your attack should be pretty high,
and if u don't want it MAX, try to get very close and your slingshot should
be attacking around 60 at least, then go to Floor 15. Which is "DIVINE BEAST
DRAN'S CHAMBER" Attack him with your slingshot, he should come back down to
the ground in distress, once he is down move away and fire again he should
prowl, turn around, almost burst himself strait at you, to avoid this right
after you shot the last slingshot shot at him move right and he should miss
you and ram the wall. Then hit him again and it should repeat as long as you
do that he will not touch you, just remember to repair your weapon when
needed and quench your thirst when low.
-= Thanks to Ryan Chroust (LimpBizkit497@aol.com) =-
-------------------------------
FOREST GUARDIAN MASTER UTAN
Run when you see flying things...
Again, like the previous waltz with Dran, you'll need to use your newest team
member, Goro, to get the job done and right. I highly suggest that you have
the Battle Ax equipped on him before the fight. It will make the fight much
easier and puts less strain on your fingers. At the beginning of the fight,
Master Utan would have grabbed handfull of berries from the stockpile above
and stuff them in his mouth, then spits them out at you at 100MPH. Although,
they are easy to dodge, they come in like a wall of ember. When you feel Utan
has eased down on the offensive, quickly switch to Goro and nail the ape in
the feet. Now, you can either choose to switch to Toan and slash away, then
alternate between the two members, or you could continue using Goro and hack
relentlessly at his feet until he dies. I'd go with option number two. :) If
you keep hammering his feet, he won't be able to start up another attack.
When Master Utan spits the seeds, you are able to block them 100% with the
block button held.
-= Thanks to DJ Brookshire (djbrookshire@hotmail.com)
--------------------
ICE QUEEN LA SAIA
Just chillin' and beatin' the crap outta you...
First off, make sure you have a lot of cure items and Stamina Potions/Dran's
Feathers to quicken your movement with Toan. Also, use the BEST weapons you
have and put all the Fire gems on both Toan's and Ruby's weapons. At the
start of the fight, the Ice Queen'll not waste any time casting her first ice
spell. Those ice blocks pop up everywhere, so it's no use trying to dodge it
and waste energy. Now, use the Stamina Potion on Toan and run in a zig-zag
fashion to avoid most of Saia's attacks. Then go up to her and slash at her
to break the shield temporarily. Now, use this opportunity to quickly switch
to good ol' Ruby and blast La Saia silly with fire magic(remember to junction
the fire attribute on her weapons). Then switch back to Toan and repeat. If
you are really floundering, try hiding behind the pillar nearest to her until
her attacks die off and jump out and start your assault. She is too difficult
of a boss to be snoozing through. Good luck. You'll need it. :)
NEED MORE HELP?
Alternate between Cat-Girl and Genie. Run to the right hand side of the
screen and hide behind the pillars. Use these pillars to dodge the evil
queens spells. You have a couple of moments after the queen casts her spell
so hop out with Cat-Girl and hit the queens shield a couple of times to knock
it down. Once her shield is down switch to Genie and zap her with magic.
-= Thanks to Mark Michaels =-
Okay this is what I did. I used Xiao and Ruby for the whole fight. Now you
must be careful in this battle because unless your weapons are powerful and
your characters have a lot of health this battle can be long and tough. More
long than tough if you use my strategy. What you do is stand behind a pillar
near the wall that's closest to her. And when she shoots her homing ice ball
that freezes you put the pillar between you and that. After it hits jump out
with Xiao and shoot her with your slingshot. Then once her shield goes down,
you will know because it will say no effect instead of showing damage, switch
to Ruby and launch a fireball at her. Do this by selecting your attribute
fire on one of her rings, helps if the fire attribute is powered up. Just
repeat this cycle over and over till she's dead. But don't let her hit you
with that ice ball because it will freeze you. And while you are frozen she
will drop another ice ball on your head. My health was at 120 and it came
close to killing me every time when I had full health. So don't let them hit
you. If you follow my strategy this will be a very very easy battle.
-= Thanks to Damien Brown (damienjeb1@yahoo.com) =-
The "standing behind the pillar," trick really works well. Of course if she
is in the middle of the room it's really hard to hit her and not get frozen.
Unfortunatly the anti-freeze amulets don't work against her freezing attacks.
Carry lots of healing stuff because your going to need every bit of it. It
also wouldn't hurt to have a few "Stand In" and "Revival Powders" when
fighting her. Anyway. Try to drive her toward any of the pillars. This will
save time and energy. As soon as you see an ice-beam shatter on the pillar,
run toward her with Toan and slash her force-field, causing it to disappear.
Run behing the pillar again before she has the chance to freeze you. You can
take as much time as you want, because she doesn't reactivate her force-field
again untill you hit her with Ruby's Fire Blast. You really need to take this
time to heal if you need to. Don't lock on to her with Toan, because he runs
slower whenever he is locked onto something. Please try your best not to get
hit with those ice blocks...They really REALLY hurt. Oh and don't stay close
to her for too long, she has a way of surrounding herself with an expanding
blizzard that doesn't feel too well to your characters. Try to stay away from
this. :-)
-= Thanks to John (missyjohn@gulftel.com) =-
--------------------
KING'S CURSE
Not as tough as he seems...
This boss is one of the easiest in my opinion but that could be because of
the level to which I had built up Ruby's weapon by the time I reached the
final level of the Sun & Moon Temple, regardless of how powerful the weapon
you have the strategy is the same.
As the large man-shaped form approaches you need to use Ungaga's charge
attack until you see the smoke flow into a circle around the coffin. Once
the coffin is exposed, quickly switch to the character with the most powerful
weapon and make sure that you have Holy as it's active element and whack the
exposed coffin. This causes the smoke to start reforming the man-shaped body
and once again advance towards you, before it has reformed you should switch
to Ungaga and start his charge attack, this will cause the smoke body to be
dissipated again as soon as it comes towards you allowing another hit from
your most powerful character. If you have a decent weapon this shouldn't
take very long, in my game Ruby took him down in two hits doing around 1100
damage with each hit from her Holy aligned ring.
--------------------
MINOTAUR JOE
Didn't anyone ever tell you drinking would get you killed...?
This has got to be the hardest hitting boss you've encountered up to this
point in the game... too bad he should never even get to attack unless you
get carless during this fight. To defeat Joe select your strongest fighter
and move around the ring until one of the barrels is between you and Joe.
He will stop and pick up the barrel and start drinking, this is your cue to
move in and land one attack. After landing the attack dodge back away from
Joe, find another barrel and repeat this process until he dies. Using this
attack pattern you should be able to defeat Joe without taking any damage.
--------------------
DARK GENIE
Surprise! He proves to be the most powerful boss in the game...
~~~~~~~~~
Phase One
~~~~~~~~~
In the first part of the battle the Dark Genie's hands will come up out of
the floor to attack you. His right and left hand will only be vulnerable to
a certain type of elemental attack and will never be vulnerable to the same
element. The color of the gem on the back of his hand will indicate which
element it is currently vulnerable to and will only change when he crosses
his hands across his chests and folds his wings in close to his body. You
should face the Dark Genie and watch which hand he thrusts into the ground
and then note the color of the gem on that hand, in this way you can judge
when to start moving to dodge the attack and will know which element to set
active on your weapon. The hands will take a few thousand points of damage
to defeat so be patient. The only damage you should take in this phase of
the battle is from an almost invisible attack that does around twenty to
thirty points of damage and cannot be avoided.
~~~~~~~~~~
Phase Two:
~~~~~~~~~~
Once the hands are defeated the next phase of the battle will begin. The
Dark Genie will now randomly switch between attacking with a powerful beam
that shoots from his head and the unavoidable attack he used before. You
should dodge to the side to avoid the powerful beam and immediately shoot
his head using Ruby (or your most powerful ranged attacks). If he starts
using the unavoidable attack repeatedly, just target his head and fire at
will his head is defeated or he starts using the beam attack again. Make
sure you keep yourself healed up during this phase of the battle.
Tip: Use a Stamina Potion to "avoid" any damage on your character when the
Dark Genie casts that seemingly unavoidable attack. Although you'll still get
knocked down, you'll lose no HP points.
-= Thanks to tempt amn (tempt_amn@hotmail.com) and Kevin
(Paquinumpaqui1@cc.UManitoba.CA) for both of their contributions of the above
tip =-
~~~~~~~~~~~~
Phase Three:
~~~~~~~~~~~~
With his head defeated the Dark Genie shifts to his final form which looks
like a big insect of some type. He also summons to demonic looking guards
to fight at his side in this final stage of the battle. This phase of the
battle can be fought using a couple of different strategies. You can kill
the two guards which will make the Dark Genie open his mouth and expose an
orb that you have to target to damage this final form. If you don't kill
the guards he WILL randomly open his mouth to expose the vulnerable area,
giving you the chance you need to defeat him. The attacks he uses in this
form are the deadliest you've ever encountered. The first is a powerful
beam of energy that tracks you across the screen. To dodge the attack run
in a circle away from the beam and then towards the side of his body. If
this doesn't work you will take a large amount of damage, although one hit
won't be enough to kill you at this point you will be severely injured and
knocked to the ground. If this happens, you should have a premium chicken
in one of the active item slots and use it as soon as you get back to your
feet, if you don't time this correctly and the beam is still active you will
die, no character can take two hits from this attack. The other attack this
form uses are waves of power that travels over the ground, he seems to only
use this attack after you hit the gem inside his mouth and it can be dodged
fairly easily. This form may give you some problems and should not be taken
lightly. I would recommend having at least nine premium chickens in the
active item slot just in case you have problems dodging the beam attack and
have a few stand-in powders and revive powders in case your chosen fighter
goes down during the battle.
~*~*~
The dark genie is pretty hard. He has an attack were he sticks his hand in
the ground and it pops up under you.Just run and avoid it., then come back
and hack at the exposed hand.. there are two ways you can go about. Either
dont give Toans sword an attribute so that you hurt him..because otherwise
the attack has no effect.Or....as the hand is popping up take a quick glance
at the color af the gem on the hand then quickly change your weapons
atrribute to that color..this method inflicts more damage but you have to be
quick. He has another attak were he flaps his wings and you get hurt by the
gust . I have yet to find a way to avoid it. When your done with that form he
changes into something else and has some kind of death ray that kills you
with one shot.
=============================================================================
ALEXANDER (15 Abs)
=============================================================================
Location: Gallery of Time
Alexander is a relatively new looking enemy but fight a few of them and you
will notice they are similar to the Mask of Prajna from the Shipwreck. Let
them approach you and slash or blast them as they move the shield out of the
way in preparation to take a swing at you with their sword or launch a fire
ball towards you.
=============================================================================
ARTHUR (15 Abs)
=============================================================================
Location: Moon Sea
Arthurs are perhaps the most difficult melee oriented monsters to date, this
is due to their speed and the extended range of their attack. They rush at
you and perform a stab attack with their drill-shaped right arm which has a
range that exceeds that of Toan and Goro's weapons. The use of long range
weapons is the preferred way to deal with them. If you choose to fight this
monster up close either use Ungaga and his spears or use charge attacks with
Toan or Goro; any other tactic will get you hit before you're in range to
land an attack.
The name starts with "Auntie" so it's safe to assume it's feminine. Anyhoo,
it's of the ice element and having a fire attribute weapon can bring her
down easily. So, she doesn't pose too much of a threat, unless they gang up
on poor you.
=============================================================================
BILLY (6 Abs)
=============================================================================
Location: Gallery of Time
Billy is a more powerful version of Mr. Blare from the Sun & Moon Temple,
except he lacks the immunity to fire. You can use the same strategy here
that served you well against Mr. Blare in the temple.
=============================================================================
BLACK DRAGON (20 Abs)
=============================================================================
Location: Gallery of Time
Black Dragons are the latest dragon variant and have the same attack pattern
as the previous dragons you've fought. Circle around them to avoid their
long range attack then blast them with a missile weapon while they recharge
for another attack, or using a melee fighter you can rush in and attack then
move back to dodge their next attack if they don't go down.
=============================================================================
BLIZZARD (8 Abs)
=============================================================================
Location: Gallery of Time
The Blizzard is the latest variation on the Golem and uses the same attack
and defense patterns. Take him down from long range or rush in and cut him
up with your best short range fighter, remember to dodge back far enough to
avoid his ground pounding attack if he has the chance to use it on you.
=============================================================================
BLUE DRAGON (12 Abs)
=============================================================================
Location: Sun & Moon Temple
This guy fights just like his weaker brother in the Divine Beast Cave except
his breath weapon is a bit faster and he can fire more often. Just dodge
around him in circles darting in right after he fires to slash him and he'll
go down relatively quickly, or you could just stand back and shoot him.
=============================================================================
BOMBER HEAD (4 Abs)
=============================================================================
Location: Sun & Moon Temple
These guys approach you slowly and try to get in their single melee attack
which is a quick spinning punch, if you're using a melee fighter hit them and
dodge backwards then repeat until they are dead, but watch out because they
will explode when they die, this explosion catches Toan most of the time if
he deals the killing blow but Goro and Ungaga seem to be just out of range of
the explosion when they kill them. Of course you could always just blast 'em
from long range and not worry about their explosive nature.
=============================================================================
CANNIBAL PLANT
=============================================================================
Location: Wise Owl Forest
These guys can poison you and "goo" you, which is blatantly annoying. Their
status attacks are easy enough to dodge. Then, retaliate with several combo
attacks of your own.
The Captain can do a lot of damage if your defense is low. He tends to back
away each time you take a whack at him. Just stay still and provoke him, or
just use Ruby to finish him off quickly(that is, if Ruby is powerful enough).
=============================================================================
CAVE BAT
=============================================================================
Location: Divine Beast Cave
Bats are the most annoying in the Divine Beast Cave. It can afflict poison on
you forcing you to give up Antidotes. But they're typically weak creatures.
=============================================================================
CLUB (6 Abs)
=============================================================================
Location: Gallery of Time
The Club is the first of the playing card soldiers you'll meet and none of
them will prove to be a real challenge. His short range attack is nothing
to fear, just let him get close then cut that playing card apart.
Typical pirates that can throw you landlubbers overboard. Easy to deal with
using Xiao. Wait until they lunge at you, then let them have it for over 100
damage.
They advance slowly and cover up to block your shots and can hit hard in
return with their pinchers. The easiest way to beat them is let them come
close to you and dodge around them landing quick blows or combos when they
aren't defending, shooting them is relatively easy as well if you let them
come close enough so they don't have time to cover up before it hits them.
The Crescent Baron fires at you from long range and has decent attack speed.
They can also use a spinning whip attack when you close to melee range. The
easiest way to deal with them is to stay back a little ways and dodge their
missile attacks then hit them with a long range attack of your own. To use
melee fighers successfully you should move towards the baron while dodging
it's long range attacks, score a hit or two when you're in range then dodge
back to avoid the spin attack; repeat this attack pattern until it dies.
=============================================================================
CURSE DANCER (5 Abs)
=============================================================================
Location: Gallery of Time
The Curse Dancer approaches you and then draws back and jumps towards you to
attack. You can either attack them as they approach using a character with
a ranged weapon or dodge their attack then kill them with your best melee
fighter, which should only take a couple of hits max.
=============================================================================
CURSED ROSE
=============================================================================
Location: ShipWreck
These prickled hybrids are no picnics in the park. Although, not too strong,
they are equally annoying. They can puff out this grimy stuff that causes
Gooey status and when near enough, they can whap you hard. Xiao or Ruby are
good bets against them.
=============================================================================
DARK FLOWER (5 Abs)
=============================================================================
Location: Gallery of Time
The Dark Flower is just a higher powered version of the other flower type
enemies you've fought and trimming these weeds should be second nature by
this point.
These guys are pretty easy despite its size and its massive club. Once you've
got it locked on target it will attempt to hit you, and then run away. So,
you could always just slash them silly while chasing them. They're pretty fun
to play with. :)
=============================================================================
DIAMOND (6 Abs)
=============================================================================
Location: Gallery of Time
Diamond is the third of the playing card soldiers you'll face and he is also
limited to a short range attack. Let him approach and just slash him apart
using your superior speed or just blast him from long range.
These guys work kinda like Statues, but not quite. Use the same tactics here
like you did with the Statue. Try to refrain yourself from using combos on
these guys as they can retaliate quite well with attacks of their own. They
are slow, yes, but their attacks hurt a lot. Think of "hit and run" attacks
with this deadly foe. Jump in to attack, then quickly get out of the way.
=============================================================================
DUNE (10 Abs)
=============================================================================
Location: Sun & Moon Temple
These guys are pretty tough since they tend to like to advance with a wall
like projection in front of them to defend against attacks like a shield and
only let it down when they launch their melee attack. Advance on them and
slash when the shield is down then quickly step back before they attack, it
may take a couple of fights to get the timing of their attack pattern but
once you do it's simple to take them down, of course shooting them is the
easiest way to dispatch them.
Like moles, they can dig underground and jump out when you least expect it.
Their attacks hurt if you're defense isn't high enough. They also puff out a
mist of Freeze status smoke. Once you get caught in it, quickly switch to
another member to avoid dying, or simply use some Anti-freeze item. They're
annoying to deal with.
=============================================================================
EVIL BAT (4 Abs)
=============================================================================
Location: Gallery of Time
The Evil Bat is an upgraded form of the Cave Bat from the Divine Beast Cave
and is the easiest enemy in the Gallery of Time. You can defeat these bats
using the same strategies that worked for the Cave Bats and shouldn't be a
challenge to you by this point in the game.
FliFlis act like clumsy little fools. They attack you by tripping themselves
and falling on their face. The pollen they emit can poison you, so don't let
it touch you. It's better to attack from afar, or just go in slash like mad.
A nasty little dwarf that can box like no one else. Just stick it to him
when his guard is down. They'd usually try to run away and then attack again,
which is very annoying. So you're going to have to catch up to it before you
can deliver a few slashes in thearse.
These guys are a pain. They disappear and apparate elsewhere. Always dodge
its purple fireballs. I don't know what they do, but I was to weak to stay
and find out at the time. :) You can only hurt him when he is on the ground.
=============================================================================
GOLEM (4 Abs)
=============================================================================
Location: Sun & Moon Temple
These guys are slow moving and slow to launch an attack, just move in and
slash them then dance back to dodge their swing or ground-pounding attack.
The ground attack can cause damage if you're too close to the monster so
learn the range on the attack and be sure to back up far enough when you
dodge the attack. They go down very easily under a missile barrage without
any risk to your character.
An oversized clam that has obviously took his vitamins. It's not much of a
threat. Just allocate some fire-based attributes to the weapon and it will
fall before your blade, ax, slingshot, or whatever.
When you're close enough, it'll start to charge at you with its trident in
hand. He hurts if you're not careful and especially dangerous when you have
other monsters on your back.
Pretty annoying fellows that chuck lovely fireballs at you to make you burn
like hell. Either get in and slash wildly at it, ot use Xiao and attack it in
a professional demeanor.
Xiao is the best person to use against these guys. Since their leaves act as
propellers, it's dangerous to battle close-range with them. Using Xiao is
much more easier to kill them with her slingshot. You can't hurt them when
they're planted in the ground. Hit them to lure them out.
=============================================================================
HEART (6 Abs)
=============================================================================
Location: Gallery of Time
The second of the playing card soldiers, this one possesses a missle attack
but again is nothing your characters should fear. You can use your ranged
attacks to pick him apart or just rush right up to him and slash him apart
with your best melee weapon.
These guys are probably the easiest enemies on the Moon Sea, they advance
towards you at a walk and should go down in a slash or two from your best
melee or ranged fighter. If you hit them and they don't go down they will
usually try and rush at you to hit you with their shovel but can do little
damage to you by this point in the game.
Like a buzzing bee, you can hear these guys from a mile away. Generally easy
enough to kill with a slash or two.
=============================================================================
JOKER (6 Abs)
=============================================================================
Location: Gallery of Time
The Joker is the last of the playing card soldiers and is again limited to
short range attacks. Take him out with extreme prejudice and hopefully with
an ease that makes you wonder what these enemies are doing in this dungeon.
A pretty tricky fellow. These guys can suddenly lunge at you when you least
expect it. 'Specially if you're opening weapon chests. Dance around him and
stick it to him when his guard is down.
=============================================================================
KING PRICKLY
=============================================================================
Location: Wise Owl Forest
These guys drop from the thick canopy. You can't see them in casual view, but
you could see their shadows on the ground, as well as sense them on the map.
If you run into their line of attack, they'll drop on you and knock off a lot
of HP. When they land on the ground, just slash away at them.
=============================================================================
LICH (12 Abs)
=============================================================================
Location: Gallery of Time
The Lich is an upgraded version of the Ghost and has the same attack pattern
as his weaker cousin. Take him down as he approaches using your best long
range combatant or just slash him before he starts to rise up into the air.
=============================================================================
LIVING ARMOR (6 Abs)
=============================================================================
Location: Gallery of Time
The Living Armor is an upgraded version of the Statues from the Divine Beast
Cave and have the same slow attack speed. You can just dance around them as
you pick them apart, they shouldn't last long.
=============================================================================
MASK OF PRAJNA
=============================================================================
Location: ShipWreck
It's like some kind of scary mask with a sword and fan. I forgot what those
were called, but they're easy to deal with. Dodge their poison gas attacks,
and finish them off with relentless slashing.
A skeleton wearing a trenchcoat. A former member of the Trenchcoat Mafia? :)
He's kinda annoying, but simple to defeat when you've dealt with its brothers
(Skeleton Soldiers) enough.
A smaller and weaker version of King Mimic. These guys can suddenly lunge at
you when you least expect it. 'Specially if you're opening item chests. Dance
around him and stick it to him when his guard is down.
A nasty little dwarf that wields a spear like no other. Just stick it to him
when his guard is down. They'd usually try to run away and then attack again,
which is very annoying. So you're going to have to catch up to it before you
can deliver a few slashes in the arse.
This bug can be annoying, it has a cannon under it's shell and will take
shots at you from long range. When you get closer it will curl up into a
ball and roll at you, (sort of like the Rockanoff from the Divine Beast Cave)
but easier to dodge since they can't turn corners well. They are probably
the hardest enemy to kill on the first couple of levels and reduce your
weapon hit points quickly. To kill them, just dodge the rolling attack and
give it a few slashes with your best melee fighter or stand back and trade
shots with your best ranged fighter.
The Moon Digger is a more powerful variety of the Earth Diggers found in the
Wise Owl Forest so ou should be familiar with their attack pattern. Attacks
from long range are the easiest way to kill them, but they can also be taken
down quickly using a charge attack from your best melee fighter.
=============================================================================
MR. BLAIR (5 Abs)
=============================================================================
Location: Sun & Moon Temple
These guys are fire-based creatures and are totally immune to any fire damage
caused by a weapon. To beat them quickly switch your weapon attribute to Ice
and then walk in under they rear back to throw a fireball at you then dodge
around them and slash them in the side or back. When attacking with missile
weapons you need to advance to lure them into launching an attack then blast
them with your weapon, otherwise they will defend against the attack most of
the time.
=============================================================================
MUMMY (4 Abs)
=============================================================================
Location: Sun & Moon Temple
These guys come straight at you and have a short range melee attack only. The
easiest enemy in the Sun & Moon Temple, just slash or shoot them as they move
towards you, but make sure they are dead because they can revive themselves
with about 1/3 of their hit points any time they would normally be slain. I
have personally had one come back to life three times in a row.
Probably one of the tougher enemies in the cave. It's sluggish demeanor at
first seems to be no apparent threat. That is, if you don't get too close.
It will squash you flat like pancakes. Just avoid these guys if you want to
save the trouble.
=============================================================================
PHANTOM (4 Abs)
=============================================================================
Location: Sun & Moon Temple
Phantoms are large insects who fly towards you then rise up in the air to do
a downward lunge attack. If you're using a melee fighter wait for them to
start to climb up in the air then quickly circle them and after they do the
downward lunge attack rush in and slash them from behind. If you're using
one of the long range fighters just shoot him as he approaches.
This guy is a pain in the ass. If your defense isn't high, one blow from him
can knock your lights out. I found it easy just to use throw items, such as
the Bomb, at him. He dies rather quickly this way. Attacking him with Toan is
rather difficult since he hones in on your moves (he moves when you move), or
if you don't move, he shoots.
=============================================================================
RASH DASHER (6 Abs)
=============================================================================
Location: Gallery of Time
Another upgrade to a monster from the Divine Beast Cave, the Rash Dasher has
the same attack patterns as the Dashers. They'll head straight towards you
and make killing them even easier, one or two hits should be all it takes.
Like a rolling Dodongo from Zelda, Rockanoffs can be damaging if you stumble
onto its path. Its momentum can knock you off your feet. Work around it and
give it a nasty poke in the back.
=============================================================================
SAM
=============================================================================
Location: ShipWreck
A decent adversary. He blocks 50% of the time and when it senses an open spot
to attack, it'll use an ice-based attack.
A nasty little dwarve that blows poison darts like no other. Just stick it to
him when his guard is down. They'd usually try to run away and then attack
again, which is very annoying. You're going to have to catch up to it before
you can deliver a few slashes in the arse.
These undead zombie dudes love to come in packs. Don't get surrounded by them
or you'll be eating dust all day. They're pretty slow, so you can hack at
them faster than them ever lifting their swords.
=============================================================================
SPACE GYON (5 Abs)
=============================================================================
Location: Moon Sea
You should be familiar with the attack pattern of the Space Gyons from your
encounters with the weaker Gyons in the Shipwreck. The main difference with
the Space Gyons are their ability to turn instead of being limited to moving
in a straight line when they attack. This difference will have no impact on
ranged fighters but melee fighters should resign themselves to getting hit
at least once while closing in to attack.
=============================================================================
SPADE (6 Abs)
=============================================================================
Location: Gallery of Time
The fourth of the playing card soldiers and another enemy that is limited to
short range attacks. You can take him down from long range or just rush up
and slash him to pieces. Can the enemies get any easier?
Try to refrain yourself from using combos on these guys as they can retaliate
quite well with attacks of their own. They're slow, yes, but their attacks
hurt a lot. Think of "hit and run" attacks with this deadly foe. Jump in to
attack, then quickly get out of the way.
=============================================================================
STATUE DOG
=============================================================================
Location: Divine Beast Cave
Taunt the doggie by letting it see you. Until it starts to chase after you,
it won't take any damage; not at all.
Tougher versions of the Golems you fought earlier in the temple, they are as
easy to fight as their weaker brothers. They are slow moving and slow to
launch an attack, just move in and slash them then dance back to dodge their
swing or ground-pounding attack. The ground attack can cause damage if you're
too close to the monster so learn the range on the attack and be sure to back
up far enough when you dodge the attack. They go down very easily under a
missile barrage without any risk to your character.
A nasty little dwarf that wields a knife like no other. Just stick it to him
when his guard is down. They'd usually try to run away and then attack again,
which is very annoying. So you're going to have to catch up to it before you
can deliver a few slashes in the arse.
A nasty little dwarf that likes to throw balls of poison at you, which can
easily be dodged. Just stick it to him when his guard is down. They'd usually
try to run away and then attack again, which is very annoying. So you're
going to have to catch up to it before you can deliver a few slashes in the
arse.
Titans are very similar to the Golems and Steel Giants from the Sun & Moon
Temple and the same combat strategies work here. They have slow attacks so
move in and slash them then move back to dodge their swing or ground-pounding
attack. The ground attack causes damage if you're too close to the monster
so learn the range on the attack and be sure to back up far enough to avoid
damage when you dodge the attack. They go down very easily under a missile
barrage without any risk to your character.
A nasty little dwarf that blows poison darts like no other. Just stick it to
him when his guard is down. They'd usually try to run away and then attack
again, which is very annoying. So you are going to have to catch up to it
before you can deliver a few slashes in the arse.
The Vulcans are a stronger version of the Dunes you encountered in the Sun
& Moon Temple so their attack pattern should be familiar to you. You should
advance on them with your best melee fighter and attack when their shield is
down then dodge back to avoid their attack; or you could simply shoot them
from long range and avoid any risk to your characters.
A nasty little dwarf that can wield an axe like no one else. Just stick it
to him when his guard is down. They'd usually try to run away and then attack
again, which is very annoying. So you're going to have to catch up to it
before you can deliver a few slashes in the arse.
Xiao is the best solution to this sucka. Just stay away from it and avoid any
means of close-combat with it.
=============================================================================
WHITE FANG (10 Abs)
=============================================================================
Location: Moon Sea
The White Fangs are more powerful versions of the Werewolves found in the
Wise Owl Forest. They are limited to short range melee attacks and advance
towards you as soon as they spot you. Take them down with a couple of hits
from your best melee or ranged fighter as soon as they are in range.
The Witch Hellzas are very similar to the witches from the Wise Owl Forest
except they throw fireballs at you instead of poisonous apples. The easiest
way to kill them is from long range due to their high attack speed. Your
best melee fighter should be able to kill them in one or two hits if you can
avoid their fireballs and get in melee range.
Beware of its spinning attack. It's exceptionally strong, 'specially since
you're pretty weak at this state. Never let it use its attacks. Just keep
pounding away at it. But, of course, unless you enjoy dying, I won't stop
you.
The known weapons for each of the characters in the game. Maximum stats for
the Ultimate Weapons are included when they are known. Other weapons have
their base statistics listed which should indicate what is needed to upgrade
another weapon into those more advanced forms. These base statistics are
based on the weapons I have found inside chests or that I have built up.
Weapons marked by an astericks(*) indicate the stats for this weapon have
been approximated based on what stats were needed to build up to this weapon
from another sword. If you find that you are building up a weapon to acquire
the Choora but find that you have a 0 Thunder and it isn't shown in red when
you check the build up screen then most likely the 10 Thunder listed for the
Choora is a carry-over stat from the sword that was being built up.
##########
TOAN
##########
--== ULTIMATE WEAPONS ==--
Maximum Stats
===================================================
| Chronicle 2 Sword | |
===================================================
| WHP 99 | Fi 99 | Dr 99 Be 99 |
| AT 350 | Ic 99 | Un 99 Sk 99 |
| EN 99 | Th 99 | Ma 99 Me 99 |
| SP 99 | Wi 99 | Ro 99 Mi 99 |
| MG 200 | Ho 99 | Pl 99 Mg 99 |
===================================================
Much thanks to Don Stevenson (DSTEVENSON1@hot.rr.com)
===================================================
| Chronicle 2 | |
===================================================
| Can only be acquired in the Demon Shaft by |
| defeating the boss on Level 100. |
===================================================
| *Chronicle Sword | |
===================================================
| WHP N/A | Fi 60 | Dr 60 Be 60 |
| AT 122 | Ic 60 | Un 60 Sk 60 |
| EN 99 | Th 90 | Ma 60 Me 60 |
| SP 99 | Wi 60 | Ro 60 Mi 60 |
| MG 100 | Ho 90 | Pl 60 Mg 60 |
===================================================
| Arise Mardan | |
===================================================
| Mardan Twei can be built up into the Arise |
| Mardan after catching 35 Mardan Garayan. |
===================================================
| 7th Heaven | Stats Pending |
===================================================
| Sword of Zeus | Stats Pending |
===================================================
--== TIER FIVE WEAPONS ==---
===================================================
| *Atlamillia Sword | |
===================================================
| WHP N/A | Fi 30 | Dr 30 Be 50 |
| AT 70 | Ic 40 | Un 25 Sk 30 |
| EN 80 | Th 30 | Ma 20 Me 60 |
| SP 75 | Wi 40 | Ro 43 Mi 60 |
| MG 60 | Ho 20 | Pl 30 Mg 35 |
===================================================
| Mardan Twei | |
===================================================
| Mardan Eins can be built up into the Mardan |
| Twei after catching 20 Mardan Garayan. |
===================================================
| Dark Cloud | Stats Pending |
===================================================
| Big Bang | Stats Pending |
===================================================
--== TIER FOUR WEAPONS ==---
===================================================
| Brave Ark | Stats Pending |
===================================================
| WHP 83 | Fi 36 | Dr 45 Be 74 |
| AT 77 | Ic 20 | Un 62 Sk 71 |
| EN 99 | Th 25 | Ma 36 Me 40 |
| SP 99 | Wi 32 | Ro 43 Mi 23 |
| MG 45 | Ho 40 | Pl 63 Mg 33 |
===================================================
| *Heaven's Cloud | |
===================================================
| WHP N/A | Fi 10 | Dr 30 Be 30 |
| AT 66 | Ic 30 | Un 40 Sk 30 |
| EN 53 | Th 40 | Ma 0 Me 40 |
| SP 83 | Wi 40 | Ro 0 Mi 10 |
| MG 40 | Ho 20 | Pl 0 Mg 20 |
===================================================
| *Drainseeker | Drain |
===================================================
| WHP N/A | Fi 30 | Dr 0 Be 39 |
| AT 53 | Ic 30 | Un 10 Sk 26 |
| EN 86 | Th 44 | Ma 10 Me 10 |
| SP 99 | Wi 30 | Ro 35 Mi 10 |
| MG 64 | Ho 10 | Pl 10 Mg 12 |
===================================================
| *Aga's Sword | |
===================================================
| WHP N/A | Fi 10 | Dr 20 Be 32 |
| AT 60 | Ic 0 | Un 25 Sk 20 |
| EN 52 | Th 0 | Ma 20 Me 20 |
| SP 50 | Wi 0 | Ro 23 Mi 35 |
| MG 37 | Ho 10 | Pl 25 Mg 20 |
===================================================
| *Lamb's Sword | |
===================================================
| WHP N/A | Fi 0 | Dr 0 Be 35 |
| AT 45 | Ic 0 | Un 0 Sk 35 |
| EN 48 | Th 20 | Ma 0 Me 0 |
| SP 70 | Wi 16 | Ro 0 Mi 0 |
| MG 20 | Ho 20 | Pl 30 Mg 12 |
===================================================
| *Maneater | |
===================================================
| WHP N/A | Fi 10 | Dr 10 Be 30 |
| AT 55 | Ic 10 | Un 10 Sk 10 |
| EN 44 | Th 10 | Ma 0 Me 10 |
| SP 80 | Wi 10 | Ro 10 Mi 0 |
| MG 55 | Ho 10 | Pl 10 Mg 60 |
===================================================
| 7 Branch Sword | Stats Pending |
===================================================
| Crosshinder | |
===================================================
| WHP 50 | Fi 10 | Dr 30 Be 0 |
| AT 68 | Ic 10 | Un 0 Sk 0 |
| EN 40 | Th 10 | Ma 0 Me 15 |
| SP 60 | Wi 0 | Ro 35 Mi 20 |
| MG 21 | Ho 30 | Pl 0 Mg 0 |
===================================================
| Sun Sword | |
===================================================
| WHP 50 | Fi 30 | Dr 30 Be 0 |
| AT 50 | Ic 0 | Un 30 Sk 0 |
| EN 40 | Th 35 | Ma 0 Me 15 |
| SP 60 | Wi 0 | Ro 30 Mi 0 |
| MG 30 | Ho 0 | Pl 0 Mg 15 |
===================================================
| Mardan Eins | |
===================================================
| WHP 58 | Fi 5 | Dr 10 Be 0 |
| AT 50 | Ic 5 | Un 8 Sk 0 |
| EN 50 | Th 5 | Ma 10 Me 0 |
| SP 50 | Wi 5 | Ro 10 Mi 10 |
| MG 50 | Ho 5 | Pl 0 Mg 0 |
===================================================
Thanks to Martin Doyle (doyle95@hotmail.com) for the Brave Ark stats.
Thanks to Ruben Marcos (rmarcosb111@hotmal.com) for the CrossHinder Stats.
--== TIER THREE WEAPONS ==---
===================================================
| *Antique Sword | Stop |
===================================================
| WHP N/A | Fi 6 | Dr 20 Be 8 |
| AT 37 | Ic 10 | Un 8 Sk 0 |
| EN 40 | Th 0 | Ma 0 Me 10 |
| SP 70 | Wi 10 | Ro 10 Mi 10 |
| MG 25 | Ho 20 | Pl 0 Mg 8 |
===================================================
| *Choora | |
===================================================
| WHP N/A | Fi 0 | Dr 0 Be 10 |
| AT 41 | Ic 10 | Un 10 Sk 0 |
| EN 44 | Th 10 | Ma 0 Me 10 |
| SP 56 | Wi 0 | Ro 0 Mi 0 |
| MG 29 | Ho 0 | Pl 0 Mg 21 |
===================================================
| *Dusack | |
===================================================
| WHP N/A | Fi 0 | Dr 0 Be 10 |
| AT 41 | Ic 20 | Un 10 Sk 0 |
| EN 40 | Th 10 | Ma 0 Me 10 |
| SP 58 | Wi 20 | Ro 0 Mi 0 |
| MG 29 | Ho 20 | Pl 0 Mg 10 |
===================================================
| Tsukikage | |
===================================================
| WHP 40 | Fi 0 | Dr 0 Be 8 |
| AT 40 | Ic 10 | Un 0 Sk 0 |
| EN 20 | Th 20 | Ma 0 Me 20 |
| SP 70 | Wi 10 | Ro 0 Mi 0 |
| MG 34 | Ho 0 | Pl 0 Mg 8 |
===================================================
| *Evilcise | |
===================================================
| WHP N/A | Fi 0 | Dr 0 Be 10 |
| AT 45 | Ic 20 | Un 10 Sk 0 |
| EN 48 | Th 10 | Ma 0 Me 10 |
| SP 80 | Wi 0 | Ro 0 Mi 0 |
| MG 38 | Ho 0 | Pl 0 Mg 10 |
===================================================
| Macho Sword | |
===================================================
| WHP 53 | Fi 0 | Dr 0 Be 12 |
| AT 43 | Ic 0 | Un 0 Sk 0 |
| EN 52 | Th 0 | Ma 0 Me 0 |
| SP 50 | Wi 0 | Ro 12 Mi 35 |
| MG 20 | Ho 0 | Pl 0 Mg 0 |
===================================================
| Wise Owl Sword | |
===================================================
| WHP 50 | Fi 0 | Dr 0 Be 12 |
| AT 30 | Ic 0 | Un 0 Sk 0 |
| EN 22 | Th 0 | Ma 0 Me 0 |
| SP 70 | Wi 16 | Ro 0 Mi 0 |
| MG 12 | Ho 0 | Pl 12 Mg 12 |
===================================================
| Claymore | Stats Pending |
===================================================
--== TIER TWO WEAPONS ==---
===================================================
| Sandbreaker | Thirst |
===================================================
| WHP 40 | Fi 0 | Dr 0 Be 8 |
| AT 28 | Ic 10 | Un 0 Sk 0 |
| EN 20 | Th 0 | Ma 0 Me 10 |
| SP 70 | Wi 10 | Ro 0 Mi 0 |
| MG 14 | Ho 12 | Pl 0 Mg 8 |
===================================================
| Sax | |
===================================================
| WHP 57 | Fi 0 | Dr 0 Be 0 |
| AT 26 | Ic 0 | Un 0 Sk 0 |
| EN 40 | Th 10 | Ma 0 Me 0 |
| SP 50 | Wi 0 | Ro 0 Mi 10 |
| MG 15 | Ho 0 | Pl 10 Mg 0 |
===================================================
| Shamshir | |
===================================================
| WHP 32 | Fi 0 | Dr 0 Be 0 |
| AT 20 | Ic 0 | Un 0 Sk 10 |
| EN 30 | Th 8 | Ma 0 Me 0 |
| SP 70 | Wi 0 | Ro 0 Mi 0 |
| MG 6 | Ho 0 | Pl 0 Mg 4 |
===================================================
| Chopper | |
===================================================
| WHP 57 | Fi 0 | Dr 0 Be 10 |
| AT 30 | Ic 0 | Un 10 Sk 0 |
| EN 40 | Th 10 | Ma 0 Me 10 |
| SP 50 | Wi 0 | Ro 0 Mi 0 |
| MG 15 | Ho 0 | Pl 0 Mg 10 |
===================================================
| Small Sword | |
===================================================
| WHP 30 | Fi 0 | Dr 0 Be 0 |
| AT 20 | Ic 8 | Un 0 Sk 0 |
| EN 33 | Th 10 | Ma 33 Me 0 |
| SP 80 | Wi 10 | Ro 0 Mi 0 |
| MG 36 | Ho 0 | Pl 0 Mg 0 |
===================================================
| Serpent Sword | |
===================================================
| WHP 45 | Fi 0 | Dr 21 Be 24 |
| AT 22 | Ic 0 | Un 0 Sk 23 |
| EN 48 | Th 14 | Ma 12 Me 0 |
| SP 60 | Wi 12 | Ro 0 Mi 0 |
| MG 8 | Ho 0 | Pl 21 Mg 0 |
===================================================
| Bone Rapier | |
===================================================
| WHP 30 | Fi 0 | Dr 0 Be 0 |
| AT 15 | Ic 5 | Un 0 Sk 0 |
| EN 20 | Th 0 | Ma 0 Me 0 |
| SP 80 | Wi 0 | Ro 0 Mi 0 |
| MG 30 | Ho 0 | Pl 0 Mg 0 |
===================================================
| Buster Sword | |
===================================================
| WHP 57 | Fi 0 | Dr 0 Be 10 |
| AT 24 | Ic 0 | Un 10 Sk 0 |
| EN 40 | Th 0 | Ma 0 Me 10 |
| SP 50 | Wi 0 | Ro 0 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 10 |
===================================================
--== TIER ONE WEAPONS ==---
===================================================
| CrysKnife | |
===================================================
| WHP 55 | Fi 0 | Dr 0 Be 5 |
| AT 12 | Ic 0 | Un 5 Sk 5 |
| EN 25 | Th 0 | Ma 0 Me 0 |
| SP 70 | Wi 0 | Ro 0 Mi 0 |
| MG 8 | Ho 8 | Pl 0 Mg 0 |
===================================================
| Baselard | |
===================================================
| WHP 40 | Fi 6 | Dr 0 Be 0 |
| AT 8 | Ic 0 | Un 0 Sk 10 |
| EN 20 | Th 0 | Ma 0 Me 0 |
| SP 60 | Wi 0 | Ro 0 Mi 0 |
| MG 4 | Ho 0 | Pl 0 Mg 0 |
===================================================
| Kitchen Knife | Quench |
===================================================
| WHP 30 | Fi 0 | Dr 0 Be 0 |
| AT 5 | Ic 8 | Un 0 Sk 0 |
| EN 22 | Th 0 | Ma 33 Me 0 |
| SP 80 | Wi 0 | Ro 0 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
| Gladius | |
===================================================
| WHP 45 | Fi 0 | Dr 0 Be 0 |
| AT 10 | Ic 0 | Un 15 Sk 0 |
| EN 32 | Th 0 | Ma 0 Me 0 |
| SP 60 | Wi 0 | Ro 0 Mi 0 |
| MG 6 | Ho 5 | Pl 0 Mg 0 |
===================================================
--== BASE WEAPON ==---
===================================================
| Dagger | Cannot Build Up |
===================================================
| WHP 48 | Fi 0 | Dr 0 Be 4 |
| AT 6 | Ic 0 | Un 0 Sk 0 |
| EN 30 | Th 0 | Ma 0 Me 0 |
| SP 70 | Wi 4 | Ro 0 Mi 0 |
| MG 2 | Ho 0 | Pl 0 Mg 0 |
===================================================
##########
XIAO
##########
--== ULTIMATE WEAPONS ==--
Maximum Stats
===================================================
| Angel Gear |
===================================================
| AT 256 |
| MG 103 |
===================================================
| Angel Shooter |
===================================================
| AT 182 |
| MG 99 |
===================================================
| Super Steve |
===================================================
| AT 130 |
| MG 80 |
===================================================
===================================================
| Divine Beast Title | Stats Pending |
===================================================
| Steve | Durable |
===================================================
| WHP 50 | Fi 11 | Dr 0 Be 0 |
| AT 16 | Ic 0 | Un 0 Sk 0 |
| EN 48 | Th 0 | Ma 0 Me 0 |
| SP 50 | Wi 0 | Ro 30 Mi 20 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
--== TIER THREE WEAPONS ==---
===================================================
| Double Impact | |
===================================================
| WHP 45 | Fi 0 | Dr 0 Be 0 |
| AT 40 | Ic 0 | Un 0 Sk 12 |
| EN 50 | Th 0 | Ma 8 Me 0 |
| SP 60 | Wi 0 | Ro 0 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 12 |
===================================================
| Matador | |
===================================================
| WHP 45 | Fi 30 | Dr 30 Be 0 |
| AT 42 | Ic 0 | Un 0 Sk 12 |
| EN 50 | Th 10 | Ma 8 Me 0 |
| SP 60 | Wi 0 | Ro 0 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 30 |
===================================================
| Dragon Y | Stats Pending |
===================================================
--== TIER TWO WEAPONS ==---
===================================================
| Hardshooter | |
===================================================
| WHP 50 | Fi 0 | Dr 5 Be 5 |
| AT 35 | Ic 0 | Un 0 Sk 12 |
| EN 50 | Th 0 | Ma 0 Me 20 |
| SP 70 | Wi 0 | Ro 20 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
| Flamingo | Stats Pending |
===================================================
| Bandit Slingshot | Steal |
===================================================
| WHP 45 | Fi 0 | Dr 0 Be 0 |
| AT 30 | Ic 0 | Un 5 Sk 12 |
| EN 38 | Th 0 | Ma 0 Me 0 |
| SP 48 | Wi 12 | Ro 0 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 5 |
===================================================
--== TIER ONE WEAPONS ==---
===================================================
| Steel Slingshot | |
===================================================
| WHP 48 | Fi 0 | Dr 0 Be 0 |
| AT 14 | Ic 0 | Un 0 Sk 5 |
| EN 40 | Th 0 | Ma 0 Me 5 |
| SP 43 | Wi 0 | Ro 5 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
| Bone Slingshot | |
===================================================
| WHP 40 | Fi 0 | Dr 0 Be 0 |
| AT 8 | Ic 0 | Un 12 Sk 5 |
| EN 20 | Th 0 | Ma 0 Me 0 |
| SP 58 | Wi 0 | Ro 0 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
--== BASE WEAPON ==---
===================================================
| Wooden Slingshot | Cannot Build Up |
===================================================
| WHP 48 | Fi 0 | Dr 0 Be 0 |
| AT 4 | Ic 0 | Un 0 Sk 8 |
| EN 40 | Th 0 | Ma 0 Me 0 |
| SP 40 | Wi 0 | Ro 0 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
===================================================
| Satan's Ax | Stats Pending |
===================================================
| Gaia Hammer | Stats Pending |
===================================================
| Last Judgement | |
===================================================
| WHP 65 | Fi 10 | Dr 0 Be 0 |
| AT 99 | Ic 10 | Un 45 Sk 0 |
| EN 45 | Th 10 | Ma 0 Me 20 |
| SP 48 | Wi 10 | Ro 0 Mi 25 |
| MG 55 | Ho 10 | Pl 0 Mg 20 |
===================================================
Thanks to p0_b0y (p0_b0y@bellsouth.net) for Last Judgement stats
--== TIER THREE WEAPONS ==---
===================================================
| Battle Ax | |
===================================================
| WHP 55 | Fi 0 | Dr 0 Be 0 |
| AT 65 | Ic 0 | Un 0 Sk 0 |
| EN 45 | Th 0 | Ma 0 Me 0 |
| SP 45 | Wi 0 | Ro 15 Mi 30 |
| MG 0 | Ho 0 | Pl 0 Mg 30 |
===================================================
| Magical Hammer | |
===================================================
| WHP 55 | Fi 30 | Dr 0 Be 0 |
| AT 62 | Ic 20 | Un 0 Sk 0 |
| EN 34 | Th 15 | Ma 0 Me 0 |
| SP 45 | Wi 5 | Ro 5 Mi 18 |
| MG 25 | Ho 30 | Pl 0 Mg 20 |
===================================================
| Trial Hammer | Poor/Abs Up |
===================================================
| WHP 67 | Fi 0 | Dr 0 Be 0 |
| AT 24 | Ic 0 | Un 0 Sk 0 |
| EN 10 | Th 0 | Ma 0 Me 0 |
| SP 47 | Wi 0 | Ro 20 Mi 20 |
| MG 25 | Ho 0 | Pl 0 Mg 0 |
===================================================
| Big Bucks Hammer | Big Bucks |
===================================================
| WHP 55 | Fi 0 | Dr 0 Be 0 |
| AT 40 | Ic 0 | Un 0 Sk 0 |
| EN 35 | Th 0 | Ma 0 Me 0 |
| SP 30 | Wi 0 | Ro 0 Mi 15 |
| MG 14 | Ho 0 | Pl 0 Mg 0 |
===================================================
--== TIER TWO WEAPONS ==---
===================================================
| Turtle Shell | |
===================================================
| WHP 55 | Fi 0 | Dr 0 Be 0 |
| AT 36 | Ic 30 | Un 0 Sk 0 |
| EN 40 | Th 0 | Ma 0 Me 0 |
| SP 45 | Wi 0 | Ro 0 Mi 18 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
| Plate Hammer | Stats Pending |
===================================================
--== TIER ONE WEAPONS ==---
===================================================
| Steel Hammer | |
===================================================
| WHP 50 | Fi 0 | Dr 0 Be 0 |
| AT 25 | Ic 0 | Un 0 Sk 0 |
| EN 40 | Th 0 | Ma 0 Me 10 |
| SP 20 | Wi 0 | Ro 12 Mi 10 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
| Frozen Tuna | |
===================================================
| WHP 80 | Fi 0 | Dr 0 Be 0 |
| AT 22 | Ic 20 | Un 0 Sk 0 |
| EN 20 | Th 0 | Ma 18 Me 0 |
| SP 40 | Wi 0 | Ro 0 Mi 0 |
| MG 10 | Ho 0 | Pl 0 Mg 0 |
===================================================
--== BASE WEAPON ==---
===================================================
| Mallet | Cannot Build Up |
===================================================
| WHP 41 | Fi 0 | Dr 0 Be 0 |
| AT 20 | Ic 0 | Un 0 Sk 0 |
| EN 30 | Th 0 | Ma 0 Me 0 |
| SP 30 | Wi 0 | Ro 5 Mi 15 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
##########
RUBY
##########
--== ULTIMATE WEAPONS ==--
Maximum Stats
===================================================
| Secret Armlet |
===================================================
| AT 155 |
| MG 300 |
===================================================
| Mobius Ring |
===================================================
| AT 99 |
| MG 250 |
===================================================
===================================================
| Goddess Ring | |
===================================================
| WHP 62 | Fi 10 | Dr 0 Be 0 |
| AT 38 | Ic 10 | Un 30 Sk 0 |
| EN 40 | Th 26 | Ma 0 Me 0 |
| SP 58 | Wi 10 | Ro 0 Mi 0 |
| MG 60 | Ho 55 | Pl 0 Mg 30 |
===================================================
| Satan's Ring | |
===================================================
| WHP 70 | Fi 55 | Dr 30 Be 0 |
| AT 40 | Ic 25 | Un 0 Sk 0 |
| EN 40 | Th 18 | Ma 0 Me 0 |
| SP 44 | Wi 18 | Ro 0 Mi 30 |
| MG 60 | Ho 0 | Pl 0 Mg 0 |
===================================================
| Fairy's Ring | |
===================================================
| WHP 64 | Fi 0 | Dr 0 Be 0 |
| AT 35 | Ic 0 | Un 0 Sk 0 |
| EN 40 | Th 0 | Ma 0 Me 0 |
| SP 69 | Wi 15 | Ro 0 Mi 0 |
| MG 65 | Ho 20 | Pl 0 Mg 0 |
===================================================
--== TIER TWO WEAPONS ==---
===================================================
| Crystal Ring | |
===================================================
| WHP 53 | Fi 0 | Dr 0 Be 0 |
| AT 38 | Ic 0 | Un 0 Sk 0 |
| EN 40 | Th 0 | Ma 0 Me 0 |
| SP 64 | Wi 0 | Ro 0 Mi 0 |
| MG 55 | Ho 20 | Pl 0 Mg 0 |
===================================================
| Pocklekul | |
===================================================
| WHP 50 | Fi 0 | Dr 0 Be 0 |
| AT 35 | Ic 0 | Un 0 Sk 0 |
| EN 40 | Th 0 | Ma 0 Me 0 |
| SP 69 | Wi 10 | Ro 0 Mi 0 |
| MG 55 | Ho 10 | Pl 0 Mg 0 |
===================================================
--== TIER ONE WEAPONS ==---
===================================================
| Bandit's Ring | Steal |
===================================================
| WHP 45 | Fi 0 | Dr 0 Be 0 |
| AT 12 | Ic 0 | Un 0 Sk 0 |
| EN 44 | Th 0 | Ma 0 Me 0 |
| SP 67 | Wi 18 | Ro 0 Mi 0 |
| MG 25 | Ho 0 | Pl 0 Mg 0 |
===================================================
| Thorn Armlet | |
===================================================
| WHP 67 | Fi 15 | Dr 0 Be 0 |
| AT 50 | Ic 10 | Un 0 Sk 0 |
| EN 40 | Th 10 | Ma 0 Me 0 |
| SP 65 | Wi 10 | Ro 0 Mi 0 |
| MG 35 | Ho 10 | Pl 0 Mg 0 |
===================================================
| Platinum Ring | |
===================================================
| WHP 55 | Fi 0 | Dr 0 Be 0 |
| AT 17 | Ic 20 | Un 0 Sk 0 |
| EN 40 | Th 0 | Ma 0 Me 0 |
| SP 66 | Wi 0 | Ro 0 Mi 0 |
| MG 40 | Ho 0 | Pl 0 Mg 0 |
===================================================
--== BASE WEAPON ==---
===================================================
| Gold Ring | Cannot Build Up |
===================================================
| WHP 45 | Fi 15 | Dr 0 Be 0 |
| AT 10 | Ic 0 | Un 0 Sk 0 |
| EN 40 | Th 0 | Ma 0 Me 0 |
| SP 65 | Wi 0 | Ro 0 Mi 0 |
| MG 20 | Ho 0 | Pl 0 Mg 0 |
===================================================
===================================================
| *Babel's Spear | |
===================================================
| WHP N/A | Fi 45 | Dr 56 Be 36 |
| AT 212 | Ic 20 | Un 56 Sk 36 |
| EN 99 | Th 90 | Ma 26 Me 46 |
| SP 99 | Wi 36 | Ro 39 Mi 48 |
| MG 55 | Ho 40 | Pl 30 Mg 38 |
===================================================
| *Hercules' Wrath | |
===================================================
| WHP N/A | Fi 45 | Dr 26 Be 46 |
| AT 113 | Ic 0 | Un 26 Sk 26 |
| EN 79 | Th 30 | Ma 26 Me 26 |
| SP 99 | Wi 36 | Ro 0 Mi 0 |
| MG 20 | Ho 60 | Pl 0 Mg 0 |
===================================================
--== TIER FOUR WEAPONS ==---
===================================================
| Terra Sword | |
===================================================
| WHP 74 | Fi 30 | Dr 0 Be 0 |
| AT 120 | Ic 20 | Un 0 Sk 0 |
| EN 50 | Th 30 | Ma 0 Me 0 |
| SP 75 | Wi 30 | Ro 16 Mi 16 |
| MG 22 | Ho 2 | Pl 16 Mg 16 |
===================================================
| Mirage | |
===================================================
| WHP 72 | Fi 45 | Dr 16 Be 16 |
| AT 63 | Ic 0 | Un 16 Sk 16 |
| EN 45 | Th 0 | Ma 16 Me 16 |
| SP 77 | Wi 20 | Ro 0 Mi 0 |
| MG 10 | Ho 0 | Pl 0 Mg 0 |
===================================================
--== TIER THREE WEAPONS ==---
===================================================
| Cactus | |
===================================================
| WHP 60 | Fi 0 | Dr 0 Be 0 |
| AT 70 | Ic 35 | Un 0 Sk 0 |
| EN 45 | Th 0 | Ma 0 Me 0 |
| SP 90 | Wi 35 | Ro 8 Mi 8 |
| MG 0 | Ho 0 | Pl 8 Mg 8 |
===================================================
| Scorpion | Poison |
===================================================
| WHP 58 | Fi 10 | Dr 12 Be 8 |
| AT 50 | Ic 0 | Un 8 Sk 8 |
| EN 35 | Th 0 | Ma 8 Me 12 |
| SP 78 | Wi 21 | Ro 0 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
Thanks to Ruben Marcos (rmarcosb111@hotmal.com) for the Cactus Stats.
--== TIER TWO WEAPONS ==---
===================================================
| Desanga | |
===================================================
| WHP 52 | Fi 0 | Dr 0 Be 0 |
| AT 46 | Ic 0 | Un 0 Sk 0 |
| EN 35 | Th 25 | Ma 25 Me 0 |
| SP 74 | Wi 17 | Ro 0 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 8 |
===================================================
| Partisan | Stats Pending |
===================================================
| 5 Foot Nail | Critical |
===================================================
| WHP N/A | Fi 0 | Dr 0 Be 0 |
| AT 40 | Ic 0 | Un 0 Sk 0 |
| EN 45 | Th 10 | Ma 0 Me 0 |
| SP 90 | Wi 18 | Ro 8 Mi 8 |
| MG 0 | Ho 0 | Pl 5 Mg 5 |
===================================================
| Halberd | |
===================================================
| WHP 52 | Fi 0 | Dr 0 Be 8 |
| AT 44 | Ic 10 | Un 0 Sk 5 |
| EN 28 | Th 0 | Ma 0 Me 8 |
| SP 75 | Wi 15 | Ro 0 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
--== TIER ONE WEAPONS ==---
===================================================
| Javelin | |
===================================================
| WHP 52 | Fi 8 | Dr 0 Be 0 |
| AT 38 | Ic 0 | Un 0 Sk 0 |
| EN 25 | Th 0 | Ma 0 Me 0 |
| SP 70 | Wi 12 | Ro 5 Mi 0 |
| MG 0 | Ho 0 | Pl 8 Mg 0 |
===================================================
Thanks to p0_b0y (p0_b0y@bellsouth.net) for Javelin stats
--== BASE WEAPON ==---
===================================================
| Fighting Stick | Cannot Build Up |
===================================================
| WHP 48 | Fi 0 | Dr 0 Be 0 |
| AT 35 | Ic 0 | Un 0 Sk 0 |
| EN 20 | Th 0 | Ma 0 Me 0 |
| SP 65 | Wi 5 | Ro 0 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
##########
OSMOND
##########
--== ULTIMATE WEAPONS ==--
Maximum Stats
===================================================
| Supernova |
===================================================
| AT 256 |
| MG 128 |
===================================================
| Star Breaker |
===================================================
| AT 120 |
| MG 45 |
===================================================
--== ULTIMATE WEAPONS ==--
Required Stats
===================================================
| Supernova | Stats Pending |
===================================================
| *Star Breaker | |
===================================================
| WHP N/A | Fi 0 | Dr 23 Be 23 |
| AT 70 | Ic 0 | Un 23 Sk 23 |
| EN 80 | Th 0 | Ma 23 Me 53 |
| SP 80 | Wi 0 | Ro 65 Mi 38 |
| MG 30 | Ho 0 | Pl 23 Mg 23 |
===================================================
--== TIER FOUR WEAPONS ==---
===================================================
| *Hexa Blaster | |
===================================================
| WHP N/A | Fi 45 | Dr 0 Be 0 |
| AT 64 | Ic 45 | Un 0 Sk 0 |
| EN 63 | Th 45 | Ma 0 Me 0 |
| SP 93 | Wi 45 | Ro 0 Mi 0 |
| MG 55 | Ho 45 | Pl 0 Mg 0 |
===================================================
| G Crusher | |
===================================================
| WHP 68 | Fi 0 | Dr 5 Be 5 |
| AT 50 | Ic 0 | Un 5 Sk 5 |
| EN 60 | Th 0 | Ma 5 Me 35 |
| SP 80 | Wi 0 | Ro 30 Mi 20 |
| MG 25 | Ho 0 | Pl 5 Mg 5 |
===================================================
--== TIER THREE WEAPONS ==---
===================================================
| *Skunk | |
===================================================
| WHP N/A | Fi 25 | Dr 0 Be 0 |
| AT 51 | Ic 25 | Un 0 Sk 0 |
| EN 61 | Th 25 | Ma 0 Me 0 |
| SP 71 | Wi 25 | Ro 0 Mi 0 |
| MG 21 | Ho 25 | Pl 0 Mg 0 |
===================================================
| Snail | |
===================================================
| WHP 45 | Fi 5 | Dr 0 Be 0 |
| AT 34 | Ic 5 | Un 0 Sk 0 |
| EN 50 | Th 5 | Ma 0 Me 0 |
| SP 60 | Wi 5 | Ro 0 Mi 0 |
| MG 10 | Ho 5 | Pl 0 Mg 0 |
===================================================
--== TIER TWO WEAPONS ==---
===================================================
| *Swallow | |
===================================================
| WHP N/A | Fi 0 | Dr 8 Be 8 |
| AT 50 | Ic 0 | Un 8 Sk 8 |
| EN 62 | Th 0 | Ma 8 Me 13 |
| SP 80 | Wi 0 | Ro 18 Mi 13 |
| MG 20 | Ho 0 | Pl 8 Mg 8 |
===================================================
| Blessing Gun | |
===================================================
| WHP 45 | Fi 15 | Dr 0 Be 0 |
| AT 34 | Ic 15 | Un 0 Sk 0 |
| EN 50 | Th 15 | Ma 0 Me 0 |
| SP 60 | Wi 15 | Ro 0 Mi 0 |
| MG 10 | Ho 15 | Pl 0 Mg 0 |
===================================================
--== TIER ONE WEAPONS ==---
===================================================
| Jackal | |
===================================================
| WHP 58 | Fi 0 | Dr 3 Be 3 |
| AT 30 | Ic 0 | Un 3 Sk 3 |
| EN 35 | Th 0 | Ma 3 Me 3 |
| SP 65 | Wi 0 | Ro 3 Mi 3 |
| MG 8 | Ho 0 | Pl 3 Mg 3 |
===================================================
--== BASE WEAPON ==---
===================================================
| Machine Gun | Cannot Build Up |
===================================================
| WHP 50 | Fi 0 | Dr 0 Be 0 |
| AT 22 | Ic 0 | Un 0 Sk 0 |
| EN 30 | Th 0 | Ma 0 Me 0 |
| SP 55 | Wi 0 | Ro 0 Mi 0 |
| MG 0 | Ho 0 | Pl 0 Mg 0 |
===================================================
-+- Weapon Evolutions -+-
Basically, each weapon undergoes five or less evolutions. Naturally, as each
Weapon goes through each stage, it should become more powerful. Depending on
what you attach to it(be it gems and attachments), it may take on a different
and a nicer form, not to mention easier to kick butt with.
Sometimes you may find already evolved weapons in chests. With these prepared
weapons, you can help evolve them even further into their final form. You can
follow the original chart above for better comprehension. My only tip to you
when developing your weapon power, you should find ALL of the Gems and other
Attachments. I don't care how you do it; you don't need to tell me which body
part you're willing to trade for gems, just get them.
The tables below will list the evolution paths for each weapon and I'll try
to put them in order from the slowest upgrade paths to the fastest. I will
also break off any redundant steps into a single line to save space, you'll
see what I mean when you look at the lists.
T O A N
¯¯¯¯¯¯¯¯¯¯¯¯
Default Weapon: Dagger
NOTE: Weapons with astericks(*) around them can be evolved into another form
and are included at the bottom of the weapon list due to lack of space and a
desire to keep the table as eye pleasing and legible as possible.
===================================
HINT: Evolving the Chronicle Sword
===================================
I've put together the quickest path from the Macho Sword to the Chronicle
Sword without using any SynthSphere attachments. Here is a list of the gems
to attach to efficiently build up each weapon into the next best weapon.
Using the gems outlined above you should be able to build up the Macho Sword
after four upgrades but should take up one more level to infuse more gems in
the sword, saving steps later on when building up the Atlamillia Sword. The
same applies to the Aga's Sword which will also be able to build up within
four upgrades but should be taken up another level as well which will allow
you to build up the Atlamillia Sword after the fifth upgrade, giving you the
Chronicle Sword in fifteen total upgrades.
X I A O
¯¯¯¯¯¯¯¯¯¯¯¯
Default Weapon: Wooden SlingShot
NOTE: Weapons with astericks(*) around them can be evolved into another form
and the rest of their evolution steps are included at the bottom of the table
due to lack of space and a desire to keep the table as legible as possible.
NOTE: Weapons with astericks(*) around them can be evolved into another form
and the rest of their evolution steps are included at the bottom of the table
due to lack of space and a desire to keep the table as legible as possible.
NOTE: Weapons with astericks(*) around them can be evolved into another form
and the rest of their evolution steps are included at the bottom of the table
due to lack of space and a desire to keep the table as legible as possible.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BASE WEAPON | EVOLUTION PATH |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Platinum Ring | Crystal Ring | Goddess Ring | *Athena's Armlet* |
Platinum Ring | Crystal Ring | Satan's Ring | Mobius Ring |
Platinum Ring | Fairy's Ring | *Destruction R.* |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thorn Armlet | Crystal Ring | Goddess Ring | *Athena's Armlet* |
Thorn Armlet | Crystal Ring | Satan's Ring | Mobius Ring |
Thorn Armlet | Fairy's Ring | *Destruction R.* |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pocklekul | Fairy's Ring | *Destruction R.* |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bandit's Ring | Crystal Ring | Goddess Ring | *Athena's Armlet* |
Bandit's Ring | Crystal Ring | Satan's Ring | Mobius Ring |
Bandit's Ring | Pocklekul | Fairy's Ring | *Destruction R.* |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Athena's Armlet | Secret Armlet |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Destruction R. | Mobius Ring |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
U N G A G A
¯¯¯¯¯¯¯¯¯¯¯¯
Default Weapon: Fighting Stick
NOTE: Weapons with astericks(*) around them can be evolved into another form
and the rest of their evolution steps are included at the bottom of the table
due to lack of space and a desire to keep the table as legible as possible.
O S M O N D
¯¯¯¯¯¯¯¯¯¯¯¯
Default Weapon: Machine Gun
NOTE: Weapons with astericks(*) around them can be evolved into another form
and the rest of their evolution steps are included at the bottom of the table
due to lack of space and a desire to keep the table as legible as possible.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ Thanks go out to the following people who submitted weapon evolution ~*
*~ information or weapon statistics which have been incorporated into the ~*
*~ tables above: ~*
*~ ~*
*~ AdamDadeH@aol.com ~*
*~ Nicholas Rister(Nicholas1216@msn.com) ~*
*~ Zaldy Buenaobra(zbuenaobra@hotmail.com) ~*
*~ Jon9John@aol.com ~*
*~ D.U.II (llanowar@rocketmail.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
-+- Weapon Flowcharts -+-
The following charts offer a visible representation of the upgrade paths to
get to the ultimate weapons. This section currently lists only three of the
main weapons for Toan and may or may not be updated with charts for the rest
of the characters depending on how useful they are to the readers, so let us
know whether you like the charts and want more!
Some weapons have additional beneficial or detrimental powers that can affect
anything from how much money you get to how many absorb points you get to the
speed at which water is lost inside the dungeon. Some special abilities can
cancel each other out and when they are placed on the same weapon both of the
abilities will vanish.
Some abilities seem to appear randomly on weapons found within the dungeons,
the chance for a weapon to have a random ability that it normally does not
have seems to be very small however. I have found a Durable CrysKnife and I
have found a Fragile Baselard but have yet to find a weapon with Critical but
I have spoken to someone who says they found a weapon with Critical inside a
weapon chest of the Sun&Moon Temple.
Note: I have gotten information from one person who found a 5 Foot Nail with
the Critical ability and have now received many confirmations that the 5 Foot
Nail does indeed always possess the Critical ability.
Listed below you will find a list of the weapon abilities in the game with
the effects of each ability detailed. Abilities that cancel each other out
will appear together and will generally have exactly the opposite effect.
###################
Big Bucks / Poor
###################
Big Bucks increases the amount of money that is dropped by slain enemies.
Poor decreases the amount of money that is dropped by slain enemies. These
abilities cancel each other out when placed on the same weapon.
Drain heals an amount of health equal to a small percentage of the damage
done to monsters in combat. Heal gradually replenishes the health of the
character while they are inside the dungeon. These abilities cancel each
other out when placed on the same weapon.
Durable decreases the rate at which weapon hit points are lost. Fragile
increases the rate at which weapon hit points are lost. These abilities
cancel each other out when placed on the same weapon.
Quench slows the rate at which water drops are lost inside the dungeon.
Thirst speeds up the rate at which water drops are lost inside the dungeon
but refills one full water drop for each enemy killed. These abilities
cancel each other out when placed on the same weapon.
##########
Abs Up
##########
Abs Up increases the amount of Absorb Points you get when killing monsters
by around 20% which is a great help when building up any weapon.
##########
Critical
##########
Critical gives a small chance for a weapon to kill any enemy in one hit and
is consequently the rarest ability in the game. The 5 Foot Nail seems to be
the only weapon that always possesses this ability.
##########
Poison
##########
Poison will sometimes inflict the Poison status when striking enemies. The
chance for this power working on an enemy seems to vary.
##########
Steal
##########
Steal will randomly steal items from monsters when striking them. The item
gained from an enemy will usually be different than the items dropped by an
enemy when they are slain.
##########
Stop
##########
Stop randomly freezes enemies in place when striking them, preventing them
from attacking or moving for a few seconds.
-+- Secret Weapons -+-
###################
MARDAN EINS
###################
The Mardan Eins sword can be bought for 2500 fishing points any time after
catching a Mardan Garayan. This fish can be found at the Matataki waterfall
at night and at the oasis in Muska Lacka at dusk and at night. The only bait
that the Mardan Garayan will take is a Poisonous Apple which can be bought in
Queens at a price of 120 each. This fish is much easier to find at the oasis
than at the waterfall and is worth between 150 and 300 points each.
The Mardan Eins sword cannot be upgraded initially even if you max out every
single stat on the weapon, I know because I tried. The sword can be upgraded
later and I believe that the event triggering it's ability to be upgraded is
catching one of the Baron Garayan fish which appear in the same locations as
the Mardan Garayan only much less frequently. They only hit on Potato Cakes
and are worth between 600 and 900 points each. I have since revised my view
on how to upgrade the Mardan Eins sword, I have yet to catch a Baron Garayan
but after catching many Mardan Garayan fish I was able to upgrade the Mardan
Eins sword into the Mardan Twei and Arise Mardan. You have to catch around
20 Mardan Garayan to get the build up to the Mardan Twei and another 15 to
get the build up to the Arise Mardan.
You can find the statistics for the Mardan Eins in the weapon lists above as
well as the upgrade path for the sword. You will not need to upgrade any of
the stats for the weapon to be built up, just catch the required number of
fish and then go into the weapon screen and the build up will be flashing to
indicate the sword is ready to be built up to it's next form.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ I got it by a lot of fishing and a lot of patience. It doesn't tell ~*
*~ you how to build it up so I just status broke my 7th Heaven and put it ~*
*~ on it. It turned into Mardan Twei. ~*
*~ ~*
*~ Note: The Mardan Eins can build up into the Mardan Twei and the Arise ~*
*~ Mardan without any increase in the base stats, all you need to do is ~*
*~ catch the requisite number of Mardan Garayan fish. -Azaroth ~*
*~ ~*
*~ This is a tip from jhjmonnee@yahoo.com for the game Dark Cloud. ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
This is currently just a rumor which may or may not really exist. One of the
people in Muska Lacka talks about the Moon Shadow Sword which can in turn be
upgraded into a more powerful sword. The existence of this sword has yet to
be proven and if anyone has any knowledge of whether or not the sword exists
and if it does how and where it can be found or bought, please contact us.
I've had some people submitting information concerning the Moon Shadow Sword
and what it could be referring to and have included those contributions below
for you to read. The Moon Shadow Sword could possibly be the Tsukikage which
does translate to literally mean Moon Shadow. This will probably be the only
update to this section unless someone submits information on a sword that is
named Moon Shadow in the game and has statistics and detailed steps on how or
where to find the sword.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ There is indeed a Moon Shadow Sword but it goes by a different name... ~*
*~ Tsukikage literally means Moon(Tsuki) Shadow(Kage) in Japanese, now I'm ~*
*~ no expert at Japanese, but you can look up those words and you'll see. ~*
*~ ~*
*~ Superdevilj (superdevilj@hotmail.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ In reply to the question in the strategy guide, yes the sword does ~*
*~ exist - 100%. I racked my brain trying to remember where I got the ~*
*~ sword and cannot for the life of me remember... sorry. ~*
*~ ~*
*~ Unfortunately, I turned it into a synthsphere (or however it's spelled) ~*
*~ once I got the sun sword. ~*
*~ ~*
*~ Brian (Brimckeon@aol.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
-+- Weapon Attachments -+-
People are skipping ahead of me and I've been getting a lot of demands for a
Gem and attachment weapon-upgrade-stats thing, so I've decided to make this
section. Before I thought I could start on working on it, I already get tons
of helpful e-mails. Thanks to these people, they've saved me about millions
of hours keeping tracks of these. Thanks everyone. I will add anything if it
has yet to be mentioned.
##########
Attributes
##########
Attribute attachments enhance one of the four primary stats by an amount that
ranges from +1 to +3 and are most often found inside the dungeons. These can
also be bought in the +1 variety in the town of Queens if you choose the name
"Freshen Up Watery" when Suzy asks you to suggest a new name for her shop.
##########
Elements
##########
The elemental attachments all give +3 to their respective elements. These
attachments are easy to find since Gaffer in the first town will sell all
five of the elemental attachments if you wait to activate the event at his
shop until after you have place Paige's House.
##########
Busters
##########
These attachments give +3 to the various Anti-Monster statistics on weapons.
They are relatively easy to find with some attachments able to be bought in
the stores of each town and can be also be acquired by using an attack item
such as a bomb to kill a monster of the appropriate type inside the dungeon,
they will drop a buster attachment a little over half the time.
##########
Gems
##########
What can you say about these wonderful little attachments other than the fact
that when used effectively they can do the work of up to 15 other attachments
at one time (ooh... diamonds... so nice for those anti-monster stats). These
can only be found in the back levels of the dungeons or bought by spending
your fishing points at a cost of 100 per gem. The effects of the gems can be
found in the table below.
Amethyst +10 Ice, +10 Anti-Dragon and Anti-Mage
Aquamarine +10 Ice, +10 Anti-Sky and Anti-Marine
Diamond +10 Anti-Metal, +5 vs. All Other Creature Types
Emerald +10 Magic, +10 Anti-Dragon and Anti-Plant
Garnet +5 Attack, +10 Fire, +10 Anti-Beast and Anti-Stone
Opal +10 Endurance, +10 Anti-Metal and Anti-Mage
Pearl +10 Endurance, +10 Thunder, +10 Anti-Undead
Peridot +5 Attack, +10 Holy, +10 Anti-Beast and Anti-Plant
Ruby +10 Speed, +10 Fire, +10 Anti-Mimic
Sapphire +10 Magic, +10 Wind, +10 Anti-Sky
Topaz +5 Attack, +10 Speed, +10 Anti-Undead and Anti-Sky
Turquoise +10 Ice, +10 Anti-Stone and Anti-Mimic
Sun +10 Attack, +10 All Elements, +3 All Anti-Creature Stats
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ Thanks to the following people who also submitted information on the ~*
*~ gem properties which are listed above: ~*
*~ ~*
*~ Chris Stein (steinc2@rpi.edu) ~*
*~ Giovanni Ameneiro (gkid108@mediaone.net) ~*
*~ DJ Brookshire (djbrookshire@hotmail.com) ~*
*~ Erich Johnston (dej7672@earthlink.net) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
-+- Weapon Building Hints -+-
I'm adding this section based on some feedback from one of the readers of
this FAQ who said I should include a few tips for people who are having a
hard time building up their weapons and I'd like to send Steadybopin03
(steadybopin03@aol.com) a thank you for a good suggestion and I hope this
will help some people out.
##############################
BUILDING UP ABS POINTS QUICKLY
##############################
There are a few easy ways to quickly build up your Abs meter for your weapons
no matter which dungeon you are currently exploring. The first way is to use
those back level keys and put them to work for you. Monsters on the back
levels are worth twice the amount of Abs as the monsters on the front levels
and will re-spawn every time you journey between the front and back levels.
If you use this trick effectively you can build up two or three weapons to
around +5 in the first dungeon at the very beginning of the game, giving you
a good start on boosting attack power for your main weapon. The best place
to use this tactic is in Queens since the monsters there all give good base
Abs points and the back levels range from around 64 Abs points to over 180
points just for clearing it out once, a good return for the money spent to
buy a flapping fish and block of ice in town, especially when you can keep
going back and forth between the two parts of the level clearing them out
until you get your weapons built up or run out of supplies.
#############################
EASY BUILD UP OF WEAK WEAPONS
#############################
There is an easy way to build up weaker weapons by using your more powerful
weapons in one of the later areas like Queens to kill the enemy and then
equip the weaker weapon before the monster disappears from the screen to get
the Abs points added to that weapon instead of the more powerful weapon. I
know this is a pretty well known tip by now but I included it because it is
useful if you have the patience to endure the constant weapon switching.
######################
GEMS, GEMS & MORE GEMS
######################
Alright, early in the game you can make do with the normal attribute, element
and buster attachments to build up a weapon the first time but after that we
all know by now you will almost have to get gems or spend countless hours to
get enough Abs points to build your weapon up to +15 and put in another nine
points of fire or anti-beast or whatever. This gets very hard later in the
game when multiple stats must be over 60 and some as high as 90. Gems can be
hard to find inside dungeons since they only appear in back levels and by the
time you reach Dark Heaven castle and can buy them from the Fairy King you
shouldn't need them and at 3,000 each they are a bit expensive. This leaves
fishing for the points to buy gems and if you have the patience this can be
the simplest way to build up some very powerful weapons as early as Matataki
Village.
At the beginning of the game you'll want to save any of the Posion Apples you
find until you get to Matataki Village, then you can fish for the Mardan
Garayan fish at night from the dock by the waterfall. Mardan Garayan do not
appear very often at the waterfall, the chance for one to be there seems to
be around five percent and I never went more than twenty fishing attempts in
a row without finding one and when it did take a long time for one to appear
there was usually another on there within a couple of casts. I know a lot of
this depends on luck so your results may vary but I thought it was well worth
the time for a few fish that run between 150 and 300 points each, I was up to
over 1500 points in around 45 minutes. The other place to fish in Matataki
is the peanut pond which holds Tartans that average about fifty fishing
points each.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ The Umadakara is found in Peanut pond (and as far as I can tell, NOT by ~*
*~ the waterfall; only in the pond itself.) A friend and I have caught one ~*
*~ each; they respond only to the carrot, and as far as I can tell, are ~*
*~ the only fish that do so. Both of us caught this fish mid-afternoon. ~*
*~ Mine measured 113 cm and was worth 142 fishing points. The day I caught ~*
*~ mine on was 110. ~*
*~ ~*
*~ Thanks to Quamp (quamp8@hotmail.com.) for this information. ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
If you are looking to upgrade later in the game you will want to fish in the
oasis at Muska Lacka where the Mardan Garayan appears much more frequently,
sometimes appearing around thirty percent of the time. The best time to fish
for them is Dusk but they are also found here during the Night. You can also
find Baron Garayan fish in the oasis, even though they appear less frequently
than the Mardan Garayan they net you around 300 and 900 fishing points each
depending on size.
The best tip for fishing in the oasis is to throw in something other than a
Potato Cake or Poisonous Apple and see if there are some fish that don't go
for the bait, then throw in a Poisonous Apple for that fish and see if he
goes for that which will mean you've found a Mardan Garayan, if he doesn't go
for it take the chance and toss in a Potato Cake and cross your fingers, you
may have just found a Baron Garayan. The normal bait can be just about
anything, I found that Throbbing Cherries are good but others will work too,
I just happened to have one in my inventory when I started fishing this way
and everything seemed to go for it except the Barons and Mardans, this is
also true for the Pricklies and Mimis, at least they worked for me when I
caught one of the other types of fish on my Throbbing Cherry. As a note to
all of you searching for the Baron Garayan fish, he does NOT just appear as
a huge fish but also appears from the mid-size range on up and I have mostly
caught them in the range of about 85-120 cm and have yet to see one of them
in the huge size at the Oasis though I did see one at the Matataki Waterfall
but I was out of Potato Cakes at the time and couldn't catch him.
###########################################
USE THE WEAPON STATISTICS TO YOUR ADVANTAGE
###########################################
I included the weapon statistics in this guide to help people plan the best
attachments they'll need to build up their weapon and although I still have
some blanks in the list they are steadily being filled in with information.
You just need to compare the weapon you have to the one you are trying to
reach and figure out which gems or attachments get you there with the least
number of upgrades. For example lets say you have a weapon that currently
has a Fire 0, Ice 0, Stone 0 and Mimic 10 and you know it builds up into a
weapon that you find has Fire 20, Ice 10, Stone 10 and Mimic 20 on the list
of weapon statistics, your best choice would be 2 Garnets and a Turquoise,
which would give you the required levels in all of the attributes and boost
your attack by 10 and give you some added Beast and Stone as well.
If you happen to be building up to a weapon not on the lists above you can
still follow the same procedure to figure out the best gems to use even if
you don't know what stats you will ultimately need. An important thing for
you to remember when building up your weapons is that speed and endurance
will not hold you back from being able to build up your weapon into an
advanced form. I found this out accidentally while working to build up one
of my weapons and was neglecting it's speed and endurance in favor of the
other attributes I needed to increase.
----------
I hope this section provides some helpful tips for building up weapons and
even though a lot of this is common knowledge I thought it might help to
include it here just in case someone hadn't heard these tips before.
These items listed are items that I HAVE found in the game personally. Items
will be added on as I progress through the adventure. I may not get all of
them, so may god (or you) help me if he/you will. They will be divided into
categories for convenient purposes. It should be much better than a cluttered
item list.
_______________________________________________________________
| ATTACHMENTS | DESCRIPTION |
| --------------- |-------------------------------------------- |
| Thunder | Thunder attribute added to weapon. |
| --------------- |-------------------------------------------- |
| Fire | Fire attribute added to weapon. |
| --------------- |-------------------------------------------- |
| Ice | Ice attribute added to weapon. |
| --------------- |-------------------------------------------- |
| Wind | Wind attribute added to weapon. |
| --------------- |-------------------------------------------- |
| Holy | Holy attribute added to weapon. |
| --------------- |-------------------------------------------- |
| Attack+1,2,3 | Adds X number of characteristics to weapon. |
| --------------- |-------------------------------------------- |
| Endurance+1,2,3| Adds X number of characteristics to weapon. |
| --------------- |-------------------------------------------- |
| Speed+1,2,3 | Adds X number of characteristics to weapon. |
| --------------- |-------------------------------------------- |
| Magic P.+1,2,3 | Adds X number of characteristics to weapons.|
| --------------- |-------------------------------------------- |
| Garnet | A gem that can be attached to a weapon. |
| --------------- |-------------------------------------------- |
| Pearl | A gem that can be attached to a weapon. |
| --------------- |-------------------------------------------- |
| Aquamarine | A gem that can be attached to a weapon. |
| --------------- |-------------------------------------------- |
| Topaz | A gem that can be attached to a weapon. |
| --------------- |-------------------------------------------- |
| Opal | A gem that can be attached to a weapon. |
| --------------- |-------------------------------------------- |
| Diamond | A gem that can be attached to a weapon. |
| --------------- |-------------------------------------------- |
| Ruby | A gem that can be attached to a weapon. |
| --------------- |-------------------------------------------- |
| Amethyst | A gem that can be attached to a weapon. |
| --------------- |-------------------------------------------- |
| Emerald | A gem that can be attached to a weapon. |
| --------------- |-------------------------------------------- |
| Sapphire | A gem that can be attached to a weapon. |
| --------------- |-------------------------------------------- |
| Peridot | A gem that can be attached to a weapon. |
| --------------- |-------------------------------------------- |
| Turquoise | A gem that can be attached to a weapon. |
| --------------- |-------------------------------------------- |
| Sun | A unique gem attachment for weapons. |
| --------------- |-------------------------------------------- |
| Undead Buster | More effective to Undead type enemies. |
| --------------- |-------------------------------------------- |
| Stone Breaker | More effective to Stone type enemies. |
| --------------- |-------------------------------------------- |
| Sky Hunter | More effective to Flying type enemies. |
| --------------- |-------------------------------------------- |
| Mage Slayer | More effective to Mage type enemies. |
| --------------- |-------------------------------------------- |
| Mimic Buster | More effective to Mimic type enemies. |
| --------------- |-------------------------------------------- |
| Dino Slayer | More effective to Dino type enemies. |
| --------------- |-------------------------------------------- |
| Dragon Slayer | More effective to Dragon type enemies. |
| --------------- |-------------------------------------------- |
| Plant Buster | More effective to Plant type enemies. |
| --------------- |-------------------------------------------- |
\_____________________________________________________________/
_______________________________________________________________
| FOOD TYPES | DESCRIPTION |
| --------------- |-------------------------------------------- |
| Bread | Restores a small amount of health. |
| --------------- |-------------------------------------------- |
| Cheese | Restores a moderate amount of health. |
| --------------- |-------------------------------------------- |
| Premium Chicken| Restores all lost health. |
| --------------- |-------------------------------------------- |
| Soap | Cleanses the body of sticky stuff. |
| --------------- |-------------------------------------------- |
| Mellow Banana | Recovers HP, but will dehydrate character. |
| --------------- |-------------------------------------------- |
| Fruit of Eden | Increases the max HP by X number of points. |
| --------------- |-------------------------------------------- |
| Candy | Given to you by Claude. |
| --------------- |-------------------------------------------- |
| Antidote Drink | Purifies the body of Poison status. |
| --------------- |-------------------------------------------- |
| Stamina Drink | Raises power. It gradually increases. |
| --------------- |-------------------------------------------- |
| Regular Water | Quenches a minority of the Thirst Meter. |
| --------------- |-------------------------------------------- |
| Tasty Water | Quenches a majority of the Thirst Meter. |
| --------------- |-------------------------------------------- |
| Premium Water | Quenches the Thirst Meter completely. |
| --------------- |-------------------------------------------- |
| Mighty Healing | Heals all conditions. |
| --------------- |-------------------------------------------- |
\_____________________________________________________________/
_______________________________________________________________
| FISHING ITEMS | DESCRIPTION |
| --------------- |-------------------------------------------- |
| Fishing Rod | Given to you by Alnet to go fishing. |
| --------------- |-------------------------------------------- |
| Prickly | First fishing bait that Toan can get. |
| --------------- |-------------------------------------------- |
| Petite Fish | Fish bait that can be found in dungeons. |
| --------------- |-------------------------------------------- |
| Mimi | Fish bait that can be found in dungeons. |
| --------------- |-------------------------------------------- |
| Minon | Fish bait that can be found in dungeons. |
| --------------- |-------------------------------------------- |
| Potato Cake | Fish bait that can be found in dungeons. |
| --------------- |-------------------------------------------- |
| Carrot | Fish bait that can be found in dungeons. |
| --------------- |-------------------------------------------- |
| Battan | Fish bait that can be found in dungeons. |
| --------------- |-------------------------------------------- |
\_____________________________________________________________/
_______________________________________________________________
| DUNGEON KEYS | DESCRIPTION |
| --------------- |-------------------------------------------- |
| Cave Key | Unlocks the doors to the Divine Beast Cave. |
| --------------- |-------------------------------------------- |
| Dran's Crest | Opens floor doors to the Divine Beast Cave. |
| --------------- |-------------------------------------------- |
| Bone Key | Unlock special doors in some dungeon floors.|
| --------------- |-------------------------------------------- |
| Horned Key | Key to unlock Dran's chamber. |
| --------------- |-------------------------------------------- |
| Pointy Chestnut| One of three keys in Wise Owl Forest. |
| --------------- |-------------------------------------------- |
| Red Berry | One of three keys in Wise Owl Forest. |
| --------------- |-------------------------------------------- |
| Shiny Stone | One of three keys in Wise Owl Forest. |
| --------------- |-------------------------------------------- |
| Mustache Key | Unlock special doors in some dungeon floors.|
| --------------- |-------------------------------------------- |
| Hook | Acts as a pulley to the next deck. |
| --------------- |-------------------------------------------- |
| ShipCabin Key | Unlock special doors in some dungeon floors.|
| --------------- |-------------------------------------------- |
| King's Slate | Opens door to next level in Sun&Moon Temple.|
| --------------- |-------------------------------------------- |
| Stone Key | Unlock special doors in some dungeon floors.|
| --------------- |-------------------------------------------- |
| Gunpowder | Allows you to fire the cannons on the moon. |
| --------------- |-------------------------------------------- |
| Handle | Used to lower bridges on the moon sea. |
| --------------- |-------------------------------------------- |
| Clock Hands | Allows you to activate the clock faces. |
| --------------- |-------------------------------------------- |
| Pitchdark Key | Opens locked doors in the Gallery of Time. |
| --------------- |-------------------------------------------- |
| Black Knight C.| Opens door to next level in Demon Shaft. |
| --------------- |-------------------------------------------- |
| Silver Key | Opens locked gates in the Demon Shaft. |
| --------------- |-------------------------------------------- |
\_____________________________________________________________/
_______________________________________________________________
| KEY ITEMS | DESCRIPTION |
| --------------- |-------------------------------------------- |
| Changing Potion| Used to change Xiao into a human-cat. |
| --------------- |-------------------------------------------- |
| Moon Grass Seed| Used to make a plant grow in a special area.|
| --------------- |-------------------------------------------- |
| Music Box Key | Used to unlock the Music Box in Shipwreck. |
| --------------- |-------------------------------------------- |
| Ointment Leaf | Can make a cure-all medicine from this item.|
| --------------- |-------------------------------------------- |
| Foundation | Works like facial cream for girls. |
| --------------- |-------------------------------------------- |
| Clay Doll | An rare antique clay doll. |
| --------------- |-------------------------------------------- |
\_____________________________________________________________/
_______________________________________________________________
| BACKFLOOR ITEMS| DESCRIPTION |
| --------------- |-------------------------------------------- |
| Tram Oil | Lubricates the rusted trams to the back. |
| --------------- |-------------------------------------------- |
| Sun Dew | Accelerates a plant's growth. |
| --------------- |-------------------------------------------- |
| Flapping Fish | Lures the "master" to the surface. |
| --------------- |-------------------------------------------- |
| Secret Path Key| Opens the path for the coffin to travel. |
| --------------- |-------------------------------------------- |
| Bravery Launch | Allows you to take a leap on the moon. |
| --------------- |-------------------------------------------- |
| Flapping Duster| Allows access to back levels in Gallery. |
| --------------- |-------------------------------------------- |
| Crystal Eye | Allows access to back levels in Demon Shaft.|
| --------------- |-------------------------------------------- |
\_____________________________________________________________/
_______________________________________________________________
| MISCELLANEOUS | DESCRIPTION |
| --------------- |-------------------------------------------- |
| Dran's Feather | Fast movement that eventually wears off. |
| --------------- |-------------------------------------------- |
| Treasure Key | Actually, a key for treasure chests. |
| --------------- |-------------------------------------------- |
| Manual | Given to you by the Fairy King. Tutorals. |
| --------------- |-------------------------------------------- |
| Pocket | Increases number of items stored in pouch. |
| --------------- |-------------------------------------------- |
| Gourd | Increases max value of Thirst Meter. |
| --------------- |-------------------------------------------- |
| Gold Buillon | Item price no change. |
| --------------- |-------------------------------------------- |
| Antidote Amulet| Prevents poison status for a while. |
| --------------- |-------------------------------------------- |
| A.F. Amulet | Prevents freeze status for a while. |
| --------------- |-------------------------------------------- |
| A.G. Amulet | Prevents gooey status for a while. |
| --------------- |-------------------------------------------- |
| A.C. Amulet | Prevents curse status for a while. |
| --------------- |-------------------------------------------- |
| Ice Block | Refridgerates fish to prevent spoiling. |
| --------------- |-------------------------------------------- |
| Rotten Fish | Any ideas on what this does? |
| --------------- |-------------------------------------------- |
\_____________________________________________________________/
This is the section what we authors like to call, the FAQ section. :) FAQ is
an acronym for Frequently Asked Questions; that's what this document really
is. Well this section is comprised of all the most frequently asked questions
that have been e-mailed to me or whatever. To be able to make it to this list
means that the question has been asked 8+ times, which is pretty frequent no?
I've compiled enough questions to hopefully, answer your question. This way,
you can do both me and yourself a favor by looking for your question, before
resorting to e-mailing me. Chances are, it's here. If not, only then can you
e-mail me and expect a reply back. It has to be a rational question though.
-----------------------------------------------------------------------------
Q: What the hell is that logo thingie at the bottom of this page?
A: The hell that thingie at the bottom of this page is the album cover of
the Deftone's CD: Adrenaline. That was the name of their first album
and my alias just happens to be named after it. So I thought it would
be nice to make a logo for myself and to "brand" my FAQ. Ok, if you
can't really tell what it is, it's a bulb syringe of some sort. That's
pretty much it. The other reason for adding the thing is to take up a
little space. Mwaha!
-----------------------------------------------------------------------------
Q: How do I give the cat the Changing Potion?
A: I'd never thought this would be a frequently asked question, but hey,
expect the unexpected. Just trigger the event in Toan's house. After the
event, go to your so-called room on the second floor and an exclamation
point should appear overhead with the cat on your bed. Whip out that
Changing Potion and it should transform into Xiao. What's so hard about
that?
-----------------------------------------------------------------------------
Q: Where do I find the Fishing Rod?
A: Complete Alnet's house and she will give it to you as a gift. Just don't
tell Pike! =x
-----------------------------------------------------------------------------
Q: How do I get Goro on my team?
A: You can't recruit him immediately after you defeat him the first time. In
order to add him to your team, you must first defeat the Killer Snake and
bring the Bone Pendant to him. You will discover the whole story behind
Goro and stuff, then he will join you on your quest. Killing the Killer
Snake is another story...
-----------------------------------------------------------------------------
Q: How do I kill that damned Killer Snake? I keep dying!
A: This is pretty tricky. When you duel with it, you will die, no matter the
hell what you do. It'll be a breeze once you know the secret. The secret
is to use the SERPENT SWORD to kill the snake. Equip Toan with it and try
and duel with it. You should be able to slay the hideous beast this time.
-----------------------------------------------------------------------------
Q: How do I get the Serpent Sword?
A: You can only get it by re-connecting the Rivers to Treant's water source.
Then, when he is revived, use the Hunter Earrings to understand his
gibberish. You will get the Serpent Sword from him. It won't break until
it has completed its "mission".
-----------------------------------------------------------------------------
Q: How do I open those friggin' doors with Ruby?
A: As directed in the game, switch to first-person view (R2) and shoot (X)
directly at the crystal. If it doesn't open, it means that the elemental
attribute of the magic doesn't match that of the crystal. Change the
elemental attribute and try again. Notice the color of the gem. The color
"red" symbolizes "fire" and "blue" symbolizes "ice", etc.
-----------------------------------------------------------------------------
Q: What do I do with the Music Box?
A: You don't do anything with it. You open it. You open it with the Music
Box Key. To get that, go to the fortune teller a second time and choose
"Who was La Saia's lover?" You'll get a premonition of what seems to be
Rando's shop. On the counter is a gleaming object. Go check it out. Then
use the item on the music box.
-----------------------------------------------------------------------------
Q: How and where the heck do I catch the Marayan Garayan fish?
A: You could actually catch the fish in two places: the Matataki waterfall
and in the oasis at Muska Lacka. You must use Poisonous Apple as bait.
-----------------------------------------------------------------------------
Q: How do I beat Goro in that Duel? What's this "rotation" button?
A: Simply press Up-Left simultaneously.
-----------------------------------------------------------------------------
Q: I've read Chronicles of Narnia from school and I was just wondering if
your e-mail was from that. You know "narnia"...By the way, my favorite
character was so and so.
A: A ridiculous question, but valid enough to be added here. No, no, and
no. My e-mail was not derived from some book I've never read. Stop
asking me that! I know the Deftones ROCK! And no, I've never met your
uncle who met Chino, who is the coolest, who is the singer of the band.
-----------------------------------------------------------------------------
Q: I'm so cool! I found Candy in a treasure chest! Isn't that amazing?!
A: I don't care, honestly, but if you have, it's a downright glitch in the
game. It's not possible to have found it in a treasure chest.
-----------------------------------------------------------------------------
Q: Do I really need so and so to complete the game?! I don't have enough
of the Atla to rebuild a certain house so I could recruit so and so!
Does this mean I just screwed myself over?! NOOO!!!
A: Yes, sadly. There is a fixated number of each type of Atla on the levels
that you need to build whomever's house that's needed to rebuilt. I've
tested this out, but I'm a gullible person and may need the help of you
English literate folks.
-----------------------------------------------------------------------------
Q: Why won't Jibubu accept my grateful offering of the Foundation?! I've
followed everything you said in the walkthrough!
A: This is from Kevin D., who saved us the trouble and answered all our
questions regarding Jibubu.
Hey, alot of people said that Jibubu would not take the foundation. The
same thing happened to me but before I gave him the foundation. Anyways,
If you do not give him the foundation before you complete the town, or
before you defeat the King's Curse he'll never go in his house. I don't
know why but the prick won't go in his house.
Thanks so much Kev.
-----------------------------------------------------------------------------
Q: How and where do I get the Sun gem?
A: You trade the Clay Doll at the Yellow Drops for this. You get the Clay
Doll from Jibubu for giving him the Foundation, which you get from
Baskar for the Ointment Leaf, which starts by receiving this item from
Bunbuku for the Candy. Whew, convoluted much?
-----------------------------------------------------------------------------
Q: I still can't change the cat into that ultimate cat warrior?! What am I
doing wrong?
A: OK! I've been getting this question too many times. First, complete his
house. Next, stop by his barn. Then, go inside and trigger the event
normally in his house. The cat should be on Toan's bed waiting for you
to change her afterwards. If this still doesn't work, the cat is stubborn
as hell.
-----------------------------------------------------------------------------
Q: I can't find a Flapping Duster! Help!
A: There is a rumor circulatingthe boards that this is non-existent in the
US release of Dark Cloud. I don't know the exact answer to thise, but I
infer this from the great number of e-mails I've been getting about it.
I've been told that people have found Flapping Dusters in the import
Version, but none in the US release. How Azaroth found one is beyond me.
Go ask him.
-----------------------------------------------------------------------------
Q: I don't understand how to upgrade weapons! I keep getting this "????"!
What do I do?
A: OK, first thing you'll notice in the Build-Up option, there will be a
few rows labeled "????". The point is that the name of the weapon is
unknown at the moment. Check the stats needed to be able to build it up.
The stats indicated in red mean that that's what you need to power up.
For example, the Power stat is marked in red. Keep beefing it up with
attachments until it's not marked in red anymore. Although, you won't
know this until you UPGRADE IT into the weapon. Continue doing this to
all that stats indicated in red until the name of the weapon becomes
available. That's when you upgrade it to a different weapon. Was that
simple enough for ya?
-----------------------------------------------------------------------------
Q: How do I beat ? I've been hacking at him for
20 mins or longer and he ain't dyin'! What am I doing wrong? Is there
something I'm supposed to do?
A: This common problem most likely implies that your weapon isn't stong
enough. Therefore, you should take the time to build it up. For
example, Dran, if you're doing 20 measly damage to him, you'll need
to hook a rubberband to your controller and leave it on overnight
before he dies. Catch my drift? Just build up your weapon and bosses
will be cowering before you.
This is the "Resemblance Corner" where the names of the games Dark Cloud has
similarities with are listed and compared. If you've played through at least
half an hour of DC, you'll notice that there are distinct akin features that
this Sony masterpiece has with several other games, mostly of which belong to
the Zelda 64 series. I'm not saying that this game "bit" off of these listed
games, I am just merely pointing these out for fun. If you have noticed any
similar features with other games that have not been mentioned here, please
feel more than free to send them to me and I will have it posted in the next
version or update.
One other thing, can people stop sending spineless e-mails about this section
and how it is pointless and try to list all the games Dark Cloud "borrowed"
from. The e-mails and insults don't seem to cease. Keep in mind that this is
just here for surplus entertainment from reading my brilliant FAQ. Sure, it
may be pointless and meaningless, but is it such a sin to have the readers
collaborate? No, so shut up.
-= GILDA = GIL (Final Fantasy)
In Dark Cloud, the money system is called "Gilda" while in the Final Fantasy
series' (or some anyway), it is called "Gil". It does seem like Gil with a
-da added to the end. It's not really that major, but I thought it was kind
of interesting to point this out.
The term "gilda" is an actual form of currency in the Netherlands. I went to
Amsterdam and that is their form of currency.
Thanks to Patrick Maccorison (bongripper04101@yahoo.com)
-= BLUE CONVERSATION ARROW (Zelda 64)
In both Zelda 64 games (OoT and MM), the game features blue arrows that were
displayed above a person that Link can speak with. It simply indicates that
there is someone there and as Link approaches the person, the person becomes
visible. Now, in Dark Cloud it also features this nifty blue arrow to
identify people and such.
-= DIALOGUE SCREEN (Vagrant Story)
When I say Dialogue screen, I mean the little in-game screen that pops up
whenever you engage in a coversation with someone, or something. In this
case, the dialogue screen resembles a comic style of Speech Balloons, so, I
will call these Speech Balloons to make things easier for myself, mostly. If
you have played Vagrant Story, you'll know that Vagrant Story also used this
style of Speech Balloons, although it wasn't too apt for the game too well.
-= SWORD NAMES (Final Fantasy VII and VIII)
As you evolve and develop your weapons, they'll eventually transform into a,
or rather, several different types of swords whose names will sound very
familiar to you. Swords such as Heaven's Cloud, 7th Heaven and Buster Sword.
There is also the Kitchen Knife, which FFVIII's Tonberry enemies use to a
deadly extent, or was it a weapon? I forgot.
-= TIME LAPSE (Zelda 64)
While playing Dark Cloud on the outside world, you should notice that the
sun DOES set and the moon rises. There is actually time in Dark Cloud, where
the color of the sky reflects the time of the day. This was also featured in
the Zelda 64 games, although, it doesn't actually set in REAL time, in which
I mean, it's not an actual 24-hour day.
-= CARTOONISH INTERMISSIONS (Anime)
The unique thing about Dark Cloud are the cartoonish intermissions whenever
you go into a tutoral screen. It displays comical scenes and positions, and
um, stuff. There are also those anime "sweat drops" which is usually used to
indicate that someone thinks you're weird when you do something, or he just
feels uncomfortable around you. Get the picture?
-= FISHING (Zelda 64)
Although, the controls aren't exactly the same, the concept pretty much is.
In Zelda, you would try to catch the biggest fish possible to trade in for
some really cool stuff, whereas in Dark Cloud, you need to catch a "special"
kind of fish for valuable items and such.
-= CHARGE ATTACK/SPIN ATTACK (Zelda)
Played enough Zelda? Well, when Link wields a sword, he attains the ability
to charge up energy into his sword and release it in a 360 degree swipe.
Although, this is not what Toan does in Dark Cloud, the player must still
hold down the (X) button to charge Toan's Charge Attack to execute powerful
attacks. Pretty much the same?
-= LEANING TOWER (Reality)
So the Leaning Tower doesn't ring a bell? What about that crooked tower in
Italy. That's the one. It's also called the Leaning Tower. Although, it's
not game-related, it's interesting that they have the same structure as the
Leaning Tower.
Thanks to Kevin Jackson (njack91986@earthlink.net) for correcting my lack of
social intelligence (Italy not Greece).
The following are contributions of similarities submitted by various people.
Please do not send me any hatemail in regards to their so-called "idiocy".
People are entitled to their own opinions. You should learn to respect that.
Thanks.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ A "Gilda" similarity was used in a non-FF7 game. Ever played Alundra ~*
*~ (Playstation, Working Designs)? The currency there is called Guilder. ~*
*~ ~*
*~ Submitted by Ned Oakley (neds@silcom.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ Fishing with different lures: Breath of Fire Series ~*
*~ Lock-On System: Zelda OoT and MM ~*
*~ Cartoonish Intermissions: Paper Mario (Mario RPG 2) ~*
*~ ~*
*~ Submitted by (Buhfdan@aol.com). Thanks so much. ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ game structure wise, dark cloud bears a big resemblance to an old ~*
*~ konami psx game called azure dreams. azure dreams is a top down ~*
*~ adventure/rpg dungeon crawling game. It featured a randomly created ~*
*~ dungeon crawling element, a building element (you dungeon crawl so that ~*
*~ you can improve the town, you improve the town so you can score with hot~*
*~ chicks. seriously), and an animal familiar which you built up very much ~*
*~ like you build up weapons in dark cloud (your character didn't level in ~*
*~ azure dreams, so your strength was pretty much dependant on the familiar~*
*~ you brought with you). it was an amusing game, but very hard to make ~*
*~ much progress in the tower (you always had to start on the first floor) ~*
*~ ~*
*~ Sharp eyes...thanks to Noah Otters (caustic@angelfire.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ I thought the game kind of reminded me of the dungeon mode of Ehrgeiz ~*
*~ for the playstation. As in the Ehrgeiz dungeon mode, the levels are ~*
*~ random, and the caverns never seem to connect (maybe something to do ~*
*~ with the way the program them to randomly generate the dungeons). Not to~*
*~ mention the weapon HP, necessity of food and water, some of the names of~*
*~ the weapons (most in Ehrgeiz were from FFVII anyways). ~*
*~ ~*
*~ Thanks to (leopardking@hotmail.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ I can't help but notice that Toan bears a striking resemblance to the ~*
*~ main character from Suikoden (a rpg from konami) the first village also ~*
*~ goes along with this you see Suikoden is based on runes and the first ~*
*~ village is "Norune". I don't know thought, but I might be on to ~*
*~ something. ~*
*~ ~*
*~ Thanks to Matthew Hinson (MHINSON1@pbtcomm@net) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ 1. While "Gilda" may be close to "Gil", which was the staple of most ~*
*~ final fantasy games, it also is a change up of the currency gold - which~*
*~ has been used in almost every single RPG as of late, because it's ~*
*~ getting old. There's only so many combinations of letters that a word ~*
*~ starting with G can hold before it comes silly, so... I'd have that ~*
*~ resemblance chalked up to Final Fantasy finally changing things. ~*
*~ ~*
*~ 2. Sword Names have been used for quite a while. All powerful swords, ~*
*~ in almost every game, have had a name of some sort or another, even back~*
*~ in the NES days of Final Fantasy I, with "Excalibur", or dating back to ~*
*~ the seventies with Dungeons and Dragons. Maybe crediting D&D for it's ~*
*~ use with creative weapons? ~*
*~ ~*
*~ 3. Every single "action RPG" or "action adventure" has some form of ~*
*~ charge up attack. Singling out Zelda is like saying the USA is the ~*
*~ country that got India hooked on Missles. Sure, we have them, and have ~*
*~ the most powerful ones, but it doesn't mean that other countries didn't ~*
*~ _sell_ them to India. Same principle here, sort of. ~*
*~ ~*
*~ 4. The "mimic" monster - _DIRECTLY_ from Final Fantasy IX? PLEASE. I ~*
*~ don't know how to break this to most players, especially newer gamers, ~*
*~ but mimics have been around as long as Dungeons and Dragons, and ~*
*~ honestly? I'm positive they were around before that. In D&D, mimics ~*
*~ ranged from evil treasure chests, to doorways, to whole houses. Giving ~*
*~ credit to Final Fantasy IX, for doing... Ick... for doing a job on that ~*
*~ game is almost a travesty, in my book... ~*
*~ ~*
*~ Thanks to ~ChainSaw (The_Red_Soviet@hotmail.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ Ever played the Sega Genesis game "Landstalker"? Well, some of the ~*
*~ chests turn out to be monsters, only you don't have to open them. They ~*
*~ just pop out and start chasing you around. ~*
*~ ~*
*~ Thanks to Liz (steldale@erols.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ In addition to the other numerous Final Fantasy references, I think Momo~*
*~ in Matataki Village looks suspiciously similar to Yuffie from FF7. So ~*
*~ much so, in fact, that I did a double-take the first time I saw her. ~*
*~ Same hair, same headband, same green top, shorts, etc. Her tiger ~*
*~ "scarf" even resembles the (upper part of the) leather shield Yuffie ~*
*~ uses. ~*
*~ ~*
*~ Thanks to Brenden Mecleary (bmeclear@san.rr.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ I would just like to comment on the fact that this game is merely a ~*
*~ cross of Zelda64 and a SNES game called Soulblazer. Soulblazer had the ~*
*~ atla and the putting together towns again, it just wasn't called atla...~*
*~ in fact this game is almost exactly Souldblazer except they did a much ~*
*~ better job with this game, ecause it is much more involved with the ~*
*~ weapons and the items and what not... I am just surprised that no one ~*
*~ mentioned Soulblazer since they both have the exact same goal... to ~*
*~ piece together the world again by finding people and objects that were ~*
*~ sealed away... ~*
*~ ~*
*~ Thanks to Scott Seiver (mastr14@optonline.net) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ Also, for your resemblence corner, I noticed a similarity between Jake ~*
*~ (from the King's Hideout in Queens) and Akuma from the Street Fighter ~*
*~ series. They have the same type haircut and color hair, and they also ~*
*~ have a very similar facial structure. ~*
*~ ~*
*~ There is also a similarity of this game and Mega Man Legends. In Mega ~*
*~ Man Legends, outside of every town you visited there were ruins that you~*
*~ visited. The gameplay was very similar, while playing in the dungeons. ~*
*~ Also your weapons power bar slowely decreased after use (simialar to ~*
*~ WHP). Your weapons could also be made into better weapons after ~*
*~ collecting certain weapons. ~*
*~ ~*
*~ Thanks to Wesley Easton (westtoeaston@hotmail.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ This is in reply to ~ChainSaw (The_Red_Soviet@hotmail.com) comment ~*
*~ under the resemblence corner about the names of the weapons and how ~*
*~ Dungeons & Dragons should be thanked for their use of creative names. ~*
*~ D&D did not make up names for most of the weapons. They (and all RPG's) ~*
*~ get the names for their weapons from real weapons that exisited in the ~*
*~ Middle Ages, Medivel Era, and from sacred swords in Chinease and ~*
*~ Japanese cultures. Saying that D&D made up these names is like saying I ~*
*~ invented the Internet since I am currently using it. ~*
*~ ~*
*~ Thanks to Wesley Easton (westtoeaston@hotmail.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ In Xenogears, Sophia's noble sacrifice caused a man who loved her to ~*
*~ lose it and allow his inner demon to take control. ~*
*~ ~*
*~ Which came first, the chicken or the egg... in any case, the bandit in ~*
*~ Crouching Tiger, Hidden Dragon has the nickname Dark Cloud. ~*
*~ ~*
*~ Thanks to ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
- Can't find the key item you're looking for? You should usually find them
in dungeons or dropped by bosses. They can also be give to you by swell
villagers. Re-enter dungeons to find different items and stuff. Since it
is randomized, the treasures should be different.
- After you rebuild a house in each village, the house will provide chests
that contain useful, if not valuable, items that can help you a lot in
the current dungeons. Every time you return from the dungeon, the chests
will reappear when you've emptied them prior to that. Each time it will
contain a nice item such as a Gourd.
- When you come across a large treasure chest and you don't have the chest
key to unlock it safely, you can always guess the trap. You'll be given
three possible traps: Poison, Explosion, and Curse. The majority of the
time, the trap will either be poison or a curse. If you guess the trap
successfully, not only will you avoid the trap, you'll also receive nice
prizes.
The following are contributions submitted by various people. Please do not
send me any hatemail in regards to their so-called "idiocy". People are
entitled to their own opinions. You should learn to respect that. Thanks.
###################
TIPS AND EXTRAS
###################
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ Trade stuff (I'm not sure on most the names, bear with me): After you ~*
*~ complete CousCous's house in Matataki, tell it that you'd like some of ~*
*~ it's candy. It will give you the lollipop. Give the lollipop to..umm.. ~*
*~ that guy who lives with the little girl in white fur (in Matataki.) and ~*
*~ he'll give you the Ointment Leaf. Give that to the guy in Queens that ~*
*~ owns the place where you store stuff, and he'll give you the Foundation.~*
*~ Give the Foundation to the guy in Muskra Lacka who thinks he's handsome,~*
*~ and he gives you the Clay Doll. Give that to one of the moon people ~*
*~ outside in Yellow Drops, and you get the Sun! It's a badass jewel that ~*
*~ goes on a weapon. Increases most if not all stats by a lot. ~*
*~ ~*
*~ Xiao and Osmond's attacks: Dunno if these two have powerup attacks or ~*
*~ not.Osmond certainly doesn't. His machine guns are worthless but his ~*
*~ lasers are great! ~*
*~ ~*
*~ Much thanks to Jon9John@aol.com for these useful information. ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ Just a quick thing I noticed. In the Divine Beast Cave, once you guess ~*
*~ the trap on the large weapon chests, all other large chests you run ~*
*~ across on that trip through the dungeon will have the same trap. One ~*
*~ trip through the cave netted me ten weapons, and every chest was a curse~*
*~ trap. I'm not sure if this works through later areas, but it seems ~*
*~ logical that it might. ~*
*~ ~*
*~ Thanks to kmathis2@cs.com ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ Ok this trick is one I just found out about. What you need to perform ~*
*~ this trick is Goro, and the Big Bucks Hammeer for Goro, and about 5-7K ~*
*~ Gilda. Ok what you do is you go to the Wise Owl Forest and you know ~*
*~ those little trolls with the names of the week, well sometimes when they~*
*~ hit you they take a lot of money. What you do is you let one of them hit~*
*~ you (near a water fall or with lots of healers), and if it says its ~*
*~ stollen your money, you just kill the thing with the hammer. You should~*
*~ get double the money you had stolen cause the big bucks hammer does ~*
*~ that Ive gotten up to 50 Gil just from this trick:) ~*
*~ ~*
*~ Thanks to Chris Kramchuck (Timetoeatcookie@cs.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ If your just begining, remember the mayor trick, he refills your bag, ~*
*~ but why relie on just getting them between dungeon romps. Visit him, ~*
*~ get the items, step away, use the one's you can (water, repair powder, ~*
*~ etc.) and step over and refill your bag, step away and do it again, ~*
*~ until there is nothing you still need repaired, and your thirst is ~*
*~ quenched. ~*
*~ ~*
*~ If you get Tram Oil and easily defeat the monsters in the back room, ~*
*~ don't waste the Abs, clear it, come out, and immeadiately take the tram ~*
*~ back in, and clear it again. No additional chests but I made 2 ~*
*~ synthstones that way on level 3 of Divine Beast Cave alone. ~*
*~ ~*
*~ Note: Synthstones are interchangable, sword synthstones can be placed ~*
*~ on slingshots, hammers, rings, etc. and vice versa so synth what's ~*
*~ easiest for you and add it to a weapon you don't like to use often, but ~*
*~ need beefed-up. ~*
*~ ~*
*~ And like everyone else has already mentioned, get used to fishing, GEMS ~*
*~ are your friends, and even us boys like Dark Cloud Diamonds! ~*
*~ ~*
*~ Submitted by Steven Bernard (StST3V3N@aol.com). ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ However, I would like to clear up what one of your contributors have ~*
*~ added at the end of the walkthrough about the game not recognizing more ~*
*~ than one status, i.e. poison,stamina,curse. What I have discovered is ~*
*~ that if a player is poisonedand you drink a stamina drink, you will ~*
*~ continue to suffer from the poisons effect. Now if a player is poisoned ~*
*~ and walks over a magic circle and is "Pumped with Energy", after the ~*
*~ stamina effect wears off so will the poison. I have done this once when ~*
*~ I was poisoned and had no antidote, so I ran for the rejuvinating ~*
*~ waterfall and was pumped going over a circle and waited it out in the ~*
*~ pool. I watched the poison continue its effect, and once the stamina ~*
*~ had worn off, so did the poison. ~*
*~ ~*
*~ Thanks to faceless creation (facelesscreation@swirve.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ Those little blue and red circles that give you random things like "abs ~*
*~ of equipped weapon is full" or "status of equipped weapon changed" ~*
*~ (( ack how i dread that one)) well, if you want a 99% sure chance of ~*
*~ getting "pumped with energy" every time, before you run into the circle,~*
*~ equip your default weapon, such as Toans "Dagger", and then run in. 99% ~*
*~ of the time ( i say 99 because i am not 100 percent sure, but so far i ~*
*~ have never gotten anything else ) you will get your character "pumped ~*
*~ with energy". this works at any circle thingie anywhere in the game. ~*
*~ Also it seems that if you walk into a circle with a weapon that has ~*
*~ "big bucks" on it ( perferably big bucks hammer) you have a much much ~*
*~ better chance of getting "funds increased a little"(aka double money). ~*
*~ ~*
*~ Thanks to (Sports4128@aol.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ When it comes down to quench and thirst I find it better to have thirst,~*
*~ I have been able to go through 12 floors without springs and without ~*
*~ using a single water on my main character simply from killing enemies ~*
*~ and gaining that 1 point afterwards. I love it. It kind of fits me ~*
*~ personally anyway because I am always thirsty. Go figure. But anyway. ~*
*~ I have a Chronicle Sword with max stats that has big bucks, steal, ~*
*~ critical, stop, thirst, and durable and I couldn't be happier. It's only~*
*~ level 9 too. And as for Osmond. I guess I'll be the first one to admit~*
*~ that I love the guy. He is great to switch too when an enemy gets a ~*
*~ lucky hit in and kills your main character. Since he has the ability to~*
*~ fly over chasms. Including the ones you use xiao to jump over. He can ~*
*~ easily run away and shoot at the same time to put some distance between ~*
*~ you and the enemy. I once died in the Moon Sea at the hands of 2 of the ~*
*~ golem types and the wierd bug cannon thingy and switched to osmond. I ~*
*~ had a simple Jackal, no attachments or level ups and I killed both golem~*
*~ types and the bug. It only took 3 repair powders. And they dropped 120~*
*~ gil all together. I just doubled my profit. Attack and move at the ~*
*~ same time. Ability to cross over chasms and jump points. Multi-hit ~*
*~ capabilities. He makes xiao obsolete for me. I only use the other ~*
*~ characters for opening doors now. So osmond is a welcome addition for ~*
*~ me. Well I guess that is about it. Nice faq and so long. ~*
*~ ~*
*~ Thanks to Master Oberon (masteroberon@yahoo.com) ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ For all the potato cakes you might want...go to the back part of first ~*
*~ floor in moon sea dungeon with xiao equipped with bandit slingshot.... ~*
*~ moon diggers are all that's there with potato cakes to steal, you can ~*
*~ hit them with her even when they are still in the ground. went through ~*
*~ there three times and stole at least 12. ~*
*~ ~*
*~ Thanks to Calvin Mills (raymills1@msn.com) ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ Toan: the best defense is a good offense. Run up (don't even ~*
*~ necessarily lock on, it slows you down a bit), getting out of the way if~*
*~ they shoot at you, and smack 'em before they finish rearing back to ~*
*~ swing at you. Toan has the shortest delay from when you press the ~*
*~ button to when he swings. ~*
*~ ~*
*~ Xiao: Shoot the flyers with her. Also use her or Ruby against moles. ~*
*~ Remember that shooters' weapons degrade with each shot, but they don't ~*
*~ degrade more against tough-hided monsters. Against enemy shooters, lock~*
*~ on, wait for the enemy to shoot, *then* sidestep and return fire. (Only~*
*~ against cannon and moon crescents should you shoot first, dodge second, ~*
*~ shoot third.) Status Break her spare Bandit Slingshots and distribute ~*
*~ them widely, especially to Ruby (unless she already has a status broken ~*
*~ Bandit Ring) because you often get nice things like fruits (bait!). ~*
*~ ~*
*~ Goro: The block button is your friend--but there are some things you ~*
*~ can't block. You have to anticipate most opponents' moves with Goro. If~*
*~ you aren't good with him, Status Break someone else's spare weapons and ~*
*~ Upgrade them into his. ~*
*~ ~*
*~ Ruby: Don't tap the button too hard if you want to shoot and dodge; if ~*
*~ you tap it hard, even quite briefly, it will still be a slow underhand ~*
*~ toss rather than the fast backhand shot. Pay special attention to what ~*
*~ element a monster is vulnerable to, as it radically increases her ~*
*~ damage. (Saves on repair powder too, at the expense of more time in the ~*
*~ Weapon menu.) Status Break her Bandit Rings if you haven't status ~*
*~ broken enough bandit slingshots; I think your chance of theft is per ~*
*~ hit, not per monster, so giving them to the shooters helps your cash ~*
*~ and bait revenues the most. ~*
*~ ~*
*~ Ungaga: This guy has reach! You may have to lock on to hit with his ~*
*~ first swing because it's straight down, but it also hits directly ~*
*~ behind you; the second and third swings are wide slashes that may hit ~*
*~ several monsters even more easily than with Toan. Keep an Auto-Repair ~*
*~ powder in an active slot if you do this, though. ~*
*~ ~*
*~ Osmond: Buy him a better gun, and take him back to the bottom of the ~*
*~ Shipwreck to level it up. Fortunately, you don't need him to win the ~*
*~ boss fight, unlike all the other allies, but there are Osmond-only ~*
*~ levels. Osmond is good if you want to turn thrown items into Additions, ~*
*~ since his individual shots do so little damage. ~*
*~ ~*
*~ Thanks to Keith Polivka-Rohrer (kwrohrer@enteract.com) ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ When fishing wait until the Bobber ( red and white ball on string) goes ~*
*~ COMPLETELY underwater, then press x once, The fish is hooked and caught.~*
*~ There is no need to bash the X button, once hooked the fish is ~*
*~ automatically reeled in. ~*
*~ ~*
*~ The waterfall in Matataki Village has a rare fish, the Marayan Garayan ~*
*~ mentioned by Dike. At night I caught this fish with a poison apple as ~*
*~ bait! ~*
*~ ~*
*~ And you can upgrade weapons to the weapons that are sold for FP, ~*
*~ however those weapons make great synthspheres. ~*
*~ ~*
*~ Thanks to Chris Stein ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ When the fish starts to nibble on your bait, NEVER try to reel it in or,~*
*~ 9 times out of 10, you'll lose your bait. What you do is wait patiently~*
*~ until the bobber goes underneath the water's surface, which is when you ~*
*~ hit the X button to pull the line in. If done correctly, you'll pull in~*
*~ the fish, with no "mashing" required. If you fail, there's about a 50% ~*
*~ chance (depending on the bait) of losing your bait. (Whereupon you go ~*
*~ buy more) ~*
*~ ~*
*~ Thanks to Kathy Melnikoff (melnikoff@cbipc.com) ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ Its really simple, when you fish, you see the floater shake in the water~*
*~ when a fish nibbles on the bait, but the problem is telling when the ~*
*~ fish actualy has it's mouth around it. ~*
*~ ~*
*~ All you have to do, is to look at the floater. When the fish bites the ~*
*~ bait, you will see the floater dive suddenly, and that's when you press ~*
*~ X to hook it. It's really the only time the floater is completely ~*
*~ underwater, so it's pretty easy to tell. ~*
*~ ~*
*~ Now that I found that trick, I get a fish every time and I haven't lost ~*
*~ a bait since. ~*
*~ ~*
*~ That's it. Good fishing. ~*
*~ ~*
*~ Thanks to Simon Chicoine (simon_lpc@yahoo.com) ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ 1. Equiping the Maradan Eins sword (worth 2500 fishing points - it's a ~*
*~ lot, I know) will increase the chance of getting the rare Maradan ~*
*~ Garayan fish. Upgrading it to Maradan Twei and then Arise Maradan ~*
*~ increases this further. Once you have Arise Maradan, you will also get ~*
*~ more (and larger) Maradan Garayans and Baron Garayans. I recently caught~*
*~ a 185 cm Baron Garayan - worth 723 fishing points! In upgrading the ~*
*~ Maradian Twei (and Arise Maradan)you don't need to put any attachments ~*
*~ onto the sword; merely upgrading it three times will cause it to be ~*
*~ ready for buildup. The Arise Maradan is also one of the most powerful ~*
*~ swords in the game, comperable to the Sword of Zeus or the Chronicle ~*
*~ sword. It can do up to 400 HP of damage per swing! ~*
*~ 2. Speaking of the Baron Garayan, I've heard rumors it can be caught in ~*
*~ the morning with the Arise Maradan equipped. So far, I have not been ~*
*~ able to duplicate this. Again, you'll know a Baron because it is always ~*
*~ a large fish accompanied by three very small fish. ~*
*~ 3. The point value of a fish depends on two things: 1. What type of fish~*
*~ it is, and 2. its size. Example: The Niler (Norune/Peanut ponds,) which ~*
*~ only gets to be about 50-70 cm in length, is worth more than the Nonky, ~*
*~ which ranges in size from 75-120 cm. However the highest point value ~*
*~ fish, the Baron Garayan, the Mardan Garayan and the Umadakaura tend to ~*
*~ be the largest in their respective areas. (Adrenaline - on your FAQs in ~*
*~ the e-mailed in section it says the Maradan Garayan is worth 250 points.~*
*~ This is only if it about 120 cm in length.)Another small fish worth a ~*
*~ lot: The Piccoly (Queens docks.) ~*
*~ 4. I have discovered that the Umakaduka can be caught by the sign in ~*
*~ Peanut pond. However, it's still available only mid-afternoon. Unlike ~*
*~ other fish, this one seems to have feet and look something like an ~*
*~ aardvark. ~*
*~ 5. Fish you want to avoid: a. The Bon (Queens docks) This is a gray ~*
*~ spherical fish. The biggest one I've caught was 90 cm and worth 12 ~*
*~ points. Most of the time, it's 60 cm and 5 points or so - and Evys ~*
*~ (which it responds to) are expensive! Unfortuately, several other fish ~*
*~ respond to the Evy, so you don't know what you're going to get until ~*
*~ you pull it up. b. Nonky (Peanut pond/Waterfalls/Norune pond) Another ~*
*~ big fish worth very little. It is a dark golden brown color. The largest~*
*~ I've caught is 133 cm, and worth a mere 15 points. ~*
*~ ~*
*~ Thanks to Quamp (quamp8@hotmail.com) ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ No generalization is true, including this one. The game certainly has a~*
*~ LOT of variables, but here's how I managed to get 3 Baron Garyans in 8 ~*
*~ minutes. ~*
*~ CIRCUMSTANCE: First playthrough of the game, all of the way finished ~*
*~ with Gallery of Time, except for Dark Genie battle. I had the second ~*
*~ iteration of the Mardan sword equipped, the Mardan Twei, which I ~*
*~ managed to upgrade after catching a paltry 10 Mardans. I never used ~*
*~ the sword or upgraded it. However, after 3 Barons and at least two ~*
*~ other Mardans, I still haven't managed to get to Arise Mardan. ~*
*~ WHEN: IMMEDIATELY following the announcement of Dusk. Be standing at ~*
*~ the fishing sign. ~*
*~ WHERE: Oasis of Muska Lacka (or Racka, for those of you speaking ~*
*~ Engrish). ~*
*~ HOW: Stand facing the fishing sign such that your vantage point looks ~*
*~ into the oasis. All fishin' holes in the game have a starting point ~*
*~ for the fish to be generated. Watch as the fish are generated. The ~*
*~ Baron Garyan is the largest fish in the game, and its graphic is ~*
*~ proportional to its size even underwater. You can tell just by ~*
*~ looking! If none of the fish look big, quit and try again; this way, ~*
*~ you can check the pond about 30 times in one dusk cycle. But even if ~*
*~ your eyes deceive you, here's what you do to verify the Baron: use a ~*
*~ Minon as bait and see if the BIG fish bites. If not, you've got a ~*
*~ Baron. Use the Potato Cake next. I got lucky and haven't lost a ~*
*~ single bait to these yet, and all three I managed to get were over ~*
*~ 150cm, for a grand total of 2100+ points. Some FAQs are claiming ~*
*~ lengths well in excess of 200cm, so you shouldn't have much trouble ~*
*~ distinguishing Barons from the next largest fish in the pond, the Dem. ~*
*~ My record Dem is about 169cm, so they can be confusing. GOOD LUCK! I ~*
*~ won't tell you what the Baron looks like, but Hef would appreciate. ~*
*~ ~*
*~ Thanks to Jason (murasame42@hotmail.com) ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ I have a trick to let anybody upgrade their weapon much faster. What you~*
*~ do is save it, upgrade your weapon either way by using Abs or Upgrade ~*
*~ Powder, and upgrade. If you don't get a x2 the next Customize, just ~*
*~ reset it and do it again until you do. This may take a while - 10 tries ~*
*~ average for me - but it's worth it, especially when your gonna use ~*
*~ something like a diamond. ~*
*~ ~*
*~ Thanks to R. Jou (r_jou@youonlyliveonce.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ One of your posters suggested that the use of SynthSpheres is not a good~*
*~ way to upgrade weapons. I must disagree. It's a great way, if you have ~*
*~ the time, patience, and know-how. ~*
*~ ~*
*~ Say, for example, you want to get Goro's Inferno maxed out, but, like ~*
*~ me, you built it up as soon as you could and now have about 150 or so ~*
*~ points to gain, just in the AT stat. OK, it has four slots for ~*
*~ attachments, so you could gain (at 5 points of AT per gem, not counting ~*
*~ the Sun Gem or x2 slots) a maximum of 20 points per upgrade, and not ~*
*~ gain any special abilities in doing so. It would take you 8 upgrades to ~*
*~ max it's AT, and you wouldn't make any progress elsewhere (except for ~*
*~ the one or two elements and the few "busters" that the gems can ~*
*~ enhance)! Seeing how the upgrade cost for weapons like the Inferno ~*
*~ increase so dramatically, you wouldn't make it very far before having to~*
*~ use several trips through a dungeon just to upgrade it once! OR... ~*
*~ ~*
*~ You could build up weapons with special abilities (using the switch ~*
*~ trick works really well with this, esp. in the Sun & Moon Temple and the~*
*~ Shipwreck dungeons), status break them, and add them to other paltry ~*
*~ weapons, such as Last Judgement, as you upgrade it to a status break, ~*
*~ thereby increasing their stats and giving them the special abilities to ~*
*~ be added into the main weapon later. If you work this way, which takes a~*
*~ lot of time (I won't lie), you gain the added benefit of max-ing out ~*
*~ weapons much faster than normal. Think of the SynthSphere as a big gem. ~*
*~ As a point, I will say that my Inferno's AT went from 199 to 272, it's ~*
*~ MP went to 189, PLUS it now has Quench, Steal, and Poison. That was JUST~*
*~ the SynthSphere from the aforementioned Last Judgement...no other ~*
*~ attachments included. Not bad, eh? I wanna see a gem do that! Here's ~*
*~ another example: My Chronicle Sword has only been through 3 upgrades. It~*
*~ has used 2 SynthSphere attachments. It is completely maxed out, and it ~*
*~ has the abilities Quench, Steal, Stop, and Critical. ~*
*~ ~*
*~ A few quick pointers for doing this style of upgrade: ~*
*~ 1. Do not waste gems on the weapons you are going to status break ~*
*~ (either the main weapon or the subsequent "special ability" weapons). ~*
*~ Instead, use all the extra little things you have, like AT+1 and AT+2, ~*
*~ or the regular "busters" to free up your inventory. I do recommend using~*
*~ something in them when they upgrade so you get more power from the ~*
*~ SynthSphere, but certainly not hard-earned gems. Use them along with the~*
*~ Spheres in the main weapon. ~*
*~ 2. Do not waste a SynthSphere unless necessary. If a SynthSphere ~*
*~ maxes one of your weapons stats, great. But before you upgrade the ~*
*~ Sphere into the weapon, make sure that you are getting the most out of ~*
*~ it. Throw it into another weapon and do some math to see if it is giving~*
*~ you all that it can. You are spending the time to do this, so make sure ~*
*~ you try to get every last point that you can. ~*
*~ 3. Make sure you already have a strong weapon, and then switch off ~*
*~ weapons for ABS. It is so much faster this way, plus it eats up less ~*
*~ repair powder. ~*
*~ 4. I STRONGLY recommend that you do this on the 17th level of the Sun & ~*
*~ Moon Temple, for 3 reasons: ~*
*~ a) If you can get your grubby paws on a Secret Passage Key while ~*
*~ dinking around in there, you can start gaining 192 ABS points ~*
*~ per trip through the Back Route (which ALWAYS has 8 Blue Dragons~*
*~ worth 24 points each). The regular floor isn't that bad either, ~*
*~ offering Steel Giants and Blue Dragons at 12 points each, Dunes ~*
*~ at 10, and King Mimics at 15. ~*
*~ b) You can find stronger weapons (such as Last Judgement or Crystal~*
*~ Ring) on the floor in the large chests that you can use for ~*
*~ status breaking. The floor usually has at least two Weapon ~*
*~ Chests each time you go through. One of these will be a King ~*
*~ Mimic (I have yet to get two weapons in one trip). Sometimes you~*
*~ get nothing, but that's the way it goes. ~*
*~ c) You have a chance of getting the 5ft. Nail, which is the only ~*
*~ thing I have seen with Critical, which is well worth the effort ~*
*~ in putting on your best weapons. ~*
*~ 5. You don't have to have a weapon with a special ability to put into~*
*~ the secondary weapon. You can use something else, like a Battle Ax, to ~*
*~ increase it's stats so that more comes from it when you put it on your ~*
*~ main weapon. ~*
*~ 6. Bring LOTS of repair powder into the Sun & Moon Temple. You might~*
*~ need it if your killing weapon isn't strong enough. And don't let your ~*
*~ weapons break for cryin' out loud! You will never forgive yourself (and ~*
*~ no, I am not speaking from experience here). I just believe that a TV ~*
*~ might have a PS2 controller imbedded in it if my 1-2 hour or so long ~*
*~ project suddenly snapped on me! ~*
*~ ~*
*~ Quick overview just as a recap. Upgrade Special Ability weapons and ~*
*~ status break them into stronger weapons. Upgrade the stronger weapons ~*
*~ (as you are adding to them) and status break them into the main weapon. ~*
*~ This way, things will max out for you much faster than usual, plus you ~*
*~ will need fewer upgrades to do it and gain abilities to boot. Some ~*
*~ abilities you may want, such as Drain, might require you to build up the~*
*~ other weapons for them. Just use the flowcharts Adrenaline and Azaroth ~*
*~ provided for us (Thankyouthankyouthankyouthankyou! It has made my life ~*
*~ so much easier!). ~*
*~ ~*
*~ Another thing...I don't think that the Mardan Eins builds up EXACTLY as ~*
*~ mentioned. I know that I have caught many, many Mardans and the thing ~*
*~ still won't build...at least not after I first bought it. This is just a~*
*~ thought, and I cannot tell you for certain, but I think that you have to~*
*~ catch the requisite fish AFTER getting the sword for it to upgrade. I ~*
*~ had been fishing for a long time, catching every Garayan fish that I can~*
*~ (I have a Baron that measured 233cm...864 points for that sucka!), and I~*
*~ decided to get the sword for the heck of it, but it would not upgrade. I~*
*~ am almost positive I had caught more than 25 Mardans, but, like I said, ~*
*~ I cannot be certain. ~*
*~ ~*
*~ Last little tip: If you want to get a special ability into a weapon, but~*
*~ the weapon that has it also has a defect, you must first add the counter~*
*~ to the defect into the weapon you want to get the ability onto. For ~*
*~ example, if you put a Kitchen Knife SynthSphere onto a Sandbreaker, it ~*
*~ will remove Thirst, but if you upgrade the Kitchen Knife into the ~*
*~ Sandbreaker, Thirst will return. In the same way, if you build up the ~*
*~ Sandbreaker into the Antique Sword, then break the Antique Sword and put~*
*~ it onto a weapon that already has Quench, Quench will disappear until ~*
*~ you upgrade the Antique Sword into it. Once you do that, Quench will ~*
*~ return, and you will gain Stop. Thirst just disappears. ~*
*~ ~*
*~ Thanks to Micheal Overby (radagast15@yahoo.com) for this quite lengthy, ~*
*~ but useful information. ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ I found a Quicker way to to get abs faster, go to the back area of level~*
*~ 14 of the Shipwreck. In my journeys to that Back area all I have ~*
*~ encountered are Mask of Pranja which give you a crap load of abs (24 abs~*
*~ a piece I beleieve)and there are usually about 3 gems or so scattered ~*
*~ around the map in Chests. I have also found out different fishing holes~*
*~ exchange different gems (the fishing area in Queens has aquamarine while~*
*~ the oasis in Muska Laka (or raka major messup on sonys part) does not ~*
*~ have aquamarine...so not all fishing holes are the same....... ~*
*~ ~*
*~ Thanks to ScottyJ (kc8hnv@arrl.net) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ Oh and here's a hint... although it might be obvious, I don't think that~*
*~ it's stated. Don't upgrade a synthsphere into a weapon until you're ~*
*~ ready to turn that weapon into a better synthsphere. Then just switch ~*
*~ it off between teammates. That only applies to the early game though, ~*
*~ like early Goro and Xiao limit zones and the like- makes them simple ~*
*~ enough. Once you reach Shipwreck 14 you should be able to make multiple~*
*~ lines, and won't have to switch between teammates. ~*
*~ ~*
*~ Thanks to ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ About Build Up and Status Break: Status Break the weapons that have ~*
*~ native special abilities (e.g. Bandit Slingshot/Ring): if you Build Up a~*
*~ Bandit Slingshot, it loses the Steal ability. But if you turn it into a~*
*~ SynthSphere, and upgrade a weapon with it, the Steal from the ~*
*~ SynthSphere will stay even when you Build Up that other weapon. ~*
*~ ~*
*~ Contrary to what the other ("name withheld") person seems to have said, ~*
*~ NEVER upgrade a SynthSphere into a weapon you plan to Status Break, for ~*
*~ the same reason you wouldn't upgrade such a weapon with a gem. Status ~*
*~ Break the weapons separately, then upgrade the SynthSpheres into your ~*
*~ primary weapon one at a time. The other way only gets you 36% (60% of ~*
*~ 60%) of the first weapon's stats, instead of 60%. ~*
*~ ~*
*~ Thanks to Keith Polivka-Rohrer (kwrohrer@enteract.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ Ok, here's a glitch/bug submitted by myself, the author (co-author, that~*
*~ is) of this guide, AdrenalineSL. Here's the deal, on some games when you~*
*~ enter Muska Lacka, it will read as "Muska Racka". This is also sometimes~*
*~ listed like so on the world map. Why? Maybe because those Level 5/Sony ~*
*~ idiots like to play and tease with our childish minds. Those bastards. ~*
*~ So which is the veritable one for the game? Well, that's not for me to ~*
*~ decide, is it? But since I seem to be the Dark Cloud authority (I'd ~*
*~ better be), I'd say that "Muska Lacka" is, or SHOULD be the correct name~*
*~ for it. So, there ya go. My own 50 cents. ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ Some cute misspellings in the game I've found: ~*
*~ 1. In the Sun and Moon Temple, have Xiao equip Steve and face a Dune. ~*
*~ Steve will say, "Woah, where did he come from?" ~*
*~ 2. In Moon craters, use the bravery launcher, and set it up at the ~*
*~ place. It will give you two options. The second one is "Whimp out." ~*
*~ 3. Journey from Queens to Muska Lacka via the "Go to other area" option ~*
*~ in the menu. Muska Lacka suddenly becomes Muska Racka in the title ~*
*~ screen. I'm sure there are others in the game... ~*
*~ ~*
*~ More thanks to Quamp (quamp8@hotmail.com) ~*
*~ ~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~ ~*
*~ I dont know if you changed Toan's name or not but if you did in the Cut-~*
*~ scene after you defeat the ice princess you get called Toan no matter ~*
*~ what your name is. ~*
*~ ~*
*~ Thanks to (PhantomAcer@cs.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ Something very strange happened to me while in Shipwreck. I was running~*
*~ around, minding my own business, killing enemies, etc., when I got the ~*
*~ Map of the layer. A hallway intersected with the corner of a large ~*
*~ room, something that had never happened before. I thought this odd, so ~*
*~ I investigated. I had already cleared out the room, so I headed to the ~*
*~ corner in the hallway. When I got to the intersection, I fell through ~*
*~ the floor--and ended up walking on the pipes in the ceiling! It was the~*
*~ single strangest thing that has ever happened to me in a game (that I ~*
*~ can think of at the moment). I tried walking off the pipes, which only ~*
*~ worked in hallways, but I ended up going through the floor and back onto~*
*~ the pipes no matter how many times I tried to fall off onto the floor. ~*
*~ When above a room, however, I could walk on thin air across the damn ~*
*~ room, from one side all the way to the other. I had to reset and start ~*
*~ the! layer over, which wasn't that big a deal, but still.... ~*
*~ ~*
*~ Just thought you might like to know about another bug in Dark Cloud...an~*
*~ interesting tidbit. ;o) ~*
*~ ~*
*~ Thanks to Kris Walker (kriswalker@earthlink.net) for this funny glitch. ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ In the Sun Giant, if you do not assemble all the people and parts before~*
*~ putting in the Sun Sphere, or Pez Sphere as Osmond calls it, there will ~*
*~ be no event. This actually is unfair, for I missed the serious one's ~*
*~ event by assembling the Sun Sphere in place and then putting the serious~*
*~ one in his slot. ~*
*~ ~*
*~ Billy (return2mt@mindspring.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ I have an extraordinary glitch to report. Well, two. The first, was ~*
*~ one that has previously been reported already....the falling through ~*
*~ floors and such. I too had to restart the game to correct this problem.~*
*~ Now, for my favorite and most helpful glitch....I had beat the so called~*
*~ Genie, or that rat, so I moved on to the Gallery of Time. When I ~*
*~ completed my first level I had come out back into the castle part and ~*
*~ was frantically trying to find out where to lay my parts and all, only ~*
*~ to discover I was able to go to a place called the Demon Shaft. My son ~*
*~ walked in and said, "you finished the game!" I told him, "no." I'm ~*
*~ trying to figure out where to put these parts together. ~*
*~ Well, as time went on and reading your user guide, it is obvious that I ~*
*~ somehow escaped the wrath of the real Dark Genie with a simple glitch. ~*
*~ Plus, I have no limited areas in the Gallery. Looking back, I remember ~*
*~ not saving my game after that rat business and all (standing at the ~*
*~ steps), and was freaking out because now I was in the first level of the~*
*~ Gallery. I don't know if that has anything to do with it, or maybe it ~*
*~ was a reward of bravery or stupidity of not saving after 20min film and ~*
*~ two duals. Just thought I would pass this on. Happy playing all! ~*
*~ ~*
*~ Thanks to Mellodee Griffith (wxwatcher2001@yahoo.com) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ The first I'm not sure, since I don't spend much time in the back area ~*
*~ of Wiseowl Forest. It could be normal. It just dumped me out in the ~*
*~ middle of blackness, and I had to walk to the back area, which had no ~*
*~ entrance or exit. As said, you'd probably know on this one. I just ~*
*~ don't find it profitable to go back there, so I wouldn't know- shipwreck~*
*~ back areas are so much nicer. =) ~*
*~ ~*
*~ This one is definately a glitch. In the Moon Sea, there was a corridor ~*
*~ and a room that wasn't connected to anything else. When I walked next ~*
*~ to it, it looked like a glitchy hallway was there- but it looked more ~*
*~ like a jump point for Xiao (before gaining Osmond). However, there was ~*
*~ no exclamation mark, no jump point, no bridge, no anything. It was just~*
*~ a separate landmass. And yes, I had to leave and come back to get two ~*
*~ pieces of atla that were stuck on that island. ~*
*~ ~*
*~ Thanks to ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Over the past few months I've been devoting myself into FAQ writing, I have,
unfortunately, been receiving tons and tons of e-mails of the *gasp* same
questions that have been _already_ covered in the guide. Why in god's name
would I even bother to write this guide, if no one reads it before e-mailing
me. The reality boggles my mind. I don't even want to start about the number
of daily "intellectual" criticism I get. I rarely reply to them since all, if
not, most of them are stupid to the bone. If I've replied to you, it's either
because I felt sorry for you, or your e-mail was worth the effort to reply to
and to be sent.
If you feel the need to send hate mail and the likes, try to argue your views
intelligently. Things like "Your walkthrough for SUCKS!!!"
will be deleted upon being read and laughed at. Seriously, if you were trying
to hurt my feelings, you need to do better than that. It actually gives me a
good laugh, in all honesty. I always reply to valid criticism. I'm getting a
bit lazy now so I'm just going to let my Do's and Don'ts list take over. Have
fun.
Do's:
- Send me a question which cannot be found in the CURRENT version of the
guide.
- Be specific! I cannot stress this enough. I get tons of e-mails a day,
and it will be very helpful if I can scan through them quickly. And that
is when you come into play. Specify what you want, how you want it and
whatever.
- State the name of the game you are talking about. I do not have psychic
powers!
- Check the newest version of the guide before e-mailing me! And READ it!
I will not answer you otherwise.
- Drop a line telling how good my FAQ is. ^_^
Don'ts:
- Ask a question that has already been explained in the guide. All you
need to do is peruse it.
- Send me any help on the walkthrough.
- Don't start your e-mail along the lines of: "I didn't read your guide,
but could you help me anyway?" It really ticks me off.
- Demand that I help you. It will be proned to be ignored.
- Request that I send you an updated version of my FAQ. The answer will
be no. Just check GameFAQs.com or other sites that have my FAQ!
- E-mail me with something stupid.
- Type in all CAPS.
- Send me an e-mail in another language. I may or may not understand it, but
I will ignore you nonetheless.
Thanks for reading it! If you do anything in the Don'ts section, your e-mail
will most likely be ignored and laughed at.
E-MAIL NOTE: From this point onward, I will delete all questions about Dark
Cloud. Is this cruelty? No, it's being fed up with all the same damn
Questions every single day when those people are too lazy to look in some
guide Azaroth and I have worked unduly on. Unless, it's actually an
intelligent question, I will ignore it and ignore it some more. However, I'm
still open to contributions that HAVEN'T BEEN ALREADY covered in the FAQ. Ok,
thanks for reading everybody.
Thanks to Stephanie Lee for investing so much time into this guide. If it
weren't for her, you wouldn't be reading this guide! Plus, the fact that she
worked and saved her money to get this game. The least you could do is read
through the whole FAQ to answer your questions, and e-mail her and tell her
how good of a FAQ it is. ^_^
Special and extra special thanks to Azaroth for his most appreciative and
helpful contributions to this FAQ. Thanks for being my partner and willing
to pick up where I've left off.
Thanks to Sony Entertainment of America for releasing this wonderful game,
even though it had been delayed forever!
Thanks to ATadeo for helping me get my FAQs onto GameFAQs. He is such a sweet
pea. ^_~ He makes good FAQs such as his kick ass Chrono Cross FAQ. Go read it
now if you haven't!
Thanks to CJayC for accepting and hosting my FAQs and for maintaining one of
the best websites on the net! Down with GameFAQs.com ripoffs!
Special thanks to all the contributors to this FAQ. Without any of your kind
contributions, I wouldn't have been able to pull this off myself. Thanks a
lot you guys!
-+- Credits -+-
Here's quite a lengthy list of the contributors that have helped made this
FAQ become what it is now. We owe to you all! And of course, thanks to the
readers of this FAQ. If I've forgotten anyone, please notify me and be
honest! E-mail me (AdrenalineSL) at the listed e-mail address if you find
that my unreliable self misspelled your name wrong or something. Here we go!
- Patrick Crespo (themaestro@qwest.net) for correcting me about my false
belief of Xiao's nonexistent charge attack.
- Dorothy Hall (indi@hottub.org) for a tip to counter act those evil Limited
Zones that slowly deplete ABS.
- TooCoolSmurf@aol.com for verifying what would happen if you lost the dual
to Goro for the first time.
- Stefani W. (bolt17sw@yahoo.com) for verifying my assumption about the use
of Goro on the Limited Zones in Wise Owl Forest.
- David Lanier (zer0_hal0@hotmail.com) for providing a small, but helpful
tip about Gaffer's Buggy that can easily be overlooked.
- Ryan Chroust (LimpBizkit497@aol.com) for offering a more in-depth strategy
for Dran in the Divine Beast Cave.
- DJ Brookshire (djbrookshire@hotmail.com) for providing the gem information
and correcting a stupid error I made.
- Mark Michaels, Damien Brown (damienjeb1@yahoo.com), Thanks to John
(missyjohn@gulftel.com) for providing an extra strategy for that stubborn
lady, the Ice Queen La Saia.
- IEtErNaLArkI@aol.com for offering to help with the Dark Genie.
- Don Stevenson (DSTEVENSON1@hot.rr.com) for the Chronicle 2 max stats.
- AdamDadeH@aol.com, Nicholas Rister(Nicholas1216@msn.com), Zaldy
Buenaobra(zbuenaobra@hotmail.com), Jon9John@aol.com, D.U.II
(llanowar@rocketmail.com) for submitting weapon evolution information or
weapon statistics which have been incorporated into
- jhjmonnee@yahoo.com for adding to the Mardan Eins/Twei compendium.
- Superdevilj (superdevilj@hotmail.com), Brian (Brimckeon@aol.com) for
confirming that the Tsuikage is another name for the Moon Shadow Sword.
- Erich Johnston (dej7672@earthlink.net), Giovanni Ameneiro
(gkid108@mediaone.net), DJ Brookshire (djbrookshire@hotmail.com), Chris
Stein (steinc2@rpi.edu) for submitting a gem list with the information.
- Quamp (quamp8@hotmail.com) for submitting great info about Umadakara,
and kudos to his contributions to the Random Stuff corner.
- Kevin Jackson (njack91986@earthlink.net) for correcting me about my little
error directed towards the Leaning Tower.
- Ned Oakley (neds@silcom.com), (Buhfdan@aol.com), Noah Otters
(caustic@angelfire.com), leopardking@hotmail.com, Matthew Hinson
(MHINSON1@pbtcomm@net), ~ChainSaw (The_Red_Soviet@hotmail.com), Liz
(steldale@erols.com), Brenden Mecleary (bmeclear@san.rr.com), Scott Seiver
(mastr14@optonline.net), Wesley Easton (westtoeaston@hotmail.com) for all
their contributions to the Resemblance Corner.
- Jon9John@aol.com, Chris Stein, Kathy Melnikoff (melnikoff@cbipc.com), Simon
Chicoine (simon_lpc@yahoo.com), Quamp (quamp8@hotmail.com),
kmathis2@cs.com, Chris Kramchuck (Timetoeatcookie@cs.com), R. Jou
(r_jou@youonlyliveonce.com), Steven Bernard (StST3V3N@aol.com),
PhantomAcer@cs.com, faceless creation (facelesscreation@swirve.com), Kris
Walker (kriswalker@earthlink.net), Micheal Overby (radagast15@yahoo.com),
Billy (return2mt@mindspring.com), (Sports4128@aol.com), ScottyJ
(kc8hnv@arrl.net), Calvin Mills (raymills1@msn.com), Mellodee Griffith
(wxwatcher2001@yahoo.com), Master Oberon (masteroberon@yahoo.com), Keith
Polivka-Rohrer (kwrohrer@enteract.com), Jason (murasame42@hotmail.com) for
all their contributions to the Random Stuff corner.
- p0_b0y (p0_b0y@bellsouth.net) for Last Judgement and Javelin weapon stats.
- (LrdDelamos@aol.com) for correcting a button control management error.
- Martin Doyle (doyle95@hotmail.com) for the Brave Ark stats.
- tempt amn (tempt_amn@hotmail.com) and Kevin
(Paquinumpaqui1@cc.UManitoba.CA) for their tips on avoiding Dark Genie's
wind attack.
- Kevin D. (mog_moggle@hotmail.com) for the important Jibubu information.
- Ruben Marcos (rmarcosb111@hotmal.com) for Cactus and Crosshinder stats.
- Mercurius 404 (mercurius404@hotmail.com) for the Trial Hammer weapon stats.
- Patrick Maccorison (bongripper04101@yahoo.com) for a fact about "gilda".
- Attobosekim@aol.com for Hardshooter weapon stats.
The credit list would have been A LOT longer if I had individually thanked
each and every one of them. Plus, the fact that I rejected and removed a lot
of thoughtful contributions. I dearly apologize for those people I've not
replied to and/or rejected their contributions. I apologize if I've missed
anyone. The FAQ is a little too big and it wouldn't be surprising if I over-
looked someone. Well, that's about it. I may add more if there will be
anymore contributions.
-+- Final Words -+-
Woo! I had fun typing this. A little more challenging than what I had done
with my previous work, but fun. This has got to be one the most intense FAQs
I've done up to date. I've been working my butt off trying to make this
guide live up to your expectations. Please respect my intellectual property
and investment of time! If you don't like how I write – then go write your
own FAQ or something. I would love to hear any feedback on this particular
guide. I just hope all my efforts and hard work were not put in vain. A big
thank you goes out to the big guy, CJayC for hosting all my FAQs and allowing
me to bring this FAQ to you fine people. ;) I would love to hear all kinds of
feedback.
Let me say that I really appreciate those of you who have read, helped or
simply respected this FAQ. Any FAQ author can share an equal amount of
satisfaction with me, as I worked very hard on this and I still do. If you
have any questions or information that I've missed please don't be shy about
e-mailing me. ^_~ I don't bite. It goes without saying, but only FAQ or game
related questions or requesting permission to use this FAQ, please! Only
relevant tidbits! If you want to hold a friendly discussion with me, feel
free to do so. You can contact me via any of the contact clients: AIM, AOL,
ICQ, MSN, whatever, or the traditional e-mail way.