Version 1.2 completed by Odge (djgaunt86@hotmail.com)
Contents
1) Introduction
2) Version History
3) Bestiary
4) Legal Stuff and Credits
1) Introduction
Hooray! Dark Cloud is finally out and the PS2 has its first half-decent RPG.
The long wait since I first bought my PS2 had certainly been worth it, since
Dark Cloud is certainly a unique and extremely playable game.
Dark Cloud combines elements of a city-building game, and a Zelda-like RPG.
Basically, a Dark Genie has been released, and is destroying all the towns
of a peaceful continent (original story, I don’t think.) Your job is to
rebuild these villages. Easy, huh?
Unfortunately, no. The pieces of the village have been transported into a
dungeon by the ‘Fairy King,’ to prevent their destruction, and of course its
your job to go in their, slaughter bucketloads of enemies that have just
coincidentally turned up, and return with the pieces to rebuild the village.
However, it doesn’t end there. Once you’ve rebuilt a house and put villagers
inside it, they will start demanding things of you, such as things they want
in their house, and where they want their house within the village. Only
once you’ve fulfilled the needs of all the villagers can you fully complete
the village.
One of the main joys of the game is creating your own village design using a
god-game like interface, deciding where you want to place houses, rivers,
and trees. You can then zoom down to the ground, and walk around in your
newly created village, chatting to the villagers, and admiring the views.
The dungeon part of the game is also worthy of note, and blends parts of
Zelda with Vagrant Story, which obviously produces a winning combination.
Dark Cloud takes the map, the real time battle system (including the lock on
and charge attacks), and the day-night system of Zelda. It then takes the
entire weapon system from Vagrant Story (not from Final Fantasy VII and
VIII, like some people are saying), including the gem attachments, the
weapon attributes (although these are not affected by attacking enemies,
rather by attaching gems), and the fact that you can evolve weapons. Since
the weapon system in Vagrant Story was ace, this means that I seriously like
the weapon system in Dark Cloud.
Another aspect of the game pinched from Zelda is the fishing game. I have it
from a seasoned fisherman that this mini-game is better than many of the
full-price fishing games that he has played (which probably only shows how
much effort game programmers put into fishing games...)
The only real sticking point of the game is the fact that it repeats itself
so often. Basically, you travel to a new town, which has been destroyed, and
then go into its accompanying dungeon, slogging through 15 floors of
enemies, opening chests and atla (containing town pieces), before beating a
boss, and finishing the town. However, this is compensated for by the
variety of enemies, the excitement of picking up new pieces of town and
improving your weapon.
Right, that’s enough about the game. This FAQ is basically a guide to all of
the monsters in the game (well, it will be), giving you detailed battle
strategies and hints for each one. Included are extra-detailed boss
strategies that give you complete coverage of what to do, from buying items
to avoiding the monster’s attacks.
To find a particular monster, you’ll need to use the Find function in your
text editor, and type into the search box what monster you want to look up.
Eventually, they’ll be in alphabetical order, but for now, you’ll have to
just make do with the Find function.
2) Version History
Version 1.2 Completed 22/12/01
Completed:
-Game completed (at last!) Strategy for Dark Genie is now included (under
‘D’, unsurprisingly.)
-Corrected some bits and bobs that I noticed were wrong.
-Started including strategies for Demon Shaft enemies, and updating existing
enemies that are also in the Demon Shaft.
Future Plans:
-Finish Bestiary Sections on the Demon Shaft
-Add some other sections (possibly)
Version 1.1 Completed 30/11/01
Completed:
-All monsters covered up to 151 Years Ago in the Gallery of Time
-Monsters ordered alphabetically
-Included sections detailing monsters’ attribute weaknesses and monster
type.
-Added sections on all the characters’ weapon skills
Future Plans:
-Complete Bestiary for the Gallery of Time
-Do Bestiary Sections on the Demon Shaft
-Add some other sections
Questions:
-Does anyone have any other strategies for the monsters mentioned here? I’ll
be more than welcome to include them in my guide.
Version 1.0 Completed 22/11/01
Completed:
-All monsters covered up to the end of the Sun and Moon Temple
Future Plans:
-Finish the Bestiary (obviously)
-Order monsters alphabetically (at current they are in an entirely random
order)
-Add sections on all the characters’ weapon skills
-Include sections detailing monsters’ attribute weaknesses and monster type.
Questions:
-Does the Yammich exist in the UK version? If so, where? If it doesn’t exist
in the UK version, I need someone with the USA version to give me a bestiary
section for the Yammich.
2) Character’s Weapons
Before we get started with the Bestiary, I thought that I’d include this
little section, since in many of the Bestiary sections, I refer to the
characters attacks, and so, it is important for you to understand what I’m
talking about
Toan:
Attack#1 – Attack. The basic move. Press X, and Toan will slice the sword in
whatever direction you are facing.
Attack#2 – Combo. Press the X button repeatedly, and Toan will perform a
series of slightly different attacks, before performing a slightly more
damaging hit at the end. Combos can ‘interrupt’ some enemy’s attacks (i.e.
if they raise their sword, but you start your combo, then they will be
forced to put away their sword, and will not attack you.
Attack#3 – Charge. Hold down the X button until Toan glows once. Then
release it, and Toan will jump, flip over in the air, and smack his sword
down on anything in front of him.
Attack#4 – Windmill Slash. This move is only available after you’ve
completed the first dungeon. Hold down the X button until Toan glows twice,
and then release it when necessary. Toan jumps up in the air, flailing his
sword around him, and hitting everything within a pretty large radius of
him.
Goro:
Attack#1 – Attack. Press the X button, and Goro will pound the ground in
front of him using his weapon (usually a large, blunt instrument.)
Attack#2 – Charge. Hold down the X button until Goro glows. Now release it,
and Goro will flip over in the air and slam his mallet into the ground in
front of him. If you’re near enough to an enemy, as Goro flips over in the
air, your weapon should strike that enemy.
Xiao:
Attack#1 – Attack. Press the X button, and Xiao will fling a pellet out of
your current slingshot, at the nearest enemy.
Ruby:
Attack#1 – Attack. Press the X button, and Ruby will idly fling a magic bolt
in the direction you are facing.
Attack#2 – Charge. Press and hold the X button, until Ruby glows. Then
release it, and Ruby will throw a gigantic ball of magic at the enemy, that
will do a lot more damage than your regular blasts. The longer you hold down
X, the more potent your attack becomes (up to a certain point.)
Ungaga:
Attack#1 – Attack. Press the X button, and Ungaga will slash once using his
long pole-like weapon.
Attack#2 – Combo. Press the X button repeatedly, Ungaga will perform a
series of attacks. His combo is slightly shorter than Toan’s (it only
consists of three slashes, whereas Toan’s consists of about five.)
Attack#3 – Charge. Hold down the X button, and Ungaga will start whirling
his pole around like a windmill, and if any enemies are nearby, they will be
caught in the blast, and hit multiple times as the pole whirls round. This
attack can potentially go on forever – however, your WHp are slowly drained
away as you perform it. So, unless you want to lose all your WHp, then
you’ll have to stop it yourself, by taking your finger off the X button.
Osmond:
Attack#1 – Attack. Press the X button, and Ungaga will fire one bullet out
of his machine gun, in the direction you are facing.
Attack#2– Machine Gun. If you hold down the X button, then Osmond will fire
off a volley of shots, until he runs out of shots in his cartridge, upon
which he’ll have to reload.
3) Bestiary
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Monster: Alexander
Dungeon: The Gallery of Time
Attacks: Close Range (Sword Swipe) + Projectile (Bolt)
Can defend? Yes
Monster Type: None
Monster Weakness: None
How to defeat: This monster is rather like the Mask of Prajna, which you
encountered in the Shipwreck, only he now wields a chunky sword and shield,
instead of a petty fan, and has the ability to belch gigantic bolts of death
at you. Nasty. Attacking this bloke with a projectile weapon is virtually
impossible, due to the fact that he defends so often.
The easiest way to kill him is by using Ungaga, and by swiping at him using
your pole-arm, out of the reach of his sword. Watch out for his bolts,
though.
Monster: Arthur
Dungeon: The Moon Sea and The Demon Shaft
Attacks: Close Range (Spear Lunge)
Can defend? Yes
Monster Type: Metal
Monster Weakness: Lightning
How to defeat: This monster is perhaps the toughest to defeat in the moon
sea, due to its extremely dangerous lunges. It is somewhat difficult to
defeat this monster using a close range weapon, since as soon as you get
near, the monster lunges at you, blasting you back. I recommend that you
either use Ungaga, because his spears have a further reach than the weapons
of either Toan or Goro, or pick him off using projectile weapons. If these
have a steal element, then you can, in addition, steal a Repair Powder to
fix the damage done to your weapon in slaying this mechanised menace.
Monster: Auntie Medu
Dungeon: Shipwreck and the Demon Shaft
Attacks: Close Range (Lance)+ Projectile (Magic Spell)
Can defend? Yes
Monster Type: Mage
Monster Weakness: Ice (in the Demon Shaft anyway)
How to defeat: You should probably only use projectile weapons for this
monster, as its lance attack is extremely damaging, and it rarely chooses to
defend itself. Side step to avoid its spell attacks.
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Monster: Billy
Dungeon: Gallery of Time
Attacks: Projectile (Magic Bolt) + Close Range (Suicide Blast)
Can defend? Yes
Monster Type: Mage
Monster Weakness: None
How to defeat: This master of magic is very similar to Mr. Blare from the
Sun and Moon Temple, and the Sax from the Shipwreck. As with his
predecessors, defeating him is a doddle. Avoid his rather speedy magic
bolts, and close in on him. He will start guarding, so stand close to him,
and wait for him to uncross his hands, upon which you can let fly a combo,
and kill him.
You should watch out for his suicide blast, which he performs when his
health is getting low. He will blow up in a spectacular display of
conflagration, and if you are fighting with a close range fighter, you’ll
most likely be caught in the blast. So make sure he’s never allowed to stay
on a low amount of HP for too long.
Monster: Black Dragon
Dungeon: The Gallery of Time
Attacks: Projectile (Unholy Breath)+ Close Range (Claws)
Can defend? Yes
Monster Type: Dragon
Monster Weakness: Holy
How to defeat: Its another dragon again, and you really shouldn’t have any
problems with it, save the fact that battering its scaly hide usually
annihilates your weapon in next to no time, which isn’t funny. Simply get up
close, dodging it’s breath, and slash away while side-stepping out of the
way of its mouth. One combo should easily be enough to kill this beast.
Monster: Blizzard
Dungeon: The Gallery of Time
Attacks: Close Range (Pound + Punches)
Can defend? No
Monster Type: Stone
Monster Weakness: Wind (possibly)
How to defeat: This monster is the latest variant in the Golem line of
monsters, and again, is not really too taxing. Just whip out Goro, and get
into the usual routine of slamming him with your axe in between his attacks,
dodging away before he pounds you. Easy really.
Monster: Blue Dragon
Dungeon: Sun and Moon Temple
Attacks: Projectile (Icy Breath)+ Close Range (Claws)
Can defend? Yes
Monster Type: Dragon
Monster Weakness: Fire
How to defeat: Like many of the monsters in the sun and moon temple, the
blue dragon is simply a hardened dragon, with much the same statistics.
Again, this monster has an extremely rough hide and loads of HP, meaning
that defeating it will often whittle a whole WHp bar down to nothing. Just
side step until you are behind it, and wear its health down with a few
combos.
Monster: Bomber Head
Dungeon: Sun and Moon Temple
Attacks: Close Range (Punch Spin) + Final Explosion
Can defend? Yes
Monster Type: Mage
Monster Weakness: None
How to defeat: I wouldn’t advise attacking this guy using close range
weapons for three reasons. Firstly, he tends to guard all the time.
Secondly, his spin punch attack is extremely damaging and tends not to be
interrupted by combos. Thirdly, his final attack, a huge explosion, is very
dangerous, and will almost certainly catch you if you are in close. So stay
away, and wear away his health with projectile weapons.
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Monster: Cannibal Plant
Dungeon: Wise Owl Forest
Attacks: Close Range (Vine Whip) + Projectile (Goo Cloud)
Can defend? No
Monster Type: Plant
Monster Weakness: None
How to defeat: This guy is fairly simple, since, unlike many other monsters,
he’s fixed on the spot and so can’t run after you. Run towards him, avoiding
the Goo clouds he shoots at you, and then do a couple of combos. Usually,
while you’re doing a combo, the plant’s vine whip won’t harm you (this does
not work 100% of the time) but if it does, it will poison you, so its
probably best to wear an Antidote Amulet before you fight this plant.
Monster: Captain
Dungeon: Shipwreck
Attacks: Close Range (Two-sword swipe)
Can defend? Yes
Monster Type: Undead
Monster Weakness: None
How to defeat: This guy is basically an upgraded version of the Corcea but
is not much harder to defeat. Use the same tactics, and use a slash combo as
he raises his swords, backing away to prepare another attack.
Monster: Captain’s Chariot
Dungeon: Shipwreck
Attacks: Projectile (Cannonball)
Can defend? No
Monster Type: Metal
Monster Weakness: None
How to defeat: The cannonball moving out of this machine moves extremely
quickly, and is extremely damaging, making this monster one of the tougher
ones that you’re likely to meet on the Shipwreck. However, it does have a
major weakness – it has a minimum range. So, dodging its cannonballs, you
should run right up to it, and try to get some slashes in before the chariot
starts wheeling backwards to try and get away. You’ll most likely end up
following the Chariot as it tries to escape, until it ends up in a corner
where you can defeat it at your leisure.
Monster: Cave Bat
Dungeon: Divine Beast Dran’s Cave
Attacks: Close range (Fangs)
Can defend? No
Monster Type: Sky
Monster Weakness: None
How to defeat: An aerial monster, this bat has the ability to poison your
character when it attacks you. Despite being fairly weak, the fact that this
monster can poison you is dangerous, especially near the beginning of the
game when Antidote Drinks are rare and expensive. Ideally, it is best to
pick this guy off with a projectile weapon (Xiao's Catapult) but you can
also kill him with a well-placed Charge attack.
Monster: Club
See the Section entitled ‘Playing Card Soldiers.’
Monster: Corcea
Dungeon: Shipwreck and the Demon Shaft
Attacks: Close Range (Two-sword swipe)
Can defend? Yes
Monster Type: Undead
Monster Weakness: None
How to defeat: This guy is fast with his swords, but not very strong
physically. You should approach him and, as he raises his swords for a
swipe, launch off a quick combo, which will put him off his attack. A couple
of combo attacks should do him in.
Monster: Crabby Hermit
Dungeon: Sun and Moon Temple
Attacks: Close Range (Shell Spikes and Pincers) + Gas Cloud
Can defend? Yes
Monster Type: Marine
Monster Weakness: Fire
How to defeat: It looks like the Gunny has gone away and had a thought about
his attack patterns, and has managed to make himself a bit harder. He now
spews gas clouds a lot more often, and has had a special “Shell Spikes”
defence mechanism installed in his shell – basically, when he withdraws into
his shell, four spikes poke out briefly, to try and catch you off guard.
This means that you’ll have to be a bit more careful. If, when you’re
attacking him, he withdraws into his shell, you’ll have to step back to
avoid the spikes. Otherwise, you can use the same tactics on this beast as
for the Gunny.
Monster: Crescent Baron
Dungeon: The Moon Sea
Attacks: Close Range (Cloak Whip) + Projectile (Crescent Blast)
Can defend? No
Monster Type: Sky
Monster Weakness: None
How to defeat: This is one of the many tough enemies in the moon sea, due to
its fast projectiles, and deadly whip attack. Its probably best to take it
out using projectile weapons, while side-stepping to avoid its crescent
blasts, or use a close range weapon, and repeatedly Charge attack it, moving
away when it tries to whip you. Osmond is ideal for taking this beast out as
you can strafe left and right to avoid his blasts while machine gunning him.
Monster: Curse Dancer
Dungeon: Gallery of Time
Attacks: Close Range (Cursed Flip)
Can defend? No
Monster Type: None
Monster Weakness: None
How to defeat: As it approaches you, the curse dancer will bend backwards,
before suddenly snapping forwards with a jump, hoping to hit you in the
process. This character is somewhat difficult to kill using Toan, as combos
do not interrupt his attacks, and he’ll flip forward in the middle of your
combo. Nasty.
Therefore, I suggest using Ungaga to pick him off from a safe range, and
dodging round the dancer when it tries to attack. He’ll go down fairly
easily with a few swipes of Ungaga’s stick.
Monster: Cursed Rose
Dungeon: Shipwreck
Attacks: Projectile (Poisoned Breath) + Close Range (Vine Whip)
Can defend? No
Monster Type: Plant
Monster Weakness: None
How to defeat: Since this monster cannot move, you are at somewhat of an
advantage. Approach the monster, side-stepping to avoid the gas clouds being
continually belched forth. When you get near, unleash a combo or two to beat
the monster. During a combo, you are usually immune to the monster’s vine
whip.
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Monster: Dark Flower
Dungeon: Gallery of Time
Attacks: Close Range (Vine Whip) + Projectile (Gas Cloud)
Can defend? No
Monster Type: Plant
Monster Weakness: None
How to defeat: Another copy of an earlier monster, this time a copy of the
Cursed Rose from the Shipwreck and the Cannibal Plant from the Wise Owl
Forest. This monster again puffs clouds of gas at you when you are far away,
and tries to whip you when you come close. Both of these attacks probably
cause negative status effects. However, you don’t want to find out which
ones, so use the normal tactic of dodging the clouds, and using a combo on
the plant when you’re close. Even if the vines whip you, they can’t harm you
when you’re slashing away, so don’t worry. Just pick up whatever it drops
and be on your way.
Monster: Dark Genie [BOSS]
Dungeon: Gallery of Time
Attacks:
Phase 1: Close Range (Hand Grab) + Projectile (Mind Wave)
Phase 2: Projectile (Mind Melt and Eye Laser)
Phase 3: Projectile (Earth Shake and Eye Laser)
Can defend? See Below
Monster Type: None
Monster Weakness: See Below
How to defeat: Let me make no bones about this – this boss is a complete
nightmare to beat. La Saia was a pansy compared to this evil creature of
hell. But then, he is the last boss in the game, and you did have it a bit
easy with Minotaur Joe.
In this battle, you’re gonna need to use at least two of your characters –
your best close range fighter (probably Toan) and your best projectile
fighter (not Osmond – either Ruby or Xiao.) These characters need to be in
tip-top condition, with high HP and defence levels. Try searching around all
the villages and non-dungeon areas that you’ve visited during your journey –
you’re bound to find Fruits of Eden/Gourds/Defence Foods that you’ve missed,
and that you can use to improve your character’s stats.
The characters you plan to use should also have exceptionally powerful
weapons – preferably ultimate ones, if possible. If they’re pants, then you
need to do some training to evolve them into better ones. To evolve weapons
quickly, you need gems, which you can either get by visiting Back Floors in
the dungeons, or you can obtain them by catching fish and buying gems using
the fishing points you obtain. If you have a lot of back floor items or
fishing baits that are festering away in your inventory somewhere, then now
is the time to use them to try and obtain as many gems as possible. My
advice on fishing is to use your Minons and Battens to catch Tartans in the
Peanut Pond in Matataki Village, and your Petite Fishes and Potato Cakes to
catch the fish that dwell in the Oasis in Muska Racka. Most of the fish in
these places give you from about 20 to about 60 fishing points. If you use
the Poisonous Apple as a bait while fishing in the Oasis at dusk, you can
sometimes also catch a Mardan Garayan fish, which will give you in excess of
200 fishing points. Nice.
Once you’ve got suitably large weapons (when I fought the Dark Genie, Toan
was wielding a 7th Heaven, and Ruby (my projectile fighter) was using an
Athena’s Armlet) you should now be worrying about items. Here’s a basic list
of what you’ll need:
5 Waters
5 Repair Powders
3 Auto Repair Powders
25 Premium Chickens
10 Stand In Powders
10 Revival Powders
3 Dran’s Feathers
15 Stamina Potions
You probably won’t get round to using all of this, but it helps to be
prepared nevertheless. Put an Auto Repair Powder, a Dran’s Feather and a
Premium Chicken in your Active Item slots.
Phew! Got everything? Well, if you have, and you’ve pieced together all the
Atla pieces from the Gallery of Time, then you’re ready to fight the boss.
We’ll start with Phase 1...
Phase 1: Genie Hands
All right, this is it. The final showdown. The Genie, for this phase of the
battle, takes the form of some kind of gigantic winged devil, floating on a
large earthen pedestal. This means that you can’t actually get at the main
body of the Genie. However, one of the attacks the Genie uses does give you
the opportunity to attack him. Utilising his complete power over time and
space, the Genie can thrust his hand down into the pedestal, and it will
then warp to a location underneath you and thrust upwards in an attempt to
grab you. Slashing the hand as it comes up is currently the only way you can
damage the boss, so that’s what you’re gonna have to do. Charge up a Charge
attack. As the Genie thrusts his hand downward, start moving backwards to
avoid the hand as it erupts from the earth – if the hand does hit you, it
will do enormous damage to your character (80-90 HP of damage), and you
should heal using a Premium Chicken as quickly as possible. When the hand
reaches its apex, then release the attack to do around 200-300 HP worth of
damage to the Genie. You can also simply run out of the way of the hand as
it emerges, and attack it normally, causing 100-200 HP of damage.
Of course, it’s not quite as simple as that. The Genie’s hand has a specific
elemental weakness, which is the hand’s only weakness (so none of the other
elements do any damage whatsoever.) This weakness changes every time the
Genie covers his body with his gargantuan wings. To find out what the boss’
weakness is at any point during the battle, look at the colour of the gem
currently attached to the back of his hand – this is the colour of the
element that he is currently weak against. So change your weapon’s attribute
to that element, and start attacking that hand, before he manages to cover
his body with his wings again! Of course, if you can’t be bothered to do all
this attribute swapping, then you can always just remove any attribute
properties from your weapon, and just bash the hand regardless of what gem
it has on it. You won’t do as much damage, but you don’t need to do so much
boring menu trawling.
The Genie also has another attack, the Mind Wave, which hits you wherever
you are on the screen, for a small amount of damage. There is little that
you can do to avoid this attack, since it can reach your character
regardless of where you are in the battle arena. However, there are two ways
of stopping the attack damaging your main character. One is to swap
characters to an ally you do not plan to use in this battle, so that he/she
takes the damage instead. The other is to use a Stamina Potion, which
nullifies the damage that the attack would normally cause. I don’t recommend
using a Stamina Potion yet though (unless you’ve got loads) since you’ll
need them later in the battle. Use the first method, and heal Toan when his
health gets low using Premium Chickens.
Once you’ve killed one hand, the Genie uses his other, and so you’ll need to
kill that in the same way. When this is done, you can get on to the second
phase of the battle.
Phase 2: Genie Eye
There now! That wasn’t too difficult was it? Well, the battle’s not over yet
by any means. Now that you’ve mauled the poor old Genie’s baby-soft hands,
he’ll now turn to his ultra-powerful laser eye to try and eliminate you.
This is the time for your projectile fighter to come into play (simply
because you can’t reach his eye with any kind of close range weapon.) This
bit will be hell if you haven’t got a good projectile weapon, but if you’ve
followed my advice, you should have a finely crafted hell-raiser of a
projectile weapon, so this phase won’t take long to beat. You’ll notice that
you can now lock on to the Genie, so do so.
The Genie still has his old Mind Wave attack (no doubt you’ll be pleased to
hear...) but now can use a Laser Eye attack, which always kills you in one
hit. However, you get a lot of warning that he’s about to use the attack (he
crosses his arms over his eyes) which gives you time to move sideways out of
the path of the blast. When he’s finished the attack, you have an ideal
opportunity to hit him with your weapon (you don’t have many other
opportunities, since he’s invulnerable while he’s performing both his Mind
Wave and his Laser Eye attack.) You might want to use two or three of your
Stamina Potions here, both to speed up the battle (you can be doing in
excess of 500 points of damage per hit with a good weapon) and to try and
avoid his frequent Mind Wave attacks.
Just keep moving and blasting his eye and soon his second form will be
vanquished. Only one to go...
Phase 3: Genie Spider
Things start getting a bit surreal here. Just as you think that you’ve
defeated the Genie, he goes and turns into a weird robotic-spider-monster
thingy, and you’re both transported into space to do battle. (Weird or what,
eh?) Hmm. Anyway, you’ve not got any time to think about the whys or
wherefores, you’ve just got to beat the crap out of this thing before he
makes mincemeat out of you.
The first thing that this boss is likely to do is summon two Gaciouses, who
act like guardians to the Genie. He then starts attacking you with an eye
laser, which isn’t as dangerous as the previous one, but isn’t static like
the Genie’s old one, and tracks you across the ‘floor’ (you are in space),
which makes it a lot more dangerous.
I advise using a projectile fighter in this battle for two reasons. Firstly,
you can stand a distance away, and so can see exactly what is going on, and
what the boss is about to do next. Secondly, you don’t have to get too close
to attack, and risk being hit by one of the boss’ varied attacks.
The first thing you should probably do is get rid of the Genie’s
Gaciouses, since they are a nuisance, and if you defeat them, the Genie
opens his mouth more often (the significance of this will be revealed in a
minute.) Simply use a Stamina Potion to power yourself up, and a couple of
shots each should finish them both off.
Now focus on the Genie. When the Genie uses his Eye Laser, you’ll need to
run around the area to try and avoid it, since it is continually tracking
you. Should you get hit, use a Premium Chicken as quickly as possible, and
use the Dran’s Feather to get away as quickly as possible. When the Laser
ends, look round at the Genie, and see if his mouth is open, revealing an
orb. If it is, lock on, and fire at it to do damage to the Genie. When his
mouth is open, the Genie will typically also use a ground pound attack to
try and hit you when you’re firing at him – simply strafe sideways to avoid
it.
Simply keep firing at the mouth in the intervals when his Eye Laser is off,
and killing the Gaciouses when they revive. Use Premium Chickens generously
to keep your health in a good condition, and keep the Stamina status using
Stamina Potions. Very soon, the Genie will be defeated, and you can watch
the end of game sequence. With the game complete, you can now go on to
tackle the Demon Shaft, a massive 100 level dungeon, which will now be open
to you.
Monster: Dasher
Dungeon: Divine Beast Dran’s Cave
Attacks: Close range (Club)
Can defend? No
Monster Type: Beast
Monster Weakness: None
How to defeat: A basic enemy, the Dasher can run extremely fast, but has a
very small amount of HP. Simply lock on to him as he approaches you, and
pick him off with a combo.
Monster: Diamond
See the Section entitled ‘Playing Card Soldiers.’
Monster: Divine Beast Dran [BOSS]
Dungeon: Divine Beast Dran’s Cave
Attacks: Projectile (Fire Ball) + Close Range (Bite)
Can defend? No
Monster Type: Beast
Monster Weakness: None
How to defeat: You will need to combine the efforts of both Toan and Xiao to
beat this huge puppy dog with seriously bad breath. To beat this boss, you
should have a well honed blade (I used a Sax, but any sword with an attack
power of over about 25 will do.) You also need a reasonable catapult or two
(I had the good luck to find the Bandit Slingshot in this dungeon, but
pretty much any slingshot will do.) You will also need several Repair
Powders (about 5) and some Breads (about 5 again.)
When the battle starts, switch to Xiao, and equip her with her most powerful
slingshot. Lock on to Dran, and as he gets near, press X. If you don’t hit,
run after him, and try again. You should be shooting just as he flies
overhead. Once Dran lands to lick his wounds, switch back to Toan, with his
best sword. Approach his back, and charge up a Charge attack, before
releasing it on the mighty beast. Be careful not to release it too close, or
you’ll land on Dran, sapping your HP. Make sure you always attack Dran’s
back, because he’ll bite you if you attack his front.
He’ll then fly into the air. Switch to Xiao, and repeat the process several
times to defeat Dran, using Bread and Repair Powder where necessary. Be
careful, though. If you take too long in shooting Dran out of the sky, he’ll
start hurling fireballs at you, which rip massive holes into the floor.
Falling down these holes will not kill you, but will lower your HP.
Monster: Dragon
Dungeon: Divine Beast Dran’s Cave
Attacks: Close range (Claws) + Projectile (Fire Ball)
Can defend? Yes
Monster Type: Dragon
Monster Weakness: Ice
How to defeat: Make sure your WHp aren’t too low when you fight this beast,
as the combination of the Dragon’s scaly hide and its huge amount of HP can
often mean that you waste vast quantities of WHp killing him. The best way
to kill him is to get in close, side-stepping until he isn’t facing you, and
use multiple slash-combos to kill him. This guy can defend, but only when
you’re using projectile weapons, and only extremely rarely. In fact, it was
only when I was fighting a Black Dragon in the Gallery of Time that I
noticed that these things actually can defend.
Monster: Dune
Dungeon: Sun and Moon Temple
Attacks: Close Range (Sand Spike)
Can defend? Yes
Monster Type: Stone
Monster Weakness: None
How to defeat: This monster has complete control over the sand over which he
moves, which is bad news for you. When using projectile weapons, the monster
summons two huge plates of sand which protect his front and back, which can
make killing him difficult. Killing him with Toan is also difficult, because
as soon as you start slashing, the Dune will thrust a huge, spiky pillar of
sand up into Toan’s tender parts, causing (as you might expect) huge amounts
of damage. The way to kill him is to use Goro, and stay a fair distance from
the beast, running in to pound him with your axe/hammer, before running away
to avoid his sand pillar. You can use much the same technique using Toan’s
Charge attack (NOT his Windmill Slash – if you try this, Toan will just land
on the spike after performing the attack.) Repeat either process a few times
to kill Dune.
EEEEE
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E
EEEEE
Monster: Earth Digger
Dungeon: Wise Owl Forest
Attacks: Close Range (Jumps) + Projectile (Icy Breath)
Can defend? No
Monster Type: Beast
Monster Weakness: None
How to defeat: This monster is extremely tough on all accounts, and is
extremely difficult to beat with a close range weapon. As soon as you get
near to it, it will start jumping towards you, which cannot be interrupted
with combos or the like. If you’re too near, then you won’t be able to run
away in time, and the Digger will most likely carve a huge chunk of your
health off in one go. When you are a fair distance away, it spews Icy Breath
at you, which can cause the Freeze status on you. Most likely, you won’t
have a healing item for this, so you’ll have to switch to another ally,
putting that one out of action for a while.
You basically have two options to beat this nasty. Firstly, you can use a
close range fighter, and power up a charge attack, a reasonable distance
from the beast. When it jumps near, release the Charge attack, before
backing away. Repeat again another once or twice to beat the monster.
Your second alternative is much simpler – just blast the beast with
projectile weaponry out of the range of its jump attack.
Monster: Evil Bat
Dungeon: Gallery of Time
Attacks: Close Range (Poisonous Fangs)
Can defend? No
Monster Type: Sky
Monster Weakness: None
How to defeat: Its nice to see an old friend from the first dungeon in the
game (remember the Cave Bat.) But although the new colonies of Cave Bats
that have taken up residence in the Gallery have desperately tried to
toughen themselves up, all they’ve managed is to put Evil in front of their
name (and that’s only because they were being bullied by the tougher
monsters.)
They still have a poisonous bite, and you can still take them out with one
hit. As the bat lowers its altitude to charge at you, charge up a Charge
attack, and release it as it approaches to destroy this pathetic beast.
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Monster: Flifli
Dungeon: Wise Owl Forest
Attacks: Close Range (Falls Over) + Poisonous Cloud
Can defend? No
Monster Type: Plant
Monster Weakness: None
How to defeat: This enemy is rather difficult to defeat using a close range
weapon due to the fact that it spews out copious amounts of poisonous gas
around it as soon as you get near, making it difficult for you to attack
without immediately being poisoned. I suggest that you use Xiao, and just
pick it off using a slingshot.
Monster: Friday
See the Section entitled ‘Gnomes.’
GGGG
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G GG
G G
GGGG
Monster: Gemron
Dungeon: The Demon Shaft
Attacks: Projectile (Breath) + Close Range (Bite)
Can defend? Yes
Monster Type: Dragon
Monster Weakness: Fire
How to defeat: This enemy looks like a sort of floating seahorse, and is
deceptively dangerous despite his small size. His attacks do a lot of
damage, and he tends to kill you using his bite while you’re attacking him
with a combo, so I would suggest picking him off using a projectile weapon.
He seems to be invulnerable to quite a few of the elements, which is a bit
of a pain in the ass if you have one of those elements equipped. However,
equipping the Fire element will allow you to do quite a bit more damage than
you would normally.
Monster: Ghost
Dungeon: Divine Beast Dran’s Cave
Attacks: Projectile (Magic Spell) + Close Range (Slap)
Can defend? No
Monster Type: Mage
Monster Weakness: None
How to defeat: One of the first wizards you’re likely to meet, and also one
of the easiest. To attack you, he first has to levitate into the air, before
launching a very slow moving purple ball at you, which poisons you on
impact. All this gives you plenty of warning to move out of the way.
However, if you lock on to him as soon as you see him, and slash him a few
times, he won’t even get to use this attack.
He can actually slap you, but he uses this attack so rarely (unlike the Lich
– grumble) that you shouldn’t worry about it.
Monster: Gnomes (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, and
Sunday)
Dungeon: Wise Owl Forest
Attacks: Projectile (Poisonous Apple) or Close Range (Various Swords and
Axes)
Can defend? No
Monster Type: None
Monster Weakness: None
How to defeat: All of these gnomes are fairly easy to defeat. Just get in
close, avoid their various attacks, and use a combo or two to finish them
off. You should be aware of Thursday, however, as he can throw poisonous
apples at you, which, as you might assume, can poison you as well as doing a
fair amount of damage. Avoid the apples if you can.
Monster: Gol
See the Section entitled Sil (and Gol)
Monster: Golem
Dungeon: Sun and Moon Temple
Attacks: Close Range (Pound + Punches)
Can defend? No
Monster Type: Stone
Monster Weakness: None
How to defeat: As you might expect, this monster is extremely strong, but
rather slow. Combos don’t interrupt his attacks either, so using Toan is a
no-no. This is one of the few points in the game where Goro really comes
into his own. As he raises his hands to pound the ground, smack him with
your blunt instrument, and then retreat to avoid the blast radius. Repeat
this process until the Golem falls, defeated.
Monster: Gunny
Dungeon: Shipwreck
Attacks: Close Range (Shell Clamp)+ Projectile (Bubble)
Can defend? Yes
Monster Type: Marine
Monster Weakness: Fire
How to defeat: This is the basic enemy of the Shipwreck, and is very easy to
defeat. You should approach it, and slash away, pausing when it retreats
into its shell. It sometimes uses a bubble attack, but the bubble moves so
slowly that it is hideously easy to avoid.
Monster: Gyan
Dungeon: Shipwreck
Attacks: Close Range (Lance)
Can defend? No
Monster Type: Marine
Monster Weakness: Fire
How to defeat: Seemingly swimming in air, the Gyan swims at you with lance
bared as you grow near. As he starts his attack, you should side-step out of
the way, and as he passes by you, you should attack his rear, dodging out of
the way should he turn for another charge at you.
H H
H H
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H H
H H
Monster: Halloween
Dungeon: Wise Owl Forest and the Demon Shaft
Attacks: Projectile (Bomb Nuts) + Close Range (Spinning Forks)
Can defend? Yes
Monster Type: Undead
Monster Weakness: None
How to defeat: This guy throws Bomb Nuts, which can cause in excess of 80
damage to your current party member. Which isn’t nice. As you approach him,
you need to watch out for his Bomb Nuts, side-stepping to avoid them. If you
are using a close-range weapon, you’ll need to get up close, and slash away,
backing away when he uses his spinning forks attack.
Monster: Haley Holey
Dungeon: Wise Owl Forest
Attacks: Close Range (Helicopter Spin)
Can defend? Yes
Monster Type: Sky
Monster Weakness: None
How to defeat: This enemy will bury its wing-like ears in the ground, making
it invulnerable to all attacks, until you come near, upon which it will move
towards you, spinning its wings in a deadly fashion. Its spinning wing-ears
make defeating it with a close range weapon almost impossible, so you should
rely on Xiao to take this beastie out.
Monster: Heart
See the Section entitled ‘Playing Card Soldiers.’
Monster: Hellpockle
Dungeon: The Moon Sea
Attacks: Close Range (Pick Axe and Charge)
Can defend? Yes
Monster Type: None
Monster Weakness: None
How to defeat: This monster resembles to some extent the gnomes that you
found in the Wise Owl Forest, meaning that they are extremely easy. Use a
close range fighter, and use a couple of combos. Sometimes, they will
attempt to charge you, which basically means that as soon as it makes
contact with you it will blast you over. You should probably stay back when
the Hellpockle does this, or take it out with a couple of charge attacks.
Monster: Hornet
Dungeon: Wise Owl Forest
Attacks: Close Range (Stinger)
Can defend? No
Monster Type: Sky
Monster Weakness: None
How to defeat: This monster is basically identical to the Cave Bat, and
again has the ability to poison you. The same tactics apply to this monster
as the Cave Bat – use a projectile weapon to pick him off.
Monster: Horn Head
Dungeon: The Demon Shaft
Attacks: Close Range (Flail and Shield Spike)
Can defend? Yes
Monster Type: Undead
Monster Weakness: Holy
How to defeat: For a Demon Shaft monster, this guy is surprisingly weak, and
is pretty much your standard undead monster (with the ability to reanimate
included as standard.) Except this time, he’s got a big ball on a chain,
which he can’t even lift. This is probably due to his weakness, and not to
its heaviness. All you need to do is equip the Holy attribute on your
current sword, and just hack him to pieces with a few combos. Combos will
interrupt him, so you needn’t worry about being hit mid-combo. With your
current weapon standard, this guy should really pose no threat at all to
your team.
IIIII
I
I
I
IIIII
Monster: Ice Queen La Saia [BOSS]
Dungeon: Shipwreck
Attacks: Projectile (Freezing Bolt, Whirlwinds, and Avalanche)+ Close Range
(Radial Surge)
Can defend? No
Monster Type: None
Monster Weakness: Fire
How to defeat: As hinted by her title, La Saia is an ICE Queen, and so
weapons with strong Fire attributes will be super effective. I used both
Xiao and Ruby in this battle, basically because I was too much of a wuss to
actually go up to her and beat her ass using cold steel. If you want to use
my tactic, then one of the females needs a good weapon with a reasonable
Fire attribute (for me, this was Xiao, who had a superb Double Impact
Slingshot, with a Fire attribute of about 10.) The other female would
obviously benefit from having a reasonable weapon. For items, you’ll need
around 10 Cheeses (probably not that many, but La Saia’s attacks are
incredibly damaging, and its always best to be on the safe side) and 5
Repair Powders. It’s also useful to have loads of Fire Gems, because these
do serious damage to the Ice Queen. If you want to use Fire Gems to aid you
in this battle, you can buy them from the Joker (in Queens.) You might also
want to use some Stamina Drinks in the battle, so bring some along if you
want.
The Ice Queen has four basic attacks. Her first one is an Ice Bolt which
behaves much like a homing missile, and which follows you around the
battleground. If you pause for a moment, it ploughs into you, both freezing
you and sealing you in a block of ice (besides doing major damage.) If you
leave your character like this for too long (or if you stand in the same
place for too long) she will follow this up with an Avalanche attack. This
basically drops a massive ice boulder on your head, which smashes the ice
block, and causes major damage (but doesn’t necessarily unfreeze you.)
While firing off Ice Bolts, La Saia will also generate huge numbers of
Whirlwinds, which spring up randomly in the battlefield. While you are
running full pelt from the Ice Bolt, you will also need to dodge the
Whirlwinds as well.
The last attack La Saia uses is a Radial Surge. She uses this when you get
too near to her, or when her health is running low. Basically, it blasts
anyone too near back, causing enormous damage to him or her.
However, you can avoid all these complex attacks by using my special
technique. At the beginning of the battle, head to the pillar on your near
right, and hide behind it. This will allow you to dodge the Ice Bolt, and
the Whirlwinds can’t get you there. Switch to Xiao, lock on to La Saia, and
pop out from behind your column, and pop off a few catapult shots, before
ducking back behind the pillar again. You should keep shooting until your
shots start doing no damage and the words ‘No Effect’ appear (you get only a
few shots before this happens – about 1-4). This is La Saia’s clever defence
system kicking in, and you’ll need to switch to another character to be able
to do any damage to her again. So switch to Ruby behind the pillar, move out
so that you can shoot La Saia, and hit her with balls of fire, ducking back
whenever she shoots off an ice bolt. When you get the words ‘No Effect’
again, you can switch back to Xiao, who can now do damage again, and repeat
the whole process until she dies.
If you want to get her with the Fire Gems, you’ll need to equip them as
active items, and traverse the ‘minefield’ of Whirlwinds to get near to La
Saia. When you get near enough, lock on to her, and throw the Gems at her
using the Square Button. Each Gem does about 48 damage, which is quite a
reasonable amount.
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J
J
J
JJJ
Monster: Joker
See the Section entitled ‘Playing Card Soldiers.’
K KK
K KK
KK
K KK
K KK
Monster: King Mimic
Dungeon: All Dungeons
Attacks: Close Range (Hand Clap + Bite)
Can defend? Yes
Monster Type: Mimic
Monster Weakness: None
How to defeat: This momma mimic hides in the big chests, and constitute a
much higher percentage of the big chests than the small mimics do the small
chests. Many a time will you head eagerly to a big chest, hoping for some
zombie thwarting super-weapon, and instead find yourself facing one of these
giants. This guy defends himself much less often, and it is perfectly
possible to kill him with Toan. However, his attacks tend to take off large
amounts of your HP, so I usually prefer to take him out using a slingshot.
Monster: King Prickly
Dungeon: Wise Owl Forest
Attacks: Close Range (Whirls About)
Can defend? No
Monster Type: Plant
Monster Weakness: None
How to defeat: These monsters attach themselves to the forest canopy, and
are very difficult to detect, apart from a small shadow on the ground, and
an enemy symbol on the dungeon map. As you get near to the shadow, they will
drop down, and whirl around, hoping to smack into you and cause some damage.
If you see the shadow, cautiously approach it, locking on as soon as
possible. If you have a close range weapon, you will need to get close to it
as it whirls, and try and slash it without it hitting you. If you have a
projectile weapon, step back as it drops down, and pick it off with a few
shots.
Monster: King’s Curse [BOSS]
Dungeon: Sun and Moon Temple
Attacks: Close Range (Punches and Gas Cloud)
Can defend? Yes
Monster Type: Undead
Monster Weakness: Holy
How to defeat: This boss is fairly simple, and you’ll probably have no
trouble defeating him once you’ve worked out the technique to use. As per
usual, you’ll need to use the character you obtained in this dungeon
(Ungaga) to beat this boss.
It helps if you’ve completed fully Muska Lacka village (i.e. got 100% in the
Completion and Request scores.) Then the village chief will give you the
Mirage, a powerful weapon for Ungaga. You’ll also need a powerful weapon for
another character, preferably with a high Holy score.
On the items front, you’ll need your usual compliment of about seven or
eight Cheeses, a couple of Premium Waters, and four or five Repair Powders.
The boss you’re facing is a huge cloud of dark matter, protecting a fragile
coffin at the centre. You’re gonna need to waft away the dark material so
that you can get at the coffin (do you see how this is going to work out
yet?)
To start with, the cloud will assume the shape of a giant man, and will
slowly start walking towards you. You have no hope of harming this dangerous
beast. What you need to do is to run near enough to him that he will take a
swipe at you (you will need to duck out of the way to avoid the swipe.)
Once this occurs, the King’s Curse will metamorphose into a huge cloud of
black cloud, and will start relentlessly pursuing you. Retreat to a safe
distance, then turn to face the Curse, lock on, and start Ungaga’s Charge
attack. This will, as you might expect, clear the cloud (just as his Charge
attack clears the black wind barriers) and expose the fragile coffin. Now
quickly switch to a character with a fairly hefty weapon (preferably with a
high holy attribute) and pound that coffin, which should cause incredible
levels of damage.
The King’s Curse will then turn back into a giant man, so repeat the process
to kill him.
L
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Monster: Lich
Dungeon: Gallery of Time
Attacks: Projectile (Magic Spell) + Close Range (Slap)
Can defend? No
Monster Type: Mage
Monster Weakness: Holy
How to defeat: Hmm. You think that this is going to be a nice easy enemy,
after your experience with the Ghost in Divine Beast Dran’s Cave. So you
calmly stride up to him, expecting an easy time, upon which he gives you a
damn good slapping and cleaves your health in half!
After dying after some stupid Lich slapped Toan twice, I realised that
trying to kill the Lich with combos is not the best idea. Therefore, you
should try and take advantage of Lich’s weakness, which is its low health,
and use a Charge attack. Upon impact, a single charge will do around 300-400
damage, and the Lich will soon be in a crumpled heap on the floor. Of
course, projectile weapons are always an option.
Monster: Living Armour
Dungeon: Gallery of Time
Attacks: Close Range (Lance)
Can defend? No
Monster Type: Metal
Monster Weakness: Lightning
How to defeat: This hunk of scrap metal is descended from the Statues (from
D.B. Dran’s Cave), although it look slightly different. It is again fairly
slow, but their attacks are immensely powerful, and you don’t want to be
caught by a blow while you’re slashing away.
At a safe distance from the armour, charge up a Windmill Slash (press X
until you glow twice.) Now approach the monster, and perform the slash,
backing away before it can clobber you. It should now be on low enough
health that you can simply run in and poke it with your sword to topple it
over.
M M
MM MM
M MM MM M
M MM MM M
M MM M
Monster: Mask of Prajna
Dungeon: Shipwreck
Attacks: Close Range (Knife Swipe) + Gas Cloud
Can defend? Yes
Monster Type: None
Monster Weakness: None
How to defeat: This is an extremely dangerous monster. You can’t attack it
from afar due to its ‘spinning fan’ defence system, which it has up at all
times except when it attacks you. You need to use a close range weapon. Get
up close to the monster, and when it unsheathes its knife, you should let
rip a quick combo, before backing away. Repeat the process to kill the
monster. At all times you should watch out for the monster’s gas attack,
which causes major damage to your character.
Monster: Master Jacket
Dungeon: Divine Beast Dran’s Cave and The Demon Shaft
Attacks: Close range (Sword)
Can defend? Yes
Monster Type: Undead
Monster Weakness: Holy
How to defeat: An advanced version of the Skeleton, Master Jacket can
defend, meaning that you can’t be so trigger-happy. Get up close to him,
using the R1 to block his sword attacks, and when his defence is down, try
to get as many combo hits in as possible, before he puts his defence up
again.
Sometimes Master Jackets resurrect from the dead with a few HP – all that’s
needed is a few more slashes to return him from whence he came.
Monster: Masterutan [BOSS]
Dungeon: Wise Owl Forest
Attacks: Projectile (Watermelon pips) + Close Range (Punch)
Can defend? No
Monster Type: Beast
Monster Weakness: None
How to defeat: This boss requires the efforts of Goro, so you’ll need to
find him a good weapon to succeed in this battle. I recommend the Battle
Axe, which you can get by finding all the Atlas pieces, rearranging them
into houses, and then putting all the houses in the right places at the
request of the villagers. If you then go and see Treant, then he’ll hand you
the Battle Axe, a hugely powerful weapon. Equip this weapon with a few Beast
Killer gems attached, and that should do the job. You’ll also need to use
Toan, so he should have a reasonable weapon as well. On the items front,
five or six Cheeses and five Repair Powders should be sufficient. You might
want to also take a number of Stamina Drinks to boost your characters during
battle.
You’ll start the battle with Toan, on the other side of the screen from
Masterutan. Quickly switch to Goro, and get near enough that you can lock
onto him. This ensures that should he use his Watermelon Seed Spit attack,
you can press R1 and avoid taking any damage.
Run up to the beast. He will soon start running up to you, and taking wild
swings at you. You’ll need to continually back away to avoid these, or risk
taking heavy damage. When the opportunity presents itself (i.e. when he is
not just about to punch you) quickly nip in, and smack the axe into his soft
flesh. This should deal him a good 50-60 HP of damage, and he’ll sit down in
a sulk. Switch to Toan, and charge him up until he can do a Whirlwind Slash
attack. Release this on the unlucky beast to do a further 50-60 HP damage.
He’ll now get up, and resume his wild punching. Switch back to Goro, and
repeat the process several times to beat the monster.
Monster: Mimic
Dungeon: All Dungeons
Attacks: Close Range (Hand Clap + Bite)
Can defend? Yes
Monster Type: Mimic
Monster Weakness: None
How to defeat: You will find this nasty piece of work in all of the
dungeons, and if you have played any RPGs at all, the mimic will be a
familiar face (they appear in the Granstream Saga, and Final Fantasy IX to
name but two.) These cunning beasties disguise themselves as treasure
chests, and as soon as you press the X button to open them, will spring open
to attack. They are often difficult to beat since their jumping around often
makes it hard to hit them with a catapult, and they have a tendency to
defend themselves as soon as you start a combo. The easy way to kill one is
to use Goro and pound it with your hammer/large axe until it gives in.
However, you can also use Toan, and simply slash away, backing away when it
snaps at you, or defends.
Monster: Minotaur Joe [BOSS]
Dungeon: The Moon Sea
Attacks: Close range (Punches and Axe)
Can defend? No
Monster Type: Beast
Monster Weakness: None
How to defeat: Somewhat oddly for a boss, you don’t actually need to use
your latest comrade, Osmond, to beat this boss. Indeed, I wouldn’t recommend
using Osmond – you’d be there, slowly draining his health, for hours, and
that’s something you presumably don’t want, since this boss is fairly easy.
Toan is your warrior of choice here. You’ll need to pick his biggest, most
dangerous weapon that you have on your possession, and perhaps equip a few
Beast Killer Attachments (or, preferably, some gems.)
You might need a Repair Powder or two for your sword survive this battle.
However, my weapon (An Antique Sword) had 99WHp, and 99 Endurance by that
point, so I didn’t need one. Nevertheless, I brought some along as a safety
precaution, as you should too.
You’ll need to bring along quite a few Premium Chickens, since if this guy
manages to hit you, he can quite easily cleave a good proportion of your
health off in one blow.
If you’ve been saving your Stamina Drinks up for a special occasion, then
now is the time to use them – if you haven’t, and you’ve used ‘em all, then
you can always go and buy some from Suzy in Queens. You’ll need about five
or six. A couple of Dran’s Feathers might come in useful too.
OK, now that you’re fully prepared and stocked up with items, then you can
go and challenge that colossus! When the battle starts, you’ll notice huge
quantities of wine barrels being dropped into the ring. These barrels, when
drunk by the Minotaur, have the same effect on him as Stamina Drinks would
on you. Once he has drunk one of these barrels, he goes absolutely psycho,
and can easily kill one of your characters in a single blow (this effect
wears off after a short period of time). However, don’t try to destroy the
barrels, because more drop into the ring as you hack the old ones into
pieces.
You can use the Wine Barrels to your advantage. When Joe drinks from them,
he is extremely vulnerable to your attacks, and cannot counterattack. So,
when the battle begins, just keep running away from Joe, keeping an eye on
him. After a while, he’ll give up on chasing you all over the place, and
make a beeline for one of the barrels. At this point, you should spin round,
and run towards him (using the Dran’s Feather if he’s too far away) and you
can get a hit in before Joe resumes his onslaught. If you manage to get a
hit in, you’ll interrupt his drinking, and he won’t get the beneficial
status effect. Back away before he gets a swipe at you, and repeat the
process to kill Minotaur Joe.
If he does manage to drink the wine, then don’t worry – you can even the
odds by drinking a Stamina Drink. This ups your defence, meaning that are
safe from one-hit deaths, and your attack, meaning that, even in his
improved state, you can still do a lot of damage to him. You should also use
some of your Stamina Drinks to simply improve your defence and attack during
the general course of the battle. In the end, I couldn’t be bothered to wait
for him to drink the wine, so just followed him around the arena, after
drinking a Stamina Drink, and kept slashing his retreating ass. This tactic
means that you have to use some of your Premium Chickens, but the Stamina
Drink means that his hits won’t do all that much damage, so you won’t have
to use all that many.
Monster: Monday
See the Section entitled ‘Gnomes.’
Monster: Moon Bug
Dungeon: The Moon Sea
Attacks: Close Range (Roll) + Projectile (Cannon)
Can defend? No
Monster Type: Metal
Monster Weakness: None
How to defeat: If you imagine the product of a cross between a deranged
Rockanoff and a Pirate’s Chariot, which, of course, makes it a bit of a pain
in the ass. When you are at a reasonable range, it will open its shell to
reveal a huge cannon, which fires a cannonball at you at great speed. You’ll
naturally want to avoid this, so get near to him with a close range fighter.
He’ll start rolling at you, a bit like a Rockanoff. Fortunately, its turning
system is complete crap, so you can keep side-stepping and attacking it as
it rolls past you.
Monster: Moon Digger
Dungeon: The Moon Sea
Attacks: Close Range (Jumps) + Projectile (Breath)
Can defend? No
Monster Type: Beast
Monster Weakness: None
How to defeat: Yes, this is an upgraded version of the Earth Digger that you
fought in the Wise Owl Forest - as if he wasn’t bad enough already. Again,
he’s best taken out using projectile weaponry, or repeated Charge attacks
from Goro.
Monster: Mr. Blare
Dungeon: Sun and Moon Temple
Attacks: Projectile (Fire Magic)
Can defend? Yes
Monster Type: Mage
Monster Weakness: Ice
How to defeat: This monster is an upgraded Sax (from the Shipwreck) and
behaves much like one. You should attempt to avoid his bolts, and get in
close, slashing at him when he lets his guard down.
Monster: Mummy
Dungeon: Sun and Moon Temple and The Demon Shaft
Attacks: Close Range (Sword)
Can defend? No
Monster Type: Undead
Monster Weakness: Holy
How to defeat: There is nothing much remarkable about this monster, save the
fact that it can resurrect like the Master Jacket. A combo or two should do
him in.
N N
NN N
N N N
N NN
N N
Monster: Nikapcus
Dungeon: The Demon Shaft
Attacks: Close range (Leg Swipes) + Projectile (Bomb)
Can defend? Yes
Monster Type: None
Monster Weakness: None
How to defeat: This is one of the first monsters unique to the Demon Shaft
you’re likely to meet, and he’s quite a dangerous one. Until you’re quite
close to him, he tends to remain in his mask-like shell, hovering
inexplicably in mid-air. However, once you’re near him, he opens, and after
a short pause, will do some rather stylish martial arts kicks, fully
utilising his specially evolved knife like-legs, which will do heaps of
damage to your current character. He can also throw bombs at you, which are
particularly nasty compared to other projectiles, since even if you dodge
his shot, the bomb will explode on the floor, and if you’re not far enough
away, it will damage you quite badly.
The pauses before he uses his kicks are his weak spot. Approach him, and as
soon as he opens his shell, slash away at the tender body held within, and
before he has a chance to use his attacks, you should be able to dispatch
him easily.
OOO
O O
O O
O O
OOO
Monster: Opar
Dungeon: Divine Beast Dran’s Cave
Attacks: Close range (Body Slam) + Goo Cloud
Can defend? No
Monster Type: Marine
Monster Weakness: Fire
How to defeat: If you attempt to fight this fish-like organism with a close
range weapon, you should side-step around to his rear (so that he can’t body
slam you) and then just lay into him. However, it is far easier (and less
risky) just to pick him off with a projectile weapon. Be aware that, when he
dies, he body slams you, so be sure not to be standing right in front of
him.
PPP
P P
PPP
P
P
Monster: Phantom
Dungeon: Sun and Moon Temple
Attacks: Close Range (Sting)
Can defend? No
Monster Type: Sky
Monster Weakness: None
How to defeat: Remember the Hornet? Well, the Phantom is almost identical,
except the developers have imaginatively decided to paint this guy black, to
go with its spooky name. Again, projectile weapons are the order of the day
to nail this guy, because if you get too near, it’ll fly up into the air
before stabbing you with a rather damaging sting attack, which, as usual,
causes poison in its unlucky victim. A few catapult shots should see this
guy fall in a heap to the floor.
Monster: Playing Card Soldiers (Club, Spade, Heart, Diamond, and Joker)
Dungeon: Gallery of Time and The Demon Shaft
Attacks: Close Range (Various Clubs and Spades) Projectile (Heart Throw)
Can defend? Yes
Monster Type: None
Monster Weakness: None
How to defeat: These monsters are the typical cannon fodder materials of the
Gallery of Time. Most of these monsters attack using long sticks with their
suit symbol on the end (so the Club has a long stick with a Club on the
end.) However, the Spade uses a Spade (rather than a big stick with a spade
on the end) - although it looks more like a coal scuttle, and the Heart
throws projectiles at you. Their attack patterns are varied. Most of them
simply whack you with their stick, but the Spade whirls his spade around his
head (which makes it a dangerous attack – he can hit you multiple times).
The Heart blasts projectiles at you (very quickly – once it has started, it
is often difficult to get near, and you’ll have to use projectiles). All
five of the soldiers can defend by turning their backs at you, and shaking
their ass at you (though how that helps them repel your attacks, God only
knows...)
You shouldn’t have any problems with these guys. I found that the best way
to kill them, especially when they are in groups (like they are on one floor
of the dungeon) is to press and hold X, while approaching them. When you are
in the middle of the group, let fly a Windmill Slash, and you should hit at
least a couple of them. In their weakened state, you can use a few combos to
take them out. If there is only one, and WHp is low, then the trusty combo
when their defence is down is always an option.
RRR
R R
RRR
R R
R R
Monster: Rash Dasher
Dungeon: Gallery of Time
Attacks: Close Range (Club)
Can defend? No
Monster Type: Beast
Monster Weakness: None
How to defeat: Its rather disturbing that the Gallery of Time, the last
dungeon in the game, should contain many of the monsters from the first
dungeon. Remember the Dasher monster? Well this monster is virtually the
same. He’ll come speeding towards you at an enormous velocity, which is
convenient for you, since you don’t have to bother running after him to do
him in. Simply lop his head off using your trusty blade before he has a
chance to raise his club.
Monster: Rockanoff
Dungeon: Divine Beast Dran’s Cave and the Demon Shaft
Attacks: Close range (Rolling Attack)
Can defend? No
Monster Type: Stone
Monster Weakness: None
How to defeat: This monster can do some serious damage if he manages to roll
into you, so you want to avoid that happening. The best way to kill him is
to lock on to him before he notices you. As he rolls towards you, power up a
Charge attack, and then release it as he approaches you. Then run back to a
safe distance, lock on to him again, and power up another Charge, releasing
it again as he approaches. Repeat the process until his health is depleted
to nothing.
SSS
S
SSS
S
SSS
Monster: Saturday
See the Section entitled ‘Gnomes.’
Monster: Sax
Dungeon: Shipwreck
Attacks: Projectile (Ice Magic)
Can defend? Yes
Monster Type: Mage
Monster Weakness: Fire
How to defeat: This monster is fairly easy to defeat, despite its fast
moving ice bolts. You get a fair amount of warning that an attack is about
to take place, as the Sax bends over backwards, before lunging forwards and
shooting a spell at you. Just get close in, and attack when he lets his
guard down. A few well-placed slashes should do the job.
Monster: Sil (and Gol)
Dungeon: Sun and Moon Temple and the Demon Shaft
Attacks: Close Range (Pound + Punches)
Can defend? No
Monster Type: Stone
Monster Weakness: None
How to defeat: It’s those Golems again. You’ll first see Sil (and his mate
Gol) in the Sun and Moon Temple, and there are an abundance of Sils in the
Demon Shaft. Like all Golems, you should use Goro (or another close range
fighter) and attack in the intervals between his pound and punch attacks,
withdrawing so that you aren’t harmed.
Monster: Skeleton Soldier
Dungeon: Divine Beast Dran’s Cave
Attacks: Close range (Sword)
Can defend? No
Monster Type: Undead
Monster Weakness: Holy
How to defeat: This monster is one of the first you’re likely to meet, and
so is one of the easiest. A few sword swipes will quickly finish this
monster off.
Monster: Space Gyan
Dungeon: The Moon Sea
Attacks: Close Range (Lance)
Can defend? No
Monster Type: Marine
Monster Weakness: Fire
How to defeat: This guy is much harder than the Gyan you found in the
Shipwreck since, instead of just swimming in a straight line, the Space Gyan
can turn. This means that it is virtually impossible to attack the Gyan with
a close range weapon without being hit at least once (after which just one
combo will kill it.) Therefore, I recommend projectile weapons to nail this
guy.
Monster: Spade
See the Section entitled ‘Playing Card Soldiers.’
Monster: Statue
Dungeon: Divine Beast Dran’s Cave
Attacks: Close range (Big Axe)
Can defend? No
Monster Type: Stone
Monster Weakness: None
How to defeat: This guy is very slow, but very dangerous. If he manages to
hit you while you’re slashing at him, he’ll cause some major damage to you,
and you can’t defend using R1. What you want to do is lock on to him, and
approach him, charging up a Charge attack as you do so. When you are close
enough, and he has raised his Axe to its apex, release the X button. Now
retreat, and repeat the process until he dies.
Monster: Statue Dog
Dungeon: Divine Beast Dran’s Cave
Attacks: Close Range (Bite)
Can defend? No
Monster Type: Stone
Monster Weakness: None
How to defeat: This enemy will remain in a box shape until you get up close,
upon which it will unfold and attempt to attack you. Since it has a rather
damaging attack, this is best avoided. Lock on to it before it unfolds, and
a short distance from it begin a combo. As it unfolds, your last two hits
should hit into it, which should easily kill it. It doesn’t have many HP.
Monster: Steel Giant
Dungeon: Sun and Moon Temple and the Demon Shaft
Attacks: Close Range (Pound + Punches)
Can defend? No
Monster Type: Metal
Monster Weakness: Lightning
How to defeat: This monster is basically a Golem that decided it would don a
rather heavy suit of reinforced steel armour. Which is bad news for you,
since its defence is absolutely massive. The same tactic as the Golem
applies. Use Goro, and bash him before he pounds the ground. Watch out if
you get hit though – this monster packs an extreme punch and he will KO a
character in about two or three hits.
Monster: Sunday
See the Section entitled ‘Gnomes.’
TTTTTTT
T
T
T
T
Monster: Thursday
See the Section entitled ‘Gnomes.’
Monster: Titan
Dungeon: The Moon Sea
Attacks: Close Range (Pound + Swipes)
Can defend? No
Monster Type: Stone
Monster Weakness: None
How to defeat: Another repeated enemy, the Titan is a further upgraded
version of the Golem and the Steel Giant. This guy really shouldn’t be very
tough for you now, and a few Charge attacks from Goro in the pauses between
his attacks should bring him down easy.
Monster: Tuesday
See the Section entitled ‘Gnomes.’
V V
V V
V V
V V
V
Monster: Vulcan
Dungeon: The Moon Sea and The Demon Shaft
Attacks: Close Range (Fire Spike)
Can defend? Yes
Monster Type: Stone
Monster Weakness: Ice
How to defeat: Oh no. Not the Dune reincarnated. This guy is much the same,
and you can use repeated Toan or Goro Charge attacks, or projectile weapons,
to do him in.
W W W
W W W
W W W
WWW WWW
Monster: Wednesday
See the Section entitled ‘Gnomes.’
Monster: Werewolf
Dungeon: Wise Owl Forest
Attacks: Close Range (Claw Swipe)
Can defend? Yes
Monster Type: Beast
Monster Weakness: None
How to defeat: Another easy to beat monster, the only thing that should
annoy you about the werewolf is how often it blocks. As soon as you get near
to it (and its guard is down) do a quick combo, and that should do the job.
Combos will also interrupt the werewolf’s attacks, so you shouldn’t really
be in any danger of taking any damage.
Monster: White Fang
Dungeon: The Moon Sea and The Demon Shaft
Attacks: Close Range (Claws)
Can defend? Yes
Monster Type: Beast
Monster Weakness: None
How to defeat: This is basically the same as the Werewolf from the Wise Owl
Forest, and is also just as pants. You can use just about any character, and
just hack or fire away when his guard is down, jumping back when he tries to
slash you.
In the Demon Shaft, this guy is a complete pain in the ass, however, since
he seems to be invulnerable to all the elements. This means that, when
fighting him, you need to remove any elemental attributes contained in your
weapon.
Monster: Witch Hellza
Dungeon: The Moon Sea and the Demon Shaft
Attacks: Projectile (Magic Bolt)
Can defend? No
Monster Type: Mage
Monster Weakness: None
How to defeat: This is the Witch Illza again, except that this time, instead
of hurling pathetic poisonous apples, this momma hurls gigantic fire bolts
at you, which can cause loads of damage. If you want to use a close range
weapon to attack this witch, then get close, and wait for her to raise her
wand. Then quickly dodge right just as she releases it to avoid the blast,
and perform a quick combo before she can prepare another attack – this
should do the job. Note that the witch can teleport all over the place just
like her predecessor, leaving you slashing thin air.
Monster: Witch Illza
Dungeon: Wise Owl Forest
Attacks: Projectile (Poisonous Apple) + Close Range
Can defend? Yes
Monster Type: Mage
Monster Weakness: None
How to defeat: It is probably best to kill this witch with a projectile
weapon, side-stepping to avoid the apples she throws. It is more difficult
to kill her with a sword or a mallet, firstly because she has a dangerous
close range attack, and secondly because she can teleport all over the
place.
Y Y
Y Y
Y
Y
Y
Monster: Yammich
Dungeon: Divine Beast Dran’s Cave and the Demon Shaft
Attacks: Close range (Drilling attack)
Can defend? No
Monster Type: Undead
Monster Weakness: Holy
How to defeat: This guy does exist in the UK version of the game, as I found
out when I was wandering Divine Beast Dran’s Cave (to plunder the back
floors, and obtain those oh so rare gems.) The evolution into 3D of the rest
of the gaming world means nothing to the Yammich, and like many retro
gamers, persists in believing that ‘2D is better.’ Hmm. Anyway, he didn’t
seem all that difficult to me. As Savior 82 says below, just reel off a few
combos, while strafing to avoid his drilling attack.
Savior 82 (hedgehog@kotiposti.net) says...
It can hit you hard in the start, but it's pretty easy.
Just run up and slash, then strafe so he won’t hit you, then hack again if
he isn't dead already.
Thanks to Savior 82 (hedgehog@kotiposti.net) for the Yammich monster
section.
If you want to use these hints on your website, ask me first, and don’t
change anything! I spent hours writing this thing, so I want some credit.
If I’ve missed any monsters out (not counting the ones past the Sun and Moon
Temple), if you have any further tips related to defeating the monsters, or
if you have any queries relating to the game at all, please e-mail me. I can
not guarantee that I will answer, or put up your comments, but you can try.