Drifting is a form of cornering that uses controlled slipping of the
tires to allow a showy, yet sometimes yields faster turn speeds. A
lot of times, drifting allows entry and exit speeds faster than any grip
driving will ever give. In grip racing you are going for slow to fast
through the corner, while executing a drift, you will keep a constant speed
all through the corner and come out of it much faster.
Power Over - This performed when entering a corner and using full throttle to
produce heavy oversteer through the turn.
Braking drift - This is performed by trail braking into a corner, then loss
of traction is obtained and then balance through steering and gas motions.
Faint Drift - This is done by rocking the car towards the outside of a
turn and then using the regain of traction to throw the car into the normal
cornering side. (Like in Initial D when Truneo first race against FD).
Dirt Drop Drift- This is done by dropping the rear tires off the road into
the dirt to maintain or gain drift angle without losing power or speed and to
set up for the next turn.
FF Drift - Front wheel drive drift. The E-brake as well as steering and braking
techniques must be used to balance the car through a corner.
E-Brake Drift - This technique is pretty straight forward, pull the E-Brake
to induce rear traction loss and balance drift through steering and throttle play.
Swaying Drift - This is a slow side-to-side faint like drift where the rear end
sways back and forth down a strait.
Kansei Drift - This is done at race speeds, when entering a high
speed corner a driver lifts his foot off the gas to initiate a mild
oversteer and then balances the drift through steering and gas motions.
Jump Drift - In this technique the rear tire on the inside of a turn or apex is
bounced over a curb to lose traction resulting in oversteer.
Long Slide Drift - This is done by pulling the E-brake through a strait to start
a high angel drift and to hold this to set up for the turn ahead.
Nismo Skyline GT-R S-Tune
-------------
Parts to Buy:
-------------
Reduce weight up to stage 2
Racing super soft tires on front and rear
Use stage 2 turbo or 1 if 2 is too much power
Buy all the top of the line parts. (Most Expensive)
Don't forget to get the oil change for a slight boost of HP
-------------
Settings
-------------
SPRING RATE:
front 4.5
rear 5.0
RIDE HEIGHT:
front 80 mm
rear 85mm
SHOCK BOUND:
front level 8
rear level 8
SHOCK REBOUND:
front level 10
rear level 10
CAMBER ANGLE:
front and rear 0.0
TOE ANGLE:
front and rear 0.0
STABILIZERS:
front and rear level 6
BRAKE BALANCE:
front and rear level 15
LIMITED SLIP INITIAL TORQUE:
front and rear 60
LIMITED SLIP ACCEL.
front and rear 60
LIMITED SLIP DECEL.
front and rear 37
GEAR RATIOS:
4027
2811
1995
1504
1189
0959
final 3571
auto setting level 30
ASM:
level 0
TCS:
level 0
VCD CONTROLLER
45%
Mazda RX-7 RZ
-------------
Parts to Buy:
-------------
Fully mod with all the best items.
Tire: Racing Super Soft (Can't drift that well but still can drift)
Racing Super-Slick (This tire can really drift!)
Mazda RX-7 RZ
-------------
Parts to Buy:
-------------
Buy all the top of the line parts
Install stage 2 turbo
Super soft racing tires
-------------
Settings:
-------------
spring rate:
f 11.6 r 9.6
ride height:
f 97 r 105
shock bound:
f lvl.7 r lvl.7
Shock rebound:
f lvl.9 r lvl.9
camber angle:
front and rear 0
toe angle:
front and rear 0
stabilizers:
f lvl.3 r lvl.5
brake balance:
f lvl.12 r lvl.12
ltd. slip torque:
28
ltd. slip accel.:
46
ltd. slip decel.:
26
GEAR RATIO
3055
2096
1452
1076
0838
0687
Final: 4300
Auto Setting: lvl.35
ACS: lvl. 0
TCS: lvl. 0
Mazda RX-7 RZ
-------------
Parts to Buy:
-------------
Fully Customizable Suspension
Sports Brakes
Brake Balance Contoller
Racing Muffler
Sports Rom
Port Polish
Full Engine Balancing
Full-Racing Transmission
Triple Plate Clutch
Racing Flywheel
Full Customizable LSD
Carbon Driveshaft
Racing Soft Tires (Put in Rear)
Sports Tires (Put in Front)
Stage 2 Weight Reduction
Mazda RX-7 RS
-------------
Parts to Buy:
-------------
Fully customizable suspension
sports brakes
brake balance controller
sports rom
port polish
full-engine balancing
racing intercooler
full-racing transmission
triple plate clutch
racing flywheel
full customize LSD
carbon driveshaft
racing medium tires
stage 2 weight reduction
-------------
Settings:
-------------
Spring Rate--9.0--6.0
Ride Height--100--106
Damper Bound--5--5
Damper Rebound---5--5
Camber angle--0.8--1.5
Toe angle--0.0--0.0
Stabiliser--5--6
Brake Balance--12--24
LSD initial--0--12
LSD acc--0--33
LSD dec--0--18
Gear 1st--2.885
2nd--1.955
3rd--1.433
4th--1.101
5th--0.887
6th--0.749
Final--4.320
Level--30
ASM--0
TCS--0
Tires Racing medium on front, normal on rear.
Toyota Sprinter Trueno GT-Apex S.S. version
-------------
Parts to Buy:
-------------
Buy all top of the line parts.
Install stage 3 turbo
Super soft racing tires
-------------
Settings:
-------------
Sprint Rates:
f 7.5 r 8.0
Ride Height:
f 95mm r 100mm
Shock Bound:
front and rear level 7
Shock Rebound:
front and rear level 9
Camber Angle:
front and rear 0
Toe Angle:
front and rear 0
Stabilizers:
front and rear level 5
Brake Balance:
f 10 r 13
Limited Initial Torque:
22
Limited Slip Accel:
53
Limited slip Decel:
25
Gear Ratios:
3953
2808
2039
1564
1218
0958
FINAL: 4470
Auto Setting: Level 25
Downforce:
f 0.24 r 0.36
ASM:
level 1
TCS:
level 0
Toyota Supra RZ
-------------
Parts to Buy:
-------------
Buy all the top of the line parts
Stage 2 turbo
Super soft racing tires
*NOTE*(If you want it to drift more, just slip on
some soft racing tires on the rear).
-------------
Settings:
-------------
spring rate:
f 12.7 r 5.5
ride height:
f 95 r 95
shock bound:
f lvl.7 r lvl.7
Shock rebound:
f lvl.9 r lvl.9
camber angle:
front and rear 0
toe angle:
front and rear 0
stabilizers:
f lvl.5 r lvl.5
brake balance:
f lvl.14 r lvl.14
ltd. slip torque:
15
ltd. slip accel.:
45
ltd. slip decel.:
15
GEAR RATIO
3565
2454
1709
1271
0993
0816
Final: 3266
Auto Setting: lvl.34
ACS: lvl. 2
TCS: lvl.4
Nissan Silvia K's 1800cc
-------------
Parts to Buy:
-------------
Full Racing Suspension
Sports Brakes & Balance Controller
Stage 1 Turbo
Racing Intercooler
Racing Muffler
Sports Chip
Full Racing Transmission
Triple Clutch
Racing Flywheel
LSD Full Customize
Weight Reduction Stage 3
Simulation Tires [this is important! With other tires, the car]
won't have enough power to sustain a long drift]
Shelby Cobra
-------------
Parts to Buy:
-------------
buy all the good stuff
-------------
Settings:
-------------
Spring Rate 13front 3rear
Ride Height 90f 125r (it still looks like its sagging)
Shock bound & rebound 7f&r
camber angle .1f .1r
toe .5 front 0.0 rear( the car won't turn without it)
Stabilizers 7f 2r
Brake balance 10front 24 rear
limited-slip Initial Torque 55 rear
limited-slip Accel 60 rear
limited-slip decel 60 rear
gear ratio
1st 2.592
2nd 1.764
3rd 1.296
4th 1.000 (very important)
5th .868 ( if you want to go faster change 5th and 6th )
6th .764 ( Im purposely limiting speed to around 160 thats
about all real cobras could do)
ASM level 2
* There is no "one" way to drift but I'll try to explain the basics here.
First, brake to slow down if you are going way too fast for the turn, like
in the long stretch at trial mountain. Then, turn in and brake at the same
time. turn in as hard as you can. then after that, let go of the brake and
continue to turn in. when you feel the rear's traction has broken, let go of
the wheel, then countersteer a little bit. it takes a bit of control with the
dualshock but its easier with the wheel. then if you feel like spinning or
straightening, countersteer all the way and tap the gas twice. pulling the
e-brake is only for 4wd cars, and i dont recommend it for FR... oh FF uses
it alot too but FF is the hardest to drift with.
By: RyuknAdeu
* High LSD = Easier Control in the drift. Somtimes middle LSD, high LSA
and LSI work well for long showy drifts.
* Do the 60R Wet track in IB license alot to help practice drifting. It Gives
you a feel for tapping the gas instead of just full out pressing it. Also gets
you used to your car slipping around while your countersteering.
* As for light weight conversion, Stage2 is enough. Stage 3 will be too much.
This is because with the GT3 car weight concept has become stricter.
When it is upgraded to Stage3, inertia is working too much, then
it seems that grip recovers in the drift and your drift goes out the door.
* I use the Logitech GT Force wheel in GT3, and I'm happy with it. It's precise,
the pedals are great, and it gives me a feel for what the car is up to. Its lock
to lock range is only about 180 degrees, but I like it this way. Never have to
take my hands off the wheel.
By: BryanH
* Drifting scrubs off speed, so you want to enter a corner a bit faster
than you would when grip racing. I usually try to get sideways before
the turn and drift through it, ending up more or less straight when
the turn is over with. I wouldn't use the handbrake to start off with
either. It's kindof a crutch, I think. It's useful to me for extending
a drift before a turn, but not for actually initiating the drift.
Q: Okay, I finished watching Initial D, now how can I learn to drift like
those guys?
A: Before you even dream of drifting, select a car (FR drivetran cars (ie. Trueno)
are the best to drift with in my opinion, while 4WD's (ie. Skyline) are also a
great choice).
Q: Alright I have the car I want, but I can't get it to turn for the life of me, How
can I get my car to turn?
A: You need to tune your car to drift. I have many settings on this FAQ that you
could use, but the best way is to try different settings and see what you like.
Having a high LSD will do great, or you can go for long showy drift by having a
middle LSD, High LSI and LSA. Oh and make sure to turn ASM and TRC to 0.
Q: LSD? What's that do?
A: LSD is limited slip deceleration. If you have these all the way up, your rear wheels
lock up during a turn cauing your butt to slide our while your front wheels are working
together to get your car in motion. This will help you control a drift when you first start.
Q: How do I get the car to Initiate a drift?
A: First, brake to slow down if you are going way too fast for the turn, like in the long
stretch at trial mountain. Then, turn in and brake at the same time. turn in as hard as
you can. then after that, let go of the brake and continue to turn in. when you feel
the rear's traction has broken, let go of the wheel, then countersteer a little bit.
Q: When I try to initiate a drift, my car burns out up the ying yang. How can I prevent
this?
A: To prevent burn outs, make sure you counter streer pretty earlier and don't push your
gas button all the way down, tap on it all through the drift. Try doing the 60R Wet track
in IB license, it help you learn to tap the gas instead of full out pressing it.
Q: Everytime I turn in the corner and try to drift with the pedal brake my car just
slow down but doesnt slide at all. When I use the e-brake I slide alot, I think this
is drifting because I can slide through that corner (after the long straight way in
Trial Mountain) with my car facing the left side then I countersteer to get it straight
again. My speed after the slide is about 50mph. Am I drifting?
A: Nope, just pressing the e-break during a turn is not a drift, it is a powerslide.
As mentioned earlier, a drift is a controlled slide through a corner. Use the break only to slow down and make
sure your going fast enough to initiate a drift. Your speed after the drift should be as
fast if not faster as when you entered the turn.
Q: When I drift, my speed drops and I become alot slower. I thought drifting is faster than
grip racing?
A: Not all corners in the track are made to drift. To become a great racer, you ahve to know
when to drift through a corner and when to grip through it. Sometimes a drift can look fant-
astic, but it is not the best race line through a track. Overall though, when you learn to
handle a drift, you become faster.
Q: Which tires do I use? Which are the best?
A: It really depends on what your going to use them for. For long showy drifts, simulation
tries are a must because they are the only tires that can last the long drifts without
gripping back to the track. For racing speed drifts, a high traction tire suits well in
front while a lower traction tire in the rear suits well because the rear will lose traction
and your butt will fling out.
Q: Grip Racing Vs Drift Racing, What's faster?
A: I have to say Drift racing, this is because during grip racing your are accelerating
through the turn while drifting, you are staying at a constant speed through the turn and
accelerating to even higher speeds when you exit the the turn. This is only if your a crazy
pro and able to keep your drifting line though, but normally I would say grip driving because
you get more control on the turn and it's is easier to keep the best line with grip rather
than drifting.