Konsolenbefehle und -variablen
von Sascha Gabriel, withestone@giga4u.de
logfile opened on Sun Jun 22 03:28:56 2003
Hier erst mal die Variablen die in ELITE FORCE II vorhanden sind mit Laufzeitstatus.
na ja ein paar Statusmeldungen habe ich gelöscht :) ham hier nichts zu suchen
Status Variable "Inhalt bei mir"
........
ui_infoText ""
cg_timelimit "20"
cg_pointlimit "0"
cg_te_forwardvel "0"
cg_te_curnum "0"
cg_te_rvztype "No"
cg_te_rvytype "No"
cg_te_rvxtype "No"
cg_te_randvelz "0"
cg_te_randvely "0"
cg_te_randvelx "0"
cg_te_randroll "No"
cg_te_randyaw "No"
cg_te_randpitch "No"
cg_te_angles_roll "0"
cg_te_angles_yaw "0"
cg_te_angles_pitch "0"
cg_te_rorgz "No"
cg_te_rorgy "No"
cg_te_rorgx "No"
cg_te_orgoffset_z "0"
cg_te_orgoffset_y "0"
cg_te_orgoffset_x "0"
cg_te_randomroll "0"
cg_te_globalfade "0"
cg_te_collision "0"
cg_te_flickeralpha "0"
cg_te_align "0"
cg_te_wavy "0"
cg_te_swarm "0"
cg_te_radius "0"
cg_te_insphere "0"
cg_te_sphere "0"
cg_te_circle "0"
cg_te_scalerate "0"
cg_te_spawnrate "1"
cg_te_fadein "0"
cg_te_fade "0"
cg_te_count "1"
cg_te_accel_z "0"
cg_te_accel_y "0"
cg_te_accel_x "0"
cg_te_endcolor_b "1"
cg_te_endcolor_g "1"
cg_te_endcolor_r "1"
cg_te_startcolor_b "1"
cg_te_startcolor_g "1"
cg_te_startcolor_r "1"
cg_te_color_b "1"
cg_te_color_g "1"
cg_te_color_r "1"
cg_te_model "none"
cg_te_scalemax "0"
cg_te_scalemin "0"
cg_te_scale "1"
cg_te_bouncefactor "1"
cg_te_dietouch "0"
cg_te_alpha "1"
cg_te_life "1"
cg_te_zangles "0"
cg_te_yangles "0"
cg_te_xangles "0"
A cg_modifypitch "1"
A cg_physics_fps "10"
cg_showemitters "0"
cg_showtempmodels "0"
cg_eventstats "0"
cg_timeevents "0"
cg_eventlimit "500"
cg_showevents "0"
cg_debug "0"
cg_spectatingPlayerName ""
cg_viewBobTime "2"
cg_viewBobMaxRoll ".2"
cg_viewBobMaxVert "3"
cg_viewBobMaxHorz "2"
C cg_debugfootsteps "0"
A cg_traceinfo "0"
A cg_camerascale "1.0"
A cg_cameraverticaldisplacement "-2"
A cg_camerahorizontaloffset "0"
added_objective "0"
cg_lagometer "0"
A cg_stereosep "0.4"
g_syncronousClients "0"
cg_hidetempmodels "0"
cg_stats "0"
cg_showmiss "0"
cg_nopredict "0"
cg_errordecay "100"
C cg_debuganimwatch "0"
C cg_debuganim "0"
C cg_animspeed "1"
relativeyaw "0"
zoomfov "90"
A viewsizeheight "-1"
A viewsizewidth "-1"
A viewposy "0"
A viewposx "0"
cgamedll ""
ai_advanced_pathfinding "1"
ai_timepaths "0"
ai_shownodenums "0"
ai_showroutes_distance "1000"
ai_showroutes "0"
ai_debuginfo "0"
ai_debugpath "0"
ai_createnodes "0"
g_vt_viewmaxrandomize "175"
g_vt_viewminrandomize "25"
g_vt_viewxrandomize "0"
g_vt_viewyrandomize "0"
g_vt_viewzrandomize "1"
g_vt_viewsrandomize "1"
g_vt_viewrandomize "0"
g_vt_viewcount "0"
g_vt_viewnumber "0"
g_vt_usebox "1"
g_vt_ztrans "0.0"
g_vt_ytrans "0.0"
g_vt_xtrans "0.0"
g_vt_roll "0.0"
g_vt_pitch "0.0"
g_vt_yaw "0.0"
g_vt_numModels "0"
g_vt_scale "1.0"
g_vt_makestatic "1"
g_vt_height "0"
g_vt_modelIndex "0"
g_vt_setFilename ""
g_vt_droptoggle "1"
g_eventstats "0"
g_watch "0"
g_timeevents "0"
g_eventlimit "5000"
g_showevents "0"
sv_showinfodist "256"
sv_showinfo "0"
mp_currentPosInMapList "0"
ai_showfailure "0"
ai_numactive "0"
scr_printeventcalls "0"
scr_printfunccalls "0"
scr_maxerrors "10"
g_debug "0"
s_debugmusic "0"
csys_draw "0"
csys_z "0"
csys_y "0"
csys_x "0"
csys_posz "0"
csys_posy "0"
csys_posx "0"
g_armoradaptionlimit "300"
g_allowActionMusic "1"
g_rankedserver "0"
g_logstats "0"
g_debugdamage "0"
g_debugtargets "0"
g_showautoaim "0"
g_legtolerance "40"
g_legclamptolerance "50"
g_legclampangle "90"
g_endintermission "0"
g_intermissiontime "10"
g_legswingspeed "200"
g_aimviewangles "0"
g_showaccuracymod "0"
g_showactorpath "0"
g_showactortrace "0"
g_showbullettrace "0"
g_showplayerweapon "0"
g_showplayeranim "0"
g_showplayerstate "0"
g_drawgravpath "0"
g_showaxis "0"
g_timeents "0"
g_showmem "0"
sv_strafeJumpingAllowed "0"
R sv_cancrouch "1"
R sv_useanimmovespeed "0"
R sv_instantjump "1"
sv_defaultviewheight "85"
sv_accelerate "10"
sv_noclipspeed "400"
sv_crouchspeed "0"
sv_airmaxspeed "0"
sv_edgefriction "8"
sv_groundtracelength "0.25"
sv_wateraccelerate "6"
S R sv_cinematic "0"
S sv_waterspeed "300"
S sv_waterfriction "1"
S sv_stopspeed "50"
S sv_friction "6"
sv_showdamagecolors "1"
sv_showactnums "0"
C sv_showentnums "0"
sv_showsplines "0"
sv_showcameras "0"
C sv_showbboxes "0"
sv_drawtrace "0"
sv_traceinfo "0"
sv_currentGravity "800"
sv_gravity "800"
sv_maxvelocity "2000"
sv_rollangle "2"
sv_showdamageshake "1"
sv_rollspeed "200"
bossname ""
bosshealth "0"
whereami "0"
A detail "1"
S nomonsters "0"
filterban "1"
L maxentities "1024"
S L skill "1"
sv_precache "1"
gamedll ""
C cm_terrainCollision "1"
A C cm_playerCurveClip "1"
C cm_noCurves "0"
C cm_noAreas "0"
dlg_badsave "This save game is invalid"
A ui_startmap ""
A ui_consoleLineHistory "300"
cg_targetedPlayerName ""
ui_serverrefresh "0"
ui_radarmode "0"
ui_newvidmode "4"
ui_inventoryfile "global/inventory.scr"
A ui_consoleposition ""
A ui_minicon "0"
A ui_changeresolution "1"
ui_drawcoords "0"
A s_checkObstructions "1"
C s_show_loopsounds "0"
C s_show_sounds "0"
s_show_num_active_sounds "0"
s_show_cpu "0"
s_initsound "1"
C s_show "0"
AL s_loadas8bit "0"
AL s_khz "22"
A s_combatvolume "0.60"
A s_sfxvolume "0.60"
A s_dialogvolume "0.60"
I net_port "29253"
I net_ip "localhost"
AL net_socksPassword ""
AL net_socksUsername ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksEnabled "0"
AL net_noipx "0"
AL net_noudp "0"
temp_mp_modifier_Specialties "0"
temp_mp_modifier_Elimination "0"
temp_mp_modifier_OneFlag "0"
temp_mp_modifier_Destruction "0"
temp_mp_modifier_ControlPoints "0"
temp_mp_modifier_PointsPerWeapon "0"
temp_mp_modifier_AutoHandicap "0"
temp_mp_modifier_ActionHero "0"
temp_mp_modifier_InstantKill "0"
A temp_sv_maxrate "0"
temp_sv_pure "0"
temp_dedicated "0"
temp_mp_minPlayers "0"
temp_mp_warmUpTime "10"
temp_mp_respawnInvincibilityTime "4"
temp_mp_damageMultiplier "1.0"
temp_mp_knockbackMultiplier "1.0"
temp_mp_powerupRespawnMultiplier "1.0"
temp_mp_weaponRespawnMultiplier "1.0"
temp_mp_itemRespawnMultiplier "1.0"
temp_mp_flags "0"
temp_mp_timelimit "20"
temp_mp_pointlimit "0"
temp_password ""
temp_mp_gametypename "Holomatch"
temp_mp_gametype "0"
temp_sv_maxspeed "400"
A temp_sv_hostname "EF2 Server"
S mp_modifier_Specialties "0"
S mp_modifier_Elimination "0"
S mp_modifier_OneFlag "0"
S mp_modifier_Destruction "0"
S mp_modifier_ControlPoints "0"
S mp_modifier_PointsPerWeapon "0"
S mp_modifier_AutoHandicap "0"
S mp_modifier_ActionHero "0"
S mp_modifier_InstantKill "0"
temp_sv_maxclients "8"
temp_mp_botskilllevel "3"
C graphshift "0"
C graphscale "1"
C graphheight "32"
C debuggraph "0"
C timegraph "0"
r_gfxinfo "
sys_cpustring ""
detect_anisotropicFiltering "0"
detect_flares "0"
A vid_ypos "22"
A vid_xpos "3"
L r_maskMinidriver "0"
L r_allowSoftwareGL "0"
A r_allowGeometryDeforms "1"
A r_debuglines_depthmask "0"
A r_useglfog "1"
A r_lightcoronasize ".1"
r_sunflare_inportalsky "0"
r_place_sunflare "0"
r_sunflare "0"
C r_terrain_global_min "-65536.000000"
C r_terrain_global "0"
C r_farplane_nofog "0"
r_farplane_nocull "0"
r_farplane_color ".5 .5 .5"
r_farplane "0"
r_skyportal_origin "0 0 0"
r_skyportal "0"
C r_light_ambientEmphasize "1.6"
A r_light_ambientFudge "0.7"
A r_light_simple "0"
A C r_light_nolight "0"
C r_light_emphasizePercent "0"
C r_light_emphasize "0"
A r_light_int_scale "0.05"
A r_light_sun_line "0"
A r_light_lines "0"
A r_stipplelines "1"
A r_fadeDistMod "1"
C r_noportals "0"
C r_lockpvs "0"
r_drawBuffer "GL_BACK"
C r_offsetunits "-2"
C r_offsetfactor "-1"
C r_clear "0"
C r_showtags "0"
C r_showareas "0"
C r_showskel "0"
C r_shownormals "0"
C r_showsky "0"
C r_showtris "0"
C r_nobind "0"
C r_debugTerrain "0"
C r_debugSurface "0"
C r_logFile "0"
C r_verbose "0"
C r_memusage "0"
C r_speeds "0"
C r_showcluster "0"
C r_novis "0"
C r_nocull "0"
C r_ignore "1"
C r_drawsky "1"
C r_drawsprites "1"
C r_drawterrain "1"
C r_drawviewmodel "1"
C r_draw2d "1"
C r_drawcurves "1"
C r_drawentities "1"
C r_norefresh "0"
C r_fov "90"
r_lodscale "1"
C r_measureOverdraw "0"
C r_skipBackEnd "0"
C r_showSmp "0"
C r_portalOnly "0"
C r_lightmap "0"
C r_drawworld "1"
C r_nocurves "0"
r_printShaders "0"
r_debug "0"
C r_debugSort "0"
C r_debuglight "0"
C r_showlod "0"
C r_showImages "0"
C r_directedScale "1"
C r_ambientScale "0.5"
A r_primitives "0"
A r_facePlaneCull "1"
A r_swapInterval "1"
A r_anisotropicFiltering "0"
A r_finish "0"
A r_dlightBacks "1"
A r_dynamiclightmaps "1"
A r_drawSun "0"
A r_fastdlights "0"
A r_fastsky "0"
A r_ignoreGLErrors "1"
A r_flaresMaxDist "768"
A r_lodbias "0"
A r_lodCurveError "250"
r_lerpmodels "1"
LC r_singleShader "0"
L g_numdebuglines "4096"
L r_intensity "1"
L r_mapOverBrightBits "0"
LC r_fullbright "0"
L r_displayRefresh "0"
AL r_subdivisions "4"
AL r_ignoreFastPath "0"
AL r_vertexLight "0"
AL r_simpleMipMaps "1"
AL r_customaspect "1"
AL r_customheight "1024"
AL r_customwidth "1600"
AL r_fullscreen "1"
AL r_ignorehwgamma "0"
AL r_overBrightBits "0"
AL r_depthbits "0"
AL r_stencilbits "8"
AL r_stereo "0"
AL r_colorbits "32"
A r_cubeMapping "0"
A r_detailSurfaces "1"
AL r_detailtextures "1"
L r_colorMipLevels "0"
AL r_roundImagesDown "1"
A r_loadPicmipDirectly "1"
AL r_picmip "0"
r_ext_nv_support_multisample "1"
AL r_ext_nv_multisample_filter "1"
AL r_arb_samples "2"
A r_ext_texture_env_combine "0"
AL r_ext_texture_env_add "1"
AL r_ext_compiled_vertex_array "1"
AL r_ext_multitexture "1"
AL r_ext_gamma_control "1"
AL r_precompressed_textures "1"
AL r_ext_compress_textures "0"
AL r_allowExtensions "1"
AL r_glDriver "opengl32"
A viewsize "100"
A s_speaker_type "0"
AL s_reverb "0"
U A cg_predictItems "1"
U password ""
U A snaps "20"
A cl_maxPing "800"
A r_inGameVideo "1"
cg_mpgametype "1"
cg_gametype "0"
A cl_showfullservers "1"
A cl_showemptyservers "1"
A cl_updatesource "0"
A cl_chright "100"
A cl_chleft "-100"
A cl_chtop "-150"
A cl_chbottom "150"
A cl_loadingScreenDelay "100"
A cl_disableloadinginbackground "1"
R cl_updateInfoString ""
U A dm_morph_c1 "0"
A m_aimRadius "75"
A m_side "0.25"
A m_up "0"
A m_forward "0.25"
A m_yaw "0.022"
A cl_ctrlbindings "0"
A cl_altbindings "0"
cl_alternateMouseMove "0"
cl_showmouserate "0"
A cl_mouseAccel "0"
A freelook "1"
A cl_packetdup "1"
A cl_maxpackets "30"
cl_anglespeedkey "1.5"
A cl_pitchspeed "140"
A cl_yawspeed "140"
rconAddress ""
cl_avidemo "0"
activeAction ""
cl_freezeDemo "0"
cl_showTimeDelta "0"
cl_showSend "0"
cl_shownet "0"
cl_timeNudgeSP "20"
cl_timeNudge "0"
cl_timeout "125"
cl_motd "1"
cl_eventstats "0"
cl_timeevents "0"
cl_eventlimit "500"
cl_showevents "0"
cl_debugMove "0"
cl_nodelta "0"
C bot_interbreedwrite ""
C bot_interbreedcycle "20"
C bot_interbreedbots "10"
C bot_interbreedchar ""
bot_minplayers "0"
bot_showstates "0"
bot_challenge "0"
bot_rocketjump "1"
bot_grapple "0"
C bot_report "0"
C bot_pause "0"
bot_fastchat "0"
C bot_testclusters "0"
C bot_testsolid "0"
bot_testrchat "0"
bot_testichat "0"
bot_reloadcharacters "1"
C bot_thinktime "100"
bot_saveroutingcache "0"
bot_aasoptimize "0"
bot_forcewrite "0"
bot_forcereachability "0"
bot_forceclustering "0"
C bot_visualizejumppads "0"
bot_reachability "0"
bot_groundonly "1"
bot_maxdebugpolys "512"
C bot_debug "0"
C bot_developer "0"
L bot_enable "0"
R sv_mapChecksum "-756871926"
sv_killserver "0"
sv_padPackets "0"
sv_reconnectlimit "3"
A sv_master5 ""
A sv_master4 ""
A sv_master3 ""
A sv_master2 ""
sv_master1 "ef2master.activision.com"
sv_allowdownload "1"
nextmap ""
sv_zombietime "2"
sv_timeout "120"
S sv_fps "20"
sv_privatePassword ""
rconPassword ""
R sv_pakNames ""
R sv_paks ""
sv_pure "0"
R sv_serverid "41272277"
S A sv_floodProtect "1"
S A sv_maxRate "0"
S A sv_hostname "noname"
S sv_privateClients "0"
S R mapname "credits"
S R protocol "65"
S sv_keywords ""
S L g_gametype "0"
mp_gametypename "TeamHolomatch"
I net_qport "22961"
showdrop "0"
showpackets "0"
in_debugjoystick "0"
A in_joyBallScale "0.02"
AL in_mouse "1"
A in_mididevice "0"
A in_midichannel "1"
A in_midi "0"
username "BlackStone"
R win_wndproc "5381908"
R win_hinstance "4194304"
arch "win98"
arch_minor_version "10"
arch_major_version "4"
R shortversion "1.0"
S R version "Elite Force II 1.0 win-x86 May 24 2003"
cg_maxclients "1"
loadingstatus "$$LoadingMedia$$"
com_toolserver "0"
com_disablewriteconfig "0"
com_passthrough "1"
A com_introplayed "0"
com_buildScript "0"
R cl_running "1"
R sv_running "0"
L dedicated "0"
C timedemo "0"
com_speeds "0"
C viewlog "0"
C com_dropsim "0"
C com_showtrace "0"
C fixedtime "0"
C timescale "1"
logfile "1"
A fps "0"
R com_canAutoSaveNow "1"
R paused "0"
deathmatch "0"
A com_maxfps "85"
SU A com_blood "3"
A cl_systemsetup "0"
AL s_milesdriver "software"
AL r_arb_multisample "1"
AL r_texturebits "32"
AL r_mode "4"
A r_flares "2"
A r_textureMode "gl_linear_mipmap_linear"
A r_gamma "0.900000"
A r_lodScaleDistance "1.0"
A r_light_simple_dist "5000"
A r_lastValidRenderer "GeForce4 Ti 4200 with AGP8X/AGP/SSE/3DNOW!"
A r_vidMem "32"
A s_volume "0.800000"
A s_musicvolume "0.438356"
config "BlackStone.cfg"
A mp_mapList ""
mp_useMapList "0"
mp_maxVotes "3"
mp_bombTime "30"
mp_intermissionTime "30"
S mp_respawnTime "-1"
S mp_bigGunMode "0"
S mp_timelimit "20"
S mp_pointlimit "0"
S mp_flags "0"
S mp_gametype "1"
A cg_markTime "5"
R A g_secretCount "70"
introCommand "defaultSoundTrack none; cinematic paramount.roq; cinematic activision.roq; cinematic ritual.roq; cinematic intro.roq; afterCinematic defaultSoundTrack music/intro; afterCinematic pushmenu main
"
A ui_mainMenuModel "models/sky/sky_UI-stardome-ent.tik"
A r_dynamiclight "1"
C r_znear "2"
sv_defaultFov "80"
sv_airaccelerate "2"
sv_crouchjumpvelocity "45"
sv_jumpvelocity "325"
sv_maxspeed "300"
U A mp_playermodel "models/char/munro.tik"
g_statefile "global/munro"
g_playermodel "char/munro"
A cg_cameradist "120"
A cg_cameraheight "18"
cg_3rd_person "0"
bot_nochat "1"
U A name "BlackStone"
A local_language "Deu"
S L sv_maxclients "1"
S mp_minPlayers "0"
S mp_warmUpTime "10"
U A mp_lowBandwidth "1"
S mp_respawnInvincibilityTime "4"
S mp_knockbackMultiplier "1.0"
S mp_damageMultiplier "1.0"
S mp_powerupRespawnMultiplier "1.0"
S mp_weaponRespawnMultiplier "1.0"
S mp_itemRespawnMultiplier "1.0"
A cg_crosshairtexture "textures/sprites/crosshair/crosshair_2.tga"
A cg_viewkick "1"
A cg_crosshair "1"
A cg_effectdetail "1.0"
A cg_shadows "0"
A cg_marks "1"
A cg_viewbob "1"
A com_printwarnings "0"
A s_playTaunts "1"
A cl_run "0"
A ui_autoswitchhudweapon "1"
U A mp_autoSwitchWeapons "1"
A m_filter "1"
A m_pitch "0.022"
A m_invert_pitch "0"
A sensitivity "5.000000"
A m_aim "1"
U A rate "4000"
A ui_radarviewmode "0"
A ui_dialogdisplaymode "0"
AL in_joystick "0"
A joy_threshold "0.0"
I journal "0"
fs_filedir "C:\Programme\Activision\EF2\base\maps"
mapdir ""
I fs_restrict ""
S I fs_game ""
I fs_basepath "C:\Programme\Activision\EF2"
I fs_cdpath "f:\Setup\Data\ef2.exe"
I fs_copyfiles "0"
fs_debug "0"
A C developer "0"
R L cheats "0"
A ui_console "1"
R L "0" <--- Platzhalter ????
^^^^^^^ <---- Das ist der status der variablen während des spiels
c = Cheat protected
r = read only
Die anderen, die ich getestet (waren nur ein paar ) habe, konnte ich frei ändern.
Sonst gibt es eine Melung über die Konsole, warum es nicht geht.