Diablo II and D2: Lord of Destruction (v1.08)
Guide v1.0 by Spider Eternal(tm) (Spider0@Juno.com)
Last Update: 8/2/01
Check next to each title of the section to see the date of the last
update!
Yay! The Xpack is finally here! =) Sorry for the lack of updates, but
I've been rather busy with work, so I was unable to play Diablo 2 for a
long while. Now that I'm back, I hope I can improve this guide
significantly.
Table of Contents
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I. Introduction
II. Imbuement Guide
III. Common Mistakes
IV. Side Comments
V. Credits
VI. Copyright
I. Introduction
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Ever get puzzled by what you should imbue? Or when you should
imbue it? Or why some imbues came out great and others were absolutely
horrible? Overlooking the fact that you give Charsi better items with
each difficulty, there is another factor which determines imbue
quality. And most people think it's the difficulty level that does it.
That in fact, is wrong.
II. Imbuement Guide
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The reason most people think imbues are better in higher
difficulties, is because they are, in a sense, but its not difficulty
that influences the imbuement, it's the level of the imbuer. If you
think about it, it makes perfect sense. If a level 10 imbues an item in
normal (or any difficulty for that matter), the item will be imbued to
suit his needs. If a character level 20 imbues on any difficulty
whatsoever, he will get a better item than the level 10 because he
needs better items. So, the higher your level, the better the
imbuement, it's that simple.
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A different way of playing can really make a difference, and could save
you a lot of grief and boredom.
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The main reason people get not-so-good items from imbues, is the
fact that a lot of them rush through the game. So being a lower level,
they might imbue a great item, but will probably be disappointed.
(Although the increased difficulty in the Xpack seems to solve that) If
you want to receive better imbues faster, take your time with the game.
Sounds like an oxymoron, but its not. If you find an area in the game
where you can level up easily and kill the monsters there with fair
ease, then stay there. Once the experience starts going down, don't
leave the area. Instead of rushing to the next area, join or make games
that will have 8 people join them. For the most part the monsters will
get a little harder, but they will still be easy to kill, and you will
get good experience from them. The trick is to stay solo, that way you
get the maximum experience possible. Try making games that will have
the 8 people coming in play in a different act than you are. That way
you will have 8 people total in the game and an entire Act full of
experience for yourself. Once that area or act doesn't give you much
experience with maximum players, then its time to move on. Playing in
this consistent and thorough manner truly makes it an entirely
different play experience. I've seen level 44 characters in Nightmare
Act 3, and I've seen level 44 characters starting Act 5 in Normal. I
myself have stayed in Normal, and found decent experience in act 5 with
8 people up until I hit level 46. Most people starting Nightmare are in
their 30s.
***Updated 8/2/01***
My recommendation is to imbue at least after level 45. If you
want to get the best of the imbuements, imbue after level 60. Usually
level 60 or a couple levels above 60 is the optimum time to imbue.
After that, it becomes rather pointless, since either the items won't
be good enough for your character, or you'll possess the ones you need
already. Don't forget that chance still does play a big role in these
imbuements, but your chances of getting a very good item are extremely
higher than if you imbue within the levels of 30-45. I do realize that
doing so deprives you of a rare item during your progression of the
game. Still, wouldn't it be better to have a great item that you keep
for a long time, instead of a mediocre item that you use for a little
while and then sell off? You be the judge. I found that this strategy
works great for me, imbues are rare and quite far in-between, I made
the most of them.
And finally, as to what items themselves you should imbue, that
is really up to your character class. I recommend imbuing only the
exceptional (or even better, elite if you have Xpack) types of
equipment. (Check out the specific stats on exceptional/elite types of
items at the official Diablo 2 website, or try www.diabloii.net)
Common Mistakes (Updated 12/4/00)
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You've all seen them before, people auctioning off exceptional/elite
superior imbuable items that are sold for sickeningly huge amounts of
gold or good items. DON'T FALL INTO THIS TRAP!! Items lose all their
properties once they are imbued, so getting a superior sword imbued, or
a cracked one makes no difference whatsoever, the item type is what
determines the imbued item. So an exceptional/elite piece of equipment
is different from a regular piece of equipment since it's already a
different type to begin with, and having it imbued will produce a
higher quality item altogether. I have found that not even wands retain
skill properties. Sometimes the same skill is added to the item, and it
is quite confusing.
Another area where people could get misled is when imbues add the
improved damage/durability/defense. If you gave a superior item that
contained these attributes to Charsi, and she gave back an imbued item
that still had those properties, you might be misled into thinking that
they are kept during the imbue process. That's simply not true, what
really happened was the item was stripped of its attributes, and then
those properties were re-added to the item, giving the appearance that
they were kept. Remember, all superior properties are lost, so avoid
spending big money on superior items.
(Updated 1/18/01)
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Higher is not always better? The common opinion is that imbuing between
the levels of 30-45 is better than the higher levels because you don't
get as many damage dealing properties in items (even though Blizzard
said that more damage adding properties were available), instead they
would be more geared to resistances and regeneration. Another belief is
that a higher level simply expands the suffix and prefix pool, so after
a certain level you'll get more crappy items and chances of a good item
drop.
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I am not sure if this is correct or not, but I've gotten numerous e-
mails about it. From what I have heard, there are designated levels at
which imbuing a certain type of item increases. For example it is said
that imbuing a weapon is best at level 29, because chances of a good
high damaging weapon increase dramatically. And imbuing for a shield is
best at level 8-12, that way you get good defense multipliers. I am
beginning to see a pattern in these e-mails I have gotten from people,
telling me the best levels to imbue certain items etc. From what I can
conclude, the game still gives you what you need. If you are at level 8
and you imbue a shield, the game is going to boost the defense
significantly because your defense absolutely sucks. When you are at
level 29 and you imbue a weapon, the game is going to give you a damage
boost because the weapon you currently have is not going to last you
very long in nightmare difficulty (unless you have a godly weapon
equipped).
Here is what I can derive from all this:
Imbuing a shield at level 29 isn't as good as it is at level 8-12
because at level 29 your defense is quite decent, it's the damage the
game is going to worry about since at level 29 the monsters get more
life, and you need to deal more damage. The imbuement process could
possibly be based on your stats when you imbue an item. So imbuing a
shield when you have 600 def armor is probably not going to yield you a
shield that has a good defense rating, instead its going to give you a
shield with regeneration and elemental protection statistics. Getting a
higher level opens up more of the suffix and prefix pool, and most high
level characters complain that they get shit for items when they imbue.
That could be because they are already wearing great equipment so the
game sees no need to boost their damage rating (for example) in an
imbue. Had they imbued while completely naked, the results could have
been very different. That would explain the reason why the game
sometimes gives you items that you can't use based on your base stats,
but wearing the equipment you have you are able to, whereas if some
people imbued items they couldn't use at all, they commonly got the -%
requirements attribute. Getting a higher level expands the
suffix/prefix pool and allows the game to have more to choose from when
it comes to giving you what you need at the time.
My theory seems very likely to be true, so in addition to
following the tips mentioned in the guide, see if imbuing while you are
naked (and have no items in your inventory or possibly your stash)
makes a difference in the quality of the imbue.
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For those of you curious to find out why you get certain items in
certain levels read the small section below.
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The Diablo 2 game stops dropping items after a certain monster level.
What I mean is socketed exceptional items, for example, will not be
dropped (or very rarely) in the hell difficulty because the game
considers those items to be too weak to be dropped. So in order to get
them you have to go back to hell on nightmare difficulty. For this same
reason you don't see regular cracked items dropped in the later
difficulties, instead you'll see better item types in cracked+
versions. Certain items stop dropping according to difficulty only
because difficulty is what determines the monsters' levels. So your
imbue in normal should still be just as good as the one in hell, since
its based on YOUR level. This does not affect unique items (not in my
experience anyway, send in comments if you know otherwise people!) so
don't worry about it not being possible to find any. Although I do know
that the possibility of monsters dropping better uniques goes up in
difficulty levels, although I have gotten Wormskull from Duriel in
normal before...
Side Comments (Updated 12/4/00)
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I am a very open minded individual, so if you think I have posted some
incorrect information here, please let me know so I may update the
Guide. Provide your name and e-mail and you shall receive credit for
your help. Also any suggestions about how to improve this Guide,
feedback of any kind, be it positive, negative, or even neutral; will
be read and responded to. Basically, ANYTHING that you consider
worthwhile to send, whether it would be a letter telling me to rot in
the bowels of hell, a spelling mistake, or a compliment on my work,
please send it. (No I'm not implying you send me hate mail just for the
fun of it! Although I do enjoy the occasional chuckle.)
CREDITS (Updated 5/27/01)
*******
At the moment I wish to thank some of the ladder players on the WEST
Realm whose names I can't remember but nevertheless, your advice helped
me create this Guide. I also give credit to Andross who helped me
update the guide in the particular area regarding wand imbuements! I'd
also like to thank Daniel Farina and Luke Bentson for informing me of
the unlocking of prefixes and suffixes! I'd also like to thank IEXX of
the EAST realm in helping be update the section on the best levels of
imbuement. And thanks to all who sent in your comments! Please, send
any thoughts you have at all. I'd like to hear them!!! Be sure to send
me any experience with imbues, patterns, reoccurring attributes,
anything like that!
COPYRIGHT NOTICE
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This document is copyrighted to Spider Eternal 2000-2001(c). I will grant
permission to reproduce this guide freely provided you mail me asking
for it and tell me where you will be posting it. It is also required
that the document remains whole and unmodified, and the original author
is credited, along with anyone else that contributed to the Guide.