This FAQ is for private and personal use. It can only be reproduced
electronically, and if placed on a web page or site, may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full. This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part or whole part of this faq and put your names on it. I don't made this faq
for some damn plagiarist put their names on it. I work hard on making this faq,
so please don't rip-off my work.
NOTE : All the description within this game (character, quest, skills, etc) are
courtesy of Blizzard Entertainment (http://www.blizzard.com/).All credit
goes to them. Visit their websites if you want to know more about the
world of Diablo.
**ATTENTION**
1. For Webmaster
If you want to post my faq in your site, please ask me for permission first.
I guarantee that I will give you that permission. However, I have some terms
that you must fulfill, which is :
- You don't sell it away or give it for some kind of bonus
- You don't change anything inside my faq, that's including my name as the
author and my disclaimer.
- You must check for any new updates from http://www.neoseeker.com at least
once in a month for a new games, or once in 2-3 months for an old games.
That's all. I'm not asking much and it's not hard to do, so please do that.
2. For Reader
If you want to ask me a question, don't forget to put the game's name in the
subject field. I had told this in author's note, but I keep receiving some
mail without subject. It's not so hard to do that, right?
Oh yeah, never say this in your mail "Sorry to waste your time for reading
my mail". You're NOT wasting my time. Trust me. I like reading your mail
(except those assholes that send me flames and hate mail) and helping you (if
I can).
Don't mail me and say my English sucks. I already know that. English isn't my
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If you send any useful contribution to my faq, I will give you credit and put
your e-mail address. If you don't want your e-mail address exposed, please
tell me and I will just post your name.
One last thing, from now on I will not reply any flames and hate mail. It's
only a waste of time.
That's all. I hope you like my faq and can find some useful info. May the spirit
of Arkaine protect you.
================================================================================
T A B L E O F C O N T E N T S
================================================================================
01. R E V I S I O N H I S T O R Y
02. F R E Q U E N T L Y A S K E D Q U E S T I O N S
03. B A S I C M O V E S
04. C H A R A C T E R S
05. Q U E S T S
06. U N I Q U E I T E M S
* AMULETS
* ARMORS
* AXES
* BELTS
* BOWS & CROSSBOWS
* DAGGERS
* GAUNTLETS
* HELMS
* MACES
* POLEARMS
* RINGS
* SCEPTERS
* SHIELDS
* SPEARS
* STAVES
* SWORDS
* WANDS
07. S E T I T E M S
* ANGELIC RAIMENT
* ARCANNA'S TRICKS
* ARCTIC GEAR
* BERSERKER'S ARSENAL
* CATHAN'S TRAPS
* CIVERB'S VESTMENTS
* CLEGLAW'S BRACE
* DEATH'S DISGUISE
* HASRU'S DEFENSE
* INFERNAL TOOLS
* IRATHA'S FINERY
* ISENHART'S ARMORY
* MILABREGA'S REGALIA
* SIGON'S COMPLETE STEEL
* TANCRED'S BATTLEGEAR
* VIDALA'S RIG
08. M A G I C I T E M S
* PREFIXES
* SUFFIXES
09. N O R M A L I T E M S
* ARMORS
* AXES
* BELTS
* BOWS & CROSSBOWS
* DAGGERS
* GREAVES
* GAUNTLETS
* HELMS
* JAVELINS
* MACES
* POLEARMS
* SCEPTERS
* SHIELDS
* SPEARS
* STAVES
* SWORDS
* WANDS
10. B A R B A R I A N S K I L L S
* WARCRIES
* COMBAT MASTERIES
* COMBAT SKILLS
11. A M A Z O N S K I L L S
* JAVELIN AND SPEAR SKILLS
* PASSIVE AND MAGIC SKILLS
* BOW AND CROSSBOW SKILLS
12. N E C R O M A N C E R S K I L L S
* SUMMONING SPELLS
* POISON AND BONE SPELLS
* CURSES
13. S O R C E R E S S S K I L L S
* COLD SPELLS
* LIGHTNING SPELLS
* FIRE SPELLS
14. P A L A D I N S K I L L S
* DEFENSIVE AURAS
* OFFENSIVE AURAS
* COMBAT SKILLS
15. S T A R T I N G A T T R I B U T E S
16. E X P E R I E N C E
17. G E M S
18. G O L D
19. H O R A D R I C C U B E
20. P O T I O N S
21. R A N K I N G
22. S H R I N E S
23. W A Y P O I N T S
24. C R E D I T S
25. S P E C I A L T H A N K S
26. L I S T O F T H E D A M N E D
27. I M P O R T A N T N O T E
28. A U T H O R ' S N O T E
================================================================================
01. R E V I S I O N H I S T O R Y
================================================================================
VERSION 1.1/1.2 (14/18 March 2001)
Since I have removed my e-mail address, if any of you have question about Diablo
2 please go to Neoseeker's forum and go to the Diablo 2 board and write down
your question there. My name there is Duo Maxwell and I will try my best to
answer your questions as fast as I can.
The link to Diablo II board at Neoseeker is :
http://www.neoseeker.com/forums/index.php?fn=browse_forum&d=259
VERSION 1.0 (27 December 2000)
Minor update.
VERSION 0.9 (16 August 2000)
Added Normal Items, Amazon Skills, Necromancer Skills, Starting Attributes,
Experience, Sorceress Skills, Barbarian Skills, Paladin Skills, Waypoints,
Gold, and Horadric Cube section.
VERSION 0.8 (02 August 2000)
Updating set items, Unique items, Potion, Gems, Credits section, and magic items
section.
VERSION 0.7 (29 July 2000)
Updating set items.
VERSION 0.6 (27 July 2000)
Updating unique items (armor),and credits section.
Adding Ranking section.
VERSION 0.5 (23 July 2000)
Updating set items list and credits section.
VERSION 0.4 (18 July 2000)
Add some unique/set items and credits section. List of the Damned is now under
reconstruction.
VERSION 0.3 (18 July 2000)
Remove all the Rare Item List because it's random, thanks to Bretton MacLean,
XQ, Eric Polovich, and Ron Glenn.
For those of you that have send your contribution, please be patient, I will
add that on the next version.
VERSION 0.2 (16 July 2000)
Major updates on unique, rare, and set items.
VERSION 0.1 (15 July 2000)
First release. Major updates soon, including the Quests, what happened after you
kill Diablo in the Hell difficulty, the ending, and of course the Unique, Rare,
and Set Items.
================================================================================
02. F R E Q U E N T L Y A S K E D Q U E S T I O N S
================================================================================
Q : Can you unsocket items?
A : No. Once you put it on, it can't be removed. So be very careful.
Q : I haven't got any set item at all. Could you tell me how to get it?
A : No, because all item in Diablo located randomly so I can't tell you where to
find the item. Just keep playing and maybe you'll get it.
Q : Do you know anything got to do with the ?? second remaining after defeating
Diablo?
A : Some people said that we can gain access to a secret level at that time, but
until now it's still a rumor.
Q : Someone told me about a hidden cow level. How do I get to it?
A : First, get the Wirt's Leg from Tristram and buy a Tome of Town Portal.
Then finish the game and start a new one. Put those two ingredients inside
the Horadric Cube and press the Transmute button. A red portal will open
near where you standing. Enter it if you want to slay some cow.
Q : I can't enter the Cow Level. When I try to combine Wirt's Leg and the Town
Portal Tome, my character said that it can't be used yet.
When can I enter the cow level?
A : You can enter the Cow Level after you finished the game once.
Q : Where is the Horadric Cube?
A : It's in the Halls of the Dead.
Q : Could you draw out a map of the game?
A : No, because the maps also random.
Q : What is a yellow item? Rare or Unique?
A : Unique items colored gold
Rare items colored yellow
Set items colored green
Magic items colored blue
Normal items colord white
Q : I got complete set of set items but the bonus set does not appear, why?
A : You should wear it all first, then the bonus set will appear.
Q : Help, I can't find the Spider Cavern to find the eyes.
A : It's on the Spider Forest.
Q : I have too too much nice object that I would like to conserve but my chest
in the town is very small. Is there any way to make it grows in the game? A
quest or something like that?
A : In Lut Gholein (ATC 2) there's quest which you can get an item called
Horadric Cube (2 x 2). This item has 4 x 3 empty spaces for you to put more
items. Besides that, there's no other way.
================================================================================
03. B A S I C M O V E S
================================================================================
BASIC GAME CONTROLS
______________________________________________________________________________
| | |
| Esc | Toggles the Esc menu on/off and exits other menus |
| | |
| Left Mouse Button | Performs "smart" actions depending on the situation : |
| | * Click on a spot on the ground to go to that spot |
| | * Click on a monster to attack it using the skill |
| | currently assigned to the Left Mouse Button |
| | * Click and HOLD on a monster to attack it repeatedly |
| | until you release the button, or the monster is dead |
| | * Pick up/drop items from/onto the ground, inventory or |
| | belt |
| | * Operate shrines, doors, and chests |
| | * Interact with the NPCs - Talk, Trade, Gamble, Hire, |
| | and Imbue |
| | |
| Right Mouse Button | Performs "smart" actions depending on the situation : |
| | * Use the skill currently assigned to the Right Mouse |
| | Button a selected target |
| | * Drink a selected potion |
| | * Activate a scroll or tome |
| | |
| Arrow Keys | Scrolls the automap |
|____________________|_________________________________________________________|
CONFIGURABLE GAME CONTROLS
______________________________________________________________________________
| | |
| H | Toggles the Help screen |
| | |
| A (or C) | Toggles Character Attributes screen on/off |
| | |
| B (or I) | Toggles Backpack Inventory screen on/off |
| | |
| P | Toggles the Party screen on/off |
| | |
| M | Toggles the Message log on/off |
| | |
| Q | Toggles the Quest log on/off |
| | |
| Enter | Opens/closes In-Game Chat overlay |
| | |
| Tab | Toggles the Automap on/off |
| | |
| Home | Centers the Automap (if Numlock is OFF) |
| | |
| T | Toggles Skill Tree screen on/off |
| | |
| S | Toggles mouse button Skill button overlay on/off |
| | |
| F1 through F8 | Readies (or sets) the associated Left or Right Mouse Button |
| | Skill. Set by opening the Skill menu then place your cursor |
| | over the skill you wish to assign to a hotkey. Press the |
| | desired hotkey while the cursor is still over the skill |
| | icon |
| | |
| ~ | Toggles a belt larger than 1 x 4 open/closed |
| | |
| 1, 2, 3, 4 | Uses the item in that belt slot |
| | |
| Ctrl | Hold down to run |
| | |
| R | Toggles auto-run mode on/off |
| | |
| Shift | Hold down while clicking a mouse button to use that skill |
| | while standing in place |
| | |
| Alt | Highlights all items dropped on the ground |
| | |
| Spacebar | Cancels all the above screens and overlays to return to |
| | gameplay |
| | |
| Numeric Keypad | Voice communication (turn NumLock ON for the following) |
| | 0 : Player character says "Help!" |
| | 1 : Player character says "Follow me." |
| | 2 : Player character says "For you." |
| | 3 : Player character says "Thanks." |
| | 4 : Player character says "Sorry!" |
| | 5 : Player character says "Bye." |
| | 6 : Player character says "Die!" |
| | |
| Mouse wheel up | Scrolls up thru all hot-keyed (F1-F8) skills in the Right |
| | Mouse Button slot |
| | |
| Mouse wheel dw | Scrolls down thru all hot-keyed (F1-F8) skills in the Right |
| | Mouse Button slot |
| | |
| N | Clear text messages |
| | |
| Print Screen | Save the screen to your D2 directory as "screenshotxx.jpg" |
| | |
| Z | Toggle all party member portraits on/off |
|________________|_____________________________________________________________|
================================================================================
04. C H A R A C T E R S
================================================================================
Barbarian
The Barbarian is a member of any of several tribes on the fringes of
civilization, and he refuses the influence of those he sees as soft and weak.
Ceaseless clan warfare and the constant struggle to survive in the hostile
wilderness are reflected in the Barbarian's sturdy and powerful frame. Though
perhaps lacking the sophistication of city folk, the Barbarian has an acute
awareness of his surroundings. Because of his shamanistic belief in the animal
powers with whom he identifies, the Barbarian is sometimes associated with
stories of lycanthropy. In fact, he believes he can call upon the totemic animal
spirits to infuse him with supernormal strengths and abilities, but these only
work to improve his already superb battle-tactics.
Amazon
This powerful woman warrior belongs to nomadic bands who roam the plains near
the South Sea. The wandering of these groups often brings them into conflict
with other peoples, so the Amazon is accustomed to fighting to defend her own.
This lifestyle has made her fiercely independent and able to weather severe
hardship and travel. While her skill with the bow rivals that of the Rogues, the
Amazon is also adept in the use of spears and other throwing weapons, as well as
in hand to hand combat. The Amazon is much sought after as a mercenary, in which
type of service she will be loyal as long as her own ends are also served.
Necromancer
From the steamy recesses of the southern swamps comes a figure cloaked in
mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer
whose spells deal with the raising of the dead and the summoning and control of
various creatures for his purposes. Though his goals are often aligned with
those of the forces of Light, some do not think that these ends can justify his
foul means. Long hours of study in dank mausolea have made his skin pale and
corpselike, his figure, skeletal. Most people shun him for his peculiar looks
and ways, but none doubt the power of the Necromancer, for it is the stuff of
nightmares.
Sorceress
One of the rebellious women who have wrested the secrets of magic use from the
male dominated Mage-Clans of the East, the Sorceress is an expert in mystical
creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand
combat, she compensates for this with fierce combative magics for both offense
and defense. Solitary and reclusive, the Sorceress acts based on motives and
ethics inscrutable to most, sometimes seeming capricious and even spiteful. In
reality, she understands the struggle between Order and Chaos all too clearly,
as well as her role as a warrior in this battle.
Paladin
The Knights of Westmarch who felled the armies of mighty Leoric are pure at
heart and follow closely the teachings of Zakarum, the Religion of the Light. A
battle-ready warrior for whom faith is a shield, he fights for what he believes
to be right. Furthermore, his steadfastness gives him powers to bring blessings
to his friends, and wreak cruel justice upon his foes. There are those who call
the Paladin an overwrought zealot, but others recognize in him the strength and
goodness of the Light.
================================================================================
05. Q U E S T S
================================================================================
ACT I : THE SIGHTLESS EYE
-------------------------
1. Den of Evil
Kashya's rogue scouts have found a nearby cave filled with shadowy creatures
and horrors from beyond the grave. Akara fears that these creatures are
massing for an attack against the encampment. Destroy all of the monsters
in the Den of Evil including any Champions or Unique monsters.
Hint : Find the Den of Evil in Blood Moor and clean its denizens
Reward : 1 skill point
2. Sisters' Burial Grounds
Kashya's Rogue scouts have reported an abomination in the Monastery graveyard
Blood Raven, one of the Rogue's finest captains in the battle against Diablo
at Tristram, has been corrupted by Andariel. She can be found in the
Monastery graveyard raising the Rogue's dead as zombies. You must help the
Rogues destroy her.
Hint : Find the Monastery Graveyard in Cold Plains and kill Blood Raven
Reward : - one free mercenary
- from this point, you can hire a mercenary from Kashya
3. The Search for Cain
Akara informs you that you are facing an evil difficult to comprehend and
there is one Horadrim Sage, schooled in the most arcane history and lore who
could help known as Deckard Cain. You must travel to Tristram to find him.
To begin your quest the people of the Rogue encampment tell you to find bark
from the Tree of Inifuss which holds mystical runes. Take the bark to Akara.
Once she has translated it she tells that you find the Cairn Stones and touch
them in the order written.
Hint : - find the Tree of Inifuss in Dark Wood
- give the scroll to Akara
- go to the Cairn Stones in Stony Field and press the stones in
appropriate order to open a portal to Tristram
- enter the portal and release Cain (he's near the towncenter)
Reward : - free identify from Cain
- ring from Akara
4. The Forgotten Tower
The Tower Tome recounts a story of a Countess who was burned alive.Her castle
in which so many cruel deeds took place fell rapidly to ruin. Rising over the
buried dungeons, a solitary tower is all that remains. The Countess's fortune
was said to be divided among the clergy, although some say that more remains
unfound, still buried in the tower.
Hint : - find and enter the tower
- kill the Countess
Reward : plenty of stuff and money
5. Tools of The Trade
When Charsi fled the Monastery she left behind her Horadric Malus, an
enchanted smithing hammer. If you can retrieve it for her, she will use its
magic to strengthen your weapons. The Malus is guarded by the Smith.
Hint : - find and enter the Barracks in Monastery
- retrieve the Horadric Malus
- give the Horadric Malus to Charsi
Reward : Charsi will imbue an item for you
6. Sisters to the Slaughter
It's time to face the demon queen Andariel, who has corrupted the rogue
sisterhood and defiled their ancient monastery. You must kill her before the
Monastery becomes a permanent outpost of hell and the way east lost forever.
Hint : find his lair at the Catacombs and kill her
Reward : way to Act II
ACT II : THE SECRET OF VIZJEREI
------------------------------
1. Radament's Lair
In the sewers below Lut Gholein lurks a horrid creature that hungers for
human flesh. The creature has killed many including Atma's son and husband.
If you destroy it she will reward you.
Hint : go to the Sewers and kill Radament
Reward : - Book of Skill (IOW one skill point)
- all the prices in Lut Gholein will be lowered
2. Horadric Staff
Cain tells you that The Horadric Mages, after binding Baal within Tal Rasha,
magically sealed off his Burial Chamber from the mortal realm. Those same
Mages also crafted fearsome Horadric Staves and imbued them with the special
power to open the Chamber's hidden door.
After nearly losing one to the thievery of a rogue sorcerer, they divided all
the HoradricStaves into two parts - wooden shaft and metal headpiece - hiding
them separately to safeguard them.
Collect both parts of a Horadric Staff and unite them using a Horadric Cube.
Then, you may enter Tal Rasha's Burial Chamber.
Hint : - find the Horadric Cube in the Halls of the Dead
- find the Staff of Kings in Sand Maggot Lair
- find the Viper Amulet in Viper Claw Temple
- assemble the Horadric Staff by combining the staff and amulet in
the Horadric Cube
Reward : - you can keep the Horadric Cube
3. Tainted Sun
After entering the Lost City the sky turns dark. Drognan has been researchin
this phenomenon and believes it to be the work of the Claw Vipers.Find their
temple beneath the desert sands and find the source of this curse.
Hint : - enter the Claw Vipers Temple
- destroy the Stone Altar
Reward :
4. Arcane Sanctuary
Drognan has been researching the old records, trying to find the location of
Tal Rasha's Tomb. Though he has not found the Tomb itself, he has a good lead
for you. The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary
somewhere around here.He was a powerful spellcaster and kept demons as slaves
within the Sanctuary. If you could find Horazon's Sanctuary, Drognan is sure
it will hold some clue as to the Tomb's location. Drognan instructs you to
talk to Lord Jerhyn who may know if a secret entrance or the like.Lord Jerhyn
tells you that when the troubles began he allowed the terrified Harem guilds
to join him within the safety of the palace. Once night screams echoed up the
stairwells from the harem. Jerhyn's guards found the poor girls being
slaughtered by a merciless band of hell-spawned demons. His brave guardsman
tried to push the demons back into the mysterious rift from which they came.
However, they have been fighting a losing battle. Demons continue to pour
through the rift into the palace. Jerhyn opens up the place for you to
explore. Find the Arcane Sanctuary.
Hint : enter the Palace and find the portal to the Arcane Sanctuary
Reward :
5. The Summoner
It seems the Summoner is impersonating Horazon in the Arcane Sanctuary.
Hint : find the Summoner in Arcane Sanctuary and kill him
Reward :
6. Seven Tombs
Your many deeds of skill and bravery have convinced Jerhyn to trust you with
something he has been hesitant to speak of. Drognan and Jerhyn have concluded
that the Dark Wanderer who passed through here recently was Diablo, himself!
Drognan believes that Diablo is searching the desert for the secret tomb
where the great Horadrim, Tal Rasha,keeps Baal imprisoned. Find the True Tomb
of Tal Rasha.
Hint : - find the real Tal Rasha's tomb in Canyon of Magi
- use the staff to open his tomb
- kill Duriel and talk to Tyrael
Reward : - way to Act III
ACT III : THE INFERNAL GATE
---------------------------
1. The Golden Bird
Alkor asks who has not dreamt of immortality? One man is rumored to have done
more than merely dream. Find the Golden Bird of Ku Y'leh and you might find
the secret to everlasting life.
Hint : - find the Jade Figurine (its location is random, try to kill every
monster you met
- give the Jade Figurine to Meshif and he will give you Golden Bird
of Ku Y'leh
- Give the Golden Bird to Alkor
Reward : Potion of Life (adds 20 points to your maximum HP)
2. Blade of the Old Religion
Hratli tells you he has placed an enchantment upon the dockside in order to
keep the demons at bay. But lately, the enchantment seems to be weakening. If
memory serves Hratli correctly, there is a holy Skatsimi blade that could
revitalize the enchantment. The blade is called Gidbinn. Find it, and our
sanctuary here will remain safe.
Hint : - find the Gidbinn in the Flayer Jungle
- give the blade to Ormus
Reward : ring from Ormus
3. Khalim's Will
Cain tells you to never forget that your ultimate purpose here in Kurast is
to destroy Mephisto.The ancient Horadrim imprisoned the Lord of Hatred inside
the Guardian Tower that is located within the Temple City of Travincal.
The only way to gain entry to Mephisto's prison is to destroy the artifact
known as the Compelling Orb. Mephisto used this device to control the Zakarum
Priests and their followers. The Orb can only be destroyed with an ancient
flail imbued with the spirit of the one incorruptible priest.
Your task is to collect the scattered relics of Khalim -his Heart, his Brain,
and his Eye. Then, using the Horadric Cube, transmute Khalim's Flail with his
relics. Once this is accomplished, you must destroy the Compelling Orb with
Khalim's Will to open the way into the corrupt sanctum of Mephisto.
Hint : - find Khalim's Eye in Spider Cavern
- find Khalim's Heart in the Sewers
- find Khalim's Brain in Flayer Dungeon
- find Khalim's Flail in Travincal
- combine it all in the Horadric Cube
- destroy the Compeling Orb in Travincal
Reward :
4. Lam Esen's Tome
Alkor tells you there is a very special book you must find for him. It was
written long ago by a sage known as Lam Esen, who studied Skatsimi magic and
the effects of the Prime Evils on the mortal world. The Black Book was lost
when the Children of Zakarum took over this land. Now, you must reclaim it
without delay! It's knowledge may aid us in this dark time ahead.
Hint : - search the ruined temples for the Lam Esen's Tome
- give the book to Alkor
Reward : five distribution point
5. The Blackened Temple
Ormus tells you that you have done well. Your courage and valor are an
inspiration. But now the time has come to face those responsible for the evil
that has stifled the land. You must destroy the High Council of Zakarum! Long
ago, these elders were charged with the stewardship of Mephisto, the Lord of
Hatred, who was imprisoned within the Guardian Tower.Through the generations,
these pious men slowly fell more and more under the sway of Mephisto's
malevolent power and the Council became an evil mockery of its former glory.
Hint : kill the High Council in Travincal
Reward :
6. The Guardian
Ormus tells you that Diablo and Baal have surely found the Temple City by
now. They seek to free their brother, Mephisto, who was imprisoned by the
Horadrim in the Temple's Guardian Tower. You must reach him before his
brothers do and prevent them from releasing Hatred upon the world.
Hint : - kill Mephisto in his lair (Durance of Hate)
- take his soulstones
- enter the portal to the Pandemonium Fortress
Reward : way to Act IV
ACT IV : THE HARROWING
----------------------
1. The Fallen Angel
Tyrael tells you that there is a dark, tortured soul who was trapped within
this forsaken realm long ago. He was called Izual by mortal men, and in ages
past he was his most trusted Lieutenant. Yet against Tyrael's wishes he led
an ill-fated assault upon the fiery Hellforge itself.
Despite his valor and strength, Izual was captured by the Prime Evils and
twisted by their perverse power. They forced him to betray his own kind and
give up Heaven's most guarded secrets. He became a corrupt shadow of his
former self; a fallen angel trusted neither by Heaven nor Hell.
For his transgressions,Izual's spirit was bound within the form of a terrible
creature which was summoned from the Abyss. His maddened spirit has resided
within that tortured husk for many ages now.
Find Izual and release him from his cruel imprisonment. Put an end to his
guilt and suffering.
Hint : - find Izual in the Plains of Despair and kill him
- talk to Tyrael
Reward : two skill points
2. Hell's Forge
The time has come for you to destroy Mephisto's Soulstone! Take the Stone to
the Hellforge. Place it upon the forge and strike it soundly with the Hammer.
Only by doing this can you prevent Mephisto from manifesting in this world
ever again.
Hint : - find the hammer and the Hellforge
- put the soulstone in the Hellforge
- destroy it with the hammer
Reward : - plenty of gems
3. Terror's End
Tyrael tells you that the time has come to hunt down and destroy Diablo
himself.But beware, the Lord of Terror is not to be underestimated. He single
handedly destroyed the town of Tristram and corrupted the last noble hero who
tried to stop him.This time, you must defeat him for good. Only by destroying
the Soulstone which he carries will his spirit be banished forever. Though
this be our darkest hour, it may yet be your greatest moment.
Hint : - enter the Chaos Sanctuary
- release all five seals
- kill the Lord of Terror
Reward : few items and the ending
================================================================================
06. U N I Q U E I T E M S
================================================================================
* UNIQUE AMULETS
______________________________________________________________________________
| | | |
| NAME | REQUIRED | SPECIAL ABILITIES |
|_______________________|__________|___________________________________________|
| | | |
| Nokozan Relic | none | * +3 to light radius |
| | | * 10% to maximum fire resist |
| | | * Fire resist 10% |
| | | * Adds 3-6 fire damage |
|_______________________|__________|___________________________________________|
| | | |
| The Eye of Etlich | none | * +4 to light radius |
| | | * +1 to all skill levels |
| | | * 3% life stolen per hit |
| | | * adds 1-4 cold damage |
| | | * +39 defense vs. missile |
|_______________________|__________|___________________________________________|
| | | |
| The Mahim-Oak Curio | none | * +10 defense |
| | | * +40 to attack rating |
| | | * +20 to mana |
| | | * +20 to life |
| | | * +5 to dexterity |
| | | * +5 to strength |
|_______________________|__________|___________________________________________|
================================================================================
07. S E T I T E M S
================================================================================
================================================================================
08. M A G I C I T E M S
================================================================================
P R E F I X E S
______________________________________________________________________________
| | |
| Bronze | +010-020 Attack Rating |
| Iron | +021-040 Attack Rating |
| Steel | +041-060 Attack Rating |
| Silver | +061-080 Attack Rating |
| Gold | +081-100 Attack Rating |
| Platinum | +101-120 Attack Rating |
| Meteoric | +121-150 Attack Rating |
|________________|_____________________________________________________________|
| | |
| Jagged | Enhanced Damage 110%-120% of normal |
| Deadly | Enhanced Damage 121%-130% of normal |
| Vicious | Enhanced Damage 131%-140% of normal |
| Brutal | Enhanced Damage 141%-150% of normal |
| Massive | Enhanced Damage 151%-165% of normal |
| Savage | Enhanced Damage 166%-180% of normal |
| Merciless | Enhanced Damage 181%-200% of normal |
|________________|_____________________________________________________________|
| | |
| Sharp | +010-020 to Attack Rating, Damage 110%-120% |
| Fine | +021-040 to Attack Rating, Damage 121%-130% |
| Warrior's | +041-060 to Attack Rating, Damage 131%-140% |
| Soldier's | +061-080 to Attack Rating, Damage 141%-150% |
| Knight's | +081-100 to Attack Rating, Damage 151%-165% |
| Lord's | +101-120 to Attack Rating, Damage 166%-180% |
| King's | +121-150 to Attack Rating, Damage 181%-200% |
|________________|_____________________________________________________________|
| | |
| Sturdy | Enhanced Defense 120%-130% of normal |
| Strong | Enhanced Defense 131%-140% of normal |
| Glorious | Enhanced Defense 141%-150% of normal |
| Blessed | Enhanced Defense 151%-160% of normal |
| Saintly | Enhanced Defense 161%-180% of normal |
| Holy | Enhanced Defense 181%-200% of normal |
|________________|_____________________________________________________________|
| | |
| Devious | Magic Damage reduced by 1 |
| Fortified | Magic Damage reduced by 2 |
|________________|_____________________________________________________________|
| | |
| Lizard's | +01-05 to Mana |
| Snake's | +05-10 to Mana |
| Serpent's | +11-20 to Mana |
| Drake's | +21-30 to Mana |
| Dragon's | +31-40 to Mana |
| Wyrm's | +41-60 to Mana |
|________________|_____________________________________________________________|
| | |
| Glimmering | +1 to Light Radius |
| Glowing | +2 to Light Radius |
|________________|_____________________________________________________________|
| | |
| Crimson | Fire Resist 05%-10% |
| Burgundy | Fire Resist 11%-20% |
| Garnet | Fire Resist 21%-30% |
| Ruby | Fire Resist 31%-50% |
|________________|_____________________________________________________________|
| | |
| Azure | Cold Resist 05%-10% |
| Lapis | Cold Resist 11%-20% |
| Cobalt | Cold Resist 21%-30% |
| Sapphire | Cold Resist 31%-50% |
|________________|_____________________________________________________________|
| | |
| Ocher | Lightning Resist 05%-10% |
| Tangerine | Lightning Resist 11%-20% |
| Coral | Lightning Resist 21%-30% |
| Amber | Lightning Resist 31%-50% |
|________________|_____________________________________________________________|
| | |
| Beryl | Poison Resist 05%-10% |
| Jade | Poison Resist 11%-20% |
| Viridian | Poison Resist 21%-30% |
| Emerald | Poison Resist 31%-50% |
|________________|_____________________________________________________________|
| | |
| Prismatic | All Resistances +15%-25% |
|________________|_____________________________________________________________|
| | |
| Slayer's | +1 to Barbarian skill levels |
| Berserker's | +2 to Barbarian skill levels |
| Fletcher's | +1 to Amazon skill levels |
| Archer's | +2 to Amazon skill levels |
| Summoner's | +1 to Necromancer skill levels |
| Necromancer's | +2 to Necromancer skill levels |
| Angel's | +1 to Sorceress skill levels |
| Arch-Angel's | +2 to Sorceress skill levels |
| Monk's | +1 to paladin skill levels |
| Priest's | +2 to Paladin skill levels |
|________________|_____________________________________________________________|
| | |
| Vulpine | 10% Damage taken goes to mana |
|________________|_____________________________________________________________|
| | |
| Triumphant | +1 mana after each kill |
|________________|_____________________________________________________________|
| | |
| Fortuitous | 14% better chance to find magic item |
|________________|_____________________________________________________________|
| | |
| Rugged | +5-10 to Max Stamina |
|________________|_____________________________________________________________|
| | |
| Tireless | Heals Stamina +50%-150% |
|________________|_____________________________________________________________|
| | |
| Howling | Hit causes monster to flee |
|________________|_____________________________________________________________|
S U F F I X E S
______________________________________________________________________________
| | |
| of Might | +04-06 to Strength |
| of the Ox | +07-10 to Strength |
| of the Giant | +11-15 to Strength |
| of Titan | +16-20 to Strength |
|____________________|_________________________________________________________|
| | |
| of Dexterity | +01-03 to Dexterity |
| of Skill | +04-06 to Dexterity |
| of Accuracy | +07-10 to Dexterity |
| of Precision | +11-15 to Dexterity |
| of Perfection | +16-20 to Dexterity |
|____________________|_________________________________________________________|
| | |
| of Energy | +01-05 to Mana |
| of Mind | +06-10 to Mana |
| of Brilliance | +01-15 to Mana |
| of Sorcery | +16-20 to Mana |
| of Wizardy | +21-30 to Mana |
|____________________|_________________________________________________________|
| | |
| of Life | +5 to Life |
| of the Jackal | +01-05 to Life |
| of the Fox | +06-10 to Life |
| of the Wolf | +11-20 to Life |
| of the Tiger | +21-30 to Life |
| of the Mammoth | +31-40 to Life |
| of the Colossus | +41-60 to Life |
|____________________|_________________________________________________________|
| | |
| of Light | +1 Light Radius |
| of Radiance | +3 Light Radius |
| of the Sun | +5 Light Radius |
|____________________|_________________________________________________________|
| | |
| of Worth | +1 to Minimum Damage |
| of Measure | +2 to Minimum Damage |
| of Excellence | +3 to Minimum Damage |
| of Performance | +4 to Minimum Damage |
|____________________|_________________________________________________________|
| | |
| of Quality | +02 to Maximum Damage |
| of Craftsmanship | +01-02 to Maximum Damage |
| of Maiming | +03-04 to Maximum Damage |
| of Slaying | +05-07 to Maximum Damage |
| of Gore | +08-10 to Maximum Damage |
| of Carnage | +11-15 to Maximum Damage |
| of Slaughter | +15-20 to Maximum Damage |
|____________________|_________________________________________________________|
| | |
| of Flame | 02-06 Fire Damage |
| of Fire | 06-11 Fire Damage |
| of Burning | 10-20 Fire damage |
|____________________|_________________________________________________________|
| | |
| of Frost | 01-04 Cold Damage |
| of the Glacier | 04-12 Cold Damage |
|____________________|_________________________________________________________|
| | |
| of Shock | 01-08 Lightning Damage |
| of Lightning | 01-16 Lightning Damage |
| of Thunder | 01-32 Lightning Damage |
|____________________|_________________________________________________________|
| | |
| of Blight | 02-07 Poison Damage Over 3 Seconds |
| of Venom | 04-14 Poison Damage Over 3 Seconds |
| of Pestilence | 12-28 Poison Damage Over 4 Seconds |
|____________________|_________________________________________________________|
| | |
| of Remedy | Poison length reduced by 25% |
| of Amelioration | Poison length reduced by 50% |
| of Defiance | Poison length reduced by 75% |
|____________________|_________________________________________________________|
| | |
| of the Leech | 04%-07% Life Stolen per Hit |
| of the Locust | 08%-10% Life Stolen per Hit |
|____________________|_________________________________________________________|
| | |
| of the Bat | 04%-08% Mana Stolen per Hit |
| of the Vampire | 09%-12% Mana Stolen per Hit |
|____________________|_________________________________________________________|
| | |
| of Regeneration | Replenish Life +3 |
| of Regrowth | Replenish Life +5 |
|____________________|_________________________________________________________|
| | |
| of Readiness | Slightly increased attack Speed |
| of Alacrity | Increased attack speed |
| of Swiftness | Increased attack speed |
| of Quickness | Greatly improved attack speed |
|____________________|_________________________________________________________|
| | |
| of Blocking | Increased Chance of Blocking 10% |
| of Deflecting | Increased Chance of Blocking 20% |
|____________________|_________________________________________________________|
| | |
| of Balance | Fast Hit Recovery |
| of Stability | Fastest Hit Recovery |
|____________________|_________________________________________________________|
| | |
| of Health | Damage Reduced by 1 |
| of Protection | Damage Reduced by 2 |
| of Absorption | Damage Reduced by 3 |
| of Life | Damage Reduced by 4 |
|____________________|_________________________________________________________|
| | |
| of Warding | Magic Damage Reduced by 1 |
| of the Sentinel | Magic Damage Reduced by 2 |
| of Guarding | Magic Damage Reduced by 3 |
| of Negation | Magic Damage Reduced by 4 |
|____________________|_________________________________________________________|
| | |
| of Greed | +040%-060% Extra Gold from Monsters |
| of Wealth | +080%-120% Extra Gold from Monsters |
|____________________|_________________________________________________________|
| | |
| of Chance | +10%-19% Better Chance of Getting Magic Item |
| of Fortune | +20%-35% Better Chance of Getting Magic Item |
|____________________|_________________________________________________________|
| | |
| of Puncturing | (-10)-(-20) to Monster Defense per Hit |
| of Bashing | (-25)-(-40) to Monster Defense per Hit |
|____________________|_________________________________________________________|
| | |
| of the Apprentice | Fast Cast Rate |
| of the Magus | Fastest Cast Rate |
|____________________|_________________________________________________________|
| | |
| of Thorns | Attacker takes damage of 1-6 |
| of Spikes | Attacker takes damage of 2-6 |
|____________________|_________________________________________________________|
| | |
| of Ease | Requirements -20% |
| of Simplicity | Requirements -40% |
|____________________|_________________________________________________________|
| | |
| of Pacing | Fast Run/Walk |
| of Haste | Faster Run/Walk |
| of Speed | Fastest Run/Walk |
|____________________|_________________________________________________________|
| | |
| of the Bear | Knockback effect |
|____________________|_________________________________________________________|
| | |
| of Piercing | Ignore target's defense |
|____________________|_________________________________________________________|
| | |
| of Vileness | Prevent Monster Heal |
|____________________|_________________________________________________________|
| | |
| of Thawing | Half Freeze Duration |
|____________________|_________________________________________________________|
================================================================================
09. N O R M A L I T E M S
================================================================================
================================================================================
10. B A R B A R I A N S K I L L S
================================================================================
A. WARCRIES
Howl
A Barbarian warrior in battle is a fearsome enough sight.They cover their bodies
with strange markings and the fire in their eyes can be seen from across a
battlefield. Early in his training a warrior must learn how to tap the primal
energies around him and utter a howl in battle-a bellow so fierce that it will
send even the battalions of the Burning Hells running in fear.
Find Potion
When a warrior is injured while out in the field, he must find ways to effecti
vely heal wounds. By picking among the glands and entrails of the recently dead,
a Barbarian warrior can sometimes scavenge enough ingredients to make a powerful
healing elixir. Some Barbarians are skillful and fortunate enough to find
ingredients for a potion that restores not only their health but their spirit as
well.
Shout
Barbarian warriors are born to command in battle. When a warrior learns this
skill he can raise his voice above the din of combat to shout warnings of
impending blows to his comrades in arms. This will alert them in time to allow
them to guard against the incoming attack
Taunt
Pinpointing an opponent's physical weakness is not the only talent a warrior of
the Steppes possesses.He can often ascertain what emotional strings might push a
foe into a fight, against its better judgment. A Barbarian taunting an opponent
into a blind rage hopes to capitalize on the mistakes enemies may make while so
angered. It is this ability that causes Barbarian's to have a poor reputation as
drinking partners.
Battle Cry
Gifted Barbarian warriors can benefit from their connection to their totem
animals to exploit the primal fears of their opponents. Once a Barbarian
unleashes the Battle Cry, even the legions of the dead will become so distracted
that they falter in their quest for victory. This permits the warrior an easy
kill.
Find Item
To most people,searching the bodies of the recently slain is a distasteful chore
Quite happy with procuring whatever items are readily visible and moving on,most
people often miss useful items.The Barbarian people have never had the luxury of
abundance,and their harsh existence has taught them to scavenge everypart of the
dead for the items they need to survive. What use do the dead have of gold?
Battle Orders
Although skillful in single combat, the Barbarian warrior also has a talent for
group tactics. It is this ability that makes him a natural leader in combat. An
experienced warrior can use this skill to better array his forces in battle,
enhancing their ability to overcome the enemy.
Grim Ward
This skill allows the Barbarian to fashion a totem out of the carcass of his
slain enemies. The resulting talisman serves as a grave warning to all of the
minions of the Prime Evils.The mere sight of the Totem causes monsters toflee in
terror.With additional training the warrior can increase the potency of the ward
War Cry
Summoning the ancient powers known to his people,a Barbarian warrior can call on
his spiritanimal and lash out at his enemies with a cry that halts them in their
tracks-a powerful anguish rising to burn the depths of their being. It is this
skill thatgives rise to the legends ofBarbarians being able to sap the life from
a creature with a single word.
Battle Command
Using this skill a Barbarian can examine the abilities of his companions and,
during battle, determine how best the group should apply their various skills.It
is this skill as well as their natural abilities as leaders that are gradually
shedding the long held stereotype that the Barbarian people are merely ignorant
savages.
Sword Mastery
Although there are many gifts from the Great and Ancient King Bul-Kathos, the
greatest of these is the secret of steel.Raw iron is hardened and made resilient
forged into weapons of honor and power.Most mortal swords arepatterned after the
blade first wielded by Bul-Kathos himself. Balancing offense with defense, it is
the perfect weapon for the defense of Mount Arreat in the coming apocalypse. All
Barbarian warriors learn the secrets of steel at an early age, yet few truly
master the deadly elegance of the sword.Those few who do often disdain all other
weapons.
Axe Mastery
Barbarian warriors of the Shadow Wolf Tribe are masters of the axe. Through the
axe, they sought to match the swiping claws and the biting teeth of the wolves
with which they lived and fought beside. These first axes were but crude stones
mounted on wooden hafts, and after learning the secret of steel and swords from
Bul-Kathos, the axe soon fell into disfavor. Recently, however, warriors and
smiths from the Steppes have perfected the axe as a weapon equal to or greater
than the sword. The Wolf Tribe once again teaches the swift and terrible power
of the axe to those who wish to learn how to cull the weak from the herd and to
protect their pack from the legions of Hell.
Mace Mastery
Barbarians who have quested with the mighty Bear Tribe are masters of the Mace.
From simple wooden clubs to the contemporary, armor-defeating flanged mace,
warrior masters wield these weapons to devastating effect. As the Bear shaman,
Koth, said to those who favor the sword and axe,"When you are beset by hordes of
the walking dead, do not come weeping to me if you have turned away from the
wisdom of Bear."
Pole Arm Mastery
Members of the Crane Tribe value distance, grace and a single overwhelming blow
over the close grappling form advocated by the Bear Tribe. Though the two clans
were wary of one another for many generations, recently the nomadic peoples have
commingled and now share their powerful techniques with all that would learn.
Crane warriors evolved their pole arm technique from dealing withmounted raiders
and fighting in the shallow river waters found in the steppe.Amaster of the pole
arm avoids physical contact with his opponent until he can land a single killing
blow.
Throwing Mastery
Although not as well known for their use of bows and other such ranged weapons,
hunters from the Steppes have practiced the use of thrown weapons since earliest
times. The open grasslands of their native soil are well suited for taking down
game with swift and accurate blows from a hurled blade. It seems a natural
evolution and a simple matter for them to have transferred this skill to combat.
Spear Mastery
Warriors of the Snake Tribe, who favor the spear and are known for their cold
eyes and sibilant battle chants. Only seasoned warriors may apply to the spear
the techniques of the Snake-a patient teacher that reminds us that all foes can
be defeated in time.These are lessons learned from the many dangerous pit vipers
that breed among the steppes surrounding Mount Arreat.
Increased Stamina
The tribes of the northern Barbarians are a nomadic people,roaming the vast open
plains of the Northern Steppes.Being raised in this environment has strengthened
the Barbarian people.Simply by looking at a member of the northern clans you can
tell that they are more hale and hearty than the average person. Such is their
vigor! Through strict conditioning,the Barbarian warriors can train their bodies
to endure tremendous physical exertions,and at a moments notice can be ready for
battle.
Increased Speed
It is a fatal assumption that the Barbarian warrior is slow and ponderous. His
great bulk belies a very agile individual. A lifetime of patrolling the vast
plains of his native soil,where it's often necessary to cover great distances in
very little time, has empowered the Barbarian warriors with the ability to walk
and run at surprising rates of speed.
Iron Skin
The harsh grasslands of their homeland offer the Barbarian people little refuge
from the elements. Constant prolonged exposure to the sun, wind, rain and other
elements has toughened their skin to the resilience of natural leather.
Natural Resistance
In order to survive the unforgiving lands of the north, the people of the Barba
rian tribes have developed hardy resistances tothe common elements.Heat and cold
alike are something they endure often. Since food is scarce while foraging, they
have learned to consume species of plants that would slay normal men. Through
additional training, a warrior can further fortify himself against these dangers
allowing him to better survive while traveling to unfamiliar lands and battling
unknown foes.
Bash
The immense physical strength of the Barbarian people is widely known, so it
should come as no surprise that this is one of the first skillsthat they develop
as a warrior.Summoning up their renowned brute strength a Barbarian can delivera
powerful and painful blow that staggers an enemy from its feet, knocking them
back.
Leap
Because of his great strength,atrained barbarian warrior is able to performgreat
leaps. These jumps are noteworthy, enabling the Barbarian to spring free of
dangerous swarms of enemies, and landing with an impact that sends them reeling.
Double Swing
A Barbarian warrior learns to fight with a weapon in each hand, for after all,
are not two weapons better than one? A young Barbarian learns to use both hands
independently of each other, striking simultaneous blows at separate targets. As
his talent grows in this skill, he attacks with increasing control and accuracy.
Double Throw
To a Barbarian, fighting with two weapons is considered a fairly simple feat Not
so simple is mastering the art of throwing two weapons simultaneously and
accurately. Many young Barbarians are eager to learn this skill, for they will
tell you it is concrete proof that they have risen to greatness as a warrior. In
truth, they use this skill in tavern games almost as often as they do in battle,
winning wagers from unsuspecting drunkards.
Stun
An experienced Barbarian can learn to strike an opponent in areas that promote
the maximum effect. By putting enough strength behind a well-placed blow, he can
leave an opponent dazed and unable to strike back or flee.
A young treasure hunter once sought his fortune in a raid for Barbarian gold on
Mount Arreat. Hearing tales of the Barbarian people's expertise in close combat,
he hired a phalanx of mercenary spearmen to accompany him, thinking their long
spears would force the Barbarian warriors to fight from a distance. He soon
learned his mistake as a single Barbarian warrior was enough to slaughter his
entire party. Ambushing the raiding party from a patch of scrub grass, the
Barbarian leapt over them, slaying one whilst airborne,and skewering two more as
he landed. Before the would-be thief could draw a single breath,all of his hired
lancers had been dispatched. It was a long walk home.
Concentrate
Sometimes a series of blows is not nearly as effective as a single, concentrated
strike.A Barbarian trained in this skill learns how to focus his strength into a
single blow that cuts through the guard of an enemy and slices through their
armor. This technique also puts the warrior in a superior defensive position.
Frenzy
Although a Barbarian is capable of calculated blows and tactical fighting
techniques,it is his fierce passion for battle that distinguishes him in battle.
While using this skill, a Barbarian drives more and more force into each
successive blow as his anger and bloodlust mounts.
Whirlwind
Of the Barbarian people, the Tribe of Thunder was the first to draw upon the
primal forces of the weather. Tornadoes would ravage their plains as summer
turned to the harvest season. The shaman of the tribe would interpret the
tornadoes as an omen of evil during times of peace, and as a harbinger of great
victory during wartime. Observing the strength of the whirlwind, these
Barbarians learned to emulate the swirling mélange of the cyclone in their
attacks. As time went on and the tribes intermingled, the ability to attack in
the manner of the whirlwind was passed down to all of the Barbarian people.
Berserk
There is a fine line between passion and rage, something the Barbarian warrior
knows well. A Barbarian must learn to tread this line while separating one from
the other and drawing strength from both. One of the most powerful combat skills
a Barbarian can learn is to cross that line into rage, expending the sum of his
energy and slaying everything without regard for consequences. When you have
slain all of your enemies, what is left to fear?
================================================================================
11. A M A Z O N S K I L L S
================================================================================
A. JAVELIN AND SPEAR SKILLS
Jab
Hunting in the dense rain forests of the Amazon Islands is fraught with many
obstacles. Confining overgrowth and fierce indigenous animals conspire to make
combat difficult, if not impossible. Early in training, Amazon spear-women must
learn to overcome these conditions. By honing their hunting techniques to the
point where they are able to deliver many powerful spear thrusts in rapid
succession,they learn to finish off one opponent before turning to slay another.
The Jab is the most basic of the skills designed to accomplish this tactic.
____________________________________________________________
| | | | |
| LEVEL | ATTACK | DAMAGE | MANA COST |
|_________|__________________|_________________|_____________|
| | | | |
| 01 | +010%/target | -15%/target | 2.0 |
| 02 | +015%/target | -12%/target | 2.2 |
| 03 | +020%/target | -09%/target | 2.5 |
| 04 | +025%/target | -06%/target | 2.7 |
| 05 | +030%/target | -03%/target | 3.0 |
| 06 | +035%/target | +00%/target | 3.2 |
| 07 | +040%/target | +03%/target | 3.5 |
| 08 | +045%/target | +06%/target | 3.7 |
| 09 | +050%/target | +09%/target | 4.0 |
| 10 | +055%/target | +12%/target | 4.2 |
| 11 | +060%/target | +15%/target | 4.5 |
| 12 | +065%/target | +18%/target | 4.7 |
| 13 | +070%/target | +21%/target | 5.0 |
| 14 | +075%/target | +24%/target | 5.2 |
| 15 | +080%/target | +27%/target | 5.5 |
| 16 | +085%/target | +30%/target | 5.7 |
| 17 | +090%/target | +33%/target | 6.0 |
| 18 | +095%/target | +36%/target | 6.2 |
| 19 | +100%/target | +39%/target | 6.5 |
| 20 | +105%/target | +42%/target | 6.7 |
|_________|__________________|_________________|_____________|
Power Strike
Zerae is the bride of Hefaetrus, and her dominion is vengeance and storms. If an
Amazon warrior is on a mission to right a great wrong and has proven herself
worthy,the goddess will empower her with the ability to add the electrical power
of the mighty hurricanes of the Southern Seas to her stabbing spear attacks.
______________________________________________________________
| | | | |
| LEVEL | TO ATTACK RATING | LIGHTNING DAMAGE | MANA COST |
|_________|__________________|__________________|______________|
| | | | |
| 01 | +010% | 01-08 | 2.0 |
| 02 | +015% | 04-11 | 2.2 |
| 03 | +020% | 07-14 | 2.5 |
| 04 | +025% | 10-17 | 2.7 |
| 05 | +030% | 13-20 | 3.0 |
| 06 | +035% | 16-23 | 3.2 |
| 07 | +040% | 19-26 | 3.5 |
| 08 | +045% | 22-29 | 3.7 |
| 09 | +050% | 25-32 | 4.0 |
| 10 | +055% | 28-35 | 4.2 |
| 11 | +060% | 31-38 | 4.5 |
| 12 | +065% | 34-41 | 4.7 |
| 13 | +070% | 37-44 | 5.0 |
| 14 | +075% | 40-47 | 5.2 |
| 15 | +080% | 43-50 | 5.5 |
| 16 | +085% | 46-53 | 5.7 |
| 17 | +090% | 49-56 | 6.0 |
| 18 | +095% | 52-59 | 6.2 |
| 19 | +100% | 55-62 | 6.5 |
| 20 | +105% | 58-65 | 6.7 |
|_________|__________________|__________________|______________|
Lightning Fury
Possibly the most devastating, and certainly the most spectacular, of all the
techniques learned by an Amazon warrior is Lightning Fury. The High Priestess of
Zerae will teach select Amazons the secret of focusing the power of the goddess,
consecrating a javelin to become the ultimate weapon of vengeance. The energy
contained within the javelin is so powerful that its electrical energy explodes
from its stricken target, releasing bolts of lightning that strike down hapless
foes nearby.Swift and powerful is the justice administered by an eminent Amazon.
__________________________________________________________________
| | | | | |
| LEVEL | LGHTNG BLT DAMAGE | BOLT | LGHTNG DAMAGE | MANA COST |
|_________|___________________|______|_______________|_____________|
| | | | | |
| 01 | 001-040 | 02 | 001-040 | 10.0 |
| 02 | 011-050 | 03 | 001-044 | 10.5 |
| 03 | 021-060 | 04 | 001-048 | 11.0 |
| 04 | 031-070 | 05 | 001-052 | 11.5 |
| 05 | 041-080 | 06 | 001-056 | 12.0 |
| 06 | 051-090 | 07 | 001-060 | 12.0 |
| 07 | 061-100 | 08 | 001-064 | 13.0 |
| 08 | 071-110 | 09 | 001-068 | 13.0 |
| 09 | 081-120 | 10 | 001-072 | 14.0 |
| 10 | 091-130 | 11 | 001-076 | 14.0 |
| 11 | 101-140 | 12 | 001-080 | 15.0 |
| 12 | 111-150 | 13 | 001-084 | 15.0 |
| 13 | 121-160 | 14 | 001-088 | 16.0 |
| 14 | 131-170 | 15 | 001-092 | 16.0 |
| 15 | 141-180 | 16 | 001-096 | 17.0 |
| 16 | 151-190 | 17 | 001-100 | 17.0 |
| 17 | 161-200 | 18 | 001-104 | 18.0 |
| 18 | 171-210 | 19 | 001-106 | 18.0 |
| 19 | 181-220 | 20 | 001-112 | 19.0 |
| 20 | 191-230 | 21 | 001-116 | 19.0 |
|_________|___________________|______|_______________|_____________|
B. PASSIVE AND MAGIC SKILLS
Inner Sight
The lush canopy of trees covering the Amazon homeland allows little sunlight to
reach the ground. To better adapt to their environment, the Amazons have
developed a technique whereby they can attune themselves to the life forces in
the surrounding area and transfer these energies into a source of luminescence.
This enables the Amazon and her companions to see her enemies in shadow and
darkness.
_____________________________________________________________________
| | | | | |
| LEVEL | DURATION | ENEMY DEFENSE | RADIUS | MANA COST |
|_________|______________|_______________|______________|_____________|
| | | | | |
| 01 | 08 seconds | -46 | 13.3 yards | 5.0 |
| 02 | 12 seconds | -50 | 13.3 yards | 5.0 |
| 03 | 16 seconds | -54 | 13.3 yards | 5.0 |
| 04 | 20 seconds | -57 | 13.3 yards | 5.0 |
| 05 | 24 seconds | -60 | 13.3 yards | 5.0 |
| 06 | 28 seconds | -62 | 13.3 yards | 5.0 |
| 07 | 32 seconds | -63 | 13.3 yards | 5.0 |
| 08 | 36 seconds | -64 | 13.3 yards | 5.0 |
| 09 | 40 seconds | -66 | 13.3 yards | 5.0 |
| 10 | 44 seconds | -67 | 13.3 yards | 5.0 |
| 11 | 48 seconds | -68 | 13.3 yards | 5.0 |
| 12 | 52 seconds | -69 | 13.3 yards | 5.0 |
| 13 | 56 seconds | -70 | 13.3 yards | 5.0 |
| 14 | 60 seconds | -70 | 13.3 yards | 5.0 |
| 15 | 64 seconds | -71 | 13.3 yards | 5.0 |
| 16 | 68 seconds | -72 | 13.3 yards | 5.0 |
| 17 | 72 seconds | -72 | 13.3 yards | 5.0 |
| 18 | 76 seconds | -72 | 13.3 yards | 5.0 |
| 19 | 80 seconds | -73 | 13.3 yards | 5.0 |
| 20 | 84 seconds | -73 | 13.3 yards | 5.0 |
|_________|______________|_______________|______________|_____________|
Critical Strike
Among the arsenal of techniques employed by the Amazon warrior is her ability to
study opponents carefully and detect any weaknesses. She can then use these
deficiencies in her adversary to strike at precisely those areas that will cause
the greatest injuries.
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 16% |
| 02 | 25% |
| 03 | 32% |
| 04 | 38% |
| 05 | 42% |
| 06 | 46% |
| 07 | 49% |
| 08 | 51% |
| 09 | 54% |
| 10 | 56% |
| 11 | 58% |
| 12 | 59% |
| 13 | 61% |
| 14 | 62% |
| 15 | 63% |
| 16 | 65% |
| 17 | 65% |
| 18 | 66% |
| 19 | 67% |
| 20 | 68% |
|_________|____________|
Dodge
To anyone familiar with their natural agility,it should came as no surprise that
the training regimen of an Amazon warrior includes exercises specifically
designed to avoid potentially devastating blows in combat.
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 18% |
| 02 | 24% |
| 03 | 29% |
| 04 | 34% |
| 05 | 37% |
| 06 | 40% |
| 07 | 42% |
| 08 | 44% |
| 09 | 46% |
| 10 | 47% |
| 11 | 49% |
| 12 | 50% |
| 13 | 51% |
| 14 | 52% |
| 15 | 52% |
| 16 | 54% |
| 17 | 54% |
| 18 | 55% |
| 19 | 55% |
| 20 | 56% |
|_________|____________|
Slow Missiles
Through strict martial discipline and focus,an Amazon warrior can attune herself
to her environment and the dangers around her, allowing her to react to these
hazards with superhuman agility. One aspect of this ability is her knack for
avoiding missile fire. Just as the Amazon must master the bow and javelin, she
must also learn to defend herself from these same weapons. When an Amazon uses
this ability, incoming projectiles appear to move slower than normal, enabling
her to avoid them.
__________________________________________________________________
| | | | | |
| LEVEL | DURATION | SLOWED TO | RADIUS | MANA COST |
|_________|_______________|___________|______________|_____________|
| | | | | |
| 01 | 012 seconds | 33% | 13.3 yards | 5.0 |
| 02 | 018 seconds | 33% | 13.3 yards | 5.0 |
| 03 | 024 seconds | 33% | 13.3 yards | 5.0 |
| 04 | 030 seconds | 33% | 13.3 yards | 5.0 |
| 05 | 036 seconds | 33% | 13.3 yards | 5.0 |
| 06 | 042 seconds | 33% | 13.3 yards | 5.0 |
| 07 | 048 seconds | 33% | 13.3 yards | 5.0 |
| 08 | 054 seconds | 33% | 13.3 yards | 5.0 |
| 09 | 060 seconds | 33% | 13.3 yards | 5.0 |
| 10 | 066 seconds | 33% | 13.3 yards | 5.0 |
| 11 | 072 seconds | 33% | 13.3 yards | 5.0 |
| 12 | 078 seconds | 33% | 13.3 yards | 5.0 |
| 13 | 084 seconds | 33% | 13.3 yards | 5.0 |
| 14 | 090 seconds | 33% | 13.3 yards | 5.0 |
| 15 | 096 seconds | 33% | 13.3 yards | 5.0 |
| 16 | 102 seconds | 33% | 13.3 yards | 5.0 |
| 17 | 108 seconds | 33% | 13.3 yards | 5.0 |
| 18 | 114 seconds | 33% | 13.3 yards | 5.0 |
| 19 | 120 seconds | 33% | 13.3 yards | 5.0 |
| 20 | 126 seconds | 33% | 13.3 yards | 5.0 |
|_________|_______________|___________|______________|_____________|
Avoid
This ability hones the natural defensive ability of an Amazon. If she stands
still, she can predict incoming missile attacks and elude them before they reach
her. Most Amazon people can do this if all of their thoughts to the task, but
only a warrior trained in this skill can do this even whilst caught unaware.
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 24% |
| 02 | 31% |
| 03 | 36% |
| 04 | 41% |
| 05 | 46% |
| 06 | 48% |
| 07 | 50% |
| 08 | 52% |
| 09 | 54% |
| 10 | 55% |
| 11 | 57% |
| 12 | 58% |
| 13 | 60% |
| 14 | 61% |
| 15 | 61% |
| 16 | 63% |
| 17 | 63% |
| 18 | 64% |
| 19 | 64% |
| 20 | 65% |
|_________|____________|
Penetrate
The warriors of the Amazon Islands are legendary for their ability to strike
their mark with ranged weapons. Warriors with this skill are more likely to hit
targets at a distance.
______________________________
| | |
| LEVEL | TO ATTACK RATING |
|_________|____________________|
| | |
| 01 | +035% |
| 02 | +045% |
| 03 | +055% |
| 04 | +065% |
| 05 | +075% |
| 06 | +085% |
| 07 | +095% |
| 08 | +105% |
| 09 | +115% |
| 10 | +125% |
| 11 | +135% |
| 12 | +145% |
| 13 | +155% |
| 14 | +165% |
| 15 | +175% |
| 16 | +185% |
| 17 | +195% |
| 18 | +205% |
| 19 | +215% |
| 20 | +225% |
|_________|____________________|
Decoy
Amazons derive another benefit while learning to fight in the rainforests of
their homeland.They learn, through misdirection and deception, to fool attacking
forces into thinking there is another Amazon nearby. This subterfuge causes
enemies to waste time and energy hunting down false prey while the Amazon moves
in for the kill.
_______________________________________
| | | |
| LEVEL | DURATION | MANA COST |
|_________|_______________|_____________|
| | | |
| 01 | 010 seconds | 19.0 |
| 02 | 015 seconds | 18.0 |
| 03 | 020 seconds | 17.0 |
| 04 | 025 seconds | 16.0 |
| 05 | 030 seconds | 16.0 |
| 06 | 035 seconds | 15.0 |
| 07 | 040 seconds | 14.0 |
| 08 | 045 seconds | 13.0 |
| 09 | 050 seconds | 13.0 |
| 10 | 055 seconds | 12.0 |
| 11 | 060 seconds | 11.5 |
| 12 | 065 seconds | 10.7 |
| 13 | 070 seconds | 10.0 |
| 14 | 075 seconds | 09.2 |
| 15 | 080 seconds | 08.5 |
| 16 | 085 seconds | 07.7 |
| 17 | 090 seconds | 07.0 |
| 18 | 095 seconds | 06.2 |
| 19 | 100 seconds | 05.5 |
| 20 | 105 seconds | 04.7 |
|_________|_______________|_____________|
Evade
A warrior skilled in Dodge and Avoid may eventually learn this additional
ability. Once an Amazon has sharpened her defensive concentration to this level,
she will eventually be able to dodge blows and other attacks while moving. This
skill can also help keep the Amazon from harm as she moves out of the way of an
exploding siege engine or avoids the wrath of an enraged Sorceress!
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 18% |
| 02 | 24% |
| 03 | 29% |
| 04 | 34% |
| 05 | 37% |
| 06 | 40% |
| 07 | 42% |
| 08 | 44% |
| 09 | 46% |
| 10 | 47% |
| 11 | 49% |
| 12 | 50% |
| 13 | 51% |
| 14 | 52% |
| 15 | 52% |
| 16 | 54% |
| 17 | 54% |
| 18 | 55% |
| 19 | 55% |
| 20 | 56% |
|_________|____________|
Valkyrie
When a warrior has proven her devotion to Athulua through her brave deeds and
exceptional skill in battle, the Goddess shows her favor by granting a spiritual
emissary to aid the Amazon. These emissaries of Athulua are called Valkyrie, and
they are the spirits of the greatest heroes from the Amazon people. The power to
summon a Valkyrie is the greatest honor that an Amazon warrior can receive.It is
believed this gift is a sign that your place beside the Goddess is assured when
you pass from this world-perhaps even as a Valkyrie.
___________________________________
| | | |
| LEVEL | LIFE | MANA COST |
|_________|___________|_____________|
| | | |
| 01 | 0362 | 025.0 |
| 02 | 0422 | 029.0 |
| 03 | 0483 | 033.0 |
| 04 | 0543 | 037.0 |
| 05 | 0604 | 041.0 |
| 06 | 0664 | 045.0 |
| 07 | 0721 | 049.0 |
| 08 | 0785 | 053.0 |
| 09 | 0845 | 057.0 |
| 10 | 0906 | 061.0 |
| 11 | 0966 | 065.0 |
| 12 | 1026 | 069.0 |
| 13 | 1087 | 073.0 |
| 14 | 1147 | 077.0 |
| 15 | 1208 | 081.0 |
| 16 | 1268 | 085.0 |
| 17 | 1328 | 089.0 |
| 18 | 1389 | 093.0 |
| 19 | 1449 | 097.0 |
| 20 | 1510 | 101.0 |
|_________|___________|_____________|
Pierce
After long hours of training, an Amazon warrior's bow arm can develop tremendous
amounts of strength. With this strength, and some additional training,the Amazon
is able to maximize the power of her bow, enabling her to penetrate multiple
targets with a single arrow.
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 23% |
| 02 | 34% |
| 03 | 42% |
| 04 | 49% |
| 05 | 55% |
| 06 | 59% |
| 07 | 63% |
| 08 | 65% |
| 09 | 69% |
| 10 | 71% |
| 11 | 73% |
| 12 | 75% |
| 13 | 77% |
| 14 | 79% |
| 15 | 80% |
| 16 | 82% |
| 17 | 82% |
| 18 | 83% |
| 19 | 64% |
| 20 | 65% |
|_________|____________|
C. BOW AND CROSSBOW SKILLS
Magic Arrow
Far in the ancient past, Amazons found their glorious arboreal city of Tran
Athulua under siege by the pirates of the Twin Seas. These cut-throats were
determined to turn the Amazon Islands into their base of operations.The conflict
lasted many months as the pirates laid in for a long siege. During the battle,
supplies ran short, and the Amazon archers found themselves without ammunition.
Realizing that their defense rested solely upon the ability of the archers to
keep the corsairs at bay, the priests of the city prayed to Athulua to aid them.
In answer, Athula infused the minds of the Amazons with the power to harness
their natural spiritual energies. One by one the archers melded their
determination and will into shards of physical force that they then unleashed
from their bows by the thousands, firmly routing the corsairs back to sea.
____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|____________|_____________|
| | | |
| 01 | +00 | 1.5 |
| 02 | +01 | 1.3 |
| 03 | +02 | 1.2 |
| 04 | +03 | 1.1 |
| 05 | +04 | 1.0 |
| 06 | +05 | 0.8 |
| 07 | +06 | 0.7 |
| 08 | +07 | 0.6 |
| 09 | +08 | 0.5 |
| 10 | +09 | 0.3 |
| 11 | +10 | 0.2 |
| 12 | +11 | 0.1 |
| 13 | +12 | 0.0 |
| 14 | +13 | 0.0 |
| 15 | +14 | 0.0 |
| 16 | +15 | 0.0 |
| 17 | +16 | 0.0 |
| 18 | +17 | 0.0 |
| 19 | +18 | 0.0 |
| 20 | +19 | 0.0 |
|_________|____________|_____________|
Fire Arrow
Hefaetrus is the Amazonian god of fire and rebirth who lives deep within the
great volcano, Mount Arnazeus, on the island of Philios. Although primarily the
patron deity of farmers, from time to time he bestows his favors upon the
warriors of the Islands, so they may keep safe his congregation. Through proper
prayer and the sacrifice of many fierce enemies, an especially brave Amazon can
attain the power to imbue her shots with the destructive power of fire, allowing
her to rake blazing missiles from her bow.
_____________________________________
| | | |
| LEVEL | FIRE DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 01-04 | 3.0 |
| 02 | 03-06 | 3.2 |
| 03 | 05-08 | 3.5 |
| 04 | 07-10 | 3.7 |
| 05 | 09-12 | 4.0 |
| 06 | 11-14 | 4.2 |
| 07 | 13-16 | 4.5 |
| 08 | 15-18 | 4.7 |
| 09 | 17-20 | 5.0 |
| 10 | 19-22 | 5.2 |
| 11 | 21-24 | 5.5 |
| 12 | 23-26 | 5.7 |
| 13 | 25-28 | 6.0 |
| 14 | 27-30 | 6.2 |
| 15 | 29-32 | 6.5 |
| 16 | 31-34 | 6.7 |
| 17 | 33-36 | 7.0 |
| 18 | 36-38 | 7.2 |
| 19 | 37-40 | 7.5 |
| 20 | 39-42 | 7.7 |
|_________|_____________|_____________|
Cold Arrow
Although winter never seems to find its way to the ever-balmy Amazon Islands,
cold climates are not unheard of. The summit of Mount Karcheus on the island of
Philios is covered with snow all year long. Deep within an icy cave secluded
amongst its towering peaks, is the Great Hall of Mirrors where mighty Karcheus
the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the
people of the Amazons. Warriors who have trained within his temple are able to
instill their shots with the power of a freezing wind.
______________________________________________________
| | | | |
| LEVEL | COLD DAMAGE | COLD LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 003 | 04.0 seconds | 3.0 |
| 02 | 005 | 05.2 seconds | 3.2 |
| 03 | 007 | 06.4 seconds | 3.5 |
| 04 | 009 | 07.6 seconds | 3.7 |
| 05 | 011 | 08.8 seconds | 4.0 |
| 06 | 013 | 10.0 seconds | 4.2 |
| 07 | 015 | 11.2 seconds | 4.5 |
| 08 | 017 | 12.4 seconds | 4.7 |
| 09 | 019 | 13.6 seconds | 5.0 |
| 10 | 021 | 14.8 seconds | 5.2 |
| 11 | 023 | 16.0 seconds | 5.5 |
| 12 | 025 | 17.2 seconds | 5.7 |
| 13 | 027 | 18.4 seconds | 6.0 |
| 14 | 029 | 19.6 seconds | 6.2 |
| 15 | 031 | 20.8 seconds | 6.5 |
| 16 | 033 | 22.0 seconds | 6.7 |
| 17 | 035 | 23.2 seconds | 7.0 |
| 18 | 037 | 24.4 seconds | 7.2 |
| 19 | 039 | 25.6 seconds | 7.5 |
| 20 | 041 | 26.8 seconds | 7.7 |
|_________|_____________|________________|_____________|
Multiple Shot
Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that
she could best the combined skills of all her greatest rivals. Taking umbrage,
her rivals gathered to challenge her outrageous boast, arranging a contest to
decide the question. To preserve her honor, Palashia was to strike the targets
of all her rivals before they could land a single arrow. When dawn arose on the
day of the contest, Palashia stood ready with her bow. At the signal, her rivals
nocked their arrows and loosed a volley towards their targets. Palashia gathered
her energies, and let fly with her own, single arrow. To the amazement of
onlookers, her arrow split into many, cleaving the arrows of her rivals, and
moving on to strike every target directly in their centers. This mysterious
technique quickly became a martial secret that only the finest archers are able
to master.
_____________________________________
| | | |
| LEVEL | # OF ARROWS | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 02 | 4.0 |
| 02 | 03 | 5.0 |
| 03 | 04 | 6.0 |
| 04 | 05 | 7.0 |
| 05 | 06 | 8.0 |
| 06 | 07 | 9.0 |
| 07 | 08 | 10.0 |
| 08 | 09 | 11.0 |
| 09 | 10 | 12.0 |
| 10 | 11 | 13.0 |
| 11 | 12 | 14.0 |
| 12 | 13 | 15.0 |
| 13 | 14 | 16.0 |
| 14 | 15 | 17.0 |
| 15 | 16 | 18.0 |
| 16 | 17 | 19.0 |
| 17 | 18 | 20.0 |
| 18 | 19 | 21.0 |
| 19 | 20 | 22.0 |
| 20 | 21 | 23.0 |
|_________|_____________|_____________|
Exploding Arrow
Another gift of Hefaetrus, an Amazon warrior practiced in this skill can imbue
the arrows that she fires with the ability to explode upon impact. The resulting
detonation not only allows her to damage her intended target, but also anything
caught within the explosive blast. The sight of a full battalion of Amazon
archers firing a volley of such arrows is eerily beautiful.Many warriors, having
witnessed good friends consumed by the flames of these arrows, vow never to fight
against Amazon warriors ever again.
_____________________________________
| | | |
| LEVEL | FIRE DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 02-04 | 05.0 |
| 02 | 07-09 | 05.5 |
| 03 | 12-14 | 06.0 |
| 04 | 17-19 | 06.5 |
| 05 | 22-24 | 07.0 |
| 06 | 27-29 | 07.5 |
| 07 | 32-34 | 08.0 |
| 08 | 37-39 | 08.5 |
| 09 | 42-44 | 09.0 |
| 10 | 47-49 | 09.5 |
| 11 | 52-54 | 10.0 |
| 12 | 57-59 | 10.5 |
| 13 | 62-64 | 11.0 |
| 14 | 67-69 | 11.5 |
| 15 | 72-74 | 12.0 |
| 16 | 77-79 | 12.0 |
| 17 | 82-84 | 13.0 |
| 18 | 87-89 | 13.0 |
| 19 | 92-94 | 14.0 |
| 20 | 97-99 | 14.0 |
|_________|_____________|_____________|
Ice Arrow
The second of the prizes Karcheus bestows to a true warrior, this skill enables
the Amazon to instill her arrows with the glacial force of a fierce blizzard.
Enemies struck by this power not only feel the icy sting of the enchanted shaft,
but also the force of a chilling arctic wind that, mysteriously, they alone
can feel.
______________________________________________________
| | | | |
| LEVEL | COLD DAMAGE | FREEZES FOR | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 06-10 | 02.0 seconds | 4.0 |
| 02 | 10-14 | 02.2 seconds | 4.2 |
| 03 | 14-18 | 02.4 seconds | 4.5 |
| 04 | 18-22 | 02.6 seconds | 4.7 |
| 05 | 22-26 | 02.8 seconds | 5.0 |
| 06 | 26-30 | 03.0 seconds | 5.2 |
| 07 | 30-34 | 03.2 seconds | 5.5 |
| 08 | 34-38 | 03.4 seconds | 5.7 |
| 09 | 38-42 | 03.6 seconds | 6.0 |
| 10 | 42-46 | 03.8 seconds | 6.2 |
| 11 | 46-50 | 04.0 seconds | 6.5 |
| 12 | 50-54 | 04.2 seconds | 6.7 |
| 13 | 54-58 | 04.4 seconds | 7.0 |
| 14 | 58-62 | 04.6 seconds | 7.2 |
| 15 | 62-66 | 04.8 seconds | 7.5 |
| 16 | 66-70 | 05.0 seconds | 7.7 |
| 17 | 70-74 | 05.2 seconds | 8.0 |
| 18 | 74-78 | 05.4 seconds | 8.2 |
| 19 | 78-82 | 05.6 seconds | 8.5 |
| 20 | 82-86 | 05.8 seconds | 8.7 |
|_________|_____________|________________|_____________|
Guided Arrow
Hunting and fighting during the night and in the deepest darkness is a necessary
skill to any daughter of the Amazon islands. Devoted disciples of Athulua can,
with great difficulty and strict discipline, train themselves to fire their
arrows at targets blindly, as if the hand of Athulua herself guided the arrows.
As might be imagined, this is an art that the Sisters of the Sightless Eye have
long envied and yet have never replicated.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | +00% | 08.0 |
| 02 | +05% | 07.7 |
| 03 | +10% | 07.5 |
| 04 | +15% | 07.2 |
| 05 | +20% | 07.0 |
| 06 | +25% | 06.7 |
| 07 | +30% | 06.5 |
| 08 | +35% | 06.3 |
| 09 | +40% | 06.0 |
| 10 | +45% | 05.7 |
| 11 | +50% | 05.5 |
| 12 | +55% | 05.3 |
| 13 | +60% | 05.0 |
| 14 | +65% | 04.7 |
| 15 | +70% | 04.5 |
| 16 | +75% | 04.3 |
| 17 | +80% | 04.0 |
| 18 | +85% | 03.7 |
| 19 | +90% | 03.5 |
| 20 | +95% | 03.2 |
|_________|_____________|_____________|
Strafe
Once a warrior has attained this facility, she can fire a volley of arrows with
amazing speed and precision, striking one target after another. Veteran
mercenaries often tell a tale of a new recruit who was nearly struck down in
battle because he was too distracted when first seeing an Amazon use this
ability. Do not doubt his word, as he is probably referring to himself. Just
smile and buy him another tankard of ale.
_____________________________________________________________
| | | | |
| LEVEL | ATTACKS UP TO # TARGETS | DAMAGE | MANA COST |
|_________|_________________________|___________|_____________|
| | | | |
| 01 | 05 | +005% | 11.0 |
| 02 | 07 | +010% | 11.0 |
| 03 | 09 | +015% | 11.0 |
| 04 | 11 | +020% | 11.0 |
| 05 | 13 | +025% | 11.0 |
| 06 | 15 | +030% | 11.0 |
| 07 | 17 | +035% | 11.0 |
| 08 | 19 | +040% | 11.0 |
| 09 | 21 | +045% | 11.0 |
| 10 | 23 | +050% | 11.0 |
| 11 | 25 | +055% | 11.0 |
| 12 | 27 | +060% | 11.0 |
| 13 | 29 | +065% | 11.0 |
| 14 | 31 | +070% | 11.0 |
| 15 | 33 | +075% | 11.0 |
| 16 | 35 | +080% | 11.0 |
| 17 | 37 | +085% | 11.0 |
| 18 | 39 | +090% | 11.0 |
| 19 | 41 | +095% | 11.0 |
| 20 | 43 | +100% | 11.0 |
|_________|_________________________|___________|_____________|
Immolation Arrow
Hefaetrus will sometimes bestow this ability to his greatest champions. These
fire-instilled arrows burn with such a fierce intensity that the very earth
surrounding where they impact ignites into flame. Although the fires last but
a few moments, some say the effect is as if the pillars of the mighty kingdom
of Hefaetrus were reaching up through the ground to strike down the enemies who
linger nearby.
____________________________________________________________________________
| | | | | |
| LEVEL | FIRE EXPL DAMAGE | FIRE DURATION | AVG FIRE DMG | MANA COST |
|_________|__________________|_______________|_________________|_____________|
| | | | | |
| 01 | 004-010 | 04.6 seconds | 008-010/seconds | 06.0 |
| 02 | 010-016 | 05.6 seconds | 014-016/seconds | 07.0 |
| 03 | 016-022 | 06.6 seconds | 019-022/seconds | 08.0 |
| 04 | 022-028 | 07.6 seconds | 025-028/seconds | 09.0 |
| 05 | 028-034 | 08.6 seconds | 031-033/seconds | 10.0 |
| 06 | 034-040 | 09.6 seconds | 037-039/seconds | 11.0 |
| 07 | 040-046 | 10.6 seconds | 043-045/seconds | 12.0 |
| 08 | 046-052 | 11.6 seconds | 049-051/seconds | 13.0 |
| 09 | 052-058 | 12.6 seconds | 055-057/seconds | 14.0 |
| 10 | 058-064 | 13.6 seconds | 060-063/seconds | 15.0 |
| 11 | 064-070 | 14.6 seconds | 066-069/seconds | 16.0 |
| 12 | 070-076 | 15.6 seconds | 072-075/seconds | 17.0 |
| 13 | 076-082 | 16.6 seconds | 078-080/seconds | 18.0 |
| 14 | 082-088 | 17.6 seconds | 084-086/seconds | 19.0 |
| 15 | 088-094 | 18.6 seconds | 090-092/seconds | 20.0 |
| 16 | 094-100 | 19.6 seconds | 096-098/seconds | 21.0 |
| 17 | 100-106 | 20.6 seconds | 101-104/seconds | 22.0 |
| 18 | 106-112 | 21.6 seconds | 107-110/seconds | 23.0 |
| 19 | 112-118 | 22.6 seconds | 113-116/seconds | 24.0 |
| 20 | 118-124 | 23.6 seconds | 119-121/seconds | 25.0 |
|_________|__________________|_______________|_________________|_____________|
Freezing Arrow
The greatest of the powers attained by those dedicated to Karcheus is the skill
to imbue their arrows with the freezing power of a devastating avalanche.Enemies
within the impact of a freezing arrow are frozen in their tracks and feel
crushing pain, as if a mass of magical ice had toppled onto them.
_____________________________________________________________
| | | | |
| LEVEL | ATTACKS UP TO # TARGETS | DAMAGE | MANA COST |
|_________|_________________________|___________|_____________|
| | | | |
| 01 | 05 | +005% | 11.0 |
| 02 | 07 | +010% | 11.0 |
| 03 | 09 | +015% | 11.0 |
| 04 | 11 | +020% | 11.0 |
| 05 | 13 | +025% | 11.0 |
| 06 | 15 | +030% | 11.0 |
| 07 | 17 | +035% | 11.0 |
| 08 | 19 | +040% | 11.0 |
| 09 | 21 | +045% | 11.0 |
| 10 | 23 | +050% | 11.0 |
| 11 | 25 | +055% | 11.0 |
| 12 | 27 | +060% | 11.0 |
| 13 | 29 | +065% | 11.0 |
| 14 | 31 | +070% | 11.0 |
| 15 | 33 | +075% | 11.0 |
| 16 | 35 | +080% | 11.0 |
| 17 | 37 | +085% | 11.0 |
| 18 | 39 | +090% | 11.0 |
| 19 | 41 | +095% | 11.0 |
| 20 | 43 | +100% | 11.0 |
|_________|_________________________|___________|_____________|
================================================================================
12. N E C R O M A N C E R S K I L L S
================================================================================
A. SUMMONING SPELLS
Raise Skeleton
Early on, Necromancers learn to control the skeletal remains of deceased
creatures. Invoking this skill causes a nightmarish jumble of animated bones to
rise from a fresh corpse.Animated partially through their own will and partially
through the summoned spirits of ancient warriors, Necromancers often maintain a
small host of these reanimated soldiers to do their bidding.
_______________________________________________________________
| | | | | |
| LEVEL | # OF SKELETON | DAMAGE | HIT POINTS | MANA COST |
|_________|_________________|________|____________|_____________|
| | | | | |
| 01 | 01 | 1-2 | 021 | 06.0 |
| 02 | 02 | 1-2 | 021 | 07.0 |
| 03 | 03 | 1-2 | 021 | 08.0 |
| 04 | 04 | 1-2 | 021 | 09.0 |
| 05 | 05 | 1-2 | 021 | 10.0 |
| 06 | 06 | 1-2 | 021 | 11.0 |
| 07 | 07 | 1-2 | 021 | 12.0 |
| 08 | 08 | 1-2 | 021 | 13.0 |
| 09 | 09 | 1-2 | 021 | 14.0 |
| 10 | 10 | 1-2 | 021 | 15.0 |
| 11 | 11 | 1-2 | 021 | 16.0 |
| 12 | 12 | 1-2 | 021 | 17.0 |
| 13 | 13 | 1-2 | 021 | 18.0 |
| 14 | 14 | 1-2 | 021 | 19.0 |
| 15 | 15 | 1-2 | 021 | 20.0 |
| 16 | 16 | 1-2 | 021 | 21.0 |
| 17 | 17 | 1-2 | 021 | 22.0 |
| 18 | 18 | 1-2 | 021 | 23.0 |
| 19 | 19 | 1-2 | 021 | 24.0 |
| 20 | 20 | 1-2 | 021 | 25.0 |
|_________|_________________|________|____________|_____________|
================================================================================
13. S O R C E R E S S S K I L L S
================================================================================
Meteor
Reaching out to the heavens, the Sorceress calls down a falling star to strike
her adversaries. This is one of the strongest of her spells, capable of reducing
large areas to cinders. During the Vactayan uprising, a Sorceress by the name of
Hepsheeba took pity on the plight of the revolutionaries,and joined their cause.
During the final battle of the conflict she cast this spell to great effect,
single-handedly destroying the entirety of Lord Bareen's troops and delivering
the Vactayans from his tyranny.
__________________________________________________________________
| | | | | |
| LEVEL | DAMAGE | FIRE DAMAGE | RADIUS | MANA COST |
|_________|_________|_________________|______________|_____________|
| | | | | |
| 01 | 040-050 | 016-021/seconds | 04.0 yards | 17.0 |
| 02 | 052-062 | 023-028/seconds | 04.0 yards | 18.0 |
| 03 | 064-074 | 030-035/seconds | 04.0 yards | 19.0 |
| 04 | 076-086 | 037-042/seconds | 04.0 yards | 20.0 |
| 05 | 088-098 | 044-049/seconds | 04.0 yards | 21.0 |
| 06 | 100-110 | 051-056/seconds | 04.0 yards | 22.0 |
| 07 | 112-122 | 058-063/seconds | 04.0 yards | 23.0 |
| 08 | 124-134 | 065-070/seconds | 04.0 yards | 24.0 |
| 09 | 136-146 | 072-077/seconds | 04.0 yards | 25.0 |
| 10 | 148-158 | 079-084/seconds | 04.0 yards | 26.0 |
| 11 | 160-170 | 086-091/seconds | 04.0 yards | 27.0 |
| 12 | 172-182 | 093-098/seconds | 04.0 yards | 28.0 |
| 13 | 184-194 | 100-105/seconds | 04.0 yards | 29.0 |
| 14 | 196-206 | 107-112/seconds | 04.0 yards | 30.0 |
| 15 | 208-218 | 114-119/seconds | 04.0 yards | 31.0 |
| 16 | 220-230 | 121-126/seconds | 04.0 yards | 32.0 |
| 17 | 232-242 | 128-133/seconds | 04.0 yards | 33.0 |
| 18 | 244-254 | 135-140/seconds | 04.0 yards | 34.0 |
| 19 | 256-266 | 142-147/seconds | 04.0 yards | 35.0 |
| 20 | 268-278 | 150-154/seconds | 04.0 yards | 36.0 |
|_________|_________|_________________|______________|_____________|
Fire Mastery
Even for the Sorceress, the destructive powers of the flame can prove
uncooperative at times. The very unpredictability of elemental flame poses a
danger to those unskilled in its usage. Sisters of the flame must take this last
step to complete their training in the use of fire, and to maximize its effects.
_______________________
| | |
| LEVEL | FIRE DAMAGE |
|_________|_____________|
| | |
| 01 | 018% |
| 02 | 032% |
| 03 | 043% |
| 04 | 052% |
| 05 | 060% |
| 06 | 066% |
| 07 | 070% |
| 08 | 074% |
| 09 | 079% |
| 10 | 081% |
| 11 | 085% |
| 12 | 087% |
| 13 | 090% |
| 14 | 092% |
| 15 | 093% |
| 16 | 096% |
| 17 | 097% |
| 18 | 098% |
| 19 | 099% |
| 20 | 100% |
|_________|_____________|
Hydra
This skill enables the Sorceress to summon a beast of pure flame from the core
of the world. The Hydra have been allies of the Zann Esu women for generations,
owing their freedom in ancient times to the actions of the renowned Sorceress,
Habacalva. They never fail to answer a call from a proven Sorceress, and stand
ready to spit bolts of scorching magma at her enemies.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | DURATION | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 006-012 | 012.0 seconds | 21.0 |
| 02 | 008-014 | 013.0 seconds | 23.0 |
| 03 | 010-016 | 014.0 seconds | 25.0 |
| 04 | 012-018 | 015.0 seconds | 27.0 |
| 05 | 014-020 | 016.0 seconds | 29.0 |
| 06 | 016-022 | 017.0 seconds | 31.0 |
| 07 | 018-024 | 018.0 seconds | 33.0 |
| 08 | 020-026 | 019.0 seconds | 35.0 |
| 09 | 022-028 | 020.0 seconds | 37.0 |
| 10 | 024-030 | 021.0 seconds | 39.0 |
| 11 | 026-032 | 022.0 seconds | 41.0 |
| 12 | 028-034 | 023.0 seconds | 43.0 |
| 13 | 030-036 | 024.0 seconds | 45.0 |
| 14 | 032-038 | 025.0 seconds | 47.0 |
| 15 | 034-040 | 026.0 seconds | 49.0 |
| 16 | 036-042 | 027.0 seconds | 51.0 |
| 17 | 038-044 | 028.0 seconds | 53.0 |
| 18 | 040-046 | 029.0 seconds | 55.0 |
| 19 | 042-048 | 030.0 seconds | 57.0 |
| 20 | 044-050 | 031.0 seconds | 59.0 |
|_________|_____________|________________|_____________|
================================================================================
14. P A L A D I N S K I L L S
================================================================================
Blessed Hammer
The Visions of Akarat tell of a hopeless battle. Legions of the undead had laid
siege to a small convent of nuns who were the keepers of a sacred relic, the
Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the
sisters knew the Hammer to be a powerful vessel of the Light and vowed never to
allow it to fall into the hands of evil.With no weapons of their own, and no one
to defend them,the nuns sacrificed themselves to destroy the hammer. Rather than
let the undead despoil the church and the relic,they took the hammer and plunged
themselves into the fiery chasm.At that moment, a powerful force of Light washed
over the undead legion, striking them down where they stood. Since that time a
well-trained Paladin is able to tap the remnants of this released energy,
whirling a magical hammer to strike down his adversaries, especially the forces
of the walking dead.
______________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|______________|_____________|
| | | |
| 01 | 012-016 | 05.0 |
| 02 | 020-024 | 05.2 |
| 03 | 028-032 | 05.5 |
| 04 | 036-040 | 05.7 |
| 05 | 044-048 | 06.0 |
| 06 | 052-056 | 06.2 |
| 07 | 060-064 | 06.5 |
| 08 | 068-072 | 06.7 |
| 09 | 076-080 | 07.0 |
| 10 | 084-088 | 07.2 |
| 11 | 092-096 | 07.5 |
| 12 | 100-104 | 07.7 |
| 13 | 108-112 | 08.0 |
| 14 | 116-120 | 08.2 |
| 15 | 124-128 | 08.5 |
| 16 | 132-136 | 08.7 |
| 17 | 140-144 | 09.0 |
| 18 | 148-152 | 09.2 |
| 19 | 156-160 | 09.5 |
| 20 | 164-168 | 09.7 |
|_________|______________|_____________|
Conversion
Through force of will and strength of steel, a noble Paladin with this skill is
able to blind his enemies with the glory of the Light. After trading blows with
the Paladin and facing the fire of righteousness burning in his eyes, an enemy
will sometimes be struck with a divine epiphany and momentarily repent his past
undertakings. So complete is the transformation, that the converted will turn to
slay its former comrades.
_______________________________________________________
| | | | |
| LEVEL | DURATION | CHANCE | MANA COST |
|_________|_______________|_______________|_____________|
| | | | |
| 01 | 020.0 seconds | +011% | 04.0 |
| 02 | 030.0 seconds | +020% | 04.0 |
| 03 | 040.0 seconds | +027% | 04.0 |
| 04 | 050.0 seconds | +033% | 04.0 |
| 05 | 060.0 seconds | +037% | 04.0 |
| 06 | 070.0 seconds | +041% | 04.0 |
| 07 | 080.0 seconds | +044% | 04.0 |
| 08 | 090.0 seconds | +046% | 04.0 |
| 09 | 100.0 seconds | +049% | 04.0 |
| 10 | 110.0 seconds | +051% | 04.0 |
| 11 | 120.0 seconds | +053% | 04.0 |
| 12 | 130.0 seconds | +054% | 04.0 |
| 13 | 140.0 seconds | +056% | 04.0 |
| 14 | 150.0 seconds | +057% | 04.0 |
| 15 | 160.0 seconds | +058% | 04.0 |
| 16 | 170.0 seconds | +060% | 04.0 |
| 17 | 180.0 seconds | +060% | 04.0 |
| 18 | 190.0 seconds | +061% | 04.0 |
| 19 | 200.0 seconds | +062% | 04.0 |
| 20 | 210.0 seconds | +063% | 04.0 |
|_________|_______________|_______________|_____________|
================================================================================
15. S T A R T I N G A T T R I B U T E S
================================================================================
================================================================================
17. G E M S
================================================================================
================================================================================
18. G O L D
================================================================================
================================================================================
19. H O R A D R I C C U B E
================================================================================
____________________________________________________________________
| | |
| INGREDIENTS | TRANSMUTE TO |
|___________________________________|________________________________|
| | |
| 2 quivers of bolts | 1 quiver of arrows |
| | |
| 2 quivers of arrows | 1 quiver of bolts |
| | |
| 3 rings | 1 amulet |
| | |
| 3 amulets | 1 ring |
| | |
| * 3 health potions (any grade) | 1 rejuvenation potion |
| * 3 mana potions (any grade) | |
| | |
| * 3 health potions (any grade) | 1 full rejuvenation potion |
| * 3 mana potions (any grade) | |
| * gems (any type and grade) | |
| | |
| 3 gems of the same type and grade | 1 gem with higher grade |
| | |
| * 6 gems (any grade) | 1 socketed long sword |
| * 1 sword (any type) | |
| | |
| * 1 spear | 1 stack of javelins |
| * 1 quiver of arrows | |
| | |
| * 1 axe | throwing axe |
| * 2 daggers | |
| | |
| * 1 ring | 1 viridian ring |
| * 1 emerald (any grade) | |
| * 4 antidote potions | |
| | |
| * 1 ring | 1 garnet ring |
| * 1 ruby (any grade) | |
| * 4 exploding potions | |
| | |
| * 1 ring | 1 cobalt ring |
| * 1 sapphire (any grade) | |
| * 4 thawing potions | |
| | |
| * 1 health potion | 1 antidote potion |
| * 1 strangling gas potion | |
| | |
| * wirt's leg | opens a portal to moo moo farm |
| * 1 tome of town portal | |
|___________________________________|________________________________|
================================================================================
20. P O T I O N S
================================================================================
Other Potions
______________________________________________________________________________
| | |
| NAME | EFFECT |
|__________________________|___________________________________________________|
| | |
| Rejuvenation Potion | Instantly heals 35% Life and Mana |
| | |
| Full Rejuvenation Potion | Instantly heals 100% Life and Mana |
| | |
| Antidote Potion | Instantly cures poison |
| | |
| Thawing Potion | Instantly removes ill effects from cold spells |
| | |
| Stamina Potion | Instantly restores stamina |
| | |
| Choking Gas Potion | Causes poison damage to any enemy |
| | |
| Rancid Gas Potion | Causes poison damage to any enemy |
| | |
| Strangling Gas Potion | Causes poison damage to a large area |
| | |
| Exploding Potion | Causes explosion within small radius |
| | |
| Fulminating Potion | Causes explosion within small radius |
| | |
| Oil Potion | Causes explosion and lasting fire |
|__________________________|___________________________________________________|
================================================================================
21. R A N K I N G
================================================================================
You got this rank after finished the game.
Normal Mode
____________________________________________________
| | | | |
| GENDER | NORMAL | NIGHTMARE | HELL |
|____________|____________|_____________|____________|
| | | | |
| Male | Sir | Lord | Baron |
| | | | |
| Female | Dame | Lady | Baroness |
|____________|____________|_____________|____________|
================================================================================
22. S H R I N E S
================================================================================
______________________________________________________________________________
| | |
| NAME | EFFECT |
|_________________________|____________________________________________________|
| | |
| Mana Recharge | +400% Mana recharge |
| | |
| Armor Shrine | +100% Defense |
| | |
| Combat Shrine | +200% Attack Rating, +200% Min and Max Damage |
| | |
| Resist Fire Shrine | +75% to Fire resist |
| | |
| Resist Cold Shrine | +75% to Cold resist |
| | |
| Resist Lightning Shrine | +75% to Lightning resist |
| | |
| Resist Poison Boost | +75% to Poison resist |
| | |
| Skill Shrine | +2 to all Skill levels |
| | |
| Stamina Shrine | Unlimited stamina for a period of time |
| | |
| Experience Shrine | +50% experience |
| | |
| Refill Shrine | Fills Life and Mana |
| | |
| Health Shrine | Restore Life completely |
| | |
| Mana Shrine | Restore Mana completely |
| | |
| Portal Shrine | Opens a Portal |
| | |
| Fire Shrine | All creatures lose 1/2 current HP |
| | |
| Monster Shrine | The nearest monster becomes a Unique |
| | |
| Gem Shrine | Upgrades a Gem in your inventory |
| | |
| Exploding Shrine | Gives 5 exploding potions |
| | |
| Poison Shrine | Gives 5 gas potions |
|_________________________|____________________________________________________|
================================================================================
23. W A Y P O I N T S
================================================================================
______________________________________________________________________________
| | | | |
| ACT I | ACT II | ACT III | ACT IV |
|__________________|_______________________|_____________________|_____________|
| | | | |
| Rogue Encampment | Lut Gholein | Kurast Docks | Pandemonium |
| | | | Fortress |
| | | | |
| Cold Plains | Sewers (2) | Spider Forest | City of the |
| | | | Damned |
| | | | |
| Stony Field | Dry Hills | Great Marsh | River of |
| | | | Flame |
| | | | |
| Dark Wood | Halls of the Dead (2) | Flayer Jungle | |
| | | | |
| Black Marsh | Far Oasis | Lower Kurast | |
| | | | |
| Outer Cloister | Lost City | Kurast Bazaar | |
| | | | |
| Jail (1) | Palace Cellar (1) | Upper Kurast | |
| | | | |
| Inner Cloister | Arcane Sanctuary | Travincal | |
| | | | |
| Catacombs (2) | Canyon of the Magi | Durance of Hate (2) | |
|__________________|_______________________|_____________________|_____________|
================================================================================
24. C R E D I T S
================================================================================
================================================================================
25. S P E C I A L T H A N K S
================================================================================
1. GOD for everything
2. My family and my dogs
3. Blizzard for making this wonderful and kick-ass game
4. My friend RIO from ARTOS The Arts of Gaming where I bought this game.
5. Game FAQs for publishing my faqs
6. My computer
7. You for reading my FAQ
================================================================================
26. L I S T O F T H E D A M N E D
================================================================================
I remove all the names inside my List of the Damned except the first two. From
now on I will focused this Damned List only for those damn plagiarist.
1. Name : VEGA
E-mail : vdirect@bdg.centrin.net.id
Website : http://www.vegindo.com
He plagiarized my Dino Crisis walkthrough and sell it in his store.He sold it
for Rp. 12.500,-. Although he has translate my walkthrough into Indonesian
language, I can still recognize it. That stupid son of a bitch translate it
words-by-words. The book's title is GAME GUIDE Volume 9. All the previous
volume of that book is also ripping someone else's faq (especially from
GameFAQs) and translate it into Indonesian.
For HS, the animal that I suspect responsible for that, I got few words for
you :
F*** YOU BASTARD. HOW DARE YOU PLAGIARIZE MY WALKTHROUGH AND SOLD IT IN YOUR
FILTHY STORE. ENJOY THAT MONEY WHILE YOU CAN. BECAUSE SOON I WILL MAKE YOU
REGRET FOR BEING BORN INTO THIS WORLD.
For any of the reader that want to do me any favor, please send flames, hate
mail, viruses, bomb, nuclear, or anything to his address.
2. Name : Game Station
E-mail : gameguys@bdg.centrin.net.id
Website : http://www.vegindo.com/gamestation
Address : Jl. Pungkur 155 Lt. 2, Bandung 40251.
He plagiarized my friend's walkthrough (also from GameFAQs), so I think that
this animal is worthy enough to enter my Damned List. They publish it in Game
Station, October 1999, 3rd week, volume 21, Rp. 3.500,-
For KSH, Sir Maul, Tik Tan, Ratu Bedak, Blue Beo, and anybody that I forgot
to mention, I just want to say this : SCREW YOU ALL!!!!! Someday I will visit
your office carrying a BIG Shotgun, ready for blowing your f***ing brains out
from your f***ing head.
Reader, please send this asshole some 'nice' stuff.
3. Name : X-Boy a.k.a Pansy-Boy a.k.a X-Gay
E-mail : x-boy@gundam.com
This son of a bitch is the webmaster of that fucking site (www.vegindo.com).
He's the world's dumbest son of a bitch that I have ever met. In their
fucking messageboard, it says that we (faq author) are the same as the
plagiarist, cause all we do is just finished the game and then write it down.
Ha ha ha ha ha ha, what a good reason. Now you know why I said that he's the
world's dumbest son of a bitch.
If you said that we just finished the game and then write it down, why don't
you do that by yourself, motherfucker?!?!?! Why you have to ripp my faqs?!?!
For Pansy-Boy, Miss Maul, and the rest of your fucking crew :
DIN PAPPA ÄR EN GRIS KNULLARE, SÅ KAN KNULLADE DIN MAMMA OCH HON FÖDDE DIG!
Dein Vater ist ein Schweineficker, darum hat er deine Mutter gefickt und ich in
die Welt gesetzt!
Tu padre es un follador de cerdos, por eso follo a tu madre y hizo possible
tu nacimiento!
tu padre es un cerdo, que se cogio a tu mama y naciste tu pendejo
hijo de toda tu puta madre te voy a matar y vas a sentir mi verga en la
garganta hasta que te salga por el culo,,solo asi sentiras lo mismo que le
hice a tu madre hijo mio bastardo.
jigoku eiku no wa.. omaega saki da. te vas a ir al infierno antes que yo pendejo
Bapaklu tukang ngawinin babi, maka ia kawin sama babi terus tuh babi
ngelahirin elu. Dasar anak babi. Gua yakin kalo elu semua nanti pada mampus pasti
bakalan masuk ke neraka. Kalo elu udah sampe sono, titip salam yach sama setan.
Dasar anak pelacur, anak germo, elu tuh cuma hasil dari kerja bapak sama emaklu
selama 5 menit. Dan gua yakin itu semua cuma kecelakaan. Anak haram!!!!!!!!!
My last note for Damned #1, #2, and Damned #3
All of you will surely burn in hell for what you did, so enjoy that blood
money while you can....
================================================================================
27. I M P O R T A N T N O T E
================================================================================
Hey, faq-makers, you should read this section. I just receive an e-mail and he
told me that he has asking everybody who made a walkthrough (including myself)
and I'm the ONLY one that answered. Have you all forgot the manner that your
father and mother taught you when you were kids? If someone asking for your help
and you can help him, then do so. If you don't want people to send you an e-mail
then said so on your faq. Don't let people disappointed. I also have the same
experience. I asked someone and he didn't answered me. I don't know if he's a
busy man or not, but he didn't answered me. I'm very disappointed. Just because
you have made a great faq, and a lot of people e-mail you, it don't make you a
great man. What makes you a great man is your attitude.
And for myself, I guarantee that I will answer your questions, even if I can't
answer it. And if I haven't answered your mail within a week , please mail me
back, because maybe I don't read your faq, or something like that.
================================================================================
28. A U T H O R ' S N O T E
================================================================================
For those of you who want to send comments, questions, or information regarding
this FAQ, don't hesitate to mail me.
Feel free to e-mail me about any mistakes or additions concerning this FAQ,
but don't forget to mention the game's name in the "Subject" field.
If you read this FAQ not on these sites :
01) GameFAQs (http://www.gamefaqs.com/)
02) Console Gamer (http://www.console-gamer.com/)
03) Absolute Playstation International (http://www.absolute-playstation.com/)
04) Playstation Network (http://www.caratworld.com/psnetwork/)
05) Cheat Code Central (http://www.cheatcc.com/)
06) Video Games Strategies (http://www.vgstrategies.about.com/)
07) Planet Web (http://www.planetweb.purespace.de/)
08) Hype.Se (http://cheats.hype.se/)
09) Game Revolution (http://www.game-revolution.com/)
10) Game Core (http://www.videogamecore.com/)
11) Xcheater (http://www.xcheater.com/)
12) PhatGames (http://www.phatgames.com/)
13) Spoiler Centre (http://www.the-spoiler.com/)
14) The Cheat Empire (http://home.planetinternet.be/twuyts)
15) Cheat Code Central (http://www.cheatcc.com/)
16) Survival Horror (http://survivalhorror.com/)
17) Games Blaster (http://www.gamesblaster.com/)
18) Gaming Addiction (http://www.games.prohosting.com/)
19) Diablo Page (http://www2.50megs.com/neo667/diablo.html)
20) Resident Evil Extreme (http://rextreme.evilgaming.net)
21) PsxGamer (http://www.psxgamer.com)
22) SuperCheats (http://www.supercheats.com)
23) All Anime (http://www.allanime.com)
24) Adrenaline Vault (http://www.avault.com/cheats)
25) Blue Crescent's Page (http://members.xoom.com/bluecrescent/credits.html)
26) RPG Classics (http://www.rpgclassics.com)
27) Happy Puppy (http://www.happypuppy.com/)
28) Chi Phan's Page (http://homepages.go.com/~chphan/Rpgdreamersindex.html)
29) Bob Santos' Page (http://www.geocities.com/charmin_guy_011285)
30) Alternative Reality (http://www.alternative-reality.com)
31) DLH (http://DLH.Net)
32) Firesoft (http://www.firesoft.net)
33) Beyond Evil (http://beyondevil.cjb.net/)
34) Random Page of Crap (http://www.geocities.com/frozen4lyfe/index.html)
35) Nemesis' Page (http://www.geocities.com/i_am_nemesis_99/)
36) Boschamp's Page (http://www.angelfire.com/games2/boschamp)
37) Lugia12's Page (http://www.geocities.com/lugia12/index.htm)
38) Our Turf (http://www.ourturf.com)
39) Randar 83's Page (http://www.geocities.com/randar84)
40) Total Video Games (http://www.totalvideogames.com)
41) Cheating.De (http://www.cheating.de)
42) Cheat City (http://www.cheatcity.com)
43) Fei Yuki's Page (http://feiyenkn.homepage.com)
44) Web Spot (http://silverqueen.cjb.net)
45) Tim's Vault (http://www.timsvault.com)
46) Andrea Busia's Page (http://www.ludus.it)
47) Think Evil (http://www.thinkevil.com)
48) Gaming Planet (http://www.gamingplanet.com)
49) Games Angel (http://www.gamesangel.homestead.com)
50) Crosswinds (http://www.crosswinds.net/~hugegameplayer/www_smackdown/index.htm)
51) RPG Classics (http://www.rpgclassics.com)
52) GameCastle
53) RPG Legerdemain (rwartow.tripod.com)
54) Webcheats (http://www.webcheats.de)
55) XCheater (http://www.xcheater.com/)
56) Neoseeker (http://www.neoseeker.com/)
57) GameThrust (http://www.gamethrust.com/)
58) PC Game Revieew (http://www.pcgamereview.com/)
59) DC Guide (http://www.dcguide.co.uk/)
60) RPG DREAMERS (http://www.crosswinds.net/~rpgdreamer)
61) RPG-Vortex (http://www.rpg-vortex.com)
62) CheatPage (http://www.cheatpage.com/)
63) Wrestling Games (http://www.wrestling-games.com/)
64) Resident Evil Mania (http://www.geocities.com/residentevilmania/index.html)
65) GameSpot (http://www.gamespot.com/)
66) RPG Temple (http://come.to/sashy)
67) The Horror Is Alive (http://go.to/TheHorror/)
68) PSXCodez (http://www.psxcodez.com/)
69) RPGamer (http://www.RPGamer.com/)
70) RPGClassics (http://www.rpgclassics.com/)
71) Cheat Store (http://www.cheatstore.de/)
72) Games Domain (http://www.gamesdomain.co.uk/)
73) CHEATS CITY (http://www.online1701.com/)
74) CNET Gamecenter (http://www.gamecenter.com/Faqs/)
75) WarStoke (http://www.WarStoke.com/)
76) Mark Anido's Page (http://www.geocities.com/webzage2/webmaster.html)
77) Joe Chandler's (http://www.angelfire.com/oh/residentevilishome/walkthru.html)
78) Cheatmaster's Gamecheats (http://www.angelfire.com/games/cheats48)
79) Paladins of Light Guild (http://www.pofl.org)
80) Tipsncheats (http://www.tipsncheats.com)
81) RPG Informer (http://www.rpginformer.com)
82) The Gamer (http://www.thegamer.com/)
83) Totally RE (http://www.totallyre.com/)
84) Game United (http://www.gameunited.com/)
85) Stoneages RE (http://angelfire.com/games2/rek)
86) FaQ Headquaters (http://tngh.staticzone.net/)
87) GamePower (http://www.gamepower.com/)
88) United Gamers (http://unitedgamers.staticzone.net/)
89) Fresh Baked Games (http://www.freshbakedgames.com/)
90) DH Gaming (http://dhgaming.freeservers.com/)
91) ResidentFear (http://www.residentfear.cjb.net/)
92) PlayzoneWorld (http://www.playzoneworld.com/)
93) GamersWeb (http://www.the-gamersweb.com/)
94) BDGames (http://www.bdgames.net/)
95) http://www.nonsologiochi.com
96) Sjel's walktrough page (http://www.sjel.org/)
Please tell me where you read it. And if you know someone who has rip-off my
work, please tell me his e-mail address and where you read it, we will take
care the rest.
Thanks for reading my FAQ and please send in any comments, questions, or
informations!
This document copyright (c) 2000-2001 Stinger 3:16