-=Section 1: Introduction=-
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This FAQ is intended to be an informational guide for Sub-Zero, possibly
one of the most played Mortal Kombat characters in the series. This FAQ will
cover both the Masked and Un-Masked Sub-Zero's, covering their moves,
finishing moves, and endings.
Thought to have been vanquished in the Shaolin tournament, Sub-Zero
mysteriously returns. It's believed this secretive member of the Lin Kuei, a
legendary clan of Chinese "ninjas", has returned to again attempt an
assassination of Shang Tsung. To do so, he must fight his way through Shao
Kahn's tournament.
Finishing Move 1: (Close Range)Down + Down + Down + Forward + High Punch
*Sub-Zero reverts back to his classic finishing move, gripping the opponents
head, and tearing backward, although the screen fades before seperation ,you
still hear the scream and rip*
Finishing Move 2: (Close Range) Down + Forward + Forward + Forward + High
Punch
*Sub-Zero uppercuts the opponent, and rains ice down onto the ground,
creating a spike into the air, soon after, the opponent comes crashing down
atop of it*
Animality: (Stand Close) Back + Back + Down + Forward + Low Punch
Brutality: High Punch - Low Punch - High Punch - Block - Low Kick - Low Kick
- High Kick - High Kick - Low Punch - High Punch - Low Punch
*Sub-Zero gets brutal with several two-fisted uppercuts a few roundhouse
kicks exploding the opponent into a thousand pieces*
Friendship: (Close) Down - Back - Back - Forward - Low Kick
*Turns a jack in the box until a giant snowman head pops out, scaring the
opponent away*
Pit Fatality: Forward - Down - Forward - Forward - High Punch
-=Sub-Zero's Combo's=-
----------------------
First Combo: High Punch - High Punch - Back + Low Kick - Back + High Kick -
Forward + Low Kick (26%)
Second Combo: High Punch - High Punch - Down + Low Punch - Down + High Punch
- Jump Kick - Slide (33%)
I've found that with Classic Sub-Zero, you can do major damage against just
about anyone, either on this game, or in the Arcade. If you range both your
Ice Ball and your Ice Puddle, no one can jump in, or jump out.
Playing against him at higher levels, will net you a headache. He is quick
to counter punch a jump kick, and even quicker to drop an Ice Puddle when you
land, and smash you with an uppercut.
-=Classic Sub-Zero's Ending Movie=-
-----------------------------------
Having been killed in the first tournament, Sub-Zero somehow seems to have
emerged to win the third tournament. However, upon removing his mask both
the Outworld and the Earth-born warriors are shocked to discover the true
identity of this warrior. A warrior who has long been missing from a
previous Mortal Kombat, and one who will return in the fourth tournament.
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-=Section 3: Sub-Zero=-
-----------------------
The ninja returns unmasked. He was betrayed by his own clan, the Lin
Kuei. He broke sacred codes of honor by leaving his clan and is marked for
death. But, unlike the ninja, his persurors come as machines. He must not
only defend from the Outworld, but he must elude his souless assassins.
-=Sub-Zero's Moves=-
--------------------
Ice Ball: Quarter Circle Forward + High Punch
*Sub-Zero throws ice in the direction of his opponent, freezing them in place*
Ice Rain: (Three Ranges)
On Opponent: Quarter Circle Forward + Low Punch
In Front of: Down + Forward + Back + Low Punch
Behind Oppn: Down + Back + Forward + Low Punch
*Sub-Zero unleashes a rain of ice from the air down atop of his opponent*
Ice Clone: Quarter Circle Back + Low Punch
(Can be done in Mid-Air)
*Sub-Zero ducks from harms way with a clone of himself. Once the opponent
hits the clone, it freezes*
Slide: Back + Low Punch + Block + Low Kick
*Slide forward as if sliding on ice, knocking the opponent off their feet*
Fatality 1: (Close) Block - Block - Run - Block - Run
*Sub-Zero gets physcial, grabbing up his opponent, and freezing them, takes a
second, and then snaps them over his head, raining blood and body parts
across the ground*
Fatality 2: (Sweep Range) Back - Back - Down - Back - Run
*Sub-Zero opens his hand, and blows a frozen mist into his opponent, turning
them to a statue of ice, which topples and shatters across the ground*
Animality: Forward - Up - Up
*Turns into a giant Polar Bear, and maus the opponent viciously*
Brutality: High Punch - Low Kick - High Kick - Low Punch - High Punch - High
Kick - High Kick - High Punch - High Punch - Low Punch
*The Iceman Cometh in this wicked combo that reduces the opponent to bloody
slush*
Friendship: (Hold Block) Low Kick - Run - Run - Up
*Sub-Zero turns himself into a giant snowman*
Pit Fatality: Back - Down - Forward - Forward - High Kick
-=Sub-Zero's Combo's=-
First Combo: High Kick - High Kick - Back + High Kick (18%)
Second Combo: High Punch - High Punch - Low Punch - Low Kick - Back + High
Kick - Back + High Kick (23%)
Third Combo: High Punch - High Punch - Low Kick - Back + High Kick - Back +
High Kick( 26%)
Fourth Combo: High Punch - High Punch - Low Punch - Back + High Kick (22%)
Sub-Zero in his unmasked form, is a powerhouse. If you can master the
timing of the Ice Showers, and the various combos that can be performed after
a freeze, you'll rule the PSX and an arcade machine.
Playing against him is a bit hard. He can counter anything that you have
with a well timed Ice Shower. Not to be underestimated, he can cost you a few
continues.
-=Sub-Zero's Ending Movie=-
In vicious battle, Sub-Zero faces Cyrax and Sektor: but not alone. He
finds his third Lin Kuei assassin - the elusive Smoke. Before automation,
Smoke and Sub-Zero were allies. Sub-Zero helps Smoke recall his past and
regains him as an ally once again. Sub-Zero defeats his cyborg assassins with
the help of Smoke and finds it takes all of his own inner strengths to defeat
Kahn and his Outworld minions. The former ninja once again disappears into
the shadows, his legacy known only by a select few.
Section 4: Credits
Mary, my girlfriend, who is still keeping with me and my late nights. "It's
for notarity Princess!"
Gamefaqs.com, the best site on the Net.
Arcade and Mortal Kombat players everywhere.
Copyrighted to Kasket Darkfyre 1999
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