MK3 FAQ - IBM/PC COMPATIBLE VERSION
Version 1.01 - 10/14/95
Welcome to the MK3 PC FAQ! In here you will find info pertaining
mostly to the PC version of the game, though there will be some stuff from
the other versions. Note that this is a Frequently Asked Questions
document.
It does NOT contain moves, there are many other moves FAQs that do contain
it (See below). Please send any additions/comments/questions to
rein0001@gold.tc.umn.edu. You can always get the latest version at:
A. The requirements for MK3 PC version are as follows: (recommended
is
meant by the author)
Processor: 486dx33 min, 486dx66 rec
RAM: 8 MB min, 16 MB rec
Disk Space: 28 MB disk space
CDROM: 2x min, 4x rec
Joystick recommended, 4 button (Gravis Gamepad, Suncom SFX, etc...)
Sound card HIGHLY recommended: (In alphabetical order)
Gravis Ultrasound
ESS ES688
Media Vision Audio Spectrum
NMC Wavejammer
Roland RAP-10
Sound Blaster family (SB, SBPRO, SB16, VIBRA16, AWE32)
Soundscape
Q. How are the graphics done?
A. The graphics are NOT done in Super VGA (640x480), but done in VGA.
Even with this though, the graphics are great. All the backgrounds and
character graphics are done excellently! Every color is there (Sheeva's
green blood), all the detail is there (the readable letters on the curch
walls), and all the background animation is there (the papers flying in
the street.)
Q. How are the sounds?
A. Evidently, the sounds were ported straight from the arcade, and in to
your CDROM drive, as they are all there, from Liu Kang's Bicycle Kick to
Night Wolf's Bow & Arrow. Music is played directly from the CD, resulting
in, well, cd quality 16bit sound.
Q. Who made this game?
A. This game is being distributed by GT Interactive. Sculptered Software
was the company the actually made the conversion, and a very good conversion
they made.
Q. What operating system does it run under?
A. The game was designed to run under DOS, but I found that I ran it under
Win95 with no problems. It uses DOS4GW and requires very little memory
configuration. The conventional memory (the area from 0 to 640k) requirement
is only ~ 520k (or maybe even lower, I haven't tried.)
Q. Is there a demo I can get to try it out before I buy it?
A. Yes, there is! The demo features Jax and Sheeva playable, in the
church and on the rooftop. There is an excellent demo FAQ located at:
http://rat.org/mk/mk3pcdem.faq. You can download the demo at:
Q. How do I use all 6 required buttons with MK3 if it only supports 4
button joysticks?
A. Get the Suncom SFX joypad. It functions as a keyboard emulator,
enabling you to program whatever keys you want to the Suncom with great
speed and accuracy. I highly recommend it!
Q. What's up with this modem play and network play I hear about - is it true?
A. Yes, you bet it's _mostly_ true. You are not able as of the moment to
play over the modem, but network tournament play is available. The
network play is pretty refined, resulting in good end to end times. The
gameplay is a bit sluggish, but if you have a nice fast connection, with
a nice fast computer, you'll barely notice.
Q. What new with characters?
A. Well, first thing's first, Smoke is there, but he does requires the
Ultimate Kombat Kode. He is then now choosable as a main player in the
character select screen. Not only that, but Shao Kahn and Motaro are
playable! This is done by using a code.
Q. How about the fighting itself?
A. Well, there are many new VS. Codes yet to be discovered, and it is
rumored that 90% of the VS Codes will be PC version native! What a treat.
Thank you to everyone who contributed and put out an original MK3 arcade
FAQ that I may have borrowed a bit from. Here are the FAQs I took some
info from:
http://rat.org/mk/mk3pcdem.faq - MK3 PC version demo FAQ
http://rat.org/mk/mk3rat20.faq - MK3 Arcade FAQ revision 23
http://www.umn.edu/nlhome/m447/reinb001/mk3pcfaq.txt - MK3 PC version FAQ
Contributors:
rein0001@gold.tc.umn.edu - Writer of this FAQ - yay!