North American - Version of the Game
www.vfaqs.net - My website
Dallas/Dingo Jellybean - Our super cool, gotta have it aliases.
1.09 - Version of the guide. (Currently)
68% - Projected progress of guide
11/4/00 - Date I FIRST started the guide.
Okay folks...I don't want to go through the same old boring cliches about
AIM policies...you guys prolly have gone through enough of them to know by
now.
As of this update, I(Dingo Jellybean) have finished the entire FF9 game and
will be available to answer your questions regarding FF9, and be quick! The
game is still fresh in my memory otherwise I'll re-direct you to this guide.
I should be on often...I'm not sure where Dallas is at...but if I can't
answer your question you can ask him and maybe he'll have your answer.
-+- Dallas(sdallas19@yahoo.com)
For pretty much writing 98% of the walkthrough...thanks! This is a guide
done half by Dallas and half by yours truly.
-+- Squaresoft(www.squaresoft.com)
What can I say? It's Final Fantasy!
-+- BradyGames(www.bradygames.com)
For their EXCELLENT coverage on Final Fantasy IX and for their lists
on various items in the game(bestiary, abilities, etc.). I've seen
people in the past who used their list but never credit them, but my
hats off to Brady Games for a very cool official guide(nice hologram
cover).
-+- GameFAQs(www.gamefaqs.com)
For hosting and respecting this guide.
-+- Dingo Jellybean(www.vfaqs.net)
For typing up this guide, mainly the lists...card came, side areas,
bestiary...etc.
Version 1.00 - Initial release. A portion of the walkthrough is up, the
lists remained very early in their beta stages and I have a
ton to cover before I release a last version.(11/12/00)
Version 1.01 - Added 3 more events to the list. I'll most likely just add to
the walkthrough until I'm done and then finish the other
sections. The walkthrough is up to the beginning of Lindbulm.
(11/15/00)
Version 1.03 - Added more to the walkthrough and added more to the lists.
Still a lot more to be done...ugh. Please bear with me.
I'm currently involved in a few school activities and I have
to take my driver's permit...but if you really like to help
me out, you can root for the Redskins over the Rams this
week. (^_^) (11/18/00)
I TRUELY apologize for not getting things done quicker like
I normally have in the past. But I promise to you guys that I
will try to have a complete walkthrough around Thanksgiving
weekend, it's the last I can owe to you readers.
Version 1.05 - I finised the Tetra Master section, it should elaborate pretty
clearly on the game and the full card list is up for the Tetra
Master as well. (11/22/00)
By the way...Redskins won baby!
Version 1.06 - Gosh damn! It's been half a year since I promised to update
this guide...ouch..."my bad." Oh well...disc 1 walkthrough
done. :) (5/04/01)
Version 1.07 - More of the walkthrough done. (5/05/01)
Version 1.08 - More of the walkthrough done...f00. (5/05/01)
Versino 1.09 - More of the Disc 2 walkthrough done. (5/06/01)
This FAQ was solely intended for the public use on the www. It cannot be
reproduced, retransmitted, or re-written in any other form except by the
notice of the author. Any violation of this code will result in strict
penalty---and high fines susceptible by law. If this legal document is
portrayed in any commercial use, you are therefor stricten under the
code of law----and will be---punished. In full contrast, this document
portrayed in the website found (www.gamefaqs.com) is to be used and only
used by the public itself and cannot be sold. Revisions of this FAQ are
only to be done with notice of the author before hand and may be done so
as long as the name of the author of the document appears in due credit.
You may juxatpose this---document with other---documents as well without
notice of the author but it must not be used for sales and broadcasting
or commercial use. This FAQ may not be---included in a promotional CD,
magazine, or any other use of monetary product. This FAQ may not be used
in a password protected area nor---in a high security area. This FAQ is
solely used and ONLY used for public---use only and may not be used in a
promotional ad that sponsors any type of monetary use. This FAQ is to be
used "just like a book" meaning that it can be read over and over again
by anybody who wishes to do so. Just like a book it can be moved around
from one person to another, but unlike a book the document can be viewed
by more than one person at---once. This FAQ is in no way possible to be
plagerized, doing so not only damages the person you had intentionally
forged, but it also damages yourself in terms of self guilt or in terms
of law, whether the punishment be civil or criminal law. To put it at
best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT
MY PERMISSION!
This document is copyright; Dallas/Dingo Jellybean, 2000-2001.
=============================================================================
==============================End of Copyright===============================
=============================================================================
Hello all! Welcome to my unoffical Final Fantasy IX strategy guide...okay
enough with the cornball stuff. I got my copy early so I can hopefully help
you out with the game just as you get it...and you can use my Japanese
walkthrough if you like(which is located on the same GameFAQs page), but just
be noted that it has quite a bit of mistakes.
I feel that Square did a Final Fantasy for the PSX right for once, I know I
know...some of you may argue..."what about FF7?" Well, FF7 was okay but it
didn't live up to the standards that it should have in my books.
Also, you can use this guide on your site just so long as nothing is altered,
credit is given when due, and you do not make any monetary gain off of the
guide. No you may not use the lists...I don't care who you are, NO means
NO. If you violate any of the guidelines, I can take legal and civil action.
There, now you know.
=============================================================================
------------------------------ [ Game Engine ] ------------------------------
=============================================================================
Final Fantasy IX is your standard RPG...but while it may play easy for many
beginners...it is a bit complex...just not as much as Chrono Cross was. You
are basically given two of the most primary options in an RPG: Fight and
Item. I shouldn't have to tell you what those do.
In Final Fantasy IX, as you can expect, there are a lot of different status
effects that can be put on a party member or an opponent. With every status
effect comes with a cure and symptom. Below is a list of all the status
effects that you will encounter, what will cure it, and what symptoms come
from the status effect. All status effects will be placed in alphanumeric
order.
------- [ Negative Status Effects ] -------
-----------------------------------------------------------------------------
Status Effect: | Berserk
Effect: | Strength increases, control of character is lost.
Symptoms: | Character turns reds and fumes.
Cure: | Gyashl Greens
-----------------------------------------------------------------------------
Status Effect: | Confuse
Effect: | Lose control of the character.
Symptoms: | Character spins in position.
Cure: | Physical attack, Esuna
-----------------------------------------------------------------------------
Status Effect: | Darkness
Effect: | Character's vision is impaired, reducing attack accuracy.
Symptoms: | Dark cloud in front of character's face.
Cure: | Eye drops, Esuna, Remedy, Angel's Snack
-----------------------------------------------------------------------------
Status Effect: | Freeze
Effect: | Character becomes frozen, instant KO upon impact.
Symptoms: | Character turns blue and stops.
Cure: | Esuna, (wait for it to expire)
-----------------------------------------------------------------------------
Status Effect: | Heat
Effect: | Terrible burns cause KO if the character takes any action.
Symptoms: | Character turns red, head is on fire.
Cure: | Esuna, (wait for it to expire)
-----------------------------------------------------------------------------
Status Effect: | Mini
Effect: | Character shrinks, reducing power and Defense.
Symptoms: | Character is reduced in size.
Cure: | Mini, Remedy, Esuna, Quina's Angel's Snack
-----------------------------------------------------------------------------
Status Effect: | Petrify
Effect: | Character turns to stone and cannot move.
Symptoms: | Character becomes gray and still.
Cure: | Soft, Sona, Remedy
-----------------------------------------------------------------------------
Status Effect: | Poison
Effect: | HP gradually decreases.
Symptoms: | Purple cloud over character's head.
Cure: | Antidote, Esuna, Pancea, Remedy, Angel's Snack, (wait for
| it to expire)
-----------------------------------------------------------------------------
Status Effect: | Silence
Effect: | Character cannot use magic.
Symptoms: | Ellipses appears over character's head.
Cure: | Echo Screen, Esuna, Remedy, Angel's Snack
-----------------------------------------------------------------------------
Status Effect: | Sleep
Effect: | Character cannot move or attack.
Symptoms: | "Zzzz" appears over the head.
Cure: | Physical attack, (wait for it to expire)
-----------------------------------------------------------------------------
Status Effect: | Slow
Effect: | ATB guage fills up slowly.
Symptoms: | ATB is gray, arrows pointed downwards over head.
Cure: | Dispel, Haste, (wait for it to expire)
-----------------------------------------------------------------------------
Status Effect: | Stop
Effect: | Character cannot move.
Symptoms: | ATB bar grayed out, stops moving.
Cure: | Remedy, Dispel
-----------------------------------------------------------------------------
Status Effect: | Trouble
Effect: | The damage an afflicted character recieves transfers to
| other characters.
Symptoms: | Trouble icon appears over character's head.
Cure: | Annoyntment
-----------------------------------------------------------------------------
Status Effect: | Venom
Effect: | HP and MP gradually decrease, and character cannot move.
Symptoms: | Black and purple cloud over character's head.
Cure: | Antidote, Remedy, Pancea, Esuna, Angel's Snack
-----------------------------------------------------------------------------
Status Effect: | Virus
Effect: | Character cannot gain EXP or AP after battle.
Symptoms: | Character's menu box is dimmed on after battle screen.
Cure: | Vaccine
-----------------------------------------------------------------------------
Status Effect: | Zombie
Effect: | Healing items and magic cause damage/KO to the character.
Symptoms: | Character turns to a brown color.
Cure: | Magic Tag
-----------------------------------------------------------------------------
------- [ Beneficial Status Effects ] -------
-----------------------------------------------------------------------------
Status Effect: | Auto-Life
Effect: | Character revives from KO automatically, once during battle.
-----------------------------------------------------------------------------
Status Effect: | Float
Effect: | Character floats off ground, does not recieve Earth damage.
-----------------------------------------------------------------------------
Status Effect: | Haste
Effect: | ATB guage fills up faster.
-----------------------------------------------------------------------------
Status Effect: | Protect
Effect: | Damage from physical attacks decreases.
-----------------------------------------------------------------------------
Status Effect: | Reflect
Effect: | Magic is reflected back at the caster.(some magic cannot be
| reflected.)
-----------------------------------------------------------------------------
Status Effect: | Regen
Effect: | HP gradually restored.
-----------------------------------------------------------------------------
Status Effect: | Shell
Effect: | Damage from magic attacks decreases.
-----------------------------------------------------------------------------
Status Effect: | Vanish
Effect: | Character invisible, cannot be hit by physical attacks;
| reappears if hit by magic or when the effect expires.
-----------------------------------------------------------------------------
Along with the status effects, the game houses sveral different types of
elements in the game:
Element: | Properties
-----------------------------------------------------------------------------
Fire | Effective against Ice and undead monsters.
Earth | Ineffective against flying monsters.
Holy | Effective against shadow monsters.
Ice | Effective against fire and dragon type monsters. As well as
| large bugs and insects.
Shadow | Effective against holy monsters.
Thunder | Effective against enemies near water.
Water | Effective against fire monsters.
Wind | Effective against flying monsters.
-----------------------------------------------------------------------------
Obviously if you use fire against fire or ice against ice you will heal your
opponent.
The leading protagonist of Final Fantasy IX, he is a long time thief and
member of the Tantalus theater troupe.
Zidane's Trance will allow him to attack with significantly more power. As
his levels increase the more chances he will have to attack in his Trance
mode.
------- [ Garnet Alexandros ] -------
The 17th desendent from the Alexandros royal house, she takes an interest
in Eidolons and wishes to leave the castle. When she is "kidnapped" she takes
the opportunity to travel the globe in search of other Eidolons. To become
a little more clandestive, she undertakes an alias of "Daggar."
Garnet's trance will allow her to cast two magic spells or summon two
Eidolons or one of each consecutively without retaliation from the opponent.
------- [ Vivi Orunitia ] -------
The obscure mage who wanders into Alexandria not known what to expect. He
soon finds himself joining the party and over-coming his own fears and
intimidations...which one can obviously see from his physical appearance.
Vivi's trance allows him to cast magic with a little more "umph" in the
kick of his magic. Relatively, you should keep in the back, he's a very
disadvantaged physical character(in both defense and offense) and he will
have to rely very heavily on his HP.
------- [ Adelbert Steiner ] -------
Captain of the Knights of Pluto, his loyalty to Alexandria is stronger than
steel and he will go to all costs to protect Queen Brahne and Princess
Garnet. However, he soon finds himself going along with Garnet and defying
Alexandria.
Adelbert is pretty much a monster, simply put. He has very powerful physical
attacks, high HP, and solid defense. He is definitely a front row character
but just make sure you provide him with the strongest armor possible, later
in the game it may be a good idea for him to be a magnet against attacks.
------- [ Quina Quen ] -------
The always ubiquitous and odd Quina resides in the marsh area of the Mist
continent. She is generally a cook(which probably explains her weapon of
choice) and when she meets up with the party...she is more than willing to
go along on their journey to find new things to cook and eat!
Quina's power can fluxuate...one time you may find her attacks to be a bit
weak and one time it may be a bit powerful. Although she looks pretty bulky,
she doesn't take hits as well as Zidane or Adelbert. But that doesn't mean
you can't place her in the front row...you just have to be careful when you
do that.
------- [ Eiko Carol ] -------
The moogles treat her like one of their own, mainly because she has lived
with moogles for so long and being the last summoner of Madain Sari. Her
youth and size can often get her and the party into trouble as the party's
opponents sometimes use her as "bait."
Eiko has sub-par physical attacks as you can expect, she isn't neccessarily
a magic user, but her physical attacks are stronger than that of Garnet's.
Her defense is very weak, place her in the back and make sure she has
adequete HP...even in the back row.
------- [ Amarant Coral ] -------
This imposing and imtimidating figure joins the party after he is defeated
by Zidane. He lacks ears for authority and directions and will sometimes go
about things in his own manner. Despite that however, he does have a good
sense or morality...contrary to what might his appearance show.
Coral is a strong character, although not in the league of Zidane and
Adelbert, he still is a powerful character to have placed in the front row.
His defense is pretty solid but he is definitely not one to rely on MP, but
rather on throwing(much like Edge and Shadow from previous games) weapons.
He can take the weakest weapons and still be able to deal out incredible
damage just by throwing it. Be wary though, once you throw that weapon, it's
gone.
------- [ Freya Crescent ] -------
An expert Dragon Knight, she is at the top of her field. She joins the party
and soon discovers her Burmecian kingdom in shambles as she returns after a
long hiatus from where she first initially left.
Pretty much a "dragoon" of the game, her Jump ability is extremely useful
as it not only allows her to escape ALL damage while she is in the air but
the Jump ability inflicts massive damage to the opponent. Although she is
obviously able to take and inflict physical hits, you should keep Freya in
the back because of her Jump ability, it will inflict the same amount of
damage regardless if she is in the back or front row.
After a quick FMV you find yourself in a rather dark area, head up straight
and light the candle. Eventually you find yourself(along with three of your
friends) facing off against Baku. This shouldn't be a problem, just attack
him like normal and he should be gone faster than people turning off their
TV's after watching Full House.
After a brief discussion, you find yourself controlling a black mage named
Vivi. Right now is a good time to wander off about the town and search for
the items that I have listed above. You may also notice the girls jump-roping
in the town, if you play the game and do well enough, you can get some pretty
neat prizes:
# of Jumps | Prize
-----------------------
20 | 10 Gil
50 | Cactaur Card
100 | Genji Card
200 | Alexandria Card
300 | Tiger Racket Card
1000 | King of the Jump Ropes
You can also speak to Tom near the docks, look for his cat(which is a brown
cat behind a statue) and speak to Tom again for the Bomb Tetra card.
After you have wandered through the town, head to the left side from the
town circle, when Puck helps you up and offers you a trip to the show, accept
his offer and become his servant. As you follow Puck to the belltower, you
will have to climb the belltower and across various rooftops to reach the
castle. You can offer to deliver letters for Kupo, and when you do, you
can purchase some items from Stilzkin. Don't worry about losing Puck, it's
pretty straight-forward anyways and you should take your time to explore
people's chimneys for some items.
NOTE: You can refuse Puck's request the first time, this allows Vivi to
acquire some Tetra cards by ringing the bell.
As you reach the play, you probably think that Zidane and his party are in
trouble...don't worry, it's just a play. When you enter the battle(yes, that
is a remix of the retro Final Fantasy battle theme, nifty huh?), don't
bother with using magic. These magics are just part of the play and deal
no damage, just attack as normal.
Later you will find yourself in the center spotlight performing various
acts, you must either move, dodge, or attack according to Blank's requests.
You should see what to press at the left part of your screen. If you do
well enough and make little mistakes, you can talk to Queen Brahne and
you'll recieve one of 4 items:
NOTE: You are welcomed to try the mini-game over again.
As you approach the castle, head up the stairs to find Garnet. However, it's
not going to be a piece of cake catching her. Later you find that you will
have to order the Knights of Pluto to search for Garnet. Try to remember the
personalities of each knight, it's worthwhile for later in the game.
Knights | Traits
---------------------------------------------------
Blutzen and Kohel | Super Sleuths
Laudo | Inspirational Writer
Weimar | Ladies' Man
Haagen | Navigator
Mullenkedheim | Cannon Ball Race Champion
Dojebon | Artillerist
As you chase Garnet around the castle, she will eventually give in. Head
to the stage and upon arriving their, Vivi will inadvertently pull the cloak
off Garnet revealing her identity. You will now have to face off in three
various battles, these are not hard battles though. The first round you
can attack as normal, you can steal a Leather Hat or Silk Shirt from
Steiner.
The second battle isn't too hard, use magic with Vivi and Garnet and attack
as normal. The third battle will be a bit tough, the Bomb is especially
nasty to your weaker party members...take it out quickly with Vivi's magic
and Zidane and Marcus' physical attacks and then go for Steiner.
As the Prima Vista crashes in the middle of the Evil Woods, you are forced
to head out of the aircraft. Your other party members however are scattered
amongst the woods and it's up to you, the jubilous protagonist, to look for
them.
You will notice a moogle, he'll talk about the ATE system, which is the
acronym for Active Time Battle. However, this isn't neccessarily a new thing
despite what Square says(sorry, I had to say it :P ). This only allows you
to view other events of other people not in your party, that's it. Sometimes
it's optional and sometimes it's forced. Feel free to save your game if you
like.
Afterwards, head out and go around, as you reach closer and deeper into the
woods, you find Garnet trapped inside a giant plant.
-----------------------------------------------------------------------------
BOSS FIGHT: Prison Cage HP: 513(first battle), 533(second battle)
-----------------------------------------------------------------------------
In this battle you must keep Garnet alive, occasionally in the battle a long
horizontal bar goes by each time indicating Garnet's HP. The plant constantly
drains her HP, after 3 rounds without healing action towards Garnet, she'll
die and the game is over. Keep her alive with potions and attack as normal.
Have Vivi attack with magic as usual, in the second go around Vivi will be
trapped. Keep Vivi alive like before and heal him with potions, have Vivi
attack the Plant Brain with magic as well, don't worry though...he can't
harm himself in the process.
After the battle you arrive back on the Prima Vista. You can't go looking
for Garnet just yet, instead go around the aircraft and look for items and
such and then head downstairs and face Baku. He's not that tough, just
attack as normal and continue on(you'll see a HILARIOUS scene after the
battle, trust me :P ).
You can now head over to Adelbert's confine, talk to him and he'll join
and then talk to Vivi at the east end of the ship and he'll join your
party as well. Now head out and purchase some items to restock, then head
back into the forest and you'll find Garnet held captive yet again by
another monster.
-----------------------------------------------------------------------------
BOSS BATTLE: Plant Brain HP: 916
-----------------------------------------------------------------------------
In this battle, it'll be good to have Vivi use fire and the rest of your
party members attack as normal. It's good to have Vivi be the healer, Blank
will deal an atrocious amount of damage...don't bother having him heal, have
him attack since every round you pass up with him means a lot of damage that
you could've dealt against the monster. Keep your HP up and attack, attack,
attack!
After the battle, you'll find yourselves escaping from the Evil Forest.
You'll have to hurry though, there are far too many Plant Spiders for you to
handle. As you escape...Blank does not, sadly enough you must leave without
him otherwise you'll be caught too.
Your next destination from here on through is to get to the Ice Cavern,
however, you may want to fight a few battles and level up before going in.
The Ice Cavern is directly south of where you had came from. Feel free to
call your moogle to save your game and such by pressing the Square button.
It's important to remember this from now on because you can't go into the
normal menu screen and just go under the Save option this time because it's
not there.
In here, it's pretty much straight forward. Obviously in a place like this,
fire magic works best. As you continue about, make sure you head to the left
side just before heading outside, it's a good idea to save your game because
the next battle ahead requires a lot of effort and patience.
As you head outside, the party starts to become frozen and fall like stiff
statues(it's quite hilarious actually). The party collpases but Zidane soon
wakes up a short time after. Continue to walk up North and you will
eventually find the first Black Waltz. It looks like he's the one causing the
blizzard to occur inside the caverns and your party isn't going to survive
much longer if you don't stop him.
-----------------------------------------------------------------------------
BOSS BATTLE: Black Waltz No.1, Sealion HP: 229(No.1), 472(Seallion)
-----------------------------------------------------------------------------
In this battle, your main objective first is to knock out the Sealion. If
you attack the Sealion and then attack Black Waltz without killing it, the
Black Waltz will just heal the Sealion with ice magic. Concentrate on the
Black Waltz first, and then go after the Sealion after you have killed it.
Use potions to keep your HP up and attack, attack, attack!
After the battle, the party reaches outside the mountain and overlook a
rather beautiful scenary. You'll have to walk quite a ways to the village
of Dali that you see overhead, and not to mention Garnet undertakes the
alias "Daggar."
=============================================================================
VILLAGE OF DALI
Party's level: 4
Party: Zidane, Vivi, Garnet, Adelbert
Key Items: Aries, Sellazzio
Items: Phoenix Pinion, Phoenix Down, Iron Helmet, Eye Drops, Antidote, Ether,
Potion(4)
Cards: NA
Monsters: Vice, Black Waltz No.2, Ghost
=============================================================================
In here the party immediately hits the hay, in the morning, feel free to look
around and check the shops. First head up to Eve's shop(where you saw Garnet
earlier in the ATE) and then head down to the inn...they agree to look for
Vivi...who is up north at the town underground below the windmill.
Head down the hatch and you'll see Vivi eavesdropping the conversation of
a few suspicious looking people. As you make your way through, you notice
several clone mages are being made...that doesn't look too good. As you
reach the end of the underground mine, you encounter your second Black
Waltz...but this time the odds aren't so heavily dis-balanced. It looks like
another attempt by Queen Brahne to bring back Princess Garnet.
-----------------------------------------------------------------------------
BOSS BATTLE: Black Waltz No.2 HP: 1030
-----------------------------------------------------------------------------
Have Vivi use Ice magic in this battle(Blizzard), have Steiner use his
Sword magic, Zidane attack as normal, and Garnet heal when needed. Just
repeat this pattern until he's dead.
After the battle head to the inn, rest, and head to the cargo ship.
=============================================================================
CARGO SHIP
Party's level: 4
Party: Zidane, Vivi, Garnet, Adelbert
Key Items: NA
Items: NA
Cards: NA
Monsters: Black Waltz No.3
=============================================================================
As you board the cargo ship, head to the front port to the engine room. Find
Adelbert and Zidane will take control of the cargo ship and head for Lindbulm
castle...but not before they encounter a bump in the road. The final Black
Waltz will approach you...but it'll take a little convincing for Vivi to
summon enough courage to help the party. Garnet however will have to take
control of the cargo ship, leaving you without a medic in the battle.
-----------------------------------------------------------------------------
BOSS BATTLE: Black Waltz No.3 HP: 1128
-----------------------------------------------------------------------------
This battle isn't too hard. Any type of elemental damage that you can deal to
the guy would be most useful with Vivi. Have Adelbert and Zidane attack as
normal, when he starts to float, have Vivi cast magic and Zidane and Adelbert
heal when neccessary. Also note that you can steal from him while he's
floating in the air. Just repeat until he's gone.
After the battle you see a very dramatic chase scene involving Vivi and the
Black Waltz No.3. Fortunately, Vivi gives the Black Waltz a little "fire"
power(hehe) and the party reaches Lindbulm safely.
Item | Amount Item | Amount
------------------------- -------------------------
Daggar | 320 Gil Potion | 50 Gil
Mage Masher | 500 Gil Phoenix Down | 150 Gil
Mythril Daggar| 950 Gil Echo Screen | 50 Gil
Iron Sword | 660 Gil Soft | 100 Gil
Javelin | 880 Gil Antidote | 50 Gil
Rod | 260 Gil Eye Drops | 50 Gil
Fork | 1110 Gil Tent | 800 Gil
Leather Wrist | 200 Gil
Glass Armlet | 250 Gil
Bronze Gloves | 480 Gil
Silver Gloves | 720 Gil
Steepled Hat | 260 Gil
Headgear | 330 Gil
Iron Helmet | 450 Gil
Leather Plate | 530 Gil
Linen Cuirass | 800 Gil
Item | Amount | Items Required
--------------------------------------------------
Butterfly Sword | 300 Gil | Daggar, Mage Masher
The Ogre | 700 Gil | Mage Masher(2)
Cotton Robe | 1000 Gil | Wrist, Steepled Hat
Desert Boots | 300 Gil | Leather Shirt, Leather Hat
Yellow Scarf | 400 Gil | Feathered Hat, Steepled Hat
Glass Buckle | 500 Gil | Leather Wrist, Glass Armlet
When you reach here, make sure to follow up to King Cid's room via the lift
the Minister leads you too. After you talk with the King, head around and
find Freya, who is in a bar at the upper part of Lindbulm. After a talk with
Freya, Zidane takes a good rest and heads off to Tantalus Hideout.
The hideout is located in the Theater district, which can be access through
the long cable car at the east part of town from the inn you just woke up
from. In the hteather district, it's a good idea to check this place for
items because there are many items to be acuquired here.
At the bottom you see fans hovering over Lowell, but soon a man dressed
in a moogle suit comes by and distracts the fans as Lowell runs off. Head
to the artist's quarters which is directly across the cable car terminal
and talk to Lowell for an autograph.
In Tantalus' hideout talk with the kids and they'll mention Garnet a bit.
After talking to them, you'll find a lot of nifty items to take in their
room...afterwards head back to the castle. Head to the guest quarters and
then head back to the lift, this time however a guard stands firm and won't
budge for Zidane. Head back to the previous room and talk to the guard that
is feeling down. After Zidane jumps him, he takes his uniform, talk to
the guard again and you will be able to get through.
However, once Zidane slips past the guard, he immediately discards the
uniform. Make sure not to get in view of the guards, otherwise you'll be
caught. When you reach the top of the lift, make sure to take the immediate
left staircase and continue around until you reach Garnet(whose voice you
hear singing). There's not much to do here except talk with Garnet.
After you talk with her, the Hunting Game begins in Lindblum. It's a good
idea to equip yourself with a Beast Killer, it'll deal out heavy damage
against monsters in the hunt. It'll be difficult to defeat these monsters
though, make sure you scour the Theater District first, it's the place
with the most enemies in the least amount of space...meaning it's the
densest place in Lindbulm with enemies.
If you won the contest, you will recieve the Master Hunter item. The
additional items can vary depending on who wins the tournament. If Vivi
wins the contest you get a Theater Ship card, if Freya wins you get a Coral
Ring and if you win, you get 5000 Gil.
As King Cid congratulates the party for participating and winning in the
contest, it is cut short by sudden shock of news from an injured Burmecian
soldier. Apparently the Burmecian Kingdom is being attacked by an unknown
force and it's up to you(the party) to stop them. Being a native of the
Burmecian Kingdom, Freya will jump at the chance to help out, but not without
the fellow aid of her friends.
Cid invites you all to come and feast, but as you do so, everyone but Garnet
and Steiner are knocked out from the hidden sleeping weed Garnet placed in
their food. Garnet and Steiner then escape to South Gate and your party/Cid
awaken. Go south and save your game then exit into the overworld.
The first thing you'll want to do is try to build up your party a level or
two for the upcoming battles. Don't stray too far from the castle exit, or
you'll end up getting lost. Once ready, head directly north to find Qu's
Marsh. You'll find the two moogles who explained the game basics earlier
here; just pass them and go north through the tall grass. As you move into
the next screen, you'll meet Quina. Catch one of the frogs hopping around
and give it to Quina then you'll be able to name him/her.
After a brief conversation with Quina's mother, Quina will join your party.
You can catch some frogs for a couple of items if you want to, otherwise
just head south and exit back into the overworld. Make sure you properly
equip Quina with any extra items you have before going into battle then you
can level up some more if you wish, or just head straight to Gizamaluke's
Grotto. Gizamaluke's Grotto is located northwest of Qu's Marsh, so make
that your next destination.
=============================================================================
GIZAMALUKE'S GROTTO
Party's level: 10
Party: Zidane, Freya, Vivi, Quina
Key Items: Gizamaluke Bell (3), Holy Bell
Items: Mythril Gloves, Bronze Vest, Magus Hat
Cards: None
Monsters: Black Mage, Hornet, Gizamaluke, Skeleton, Lamia
=============================================================================
Once inside the grotto, you'll see a door straight ahead and a path to the
right. Since the door can't be opened without a bell, follow the right path
to find a dying Burmecian soldier who will give you a bell just before he
perishes. Go back to the door and ring the bell in front of it so it'll
open. The bell shatters into pieces as you use it, so you'll have to get
another one for the other doors in the grotto. In the next room you'll
see a few black mage dolls along with Thorn and Zorn who instruct them to
kill you and your party.
Take care of the two black mage dolls then run over to the other black mage
doll scampering about on the ground. Once you defeat those two, you'll
receive another Gizamaluke Bell; use it on the large door straight ahead to
find two newlywed moogles in the next room. The male moogle is trapped under
a large bell and it's up to you to free him. When the female moogle asks
for Vivi's kupo nut, give it to her to release him from the bell. Under
the bell is a chest containing the third (and final) Gizamaluke Bell; take
it and use it on the door to the right.
The moogles will be waiting for you in the next room so save your game and
use a tent (if necessary) then talk to the female moogle. When she asks if
you like kupo nuts, say yes then attempt to leave back into the previous
room. As you go, the female moogle will spin the statue around and give you
a Holy Bell which you can use to open the next door. Go back into the
previous room and use the bell on the left door. Talk to the Burmecian
soldier and you'll encounter a boss battle.
-----------------------------------------------------------------------------
BOSS BATTLE: Gizamaluke HP: 3175
-----------------------------------------------------------------------------
Gizamaluke is pretty tough, but if you can keep Freya and Zidane alive for
most of the battle, you should be okay. Use Freya's jump attack and Vivi's
fire magic in combination with attacks from Zidane and Quina and you can
deal a lot of damage early on in the battle. Try to keep Zidane alive, as
he has the capability of using items to heal your other party members.
If you can keep Freya in the air long enough, you'll avoid taking damage
while dealing out damage at the same time. Once he's been defeated, the
scene will transfer back to South Gate where Steiner is trying to sneak the
princess past the gates.
After getting past the guards at the gate, you'll have to find a concealed
area to let the princess out of her sack. Steiner spots out an alleyway but
there are two people over near it. Talk to the woman first and have her
go encourage the worker. Once she's gone, talk to the young man, and after
no success in getting him to move, talk to the guy working on the gate and
then go back to the young man, who will rush off to talk to the worker.
As you approach the alleyway, a guard will confront you and give you a gate
pass. Pick it up then go into the alley to release the princess. Once
she's changed clothes, go up to the stairs and board the cable car. The
scene then transfers back to Zidane and his party who are now on their way
to Burmecia. Once in the overworld, go west just a bit (so you have a clear
path leading north) then start heading north to Burmecia (in the top-left
corner of the map.) Just remember that if it starts raining, you're on the
right path.
Item | Amount
-------------------------
Needle Fork | 3100 Gil
Glass Armlet | 250 Gil
Mythril Gloves| 980 Gil
Steepled Hat | 260 Gil
Headgear | 330 Gil
Magus Hat | 400 Gil
Barbut | 600 Gil
Bronze Vest | 670 Gil
Linen Cuirass | 800 Gil
Potion | 50 Gil
Phoenix Down | 150 Gil
Echo Screen | 50 Gil
Soft | 100 Gil
Antidote | 50 Gil
Eye Drops | 50 Gil
Tent | 800 Gil
As you enter, head north into the next area. Thorn and Zorn will send two
more black mage dolls after you, so take care of them first. As Thorn and
Zorn flee, head up the right set of stairs. Once inside, go into the left
room (past the door that won't open) and stand on the ground to make it fall.
Exit back to where you fought the mage dolls and go through the door on the
left. Hop across the broken balcony, talk to the injured Burmecian soldier
then check under the bed for the Protection Bell.
Once you have the bell, go back up the stairs where the ground fell and use
it to open the door. As you walk up the stairs, you'll run into two
Burmecian soliders (one whom Freya knows) who urge you to leave, but Freya
refuses. Continue up the stairs and through the north door ahead. After
saving Kal's (an injured Burmecian soldier) life, go up the stairs to the
right and through the door on the left of the balcony. You can go through
the east door to find a moogle (where you'll be able to buy items as well.)
Buy some new armor/weapons (and any other items you need), rest with a tent
(if necessary) and save your game, then head back outside. You can find a
Mythril Spear in the west room (make sure you equip it after getting it.)
Once ready, follow the straight path and watch as Zidane follows Freya up to
the top of a large stone statue and into the castle where Beatrix and Queen
Brahne await. After some dialogue, a Burmecian soldier will attempt to
defeat Beatrix on his own, which is when Zidane and Freya come in to help...
-----------------------------------------------------------------------------
BOSS BATTLE: Beatrix (1st) HP: 3630
-----------------------------------------------------------------------------
Not an overly difficult battle. Use Vivi's fire magic and Freya's jump/spear
attack along with basic attacks from Zidane and Quina. If needed, you can
use some potion to restore HP (if Zidane is still alive, which he should
be if you used a tent earlier.) Once she's taken enough damage, Beatrix will
reduce your party's HP to 1 and leave you all helpless while she and the
queen escape. This ends the first disc; Congratulations!
Item | Amount Item | Amount
------------------------- -------------------------
Air Racket | 400 Gil Potion | 50 Gil
Mythril Rod | 560 Gil Phoenix Down | 150 Gil
Glass Armlet | 250 Gil Antidote | 50 Gil
Silver Gloves | 720 Gil Eye Drops | 50 Gil
Mythril Gloves| 980 Gil Tent | 800 Gil
Steepled Hat | 260 Gil
Headgear | 330 Gil
Magus Hat | 400 Gil
Rubber Helm | 250 Gil
Iron Helm | 450 Gil
Barbut | 600 Gil
Bronze Vest | 670 Gil
Linen Cuirass | 800 Gil
Potion | 50 Gil
Phoenix Down | 50 Gil
Echo Screen | 50 Gil
Soft | 100 Gil
Antidote | 50 Gil
Eye Drops | 50 Gil
Tent | 800 Gil
At the start of disc 2, the two guards who let Steiner pass earlier will
have a little conversation then the scene will cut to the cable car with
Steiner and Garnet. As they depart, Steiner realizes they're in Alexandria
again. Once you have control of Garnet, head right and into the rest area.
Here, you can buy items from the shop in the south of the room and save your
game via the moogle next to the shop.
You can find a Phoenix Down in the chest to the left of the room. Once
ready, talk to the man behind the counter on the left side of the room then
go back outside to find Cinna and Marcus. Follow them back into the rest
area and talk them twice. The train headed for Treno will arrive, so leave
the rest area and board it. After a conversation on the train, you'll find
out that Marcus is headed to Treno to free Blank from the Evil Forest and
Cinna's going back to Lindblum to report it to the rest of Tantalus. Talk
to Marcus again and the train will stop because of Black Waltz No. 3. Time
for another battle...
-----------------------------------------------------------------------------
BOSS BATTLE: Black Waltz No. 3 (South Gate) HP: 1274
-----------------------------------------------------------------------------
This matchup is pretty much a set-victory for your party, as the Black Waltz
cannot attack Garnet (his mission is to recover her alive) so even if he
KO's Marcus and Steiner, you still have Garnet to attack. Use your basic
attacks until it's defeated. After some more conversation between Marcus and
Garnet, the train will arrive at the station.
The conductor tells you the left road leads to Dali and the right road leads
to Treno. Buy some items from the Item Shop VEGA if you wish, cure any of
Steiner and Marcus' wounds then head straight, take the right path, go past
the gate and you'll be in the overworld. Follow the main path until you
reach Treno (it'll get dark as you go.)
=============================================================================
DARK CITY TRENO
Party's level: 6
Party: Steiner, Garnet, Marcus
Key Items: Supersoft, Gemini(Stellazzio coin), Taurus(Stellazzio coin)
Items: Ether, Mythril Dagger, Power Belt, 15000 Gil(defeat Katoblepas in
Weapon Shop)
Cards: Tonberry Card, Yeti Card
Monsters: Griffin
=============================================================================
Item | Amount Item | Amount
----------------------------- -------------------------
Dagger | 320 Gil Potion | 50 Gil
Mage Masher | 500 Gil Phoenix Down | 150 Gil
Mythril Daggar | 950 Gil Echo Screen | 50 Gil
Mythril Sword | 1300 Gil Soft | 100 Gil
Mythril Spear | 1100 Gil Antidote | 50 Gil
Air Racket | 400 Gil Eye Drops | 50 Gil
Mythril Rod | 560 Gil Tent | 800 Gil
Flame Staff | 1100 Gil
Ice Staff | 980 Gil
Lightning Staff | 1200 Gil
Fork | 1100 Gil
Needle Fork | 3100 Gil
Leather Wrist | 200 Gil
Glass Armlet | 250 Gil
Bone Wrist | 330 Gil
Mythril Gloves | 980 Gil
Magus Hat | 400 Gil
Bandana | 500 Gil
Barbut | 600 Gil
Silk Shirt | 400 Gil
Leather Plate | 530 Gil
Bronze Vest | 670 Gil
Chain Plate | 810 Gil
Linen Cuirass | 800 Gil
Chain Mail | 1200 Gil
-- [ Treno Synthesis Shop ] --
Item | Amount | Required Items
-----------------------------------------------
Butterfly Sword | 300 Gil | Dagger, Mage Masher
The Ogre | 700 Gil | 2 Mage Mashers
Cotton Robe | 1000 Gil | Wrist, Steepled Hat
Desert Boots | 300 Gil | Leather Hat, Leather Shirt
Yellow Scarf | 400 Gil | Feather Hat, Steepled Hat
Glass Buckle | 500 Gil | Glass Armlet, Leather Wrist
Germinas Boots | 900 Gil | Desert Boots, Fork
Cachusa | 1000 Gil | Magus Hat, Rubber Helmet
Coral Ring | 1200 Gil | Lightning Staff, Rod
Gold Choker | 1300 Gil | Linen Cuirass, Soft
After some arguing between Steiner and Marcus, the princess will stroll off
again. Follow the princess from screen to screen as Steiner, viewing each
ATE as they come up. Once you find the princess in the auction house, you'll
gain control of her. You can backtrack and take the north path (where the
pickpocket hid) to find Queen Stella, who tells you she wants star-shaped
coins called Stellazzio. After you're done exploring, head back to the
entrance of Treno and follow the right staircase.
Go into the pub and down the stairs to find Marcus -- talk to him. He tells
you that Baku has located the Supersoft and is waiting at the docks. Run
down the stairs/ladders while listening to Steiner babble on and talk to Baku
once you reach the docks. After a cut scene with Kuja, you'll be on the
boat. Steiner and Garnet will think about what they're doing, then you'll
arrive. As the crew search for the Supersoft, a scholarly man by the name of
Doctor Tot (Garnet's tutor) comes by and tells you to go to the tower (his
house) and he'll give you the Supersoft.
Run back to the entrance of Treno and go left, past where Garnet got mugged
and you'll find the tower; go inside. Head up the tower steps until you
reach the top, where Marcus will take the Supersoft from the chest. Talk to
Tot and you'll have a flashback to when Garnet was a little girl. Once
that's over, Garnet will explain to Tot what's going on. Climb up the two
ladders and down the hole to enter Gargan Roo - the ancient travel route
between Treno and Alexandria.
Once the dialogue is over, save your game with the moogle and take the lower
left path. Open the two chests, pull the level and go back to take the lower
right path. Run around to the other side and pull the chain to bring out
the trolly. Follow Doctor Tot back around, head down the set of stairs
to the left and pull the lever on the wall to halt the trolly. As you all
board, Doctor Tot will reverse it so it leads you back to Alexandria, but on
the way, you'll encounter another boss fight...
-----------------------------------------------------------------------------
BOSS BATTLE: Ralvurahava HP: 2296
-----------------------------------------------------------------------------
This battle will pretty tough, as your party isn't as strong as it was when
you were playing as Zidane, plus Ralvurahava has over 2000 HP. Beware of its
Death Kiss, and use any attacks you have to defeat it. You may lose one or
two of your party members, but you can heal them later, so move on into the
next area where you'll be trapped by Thorn and Zorn. The scene then cuts
over to Zidane and friends after they were slain by Beatrix.
After a short conversation, they all agree to go to Cleyra, and you'll be
left in the overworld again. Save if you want (square to summon a moogle)
then level up a level or two (if you wish) and go directly south to where the
spinning sandstorm is; this is Cleyra. Go inside.
Once you get past the sandstorm, you'll be in the main part of Cleyra's
Trunk. Run across the bridge into the next area and go up to the lever on
the right; pull it to open the door to the left. Get the Phoenix Down from
the chest then go up the steps and through the opening on the right in the
next area. Follow the left path up and reach into the hole to flip a switch
which will make sand pour out. Go back down and climb up the two ropes,
then go through the opening into the next screen.
Head left and take the first upper path where a moogle waits at the end.
Save your game then take the higher upper path, followed by the right path
(where the arrow points), across the bridge and up the path against the wall.
You'll come to a room with three pits of quicksand. If you get pulled in,
rapidly tap the X button to get out. Make your way over to the left and
go through the opening. Run around to the left side and climb the ladder
up to the settlement of Cleyra.
-- [ Cleyra's Trunk Weapon Shop ] -- -- [ Star Maiden Nina's Shop ] --
Item | Amount Item | Amount
----------------------------- ---------------------------------
Partisan | 1600 Gil Potion | 50 Gil
Multina Racket | 750 Gil Phoenix Down | 150 Gil
Mythril Rod | 560 Gil Echo Screen | 50 Gil
Flame Staff | 1100 Gil Soft | 100 Gil
Ice Staff | 980 Gil Antidote | 50 Gil
Needle Fork | 3100 Gil Eye Drops | 50 Gil
Bone Wrist | 330 Gil Annoyntment | 150 Gil
Mythril Armlet | 500 Gil Tent | 800 Gil
Mythril Gloves | 980 Gil
Thunder Golves | 1200 Gil
Magus Hat | 400 Gil
Bandana | 500 Gil
Mage's Hat | 600 Gil
Mythril Helmet | 1000 Gil
Chain Plate | 810 Gil
Mythril Vest | 1180 Gil
Chain Mail | 1200 Gil
Mythril Armor | 1830 Gil
As you enter, Freya will be summoned by the king of Cleyra and you'll be
given the chance to take a tour of the town if you wish. Once you're left
to play, explore the settlement a bit. You can find the Burmecian soldier,
Dan (who you ran into in Burmecia) who will sell you some armor/weaponry.
You can rest/save at the Inn, then head north to the cathedral and talk to
the guard on the left. Go back to the Inn and a Burmecian soldier will stop
you and tell you the Antlion has captured a little boy.
Go back into the Inn and save if you want, then go down and follow the guard
all the way to where you entered the settlement. Go right a screen and
you'll find that the Antlion has captured Puck. He tosses puck to safety and
goes after you, ensuing another boss fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Antlion HP: 3983
-----------------------------------------------------------------------------
Don't kid yourself, Antlion _is_ a tough boss. If you use physical attacks,
it'll counter back with Counter Horn which does massive damage (200+) so try
to avoid physical attacks as best as possible. Use Freya's jump attack,
Vivi's Thundara/Thunder magic and physical attacks from Zidane/Quina. Beware
of Antlion's Sandstorm, as it'll reduce your party's HP down significantly.
And yes, even if you miss with a physical attack, you'll still receive a
counter attack.
Once he's defeated, you'll all go back to see the king and perform a ceremony
to strengthen the sandstorm, but it actually fails and the sandstorm
disappears. The scene then cuts to Alexandria where Steiner and Marcus are
imprisoned and Brahne wants to see Garnet. After some conversation, Kuja
comes in, puts her to sleep and Thorn/Zorn remove her eidolons. Once you
have control of Freya again, go back to the Inn to save then go back to
where you entered the settlement.
As you go through the trunk again, you'll be attacked by Alexandrian soldiers
who took advantage of the sandstorm's disappearance. Defeat them all and
once you get to the bridge, Puck will tell you the town is in trouble, so
everyone rushes off to help. The town is ridden with black mage dolls and
one attacks you just as you enter. Defeat it then go up the steps to be
attacked by three Alexandrian soldiers. Once those are gone, another two
black mage dolls attack, so kill them as well.
Go through the town killing every black mage doll you come across until you
reach the cathedral where you'll be surrounded by black mage dolls. Sir
Fratley will appear on the top of the cathedral and kill the mages, allowing
you to go inside to see if the king is okay. Fratley forgets everything
about the past, including Freya and you'll be left to fight Beatrix.
-----------------------------------------------------------------------------
BOSS BATTLE: Beatrix (2nd) HP: 4736
-----------------------------------------------------------------------------
Although she may have been pretty tough the first time around, and has even
more HP this time, Beatrix really isn't that tough here if you have the right
abilities, weapons and magic, but perhaps I was just lucky. Vivi's Fira does
a good 400+ damage, so use that whenever possible. If you equipped
auto-potion for Vivi and Quina, the battle won't be as tough. Use Freya's
jump attack and physical attacks from Zidane/Quina along with Vivi's Fira
and you should have her defeated in no time. Once she's taken enough, she'll
use Stock Break, bringing your whole party's HP down to 1, then escapes with
the jewel used to create the sandstorm.
Your party (excluding Quina) follows Beatrix and Queen Brahne (who now has
possession of Garnet's eidolons) summons an eidolon to destroy Cleyra. After
Beatrix reveals her true feelings on the airship, you'll be left to play. Go
to the upper level and listen to what Brahne has to say about Garnet, then go
down and listen to Vivi's idea. The scene the goes back to Steiner and
Marcus who are now in a cage dangling from the ceiling. Swing back and forth
until it breaks, then run, defeating soldiers as you go. Climb the ladder
and go into the next room.
Marcus leaves Steiner by himself and Zidane + Friends arrive and join forces
with Steiner once again. You'll have 30 minutes to find Garnet before Brahne
arrives in her airship, so be quick. Exit the prison area and go back to
the main castle itself. Try to avoid battles with soldiers by out-running
them, as it'll slow you down if you stop to fight. Go up the spiral
staircase and into the Princess' room. Move the candle to reveal a hidden
dungeon underneath the fireplace and go down the seemingly endless stairs
until you reach some double doors -- go on through to fight Thorn and Zorn.
-----------------------------------------------------------------------------
BOSS BATTLE: Thorn and Zorn HP: 2984 (Thorn), 4896 (Zorn)
-----------------------------------------------------------------------------
A pretty easy battle. You only have to defeat one of them to win, so make
sure you attack Thorn (since he has the lowest HP.) Use Fira/Thundara for
Vivi, Jump for Freya and physical attacks for Zidane and Steiner. If one of
your party members is low on HP, have Steiner heal them and if you want, you
can steal some items from Thorn or Zorn using Zidane. Watch out for their
Meteorite attack, as it can kill Steiner very easily.
Once they've been defeated, run up the steps ahead to find the princess, then
view the ATE of Marcus going into the Evil Forest to rescue Blank. Save/rest
with the moogle then carry the Princess all the way back up to her room where
Beatrix will arrive and ensue a battle yet again...
-----------------------------------------------------------------------------
BOSS BATTLE: Beatrix (3rd) HP: 5709
-----------------------------------------------------------------------------
A bit stronger than before, Beatrix will (as usual) give you a good fight.
Nothing new as far attacking goes; use Vivi's magic, Freya's jump attack and
physical attacks from Steiner/Zidane. Watch out for her Shock attack, as
it does over 1000 damage and unless you spent hours leveling up in the
overworld, none of your party members are going to have that much HP.
Once she's defeated, she'll (ironically) help you revive the princess. The
queen then comes in and orders Thorn and Zorn to dispose of Beatrix and
Freya. The rest of the team leaves through the fireplace and you'll be left
to fight a large beast named Bandersnatch (who Thorn and Zorn send after
you.) Defeat it then run down the stairs (as Zidane, now) to the bottom,
killing Bandersnatch's as you come to them.
Once you reach the bottom, Thorn and Zorn will trap you again, but Blank (who
is now de-petrified) and Marcus will take care of them and release you. Hop
on the trolly and after a few feet, it'll stop because of yet another enemy
blocking your path. Time for another boss fight...
-----------------------------------------------------------------------------
BOSS BATTLE: Ralvuimago HP: 3352
-----------------------------------------------------------------------------
This boss is rather odd, as it'll curl up to defend itself whenever you use
a physical attack. When it's curled up (or "compacted") don't use physical
attacks or it'll use its Earth counter which does quite a bit of damage.
If you run out of MP, just defend when it's curled up and physical attack
when it's not or use Vivi's magic if you still have MP left. You can also
steal some pretty nice items using Zidane while waiting for it to uncurl.
Once it's defeated, it'll chase the trolly and you'll pass Treno and go
through a tunnel.
The scene returns back to Alexandria Castle where a furious Queen Brahne
hires two hunters to retrieve Garnet's pendant and to kill Vivi (the
so-called "defect" according to her majesty.) Shortly after, you'll be taken
to Pinnacle Rocks, where the gargant ran the trolly in order to escape from
Ralvuimago. After some conversation between Garnet and Zidane, an elderly
man named Ramuh appears out of nowhere, hovering above the gorge.
After finding out what her mother did with her eidolons, Garnet asks Ramuh
to help her. However, if she wants Ramuh to be her eidolon, she'll have to
find the 5 manifestations of himself that he's hidden in the forest. Once
you have control of Garnet, go up the left path to find the first
manifestation of Ramuh (Beginning); four more to go. Head down to where the
moogle is and rest/save your game.
Go back up the left path (where you found the first manifestation) into the
next screen and turn around the corner, going down the first path you come
to. Turn left to where the chest is and you'll find the second manifestation
(Cooperation); three more to go. Pick up The Ogre from the chest then go
south to get back to where the moogle is. Save if you want to, then go back
to where you first entered Pinnacle Rocks and talked to Rumah to find the
third manifestation (Hero); three down, two to go.
Go back to the screen with the moogle and head down the south path and into
the water. To the right is the fourth manifestation (Human); only one more!
The final manifestation can also be found in the water, but in northern area.
Go over to the chest where you got The Ogre and head right (still in the
water) into the next screen to find the last manifestation (Silence.) Now
that you have the story, go back around the path where you found the second
manifestation and Ramuh will be waiting for you under the bridge.
He'll ask you to put each part of the story in its proper order. Put them
in their proper order (just make sure you choose 'hero' or 'human' last) and
Ramuh will become Garnet's eidolon. Jump off the cliff and watch as Queen
Brahne and the black mage dolls destroy Lindblum. Back to Lindblum you go...
Item | Amount Item | Amount
------------------------------ --------------------------------
Daggar | 320 Gil Ice Brand | 3780 Gil
Mage Masher | 500 Gil Partisan | 1600 Gil
Mythril Dagger | 950 Gil Multina Racket | 750 Gil
Ice Brand | 3780 Gil Stardust Rod | 760 Gil
Partisan | 1600 Gil Mythril Armlet | 500 Gil
Multina Racket | 750 Gil Thunder Gloves | 1200 Gil
Stardust Rod | 760 Gil Bandana | 500 Gil
Flame Staff | 1100 Gil Mage's Hat | 600 Gil
Ice Staff | 980 Gil Mythril Helmet | 1000 Gil
Lightning Staff | 1200 Gil Chain Plate | 810 Gil
Leather Wrist | 200 Gil Mythril Vest | 1180 Gil
Glass Armlet | 250 Gil Adaman Vest | 1600 Gil
Bone Wrist | 330 Gil Mythril Armor | 1830 Gil
Mythril Armlet | 500 Gil Potion | 50 Gil
Mythril Gloves | 980 Gil Phoenix Down | 150 Gil
Thunder Gloves | 1200 Gil Soft | 100 Gil
Headgear | 330 Gil Antidote | 50 Gil
Magus Hat | 400 Gil Eye Drops | 50 Gil
Bandana | 500 Gil Annoynment | 150 Gil
Mage's Hat | 600 Gil Tent | 800 Gil
Mythril Helmet | 1000 Gil
Silk Shirt | 400 Gil
Leather Plate | 530 Gil
Bronze Vest | 670 Gil
Chain Plate | 810 Gil
Mythril Vest | 1180 Gil
Chain Mail | 1200 Gil
Mythril Armor | 1830 Gil
-- [ Torres' Synthesis Shop ] --
Item | Amount | Required Materials
-------------------------------------------------
Butterfly Sword | 300 Gil | Dagger, Mage Masher
The Ogre | 700 Gil | 2 Mage Mashers
Exploda | 1000 Gil | Mage Masher, Mythril Dagger
Cotton Robe | 1000 Gil | Wrist Steepled Hat
Silk Robe | 2000 Gil | Silk Shirt, Bandana
Desert Boots | 300 Gil | Leather Hat, Leather Shirt
Yellow Scarf | 400 Gil | Feather Hat, Steepled Hat
Glass Buckle | 500 Gil | Glass Armlet, Leather Wrist
Germinas Boots | 900 Gil | Desert Boots, Fork
Cachusa | 1000 Gil | Magus Hat, Rubber Helmet
Coral Ring | 1200 Gil | Lightning Staff, Rod
Gold Choker | 1300 Gil | Linen Cuirass, Soft
Magician Shoes | 1500 Gil | Germinas Boots, Bone Wrist
Barette | 1800 Gil | Needle Fork, Barbut
Power Belt | 2000 Gil | Glass Buckle, Chain Mail
-- [ Alice's Medicine Shop ] --
Item | Amount
-------------------------
Potion | 50 Gil
Phoenix Down | 150 Gil
Echo Screen | 50 Gil
Soft | 100 Gil
Antidote | 50 Gil
Eye Drops | 50 Gil
Annoynment | 150 Gil
Tent | 800 Gil
Once you get to the city, Vivi will stay put to avoid Lindblum soldiers from
confusing him with the black mage dolls. Go northeast to find Minister
Artania who will take you to see Cid. Here, you find out Kuja has been
supplying Brahne with weapons, so you'll need to take him out before
attempting a counterattack. Cid tells you about an excavation site you can
take which leads to an unknown continent, as you won't be able to travel any
other way because Alexandria has seized the airships and the dock.
Buy some items from the shops if you want to, save/rest at the Inn and talk
to the man in the northeast part of town once ready to leave. View the ATE,
watch as Cid snags a trolly for you three and save at the moogle once you
get off the trolly. You can buy some last items from the man here if you
want, otherwise head straight out the door to enter the overworld. Before
heading to the excavation site, you'll want to add another member to your
party, so head back to Qu's Marsh.
As it turns out, Quina wasn't killed in the destruction of Cleyra after all!
S/he will join your party once again, so your next destination is the
excavation site. Go north from where you found Quina (to Quale's house) and
go right from there into the brush. Quina will chase after a frog and
accidentally stumble upon the excavation site entrance -- wait are you
waiting for? Go on in! Head down the stairs to enter...
Item | Amount Item | Amount
-------------------------- --------------------------
Ice Brand | 3780 Gil Potion | 50 Gil
Partisan | 1600 Gil Phoenix Down | 150 Gil
Multina Racket | 750 Gil Echo Screen | 50 Gil
Stardust Rod | 760 Gil Soft | 100 Gil
Mythril Armlet | 500 Gil Antidote | 50 Gil
Thunder Gloves | 1200 Gil Eye Drops | 50 Gil
Bandana | 500 Gil Annoynment | 150 Gil
Mage's Hat | 600 Gil Tent | 800 Gil
Mythril Helmet | 1000 Gil
Chain Plate | 810 Gil
Mythril Vest | 1180 Gil
Adaman Vest | 1600 Gil
Mythril Armor | 1830 Gil
Potion | 50 Gil
Phoenix Down | 150 Gil
Echo Screen | 50 Gil
Soft | 100 Gil
Antidote | 50 Gil
Eye Drops | 50 Gil
Remedy | 300 Gil
Annoynment | 150 Gil
Tent | 800 Gil
Walk forward and the ground will rumble. Out from the closed gate comes a
large piece of machinery on wheels with a drill in the front. The only thing
you can do now is flee, so do just that. Watch out for the swinging axes,
as they'll slow you down and if you get caught, you'll have to fight it.
Defeat it, then watch as it falls through the hole in the ground. As you
enter the next room, Lani will approach you and ask for the pendant. After
refusing, you'll engage in battle.
-----------------------------------------------------------------------------
BOSS BATTLE: Lani HP: 5708
-----------------------------------------------------------------------------
If you upgraded your weapons while in Lindblum, you really shouldn't have any
problem in defeating Lani. Use whatever spells Vivi has (just make sure
they're strong.) Zidane's Exploda works wonders, as it does at least 800
damage per hit. Combine those with physical attacks from Quina and curing
from Garnet, and you should be fine.
Head down the stairs and you'll see an untamed gargant crawl by. Go over to
the flowers and pick one, then hold it up in front of the tunnel for the
gargant to eat. Doing so will hitch you a free ride to the next part of
Fossil Roo. Go down and talk to the treasure hunter to learn about the
fountains, switches and gargants, then go north and give the gargant a flower
to ride it. Flip the switch once you land then take the gargant back to
the next area.
Go north a screen (downstairs) and follow the path to the switch; flip it
then backtrack to the room you came from. Grab a flower and give it to the
gargant (upstairs) to get to the area you were previously in. Flip the
first switch again and ride the gargant back to where the treasure hunter is.
From here, go south to save your game, then go past the moogle (south) and
into the next area. Ride the gargant here, talk to the treasure hunter to
buy some items/weapons/armor then go up the stairs to your right.
Once at the top, ignore the switch and go right to the next screen to ride
the gargant. Go right a screen and climb on the vines to reach the switch
on the top-left; push it. Climb down to the lower path (or just fall into
the water by crawling under one of the statue's faces) and go right a screen.
Ride the last gargant and go through the opening to exit into the Outer
Continent.
------> End of Walkthrough...continued on next update... <-------
Much like learning magic in Final Fantasy VI, you learn abilities simply by
battling(and winning) monsters and at the end of each fight you earn ability
points. However, you must equip armors, weapons, or add-ons to learn a
certain ability. Once you see three stars over your ability in the character
menu screen, that means you have acquired all the ability points neccessary
to attain that ability.
You must also note that characters can learn abilities at a certain rate,
be it quicker or slower than others. A magic user(like Garnet or Eiko) are
prone to learn certain abilities(like Auto-Haste) quicker than others.
While abilities like Counter may be learned quicker by power characters like
Adelbert.
------- [ Support Abilities ] -------
Ability | Effect
-----------------------------------------------------------------------------
Ability Up | Character learns abilities faster.
Absorb MP | Absorbs MP used by enemy.
Accuracy+ | Raises physical attack accuracy.
Add Status | Adds weapon's status effect(Add ST) when you attack.
Alert | Prevents back attacks.
Antibody | Prevents Poison and Venom.
Auto-Float | Automatically casts Float in battle.
Auto-Haste | Automatically casts Haste in battle.
Auto-Life | Automatically casts Life in battle(once per battle).
Auto-Potion | Automatically uses Potion when damaged.
Auto-Reflect | Automatically casts Reflect in battle.
Auto-Regen | Automatically casts Regen in battle.
Bandit | Raises success rate of Steal.
Beast Killer | Deals lethal damage to beasts.
Bird Killer | Deals lethal damage to flying enemies.
Body Temp | Prevents Freeze and Heat.
Boost | Raises strength of Eidolons.
Bright Eyes | Prevents Darkness
Bug Killer | Deals damage to insects.
Chemist | Doubles potency of medicinal items.
Clear Headed | Prevents Confusion.
Concentrate | Raises strength of spells.
Counter | Counterattacks when physically attacked.
Cover | You take damage in place of an ally.
Devil Killer | Deals lethal damage to demons.
Distract | Lowers enemy's physical attack accuracy.
Dragon Killer | Deals lethal damage to dragons.
Eye 4 Eye | Raises Counter activation rate.
Flee Gil | Recieve Gil even when running from battle.
Gamble Defense | Raises Defense occasionally.
Guardian Mog | Mog protects with unseen forces.
Half MP | Cuts MP use by half in battle.
Healer | Restores physical attack target's HP.
High Jump | Jump higher to raise jump attack power.
High Tide | Allows you to Trance faster.
HP+10% | Increases maximum HP by 10%.
HP+20% | Increases maximum HP by 20%.
Initiative | Raises chance of Preemptive Strike.
Insomniac | Prevents Sleep.
Jelly | Prevents Pretrify and Gradual Petrify
Level Up | Character levels up faster.
Locomotion | Prevents Stop.
Long Reach | Back row attacks with same power as front row.
Loudmouth | Prevents Silence.
Mag Elem Null | Nullifies magic element.
Man Eater | Deals lethal damage to humans.
Master Thief | Steal better items first.
Millionaire | Recieve more Gil after battle.
MP Attack | Character uses MP to raise Attack Power.
Mug | Damages enemy when you steal.
MP+10% | Increases maximum MP by 10%.
MP+20% | Increases maximum MP by 20%.
Odin's Sword | Attacks with eidolon Odin.
Power Throw | Raises the strength of throw.
Power Up | Raises the strength of Chakra.
Protect Girls | You take damage in place of a girl.
Reflect Null | Nullifies enemy's Reflect status when attacking with
| magic.
Restore HP | Restores HP automatically when Near Death.
Return Magic | Return magic used by enemy.
Steal Gil | Steal Gil along with items.
Reflectx2 | Doubles strength of Reflected spells.
Stone Killer | Deals lethal damage to stone enemies.
-----------------------------------------------------------------------------
------- [ Character Abilities ] -------
------- [ Adelbert ] -------
-- [ Sword Arts ] --
Ability | Effect
-----------------------------------------------------------------------------
Armor Break | Reduces the enemy's defense.
Charge! | Makes all Near Death party members 'Attack.'
Climhazzard | Causes non-elemental damage to all enemies.
Dark Side | Reduces HP to cause Shadow damage to the enemy.
Lai Strike | KO's the target.
Magic Break | Reduces the enemy's magic.
Mental Break | Reduces the enemy's Magic Defense.
Minus Strike | Damages with difference between current HP and max HP.
Power Strike | Reduces enemy's attack power.
Shock | Deals physical damage to the enemy.
Stock Break | Causes non-elemental damage to all enemies.
Thudner Slash | Causes Thunder damage to the enemy.
-----------------------------------------------------------------------------
-- [ Sword Magic ] --
Ability | Effect
-----------------------------------------------------------------------------
Bio | Strikes the enemy with Bio Sword.
Blizzara | Strikes the enemy with Blizzara Sword.
Blizzaga | Strikes the enemy with Blizzaga Sword.
Blizzard | Strikes the enemy with Blizzard Sword.
Doomsday | Strikes the enemy with Doomsday Sword.
Fira | Strikes the enemy with Fira Sword.
Firaga | Strikes the enemy with Firaga Sword.
Fire | Strikes the enemy with Fire Sword.
Flare | Strikes the enemy with Flare Sword.
Thunder | Strikes the enemy with Thunder Sword.
Thundaga | Strikes the enemy with Thundaga Sword.
Thundara | Strikes the enemy with Thundara Sword.
Water | Strikes the enemy with Water Sword.
-----------------------------------------------------------------------------
-- [ Abilites from Items - Adelbert ] --
Ability | Learned from
-----------------------------------------------------------------------------
Ability Up | Lapis Lazuli, Diamond Armor, Ribbon, Diamond Gloves
Accuracy+ | Diamond Helmet, Lapis Lazuli, Genji Armor
Add Status | Glass Buckle, Thunder Gloves
Alert | Germinas Boots, Barbut
Antibody | Bronze Gloves, Glass Buckle, Mythril Helmet
Armor Break | Mythril Sword
Auto-Float | Venetia Shield, Feather Boots
Auto-Haste | Running Shoes
Auto-Life | Rebirth Ring
Auto-Potion | Gold Choker, Running Shoes
Auto-Reflect | Reflect Ring
Auto-Regen | Carabini Mail
Beast Killer | Braodsword, Moonstone, Black Belt, Platina Armor
Bird Killer | Bronze Armor, Yellow Scarf, Chain Mail
Body Temp | Diamond, Madain's Ring, Genjir Armor, Fair Earrings
Bright Eyes | Iron Helmet
Bug Killer | Bronze Helmet, Mythril Gloves
Charge! | Aegis Gloves, Coral Sword
Chemist | Madain's Ring, Grand Armor
Clear Headed | Gold Helmet, Magicican Shoes
Climhazzard | Excalibur, Excalibur 2
Counter | Venetia Shield, Power Belt
Cover | Mythril Armor, Gunatlet, Linen Cuirass
Darkside | Blood Sword
Devil Killer | Cross Helmet, Thunder Gloves
Distract | Shield Armor, Diamond, Reflect Ring
Eye 4 Eye | Kaiser Helmet
High Tide | Sapphire, Demon's Mail, Genji Gloves, Grand Helmet
HP+10% | Chain Mail, Aquamarine, Germinas Boots
HP+20% | Defense Gloves, Black Belt, Maximillian, Genji Helmet
Insomniac | Coral Ring, Daimond Helmet, Mythril Helmet
Lai Strike | Rune Blade
Level Up | Iron Helmet, Fairy Earrings, Rosetta Ring
Locomotion | Plate Mail
Long Reach | Protect Ring
Magic Break | Flame Sabre
Man Eater | Mythril Gloves, Coral Ring
Mental Break | Gold Helmet, Ice Brand
Minus Strike | Rubber Helmet, Iron Sword, Excalibur 2
MP Attack | Power Belt, Battle Boots, Cross Helmet
Power Strike | Diamond Sword
Restore HP | Promist Ring, Grand Armor, Platinum
Shock | Ragnarok
Stock Break | Ultima Sword, Excalbur 2
Stone Killer | Gold Armor, Platinum Helmet
Thunder Slash | Ragnarok, Defender
Undead Killer | Plate Mail, Silver Gloves
-----------------------------------------------------------------------------
------- [ Coral ] -------
-- [ Flair ] --
Ability | Effect
-----------------------------------------------------------------------------
Aura | Casts Auto-Life and Regen on one party member.
Chakra | Restores HP and MP of one party member.
Countdown | Casts Doom on the enemy.
Curse | Makes the enemy weak against some elemental property.
Demi Shock | Amount of damage depends on the enemy's HP.
No Mercy | Causes non-elemental damage to the enemy.
Revive | Recover from KO
Spare Change | Cuases non-elemental damage to the enemy by using Gil.
-----------------------------------------------------------------------------
-- [ Abilities from items - Coral ] --
Ability | Ability learned from
-----------------------------------------------------------------------------
Ability Up | Green Beret, Brigandine, Lapis Lazuli, Ribbon
Accuracy+ | Power Wrist, Lapis Lazuli
Add Status | Bone Wrist, Chimera Armlet, glass Buckle, Twist Headband,
| Bracer
Alert | Ninja Gear, Germinas Boots
Antibody | Glass Armlet, Mantra Band, Survival Vest, Glass Buckle
Auto-Float | Feather Boots
Auto-Haste | Running Shoes
Auto-Life | Rebirth Ring
Auto-Potion | Mythril Vest, Demon's Vest, Gold Choker, Running Shoes
Auto-Reflect | Reflect Ring
Auto-Regen | Golden Hairpin, Brave Suit
Aura | Scissor Fangs, Duel Claws
Beast Killer | Leather Wrist, Egoist's Armlet, Flash Hat, Moonstone,
| Black Belt
Bird Killer | Adaman Vest, Yellow Scarf
Body Temp | Jade Armlet, Diamond, Fairy Earrings, Madain's Rings
Bright Eyes | Ritual Hat
Bug Killer | Mythril Armlet
Chakra | Cat's Claw, Leather Plate
Clear Headed | Green Beret, Magician Shoes, Dark Gear, Circlet
Countdown | Kaiser Knuckles
Counter | Power Belt, Anklet, Mythril Claws, Power Vest, Ritual Hat,
| Duel Claws, Kaiser Knuckles, Avenger, Tiger Fangs,
| Dragon's Claws, Scissor Fangs, Poison Knuckles, Cat's
| Claws
Cover | Red Hat
Curse | Mythril Claws, Kaiser Knuckles
Demi Shock | Avenger, Rune Claws
Devil Killer | Chain Plate, Demon's Vest
Eye 4 Eye | Ninja Gear, Flash Hat
Flee-Gil | Wrist, Desert Boots, Gold Choker
Gamble Defense | Twist Headband, Power Vest, Adaman Hat
Healer | Anklet, Garnet
Hight Tide | Jade Armlet, Dark Hat, Sapphire, Gaia Gear
HP+10% | Judo Uniform, Germinas Boots, Aquamarine
HP+20% | Mantra Band, Black Belt, Adaman Hat
Insomniac | Gaia Gear, Coral Ring, Bandana
Jelly | Dragon Wrist, Dark Hat, Bronze Vest, Dark Gear, Circlet
Level Up | Egoist's Armlet, Rosetta Ring, Fairy Earrings
Locomotion | Golden Skullcap, Survival Vest, Anklet, Ninja Gear,
| Demon's Vest
Long Reach | Protect Ring
Man Eater | Coral Ring, Coronet, Bandana
MP Attack | Red Hat, Power Belt, Battle Boots
No Mercy | Dragon's Claws, Duel Claws
Power Throw | Bracer
Power Up | Golden Skullcap
Restore HP | Brave Suit, Promist Ring
Return Magic | Brigandine, Coronet
Revive | Tiger Fangs, Rebirth Ring, Rune Claws
Spare Change | Poison Knuckles, Rune Claws
Stone Killer | Adaman Vest, Power Vest
Undead Killer | N-Kai Armlet, Headgear, Ritual Hat
-----------------------------------------------------------------------------
------- [ Eiko ] -------
-- [ Eidolons ] --
Ability | Effect
-----------------------------------------------------------------------------
Carbuncle | Casts either Reflect, Haste, Protect, or Vanish on all
| party members.*
Fenrir | Causes Earth or Wind Damage to all enemies.*
Phoenix | Causes Fire damage to all enemies, and all party members
| recover from KO.
Madeen | Causes Holy damage to all enemies.
-----------------------------------------------------------------------------
*These are all interchange and depending on which item you have equipped
while summoning will effect the outcome of which spell that you wish to use.
Summon | Item | Spell Name | Effect
-----------------------------------------------------------------------------
Carbuncle | NA | Ruby Light | Casts Reflect on entire party.
| Diamond | Diamond Light | Casts Vanish on entire party.
| Emerald | Emerald Light | Casts Haste on entire party.
| Moonstone | Pearl Light | Vasts Protect on entire party.
Fenrir | NA | Terrestrial Rage | Causes Earth damage to all
| enemies.
| Maiden Prayer | Millennial Decay | Causes Wind damage to all
| enemies.
-----------------------------------------------------------------------------
-- [ White Magic ] --
Ability | Effect
-----------------------------------------------------------------------------
Cura | Restores 1500+ HP, single/multiple target.
Curaga | Restores 4000+ HP, single/multiple target.
Cure | Restores 300+ HP, single/multiple target.
Dispel | Removes abnormal status cuased by magic attacks.
Esuna | Remioves various abnormal status effects.
Float | Causes levitation, prevents Earth damage.
Full-Life | Recovers from KO with full HP.
Haste | Speeds up ATB Guage.
Holy | Causes Holy damage.
Jewel | Extracts Ore from a target.
Life | Recovers character from KO, restores some HP.
Might | Raises physical attack power.
Mini | Shrinks, lowers defense and attack power.
Panacea | Cures Venom and Poison status.
Protect | Reduces damage from physical attacks.
Regen | Gradually restores HP.
Reflect | Reflects magic attacks back onto caster.
Shell | Reduces damage from magic attacks.
Silence | Prevents single/multiple targets from casting magic.
Stona | Cures Petrify and Gradual Petrify
-----------------------------------------------------------------------------
Ability | Effect
-----------------------------------------------------------------------------
Cherry Blossom | Causes non-elemental damage to all enemies.
Dragon Breath | Reducels HP of all enemies.
Dragon Crest | Deals physical damage to the enemy.
Lancer | Reducers enemy's HP and MP.
Luna | Causes Berserk to all targets.
Reis's Wind | Casts Regen ont he entire party.
Six Dragons | Draws HP and MP from two characters to revitalize the
| other two.
White Draw | Restores MP of all party members.
-----------------------------------------------------------------------------
------- [ Abilities from Items - Freya ] -------
Ability | Items learned from
-----------------------------------------------------------------------------
Ability Up | Lapis Lazuli, Diamond Gloves, Diamond Armor, Cachusha,
| Diamond Armor
Accuracy+ | Black Belt, Diamond Helmet, Genji Armor
Add Status | Thunder Gloves, Glass Buckle
Antibody | Glass Buckle, Mythril Helmet, Bronze Gloves
Auto-Float | Venetia Shield, Feather Boots
Auto-Haste | Running Shoes
Auto-Life | Rebirth Ring
Auto-Potion | Extension, Gold Choker, Running Shoes
Auto-Reflect | Reflect Ring
Auto-Regen | Maiden Prayer, Angel Earrings, Carabini Mail
Beast Killer | Moonstone, Black Belt, Platina Armor
Bird Killer | Yellow Scarf, Chain Mail, Bronze Armor
BodyTemp | Genji Armor, Diamond, Fairy Earrings, Madain's Ring
Bright Eyes | Cachusha, Iron Helmet
Bug Killer | Mythril Gloves, Bronze Helmet
Chemist | Barette, Madain's Ring, Grand Armor
Cherry Blossom | Obelisk, Kain's Lance
Clear Headed | Magician Shoes, Gold Helmet, Lamia's Tiara
Counter | Power Belt, Venetia Shield, Anklet
Cover | Mythril Armor, Linen Cuirass, Guantlets
Devil Killer | Thunder Gloves, Cross Helmet
Distract | Shield Armor, Diamond, Reflect Ring
Dragon Breath | Dragon's Hair
Dragon Crest | Kain's Lance, Holy Lance
Dragon Killer | Javelin, Barbut
Eye 4 Eye | Rubber Suit, Kaiser Helmet
Gamble Defense | Barette
High Jump | Dragon Mail
High Tide | Sapphire, Demon's Mail, Minerva's Plate, Grand Helmet,
| Genji Gloves, Partisan
HP+10% | Aquamarine, Germinas Boots, Chain Mail
HP+20% | Black Belt, Defense Gloves, Genji Helmet
Initiative | Battle Boots, Obelisk
Insomniac | Coral Ring, Mythril Helmet, Diamond Helmet
Jelly | Dragon Wrist, Mythril Armor, Diamond Gloves
MP+10% | Emerald, Extension, Magician Shoes
Lancer | Partisan, Coral Ring, Dragon Wrist
Level Up | Iron Helmet, Pearl Rouge, Extension, Fairy Earrings,
| Rosetta Ring
Locomotion | Anklet, Plate Mail
Long Reach | Protect Ring
Luna | Trident
Man Eater | Coral Ring, Mythril Gloves
MP Attack | Cross Helmet, Power Belt, Battle Boots
Reis's Wind | Angel Earrings, Gold Helmet, Holy Lance, Mythril Spear
Restore HP | Platinum Helmet, Promist Ring, Grand Armor, Minerva's
| Plate
Six Dragons | Heavy Lance
Stone Killer | Gold Armor, Platinum Helmet
Undead Killer | Silver Gloves, Plate Mail
White Draw | Kain's Lance, Emerald, Ice Lance
-----------------------------------------------------------------------------
------- [ Garnet ] -------
-- [ Summons ] --
Ability | Effect
-----------------------------------------------------------------------------
Ark | Causes Shadow damage to all enemies.
Atomos | Reduces all enemies' HP by a percentage.
Bahamut | Causes non-elemental damage to all enemies.
Ifrit | Causes Fire damage to all enemies.
Leviathan | Causes Water damage to all enemies.
Odin | Causes KO to all enemies.
Ramuh | Causes Thunder damage to all enemies.
Shiva | Causes Ice damage to all enemies.
-----------------------------------------------------------------------------
-- [ White Magic ] --
Ability | Effect
-----------------------------------------------------------------------------
Berserk | Raises attack strength and defense, but character is
| uncontrollable.
Blind | Causes Darkness, lowering target's attack percentage.
Confuse | Makes single/multiple targets erratic.
Cura | Restores 1500+ HP, single/multiple target.
Curaga | Restores 4000+ HP, single/multiple target.
Cure | Restores 300+ HP, single/multiple target.
Float | Allows target to escape Earth attacks.
Life | Recovers character from KO, restores partial HP.
Mini | Shrinks, lowers defense and attack power.
Panacea | Cures Venom and Posion status.
Protect | Reduces damage from physical attacks.
Reflect | Reflects magic attacks back onto caster.
Scan | Determines HP, MP, and weaknesses of enemy.
Shell | Reduces damage from magic attacks.
Silence | Prevents single/multiple target(s) from casting magic.
Stona | Cures Petrify and Gradual Petrify
-----------------------------------------------------------------------------
-- [ Abilities from Items - Garnet ] --
Ability | Learned from
-----------------------------------------------------------------------------
Ability Up | Lapis Lazulli, Silk Robe, Cachusha, Ribbon, Green Beret,
| Stardust Rod
Antibody | Glass Buckle, Mantra Band, Glass Armlet, Survival Vest
Ark | Pumice
Atomos | Amethyst
Auto-Float | Feather Boots
Auto-Haste | Running Shoes
Auto-Life | Rebirth Ring
Auto-Potion | Extension, Running Shoes, White Robe, Demon's Vest, Gold
| Choker, Mythril Vest
Auto-Reflect | Reflect Ring
Auto-Regen | Golden Hairpin, Maiden Prayer, Angel Earrings, Light Robe
Bahamut | Garnet
Berserk | Magic Racket
Blind | Magician Shoes, Multina Racket
Boost | Pumice Piece
Body Temp | Jade Armlet, Diamond, Fairy Earrings, Holy Miter, Madain's
| Ring
Chemist | Cotton Robe, Barette, Madain's Ring
Clear Headed | Magic Armlet, Magician Shoes, Circlet, Lamia's Tiara, Dark
| Gear, Green Beret
Concentrate | Rosetta Ring, Robe of Lords
Confuse | Lamia's Tiara, Asura's Rod
Cura | Barette, Healing Rod
Curaga | Wizard Rod, Whale Whisker
Cure | Silk Shirt, Rod, Magic Racket
Float | Feather Boots, Stardust Rod
Half MP | Light Robe, Protect Ring
Healer | Garnet, Anklet, Healing Rod
High Tide | Sapphire, Minerva's Plate, Dark Hat, Gaia Gear, Jade
| Armlet
Ifrit | Topaz
Insomniac | Bandana, Holy Miter, Coral Ring, Gaia Gear, Magician's
| Cloak
Jelly | Dragon Wrist, Dark Gear, Bronze Vest, Circlet
Level Up | Extension, Pearl Rouge, Rosetta, Egoist's Armlet, Fairy
| Earrings
Leviathan | Aquamarine
Life | Cachusha, Whale Whisker, Healing Rod, Mythril Rod, Rebirth
| Ring
Locomotion | Black Hood, Golden Skullcap, Survival Vest, Demon's Vest,
| Anklet
Loudmouth | Mage's Hat, Pearl Rouge, Golden Hairpin, Mage's Hat, White
| Robe
Mini | Feather Boots, Magic Racket, Asura's Rod
MP+20% | Angel Earrings
Odin | Dark Matter
Odin's Sword | Ancient Aroma
Protect | Mythril Racket, Desert Boots, Steepled Hat, Wizard Rod,
| Rod
Ramuh | Peridot
Reflect | Mythril Racket, Ruby, Reflect Ring, Stardust Rod
Reflect-Null | Pearl Rogue, Robe of Lords
Scan | Desert Boots, Air Racket
Shell | Multina Racket, Moonstone, Cotton Robe, Gold Choker,
| Mythril Rod, Wizard Rod, Mythril Racket
Shiva | Opal
Silence | Priest' Racket, Mythril Rod, Magic Armlet, Asura's Rod
Stona | Multina Racket
-----------------------------------------------------------------------------
------- [ Quina - Blue Magic ] -------
Ability | Effect
-----------------------------------------------------------------------------
1000 Needles | Reduces the enemy's HP by 1000.
Angel's Snack | Uses Rememdy on all party members.
Aqua Breath | Causes water damage to all enemies.
Auto-Life | Casts Life when KO'ed.
Bad Breath | Causes Confuse, Darkness, Poison, Slow, and Mini to the
| enemy.
Doom | Target's life ends after a 10 count.
Earth Shake | Causes Earth damage to all enemies.
Frog Drop | Amount of damage depends on the number of frogs you have
| caught.
Frost | Causes Freeze to the enemy.
Goblin Punch | Causes non-elemental damage to the enemy.
Limit Glove | Causes non-elemental damage to the target when your HP is
| 1.
Lv3 Def-less | Reduces defense to enemies whose levels are multiples of
| 3.
Lv4 Holy | Causes Holy damage to enemies whose levels are multiples
| of 4.
Lv5 Death | KO's all enemies whose levels are multiples of 5.
Magic Hammer | Reduces the enemy's MP.
Matra Magic | Reduces the target's HP to 1.
Mighty Guard | Casts Shell and Protect on all party members.
Mustard Bomb | Causes Heat to the enemy.
Night | Causes Sleep to all targets.
Pumpkin Head | Damages with the difference between your max HP and
| current HP.
Roulette | Randomly KO's a target.
Twister | Causes Wind damage to all enemies.
Vanish | Makes a party member disappear.
White Wind | Restores HP of all party members.
-----------------------------------------------------------------------------
------- [ Blue Abilities learned from monsters - Quina ] -------
------- [ Abilites learned from items - Quina ] -------
Ability | Abilities learned from(items)
-----------------------------------------------------------------------------
Ability Up | Green Beret, Lapis Lazuli, Ribbon, Silk Robe
Absorbs MP | Promist Ring
Add Status | Bone Wrist, Chimera Armlet, Bracer, Feather Hat, Twist
| Headband, Glass Buckle
Antibody | Glass Armlet, Glass Buckle, Glutton's Robe, Survival Vest,
| Mantra Band
Auto-Float | Feather Boots
Auto-Haste | Running Shoes
Auto-Life | Rebirth Ring
Auto-Potion | Mythril Vest, Demon's Vest, Gold Choker, Magician Robe,
| Running Shoes
Auto-Reflect | Reflect Ring
Auto-Regen | Golden Hairpin, Light Robe, Glutton's Robe
Body Temp | Jade Armlet, Diamond, Fairy Earring, Madain's Ring,
| Glutton's Robe, Holy Miter
Clear Headed | Magic Armlet, Magician Shoes, Dark Gear, Circlet, Green
| Beret, Lamia's Tiara
Counter | Power Belt, Power Vest, Ritual Hat
Gamble Defense | Twist Headband, Adman Hat, Power Vest
Half MP | Protect Ring, Light Robe
Healer | Garnet
High Tide | Fork, Sapphire, Needle Fork, Mythril Fork, Silver Fork,
| Gaia Gear, Dark Hat, Jade Armlet, Gastro Fork, Bistro
| Fork
Insomniac | Bandana, Coral Ring, Gaia Gear, Holy Miter, Magician Cloak
Jelly | Dragon Wrist, Dark Gear, Bronze Vest, Circlet, Dark Hat
Level Up | Egoist's Armlet, Rosetta Ring, Fairy Earrings
Locomotion | Black Hood, Golden Skullcap, Demon's Vest, Survival Vest
Loudmouth | Silk Robe, Golden Hairpin, Mage's Hat
Millionaire | Yellow Scarf
MP+10% | Magician Cloak, Emerald, Magician Shoes, Magician Robe
-----------------------------------------------------------------------------
------- [ Vivi ] -------
-- [ Black Magic ] --
Ability | Effect
-----------------------------------------------------------------------------
Bio | Causes non-elemental damage and Poison to single/multiple
| targets.
Blizzaga | Causes big time Ice damage to single/multiple targets.
Blizzara | Causes a lot of Ice damage to single/multiple targets.
Blizzard | Causes Ice damage to single/multiple targets.
Break | Causes petrification.
Comet | Causes non-elemental damage.
Death | KO's the target.
Demi | Cuts opponent's HP down in half.
Doomsday | Causes Shadow damage to all opponents.
Drain | Drains HP from the target and transfers it to the spell
| caster.
Fira | Causes a lot of Fire damage to single/multiple targets.
Firaga | Causes big time fire damage to single/multiple targets.
Fire | Causes fire damage to single/multiple opponents.
Flare | Powerful non-elemental damage to a single opponent.
Meteor | Causes non-elemental damage to all enemies.
Osmose | Absorbs MP from the target and transfer it to the spell
| caster.
Poison | Causes Poison to single/multiple opponents.
Sleep | Puts single/multiple targets to sleep.
Slow | Slows down ATB guage.
Stop | Stops target fromt aking any action.
Thundaga | Causes big time Thunder damage to single/multiple targets.
Thundara | Causes a lot of Thunder damage to single/multiple targets.
Thunder | Causes Thunder damage to single/multiple opponents.
Water | Causes Water damage to single/multiple targets.
-----------------------------------------------------------------------------
Ability | Items
-----------------------------------------------------------------------------
Ability Up | Lapis Lazuli, silk Robe, Ribbon, Green Beret
Add Status | Glass Buckle, Twist Headband, Feather Hat, Bone Wrist,
| Bracer, Chimera Armlet
Antibody | Glass Buckle, Survival Vest, Mantra Band, Glass Armlet
Auto-Float | Feather Boots
Auto-Haste | Running Shoes
Auto-Life | Rebirth Ring
Auto-Potion | Gold Choker, Mythril Vest, Demon's Vest, Running Shoes,
| Magician Robe
Auto-Reflect | Reflect Ring
Auto-Regen | Light Robe, Golden Hairpin
Bio | Oak Staff
Blizzara | Ice Staff, Opal
Blizzaga | Octagon Rod
Blizzard | Leather Wrist
Body Temp | Diamond, Fairy Earrings, Jade Armlet, Holy Miter, Madain's
| Ring
Break | Cypress Pile
Clear Headed | Magician Shoes, Dark Gear, Circlet, Green Beret, Magic
| Armlet
Comet | Cypress Pile
Death | Black Hood
Demi | Cypress Pile, Amethyst, Black Belt
Doomsday | Mace of Zeus
Drain | Oak Staff
Fira | Flame Staff, Mage's Hat, Topaz, Power Belt
Firaga | Octagon Rod
Fire | Mage Staff, Leather Hat
Flare | Black Robe
Half MP | Light Robe, Protect Ring
Healer | Garnet
High Tide | Sapphire, Jade Armlet, Dark Hat, Gaia Gear
Insomniac | Holy Miter, Magician Cloak, Coral Ring, Gaia Gear, Bandana
Jelly | Dark Gear, Bronze Vest, Circlet, Dark Hat, Dragon Wrist
Level Up | Egoist's Armlet, Fairy Earrings, Rosetta Ring
Locomotion | Demon's Vest, Golden Skullcap, Black Hood, Survival Vest
Loudmouth | Mage's Hat, Golden Hairpin, Silk Robe
Mag Elem Null | Protect Ring, Promist Ring
Meteor | High Mage Staff
MP+20% | Black Robe
Osmose | High Mage Staff, Gaia Gear
Poison | Lightning Staff
Reflect-Null | Robe of Lords
Reflectx2 | Black Robe, Rosetta Ring
Return Magic | Coronet
Sleep | Flame Staff
Slow | Ice Staff, Magus Hat
Stop | Oak Staff
Thundara | Peridot, Lightning Staff
Thundaga | Octagon Rod
Thunder | Silk Shirt, Glass Buckle
Water | N-Kai Armlet
-----------------------------------------------------------------------------
-- [ Zidane ] --
Ability | Effect
-----------------------------------------------------------------------------
Annoy | Inflicts trouble on the target.
Detect | See the enemy's items.
Flee | Escape from battle with high probability.
Lucky Seven | Deals physical damage by luck.
Sacrifice | Sacrifce yourself to restore HP and MP to the other party
| members.
Soul Blade | Draws out the hidden power of thief swords(inflicts
| status)
Thievery | Deals physical damage to the target.
What's That!? | Allows back attack.
-----------------------------------------------------------------------------
-- [ Trance(Dyne) Skills - Zidane ] --
Ability | Effect
-----------------------------------------------------------------------------
Free Energy | Deals physical damage to the enemy.
Grand Lethal | Deals physical damage to all enemies.
Meo Twister | Deals physical damage to all enemies.
Scoop Art | Deals physical damage to the enemy.
Shift Break | Deals physical damage to all enemies.
solution 9 | Deals physcial damage to the enemy.
Stellar Circle 5 | Deals physical damage to the enemy.
Tidal Flame | Deals physical damage to all enemies.
-----------------------------------------------------------------------------
-- [ Zidane - Abilities From Items ] --
Ability | Learned from
-----------------------------------------------------------------------------
Ability Up | Lapis Lazuli, Green Beret, Ribbon, Brigandine
Accuracy+ | Power Wrist, Black Hood, Lapis Lazuli
Add Status | Bracer, Feath Hat, Twist Headband, Glass Buckle, Bone
| Wrist, Chimera Armlet
Alert | Ninja Gear, Germinas Boots
Annoy | Gladius, Sargatanas
AntiBody | Glass Buckle, Mantra Band, Glass Armlet, Survival Vest
Auto-Float | Feather Boots
Auto-Haste | Running Shoes
Auto-Life | Rebirth Ring
Auto-Potion | Gold Choker, Running Shoes, Demon's Vest, Mythril Vest
Auto-Reflect | Reflect Ring
Auto-Regen | Golden Hairpin, Brave Suit
Bandit | Mythril Daggar, N-Kai Armlet
Bird Killer | Adaman Vest, Yellow Scarf
Body Temp | Diamond, Fairy Earrings, Jade Armlet, Madain's Ring
Bright Eyes | Ritual Hat, Feather Hat
Bug Killer | Mythril Armlet
Clear Headed | Magician Shoes, Circlet, Dark Gear, Green Beret
Counter | Ritual Hat, Power Vest, Power Belt
Detect | Mage Masher, Orichalcon
Distract | Judo Uniform, Diamond, Reflect Ring
Eye 4 Eye | Ninja Gear, Flash Hat
Flee | Daggar, Zorlin Shape, Germinas Boots, Ultima Weapon, Mage
| Masher
Flee-Gil | Wrist, Desert Boots, Gold Choker
Gamble Defense | Twist Headband, Power Vest, Adaman Hat
High Tide | Sapphire, Gaia Gear, Jade Armlet, Dark Hat
HP+20% | Mantra Band, Adaman Hat, Battle Boots, Black Belt
Insomniac | Bandana, Coral Ring, Gaia Gear
Jelly | Dragon Wrist, Dark Bear, Bronze Vest, Circlet, Dark Hat
Level Up | Egoist's Armlet, Fairy Earrings, Rosetta Ring
Locomotion | Black Hood, Ninja Gear, Demon's Vest, Survival Vest,
| Golden Skullcap
Long Reach | Thief Hat, Protect Ring
Lucky Seven | Gladius, Rune Tooth, Thief Hat, The Tower, Exploda
Master Thief | Thief Gloves
MP Attack | Power Belt, Battle Boots, Red Hat
Mug | Chimera Armlet, Survival Vest, Thief Hat
Protect Girls | Leather Shirt, Butterfly Sword
Restore HP | Brave Suit, Promist Ring
Sacrifice | Exploda, Masamune
Soul Blade | The Ogre
Steal Gil | Yellow Scarf, Yellow Armlet
Stone Killer | Power Vest, Adaman Vest
Thievery | Angel Bless, The Tower
What's That!? | Butterfly Sword
-----------------------------------------------------------------------------
------- [ Items In Reference to Abilities ] -------
Item | Ability(ies)
-----------------------------------------------------------------------------
Adaman Hat | HP+20%, Gamble Defense
Adaman Vest | Stone Killer, Bird Killer
Aegis Gloves | Charge!
Air Racket | Scan, Panacea
Aloha T-Shirt | NA
Amethyst | Atomos, Demi
Ancient Aroma | Odin's Sword
Angel Bless | Thievery
Angel Earrings | Auto-Regen, MP+20%, Reis's Wind
Angel Flute | Holy, Esuna, Curaga
Anklet | Locomotion, Healer, Counter
Aquamarine | Leviathan, HP+10%
Asura's Rod | Mini, Confuse, Silence
Avenger | Demi Shock, Counter
Bandana | Man Eater, Insomniac
Barbut | Alert, Dragon Killer
Barette | Chemist, Gamble Defense, Cura
Battle Boots | MP Attack, Initiative, HP+20%
Bistro Fork | High Tide
Black Belt | HP+20%, Beast Killer, Demi
Black Hood | Accuracy+, Locomotion, Death
Black Robe | MP+20%, Flare, Reflectx2
Blood Sword | Darkside
Bone Wrist | Add Status
Bracer | Add Status, Power Throw
Brave Suit | Restore HP, Auto-Regen
Brigandine | Ability Up, Return Magic
Broadsword | Beast Killer
Bronze Armor | Bird Killer
Bronze Gloves | Antibody
Bronze Helm | Bug Killer
Bronze Vest | Jelly
Butterfly Sword | What's That?!, Protect Girls
Cachusha | Bright Eyes, Ability Up, Life
Carabini Mail | Auto-Regen
Cat's Claws | Chakra, Counter
Chain Mail | HP+10%, Bird Killer
Chain Plate | Devil Killer
Chimera Armlet | Mug, Add Status
Circlet | Jelly, Clear Headed
Coral Ring | Insomniac, Man Eater, Lancer
Coral Sword | Charge
Coronet | Man Eater, Return Magic
Cotton Robe | Chemist, Shell
Cross Helm | MP Attack, Devil Killer
Cypress Pile | Demi, Break, Comet
Dagger | Flee
Dark Gear | Clear Headed, Jelly
Dark Hat | High Tide, Jelly
Dark Matter | Odin
Defender | Thunder Slash
Defense Glove | HP+20%
Demon's Mail | High Tide
Demon's Vest | Devil Killer, Auto-Potion, Locomotion
Desert Boots | Flee-Gil, Protect, Scan
Diamond | Body Temp, Distract
Diamond Armor | Ability Up
Diamond Gloves | Ability Up, Jelly
Diamond Helm | Accuracy+, Insomniac
Diamond Sword | Power Break
Dragon's Claw | No Mercy, Counter
Dragon's Hair | Dragon's Breath
Dragon Mail | High Jump
Dragon Wrist | Jelly, Lancer
Duel Claws | Aura, No Mercy, Counter
Egoist's Armlet | Beast Killer, Level Up
Emerald | Haste, MP+10%, White Draw
Excalibur | Climhazzard
Excalibur 2 | Minus Strike, Climhazzard, Stock Break
Exploda | Sacrifice, Lucky Seven
Extension | Auto-Potion, MP+10%, Level Up
Fairy Earrings | Level Up, Body Temp, Regen
Fairy Flute | Esuna, Haste, Regen
Feather Boots | Auto-Float, Float, Mini
Feather Hat | Bright Eyes, Add Status
Flame Sabre | Magic Break
Flame Staff | Fira, Sleep
Flash Hat | Eye 4 Eye, Beast Killer
Fork | High Tide
Hamelin | Curaga, Might, Jewel
Headgear | Undead Killer
Healing Rod | Healer, Cura, Life
Heavy Lance | Six Dragons
High Mage Staff | Meteor, Osmose
Holy Lance | Dragon's Crest, Reis's Wind
Holy Miter | Insomniac, Body Temp
Gaia Gear | Insomniac, High Tide, Osmose
Garnet | Bahamut, Healer
Gastro Fork | High Tide
Gauntlets | Cover
Genji Armor | Body Temp, Accuracy+
Genji Gloves | High Tide
Genji Helmet | HP+20%
Germinas Boots | Alert, HP+10%, Flee
Gladius | Annoy, Lucky Seven
Glass Armlet | Steal Gil, Antibody
Glass Buckle | Antibody, Add Status, Thunder
Glutton's Robe | Antibody, Body Temp, Auto-Regen
Golden Hairpin | Auto-Regen, Loudmouth
Golden Skullcap | Power Up, Locomotion
Gold Armor | Stone Killer
Gold Choker | Auto-Potion, Flee-Gil, Shell
Gold Helm | Mental Break, Reis's Wind, Clear Headed
Golem's Flute | Auto-Regen, Cura, Life
Grand Armor | Chemist, Restore HP
Grand Helm | High Tide
Green Beret | Ability Up, Clear Headed
Ice Brand | Mental Break
Ice Lance | White Draw
Ice Staff | Blizzara, Slow
Iron Helm | Bright Eyes, Level Up
Iron Sword | Minus Strike
Jade Armlet | Body Temp, High Tide
Javelin | Dragon Killer
Judo Uniform | Distract, HP+10%
Kain's Lance | Dragon's Crest, Cherry Blossom, White Draw
Kaiser Helm | Eye 4 Eye
Kaiser Knuckle | Count Down, Curse, Counter
Lamia's Tiara | Clear Headed, Confuse, Float
Lapis Lazuli | Ability Up, Accuracy+
Leather Hat | Fire
Leather Plate | Chakra
Leather Shirt | Protect Girls
Leather Wrist | Beast Killer, Blizzard
Lightning Staff | Thundara, Poison
Light Robe | Half MP, Auto-Regen, Full-Life
Linen Cuirass | Cover
Mace of Zeus | Doomsday
Madain's Ring | Body Temp, Chemist, Guardian Mog
Mage's Hat | Loudmouth, Fira
Mage Masher | Detect, Flee
Mage Staff | Fire
Magic Armlet | Clear Headed, Silence
Magic Racket | Berserk, Mini, Cure
Magician Cloak | Insomniac, MP+10%
Magician Robe | Auto-Potion, MP+10%
Magician Shoes | MP+10%, Clear Headed, Blind
Magus Hat | Slow
Maiden Prayer | Auto-Regen
Mantra Band | HP+20%, Antibody
Masamune | Sacrifice
Maxmillian | HP+20%
Minevera's Plate | Restore HP, High Tide
Moonstone | Shell, Beast Killer
Multina Racket | Blind, Stona, Shell
Mythril Armlet | Bug Killer
Mythril Armor | Jelly, Cover
Mythril Claws | Curse, Counter
Mythril Dagger | Bandit
Mythril Fork | High Tide
Mythril Gloves | Man Eater, Bug Killer
Mythril Helm | Insomniac, Antibody
Mythril Racket | Reflect, Shell, Protect
Mythril Rod | Life, Silence, Shell
Mythril Spear | Reis's Wind
Mythril Sword | Armor Break
Mythril Vest | Auto-Potion
N-Kai Armlet | Bandit, Undead Killer, Water
Needle Fork | High Tide
Ninja Gear | Alert, Locomotion, Eye 4 Eye
Oak Staff | Stop, Bio, Drain
Obelisk | Cherry Blossom, Initiative
Octagon Rod | Firaga, Blizzaga, Thundaga
Opal | Shiva, Blizzara
Orichalon | Detect
Partisan | Lancer, High Tide
Pearl Armlet | NA
Pearl Rouge | Level Up, Reflect Null, Loudmouth
Peridot | Ramuh, Thundara
Phoenix Pinion | Phoenix
Pinwheel | NA
Plate Mail | Locomotion, Undead Killer
Platina Armor | Beast Killer
Platinum Helm | Restore HP, Stone Killer
Poison Knuckles | Spare Change, Counter
Power Belt | MP Attack, Counter, Fira
Power Vest | Stone Killer, Gamble Defense, Counter
Power Wrist | Accuracy+
Priest's Racket | Silence, Might
Promist Ring | Restore HP, Absorb MP, Mag Elem Null
Protect Ring | Long Reach, Mag Elem Null, Half MP
Pumice | Ark
Pumice Piece | Boost
Ragnarok | Shock
Rebirth Ring | Auto-Life, Life, Revive
Red Cap | MP Attack, Cover
Reflect Ring | Auto-Reflect, Distract, Reflect
Ribbon | Madeen, Ability Up, Guardian Mog
Rising Sun | NA
Ritual Hat | Counter, Bright Eyes, Undead Killer
Robe of Lords | Reflect Null, Concentrate
Rod | Cure, Panacea, Protect
Rosetta Ring | Level Up, Concentrate, Reflectx2
Rubber Helm | Minus Strike
Rubber Suit | Eye 4 Eye, Esuna
Ruby | Carbuncle, Reflect
Rune Blade | Iai Strike
Rune Claws | Spare Change, Demi Shock, Revive
Rune Tooth | Lucky Seven
Running Shoes | Auto-Haste, Auto-Potion, Haste
Sandals | NA
Sapphire | Fenrir, High Tide
Sargatanas | Annoy
Save the Queen | N/A
Scissor Fang | Aura, Counter
Shield Armor | Distract
Silk Robe | Ability Up, Loudmouth
Silk Shirt | Cure, Thunder
Silver Fork | High Tide
Silver Gloves | Undead Killer
Siren's Flute | Full-Life, Dispel, Esuna
Stardust Rod | Ability Up, Reflect, Float
Steepled Hat | Protect
Straw Hat | N/A
Survival Vest | Locomotion, Antibody, Mug
The Ogre | Soul Blade
The Tower | Lucky Seven, Thievery
Thief Hat | Long Reach, Lucky Seven, Mug
Thief Gloves | Master Thief
Thunder Gloves | Devil Killer, Add Status
Tiger Fangs | Revive, Counter
Tiger Racket | Dispel
Tin Armor | NA
Topaz | Ifrit, Fira
Twist Headband | Gamble Defense, Add Status
Venetia Shield | Auto-Float, Counter
Whale Whisker | Curaga, Life
White Robe | Loudmouth, Auto-Potion, Holy
Wing Edge | N/A
Wizard Rod | Curaga, Protect, Shell
Wrist | Flee-Gill
Ultima Sword | Stock Break
Ultima Weapon | Flee
Yellow Scarf | Bird Killer, Millionaire, Steal Gil
Zorlin Shape | Flee
-----------------------------------------------------------------------------
The rules of Tetra Master might seem a bit complex at first, but with a
little practice and understanding, this game is quite easy to learn and also
a lot of fun and can become quite addicting.
It's really difficult to describe what the rules really are in the game, but
I think a graphical reference may help better than an explanation would(the
manual did it for me).
This card on the battle field has the number 16 over it and an arrow facing
to the right. No matter what digit the black card is(which is actually red
in the game), it can be turned-over to a white card(blue card in the game).
This happens because the arrow on the card is facing to the right. Thus it
would look like:
The initially black card was flipped over to white. This is guaranteed to
win you the card everytime, just make note however, that it doesn't make the
card yours permanently...your opponent can still flip over that card(11)
and even flip over your card(16) until all cards of either your opponent's
or your stash are completely flipped over.
A different example ensues when your opponent's card has arrows that face
against your arrow.
When this happens, the cards "battle" each other. This is simply done by
using simple math, the card with the higher number wins. The cards basically
subtract from each other:
Like so, the card can go either way. The better the stats of the card,
the more of a chance that the card will beat out the other card. However, if
a situation like this was to occur
again, that doesn't neccessarily entitle the white card(which is blue in the
game) to win automatically. There is still a slight chance that the black
card(which is red in the game, meaning it's your opponent's card) can beat
out the white card.
If a card is in position like this, you can create a "combo" and nab the
other card. The 11 card in the middle has an arrow pointing to the #21
card, since 16 beats out #11, it automatically flips that card over and
converts it to a white card, and the arrow still remains, and since there
is no card battle issuing between the #11 and #21 card, the #21 card also
becomes converted to a white card as well. However, this can all backfire
against you, just take a look at this example:
This time the #21 card has an arrow pointing across to the #11 card. As the
#11 card becomes 0(since it was subtracted by 16), the #21 card will most
likely win that battle since the #11 card converted to a white card and that
means it will battle against the #21 card. However, if the #21 card wins,
it can take out the #16 card like this:
This doesn't always happen though, the #16 can still attain the #21 card.
It's all a matter of gambling. Also keep note that if the cards that are
flipped over have arrows facing other cards that do not have arrows against
those arrows facing them, then those cards will be converted to that
specified color. Confusing? Yeah, it sounds that way, but some things in
life you can't explain all too well but with your own eyes...so play the
game and get some practice to know what you're dealing with.
Below are a few tips that you can bring along with you, outside or inside the
game:
- You can only carry 100 cards, if you have repeat cards...throw out the
weaker of the similar cards...otherwise you cannot obtain anymore of the
same or unique card.
- When you lose a game, you lose one of your flipped cards. If all of your
cards were flipped over...you lose all 5 of your cards since your opponent
had a perfect game. This goes true for you as well. However, you can win
back your cards by challenging again...just be wary that you may not always
have the opportunity to win them back.
- Be careful about which cards to put in, just because the card has monster
stats does not mean it will be unstoppable. The key thing to winning is
by the amount of arrows it has and usually that's the best kind of card to
have. A card that can have 6 directions is great, just make sure that you
don't place a card with 8 directions...meaning that wherever you may place
the card, it becomes easily susceptible to other cards who battle against
your card.
- You can raise your card's stats by using them constantly.
Below are all the card listings in the game, there are 100 cards and each
card can either be a monster, castle, eidolon, spell, chocobo, etc. The card
displacement will go in order from the column they are in.
There are 4 alphanumeric digits on each card.
- The 1st number is in hexidecimal form(base 16) and displays the card's
attack power from 0 to E. E being the strongest.
- The second digit is the attack type of the card. M is for magic, and P is
for physical.
- The 3rd number represents the defense of the card in hexidecimal value.
- The 4th number represents the magical defense of the card in hexidecimal
value.
-+- Dallas(sdallas19@yahoo.com)
For pretty much writing 98% of the walkthrough...thanks! This is a guide
done half by Dallas and half by yours truly.
-+- Squaresoft(www.squaresoft.com)
What can I say? It's Final Fantasy!
-+- BradyGames(www.bradygames.com)
For their EXCELLENT coverage on Final Fantasy IX and for their lists
on various items in the game(bestiary, abilities, etc.). I've seen
people in the past who used their list but never credit them, but my
hats off to Brady Games for a very cool official guide(nice hologram
cover).
-+- GameFAQs(www.gamefaqs.com)
For hosting and respecting this guide.
-+- Dingo Jellybean(www.vfaqs.net)
For typing up this guide, mainly the lists...card came, side areas,
bestiary...etc.