******************************************************************************
Final Fantasy IX FAQ/Walkthrough
Version FINAL
Percentage of completion: 93%
Started on January 19, 2002
Last updated on February 3, 2002
By José Felipe Vargas C. (GheddonLN)
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==============================================================================
0. TABLE OF CONTENTS
==============================================================================
The name "Final Fantasy", as well as character, items, weapons, etc. are a
trademark of Squaresoft Inc. 2000. All rights reserved.
This document is (c) José Felipe Vargas, alias GheddonLN. Therefore, you may not
do anything regarding this FAQ unless the author gives you authorization. You
are not allowed to change whole or part of it, or use it for satisfying monetary
needing. You can print it and share it with your friends, as long as you give
the author full credit. You may NOT post it on your webpage, so don't bother
about asking. Anything not written here can be discussed via e-mail. Contact me
at jotazo9@hotmail.com.
WEBMASTERS!: I've changed my mind. This FAQ can only be found at neoseeker.com,
gamefaqs.com and psxcodez.com. For the webmasters of this webpages: when this
FAQ goes up, you may post it on your page without asking me. For other
webmasters: don't bother about sending me posting proposals, because my answer
will be no!. Sorry, I've had some bad experiences regardless my FAQs.
==============================================================================
2. VERSION HISTORY
==============================================================================
Version 0.1
===========
Date: 1/19/2002
Information: Start of the FAQ
File Size: 0 Bytes
Version 0.40
============
Date: 1/28/2002
Information: Er... Ahem. I sent the FAQ, and I got posted.
I didn't knew it was going to get posted!.
Anyway, I messed up with the versions, so I'll
Mark this one as the version 0.40. Anyway,
Updated the walkthrough.
Version 0.49
============
Date: 1/29/2002
Information: Updated the walkthrough.
Version 0.52
============
Date: 2/2/2002
Information: Updated the walkthrough and changed the ASCII
Art at the top.
File size: 385KB
Version FINAL
=============
Date: 2/3/2002
Information: Finished the walkthrough(yes, it is finished).
I'll probably update the abilities list in the
Future, but as for now, this guide is complete.
File size: 404KB.
Welcome to another FAQ by me, GheddonLN. I decided to do a FAQ for this game
Because is a game I love a lot and played for several times, I decided to do
A FAQ/Walkthrough for it, because the only GOOD guides are the ones by ATadeo
Nemesis and a few others. So I wanted my guide to be one of the best, so here
Ya go!.
Final Fantasy IX is a great game. The Final Fantasy are now part of the video
Gaming history, and that's easily explained. Final Fantasy is by far the best
RPG game you'll come to see, and the ninth part comes to make sure the legacy
Ain't lost. As always, epic history with epic characters who have own perso-
-nalities as well as her/his own history are mixed with epic battles, spell
effects and cinemas to make this one of the best games you'll see in the PSX.
Final Fantasy IX(FFIX) impressive graphics will leave you astonished. From
The field map, to the world map, to the FMV, you'll see how many work was put
Onto the graphic department. Detailed backgrounds as well characters make
This one of the best playstation games graphically talking. Not to mention
Battle effects, and other. This a really great game you should buy when you
Can. Don't forget about the epic history, gameplay, controls, music and sound
Buy it as soon as you. You'll never regret it.
-GheddonLN.
=-=-=-=-=-=-=-=-=-=-=
CHAPTER SECOND
=-=-=-=-=-=-=-=-=-=-=
[Dpad/Left stick] = Use this to move the main character.
-->In depth information
-----------------------
Use this to move Zidane.
[X] Button = Confirm selection/Talk with people/pick up items/examine
-->In depth information
-----------------------
Used to confirm options and talk with people. Is there is anything you can pick,
or if the field icon pops up, press this button to examine or pick the item. Is
what you would call "action button".
[Circle] button = Press this along the d-pad and run. Use it to cancel
selections and to exit the menu, etc.
-->In depth information
-----------------------
Use this to cancel your selections. If you made a choice and it is wrong, press
this to cancel it. You can also exit from the menu, and the menu sub-menus such
as items, status etc.
[Triangle] button = Use this to enter the menu.
-->In depth information
-----------------------
Use this to enter the menu. While there, use the d-pad or the analog stick to
cycle through options, and the [X] button to select them.
[Square] button = Talk with people(if they don't want to play a card game)/
Challenge to a card game/Examine/call for moogles( on the
World map).
-->In depth information
-----------------------
Use this to challenge people to a card game. If they don't wanna play a card
game, then you'll talk with them normally. Use it to pick up items/examine
things when the field icon pop-ups and to call for the moogles while on the
world map and save or use a Tent.
[L1/R1] = Change the camera angle(during the world map).
-->In depth information
-----------------------
Use this to rotate the camera angle leftwards(L1 case) or rightwards(R1 case).
This only applies on the world map.
[L2] = Put camera behind main character(world map only)
-->In depth information
-----------------------
Use this to put the camera right behind Zidane during world map exploration
ONLY.
[R2] = Put camera angle top down or angle.
-->In depth information
-----------------------
Nothing special here, see above.
[START] = Used to pause the game.
-->In depth information
-----------------------
No in depth information.
[SELECT] = Toggle on or off the mini map during while on the world
map.
-->In depth information
-----------------------
Press this while on the world map to toggle on the mini map and see where are
you going. Press this button once again to see a bigger version of this map
which also shows the locations you've visited and where you currently are.
Battle controls
---------------
[D-pad/Left stick] = Select command
-->In depth information
-----------------------
Use this to select a command or spell. Use the X button then to select it.
[X] Button = Confirm selection.
-->In depth information
-----------------------
When you want to select a command or spell after marking it by using the d-pad
or the left stick. Is really common sense you know.
[Circle] button = Cancel selection.
-->In depth information
-----------------------
If you want to cancel a spell you selected(before you selected your target) or
to exit the spells menu, use this button to do so.
[Triangle] button = Change character(as long as the ATB bar is full).
-->In depth information
-----------------------
There are four ATB gauges. When one fills up(the one of the character you'll use
to press this button) and other bars fill up, you can use this option. Use this
to shift from X(somebody with the ATB bar full) character to Y character(as long
as he or she has here/his ATB bar full). You'll be using this a lot.
[Square] button = Hide battle information.
-->In depth information
-----------------------
Use this to hide the name, MP, HP, ATB bar and menus from the battle, and only
show the background, field, enemies and characters. You'll only use this if you
want to see an spell animation or something similar at full color.
[L1/R1] = Change from multiple to single targets.
-->In depth information
-----------------------
Certain spells can target multiple targets. Use this to shift to that
option(multiple targets) and vice versa. You'll be using this option a lot too.
[L2] = Turn on or off the target window
-->In depth information
-----------------------
You can toggle on or off a little screen which shows the enemies on the battle
names, so you can select which one attack.
[START] = Pause game.
-->In depth information
-----------------------
No further information is required I believe...
[SELECT] = Show or hide the help menu.
--In depth information
----------------------
Show or hide the help menu(which shows helpful information, of course).
Now, you don't have to rely on weird, lifeless, signs to save your game.
Instead, you'll have to talk with a moogle, a lively, pink, cute and fuzzy
creature which are scattered around the world of Gaia. To save your game, talk
with them by pressing the [X] button, and then press [X] on the option SAVE.
You'll then taken to a menu where you can save your game as long as you have
enough memory space(1 block). Also, when you talk with a moogle, you can use a
tent to replenish your party's health.
Using Tents
-----------
Again, the tents can only be used on save points(by asking it to a moogle). The
Tents, unlike in other Final Fantasy games, do not replenish ALL of your health.
Instead, they replenish a big portion of your health, and remove a great amount
of status effects from your whole party, but that excludes unconsciousness. If
you're party is on a bad situation, you may have to use two tents to heal them
completely.
The field icon
--------------
An improvement to the Final Fantasy series. Now items are not just in chests, or
boxes or etc, they're now scattered around the place, and to pick them up.
You'll need to use the fabled field icon. The field icon is the same as a ! icon
inside a white box. This icon only pops-up when you can examine something or
pick up something. While you walk, this may show up. Press X, and Zidane may
pick up something or do something. Always search the area to see if this
characteristic icon appears.
Basic exploration
-----------------
As the good RPG it is, Final Fantasy comes with tons of exploration and
searching. Each area of this game has its owns secrets, hidden items, objects
and other things you can interact with. If you're not in a hurry, you should
take your time, and search around every nook and cranny of the area, an look for
the field icon or an out-of-reach chest, or seemingly impossible thing to reach.
Sometimes, by being curious, you may find something new or special, so, search
often.
Talking... oh yes talking. Even though in this game talking with people is not
as important as in Shenmue or In other games, you'll find yourself talking with
a lot of people. Every time talk with people. Some people may give you an
unusual tip on how to beat a local monsters, whereas other will tell where's
that switch you've been looking for and that needs to be flipping. Or one of
them saw your pretty face and wants to give you something special because of
that. Never forget to talk with every people around because they normally give a
lot of information, tips, or even prizes.
Area map
--------
You call area map the towns, dungeons and areas you'll visit, where the
background are pre-rendered and there are people or enemies, and you can gather
items, etc, etc. When in the area map, normal battles _normally_ don't ensure,
unless is a dungeon or similar. Also, while on area maps, the field icon will
show up, meaning that nearly every area map holds items and secrets. Area maps
look a lot more detailed than the world map, because of the pre-rendered
backgrounds and quality graphics.
World Map
---------
You'll spend a good portion of your game here. The world map is the area you'll
walk one while outside towns and dungeons. In other words, where you're not on
an area map. The world map, unlike the area maps, is in full 3-D, and random
battles ensue on it. Sadly, the 3-D graphics aren't that good and look pretty
blocky, and there is also a lot of pop-up. In the area map, as stated before,
you'll find enemies after a few steps, and you'll be able to save your game and
make use of a Tent.
The help menu
-------------
Ever wondered what kind of special stats does that or this weapon has?. Ever
wondered what this item does?. Ever wondered what this spell does?. Stop
wondering, because you now have this rather useful "help menu". The help menu is
triggered by pressing the select button. When you do so, anything you had marked
with the Disney-looking hand will show a little pink box with an explanation
inside it. You can use this menu while on the menu, to get explanations
regarding items and options, and while on battle.
Here icon
---------
There are some places where is impossible to see the character, or is very hard
due to some background debris or the camera angle. If you find yourself in this
kind of situation, press the select button to activate the here icon, which is a
white, Disney-looking hand that positions itself above the main character, and
is always above him(or her). With this option on, you won't be able to lose
track of your character and won't have trouble controlling him throughout the
area you are currently on.
Equipment
---------
The equipment is also very important in the world of Final Fantasy IX. Each
character has several slots where certain kind of equipments can be put, such as
armor, weapons and accessories. Each slot can only hold one piece of CERTAIN
kind. This means that if the first slot is for weapons, you cannot put a piece
of armor on it. When you get a new piece or armor/weapon/other, check these
slots to see if it is beneficial for you to equip it, or use the "optimum"
command, which fits your character with the best equipment around.
Items
-----
Items, which can be used whether you are in battle or during the area/world
map(unless is some kind of special item) are a strong point of this game.
Normally, items can be bought at stores in the various cities or the game, but
you can also find them by doing a lot of exploration. There are healing items,
curative items or damaging items. You should keep a generous amount of each one
of them for "looking-bad" situations.
Abilities
---------
Now you don't learn abilities by equipping some weird Materia or by Drawing them
from enemies and learning them from monsters. You know learn them from your
equipments, FFVI style(even though back then you learned the abilities from the
Espers...). When you equip a certain piece, you'll be able to use the ability
which comes with it, but if you de-equip it, you'll then be unable to use it
unless you master it(you fill the little bar below by gaining AP). There are all
kind of abilities, such as defensive, offensive, or misc.
While walking on the world map or around certain areas such as the Gizamaluke's
Grotto or the Ipsen Castle, random battles will ensue. When they do, you're
transported to a 3-D looking battlefield, where your four characters appear at
the bottom of this arena, and the enemies at the top. The ATB(Read below for
more information regarding it) will also appear, and when it fills, you'll be
able to use an ability or command. All characters have the "Attack" and "Item"
command, but not all of them have white magic or black magic commands.
ATB
---
The ATB, which stands for "active time battle" is that bar that fills as time
passes. It is located next to the magic point. Each character has an ATB bar,
and when it fills, that character will be able to select a command. Keep in mind
that regardless you select a "wait" ATB or "active" ATB, your progress on battle
will change. Selecting a "wait" ATB will let you cycle through your spells
without worrying by enemy's attack, but other ATB bars will also freeze. By
selecting an "active" ATB, when you select your items or attacks, enemy's will
attack you, but other people ATB will also fill.
Attacking
---------
Whenever you have at least one enemy(or one ally) you can attack. At first, your
attacking options are severely limited because of your levels and lack of
abilities. But as time passes and you grow up into a better warrior, you'll get
new spells, weapons and abilities that'll let you wreak havoc on your enemies.
When you're going to attack, you should think about the attack you're going to
use. Don't start pressing the attack button for each character. Instead, use a
SCAN spell on the enemy to see its weakness, and then strategize. Always bear
that in mind.
Rows
----
In battle, there are two row, the back row, and the front row. And each one of
them has different effects on the character located on it. Front row grants you
a lot more of physical strength, but you'll be also receiving a lot more of
damage. The back row grants you less physical power, but you receive less
damage. Therefore, place strong characters with high hit points on the front
row, and mages or weaklings such as Vivi--who's also good in magic--in the back
row, so they receive less damage.
Keep in mind that if you receive a surprise attack(see below for more
information on that), the rows shift. Back row characters will be now on the
front row, and front row characters will be now on the back row. If this
seriously damages your strategy, then you may want to use the "change" command,
which can be accessed by pressing the left arrow on the d-pad while on the
command menu. That way, you'll shift rows, and be able to continue with your
plans.
Damage
------
When you perform an attack, the total damage is deducted. I cannot give you
information regarding "how" the game system deducts the damage, because that
would require hours and hours of internet surfing and math-books-reading and I
don't have time, but what I can tell you is the higher your level and the better
the attack, the more the damage you deal. But also, there are times where the
damage you deal can be increased or similar by a lucky shot. See below for more
information about these "lucky shots".
[MISS] = Character misses target.
-->In depth information
-----------------------
You'll be seeing this a lot more than you think, and is normally common on
attack weapons. When you do a [MISS] the character will escape your attack, and
receive no damage. This is really annoying, but the enemies _can_ miss attacks
they launch onto you.
[CRITICAL] = Character inflicts double damage.
-->In depth information
-----------------------
You won't be seeing this a lot, but I guess that's OK. When you score a critical
hit, the damage you were going to deal is multiplied X 2. So, if you do an
attack with the Ultima Weapon---which would cause about 4500 points of damage---
and get a critical hit, then you would deal about 9.000 or 8.500 points of
damage.
[GUARDS] = Character can inflict status attack
-->In depth information
-----------------------
There are certain spells and weapons(as long as the "status attack" ability is
equipped) that cause status alterations. If the enemy has guard against it,
you'll miss your attack. Keep in mind that you'll still cause damage with
weapons, but spells will be lost.
[DEATH] = Character kills enemy instantly
-->In depth information
------------------------
Certain weapons and/or spells have the added effect of death, which means that
when they hit, they may kill the targeted enemy instantly. This is very rare,
though.
Trance
------
During battle, you also receive damage. This damage makes the bar below the ATB
bar to fill. When it fills up, you go into trance, where you become stronger and
have access to certain abilities. This what you would call a Limit break in
previous Final Fantasies. Trance only lasts for a battle, and each time you
perform an attack, the bar depletes, and when it depletes, battle is over. Try
not to waste Trances on random battles. Also, if you know a boss is near, battle
a lot of enemies so when the boss comes, you're only a short way away from the
Trance.
Experience & AP
---------------
After you win a battle, you'll get experience(unless is a boss battle) and
ability points(AP). Each character receives experience point, which is
accumulated on a counter. When that counter reaches certain number, you then
level up. When you level up, your stats such as strength, agility etc.
increases. The AP is spread throughout all of your learnable abilities and when
these abilities reach certain amount of AP, you'll learn that ability
permanently.
==============================================================================
4. CHARACTER OVERVIEW
==============================================================================
Zidane is the main character of the game. He is at first a thief who falls in
love with the Alexandria princess. He then ends up traveling with her, and gets
involved in a dark conspiracy. He's one of the best characters(he's the main
character all right) with good hit points as well as attack. His magic score is
not the best, but he doesn't uses it anyway.
Special ability
***************
Zidane's special ability is steal, which is used to steal items from your
enemies. As time passes, you'll be able to equip certain abilities such as
master thief, bandit and mug to steal from enemies with a bigger chance of
success or to damage them(Mug).
Trance
******
Zidane's trance is the "Dyne" skill. The Dyne skills special abilities which you
learn as you equip different weapons(the Grand Lethal is first learned when you
get the Angel Bless weapon). These skills are normally incredibly powerful, and
get more powerful overtime as you increase your attack score.
Vivi is a little fella who appears in Alexandria during the "I want to be your
canary" theater presentation. He's a black mage who is looking for his roots and
origins. As a black mage, he uses black magic which damages your enemies. He has
high MP, but low HP and takes a lot of damage from attacks. Don't forget he also
has a low physical rating.
Special ability
***************
Vivi's special ability is the black magic. Black magic are attack spells which
are used to cause damage to your enemies and in some cases to alter their
status. She can also use the FOCUS command, which increases black magic damage.
Trance
******
Vivi's trance is the double black magic. These trance allows him to cast two
consecutive black magic spells. Sadly, you'll also spend x 2 magic points. Damn.
Garnet Til Alexandros overview
******************************
Garnet is Alexandria princess, daughter of the queen Brahne. She's "kidnapped"
by Zidane so he can visit Lindblum and talk with his uncle about Brahne's
problem. She then falls in love with him. Garnet, as a white mage and summoner,
can use the white magic, which is used to heal people and to cure them from
status effects. She can also summon Eidolons which are beasts that cause a lot
damage and consume a lot of mp.
Special ability
***************
Garnet has two special abilities: white magic and summon. White magic lets her
cast white magic which, as stated before is used to heal people and cure status
effects. The Summon commands let her call for beasts called Eidolons, which
do... something.
Trance
******
Her trance ability is the "master summon". Master summon increases chances of
the eidolon to appear in the animation, so the total damage is bigger.
Steiner is Garnet's loyal bodyguard, who gets involved in this party after
Garnet escapes with Zidane and Vivi. He doesn't likes Zidane, because he thinks
he's some kind of worthless punk. He's a monster you know. He has the highest
hit points in the game(higher than Amarant's) and is able to learn HP+20% and
HP+10% and is an extremely powerful physical attacker.
Special ability
***************
His two specials abilities are sword skill and the sword magic. Sword skill are
special sword abilities which vary from offensive to defensive skills. These are
very useful and powerful, so make sure you learn them.
Trance
******
His trance skill is... nothing!. He has no trance skill whatsoever. When he gets
into trance, his attack score increases, which makes him cause a lot more damage
with the sword skill as well as his physical attack.
Freya is one of the best dragoons the Burmecian kingdom has. She is a great
warrior, master of the jumping abilities and lances. She is looking for her
love, one of the best dragoons around. She's one of the best characters in the
game due to her dragoon abilities and jumping abilities. She also has a decent
amount of hit points, and can learn abilities such as HP+10% and HP+20%.
Special ability
***************
Here special abilities are: jump and her dragoon skill. When she uses Jump,
she'll jump(duh!) and then fall onto the targeted enemy. Her Dragoon skills
varie from healing skills to offensive skills, which are very powerful.
Trance
******
When she trances, her physical attack as well as dragoon skills become more
powerful, but more important, when she falls onto the ground after jumping, she
hits all enemies and causes far more damage.
Eiko, the last of the summoners from Madain Sari, now loves a criminal live
along her moogles. She normally visits conde petie to steal a few goods, and
then returns to her village where she feeds her moogles and herself. She, pretty
much like Garnet, can use the white magic and summons, has high Magic Points but
low hit points as well as strength and defense. But she's better than Garnet.
Special ability
***************
Eiko has two special abilities: white magic and summon. White magic lets her
cast white magic which, as stated before is used to heal people and cure status
effects. The Summon commands let her call for beasts called Eidolons, which
do... something.
Trance
******
Eiko's trance is basically the same as Vivi's: double white magic, which make
here greater than Garnet. She can cast two white magic spells at once, making
her THE white mage. Sadly, you'll also spend x 2 magic points.
Amarant, a lone bounty hunter hired by Queen Brahne to kill and retrieve the
falcon claw from Garnet, loses a battle against Zidane, and therefore, he owes
him the life, and must follow him through this adventure. He's a very powerful
character. He has HIGH hit points(not as high as Steiner's though) and attack
score. Combine that with his throw command, and you have one hell of a
character.
Special ability
***************
Amarant has two special abilities: throw and flair. Throw lets him throw weapons
and rising suns/pinwheels/other to the enemy and cause EXTENSIVE damage. Flair
lets him use some kind of weird magic and skills.
Trance
******
When Amarant trances, his attack score greatly increases, making him a lot
stronger. He will be also able to use double flair(that's not the exact name
though) which lets him use two flairs at once.
Quina is a Qu who has lived in the marshes for all of her life, and joins Zidane
party's just to see more of the world and to eat more yummie yummies. She has
average hits points, and her physical attack are random(the damage she deals is
random). Her MPs are very average, too. I don't like her.
Special ability
***************
Quina can sue the Eat ability and the blue magic ability. With eat, she can eat
her enemies and learn new blue magic spells. With the blue magic command, you
can use the blue magic spells you've learned.
Trance
******
When she trances, she can use the command cook, which increases the chance of
eating an enemy.
=-=-=-=-=-=-=-=-=-=-=
CHAPTER THIRD
=-=-=-=-=-=-=-=-=-=-=
================================================================================
1. DISK ONE
================================================================================
After the cool-looking intro cinema, you'll get to control Zidane, the main
character of the game. He has a monkey tail, short blonde hair, blue trousers
and some funny-looking "gauntlets". He is member of the Tantalus thief gang, and
you're currently on their headquarters. Head forwards and ignore the candle.
Enter open closet, which has a few goodies on it. On the right side and left
side you'll get some nifty items, as well as some amounts of gil. You could also
examine the purple lettering on the right of the closet opens door to get more
information regarding the Prisma Vista. Once you're ready, light the candle.
You'll see a real time cinema. The people on the other side of the door will ask
who is. You'll be prompted to select a name. The default name is Zidane. Yes,
the same one as the soccer player. When you select the name, a masked man(the
mask is green and has a dragon shape) will enter the room abrubtly, and a battle
will start.
________________________________________________________________________________
BOSS ENEMY: Baku
HP: 160
________________________________________________________________________________
This is a really, really easy boss. He'll attack occasionally, and sometimes
he'l miss. Use the character named Quina to use the command "steal". Steal
enough times so you get an item called the "Mage Masher", which is rather
important. Have Marcus and Blank, as well as Zidane to use the attack command on
Baku to cuase some nifty damage. Once you cause enough damage, the mask will
break revealing a purple haired man.
After the battle, Baku will call the crew for a meeting in the room adjacent to
this one. There, Baku will explain you the plan. Apparenlty, we need to kidnap
Alexandrias hottes babe, the heir to the throne, Princess Garnet. All of the
crewmembers will tell you a bit of information. During the conversation, you'll
have to make a choice. Once of them is worth a scream from Baku, and the other
is the correct. The correct one is the one with the word Garnet on it. Once you
make the correct choice, we are off Prisma Vista.
After you leave the Prisma Vista, we'll see another CG where we'll be introduced
to Vivi, a black mage with blue clothes, yellow pointy hat and an eerie looking
black face with yellow glowing eyes. He is pretty scared about visting
Alexandria. He's here to see the play "I want to be your canary" like everybody
else. Once you get to control him, head backwards(south) immediately, to get to
a circular plaza with a statue on it. The statue has some interesting
information you may want to learn. Check the corners and everywhere until the
field icon pops up and you get your cards. Return to the main street again.
This time around, head north, and a little mouse will then bump into you.
Another little girl will help you out. Grab the Potion below the cartel on the
bottom of the screen, near the entrance to the plaza. Enter the open house here,
and check below the bed and at the top of the ladder to get another Potion as
well as a generous amount of Gil. Return to the main street and go north once
again. You'll then see three Treno Nobles. They're heading towards the same play
you are going to see. When they leave, check the grass to get some cards and
items. You could also check the lettering here. Enter the bar, and look for the
Flan card which is by a barrel.
Advance forwards then to the screen, which has as background a portal. There is
a man named Doug here who owns the item shops, and you may enter it and buy
items if your 500 gil stash(plus bonus gil you may have gotten by doing
exploration). Then go through the big portal, to get to a circular plaza, which
is way bigger than the other one. There are also several shops here, including
the armory and the weapons shop, but you can't biy a thing in any one of them.
You could also visit the Inn to get a cinema including the hippo family and
their reservation problem.
Visit the booth right down the middle, and press X once the field icon pops up.
Vivi will then talk with the man there, and he'll examine your ticket. Lucky for
you, it is fake, so you're stuck here. When the poor Vivi starts to cry, he'll
give you some cards to stop you from crying. I guess that's better than nothing.
You could also visit this guy again to get some information regardin the play
that is currently playing(redundance?). You could talk with the girls on the far
right corner of the area and play the jump rope. Head towards the alley by them
then.
There, you'll witness another real time cinema, and afterwards, Puck, the same
mouse that bumped onto you at the very start of this city will appear. He'll
give you a "slaving" proposal. Decline now, and head forwards. You'll come to a
houses complex. Enter the houses, and examine them for some nifty items. If you
ring the bell at the bellhouse, you'll get some extra cards. When you're done,
return to the alleyway, and wait for Puck. This time around, accept. Once you do
so, wait until a text box shows up. Say that nobody is coming, and move on.
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If you wait too long in the alley, alleyway jack will appear. If he gets too
Near you, he'll steal a stash of gil from your pocket. If your timing is right
And you press X before he mugs you, you'll then learn that is nothing but a
Tetra master guru. He'll take you to the bar, where he'll give you a lesson on
How to play this addicting game, the Testra Master.
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Follow Puck to the bellhouse, and try to climb the ladder. A pink creature
called Kupo(a moogle) will fall down from the sky, and talk with you. He'll then
give you a tutorial on how to talk with Moogles and what they do. Once he
finishes, another moogle, Siltzkin(something lile that) will appear and tell
Kupo he's leaving soon. When the conversation ends, Puck will be waiting for you
in the top of the tower. Talk with Kupo, and save your game. Then select the
Mognet option and you'll get your first delivery.
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From now on, each time you find a Moogle, select the mognet option and they may
Give you a letter for you to deliver. Delivering letters to the moogle is worth
Nothing(unless you're playing the Mognet central sidequest). Normally, the
Moogle tou need to deliver the card to is the next one you'll find, but some
Times you may need to do a bit of backtracking
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Climb the ladder, and you'll end up on the Alexandria rooftops. Follow Puck
instructions, and follow him. Check the rooftops for some nifty Gil. After
following Puck for a while, he'll ask for your name. Input it and head towards
the end of the rooftop complex and the play will begin. Witness the play, and
you'll end up on a battle in the middle of it. This is a really easy battle,
rely on physical attacks, but do not use the SFX option because the SFX spells
cause no damage.
After this cinema, continue looking at the play, and once again, you'll have to
do a bit of button pressing. Blank and Zidanw will do a choreography, and you
msut press the buttons Blank screams. Press them correctly, and you'll impress
the nobles and get gil. Press them incorrectly, and you won't impress the
nobles, and therefore, you won't get gil. You can repeat this as many times as
you want. Once th play is finished, Blank and Zidane will get into the castle.
Go up the stairs, and don't try to go through the portals next to them, because
the guards will stop you. When you go up the stairs, you find Garnet. You'll be
given a choice. Either one of them will trigger a cutscene where you'll see
Garnet escaping. Zidane and Blank follow her. Afterwards, Zon and Thorn will go
towards the queen's place and inform her about the situation. Beatrix
intervenes, and queen Brahne sends captain Adelbert Steiner to look for the
Princess.
After Steiner finishes with the kingths of Pluto, backtrack to the queens place
and talk with here to get a silk shirt. Get back to the hallway and go down the
stairs, and go through the door to Steiner's left. In the next room, go down the
stairs, and head forwards towards the exit. Keep heading forwards to reach the
lake. Talk with the knights of Pluto you find, and head throught the left
passage. Talk with the knight of Pluto and go through the door to the prisons.
Head forwards the hallway towards a big, big stair(which is by an old desk).
Climb them(on your way there, talk with the knight of Pluto). When you reach the
top, you'll see a FMV, and then take controls of Zidane again. When you do, go
through the door the princess went. You'll see Ruby. Talk with her, and go
through down the stairs. You'll see another real time cinema, and then go
through the door. Cinna will open a passage for you then.
You'll fall on the ship's engine room. Immediately behind you is a wheel. Turn
it to the right and to the left then. This will make two chest to fall. Go left
from the wheel, up, and down the stairs. Check behind the machine for the first
chest and in front of it for the second one. Go through the door then, where
we'll meet Steiner, and we'll also have to fight him.
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BOSS ENEMY: Steiner
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Use steal with Cinna to get the goodies he's holding, and use both Blank and
Zidane to attack. This should be easy.
After the battle, the action will shift to the play. Pay attention to it.
Afterwards, Steiner, Garnet and Zidane will accidentally get into the play, and
they'll had to improvise. Once the play is almost finished, Vivi will come and
wreak some havoc. After this, Steiner will realize that he was pursuing you, and
a battle will begin(Your party is conformed by Marcus, Vivi, Garnet & Zidane).
Use Vivi to cast fire, both men to attack, and Garnet to heal. After the fight,
the ship will try to take off, but Brahne attacks it, and sends a bomb. Now,
another battle will begin. Attack Steiner until the bomb explodes, and you'll
see a cinema.
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The other day, I gamesharked and gave Garnet 999 MP. Then, when I fought
Steiner, I used Bahamut, which caused about 3.000 points of damage, and...
Steiner was STILL alive!. This makes me think that Steiner has no HP in this
Battle(the one with the bomb)
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The ship manages to escape even though it was badly damaged, and with Garnet on
it. You'll then see a real time cinema where Brahne curses the fact her daughter
escaped. There is something fishy going on here... Brahne seems to be needing
Garnet for something...
Once you arirve, watch at the cinemas, and you'll be then able to control
Zidane. You'll also be forced to watch your first ATE, which is a glimpse of
what you'll confront next. Once you can move, talk with the moogle here and
save, then go through the trunk. In the next screen, random battles will finally
ensue. I suggest you to fight a few enemies to gain levels. Don't forget to
steal; these guys normally give potions. Afterwards, head towards the right.
You'll see a cinema. When it is finished, you'll have to fight.
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BOSS ENEMY: Prison Cage
HP: About 200.
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Zidane trances at the start of this battle. If you equipped the mage masher,
then this should be a cinch. Use normal attacks with Steiner(or the Minus strike
if he loses a considerable amount of HP). With Zidane, select "Dyne" and then
select "Fre energy". Don't use "Tidal Flame" because this WILL kill Garnet,
finishing the game instanltly.
Once you beat this guy, it'll catch Vivi once again. This time around, he'll
help you by casting Fire, but Zidane won't be on trance. Use normal attacks and
rely on Vivi's fire. Once the Prison Cage its finished, it'll launch some spores
which will affect both Vivi and Steiner. Zidane, hopefully, evades them. The
action then shifts to the Prisma Vista.
You'll see Zidane and Baku having an argument regarding Garnet. Zidane then
decides he'll have to look for Garnet alone, without any help. When you regain
control of him, return to where you argued with Baku, and get the items in the
chest. Return to the spiral staircase and go down. On your way down, you'll have
to see several ATEs. Once in the bottom, head a bit left and snag the item on
the chest, and then head right. Talk with Blank and enter the room. Inside, talk
with Vivi. Once the chat has been finished, check the treasure chest here, climb
to the bed's top(the one next to Vivi's) and snag the gil. Return to the room
with the staircase.
Zidane will suddenly have a flashback, and you'll be given a choice. Bow to save
Garnet. Blank then suggests you to talk with Baku. Head left from Blank's
position into the next screen. Snag the item on the chest, and go down the
stairs. You'll be on the cargo room(where you started the game) once again. Go
through the door across the stairs you used to get there. You'll find Baku
inside. He'll chat with Zidane, and then leave the room. Snag the item here, and
go outside, where Baku will be waiting. In order to leave Tantalus, you'll have
to beat this son of a gun.
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BOSS ENEMY: Baku
HP: About 160
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I would recommend you to steal the items he's holding, since they're pretty
good(an Iron Sword as well as a high potion). Otherwise, stick with the attack
command until he gives up.
Once the battle is finished, read Baku's messages, and head left once again. Go
through the door directly across the stairs, when you'll find Steiner. After a
lot of persuation, he'll decide to go with you, and suggest you should visit
Master Vivi. Go down from the room Steiner was one, and then all the way right
to Vivi's room. Talk to him, and then exit the room. Backtrack to the cargo
room, and go through the door at the south. You'll find Blank, who'll gie you a
medicine. Snag the item on the chest, and go outside. Cinna will be selling
items here, but for a price. Buy what's necessary and save youe game. Enter the
evil forest once again then.
Level up both Vivi and Steiner here. It's gonna be a lot tougher because you
have two more party members, and the enemies will give you less exp. This makes
this a lot tougher, as stated before. You should ba able to take them to level 3
though. Once you're finished, go to where you fought the prison cage, and go
down the ramp. Then head all the way forwards(You may find Dendobriums who give
you more exp.) to a spring, where you'll find a moogle. Heal yourself on the
spring, and deliver the mognet card to the moogle here(save your game, too).
Then go towards the road at the right portion of this area. Head forwards and go
trhought the hole. Watch the cinemas, and then you'll have to fight the Plant
Brain.
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BOSS ENEMY: Plant Brain
HP: About 960.
________________________________________________________________________________
This is your first real boss fight, and as you can see(Hp, Hp...) is very, very
tough. The plant brain likes to use the Pollen attack, which is terrible for
Zidane(and for Steiner, but don't worry about him). But what's worse, is the
Thunder attack, which hits everybody. I've seen Lv4 Vivis falling against this
simple yet powerful attack, so watch out!. Rely on offense, and not stealing(fro
now...). Use sword magic with Steiner(Fire), Fire magic with Vivi and attack
with Zidane. After you caused enough damage to the Plant brain, Blank will come.
Use him to steal, and finish the fight.
After the fight, watch the cinemas, and fight enemies as they come. Watch the CG
at the end, and you'll be out the forest. The party will then make a tent(I'm
not sure if this Tent heals you) and a moogle will give you the moogle flute,
which is used to call for the moogles on the world map by pressing SQUARE. That
way, you can save. You'll be out in the world map once the cinemas are finished.
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You're now out in the huge world map of FFIX. Here, random battle will ensure.
I would recommend to fight a little bit to gain new abilities and more levels
(specially for Garnet). Your next destination, the Ice Cavern, is just south
from where you are, but you could go east to a gate, where you can get some
nifty items and you'll be also able to buy medicine(by knocking the door).
Either way, enter the Ice caver when you're ready.
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After the little chitchat with your characters, you may move on. Go up, and then
go down the ledges here and snag the item on the chest. Go down the ledge and up
again until you arrive on the nexy screen. Here, you have two paths. Select the
one on the right, and go up(be sure not to touch the wind or else...). You'll
bump into an ice wall. Examine it, and Vivi will melt it. Grab the item, and
backtrack to the start of this path. Then, go around the right path, and grab
the potion. Backtrack again, and this time around, select the right path and
head forwards towards the next screen.
In the next area, head right, and you'll see a trunk. Use it to get to the
ledge, and snag the item. Then, have Vivi cast Fire on the trunk, which will
make it fall. Use it to go down and to get the Mage Masher, which is the same
weapon you(hopefully) got from Baku the first time you fought him, so you wasted
your time(unless you forgoted to steal this weapon from Baku). Afterwards, head
all the way north, and grab the elixer on the chest. Head a little east from the
chest to the next screen. Here, grab the items and melt the wall on the left to
get an item, then go north.
You'll arrive at a branch. If you're feeling unlucky today, go left first, and
melt the moogle here to save your game. Afterwards, return to the branch and
break on through the right path. In the next screen, a cinema will ensue. The
cold mist makes everybody pass out. Zidane will awaken a while later. Equip him
correctly, and head towards the "door" on the right. You'll find Black Waltz
Number 1, who si the main problem 'round here, so we gotta do a bit of killing.
Time to fight wise guy!.
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BOSS ENEMY: Black Waltz # 1, Sealion
HP: 229/472
________________________________________________________________________________
This is a very tough battle. I was on level 7-8 by this battle, and it was easy.
Being on low levels will make it a lot tougher of course. Steal the items from
the sealion(Mythril Dagger & Ether), and attack the Black Waltz then. With the
Mage masher equipped, about four hits should be enough. Go for the sealion then.
Heal by using potions, and if you get into trance, use Tidal Flame, which should
be enough to kill the icy beast.
Once the battle is finshed, Zidane will go check on his friends. Once you regain
control of the party, go up by using the ramps and exit this place once for all.
Outside, the party will spot a city near where you appear. Zidane then suggests
Garnet to change her name. Surprisngly, Garnet agrees with the thief, and
changes her name to Dagger. You'll be able to select another name though. After
all real time cinemas are finshed, you'll be on the world map. Dali(the city you
saw after you got out the ice cavern) is just north from you.
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You could go to the south gate, which is to the left of the ice cavern exit.
There, you can buy items from Mary. On your way to Dali, you could visit the
Observatory mountain and talk with Morrid in the house on it to start the Mr
Morrid sidequest.
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Immediately after you arrive, we're off the sleep. After Zidane wakes up, he'll
notice that everybody else is gone. Is up to you to find them. Check the room
that, although little, has some items and nifty information on out. Go out the
inn then. Directly across the in is the item shop, where you can stock up on
armor and weapons. Sadly, there is no medicine to stock up from. Go out the
shop, and head north, where you'll find Vivi. After the cinema, head to the
right and enter the medicine shop. Stock up, and head south. Read what Zidane
has go to say, and enter the weapons shop once again. Watch the cinemas, and
then return to the inn.
Zidane talks about his adventures and mishaps with Garnet. Is not that Garnet
ain't interested, but she's worried about Vivi. Go out the inn then(with Garnet
in your party) and head north to where Vivi was, where you'll find he's
underground. Watch the cinemas, and enter the windmill. There is a hatch door
here, but ignore it for now. Go around the machines, and get the stellazio. Go
up the stairs and grab the items on the windmills rooftop. Go down then, and go
through the hatchdoor.
You'll be under...ground(you thought I was going to say "cover"!? Mwhahahahahah.
Ok, move on). Go forwards and use the little "lift" to go down. Snag the items
on the chest here, and head north. Garnet stops you, and you'll hear two men
talking about Vivi. Once the cinemas are finished, enter the little room they
were holding Vivi on, and get the items there. Afterwards, head to the right of
the room Vivi was on. In the next screen, you'll see a couple of boxes, a
barrel, and a wheel. Use the boxes to get an ether, and kick the wheel to get a
potion. Examine the barrel then to find a moogle, who'll gladly save your gane.
Move on then.
In the next area, use the boxes to get the items on the chest. Then go through
the the door at the north. In the next screen, we'll finally find Vivi, who is
hidden on a coffin(the men we saw a while ago put him in there). After the
cinema, grab the items, and head to the right(use the walkway by the machine).
Sdvance until you see a cinema. During that cinema, somebody discovers you, but
Zidane does the proper thing and saves the whole party. The action will shift
back to Steiner. See the cinemas, and then follow mister morrid down the
observatory. On the bottom, search for items and grab them. Then enter the
house. Mr Morrid will say the ship should have arrived. Go out the house and go
south.
Steiner will spot the ship, as well as two men taking some things out the
ground. The two men spot a "crazy knight running towards them" and flee. Steiner
spots a moving barrel and slashes it. The party coms out, and as usual, Steiner
argues with Zidane. Suddenly, a blue figure comes flying and attacks your party.
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BOSS ENEMY: Black Waltz # 2
HP: 1030
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This guy is really easy. Have both Vivi and Steiner use Blizzard and Blizzard
sword(respectively) and rely on physical attacks with Zidane. Garnet should use
Cure in order to maintain the party at good ship(casting Protect on your party
is also a good idea).
After the battle, you'll be given a choice. You'll be able to enter the ship
immediately, or to go to the inn and rest and buy items. The second one is the
most recommended, as you'll be able to spend a little gil on items, weapons and
to regain your Hit points and magic points. When you're ready to go, head
north(from the inn) and all the way right to the sip to get into it.
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CARGO SHIP
ENEMIES: Black Waltz Number 3
ITEMS: None
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The cargo ship is cinema full, and gameplay-less, so there are spoilers here.
After Garnet gets mad at Zidane for touching her ass, you may control him. Go
throught the door. In the next area, you'll find Vivi trying to speak with the
black mages, but they don't answer. Vivi gets sad then. Afterwards, head north
towards the end of the room, and go up the ladder. You'll be at the deck, where
you'll find Steiner. Watch the cinemas, and you'll get to fight yet another
Black Waltz.
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BOSS ENEMY: Black Waltz # 3
HP: 1128
________________________________________________________________________________
Vivi will be on Trance on this battle. You'll have Steiner and Zidane as your
backup. Have Vivi use two consecutive Thunder, and Steiner use Thunder Sword,
and Zidane to steal. Once you stole all of the BW#3's items, have Zidane attack
too. This battle should be really easy. After the battle, watch the cinemas, and
you'll end up on Lindblum Grand Castle.
Immediately after you arrive, the party gets amazed by Lindblum's genial
architecture. Garnet feels normal because she's been here before. Before the
party can do a thing, a couple of guards will come, and demand for a proof that
Garnet is Garnet. She'll show them the falcon claw, and they'll call for
Artania. See the cinemas, and after them, you'll be on a place with a fountain,
a stair to the right and a lift directly across the fountain. Take the stairs on
the right.
In the next area, head right and go up when you first can(do not take the staies
down). You'll be on the guestroom. Head left and then up the short stairs, and
then left again, where you'll find a moogle. You shoud save your game now. To
the left of the moogle is a treasure chest. There is another one north of the
moogle, too. Once you gotten all of the items, go out the guestroom and return
to the area with fountain, and go to the lift across it. Artania will then
explain you about the different levels the castle has: bottom, middle, and top.
We are heading to the top one.
There, we'll see a cinema where Cid is finally introducedto you(what a surprise,
eh?). After the cinemas, you'll see Zidane entering a bar, where he'll order the
stupid special. While there, he'll meet an old girl he knew before. After a
while, he'll finally remember who she is. Freya is the name. They'll talk about
the festival of the hunt. Afterwards, you'll see a cinema regarding Garnet and
Cid, where you'll finally learn what happened to Cid. After this cinema, you'll
see Zidane on the inn. Talk with Vivi, who leaves, and go out your room. Enter
the room next to yours and save your game. Then go down the stairs.
Check the tea-table for more gil, and go out the inn. Directly across it is the
aircab, but don't take it just yet. Instead, head all the way north to the next
screen. In here, you'll see two paths. The left one takes you to a church. Enter
it, and go up the ladder behind the altar, and snag the item on the chest.
Return to the path split again, but take the right path this time around. You'll
reach an area with a big pillar in the middle, as well as shops. Here you'll
find the armory(right) the medicine shop(north) and synth shop, which is
northwest. I recommend snything some weapons, specially the Ogre. After you are
done, head back to the inn and enter the aircab across it. Go to the theater
district.
After you arrive, go out the aircab. In the next area, go a bit south and enter
the house to the right. This is the artist house. Grab the item on the chest
here, and then exit the artist's place. Head towards the stairs ad go down. In
the next area, you'll see a big construction site. Enter it. This is the
tantalus hideout. Here, Zidane will start to sleep, and you'll see more ATEs.
Afterwards, grab the gil on the chest, and grab the Mini Burmecia which is in
the second level of beds. Go out the hideout, and south, then go down the
stairs. In the next screen, you'll see a lot of Lowell fangirls, as well as a
big moogle.
After the spectacle, go back to the aircab, but don't enter it just yet.
Instead, enter the artist house, talk with the artist, and go out his house, and
go down the stairs. Go south and head towards you found the moogle. Talk with
fangirls, and then Lowell will appear, as well as the moogle. The moogle will
then leave. Follow it to the artist house, where you'll find Lowell. He'll give
you his autograph. Check on the barrels for the moogle suit. So, Lowell was the
moogle!. After you laugh your butt out, head towards the Aircab and head to
Lindblum Grand Castle. After you arrive, head south to the next area. Then, head
left, up the stairs and right. Head south then.
You'll be on the fountain area once again. You'll hear Dagger's voice. Try to
use the lift, but some punk ass guard won't let you pass. You can kiss my @$$!.
Oh well, I cannot be helped, so go up the stairs on the east part of the room.
Head right, but this time around, go down the stairs, and head left, where
you'll find a guard snoozing. Talk with him, and Zidane takes him to the
guestroom, where he puts the guard to snooze once again, and takes his clothes,
Head towards the elevator once again, and select to go to the "upper level". In
the upper level, Zidane takes his clothes out. Avoid being seen by the guards,
and take the stairs on the left.
Go around the big machine here, and go up the stairs. You'll arrive at a
lookout. The guard here won't pay attention to you, so, head to the left and
then north, where you'll find Dagger. Zidane will talk with her. After they are
finished, Zidane will look through the telescope nearby. You must mark all the
locations in the map before you can exit the telescope view.
Ceebell River = By the south gate(below it)
Marshland = Right in the middle of the map, around the forests.
Aerbs Mountain = They surround Burmecia
South Gate = To the north
???? Forest = Around where you see Chocobos
Aerbs Mountain(right) = They surround Alexandria.
Afterwards, watch the long cinemas. After all of this worthless information and
cinemas, you'll see a lot of people preparing themselves for the festival of the
hunt. People will give freedom to Mus and Fangs. You'll then see Zidane and Co.
on the guestroom. A guard will then come and ask for what you want to receive if
you win the festival. If Zidane wins, you'll get 5.000 Gil, if Freya wins you'll
get a coral ring. If Vivi wins, you'll get a card(Prisma Vista). The best bet is
obviously Zidane's(even though Vivi's is not so bad). Is really hard to me to
give you an exact strategy, so all I can say is...
Good Huntin'.
Once the festival has been finished, you'll be taken to the upper level, where
you'll get your prize. Regardless of who won, you may get a different item(the
ones listed above). You'll also get the "Master Hunter" key item. After you
receive your prizes, a wounded Burmecian guard will come. He'll say that
Burmecia is being attacked, and ask for your help. He then passes out. As a good
knight, Freya will offer her help. Zidane then adds himself to the mix. Same
goes for Vivi. Garnet wants to go, but Zidane won't let her. Watch the following
cinemas until you can control Zidane once again. You must go to the bottom level
and take the trolly to the dragons gate. Level up and buy items first(heal
yourself at the inn, too) and save, because you won't be able to return Lindblum
for quite a long time. When you are ready, take the trolley to the dragon's
gate. Save your game, and go out the world map.
Go north from the dragon's gate and you should find a marsh. Enter it then. This
is the Qu Marsh. Head north, and you'll find Mogster. You can talk with him for
information about the game. You should also notice several paths by him. Take
one, and head north. You'll arrive at a pond. There is a Qu named Quina here who
is catching frogs. Catch one by yourself, and offer it to he/she(Quina). After
you do so, you'll be taken to a house in the marsh. You'll find Quina's
professor, who'll tell Quina that there are so many yummy-things in this world
he has to see. In other words, Quina joins your party. Leave the marsh and head
north until you find the Gizamaluke's grotto.
After you see the cinema, you'll be on the grotto itself. Head north and try to
open the door. Zidane will say the door won't budge. Head right from this locked
door, and talk with the guard lying on the floor. After you talk with him,
you'll get a bell, and the guard will pass out. Use the bell on the locked door,
and go through it. You'll see Zorn and Thorn, the same you saw back at the
beginning of the game. They'll throw at you 2 black mages. When you beat them,
Zorn and Thorn will escape. Take a right and go down. You'll have to beat a
black mage. When you beat him, you'll get another bell. Now, go north. There are
two doors atop a set of stairs, and one to the right. Open the one on the right.
You'll come to a big staircase. Advance through it, and pick up the items along
the way(by making use of the field icon). Once you reach the center of the room,
you'll see a female Moogle. She'll say that her husband is trapped below the big
bell here, and she can't do a thing about it. She'll then notice Vivi has a Kupo
Nut on his possession, and will ask for it. Vivi will hand it over. The moogle
will then offer the nut to her husband, who comes storming out the bell, just to
get the kupo nut. Both moogles then enter a door to the left.
Follow them. There are two moogles here. The female one will save the game for
you, and let you use a Tent as well as mognet. By the male one is a rope. If you
use it, you'll appear on a plateau above the grotto. Here, you'll find certain
enemies... what enemies?. Oh, you're going to be surprised... you'll find Grand
Dragons and Garudas. This enemies are very strong and WILL make mincemeat of
you. So, avoid this rope from now. Try to exit the room the moogles are on, and
they'll give you another bell. Use this bell on the door to the left, and go
through it. Watch the cinemas.
________________________________________________________________________________
BOSS ENEMY: Gi§amaluke
HP: 3175
________________________________________________________________________________
This guy is really, really tough. His two main attacks, tail attack and Water
are extremely powerful. Both of them cause around 300 points of damage. Have
Quina use Potions to heal, and have Vivi cast Thunder. Freya should jump(it
causes more damage than her normal attack) and Zidane should steal(you can get
an Ice Staff from this guy) and attack. This is a really tough battle, but you
should be able to win.
After the fight, the action will shift back to Garnet.
You'll arrive at the entrance. With a lot of persuasion, Steier will be able to
get inside the gate. In the next area, you need to get people far away from a
nearby alleyway. Talk with the Part time Worker May, and she'll just move when
you console her. Talk with the Earnest Young Man, and tell him you are here to
work. Then, go and talk with the worker on the left, who is actually slacking
off.
Go and talk with Earnest Young Man once again, and he'll move. Then, enter the
alleyway, and Steiner will vigilante then entrance. You'll be given a choice. If
you select to watch to the "other direction", Steiner will see Garnet
naked(he'll turn around rapidly). After Garnet puts her clothes on, you'll be on
the are where the cable car is. Buy items and save your game, and equip both
Steiner and Garnet with the best items. Once you're ready, get into the cable
car.
Go north after you are out the world map to enter the city. As soon as you
enter, your party will have a little chitchat, and then enter the city properly.
Inside, check behind a brown, flipped box for another Stelazzio, and then head
all the way north. You'll see Zorn and Thorn on a balcony once again. They'll
throw at you two black mages, who'll attack you. Beat them, and enter the door
to the right. There are two chests here, grab them(you can't get past the second
floor, sadly) and get out. This time around, head to the right and go up the
stairs. Enter the door at the top. Grab the item behind the stairs(which is on a
chest and is a soft) and go up the stairs(ignore the chest because it is ab
ebemy) and then head left.
You'll come across a big door, like the one you saw the grotto. It also requires
a bell to be opened. Head left once again. You'll be on the third level of this
place. There is a chest to the other side. WALK across the the bridge, and get
the Germinas Boots. Then return to the place where Zorn and Thorn threw at you
black mages, and enter trough the door to the left. Go up the second floor, and
head towards the door here(the path above fell and formed a bridge). In the next
area, go to the lower right portion of the room, and select to go out to the
balcony. Outside, Zidane will jump to the other balcony and enter a room.
There, talk with the wounded soldier, and he'll tell you that there is something
hidden below the bed. Go around the bed, and search until the ! sign pops up.
Press X then and Zidane will retrieve the bell then. Return back to the
balconies, and head all the way back to where Zorn and Thorn threw at you the
black mages, and go through the door to the right. Then, head towards the big
bell door you saw before, and use the bell you just got to open it. You'll be on
a big staircase. A couple of burmecians will appear, and when they see Vivi,
they'll think you're part of the enemies. But they spot Freya, and everything
will be all right. Go up the stairs then.
In this area, enter the door right down the middle(ah... brings back memories
'bout "Parent Trap"). You'll see two Burmecians. The female one wants to take
his wife/bf out, but he's seriously wounded. The statuse behind them will
suddenly fall, But Zidane will save them before it does so. They'll thank you
and then leave. Afterwards, head to the right and go up the stairs. There are
two doors here. The right one is blocked, so ignore it out. Instead, go through
the left one. Grab the items and head north and go through the door.
You'll see two "warehouses". Enter the one to the left, where you'll see a short
cutscene. During it, you'll get the Mythril Spear, which can be used by Freya.
After the cinema is finished, go out the warehouse, and enter the one to the
right. There is a moogle inside. Save(you can also buy items from him) and get
the item behind the moogle. There is a lighting staff. It lets you learn the
spell Thundara. If you already go the ice staff(from Gizamaluke), you should
already have the Thundara and Blizzara spells. Afterwards, sae your game, and
head north by using the path on the middle.
You'll be at the outskirts of the castle. Freya will jump in, as well as Zidane.
Vivi can't, so he'll have to find another way in. Inside, the party will hide
behind some statues, and heard what the fat-ass, ugly-butt Brahne has to say
about. You'll also spot general beatrix next to her, and a "man" with white
clothes and wuss-looking clothes(he looks like a woman you know). During the
conversation, a Burmecian soldier will sneak in, and try to challenge Beatrix.
The guard is no challenge against her, so the party intervenes. You'll then have
to fight the toughest woman in the world, the femal version of General Leo(Final
Fantasy Six).
________________________________________________________________________________
BOSS ENEMY: Beatrix
HP: 3630
________________________________________________________________________________
Beatrix is definitely not pushover. Her attacks(specially Shock) do a lot of
damage and normally kill characters in one hit. Immediately set up Rei's Wind
with Freya to regain HP gradually. Use as much as magic as you can with Vivi(Ra
spells such as Thundara and Blizzara[which are the only ones you have] ;) and
have Zidane attack(you could also Steal if you're feeling like a stupid today).
Quina should use physical attacks/potions/blue magic(if you have Mighty Guard,
USE IT GODDAMIT!!!!!!!!). Once you caused Beatrix enough damage, the battle will
end, and the first disk will end.
================================================================================
2. DISK TWO
================================================================================
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SUMMIT STATION
ENEMIES: Black Waltz # 3
ITEMS: Phoenix down
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Finally, rest after those lengthy battles and everything. You'll be on the
Summit Station, and Garnet will finally spot her beloved Alexandria. To get
there, they must wait for the next cable car. Therefore, we should go to rest.
Use on of the walkways and head right to the rest room. There is a lot of people
here, as well as a moogle, who'll be more than happy to save your game. Next to
the moogle is a man who sells medicine and weapons. Buy he necessary, and talk
to the attendant to continue with game.
Garnet will then hear two voices outside she apparently recognizes. Fast as a
thunder, she goes out and finds two of the infamous Tantalus thief, Marcus and
Cinna, who are going to Lindblum in order to save their bro(Blank). Marcus is
headed to where you are heading(Treno). When the cable car arrives, Marcus
leaves his pal stranded, and enters the cable car leading to Treno with the
Garnet and Steiner. Inside the car, select a seat, and then you'll see a couple
of cutscenes, and you'll learn that Marcus is going to Treno to get a rare item
called the supersoft, which can be used to de-petrify Blank. Suddenly, some
ruckus is heard outside, and your party must discover what it is---and eliminate
it.
________________________________________________________________________________
BOSS ENEMY: Black Waltz # 3
HP: 1292
________________________________________________________________________________
Black Waltz 3 is a pushover this time around. He can use attacks such as
Thundara and Blizzara, as well as Freeze, which is a new spell to you that
freezes(duh) characters instantly. After they're freezed, if they receive an
attack, they die. Use both Steiner and Marcus to attack, and Garnet to heal and
cast protect on the party. Keep the pressure up, and you should win. After the
battle, you'll arrive on the South Gate.
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SOUTH GATE
ENEMIES: None
ITEMS: Elixir
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In the first screen, a certain somebody will tell you that in the next scree,
the path branches, and the one to the left takes to Dali and the one to the
right to Treno. You can also buy items here. Afterwards, go north into the next
screen, to the branch. Head to the right. Now, keep moving forwards until you
reach a wrecked bridge. Garnet will jump across the gap instantly, so don't
worry. At the other side of the bridge, go down towards the bottom of the
screen, and grab the gil on the chest. Then, go up and then right towards the
gate. Show your gate pass to the guards, and you're off the world map.
Treno is very near from where you appear. Go north, and then take a right and
you should see a city which looks like an Italian colosseum from the Cesars era.
But don't go there just yet. Instead, head all the way north and walk across the
forest. On the forests, you'll find an enemy called Mandragora, which are very
tough, but they also give you a lot of experience. Don't fight them just yet,
though. Keep heading north until you reach a "dead end". Then, look to your left
and you'll see a hole. Enter it.
From tne entrance go all the way north and search for a rope. Go down it, an
dhead towards the pond. This pond replenishes all of your MP and HP, and should
be used if you're serious about training your characters by fighting Mandragoras
outside. Direclty south of the pond, at the bottom of the screen, is another
steallazio for your collection. Once you get it, take the rope back to the main
level and head to the next area. In here, use the ladder to get an Ether, as
well as a note about Vivi. From the ladder, go right, and you'll arrive at a
lookout(the "peak"; that's how I call it in this guide). There is nothing there
by now, so, leave.
WORLD MAP
=========
Head south towards Treno. Enter it.
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TRENO
ENEMIES: Griffin(disk2), Catoblepas(disk3;first 1/2), Amdusias(disk3;second 1/2)
Behemoth(disk4)
ITEMS: Mythril Dagger, Power Belt, Tonberry card(defeat Griffin), 15.000 Gil
(defeat Catoblepas), Runing shoes(defeat catoblepas or Amdusias)
Circlet(defeat Behemoth)
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Treno, like Lindblum, is one hell of a city. There are lot of items and secrets
here, so you should follow this guide. Because a lot of people will using this
portion of the guide, I'll exclude the spoilers. Ok, after both party members
leave Steiner(you:) alone, watch the ATEs and head a bit left to a pond. Throw
Gil at it, and the 11th time you'll get yet another Stellazio. Afterwards, use
the path to the left. In this area, head left, and take the ladder down. If you
continue heading left, you'll get to a locked tower, so ignore it.
Watch the ATE that comes out, and then head up, and take a left. Enter the big
mansion which is just above the Café. Inside, go left, and then south. You'll
find the four armed man that pickpocketed Garnet a while ago. When he notices
you're her bodyguard, he immediately hands down the Power Belt, the item he
spend the money on. Once he leaves, keep heading south to the next screen, which
is the synth shop. Synth necessary items, and then go out the building. Outside,
head all the way north to the next screen.
You'll find a circular house with lots of pigeons around it. This is the house
of Queen Stella, who is looking for the famous Stellazio. Enter the house, and
talk with the woman on the throne to deliver all of the stellazios you've found.
When you deliver one, Queen's Stella assistant will give you a certain prize. It
is very important to get the Blood sword, specially if you're serious about
leveling up Steiner. Once you have gotten your prizes, go out Queen's Stella
house and head south to the next screen. In here, head all the way south once
again. In the next screen, head right to find the card stadium. There, you can
buy cards from, and challenge the people outside to card games. You should avoid
this since you're pretty weak at this moment. The Usher can also tell you about
the basics of card gaming. Once you're ready, continue to the right past the
card statidium.
In the next screen, you'll see a moogle who is trying to escape from a dog. Wait
her for land, and talk with her to save your game or to deliver some mognet
cards. Directly to the right pf the area the moogle is one is a big door, which
is the entrance to the weapons shop. There, you can challenge the griffin below.
If you have the blood sword and you're feeling confident, then do it. You could
also buy new equipment and weapons here. Once you are ready, go out the store
and head south. Ignore the flight of stairs. In the next area, enter the big
door, where you'll find Garnet. You'll now control her.
Once you control Garnet, go out the auction house(you could bid if you have
enough money...), search to the left of the door for gil, and then head to the
right to the next screen. In here, head north(forwards), and take the first
right you can. Go up the stairs(ignore the drunken man :) and head south towards
the screen to the next area. In here, you'll be on Treno's poorer portion. Go
down the ladder across the inn. Grab the items on the chest, and buy items if
you need to. Go around the stand, and get the Treno stellazio. Once you've
gotten these, go up the ladder again and enter the inn.
In the inn, you could rest if you want to, or go down the stairs, where you'll
find Marcus. You can tell him that you're ready whenever you want, so you can
continue with the history. Prepare yourself, and tell him you are reayd. He'll
take you to Baku, and both of them will take you to the docks. Head to the right
and then down the ladders until you arrive where baku is. Afterwards, you'll see
a short cutscene involving Kuja and the man at the action house. Once it is
finished, you'll se a cutscene, with Garnet and Steiner. When it is finished,
you'll be on a house. The party will start looking for the supersoft, and
suddenly, somebody will appear. It turns out to be doctor Tot, which was
Garnet's tutor. Watch the cutscenes.
After the party returns to the inn, go out it, and head all the way south, to
the town's entrance. Head to the left, to the next screen. In here, head all the
way to the left, to reach the now unlocked tower. Talk with the little guys
here, and then go up the short stairs, and go through the big brown door. You'll
be on the bottom part of a big, big ladder. Go up this ladder, to reach the
summit, where Doctor Tot is. Marcus immediately takes the supersoft. After the
cutscenes, talk with Tot, and you'll see a flashback. After it, Tot will tell
you he knows a way to take you to Alexandria. You have to go down the stairs
here. Before doing so, go back to town and save your game, and buy items. Then
go down the stairs to enter the Gargan Roo.
You appear on a circular room, with two paths. Tot tells you that in order to
use the "ancient transportation device" you must some levers 'round here in
order to call for the Gargan. First off, use the moogle here and save your game.
Then, take the left passage, and look for a lever. Pull it, and return to the
circular room with the moogle. Take the right path then. Go to the right, and
Tot will come immediately, and give you in depth information regarding the
gargans and the gargans roo. Once he's finished, pull the lever, and a massive
insect will come. We must make it stop. Run to the left side of this area, and
pull down the level with the "feed" lettering. Once you do, the gargan stops for
a while, and the party gets in. As you travel to the exit, a massive snake
attacks.
________________________________________________________________________________
BOSS ENEMY: Ralvurahva
HP: 2296
________________________________________________________________________________
This battle will be really easy. Use Garnet to heal, and both Marcus and Steiner
to smackdown the snake. You could also use Minus Strike with Steiner, specially
if he has a lot of HP to share. Garnet should also cast spells such as Protect
and Shell. This is a really easy battle anyway.
Watch the cutscenes, and then the action shifts back to Zidane. After the party
exits Burmecia to the world map, head to the west until you find a furious
sandstorm which is the representation of Cleyra. Before entering, you may want
to do a bit of level-up. In the outskirts of Cleyra, sand scorpions normally
attack. These guys give a lot of exp. Sadly, they're rather infrequent. Once you
are ready, enter the vertex... er, the sandstorm.
After the short cutscene at the start of the trunk, go north until you reach the
next screen. Here, look for a switch at the top of a short set of stairs, and
flip it off. Now, go north, and grab the phoenix down along the way. Keep
heading north until you reach the next screen. Look at the bottom of the screen
south of the tree and get the partially hidden Magician Shoes. Hidden by the
tree is also an Ice Staff, which will come useful later. Then, head to the right
to the next screen. In here, just make your way to the north to the next screen,
and grab the ether. Go down from the chest, and examine the hole. This will make
the room below to flood. Go out then.
Now, head south, but stop about half of the way. Use the rope, and go through
the hole(the rest of the path if flooded with sand, making it a blocked path).
In the next area, walk across the sand to the left and go through the hole in
the "wall". In here, you'll see a ramp leading up, but instead of taking it, go
around it and get the needle fork. Then, take the slope north until you find a
split. The left is a short path which leads to a moogle. Deliver a mognet card
for him(if you have it) and you should receive a Kupo Nut. Afterwards, go a bit
right and take the ramp and head north. You'll come to another branch.
Take the path directly to the north, and snag the flame staff. You now have all
of the Ra spells in your possession. Backtrack to the branch, and take the other
path into the next screen. In here, you'll spot a bridge. Cross it and go
through the hole. You'll get in a place with three different paths. In the
center one, check behind the pillar to the north, and the behind the wall to the
left of the pillar to get two items. Then, head forwards to the "darkness". In
the next screen, flip the switch to make a chest available in other place. Go
back to the area with the three paths, and take the one to the right.
You'll see yet another branch. There is one leading to the north(forwards) and
the other leading to the east(right). Take the east path. Head forwards towards
the chest you just unlocked before, and get the item inside it. Double back to
the branch, and take the north(forwards) path. You'll arrive at a room with
whirpools, and two chests. To get the chest, get into the first whirpool, and
mash the X button. Point the left stick BACKWARDS, and when you come out the
hole, you should land on the hole next to a chest. Do the same thing, and grab
the item on the chest. Get into the whirpool once again, and press X a la lata.
When you're about to come out, point the stick to the right. Grab the item, and
head through the hole on the wall.
You'll reach a ladder which leads to Cleyra settlement. Grab the gyshal greens
to the left of this ladder, and take It up. Go right, and then north into the
city of sand.
As you arrive in the city, Freya rushes towards the cathedral where the
Burmecian King should be. One of the oracles will then offer you a tour. Go
ahead and take it. The oracle will take you to a lake, whose waters are clear as
a day. Thinking about it makes me thirst, you now. Anyway, on to the tour. After
showing you the water's splendor, the oracle will take you to marketplace. Next,
you'll be taken to the windmill, which maintains the sandstorm alive. You'll be
taken to the observatory then, where Cleryans look at the sandstorm's beauty.
Lastly, you'll be taken to the cathedral. Ultimately, you'll be taken to the
entrance.
Go up the stairs to the next area, which is the one with the lake on it. In
here, take the stairs leading up, and keep taking ladders and slope until you
find a group of rat people(burmecians). These are Dan and Co., and even though
seeing Vivi with you doesn't make them happy, they'll still sell you armor as
well as weapons(items?). Directly behind them is the inn, which you should
enter. Inside, there is a very sad Vivi who you can't help. Search on the in for
items, and talk with the moogle on the second level, who has a letter from Ruby.
Once you've done your thing, go out the inn and take a right. Go up the stairs,
and head north until your reach the cathedral. Enter it. Inside, head forwards
and talk with the oracles, who'll tell you Freya's messages. According to Freya,
you should wait her at the inn. Go to the inn, and somebody enters the inn, and
tell you the Antlion is attacking a little kid. The oracles ain't any help, so,
save your game, and go out the inn. Then go south all the way to the bottom(the
entrance). There, take a right. You'll find the Antlion, who's holding Puck, the
same guy you found at Alex. He is a prince!. A battle will then start.
________________________________________________________________________________
BOSS ENEMY: Antlion
HP: 2938
________________________________________________________________________________
This guy is extremely easy. I've read various guides, and all of them say this
guy is hard, but is actually easy. All you need is a level 20 Vivi with Blizzara
and the Ice Staff equipped and Rei's Wind. First off, set up Rei's Wind to
maintain a good level of health. With Vivi, launch Blizzara like a madman. It
causes like 1.000 points of damage. Have Zidane rely on stealing, and Quina do
nothing. This guy counters physical attacks, so be sure you're in good shape. It
should be really easy though.
After the fight, You'll see more cutscenes. Freya will be taken to the
cathedral, were the burmecian king will tell her to participate on the ceremony
to strengthen the sandstorm. Freya will accept ipso facto, and she and the other
Cleyrans will start to do some weird dance. Suddenly, the harp strings will snap
out, and you'll see a cinema in where the sandstorm finally disappears. The
Burmecian king is scared. After this scenes, the action will shift back to
Alexandria. You'll see a couple of cinemas, and you'll also have to make a
choice on them. Once the cutscenes are finished, you'll return to Cleyra.
You'll be on the lookout. The party wants to go to the bottom of the trunk to
learn what's going on here. Zidane will say he'll go and search for Vivi. You'll
then control Freya for a short time. Head towards the inn, and enter it. There,
you'll find Siltzkin as well as another moogle. Siltzkin is selling one of his
popular combos, which is a Hi Potion, Phoenix down and an Ether for 444.
Afterwards, go out the inn and head to the entrance, where the party will
regroup. Now, head towards the trunk.
NOTE: As you advance through the trunk, Alexandria soldiers will attack.
In the trunk, go down the ladder you used to enter Cleyra settlement, and head
to the right. You'll come to the whirpool room, but the whirpools are down. Head
to the right to the next room. You'll come to a branch. Head all the way south,
and you'll be on the on the room with the three paths. Head a bit to the right,
and then south towards the TV screen. When you reach the next area, Prince Puck
will come and tell you that Cleyra is being attack!. The plan was to take you
out Cleyra so they could attack full-force. You'll be taken back to Cleyra.
As you arrive, two black mages will appear. You'll need to kill them in order to
advance. Once they are finished, take a right. There, you'll find Siltzkin as
well as a save moogle. Save your game because things are going to get tricky
soon. Head to the entrance again, and go north up the stairs. You'll find two
oracles. You'll know must select the correct way to take them through. Select to
the right. In the next screen, go north onto the next screen. In here, you'll
see the Burmecian family again, and you must guide them. Select to go to the
left.
You'll come to a Black Mage. You'll have to beat it. Once you do, Zidane will go
through the left path. In the next area, you'll have to guide the Burmecians
once again. Take the right path, and go through the bridge. You'll then have to
fight two Alexandrian Soldiers. Once you beat them, you'll follow the Oracles
and the Burmecian. When prompted, tell the burmecians is still not safe. Then,
you'll spot two Cleyra in the lookout. Zidane suggest to go to the Cathedral so
everybody can be safe. You'll then head to the north. When you arrive at the
cathedral, a couple of Black Mages will surround you. It looks like everything
is lost, but then a Burmecian, Sir Fratley will come and liberate you. You'll
the enter the cathedral.
Inside the cathedral, the party will talk with Fratley(Freya specifically). But
there is something just odd here. Fratley can't remember Freya. Zidane then
comes as well as the Burmecian King. Fratley won't be able to recognize the king
either. Puck will then come and clarify the situation. During his journey
through the world, he found Frately, who couldn't remember him. He's been
suffering amnesia. He'll then leave. The high priest will then give the party
the freshest news. Beatrix, the toughest woman in the world has stolen the
emerald used to maintain the sandstorm. Watch the cutscenes, and you'll be then
able to control Zidane. Talk with the people you saved to get some nifty items,
and save your game. Then go outside the cathedral.
________________________________________________________________________________
BOSS ENEMY: Beatrix
HP: 4736
________________________________________________________________________________
Beatrix is a tough as ever. First off, set up Rei's wind to maintain your health
up. Have Vivi cast Slow on Beatrix to prevent her constant shock attacks. Then,
start attacking. Use Fira with Vivi, and Lance with Freya. Zidane should perform
normal attacks, and use Potion on the party. Remember, her Shock attack does a
lot of damage('round 900) and is normally enough to kill a character.
Once the battle is finished, Beatrix will use the black mages to escape Cleyra.
Zidane and the rest of the party will do the same. If you have Quina in your
party, she WON'T follow you. After you arrive at the Red Rose, you'll see
Brahne, who wants to test out her new Eidolon, Odin. You'll then a cinema win
where Brahne calls for Odin, who throws his Lance at Cleyra and tears it up.
Brahne is astonished.
Once in the Red Rose, both Freya and Vivi will be very sad because of the
incident. Then, Zidane will spot somebody is coming, and he'll hide. Is Beatrix.
Read what she's got to say. When you can control Zidane, go up north up the
stairs, and then head to the left. You'll come to a door, and the party will
eavesdrop at Brahne. Beatrix hands over the jewel, and Brahne tells her plans.
Once Zidane hear this, he'll decide he's to go to Alexandria ASAP!. We must now
search for a way to get there.
Once you can finally control Zidane again, go north(right)to the next screen,
and then go south(left) to find a moogle. Use it to save your game, and then go
north(right) and go down the stairs. In here, move south and talk with Vivi.
He'll tell you he knows of a way to go to Alexandria easily. There are tele-
transporters here, and they'll take you to Alexandria. The party will then use
them.
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ALEXANDRIA
ENEMIES: Alexandrian Soldier, Bandersnatch, Zorn and Thorn, Beatrix, black
Mage, Ralvuimago
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You'll start on a cage, where both Marcus and Steiner are being held. Now, you
must go out your prison. What you should do is to press right after the cutscene
is over. Once you see the cage is stopping, press left, and do this
successively. In other words, if the cage reaches the extreme right, press left,
and if it reaches the extreme left, press right. Once you are free, equip the
blood sword. Head to the left, and wait an Alexandrian Soldier catch you. Once
she does, kill Marcus, and kill the soldiers. Because you have the blood sword,
you'll be healed. If you equip the level up ability, you'll get a lot more exp.
This way, you'll be able to level up Steiner very fast. Once you are ready,
climb the ladder at the end.
In the next screen, Marcus leaves Steiner so he can go and look for Blank The
party will suddenly appear. Zidane will inform Steiner about the situation, and
as always, Steiner doesn't believes you. Vivi will intervene, and Steiner will
finally understand. You'll advance to the next screen then. In the next screen,
you'll be taken to the south, and Marcus will lock the door. He'll finally
leave. Once you can control Zidane, go south to the next screen. In here, go
through the two Alexandrian Soldiers and take a right.
In the next screen, go a bit to the right, and then head north. In the next
screen, head to the north to enter the castle. Head north and go up the stairs,
then either go left or right, and then south. Take a left/right and go through
the door. In the next screen, go up the stairs to the left(you could enter the
room to the right; there is a save moogle there, I believe. Go up the stairs
then. In the next screen, head north and through the door. In this area, head
north and advance through the door. You'll arrive at Brahne's room. Garnet ain't
here. Examine the candle to the right of the chimney to open a secret passage.
Go through it.
In the next area, you'll see a moving platform. Advance a bit forwards so you're
in the edge. Wait the platform to come by, and press X. You could grab the items
on the chest, or just ignore them and go towards the stairs to the right. Go
down the stairs until you reach a circular platform with missing piece. You can
head north, or south. Go north. You'll reach the place where Garnet is being
held. Go north towards Garnet, and watch the cutscenes.
________________________________________________________________________________
BOSS ENEMY: Zorn and Thorn
HP: 4896/2984
________________________________________________________________________________
These guys are pretty easy. Have Freya set up Rei's wind, and then use Lancer.
Steiner and Vivi should Blizzard type attacks, and Zidane should steal. Keep in
mind that the twins will every now and then charge the "Meteor" spell. If they
do, hit the one who's charging the spell to nullify it. Once you finish one of
them, the other goes down with him.
Once the cutscenes are over, you'll have Garnet in your hands. She's been badly
wounded, and you must take her to Brahne's room. Go south out the room Garnet
was on, and head right. Go up the stairs towards the spinning platform. Cross
it, and enter Brahne's room. In there, Zorn and Thorn come, as well as
Beatrix(you know that this means...). Watch the cutscenes, and the toughest
woman in the world will challenge you to a final, decisive battle.
________________________________________________________________________________
BOSS ENEMY: Beatrix
HP: 5709
________________________________________________________________________________
She's as tough as always. She'll use Shock, which causes around 1.000 points of
damage. My first time through Freya, Zidane and Setiner were able to resist this
attack, because they had around 1.200 Hit points. Problem is, that this takes a
helluva lot of time. Anyway, she'll also use Climhazzard, which hits everybody
quite hard, and Thunder slash, which is a thunder element attack. Set up Rei's
wind, and start bombarding Beatrix with Lancer, Blizzara attacks(sword
magic/normal magic) and stealing. Once you've caused her enough damage, she'll
use Stock Break once again.
Zidane finally makes Beatrix change sides. A bandersnatch attacks them. A party
conformed by Freya and... wait for it... Beatrix will have to fight it!. This
battle is a definite pushover, because of 'Trix tremendous strength. Once you've
finished off this monster, you'll have to control Zidane. Use the spinning
platform and cross to the other side. Go down, and beat the black mages. Near
the bottom, a bandersnatch catches on you. Beat it, and continue down, until you
get to fight more bandersnatches with 'trix, 'teiner and 'eya. Once you've
beaten them, you'll switch back to Zidane. Go down to the bottom, and then
south(you could go north and you'll find a moogle. Save if you want/use a Tent).
You'll be apparently trapped, but then, Marcus and Blank will save you. Watch
the cutscenes, and board the Gargan. This ain't going to be a pleasure ride
though.
________________________________________________________________________________
BOSS ENEMY:RAVUILMAGO
HP: 3352
________________________________________________________________________________
This boss is also easy. Have Vivi cast Blizzara, and Garnet act as a medic.
Zidane should use physical attacks and steal items. If the snake coils up, avoid
physical attacks. You can still use magic even if it is coiled up. Once you've
beaten the monster, watch the FMV, and you'll be then at Pinnacle rocks.
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PINNACLE ROCKS
ENEMIES: Sand scorpion, Zaghnol, Seeker Bat
ITEMS: The Ogre, Mythril Vest, Mythril armlet, Peridot
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After you arrive, you'll see a short conversation between your characters.
During the conversation, an old man will appear. This old man will talk about
how Eidolons follow their masters, and only their masters. Odin followed a
greedy master, therefore, he destroyed Cleyra. The old man will then give you
his name, Ramuh. Garnet immediately recognizes him as an Eidolon, and asks for
his help. He says that if you assemble the hero story, he'll let you summon him.
After the talk, you'll appear on the next screen. Go right, and examine the
ledge to find Ramuh. He'll recite the Hero's piece. Go left to the next screen.
In here, head left, and talk with Ramuh, who'll tell you the beginning part of
the history. Afterwards, head a bit right, and then go south. Talk with the
moogle if you want to save your game. Then, go down and to the right. Grab the
item on the chest. Go right past the slope, and then go north, and then right.
You'll find Ramuh below the save moogle. He'll tell you the human part of this
story.
Go left into the next screen. In here, you'll se two chests and a slope. Try to
get the chest to the left, and Ramuh will appear again. He'll tell you the
cooperation part of the story. Afterwads, go up the slope, and head north, and
then take the first right you can. Go south a bit, and then to the left. Head
left until the field icon pops up. Pres X then. Grab the chest, and then jump
down. Here is the last part of the story!. Is the Silence portion. After Ramuh
tells you this part, go south, and then go up the slope. Head all the way back
to where you jumped, but this time around, continue to the left.
You'll find Ramuh. You'll know have to assemble the story correctly. I'm not
sure about the combination, so I'll have to rely on A Tadeo's. He used the
Beginning, cooperation, silence & ending. For the ending, you can make any
choice you want. Once you assemble the story, Ramuh will talk a bit with Dagger,
and then give her the Peridot, as promised. Afterwards, watch the cinemas, and
when prompted, select to go down the cliff. You'll then see how Atomos, another
Eidolon summoned by Brahne, destroys Lidnblum. You'll end up on this city
afterwards.
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LINDBLUM IN RUINS
ENEMIES: None
ITEMS: Ether, Phoenix pinion, Ore, Bandana, World Map, Lindblum Card
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Both Garnet and Zidane will get into town, and Vivi will decide to do a bit of
exploration. After you can control Zidane, head to the inn, and heal your
wounds, and save your game too. Go out the inn, and head to the north to the
next screen. In the next screen, head to the north to the debris, and examine
it, and you'll get the Lindblum card. Head to the right then. You'll find
Minister Artania, and you'll be taken to the castle.
In there, Zidane will be glad Cid surrendered, or else Lindblum would have
turned into a memory. Vivi will then appear, and soldiers will imprison him, but
then let him go. Cid will then talk about Kuja, the man who's been providing
Brahne with weapons. Cid will say that this guy traveled to the far north above
a silver dragon. The party will then decide to go to the north and find Kuja.
Unofrtunately, airships and boats have been seized, so we gotta find another
way. This way is called the fossil roo. You'll be given 3.000 and you'll be then
taken to the town itself.
In there, a man will wait for you until you talk with him. Go to the right where
he is, and enter the shop. The man inside will tell you that he ain't selling
things to the Alexandrian soldier, but that he'll make discounts for you. Buy
items, and go out the shop, then head north. Talk with the woman by the
destroyed house, and she'll sell you item. Then, head all the way to the left
into the synth shop. In here, I suggest you to get the Exploda. Then, go out the
shop, and head south. In the next screen, head south into the next screen, and
head south again. Enter the inn, heal and save your game. Then go and talk with
the man. You'll be taken to the base level, where Cid will give you the world
map. You'll be taken to the dragon's gate then. Buy items from the man, and save
your game. Then go through the north door to the world map.
In here, you have two ways to go, regardless if you got Quina early in the game.
This first explanation is for those who go Quina early in the game. Head to the
north where Mogster is, and go through the path right behind them. In the next
screen, head all the way to the north until you arrive at the next screen. In
here, talk with Quina, and she'll rejoin your party. Then, head to the south to
the screen Mogster is on, and head to the far right, until you reach the limit.
Then, head north. You'll see a cutscene, and Quina will take you to the Fossil
Roo entrance.
* * *
For those who didn't got Quina early in the game... head to the north where
Mogster is, and then head to the far north, until you arrive the pond Quina is
on. Ignore her, and head to the north into the next screen. Enter the house, and
talk with the man inside, who directs you to Quina. Head to the pond again, and
catch a frog for Quina. Present it to her, and you'll be then taken to Quale's
house. IN here, Quale will tell Quina he has so many things to know. Quina will
join your party then. Afterwards, head to the south to the screen Mogster is on,
and head to the far right, until you reach the limit. Then, head north. You'll
see a cutscene, and Quina will take you to the Fossil Roo entrance.
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FOSSIL ROO
ENEMIES: Armodullahan, Lani, Abomination, Griffin, Seeker Bat, Feather circle
ITEMS: Elixir, Fairy earrings, Ether, Lamia's tiara, Survival Vest
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Move on until a monster comes out a prison. Now, you'll have to run away from
it. Run and evade the swinging blades(or else you'll have to fight it). After a
quite long chase, the monster will fall into a hole. If you get to fight this
guy, you'll have to inflict it about 1.000 points of damage in order to make the
fight finish, and you'll be then able to run away. This guy is pretty much a X-
ATM# from FF8. Once you finish this chase, you'll come into Lani. She'll try to
get the falcon claw from Garnet, but she'll refuse. Lani will then have to get
this item by using other tactics...
________________________________________________________________________________
BOSS ENEMY: Lani
HP: 5708
________________________________________________________________________________
This battle is very tough. Lani uses strong physical attacks which cause a lot
of damage. She also uses the Water spell, which hits everyone, and also causes a
lot of damage. Have Dagger cast Ramuh and use Cure spells occasionally. Zidane
should steal his items, and use his Exploda to attack. Quina should use her best
blue magic, and Vivi use Ra spells.
After the fight, go down the stairs(to the north) into the next area. In the
next screen, go a bit south and then head to the left until you find a couple of
flowers, and use them by the hole(make use of the field icon). A gargan will
come and pick you up, and take you to the next screen. Go north to a place where
you'll find a man. Zidane will ask for directions, and the man will explain you
the roo system. Afterwards, go a bit south, and you'll find a moogle, as well as
Siltzkin. Save, buy Siltzkin combo, and then head north and up the stairs.
In the next screen, grab another flower, and call for the Gargant. Then, when it
drops you off, head to the right into the next screen. There, you'll find a
switch. Flip it off, and the Gargan direction will then change. Head back to the
previous screen, and call for the Gargan. After you arrive, go up the short
flight of stairs, and then head to the north to the next screen. Grab the item,
and return to the previous screen. Go down the short stairs, and head north. In
this area, move around the path to next screen, and flip the switch. Then,
return back to the Gargan and call for it.
After the Gargan drops you off, head back tot switch number 1, and flip it off.
Now, call for the gargan. After the ride, head towards the room with the man who
gave you directions, and head south, and then to the right(if you've been
fighting a lot of enemies, heal by using a Tent with the moogle here). Grab the
Gargan. After it drops you off, talk to the man to the left, who'll offer you
items... for a price. Then go up the stairs. In the next screen, flip the switch
off, and head to the right onto the next screen, and call for the Gargan. This
take you to an area with a Lamia's Tiara on it. Ride the gargan back.
When you arrive, head to the left and flip the switch off(the same one you
flipped off a while later). Afterwards, go and call for the Gargan once again.
After you arrive, go through the hole to the right. In this screen, you'll see a
wall with vines. Climb it up, and put yourself below a "face". It'll shoot a
burst of water, and you'll fall into the water. Press X to get out. You'll
appear in the left side of the screen. Go up the slopes, and head to the right.
Go towards the bottom right portion of the screen, and grab the item here. The
man here will also let you dig for items if you give him a potion. Go ahead and
give him a potion. Now, head to the end of the circular path, and dig on the
wall. After various hits, a moogle will come out. You can buy items from it, and
you can also save/rest. Once you're finished, talk with the man again and tell
him you're off diggin'. Then, return to the room with the Vines.
In here, climb up the vines, and head to the left. Flip the switch off, and let
a burst of water drop you to the water. After you fall, press X. Now, it took me
a long of time to figure this out. Head south(not up the ramps). You'll arrive
at the end of this maze. Call for the Gargan. We are finally free!.
WORLD MAP
=========
You're far away your home. Call for the moogle(press SQUARE) and use a tent.
Save your game, too. Then, go north, until you see an structure which looks like
a bridge. Go around the cliffs around it, and head towards it. Welcome,
properly, to Conde Petie.
After you enter, the dwarves will greet you with a warm Rally-Ho!. If you don't
return the greet, you won't be able to enter. After the cutscene, head north and
go through the hole on the left part of the wall. You'll be at the inn. In here,
you can pay 100 Gil in order to heal your wounds. Afterwards, go out the inn and
head to the north into the next screen. You'll arrive at a holy area, where the
dwarves are united by marriage. To the north(top-right) is a dwarf blocking the
way, so you won't be able to go any further. Instead, go south from the dwarf
blocking the way, and head to the left. You'll see Vivi, and he'll run off.
Follow him to the item shop, where you'll see a black mage!. Follow it to the
exit, and the man there will give you information regarding these strange
fellas. Before leaving the town, buy items, as well as weapons, and save your
game(there is a moogle on the items shop). Then, go out Conde Petie.
WORLD MAP
=========
Go south from Conde Petie until you reach a ledge. From there, you can see a
dome shaped forest, which is your next destination. Head to the left down the
slope, and enter the forest-filled path. Follow it until you reach the dome
shaped forest. Press X to enter.
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BLACK MAGE VILLAGE
ENEMIES: Zemzelett, Myconoid
ITEMS: Virgo Stellazio, Elixir, Gyshal Greens, Ether, Black Belt
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After you see the black mage escaping, examine the lettering, and go to the path
marked as "where there are no owls". Keep doing this until you reach an area
where the black mage opens a secret path. Your party will follow this strange
creature automatically.
After you enter, the party splits and you'll control Zidane. Go to the left of
the entrance. This is the weapons shop. To the right of this house entrance is a
bucket with an elixir on it. Enter the shop and buy items if necessary. Leave
afterwards. Now, go to the far right part of the screen. In here, you'll see a
moogle, and a little noodle house. Enter the house, and you'll see two black
mages raising a baby chocobo. Quina will try to eat it!. Go out the house
afterwards, and talk with the moogle. Then, go south. Now, in the next screen,
go up the short flight of stairs, and head to the left.
You'll come to two houses. The one to the far right is the inn, but you can't do
a thing there by now. The one to the left is the items shop, where you can
finally buy Hi Potions. Buy at least 99(14.000). It is a lot of gil, but it is
worth it, specially if you're serious about using the Auto Potion ability. Now,
go out the store, and enter the house to the left. It is the snyth shop. Garnet
is here. After she rejoins you, tank with the black mage here, and you'll be
able to snyth items. Go out the shop then, and head to the left. You'll see Vivi
running.
Follow him to the inn. When you finally catch on him, Garnet will suggest the
party to take a rest. Accept her proposal. In the middle of the night, Vivi will
go out the inn. Dagger shows herself a little worried, but Zidane tells her not
to worry. Vivi may had found a place to call home. Zidane will then tell Garnet
a story. There was a man, with no family, no past. He tried to get answer, but
he got nothing. Then, an old man raised him. The man tried to escape in order to
find his past, his family, but he found nothing, and when he returned his house,
his adoptive father beat him up. But the man was happy. He, at least, had a
place to call home.
The next day, Garnet finds out that Kuja is on the northwestern part of this
continent, and to reach that portion of this continent, we must convince the
dwarves at Conde Petie to let us pass. After the chat, go and save your game,
buy new items and get some weapons remodeled. Leave the town afterwards.
WORLD MAP
=========
From the dome shaped forest, go north, and then go up the slopes. Then, go
north until you reach Conde Petie.
After you arrive, go north into the next screen, and go up the stairs by the
inn. Then, in the next screen, go north and talk with the dwarf. The party will
tell the dwarf that they need to get past him. The dwarf will then tell you that
you need to get past the "ceremony", and if you want to do so, you should talk
with the hooliness(that's what they say:). Go south afterwards and down the
stairs. You'll see his hooliness wandering around. Talk with him, and he'll say
Zidane gotta get married with someone in order to past the blockade. Zidane asks
Garnet, and Garnet accepts Ipso Facto. You'll then see the ceremony. After it,
Vivi and Quina will ask you if it is OK to marry. Say yes, and they'll marry!.
After that, go into the items shop and go through the door to the right. Talk
with the dwarves here, and advance into the next screen. In here, head all the
way to the north to arrive at...
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MOUNTAIN PATH
ENEMIES: Gnoll, Troll, Ochu, Hilgigars
ITEMS: Blue stone, Red stone, yellow stone, green stone, remedy, Tent, Ether
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As you enter, the party will find Eiko trapped. They'll free her, and she'll
join your party(and Quina will leave... again!). Afterwards, go up the vines
here, get the item on the chest and go to the right. Go up then, and get the
stone from the alter. Then, return to where you found Eiko, and head to the far
right.
In this screen, go up the vines, and get the item from the chest, and remove the
stone from the altar. Then, go down the vines again, and head to the right into
the next screen. In here, go all the way to the right, and go north up the
slopes. In this screen, you'll see Siltzkin, who's, as always, selling you a
combo. There is a normal moogle in here too, so you may want to save and rest.
Now, there are three paths(two if you don't count the one you used to reach this
area). To the right is a place where you can put the stones you just got, and to
the left, your next destination. Now, just move on until you see a pretty FMV.
Afterwards, keep moving to the left, and the earth will rumble. Is Hilgigars!.
________________________________________________________________________________
BOSS ENEMY: Hilgigars
HP:8106
________________________________________________________________________________
this battle is really easy. First off, cast Float on your entire party.
Hilgigars uses a lot of earth type attacks, so you'll be able to evade them.
Now, you may want to set up a character to heal, but that's not necessary.
Instead, go nuts, and unleash arse-kicking attacks such as Ramuh, Fenrir, Ra
spells(or Bio). Zidane should steal and attack physically.
After the battle, get the Yellow stone, and then go right into the next screen.
In here, you'll see two paths. Take the right path first, and get the Green
stone. Afterwards, go back to the previous screen, and take the other path.
Then, go through the other path. Head to the north until you exit this place.
WORLD MAP
=========
After you go out, head to the north into the Madain Sairi
After you enter, the party will talk a bit, and then moogle will come. You'll
then move on the fountain, where Eiko will ask Zidane all kind of things.
Afterwards, you'll be finally able to move. Check behind the fountain and get
the Libra Stellazio. Then, go through the path to the bottom left. Go a bit
forwards, and talk with the moogle here, who'll tell you that Eiko is preparing
the meal, and that you should wander around for a while. You'll then see an ATE,
where you'll have to control Eiko throughout the meal preparing process. Select
any moogle you want and send them to dig for potatoes, fishing, and help in the
kitchen.
Afterwards, you'll be on control of Zidane once again. Head north into the
fountain area, and head to the north. In here, you'll see a moogle who'll tell
you that you won't be able to continue. Quina will then appear, and launc itself
into the water. Afterwards, go south into the fountain area, and then to the
left. Talk with the moogle again, and he'll offer you a tour. Now, head to the
restricted area(where Quina threw himself into the water). You'll see another
ATE, involving Eiko. You'll have to select for how many people you are going to
prepare money for. Select 11-12-14-14... Just more than 10 people. Then, select
NOT to put an Oglop in the meal. Afterwards, select to lend a hand to the guy
fishing.
Afterwards, go to the restricted area. You'll then have to look for Garnet.
Return to the fountain area, and go trough the right path. You'll see Garnet
then. Now, take her to the restricted area, and you'll be taken to the Eidolon
Wall. Garnet will recognize the drawings on the walls. She'll then want to be
alone. Go out the Eidolon wall. You'll see an ATE then. This time around, ask
for Quina's advice. She'll call for Vivi to increase the heat.
After the ATE, you'll be on control of Zidane again. Now, head back to Eiko's
house, and enter it. In here, the party will have their meal. During the meal,
the party will ask Eiko about her summoning capabilities and so on. After the
dinner is finished, you'll have to take the dishes to the kitchen. First off,
open up the chests in the dinner area, and then grab the kitchen, and take them
to the kitchen, which is to the left. In there, put the dishes on the table.
Now, search behind the table for the Kirman Coffee, and then talk with Eiko.
Talk with her about 4 times, and then return back to the dinner room. A moogle
will ask you if you want to heal. Tell the moogle that you DO want to rest.
During the night, Zidane will see Vivi thinking. Zidane will talk with him. The
next day, Eiko will come and join your party, and tell you that she'll help you
to enter the Lifa Tree. Now, we're off the lifa tree!.
You'll be in the world map. Head back to the Mountain path, and follow the path
until you appear outside the mountain path again. Now, head to the north until
you find the Lifa Tree. Save outside/heal, and enter it.
At the start, the party will try to enter the Lifa Tree normally, but a barrier
will stop them. Now, you'll be able to poke it, or to do a body slam onto it,
but neither one of them will work. Eiko will then use her powers and break the
seal. In the process, you'll get the Ruby Gem, which lets you to cast the
Carbuncle eidolon. Afterwards, go inside the tree.
In this screen, just follow the path. This path is pretty straightforward, so
you should have no problem. Keep moving until you reach an area with a moogle on
it. At this points, you should be exhausted thanks to the battles. Heal, and
save your game. Then, keep moving until you arrive at a circular platform. Have
Zidane stand on it, and then the rest of the party. The next area is also very
straightforward. After it, you'll reach another weird place. Step on the leaf,
and you'll go down. On your way, you'll have to fight several monster. You'll be
able to heal between battles. You'll arrive at the bottom of the Lifa Tree after
three battles.
After you regain control of Zidane, go down the stairs here, and search behind
them for an Elixir. There is also a Brigandine around here. Afterwards, talk
with Eiko, and look at the pretty green light with her. Then, go check the wall
to the right. Zidane will notice it is moving, and something will fall from
above. You'll then have to check on Garnet. Check on her, and return to where
the thing fall. You'll see Soulcage, who presents itself as the one who creates
the mist. He'll tell that he is the one that's providing Kuja with the power of
mist so he can create the black mages. Vivi(and the rest of the gang) will get
mad at him, and you'll have to fight.
________________________________________________________________________________
BOSS ENEMY: Soulcage
HP: 9.200
________________________________________________________________________________
This guy is really hard or extremely easy. For the hard way, you should Heal
with Garnet, and use Fenrir with Eiko. Zidane should attack physically(or use
Solution 9 if he trances). Vivi should use the Bio magic. And if you're feeling
cheap, use a Phoenix down on soulcage. Problem solved pal!.
After the fights, watch the cinemas. You'll then have to return to Madain Sairi.
Once you get there, the game resumes.
When you arrive here, head towards Eiko's backyard, and go down the stairs, and
go through the door there. You'll find Eiko, who'll tell you that a stone that
was passed through summoner generations has been stolen. Eiko will then leave
for the Eidolon wall, and you'll hear her scream. Now, head towards the Eidolon
wall. Outside it, you'll find a moogle, who'll give you several choices. Select
to be healed, and then to peek inside. You see Lani and Eiko. Then, ask for Mog.
Laslty, select to save Eiko. Inside, watch the cutscenes. Be prepared to fight
too.
________________________________________________________________________________
BOSS ENEMY: Scarlet Hair
HP: 8.985
________________________________________________________________________________
This guy is very easy. If you have Auto Potion and Hi Potions, just attack
him(be sure you attack him when he says "Here I go"; don't attack him when he's
far away) and use Solution 9.
After the battle, Zidane will demand for the stolen item. Amarant(Scarlet Hair)
will hand it over. Then, he'll ask you to finish him(kill him). Zidane won't,
because he already go his item, so there is no point on killing him.
Coral(Amarant) will then go away. Now, after you can move, head back to Eiko's
backyard, and enter the little room. IN there, the party will find Eiko. Eiko
will then ask Zidane if she can join your party. Tell her yes. She'll then say
she'll wear the stone that was once stolen so it'll never get stolen again.
She'll then exchange some words with Mog. It results that mog is a "she"!.
Go out Eiko's house(outside the dinner room). Now, look for the !, and press X.
You'll go down to the docks, where you'll find Garnet singing. Zidane will then
tell her the story of Ipsen and his friend. After the story, Dagger will finally
remember... something. Remember the cinema at the start of the game, where you
saw a little girl on a boat during a rainy night?. Well, that was Garnet!. She
was escaping Madain Sairi because of a rainstorm that fell(along with the
Invincible eye). Garnet will then pass out.
After she wakes up, she'll finally figure out she ain't from Alexandria. She
lived here in Madain Sairi(and was called Sarah) until that day. Now, watch the
rest of the cinemas until they end. You'll have to select your party along the
way. I recommend Zidane, Eiko, Amarant and Vivi. Once you are ready, go out
Madain Sairi into the world map, and swing your leg towards the Lifa Tree.
- * - * - * - * - * - *
RETURN TO THE LIFA TREE
- * - * - * - * - * - *
In here, just move and watch cinemas. After a while, Kuja will send at you mist
spawns at you(Mistodons) and you'll have to beat them. When Garnet decideds to
look for the trapped Eidolon, follow her. On your way down, you'll fight more
Mistodons. Then, watch the rest of the cinemas, until the disk-change screen
appears. We've finished the second disk!.
==============================================================================
3. DISK THREE
==============================================================================
You'll see Zidane on a bar. He's pretty sad because Dagger is going to become a
queen, and therefore, he'll lose her forever. Then, the Tantalus will come and
talk to Zidane, who's still sad. The tantalus gang will then leave. Outside, the
gang bums into Vivi. Blank then tells Vivi why he doesn't join them in the
theater. Vivi accepts.
You'll get to control Vivi then. Enter the bar, and talk with Zidane. He's still
a bit sad, so he doesn't answer. Now, from the bar, head to the right. In the
next screen, head south, and talk with the Hippo Family. If you want to do so,
check the subquests section of this FAQ. Once you've raced Hippaul, head north,
and in the next screen, to the left. You'll arrive at the area where the item
shop is located. Enter it(is the one to the right) and save your game. Now, go
outside, and head north through the portal.
You'll be on Alexandria's Main Plaza once again. In here, you could go to the
left part of it, where both the weapons shops and snyth shops are located. Both
of them are communicated, so you should have no problem finding them. Synth new
weapons and armor, if necessary. Directly across these stores is the inn, where
you can rest if you want to do so. To the north is the entrance to the castle,
but, we can't enter it. Not yet. Instead, head towards the bottom left part of
the screen.
You'll arrive at an alley. You should spot Marcus and Blank here; ignore them by
now, and just head south. In the next screen, go right a bit, and then south.
Enter the bellhouse then. In there, you'll see Kupo the moogle, as well as
Siltzkin, the combo selling moogle. He'll have another combo for you, which
consists on a Phoenix Pinion, Hi Potion, Elixir for 777 Gil. If you've been
buying all of his combos(ALL) you'll get a Circlet after he gives you THIS
combo. After doing so, climb the stairs in here, and ring the bell above for the
Ramuh and Shiva car. Now, head back to where you saw Blank, and talk with him.
You'll then see Garnet in his room. She'll ask Steiner about Zidane, and then
Doctor Tot as well as Beatrix will come. Tot will hand over the Opal, Topaz &
Amethyst, which contain the essence of the eidolons Ifrit, Atomos & Shiva(NOT
respectively). Garnet will then have to prepare. After this, you'll see Eiko,
who has decided to write Zidane a love letter, now that he's far away from
Garnet. Tot will then come, and because he looks so nerd :) Eiko will ask him if
he could write the love letter for her. Tot will accept. He'll then remember
something.
You'll see Garnet once again, but now with an elegant dress. After the scenes,
you'll be able to control Eiko(whose letter has been finally finished). Head to
the right onto the next screen, where there is a save moogle. Now, go out this
room, and head north into the next screen. In this screen, head north once
again, and go down the stairs. Eiko will bump into Baku, and will skyrocket
towards a branch and get stuck there. Eiko will then ask Baku to deliver the
letter to Zidane.
You'll see Baku on the fountain area. Steiner will the come, and he'll have a
short talk with Baku, Baku will leave. Steiner will also leave. Beatrix will
then come, and find the love letter(it escaped from Baku's pocket). She'll read
it, and she'll assume is from... Steiner!!!.
Anyway, you'll then see Zidane, once again, in the bar. The Tantalus gang will
come again, and encourage him to see Garnet. Baku will the enter, as well as
Vivi. Vivi will want to go and see Garnet, and Zidane will finally agree. After
you regain control of Zidane, return to the main plaza. In there, go back to the
mini theater, and search inside it for gil and other goodies. Return to the main
plaza, and head north. Enter the castle. There, you'll see Amarant and Freya
about to fight. Zidane will prevent the fight.
After the cutscene, examine the area for more items, and then board the boat.
You'll arrive at the castle. Now, enter the castle and head to the set of stairs
where you met Garnet for the first time. Garnet will appear again, and talk with
her friends. Everybody will be happy with the exception of Zidane. Eiko will
change jewels with Garnet, and then the game will resume.
* * *
"Bro, My nose is bleeding!"
"Then stick your thumb on it!"
You'll then see Eiko on the fountain, mad at Zidane. Blank and Marcus will
suddenly appear, and Eiko will hide. Steiner will then come, and Blank(as well
as Marcus) will try to hide(they'll drop the letter in the process). Then,
Beatrix will come, and both she and Steiner will start to get near each
other...(that's when Marcus & Blank say the quote above). But then, you'll
hear(read) an ACHOOOOO!. Is Baku!. Damn, he broke the momentum!. Then, everybody
will leave mad at Baku. The, the party will be at the bar, and they'll finally
decide to visit Treno.
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TRENO REVISITED
ENEMIES: None
ITEMS: Doga's artifact, Une's mirror, Rat Tail, Griffin's heart, Mini Cid,
Feather boots, Anklet, Madain's ring Dark Matter, Burman Coffe, Chimera
Armlet, Rebirth ring, Cards(the one you win in the tournament
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The walkthrough for Treno is divided in two portions: Optional Stuff and Story-
driven stuff. I won't mention ATEs unless is necessary(like in the rest of the
walkthrough)
- * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - *
O P T I O N A L S T U F F
- * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - *
============================================================= THE AUCTION HOUSE
The auction house, which is located to the far west of Treno, is where you can
get some excellent equipment as well as key items unavailable otherwise. Like
the name implies, you'll have to bid in order to get these items. The higher
bidder is the one who takes the item. The better the item, the higher the
starting price, and therefore, the higher the bids. The key here is to let the
prize get a bit high, and then bid the current price plus 3.000 Gil(or less, if
the current price is 10.000 or 5.000). That way, you'll ensure you get the item.
The item you can buy are random, and you'll have to enter and go out the house
back and forth in order to get the item you're looking for. The items that are
being sold are: Dark Matter, which enables its wearer to summon the dark warrior
Odin, Mini Cid, a miniature version of Cid, Rat Tail, the mighty item that was a
pain in the ass to get in FFIV, Doga's Artifact---don't know about it, Une's
mirror, and a Griffin's heart.
The nobles around the café carta will try to buy the items you got at the
auction. Talk with them, and they'll offer you money. Decline once, and they'll
offer you a better amount of money. Decline twice, and you're f**ked. They'll
send you flying. So, don't be greedy, and accept their second offer.
- * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - *
S T O R Y D R I V E N S T U F F
- * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - * - *
Now, head to the card stadium, and talk to the man behind the counter to start
the tournament. You'll first have to fight the Attic Man Wake. This guy uses
magic cards, which are 1M. Select cards with 2M, 3M, 3P attack ratings, and go
for the killing. Try to attack him from the diagonal, and but do not enclose
your cards with his, or this could end up in a combo, which is bad for you. Try
to make him put a healthy group of cards all together, and then make a combo.
Secondly, we'll have to beat Cardona Bishop. She likes to use cards with lots of
arrows, so using cards with few arrows is basically losing immediately. Use
cards with lots of arrows, and play offensively. Don't try to make Cardona form
a bunch with her cards so you can combo her. Instead, go ahead, and try to flip
down all of her cards, because she WILL do so. Don't neglect a combo chance,
though.
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| Before tackling into the third battle, head to the weapons shop, and look |
| for the flying moogle. Save!. It is important, because you CAN'T repeat the |
| third fight. Beat the third opponent, and you get a valuable Rebirth Ring |
| (which teaches you Auto Life). Draw, and you'll fight immediately again. Lose|
| and you get nothing. That's why is important to save!. |
|______________________________________________________________________________|
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The third fight is against Sailor Erin, a cutee who is Cid personal airship-
flier!. Anyway, she uses ONLY Oglop cards, which are pretty weak, and have no
magical defense. Use card with lots of arrows and with strong magic power. When
you beat her, Eiko comes and explains the situation.
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ALEXANDRIA ON FIRE!
ENEMIES: Mistodon, Tantarian
ITEMS: None
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You'll see Kuja first, who'll call for Bahamut. Bahamut will come from the sky,
and start throwing flares at Alexandria. Garnet watches from her castle.
Beatrix will then come and tell Garnet she needs to give orders to the soldiers.
Each soldier has a different task to accomplish, so this IS NOT random. See
below to know what each soldier should do.
Blutzen & Kohel = Gather information
Weimar & Haager = Protect the citizens
Breireitch & Lando = Send for reinforcements
Dojebon & Mulkedheim = Pepare the cannons.
If you do everything OK, Beatrix will give you an item. Afterwards, you'll see
Beatrix and Steiner in the main plaza. You'll have to destroy every Mistodon you
find. In the main plaza is one. To kill it DO NO USE some nasty skills like
climhazzard or stock break. Save those for later(and multiple) Mistodons. Once
you destroyed the one on the main plaza, advance south, destroying all of the
Mistodons. Once you finished the last one, the action will shift back to Garnet.
After you regain control of her, go up the stairs, and then south. In the next
area, go up the stairs, and go through the doors at the north. Now, in the next
screen, go through the door to the left, and go up the stairs. After you go up
all of the stairs, go through the door to the right. Now, just keep moving and
seeing cinemas until the action shifts back to the airship the party is on.
Eiko's amulet will shine, and she'll jump put the airship. She'll land directly
next to Garnet, and both of them will start to call for Alexander. You'll then
see a FMV where Bahamut tries to penetrate Alexander's wings, but it can't.
Alexander then hits Bahamut, who disappears. Kuja will then call for the
invincible. Now, just see the scenes until you can control Zidane. When you do,
take him to where Garnet is. Zidane will save Garnet, but Alexandria will be
destroyed.
After Zidane awakes, look for the chests in this room, and save your game if
necessary. Either way, try to go out the guestroom, and Blank will come. You'll
be given a choice. If you ask for Dagger, he'll tell you she's at the telescope.
If you select the other option, he'll tell you should go to the throne room.
After the chat, go out the guestroom, and head to the left. In the next screen,
head south onto the lift, and take it to the upper level.
After you arrive, you could go north, to the meeting with Cid, or you could go
to the left. Go left. In this area, go around the machinery, and then up the
stairs. In the next area, go left and up the stairs, where you'll find Dagger,
who doesn't says a thing(she actually lost her talk, because of all of the
incidents; the destruction of Alexandria, the murder of her mother...).
Afterwards, head to the meeting, and hear what the regent has to say. You must
get three special potions: the unsual potion, the strange potion and the
beautiful potion.
Now, take the aircab to the theater district. In there, go out the aircab, and
head south. You'll find the couple you helped in Burmecia. They'll show you
their sons. Now, form the couple, head right and enter the artist's house. Look
on the bucket on the lower portion of the stairs, and you'll find the Strange
Potion. Now, go out the house, and head to the left, and go down the stairs. In
the next screen, head south, and talk with Cinna to get the unusual potion.
Enter the hideout then to get more gil.
Now, head back to the air cab, and head to the business district. In here, go
out the aircab, and head to the house across it, which is the inn(you can read
the guestbook; Zidane will leave a note!). Heal yourself, and save your game.
Now, go out the inn, and head to the north into the next screen. In this screen,
head to the right onto the next screen. Here, synth a couple of new weapons and
buy armor. Then, talk to the woman by the item shop, and she'll give you the
beautiful potion.
Now, return to the castle, and head to Cid's room. Tot will give the potion to
the regent, but it won't work!. Instead, it'll turn Cid into an ugly frog!. Cid,
however, decides the party must continue on their quest for Kuja, no matter
what!. The party then decides to visit the black mage village so they can look
for Kuja. Now, grab the lift, and head to the base level. In there, take the
right trolley to the serpent's gate. Board the blue narciss then. Select your
party members(screw of Dagger; because she has so many things in her mind, she
tends to miss her commands[actually, she doesn't perform them] at times)
WORLD MAP
=========
Because you already have the balck mage village marked in your map, head towards
it. Dock at the beach south of the black mage village, and head north. Enter the
black mage village then.
After you arrive, enter the inn, and search behind the beds(counter) for the
Virgo Stellazio. Now, head to the far left part of the town(cemetery), and there
you'll find Vivi talking with a Black Mage, who'll explain you about the
situation. After the little chit chat, head to the chocobo sack, and enter it,
where you'll find two more black mages. Now, just keep watching the cutscenes.
Return to the cemetery, and he'll tell you that Kuja is below the sand at the
eastern part of the continent.
WORLD MAP
=========
Steer the boat the to desert at the eastern part of the continent. Now, there
are four quicksand holes in here. Enter the one without the puffs of sand coming
out of it.
- * - * - * - * -
DESERT PALACE
- * - * - * - * -
You were captured in the quicksand, and Kuja trapped you in a confined room.
Kuja will then talk with you. He'll open a hole in the floor, and shows you the
lava below. He has a work for you, and if you neglect, you become roast chicken.
When given the choice, select you have no choice. You'll go out the room then,
along with Cid. When you can move, head south to the panel between the black
mages, and stand between them. You'll be transported elsewhere in the Desert
Palace.
When you arrive in Kuja's room, talk with him. He'll tell you he wants you to
vist Oeilvert, city of the ancients, and retrieve the Gulug Stone. He says that
if you decline, he'll do something to your friends... he tells you he wasn't to
go there because in that place people can't use magic, and he's a magical
person. You'll know have to select the party members you want to use in
Oeilvert. Pick CAREFULLY! I suggest Freya, Amarant, Zidane and Quina(yes Quina).
Once you are ready, you'll be transported into another area...
In this area, go a bit south from the transporter, and then head to the right.
Go up the stairs to the north, and then head to the left. Go down the stairs,
and head north, and then go up the short bridge into the Hild Garde 1(yes, Hilda
Garde). After you do so, you'll be taken to a new continent. When you arrive,
turn, and "talk" with the airship. You'll be able to buy medicine then. After
you do so, check the map. Hopefully, Oeilvert is marked on it. Head south, and
maneuver through the mountains(there are chocobo tracks around). Use the map for
more reference.
As you enter, you'll encounter the moogle Mimoza, who'll save your game, and let
you use a Tent. She'll also sell you items. I recommend to go out Oeilvert a
train for a while until you are around level 40(when you exit Oeilvert, you'll
be at about level 50... believe me). Afterwards, head to the north, until you
arrive at the next screen. In here, you'll see a short talk between all of your
party members. Afterwards, the doors of Oeilvert will open. Enter the city of
the ancient gods...
The Epitap is a stone monster which appears ONLY inside Oeilvert. This guys used
the mirror attack, which mirrors(duh) one of your characters. With this guy, you
can get a lot of XP. Now, first, let him mirror someone THREE times, and kill
every mirror, and then, kill the Epitap. If this monster mirrors somebody in
your party, that party member will die soon. With this guy, you can reach the
level 50 easily
In this screen, you'll see three paths. One to the right, other to the left, and
other to the north. This screen is called the main screen. Now, go north and go
up the slope, and get the rising sun. Then, head to the left(don't go down the
slope) and examine the magic globe, which changes from blue to red(or vice
versa; it doesn't matter anyway). Then, go down the slope, and head to the left.
In here, grab the items on the chests, and try to go down the stairs at the
south part of the screen. An holograph will appear. Then go down the stairs.
In this screen, you'll see two projectors. If you examine them, nothing will
happen. Go up the stairs on the right side of the room, and get the item on the
chest. In here, you'll see two more projectors. Now, examine the leftmost
projector, and then the one to the right. Continue this way counterclockwise
until you arrive at the last projector. You'll get more information regardless
airships. Now, go up the stairs again, and head to the left. In this screen,
keep heading to the left until you find a black ball.
When you find it, a cinema will be played. This shows some kind of weird city.
When it is finished, continue to the left until you arrive at the next screen.
In here, you'll appear next to a previously locked door. Go through it. In this
screen, the ancient god who protect Oeilvert will talk with you. They'll talk
about Terra, and how Terra assimilates other planets in order to live(they also
assimilate the planet's souls). Afterwards, go out this area. Head back to the
main screen(where you could go to the left, right and north). This time around,
head to the right.
In here, talk with both moogles. One of them will sell you items for 888(The
good old Siltzkin) and the other one will heal you/save your game(save now).
Then, go around the pit here, and another globe will appear. This shows more
about Terra. After you go around it, go through the door. In here, stand on the
platform, and a FMV will show you going down. When you arrive at the bottom, try
to retrieve the Gulug Stone, and its guardian attacks you!.
_______________________________________________________________________________
BOSS ENEMY: Ark
HP: 20.002
_______________________________________________________________________________
This battle is really tough. I hope you've equipped the Clear Headed ability.
Anyway, this guy likes to use an attack which confuses your party members, as
well as some strong attacks(there is one that reduces a party member HP to one).
Start off by setting up Rei's wind to maintain your health level(if you have
Quina's white wind, then don't bother). Have Amarant throw Pinwheels(which you
should have bought at Mimoza's shop) and Zidane attack and steal. Freya should
use the Lancer ability. Once you beat him, the action will shift back to the
guys who stranded at the desert palace.
Kuja will double-cross you!. He won't guarantee your party friends safety,
unless Zidane arrives at the palace within 10 minutes. Cid, who is the only one
free, will be mad at him. You'll then hear two black mages talking about traps.
After you can move, head to the south, and then take a right onto the next
screen.
In here, you'll have to get the key. Press Circle as fast as you can when the
monster here is not looking. Once you get the key, you'll have to place the
weights---which are made from wood, iron, clay and stone---in the dishes
correctly so Cid can reach the hourglass and turn it upside down. To do so, put
the weights in this order: Clay, Stone and Iron. That way, Cid will be able to
reach the hourglass, and he'll flip it, freeing the party and securing their
safety.
After you can control the DP(Desert Palace) party, head to where you flipped
down the hourglass. In here, talk with the moogle and save your game. You can
also buy items from this moogle. Then, head to the left, and go up the stairs.
Welcome, properly, to the Desert Palace. Now, you'll see a flight of stairs to
the north. Before going towards it, examine the candle here. It'll turn out to
be a bloodstone. After you get it, head to the north. In this screen, you'll see
three statues. Examine the one to the left, then the one to the right, and the
on at the center. Then head to the left.
A blue set of stairs will appear. Go up them, and light up the
candelabra(candles are the ones with bloodstones whereas candelabras are the
ones you must light up). Then, go down the flight of stairs, and head to the
left. You'll see three candelabras in what a call main room. Light all of them
up, and then go through the top left door(which opened a while). You'll arrive
at a balcony. Go through the door to the right. In here, light up the candelabra
to the bottom left part, next to the statues. Then, return to the balcony, and
go back to the main area.
The statues to the left were removed. Now, light the candelabras in the left and
right part of the top of the central stairs. This causes the right set of
statues to disappear, as well as the stained glass to the right. Then go down
the central stairs, and light the candle at the bottom. This causes the
bloodstones to appear. Now, go up the stairs and get the bloodstones. Then, head
to the right and go through the door previously covered with glass. In the next
area, move forwards, and check on the candelabra about halfway. You'll get the
Shield Armor(and you'll activate another bloodstone). Now, continue moving
forwards until you reach the end. Then, go up the stairs.
Now, light up the candle at the top of the stairs, and continue towards the
library. In here, light the candle to the left, and a stair magically appears.
Go up them to the top level, and examine the fixture to the left. A portion of
the library disappears, revealing a hidden hallway. Remove the bloodstone from
the candelabra then. Then, go back to the library, and go down the stairs to the
bottom, and go up the short flight of stairs to the left. Light the candelabra,
and go through the newly opened doorway.
In here, go up the spiral staircase, and light the candle halfway up. Then,
continue heading up, and light the candle at the top. Return to the library, and
light the candle at the bottom right portion of the screen. This opens a new
path. Go through it, and advance forwards towards the next candle you must
light. Light it up, and head back to the library. A path located to the bottom
left part of the library will be opened. There is a moogle there. Save your
game, and continue to the left.
In this screen(called the "balcony screen"), you'll see a gargoyle statue, and
three candles. Light all of them up, and extract the bloodstone from the
candelabra. Then, go through the door here. You'll be on a balcony. Head to the
left, and go through the doorway. You'll arrive at the other side of the balcony
screen. In here, light up all of the candles, and then get the bloodstone from
the candelabra. Afterwards, light donw the left candle under the angel statue
here, and then return to the part of the balcony screen(the one with the
gargoyle).
Light down the candle to the left(and below) the demon statue. This makes a
staircase to appear. Go up them. In the next area, head to the north, and you'll
be suddenly attacked!(equip the N-Kai armlet on Vivi before this battle)
________________________________________________________________________________
BOSS ENEMY: Valia Pira
HP: 12.119
________________________________________________________________________________
This guy toughness depend on how mnay bloodstones you collected. The more
bloodstones you go, the easier. The less bloodstones, the tougher. If you got
EVERY bloodstone, then this guy will be a cinch. Have Vivi cast Water, and
Steiner Water Sword. Eiko should set up Carbuncle, as this guy uses a lot of Ga
spells(yes Ga---Firaga, Blizzaga, Thundaga). Dagger should cast Leviathan(as you
can see, this guy doesn't likes Water) and Eiko act as a healer, by using
items(you have reflect on, remember?). Leviathan may miss once or twice(thanks
to Dagger problems) but that's OK.
After the battle, check on the candle, and step on the shining panel on the
floor. You'll then see Zidane's grupito arriving at the Desert Palace. Zidane
must go alone and deliver the Gulug stone. Enter Kuja's room, and watch all of
the cutscenes, until you can move again. Then, examine the little table at the
left side of Kuja's room to get the Namingaway card and then go out Kuja's room.
Step on the light.
You'll be transported to the Hilda Garde's docking bay. Go up the stairs, and
head to the left. The Hilda Garde is gone!. Now, head to the north until you
arrive at the next screen, where the party will talk for a while. After they
stop, you'll notice an staircase. Use it to go down, and then follow the path
until you arrive the world map. You'll see the Blue Narciss docking at the icy
continent(name made up by me:). After you land, head to the left and enter Esto
Gaza.
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ESTO GAZA
ENEMIES: Garuda
ITEMS: Wing Edge.
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Ah Esto Gaza... you'll be on the outskirts of this beautiful city. In here,
monsters called Garuda will attack you. They are easily beaten though. Anyway,
head to the north and enter what looks like a building. Inn here, you'll be
greeted by the local bishop, who'll tell you what happened a while ago. Kuja
came her, as well as an army of black mages and Zorn and Thorn. They headed to
the Mount Gulug and entered it. The Bishop will then offer you healing by 100
Gil. Rest, and whn you can move, head to the right. In this screen, you'll be
able to buy items. Buy an Octagon Rod, as it teaches you the Ga spells, and you
won't be able to buy it again in a long time. Once you are ready, head back to
where the bishop is, and head to the north. Then, follow the path(save on your
way there) until you arrive at Mount Gulug's dooor. Enter then...
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MOUNT GULUG
ENEMIES: Worm Hydra, Red Vepal, Grenade, Wraith, Red Dragon, Meltigemini
ITEMS: Ether, Red Hat, Golden Hairpin, Wing edge, Gaia Gear, Demon's Mail,
Elixir, Ribbon.
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NOTE!: This portion of the walkthrough only takes you to the end of this area,
and I won't explain how to get items in the other parts of this mountain.
After you can control your party, enter the house the left. In here, examine
among the debris for 9693 Gil and a Red Hat. Then, go out this house, and head
to the far right. In here, just keep moving to the right(there is a moogle along
the way as well as several items) until you reach an area with a well on it. In
here, you could keep advancing and explore further into the cavern, or just go
down the well. I normally go down the well, so sorry, no walkthrough for the
rest part of the mount. Pull the lever in here three times in a row, and then go
down the rope. You'll be assaulted by a Red Dragon. Use Blizzaga and Blizzaga
sword.
Go through the hole the red dragons made. You'll see Zorn and Thorn doing the
same ceremony they did on Garnet to Eiko. They'll be unsuccessful because Eiko
is not 16 year old. Kuja will obligate them to do it again, because he believes
there is an Eidolon stronger than Alexander in this world. Then, Eiko wakes up.
She enters a mini fight with the twins. Mog will appear and tell you to use the
Terra Homing. Madeen will then appear and do the Terra Homing attack,
successfully beating both twins. You'll then get the Ribbon, which lets you
summon Madeen, the strongest Eidolon(better than Ark, IMHO). Kuja will leave,
and Vivi will follow him. You'll then see the twins merge. Party time!.
________________________________________________________________________________
BOSS ENEMY: Meltigemini
HP: 24.348
________________________________________________________________________________
This thing uses the Virus attack a lot, which prevents you from gaining AP
after this battle. Anyway, your party will be Vivi less, but Eiko plus. Have her
heal, and use your strongest attacks. Have Steiner and Zidane(if you have them
in your party) physical attacks, Freya should cast Rei's wind and attack with
Lancer or Dragon skills, Amarant throw weapons and Quina use her best blue
magics.
Now, just watch the scenes until you're taken back to Lindblum.
In here, you'll see Cid talking with his wife. He'll apologize for having a
lover(or something like that). Cid will then ask Hilda if she can turn him into
a human again. Hilda will agree, with condition that Cid never touches another
woman. She'll kiss Cid, and poof, Cid was reborn. You'll then get to control
Zidane. Go up the stairs, and use the save moogle to save your game. Then, go
out the guestroom, and go to the left. In this screen, head south towards your
TV screen, and enter the lift. Now use it to get to the top level.
In the next screen, advance to the north and enter the conference room. Now,
watch the scenes. Hilda will tell you that Kuja is planning to return to Terra
to gain more powers. She also tells you that the connecting portal to Terra is
on Shimmering Island, but it is locked. She then tells you that Kuja,
accidentally, told her that to unlock the connecting portal you need to get the
four mirrors which are located somewhere in the Forgotten Continent. The party
will call that place the Ipsen Castle. Then, everybody will notice Garnet is not
around, and Zidane will be off to save her.
In here, Zidane will look for Garnet. As he is about to give up, Beatrix
appears, and hands over the Garnet for Garnet(hope it is worth the redundancy).
Zidane then goes to Queen Brahne resting place, where he find Garnet. Garnet has
finally let go the past, and she can talk again. She's now a new woman. To prove
so, she'll grab Zidane's dagger(who thinks she's going to slice her neck off)and
cut part of her hair off. She'll know look a lot cooler. At the same time, Cid
finishes his masterpiece, the Hilda Garde 3, which is given to your party.
Now, press the triangle button and you'll be taken inside the ship. The woman by
the ship "wheels" will take you to the world map again if you talk with her. The
man to the left will let you change your party members. From now on, select a
solid party, the party you are going to use for the rest of the game, because
for now on, you'll be training a lot, and training certain party members you'll
use for the rest of the game is imperative. Now, instead of heading towards
Ipsen Castle, head towards the south portion of the world map, around the
Salvage Archipielago. Now, look for the Daguerreo. Keep in mind that getting her
is not mandatory.
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DAGUERREO
ENEMIES: (Outskirts) Grand Dragon, Gimme Cat
ITEMS: Elixrx2, Flare Card/Meteor Card, Capricorn Stellazio, Rank S award
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This city is a great city, and I love it. If I need to buy something, I come
here. If I need to rest, I come here. If I need to train, I come here(well, in
the disk four I go to Vile Isle and kick some Yan ass). Anyway, from the
entrance, head north, and examine the large painting at the bottom. Now, head
south a little bit, and head to the right. There is an elixer in the water, too.
Then, head right onto the next screen. In this screen, you'll see the four armed
man, who'll give you his real name if you meet the requirements(Rank S Hunter).
Go up the little lift. You'll see a moogle, as well as the synth master(second-
in-range; the first one is Hades). Save your game, and synth if you have the
items and the money(an Item of your interest is the Thief Gauntlets). Now, go
though the door to the left. In this screen, head to the left, and look for a
pedestal on the wall. Examine it, and something will happen. Talk with the guys
next to it, and agree with either the item seller, or the man near the item
seller about five times, and you'll get either the meteor card, or the flare
card. Buy items if you have to.
Keep heading to the left towards the library(ignore the doorway by now). Talk
with the man who's looking for the books "The Eidolon and I". Then, head to the
right, and look for a pile of books. Examine it, and you'll find out that the
book the Eidolon and I is there!. Return with the old man, who moves out to go
look for the book. You'll be able to use the ladder the old man was blocking. In
the screen below, talk with the man to the left, and if you have the Namingaway
card, you'll be able to change your characters names. Afterwards, return to the
library, and go through the doorway by it.
In the next screen, talk with the man behind the counter to learn about his
dilemma. Now, return back to the entrance, but now, go through the left path
instead of the right one. In here, you'll see a Cleyran!. He'll recognize you!.
Now, you'll have to solve the weapon's smith prob. To do so, first, examine the
levers here, as well as the pillars, which serve as lifts. Examine the levers to
the left of the Cleyran. Pull down the left level until the bottommost
pillar(the one south of the librarian) is at its bottom. Then, examine the hole
that has appeared. Then, examine the staff by the Cleyran.
Zidane will take the staff to the hole you just found, and put it in there.
Now, examine the levers once again, and pull the right lever. You've fixed the
problem!. Use the pillars to get to the weapon's smith, and talk with him.
You'll be able to buy items from him now!. This guy has really good stuff. Waste
a lot of money on him. Don't worry. After you do so, go outside Daguerreo, and
TRAIN!. Fight a lot of Grand Dragons for a lot of XP. These are worth 8.000 and
something XP. Once you are about level 50-55(or 60:), fly the Hilda Garde o the
Ipsen Castle, and enter it. Equip the weakest weapon you can before you enter
though.
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IPSEN CASTLE
ENEMIES: Agares, Gargoyle, Cerberus, Veteran, Tonberry, Taharka
ITEMS: Aquarius, Earth Mirror, Fire mirror, Wind mirror, Water mirror, Broad
Sword, Dagger, Cat's claw, Javelin, Rod, Barette, Maiden Prayer, Air
Racket, Golem's flute, ancient aroma, Fork, Mage staff
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As you enter, Amarant goes all egocentric and tells you that he doesn't needs of
your help. He'll go alone. Then, select your party members. I would recommend
Eiko, Vivi, Steiner and Zidane. Now, go up the flight of stairs to enter the
castle properly. Inside, search to the right and to the left for some goodies,
and then go through the door at the end of the room.
In the next screen, advance forwards, and grab the item on the chest. Then, go a
bit south and talk with the moogle, who will save your game and also has a
mogshop. He sells Vaccines, which are very, very rare, so you should buy them.
From the moogle, go a bit to the right and go down the rope. Then, go up the
ladder here, and then head to the north onto the next screen. In here, climb up
the first ladder you see.
Keep climbing until the field icon pops up. Climb to the left, and grab the
goodies. Then, return to the ladder, and head to the right. Follow the path to
the end, and get the Broad Sword. Then, return to the right, and head up to the
top(bottom, because the castle is upside down, you know). Keep climbing up until
you get into the next screen. In here, jump off to the ledge and go through the
doorway. In the next screen, you'll see a lift to the north, and a short path to
the south.
Head south. You'll see a huge painting in the wall. This is the fresco door.
When you examine it, you'll be able to do something on it. Do something, and
another something appears. Just keep doing "something" on it until the door
opens. Try different combinations, and to the other side of this door you'll
find something. Return to where the door is, and take the lift to the north.
You'll see Amarant. After he leaves, examine the mirrors on the wall. Each time
you pick up one, you'll see a different message:
Wind mirror = My power is protected by wind, behind a tornado.
Water mirror = My power is protected underwater, surrounded by earth.
Fire mirror = My power is protected high atop a fiery mountain.
Earth mirror = My power is protected under the shaking ground.
After you grab all of the mirrors, the guardian of this place will come. He'll
tell you that one is all, and all is one. What the hell is this guy talking
about!?. Sorry. You can't know the meaning of that word just know. Because you
have to fight!.
________________________________________________________________________________
BOSS ENEMY: Taharka
HP: 29.186
________________________________________________________________________________
Taharka is very easy. Have Zidane use the steal command on this guy to get the
Orichalcon, which is the strongest weapon to this far for Zidane. Have Vivi cast
Flare(you should have synth the Black Robe back in Daguerreo) and Steiner use
either the Firaga sword or the Flare sword(Vivi could also use Firaga) and Eiko
beat the crap out of Taharka with Madeen(if she's using Boost and is about at
level 50, she should deal out 9999 points of damage). Having skills like auto
regen and auto potion, as well as auto haste, and other support abilities is
useful.
Now that you've finished with the mandatory stuff you had to do here, return
back to the room with the moogle. In here, three trap doors have appeared, and
you must trigger them in order to get some nifty items. Start off by triggering
the one which is directly to the south of the treasure chest at the top of the
room. The next one is diagonal from the pole, near the first one you triggered.
The last one is south of the pole, by the moogle. See the map below for more
information.
Key
+-------+------------------------------------------+ ---
| Chest | \___________/ | Chest: Chest(...)
| | ____ | ####: Trap door
| | #### / \ | @@: Pole
| | #### | @@ | | Moogle: Moogle
| | #### \____/ +------------
| #### |
| #### |
| #### | #### +------------
| | #### |
| | #### |
| | |
+-------+--- Moogle ----------------------------+
| \_________/
V
To the
Entrance
Now, return to the entrance. From the door you come out, look to the left.
You'll see an staircase. Go up this staircase, and go through the door right
down the middle. Now, just keep advancing until you find a lift. Use it to go
down, and you'll arrive at Odin's room, where you'll see Odin's Zenetsuken-ish
sword. You'll also see a couple of pots here. You must move her in order to
drain all of the electricity around the sword. To do so, move them from shelf to
shelf counterclockwise. The vases will drain all of the electricity, and you'll
get the ancient aroma. Now, return to the outskirts(the place with the big
staircase).
Amarant is missing, and he doesn't wants to come out. Zidane gets worried, and
decides to go look for him. Inside the castle, head to the courtyard(where the
moogle is) and slide down the pole. You'll hear(read) Amarant's groaning, which
is at the bottom of the screen. Zidane will pick him up, and he'll join your
party. You must return to the outskirts again. On your way there, you may end up
fighting a few enemies, so equip Amarant with the cat's claws. Return to the
outskirts, where the party will decide to use the mirrors to open the path to
Terra. You could now continue with the adventure, or do different kind of
things. Let's continue with the history please!.
You must take each party member to their respective shrine, where you'll have to
beat the boss there. Don't worry. You'll only have to fight in the earth shrine,
with Zidane and Quina, so you should train both of them(and equip them with very
good equipments). First, head to the water shrine. It is in the center of the
forgotten continent. Press X above it to drop off your party members. Then,
hover towards the fire shrine, which is a fiery volcano north of Esto Gaza.
Press X above it to drop off the next set of party members.
Now, head to the southeastern part of the forgotten continent, between mountains
and slopes. This shrine is represented as an X. Drop off your party members, and
then head towards the last shrine. This one is to the east of the outer
continent. Press X her, and you'll drop off Quina and Zidane, which are the
party members you'll control. Go down towards the TV screen(south) and you'll
see a short cutscene. Press X when prompted to preven death. Then continue
south. The earth guardian will appear, and will challenge you to a battle.
________________________________________________________________________________
BOSS ENEMY: Earth Guardian
HP: 20.756
________________________________________________________________________________
This guy is very easy. I hope Zidane is in trance and is able to use his best
Dyne skills. Otherwise, stick with physical attacks and the Thievery skills(by
now, you should have stolen enough items to make it a worthwhile attack). Quina
should stick with her best blue magics or use items. If you have Bad Breath, use
it. Also, equipping yourself with the auto float ability before this battle
makes it a lot easier, considering this guy loves casting earthquake, which is
earth type attack and causes a lot of damage.)
You are now free to leave to Terra. To do so, go to the shimmering island by
esto gaza on the icy continent. Before doing so, do a bit of this and that,
because when you return, some things will be changed forever. Once you press X
above the shimmering isle, you'll see a FMV, and you'll be on Terra.
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TERRA
ENEMIES: Hecteyes, Mover, Ring leader, Malboro
ITEMS: Coronet, Dragon Wrist, Elixir, remedy, Mythril racket, Demon's vest
Minerva's plate.
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After you are greeted by Garland, go down onto the next screen. Move forwards
until you find a girl, which looks a lot like Zidane. Now, just follow her. On
your way there, you should take a few detours in order to get some goodies
'round here. The path is pretty much straightforward, so I guess you should have
no problem with this part of the game. You'll eventually reach an area with a
bridge. Cross it, and you'll reach the bran bal.
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BRAN BAL
ENEMIES: None
ITEMS: Wing edge, Elixir, Flash Hat, Angel earrings, Minerva's plate
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As you enter this medieval looking town, you'll see a short FMV showing a ship
on the sky. Is the invincible!. Dagger will look at it and remember that day in
Madain Sairi(when it was destroyed) She'll then faint. You'll see a short
cutscene, and you'll be then able to move. Go down the stairs to the left, and
enter the first house you come across. Zidane decides that this is a great place
to rest. You'll then see Eiko trying to talk with the locals, with no avail.
Apparently, they're as cold as the ice. You'll then see Zidane again, and you'll
be able to control him.
Visit every house here. There is one with a set of stairs to upper-right part of
it. If you go down these stairs, you'll advance with the history, so ignore it
for now. You'll also come across with a house with a moving bucket. Examine it,
and a moogle will come out. This moogle will let you save your game, and will
also sell you items. This little fella sells the good stuff, so you should waste
a lot of money on him(about 20.000-25.000---there is still one more shop you
must waste your money on...).
Now, return to the house with the stairs on the upper right corner(by the inn)
and go down the stairs on the upper right corner. You'll find a woman who looks
a lot like Zidane(like everybody here :). She'll the unveil the shocking truth.
She'll reveal that everybody, including _Zidane_ is a puppet, a test-tube
offspring, without a soul, without feelings. Cold as ice. But Zidane is
different. Zidane was given a soul, so he can feel and do what he wants. The
woman will then invite you to Pandemonium, where you'll be able to get more
answers.
You'll get to control Eiko for a short while. You could go out the bran bal and
fight some random battles to get some nifty experience. The enemies in the
outskirts of the city are very powerful, but they are also worth a lot of
experience. The Movers also give a lot of experience(not as much as in FFV
though) but they can kill you with one hit(Delta Attack). Anyway, once you are
ready, chat with Amarant("catch my drift?") and go through the green portal.
You'll learn that Zidane has already leaved.
As you enter this place, you'll be greeted by Garland, the master of this place.
You must follow him by jumping from platform to another platform, and hearing
what he has to say. He unveils more shocking truths. Apparently, Zidane is
Kuja's brother(or vice versa?) and Kuja also has a tail! It is only
hidden!(DBZ?). After this, Zidane will pass out. He'll be then awaken by Vivi
and Eiko, who finally caught up him. But, Zidane has changed his aptitude. The
weight of the truth has made him a sad person. A soul less genome.
As he crawls out of his confinement, he'll fight an Amdusias. This thing is
pretty hard, but you should beat it. He'll then find Quina and Steiner having
trouble fighting a monster, so he joins in and fights. Beat the monster and
continue. This time around, he'll bump into a shell dragon, who'll cause a lot
of damage to Zidane, leaving him near death. Fortunately, Garnet comes in and
applies a healing spell on him. You'll then have to beat the shell dragon. Once
you beat it, Zidane finally puts himself together, and the adventure resumes.
After you can control Zidane, talk with the moogle here, and save your game. You
can also use this moogle to buy items and to switch party members out. From the
moogle, head north into the next screen. In here, head north, and examine the
chair, and you'll get a Holy Miter. Return to the previous screen(the one with
the moogle) and head south. In this screen, head to the left onto the next
screen. In here, you'll see several buckets(they are not exactly buckets, but
they look a lot like them) and a big button in the center. Approach it, and
press X. Three buckets will catch on fire, and a timer will appear. You must
travel to the next screen by using the doorway to the south within the time
limit. If you touch any of the lighted up buckets, you'll have to fight a Shell
Dragon, and to try again. Cross the holographic bridge, onto the next screen.
In here, you'll see another weird gadget, which you should ignore by now. Keep
heading to the left into the next screen. Go up the slope to the far left, and
examine the floating platform. There are several platforms of this kind here,
and you must use the panel you saw in the previous screen to control these
platforms, so you can reach the top. This is HARD!. Keep going back and forth
until your friends offer to help you. When they do so, return to the room with
the platforms, and press select. You'll be able to handle the device. Keep
switching from one party to the other until you reach the top. Then, step on the
tele porter.
In this area, there are several teleporters you must use in order to continue
with your adventure. Head to the right, and take the first teleporter, and go up
one floor then, go left and teleport down. Grab the items here, then teleport
back, head to the right, and use the teleporter there. Then, move up to the top
teleporter, jump up the red platform and teleport back to the landing
platform(yes, it's the same thing the brady games guide says; I couldn't explain
this part, sorry :()
Go down, and then head to the left. Stand on the tele porter, and you'll be
taken to tele porter room once again. Head south, and then to the right. Step on
the tele porter, and head upwardly twice. Then, teleport down again to the
lowest path(using other tele porter, if I remember correctly), head to the
right, and head upwardly twice(by using the tele porter here). You'll see
another moogle. Save your game, and go through the doorway by it. You'll see a
couple of cutscenes. Then, you'll have to fight a series of enemies, in
succession, without rest(only a few cutscenes). The format used below is
different from the one used on normal boss fights.
NOTE: The strategies listed below are mainly for a party conformed by Freya,
Zidane, Eiko & Steiner/Vivi.
`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-
BOSS FIGHT # 1
The Silver Dragon
Weak Versus: None AP given: 13
Hit points: 24.055 Spoiled items: Wing edge
Stolen items: Kaiser Knuckles, Dragon Mail, Elixir, Ether
Strategy: Thus guy is really easy. The party I used for this fight(and the party
I used for the rest of the game) was conformed by Freya, Eiko, Zidane and
Steiner(or Vivi). With Freya, I used Dragon's crest, which caused about 8.000
points of damage. Steiner used stock break, Vivi used Flare, and Eiko Madeen. I
also had a lot of ethers(because the attacks I used waste lots of MP). For the
other party members, use her/his strongest attack.
`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-
`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-
BOSS FIGHT # 2
Garland
Weak Versus: Physical attack(equip man eater) AP given: 0
Hit points: 40.728 Spoiled items: None
Stolen items: Dark Gear, Ninja Gear, Battle boots.
Strategy: He's also very easy. He uses the Flare spell, which is the most
powerful thing he has, but hopefully, it is not that strong. If you equipped the
ability man eater, Zidane, Freya and Steiner will deal a lot of damage on this
guy. Amarant and Quina are also useful here, specially if you have the mighty
guard blue magic. Eiko should use Madeen and concentrate on healing.
`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-
`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-
BOSS FIGHT # 3
Kuja
Weak Versus: None AP Given: None
Hit Points: 42.382 Spoiled Items: None
Stolen Items: Light robe, Carabini Mail, Ether.
Strategy: Kuja, unlike the others, is no pushover. This guys uses a spell called
Flare Star which causes a lot of damage. Have Freya use Dragon's Crest, Steiner
his best sword skill(it could be either climhazzard or shock, if you've been
doing a lot of choco exploration). Zidane should steal items and attack
physically, and Eiko act as a healer. Dagger is reduced to a healer too(she
chould also summon Bahamut) and Amarant throwing abaility is very useful for
this battle.
`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-´`-
After the battle, Kuja kills Garland, and trances(becomes super
saijajin[sajaiyin in Spanish] in other words). You'll then have to escape. Just
watch the cinemas. You'll then end up on the invincible, the best ship in the
world, and the third disk will finally come to an end.
================================================================================
4. DISK FOUR
================================================================================
At the start of this disk, you'll see the party at the black mage village, whre
the genomes from Terra have been taken. The genomes and the black mages have
started to be friends. You'll see a couple of cinemas, and after that, the party
decides to go after Kuja. You'll then appear outside the black mage village,
inside the invincible, the best ship in the world. Before heading towards the
endgame, you may want to do a bit of this and that. When you are ready, head to
the Lifa Tree, and press circle when near the glowing ball. You'll see the best
FMV in the game(at least in my opinion) and then you'll have to fight.
================
NOVA DRAGON
HP: 55.000 HP
================
This guys is very, very hard. Its tidal wave attack will cause a lot of damage
on your party, and it hits everyone. I hope that before this battle, you've
equipped abilities such as auto regen, auto haste and auto life. I also hope you
are at quite high levels. The party you should be using is Vivi, Zidane, Freya
and Eiko. Have Freya use Dragon's crest, Vivi cast Flare and Zidane use physical
attacks(steal). Eiko should be concentrated on healing and on casting an
occasional Madeen.
You'll then enter Memoria. For this last area of the game, I won't give you a
walkthrough, but a boss guide. Why?. Not, it is not because I am lazy, but
because I consider that this last portion of the game is not that hard. And...
if spoiled all of the game for you, so there you go. Bosses may be a little
hard, so I'll give you some short strategies for them.
===================
BOSS ENEMY: Maliris
HP: 54.500
===================
This guy is also a bit tough. Follow these strategies: Have Eiko cast Madeen,
Vivi cast Blizzaga, Freya Cast Dragon's crest, and Zidane steal(this guy has a
lot of nifty things on his possession). By now, you should have dealt about
30.000 points of damage. Repeat and he's done for. Once he dies, he'll unleash a
final attack, so keep the HP up.
==================
BOSS ENEMY: Tiamat
HP: 54.500
==================
This guy is also very, very tough. First off, be sure you are equipped with auto
haste, auto regen and body temp(the last one is the most important). For a cheap
strategy, cast reflect on all of your party members, and then cast Blizzaga on
all of your party members to do a x4 attack. Have Eiko cast Madeen and heal,
Frey cast dragon crest and Zidan steal.
==================
BOSS ENEMY: Kraken
==================
For this battle, I would recommend using this abilities: auto regen, auto haste,
auto life and body temp. Have Eiko cast Madeen, and Vivi cast Firaga on the main
body. Zidane should steal as usual, and Freya cast Dragon's Crest on the main
body. You don't have to kill the tentacles, but two madeens kill them.
================
BOSS ENEMY: Lich
HP: 56.000
================
This guy is also very hard. Be sure your levels ain't multiple of five(50-55-
60...) and equip the abilities auto regen, auto haste, auto life and auto float.
If you don't have auto float, then equip something that drains earth type
attacks. Have Eiko cast Madeen, Vivi cast Flare, Zidane steal and Freya use
Dragon's crest. Keep the pressure up and you should win.
======================
BOSS ENEMY: Deathguise
HP: 55.000
======================
This guy is also very hard. He likes to cast Meteor a lot, and like Ozma, it
causes random damage. But unlike Ozma, is very hard to see a 9999 meteor with
this guy. Have Eiko cast Madeen, Zidane steal, Vivi cast flare and Zidane steal
and use physical attacks.
=======================
BOSS ENEMY: Trance Kuja
HP: 60.000
=======================
This is one tough hooshee!. He'll use Flare star almost every turn, which causes
a lot of damage. He also likes to cast Holy, Flare, Curaga(on himself of course)
and reflect(on himself). Set up Eiko as your healer, and have her use an
occasional Madeen. Freya should use dragon's crest, and Vivi Flare. Zidane
should his physical attacks and trance skills.
==================
BOSS ENEMY: Necron
HP: 60.500
==================
This is also a very tough enemy. His neutron ring is very powerful(it takes a
character HP down to one!). His grand cross causes random status to your party.
Have Freya use Dragon's crest, Eiko heal and cast Madeeen, Vivi cast Meteor or
Flare, Zidane use remedies to cure statuses that grand cross causes and use
trance skills if he trances. Once he's finished, sit back and enjoy the ending.
==============================================================================
2. ARMOR
==============================================================================
==============================================================================
Aloha T-shirt
Cost/Selling cost: None/9500
Stat bonuses: None
Notes: Provides a tropical, southern feeling.
==============================================================================
Leather shirt
Cost/Selling cost: 270/135
Stat bonuses: Defense+6
Notes: Leather clothes.
==============================================================================
Silk Shirt
Cost/Selling cost: 400/200
Stat bonuses: Defense+7
Notes: Thunder damage reduced by 50%
==============================================================================
Leather plate
Cost/selling cost: 530/265
Stat bonuses: defense+8
Notes: Ice damage reduced by 50%
==============================================================================
Bronze vest
Cost/Selling cost: 670/335
Stat bonuses: spirit+1, defense+9, magic defense+1
Notes: Bronze plate
==============================================================================
Chain Plate
Cost/selling cost: 810/405
Stat bonuses: Strength+1, Defense+10
Notes: Plate that increases strength.
==============================================================================
Cotton Robe
Cost/Selling cost: 1000/2000
Stat bonuses: strength+1, magic+1, defense+10, magic defense+2.
Notes: Ordinary robe.
==============================================================================
Mythril Vest
Cost/Selling cost: 1180/590
Stat bonuses: Defense+12
Notes: Water damage reduced by 50%
==============================================================================
Adaman Vest
Cost/Selling cost: 1600/800
Stat bonuses: Defense+14, Magic defense+2
Notes: Fire damage reduced by 50%
==============================================================================
Magician Cloak
Cost/Selling cost: 1850/925
Stat bonuses: Magic+1, Defense+15, Magic defense+2
Notes: Raises Ice elemental attack.
==============================================================================
Silk Robe
Cost/Selling cost: 2000/2900
Stat bonuses: Strength+1, Magic+1, Defense+16, Magic defense+2
Notes: Robe made of silk.
==============================================================================
Survival Vest
Cost/Selling cost: 2900/1450
Stat bonuses: Spirit+2, Defense+17
Notes: Vest that raises spirit.
==============================================================================
Brigandine
Cost/selling cost: 4300/2150
Stat bonuses: Strength+1, Defense+20
Notes: Clothes that raise strength
==============================================================================
Magician Robe
Cost/Selling cost: 3000/4000
Stat bonuses: Magic+2, Defense+21, Magic defense+3
Notes: Robe for mages
==============================================================================
Judo uniform
Cost/Selling cost: 5000/2500
Stat bonuses: Strength+1, Spirit+1, Defense+23.
Notes: Clothes from a foreign land
==============================================================================
Gaia Gear
Cost/Selling cost: 8700/4350
Stat bonuses: Defense+25, Magic defense+2
Notes: Absorbs & increments earth elemental attack
==============================================================================
Power Vest
Cost/Selling cost: 7200/3600
Stat bonuses: Strength+2, Defense+27
Notes: Raises strength
==============================================================================
Demon's Vest
Cost/Selling Cost: 10250/36000
Stat bonuses: Magic+1, Defense+31.
Notes: Shadow damage reduced by 50%
==============================================================================
Ninja Gear
Cost/Selling cost: 14000/7000
Stat bonuses: Speed+1, Defense+37
Notes: Absorbs shadow elemental attack.
==============================================================================
Dark Gear
Cost/Selling cost: 16300/8150
Stat bonuses: Spirt+3, Defense+37
Notes: Raises spirit
==============================================================================
Rubber suit
Cost/Selling cost: 20000/10000
Stat bonuses: Defense+39, Evade+2, Magic Eva+3, Magic defense+1
Notes: Thunder damage reduced by 50%.
==============================================================================
Light robe
Cost/Selling cost: 20000/20000
Stat bonuses: Strenght+1, Maguc+1, Spirit+1, Defense+41, Magic defense+6.
Notes: Raises Holy/Shadow elemental attack.
==============================================================================
Glutton's robe
Cost/Selling cost: 6000/8000
Stat bonuses: Strengh+1, Magic+1, Defense+41, Magic defense+4
Notes: Robe worn by Qus.
==============================================================================
White robe
Cost/Selling cost: 8000/14500
Stat bonuses: Magic+2, Defense+12, Magic defense+4.
Notes: Raises holy elemental attack.
==============================================================================
Black Robe
Cost/Selling cost: 8000/145000
Stat bonuses: Magic+2, Defense+43, Magic Defense+4.
Notes: Raises Shadow elemental attack.
==============================================================================
Robe of Lords
Cost/Selling cost: 30000/26000
Stat bonuses: Speed+1, Strenght+1, Magic+1, Spirit+1, Defense+46, Magic
Defense+5.
Notes: Wind damage reduced by 100%
==============================================================================
Bronze armor
Cost/Selling cost: 650/325
Stat bonuses: Defense+9
Notes: Wind damage reduced by 50%
==============================================================================
Linen Cuirass
Cost/Selling cost: 800/400
Stat bonuses: Magic+1, Defense+10.
Notes: Packed with magic.
==============================================================================
Chain Mail
Cost/Selling cost: 1200/600
Stat bonuses: Defense+12
Notes: Earth damage reduced by 50%
==============================================================================
Plate Mail
Cost/Selling cost: 2320/1160
Stat bonuses: Spirit+1, Defense+17, Magic defense+1
Notes: Raises spirit.
==============================================================================
Gold armor
Cost/Selling cost: 2950/1475
Stat bonuses: Magic+1, Defense+19.
Notes: Made of gold.
==============================================================================
Shield Armor
Cost/Selling cost: 4300/2150
Stat bonuses: Defense+23, Magic defense+5
Notes: Fire/Ice & Thunder damage reduced by 50%
==============================================================================
Demon's mail.
Cost/Selling cost: 5900/2950
Stat bonuses: Defense+27
Notes: Absorbs & Raises shadow elemental attack.
==============================================================================
Diamond Armor
Cost/Selling cost: 8800/4400
Stat bonuses: Strength+1, Magic+1, Defense+33, Magic defense+2
Notes: Made of diamonds.
==============================================================================
Minerva's plate
Cost/Selling cost: 12200/6100
Stat bonuses: Strength+1, Magic+2, Defense+34, Magic defense+1
Notes: Plate worn by women
==============================================================================
Platina Armor
Cost/Selling cost: 10500/5250
Stat Bonuses: Defense+36
Notes: Ice damage reduced by 100%.
==============================================================================
Carabini Mail.
Cost/Selling cost: 12300/6150
Stat Bonuses: Speed+1, Spirit+1, Defense+39, Magic defense+1
Notes: Armor with extraordinary powers.
==============================================================================
Dragon Mail.
Cost/Selling cost: 14000/7000.
Stat bonuses: Strenght+1, Maguc+1, Defense+42
Notes: Armor made from dragon scales.
==============================================================================
Genji Armor
Cost/Selling cost: None/1
Stat bonuses: Magic+2, Defense+45, Magic defense+1
Notes: Very famous armor.
==============================================================================
Maximilian
Cost/Selling cost: None/11300
Stat bonuses: Spirit+3, Defense+54.
Notes: Exclusive to Steiner.
==============================================================================
Grand Armor
Cost/Sellinc cost: 45000/14000
Stat Bonuses: Strenght+1, Defense+59
Notes: Shadow damage reduced by 50%
==============================================================================
Tin Armor
Cost/Selling cost: 50000/10
Stat bonuses: Defense+62, Evade+32, Magic defense+27, Magic evasion+17.
Notes: Looks like a toy.
==============================================================================
Brave Suit.
Cost/Selling cost: 26000/11250
Stat bonuses: Spirit+1, Defense+42
Notes: Raises Fire elemental attack.
==============================================================================
Mythril Armor
Cost/Selling cost: 1830/915
Stat bonuses: Defense+15
Notes: Water damage reduced by 50%.
==============================================================================
==============================================================================
3. OTHER
==============================================================================
Headgear
^^^^^^^^
==============================================================================
Straw Hat
Cost/Selling cost: None/750
Stat Bonuses: None
Notes: Provides a tropical feel.
==============================================================================
Leather Hat
Cost/Selling cost: 150/75
Stat Bonuses: Magic Defense+6
Notes: Not a situable item for combat.
==============================================================================
Feather Hat
Cost/Selling cost: 200/100
Stat Bonuses: Spirit+1, Magic defense+7.
Notes: Raises wind elemental attack.
==============================================================================
Steepled Hat.
Cost/Selling cost: 260/130
Stat Bonuses: Strength+1, Magic defense+9
Notes: Worn by mages.
==============================================================================
Magus Hat
Cost/Selling cost: 400/200
Stat bonuses: Magic defense+10
Notes: Raises Ice elemental attack.
==============================================================================
Bandana
Cpst/Selling cost: 500/250
Stat bonuses: Speed+1, Spirit+1, Evade+2, Magic Defense+12.
Notes: Any.
==============================================================================
Mage's Hat
Cost/Selling cost: 600/300
Stat bonuses: Magic+1, Magic defense+14.
Notes: Raises Holy/Shadow elemental attack.
==============================================================================
Ritual Hat
Cost/Selling cost: 1000/500
Stat bonuses: Strentgh+1, Defense+1, Magic Defense+16.
Notes: None.
==============================================================================
Lamia's Tiara
Cost/Selling cost: 800/400
Stat bonuses: Magic+1, Spirit+1, Magic defense+17.
Notes: Wind damage reduced by 50%.
==============================================================================
Twist Headband
Cost/Selling cost: 1200/600
Stat bonuses: Strenght+1, Magic defense+17.
Notes: Raises Earth elemental attack.
==============================================================================
Mantra Band
Cost/Selling cost: 1500/750
Stat Bonuses: Magic+1, Spirit+1, Defense+1, Magic defense+19.
Notes: None.
==============================================================================
Dark Hat
Cost/Selling cost: 1800/900
Stat Bonuses: Magic Defense +21
Note: Ice damage reduced by 100%
==============================================================================
Green Beret
Cost/Selling cost: 2180/1090
Stat Bonuses: Speed+1, Strength+1, Magic Defense+23.
Notes: Nonw
==============================================================================
Red Hat
Cost/Selling cost: 3000/1500
Stat bonuses: Defense+1, Magic defense+26
Notes: Raises fire elemental attack.
==============================================================================
Black Hood
Cost/Selling cost: 2550/1275
Stat bonuses: Magic Defense+27
Notes: Fire/Thunder/Water elemental damage reduced by 50%.
==============================================================================
Adaman Hat
Cost/Selling cost: 6100/3050
Stat Bonuses: Defense+3, Magic degense+33
Notes: Thunder damage reduced by 100%.
==============================================================================
Coronet
Cost/Selling cost: 4400/2200
Stat Bonuses: Defense+1, Magic defense+35.
Notes: Wind damage reduced by 100%.
==============================================================================
Flash Hat
Cost/Selling cost: 5200/2600.
Stat Bonuses: Speed+1, Evade+2, Magic defense+37.
Notes: Raises Thunder & Holy elemental attack.
==============================================================================
Holy Milter.
Cost/Selling cost: 8300/4150
Stat Bonuses: Magic+1, Spirit+2, Magic Defense+39.
Notes: Holy hat.
==============================================================================
Golden Skullcap.
Cost/Selling cost: 15000/6000
Stat Bonuses: Defense+2, Magic defense+47.
Notes: Earth damage reduced by 50%/Raises Water elemental attack.
==============================================================================
Circlet.
Cost/Selling cost: 20000/6500.
Stat Bonuses: Magic Defense+51.
Notes: Earth damage reduced by 100%.
==============================================================================
Rubber Helm
Cost/Selling cost: 250/125
Stat Bonuses: Magic defense+5.
Notes: Thunder damage reduced by 50%.
==============================================================================
Bronze Helm
Cost/Selling cost: 330/165
Stat Bonuses: Magic defense+6
Notes: Warer damage reduced by 50%.
==============================================================================
Iron Helm
Cost/Selling cost: 450/225
Stat Bonuses: Spirit+1, Magic defense+7
Notes: None
==============================================================================
Mythril Helm
Cost/Selling cost: 1000/500
Stat Bonuses: Spirit+1, Magic defense+11.
Notes: Raises Holy elemental attack.
==============================================================================
Gold Helm
Cost/Selling cost: 1800/900
Stat Bonuses: Magic+1, Magic defense+15
Notes: Notes.
==============================================================================
Diamond Helm
Cost/Selling cost: 3000/1500
Stat Bonuses: Spirit+1, Magic defense+20
Notes: None
==============================================================================
Platinum Helm
Cost/Selling cost: 4600/2300
Stat Bonuses: Magic defense+23.
Notes: Ice damage reduced by 50%.
==============================================================================
Kaiser Helm
Cost/Selling cost: 7120/3560
Stats bonuses: Strength+1, Magic+1, Magic defense+26
Notes: None.
==============================================================================
Genji Helmet
Cost/Selling cost: None/1.
Stat bonuses: Magic+2, Defense+2, Magic defense+29
Notes: None
==============================================================================
Grand Helm
Cost/Selling cost: 20000/7000
Stat Bonuses: Speed+1, Magic defense+33.
Notes: None
==============================================================================
Headgear
Cost/Selling cost: 330/165
Stat Bonuses: None
Notes: Water damage reduced by 50%.
==============================================================================
Golden Hairpin
Cost/Selling cost: 3700/1850
Stat Bonuses: Magic+1, Magic Defense+32, Magic evasion+2.
Notes: Raises water elemental attack.
==============================================================================
Barbut
Cost/Selling cost: 600/300
Stat Bonuses: Spirit+1, Magic defense+9.
Notes: None
==============================================================================
Cross helm
Cost/Selling cost: 2200/1100
Stat Bonuses: Strength+1, Magic+16
Notes: None
==============================================================================
Thief Hat
Cost/Selling cost: 7100/3550
Stat Bonuses: Speed+2, Evade+3, Magic Defene+38.
Notes: None.
==============================================================================
Arm Gear
^^^^^^^^
==============================================================================
Pearl Armlet
Buy/Sell: None/490
Stat Bonuses: None
Notes: None
==============================================================================
Wrist
Buy/Sell: 130/65
Stat Bonuses: Evade+5, Magic evasion+3
Notes: None
==============================================================================
Leather wrist
Buy/Sell: 200/100
Stat Bonuses: Spirit+1, Evade+7, Magic evasion+5
Notes: None
==============================================================================
Glass armlet
Buy/Sell: 250/125
Stat Bonuses: Evade+10, Magic evasion+7
Notes: Water damage reduced by 50%
==============================================================================
Bone wrist
Buy/Sell: 330/165
Stat Bonuses: Strenght+1, Evade+13, Magic evasion+9
Notes: Raises Earth elemental attack
==============================================================================
Mythril armlet
Buy/Sell: 500/250
Stat Bonuses: Spirit+1, Evade+17, Magic evasion+11
Notes: None
==============================================================================
N-Kai armlet
Buy/Sell: 3000/1500
Stat Bonuses: Spirit+2, Defense+2, Evade+27
Notes: Drops magic evasion down to zero.
==============================================================================
Jade armlet
Buy/Sell: 3400/1700
Stat Bonuses: Magic defense+2, Magic evasion+27
Notes: Raises Holy elemental attack.
==============================================================================
Magic armlet
Buy/Sell: 1000/500
Stat Bonuses: Magic+2, Evade+16, Magic defense+1, Magic evasion+16
Notes: None
==============================================================================
Chimera Armlet
Buy/Sell: 1200/600
Stat Bonuses: Evade+22, Magic evasio+14
Notes: Holy damage reduced by 100%
==============================================================================
Egoist's armlet
Buy/Sell: 2000/1000
Stat Bonuses: Evade+20, Magic evasion+20
Notes: Shadow damage reduced by 100%
==============================================================================
Dragon wrist
Buy/Sell: 4800/2400
Stat Bonuses: Spirit+1, Evade+28, Magic defense+1, Magic evasion+12
Notes: Shadow damage reduced by 100%
==============================================================================
Thief Gloves
Buy/Sell: 50000/25000
Stat Bonuses: Speed+1, Evade+26, Magic evasio+13
Notes: None
==============================================================================
Power wrist
Buy/Sell: 5100/2550
Stat Bonuses: Strength+2, Evade+30, Magic evasion+13
Notes: None
==============================================================================
Bronze Gloves
Buy/Sell: 480/240
Stat Bonuses: Spirit+1, Evade+8, Magic evasion+2
Notes: None
==============================================================================
Mythril Gloves
Buy/Sell: 980/490
Stat Bonuses: Spirit+1, Evade+13, Magic evasion+7
Notes: None
==============================================================================
Thunder Gloves
Buy/Sell: 1200/600
Stat Bonuses: Evade+16, Magic evasion+10
Notes: Thunder damage reduced by 50%/Raises thunder elemental attack
==============================================================================
Diamond Gloves
Buy/Sell: 2000/1000
Stat Bonuses: Evade+19, Magic evasion+13
Notes: Water damage reduced by 100%.
==============================================================================
Aegis Gloves
Buy/Sell: 7000/3500
Stat Bonuses: Defense+1, Evade+30, Magic evasion+10
Notes: Nullifies Fire damage
==============================================================================
Genji Gloves
Buy/Sell: None/1
Stat Bonuses: Magic+2, Evade+27, Magic evasion+17
Notes: None
==============================================================================
Gauntlets
Buy/Sell: 8000/4000
Stat Bonuses: Speed+1, Evade+36, Magic evasion+7
Notes: Fire/Earth/Water/Wind damage reduced by 50%
==============================================================================
Defense Gloves
Buy/Sell: 6000/3000
Stat Bonuses: Defense+1, Evade+25, Magic Defense+1, Magic Evasion+20
Notes: Fire/Ice/Thunder reduced by 50%
==============================================================================
Venetia shield
Buy/Sell: 2800/1400
Stat Bonuses: Strength+1, Magic+1, Evade+17, Magic defense+1, Magic evasin+26
Notes: None
==============================================================================
Bracer
Buy/Sell: 24000/4000
Stat Bonuses: Strength+1, Evade+35, Magic evasion+18
Notes: Raises wind elemental attack
==============================================================================
Silver Gloves
Buy/Sell: 720/360
Stat Bonuses: Evade+10, Magic Evasion+5
Notes: Ice damage reduced by 50%.
==============================================================================
Add-ons
^^^^^^^
==============================================================================
Desert Boots
Buy/Sell: 300/750
Stat Bonuses: Magic+1, Spirit+1, Evade+2
Notes: Earth damage reduced by 50%
==============================================================================
Magician shoes
Buy/Sell: 1500/3750
Stat Bonuses: Magic+2, Magic evasion+6
Notes: None
==============================================================================
Germinas boots
Buy/Sell: 900/2000
Stat Bonuses: Strength+1, Evade+2
Notes: Raises Earth elemental attack
==============================================================================
Sandals
Buy/Sell: None/9500
Stat Bonuses: None
Notes: None
==============================================================================
Feather Boots
Buy/Sell: 4000/3000
Stat Bonuses: Evade+3
Notes: Absorbs Earth elemental attack
==============================================================================
Battle boots
Buy/Sell: 6500/10500
Stat Bonuses: Strenght+2, Defense+2, Magic defense+1
Notes: None
==============================================================================
Running Shoes
Buy/Sell: 12000/16500
Stat Bonuses: Speed+2, Evade+4, Magic evasion+4
Notes: None
==============================================================================
Anklet
Buy/Sell: 4000/1600
Stat Bonuses: Magic+3, Spirit+1, Evade+5
Notes: None
==============================================================================
Power belt
Buy/Sell: 2000/3500
Stat Bonuses: Defense+2, Strength+3
Notes: None
==============================================================================
Black belt
Buy/Sell: 4000/5500
Stat Bonuses: Strength+2, Spirit+2, Defense+1
Notes: Raises wind elemental attack
==============================================================================
Glass buckle
Buy/Sell: 500/800
Stat Bonuses: Magic evasion+5, Strength+1, Magic+1, Spirit+2
Notes: None
==============================================================================
Madain's Ring
Buy/Sell: 3000/3750
Stat Bonuses: Spirit+2, Magic defense+2
Notes: Absorbs Ice elemental attack.
==============================================================================
Rosetta Ring
Buy/Sell: 24000/18000
Stat Bonuses: Defense+1, Evade+2, Magic+1, Magic defense+3, Magic evasion+2
Notes: Absorbs Fire elemental damage
==============================================================================
Reflect ring
Buy/Sell: 7000/3500
Stat Bonuses: Spirit+1, Magic defense+2
Notes: None
==============================================================================
Coral Ring
Buy/Sell: 1200/2000
Stat Bonuses: Spirit+2, Magic evasion+3
Notes: Absorbs Thunder elemental attack
==============================================================================
Promist ring
Buy/Sell: 6000/4500
Stat Bonuses: Strength+2, Evade+3
Notes: None
==============================================================================
Rebirth Ring
Buy/Sell: 7000/5000
Stat Bonuses: Spirit+4, Magic defense+2
Notes: Raises Holy elemental attack
==============================================================================
Protect Ring
Buy/Sell: 40000/20000
Stat Bonuses: Spirit+1, Defense+2, Evade+4, Magic defense+3, Magic evasion+6
Notes: All elemental damage reduced by 50%
==============================================================================
Pumice Piece
Buy/Sell: 25000/1
Stat Bonuses: Evade+5, Magic+2, Magic defense+1, Strength+2
Notes: Absorbs Holy & Shadow elemental attack
==============================================================================
Pumice
Buy/Sell: 50000
Stat Bonuses: Speed+1, Magic+1, Defense+1, Magic defense+2
Notes: None
==============================================================================
Yellow scarf
Buy/Sell: 400/900
Stat Bonuses: Strength+2, Magic defense+1
Notes: None
==============================================================================
Gold Choker
Buy/Sell: 1300/2000
Stat Bonuses: Evade+2, Magic+2, Magic defense+1
Notes: Wind damage reduced by 50%
==============================================================================
Fairy Earrings
Buy/Sell: 3200/3000
Stat Bonuses: Evade+4, Magic evasion+2, Spirit+2
Notes: Raises wind elemental attack
==============================================================================
Angel earrings
Buy/Sell: 8000/10000
Stat Bonuses: Strength+2, Defense+2
Notes: Raises holy elemental attack
==============================================================================
Pearl Rogue
Buy/Sell: 5000/2000
Stat Bonuses: Magic evasion+4, Spirit+4, Magic+2
Notes: Holy damage reduced by 50%. Raises water elemental attack
==============================================================================
Cachusha
Buy/Sell: 1000/1500
Stat Bonuses: Speed+1, Magic+2, Spirit+1, Magic defense+1
Notes: Raises fire elemental attack.
==============================================================================
Barette
Buy/Sell: 1800/3500
Stat Bonuses: Strength+3, Magic+1, Spirit+1, Magic defense+1
Notes: Raises Ice elemental attack
==============================================================================
Extension
Buy/Sell: 3500/5000
Stat Bonuses: Strength+1, Spirit+1, Defense+1, Magic+2, Magic defense+1
Notes: Raises thunder elemental attack.
==============================================================================
Ribbon
Buy/Sell: None/1
Stat Bonuses: Strenght+1, Spirit+1, Defense+1, Evade+5, Magic+3,
Magic defense+1, Magic evasion+4
Notes: Absorbs Water/Wind elemental attack. Fire/Ice/Thunder/Holy damage
Reduced by 50%.
==============================================================================
Maiden Prayer
Buy/Sell: None/1
Stat Bonuses: Magic+1, Magic defense+1, Magic evasion+3
Notes: Raises Holy elemental attack
==============================================================================
Ancient aroma
Buy/Sell: None/1
Stat Bonuses: Strenght+2, Evade+4
Notes: Raises shadow elemental attack.
==============================================================================
Garnet
Buy/Sell: 350/1
Stat Bonuses: None
Notes: Heals HP(cannot be used in the area map)
==============================================================================
Amethyst
Buy/Sell: 200/1
Stat Bonuses: None
Notes: See above
==============================================================================
Aquamarine
Buy/Sell: None/1
Stat Bonuses: None
Notes: See Garnet
==============================================================================
Diamond
Buy/Sell: None/1
Stat Bonuses: None
Notes: See Garnet
==============================================================================
Emerald
Buy/Sell: None/1
Stat Bonuses: None
Notes: See Garnet
==============================================================================
Moonstone
Buy/Sell: None/1
Stat Bonuses: None
Notes: See Garnet
==============================================================================
Ruby
Buy/Sell: None/1
Stat Bonuses: None
Notes: See Garnet
==============================================================================
Peridot
Buy/Sell: 100/1
Stat Bonuses: None
Notes: See Garnet
==============================================================================
Sapphire
Buy/Sell: 200/1
Stat Bonuses: None
Notes: See Garnet
==============================================================================
Opal
Buy/Sell: 100/1
Stat Bonuses: None
Notes: See Garnet
==============================================================================
Topaz
Buy/Sell: 100/1
Stat Bonuses: None
Notes: See Garnet
==============================================================================
Lapis Lazuli
Buy/Sell: 400/1
Stat Bonuses: None
Notes: See Garnet
==============================================================================
Phoenix Pinion
Buy/Sell: 300/1000
Stat Bonuses: None
Notes: Cures KO. Can't be used in the field.
==============================================================================
Dark Matter
Buy/Sell: None/1
Stat Bonuses: Strenght+3, Magic+2
Notes: Deals damage to target.
==============================================================================
+----------------------------------------------------------------------------+
| R A M U H |
+----------------------------------------------------------------------------+
| Ramuh, the god of the thunder, is the first Eidolon you get, and therefore,|
| the weakest. Ramuh appears in the firmament, and charges his staff with |
| the power of the thunder. He then throws his staff to the earth, where the |
| furious thunders damage the enemies. The attack is very weak, even on |
| enemies who are weak against thunder, but you'll use it in the first portion
| of the game. |
+----------------------------------------------------------------------------+
+----------------------------------------------------------------------------+
| I F R I T |
+----------------------------------------------------------------------------+
| Ifrit, the god if fire, comes out from a burning flame, and charges his |
| fist with the power of the hellish flames. He then swings his fist towards |
| the ground and creates a shockwave which damages all enemies. This attack |
| is powerful, but is not powerful enough so you'll use it against, say, Kuja|
+----------------------------------------------------------------------------+
+----------------------------------------------------------------------------+
| S H I V A |
+----------------------------------------------------------------------------+
| The goddess of ice appears within falling ice and aurora. When she reaches |
| ground, he throws an ice-wave towards his enemies by swinging delicately |
| her hand. This ice-wave forms a huge iceberg which damages the enemies. |
| Shiva is given to you along with Ifrit, and is as powerful as he is. |
+----------------------------------------------------------------------------+
+----------------------------------------------------------------------------+
| A T O M O S |
+----------------------------------------------------------------------------+
| A big pink colored figure with a really, really big mouth appears on the |
| forests. This figure, known as "Atomos" then shoots a gravity ball from its|
| mouth, which is directed towards his enemies. The enemies get sucked onto |
| and then spitted, receiving damage. The damage Atomos causes depends on the|
| enemiy(ies) HP and if the animation was complete or not. |
+----------------------------------------------------------------------------+
+----------------------------------------------------------------------------+
| L E V I A T H A N |
+----------------------------------------------------------------------------+
| Leviathan, god of water and the sea, comes flying out of the water, and |
| by making use of his powers, he creates a tsunami which rushes towards his |
| enemies. This attack, like on other final fantasy game, is really, really |
| powerful, specially against enemies weak against it. |
+----------------------------------------------------------------------------+
+----------------------------------------------------------------------------+
| O D I N |
+----------------------------------------------------------------------------+
| Odin, chief of the Nordic gods, comes out from the sky flying on his loyal |
| horse. Using his sword, he chops the enemy(ies) death. But don't get fooled|
| this attack misses a lot of time, making Odin very useless, unless you |
| equip the ancient aroma and the ability "Odin's sword". That way, if Odin |
| fails to kill his enemy(ies), he'll cause wind type damage. |
+----------------------------------------------------------------------------+
+----------------------------------------------------------------------------+
| A R K |
+----------------------------------------------------------------------------+
| Ark, god of the shadows, comes out from the outer space as an airship. It |
| then transforms itself into a power-ranger-looking monster. Making use of |
| his lasers, he marks his enemies with the mark of doom, and uses the power |
| of the darkness to blast them out. This attack is VERY powerful and is very|
| useful. |
+----------------------------------------------------------------------------+
+----------------------------------------------------------------------------+
| B A H A M U T |
+----------------------------------------------------------------------------+
| Bahamut, king of the dragons, comes out from the sky and lands in front of |
| his enemy. He then uses the fluids inside his body and combines it with |
| super-heated plasma and launches a ray of chemicals. This attack then hits |
| the enemy and causes and explosion. Like Ark, this attack is very, very |
| powerful and gets more powerful as you synth more "Garnets". |
+----------------------------------------------------------------------------+
~~[Eiko's Eidolons]~~
+----------------------------------------------------------------------------+
| C A R B U N C L E |
+----------------------------------------------------------------------------+
| Carbuncle comes out from a black hole, and flies in front of the team. He |
| then uses the carbuncle on his head and casts reflect on the entire team. |
| As you can see, Carbuncle function is to reflect your party, and not to |
| damage enemies. Keep in mind that when you master "Carbuncle" you can equip|
| other add-ons to make Carbuncle do something different. |
+-----------------------+----------------------------------------------------+
| ADD-ON EQUIPPED | EFFECT |
+-----------------------+----------------------------------------------------+
| Emerald | "Emerald light"; cats Haste on the entire party. |
+-----------------------+----------------------------------------------------+
| Moonstone | "Pearl light"; casts Protect on the entire party. |
+-----------------------+----------------------------------------------------+
| Diamond | "Diamond Light"; Casts Vanish on the entire party. |
+-----------------------+----------------------------------------------------+
+----------------------------------------------------------------------------+
| P H O E N I X |
+----------------------------------------------------------------------------+
| Red colored feathers fall fro
| from where the phoenix---I mythical creature that rebirths from its ashes |
| every 500 years---appears and uses his flames to damage the enemies and |
| revive downed characters. The attack itself is not very powerful, but the |
| fact that it revives downed characters make Phoenix one of the best edilons|
+----------------------------------------------------------------------------+
+----------------------------------------------------------------------------+
| F E N R I R |
+----------------------------------------------------------------------------+
| Fenrir---the mystical beast who devoured Odin in the battle against the |
| giants---does an eerie howl in the night, which calls for the stone owl, |
| The stone owl triggers the anger of the earth, which is represented by a |
| rock hand which punches the enemies towards the blue skies. This attack is |
| very powerful(when you first get it, it causes about 1.000 points of damage|
| ) and you'll find yourself using it a lot. Like Carbuncle, learn it, and |
| equip certain Add-ON to see something different: |
+-----------------------+----------------------------------------------------+
| ADD-ON EQUIPPED | EFFECT |
+-----------------------+----------------------------------------------------+
| Maiden Prayer | "Millennial Decay(1.000 year gust)"; wind damage to|
| | all enemies. |
+-----------------------+----------------------------------------------------+
+----------------------------------------------------------------------------+
| M A D E E N |
+----------------------------------------------------------------------------+
| Using her(?) powers, Madeen launches the enemy towards some creepy place, |
| were she(?) makes use of her powers to imprison the enemy in a holy sphere |
| and then launches it towards the "end" where it explodes. This attack is |
| EXTREMELY POWERFUL. Learn the ability "BOOST" and level up Eiko to the level
| 40+ and Madeen will cause about 9.999 points of damage. |
+----------------------------------------------------------------------------+
+--------------------------+-------------------------------------------------+
| Fire | Mage Staff, Leather Hat |
+--------------------------+-------------------------------------------------+
| Fira | Flame staff, Mage's hat, Power Belt, Topaz |
+--------------------------+-------------------------------------------------+
| Firaga | Octagon Rod |
+--------------------------+-------------------------------------------------+
| Sleep | Flame staff |
+--------------------------+-------------------------------------------------+
| Blizzard | leather wrist |
+--------------------------+-------------------------------------------------+
| Blizzara | Ice staff, Opal |
+--------------------------+-------------------------------------------------+
| Blizzaga | Octagon Rod |
+--------------------------+-------------------------------------------------+
| Slow | Ice staff, Magus hat |
+--------------------------+-------------------------------------------------+
| Thunder | Silk Shirt, Glass Buckle |
+--------------------------+-------------------------------------------------+
| Thundara | Lighting staff, Peridot |
+--------------------------+-------------------------------------------------+
| Thundaga | Octagon Rod |
+--------------------------+-------------------------------------------------+
| Stop | Oak staff |
+--------------------------+-------------------------------------------------+
| Poison | Lighting Staff |
+--------------------------+-------------------------------------------------+
| Bio | Oak staff |
+--------------------------+-------------------------------------------------+
| Osmose | High Mage staff, Gaia Gear |
+--------------------------+-------------------------------------------------+
| Drain | Oak staff |
+--------------------------+-------------------------------------------------+
| Comet | Cypress Pile, Black Belt, Amethyst |
+--------------------------+-------------------------------------------------+
| Demi | Cypress Pile |
+--------------------------+-------------------------------------------------+
| Death | Black Hood |
+--------------------------+-------------------------------------------------+
| Break | Cypress Pile |
+--------------------------+-------------------------------------------------+
| Water | N-Kai armlet |
+--------------------------+-------------------------------------------------+
| Meteor | High Mage Staff |
+--------------------------+-------------------------------------------------+
| Flare | Black Robe |
+--------------------------+-------------------------------------------------+
| Doomsday | Mace of Zeus |
+--------------------------+-------------------------------------------------+
| Auto Reflect | Reflect Ring |
+--------------------------+-------------------------------------------------+
| Auto Float | Feather boots |
+--------------------------+-------------------------------------------------+
| Auto Haste | running shoes |
+--------------------------+-------------------------------------------------+
| Auto Regen | Golden Hairpin, Light Robe |
+--------------------------+-------------------------------------------------+
| Auto Life | Rebirth Ring |
+--------------------------+-------------------------------------------------+
| MP+10% | Black Robe |
+--------------------------+-------------------------------------------------+
| Healer | Garnet |
+--------------------------+-------------------------------------------------+
| Add status | Bone wrist, Chimera armlet, Bracer, Feather hat |
| | Twist headband, glass buckle |
+--------------------------+-------------------------------------------------+
| Reflect Null | Robe of Lords |
+--------------------------+-------------------------------------------------+
| Reflectx2 | Black Robe, Rosetta Ring |
+--------------------------+-------------------------------------------------+
| Mag Elem Null | Promist Ring, Protect Ring |
+--------------------------+-------------------------------------------------+
| Half MP | Light Robe, Protect Ring |
+--------------------------+-------------------------------------------------+
| High Tide | Jade Armlet, Dark Hat, Gaia Gear, Sapphire |
+--------------------------+-------------------------------------------------+
| Body Temp | Jade Armlet, Holy Miter, Madain's ring, Fairy |
| | earrings, Diamond |
+--------------------------+-------------------------------------------------+
| Level Up | Egoist's armlet, Rosetta Ring, Fairy Earrings |
+--------------------------+-------------------------------------------------+
| Ability Up | green Beret, Silk Robe, Ribbon, Lapis Lazuli |
+--------------------------+-------------------------------------------------+
| Insomniac | Bandana, Holy Miter, Magician Cloak, Gaia Gear |
+--------------------------+-------------------------------------------------+
| | Coral Ring |
+--------------------------+-------------------------------------------------+
| Antibody | Glass armlet, Mantra Band, Survival vest, Glass |
| | buckle |
+--------------------------+-------------------------------------------------+
| Loudmouth | Mage's Hat, Golden Hairpin, Silk Robe |
+--------------------------+-------------------------------------------------+
| Jelly | Dragon Wrist, Dark Hat, Circlet, Bronze Vest, |
| | Dark Gear |
+--------------------------+-------------------------------------------------+
| Return Magic | Coronet |
+--------------------------+-------------------------------------------------+
| Auto Potion | Mythril Vest, Demon's Vest, Magician Robe, |
| | Running shoes |
+--------------------------+-------------------------------------------------+
| Locomotion | Black Hood, Golden Skullcap, Survival Vest, |
| | Demon's Vest |
+--------------------------+-------------------------------------------------+
| Clear Headed | Magic armlet, Green Beret, Circlet, Dark gear |
| | Magician shoes |
+--------------------------+-------------------------------------------------+
~~[Freya's abilities]~~
*** MORE ABILITIES COMING SOON! ***
==============================================================================
8. STATUS EFFECTS
==============================================================================
STATUS EFFECT CURE
+-------------------+-----------------------------------+--------------------+
| Confuse | Lose control of character | Phys. Attk. Esuna |
| Berserk | Lose control of character | Gyshal Greens |
| Stop | Character is unable to fight | Remedy, Dispel |
| Poison | HP gradually decreases | Antidote, Esuna, |
| | | Panacea, others |
+-------------------+-----------------------------------+--------------------+
| Sleep | Character is unable to fight | Physical attack |
| Slow | Character ATB fills slower | Dispel, Haste |
| Heat | Char. Dies if he/she takes action | Esuna |
| Freeze | Char. Dies if he/she receives attk| Esuna |
| Mini | Character loses attk. Power. % def| Mini, Remedy, Esuna|
| Petrify | Character cannot move | Soft, Stona, Remedy|
| Venom | Char. Is stopped/loses HP & MP | Antidote, Remedy, |
| | | Esuna. |
+-------------------+-----------------------------------+--------------------+
| Virus | Char. Doesn't gains AP &/or EXP | Vaccine |
| Silence | Char. Cannot use magic | Esuna, Echo screen |
| Darkness | Char. Loses accuracy/misses easily| Esuna, Eye drops |
| Trouble | Char. Transfers dmg to everybody | Annoyntment |
| Zombie | Char. Loses HP if healed | Magic Tag |
+-------------------+-----------------------------------+--------------------+
| Auto Life | Char. Rebirths if killed | --- |
| Regen | Character restores HP gradually | --- |
| Haste | Char. ATB fills up faster | --- |
| Float | Char. Is immune to earth damage | --- |
| Shell | Magic attack cause less damage | --- |
| Protect | Physical attack cause less damage | --- |
| Vanish | Char. Is immune to physical attack| --- |
| Reflect | Char. Bounces back magic to caster| --- |
+-------------------+-----------------------------------+--------------------+
The Potion is probably the most frequent item you'll come across. These can be
bought at any store, and are pretty cheap. They're used to heal yourself. The
only heal about 150HP though.
-->Hi Potion<--
---------------
The Hi Potion is not as frequent as the Potion, and can only be bought
during/after the events in the black mage village(after first-visiting the lost
continent). These heal a lot of HP, and are extremely useful when combined with
the ability Auto Potion.
-->Phoenix down<--
------------------
The Phoenix down is used to revive downed characters with little HP. Even
though this will become useless once you get the LIFE spell, always carry at
least 5, 10 or even 20 of them.
-->Echo Screen<--
-----------------
The Echo Screen is used to cure the "Silence" status. If you use characters like
Vivi or Garnet a lot, then have a healthy supply of these.
-->Soft<--
----------
Use these to cure the "Petrify" and "Gradual Petrify" bad status effects.
-->Antidote<--
--------------
Use these to cure the "Venom" and "Poison" bad status effects.
-->Eye Drops<--
---------------
Use these to cure the "darkness" bad status effect.
-->Magic Tag<--
---------------
Use these to cure the "Zombie" bad status effects.
-->Vaccines<--
--------------
Use these to cure the "Virus" bad status effect.
-->Remedy<--
------------
Use these to cure a lot of status effects impairments.
-->Annoyntment<--
-----------------
Use these to cure the Trouble bad status effect.
-->Tent<--
----------
These can only be used on Save Points; restore a large amount of HP and MP, as
well as some status effect to all party members.
Auto Reflect | Casts reflect on Target
Auto Float | Casts float automatically in battle
Auto Haste | Casts Haste automatically in battle
Auto Regen | Casts Regen automatically in battle
Auto Life | When killed, character revives automatically.
Auto Potion | Character uses a Potion when damaged.
HP+10% | Character HP is increased by a 10%.
HP+20% | Character HP is increased by a 20%
MP+10% | Character MP is increased by a 10%
MP+20% | Character MP is increased by a 20%
Bird Killer | Damage dealt to birds is increased
Bug Killer | Damage dealt to bugs is increased
Stone Killer | Damage dealt to stones is increased
Undead Killer | Damage dealt to the undead is increased
Devil Killer | Damage dealt to demons is increased
Beast Killer | Damage dealt to beasts is increased
Man eater | Damage dealt to humans is increased
Ability Up | You learn abilities faster
Level up | You level up faster
Accuracy+ | Accuracy is increased
Add status | Adds equipped weapon status effect when you attack
Alert | Prevents back attack
Antibody | Prevents Poison and Venom
Body Temp | Prevents Heat and Freeze
Bright eyes | Prevents darkness
Clear Headed | Prevents confusion
Isomaniac | Prevents Sleep
Jelly | Prevents petrify and gradual petrify
Locomotion | Prevents Stop
Loudmouth | Prevents Silence
Absorb MP | Absorbs MP used by enemy
Bandit | Increases chances of stealing an item
Boost | Raises power of eidolons
Chemist | Increases power of healing items
Concentrate | Increases power of magic attacks.
Counter | Character may counter after being hit by a physical attk
Cover | You take damage in place of an ally
Distract | Lower enemy's accuracy
Eye 4 Eye | Increases chances of counter-attacking
Flee Gil | When you flee from battle, you receive GIL
Gamble Defense | Raises defenses occasionally
Guardian Mog | Mog protects with unseen forces
Half MP | MP used to cats spell is cut by half.
Healer | Character heals target
High Jump | Allows for higher jumps
High Tide | Character Trances easily
Initiative | Increases chances of surprise attack
Long Reach | Damage dealt from the back row is the same you deal from
| the front row
MP attack | Character uses MP to increase physical damage
Mag Elem Null | Nullifies magic element
Master Thief | Steal better items first
Millionaire | Receives more money after battle
Mug | When you steal, you deal damage too
Odin's sword | Attacks with Eidolon Odin
Protect Girls | Character takes damage in place of a girl
Power Throw | Raises the strength of the throw attack
Reflectx2 | Increases damage from reflected spells
Reflect Null | Nullifies enemy's reflect status when attacking with
| magic
Return Magic | Returns Magic used by enemy
Restore HP | Character restores HP when near death
Steal Gil | Steal Gil along with items
Power Up | Increases Strength of Chakra
Dragon Killer | Damage dealt to dragons is increased.
==============================================================================
1. SUB ADVENTURES(SIDE QUESTS)
==============================================================================
-->Jump Rope in Alexandria
---------------------------
In Alexandria, to the left of the ticket booth, are a couple of girls playing
jump rope. If you talk to one of them, you'll be able to play(keep in mind that
this can only be done by Vivi). Now, when playing, the field icon will pop up
occasionally. When it does, press the [X] button, and you'll jump. After a
certain amount of jump, this will get faster. Depending on how many jumps you
do, you may receive:
# of Jumps Accomplished | Reward
-----------------------------------
20 | 10 Gil
50 | Cactuar card
100 | Genji Card
200 | Alexandria Card
300 | Tiger Racket card
1000 | "King of the jump ropes" key item.
-->Chocobo Hot and Cold Game
----------------------------
1. The basics
-------------
To play Chocobo Hot and Cold game, you must visit the lands on the far west of
Lindblum's dragons gate. There, you'll find a circle-shaped forest, which is,
obviously, the Chocobo Forest, where this mighty sub adventure starts. Even
though finishing this lengthy side quest is not mandatory to finish the game,
it'll earn you several items and prizes that will help you.
Once you enter the forest, you'll spot a little moogle, whose name is "Mene" and
is the one that'll take you throughout this adventure. When you talk to him,
you'll be able to pay him 60 Gil. Each time you pay him this amount of money,
you'll get 60 minutes to dig in the forest and obtain the different items. As
you dig, you'll spot that Choco(the Chocobo you ride)says different things:
-->Kweh
-------
No treasure nearby
-->Kweh!?
---------
You're getting closer to the treasure
-->Kwehhh!?
-----------
You're very close to the treasure
When it says "K-KWEHHH!!!" You'll know you found something. Jam on the square
button to dig and dig until you snag the item. Obviously, the better the item,
the longer it takes to dig out. Depending on how many items or gil stashes you
dig out, you may receive bonuses. By digging out at least four items, you get 10
additional seconds to your counter. If you dig out two items within five
seconds, you receive bonus POINTS.
Points... each item you dig out will grant you points. The better the item, the
higher the amount of points you receive. These points can be exchanged by
talking with Mene for some nifty items, equipment and cards.
Lastly, as you dig out items, Choco's beak level will also increase. The higher
the beak level, the easier is for him to dug out items from the ground.
2. Abilities
------------
When you get certain choco treasure, Choco will fall asleep and taken to the
dream world, where the Fat Chocobo, god of all Chocobos, will grant you a new
power. The first one you'll get is the REEF ability, which lets you to walk on
light blue colored water(on reefs.) The second ability you get is the "Mountain"
ability, which lets you climb mountains on a Chocobo, as long as the mountain is
a "clean" way. The next ability you'll get is SEA, which lets you walk
throughout the ocean. Laslty, you'll geat the Gold Chocobo ability, which lets
you fly. Step atop a forest and press X to skyrocket yourself.
3. Places
---------
There are different places in the world of Final Fantasy IX where you can dig
for items and prizes.
CHOCOBO FOREST
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The Chocobo forest is located on the far "left"(west) of Lindblum's south
Gate. You only need of your feet to get there. It is a circle-shaped forest
And when you approach it for the first time a "?" appears. Follow Mene
Instructions, and start to play this addictive game.
CHOCOBO'S LAGOON
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Once you find all of the chocographs in the chocobo's forest, Mene will say
That you should visit the Chocobo's Lagoon. To get there, search for an
Archipelago on the south part of the forgotten continent(you need the blue
Narciss or the Hilda Garde 3 for this) and look for the chocobo tracks. Call
for Choco, and head towards the lagoon by traveling through the swallow
water. The lagoon entrance is a hole locate don the bottom part of an isle.
There, you'll have to pay Mene 30 Gil to get 30 of choco-exploration. Keep
In mind that, at first, you will be only able to explore in the swallow
Waters. Once you acquire the Sea Choco, you'll be able to pay Mene 60 Gil
To get 60 seconds, and you'll be able to look in the depth water. Keep in
Mind that you must first obtain the red choco in order to get the sea choco.
Once you find all of the chocographs here, is time to move on.
CHOCOBO'S AIR GARDEN
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
To get here, you must first get the six chocograph pices, and assemble them
This creates the chocgraphs which indicates the whereabouts of the Gold
Chocobo. Once you get it, check on your chocographs, and look for a shadow
On the pictures. When you find it, travel to the location with the shadow,
And use the Gold Choco ability to fly. When you're high enough, use a dead
Pepper.
The chocobo's air garden is pretty much the same as the other. Here, you
Have to explore in two floating islands. Again, keep digging until Mene
Tells you that there are now chocographs left, and that you should visit
The chocobo's paradise. To get there, travel to the far northwest, where
You'll find a lone isle with a crack on it. Use a dead pepper in front of
It, and you found the Chocobo's paradise.
CHOCOBO'S PARADISE
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Inside, take a right, and use the fountain to reach the area above where you
Will find the Fat Chocobo. Talk with him, and he tells you that there are
Still treasures left in this world. Talk to the Chocobo to his right, and
You'll get 99 dead peppers. Complete all of the chocographs and talk with
The Fat Choco to get his card.
4. Chocographs
--------------
Chocographs are stones with an image an a legend engraved on them. These
chocographs show the location of rare treasures buried by the Chocobos. You must
make use of these cluese to get them. Chocographs are found as you dig on the
different choco-places(see above). They're normally the toughest ones to dig
out, but they're also worth the effort. See the table below for more information
regarding Chocographs:
Dead pepper... special chemical which excites a Chocobo, giving them super
natural speed, strength and flying capabilities(this was made up by me :). There
are certain treasures spread across Gaia that can only be opened by using this
rare item. To start this sub-side-quest, go towards the peak at Quan's dwelling,
and press X on it. Zidane will then say there is a bubble(or something like
that) below. You'll appear below Quan's Dwelling then. Use the dead pepper on
the bubble. The adventure has started...
Foaming Water Beneath Quan's Dwelling
-------------------------------------
9 Ore
15 Topaz
1 Tiger Racket
1 Red Rose Card
Foaming Water Directly North of Iifa Tree
-----------------------------------------
50 Potion
25 Hi-Potion
9 Ether
7 Elixir
Foaming Water Directly Between Mist Continent and Outer Continent
-----------------------------------------------------------------
8 Straw Hat
8 Pearl Armlet
7 Aloha T-shirt
8 Sandals
Foaming Water at South Tip of Forgotten Continent
-------------------------------------------------
10 Remedy
1 Black Robe
1 Genji Gloves
1 Blue Narciss Card
Mountain Crack on Eastern Part of Lost Continent
------------------------------------------------
41 Lapis Lazuli
1 Rosetta Ring
1 Protect Ring
1 Airship Card
Mountain Crack on Northeastern Part of Forgotten Continent
----------------------------------------------------------
19 Eye Drops
1 Madain's Ring
1 Genji Helmet
1 Hilda Garde 1 Card
Mountain Crack Near Oeilvert
----------------------------
1 Maiden Prayer
1 Dragon's Hair
1 Gauntlets
1 Odin Card
Exact Former Location of Shimmering Island
------------------------------------------
10 Aquamarine
1 Ultima Weapon
1 Maximillian
1 Invincible Card
6. Healing shore
----------------
First, go to the Chocobo's paradise and challenge the fat Chocobo to a card
game. Then retire. Now, travel to every beach in the world, and press circle.
Once you do this on every beach, you'll be able to heal your party at the
beaches!.
-->Mognet Central
-----------------
This sidequest is also very long and tedious. The rewards are not the best, but
anyway. To start it, on your way to Mount Gulug, talk with the moogle "Mogrika".
She says that Artemion did _something_ and now mognet is in trouble. Get a light
blue Choco, and travel to the east portion of the forgotten continent. Look for
a crack on a wall, and use a dead peper to access it. Inside, talk with the
purple colored Moogle, who tells you that he uses too much of a certain thing,
and now Mognet can't operate. You'll know have to deliver a certain chain of
letters in order to get Mognet operational again.
Start off by heading to Alexandria and talking with Kupo, who is on the bell
tower. He gives you a letter for Atla. Now, head towards Burmecia, and deliver
this letter to her. He gives you Mogryo, who is the Moogle standing next to the
farm in the black mage village. Deliver the letter, and Mogryo gives you a
letter for Kumool, who is the moogle standing in Ipsen's Castle courtyard. He
then gives you a letter for Mois. Take this letter to the moogle outside the
entrance at the Qu Marsh in the Mist Continent.
He gives you a letter for Noggy, who is the moogle standing next to the synth
shop in Daguerreo. He then directs you to Kupo, for the final letter. Talk with
him, and he tells you that somebody here in Alexandria has the item you need.
Swing your feet towards the mini theater here, and talk with Ruby, who gives you
the [SUPERSLICK]. Takes this to Artemion at the Mognet central, and give it to
him. You'll receive a [PROTECT RING] in exchange.
-->Feed the Moogle Family
-------------------------
In the Gizamaluke's Grotto, you can find the moogle family, which can be fed
with Kupo Nuts. The Kupo nuts are very rare and hard to obtain. The first one
you get is when Vivi buys it at Lindblum. The rest can be found in the mognet
central side quest. Each time you give them a kupo nut, you'll receive an item
in exchange.
-->Stellazio
------------
You can find certain coins throughout your adventure called Stellazio. These can
be exchanged for prizes when taken to Queen Stella, who is located at Treno. The
Stellazio locations are the ones listed below(keep in mind that you can deliver
the stellazio in any order and still get your prize):
+-------------+---------------------------------------------------------+
| Aries | Dali's windmill |
+-------------+---------------------------------------------------------+
| Taurus | Behind Treno's item shop in the slums |
+-------------+---------------------------------------------------------+
| Gemini | Throw 10 gil into the fountain at Treno's entrance 13 |
| | Consecutive times |
+-------------+---------------------------------------------------------+
| Cancer | Behind the overturned cart near the entrance of Burmecia
+-------------+---------------------------------------------------------+
| Leo | Near the statue of Neptune that transports the party to|
| | Alexandria Harbor |
+-------------+---------------------------------------------------------+
| Virgo | In Black Mage Village's Inn |
+-------------+---------------------------------------------------------+
| Libra | Right side of Madain Sari's fountain |
+-------------+---------------------------------------------------------+
| Scorpio | Below the HP/MP restoring spring in Quan's Dwelling |
+-------------+---------------------------------------------------------+
| Sagittarius | Left of the Gysahl Pickle cart in Lindblum (during |
| | Reconstruction) |
+-------------+---------------------------------------------------------+
| Capricorn | In the waters to the right of the entrance to Daguerreo |
+-------------+---------------------------------------------------------+
| Aquarius | Right hand chest at the entrance of Ipsen's Castle |
+-------------+---------------------------------------------------------+
| Pisces | Chest inside the Invincible airship |
+-------------+---------------------------------------------------------+
| Ophiuchus | Collect all 12, then search where Scorpio was found |
+-------------+---------------------------------------------------------+
To obtain the Ophicius Stelazzio, you need to take all twelve Stellazzio to
Queen Stella. She'll then tell you that she feels she's missing a Stellazio.
You'll then get a message, which is the clue to get this stelazzio. Is the only
way to get it. Once you deliver certain amount of Stellazios, you'll get a
prize:
+----------------------------+-----------------+
| 1st coin | 1000 Gil |
| 2nd coin | Phoenix Pinion |
| 3rd coin | 2000 Gil |
| 4th coin | Blood Sword |
| 5th coin | 5000 Gil |
| 6th coin | Elixir |
| 7th coin | 10000 Gil |
| 8th coin | Black Belt |
| 9th coin | 20000 Gil |
| 10th coin | Rosetta Ring |
| 11th coin | 30000 Gil |
| 12th coin | Robe of Lords |
| 13th coin | Hammer |
+----------------------------+-----------------+
-->Mr Morrid Coffee
-------------------
Mr Morrid, an old man living in the observatory mountain by Dali, needs three
coffees in order to rest in peace. You must accomplish this mission before disk
4, or else Morrid will die and the observatory will be closed forever. The
Moccha coffee which is the first coffee you must get, is located in the gate
north of the chocobo forest, by the fountain. The second one, Kirman Coffee, is
in the back of the table at Eiko's house courtyard. Lastly, we must get the
Burman Coffee.
This one is a bit tough. First, wait for Zidane's incursion to Treno(during the
card tournament). While there, make use of the south gate and travel back to
Dali. There, go to the mayor's house, where we must get the "key". The mayor's
son is sleeping here, so you must move quietly. Start off by checking the desk
to get the [MINI BRAHNE] and then check it twice until the little boty says
"ZzZzzZ...". Check the Stove then to get the [KEY]. Use this key on the locked
door at the windmill, and examine the chest in the room you just unlocked.
Examine it twice and you'll get the Burman Coffee. Take it to Morrid, and he'll
tell you he'll
Mail it you. Visit the Tantalus hideout at Lindblum and there you'll find the
[MINI PRISMA VISTA].
-->Racing Hippaul
-----------------
Hippaul is located at the main street in Alexandria. Talk with his mom and
you'll get to race him. Press both [SQUARE] and [CIRCLE] rapidly to race. He'll
gain levels as you race with him. For every 10 levels you level up him, you'll
get a prize. When you take him to level 60, he'll stop giving you prizes, so
taking him up to level 100 is worthless.
Level 10
--------
Prize: Wyerd Card
Level 20
--------
Prize: Carrion Worm Card
Level 30
--------
Prize: Tantarian Card
Level 40
--------
Prize: Armstrong Card
Level 50
--------
Prize: Ribbon Card
Level 60
--------
Prize: Nova Dragon Card
Level 70
--------
Prize: Genji Card
Level 80
--------
Prize: Athlete Queen (Key Item)
-->Garnet's true name
---------------------
On the fourth disk, go to Madain's Sairi, with Garnet in your party and go to
Eiko's courtyard. Talk with Lani, and she'll run away. No, exit the village, and
enter again with a party conformed by anyone except Amarant or Garnet. Then,
talk with Lani twice. After reading the message, go to the Eidolon's wall. Now
comes the tricky part of all this. Walk clockwise(to the right) until you return
to the entrance. Walk past the "!" until you hear a chime. Then walk
counterclockwise, past the "!" until you hear a chime. Do this nine times until
you're completely healed.
Now, read the paintings in the wall, in any order, it doesn't matter. Once you
read them all, go and read the Ifrit wall again to reveal Garnet's true
name(spoilers).........Sarah
-->Excalibur
------------
On the fourth disk, go to Daguerreo and talk with the Old Man wandering around
the Library. He'll tell you that if you give him a certain item, he'll give you
a prize. This item is the [MAGICAL FINGERTIP]. Go to Treno auction house, where
it is found. You'll have to pay around 100.000 or 80.000 to get it. If it
doesn't appear in the list, then buy ALL of the items in sale, and sell them to
the man around the café and in the synth shop. Once you have this item, take it
to the old man, he'll tell you his life story, and give you the Excalibur.
-->Excalibur II
---------------
This is a challenge to everybody who feels as a FFIX master. Get to the terrace
in Memoria within 12 hours, and examine the corner to the right. You'll get a
message as well as the Excalibur II, which is the most powerful weapon in the
game.
-->Hades
--------
Hades is one of the optional bosses found in this game, and is one of the
toughest... but not the toughest :) Anyway, in Memoria, go through it until you
reach a place where Quina starts to swim. When the cinema stops, check behind
the coral there. Hades will tell you to leave. If you persist on the
conversation, you'll get to fight him. For this guy, I recommend Eiko, Zidane,
Steiner and Vivi.
_________________________________________________________________________
BOSS: Hades
HIT POINTS: ~55.000
_________________________________________________________________________
Hades is really Easy if you think about it. First off, this guy likes t inflict
several status effects, so I would recommend you to equip Clear Headed,
Locomotion, Loudmouth, Body Temp(this one is very important), Antibody,
Reflectx2(in Vivi's case) as well as Auto Regen. You may want Auto Haste too.
Start off by using Thievery with Zidane constantly. Cast Reflect on Vivi, and
have he cast Flare on himself. With Reflectx2, you'll cause about 9.999. With
Steiner, I would recommend Shock, even though Stock Break, Climhazzard or other
is usefull. With Eiko, cast Madeen and heal occasionally. Keep the pressure up,
and move fast(or else he'll cast Doomsday) and you should win.
-->Friendly Monsters
--------------------
Throughout your world map traveling, you may suddenly enter a battle with sweet
music as the background music. This "battles" are against friendly monsters.
When you get into this "battle" they'll ask for an item. Give it to them, and
they'll leave. You must do this In a certain order, until you get to the Yans(if
you try to talk with the friendly Yan before "feeding" the rest of the friendly
monster, it'll escape"). See below for the order, location and what you must
give to each monster:
Brown Mu
--------
Location: Plains between the Ice Cavern and Dali
Monster needs: 1 Ore
Prize: 10 AP, Potion
White Ghost
Location: Plains around Treno
Monster needs: 1 Ore
Prize: 10 AP, Hi-Potion
Color Ladybug
-------------
Location: Forest around Black Mage Village
Monster needs: 2 Ores
Prize: 20 AP, Ether
Green Yeti
----------
Location: Bigger forest outside Madain Sari
Monster needs: 2 Ores
Prize: 20 AP, Elixir
Green Nymph
-----------
Location: Forest near Iifa Tree
Monster needs: 3 Ores
Prize: 30 AP, Emerald
Purple Jabberwock
-----------------
Location: Forest directly east of Oeilvert
Monster needs: Emerald
Prize: 40 AP, Moonstone
Green Feather Circle
--------------------
Location: Lost Continent
Monster needs: Moonstone
Prize: 30 AP, Lapis Lazuli
Rainbow Garuda
--------------
Location: East forest on plateau above Gizamaluke's Grotto
Monster needs: Lapis Lazuli
Prize: 40 AP, Diamond
Friendly Yan
------------
Location: Forest on Vile Island
Monster needs Diamond
Prize: 50 AP, Rosetta Ring
Once you complete this sidequest, you'll be able to attack Ozma
physically(Yay!!!)
-->Ragtime mouse
----------------
As you travel through FORESTS, you may enter a random battle with sweet music as
the background music. This time around, you may find the ragtime mouse. Without
previous advise, he'll ask you a question, and you must answer it. Attack the X
symbol if you think it is wrong, and attack the O symbol if you think it is
correct. Each correct answer you get is worth 1.000 Gil.
+---------------------------------------------------------------+
| I Want to Be Your Canary" was written by Lord Afon. |
| X:False |
+---------------------------------------------------------------+
| The 15th Lindblum War started in 1600. |
| X:False |
+---------------------------------------------------------------+
| The Theater Ship Prima Vista was built in Artania Shipyards |
| X:False |
+---------------------------------------------------------------+
| Lindblum Castle is larger than Alexandria Castle. |
| O: True |
+---------------------------------------------------------------+
| Some Mu's are friendly and won't attack. |
| O:True |
+---------------------------------------------------------------+
| Burkmea Cable Cars have been running for 8 years. |
| O: True |
+---------------------------------------------------------------+
| Only 1 desert exits in the entire world. |
| X: False |
+---------------------------------------------------------------+
| Conde Petit is a village of Goblins. |
| X: False |
+---------------------------------------------------------------+
| Prima Vista means love at first sight. |
| X: False |
+---------------------------------------------------------------+
| Treno's café, Card Carta, is members only. |
| O: True |
+---------------------------------------------------------------+
| Bobo Bird is a bird that brings you fortune. |
| X: False |
+---------------------------------------------------------------+
| You can defeat Ragtimer. |
| O:True |
+---------------------------------------------------------------+
| Chocobo Forest is located between Lindblum and South Gate |
| O: True |
+---------------------------------------------------------------+
-->Ozma
-------
Lastly, we have Ozma, the terrible super monster of this game. Is basically what
you would call Omega Weapon in FFVIII or Doom Gaze/Katana Soul(really?) in Final
Fantasy VI. Ozma, in other words, is the toughest enemy in the game. To get to
fight him, travel to the Chocobo's air garden, and jiggle on the tombs there. A
certain one will trigger a cutscene with Mene. Persist, and you'll get to fight
him/it/she.
1. Requirements
---------------
First off, let me recommend you a party. The party I used was conformed by the
Flaming Amarant, Freya, Eiko and Zidane. Zidane was near the Trance stance, and
Amarant has at his disposal about 50 Pinwheels, and had the power throw ability.
Freya had the Dragon's Crest ability, and I had killed enough dragons that it
did 9.999. Eiko had the Curaga Magic, as well as the Phoenix summon, and the
Half Mp and MP+10% abilities. As for general abilities, I recommend Auto Regen,
Auto Haste, Locomotion, Clear headed, Insomniac, Body Temp, Antibody and Jelly.
I also recommend a lot of Remedies(you'll know why soon...). And also, all of
them should have an add-on or armor that absorbs shadow damage.
2. Ozma attacks
-----------------------
These are Ozma's Nastier attacks:
Meteor : Probably Ozma's nastier attack. This attack, like Vivi's, hits
Everybody and causes random damage. And like Vivi's, it normally
Causes 9999 points of damage. When you see the lettering with
The words "Meteor" on it, pray so it'll cause about 800 points
Of damage and not 9.999.
Curse : This attack is also very nasty. Even though not as powerful as
Meteor, it is powerful enough to kill somebody like Eiko in
One hit. But what's nastier about this attack is the fact that
It causes several random status, such as Mini, Silence, Heat
Etc. The most problematic status is Mini, which can only be
Cured by a remedy.
Curaga : This is also a nasty move. After 9.999 damage attacks, it'll
Normally heal itself. And if it doesn't heals it for 9.999
Hit points, he'll use it twice. To prevent this, you may want
To cast reflect on it, or to have Quina in your party and use
Magic Hhammer to deplete its MP.
Doomsday: This attack is also very nasty. Is the same as Vivi's, and
Also causes a lot of damage. If you have the correct armor
You'll absorb it and prevent damage. Also, this attack also
Hits Ozma, and may heal it or damage it, depending the color
It has(dark:heal, light:damage).
3. The battle
-------------
_________________________________________________________________________
BOSS BATTLE: Ozma
HP: About 60.000
_________________________________________________________________________
Amarsnt should open by throwing a Rising Sun or a Pinwheel, followed by Dragon's
Crest, and Eiko's Cura(use Curaga only if Ozma attacks). You should reserve
Zidane for item using, unless he trances. If he does, use Stellar Circle 5 to
cause 9.999. Don't use Grand Lethal, which does the same damage, but costs a lot
more of MP. If Ozma uses Curse, start using remedies with Zidane, and heal with
Curaga with Eiko(use a remedy on here first so she can use magic). Keep the
pressure and pray he doesn't gets a lucky shot and uses Meteor, and you'll win
without doubt.
All I can say is to refer to Dingo Jellybean's/Dallas' guide for this game where
you can find an in-depth strategy for Tetra Master. If somebody can e-mail me an
strategy guide for this, I'll accept it, and credit you wonderfully!.
=========================================================================
1. OUTRO
=========================================================================
It was pretty hard for me to work on this, specially because I had to fully
complete it before sending it to gamefaqs. But I feel proud of it, and I can
safely say is the best FAQ I ever written. Hope you enjoyed it.