===============================================================================
Version History
===============================================================================
Version 4.0 - October 15th, 2002
- Updated the format.
Version 3.0 - November 18th, 2000
- Added Frequently Asked Questions.
- Updated Introduction.
Version 2.0 - April 3rd, 2000
- Added Introduction.
Version 1.0 - April 2nd, 2000
- Added Walkthrough.
- Added Copyright Information.
Broken Sword 1 begins with George Stobbart, the character you play in the game,
sipping coffee outside of a cafe in Paris. A moment later, a strange looking
clown appears with an accordion, and after looking at George, walks into the
cafe. A moment later, there is a huge explosion. The cafe has blown up!
Naturally, old George is more than a little puzzled at the events that have
just happened, and so it is your job to help him investigate. Welcome to Broken
Sword: The Shadow of the Templars!
For once it can actually be proven that adventure games can have good graphics!
Many adventure games go for the cartoon approach: big characters, big badly
drawn (but nice looking) objects, and so on. Broken Sword 1 goes for a
different approach. To actually see an adventure game with realistic graphics
is quite a surprise. From the start of the game, where you can see the wreckage
of the cafe, it's easy to tell that graphics are a major part of this game.
Everything is drawn so well. The animation is also very good too. The
character's movements and expressions look realistic and well drawn. The
backgrounds and foregrounds look like they have had a lot of work done on them,
and all of the graphics really give the game a nice atmosphere.
One of the main parts of any adventure game is sound. Sound is a very important
part of an adventure game, because it brings that sense of realism to a game.
The speech in this game is done very well, and there is a lot of it! There's so
much to read in this game, but luckily, every single line that the characters
say is professionally spoken by real-life actors. It's definitely more relaxing
to listen to the actors, than to read the literally thousands of sentences that
are in this game. The sound effects too, are a major part of any game. There
are apparently over 260 sound effects in this game, which is not hard to
believe, as everything that you do in this game is usually accompanied by a
sound effect. There are apparently over 2 hours of music in this game, and the
sound effects suit the game very well.
Broken Sword 1 starts shortly after a clown blows up a cafe. From here, you
have to solve various puzzles as you work your way around the world. But is the
game any good when all you have to do is just solve puzzles and go to different
places? Yes, it's amazing! For a start, the difficulty level seems just about
right, with the exception of a few puzzles being just a bit easy, and a few
being way too hard. There are over 60 characters to talk to in this game, each
with their own story to tell. Broken Sword 1 is also designed for people who
are new to adventures, using a simple user interface. If you move the mouse
cursor over an object, it will change to an image of cogs if you can operate
it, an image of a hand if you can pick it up, or an image of a magnifying glass
if you can look at it.
Despite the extremely simple and well thought of interface, the game is also
designed for advanced adventure game players, as some of the puzzles are
extremely difficult. Talking to characters is easy, and a lot less stressful
than in some games. When you talk to a character, you have the option of asking
them about an object you have in your inventory, or by talking to them about a
clue that you have found in the game. The plot is very well thought of, and
runs along smoothly, keeping you caught up in the mystery of the Templars,
right up until the end of the game. Great gameplay!
There are over 70 detailed locations to explore, each with its own clues to
find, puzzles to solve and characters to talk to. There are over 60 characters
to interact with, each with their own things to talk about. You can choose to
talk to the characters by showing them an object from your inventory, or by
talking to them about a clue that you have found in the game. There are over 50
useable items, some of these are really strange, and will take a while to think
of a proper use for them. There are 18 amazing animation sequences (well, they
were amazing back when this game was released anyway). There are 260 sound
effects, and over 2 hours of original music. There are 2 CDs to this massive
game, and over 50 hours of gameplay. Broken Sword 1 is a huge game!
Overall, this is a brilliant, and very well made adventure game! You can tell
right from the start that a huge amount of effort was put into this game. Most
of the puzzles are very well thought of. There are many different characters to
talk to in the game, each with their own things to say. The graphics are
brilliant. The sounds really suit the game well. The gameplay is great, because
not only is there an extremely simple user interface designed for beginners,
but there is also enough puzzles to solve to keep even an advance adventure
game player happy. The lastability factor is very high because there is just so
much to do! One of the best adventure games ever made!
Part 1 - Paris
Part 2 - Lochmarne
Part 3 - Paris
Part 4 - Marib
Part 5 - Paris
Part 6 - Ville De Vasconcellos
Part 7 - Paris
Part 8 - Ville De Vasconcellos
Part 9 - Paris
Part 10 - Train
Part 11 - Bannockburn
===============================================================================
Part 1 - Paris
===============================================================================
-------------------------------------------------------------------------------
Cafe de la chandelle verte
-------------------------------------------------------------------------------
You start the game shortly after the bistro blows up. Enter the bistro. Look at
the bottle on the bar, and then talk to the woman. Answer her questions as you
like, as this does not affect the game, apart from a few different lines of
speech that the characters say. Leave the bistro. Get the paper that is curled
up neatly by the lamppost. Aha, a clue: 'Salah-eh Dinn. Thirteen forty-five'.
Walk up the street to where the man is working. A police officer and an
inspector will show up and drag you back to the bistro for questioning.
Answer the questions that the inspector asks you as you like, and you will
automatically leave the bistro. A woman should be walking around, taking
photographs. Talk to her. Ask her about the clown. Ask her about Plantard. Ask
her about the clown. She will give you her phone number, and then she will
leave.
Follow her up the street, and you will be at the construction site again. Talk
to the old man. Show him the newspaper, and he will leave. Use the toolbox, and
you will get a metal rod. Walk west, so you are outside of the bistro, and then
walk into the archway on the right side of this screen. Use the metal rod on
the iron cover. Go down the hole into the sewer.
Aha, a clue! Rush over and grab the red plastic ball from the floor, which is
actually the clown's red nose. Walk north, further into the sewers. Wow, more
clues! Grab the tissue from the floor, and then get the piece of cloth from the
rusting spike. Go up the ladder.
A man, obviously more than a little confused, will be watching you, demanding
to know what is going on. Answer his first question however you like. Show him
inspector Rosso's card. Show him the piece of cloth. Ask him about the jacket.
Ask him about the jacket. Ask him about the jacket. Ask him about the jacket.
Stop talking to the man, and he will kindly boot you out of his house. Exit on
the right side of the screen, and you will now be shown a map where you can
choose where to go.
-------------------------------------------------------------------------------
Poste de police
-------------------------------------------------------------------------------
Walk over to one of the phones that is on the wall, and use it. Phone Nicole,
and she will give you her address. Leave the police station.
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Rue Jarry
-------------------------------------------------------------------------------
Walk over to the old woman who is knitting and talk to her. Ask her about
Nicole, and she will give you information on how to open the door. Walk over to
the door. Use the door, and you will find yourself in Nicole's apartment. You
will automatically speak to Nicole whenever you enter the apartment. Show her
the red nose, and you will get a new location on the map: La risee du monde.
Show her the piece of cloth. Ask about the phone, and phone B. Todryk. Ask him
about the photograph. Leave Rue Jarry.
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La risee du monde
-------------------------------------------------------------------------------
Talk to the old man. Show him the tissue, and he will tell you that it is
theatrical greasepaint. Show him the picture. Hmm, so the killer goes by the
name of Khan. Leave the costume shop.
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Poste de police
-------------------------------------------------------------------------------
Walk over to one of the phones that is one the wall, and use it. Phone B.
Todryk. Tell him about the photograph, and you will get a new location on the
map: Hotel Ubu. Exit the police station.
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Hotel Ubu
-------------------------------------------------------------------------------
Walk over to the clerk. Try and get the key, and the clerk will stop you. Walk
over to the woman that is playing the piano, and talk to her. Show her the
photograph, and she will tell you that the person in the photograph is called
Moerlin, not Khan. Ask her about Moerlin. Ask her about the key. She will
distract the clerk. While the clerk is gone, get the key. Go up the stairs.
Use the key with the first door on the right. Open the window, and go through
it. Walk along the ledge, and go through the other window. Hmm, so this is the
killer's room! Walk over to the door, and open it. Agh, it's Khan! Luckily,
Khan doesn't notice anything unusual, and so he changes, and then leaves. Get
the pants that are on the bed, and you will find two clues. One clue is an
ordinary matchbook. The other clue is a pass card. Open the door, and go down
the stairs.
Talk to the woman that is playing at the piano. Ask her about Moerlin. Talk to
the clerk. Ask him about the safe, and then show him the pass card. Walk over
to the woman at the piano, and talk to her. Show her the pass, and she will
make the clerk give you a sheet of parchment out of the safe. Wow, the
parchment does look important... but those two suspicious-looking goons outside
the hotel are sure to get it unless it is hidden.
Walk up the stairs, and use the key with the door on the right. Go through the
window. Use the parchment with the alleyway below. Go through the window. Open
the door, and go down the stairs. Exit the hotel, and the two goons will search
you. Lucky we didn't have the parchment, hmm? When they have finished, walk
down the alley. You will automatically get the parchment, and will return to
Nico's apartment.
-------------------------------------------------------------------------------
Rue Jarry
-------------------------------------------------------------------------------
Ask Nico about the parchment, and you will get a new location on the map: Musee
Crune. Leave Rue Jarry.
Enter the museum. Hmm, that tripod looks like the one from the parchment. Look
at the tripod, and you will find out that it is from Lochmarne, in Ireland.
Leave the museum, and head back to the map screen. It's time to leave Paris, so
go to the aeroport.
===============================================================================
Part 2 - Lochmarne
===============================================================================
You arrive in Lochmarne by bus, and are standing outside a bar. Enter the bar,
and then talk to the guy in the corner, O'Brien. Ask about the castle. Ask
about the tripod. Ask about Peagram. Ask about Peagram. Ask about gem. When
O'Brien asks you if you are a reporter, answer how you like. Talk to the man in
the middle of the room, Fitzgerald. Ask about the castle. Ask about Peagram.
Ask about the dig. Ask about the gem. Talk to the man next to O'Brien, Pat. Ask
about the dig. Ask about the gem. Ask about the dig. Ask about Fitzgerald. Ask
about beer. Ask about Fitzgerald.
Exit the bar, and talk to the kid, Maguire. Answer his first question how you
like. Ask about Peagram. Ask about Peagram. Ask about Peagram. Ask about the
dig. Ask about the dig. Ask about the dig. Enter the bar, and talk to
Fitzgerald. Ask about the dig. Ask about Peagram. Ask about the package. Ask
about the package. Ask about Jacques Marquet. Fitzgerald will get up and leave,
and will be run over by a red car.
Leave the bar, and Maguire will tell you what happened. Aha, the cover has
fallen off of that plastic box on the wall of the bar, revealing a switch! Use
the switch, and then walk right and go up the path. Talk to the farmer. Ask
about the ferrari. Ask about the ferrari. Ask about Fitzgerald. Ask about
Fitzgerald. Ask about Fitzgerald. Ask about Fitzgerald. Climb the haystack. Use
the metal rod from your inventory, in the little crack in the wall.
Climb over the wall. You will be inside the castle, with a goat blocking your
way down the ladder. Try and climb down the ladder, and the goat will butt you
out of the way. Very quickly, click on the rusted piece of iron on the left
side of the screen, and the goat will be tied up. Go down the ladder. Get the
sack that is on the bench to get some plaster of paris. Try and get the statue,
and it will fall over. Get the statue, and it will leave five indentations in
the floor. Use the plaster of paris in the indentations, and then go up the
ladder.
Exit the castle, and go all the way back to where Maguire is. Enter the bar.
Talk to the barman, and answer his first question how you like. Ask about beer.
Show him the pass card, and the barman will allow you to go down into the
cellar only if you can fix his glass washer. Pat has his arm on a towel. When
he lifts his arm to take a drink, quickly get the towel.
Walk over to the guy who is sneezing. After a while, he will bring out a piece
of wire. When he sneezes, quickly get the piece of wire. The barman still wants
you to fix the glass washer, so use the piece of wire that you got from the man
on the piece of wire leading to the glass washer.
Go down into the cellar, and use the metal rod that is on the wall. Exit the
cellar, and exit the bar. Open the trapdoor, and a man will show up... Aha,
it's Khan! Khan will leave after a while, so enter the bar, and return to the
cellar. You will automatically get the blue gem. Use the faucet, and then use
the towel with the water. The towel is wet, but not for long! Quickly leave the
cellar, and then exit the bar.
Walk right, and go up the path. Climb the haystack, and climb over the wall
into the castle. Go down the ladder. Use the wet towel with the plaster. Get
the plaster cast. Use the plaster cast with the five sockets on the wall. A
door will open. Go through the newly opened door, and you will be returned to
Nico's apartment in Paris. Leave Nico's apartment. Leave Rue Jarry.
===============================================================================
Part 3 - Paris
===============================================================================
-------------------------------------------------------------------------------
Poste de police
-------------------------------------------------------------------------------
Talk to Sergeant Moue, and ask about Jacques Marquet. Ask about Jacques
Marquet. Hmm, so it seems as if Marquet has gone to hospital. Leave the police
station.
Enter the hospital, and talk to the woman behind the desk. Show her the pass
card. Ask about the nurse. Ask about the nurse. Ask about the nurse. Stop
talking to the woman, and walk down the left corridor. Ah, so that's what was
making that noise! Walk over to the plug near the water cooler, and get the
plug.
While the man has gone off to investigate, quickly open the red door, and you
will get a doctor's uniform. Enter the top-left corridor, and you will enter a
ward. Stop talking to the man in the bed, and try and walk to the right. The
old man in the bed will stop you. Exit the ward, and take the top-right
corridor to return the the main hall.
Talk to the man with the moustache, and he will tell you to show Benoir around
the hospital. Walk down the corridor, and you will automatically enter the
ward. Stop talking to the old man, and talk to Benoir. Show him the pressure
gauge. Ask about the pressure gauge.
Tell Benoir about the old man, Eric Sopmarsh. Walk right, and enter the door.
Aha, so that's Marquet! He will start to talk to you, and then another doctor
will walk in and boot you out. After a short scene, you will return to Nico's
apartment.
-------------------------------------------------------------------------------
Rue Jarry
-------------------------------------------------------------------------------
Enter the museum, and the attendant will start talking to you. Stop talking to
the attendant, and walk over to the man looking in the cases, Andre Lobineau.
Talk to Andre, and ask about Montfaucon. Ask about Montfaucon again, and then
stop talking to Andre. When the attendant is looking away, quickly use the
metal rod next to the window.
When the attendant goes over to close the window, use the sarcophagus. Flap and
Guido will enter the museum and are contemplating stealing the tripod. Use the
totem pole, and then you will automatically return to Nico's apartment. Exit
the apartment. Exit Rue Jarry.
Talk to the clown. Ask about juggling. Ask about juggling. Stop talking to the
clown, and walk over to the police officer. Talk to the police officer, and
show him the red nose. Stop talking to the police officer, and walk over to the
clown. Talk to the clown, and ask him about juggling. The clown will get
annoyed and leave, but he forgets his red ball. The police officer, no longer
being entertained by the juggler, leaves as well. Use the metal rod on the
manhole, and go down the hole.
Use the metal rod with the door on the right. Use the cogs. Use the cogs. Walk
on to the boat, and use the handle. Get the hook, and walk over to the cogs
(still carrying the hook). Use the cogs, and then use the lever on the boat to
open the door. Go through the tunnel into the cave. Look in the crack in the
wall to discover some people having a secret meeting.
When the meeting ends, look in the crack in the wall again to see the people
leaving. Go down the steps and enter the cave. Use the tripod on the stone. Use
the gem on the tripod. Aha, a clue: M-A-R-I-B. You will automatically return to
Nico's apartment.
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Rue Jarry
-------------------------------------------------------------------------------
Nico will tell you that Marib is a village in Syria. Leave the apartment. Leave
Rue Jarry. Go to the aeroport. Go to Marib.
===============================================================================
Part 4 - Marib
===============================================================================
Walk right, and go up the stairs. Talk to the carpet seller, and show him the
matchbook. Go up the stairs, into the Club Alamut. Try to open the door, and
then read the sign on the door. Talk to Ultar, and ask him about the sign. Hmm,
so a toilet brush has gone missing. Show him the photograph. Ask him about
Bull's Head Hill, and answer yes to his question. Leave the Club Alamut. Walk
past the carpet seller, and go through the arch. Right-click on the kebab
seller to find out that he is using the toilet brush, that he stole from the
Club Alamut.
Talk to the kebab seller, and then stop talking to him. Walk left, and talk to
the boy, Nejo. Ask about the kebab seller. Ask about the kebab seller. Show him
the red ball, and answer yes to his question. Stop talking to Nejo. Walk right,
and talk to the kebab seller. Click on the phrase that Nejo told you to say,
and you will automatically run up the stairs. Go down the stairs, and talk to
Nejo. He will give you the toilet brush. Walk right, and go up the steps. Walk
behind the carpet to enter the Club Alamut.
Show the toilet brush to the manager, and he will give you the toilet keys. Use
the keys on the toilet door. Use the keys on the roller towel dispenser, and
then use the roller towel dispenser to get a towel. Open the toilet door, and
use the toilet chain. Exit the toilet. Exit the Club Alamut. Walk left, and go
through the arch. Walk over to Nejo, who is chucking the red ball against the
door. Look at the cat, and he will jump up onto the shelf. Quickly use the
bell, and the cat will jump down, dragging the statuette with him.
Get the statuette. Use the tissue on the statuette. Talk to the man who is
walking around, Duane. Show the statuette to Duane, and you will get 50 bucks.
Walk right, and go up the stairs. Walk behind the carpet to enter the Club
Alamut. Talk to Ultar, and show him the 50 bucks. Answer yes to his question.
Ask about the taxi. Give towel to Ultar. After a short scene, you will arrive
at Bull's Head Hill.
Get the tree. Use the stick with the towel. Use the stick-towel with the crack
in the rock. Use the towel. Look at the niche in the rock. Use the niche in the
rock. Enter the cave. Walk left, and you will find Klausner. Look at Klausner
to find a lens. Right-click on the stone head. Right-click on the inscription.
Aha, it's Khan! He will make you go outside, and then will ask you a series of
questions, in which you can choose to answer good or bad.
Choose to be good for his 1st quesion, good for his 2nd question and good for
his 3rd question. He will then ask you if you want to die like a man, or die
like a dog. Choose to die like a man, and when he reaches out to shake your
hand, quickly use the hand buzzer on him. Jump off of the cliff.
===============================================================================
Part 5 - Paris
===============================================================================
-------------------------------------------------------------------------------
Rue Jarry
-------------------------------------------------------------------------------
Enter the museum, and talk to Andre. Ask about the manuscript. Ask about Nico.
Ask about Nico. Leave the museum.
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Rue Jarry
-------------------------------------------------------------------------------
Enter Nico's apartment. Nico will tell you that Andre has visited. Leave Nico's
apartment. Leave Rue Jarry.
Enter the museum, and talk to Andre. Ask about the manuscript. Ask about the
manuscript. Ask about the manuscript. Ask about the manuscript. Leave the
museum. Exit the area outside of the museum, and go to the aeroport. Go to
Ville De Vasconcellos.
===============================================================================
Part 6 - Ville De Vasconcellos
===============================================================================
Walk to the left as far as you go, and use the blood pressure sleeve on the
hose. The gardener will come along and grumble about the hose. The gardener
will go off into the house, so follow him. Walk up the hall, and some dogs will
start barking. Quickly use the suit of armor, and the gardener will walk past
you. Go up the stairs, and the Countess will start talking to you. Ask about
the Templars. Ask about the Templars. Ask about the chess set. Look at the
lectern. Aha, a checker board!
Talk to the Countess, and ask her about the checker board. Ask about the chess
set. While Lopez has gone, ask the Countess about the Templars. Ask about the
Templars. You will be shown a puzzle, in which you have to move chess pieces to
the correct places on the chess board. Move the king down one square, move the
knight down two squares and move the bishop to the top. You should arrive back
in Nico's apartment.
===============================================================================
Part 7 - Paris
===============================================================================
-------------------------------------------------------------------------------
Rue Jarry
-------------------------------------------------------------------------------
Enter the church, and talk to the priest. Show him the chalice, and he will
offer to polish it for you. Answer yes to his question. Right-click on the
statue of the knight holding the staff and the scroll. Use the lens on the
scroll. Talk to the priest, and then stop talking to him. Look at the tomb in
the far corner. Leave the church, and leave Montfaucon.
Enter the museum, and talk to Andre. Ask him about the statue, and then stop
talking to him. Leave the museum, and exit the area outside of the museum.
-------------------------------------------------------------------------------
Site de Baphomet
-------------------------------------------------------------------------------
Go down the stairs, and attempt to open the door on the right. Talk to the
guard, and ask him about the washroom. He will give you the washroom key. Stop
talking to the guard, and use the key on the washroom door. Right-click the
washbasin. Get the soap. Use the keys with the soap. Use the soap with the
plaster of paris. Use the soap with the tap. Go through the door. Give the
washroom keys to the guard, and then go up the stairs. Use the key with the
paint pot. Go down the stairs, and use the phone.
Go up the stairs, and talk to the painter about the phone. Use the key with the
paint pot. Go down the stairs. Talk to the guard, and ask about the washroom.
Use key on washroom door. Use washroom key with plaster key. Exit washroom.
Right-click the thermostat, and then talk to the guard. Ask him about the
thermostat, and then stop talking to the guard. Use the thermostat, and the
guard will put his gloves on. Give the fake plaster key to the guard. Use the
phone, and Nico will distract the guard. Use the key with the door on the left.
Use the chalice with the mosaic on the floor. You will be returned to Nico's
apartment.
-------------------------------------------------------------------------------
Rue Jarry
-------------------------------------------------------------------------------
Leave Nico's apartment. Leave Rue Jarry. Go to the aeroport. Go to Ville De
Vasconcellos.
===============================================================================
Part 8 - Ville De Vasconcellos
===============================================================================
Enter the house, and get the mirror out of the utility room. Go up the stairs.
The Countess will talk to you. Ask about the Countess. Stop talking to her, and
exit the room. Exit the house. Walk up the path to the mausoleum. Open the
door. Get the Bible. Get the rod that is leaning against the wall. Use the rod
on the window. Use the tissue on the rod. Use the rod with one of the small
candles. Use the rod with the big candle. Leave the mausoleum. Walk up the
path. Enter the house, and go up the stairs. Talk to the Countess, and show her
the Bible. Stop talking to her, and exit the room. Exit the house.
Talk to Lopez, and ask him about the well. Ask him where the well would be. Ask
him where the well would be. Stop talking to him, and follow the hose to the
left until you get to the small building. Next to the building is a hazel tree.
Get the hazel tree, and then talk to Lopez. Show him the stick. After a long
scene, you will eventually find the well and climb down it.
Look at the lion's head. Use the lion's head, and then quickly click left on
the path. There are rays of sun shining down the well. Use the mirror with the
rays, to find out that there is a kind of keyhole on the rock face. Use the
carved piece of stone with the rock face. Go through the newly opened door.
After finding the chess piece, you will be returned to Nico's apartment.
===============================================================================
Part 9 - Paris
===============================================================================
After a long scene, you will be shown the world map. Go to Bannockburn.
===============================================================================
Part 10 - Train
===============================================================================
Attempt to leave the room, and Nico will stop you. Leave the room. Walk left
along the train until Guido comes out of a room. Walk right, and enter the room
where Nico (used) to be. Exit the room, and enter the next room on the left.
Talk to the man on the left, and ask him about Nico. Stop talking to the man,
and open the window. Climb out of the train. Walk along the train to the right,
and climb down the ladder. You should arrive in a room with Nico. When you
start playing again, quickly use the emergency brake. Attempt to exit the
train, and Nico will stop you. Exit the train on the left.
===============================================================================
Part 11 - Bannockburn
===============================================================================
Enter the tower. Look at the heap of stones. Look at the heap of stones. Look
at the heap of stones. Look at the heap of stones. Get the handle from the cog
arrangement. Get the cog and spindle. Use the first cog on the stone statue.
Use the second cog on the stone statue. Use the pipe with the stone statue. Use
the lid of the pen with the stone statue. Use the red nose with the stone
statue. Use the handle with the stone statue. Enter the room. Walk up the path,
and you will hear some voices. After a long scene, you will start playing.
Guido will be in the room. Quickly get the torch, and watch the huge explosion.
===============================================================================
Questions about Part 1 - Paris
===============================================================================
-------------------------------------------------------------------------------
Q. The bistro has just blown up! Where should I go?
A. Enter the bistro.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Okay, I'm in the bistro, and have started talking to this woman. I have a
choice of things to say to her. What should I talk to her about, and does
what I say have any significance in the game?
A. It doesn't matter what you choose to say to the woman. The only difference
it will make to the game is that there may be slight changes in the
conversations you have with certain characters.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I've left the bistro. What should I do before walking up the path?
A. Get the paper near the lamppost.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I walked up the path to the construction site, and got taken back to the
bistro by a police officer for questioning. What should I talk to the police
officer about, and does what I say have any significance in the game?
A. It doesn't matter what you choose to say to the police officer. The only
difference it will make to the game is that there may be slight changes in
the conversations you have with certain characters.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I left the bistro after being questioned, and a woman is walking around
taking photographs. What should I talk to her about?
A. Ask her about the clown, Plantard and the clown.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I'm at the construction site. How do I make the old man leave?
A. Show him the newspaper.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Okay, the old man has left the construction site. What should I do while
he's gone?
A. Use the toolbox to get a metal rod.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I've gone under an archway and have arrived in an area with an iron cover.
How do I lift the iron cover?
A. Use the metal rod, which you should have got from the toolbox at the
construction site, to lift the iron cover.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I'm down in the sewers. What should I do down here?
A. In the first area of the sewers, there is a clown's red nose on the floor.
Further into the sewers, there is a tissue on the floor, and also a piece of
cloth on the rusting spike. Get all three of these clues, as they are all
important later on in the game.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I've climbed the ladder out of the sewers, but an angry looking man seems to
have mistaken me for someone else. What should I do?
A. Show him inspector Rosso's card.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Okay, the guy seems to have calmed down since I showed him the card. Should
I do anything else?
A. Show him the piece of cloth, and then ask him about the jacket four times.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do here?
A. Use one of the phones on the wall to ring Nico.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I open the apartment door in Rue Jarry?
A. Talk to the old woman who is selling the flowers, and ask her about Nicole.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I show to Nico?
A. Show her the red nose, and the piece of cloth.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I use the phone in the apartment?
A. Talk to Nico, and ask about the phone.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I ask B. Todryk?
A. Ask him about the photograph.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I show to the man in La risee du monde?
A. Show him the tissue, and the picture.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I phoned Nico the last time I was at the Poste de police. Who should I phone
this time?
A. Phone B. Todryk, and tell him about the photograph.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. In the Hotel Ubu, the clerk won't allow me to take the key. What should I
do?
A. Walk over to the woman playing at the piano, and talk to her.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. She doesn't seem to want to distract the clerk. What can I do to convince
her that it's a good idea?
A. Show her the photograph. Ask her about Moerlin, and then ask her about the
key.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I've got the key, and went upstairs. What should I do next?
A. Unlock the first door on the right.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I unlocked the door with the key and went inside. This isn't Khan's room!
What should I do?
A. Open the window, and then walk along the ledge to Khan's room.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I'm in Khan's room. I've searched around, but there are no clues. What
should I do?
A. Open the door.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Okay, Khan's gone. Are there any clues I should find before leaving the
room?
A. Get the pants that are on the bed, and you will find two clues.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I get the clerk to talk about the safe?
A. Talk to the woman playing at the piano, and ask her about Moerlin.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I ask the clerk?
A. Ask him about the safe, and then show him the pass card.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The clerk won't open the safe. What should I do?
A. Talk to the woman playing at the piano, and then show her the pass.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I've got the parchment, but I can't take it outside as the goons keep
getting me. How can I hide it from them?
A. Unlock the door at the top of the stairs, open the window and get out onto
the ledge. And then throw the parchment down onto the ground.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to Nico about in Rue Jarry?
A. Ask her about the parchment.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do in the museum?
A. Look at the tripod.
-------------------------------------------------------------------------------
===============================================================================
Questions about Part 2 - Lochmarne
===============================================================================
-------------------------------------------------------------------------------
Q. I am in the bar. What should I talk to O'Brien about?
A. Ask about the castle, the tripod, Peagram twice, and the gem.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. O'Brien has asked if I'm a reporter. What should I say?
A. It doesn't matter what you choose to say to O'Brien. The only difference it
will make to the game is that there may be slight changes in the
conversations you have with certain characters.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I am in the bar. What should I talk to Fitzgerald about?
A. Ask about the castle, Peagram, the dig and the gem.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I am in the bar. What should I talk to Pat about?
A. Ask about the dig, the gem, the dig, Fitzgerald, beer and Fitzgerald.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to Maguire about?
A. Answer his first question however you like. Ask about Peagram three times,
and the dig three times.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do after speaking to Maguire?
A. Enter the bar, and talk to Fitzgerald.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to Fitzgerald about after speaking to Maguire?
A. Ask about the dig, Peagram, the package twice and Jacques Marquet.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Fitzgerald has been run over by a car. Is there anything new to look at
outside the bar?
A. Yes, the cover has fallen off of that plastic box on the wall of the bar,
and a switch has been revealed. Press the switch.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to the farmer at the haystack about?
A. Ask about the ferrari twice, and Fitzgerald four times.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I climb over the wall at the top of the haystack?
A. Use the metal rod in the little crack in the wall.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I get past the goat in the castle?
A. Try and climb down the ladder, and the goat will butt you out of the way.
Very quickly, click on the rusted piece of iron on the left side of the
screen, and the goat will be tied up.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the statue down the ladder in the castle?
A. Get the statue, and it will leave five indentations in the floor. Use the
plaster of paris in the indentations, and then go up the ladder.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I wet the plaster of paris?
A. Put the towel under the tap in the cellar of the pub, and then rush all the
way back to the castle and use the towel on the plaster of paris.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I prove to the barman that I can fix the glass washer?
A. Talk to the barman, and ask about beer. Show him the pass card, and the
barman will allow you to go down into the cellar to fix his glass washer.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I get the towel from Pat?
A. When he lifts his arm to take a drink, quickly get the towel.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The guy who is sneezing brings out a piece of wire occasionally. How do I
get the wire?
A. Walk over to the guy who is sneezing. After a while, he will bring out a
piece of wire. When he sneezes, quickly get the piece of wire.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I fix the glass washer?
A. Use the piece of wire that you got from the man in the bar on the piece of
wire leading to the glass washer.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I'm in the cellar, and it's dark. What should I do?
A. Go down into the cellar, and use the metal rod that is on the wall.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. There doesn't seem to be anything down in the cellar. What should I do?
A. Return to the pub, and go outside.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do after the conversation with Khan?
A. Go into the cellar and get the blue gem.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the plaster cast?
A. Use the plaster cast with the five sockets on the wall down the ladder from
the castle.
-------------------------------------------------------------------------------
===============================================================================
Questions about Part 3 - Paris
===============================================================================
-------------------------------------------------------------------------------
Q. What should I talk to Sergeant Moue about in the Poste de police?
A. Ask about Jacques Marquet twice.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. In the hospital, what should I show the woman behind the desk?
A. Show her the pass card.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Okay, I've shown the woman the pass card. What should I talk to the woman
behind the desk about?
A. Ask about the nurse three times.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I get the man out of the way so that I can open the red door?
A. Walk over to the water cooler, and pull the plug.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Once I've got the doctor's uniform, where should I go?
A. Enter the top-left corridor to get to the ward.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. In the ward I want to walk over to the right, but the old man in bed keeps
stopping me. Who should I get to help?
A. In the entrance hall of the hostpital, talk to the man with the moustache,
and he will tell you to show Benoir around the hospital. Benoir will be able
to help you get past the old man.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Okay, I'm back in the ward, and Benoir is with me. What should I do?
A. Talk to Benoir.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to Benoir about?
A. Show him the pressure gauge. Ask about the pressure gauge and tell Benoir
about the old man.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I returned from the hostpital to Nico's apartment. Is there anything I need
to do here before I leave?
A. No, just leave the apartment.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. In the Musee Crune, what should I talk to Andre Lobineau about?
A. Ask about Montfaucon twice.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the metal rod in the museum?
A. When the attendant is looking away, quickly use the metal rod next to the
window.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I've used the metal rod, and the attendant walked over and closed the
window. What should I do while the attendant is closing the window?
A. Use the sarcophagus.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Flap and Guido have entered the museum and are contemplating stealing the
tripod. How do I stop them?
A. Use the totem pole.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. In Montfaucon, what should I talk to the clown about?
A. Ask about juggling twice.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to the police officer about?
A. Show him the red nose.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to the clown about after talking to the police officer?
A. Ask him about juggling.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I use to lift the manhole?
A. Use the metal rod on the manhole.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I'm down in the sewers. What should I do with the door on the right?
A. Use the metal rod with the door.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The door has revealed some cogs. What should I do with the cogs?
A. Use the cogs twice.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the boat down in the sewers?
A. Use the handle on the boat. Get the hook, and then walk over to the cogs.
Use the cogs, and then use the lever on the boat to open the door.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I walked thruogh the door in the sewers. What should I do here?
A. Look in the crack in the wall.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The secret meeting is over. What should I do?
A. Look in the crack in the wall.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I walked down the steps and arrived in a cave. What should I do with the
stone?
A. Use the tripod on the stone.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the tripod?
A. Use the gem on the tripod.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Is there anything I need to do in Nico's apartment before leaving for Marib?
A. No, just leave the apartment and go to the airport.
-------------------------------------------------------------------------------
===============================================================================
Questions about Part 4 - Marib
===============================================================================
-------------------------------------------------------------------------------
Q. What should I show to the carpet seller?
A. Show him the matchbook.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I'm in Club Alamut. Is there anything I should do before speaking to Ultar?
A. Yes, try to open the door, and then read the sign on the door.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to Ultar about?
A. Ask him about the sign. Show him the photograph. Ask him about Bull's Head
Hill, and answer yes to his question.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Who has the toilet brush?
A. Right click the kebab seller to find out that he has it, and then talk to
the kebab seller.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I get the toilet brush from the kebab seller?
A. Talk to Nejo.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to Nejo about?
A. Ask about the kebab seller twice. Show him the red ball, and answer yes to
his question.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to the kebab seller about after talking to Nejo?
A. Click on the phrase that Nejo told you to say.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. After being chased by the kebab seller, he seems to have lost the toilet
brush. Where is it?
A. Nejo has it. Talk to him, and he will give you the toilet brush.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. In the toilet of Club Alamut, how do I open the towel dispenser?
A. The manager should have given you some keys when you showed the toilet
brush. Use the keys on the towel dispenser to open it.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Is there anything else I should get in the toilet before leaving Club
Alamut?
A. Yes, get the toilet chain.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the cat that is near Nejo?
A. Look at the cat.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The cat jumped up onto the shelf. How do I get the cat down from the shelf?
A. Use the bell.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I clean the statuette?
A. Use the tissue.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to Duane about?
A. Show him the statuette.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I gave the 50 bucks to Ultar at Club Alamut. He offered to take me to Bull's
Head Hill. Should I answer yes or no?
A. Answer yes.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Ultar needs something to start the car. What should I give him?
A. Give him the towel that you should have got from the toilet of Club Alamut.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I'm at Bull's Head Hill. How do I climb down the rock?
A. Get the tree, and use the stick with the towel. Use the stick-towel with the
crack in the rock. Use the towel, and then look at the niche in the rock.
Use the niche to climb down the rock.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do when I find Klausner in the cave?
A. Look at Klausner to find a lens.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the stone head?
A. Right-click on the stone head, and then Right-click on the inscription.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Khan captured me, and has taken me outside. What should I talk to him about?
A. Choose to be good for all three questions. He will then ask you if you want
to die like a man, or die like a dog. Choose to die like a man.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Khan has reached out to shake my hand. What should I do?
A. Quickly use the hand buzzer on him, and then jump off of the cliff.
-------------------------------------------------------------------------------
===============================================================================
Questions about Part 5 - Paris
===============================================================================
-------------------------------------------------------------------------------
Q. Is there anything I need from Nico's apartment before I leave?
A. No, just leave the apartment.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to Andre Lobineau about in the Musee Crune?
A. Ask about the manuscript and ask about Nico twice. Leave the museum.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I returned from the museum to Nico's apartment, where she talked about Andre
Lobineau. Is there anything I need to do here before I leave?
A. No, just leave the apartment.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to Andre about in the Musee Crune?
A. Ask about the manuscript four times.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Where should I go after speaking to Andre?
A. Leave the museum, and go to the airport.
-------------------------------------------------------------------------------
===============================================================================
Questions about Part 6 - Ville De Vasconcellos
===============================================================================
-------------------------------------------------------------------------------
Q. What should I do to the hose that the gardener is using?
A. Use the blood pressure sleeve from the hospital on the hose.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The gardener grumbled something about his hose, and then walked away. What
should I do?
A. Follow him into the house.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I'm in the house, but the gardener keeps catching me. How do I get past him?
A. In the house, walk up the hall and some dogs will start barking. Quickly use
the suit of armor, and the gardener will walk past you.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do when the gardener has gone?
A. Go up the stairs.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to the Countess about?
A. Ask her about the Templars twice and the chess set.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I look at in the room with the Countess?
A. Look at the lectern to find a checker board.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to the Countess about after finding the checker board?
A. Ask her about the checker board and the chess set.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to the Countess about after Lopez has gone?
A. Ask her about the Templars twice.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I solve the chess puzzle?
A. Move the king down one square, move the knight down two squares and move the
bishop to the top.
-------------------------------------------------------------------------------
===============================================================================
Questions about Part 7 - Paris
===============================================================================
-------------------------------------------------------------------------------
Q. Is there anything I need to do in Nico's apartment before I leave?
A. No, just leave the apartment.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. In Montfaucon, what should I talk to the priest about?
A. Show him the chalice.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The priest has asked if he can polish the chalice. Should I let him?
A. Yes.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the statue of the knight holding the staff and the
scroll?
A. Right-click on the statue.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the lens?
A. Use the lens on the scroll.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to the priest about after using the lens on the scroll?
A. Talk to the priest, and then stop talking to him.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Is there anything else I should do before leaving the church?
A. Look at the tomb in the far corner.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to Andre about in the Musee Crune?
A. Ask him about the statue.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. In the Site de Baphomet, I've walked down the stairs. What should I do here?
A. Try to open the door on the right.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to the guard about?
A. Ask him about the washroom.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the key?
A. Use it to open the door on the right, that leads to the washroom.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the washbasin in the washroom?
A. Right click the washbasin, and then get the soap.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the soap?
A. Use the keys with the soap.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I've made an imprint on the soap. What should I do next?
A. Use the plaster of paris on the soap.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I've put the plaster of paris in the imprint on the soap. What should I do
next?
A. Use the soap with the tap to make a copy of the washroom key.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The guard is not convinced with the copied washroom key. How do I make it
look more realistic?
A. Give the original washroom key back to the guard so he won't moan at you,
then go up the stairs and attempt to use the copied key with the paint pot.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The painter won't allow me to use his paint. What should I do?
A. Go down the stairs, and use the phone to call Nico. Go up the stairs, and
talk to the painter about the phone.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Okay, the copied washroom key has been put in the paint. What should I do
next?
A. Go down the stairs and talk to the guard about the washroom.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I swap the two keys?
A. Use key on washroom door, and enter the washroom. Use the washroom key with
the plaster key.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The guard still won't accept the key! What else do I have to do?
A. Right-click the thermostat, and then talk to the guard about the thermostat.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I use the thermostat?
A. You can use the thermostat after talking to the guard about it.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Okay, I've lowered the temperature by using the thermostat, and the guard
has put some gloves on. What should I do next?
A. Give the fake plaster key to the guard.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I've given the fake plaster key to the guard, and finally have the original
washroom key. But I can't get into the door on the left. How do I distract
the guard so that I can unlock this door?
A. Use the phone, and Nico will distract the guard.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I've passed through the door on the left that the guard was guarding, and
have arrived in a room with a mosaic on the floor. What should I do here?
A. Use the chalice with the mosaic on the floor.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Is there anything I need to do in Nico's apartment before I leave?
A. No, just leave the apartment.
-------------------------------------------------------------------------------
===============================================================================
Questions about Part 8 - Ville De Vasconcellos
===============================================================================
-------------------------------------------------------------------------------
Q. I've entered the house. Is there anything I need to get before I go
upstairs?
A. Yes, grab the mirror out of the utility room.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to the Countess about?
A. Ask about the Countess.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I've entered the mausoleum. What should I get in here?
A. Get the Bible.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The window is closed. How do I open it?
A. Get the rod that is leaning against the wall, and use it on the window.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Should I do anything else with the rod?
A. You need to use the rod with one of the small candles.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The rod doesn't seem to light. Do I need to use anything on the rod?
A. Yes, put the tissue on the rod.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Okay, I've used the small candles to light the rod. What should I do next?
A. Use the rod on the big candle.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. After lighting the big candle, what should I do?
A. Talk to the countess, and show her the Bible.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I talk to Lopez about after lighting the big candle?
A. Ask him about the well, and then ask him about the location of the well
twice.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Lopez wants me to find a stick. It looks like the stick might be found in
the big hazel trees in the garden, but I can't go there. Is the stick
somewhere else?
A. Yes. Follow the hose to the left until you get to the small building. Next
to the building is a hazel tree. Get the hazel tree to get the stick.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Okay, I found the stick. What should I do with it?
A. Show the stick to Lopez.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I'm down the well. What should I do with the lion's head?
A. Look at the lion's head. Use the lion's head, and then quickly click to the
left on the path.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I get more light to shine in the well?
A. Use the mirror with the rays of sun shining down the well.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. There appears to be a keyhole on the rock face. What should I do next?
A. Use the carved piece of stone with the rock face to open a door.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Is there anything else I should do in the well?
A. There is nothing else to do in the well, so just go through the door.
-------------------------------------------------------------------------------
===============================================================================
Questions about Part 9 - Paris
===============================================================================
-------------------------------------------------------------------------------
Q. Where should I go to on the world map?
A. Go to Bannockburn.
-------------------------------------------------------------------------------
===============================================================================
Questions about Part 10 - Train
===============================================================================
-------------------------------------------------------------------------------
Q. I've left the train carriage. Where should I go?
A. Walk left along the train until Guido comes out of a room.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do when Guido comes out of the room?
A. Walk right, and enter the train carriage where Nico used to be.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Nico's gone! What should I do?
A. Exit the train carriage, and enter the next room on the left.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. There's two men in one of the train carriages. What should I talk to them
about?
A. Talk to the man on the left, and ask him about Nico.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. After talking to the man, where should I go?
A. Open the window, and climb out of the train.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I'm on top of the train. Where should I go?
A. Walk along the train to the right, and climb down the ladder to arrive in a
room with Nico.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I've arrived in a room with Nico. What should I do?
A. When you start playing again, quickly use the emergency brake to stop the
train.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. After using the emergency brake, what should I do?
A. Exit the train.
-------------------------------------------------------------------------------
===============================================================================
Questions about Part 11 - Bannockburn
===============================================================================
-------------------------------------------------------------------------------
Q. I've entered the tower. What should I do with the heap of stones?
A. Look at the heap of stones four times.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the cog arrangement?
A. Get the handle, the cog and the spindle from the cog arrangement.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the first cog?
A. Use it on the stone statue.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the second cog?
A. Use it on the stone statue.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the pipe?
A. Use it on the stone statue.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the lid of the pen?
A. Use it on the stone statue.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the red nose?
A. Use it on the stone statue.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I do with the handle?
A. Use it on the stone statue.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. A door has opened. What should I do?
A. Go through the door.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. I walked through the door that opened. What should I do next?
A. Walk up the path.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Guido is in the room. How do I escape?
A. Quickly get the torch.
-------------------------------------------------------------------------------
This document is Copyright 2000-2002 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way.
The latest version of this document can be found at www.gamefaqs.com.