Azure Dreams

Azure Dreams

16.10.2013 11:42:15
~B
www.pworld.net.ph/user/andre/games

Update history

------------------------
Added more stuff in "Price of stuff if sold and description"
Added "Something about fusion"
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Added "Table of contents"
Added more buildings and prices to "Things you can build"
Added "Price of stuff and description"
Added " Top 5 items you'll probably end up throwing at the enemies"
Added "What to answer in the Theatre"
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Original
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Table of Contents:
A. Things you can build
B. Price of stuff if sold and description
C. Top 5 items you'll probably end up throwing at the enemies
D. Important stuff to get in the dungeon
E. About the Icons
F. About the girls and How they'll appear
G. What to answer in the Theatre
H. Something about fusion
I. Things you need to know (Strategy stuff)
J. Mini Monster Book: Fire, Water or Wind?


A. Things you can build:
Upgrade house (1st: 6,000g - 2nd: 60,000g)
Upgrade monster hut (1st: 4,000g 2nd: 6,000 3rd: I forgot =)
Fountain (donate 2,000g to Nico)
Upgrade the Temple (ask priest) 4,000g
Upgrade to Hospital (Ask Doctor) 4,000g
Race track (ask Silver, hut upper left of town) 30,000g
Bowling alley (ask priest) 40,000g
Casino (ask priest after bowling alley is built) 100,000g
Theatre (talk to Fon, guy outside carpenter's place) 8,000g
Library (talk to Dr. Hal, old man east of town) 8,000g
Arcade (talk to Narrat, guy w/ carpenter)
Gym (talk to Barry, guy at weapon store)

B. Price of stuff if sold and description
About wands: damage is increased using level 3 AI (Increase magic damage).
About cursed items: price is minus 10% of original price if item has -1. Then, go multiply
the price to 5.
About Magic balls: price is +10% of original value per magic charge.

Wands: Description
10 Wooden Basic wand
100 Paralyze can sometimes paralyze enemy
150 Gulf Wind genus
150 Scarlet Fire Genus
150 Stream Water Genus
500 Seal Seals special powers of enemy
1000 Life adds some hp every hit
1000 Money sometimes gives money when defeating an enemy
5000 Trained can use red sand

Swords: Damage
50 Copper 2
100 Iron 3
150 Steel 4
400 Fire 5 Fire genus
400 Gulfwind 5 Wind genus
400 Blizzard 5 Water genus
Vital 5
1000 Gold 1 does not rust*
10k Dark 10 cursed sword (50k if left cursed)
10k Holy 7 Blessed sword
Seraphim 8 Guy's keepsake sword

Troll Stuff:
1000 Hammer for Troll
1000 Sword for Troll
Crossbow for Troll

Shield: Defense
Leather 1
Wood 2
100 Copper 4
150 Iron 5
300 Steel 6
600 Ice 5 Water Genus
600 Scorch 5 Fire Genus
600 Earth 5 Wind Genus
1000 Live 5 Sometimes fights back
1000 Mirror 3 Reflects magic most of the time and doesn't rust
1500 Diamond 7 Doesn't rust

Magic Ball: Description
300 Fire fire damage
500 Repel taget repels magic
500 Blaze fire damage
500 Water water protection
500 Weak decrease level of target
500 Binding paralyzes target
500 Blinder Blinds target
800 Flame fire damage
800 Sleep Makes target go to sleep
800 Ice Rock blocks path with ice. Used also to deceive enemies.
800 Recovery recovers some of target's hp
800 Poison afflicts target with poison
800 Acid Rain attacks all enemies in screen with rain
1000 Pillar fire damage

Fruits: Description
5 Pita 50 mp
10 Big Pita 100 mp
20 Laev mp tends to decrease more. Bad.
20 Leva The one who eats it will retain his form even after fusion
100 Oleen Sacrifices pet and returns you to town. Use against enemies
100 Limit makes you cause greater damage
100 Leolan mp will not decrease for some time
Geropita user looses all mp
Roche Turns monster into egg
20 Tumna user will turn into a LazyFrog. Better turn enemy to frog =)

Herbs: Description
5 Antidote Cures poison
Poison User gets poisoned
7 Medicinal Restores some hp
20 Wake-up Wakes up sleeping monsters
Sleep User sleeps
20 Roem Cures blindness
20 Antichaos Cures confusion
80 Hazak Recovers weakened attack
Harash Weaken attack
Horrey Weaken defense
200 Cure all Cures all ailments
Paralyze user gets paralyzed

Crystals: Description
200 Wind Takes you to town
400 Water Cures all active pets' ailments and fills up mp to max.
400 Fire Fire elemental helps you

Loupes:
50 Exit Shows where the elevator is
50 Monster Shows where the monsters are
50 Treasure Shows all treasures in the current level
100 Trap Shows all traps in current level

Glasses:
50 Star Reveals the whole map of current level exept for traps.
100 Truth Identifies items like type of egg or if item is cursed.

Seeds:
50 Mahell speeds up movement for a short time
150 Wind genus of pet turns to wind
150 Light genus of pet turns to fire
150 Sea genus of pet turns to water
Tovar luck +1 (permanent, use to pets)
Lar level -1 (Don't use!)
Mazarr level +1 (permanent, use to pets)
600 Hazak attack +1 (permanent, use to pets)
Shomuro defense +1 (permanent, use to pets)
Slow Lowers speed

Scrolls:
100 De-curse removes curse or worn cursed items
150 Malicious will make user confused. Use against enemies.
150 Holy will protect user from attacks
100 Trap will show trap in current room, not whole level
400 Restore will revive defeated pet
Flat will flatten floor, no walls
Alchemic will turn all items on floor to gold

Bells:
100 Holy will make all the enemies leave the current room
800 Malicious raises level or enemy monsters in current floor
400 Familiar will retrieve lost pet

Sands: Description
100 Red For swords. Damage +1
Blue For shields. Defense +1
White For magic balls. Charge +1


C. Top 5 items you'll probably end up throwing at the enemies:
5: Useless items - Just because you feel like it
4: Swords - Gives good enough damage
3: Malicious scroll - Gives the enemy a bad aim
2: Tumna fruit - Much better hitting a frog than a golem
and the top one answer is...
1: Oleen - Better just throw it at the dragon than deal with a lot of pain


D. Important stuff to get in the dungeon:
Level 12 - Blue Collar
Level 15 - Oil pot
Level 20 - Blue cape
Level 25 - White medal (kill Picket)
Level 28 - Healing herb
Level 30 - You'll meet Beldo (Plot)
Level 40 - Ultimate Egg (Final battle)


E. About the Icons
Nico, Selfi, Fur, Patty, Vivian, Mia, Cherll, Beldo (defeated)


F. About the girls and How they'll appear:
Always give them flowers (give Vivian and Mia your gift BEFORE talking to them). If they're
not ready for flowers give them a rubber duck, cream or handbag. Just be kind and things
will work out right!

Nico: Help build fountain (2,000g). Protect the beggar in the fountain from Ghosh.

Selfi: Help her when she needs help in the tower.

Fur: Always buy something. Always give her octopus balls when it's available.

Patty: Always eat at her place. Try all their food (to get idea of what they are). Order
Shining prawn when you get to be alone with her.

Vivian: Always talk to the girl in the bar and she'll talk about the blue caped guy of hers.
When she did talk about the blue caped guy, get the "Blue cape" from level 20 and show it
to her. The bar will close down and it's your job to persuade her to open it up again.
When it opens up, Vivian will be dancing on stage. Build her a Theatre and she'll dance
there. When she gets down, asks her out and bring her to the bar. By this time you'll have
her icon, if not, after her show, give her flowers and talk to her. You might get an
invitation to the swimming pool (make sure it's fixed or she will not ask you k?). You can
also do a show with Fon and she'll be watching the show so better be good.

Mia : Build a library. She'll be there when it's built. Help her up when Ghosh pushes her
around. Get the swimming pool fixed and take her there if she wants to.

Cherll: Always talk to the doctor and go build a hospital. Cherll will appear at the house
north of the hospital. She'll drop her toy so pick it up and bring it to her. Always visit
her and when you're strong enough, go get the "Healing herb" in level 28. Give the "Healing
herb" to the doctor and tell him not to tell Cherll it came from you (though you can go for
it and let the doc tell her it was you =). It will take about 4-5 returns from the dungeon
for her to get fully cured. When she talks about wanting to help at the hospital, agree
with her. Always visit her at the hospital when she becomes a nurse.


G. What to answer in the Theatre:
1. O
2. X
3. O
4. O
5. X
6. O
7. O
8. O
9. X
10. X
11. O
12. X
13. O

H. Something about fusion:

If we fuse a fire pet with a water pet, the magic of the water pet can level up while the
inherited fire magic won't because water beats fire. If we fuse a fire pet with a wind pet,
the magic of the fire pet can level up but the inherited wind magic won't because fire
beats wind. Fire beats Wind, Wind beats Water, and Water beats Fire =)

So now, if we fuse a Fire pet (with brid) with another fire pet (with rise), we can have a
pet with both magic and will both level up. Same goes with two water pets and wind pets.

Now comes the best part. Let's say you have a Snowman and a Nyuel egg. Go hatch the Snowman
at the hut and don't hatch the Nyuel egg. Bring them both in the tower and go bring Kewn
for back up if you want to. Now, we need to find a Leva fruit. The Barong in floor 16 might
help. Try to get as much exp. as you can with your main character (level 30+ would be good)
. Now go hatch the Nyuel egg so we can have a lvl.30 Nyuel (not Battnel because we hatched
it past lvl.20) with a lvl.30 DeHeal. Collar him. Now, collar the Snowman with a
lvl.1 DeWall and feed it the Leva fruit so we can have a Snowman and not a Nyuel. Fuse them
. Now we have a lvl.1 Snowman with a lvl.1 DeWall and lvl.30 DeHeal! Gain 20 levels for the
Snowman and we'll have a "Saber" with lvl.20 DeWall and lvl.49 DeHeal!

I. Things you need to know (Strategy stuff):
You need 2 saves for this game, one for the town and one for the dungeon. If ever you get
killed in the dungeon, go back and load you last town save so you'll never loose you
upgraded sword and shield. Don't worry about the experience your pets gained it is not that
hard to get experience.

Don't want to loose a tower save? Go make a backup of it in another memory card and only use
the backup so you can always have the original when you need to load it. You can even
complete the game with just one visit if you try hard enough.

The best sword is the Gold sword for it won't rust so go use red sand on it. Use whatever
sword you pick up while your Gold sword isn't strong enough.

The best shield is Mirror shield for it won't rust and it reflects magic so use blue sand on
it.

Go save cash and upgrade your monster hut once. If you're feeling generous, go donate 1,000g
for the fountain (don't donate anything less for it's such a waste. Fountain is 2,000g).
Magic balls are more expensive than weapons/items so if your full and you're to choose
between magic balls and other stuff, choose magic balls. When you can afford the racetrack
(30,000g) go build one. From then on, when you need cash for something, just go bet on the
racetrack till you get enough for what you need. How to win? Look at this:

-1-|-2-|-3-|
-2-| 10| / | / |
-3-| 15| 6 | / |
-4-| 5 | 2 | 3 |

One is you so don't bet on the first line (1-2, 1-3, 1-4), meaning you'll let the others
win. Thus leaving us with 2-3, 2-4 and 3-4. If you bet 2-3, you'll get 6x your money, if
you bet 2-4, you'll get 2x your money and if you bet 3-4, you'll get 3x your money. So
you'll likely to bet on 2-3. Odds are 1/3 and the higher the number (6 here) means the
better chance of winning, though if the number is greater than 20 start praying. Just go
save your game before betting and save it again if you feel like it. Want more money? Go
build a Casino and try your luck in the roulette. You can get up to 6x your bet if your
lucky.

Now that earning money is out of the way, let's get on to strategy. I completed the game
with a level 35 Kewne, a level 35 Blume and a level 34 Death (Clown will turn to Death
upon reaching level 20) Meaning I carried Kewne first and when I got Blume I found it good
so I carried him too. I could have used a Kraken but his mp is 70 and I've already beefed
up my Blume so I didn't fool around with anything else. Nyuel is much better for Nyuel got
Heal but I didn't get one during my second game. I gave up on my first game when I fooled
around with fusion. I then got me a Clown (Kewne and Blume at that time is level 30+) and
found out that his LoDown gets +2 exp. rather than +1 whenever he levels up so I carried
him as well. Now I got a Gold sword +5 (I got tired getting red sand for my Vital sword
just losing it to rust.) A Mirror shield+30 (Gold sword should be like that if I used my
brains much earlier) and 3 pets. Don't worry about pita fruits, you'll get some along the
way, also some water crystal if you're lucky. Don't pick up anymore weapons, shields and go
rack up on magic balls like fire and pillar except blinding ball and protection balls like
white and repel for it's almost useless. Use truth scroll with the balls when you find one
so you'll know your limit. You'll need those balls for when you get to level 30+ better
just run to the nearest elevator up to 40 because the monsters, especially dragons and
golems, are so hard that only those magic balls can hit them hard long range. You'll also
need to pick up those restore, holy scrolls for restore can revive your pets and with a
holy scroll, the monsters can't attack you! You'll need one slot for wind of course and if
there are still vacant slots, fill them with glasses and loupes of your choice.

Don't use AI 5. Always have your pets in AI 4 and 3. Use AI 2 or 1 only if you're sure about
it. The thing here is to get as much level as you can get alone and just bring out your pet
if you're at the same level of experience as your pet has or you feel like it's getting
tough alone. Thus saving you from a lot of pita fruits. You can also get help if you're
afraid of Pickets stealing stuff from you. Get as much level as you can get at the lower
levels, let the stage drop off from an earthquake if you feel like it. So when you get to
the higher levels, you won't be easily bullied alone.

In level 40 make sure Kewne is with you (dead or alive =) I won't spoil it for you so just
make sure you got KEWNE! If you don't got Kewne, good luck and tell me your story
afterwards =).


J. Mini Monster Book: Fire, Water or Wind?
Fire beats wind. Wind beats water. Water beats fire.
Fire
01 Kewne 09 Balloon
02 Dragon (3) 10 Volcano
03 Kid 11 Barong
04 Ifrit (5) 12 Weadog
05 Flame 13 Naplass
06 Grineut (7) 14 Killer
07 Griffon 15 Tyrant
08 Troll 16 Maximum

Water
17 Saber (18) 25 Blume
18 Snowman 26 Manoeva
19 Ashra (20) 27 Kraken
20 Arachne 28 Viper
21 Battnel (22) 29 Mandara
22 Nyuel 30 Glacier
23 Pulunpa 31 Takopoo
24 U-boat 32 Mushrom

Wind
33 Death (34) 41 Cyclone
34 Clown 42 Picket
35 Univern (36) 43 Stealth
36 Unicorn 44 Zu
37 Metal (38) 45 Garuda
38 Block 46 Golem
39 Noise 47 Maliling
40 Dreamin 48 Soilclaw

All Genus Water
49 HiKewne 50 LazyFrog

Note: (#) means that's the grown up version of the monster. Grown up means getting pet to
level up to 20.
Anything else that you think is really and I mean REALLY needed to be here? Email me =).


 
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