Azure Dreams

Azure Dreams

17.10.2013 22:27:47
~B The !BEST! Azure Dreams GBC FAQ


Note:

First off, take ONLY five items with you when you enter the tower, or else it
won't let you in. Sell or store whatever you don't need :-) I get more mail
about this than you might think, I actually had trouble with it too when I was
starting out.

I need:

* What happens when you fuse two HyKewnes? (NOTE: Someone named Zorgite sent me
what happens, quote "Nothing happens when you fuse two HyKewnes. They're
incompatible." Not exactly full of humor, but it gets the job done :-) * Boss
strategies * More hints and tips * How to get Godhand, , Bahamut, and the three
others I'm missing. (We've found Arkis and Blith, and now Leviath, we just need
two more! Thanx Drago, keep it up!) * Any questions about this, Fallout 2,
Pokemon Gold/Silver or Chocobo's Dungeon 2 you might have

Written by

l / ______ __ l
l/ l / \ l
l ___ l _______ /____\ _____ l
l\ l l l l l l /______\ l l
l \ l__l__ l l l l / \ l l .
(Bleah!)

If you'd like to talk to me about Azure Dreams, Fallout 2, Baldur's Gate,
Xenogears, Pokemon (any version!), or monster training games in general, please
write me at cgalli@teleline.es. Unlike some other FAQ authors, I don't get
annoyed by e-mail, so B t from igo is doing GREAT! He's found Arkis, Blith, and
now Leviath! Gotta extend a special thanx to this guy!

1. Introduction

1.1 Intro to the FAQ

Heya! I'm Katman, and this is my newest FAQ! You may know me from such FAQs as
Katman's Fallout 2 FAQ, Katman's Xenogears FAQ, and, ummm, well that's it. In
any case, my Fallout 2 FAQ was very popular, so I'm taking it upon myself to
write an FAQ fors Boy Color game, they are both pronounced "K-oh") family (his
mom Wreath and sister Wendy) is very poor, when he becomes age fifteen he enters
the tower to find the treasuresple e inside. To help him, he trains monsters
called Tameons or Familiars to help him, because though he can fight by himself,
he is reduced to Level 1 when he exits the tower, while his monsters retain
their levels. The game mostly consists of a bunch of randomly generated
dungeons, and is one big dungeon crawl in general. What keeps the game exciting
is the large variety of Tameons that can be caught and trained. Even the bosses
can be found as Tameons! What's sect the catch, you ask? Any monster you train
must first be an egg, which you can hatch in or out of the tower. There's also
many side-quests to undertake, like bringing culture to the desert town of
Monsbaiya (it looks great when you're done!), enlargin, I t g your house (It
looks like a temple when you're done!), and finding out what happened to your
father, who disappeared into the tower when you were a baby. Female players were
turned off by the Playstation version of Azure Dreams, because one of the side-
quests was to win the love of 7 different women; male players were turned off by
the gameplay and slow, clunky interface. However, the GBC version has s : 8/10
The music in this game works well, perfect for dungeon-crawling. The sound
effects are the basic "THWACK! ZAP! KA-BOOM!" of RPG fare. Overall, the sound is
appropriate, but not much more.

Control: 10/10 The game has excellent control, and works perfectly on the Game
Boy Color, even with the small controls. I've never misstepped or accidently got
myself killed or something because of the control. Maybe because of other
things, but not because of the ie good, Claude was good, Rena was good, Maxim
was good, ay osh's house. Ghosh is like Gary in Pokemon and Warubou in Dragon
Warrior Monsters and Pison in The 7th Saga and another person in nearly every
RPG: your Rival. He's not the main bad guy, though you DO get to fight him a
bunch i tower. The entrance is at the very top of the town. There, you'll meet
your first familiar, Kewne, who appears to be wearing goggles ;-) He can speak
human language and looks REALLY cool. Don't underestimate his small si i s to
remove them.

Kewne also tells you about the properties of the OlimSeed. If you feed an
OlimSeed to a familiar, they die and you leave the tower as if you had used a
WindGem. It is also like the WindGem in that if you throw it at an enemy they
are removed. You can i ale Sands add one to the number of times you can usetter
e an Orb. Rust Traps, rarely seen here but common as you get higher (or lower,
as the case may be), take away one from the + value of the sword and shield you
have equipped. Any and all MediHerbs should be fed to Kewne. Throw away HealAll
herbs, and at le any other status healing herb. Don't eat LarSeeds, as they
lower your level. Instead, throw them at the enemies to lower THEIR level! Sweet
revenge! :-) Feed any MazaSeeds (raises level permanently) to Kewne, and eat any
TovaSeeds (raises luck) yourslf, h elf. Also give any FortSeeds (raises defense
permanently) and FeroSeeds (raises attack permanently) to Kewne.

New Monsters on floor 4-7: Genny: Blue thingys, look like standing blue frogs.
These are annoying, as they can paralyze you or your familiars. Kewne's RedShot
can make short work of them, though. Water-Class. Mushrom: Green mushrooms. They
use Chinook, the #1 Annoying Azure Dreams Spell. This PERMANENTLY lowers your
level! Ouch! If they use it on you, kill them quickly to get the level back. If
they use it twice, the level's gone, and you have to work to You'l get it back
:-( These use Chinook rarely though. Wind-Class. Fireball: Red eyeball thingys.
These can change form with Seeds. SeaSeeds turn them into Submars, WindSeeds
make them Cyclones. Submars can make maps, but get a Cyclone, they can be fused
into good Tameons. Fireballs themselves often use the puny Sunrarel maker spell,
a weak Fire attack. Fire-Class. Octos: Commonly seen octopus things. These are
nothing special, they just run forward and attack normally. I never use them.
Eggs for them are a bit rare though. Water-class. You'll only ever see these on
level 5, which is why the eggs are rare. Frost: Little snowmen. They use
Blizzard spells to put you and your Tameons to sleep. Then they use physical
attacks for double damage. This is annoying, but nothing else. If you have a
good sword and shield they go down easily. Water-class. Noise: Annoying little
clown thingys. They can seal your Tameon's magic with a horn attack. This
quickly goes away, though, and they die in two or three Kewne attacks, one with
RedShot. No problem, and eggs are common too. Troll: My Lord, these things are
obnoxious! They show up and proceed to annoy your Tameon, who is happily busy
cleaving up a Fireball or such, and take about 5 hits to kill because of thier
high defense! Argh! If you find an egg, though, they are used , and are immune
to Anorexia themselves. There are Cyclone eggs scattered liberally around. Get a
few, as the fuse y can be fused into Wraith and Cyclops, which are very strong
Tameons, at level 10 or above. If you set them to aid you while you fight (not a
good idea), they use "summon" magic, creating a huge Thunder beast with their
Pale One spell, and if you usrs, W e seeds on them you get different magic like
BlueFear and FireBird (BlueFear is the best of them). To tell you the truth,
with BlueFear and a good shield you CAN fight by yourself, and not that
pitifully either, around 25 damage on a good whack. Statire-C s-wise, they have
huge defense and MP, which their MPHalver (Consume half MP on all spells) trait
pretty much doubles, so they're good for fusing into other monsters too. Wind-
Class. Blume: These flower monsters use Hypnosis to control your Tameons. It's a
good thing Kewne's immune to this, or you would be dead so fast... Blume eggs
are called "Floral" eggs. Water-Class. Flame: Seen on floor 9-10, these guys
have it all! Lots of attack, lots of defense, form changing, and they even look
cool! To change their forms, give them a SeaSeed for the even-cooler-looking
Tundra, or give them a WindSeed for the super-cool Rank clow lin. At level 10
they change forms too, into Ifrit, which is so cool it's not even funny! Their
only flaw is that they have weak magic attacks, but that doesn't matter! Whoo
hoo! Flame eggs are "Apostrophe" eggs. Fire-Class, duh! Baloon: Weird flying
mushroom monsters. These use lots of physical attacks. They also have a nice
special ability, NextFloor, which takes you to the Next Floor. Useful. Eggs are
sorta rare though. Buy one from the store.

OK, we're at floor 12 now. Here you usually end up roughousin' with Ghosh.
Actually, I've nearly ALWAYS fought Ghosh here. He is tough, use Kewne's
RedShot. If he's met Quack yet, he'll have the duck with him too. Run in and
attack Quack, because tha: Wei t Quack attack is whack and will put Quack in the
monser book. It's so cute! :-) Don't lose to Ghosh, it's humiliating :-) If you
beat him, you get a MediHerb, a rather good prize. Quack will not attack, BTW,
even if provoked.

If you don't fight Ghosh, you usually see the same things you saw on floor 11.

New Monsters on floor 12: Ghosh: Well, he has a picture, so I guess he's a
monster. He's classless, but RedShot works wonders. Beating him gives up a
MediHerb. No-Class. (Everything is equally effective) Quack: A duck. A giant
duck, to be exact. He's cute, cute, cute! :-) You don't actually GET him for
quite a while though. Water-Class.

Floor 13-14, arriving now. The enemies here are new. Floor 13 and 14 have the
same monsters, which is why I grouped them. The Galelops (clown critters) here
use Chinook often, which you heard my opinions of when I mentioned Mushrom. They
use nothing iH , these would crap lava. No, I'm not kidding. In Azure Dreams
GBC, they've been toned down a bit so they just fire annoying spells at you.
They are good close-range fighters, so stay away. Fire-ea), Class.

Going up: Next destination is floor 15-18. There's all kinds of new monsters
here! Whoo hoo! There's not much to say here in the way of items. Toss away
other items if you get too many cartons of eggs :-)

New Monsters on floor 15-18 (Lots and lots and lots!) Barong: Only seen on floor
16. You need one of these. Trust me. You should have an Ovaseed by now, and this
is what we're gonna use it on. When you find one, DO NOT KILL IT!!!! They are
rare enough to begin with without you killing them! :-) Instead,iH st a troll
with an axe. Annoying but that's it. Fire-Class. Nyuel: In Azure Dreams PSX you
can race these. Not here, but it doesn't matter. They're very good healers, and
cute too! Water-Class. Unicap: A weird fairy-looking monster. A Chinook-user,
and it also uses AdNoctum to blind your Tameons, making them wander around
aimlessly. Annoying. Changes into Univern at level 10, which is super-mega-ultra
awesome looking. Get one! Wind-Class. Souvenir: Arrghhhh! I HATE THESE THINGS!
They mob you and steal your items! And when you try to get them back, they
attack twice every turn! And they move twice as fast as you! And they take your
best stuff first! ARGHHH!!! If you can get one, fuse iears when you come close
to defeating it, so you have to go searching for your monster again. It's not as
good for you, as Garuda gets itself lost often when it tries to run awaiH at
all costs! Come to think of it, get two or three! Whee! Water-Class.

Floor 21 is just the same monsters you saw on floor 19 and 20, except no Garudas
or Alloyers.

Floor 22 has Catawumps, mostly. There's also Naprus, Saskatch, and Arachne.

Finally! More new monsters on Floor 23-24! Whoo hoo! Not much here by way of
items. If you find a FireWire or WaterWire Sword, USE IT! It's even better than
IncaSun! They are very effective against monsters of the other class. They also
sell for a lore by t. Medusa shields are good too.

New Monsters on floor 23-24: Behemoth: Looks weird, not at all what I was
expecting. Kinda like a goat-spider :-) It's a strong physical attacker, and is
good to fuse just because of that. Try to find one. Fire-Class. Killer: Just
reminding you that you can find Killer eggs here. Gance had one, remember? Fire-
Class. Glacier: Wow, an ice turkey! Whoo hoo! Glacier looks cool, so get one
just 'cause. They use magic on you called IceWall. Glacier Eggs are Crystal
Eggs. Water-Class. Mandara: Lots and lots of HP. Annoying buggers. Kill them
first in a group. Blah blah blah, YAWN... Nothing new here. They look like giant
DISH MONSTERS! ARGHH! RUN AWAY! Mandara eggs are Splotchy eggs. Water-Class.

Floor 25 and 26 just give you information about the ancients. That's it. No
monsters or anything else. Yawn... Well, floor 26 is kinda cool, because that
statue there is a depiction of MaiSoul, the strongest monster :-)

Floor 27-28 are just, well, full of monsters. Rare monsters, but monsters
nonetheless. No cool items either. Keep huntin' for them OvaSeeds, they're
always useful!

New Monsters on floor 27-28:

Gronmon: Move away people, nothing to see here. This is just a plain old
annoying critter. If you see an egg grab it, then sell it later. They look cool
though, and have high attack power! Golem: Yet another "Golem" monster in an RPG
:-) These are just the same as all the rest: Slow, stupid, and possesing a
REALLY HIGH Defense. Wind-Class. Dragon: Gwarrr! Graa! Hisss! OK, I'm calm
now... These are mega-strong. Feel free to Ovaseed one if you have a spare
Ovaseed. It's the easiest way to get one, at least... If you Ovaseed one, you'll
get a Kid egg, not a Dragon egg.

Finally, floor 29! There's another boss fight here.

New Monsters on floor 29: S-Gance: Gance, only more so :-) Do the same thing to
him you did last time, which I presume was save him for last, then mob him :-)
Gance fights with a Mushrom, Dragon, Gronmon, and Behemoth, an easily beaten
team if you use Water Tameons. Gronmon can do some damage though. Dragon is a
powerful spellcaster too, and Mushrom will usually waste time running around the
perimiter of these he room :-)

Floor 30 is a story floor. The boss is a wimp, just let him kill you :-)
Apparently he can fuse with Tameons, and fused with Kewne, turning him into a
prosthetic hand :-) All you have to do to this guy is let 'im kill ye.

New "Monsters" on floor 30: Beldo: Well. He has Kewne as a prostetic arm, and he
is supposedly a super-powerful mage, AND he killed your dad, who was supposedly
the strongest swordsman in the world. This is bad. It's not worth trying to
battle Beldo, because he'll just kill youer stand on the pad there. After some
more story, you can go to the bacer the game othet GOOD eggs. Maisoul,
Mephisto, and Dok eggs. Whee he ( hem. Ranklin: The Wind-Class form of Flame.
Doesn't look quite as cool as Tundra, but it's cool anyway because it can slice
you to peices (is that cool?). Wind-Class. At level 10, it becomes Odin. Notes
on floor B9-12

*My best monster now was S-Gance, whom I had fused with my Cyclone, which was a
Vevil at the time with DoubleSpeed and AttackUp. S-Gance is super-strong, BTW.
After that was HyKewne, then my other Cyclone, which was a Wraith, then Killer,
then Golem.a r spells. Also, you'll see lots of Sisa. It you're lucky you
MIGHT find an ArmWand here... Also, there's a shield called a LifeWire that
counterattacks, even against magic! Whee! Get one if you see it, but ses p keep
your Forever as well, if you have one.

New monsters on floor B29 None! Just Genny and Catawump! Thus, no notes here.

Floor B30: Boss time!

You fight Dok here, and his cronies Sisa, Undine, Jabwock, and Centaur. If
you've fused Gance with your other strong familiar(s) so he's around level 40 or
so, you will annihilate these goons. Otherwise, use HyKewne, or you might have
trouble. Easierse s favorite Tameon, so maybe, just maybe, you could toos Sun
:-)

No notes here again.

New Monsters on floor B39-42 Cockatri: It uses Paralyze attacks often. It can
almost kill my poor S-Gance! Yeouch! Water-Class. Nanoo: Mork and Mindy, anyone?
("Nanoo, nanoo!") This is a robot monster, easily taken down with a few Darkling
attacks or the like. Fire-Class. Strass: Annoying beast! The thing chases you
around and gets a few pecks in, usually poisoning you, then (at least in my
case) it would run away! Argh! Water-Class. Strass eggs are Paisley eggs. Note
for floor B39-42:

*Make sure you have a monster with ToxScreen here to prevent Strass attacks :-)

New Monsters on floor B43-46 Siren: She's cute! A bird-girl, where have we seen
that before? Grab her up, or else she'll sleep you at LEAST 50 times before you
can do anything :-) Wind-Class. Chimera: A lion with bat wings. It's not worth
Ovaseeding, it's nothing special. Strong physical attacks, though. Water-Class.
Hanuman: Flying monkeys! (Wicked witch music plays) That's just what this is. A
flying monkey. Look for an egg just because of that. :-) Wind-Class.

No notes here, it's pretty plain.

Floor B47-B50 This is the second most annoying floor in the game. It's full of
Souvenirs. Nothing else, just Souvenirs. ARGHHH! They will mob you, then act
like a mob and steal all your stuff. :-) Notes for floor B47-B50:

*ARGHH! Bring a Grineut here, for your sake, for my sake! Please! Send it back
when you're done, just take it here!

New Monsters on floor B51-54 Grineut: Oh, NOW they give you the Grineuts :-(
They're Griffin-human centaurs. These are what you get if you raise a Griffin to
level 10, and they prevent stealing. Could've used those a minute ago, eh? Fire-
Class. Salaman: A salamander monster. And we all know that Salamanders are fire
monsters. Low defense, it's tiny! :-) Fire-Class. Cyclops: Appears to be a
relative of Cyclone, but Cyclone doesn't change form into this. A few good
fuses, though, will eventually turn Cyclone into this. A good companion when
you're climbing UP the Tower, but not DOWN, as the enemies are too strong Look
:-) Wind-Class. Hey, I put an emoticon in all three!

No notes, no, wait! Get a Grineut to protect yourself against Souvenir!

New Monsters on floor B55-B58 Lycanth: Man, this thing is the coolest you've
seen! It isn't very strong, but man it looks cool! Get an egg just 'cause!
Water-Class Cali: A spider-like monster. High attack power. Fire-Class. Need I
say more? Cognita: A strange monster, some kind of Hindu thing I think. It uses
Wind magic, and has weak physical defense. Wind-Class. Note for floor B55-58:

*Cognita will use strong Wind magic, so make sure to keep your Water-Class
Tameons safe from it.

*Cali has high Physical attack. If you could brainwash one into attacking
Cognita...

*Did I mention Lycanth looks cool?

New Monsters on floor B59-62 Wraith: This one looks related to Cyclone and
Cyclops. With good Fusing, you can get Wraith through either of those, or just
Ovaseed one of these. This is a very balanced monster. Wind-Class. Batnyuel:
Ummm. It's Nyuel at level 10 or above, for one thing. It's VERY balanced, for
another. And it has good healing magic too. Water-Class. Mad Crab: "Aghh! Mad
Crab!" Do you expect to hear that any time soon? Neither do I. Water-Class. High
physical defense, low Attack. Notes for floor B59-62:

*You can find Catawump here :-)

New Monsters on floor B63-66 Saber: The "evolved" for of Saskatch. Darn cool!
Get it! Get it now! Arghhh! Water-Class, like Saskatch. Naga: I finally found
another Naga Water-Class. Basilisk: Unlike the mythical Basilisk, this one can't
kill on sight. It has high physical defense (no match for S-Gance, though :-),
and can paralyze you. Wind-Class. Spriggan: Odd creature, it likes to disappear
and has high physical defense. Wind-Class.

No notes.

New Monsters on floor B67-70 Phoenix: Yes, there's wild Phoenix here. They look
really, really cool (just like you'd expect a real Phoenix to look :-), but have
a bad habit of falling asleep while fighting. I'm not kidding. Fire-Class (naw,
it's water-class :-) Univern: The "evolved" form of Unicap. Looks cool. Low
attack/defense, high magic power (all it does is blind you, though :-) Wind-
Class. Odin: The "evolved" form for Ranklin. It has very, very high Attack, so
weak Tameons will be decimated if they get mobbed by these. Notes for floor B67-
70:

*There's Mandara here too.

New mosters on floor B71-74 Metar: The "evolved" form for the Alloyer. REALLY
high physical defense, like Alloyer. Be careful, because while you can hardly
scratch it, it can whoop on your hiney, so be careful. There's no Metar eggs, so
you'll either have to fuse for one (hard!(n lame!). Water-Class. Paperis: A
scorpion-lobster monster. High physical defense, and it likes to poison your
Tameons too. Nothing really special other than that. Fire-Class. Notes for floor
B75-78:

*ARGHHHHHH!!!! Do something about the frickin' Belzebs or they'll steal all your
levels! Don't ask me what to do, kill the or something! Don't mess around with
those things!

New monsters on floor B79: ShoTroll: A troll with a weird sword-spike weapon. It
acts just like all the other Troll forms. Fire-Class.

No notes.

Floor 80: Boss time!

The boss here is Mephisto, the game's "Mage". He uses Helix 13 with EXCELLENT
proficiency, so get Kou out of the way as soon as possible! He comes with some
goons: Sphinx, Belzeb (CRAP!), Paperis, and Berol.

Mephisto and his cronies fall easily to any monster with at least 70 Physical
Attack. No problem, really.

New Monsters on floor B80: Mephisto: Looks like a relative of Cadavron. He uses
Helix 13 verywell, so get out of the way! I can't stress that enough. If you're
out of the way, he can't shoot you! VERY low physical defense. Wind-Class.

Otherwise, you'll just see the same things you saw on B79 here.

New Monsters on floor B81-84: Amon: A bat Tameon. It's nothing special, though
it can blind you. Water-Class. Daedalus: The "evolved" form of Bomber. To get
it, raise Bomber to level 10. BE CAREFUL, IT'S GONNA BLOW!!!! Yes, this thing
likes to blow itself up about as much as Bomber does. You don't get any EXP when
a Bomber or Daedalus blows itself up. What a of t waste. It looks cool, though.
Fire-Class. Notes on floor B81-84

*Be careful of the Daedalus (Daedali?) here, since like I said, they often self-
destruct. :-(

New Monsters on floor B85-88 Succubus: A cute bat girl. She has low defense, and
can cast powerful Fire spells. She's cute, pick up a Heart egg for a Succubus.
She's volatile (changes for often in fusion), BTW. Fire-Class. Serpent: Looks
like Syldra from FFV. It uses physical attacks, and has high defense. S-Gance
should be around level 45 or so, now, so it can easily smash Serpent. Water-
Class. Dydra: Weird, like some kind of amoeba or something. It's nothing
special, though it's rare enough to merit having an Ovaseed thrown at it :-)
Water-Class.

No notes here.

New Monsters on floor B89-92 (Just a few more! Hang in there!) Moai: It's an
Easter Island head, like all the ones in Gradius :-) It's obviously got high
physical defense, since it's a big stone head :-) (Wow, two smilies in one
description!) Wind-Class. Berserk: Hey, it's one of my relatives, Cat-man! It's
a tiger with a sword with high physical attack, but little magic power. Go ahead
and keep an egg if you find one. Wind-Class. Vevil: I think she and Succubus are
sisters :-) Vevil is a Harpy, half bird-half girl. She, like all the other
female monsters, has low defense and attack, and high magic power. She, like
Succubus, is found in Heart pattern eggs. Wind-Class. Ogre: ME OGRE! ME SMASH
YOU! OK, calming down...now. Ogre is easily beaten with a Tameon that has high
physical attack. Smash smash smash! Fire-Class.

Once again, no notes. Well, actually, you should be finding good items here, the
best in the game. :-)

New Monsters on floor B93-96 (Almost there! Don't fall asleep!) Baram: A weird
spider critter with three heads. It's nothing special, really. Pretty good
physical attack, but no really special traits. Fire-Class. DarKewne: Yes, what
we've all been waiting for! Kewne's final form! And when you see it close up, do
you see something new, something frighteningly improved? NO! It's just HyKewne
with a different name! Even the stats and moves are the same! ARGHHHHH. Win
HH!!!!! This was the worst disappointment I've had in this entire game :-( No-
Class (Like Kou and Ghosh). Hydra: We know what a Hydra looks like, don't we?
This one looks sad (as in emotionally sad, not pitiful!). It's very balanced,
and nothing really high or low. Water-Class.

Floor B97 All that's 'ere is DarKewne. that's it, just DarKewne. Do any healing
you need and such right now. If you'd like a DarKewne, and who wouldn't, they're
cute, come here.

Floor B98: The Final Battle! Here it is, folks! The battle of the century! KOU
VERSUS MAISOUL!!!!! Pay per view, folks! It's gonna be great!

Remember all the way back on floor 26, there was a statue of a two-headed dragon
skeleton. Well, it wasn't a skeleton. It was an accurate depiction of MaiSoul,
the game's strongest monster, devourer of human souls. MySoul, Maisoul, hmmm...

MaiSoul is very, very, very, very strong. Its nasty Darkling spell can easily
kill poor Kou in one hit (Can you say 99 damage?), so like you did with
Mephisto, GET OUT OF THE FRICKIN' WAY!!!!!!!!!! I was easily killed by that
move, in one good shot hll a WindGem.

Now after the REAL ending, and the revalation that you can go on, look at your
new eggs. Dok (!!!), Mephisto (!!!!!!!!!), and, yes, MAISOUL!!!!!!!!!!!!!!!!
Whee hee! Ha ha ha ha ha ha ha! Oh, you're EVIL now!

New Monsters on floor B99 Dok: A robot monster, apparently. It has very high
defense power because it, similarly to Alloyer and Metar, has the BlockX2 trait.
Has pretty good attack too. Water-Class. Mephisto: Ummm. It casts Helix 13, and
can do so quite well. In fact, all it should be doing is cast Helix 13, even
though that's a waste of the cool scythe it carries. It's good to set it at AI
level 3 as well, because that makes it cast the super-cat yo ool PaleOne spell,
which makes Kou's attack decent. Wind-Class. MaiSoul: I can't stop raving about
this thing. It has the super-ultra-mega-super-really really big-powerful
Darkling spell, which, although HyKewne and DarKewne have it, they don't use it
half, or even a quarter as well. Did I mention this thing ruleas in s? It has
excellent physical attacks, powerful defenses, more magic power than any other
creature in the game, really high HP (60 at level 1!!!!!!), really high magic
defense, and if you don't want any of that you can simply sell the egg for over
10Knding gold :-) You'll never ever need another monster after you get this.
Trust me. Actually, you shouldn't be playing the game after you get this,
because there's nothing else to do. :-)

Well, nothing left to do but send in the Maisoul. Oh yes, slay things. Wee! In
fact, go to that Souvenir floor in the basement and slay all those annoying
Souvenir with Maisoul! Whee! Whee! Whee!

After this, well, you're done. Thanks for reading this walkthrough, and I hope
it helped you. You don't have much else to do now, though you can fill your
monster book if you'd like, and tell me if you get anything for doing so.

!PLOT SUMMARY!

Once, in the town of Monsbaiya, on an unknown year, there lived a man named Guy
and his wife Heath. Guy and Heath had a baby, who was named Kou. Over the years,
Guy taught Kou many things, among them being kind to women and monsters. Guy was
a treasu SUMM re hunter, who made a living from climbing the "Monster Tower",
which was, obviously, a 30-floor tower full of monsters.

On Kou's 12th birthday, Guy had gone to the tower. He never came back. It had
rained that night, the first time it had rained in many years. Guy was never
seen again.

Three years later, it was Kou's first birthday; his Day of Passing! This meant
he could finally enter the Monster Tower as his father had. Kou met his father's
favorite Tameon, or tamed monster, whose name was Kewne. Kewne could not
remember what hadg! Th happened to Guy, but decided to be Kou's first familiar
anyhow.

Kou had trouble climbing up the tower at first, because both he and Kewne were
not used to climbing up. Eventually, however, Kou was able to help Kewne and
many other monsters he raised from eggs grow stronger.

He met many new friends as he climbed, among them Mazrim the conjurer, Attley
the huntress, and Skale the thief. They helped him in many ways in his
adventures. He also met a strange, blue-haired, red-eyed man around the 10th
floor, who gave him the g! man. Apparently, the strange man was Gance's master,
g! the tower. He remembered that before, on the 25th and 26th floors, there was
a huge effigy of a two-headed skeletal dragon and a strange crystal. Now, when
he reachedg! e Tower.

On Floor 99, Kou found his very own MaiSoul egg, as well as a Dok and Mephisto
egg. Kou continued to scale to tower, hoping to become the best monster trainer
alive. He did so knowing that he had finally avenged his father and the souls of
the Ancieng! the bells, find a Souvenir thatsn! nti-class Darkling spell as
Fire-Class! Well, at least it does for my DarKewne.us e higher defense than it
seems on the status screen. They are:

Gance Kewne S-Gance Basilisk Daymare Strass Succubus Vevil Serpent Fencer
HyKewne Yankash Wraith Serpent Maisoul :-)

As you can see, Fencer, HyKewne, Gance, S-Gance, and MaiSoul are incredibly
good. They're all hard to find though.

And as would be expected, some monstes have less attack then it appears:

Strass Daymare Basilisk !SUCCUBUS! (A LOT LESS!) !VEVIL! (DITTO!) Hydra !KEWNE!
Wump Belzeb Catawump

And some have less defense

Killer Arachne (not Ashra) Berserk Salaman Troll Mushrom Wump !QUACK! Catawump
Bomber (not Daedalus)

Note that all those are based on my own personal observations, and I'm not sure
if they've been proven.

When set at AI level 3, any monster with Helix 13 casts PaleOne on Kou, making
his attack pretty strong. Also, any with the fire version of Helix 13 casts
FireBird, and the water version casts BlueFear. I only noted this because these
are the best-lo p n: Familiar wanders and attacks aimlessly. Dispelled if
physically attacked, or Darkling. Blind: Familiar wanders around aimlessly.
ElfRein: Familiar AI is improved, and you can bring it back into the bag even if
it's offscreen. Useful.

Name Changes: (GBC-PSX is the format)

Kou-Koh Naprus-Naplass Guardian-Maximum Saskatch-Snowman Batnyuel-Battnel
Catwump-Palunpa Submar-U-Boat Analoeba-Manoeva Mushrom-Mushroom Galelop-Clown
Cadavron-Death Unicap-Unicorn Alloyer-Block Metar-Metal Daymare-Dreamin
Souvenir-Picket Sizar-Stealth Genny-Maliling HyKewne-Hikewne

Neat Differences Between Azure Dreams PSX and GBC

* At least 70 of the monsters in the GBC version are exclusive to it. MaiSoul
was unheard of in Azure Dreams PSX, as was all our favorites like Quack (Ghosh
fought with a sword alone), Fencer, Phoenix, Nanoo, Yankash, and most all the
others.

*However, there was a monster that didn't quite make the cut here. Called
Weadog, this wasn't a very popular critter, for all it did was feed the other
monsters and put them to sleep. However, you might notice that Nanoo has the
same command.

*Instead of just donating money to Nico to improve your town, you actually built
the town YOURSELF! You could build a casino, temple, fountain, and all sorts of
other things. They should've left this in the game.

*You couldn't do the basement "second quest" in the PSX version, it was removed
from the game, or so I've heard.

*At the top of the tower you got HyKewne, instead of the "Powering Up" of Kewne.

*No such thing as Gance; and thus there were no bosses either, except I presume
at the top. I merely rented a copy to get this info, actually, and couldn't get
that far.

*The difficulty level was cranked WAYYYYYY down for the GBC version; in the PSX
version I had trouble finding Wind Crystals (as they're called in the PSX game)
to leave, and could easily get my sad self killed on the second floor. It was
similar to Cth irst floor, intrestingly.

*All the spells had different names, and there were no Water or Wind attack
spells. Darkling was called Dark Wave, etc. etc.

*All the monsters looked a lot better, if only because of the system change.

*There was a seperate subquest in which you would win the love of 8 different
girls (in the Japanese version Ghosh as well :-); among them Nico, the
shopkeeper Fur, Selfi (though you already get her in the GBC version), and a
bunch of other girls noter Fu seen in the GBC version. Female players didn't
care for this, of course, which greatly accounts for the PSX version's low
ratings. They all had to give you a kiss when you left for the tower, too :-)

*All (and I mean ALL) the items were renamed.

*An intresting fact is that the Blessed Sword, or Blessire as we call it, would
be "upgraded" at +20, so it would shoot off cool shiny sparks when you attacked.
I wonder if that would work here, except I sold my Blessire when I got my
ArmWand :-)

*Ovaseeds, or Roche Fruits as they were called, were super-ultra-rare. I found
ONE in my 10 or so Tower trips. That's NOT cool.

*Eggs were a lot rarer, actually most of the items we take for granted were a
lot rarer, like Tovaseeds, Tumaseeds, and all those other "common" items.

*There was no such thing as Oil. Oil's not very useful anyway, actually.

*The monsters had a bit more uniqueness about them (is uniqueness a word? I can
make up my own words if I want to, once again) Examples:

Mandara had a Spin move that would confuse all the foes around it (THAT'S why
it's shaped like a dish!) Glacier would make a big ice wall and fling it at the
enemies. Volcano would, errr, crap lava. No, I'm not kidding. The lava would get
in the way of enemies, too. Catawump could annoyingly force your familiar back
in the bag :-) Dragon could eat anything metal to regain all it's MP, including
money :-) Nyuel could regain all it's MP by eating any herb. Useful.

There's others, too.

*Though Mushrom, Soilclaw, and Genny were in the PSX version, they were passive
only; you couldn't get them as Tameons (they weren't called Tameons those days
either, actually!).

5. Tameon List


Form: ID#. Name (BASIC CLASS): Description of Tameon in Monster Book My
Description

000. Kewne (FIRE): Speaks human language; originally a form of bred dragon. The
monster you first find in the game. Comes with goggles :-) (THAT THING'S NOT A
DRAGON!)

001. Wump (WIND): Catawump's young. A blob seen on the first floor. Looks like a
marshmallow :-) Eggs are Cutesy eggs.

002. Catawump (WIND): Found most numerously near the Tower entrance. Just Wump
with ears. Raise Wump to level 2 to obtain. Called Palunpa in Azure Dreams PSX.
Very, very weak.

003. Fireball (FIRE): Has the power to paralyze other monsters. An eyeball with
four flames in the corners. Give SeaSeed for Submar and WindSeed for Cyclone.

004. Genny (WATER): Generates electricity internally by rolling. A frog-like
creature. Uses Paralyze attacks. Annoying in the basement.

005. Mushrom (WIND): Capable of causing paralysis. Doesn't use Paralyze often.
Casts Chinook (lowers level). Easily killed. Seen in Azure Dreams PSX, but not
as a Tameon. This monster has the lowest stats of any monster in this game :-(

006. Troll (FIRE): Handy with the hammer, tomahawk and sword. Can be given
weapons to change form: Hammer for Hamtroll, Tomahawk for Tomtroll, TrollArm for
ShoTroll. Seen in Azure Dreams PSX.

007. HamTroll (FIRE): Handy with the hammer, tomahawk, and sword. Stats are
unchanged from Troll, it just looks different. Attack is higher than Troll, just
not listed on the status screen.

008. Frost (WATER): Induces sleep with blizzards. Uses Sleep, which nearly
triples attack power. Annoying, and dangerous at the beginning of your quest or
with low-level Tameons.

009. Noise (WIND): Loves music. Blows a spell-sealing horn. Commonly seen in
Azure Dreams PSX. Uses SpellSeal, and is protected against spell sealing itself.

010. Baloon (FIRE): Baloon-like monster that lives aloft in air. Uses NextFloor,
which instantly sends you to the next floor, obviously. Useful when acquiring
Phoenix, Yankash, and Quack.

011. Cyclone (WIND): A monster who can induce anorexia with a glare. Created by
giving Fireball a WindSeed. Often changes form during fusion. Related directly
to Wraith and Cyclops. Anorexia is a condition when you cannot feed your
familiars.

012. Flame (FIRE): A common type of fire-sprite; prevents paralysis. Changes
form when given seeds; give SeaSeed for Tundra and WindSeed for Ranklin. Very
balanced.

013. Ifrit (FIRE): Shields master's Tameons from paralysis. Made when Flame
reaches level 10. Powerful. Changes into Barol with SeaSeed and Odin with
WindSeed.

014. Volcano (FIRE): Able to raise a master's attack/defense powers. It does
just that. Uses fire magic. In the PSX version it would crap lava :-) I'm not
kidding.

015. Blume (WATER): Carnivorous plant. Has brainwashing pollen. Uses Brainwash,
most of the time. This is deadly with a MaiSoul or similar monster :-( Not as
good for you as it is against you. Trust me.

016. Analoeba (WATER): Good defenses and troublesome special power.
"Troublesome" is right! This one transforms into your Tameons!

017. Submar (WATER): Capable of submerged reconnaissance of the tower. It makes
maps for you, which is kinda handy, but not super-useful like Baloon. Turns into
Fireball with Lumiseed, and Cyclone with Windseed.

018. Daymare (WIND): Has good defenses and the ability to induce sleep. Annoying
as an enemy, since it puts you to sleep and then attacks for double damage. Good
defenses, like it says, but low attack.

019. Galelop (WIND): Fusing with one intensifies magic. Casts Chinook which is
annoying. Fuse this one into Mephisto for an excellent upgrade for Mephisto. :-)
Changes into Cadavron at level 10, which makes it an even better mage.

020. Cadavron (WIND): It's magic is a chlling as its name. Looks cool :-) Good
to fuse into Mephisto. Doesn't cast Chinook as often as Clown, hardly at all.
Clown becomes Cadavron at level 10.

021. TomTroll (FIRE): Handy with hammers, tomahawk, and sword. To get one, give
a Tomahawk to a Troll. Has higher attack than Troll, but it isn't shown on the
status screen.

022. Griffin (FIRE): Mountain-dweller; prevents theft. Useful against those
annoying Souvenirs. Changes to Grineut at level 10. Not a very good mage.

023. Grineut (FIRE): Lives with Men; can shield it's things from theft. About
the same as Griffin. Bad with magic. Griffin becomes this at level 10.

024. Kraken (WATER): Squid-like being with good defenses. Uses Paralyze as a
counterattack. Annoying.

025. Tundra (WATER): Type of ice sprite; capable of inducing sleep Looks cool.
Made from Flame if Flame is given a SeaSeed. Becomes Flame with Lumiseed,
Ranklin with Windseed.

026. Nyuel (WATER): A friendly creature; used as means of transport That's odd,
didn't seem so "friendly" when it beat up Kewne... Good healer. Becomes Batnyuel
at level 10. Looks like an ostrich. Maybe a Chocobo relative? When fed any herb
it gets most MP back, in the PSX version. Maybe that works too in the GBC verke
it says, very fierce. It has double attack power, and gives any Familiars its
fused into the same trait, unless they already have 2XBlock.

033 Ashra (WATER): Very fierce and worshipped as a god of war. Souldn't that be
Ash-U-ra? Oh well. Very similar to Arachne, and very high attack power. Sells
for a lot.

034. Garuda (WIND): A monster that protects the Tower from outsiders. When it
has low HP, it grabs your Tameon and teleports away, only to be killed by the
Tameon it took, and the Tameon comes back by itself. Not very smart, is it?

035. Souvenir (WIND): A monster who loves to steal The second most annoying
monster in the game. It steals your stuff, then teleports away, then runs as
fast as its little legs will take it if it sees you again. They carry a Bell
(one of the special ones) if they are more white than green.

036: Viper (WATER): Half snake, half Man; has attack lowering venom Just like it
says, each attack from it could lower your attack power.

037: Alloyer (WIND): A metal-bodied being with high defense power Once again,
the description tells it all: High defense power.

038: Metar (WIND): A metal=bodied being with high defense power See Alloyer,
there's not much difference except Metar looks better.

039: Unicap (WIND): High-MP, agile type of dragon This doesn't look like a
dragon either! What's wrong with these people! Annoying bugger, uses Blind
attacks and can't be blinded itself. When blinded, your Tameon wanders around
randomly. Kou can't be blinded, BTW.

040: Univern (WIND): High-MP, agile type of dragon who can fly This one sorta
looks like a dragon. It, like Unicap, uses Blind attack spells and can't be
blinded.

041: Zu (WIND): A lion-faced harpie with the power to paralyze. Just like it
says, it enjoys paalyzing you and your Tameons, and then hitting for around
triple damage. Ouch.

042: Sizar (WIND): Able to suprise hunters by changing body color. Actually, it
goes invisible, and it's not very suprising if it stands right in front of you
and you can't move, so you're forced to attack and kill it. It's AI isn't very
smart, you see :-) High attack power.

043: Naprus (FIRE): Usually asleep. High HP and defense power. It has the
BeautySleep trait, which makes it sleep on command to restore HP. However, it
can often fall asleep during a fight, which is bad. :-)

044: Killer (FIRE): Inflicts blows from axe-like knobs on both arms. REALLY high
attack power. Eggs are common too, but be careful when you see it in the wild,
because it CAN kill you.

045. Saskatch (WATER): A friendly monster found in snowy mountains. Once again,
I don't see how "friendly" it is when it attacks my Tameons :-) Has the rare
SharkJaw spell, and the SoulStrike trait. Changes to Saber at level 10.

046: Saber (WATER):Snowy mountain-dweller; high attack power, HP. Like Saskatch,
only more so. Painful attacks. Looks cool. Any questions?

047: Mandara (WATER): Has high HP and the power to confuse monsters. A good
healer with the Ablution spell. Does indeed confuse monsters, but prefers to use
physical attacks. Looks like a dish :-)

048 Octos (WATER): Octopus-like and good to eat. Can blind players. Can blind
playas? A playa-hata? Yikes! It does use Blind, but once again prefers physical
attacks.

049: Behemoth (FIRE): Called "Desert Duster"; very fierce. I didn't find it very
fierce at all, and why does it have such a strange nickname? It's not very
strong. Uses Riot! though, which is a good trait.

050: Gronmon (FIRE): Can only be found in the tower, and then rarely. Looks like
a cyborg dragon. Strong physical attacks, beware, OR FACE THE CONSEQUENCES! MWA
HA HA!!!

051: Kid (FIRE): Dragon's young; turns into one as it grows. Kid is a weaker
version of the Dragons you find around floor 27-8 of the tower, though that's
kinda obvious. An interesting note is that if you use an OvaSeed on Dragon,
you'll get a Kid egg. It turns into Dragon at level 10.

052: Dragon (FIRE): Rex monster is; top class attack defense power. I
transcribed the above description exactly from the monster book, just so you
don't think I've lost my sense of grammar or something. Aside from the odd
description, Dragon is a good monster, with well-balanced stats. Kinda like
Kewne on some major t is a good physical attacker, because of it's AttackUp
trait, and can paralyze as well, but can't take a hit.

061: Naga (WATER): Part human, part snake; can blunt poison. Like the desription
says, it has ToxScreen, meaning it's hard to poison. It protects you and your
other Tameons from poison too. It also has Ablution, a nice healing spell.

062: Cognita (WIND): Always in deep thought; can seal spells. It can indeed seal
spells, and can't have its spells sealed itself. Cyclone is known to turn into
this when fused.

063: Ogre (FIRE): Attacks travelers in the woods; very dangerous Like it says,
very dangerous. Very strong phsyical attacks and defense.

064: Spriggan (WIND): A type of fairy who rarely reveals itself. Like it says,
it spends most of its time invisible. It can't be stolen from, and uses Blind
attacks. Ouchywawa :-).

065: Ranklin (WIND): A garden-variety thunder sprite; can paralyze. It's just
Flame and Tundra all over again. At level 10 it changes into Odin, and if fed a
Fireseed you get Flame, and a SeaSeed you get Tundra. I think I'll put a couple
of smilies here because this part doesn't have enough smilies. It's depressing.
d physical attacks.

070: Fencer (FIRE): A monster imbued with a master fencer's spirit. It has the
PrimeMover skill, which is the game's strongest attack, and it's the ONLY one
with that attack. Very, very, very powerful, and it looks cool. Brave Fencer
Musashi! Hi-yah!

071: Mummy (WATER): Product of tomb-raiding; can restore HP ANOTHER monster with
BeautySleep? What an overused trait, and it's not even very good! :-) The
product of Tomb Raiding? No, I'm not going to put any Lara Croft jokes.
Must...resist...Lara...Croft...jokes... :-)

072: Berserk (WIND): Top-class monster; has a sword and a temper Hey, it's
cousin Jim! (Get it?) This Cat-man (NOT KATMAN!) has good attack power. This
game overuses the phrase "top-class", doesn't it? :-)

073: Baal (FIRE): A spider-shaped monster with three faces. It has super great
physical attack power, and is relatively easy to obtain with lots of Arachne
fusion. It has both AttackX2 and AttackUp! Wowza! Great for fusions.

074: Amon (WATER): Rarely seen with a great bat-like appearance It isn't THAT
rare, but it does look similar to a bat. Nothing special, except that it's a
good healer with MagicUp and Wellfall.

075: Belzeb (WIND): AKA Fly Lord; moves fast, creates confusion No no no, it
doesn't confuse you, it permanently steals your levels! Yep, this annoying bug
enjoys rapid-firing Chinook spells at you, and as we all know if you get hit by
two Chinooks in a row your first level is PERMANENTLY gone! Ouch! Also, if youn
erX2 is a unique trait, it doubles the amount of healing you get from spells and
items. Yowza! Well, actually it's about as useful as you would think. Not really
useful, actually. Bleah. It works best with Undine itself, because Undine has
the Auccub blution spell, the game's best healing spell. It does have DefenseUp
though, a good trait. Good for fusion. Suprisingly, it doesn't change form with
Seeds.

078: Siren (WIND): Mermaid-like wind sprite with bewitching songs Now this
annoys me. Why doesn't Undine become Succubus with a Fireseed and Siren with a
Windseed? Why, why? This itself is pretty good, and she's cute, too, but
Brainwash and Spellseal are not good traits. Good if you like status effects, as
it can Phe Au aralyze, Brainwash, and Silence enemies.

079: Baram (WIND): Has three faces and the lower body of a great beast Ouchies!
It has really, really, really good Physical attack, second only to Baal and
Maisoul. It also has the Threats skill, which makes the enemy run away.

080: Strass (WATER): Bird-like master of poison control; high MP Lower physical
attack and defense than it says on the Status screen, but it's really good with
magic, and of course poisoning and preventing poison. Cyclone is known to turn
into this.

To tell you the truth, I never found number 081, though I heard it was Godhand.
Any help?

082: Chimera (WATER): An agile creature with great special powers It's similar
to Siren, in that is uses all sorts of special status-effect powers. It's a good
healer too, with Ablution.

083: Bomber (FIRE): A being who self-detonates to inflict damage Like it says,
it self-destructs often. (KOFFING! KOFF! KOFFING!) At level 10 it becomes
Daedalus.

084: Paperis (FIRE): Has good defense; sometimes spreads poisons It randomly
poisons with normal attacks, making it a pretty good choice. Looks like a
lobster crossed with a scorpion :-) Comes in a Zebra egg.

085: Mad Crab (WATER): Crab-like and very defences Like it says it's good with
defense. Has BlockX2 and Riot! Riot! is a strong phyical attack, also owned by
Gance and S-gance.

086: Sisa (WATER): Revered as luck guardian; protects Tameons UGGLY! Bleah! It
can't be brainwashed, and heals. That's about it in special stuff here.

087: Wraith (WIND): Causes Anorexia with a single glare Once again, this looks
related to Cyclone, but only shows up if you fuse using Cyclone. You'll get it
eventually, since Cyclone is prone to changing form during fusions. Like
Cyclops, but even stronger than that. Good during the S-Gance fight.

088: Phoenix (FIRE): A fire-sprite who can recover HP by sleeping It, like so
many others, has the Beautysleep trait. Therefore, it'll be spending more of its
time sleeping than helping you. Looks cool though :-)

089: Cockatri (WATER): Chicken-like type of dragon; can paralyze This things
looks like a dragon about as much as Kewne and Unicap do. (NOT AT ALL! :-) It
paralyzes, and can't be paralyzed itself.

090: Sphinx (WATER): A human-faced beast revered as the god of knowledge. This
thing is made for magic. It has the MagicUp trait, meaning it has strong magic,
and Spellseal and Perseus, which keep everyone else from using their magic :-)

091: Nanoo (FIRE): Created by wizards to care for monsters Nanoo, nanoo :-) It
feeds the enemies to put them to sleep :-)

092: Pumpkinn (WATER): Comes into town on full moons to play tricks. Argh! It
steals stuff! How annoying! Kinda like Souvenir on Steroids :-) It has better
attack and defense than Souvenir. It can also confuse and heal you, but it never
does :-)

093: Matango (FIRE): Carnivorous fungus; best served fried. WHO WOULD EAT THIS
THING? It uses Sleep attacks, but isn't really special. Except that you can
apparently eat it :-)

094: Mandrake (WIND): A plant with power to leave foes close to death. It has
the unique DeathCry trait, but chooses not to use it. It's just your basic
physically attacking monster, with the unique trait and ToxScreen.

095: Medusa (FIRE): Combination humanoid snake; good defenses It's defenses
aren't THAT great, but it's not bad. It's not as cute as the
Undine/Succubus/Siren line though :-)

096: Eater (WIND): Eats anything. Monsbaiya's garbage disposer Yep, it eats
anything. Ovaseeds, weapons, shields, wands, Specs, Gems, anything :-)

097: Jabwock (FIRE): A rare dragon with power to confuse foes Once again, this
is NOT a dragon :-) It doesn't confuse, usually. Good physical defense.

098: Salaman (FIRE): Lizard-like fire sprite; prevents paralysis Like it says,
it can't be paralyzed. It looks pretty cool, and is pretty good with the
Flamenco spell. Give it a try if you don't already have a Fire-class one.

099: Serpent (WATER): Can lower enemy's attack power. Each attack can indeed
lower the attack power, and it can't have it's own attack power lowered. Not
bad, but it's not great either.

100: Basilisk (WIND): Outwardly a lizard; secretes every known venom Cyclone is
known to change into this during fusion. It's pretty good, since it can inflict
Paralysis, Poison, and Blindness onto the enemy.

101: Hydra (WATER): A poisonous, 7-headed snake with special powers It is indeed
poisonous, but it doesn't seem to use it's special power SoulStrike often. Looks
kinda sad, too, so I think I'll add some smilies :-) :-) :-)

102: Vevil (WIND): Has bat wings, eagle talons, and can brainwash It doesn't use
physical attacks often; it prefers to brainwash instead. Kinda cute, keep it
around just cause it's almost as cute as Quack :-)

Ummm. I dunno where 103 and 104 are either, I know that they are Bahamut and
Leviathan. Where are they?

105: Yankash (WIND): The awesome Dragon King; ruler of thunderstorms. Pretty
darned strong. It has AttackUp, and good physical attacks. One of the most
balanced monsters.

The locations of 106, 107, and 108 have escaped me as well. I know that they are
Blith, Thord, and Arkis, however.

109: Barol (WATER): Has the power to stun and prevent paralysis. My pal Stephen
Lai's Tameon of choice. Barol is balanced, and changes to Ifrit with a FireSeed,
and Odin with a Windseed. It is good with Paralysis prevention as well.

110: Odin (WIND): Stuns with his lightning; prevents paralysis. Similaraly to
Barol, it can't be paralyzed. Pretty good, but doesn't really stand out from
Barol or Ifrit.

111: Dok (WATER): Created by wizards; high defense power. Likes to blow itself
up, but it doesn't do this during the boss fight, unfortunately :-) Has BlockX2,
meaning it has hideously high Defense power.

112: Mephisto (WIND): Has high MP and the power to confuse and brainwash. Whee!
This thing is great with magic powers, especially Helix 13. Doesn't Brainwash
often, though.

113: MaiSoul (ANTI): A mythical monster incarcerated by the ancients. WHEE!
SMASH SMASH SMASH! This dragon skeleton is great! It even talks! It has the
highest, most balanced stats of anything else in the game (Cali has higher
Attack, but that's it), and STARTS with 60 HP! Yowza!

114: HyKewne (ANTI): The ultimate monster imbued with Tower magic. Actually
Maisoul is the best Tameon, but this isn't that bad. Very good magic, as the
Darkling spell is super strong. Same stats as Kewne, however.

115: DarKewne (NONE): An unlucky creature who couldn't be a HyKewne. Same stats
as HyKewne and Kewne, but it doesn't have a Class, which is pretty cool.
Apparently it's Darkling spell is Fire-class, check the Skills page :-)

116: Quack (WATER): A cute toy ducky with a soul CUTE! It's possibly the best
healer in the game with the Wellfall skill, and has good defense too. Ghosh uses
one, but that's OK :-)

And that's it for the monster list :-)

6. Links

www.gamefaqs.com: An excellent site for video game strategies and reviews. All
the FAQs and info here is confirmed, too. Katman quality stuff. Read my Fallout
2 FAQ here! Run by CJayC. If you're reading this, chances are you got it here :-
) vgstrategies.about.com: Another good video game strategy site. The owner, Al
Armaloo, is much more lenient with FAQs than CJayC is, so if GameFAQs won't
accept your FAQ, try this site. However, some of the FAQs, are, shall we say,
less than Katman qu. the latest issue, in a section about Dragon Warrior 1 and
2 for the Game Boy Color, they say that "The building up of the characters will
be similar to training Pokemver F on, and will attract fans of that game" or
some such nonsense. HAVEN'T THE PEOPLE EVER HEARD OF LEVELING UP???????
ARGHHHH!!! People are freakin' spoon-fed RPGs, nowadays. Back in my day, we had
to battle THOUSANDS of monsters before we could beat thtions e FIRST boss! Not
like Pokemon! In Pokemon you could beat the GAME without fighting ONCE! Just
trade someone for a Mewtwo! Now I'm not saying I don't like Pokemon, I'm just
saying that RPGs are too freakin' easy! In Xenogears you can beat the game ean
fac sily! The only reason it takes so long is that the people TALK TOO MUCH! IN
ONE DISC YOU READ THE ENIRE TIME AND JUST FIGHT BOSSES! OK, THERE ARE SIMPLE
DUNGEONS, BUT STILL!!!! ARGH! OK, calming down...now. I DO like Eiffel 65. I
listned to them the entire time I wrote this! They rule, KatKateers! I ALSO like
HOT102.5, my local radio station. If I get tired of Eiffel 65, I go an' drag the
boom box in here and listen to the radio! That's a tip KatKateers. Write it
down. I'm in a good mood right now, so there's not much else I don't like.

9. About Katman Yes, the mysterious enigma known as the Katman... Who knows what
Evil Lurks in the Hearts of Men? Not him! He lives in Spain at the moment. No
other information is nesescary. Oh yeah, he's a Spaniard as well, but he writes
his FAQs en InglÚs. Aren't e oo! But that's about it... Oh yeah, and he might
be a beta tester for Zeus: Master of Olympus! More on that later... (Note: Nope,
guess he wasn't interesting enough. No beta testing here. How about you all
comfort me with a hug? :-) Age: ?? Even he doesn't know that. Height: about 1
foot, without boots Claws: Really sharp Favourite Move: Kat Scratch Fever
Favourite Tameon: A three-way tie: HyKewne/MaiSoul/S-Gance Favourite Pokemon:
Another three-way tie: Mew/Serebi/Squigglypoof! Favourite Dragon Warrior
Monster: NiteWhip Favourite Digimon: Greymon (DIGI NOVA BLAST!!) Favourite
Computer Program: bleem! (Well, not any more. It's Starcraft now, as he is
obsessed with somehow acquring that gem of gaming pleasure. I.E., he doesn't
have it yet, but really, really, REALLY wants to buy it :-) Least Favourite
Tameon: Mushrom Least Favourite Pokemon: Sentret/Furret Least Favourite Dragon
Warrior Monster: RainHawk (Darn thing keeps killing me!) Least Favourite
Digimon: Numemon Least Favourite Compter Program: Windows '98 Favourite Video
Games: Dragon Warrior Monsters, Azure Dreams GBC, Fallout 2, Pokemon Silver, The
Sims, Baldur's Gate, Super Smash Brothers, Donkey Kong 64, Final Fantasy VI,
VII, and VIII, Chocobo's Dungeon, Chocobo Racing, Threads of Fate, Chrono Crs:
for that one :-( ), Xenogears (I'm esn't not taking sides in this war! I don't
like SaGa Frontier OR Xenogears :-) Favourite Food: Kat Food, Pinchitos, Cheese
Enchildas (I'm not kidding, love the stuff! Not Kat Food, you fool!) Also he
wouldn't pass up a tasty tuna sub if offered one. Favourite Popular Song(s):
Teenage Dirtbag, Playmate of the Year, Wonderful, I'm the Man who Murdered Love,
Bent Least Favourite Popular Song(s): What A Girl Wants, I Try, Anything by
Ricky Martin :-) I'm just a teen-age dirt-bag, ba-bee... (Not really, folks!)


My Secret to Writing Good FAQs in Relatively Short Amounts of Time: Set up a
boom box connected to the same power strip as your 'puter, stay up all night,
and drink lots of Coke. I think I'll have a Coke right now, come to think of it.
Wait a minute. OK, I'm back. MMM, COKE! Listen to the boom box you set up, too.
I & ]& set it to the (ONLY) local radio station en InglÚs (I'm Spanish, but I'm
more comfortable with InglÚs. Long, long story involving meddling Spanish
grandparents. :-), and my favorite song at the moment is "Teenage Dirtbag" by
Wheatus. If anyone has ans and MP3 of that song to send to me, you would be
greatly thanked. I'm just a teen-age dirt-bag ba-bee... La la la la la... In a
close second is "Playmate of the Year" by that other guy whose name I forgot.
Once again, send in that MP3 if you happen to snd I ee it :-)

This document copyright Cory Galliher, 2000. All rights reserved. Any mail sent
to cgalli@teleline.es and meant for the Katman becomes the property of the
Katman. He may then do whatever he wishes with it, whether it be to post it on
the FAQ for all to ridicule, or print it out to blow his nose with it. I wish I
w. I & as kidding. Be warned :-)

 
Комментарии:
Ваш комментарий сохранен!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Fusion FAQ
FAQ/Lösung

16.Октябрь 2013
engl. FAQ für Azure Dreams
FAQ

17.Октябрь 2013
Tower Price Guide
FAQ/Lösung

17.Октябрь 2013
Tips and Tricks
FAQ/Lösung

17.Октябрь 2013
Tactical Guide
FAQ/Lösung

17.Октябрь 2013
Strategy Guide
FAQ/Lösung

17.Октябрь 2013
FAQ/Lösung

16.Октябрь 2013
FAQ/Lösung

17.Октябрь 2013
FAQ/Lösung

16.Октябрь 2013
FAQ/Lösung

16.Октябрь 2013
engl. Cheats

18.Октябрь 2013
engl. Cheats
10.Октябрь 2008
engl. FAQ
10.Октябрь 2008
 
Популярное
30.Декабрь 2013
24.Июль 2014
04.Март 2019
11.Июнь 2014
30.Июнь 2014
17.Февраль 2014
07.Июнь 2019
19.Февраль 2014
25.Сентябрь 2015