What is it? ................................. 1
The Games ................................... 2
Features/Nifty Things ....................... 3
Dip Switches, The Quick Reference ........... 4
Dip Switches, The Complete Reference ........ 5
Lockout Info, you to can defeat it! ......... 6
FAQ Credits ................................. 7
(No those are not page numbers, just bullet items...)
---------------
| What is it? |
---------------
Namco Classics Museum Volume 1 is a collection of games dating back to
the early 80's. These games appear to have been translated 100% from
their arcade counterparts. From it's 8-bit sound to it's 16 color
palette.. Basically what it seems they have done is written an OS to
emulate their old arcade board, therefore giving us PERFECT translations
of these classic arcade titles. I say this because even the boot-up
rom, screen centering, garbled loading stuff comes up when you load the
games, just like in the arcade. But I feel what makes this CD and the
others to come like it so, shall I say "cool", is that it's the games
I grew up on, in perfect play.. But above all that, they are still FUN
to play!
-------------
| The Games |
-------------
Pac-Man: 1980
Pole Position: 1982, w/ NegCon and/or Mad Katz Wheel Support!
Rally-X & New Rally-X: 1980
Galaga: 1981
Bosconian: 1981
Toy Pop: 1986
---------------------------
| Features / Nifty Things |
---------------------------
There is a very we'll done Museum portion where you can "interactively"
walk around a museum with Pac-Man as your guide. You can explore the history
of the games, and even go to the lounge and read magazines or listen to the
sound tracks of the games from a jukebox. The way the museum was done is
quit nice (and slow!), granted most of the stuff in it is in japanese, it
still is neat to explore.
All games have been ported 100%
All games have the original dip switches to adjust the game to
make it harder, or easier, more guys, lower the 1up point level, etc..
All the games have original sound, music, and graphics
All the games play and feel like their original counterparts
All games allow you to change the controller config if it is even necessary
Now that you have this FAQ you won't have to worry about most of the japanese
portions of the game.
SW2 - 1: TEST SWITCH
SW2 - 2: ---
SW2 - 3: ---
SW2 - 4: BONUS SPACE PATROLLERS
SW2 - 5: BONUS SPACE PATROLLERS
SW2 - 6: BONUS SPACE PATROLLERS
SW2 - 7: NUMBER OF SPACE PATROLLERS (SHIPS) AT START
SW2 - 8: NUMBER OF SPACE PATROLLERS (SHIPS) AT START
ON = Dip Switch is up
OFF = Dip Switch is down
DIPSWITCH NOT USED = Just like it says. Either position does NOT affect
gameplay. But they do make a "click" sound which may
intrigue your cat.
Some Switches work in pairs or sets of three.
---------
-=[ PAC-MAN ]=-
---------
SW2 - 1: TEST SWITCH
ON - Test Switch on
OFF - Test Switch off
SW2 - 2: PAUSE
ON - Can't Pause
OFF - Can Pause
SW2 - 3 & 4: NUMBER OF PAC-MANS AT START
3 ON, 4 ON - Begin with 1 Pac-Man
3 OFF, 4 ON - Begin with 2 Pac-Mans
3 ON, 4 OFF - Begin with 3 Pac-Mans
3 OFF, 4 OFF - Begin with 5 Pac-Mans
SW2 - 5 & 6: BONUS PAC-MANS (Extra Men, 1ups)
5 ON, 6 ON - Bonus man at 10,000
5 OFF, 6 ON - Bonus man at 15,000
5 ON, 6 OFF - Bonus man at 20,000
5 OFF, 6 OFF - No bonus man
SW2 - 7: VIDEO MODE
ON - Arcade Mode (Screen is sideways)
OFF - Normal
SW2 - 8: DIPSWITCH NOT USED
---------------
-=[ POLE POSITION ]=-
---------------
SW2 - 1: TEST SWITCH
ON - Test Switch on
OFF - Test Switch off
SW2 - 2: PAUSE
ON - Can't Pause
OFF - Can Pause
SW2 - 3: DIPSWITCH NOT USED
SW2 - 4: DIPSWITCH NOT USED
SW2 - 5: DIPSWITCH NOT USED
SW2 - 6 & 7: PRELIMINARY TIME LIMIT
6 OFF, 7 OFF - 90 seconds
6 OFF, 7 ON - 100 seconds
6 ON, 7 OFF - 110 seconds
6 ON, 7 ON - 120 seconds
SW2 - 8: GOAL
ON - After 4 Laps
OFF - After 3 Laps
SW3 - 1, 2, 3 ADDITIONAL TIME (in total seconds)
(Less) 1 OFF, 2 ON, 3 ON - 102 total additional time (3 Laps)
161 total additional time (4 Laps)
(Standard) 1 ON, 2 ON, 3 ON - 105 total additional time (3 Laps)
165 total additional time (4 Laps)
(Standard 2) 1 ON, 2 ON, 3 OFF - 108 total additional time (3 Laps)
169 total additional time (4 Laps)
(More) 1 OFF, 2 OFF, 3 OFF - 111 total additional time (3 Laps)
173 total additional time (4 Laps)
SW3 - 4,5,6: PRELIMINARY PASSING STANDARD
4 ON, 5 OFF, 6 ON - Lowest (easiest)
4 ON, 5 ON, 6 ON - LOW
4 OFF, 5 ON, 6 OFF - Normal (standard)
4 OFF, 5 ON, 6 ON - Normal 2 (standard 2)
4 OFF, 5 OFF, 6 ON - A little High
4 OFF, 5 OFF, 6 OFF - High
4 On, 5 ON, 6 OFF - Highest (hardest)
SW3 - 7: DIPSWITCH NOT USED
SW3 - 8: DEMO SOUND
ON - Sound during demonstration
OFF - No sound during demonstration
---------
-=[ RALLY-X ]=-
---------
SW2 - 1: TEST SWITCH
ON - Test Switch on
OFF - Test Switch off
SW2 - 2: PAUSE
ON - Can't Pause
OFF - Can Pause
SW2 - 3: DIPSWITCH NOT USED
SW2 - 4: DIPSWITCH NOT USED
SW2 - 5: NUMBER OF MY CARS AT START
ON - Begin with 2 My Cars
OFF - Begin with 3 My Cars
SW2 - 6 & 7: BONUS MY CARS
6 ON, 7 ON - No extra My cars
6 ON, 7 OFF - 15,000 (when beginning with 2 My Cars)
20,000 (when beginning with 3 My Cars)
6 OFF, 7 ON - 20,000 (when beginning with 2 My Cars)
40,000 (when beginning with 3 My Cars)
6 OFF, 7 OFF - 40,000 (when beginning with 2 My Cars)
60,000 (when beginning with 3 My Cars)
SW2 - 8: DIPSWITCH NOT USED
-------------
-=[ NEW RALLY-X ]=-
-------------
SW2 - 1: TEST SWITCH
ON - Test Switch on
OFF - Test Switch off
SW2 - 2: PAUSE
ON - Can't Pause
OFF - Can Pause
SW2 - 3: DIPSWITCH NOT USED
SW2 - 4: DIPSWITCH NOT USED
SW2 - 5: NUMBER OF MY CARS AT START
ON - Begin with 3 My Cars
OFF - Begin with 4 My Cars
SW2 - 6 & 7: BONUS MY CARS
6 ON, 7 ON - No extra My cars
6 ON, 7 OFF - 1st extra car at 20,000
2nd extra car at 80,000 (when beginning with 3 My Cars)
-----------
Only extra car at 20,000 (when beginning with 4 My Cars)
6 OFF, 7 ON - 1st extra car at 20,000
2nd extra car at 100,000 (when beginning with 3 My Cars)
-----------
Only extra car at 40,000 (when beginning with 4 My Cars)
6 OFF, 7 OFF - 1st extra car at 20,000
2nd extra car at 120,000 (when beginning with 3 My Cars)
-----------
Only extra car at 60,000 (when beginning with 4 My Cars)
SW2 - 8: DIPSWITCH NOT USED
--------
-=[ GALAGA ]=-
--------
SW2 - 1: TEST SWITCH
ON - Test Switch on
OFF - Test Switch off
SW2 - 2: VIDEO MODE
ON - Arcade Mode (sideways)
OFF - Normal
SW2 - 3: VIDEO MODE
ON - Panorama Mode (screen fits in middle)
OFF - Normal
SW2 - 4, 5, 6: BONUS GALAGA SHIPS
4 ON, 5 OFF, 6 ON - 1st Bonus Ship at 20,000
2nd Bonus Ship at 70,000
And Every 70,000 after (when starting with 2-4 ships)
--------
1st Bonus Ship at 30,000
2nd Bonus Ship at 120,000
And Every 120,000 after (when starting with 5 ships)
4 OFF, 5 OFF, 6 ON - 1st Bonus Ship at 20,000
2nd Bonus Ship at 60,000 (when starting with 2-4 ships)
--------
1st Bonus Ship at 30,000
2nd Bonus Ship at 150,000 (when starting with 5 ships)
4 OFF, 5 OFF, 6 OFF - 1st Bonus Ship at 30,000
2nd Bonus Ship at 80,000 (when starting with 2-4 ships)
--------
Only Bonus Ship at 30,000 (when starting with 5 ships)
4 ON, 5 ON, 6 ON - No Bonus Ships
4 ON, 5 ON, 6 OFF - 1st Bonus Ship at 20,000
2nd Bonus Ship at 60,000
And Every 60,000 after (when starting with 2-4 ships)
--------
1st Bonus Ship at 30,000
2nd Bonus Ship at 100,000
And Every 100,000 after (when starting with 5 ships)
4 OFF, 5 ON, 6 OFF - 1st Bonus Ship at 30,000
2nd Bonus Ship at 120,000
And Every 120,000 after (when starting with 2-4 ships)
--------
1st Bonus Ship at 30,000
2nd Bonus Ship at 100,000
And Every 100,000 after (when starting with 5 ships)
4 OFF, 5 ON, 6 ON - 1st Bonus Ship at 30,000
2nd Bonus Ship at 100,000
And Every 100,000 after (when starting with 2-4 ships)
--------
1st Bonus Ship at 30,000
2nd Bonus Ship at 100,000 (when starting with 5 ships)
4 ON, 5 OFF, 6 OFF - 1st Bonus Ship at 20,000
2nd Bonus Ship at 80,000
And Every 80,000 after (when starting with 2-4 ships)
--------
1st Bonus Ship at 30,000
2nd Bonus Ship at 150,000
And Every 150,000 after (when starting with 5 ships)
SW2 - 7 & 8: NUMBER OF FIGHTERS AT START
7 ON, 8 ON - begin with 2 Fighters
7 ON, 8 OFF - begin with 3 Fighters
7 OFF, 8 ON - begin with 4 Fighters
7 OFF, 8 OFF - begin with 5 Fighters
SW3 - 1: DIPSWITCH NOT USED
SW3 - 2: DIPSWITCH NOT USED
SW3 - 3: DIPSWITCH NOT USED
SW3 - 4: DEMO SOUND
ON - Sound is on during demonstration
OFF - Sound is off during demonstration
SW3 - 5: PAUSE
ON - can't pause game
OFF - can pause game
SW3 - 6: DIPSWITCH NOT USED
SW3 - 7: DIPSWITCH NOT USED
SW3 - 8: DIPSWITCH NOT USED
-----------
-=[ BOSCONIAN ]=-
-----------
SW2 - 1: TEST SWITCH
ON - Test Switch on
OFF - Test Switch off
SW2 - 2: DIPSWITCH NOT USED
SW2 - 3: DIPSWITCH NOT USED
SW2 - 4, 5, 6: BONUS SPACE PATROLLERS (SHIPS)
4 ON, 5 OFF, 6 ON - 1st Bonus Ship at 15,000
2nd Bonus Ship at 50,000
And Every 50,000 after (when starting with 1-3 ships)
--------
1st Bonus Ship at 30,000
2nd Bonus Ship at 100,000
And Every 100,000 after (when starting with 5 ships)
4 OFF, 5 OFF, 6 ON - 1st Bonus Ship at 15,000
2nd Bonus Ship at 70,000
And Every 70,000 after (when starting with 1-3 ships)
--------
1st Bonus Ship at 20,000
2nd Bonus Ship at 100,000 (when starting with 5 ships)
4 OFF, 5 OFF, 6 OFF - 1st Bonus Ship at 20,000
2nd Bonus Ship at 70,000 (when starting with 1-3 ships)
--------
1st Bonus Ship at 30,000
2nd Bonus Ship at 120,000
And Every 120,000 after (when starting with 5 ships)
4 ON, 5 ON, 6 ON - No Bonus Ships
4 ON, 5 ON, 6 OFF - 1st Bonus Ship at 20,000
2nd Bonus Ship at 70,000
And Every 70,000 after (when starting with 1-3 ships)
--------
1st Bonus Ship at 30,000
2nd Bonus Ship at 120,000 (when starting with 5 ships)
4 OFF, 5 ON, 6 OFF - 1st Bonus Ship at 30,000
2nd Bonus Ship at 100,000
And Every 100,000 after (when starting with 1-3 ships)
--------
1st Bonus Ship at 30,000
2nd Bonus Ship at 80,000
And Every 80,000 after (when starting with 5 ships)
4 OFF, 5 ON, 6 ON - 1st Bonus Ship at 10,000
2nd Bonus Ship at 50,000
And Every 50,000 after (when starting with 1-3 ships)
--------
1st Bonus Ship at 15,000
2nd Bonus Ship at 70,000 (when starting with 5 ships)
4 ON, 5 OFF, 6 OFF - 1st Bonus Ship at 15,000
2nd Bonus Ship at 50,000 (when starting with 1-3 ships)
--------
1st Bonus Ship at 30,000
2nd Bonus Ship at 100,000
And Every 100,000 after (when starting with 5 ships)
SW2 - 7 & 8: NUMBER OF SPACE PATROLLERS (SHIPS) AT START
7 ON, 8 ON - begin with 1 Space Patroller
7 OFF, 8 ON - begin with 2 Space Patrollers
7 ON, 8 OFF - begin with 3 Space Patrollers
7 OFF, 8 OFF - begin with 5 Space Patrollers
SW3 - 1: DIPSWITCH NOT USED
SW3 - 2: DIPSWITCH NOT USED
SW3 - 3: CONTINUE
ON - Cannot Continue
OFF - Continue
SW3 - 4: DEMO SOUND
ON - Sound is on during demonstration
OFF - Sound is off during demonstration
SW3 - 5: PAUSE
ON - can't pause game
OFF - can pause game
SW3 - 6: DIPSWITCH NOT USED
SW3 - 7: DIPSWITCH NOT USED
SW3 - 8: DIPSWITCH NOT USED
---------
-=[ TOY POP ]=-
---------
SW2 - 1: TEST SWITCH
ON - Test Switch on
OFF - Test Switch off
SW2 - 2: DIPSWITCH NOT USED
SW2 - 3: DIPSWITCH NOT USED
SW2 - 4: DIPSWITCH NOT USED
SW2 - 5: DIPSWITCH NOT USED
SW2 - 6: DIPSWITCH NOT USED
SW2 - 7 & 8: NUMBER OF PINO/ACHA's (MEN) AT START
7 OFF, 8 ON - begin with 1 Pino (Acha)
7 ON, 8 OFF - begin with 2 Pinos (Achas)
7 OFF, 8 OFF - begin with 3 Pinos (Achas)
7 ON, 8 ON - begin with 5 Pinos (Achas)
SW3 - 1: BONUS PINO/ACHA's (EXTRA MEN)
ON - Every 20,000
OFF - Every 15,000
SW3 - 2: DIPSWITCH NOT USED
SW3 - 3: DIPSWITCH NOT USED
SW3 - 4: CONTINUE
ON - Cannot Continue
OFF - Continue
SW3 - 5: DEMO SOUND
ON - Sound is on during demonstration
OFF - Sound is off during demonstration
SW3 - 6: DIPSWITCH NOT USED
SW3 - 7: LEVEL SELECT
ON - Choose Your Level
OFF - Always start at Level One
SW3 - 8: PAUSE
ON - can't pause game
OFF - can pause game
---------
| Hints |
---------
When Pac-man runs across the screen while loading, repeatedly
pressing any button will make him run faster.
The old patterns for Pac-Man from the arcade still work, so for those
who remember will be playing for a long time ...
Try playing Pac-Man and Galaga sideways (arcade mode). Don't flip your
TV or your head, just rotate your controller ("left" should be "down").
Now, Galaga is a side-shooter and Pac-Man has a new maze!
Turn on the Dipswitch "Level Select" (SW3-7) on Toy Pop, then choose the last
stage (44). Beat the game, and watch the cheesy ending. Funny, after
10 years, mediocre game endings haven't really changed much.
--------------------------------------------------------------
| US PSX Import Lock-Out Technique For Those Needing To Know!|
--------------------------------------------------------------
**NOTICE!: If your PSX Serial Number is equal to or above U59xxxxx you are
**NOTICE!: out of luck! Sorry... Sony screwed ya' again.
Equipment needed!
-----------------
1 - Spring 1/4" x 1.25'sh" and soft, not hard!. (I used a pen spring
and some creative thinking and got it to work).
1 - Little creativity, or luck, don't worry though you really can't
hurt anything trying to get this to work ...
How do you do it?
-----------------
1) Make sure their is no CD in the PSX and turn it on so you get the
"main menu" screen. Select "CD Player". Place a US PSX Game into
the system (I am using the PSX Picks CD). Leave the door open.
2) Place the spring in-between the arm on the door and the push button
switch on the platter side. Make sure the spring is long enough to
push in the button on the platter side when it is in place.
3) You'll notice that once the button is pressed the CD will spin, it
will only spin long enough to load in the lock-out info needed to
play an import game. Once it stops spinning, replace the CD with
the import game of your choice (Make sure the button stays pressed!).
4) After you have placed the import CD in, go to the "Exit" menu option
and press "X" on the control pad. The screen will go back to the
"Main Menu" but only for a second, then wallaa, your game is
loading ...
-----------
| Credits |
-----------
Jean Baudin (jeanb@sonic.net), Dip switch settings, General FAQ.
John Tisch (jtisch@voyager.net), FAQ Layout, Design, Commentary.
If you have anything you'd like to add, please drop either of us
a note and well get it added ..