Unreal 2 - The Awakening

Unreal 2 - The Awakening

16.10.2013 08:41:04

Unreal II: The Awakening

#------------------------+-------
|UNREAL II: THE AWAKENING| (c) Epic Games, Atari, Legend Entertainment
Company
#------------------------+---
|
#------+-------
|CHEATS| INITIALIZING... ...COMPLETE
#------+--- DATATRANSFER... ...COMPLETE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!!! DIE MIT "X" GEKENNZEICHNETEN CHEATS BRAUCHEN Z.B. HINTER
"INVISIBLE" TRUE ODER FALSE !!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In der Konsole die du per "Tilde" (Standard ~) aufrufst tippst du ein:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#-----------------------------------------------------------------+-------
|bemymonkey = Aktiviert den Cheatmodus |

#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|God = John Dalton ist Unsterblich |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Suicide = John Dalton stirbt |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Invisible x = John Dalton wird unsichtbar bzw. normal |
X = True/False
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Ghost = John Dalton kann durch Wände schweben |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Fly = John Dalton kann fliegen |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Walk = Hebt "ghost und "Fly" wieder auf |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Amphibious = John Dalton kann unter Wasser atmen |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Loaded = Waffen im Inventar bekommen volle Munition|
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Allammo = Waffen im Inventar bekommen 999 Schuss |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Allweapons = !!! Funktioniert Nicht !!! |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Toggleinfiniteammo x = John Dalton bekommt Unendlich Munition |
X = True/False
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Togglereloads x = John Dalton muss nicht mehr nachladen |
X = True/False
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Nextlevel = Der nächste Abschnitt wird geladen |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Restartlevel = Level wird neu geladen |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Open ... = ... steht für die Map die geladen wird |
... = Mapname
#-----------------------------------------------------------------+-------
|Teleport = Wo der Mauszeiger ist wirst du ankommen |
#-----------------------------------------------------------------+-------
|Showall = Alle Befehle werden im Spiel gezeigt |
|!!! ACHTUNG KANN MAN NICHT RÜCKGÄNGIG MACHEN !!! |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Preferences = Erweiterte Optionen werden angezeigt |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Pause = Spiel wird angehalten |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Killpawns = Alle Gegner werden getötet |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Playersonly = Gegner frieren ein |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Behindview x = John Dalton von hinten bzw. ego |
X = 0/1
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Changesize x = John Daltons Größe wird geändert |
X = 0-100
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Setjumpz x = John Daltons Sprunghöhe ändern 500-10000 |
X = 500-10000
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Setspeed x = John Daltons Geschwindigkeit ändern 1-100 |
X = 1-100
#-----------------------------------------------------------------+---


#-----------------------------------------------------------------+-------
|Statt "Summon" muss bei Unreal II nur "Sum" eingegeben werden |
#-----------------------------------------------------------------+---
#-----------------------------------------------------------------+-------
|Sum x = X ist der Gegenstand der sein kann: |
#-----------------------------------------------------------------+---
#--------+
|WEAPONS:| Z.B. SUM WEAPONPISTOL
#--------#------------------------------------------------------------+-------
| |weaponpistol = 44 Magnum von Aida |
|
#------------------------------------------------------------+---
|
#------------------------------------------------------------+-------
| |weapondispersion = Die Standard Streupistole |
|
#------------------------------------------------------------+---
|
#------------------------------------------------------------+-------
| |weaponassaultrifle = Das Sturmgewehr |
|
#------------------------------------------------------------+---
|
#------------------------------------------------------------+-------
| |weaponshotgun = Die halbautomatische Schrottflinte|
|
#------------------------------------------------------------+---
|
#------------------------------------------------------------+-------
| |weaponsniperrifle = Das Scharfschützengewehr |
|
#------------------------------------------------------------+---
|
#------------------------------------------------------------+-------
| |weapongrenadelauncher = Der 6Pack Granatenwerfer |
|
#------------------------------------------------------------+---
|
#------------------------------------------------------------+-------
| |weaponrocketlauncher = Der Tragbare Raketenwerfer |
|
#------------------------------------------------------------+---
|
#------------------------------------------------------------+-------
| |weaponflamethrower = Der Flammenwerfer |
|
#------------------------------------------------------------+---
|
#------------------------------------------------------------+-------
| |weaponenergyrifle = Der Energiewerfer von Isaak |
|
#------------------------------------------------------------+---
|
#------------------------------------------------------------+-------
| |weaponlaserrifle = Blaues Lasergewehr |
|
#------------------------------------------------------------+---
|
#------------------------------------------------------------+-------
| |weaponsingularitycannon = Die Teleporterwaffe |
|
#------------------------------------------------------------+---
|
#------------------------------------------------------------+-------
| |weapontakkra = Kleine Blaue Kugel zum werfen |
|
#------------------------------------------------------------+---
|
#-------+
|BUILDS:| Z.B. SUM FIELDGENERATORDEPLOYABLE
#-------#---------------------------------------------------------------------+-------
| |fieldgenerator = Feldgenerator (KANN MAN NICHT BENUTZEN)
|
| |fieldgeneratordeployable = Feldgenerator wird dem Inventar
zugefügt |
|
#---------------------------------------------------------------------+---
|
#---------------------------------------------------------------------+-------
| |autoturret = MG-Geschütz (KANN MAN NICHT BENUTZEN UND SCHIESST)
|
| |autoturretdeployable = MG-Geschütz wird dem Inventar zugefügt
|
|
#---------------------------------------------------------------------+---
|
#---------------------------------------------------------------------+-------
| |rocketturret = Raketengeschütz (KANN MAN NICHT BENUTZEN UND
SCHIESST)|
| |rocketturretdeployable = Raketengeschütz wird dem Inventar
zugefügt |
|
#---------------------------------------------------------------------+---
|
#---------------------------------------------------------------------+-------
| |proximitysensor = Sensor (KANN MAN NICHT BENUTZEN)
|
| |proximitysensordeployable = Sensor wird dem Inventar zugefügt
|
|
#---------------------------------------------------------------------+---
|
#-----+
|AMMO:| Z.B. SUM AMMOGRENADEEMP
#-----#-----------------------------------------------------------------+-------
| |ammogrenadeemp = EMP-Granaten für den Granatwerfer |
|
#-----------------------------------------------------------------+---
|
#-----------------------------------------------------------------+-------
| |ammogrenadessmoke = Rauchgranaten für den Granatwerfer |
|
#-----------------------------------------------------------------+---
|
#-----------------------------------------------------------------+-------
| |ammogrenadestoxic = Giftgasgranaten für den Granatwerfer |
|
#-----------------------------------------------------------------+---
|
#-----------------------------------------------------------------+-------
| |ammogrenadesfragment = Splittergranaten für den Granatwerfer |
|
#-----------------------------------------------------------------+---
|
#-----------------------------------------------------------------+-------
| |ammogrenadesconcussion = Druckwellengranaten für den Granatwerfer|
|
#-----------------------------------------------------------------+---
|
#-----------------------------------------------------------------+-------
| |ammogrenadesincendiary = Brandgranaten für den Granatwerfer |
|
#-----------------------------------------------------------------+---
|
#---------+
|Creatures| Z.B. SUM U2ARAKNIDLIGHT
#---------#-----------------------------------------------+-------
|u2araknidlight = Leichter Araknid |
|u2araknidmedium = Normaler Araknid |
|u2araknidheavy = Schwerer Araknid |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2izarian = Izarian |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2marinelight = Leicht bewaffnete Marine|
|u2marinemedium = Normal bewaffnete Marine|
|u2marineheavy = Schwer bewaffnete Marine|
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2mercfemlight = Leichter Mercfem |
|u2mercfemmedium = Normaler Mercfem |
|u2mercfemheavy = Schwerer Mercfem |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2mercjaplight = Leichter Mercjap |
|u2mercjapmedium = Normaler Mercjap |
|u2mercjapheavy = Schwerer Mercjap |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2skaarjlight = Leichter Skaarj |
|u2skaarjmedium = Normaler Skaarj |
|u2skaarjheavy = Grosser Skaarj Boss |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2tosc = Tosc |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2drakkdroid = Drakkdroid |
|u2drakklight = Leichter Drakk |
|u2drakkmedium = Normaler Drakk |
|u2drakkboss = Schwerer Drakk |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|aida = Aida vom Schiff |
|isaak = Reperateur Isaak |
|neban = Pilot Neban |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2kaiclothed = Kaiclothed |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|civilianscientist = Wissentschaftler |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|colonisthumanfemalea = Weiblicher Kolonist |
|colonisthumanmalea = Männlicher Kolonist |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2specialcivilian = Besonderer Zivilist |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|rafftrainingbot = Raff Trainingsbot |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2cockroach = Cockroach |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2cyprid = Cyprid |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2megaparata = Megaparata |
|u2megasnipe = Megasnipe |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2minimukhogg = Minimukhogg |
|u2minirammer = Minirammer |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2mukhogg = Mukhogg |
|u2parata = Parata |
|u2rammer = Rammer |
|u2seagoat = Seagoat |
|u2snipe = Snipe |
|u2flyingsnake = Flying Snake |
|u2hummer = Hummer |
|u2spore = Spore |
|u2diver = Diver |
|u2bellowfish = Bellow Fish |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2killersprout = Killer Sprout |
|u2killertadpole = Killer Tadpole |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2pinwheelfish = Pinwheelfish |
|u2schoolfish = Schoolfish |
|u2uglyfish = Uglyfish |
|u2waterdipper = Waterdipper |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2bat = Bat |
|u2cleaningbot = Cleaningbot |
|u2repairbot = Repairbot |
|u2iceworm = Iceworm |
|u2jellyfish = Jellyfish |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2shianwarrior = Shianwarrior |
|u2shianworker = Shianworker |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2tubeworm = Tubeworm |
#-----------------------------------------------+---
#-----------------------------------------------+-------
|u2nstridersmall = Kleiner Strider |
|u2nstriderlarge = Grosser Strider |
|u2forager = Forager |
|u2chiton = Chiton |
|u2sentrybot = Sentrybot |
#-----------------------------------------------+---


SHUT DOWN... ...COMPLETE

LISTING CHEATS AND HINTS BY MANUEL MEYER <> Modmaker@gmx.de
 
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