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NOTES FROM THE AUTHOR
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This FAQ lists all druid spells in Icewind Dale II. Although schools of magic
are not relevant to druids, I use them here to sort the spells.
I wrote this FAQ because I couldn't deal with character creation without being
able to see spells sorted by level or school.
This document is intended for personal use only. You are free to do whatever
you want with this guide, EXCEPT you may not change it or sell it. If you want
to post it, please e-mail me. Please give credit where it's due. Which,
incidentally, I will do if you e-mail me with a contribution or to point out
mistakes.
IF YOU E-MAIL ME: please put "IWD2 FAQ--druid" as the subject. Otherwise,
seeing a strange e-mail address, I might panic.
This FAQ was written with Microsoft Word, using Courier New 10pt, with margins
set at 79 characters.
I. DRUID SPELLS BY LEVEL
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1. Level 1 spells
2. Level 2 spells
3. Level 3 spells
4. Level 4 spells
5. Level 5 spells
6. Level 6 spells
7. Level 7 spells
8. Level 8 spells
9. Level 9 spells
Spells within the level groups are sorted alphabetically.
II. DRUID SPELLS BY SCHOOL
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10. Abjuration
11. Conjuration
12. Divination
13. Enchantment
14. Evocation
15. Illusion
16. Necromancy
17. Transmutation
Spells within the school groups are sorted by level.
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I. DRUID SPELLS BY LEVEL
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1. LEVEL 1 SPELLS
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Charm Person or Animal (Enchantment)
Cure Light Wounds (Conjuration)
Entangle (Transmutation)
Faerie Fire (Evocation)
Frost Fingers (Transmutation)
Goodberry (Transmutation)
Shillelagh (Transmutation)
Summon Nature's Ally I (Conjuration)
Sunscorch (Evocation)
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II. DRUID SPELLS BY SCHOOL
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10. ABJURATION
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2 Minor Elemental Barrier
3 Protection from Fire
3 Remove Disease
3 Storm Shell
3 Tortoise Shell
4 Dispel Magic
4 Freedom of Movement
4 Protection from Lightning
7 Elemental Barrier
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11. CONJURATION
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1 Cure Light Wounds
1 Summon Nature's Ally I
2 Delay Poison
2 Summon Nature's Ally II
3 Cure Moderate Wounds
3 Neutralize Poison
3 Star Metal Cudgel
3 Summon Nature's Ally III
4 Conjure Animals
4 Cure Serious Wounds
4 Summon Nature's Ally IV
5 Cure Critical Wounds
5 Insect Plague
5 Summon Nature's Ally V
6 Fire Seeds
6 Healing Circle
6 Summon Nature's Ally VI
7 Creeping Doom
7 Summon Nature's Ally VII
8 Summon Nature's Ally VIII
9 Elemental Legion
9 Mass Heal
9 Shambler
9 Summon Nature's Ally IX
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13. ENCHANTMENT
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1 Charm Person or Animal
2 Hold Animal
4 Animal Rage
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14. EVOCATION
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1 Faerie Fire
1 Sunscorch
2 Alicorn Lance
2 Flame Blade
2 Ice Blade
2 Rainstorm
3 Moonblade
4 Flame Strike
4 Wall of Moonlight
5 Ice Storm
5 Smashing Wave
5 Wall of Fire
6 Sol's Searing Orb
6 Spiritual Wrath
7 Fire Storm
7 Mist of Eldath
7 Sunbeam
8 Whirlwind
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THANKS TO...
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Frederic Tremblay, for pointing out that Death Ward is actually Level 5, not
Level 4 as I had it.
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FINAL THOUGHTS
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I am in no way associated with Icewind Dale II, Black Isle, or Interplay.
Special thanks to GameFAQs.com for being such a fantastic website!
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