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NOTES FROM THE AUTHOR
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This FAQ lists all magic-user spells in Icewind Dale II.
I wrote this FAQ because I couldn't deal with character creation without being
able to see spells sorted by level or school.
This document is intended for personal use only. You are free to do whatever
you want with this guide, EXCEPT you may not change it or sell it. If you want
to post it, please e-mail me. Please give credit where it's due. Which,
incidentally, I will do if you e-mail me with a contribution or to point out
mistakes.
IF YOU E-MAIL ME: please put "IWD2 FAQ--magic-user" as the subject. Otherwise,
seeing a strange e-mail address, I might panic.
This FAQ was written with Microsoft Word, using Courier New 10pt, with margins
set at 79 characters.
I. MAGIC-USER SPELLS BY LEVEL
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1. Level 1 spells
2. Level 2 spells
3. Level 3 spells
4. Level 4 spells
5. Level 5 spells
6. Level 6 spells
7. Level 7 spells
8. Level 8 spells
9. Level 9 spells
Spells within the level groups are sorted alphabetically.
II. MAGIC-USER SPELLS BY SCHOOL
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10. Abjuration
11. Conjuration
12. Divination
13. Enchantment
14. Evocation
15. Illusion
16. Necromancy
17. Transmutation
18. Spells usable by any magic-user ("symbol of" spells)
Spells within the school groups are sorted by level.
PLEASE NOTE: Opposition schools are included for reference, and are correct--
the list in the manual is WRONG.
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I. MAGIC-USER SPELLS BY LEVEL
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1. LEVEL 1 SPELLS
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Burning Hands (Transmutation)
Charm Person (Enchantment)
Chill Touch (Necromancy)
Chromatic Orb (Evocation)
Color Spray (Illusion)
Grease (Conjuration)
Ice Dagger (Evocation)
Identify (Divination)
Larloch's Minor Drain (Necromancy)
Mage Armor (Conjuration)
Magic Missile (Evocation)
Minor Mirror Image (Illusion)
Protection from Evil (Abjuration)
Protection from Petrification (Abjuration)
Shield (Abjuration)
Shocking Grasp (Transmutation)
Sleep (Enchantment)
Summon Monster I (Conjuration)
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2. LEVEL 2 SPELLS
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Aganazzar's Scorcher (Evocation)
Blindness (Transmutation)
Blur (Illusion)
Bull's Strength (Transmutation)
Cat's Grace (Transmutation)
Deafness (Transmutation)
Death Armor (Transmutation)
Decastave (Evocation)
Eagle's Splendor (Transmutation)
Gedlee's Electric Loop (Evocation)
Ghoul Touch (Necromancy)
Horror (Necromancy)
Invisibility (Illusion)
Knock (Transmutation)
Luck (Enchantment)
Melf's Acid Arrow (Conjuration)
Minor Elemental Barrier (Abjuration)
Mirror Image (Illusion)
Power Word: Sleep (Conjuration)
Protection from Arrows (Abjuration)
Ray of Enfeeblement (Necromancy)
See Invisibility (Divination)
Snilloc's Snowball Swarm (Evocation)
Summon Monster II (Conjuration)
Vocalize (Transmutation)
Web (Conjuration)
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3. LEVEL 3 SPELLS
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Blink (Transmutation)
Dire Charm (Enchantment)
Dispel Magic (Abjuration)
Fireball (Evocation)
Flame Arrow (Conjuration)
Ghost Armor (Conjuration)
Haste (Transmutation)
Hold Person (Enchantment)
Icelance (Evocation)
Invisibility Sphere (Illusion)
Lance of Disruption (Evocation)
Lightning Bolt (Evocation)
Magic Circle Against Evil (Abjuration)
Melf's Minute Meteors (Evocation)
Non-Detection (Abjuration)
Protection from Fire (Abjuration)
Skull Trap (Necromancy)
Slow (Transmutation)
Stinking Cloud (Conjuration)
Summon Monster III (Conjuration)
Vampiric Touch (Necromancy)
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4. LEVEL 4 SPELLS
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Beltyn's Burning Blood (Necromancy)
Blood Rage (Transmutation)
Confusion (Enchantment)
Contagion (Necromancy)
Emotion: Fear (Enchantment)
Emotion: Hope (Enchantment)
Emotion: Despair (Enchantment)
Emotion: Rage (Enchantment)
Fire Shield (Blue) (Evocation)
Fire Shield (Red) (Evocation)
Ice Storm (Evocation)
Improved Invisibility (Illusion)
Malison (Enchantment)
Minor Globe of Invulnerability (Abjuration)
Modenkainen's Force Missiles (Evocation)
Otiluke's Resilient Sphere (Evocation)
Protection from Lightning (Abjuration)
Remove Curse (Abjuration)
Shadow Conjuration (Illusion)
Shout (Evocation)
Spider Spawn (Conjuration)
Spirit Armor (Necromancy)
Stoneskin (Abjuration)
Summon Monster IV (Conjuration)
Vitriolic Sphere (Conjuration)
Wall of Fire (Evocation)
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5. LEVEL 5 SPELLS
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Animate dead (Necromancy)
Ball Lightning (Evocation)
Chaos (Enchantment)
Cloudkill (Conjuration)
Cone of Cold (Evocation)
Lesser Planar Binding: Air Elemental (Conjuration)
Lesser Planar Binding: Earth Elemental (Conjuration)
Lesser Planar Binding: Fire Elemental (Conjuration)
Lesser Planar Binding: Water Elemental (Conjuration)
Dismissal (Abjuration)
Dominate Person (Enchantment)
Feeblemind (Enchantment)
Greater Shadow Conjuration (Illusion)
Hold Monster (Enchantment)
Lower Resistance (Transmutation)
Phantom Blade (Evocation)
Protection from Acid (Abjuration)
Protection from Electricity (Abjuration)
Shroud of Flame (Evocation)
Summon Monster V (Conjuration)
Summon Shadow (Necromancy)
Sunfire (Evocation)
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6. LEVEL 6 SPELLS
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Acid Fog (Conjuration)
Acid Storm (Evocation)
Antimagic Field (Abjuration)
Carrion Summons (Conjuration)
Chain Lightning (Evocation)
Planar Binding: Air Elemental (Conjuration)
Planar Binding: Fire Elemental (Conjuration)
Planar Binding: Water Elemental (Conjuration)
Darts of Bone (Necromancy)
Disintegrate (Transmutation)
Flesh to Stone (Transmutation)
Globe of Invulnerability (Abjuration)
Lich Touch (Necromancy)
Mass Haste (Transmutation)
Otiluke's Freezing Sphere (Evocation)
Power Word: Silence (Conjuration)
Shades (Illusion)
Soul Eater (Necromancy)
Stone to Flesh (Transmutation)
Summon Invisible Stalker (Conjuration)
Summon Monster VI (Conjuration)
Tensor's Transformation (Transmutation)
Trollish Fortitude (Necromancy)
Wyvern Call (Conjuration)
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7. LEVEL 7 SPELLS
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Banishment (Abjuration)
Cacofiend (Conjuration)
Control Undead (Necromancy)
Delayed Blast Fireball (Evocation)
Elemental Barrier (Abjuration)
Finger of Death (Necromancy)
Malavon's Rage (Evocation)
Mass Invisibility (Illusion)
Modenkainen's Sword (Evocation)
Power Word: Stun (Conjuration)
Prismatic Spray (Evocation)
Seven Eyes (Abjuration)
Suffocate (Transmutation)
Summon Djinni (Conjuration)
Summon Efreeti (Conjuration)
Summon Monster VII (Conjuration)
Vipergout (Conjuration)
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8. LEVEL 8 SPELLS
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Fiery Cloud (Conjuration)
Flaying (Necromancy)
Great Shout (Evocation)
Horrid Wilting (Necromancy)
Iron Body (Transmutation)
Mind Blank (Abjuration)
Power Word: Blind (Conjuration)
Summon Fiend (Conjuration)
Summon Monster VIII (Conjuration)
Symbol of Death (all)
Symbol of Fear (all)
Symbol of Hopelessness (all)
Symbol of Pain (all)
Symbol of Stunning (all)
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9. LEVEL 9 SPELLS
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Aegis (Abjuration)
Black Blade of Disaster (Conjuration)
Executioner's Eyes (Divination)
Gate (Conjuration)
Mass Dominate (Enchantment)
Meteor Swarm (Evocation)
Power Word: Kill (Conjuration)
Summon Monster IX (Conjuration)
Wail of the Banshee (Necromancy)
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II. MAGIC-USER SPELLS BY SCHOOL
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10. ABJURATION OPPOSITION: TRANSMUTATION, ILLUSION
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1 Protection from Evil
1 Protection from Petrification
1 Shield
2 Minor Elemental Barrier
2 Protection from Arrows
3 Dispel Magic
3 Magic Circle Against Evil
3 Non-Detection
3 Protection from Fire
4 Minor Globe of Invulnerability
4 Protection from Lightning
4 Remove Curse
4 Stoneskin
5 Dismissal
5 Protection from Acid
5 Protection from Electricity
6 Antimagic Field
6 Globe of Invulnerability
7 Banishment
7 Elemental Barrier
7 Seven Eyes
8 Mind Blank
9 Aegis
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11. CONJURATION OPPOSITION: EVOCATION
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1 Grease
1 Mage Armor
1 Summon Monster I
2 Melf's Acid Arrow
2 Power Word: Sleep
2 Summon Monster II
2 Web
3 Flame Arrow
3 Ghost Armor
3 Stinking Cloud
3 Summon Monster III
4 Spider Spawn
4 Summon Monster IV
4 Vitriolic Sphere
5 Cloudkill
5 Lesser Planar Binding: Air Elemental
5 Lesser Planar Binding: Earth Elemental
5 Lesser Planar Binding: Fire Elemental
5 Lesser Planar Binding: Water Elemental
5 Summon Monster V
6 Acid Fog
6 Carrion Summons
6 Planar Binding: Air Elemental
6 Planar Binding: Fire Elemental
6 Planar Binding: Water Elemental
6 Power Word: Silence
6 Summon Invisible Stalker
6 Summon Monster VI
6 Wyvern Call
7 Cacofiend
7 Power Word: Stun
7 Summon Djinni
7 Summon Efreeti
7 Summon Monster VII
7 Vipergout
8 Fiery Cloud
8 Power Word: Blind
8 Summon Fiend
8 Summon Monster VIII
9 Black Blade of Disaster
9 Gate
9 Power Word: Kill
9 Summon Monster IX
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16. NECROMANCY OPPOSITION: ILLUSION, ENCHANTMENT
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1 Chill Touch
1 Larloch's Minor Drain
2 Death Armor
2 Ghoul Touch
2 Horror
2 Ray of Enfeeblement
3 Skull Trap
3 Vampiric Touch
4 Beltyn's Burning Blood
4 Contagion
4 Spirit Armor
5 Animate dead
5 Summon Shadow
6 Darts of Bone
6 Lich Touch
6 Soul Eater
6 Trollish Fortitude
7 Control Undead
7 Finger of Death
8 Flaying
8 Horrid Wilting
9 Wail of the Banshee
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17. TRANSMUTATION OPPOSITION: NECROMANCY, ABJURATION
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1 Burning Hands
1 Shocking Grasp
2 Blindness
2 Bull's Strength
2 Cat's Grace
2 Deafness
2 Eagle's Splendor
2 Knock
2 Vocalize
3 Blink
3 Haste
3 Slow
4 Blood Rage
5 Lower Resistance
6 Disintegrate
6 Flesh to Stone
6 Mass Haste
6 Stone to Flesh
6 Tensor's Transformation
7 Suffocate
8 Iron Body
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18. SPELLS USABLE BY ANY MAGIC-USER
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8 Symbol of Death
8 Symbol of Fear
8 Symbol of Hopelessness
8 Symbol of Pain
8 Symbol of Stunning
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FINAL THOUGHTS
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I am in no way associated with Icewind Dale II, Black Isle, or Interplay.
Special thanks to Nam Le '04 and Cliff Hendargo for pointing out that in
previous versions I had omitted "Protection from Evil." D'oh!
Special thanks to GameFAQs.com for being such a fantastic website!
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