Game: Call Of Duty
Console: PC
Developer: Activision + Infinity Ward
Genre: World War Two First Person Shooter
Release: October 29, 2003 (USA)
November 7, 2003 (UK)
Author: Simon Elliott (Psy)
Contact Email: Psycopsy@hotmail.com
Copyright 2004 Simon Elliott
You can use the "CTRL+F" find function to find what you want by entering in the
content you want to find. For example to find the Training Mission guide, push
CTLR+F and type "[2.1.1]" and the guide will take you straight to it.
=========================
[0] - [ U P D A T E S ]
=========================
My Computer, England
January 16, 2004
2312 hrs
Version 2.5
Quite a large update because I have included a weapons guide which I spent the
last week writing. Hopefully people find it useful. That's all I've changed in
this version. Coming soon are some tips for Single player, and then depending
on my free time, maybe a Multiplayer Guide. That probably won't happen soon
though because I want a break from guide writing. I've been doing it
continually for about 3 weeks so I think I earned a rest. I'll definitely have
some Multiplayer Tips in the next update though, so look forward to that, and
depending on my boredom level, I may have part of, or all of a Multiplayer
Guide.
My Computer, England
January 9, 2004
2355 hrs
Version 2.0
Well I finished writing out, and typing up the rest of the in depth mission
walkthroughs, so they should cover you through the whole game now. After I take
2 exams at college I'll write about weapons and multiplayer, but for now the
guide is going well. I also added "War Quotes" from the screens when you die or
pass a mission which should be a good read for those who haven't seen my
separate guide with them in.
My Computer, England
December 15, 2003
1559 hrs
Version 1.75
I've added a new section under each mission called "Mission Walkthrough". The
guide was previously based on telling you how to complete each objective, which
I realised wasn't very helpful, so the "Mission Walkthrough" guides you
through the mission step by step, in a lot of detail. I'm working on finishing
the missions in there, because for now it only covers everything up to the
"Dam", but the rest should be finished in the next week. It also covers how to
complete the game in Veteran mode, so it will be helpful for people who aren't
scared to get their hands dirty. Once I get these finished I shall be doing a
weapons section, and then some multiplayer tips and tricks as well as some
helpful advice, so look out for them. Speaking of multiplayer, if anyone has
any servers up and would like me to join them in a game, feel free to email me,
because I'm pretty good and it'd be cool to play against people who read this
guide.
My Computer, England
November 25, 2003
2300 hrs
Version 1.0
Finished the main part of the guide, wrote up all missions, added cheats and
edited the formatting. Put contents in and proof read most of it. Submitting
this to GameFAQs soon. Coming soon are:
- Multiplayer tips.
- Weapon Guide.
- Review of the game.
- A list of the mission passed / failed quotes.
- Probably more stuff.
===========================================
[0] - [ A U T H O R S C O M M E N T S ]
===========================================
Welcome to my Call Of Duty FAQ / Walkthrough. I've been a fan of War Time First
Person Shooters since the Medal Of Honor days, maybe before, and I'm also very
interested in World War Two itself, so when I heard about Call Of Duty, and saw
it's amazing graphics I knew I had to get it.
I was a bit late in buying it, I got it about 3 weeks after it was released,
but that was because I had to gather the cash to buy it first, plus I had Medal
Of Honor : Allied Assault to keep me busy.
Anyway, I wrote this guide for a few reasons:
- There wasn't one already.
- I think I'm pretty good at explaining things, so I thought I might as well
give it a shot.
- I have experience at writing guides.
- I wanted to contribute to the CoD community.
So I hope you find it useful.
About The Guide
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
All of this guide was written by Psy, and only Psy. It was written while I
played through the game, then typed up. All text here is my own work and I
won't be held responsible for any problems caused as a result of it. All
mission walkthroughs are my own way of beating the mission, and it's up to the
reader to choose if they want to follow them.
This guide can only be seen at:
GameFAQs.com
Avault.com
dlh.net
CheatCC.com
CallOfDuty.org
And my own sites
Unless permission is granted via email. Don't steal my guide and claim it to be
your own work, or host it without asking, because you are breaking the law and
I have the power to do something about it.
Contacting Psy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You may contact Psy to ask questions about the game, or to correct mistakes in
my guide. Please use the following emails:
If its just a normal email (text), use:
Psycopsy@hotmail.com
If it has an image attached or is a big file, please use:
Psy@GTA-SanAndreas.com
No spam, viruses or hate mail. I have tools, and I will use them if I'm
provoked.
===================================
[1] - [ I N T R O D U C T I O N ]
===================================
In the war that changed the world, No one fought alone.
Call Of Duty is an amazing World War Two First Person Shooter. You work along
with your team mates to wipe out the Nazi force and put an end to the war. You
will go through shellshock, witness death to your friends, have to murder
countless people and come up with some quick plans if you are to make it out
alive.
* Review Coming Soon *
=============================
[1.1] - [ C O N T R O L S ]
=============================
The following are the controls I use for Call Of Duty. I find them very
useful, and I'm showing you them because if you decide to use them and get
used to them, they can work extremely well for you. This is mainly because all
of the buttons you will need to push are very close to each other, and will
save time having to try and find what you want to push.
Look
¯¯¯¯
Look Up - Unbound
Look Down – Unbound
Mouse Look – Unbound
Center View – Unbound
Free Look – Yes
Invert Mouse – No
Smooth Mouse – No
Mouse Sensitivity – 15–20% up
Move
¯¯¯¯
Forward – Keypad 8
Back Pedal – Keypad 5
Move Left – Keypad 4
Move right – Keypad 6
Lean Left – Keypad 7
Lean Right – Keypad 9
Stand / Jump – Keypad Enter
Go To Crouch – Unbound
Go To Prone – Unbound
Jump / Stance Up – Unbound
Stance Down – Unbound
Stance Up – Unbound
Toggle Crouch – Keypad Del
Toggle Prone – Keypad 3
Crouch – Unbound
Prone – Unbound
Turn Left – Unbound
Turn Right – Unbound
Strafe – Unbound
Shoot
¯¯¯¯¯
Attack – Left Mouse
Toggle Aim Down The Sight – Right Mouse
Aim Down The Sight – Unbound
Melee Attack – Keypad 1
Reload Weapon – Keypad +
Change Rate Of Fire – Keypad 2
Select First Weapon – 1
Select Second Weapon – 2
Select Pistol – 3
Select Grenades – 4
Next Weapon – Wheel Down
Previous Weapon – Wheel Up
Save / Interact
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Show Objectives / Scores – Tab
Use – Keypad 0
Screenshot – F12
Quick Save – F5
Quick Load – F9
Enable Console - Yes
===========================
[2] - [ M I S S I O N S ]
===========================
There are 24 missions in Call Of Duty, and each one has a name. You can find
which one you are on by clicking "Load Game" and then reading what the newest
file is called.
During the walkthrough I will indicate a number of things in different ways.
The main thing is the objectives. All objectives will be highlighted with a
number (eg 1.) in front of it. This will help to distinguish what the
objective I am currently talking about is, and also it will help you so that
you don't need to read through the whole thing to find something which could
be the last objective on a mission. While objectives are being explained, a
number in square brackets indicates how many there are. For example "Blow up
tanks. [4]" would mean there are 4 tanks to blow up.
This walkthrough is very basic and simple, but it should hopefully guide you
through the mission you are on. It would be impossible for me to write a
complete step by step guide through each level, because it's not that kind of
game, you will have to figure out most of it on your own and use common sense
to realise what to do, but I will be able to give you a basic run-down of the
mission. I have now included a detailed walkthrough of every level (Mission
Walkthrough) which will cover all decisions you should make, where to go and
how to go about it. These decisions are the same on all difficulties and don't
really change depending on the computers AI, so they should be more useful than
the Objectives Walkthrough's.
Remember to always use your compass, either to show you where your allies are,
or to find out where you are supposed to be going next.
Remember to use Quicksave (Defaults to F5) and Quickload (Defaults to F9) to
help you as you play through. Experienced players will probably stop using this
to prove they can play through without having to save every 5 seconds.
The "Objectives Walkthrough" part of the guide is written based on the
"Greenhorn" difficulty and the "Mission Walkthrough" is based on Veteran
difficulty. Because of this, some things may not be accurate, such as more
enemies, more objectives or lack of weapons and health packs. The guide should
be able to cover the majority of the game, but if it doesn't you'll just have
to use your common sense, and move slowly.
========================
[2.1.1] - [ TRAINING ]
========================
Camp Toccoa, GA – U.S.A.
August 10, 1942
0900 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Read each sign. [5]
2. Approach the sign indicated by the compass star.
3. Open the gate to the obstacle course.
4. Pick up both Carbines, hit the target a total of 12 times.
5. Pick up the Springfield, hit the target a total of 4 times.
6. Pick up a Thompson, hit the target a total of 10 times.
7. Switch Weapons, hit the target 3 more times.
8. Pick up some Grenades, throw a grenade into each window and door.
9. Plant the explosives.
10. Go through the last gate to exit training.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Read each sign. [5]
- Read each of the signs by moving your mouse to face them.
2. Approach the sign indicated by the compass star.
- Walk up to the sign on the left (see the star on the compass).
3. Open the gate to the obstacle course.
- Head North, to the star on the compass and start the obstacle course. Do
this by opening the gate.
- Crouch down through the tunnels and fence.
- Jump over the other fences and wall.
- Go to prone (lie down) and crawl through the barbed wire.
- Climb up the ladder at the other end.
- Go through the door for weapons training
4. Pick up both Carbines, hit the target a total of 12 times.
- Grab an M1A1 Carbine from the table.
- Get more ammo from the other gun.
- Approach the fence and fire 6 rounds into the target.
- Fire 6 more rounds.
5. Pick up the Springfield, hit the target a total of 4 times.
- Grab a Springfield rifle. Swap it for your Carbine.
- Fire 2 rounds at the target in normal view.
- Fire 2 rounds at the target while aiming down the scope.
6. Pick up a Thompson, hit the target a total of 10 times.
- Swap a gun for the Thompson sub-machine gun.
- Fire 10 rounds at the target, some from hip, some from aiming down the
sight.
- Do a melee attack.
7. Switch Weapons, hit the target 3 more times.
- Switch weapons and fire 3 more rounds at the target.
8. Pick up some Grenades, throw a grenade into each window and door.
- Pick up the Grenades.
- Throw Grenades into each of the holes.
- Pick up the explosives from the next gate.
9. Plant the explosives.
- Plant it on the wall then move away.
10. Go through the last gate to exit training.
- Go through the gate.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Use your mouse to look at all five of the signs.
- Move to the sign indicated by the star on the compass.
- Move North and enter the gate to the obstacle course.
- Crouch down and go through the tunnel and under the first fence.
- Jump over the next two fences and the wall.
- Lie down and crawl under the barbed wire.
- Climb the ladder at the end, then drop down on the other side and go through
the door.
- Move around to the left and pick up the two M1A1 Carbines.
- Fire 6 rounds into the target at the East.
- Fire 6 more rounds into it. Try crouching or lying down to get used to the
different firing positions.
- Go through the gate and pick up the two Springfield rifles.
- Fire 2 shots at the target.
- Use the scope this time and fire 2 more rounds at the target.
- Go through the gate and swap one of your guns for the Thompson Sub-Machine
Guns.
- Fire 10 bullets into the target.
- Switch weapons and fire 3 more rounds at the target.
- Move into the next area and pick up the 5 Grenades.
- Throw a grenade into each hole in the wall.
- Go through the gate and into the next area. If you are on an Easy difficulty
setting you can collect the health kits if you need them, if not, just move
straight onto the explosives.
- Pick up the explosives and plant them on the wall, then move back.
- Go through the gate, and that's Weapon Training complete.
===================================
[2.2.1] - [ P A T H F I N D E R ]
===================================
Outskirts of St. Mere Eglise, France
June 5, 1944
2330 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Link up with Sgt. Heath.
2. Get the sergeants Legbag.
3. Set up the radio beacon.
4. Defend the drop zone.
5. Make your way to the nearest town.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Link up with Sgt. Heath.
- Head up the hill and kill the soldier up there. Sometimes by the tree.
- Follow the path around to Sergeant Heath.
2. Get the Sergeants Legbag.
- Pick up the Legbag.
- Head towards the star on the compass and take out the guards.
3. Set up the radio beacon.
- Go out to the front and set up the radio beacon.
4. Defend the drop zone.
- Go towards the buildings and take out any enemies you see.
- Go into the building on the right and work your way through, killing all
enemies as you go.
5. Make your way to the nearest town.
- Head out along the trench.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Head up the hill to the left and kill the guard who urinates next to the
tree.
- Move around the corner to the left and pick up Sgt. Heath's Leg Bag and his
M1 Garand if you want it.
- Kill the two guards in the bunker, then go out to the front and set up the
Radio Beacon.
- Move to the wall in front of the house on the right and wait for your team to
meet up with you.
- Take out as many guards in the house as you can and keep low to save your
health until the house blows up.
- Go in and through to the left, kill the German at the top of the stairs, then
progress through the yard at the back and kill the Nazis in there.
- Kill the German at the window above the door.
- Go through the door and up the stairs and kill all of the Nazis you find up
there.
- Head back down and kill the five or so Nazis who come on the truck.
- Go through the back door and follow your squad into the trench.
=================================
[2.2.2] - [ B U R N V I L L E ]
=================================
Ste Mere Eglise, France
June 6, 1944
0020 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Destroy the "Flakpanzer" Anti-Aircraft tanks. [3]
2. Debrief with Captain Foley at the crossroads.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Destroy the "Flakpanzer" Anti-Aircraft tanks. [3]
- Make your way across the fields and take out as many of the gunners as
possible.
- Head into the buildings.
- Work your way through, killing everyone.
- Kill all of the people in the houses, then go through the back and kill
everyone there.
- Head into the church, kill everyone there, then kill the people on the
Anti-Aircraft gun through the hole in the wall.
- Plant explosives on the "Flakpanzer" tank.
- Head out and kill the enemy, then plant more explosives on the next
"Flakpanzer".
- Go around the corner and kill the final few soldiers then blow up the final
"Flakpanzer".
2. Debrief with Captain Foley at the crossroads.
- Meet up with Captain Foley.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Run across the field to the fence and keep low.
- Kill all of the enemy soldiers in the buildings, remembering especially the
ones on the right.
- Make sure you take out the MG42 gunners before they take you out.
- When you seem to have killed them all, move across the road and check every
building from right to left and kill the Nazis you find.
- Once you've killed them all, go into the church, kill the guard in there, and
take out the machine gunner on the bullet proof truck.
- Run up next to the wall and kill as many Germans as you can.
- Move across the road and go through the buildings, killing all Nazis.
- Go through the back into the gardens and kill all of the enemies you find
there too.
- Move across, towards the church and watch out for enemy fire.
- Kill the Nazis in the church and use the hole at the end to kill the soldiers
on the MG42's and the Flakpanzer Anti aircraft tanks.
- Look through the last window on the right and shoot the crew on the
Flakpanzer tank across the yard.
- Move out and around and plant the explosives on the tank.
- Step back as it blows up, then go across the area and eliminate the enemy
soldiers by the tank, if you didn't already from the safety of the church.
- Plant the explosives on it and get back.
- Head up and go through the houses.
- Lie down and crawl into the door facing the wall to the right. Use a rifle to
kill the 5 or so Germans.
- Move East and kill the Flakpanzer gunners, then shoot the soldiers by it.
- Before moving across to it, make sure you kill the 3 or so Germans on the
right, and the MG42 gunner. You can use this against the Flakpanzer team if
you haven't already killed them.
- Go across the road and plant the explosives.
- When it blows up, head East and meet Captain Foley.
=================================
[2.2.3] - [ D A W N V I L L E ]
=================================
Ste Mere Eglise, France
June 6, 1944
0730 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Assemble With Captain Foley.
2. Get a Panzerfaust Anti-Tank weapon from the church.
3. Destroy the tank.
4. Defend the church.
5. Reinforce the Northern approach.
6. Get a Panzerfaust Anti-Tank weapon from the church.
7. Locate and eliminate the enemy mortar positions. [3]
8. Regroup with Captain Foley and get in the car.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Assemble With Captain Foley.
- Run across the street into the room with Captain Foley.
- Grab some weapons from near the wall.
- Wait in the room until Johnson is killed then head towards the church and
kill the Germans who climb over the wall.
2. Get a Panzerfaust Anti-Tank weapon from the church.
- Head into the church and grab a Panzerfaust. Head outside and blow up the
tank. If you miss, repeat.
3. Destroy the tank.
- Blow up the tank with a Panzerfaust.
4. Defend the church.
- Go back into the church.
- Use the MG42 to wipe out as many Germans as you can. Once you kill enough,
Captain Foley will tell you.
5. Reinforce the Northern approach.
- Move through the houses and help your team kill the enemy soldiers.
- Head around the corner and wipe out the final few soldiers.
6. Get a Panzerfaust Anti-Tank weapon from the church.
- Run back around to the church, killing everyone on the way there, then grab
a Panzerfaust and blow up the tank.
7. Locate and eliminate the enemy mortar positions. [3]
- Head along, past the blown up tanks and grab the Sniper Rifle from next to
the wall.
- Snipe all enemies on the field, and once they are all dead head through the
trench and kill the remaining few Germans. Don't forget the two behind the
building on the left.
8. Regroup with Captain Foley and get in the car.
- Go to the car and get in.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Run across the street and into the room with the other soldiers.
- Grab some weapons from next to the wall.
* Tip from Aldo Danzo: You can pick up the FG42 from a dead German, it has a
scope and can fire 20 shots per clip, which makes it more useful.
- Quickly run out, keep to the left and hide next to the church watching the
door in front of you.
- Kill the Germans who try to come out of the door, then look to your left and
kill the remaining Germans at the bottom of the street.
- Move down into the church and pick up a Panzerfaust.
- Run back up towards the room, keeping to the left and blow up the tank to the
East.
- Move into the church and fire at the Germans who are trying to get around
from the back. Using Panzerfausts works very well if you have good aim.
- [Optional] Swap your rifle for a Panzerfaust and take it with you.
- Once you've killed them all, go across the road and through the buildings.
- Help your squad kill the Germans under the arch, then go around the corner
and kill the Germans around there.
- After that, go back around the corner, equip a Sub-Machine Gun and RUN back
in between the houses.
- Make sure you get past the tank as quick as possible.
- Kill all of the enemy soldiers around there, including the 2 or 3 in the last
room, then run across in front of the tank and grab another Panzerfaust,
unless you have one from earlier.
- Fire at the tank and blow it up.
- The road block tank to the South East has now moved, so head in that
direction and watch as your crew disable it.
- Head along the road and grab the sniper rifle.
- Lie down and aim carefully to take out the enemy shooters.
- There are two in the tower to the right and a few will go to each of the
MG42's.
- Kill them all, then move onto the grass and down the trench, then go to the
left.
- Kill the two people on the mortar launcher then go across to the car and get
in.
===============================
[2.2.4] - [ C A R R I D E ]
===============================
Normandy, Route N13
June 6, 1944
0815 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Report the towns capture to Regimental HQ.
2. Find another vehicle.
3. Defend Private Elder.
4. Get in the Kubelwagon.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Report the towns capture to Regimental HQ.
- Switch weapons to a Sub-Machine gun and kill as many Germans as you can while
you fly past.
- Take out the machine gunners on the trucks which chase you.
- Continue killing everyone and protecting the vehicle until it blows up.
2. Find another vehicle.
- Head out through the houses, killing everyone. Go slowly if you want, because
you are in no immediate danger.
3. Defend Private Elder.
- Get to the car and use the MG42 to wipe out the Germans on the road block.
4. Get in the Kubelwagon.
- After you kill enough, get in the car and continue killing Germans as you
escape.
- Sit tight and wait until you pass the mission.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Grab a Machine Gun or Sub-Machine Gun if you have one and wait until the car
reaches the German road block.
- Kill as many Germans as you can, but stay safe and save your ammo.
- Stay in the car and look out for any other Germans as you drive across the
field.
- When you are being chased by the German truck you need to kill all of the
Germans. Use headshots.
- Kill all of the Nazis who show up as you are driving through the next
village, and try not to get hit until the car has blown up.
- Go into the building and kill the Germans. Pick up their weapons if you're
low on ammo.
- Stand at the back doorway and use a rifle to take out the five or six guards
at the bottom left and right.
- Move down and around to the left, then kill the Nazi who will be walking
towards you.
- There is also a Nazi at the top left window of the East house. Take him out
with your rifle.
- Run over to the car, get on the MG42 and kill as many Germans on the road
block as you can. Don't forget the Germans to the left.
- Once you've killed enough, get in the car and fire at the few foot soldiers
as you drive through the gardens.
- Keep low and try to avoid fire until you escape the German lines.
===============================
[2.2.5] - [ B R E C O U R T ]
===============================
Brecourt Manor, France
June 6, 1944
0900 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Secure all enemy maps and documents. [2]
2. Destroy the enemy artillery guns. [4]
3. Provide covering fire for Sergeant Moody.
4. Get the explosives from Sergeant Moody.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Secure all enemy maps and documents. [2]
- Follow the squad, then head along the left side and enter the trench.
- Kill all of the Germans on the Flak, then move away as one of your team
blows it up.
- Head along the trench to the South-West.
- Crouch down to avoid the fire, and clear the area of enemies. One of your
team will then blow up the Flak.
- Go into the bunker and kill all the Germans.
- Go through into the next room and grab the documents.
3. Provide covering fire for Sergeant Moody.
- Fire at the MG42 gunner for a while.
4. Get the explosives from Sergeant Moody.
- Head back along to Sergeant Moody and he will give you the explosives.
2. Destroy the enemy artillery guns. [4]
- Plant the explosives on the Flak then move away.
- Head out across the field and kill the Germans on the other side, then blow
up the Flak gun. Keep to the left while running across to be safe.
- Head down the trench, kill the Germans, take out the MG42 gunner, then blow
up the third Flak.
- Move across the grass and take out all of the Nazi's in the building, and the
few behind.
- Go into the building, kill the Germans and grab the documents. Then use the
MG42 to destroy the Germans approaching.
- When it looks like there are no more, there is. They are in your building.
Move down stairs and kill them before they kill your team.
- Go outside and kill the muppet on the MG42.
- Advance around the corner and wipe out the Germans, then blow up the last
Flak. Mission Complete.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Run around the corner and go across to the right, avoiding the mines, and
kill the Germans on the Flak.
- Once you've cleared them out, move back while Sergeant Moody blows up the
Flak.
- Head down the trench and keep low. Very low. Crawl if you want to.
- Get to the Southern part of the trench then crawl out and aim West. Kill the
three or four enemy soldiers, then keep low again and follow the trench
around. Let Sgt. Moody go first if you want, because he can't be killed.
- Move slow, keep low, and work your way to the end of the trench.
- Go around the corner and kill the four Germans to the right of the Flak, then
move back as Sergeant Moody blows it up.
- Move around the corner and throw a grenade or two into the door to kill the
few Germans who will try to come out, then move in and finish the rest of
them off with a Sub-Machine Gun.
- Carefully go into the next room and kill the last two Germans.
- Pick up the documents and then crawl through the door and along the trench,
stopping next to the Medic on the right.
- When Sergeant Moody goes to collect Private Delarosa with the explosives,
fire at and kill the Germans to the right.
- Keep Moody Safe!!!
- Get the explosives from him, then move around to the Flak and plant them. I
suggest crawling to it to be safe.
- After it's blown up, go up onto the grass on the left, and keeping to the
left, make your way across to the other side. Use the trees for cover and
kill the Germans as you approach.
- When you get across, kill the other Germans and plant the explosives on the
Flak and continue along the trench.
- Kill the Germans along there and the ones by the Flak, then plant the
explosives.
- Head out across the grass and shoot the Germans in the barn.
- Using a rifle, take out the five or so guards standing by the wall behind the
barn, then move towards the house.
- Let Lt. Tucker clean out the house, then move up and pick up the enemy docs.
- There is a huge group of Germans outside, so use the MG42 to take them out.
The Germans will come from the near right and left and the far left.
- Once you've killed almost all of the Germans outside, get off the MG42 and
move away because there's a German on an MG42 in the building to the left who
will try to kill you.
- Go downstairs and kill the Nazis who got into the house, then kill the MG42
gunner. Going back upstairs and using a rifle through the window works very
well.
- Head out and kill the Germans to the right and the German to the left who is
lying down.
- Move along to the West and kill the other Germans to the right then go around
the corner and wait for your team to catch up.
- Move around the final corner slowly and kill all of the Germans on the Flak.
- Before planting the explosives look around the area and kill all of the
Germans. Look out for the one in the window to the East.
- Plant the explosives to complete the mission.
=============================
[2.2.6] - [ C H A T E A U ]
=============================
Bavarian Alps, Germany
August 7, 1944
0130 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Break through the main gate.
2. Find a way into the Chateau.
3. Secure any documents and plans.
4. Find the secret communications room.
5. Sabotage enemy communications equipment with your weapon.
6. Find and secure the prisoners.
7. Clear the way to the extraction point.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Break through the main gate.
- Go up the hill and take out the MG42 gunner.
- Kill the Germans in the building.
- Move up the hill and kill the guards who come down, and all of the soldiers
on the truck.
2. Find a way into the Chateau.
- Advance around the back of the Chateau, killing all Germans.
3. Secure any documents and plans.
- Head through the corridors and up the stairs to the room on the end, killing
the Nazi's on the way there.
- Grab the documents.
4. Find the secret communications room.
- Go back down the stairs.
- Before moving towards it, throw a Grenade at the double doors. Move forward
and the Nazi's will open them, but the Grenade will kill them.
- Get ready to kill the soldiers up on the balcony to the right.
- Move through the rooms and kill the Germans. There are plenty of Medi-Packs
if you need them.
- Go across the balcony and kill the Nazi's on the truck and at the other end
of the balcony, in the room.
- Move down the stairs and use the statue to open the secret entrance to the
communications room.
5. Sabotage enemy communications equipment with your weapon.
- Smash the radio with your gun (use the melee attack to save ammo).
- Kill the guards in the room behind you.
6. Find and secure the prisoners.
- Move through the door, down the stairs and then kill the Germans.
- Your team will then blow the door. Stand back and wait for it to blow, then
kill the next lot of Nazi's, especially the guy on the MG42, and move through
to the prisoner, Captain Price.
7. Clear the way to the extraction point.
- Move up the stairs and through the house. Watch out for the groups of Germans
who come at you.
- Follow Captain Price to the window, then move to the truck to pass the
mission.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Run up the hill, then crawl to the right and shoot the MG42 gunner with your
BAR.
- Progress forwards and use a combination of Sub-Machine Gun fire and Grenades
to wipe out the Germans in that area.
- Go into the small building and kill the German in there.
- Move further up the hill to the East and kill the two soldiers who come down.
- Move up a bit further, kill the Nazi to the left by the wall, then kill all
of the Germans who come on the truck. A well placed grenade thrown just as
the truck is pulling up is sure to splatter them all over the grass.
- From there, move slowly around to the back of the building and kill the
Germans including the few on the balcony to the right and the ones on the
left by the garages.
- Keep going through and two trucks will come with more Germans. Kill them all
and then move towards the entrance of the main building.
- Work your way through slowly and kill all Germans you see before progressing
any further.
- Go up the stairs and eliminate the Germans, then head to the East and kill
the three Germans there.
- Go in the room at the end and get ready to kill two more Germans.
- Grab the documents, then go back along the hall and down the stairs.
- Just as you reach the bottom of the stairs, throw a Grenade gently at the
double doors.
- Move forward then quickly move back into the door. The two Germans who come
through the door will be blown to bits.
- Lie down and crawl towards the door. Kill the two guards on the balcony to
the upper right, then go into the room.
- Go into the arch on the West side of the room, then head right and carefully
enter the next room.
- Get a good position (under the balcony to the right works well) and shoot the
Germans who fire at you and your team mates.
- Next, head up the stairs to the left and go around the corner.
- Use your BAR to eliminate the Germans on the truck, then look to the left and
shoot the Germans on the balcony, and in the room at the end.
- Check back on your team mates because some Germans may have gotten into the
room and tried to kill them.
- Go along the balcony and into the room on the end. Kill the German who runs
in.
- Go out of the room to the left and kill the two Germans who come up the
stairs.
- Go down the stairs, kill the guards in the room, then use the statue to open
the secret door.
- Go in and shoot all of the radios, then quickly turn around and shoot the
Germans in the room behind you.
- Go back out into the big room and help your squad kill the Germans.
- Go down the right stairs and clear the room of Germans.
- Move down further, into the basement and let the guys blow the door. Stand
back, then as soon as its blown, kill all of the Germans in the room. If you
have any left, throw a grenade through the door as soon as it blows open and
that will remove most of the Germans.
- Move along to the end to rescue Captain Price.
- Move back up the stairs and kill the four or so Germans who come down to meet
you.
- When you reach the top, you are heading East, so get ready to shoot all of
the Germans in that direction.
- Move through the room and take out the other Germans in the next room.
- Escort Captain Price to the window, then climb out and run to the truck.
===============================
[2.2.7] - [ P O W C A M P ]
===============================
Dulag IIIA - Strasshof, Austria
September 18, 1944
0320 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Eliminate the guards at the main gate.
2. Locate Major Ingram.
3. Escort Major Ingram back to the truck.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Eliminate the guards at the main gate.
- Snipe the guards at the front gate.
2. Locate Major Ingram.
- Run in, and head along through the buildings killing the Nazi's.
3. Escort Major Ingram back to the truck.
- Rescue Major Ingram, then move back along to the truck. Take out the large
groups of Germans on the way there.
- Get to the truck to pass the mission.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Run up the hill to the left side of the area and snipe the four guards by the
gate.
- Run to the gate and meet up with the crew.
- Run towards the East end of the compound and help your squad kill the Germans
as you go. They will keep bursting out of the rooms, so get ready to open
fire on them.
- Go slowly and carefully, but remember you only have 10 minutes. You can spend
6 minutes getting to Major Ingram, and 4 minutes getting back if you need to.
- Go through the lunch area and kill the Germans, then go to the right, kill
more Germans, and enter the cell area.
- Kill the guard and escort Major Ingram back to the truck.
- Kill the Germans who are swarming the area, and move as quick as possible
back to the truck. Remember you have to go through the middle of the camp.
- Kill Germans who need to die then move through as fast as possible.
- When you get to the truck you will complete the mission.
===========================================
[2.3.1] - [ P E G A S U S N I G H T ]
===========================================
Benouville, France
June 6, 1944
0007 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Clear the area of enemies and secure both ends of the bridge.
2. Capture the bunker.
3. Regroup with Captain Price.
4. Find an army engineer.
5. Use the Flak 88 gun to destroy the tank.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Clear the area of enemies and secure both ends of the bridge.
- Kill the guards in and around the bunker.
- Head across the bridge and kill those soldiers.
2. Capture the bunker.
- Kill the guards in the bunker and capture it.
3. Regroup with Captain Price.
- When the tank starts shooting, move to where Captain Price is.
4. Find an army engineer.
- Run across in front of the tank and get the engineers attention.
5. Use the Flak 88 gun to destroy the tank.
- Run back to the other end of the bridge and clear the enemies and tank.
- Meet in the middle of the entrance to the bridge.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Find a good spot, then take out some of the MG42 gunners.
- Kill the gunners a few times and wait for your team to advance forwards.
- Head along to the right side and kill all of the Germans there, then move
around into the bunker and wipe out the MG42 gunners once more.
- You will be told to go to the other side of the bridge, so do it.
- A tank will come through the West road block so go to the left and speak to
Captain Price.
- He tells you to go across the road and get an army mechanic to fix the Flak
gun.
- Run across in front of the tank and get the mechanics attention by trying to
shoot him from close range.
- Run to the other side of the bridge with him, and give him covering fire
until he can fix the Flak gun.
- Get on the Flak 88 and use it to blow up the tank.
- Run back across the bridge and help your team mates eliminate the remaining
Germans.
- Meet up with Captain Price at the entrance to the bridge.
=======================================
[2.3.2] - [ P E G A S U S D A Y ]
=======================================
Benouville, France
June 6, 1944
1230 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Hold the bridge until Allied relief shows up.
2. Defend the west bank of the canal.
3. Fall back to the machine gun and provide covering fire.
4. Destroy the incoming tank.
5. Help the reinforcements clear the area of any remaining enemies.
6. Debrief with Captain Price.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Hold the bridge until Allied relief shows up.
- Move to the other side of the bridge, grab some weapons and start killing
everything that moves.
2. Defend the west bank of the canal.
- Kill a lot of people and you will be ordered to retreat to the bridge.
3. Fall back to the machine gun and provide covering fire.
- Run across the bridge and man the MG42.
- Fire at the Germans.
4. Destroy the incoming tank.
- Get on the Flak 88 and blow up all tanks that arrive. Medical supplies are
near by if you require them.
- There are tanks in the following places:
- South from your position.
- North from your position.
- South from your position.
- North-East from your position.
- Across the river, South.
- North-East from your position.
5. Help the reinforcements clear the area of any remaining enemies.
- Hop off the Flak and kill any and all Germans who are left. Keep killing them
until there's no more.
6. Debrief with Captain Price.
- Meet up with Captain Price at the East end of the bridge.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Run on to the middle of the bridge for cover from the artillery strikes.
- Move over the bridge and shoot the Germans.
- Clear out the four main areas; Left, Top Left, Top right and Right. Killing
about ten or fifteen Germans in each area should put you well on your way to
meeting the objective.
- The Captain will tell you to fall back and cover them with the MG42, so run
back across the bridge and go into the bunker on the left to use the MG42.
- Shoot as many Germans as you can, and keep doing so until the Captain orders
you to stop.
- There are now enemy Tanks approaching, so get to the Flak and wait to see
where they are coming from.
* NOTE: If you aren't doing so already, now would be a VERY good time to use
Quick Save.
- Jump on the Flak and blow up the tank to the South, then run into the trench
near-by for cover.
- While in the trench, try to shoot any Germans that you can see, particularly
to the South.
- When the message appears again, run to the Flak and shoot the tank to the
North. Once it's blown up, return to the trench and shoot more Germans.
- Keep doing this while you blow up the tanks to the South, North-East, South
Across The River and North-East again.
- Once they are all blown up, it's time to clear the area of enemies, so grab a
Machine Gun and shoot anything that moves. Except your own team, obviously.
- Meet up with Captain Price in front of the bunker and you've finished what it
quite possible the hardest level in the game.
=====================
[2.3.3] - [ D A M ]
=====================
Eder Dam, Germany
September 2, 1944
0545 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Destroy the AA guns on the top of the dam. [6]
2. Plant explosives on the generators.
3. Destroy the AA guns at the bottom of the dam.
4. Meet up with Captain Price at the top South end of the dam and escape.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Destroy the AA guns on the top of the dam. [6]
- Start by blowing the brains out of the guards on the left with your sniper
rifle. Don't forget to splatter the few Nazi's that run across the dam too.
- Head along the top of the dam, placing the explosives as you go. Kill the
guards who shoot at you, especially after you blow up the fourth Flak.
2. Plant explosives on the generators.
- Go down through the open room.
- Be prepared to kill 'LOTS' of Nazi's.
- Go down the left stairs and follow it along, across, down, across, along
across and down the lift. Medical supplies are plentiful for the needy. Most
dead Germans will drop one.
- After taking the lift down, follow the corridor along and down, killing all
Germans you see.
- Place the bombs on the generators and Flak 88's.
3. Destroy the AA guns at the bottom of the dam.
- Move down and kill the few Nazi's down there.
- Plant the explosives on the Anti-Aircraft guns.
4. Meet up with Captain Price at the top South end of the dam and escape.
- Move back through the dam, the same way you came before, only the opposite
direction. Watch out for the large amount of Germans who will be coming after
you.
- Get back up to the top of the dam then get in the truck and shoot the Germans
as you escape.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Use your Sniper Rifle to pick off the three or four Germans on the left and
the two who run across the top of the dam.
- Move across the top of the dam and plant the explosives on the Flak 88's as
you go.
- Move slowly and watch out for enemy fire coming from the other end of the
dam.
- Keep working your way along, and after the fourth Flak you will be heavily
fired upon by an MG42 situated on the ground, under an arch on the top of the
dam. Try to pick off the three or four guards in that area with your Sniper
Rifle, then move across and plant the last few explosives on the Flaks.
- Move down into the dam entrance and kill the German in there.
- Go down the stairs a little way and kill the German who will come up, then go
down in the elevator.
- There will be two or three guards waiting for you, so kill them quickly, then
kill the guards who come around the corner.
- Head along the hall and kill the Germans as you go. Move into the room on the
right and kill the three or so Germans in there, then go into the main room
in the dam and kill the three guards who run after you.
- Go down the stairs on the left side of the dam, and kill the Germans as you
work your way down slowly.
- When you reach the bottom, look around and up for any more Germans who are
waiting for you to go out into the open, and take them out with your Sniper
Rifle.
- It is a good idea to pick up the enemies MP40's too, because you will
definitely run out of ammo for your own weapons, and the enemy drop those
guns every time you kill one.
- Move across the open space and then go down the stairs to the left. Watch out
for the Germans up above and also the ones hiding at the bottom of the
stairs.
- Go across again and enter the hall, then work your way along it and kill the
Germans before moving any further.
- When you reach the end look up again for more Germans to kill, then move
across the final big area and use the elevator to go down to the next level.
- When you get down you will be ambushed by a large group of Germans, so use a
Sub-Machine Gun and kill the five or so who are waiting around the walkway.
- Move down the stairs and kill the Germans to the left and right, making sure
you got them all before going any further.
- Head along to the right and then turn right and go along the very long
corridor. Kill the Germans who poke their heads around the corner of the wall
at the end.
- Get out at the end and kill more Germans who are waiting for you to go there.
- Move into the generator room and kill the four or so guards who are in there,
then plant the four explosives on the Generators and go outside.
- Plant some explosives on the Flak outside the door, then move down and kill
the final few Germans.
- Plant explosives on the last 2 Flaks, then it's time to head back through the
dam and escape. In other words, the hard part.
- Move back up the grass to the generator room, and kill the three or four
Germans in there, then head across the small yard and go into the long
corridor again.
- Work your way along and kill the Germans at the end with whatever weapon you
choose.
- When you get to the end there will be a group of Germans waiting on the
walkway above you, so be prepared to shoot them all before they shoot you.
- Kill the few Germans on your level, then move up the stairs.
- Kill the Germans up there and go up to the top floor in the elevator.
- Be ready to kill about ten more Germans as you head towards the exit of the
dam.
- Fight your way to the stairs going up, then enter the main dam room.
- Go out and through the room with the big machines in, kill the last 4
Germans, then go back up in the elevator.
- Go up the stairs and get on the truck with Captain Price.
- Fire at the few Germans on top of the dam as you drive off and complete the
mission.
===================================
[2.3.4] - [ T R U C K R I D E ]
===================================
Eder Dam, Germany
September 2, 1944
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Get to the airfield.
2. Cover Sgt. Waters while he blows the bridge.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Get to the airfield.
- Grab a Panzerfaust from Waters and blow up the chasing truck.
- Get another one, then turn around and blow up the parked trucks. If you miss,
turn back around and get them while they are chasing you.
- Blow up the next truck.
2. Cover Sgt. Waters while he blows the bridge.
- Cover Sergeant Waters by sniping the Germans who are trying to cross the
bridge.
- You can use other guns if your sniping skills aren't quite perfect.
- Grab another Panzerfaust and blow up the chasing truck.
- Blow up the other trucks with Panzerfausts.
- Shoot the people in the back of the trucks with a machine gun.
- Keep the trucks off your back until you go through the dirt-track.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Take a Panzerfaust from Sgt. Waters and fire at the chasing truck.
- Take another one and fire at the trucks again, and keep doing so until you
have cleared them.
- Grab the Sniper Rifle and fire at some of the Germans running towards and
across the bridge.
- Once you kill a few of them, switch to your Bren LMG and fire at the Germans
who made it onto the bridge. Make sure you keep Waters safe until he blows
the bridge.
- Take another Panzerfaust from Waters, and shoot at the chasing trucks, then
use your Bren LMG to shoot and kill all of the soldiers on the back of the
trucks and small bikes which chase you.
- Take a Panzerfaust from Sgt. Waters and shoot the chasing truck again as you
go through the tunnel.
- Take another Panzerfaust and aim forwards. Try to shoot the truck on the left
in the road block.
- Shoot at the chasing trucks with the last of the Panzerfausts then use your
Bren LMG to shoot more of the small bikes and kill all of the Germans on the
trucks. Make sure you do it as quick as possible because they have their own
Panzerfausts.
- There will eventually be a truck in front of you, or beside you, so make sure
you kill all of the people on it as soon as possible or they'll blow you up.
- Shoot at the men on the final few trucks that chase you, then relax as you
escape from the Germans after a bit of off-road driving.
===============================
[2.3.5] - [ A I R F I E L D ]
===============================
Germany
September 2, 1944
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Draw enemy fire while the rest of the team steals a German plane.
2. Get back in the truck and escape to the plane.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Draw enemy fire while the rest of the team steals a German plane.
- Fire at the Germans on trucks.
- Keep the fire off the truck by killing as many people as you can.
- Get on the Anti-Aircraft gun and shoot the planes on the runway. There are 4
of them.
- Shoot the dive-bombers in the sky. There's about 14 altogether.
- Medical supplies are near if you need them.
2. Get back in the truck and escape to the plane.
- Get back in the truck and fire at the Germans until you reach the plane.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Crouch down and face behind the truck. Wait until you see the German truck
behind you, then fire at and kill every man on there. Be warned the man in
the green has a Panzerfaust and wont miss.
- Kill the Germans on the second truck too as they have Panzerfausts.
- Keep safe until Captain Price parks the truck.
- Kill the man who runs through the door, then get on the Flak gun and destroy
the boxes in front of you.
- Turn to the right and blow up the Stuka Dive Bombers before they take off, as
they speed down the runway.
- Turn the Flak gun to the left and shoot the people on the roof who are
shooting at you, then turn back to facing straight ahead.
- Shoot the Stukas out of the sky before they dive bomb you.
- Once you kill the first wave of planes turn to the left and shoot the Germans
on the roof, then turn back to the right and shoot the Stuka's again.
- Once you kill them and see the big plane, get off the Flak and get back in
the truck, It will drive you over, so kill the rest of the Germans and keep
the team safe until you reach the plane.
=======================
[2.3.6] - [ S H I P ]
=======================
Hakoya, Norway
October 27, 1944
1900 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Board the German battleship Tirpitz.
2. Locate the ships armoury.
3. Retrieve the explosives from the armoury.
4. Plant the explosives on the ships boilers. [4]
5. Destroy the Anti-Aircraft radar electronics near the bridge. [3]
6. Retrieve the naval patrol logs.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Board the German battleship Tirpitz.
- Board the ship and follow Captain Price to the room with the two guards.
2. Locate the ships armoury.
- Wait till he kills them, then grab their guns.
3. Retrieve the explosives from the armoury.
- Pick up the explosives from the shelf.
4. Plant the explosives on the ships boilers. [4]
- Plant them on the boilers as you go past.
5. Destroy the Anti-Aircraft radar electronics near the bridge. [3]
- Head back up the stairs, then go to the right and through the door.
- Follow it up and around until you reach the top.
- Shoot the Anti-Aircraft electronics, then head down two sets of stairs for
more.
6. Retrieve the naval patrol logs.
- Kill the Captain and pick up the naval patrol logs.
- Go all the way down and get back to the boat.
- You can't kill everyone, so just run like hell out of there.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Stay on the boat and wait until it pulls up to the ship (not like you have a
choice =P).
- Board the ship with Captain Price and then move to the North end of the boat.
- When you see the hangar on the right, go up the stairs and enter it.
- Go down the stairs in there and work your way through the corridors until you
reach the end with the two German soldiers.
- Wait for Captain Price to kill them then pick up his gun.
- Grab the explosives from the shelf then run up one side of the ship through
the boilers, kill the Germans there and plant the explosives as you go. You
can move slowly if you want, and make sure you kill everyone. Be safe.
- Go down the other side of the boilers and do the same.
- Head back up onto the deck, kill all the guards close to you, then run over
by the crates and kill every single German you can see. Look up for the
guards on the balcony, look right, left and straight ahead. Move VERY slowly
and make sure every German is dead before you move. Once they are dead, take
a step and make sure there are no more Germans. This is one of the worst bits
of the level if not the game because it seems that the Germans just keep
coming and coming.
- Once you think you've killed them all, run to the right and go through the
door which leads towards the bridge of the ship.
- Work your way up the stairs to the right and kill the Germans who appear.
- When you reach the second floor, go through into the room and kill the two
Germans as well as blowing up the 2 communication boxes in there.
- Head up the rest of the stairs and eliminate the Captain plus a few other
Germans.
- Shoot the last communications box and grab the documents.
- Go back down the stairs, all the way to the bottom, head North and go back
down onto the main deck.
- Move towards the boat you came on at the South end of the ship. Watch out
though, there are around eight Germans at that end of the ship, so move
slowly and kill them all.
- If all else fails, just high tail it back to the boat to complete the
British Missions.
==================================
[2.4.1] - [ S T A L I N G R A D ]
==================================
Volga River, Stalingrad
September 18, 1942
1100 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Acquire a weapon or some ammunition.
2. Find a more experienced soldier and obtain new orders.
3. Enter the city of Stalingrad.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Acquire a weapon or some ammunition.
- Enjoy the boat and landing scene from the movie "Enemy At The Gates".
- Get your ammo.
2. Find a more experienced soldier and obtain new orders.
- Run up the hill using the walls and crouch for cover.
- Get to Sgt. Borodin and the Medical supply if you need it.
- Follow his orders and run across to the wrecked truck when he gives the
signal.
- Run across to the next car when he tells you to.
- Run down to the broken building.
- Wait for the artillery to destroy the machine gunners.
3. Enter the city of Stalingrad.
- Run up the bank on the left.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Duck down in the boat so that you aren't shot by the planes gunfire.
- When you make it across to the main land, walk along the dock and join the
queue of people waiting for weapons and ammo.
- As you'd expect, you don't get a rifle, but you do get 5 bullets! Woohoo!
- Run up to the actual land then when the boxes are blown up and you are in
Shellshock, Bunnyhop / run up the middle of the beach. You are aiming to get
behind where the car is. It seems that you are MUCH harder to hit while in
Shellshock, so go as far as you can while in it, getting all the way to the
sniper without taking a hit is possible.
- Crouch down by the sniper and listen to what he says... Wait for the Germans
to change out their barrels, then run across to the car. Again, bunny hopping
is very useful, although very unrealistic.
- Lucky you if you made it, but you still have to do it again. Wait for his
signal, then run behind the car and crouch down.
- He now wants you to run down to the broken building, so when he tells you
to, run like hell. He'll kill the Russian officer.
- Get down there and catch your breath, then watch the top of the riverbank
for an amazing display.
- Go out to the left and up the slope to the top and it's time for Red Square.
===================================
[2.4.2] - [ R E D S Q U A R E ]
===================================
Red Square, Stalingrad
September 18, 1942
1300 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Retake Red Square.
2. Find a good flanking position.
3. Eliminate the officers in the enemy blockade. [4]
4. Rendezvous with Major Zubov via the train station.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Retake Red Square.
- Run across the Sgt. Makarow, picking up weapons and dodging bullets on your
way over.
2. Find a good flanking position.
- Keep to the right and the wall will blow up.
- Move in and kill everyone.
- Head through, and go up the stairs.
- Kill the guards and grab the sniper rifle.
3. Eliminate the officers in the enemy blockade. [4]
- Shoot the 4 officers with the sniper rifle. They are the men in light
coloured suits standing there, waving their arms.
- There are 2 in the trench, and 2 at the entrance to the building.
- Once you kill them, move outside and watch the explosions.
4. Rendezvous with Major Zubov via the train station.
- Move along to the right, go through the bunkers, then work your way through
the buildings slowly, killing everyone as you go.
- Move towards the train station door to pass the mission.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- The charge begins. Carefully run up the middle of the battlefield and pick
up the rifles as you go.
- When you have picked up four or so, move towards the right and meet up with
Sergeant Makorow.
- He tells you that you're both dead men, whether you go forwards or back, so
flanking the enemy is the only option.
- Move out to the right and keep low. Run towards the building over there.
- Artillery will break open the wall, so prepare to move in and kill the five
or so Germans. Grab their weapons too, if you need them.
- Head through the building, killing all of the Germans who you come to, then
go all the way up to the top of the stairs.
- Kill the Germans up there, then grab the Sniper rifle from next to the wall.
- You now need to kill the four German officers who are the people in light
green outfits. They are waving more Germans towards the MG42's.
- They are located in the following places:
- Middle of the trench.
- Steps of the building on the right, between the pillars [2 of them]
- In the trench again, but this time just under the window.
- Once you've killed them all, move back downstairs and wait for the artillery
attack to end.
- Run past the tank and into the trench, then go through it.
- If you still have your Sniper rifle, get it and just before you move out of
the bunker fully, look to the right. There are about 5 Germans trying to
kill you.
- They are situated at:
- The clock tower in the distance.
- A window of the building to the North West.
- Next to the truck to the North.
- Just around the corner to the North East.
- In front of the truck on the left.
- Kill them all, then move across the area and wait just before you go around
the corner.
- Try to kill the Germans who come around the corner to the North West with a
Sniper rifle, then use grenades, or a Sub Machine Gun if you have one to
wipe out the next few Germans.
- Head around the corner and quickly kill the German on the MG42 facing you.
Throwing a grenade through before moving in will take him off the MG42.
- Follow the path through, but be careful as there are Germans on the left,
right and two in the distance behind the wall.
- Kill them, then continue through the broken walls.
- Once they're dead, move through and to the South.
- Kill the Germans around there, a Sniper rifle works well, then continue
moving West.
- Kill the 5 or so Germans in that area, then the MG42 gunner in the distance
and progress forwards.
- Go around the corner and kill the German, then wait by the left.
- Aim your Sniper rifle to the right and take out all of the Germans in that
area, they go as far back as the station, and as close as the statue.
- Once they're all gone, run across to the door of the Station, and you
finished one of the longest missions in the game. In my opinion anyway.
===========================================
[2.4.3] - [ T R A I N S T A T I O N ]
===========================================
Stalingrad
September 18, 1942
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Rendezvous with Major Zubov.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Rendezvous with Major Zubov.
- Head up and through the station, killing all Germans.
- Grab medical supplies as you go, if you need them.
- Keep going through, following the compass and snipe the large amount of
Nazi's at the station.
- Proceed along through the houses.
- Snipe the people in the large open space, then work your way through to the
next one.
- Meet up with Zubov.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Move into the Train Station and then immediately kill the two Germans to the
left, on the balcony.
- Once they are dead, make your way up the stairs and through the room on the
left.
- Kill the German hiding to the right, then move into the room and keep low.
Grab the Sniper rifle if you don't already have one, then use it to take out
the MG42 gunner to the left. Next take out the snipers lying down on the
walkway. Use the MG42 to kill the group of Germans on the left, then move
onto the walkway.
- Once you get about half way across, five Snipers will appear on the roof to
the right. Kill them.
- Head along to the end, then drop onto the train roof. Turn around and jump
onto the metal roof of, well, whatever it is, then lie down.
- You can kill all of the Germans from up here without even taking a hit.
- Once you kill them all, drop down and go up the stairs on the right. Watch
out for the snipers on the left, and take them out before they do the same
to you.
- Move across the walkway, then take out the few Germans who come around the
corner. After that, drop down the broken ledge and into the street type
thing.
- Go through the two holes in the wall, then get on the MG42.
- Eliminates all of the Germans who come towards you, then once they are dead,
move across to the other side of the area, keeping low.
- Kill the large amount of Germans in the next area, then move around and meet
up with more Russians by the Sewer entrance to complete the mission.
=========================
[2.4.4] - [ S E W E R ]
=========================
Stalingrad Sewers
November 9, 1942
1300 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Use the sewers to bypass the enemy lines.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Use the sewers to bypass the enemy lines.
- Head down, through the sewers.
- Kill all of the Germans who approach and watch out for friendly fire on your
own team.
- Keep moving through the sewers.
- Move up at the end of the sewer and kill the people in the house, then drop
down to complete your objective.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Move down the stairs and around towards the sewer entrance. Just before you
enter the water, look West and kill the four Germans.
- Move out along the sewer, and as you reach the box on the right, lie down
and kill the two Germans on the bridge overhead and the one German to the
North West.
- Continue along, but don't shoot at the next lot of people, as they are all
Russian soldiers.
- Go up the stairs and kill the three Germans at the end, then go along that
passage.
- Go around the corner and kill the two Germans waiting for you, then go around
the next corner and kill the three or four Germans coming at you.
- Kill the two Germans in white, then go towards the entrance to outside and
look up. Snipe the two Snipers on the balconies, the one on the right on a
wooden ledge, and the one on the left in a building.
- Go down into the sewer again, and down into the bottom level.
- There are a few Germans down here, so a well placed grenade in the hole to
the right will clear the area of a few, and a Sub Machine Gun will do the
rest.
- Head down further and go into the water, kill the two Germans on the left,
then move further around.
- Kill the German at the end of the tunnel, plus the ones at the top left and
top right, then move along to the end of the tunnel.
- Go up the stairs and follow the next sewer to the right.
- Go in the room on the right and help your squad defeat the Germans, then move
around and along.
- Kill the German here, and the three or four around the corner.
- Continue along and go around the next corner, kill the few Germans there and
move along, down the corridor.
- Go down and along, kill the Germans in the house, Snipe those above you then
go into the house and drop down through the broken floorboards.
===========================
[2.4.5] - [ P A V L O V ]
===========================
Stalingrad
September 18, 1942
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Assemble with Sgt. Pavlov's squad.
2. Eliminate the snipers. [7]
3. Get across the field.
4. Clear out the apartment building. [6 Floors]
5. Regroup with Sgt. Pavlov on the fourth floor.
6. Use the 2nd floor anti-tank rifle to blow up the tank.
7. Use the 3rd floor anti-tank rifle to blow up the tank.
8. Hold the building until relieved by friendly units.
9. Clear the area of any remaining forces. [5]
10. Assemble with the reinforcements out front.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Assemble with Sgt. Pavlov's squad.
- Move through the dirt tracks crouched down to avoid the snipers.
2. Eliminate the snipers. [7]
- Look at the building and take out the snipers on the different levels.
3. Get across the field.
- Run across the field, taking cover when you need it.
4. Clear out the apartment building. [6 Floors]
- Hide behind the wall, and kill the machine gunners with a sniper rifle. I
strongly suggest using the lean feature to avoid their fire.
- Move over to the building and kill all the Germans on each floor. An SMG
works best.
5. Regroup with Sgt. Pavlov on the fourth floor.
- After you kill all of the people in the building, head to the fourth floor
and meet up with sergeant Pavlov.
6. Use the 2nd floor anti-tank rifle to blow up the tank.
- Move down to the second floor, get on the anti-tank rifle and fire a few
shots at the tank to blow it up.
7. Use the 3rd floor anti-tank rifle to blow up the tank.
- Move back up to the third floor and use that anti-tank rifle to blow up the
incoming tank.
8. Hold the building until relieved by friendly units.
- Stay on the third floor, near the anti-tank weapon and blow up tanks if they
are coming.
- You can basically camp (stay in one place and wait for the enemy to come to
you) in a corner and wait until the time runs out.
9. Clear the area of any remaining forces. [5]
- Next, move down stairs and kill all of the Nazi's.
10. Assemble with the reinforcements out front.
- Meet up with Sgt Pavlov outside at the front of the structure.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Grab the grenades, then crouch down and follow Pavlov across to the other
soldiers.
- Get the Sniper rifle, and cover the runner by shooting the Germans who appear
at random windows of the building ahead.
- After you kill them all, run across the fields and rest against the wall on
the left or right. I prefer left.
- Pop your head around the wall and shoot any Germans you can see. Keep doing
so for what seems like forever, although it's only about 30 German kills.
- Once that's over, move into the building and check every room for Germans.
Don't forget about the three Germans in the basement.
- They are randomly placed, so just move slow and quicksave a lot. If you die,
learn from your mistakes and remember that the German will probably be there
in the same place next time.
- Once the building is clean meet up with Pavlov on the top floor. He tells you
to blow up the incoming tanks with the Anti-Tank rifles located on floor two
and floor three.
- Run down two floors and use the Anti-Tank rifle as fast as you can to blow up
the first tank.
- Run back up two floors and use the other Anti-Tank rifle to blow up the next
tank.
- Now comes the extremely hard part. Undoubtedly the hardest part of the game.
You have to protect the building until relief shows up! This means basically
staying alive while 300 or more Germans storm the place.
- Myself and Roxxer think the best tactic is to stay at the top of the main
stairs to the third floor and shoot the Germans as they come up.
- You must get your reloading times perfect though and Quicksaving a lot will
probably be needed, or you'll be dead before you get your magazine back in.
- Lie down, facing towards the top of the stairs from the little groove back a
bit. Crawl back as far as you can to the back and to the left so that unless
the German is practically in front of you, it'll be hard for him to hit you.
- Grab a German's MP40 Sub Machine Gun, because you'll need to pick up the ammo
and kill anything that moves.
- Stay put when the time runs out because you have to kill at least twenty more
Germans, so just stay in that position until you see Allied soldiers coming
up.
- The most important thing is to keep quicksaving. Some people don't like this
very much, however unless you want to try this over and over for hours until
you get it perfect, it's the only thing that will keep you with a chance of
completing it.
- Once you've killed them all, and by all, I mean about all hundred of them, go
downstairs and to the front of the building, and meet up with the Allies.
=============================
[2.4.6] - [ F A C T O R Y ]
=============================
Warsaw, Poland
January 17, 1945
1030 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Secure the tank repair facility.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Secure the tank repair facility.
- Eliminate all of the outdoor guards.
- Let the people on your team blow the door, then move in and kill the
soldiers.
- Go down the stairs to the left.
- Head through the building and kill the Germans.
- Help out your team outside by firing through the window.
- Continue through the facility.
- Head up through the building, killing the Nazi's.
- Work your way around and down, then go outside.
- Go through the door slowly, and make it to the end door.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Move forward at the start quickly and clear the area of Germans with your
team. Try not to get hit, because it's still very early in the level.
- Wait for the explosive people to blow up the door, then move in and kill all
of the Germans to the right and left. Don't forget the few people in the room
to the left.
- Move downstairs and kill the two people there and the three in the room to
the left, plus the bottom corridor.
- Go around the corner and kill the four Germans, then move through into the
big tank room.
- Carefully snipe the Germans who are on the overhead walkway and the other
Germans who are at the left and right sides of the room.
- Move along to the other end, then kill the three Germans as you head onto the
top walkway.
- Move to the door at the end and kill the four Germans, then head out and
along and kill the next few in the hall.
- When you reach the window on the right, shoot out of it and kill the two
Germans, then continue along.
- Go down the stairs at the end and kill the four Germans, then head towards
the door, and go through into the big tank room.
- Kill the Germans in here then go through the door, up the stairs and outside.
- Go in at the next door just along and kill four more Germans, move through
and kill the next few, then go to the door and complete part one of this
mission.
=================================
[2.4.7] - [ R A I L Y A R D ]
=================================
Warsaw, Poland
January 17, 1945
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Regroup with the 4th army on the outskirts of the complex.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Regroup with the 4th army on the outskirts of the complex.
- Help your team kill the huge amount of people in the main yard.
- Head into the hangar and blow up the tank with a Panzerfaust.
- Kill all of the Germans in the hangar and feel free to blow up the other
tanks if you want.
- Move out and kill the soldiers, then meet up at the truck.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Lie down and take out the Germans straight ahead, then go just out the door
and snipe the ones on the right.
- Move to the South of the area and take out any Germans to the North,
especially the three or four on and around the MG42 to the North West.
- Kill the two Germans in the alley to the right, then go up the steps on the
left and move behind the broken wall.
- Look over the crack in the wall and take out the MG42 gunner and the few
Germans, using a grenade if necessary.
- Kill the next lot of Germans who come around (about fifteen of them) then go
down the steps and through the alley.
- Grab a Panzerfaust from the box on the left and wait for the tank to come
out. When you see it, fire, and blow it up.
- Once that's done, grab a rifle, or preferably a Sniper rifle and lie down in
front of the blown up tank.
- Pick off all of the Germans in the hangar, then use Panzerfausts to blow up
the other tanks.
- Move through the room on the right, killing the Germans, then move to the
doorway leading outside.
- Kill the Germans out there and the few on the ledge across the other side,
and once they are all dead, go to the truck.
=====================================================
[2.4.8] - [ T A N K D R I V E C O U N T R Y ]
=====================================================
Approaching the Oder River
January 26, 1945
1345 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Reach the outskirts of the next town.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Reach the outskirts of the next town.
- Drive your tank around the roads and blow up the enemy tanks. Aim for their
turret which usually makes them blow up in 1 shot rather than 2 or 3.
- Keep moving to avoid their rockets.
- After you get past the large group of tanks, you're finished.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Get to grips with how the tank moves, then progress forwards.
- When you reach the first corner, some enemy tanks will start shooting at you,
so shoot back and blow up their tanks.
- Continue around the corner, then prepare to kill the five or so tanks on the
right after you cross the bridge.
- Move slow and keep firing until they are all blown up.
- Now comes the tricky, or rather, annoying part. You need to drive through the
valley and kill the Germans hiding behind rocks with Panzerfausts.
- Go through and carefully take them out without taking any damage, shoot
behind rocks to be safe, and then keep going along the path.
- Head around the corner and take out the two Panzer tanks.
- Go around even further and eliminate the group of about ten tanks, then drive
past the building and you'll pass part one of the mission.
===============================================
[2.4.9] - [ T A N K D R I V E T O W N ]
===============================================
Approaching the Oder River
January 26, 1945
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Destroy the Flak 88 artillery guns. [2]
2. Destroy the Flakpanzer anti-aircraft gun.
3. Secure the Western edge of the town.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Destroy the Flak 88 artillery guns. [2]
- Progress through the town, blowing up buildings to prevent rocket launchers
firing at you, and enemy tanks.
- Take out the 2 tanks around the corner before they get your squad.
- Move around and kill the big group of tanks, then continue to move around the
corner.
- Blow up the 2 Flak's with your tank's rockets.
2. Destroy the Flakpanzer anti-aircraft gun.
- Move around and shoot the front, lower section of the anti-aircraft tank,
then blow up any tanks you missed.
3. Secure the Western edge of the town.
- Take out the 5 or so tanks which are coming towards you.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Start by blowing up all of the buildings you see, this will kill the
Anti-Tank people in there.
- Move around the corner and help take out the German tank.
- When everything seems to be dead, head around the corner, kill the
Panzerfaust people then the tank to the left and fire at all of the building
to make sure no people are in there.
- Go around the next corner and kill the on foot Germans who will come out of
the building with Panzerfausts, then blow up the four tanks down there and
progress through and around the next corner.
- Blow up the tank here, and the Germans in the building to the left who have
Panzerfausts. then blow up the tank which comes through the arch.
- Go through the arch and blow up the Flak 88 plus the Germans by it, then blow
up the other tanks around there.
- Shoot the tanks coming down the hill, then blow up the other Flak 88.
- Move around and shoot the Flak tank and if you got all of the tanks to the
West, you will pass the mission, and the great Russian campaign.
=============================
[2.5.1] - [ H U R T G E N ]
=============================
Northeast of Bastgone, Belgium
January 15, 1945
1520 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Capture all enemy documents. [2]
2. Destroy the German tanks. [2]
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Capture all enemy documents. [2]
- Run across the fields and kill the guards.
- Move down and around, and take out the MG42 gunner.
- Clear out the bunker and grab the first lot of documents.
- Move to the next bunker.
- Kill everyone there and grab the second set of documents.
2. Destroy the German tanks. [2]
- Run up the hill and use the Flak 88 to take out the tanks, or a Panzerfaust
from in the bunker.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Run across the fields, keeping to the right all the way, just make sure you
stay on the right side of the mine signs. This should make you pretty much
immune to the artillery attacks.
- Follow the path on the right all the way down until you hear your squad
fighting with some Germans.
- Drop down into the valley and carefully go around the corner.
- As soon as you see the three Germans in the distance behind the sand bags and
the MG42, take them out. You can see them before they see you if you shoot
them as soon as you can.
- Go up the hill and help your squad take out the five or so Germans.
- Go off on your own to the left of the bunker, carefully peeking around
corners and kill the 3 machinegunners. Shoot them before they see you,
because two of them are using MG42's. Not the kind of thing you want to be
shot with.
- Go to the entrance of the bunker, kill the last few Germans still inside,
then grab the documents and head back out.
- Go up the hill on the right and kill the Flak 88 crew, then move across and
do the same.
- Go to the bunker and do the same thing as before, kill the Germans looking
out with Machine Guns then move in and wipe the rest out. Don't forget to
grab the documents while you're there too.
- Run out and get on the Flak 88 and shoot the two tanks. If the Flak is blown
up, then run back into the bunker and use Panzerfausts to blow them up.
- American missions officially finished.
===========================
[2.6.1] - [ R O C K E T ]
===========================
Burgsteinfurt, Germany
February 2, 1945
1600 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Destroy the Flakvierling anti-aircraft cannons. [2]
2. Intercept and destroy the supply trucks. [2]
3. Locate the V2 launch site.
4. Fuel the rockets.
5. Destroy the V2 rockets. [3]
6. Exfiltrate through the Northern bunker.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Destroy the Flakvierling anti-aircraft cannons. [2]
- Snip the guards in the snow and move across slowly.
- Kill all the guards as you go with the sniper rifle.
- Move around and take out the guards, then blow up the first Flak 88 gun.
- Head around again and take out the next lot of guards and blow up the next
Flak.
2. Intercept and destroy the supply trucks. [2]
- Head North with Waters.
- Kill the few soldiers and head along to watch the trucks blow up.
- Kill the surviving soldiers and head North again.
3. Locate the V2 launch site.
- Kill all of the people near the rocket and go down into the left bunker.
4. Fuel the rockets.
- Kill your way through the bunker and get to the switch to put some fuel into
the rockets.
5. Destroy the V2 rockets. [3]
- Head back up and plant the bombs on the 3 rockets.
- Move away as they explode.
6. Exfiltrate through the Northern bunker.
- Get to the Northern bunker and escape through the corridor.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Move out, around the corner and snipe the five or so Germans, then continue
across the fields.
- Snipe the two Germans in the shelter and the one in the bunker, lying down
next to them.
- Go across the other side of the field towards the Flak gun. Snipe all of the
Germans around there, then place the explosives on the gun and hide in the
trench behind it.
- Kill the four or five Germans who will approach from the East, and possibly
some from the South, then move out to the East.
- Kill more Germans who pop up, and keep moving along the path to the next Flak
cannon.
- Kill all of the Germans near the Flak, then plant the explosives.
- Head out to the North and kill the five Germans who appear from the West.
- Kill the German just inside the bunker up there too if you want, and go in
for some grenades.
- Move North and wait for the trucks to be blown up, then kill any survivors.
- Head North / West again and kill the Germans in the rocks, then the Germans
on the MG42 in the small bunker.
- Head all of the way along until you see the rocket, then head towards the
most Western bunker.
- Kill the German in there, and use his MG42 to wipe out the Germans coming
towards you from the left.
- After that, head to the left, then shoot the Germans to the right.
- throw a grenade in the hole in the wall where the MG42 gunner is on the left,
then go towards the trench on the left.
- Kill the five or so Germans down there, then go left and into the main
bunker.
- Kill the first lot of five or so Germans, then go down the ramp and kill the
five or so more down there.
- Reach the engine room and pull the switch for the rocket, then go back up the
way you came.
- Plant your explosives on the three rockets, then head North.
- Go into the bunker, kill the last German and go down the trench.
- British missions officially finished.
===========================
[2.7.1] - [ B E R L I N ]
===========================
Approaching the Reichstag, Berlin
April 30, 1945
1100 hrs
__________________
<-- Objectives -->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. Destroy all enemy tank positions. [4]
2. Storm the Reichstag and get to the rooftop.
3. Hold the line until the tanks arrive.
-------------------------------------------
O B J E C T I V E S W A L K T H R O U G H
-------------------------------------------
1. Destroy all enemy tank positions. [4]
- Head up the hill and snipe the machine gunners.
- Keep to the left and kill the few machine gunners you can see from there.
- Run across and plant the explosives on the Flak 88.
- Head up and around, through the blown up building.
- Jump out the window, then back in the next one along.
- Move around and kill the Nazi's then stick the explosives on the Flak 88.
- Move down and to the right and plant more explosives on that Flak 88 then
move away.
- Move along next to the tank, then crouch down and crawl in front of it and
plant the explosives on it. Then move out the way.
3. Hold the line until the tanks arrive.
- Head up and through the hole in the wall made by the tank.
- Kill the few guards then snipe the machine gunners in the building until you
get support from the tanks.
2. Storm the Reichstag and get to the rooftop.
- Go into the building and help the team dispose of the enemy guards.
- Move up towards the roof and snipe the machine gunners.
- Go up to the roof and around the corner.
-------------------------------------
M I S S I O N W A L K T H R O U G H
-------------------------------------
- Go to the left and snipe the MG42 gunner and the other Machine Gunners.
- Keep to the left and progress forwards.
- Snipe the gunners at the top of the road and if you can get a good shot, kill
all of the gunners on the left.
- Once they are all dead, run across the road to the Flak gun and plant the
explosives then run South, through the crack in the wall for cover.
- Jump out the Southern most window, run up and jump in the next window. This
will protect you from the tanks machine gun.
- Go through the end, kill the Germans to the right with Grenades or whatever
you want, then plant the explosives.
- Now move back down to the North and plant the explosives on the other Flak.
- Next, you have to head towards the tank, keep to the right then crouch under
it's machine gun and plant the explosives.
- Once it's blown up, head back to the South.
- Go through the hole the tanks made and kill the two Germans, then go through
to the outside.
- Run behind the tank and lie down, The officers will tell you to help hold the
position until the tanks get there but they will do it themselves, so just
wait there and save your life and ammo.
- When the tanks arrive, clear the area of remaining Germans and run across to
the entrance of the Reichstag.
- Kill the few Germans at the doorway and move in.
- Go into the big room and kill all of the Germans carefully, then go out of
the door.
- Kill the sniper up on the wood and the German in the yard then head up
towards the roof top.
- Kill the last two Germans then get to the roof and finish Call Of Duty, and
your role as a soldier. Congrats, the war is over!
- Russian missions officially finished.
===================================
[3.0] [ I N T R O D U C T I O N ]
===================================
This Guide is written to inform the reader about the weapons in Call Of Duty,
their strengths, weaknesses and power, as well as other things which will help
with gameplay of Call Of Duty. Official sources will be used to find the power
of the weapons, however I will use my own personal feelings towards each weapon
in this guide, and this means that what I say may be different to what someone
else feels. Afterall, it's a persons personal opinion about what they like the
most, I'm just helping out by giving them ideas.
The weapons in Call Of Duty are probably the main force behind the game.
Without weapons there is no way to fight a war, so if it wasn't for these,
there wouldn't be much of a game to be played. There are 26 different hand held
weapons in the game (according to the game data), but not all of them are
available during the game. Some of them are used for Germans in single player
who drop weapons where you won't be able to collect them. Their differences are
that they don't need you to reload them, there is no animation of the hand
reloading the weapons because the German will be out of sight, and so there is
no point in showing him reloading his gun. Some also appear to be the same as
the normal gun, however they may have been used in BETA testing and are still
in the game.
Along with that, there are 5 stationary weapons which can be used to wipe out
the Nazi force. All of these will be described in detail below.
=========================================
[3.1.1] - [ I N T R O D U C T I O N ]
=========================================
The Americans have the largest selection or firearms in the game. Obviously
being one of the most advanced countries to enter the war, their weapons are
arguably the best, but you can decide on your own after studying all of the
evidence.
The weapons you will come across which are American are:
- Colt. 45
- M1 Garand
- M1A1 Carbine
- Thompson
- BAR
- Springfield
- M2 Frag Grenade
===================================
[3.1.2] - [ S T A T I S T I C S ]
===================================
This next section is the weapon statistics and strengths and weaknesses. I know
the game booklet has a number of these in, however I have tested all of the
weapons in the game and made my own guesses as to what the specs are of each
one. Each rating is out of a maximum of 100%.
Here is a list of what each statistic means. Remember these are in my own
opinion. They have been tested in multiplayer and single player.
Ammunition: How much ammo can be stored in one clip.
Damage: The amount of damage one bullet will do to the person it hits.
Reload Time: How quickly the gun reloads.
Firing Time: How quickly two bullets can be fired in a row.
Speed: How fast you can move while the weapon is being held.
Range: How far the bullet or projectile can be fired.
Accuracy: How likely the bullet is to hit what you aim at.
Iron Sight: How well the Iron Sight helps you hit your target.
Sound: How much noise the weapon makes.
Melee Time: Time taken to perform a Melee attack.
Overall: Taking all of these into consideration, the final rating.
With all percentages, the higher the percentage, the better it is.
If Damage is 50%, that means it takes off half of the players life - OK
If Sound is 20% this means that it makes a lot of noise - VERY BAD
If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
=====================================
[3.1.3] - [ I N F O R M A T I O N ]
=====================================
==========
Colt. 45
==========
Weapon Type: Pistol
Semi Automatic: Yes
Fully Automatic: No
The Colt. 45 is a pistol which is given to all American and British soldiers.
It's used as a backup weapon in case the main weapon or weapons runs out of
ammunition, and is not very effective at taking down large numbers of men. It
is useful for quick running, and one on one combat, but with only 7 bullets in
a magazine, it won't keep you alive for very long if you try to take out a
whole team with it.
The best tactic with a Colt. 45 is to use your normal weapon, such as a Sub
Machine Gun, then when you need to reload, switch to your Pistol and use that
to finish off your enemy. It's also good for holding while you run fast if you
need to get somewhere quickly.
===========
M1 Garand
===========
Weapon Type: Rifle
Semi Automatic: Yes
Fully Automatic: No
The M1 Garand is a Semi-Automatic rifle. It's clip can hold 8 bullets and it
can only be reloaded after all of the bullets have been fired. This can be both
good and bad for the user. It's good because if two people are having a
shoot-out with rifles, the M1 Garand allows many more shots than the enemies
Kar98k, which means the user has more chance of killing and staying alive. The
gun does however have bad points, such as the fact that if you only have 1
bullet left in it, and you forget to fire it out and reload, you'll enter a
battle, fire a shot, then have to reload and that makes a large change of you
being shot down.
The M1 Garand is best used on maps which require long distance shots, as it has
good range and is pretty powerful, but a bad point is the fact that it makes
a large amount of noise, so you will attract attention to yourself if used too
much. Head shots will be a one hit kill with this weapon, as will upper torso
shots. The best maps to use an M1 Garand on are "Hurtgen" and "Burnville".
==============
M1A1 Carbine
==============
Weapon Type: Rifle
Semi Automatic: Yes
Fully Automatic: No
The M1A1 Carbine is the first weapon you will use in Single Player. It can hold
15 bullets in each magazine which makes it the rifle with the biggest bullet
capacity, however the bullets are not as powerful as M1 Garand, so more shots
will need to be fired before a kill is made. This is obviously bad because it
will give away your position. The rifle is also Semi-Automatic, like the M1
Garand.
This can be used best in close combat because if you're quick on the trigger
it can kind of be used like a Sub Machine Gun. Slightly powerful, and very
accurate if looking down the sight, the M1A1 Carbine is a good killing machine.
The M1A1 Carbine can be used to good effect on the maps "Carentan" and
"Brecourt".
The Thompson is probably a runners favourite weapon in Call Of Duty. With 30
bullets in each magazine, and some good power behind them, the Thompson Sub
Machine Gun can wipe out countless Germans. Because of it's light weight
it allows the user to run very fast, and this makes it unbelievably useful in
close combat. It lacks power for long range, but in mid-range it can be turned
onto Semi-Automatic and used as kind of a Sniper rifle.
Best used for close combat, or times when a lot of Germans need to be cleaned
out. Some of the best maps to use the Thompson on are "Carentan" and
"Burnville".
The Browning Assault Rifle packs a major punch. The gun's magazine can only
hold 20 bullets, however just one of these can take away life. The gun's
greatest point is that it is Semi Automatic and Fully Automatic over great
distances and when looking down the scope it can be used like a Sniper rifle
because of the zoom that looking down the sight gives you. Just match up the
top of the bar at the front of the weapon with your targets head and fire a
shot. Instant death. The down side to this great killing machine is that you
run extremely slowly while carrying one and it takes a long time to reload it.
It pumps the bullets out extremely fast, but they almost go too fast because
you'll find yourself reloading every few seconds if you are in heavy combat.
The BAR is best used when you have space between you and the enemy, and then
using the sight, it can take them out very easily. It can also be used in close
range, however you will usually find that the BAR's slowness leads to being
killed by Sub Machine Gunners. Some maps to use a BAR well are "Hurtgen" and
"Brecourt".
=============
Springfield
=============
Weapon Type: Sniper Rifle
Semi Automatic: No
Fully Automatic: No
The Springfield is a scoped bolt action rifle which is obviously used for
snipers. It's one of the most powerful weapons on the game, however it's low
rate of fire can cause problems in close range. It can kill in one shot, almost
no matter where on the body it hits, and it's 4x zoom scope makes seeing what's
coming much easier, which is why many people use it. More problems arise
though, because of the fact that the weapon really has to be fired while lying
down or crouched for maximum accuracy. These problems are the fact that it
makes quite a large sound and muzzleflash, so any close enemy soldiers can pick
out your position easily. It also takes a slightly long time to reload it which
causes problems when you are under attack. The Springfield is however a very
well built rifle and can eliminate a large number of the enemy as long as it's
user knows how to keep themselves in cover.
The Springfield sniper rifle is best used when large distances are between the
Allies and Axis. It's usually used to pick off stationary enemies, because they
are easier to hit, so you'll want to find a good position and try to take out
the enemy Snipers before they get a chance to shoot you. Maps that the
Springfield should be used on are "Hurtgen" and "Rocket".
Weapon Type: Grenade
Semi Automatic: No
Fully Automatic: No
The M2 Fragmentation Grenade is a Grenade which when exploding, will fire out
the fragments of red hot metal into anyone in range. This is very useful as
it's not only the blast that kills people, but if they are anywhere near it,
they will take damage from the tiny fragments. It's almost like the equivalent
of firing thousands of tiny bullets into anything around it. The Grenade is
useful because it allows you to run full speed, and can be thrown pretty far,
which adds to the force you will be able to use when taking out Germans. If a
large number of them are in one room, just 1 Frag Grenade will wipe them all
out.
Grenades are best used for killing groups of Germans, such as in bunkers or
trenches, although they can be thrown over walls and into places where a large
amount of people will pass in the hopes that it will take down a few men.
A good idea would be to throw Grenades into the buildings on "Carentan" or into
the bunkers on "Hurtgen".
===================================
[3.2.2] - [ S T A T I S T I C S ]
===================================
This next section is the weapon statistics and strengths and weaknesses. I know
the game booklet has a number of these in, however I have tested all of the
weapons in the game and made my own guesses as to what the specs are of each
one. Each rating is out of a maximum of 100%.
Here is a list of what each statistic means. Remember these are in my own
opinion. They have been tested in multiplayer and single player.
Ammunition: How much ammo can be stored in one clip.
Damage: The amount of damage one bullet will do to the person it hits.
Reload Time: How quickly the gun reloads.
Firing Time: How quickly two bullets can be fired in a row.
Speed: How fast you can move while the weapon is being held.
Range: How far the bullet or projectile can be fired.
Accuracy: How likely the bullet is to hit what you aim at.
Iron Sight: How well the Iron Sight helps you hit your target.
Sound: How much noise the weapon makes.
Melee Time: Time taken to perform a Melee attack.
Overall: Taking all of these into consideration, the final rating.
With all percentages, the higher the percentage, the better it is.
If Damage is 50%, that means it takes off half of the players life - OK
If Sound is 20% this means that it makes a lot of noise - VERY BAD
If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
Weapon Type: Pistol
Semi Automatic: Yes
Fully Automatic: No
The Colt. 45 is a pistol which is given to all American and British soldiers.
It's used as a backup weapon in case the main weapon or weapons runs out of
ammunition, and is not very effective at taking down large numbers of men. It
is useful for quick running, and one on one combat, but with only 7 bullets in
a magazine, it won't keep you alive for very long if you try to take out a
whole team with it.
The best tactic with a Colt. 45 is to use your normal weapon, such as a Sub
Machine Gun, then when you need to reload, switch to your Pistol and use that
to finish off your enemy. It's also good for holding while you run fast if you
need to get somewhere quickly.
=============
Lee-Enfield
=============
Weapon Type: Rifle
Semi Automatic: No
Fully Automatic: No
The Lee-Enfield is a high powered rifle used often by the British soldiers.
It can hold 10 bullets (2 clips of 5), which gives it's user more chances to
hit their target. Unlike the M1 Garand, this can be reloaded before every
bullet is fired, however the only chance to reload is after 5 bullets or all
10. This can confuse the user and end up in them not reloading and running
out of ammo mid-battle. It is very powerful, so a carefully aimed shot can
easily get a one hit kill, however it makes a rather large sound when firing
and will give away your position.
Like all rifles, the Lee-Enfield is best used at long range, because of the
distance it can fire. Many people favour it instead of a Sniper rifle because
of the ammunition it can contain. Some of the best maps to use it on are
"Depot" and "Chateau".
======
Sten
======
Weapon Type: Sub Machine Gun
Semi Automatic: No
Fully Automatic: Yes
The Sten Sub Machine Gun is literally a pipe with a firing device attached.
It's very light and can be fired and reloaded very fast. Because of the cheaply
made weapon however, the accuracy of it's shots suffers greatly. It can hold
32 bullets in it's magazine, so the majority of those can hit it's target
making it's accuracy not too important, but the bullets aren't too high powered
so a number of shots will have to hit the target before falling over dead.
It's best for close combat, like all SMG's, but it also very good for running
with because of it's light framework, which makes the Sten a popular choice
for people who don't want to camp in one place all the time. It's very good for
clearing out trenches and bunkers because of it's ammunition. The Sten can be
used to good effect on "Rocket" and "Chateau".
==========
Bren LMG
==========
Weapon Type: Machine Gun
Semi Automatic: Yes
Fully Automatic: No
The Bren Light Machine Gun is a high powered machine gun used for taking out
large numbers of enemies. It is best for it's accurate shooting, and high
damage rounds of ammunition, however it's slow reload time and very slow
moving speed bring down the rating of this weapon. 30 bullets in each magazine
gives this weapon 10 shots more than the American BAR, although in WWII the
magazines would only be filled up with 28 bullets to prevent jamming.
The Bren LMG is best used in medium range combat, but works well at long range
and close range. It's melee attack takes a long time to execute, however is
probably the most powerful in the game. Recommended use on "Depot" and
"Chateau".
=============
Springfield
=============
Weapon Type: Sniper Rifle
Semi Automatic: Yes
Fully Automatic: No
The Springfield is a scoped bolt action rifle which is obviously used for
snipers. It's one of the most powerful weapons on the game, however it's low
rate of fire can cause problems in close range. It can kill in one shot, almost
no matter where on the body it hits, and it's 4x zoom scope makes seeing what's
coming much easier, which is why many people use it. More problems arise
though, because of the fact that the weapon really has to be fired while lying
down or crouched for maximum accuracy. These problems are the fact that it
makes quite a large sound and muzzleflash, so any close enemy soldiers can pick
out your position easily. It also takes a slightly long time to reload it which
causes problems when you are under attack. The Springfield is however a very
well built rifle and can eliminate a large number of the enemy as long as it's
user knows how to keep themselves in cover.
The Springfield sniper rifle is best used when large distances are between the
Allies and Axis. It's usually used to pick off stationary enemies, because they
are easier to hit, so you'll want to find a good position and try to take out
the enemy Snipers before they get a chance to shoot you. Maps that the
Springfield should be used on are "Hurtgen" and "Rocket".
Weapon Type: Grenade
Semi Automatic: Yes
Fully Automatic: No
The MK1 Fragmentation Grenade is a Grenade which when exploding, will fire out
the fragments of red hot metal into anyone in range. This is very useful as
it's not only the blast that kills people, but if they are anywhere near it,
they will take damage from the tiny fragments. It's almost like the equivalent
of firing thousands of tiny bullets into anything around it. The Grenade is
useful because it allows you to run at almost full speed, and can be thrown
pretty far, which adds to the force you will be able to use when taking out
Germans. If a large number of them are in one room, just 1 Frag Grenade will
wipe them all out. The British version, the MK1 Frag Grenade is slightly
heavier which makes the distance it can e thrown and the speed at which it can
be carried slightly less, but it still does the same damage.
Grenades are best used for killing groups of Germans, such as in bunkers or
trenches, although they can be thrown over walls and into places where a large
amount of people will pass in the hopes that it will take down a few men.
A good idea would be to throw Grenades into the buildings on "Carentan" or into
the bunkers on "Hurtgen".
===================================
[3.3.2] - [ S T A T I S T I C S ]
===================================
This next section is the weapon statistics and strengths and weaknesses. I know
the game booklet has a number of these in, however I have tested all of the
weapons in the game and made my own guesses as to what the specs are of each
one. Each rating is out of a maximum of 100%.
Here is a list of what each statistic means. Remember these are in my own
opinion. They have been tested in multiplayer and single player.
Ammunition: How much ammo can be stored in one clip.
Damage: The amount of damage one bullet will do to the person it hits.
Reload Time: How quickly the gun reloads.
Firing Time: How quickly two bullets can be fired in a row.
Speed: How fast you can move while the weapon is being held.
Range: How far the bullet or projectile can be fired.
Accuracy: How likely the bullet is to hit what you aim at.
Iron Sight: How well the Iron Sight helps you hit your target.
Sound: How much noise the weapon makes.
Melee Time: Time taken to perform a Melee attack.
Overall: Taking all of these into consideration, the final rating.
With all percentages, the higher the percentage, the better it is.
If Damage is 50%, that means it takes off half of the players life - OK
If Sound is 20% this means that it makes a lot of noise - VERY BAD
If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
Weapon Type: Pistol
Semi Automatic: Yes
Fully Automatic: No
The Luger is a pistol which is used by German and Russian soldiers.
It's used as a backup weapon in case the main weapon or weapons runs out of
ammunition, and is not very effective at taking down large numbers of men. It
is useful for quick running, and one on one combat, but with only 8 bullets in
a clip, it won't keep you alive for very long if you try to take out a whole
team with it.
The best tactic with a Luger is to use your normal weapon, such as a Sub
Machine Gun, then when you need to reload, switch to your Pistol and use that
to finish off your enemy. It's also good for holding while you run fast if you
need to get somewhere quickly.
==============
Mosin-Nagant
==============
Weapon Type: Rifle
Semi Automatic: No
Fully Automatic: No
Say hello to the greatest weapon in the game (in my opinion anyway). The
Mosin-Nagant is a bolt action rifle with great accuracy, and an amazing iron
sight. Looking down the sight basically gives it's user a "hit what you aim at"
skill, which proves very great for killing enemy troops. It has a decent reload
time as it reloads 5 bullets at once in a clip, and is pretty light, thus
allowing it's user to run fast while carrying it. The rifle doesn't make much
sound when firing either, so you will be safe from enemies hearing your shot
and finding you. Obviously with bolt action rifles, the problem occurs with the
rate of fire. After one shot the gun has to be reloaded, which takes a valuable
half a second or so which usually proves costly against the blaze of machine
gun fire.
The Mosin-Nagant can be used on almost all Russian maps to great effect as it
can be used in all range combat, but the "Harbor" and "Pavlov" are some good
maps to try out it's great power.
The PPSh is a sub machine gun in a totally different league to the Thompson,
Sten and MP40. The main differences are the fact that it can hold a staggering
71 bullets in each magazine, which means constant fire until an enemy is dead
is easily possible. Along with that is the extremely light weight of the gun,
which is almost lighter than the Luger handgun, which allows full speed running
while being used. Unstoppable right? I mean with all those bullets and speed?
Not really. The bullets are extremely weak and usually need 25 before killing
the target. The accuracy is also very poor, and the fact that you will be
running around with bullets blazing everywhere will only draw attention to
yourself.
The PPSh is best used for close combat because of it's bad accuracy, and is
very useful for wiping out rooms of enemies, such as on "Pavlov" or the
"Harbor". This should only be used by people who aren't too skilled at aiming
because of it's amount of ammo which will give the user a lot of time to hit
their target, however people skilled with a rifle will probably do better.
Weapon Type: Sniper Rifle
Semi Automatic: No
Fully Automatic: No
Almost exactly the same as the Mosin-Nagant rifle, only with a scope, this gun
scores very highly. It has a small reload time as a 5 bullet clip is reloaded
in half a second, and is very powerful, however a large sound is made when the
weapon is fired and it is not very useful in close combat because of it's
bolt action mechanism. It allows fast running, however being a sniper rifle,
it's not intended to be moved too far as snipers rarely change position.
The Scoped Mosin-Nagant will work best on maps where a large distance is
between the enemy and the allies, such as "Pavlov" and "POW Camp", however
won't work too well on the map "Harbor" because of it's close combat
weaknesses.
Weapon Type: Grenade
Semi Automatic: No
Fully Automatic: No
The RGD-33 Stick Grenade is a Grenade which when exploding, will fire out
the fragments of red hot metal into anyone in range. This is very useful as
it's not only the blast that kills people, but if they are anywhere near it,
they will take damage from the tiny fragments. It's almost like the equivalent
of firing thousands of tiny bullets into anything around it. The Grenade is
useful because it allows you to run at almost full speed, and can be thrown
pretty far, which adds to the force you will be able to use when taking out
Germans. If a large number of them are in one room, just 1 Stick Grenade will
wipe them all out. The Russian RGD-33 Stick Grenade is slightly heavier than
the German equivalent, which reduces the distance it can be thrown, and
decreases the speed at which it's carrier can run, however it seems it's blast
radius is bigger than all other grenades.
Grenades are best used for killing groups of Germans, such as in bunkers or
trenches, although they can be thrown over walls and into places where a large
amount of people will pass in the hopes that it will take down a few men.
A good idea would be to throw Grenades over the walls on "Harbor" and
"POW Camp".
===================================
[3.4.2] - [ S T A T I S T I C S ]
===================================
This next section is the weapon statistics and strengths and weaknesses. I know
the game booklet has a number of these in, however I have tested all of the
weapons in the game and made my own guesses as to what the specs are of each
one. Each rating is out of a maximum of 100%.
Here is a list of what each statistic means. Remember these are in my own
opinion. They have been tested in multiplayer and single player.
Ammunition: How much ammo can be stored in one clip.
Damage: The amount of damage one bullet will do to the person it hits.
Reload Time: How quickly the gun reloads.
Firing Time: How quickly two bullets can be fired in a row.
Speed: How fast you can move while the weapon is being held.
Range: How far the bullet or projectile can be fired.
Accuracy: How likely the bullet is to hit what you aim at.
Iron Sight: How well the Iron Sight helps you hit your target.
Sound: How much noise the weapon makes.
Melee Time: Time taken to perform a Melee attack.
Overall: Taking all of these into consideration, the final rating.
With all percentages, the higher the percentage, the better it is.
If Damage is 50%, that means it takes off half of the players life - OK
If Sound is 20% this means that it makes a lot of noise - VERY BAD
If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
Weapon Type: Pistol
Semi Automatic: Yes
Fully Automatic: No
The Luger is a pistol which is used by German and Russian soldiers.
It's used as a backup weapon in case the main weapon or weapons runs out of
ammunition, and is not very effective at taking down large numbers of men. It
is useful for quick running, and one on one combat, but with only 8 bullets in
a clip, it won't keep you alive for very long if you try to take out a whole
team with it.
The best tactic with a Luger is to use your normal weapon, such as a Sub
Machine Gun, then when you need to reload, switch to your Pistol and use that
to finish off your enemy. It's also good for holding while you run fast if you
need to get somewhere quickly.
========
Kar98k
========
Weapon Type: Rifle
Semi Automatic: No
Fully Automatic: No
The Kar98k is a decent rifle which was used very often by Axis forces during
World War Two. It is reloaded with a 5 bullet clip which makes it's reloading
time very short, which is obviously good, however it's bolt action mechanism
makes it like all rifles, very ineffective at close combat. While looking
down the sight it can be used as a sniper weapon, although without the zoom,
and with it's quite quiet firing sound, should protect you from any nearby
enemies. The Kar98k would not be anyones rifle of choice if they had an option
however it can be used effectively to take out enemy soldiers in the distance.
The Kar98k is best used while prone, although when looking down the sight,
makes a very effective killing device. It's problems with close range combat
are a down side, although there isn't a bolt action rifle which is good in
close range. The Kar98k is best used on the maps "Hurtgen" and "Rocket" is no
sniper rifles are available.
======
MP40
======
Weapon Type: Sub Machine Gun
Semi Automatic: No
Fully Automatic: Yes
The MP40 is a fairly average Sub Machine Gun. It can hold 32 bullets in a
magazine which is a decent amount of firepower, and is pretty light which
allows it's user to run quite fast while carrying it. It has a quick reload
time and very little sound which makes it good for picking off enemies one by
one. It is however fairly inaccurate, not too powerful and it's range is not
too good either, so it's best for cleaning out enemies at close range.
The MP40 is best used in trenches or bunkers to clear rooms or enclosed areas
because of it's poor accuracy at long range. I suggest using it in the bunkers
on "Rocket" and throughout the houses on "Carentan".
The MP44 Machine Gun looks almost like a Sub Machine Gun because of it's small
body, however it is fairly obvious it's not when you try to run with it. It's
weight pulls you down, literally. It is a very good gun as it's bullets are
powerful, it is pretty accurate and while used in prone, looking down the iron
sight, it can be a very useful rifle type weapon. With the ability to switch
it to Fully Automatic or Semi Automatic the accuracy of shots can improve even
more. It is quite good for long range shooting, especially while prone, and it
is very good in close range combat because of it's powerful, accurate shots.
The MP44 is best used when there is a mixture of distances between the enemy
and yourself. In other words, maps where you will experience close combat and
long range combat. Maps like this are "Rocket" and "Hurtgen".
===============
Scoped Kar98k
===============
Weapon Type: Sniper Rifle
Semi Automatic: No
Fully Automatic: No
Another of the rifles which has been fitted with a scope, the Scoped Kar98k
works very well indeed. It's reload time isn't too good as the bullets are
reloaded one by one, but it is very light and allows very quick moving for
those times when your position has been compromised. Like all sniper rifles, it
is very powerful, but a medium sound will be heard when it is fired. It is not
very useful in close combat because of it's bolt action mechanism.
The Scoped Kar98k will work best on maps where a large distance is
between the enemy and the allies, such as "Rocket" and "Hurtgen", although if
close combat is taken into consideration, it would probably be better to use a
different weapon capable of quicker fire.
Weapon Type: Grenade
Semi Automatic: No
Fully Automatic: No
The Stielhandgrente is a Grenade which when exploding, will fire out
the fragments of red hot metal into anyone in range. This is very useful as
it's not only the blast that kills people, but if they are anywhere near it,
they will take damage from the tiny fragments. It's almost like the equivalent
of firing thousands of tiny bullets into anything around it. The Grenade is
useful because it allows you to run at almost full speed, and can be thrown
pretty far, which adds to the force you will be able to use when taking out
Germans. If a large number of them are in one room, just 1 Stick Grenade will
wipe them all out. The German Stielhandgrenate is the lightest Grenade in the
game, which increases greatly the distance it can be thrown, and
also increases the speed at which it's carrier can run.
Grenades are best used for killing groups of enemies, such as in bunkers or
trenches, although they can be thrown over walls and into places where a large
amount of people will pass in the hopes that it will take down a few men.
A good idea would be to throw Grenades over the walls on "Harbor" and
"POW Camp".
=======================================
[3.5.1] - [ I N T R O D U C T I O N ]
=======================================
Along with each teams weapons, there are some which can be found throughout the
levels. Most of these are 'actually' German weapons, however they are not
selectable in Multiplayer, so they will go here, in the Misc section.
The weapons you will come across which are Misc are:
===================================
[3.5.2] - [ S T A T I S T I C S ]
===================================
This next section is the weapon statistics and strengths and weaknesses. I know
the game booklet has a number of these in, however I have tested all of the
weapons in the game and made my own guesses as to what the specs are of each
one. Each rating is out of a maximum of 100%.
Here is a list of what each statistic means. Remember these are in my own
opinion. They have been tested in multiplayer and single player.
Ammunition: How much ammo can be stored in one clip.
Damage: The amount of damage one bullet will do to the person it hits.
Reload Time: How quickly the gun reloads.
Firing Time: How quickly two bullets can be fired in a row.
Speed: How fast you can move while the weapon is being held.
Range: How far the bullet or projectile can be fired.
Accuracy: How likely the bullet is to hit what you aim at.
Iron Sight: How well the Iron Sight helps you hit your target.
Sound: How much noise the weapon makes.
Melee Time: Time taken to perform a Melee attack.
Overall: Taking all of these into consideration, the final rating.
With all percentages, the higher the percentage, the better it is.
If Damage is 50%, that means it takes off half of the players life - OK
If Sound is 20% this means that it makes a lot of noise - VERY BAD
If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
The FG42 is a very powerful weapon which has been fitted with a 4x zoom scope.
Along with the fact the weapon can be used with Semi Automatic of Fully
Automatic properties, it makes it a very good killing machine. There is one
huge problem with this gun though, when firing more than one shot at a time,
it's accuracy is extremely bad. Using the gun in fully automatic is sure to
miss a target right in front of you, and end up in your own death. It has very
damaging bullets, but they cannot be fired automatically PERIOD or you will
miss your target.
The FG42 is best only if you do not have a different scoped weapon. Use it in
Semi Automatic mode and fire single shots at your target like a sniper rifle.
If you are VERY close to it, then you can fire all 20 bullets in Fully
Automatic, although you will probably rocket all of your bullets out and miss,
then get killed while reloading. Not a very good weapon at all. Best used on
"Rocket" and "Carentan".
=============
Panzerfaust
=============
Weapon Type: Anti-Tank Rocket Launcher
Semi Automatic: No
Fully Automatic: No
The Panzerfaust translates to "Tank Fist" in English. This is because the
weapon will deliver a hell of a punch to a tank if it makes contact, the same
thing will happen to a person, although with more fatal effects. The
Panzerfaust is the heaviest weapon in the game which means you run slowest
while carrying it, however when you pull the trigger, the rocket propelled
grenade will fly through the air and wipe out anything withing a few feet of
where it explodes. Panzerfaust's are not only great for stopping tanks, but
they can wipe out a whole room of enemy soldiers before you even enter, just
fire it at a wall!
Panzerfausts are best used as stated above, for clearing out large areas where
you may be in danger. They will explode on impact and kill anything within a
few feet, so just fire one in the general direction of your enemy and prepare
to watch them fly through the air on a cloud of dust. Panzerfausts are
best used on all levels where they are available, but in particular try
"Rocket", especially when explosives are being planted, and "Depot" for the
same thing.
===================================
[3.6.2] - [ S T A T I S T I C S ]
===================================
This next section is the weapon statistics and strengths and weaknesses. I know
the game booklet has a number of these in, however I have tested all of the
weapons in the game and made my own guesses as to what the specs are of each
one. Each rating is out of a maximum of 100%.
Here is a list of what each statistic means. Remember these are in my own
opinion. They have been tested in multiplayer and single player.
Ammunition: How much ammo can be stored in one clip.
Damage: The amount of damage one bullet will do to the person it hits.
Reload Time: How quickly the gun reloads.
Firing Time: How quickly two bullets can be fired in a row.
Speed: How fast you can move while the weapon is being held.
Range: How far the bullet or projectile can be fired.
Accuracy: How likely the bullet is to hit what you aim at.
Iron Sight: How well the Iron Sight helps you hit your target.
Sound: How much noise the weapon makes.
Melee Time: Time taken to perform a Melee attack.
Overall: Taking all of these into consideration, the final rating.
With all percentages, the higher the percentage, the better it is.
If Damage is 50%, that means it takes off half of the players life - OK
If Sound is 20% this means that it makes a lot of noise - VERY BAD
If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
Weapon Type: Heavy Mounted Machine Gun
Semi Automatic: No
Fully Automatic: Yes
The MG42 is almost the ultimate stopping machine. In the game it has infinite
ammo and almost no recoil, so you just aim and squeeze the trigger and you
will kill your target in split seconds. In real life however the gun would need
to have it's barrels changed out, however it could still fire continually for
something like 80 seconds. There are good and bad points about it in Call Of
Duty though, firstly it can kill whatever you aim at which makes it good,
however you cannot move while carrying it and while using it you are exploding
yourself to attacks from the left, right and back. It also makes a very big
sound when firing, so anyone who knows where the MG42 is will be able to make
their way around and know that you'll be there.
The MG42 is best used in short bursts but for killing large numbers of enemies,
as many people will remember from Saving Private Ryan, the MG42 caused great
devastation to on coming troops. It's best used while being fired from the
bunkers on "Hurtgen" and to stop advancing enemies on "Carentan" although it
can really be used at any time, just make sure you get in cover as soon as you
finish shooting.
=========
Flak 88
=========
Weapon Type: Anti-Tank / Aircraft Gun
Semi Automatic: No
Fully Automatic: No
The Flak 88 was a very powerful Anti-Aircraft gun which had large amounts of
power behind it's shots. In Call Of Duty it's used for the same thing; stopping
aircraft. You only get to use this gun on the missions "Pegasus Night",
"Pegasus Day" and "Hurtgen". It can blow up tanks in one shot depending on
where it hits, and can kill a rather large group of enemies if they are close
to each other. It's power is it's only really good point, because of it's few
down sides. Firstly it cannot be moved, so you are prone to attack while on it.
Next it will turn very slowly so if you are being shot from two places at once
you will not be to turn around quickly and return fire. After that, the gun
takes a few seconds to reload after every single shell has been fired, so if
you miss your target, you'll probably be dead before you can shoot again.
Because the Flak 88 is only used on 3 missions, and often as the 'Bomb' on
"Search And Destroy", the best tactic is to just use it to wipe out the tanks
you will be facing while you are on it. "Pegasus Night" contains 1 tank for you
to eliminate, "Pegasus Day" has about 7, and "Hurtgen" has two.
==========
Flak Gun
==========
Weapon Type: Anti-Aircraft Gun
Semi Automatic: No
Fully Automatic: Yes
The Flak gun was also a very powerful Anti-Aircraft gun which had large amounts
of power behind it's shots. In Call Of Duty it's used for the same thing;
stopping aircraft. You only get to use this gun on the mission "Airfield".
It can blow up Aeroplanes in one shot, although with it's constant rate of fire
it can take out anything in range. It can kill a rather large group of enemies
because of it's extremely powerful, and large ammunition. Much like the Flak 88
it has some down sides. It cannot be moved, so you are prone to attack while on
it. Next it will turn pretty slowly so if you are being shot from two places
at once you will not be to turn around quickly and return fire. The main thing
that the Flak gun was useful for was it's constant rate of fire with large
ammunition. It can keep shooting, and as soon as a plane flew through it, it
would be shot down easily.
The Flak Gun is only used on one mission, but it can be used to cause lots of
devastation. You can use it to destroy boxes, trucks, people and aeroplanes,
so just keep shooting and make sure you keep your sides covered.
Weapon Type: Anti-Tank Rifle
Semi Automatic: Yes
Fully Automatic: No
The Anti-Tank Rifle is almost a Semi Automatic Panzerfaust. It fires shells
at tanks and after a few hits, the tank will be nothing more than a steaming
pile of rubble. The Anti-Tank Rifle is only used on one mission, the hardest
mission on the game, "Pavlov", but it proves to be very useful to you and your
allies. I haven't read much about these being used in World War Two, however
from the looks of the game, they would have been very useful tools. They cannot
be moved though, because of their weight, but turn pretty fast and can launch
out RPG's in semi automatic mode. It's power is pretty good too, because it can
blow up tanks in two or three shots, so it's really the same as a panzerfaust,
but it can be fired in semi automatic, so it's probably better.
The Anti-Tank Rifle is best for... taking out tanks. Use it to kill a few tanks
on "Pavlov", and maybe some foot soldiers. Seeing as it can only be used on one
single player mission, thats all the stuff I can say about it.
=============
Tank Cannon
=============
Weapon Type: Tank Cannon
Semi Automatic: No
Fully Automatic: No
The Tank Cannon is used on two Single Player missions. They are "Tank Drive
Country" and "Tank Drive Town". It proves very useful, as a carefully
positioned shot can take out an enemy tank in one, however it takes a rather
long time to reload, which costs you, although luckily your team's tanks will
absorb the rockets fired at you. It can't be moved in theory, but in reality
the actual tank provides the movement. That isn't the weapon though, so it
can't be included here. It's shells are very powerful, but it has a long
reload time. It also makes a large sound while firing, but that usually doesn't
matter as there will be enough enemy tanks coming at you for no one to care
about the sound that they make.
The best use for the Tank Cannon is to aim for enemy tanks Turrets. If you hit
it you can wipe out the tank in one shot. This is only used in 2 missions, so
having any more tips is pretty pointless unless someone makes a mod to let you
play in Tanks.
=======================================
[3.7.1] - [ I N T R O D U C T I O N ]
=======================================
Infinity Ward used some clever techniques when making the game, such as having
Germans who are out of sight, not reload their gun which will make the game
have to load less things and run smoother for everyone. Some of these are also
BETA weapons which were removed, they are mainly no different to the normal
weapons, however they can only be gotten through cheating.
The weapons you will come across (If you cheat) which are Hidden are:
===================================
[3.7.2] - [ S T A T I S T I C S ]
===================================
This next section is the weapon statistics and strengths and weaknesses. I know
the game booklet has a number of these in, however I have tested all of the
weapons in the game and made my own guesses as to what the specs are of each
one. Each rating is out of a maximum of 100%.
Here is a list of what each statistic means. Remember these are in my own
opinion. They have been tested in multiplayer and single player.
Ammunition: How much ammo can be stored in one clip.
Damage: The amount of damage one bullet will do to the person it hits.
Reload Time: How quickly the gun reloads.
Firing Time: How quickly two bullets can be fired in a row.
Speed: How fast you can move while the weapon is being held.
Range: How far the bullet or projectile can be fired.
Accuracy: How likely the bullet is to hit what you aim at.
Iron Sight: How well the Iron Sight helps you hit your target.
Sound: How much noise the weapon makes.
Melee Time: Time taken to perform a Melee attack.
Overall: Taking all of these into consideration, the final rating.
With all percentages, the higher the percentage, the better it is.
If Damage is 50%, that means it takes off half of the players life - OK
If Sound is 20% this means that it makes a lot of noise - VERY BAD
If Accuracy is 100% it means you'll hit what you aim at - VERY GOOD
The next lot of "weapons" can only be obtained by using the cheat command
"give all". That will give you all weapons in the game, and when you scroll
through them you will notice these weapons which weren't in the normal game.
For information on how to enable cheats check out:
http://www.gamefaqs.com/computer/doswin/code/36440.html
Weapon Type: Machine Gun
Semi Automatic: Yes
Fully Automatic: Yes
What Is It: The BAR With A Different Name
Differences: None, Exactly the same as the BAR
The 30cal (BAR) packs a major punch. The gun's magazine can only hold 20
bullets, however just one of these can take away life. The gun's greatest point
is that it is Semi Automatic and Fully Automatic over great distances and when
looking down the scope it can be used like a Sniper rifle because of the zoom
that looking down the sight gives you. Just match up the top of the bar at the
front of the weapon with your targets head and fire a shot. Instant death. The
down side to this great killing machine is that you run extremely slowly while
carrying one and it takes a long time to reload it. It pumps the bullets out
extremely fast, but they almost go too fast because you'll find yourself
reloading every few seconds if you are in heavy combat.
The 30cal (BAR) is best used when you have space between you and the enemy, and
then using the sight, it can take them out very easily. It can also be used in
close range, however you will usually find that the 30cal's (BAR's) slowness
leads to being killed by Sub Machine Gunners. Some maps to use a 30cal (BAR)
well are "Hurtgen" and "Brecourt".
========
Kar98k
========
Weapon Type: Rifle
Semi Automatic: No
Fully Automatic: No
What Is It: The Kar98k, however there are two of them.
Differences: After firing a shot the player does not use his hand to
reload it, the used shell just pops out by itself. Probably
used by a German in single player who wasn't very visible to
cut down un-needed actions being run by the game.
The Kar98k is a decent rifle which was used very often by Axis forces during
World War Two. It is reloaded with a 5 bullet clip which makes it's reloading
time very short, which is obviously good, however it's bolt action mechanism
makes it like all rifles, very ineffective at close combat. While looking
down the sight it can be used as a sniper weapon, although without the zoom,
and with it's quite quiet firing sound, should protect you from any nearby
enemies. The Kar98k would not be anyones rifle of choice if they had an option
however it can be used effectively to take out enemy soldiers in the distance.
The Kar98k is best used while prone, although when looking down the sight,
makes a very effective killing device. It's problems with close range combat
are a down side, although there isn't a bolt action rifle which is good in
close range. The Kar98k is best used on the maps "Hurtgen" and "Rocket" is no
sniper rifles are available.
==============
M1A1 Carbine
==============
Weapon Type: Rifle
Semi Automatic: Yes
Fully Automatic: No
What Is It: The M1A1 Carbine
Differences: None, Exactly the same as the M1A1 Carbine.
The M1A1 Carbine is the first weapon you will use in Single Player. It can hold
15 bullets in each magazine which makes it the rifle with the biggest bullet
capacity, however the bullets are not as powerful as M1 Garand, so more shots
will need to be fired before a kill is made. This is obviously bad because it
will give away your position. The rifle is also Semi-Automatic, like the M1
Garand.
This can be used best in close combat because if you're quick on the trigger
it can kind of be used like a Sub Machine Gun. Slightly powerful, and very
accurate if looking down the sight, the M1A1 Carbine is a good killing machine.
The M1A1 Carbine can be used to good effect on the maps "Carentan" and
"Brecourt".
======
Sten
======
Weapon Type: Sub Machine Gun
Semi Automatic: No
Fully Automatic: Yes
What Is It: The Sten
Differences: None, Exactly the same as the Sten.
The Sten Sub Machine Gun is literally a pipe with a firing device attached.
It's very light and can be fired and reloaded very fast. Because of the cheaply
made weapon however, the accuracy of it's shots suffers greatly. It can hold
32 bullets in it's magazine, so the majority of those can hit it's target
making it's accuracy not too important, but the bullets aren't too high powered
so a number of shots will have to hit the target before falling over dead.
It's best for close combat, like all SMG's, but it also very good for running
with because of it's light framework, which makes the Sten a popular choice
for people who don't want to camp in one place all the time. It's very good for
clearing out trenches and bunkers because of it's ammunition. The Sten can be
used to good effect on "Rocket" and "Chateau".
===================
Mosin-Nagant Ammo
===================
Weapon Type: None
Semi Automatic: No
Fully Automatic: No
What Is It: Ammo that you get on the mission "Stalingrad".
Differences: None
You will be given the Mosin-Nagant ammunition on the mission "Stalingrad". Much
like the movie "Enemy At The Gates" you wait in line for a rifle, but end up
getting the bullets which can't be used, although you could try throwing them
at the enemy... =P
"Ours is a world of nuclear giants and ethical infants. We know more about war
than we know about peace, more about killing than we know about living."
- General Omar Bradley
"The soldier above all others prays for peace, for it is the soldier who must
suffer and bear the deepest wounds and scars of war."
- General Douglas MacArthur
"They died hard, those savage men - like wounded wolves at bay. They were
filthy, and they were lousy, and they stunk. And I loved them."
- General Douglas MacArthur
"We must be prepared to make heroic sacrifices for the cause of peace that we
make ungrudgingly for the cause of war. There is no task that is more important
or closer to my heart."
- Albert Einstein
"War is an ugly thing, but not the ugliest of things. The decayed and degraded
state of moral and patriotic feeling which thinks that nothing is worth war is
much worse. The person who has nothing for which he is willing to fight,
nothing which is more important than his own personal safety, is a miserable
creature, and has no chance of being free unless made or kept so by the
exertions of better men than himself."
- John Stuart Mill
"Future years will never know the seething hell and the black infernal
background, the countless minor scenes and interiors of the secession war; and
it is best they should not. The real war will never get in the books."
- Walt Whitman
"There's a graveyard in northern France where all the dead boys from D-Day are
buried. The white crosses reach from one horizon to the other. I remember
looking it over and thinking it was a forest of graves. But the rows were like
this, dizzying, diagonal, perfectly straight, so after all it wasn't a forest
but an orchard of graves. Nothing to do with nature, unless you count human
nature."
- Barbara Kingsolver
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he pass'd;
And the eyes of the sleepers wax'd deadly and chill,
And their hearts but once heaved, and for ever grew still!"
- George Gordon Byron, "The Destruction of Sennacherib"
"They wrote in the old days that it is sweet and fitting to die for one's
country. But in modern war, there is nothing sweet nor fitting in your dying.
You will die like a dog for no good reason."
- Ernest Hemmingway
"There is many a boy here today who looks on war as all glory, but, boys, it is
all hell. You can bear this warning voice to generations yet to come. I look
upon war with horror."
- General William Tecumseh Sherman
"Battles are won by slaughter and maneuver. The greater the general, the more
he contributes in maneuver, the less he demands in slaughter."
- Winston Churchill
"We shall defend our island, whatever the cost may be, we shall fight on the
beaches, we shall fight on the landing grounds, we shall fight in the fields
and in the streets, we shall fight in the hills; we shall never surrender."
- Winston Churchill
"The characteristic of a genuine heroism is its persistency. All men have
wandering impulses, fits and starts of generosity. But when you have resolved
to be great, abide by yourself, and do not weakly try to reconcile yourself
with the world. The heroic cannot be the common, nor the common the heroic."
- Ralph Waldo Emerson
"There are only two forces in the world, the sword and the spirit. In the long
run the sword will always be conquered by the spirit."
- Napoleon Bonaparte
"There will one day spring from the brain of science a machine or force so
fearful in its potentialities, so absolutely terrifying, that even man, the
fighter, who will dare torture and death in order to inflict torture and death,
will be appalled, and so abandon war forever."
- Thomas A. Edison
Create a shortcut to the "CoDSP.exe" file located in the Call Of Duty program
files. Right click on the shortcut and go to properties. Go to where it says
"Target" and add the following onto the end of the existing link:
+set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0
So the link should now say something like:
"C:\Program Files\Call of Duty\CoDSP.exe" +set thereisacow 1337 +set developer
1 +set sv_cheats 1 +set monkeytoy 0
Next go into the game and bring down the console by pushing the button above
"TAB", then enter the code from below for the desired effect.
NOTE: Some codes apparently crash the game. All of these codes worked fine for
me when I tested them, so make sure you do everything correctly and they should
work for you too.
Code | Effect
-------------------------------------------------------------------------------
give | Gives player an object ("give mp40", etc.)
give health | Gives you full health.
god | Invulnerability.
notarget | The enemies won't shoot you.
noclip | Walk through walls and such.
Here are some extra console cheats I hacked myself:
Code | Effect
-------------------------------------------------------------------------------
give all | Gives the player all weapons in the game.
ufo | Allows the player to zoom around the level, going up
| with jump and down with crouch.
toggle cg_thirdperson | Puts the camera at the 3rd person view. You are
| sometimes invisible.
toggle r_measureOverdraw | Puts the game in multi-colours.
toggle r_showtris | Shows the game in wireframe.
viewpos | Shows your co-ordinates in the console.
toggle g_entinfo | Shows scripts above all soldiers and highlights
| important objects.
toggle r_showLeafLights | Displays lines where the light comes through the
| leaves.
toggle r_showtricounts | Displays numbers on each texture.
toggle r_showportals | Displays where you can access.
toggle cg_drawshader | Tells you what each texture is.
toggle cg_drawgun | Makes your weapons invisible. Useful for people with
| lag.
toggle r_lightmap | Makes the ground and walls white.
toggle cg_draw2d | Disables the on screen icons, such as radar and
| health. Useful for taking good screenshots.
toggle r_lockpvs | Some textures turn invisible.
toggle r_fastsky | Removes clouds and makes the sky lighter.
map_restart | Restarts the current level.
r_vc_stats | Shows some stats about the game in the console.
kill | Kills the player.
give ammo | Gives the player 10 Grenades and 1 Panzerfaust. May
| not work on some levels.
I would like to give a special thanks to the following people:
Infinity Ward + Activision - For making the best game ever!
Psy (me) - For writing this guide.
CJayC (GameFAQs.com) - For putting the guide straight on his site.
Redfoot - Correcting me on the name of Sgt. Waters (I had Walters).
Roxxer - For providing me with a tip about the mission "Pavlov".
Aldo Danzo - Providing the tip about using the FG42 instead of bolt action
rifle on Dawnville.
Everyone I've had the pleasure to play with and against on multiplayer.
About The Guide
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
All of this guide was written by Psy, and only Psy. It was written while I
played through the game, then typed up. All text here is my own work and I
won't be held responsible for any problems caused as a result of it. All
mission walkthroughs are my own way of beating the mission, and it's up to the
reader to choose if they want to follow them.
This guide can only be seen at:
GameFAQs.com
Avault.com
dlh.net
CheatCC.com
CallOfDuty.org
And my own sites
Unless permission is granted via email. Don't steal my guide and claim it to be
your own work, or host it without asking, because you are breaking the law and
I have the power to do something about it.
Contacting Psy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You may contact Psy to ask questions about the game, or to correct mistakes in
my guide. Please use the following emails:
If its just a normal email (text), use:
Psycopsy@hotmail.com
If it has an image attached or is a big file, please use:
Psy@GTA-SanAndreas.com
No spam, viruses or hate mail. I have tools, and I will use them if I'm
provoked.
Copyright 2004 Simon Elliott (Psy).
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.