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Arcanum: Of Steamworks and Magick Obscura
Schematic and Reference Guide
Welcome to the Arcanum Schematic Reference Guide, Version 1.1 (some missing
schematics added)!
This guide will not tell you where schematics are, nor will it tell you where
the ingredients are...and there are minor spoilers in here. And it is
intended for the patched, but non-modified game.
However, it will tell you what skill level you need to have to make a
particular schematic, and what the ingredients are! Fabulous!
Two terms to describe the types of schematics, Learned and Found. Learned
schematics are the ones acquired by the spending of character points in the
appropriate discipline. Found schematics are either found in shops or through
out the game in various locations.
You must have both ingredients in your inventory to make a schematic, and some
companions make items (usually up to Learned level four). I recommend Steven
Carter's general FAQ for information on locations of schematics and companions
who can make some schematics, as well as being an all around terrific guide.
Learned schematics will be listed first, by discipline, and then by level
number. Found schematics will then be listed by discipline, then
alphabetically.
A note on quantity: Most schematics that make single use items (grenades,
fuel, charges, bullets) will make more than one of the item (fuel gives me 50,
while bullets only gives 20, and grenades 3 to 5), and all of the tools and
weapons will only make one of the item.
Also to note: Some schematics sell for ALOT more than the cost of their parts,
This means buying pieces, crafting, then selling can be a good source of
income! (I've sold Eyegear for about 900 gold, but the parts cost 100 gold)
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The Learned Schematics
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Learned schematics are acquired by spending character points in the required
discipline, and each successive level has a higher INT requirement.
The levels are as follows:
1 - Novice - required INT of 5
2 - Assistant - required INT of 8
3 - Associate - required INT of 11
4 - Technician - required INT of 13
5 - Engineer - required INT of 15
6 - Professor - required INT of 17
7 - Doctorate - required INT of 19
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The Found Schematics
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Found schematics have their own skill level requirements. There are two ways
to obtain the required levels. First you can spend character points in a
discipline, and second you may buy technical manuals from the University
Library in Tarant. I generally do not prefer the first method, as I can find
better uses for my character points.
The technical manuals allow almost any character to make most of the found
schematics. Anyone can buy them, and as long as you have them in your
inventory, each manual will add the equilivent of your INT to your skill level.
For example, if you have an INT of 10, and have one Gun Smithy manual in your
inventory, you will have a temporary skill level of 10 in Gun Smithy.
Similarly, if you have two herbology manuals in your inventory, you will have
a temporary skill of 20 in herbology.
A couple of warnings:
These skill levels vanish if the manuals are not in your inventory, and they
are quite heavy. This means a low strength character may have problems
holding lots of manuals. Also note that the manuals do not give you access
to the learned schematics, if you find a nice schematic you want to make, and
one of the ingredients is from a Learned schematic, you will have to invest in
the discipline to make the ingredient.
Found schematics usually have two separate skill levels.
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Herbology - Found
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Chemistry - Found
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Fortifier - Chemistry 10
Ingredients:
-Varham's Aqua Vitae
-Wine
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Electrical - Found
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Explosive - Found
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Mechanical - Found
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Machined Plate Mail - {Mechanical 85, Smithy 20}
Ingredients:
-Minute Steam Works
-Elite Plate Mail {Smithy Learned level 7}
Medical Arachnid - {Mechanical 100, Herbology 85}
Ingredients:
-Mechanized Arachnid {Mechanical Learned level 7}
-Wonder Drug {Herbology Learned level 6}
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Smithy - Found
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Vendrigithian War Gauntlets - {Smithy 90}
Ingredients:
-Vendrigothian Sheet Metal
-Vendrigothian Padded Leather Gloves
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Therapeutics - Found
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Vivifier - {Therapeutics 78, Chemistry 85}
Ingredients:
-Elixir of Physical Prowess {Therapeutics Learned level 2}
-Unknown Chemical Compound
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Questions, corrections and comments should be sent to my e-mail address, but
I should warn you that I already receive LOTS of spam, so if you do not receive
a reply within a week, please re-send the information!
Special Thanks to:
God - for everything
Steven Carter - for his excellent general FAQ
GameFAQs - for having the best gaming resource in existence
Trokia - for making the game
and most importantly,
To my Beloved Wife, who has been quite understanding of all my video game
obsessions through the years!
This guide may be posted or published, in part or in whole, only with my
expressed permission. If you see this guide posted on any but the authorised
sites listed below, it was done without my concent. Please notify me
immediately.
GameFAQS has complete permission to post this guide.
Copyright 2004 by David Hooper, All rights reserved