Welcome to my diablo combat item list.This list will explain what is a prefix
and suffix and what are the effects of them to a combat item. Also in this faq,
You will find out the whole list of combat items whether is basic or unique.
Nuff said, lets proceed.
This guide solely belongs to me essentialism. I do not mind you copying it for
your own personal use,or sending it to a friend. However, if u want to post any
part of this faq into your own website or any other one, please e-mail me for
permission. My e-mail address is yew_keong@hotmail.com, If you do not have my
permission, and went on to post a part of this faq on your website, legal action
will be taken against the webmaster. And please do not use this faq for any
money transaction as it is illegal. Thank you.
The first question you are probably gonna ask is whats a prefix and a suffix.
Ever notice when you get a weapon, armour, ring, amulet, or shield, sometimes
there would be a word be before or after it. Yeah thats it. The word before the
item is a prefix and the one after is a suffix. Due to the many prefixes and
suffixes, its almost impossible to get an item with the identical prefix or
suffix with an exact effect.Most of the combat items with these are usually
beneficial, however some can be really damaging to you. Whats worse is that if
you identify these sort of items, you can only sell them for 1 gold. To prevent
this from happening, just save before you identify anything. If its not to your
liking, just sell them away before identifying. The money you save might not be
much, but on a really bad day, this tactic could prove useful. Anyway, nuff
said, so here's the list.
of Absorbtion -3 hit points per hit received
hand to hand combat only
of Accuracy +11 to +15 Dexterity
of the Ages Indestructible
of Atrophy -1 to 5 Dexterity
of Balance skip frame 2 of 'get hit'
of Bashing each hit from your weapon
removes 8 to 24 points from
target's Armour Class
of the Bat adds 3% damage done to mana
of the Bear knocks monster back one square
of Blocking skip all frames of 'get hit'
but frame 1 of "block"
of Blood adds 6% damage done to life
of Brilliance +11 to 15 magic
of Brittleness -26% to -75% Durability
of Burning +1 to 16 fire damage
of Carnage +13 to 16 damage
of Corruption lose all mana
of the Dark - 4 to light radius
of dexterity +1 to 5 dexterity
of Disease -1 to 5 vitality
of Dyslexia -1 to 5 magic
of the Eagle +21 to 30 hit points
of Fire +1 to 6 fire damage
of Flame +1 to 3 fire damage
of the Fool -6 to 10 magic
of the Fox +10 to 15 hit points
of Fragility durabilty=1
of Fraility -6 to 10 strength
of the Giant +16 to 20 strength
of Gore +9 to 12 damage
of Harmony skip frames 2,4,6 of'get hit'
of Haste skip frames 1,2,4,5 of attack
animation
of Health -1 hit point per hit received
hand to hand combat only
of the Heavens +12 to 15 points for all stats
of Illness -6 to -10 vitality
of the Jaguar +16 to 20 hit points
of the Leech 3% damage done to target adds
to your life
of Life -4 hit points per hit received
hand to hand combat only
of Light + 2 to light radius
of Lightning +1 to 10 lightning damage
of the Lion +51 to 60 hit points
of Magic +1 to 5 magic
of Maiming +3 to 5 damage
of the Mammoth +61 to 80 hit points
of Many + 100% durabilty (Bows)
of Might +6 to 10 strength
of the Mind +6 to 10 magic
of the Moon +4 to 7 points to all stats
of the Night -2 to light radius
of the Pit -1 to 5 points from all stats
of Quality +1 to 2 damage
of Radiance +4 to light radius
of Tears +1 hit point per hit received
hand to hand combat only
of the Thief damage done by trap is cut by
half
of Thunder +1 to 20 lightning damage
of the Tiger +41 to 50 hit points
of the Titan +21 to 30 strength
of Trouble -6 to 10 points from all stats
of Osmosis -5 to 6 hit points per hit
received hand to hand combat
only
of Pain +2 to 4 hit points per hit
received hand to hand combat
only
of Paralysis -6 to 10 dexterity
of Perfection +21 to 30 dexterity
of Piercing each hit from your weapon
removes 2 to 6 points from
target's armour class
of Plenty +200% durability (Bows)
of Power +11 to 15 strength
of Precision +16 to 20 dexterity
of Protection -2 hit points per hit received
hand to hand combat only
of Puncturing each hit from your weapon
removes 4 to 12 points from
target's armour class
of Readiness skip frame 1 of attack
animation
of Shock +1 to 6 lightning damage
of Skill +6 to 10 dexterity
of the Sky +1 to 3 points to all stats
of Slaughter +17 to 20 damage
of Slaying +6 to 8 damage
of Socery +16 to 20 magic
of Speed skip frames 1,3,5 of attack
animation
of Stability skip frames 2,4 of 'get hit'
of the Stars +8 to 11 points to all stats
of Structure +101% to 200% durability
of Sturdiness +26% to 50% durability
of Strength + 1 to 5 strength
of Spikes if attacking monster hits you
it takes 1-10 damage
of Swiftness skip frames 1 and 3 of attack
animation
of Thorns if attacking monster hits you
it takes 1-6 damage
of the Vampire 6% of damage done adds to mana
of Vigor +16 to 20 Vitality
of Vileness Target hit will not heal
of Vim +11 to 15 vitality
of Vitality +1 to 5 vitality
of the Vulture -11 to 25 hit points
of Weakness -1 to 5 strength
of the Whale +81 to 100 hit points
of Wizardry +21 to 30 to magic
of the Wolf +30 to 40 hit points
of Zest +6 to 10 vitality
of Zodiac +16 to 20 points to all stats
______________________________________________________________________
Thats all for the prefixes and suffixes,hopefully you will find a item with the
prefix and suffix you want. And just thank your lucky stars if you get an item
like Godly Gothic Plate of Zodiac. A piece of armour like that should be
treasured. Why? Cause not only does it boots EVERY stat of yours by an insane
amount, but it also does what an armour supposed to do. It will have an armour
class of at least 170. However, it is highly unlikely a rouge or a soceror can
wear this peice of armour unless you can find another item that can boost your
strength to the required amount. If not just sell it. Who knows you might find
an expensive weapon or spell book that can only be bought after you sold the
armour. Sometimes an item with a good prefix and suffix is better than a unique
item but it is best to suit your needs.
Phew. Now with that stuff gone I can begin to explain the most basic weapons and
armour. Weapons and armour without the bonus properties above. Basically there
are 5 types of weapons and 3 types of armour. Below is the whole list of it.
Enjoy.
Armour Cost Durability Requirements Level Armour Class
Rags 10 6 NIL 1 1-4
Cape 20 12 NIL 1 1-5
Cloak 50 18 NIL 1 2-7
Robe 100 24 NIL 2 4-7
Quilted Armour 250 30 NIL 2 7-10
Leather Armour 335 35 NIL 3 10-13
HardLeather Armour 500 40 NIL 3 11-14
Studded Armour 750 45 20str 4 15-17
Ring Mail 1000 50 25str 5 17-20
Chain Mail 1500 55 30str 6 18-22
Breast Plate 3000 80 40str 8 20-24
Scale Mail 2500 60 35str 7 23-26
Splint Mail 3500 65 45str 8 30-35
Field Plate 6000 80 65str 10 40-45
Plate Mail 5000 75 60str 9 42-50
Gothic Plate 10000 100 80str 11 50-60
Full Plate Mail 7500 90 90str 12 60-75
____________________________________________________________________________
(#7)
:::::::::::::::::::::::::::
Unique weapons and armour
:::::::::::::::::::::::::::
Now, what exactly is a unique item. Add some cool bonus attributs. a wacky name
to a basic item and make it one of a kind. There you have it a unique item.
Unique items can only be obtained by defeating unique enemies or completing
certain quests. If you ever come across a unique item that does not suit your
needs, just keep it just for memento's sake. You could sell it, but it would be
quite a waste. Now behold the Unique weapons.
!!!!!!!!!!!!!!!
Unique Swords
!!!!!!!!!!!!!!!
Name Type Bonus Capabiliies
Black Razor Dagger +150% to damage,+2
to vitality,
Durability=5
____________________________________________________________________________
Wizardspike Dagger +15 to magic, +35
mana, +25% To Hit,
+15% resist all
____________________________________________________________________________
Gonnagal's Dirk Dagger -5 to dexternity, +4
to damage, fast
attack,+25% resist
fire
+5 to vitality,-5
to damage received
____________________________________________________________________________
The Defender Sabre +5 to armour class
+5 to vitality,-5
to damage received
____________________________________________________________________________
Lightsabre Sabre +20% to light radius
+1 to 10 lightning
damage,+20% To Hit,
+50% resist lightning
____________________________________________________________________________
The Falcon's Talon Scimitar +20% To Hit, -33%
damage, +10 to
dexternity, Fastest
Attack
____________________________________________________________________________
Gryphon's Claw Falchion +100% to damage, -2
to magic,-5 to
dexternity
____________________________________________________________________________
The Executioner's Falchion +150% damage, -10%
Blade to hit points,- 10%
light radius, +200%
durability
____________________________________________________________________________
The Bonesaw Claymore +10 damage, +10 to
Strength,-5 to magic
-5 to dexternity,+10
hit points,-10 mana
____________________________________________________________________________
Ice Shank Long Sword +40% to resist fire
Durability=15, + 5
to strength
____________________________________________________________________________
Inferno Long Sword +2 to 12 fire damage
+30% light radius,
+20 mana, +80% to
resist fire
____________________________________________________________________________
Gibous Moon Broadsword +2 to all stats,+25%
to damage, +15 mana,
-30% light radius
____________________________________________________________________________
Shadowhawk Broadsword -20% light radius,
Steals 5% mana per
hit,+15 To Hit, +5
resist all
____________________________________________________________________________
Griswold's Edge Broadsword +1 to 10 fire damage
(quest) +25 To Hit, Faster
Hit, Knockback, +20
mana,-20 hit points
____________________________________________________________________________
Doombringer Bastard Sword +25% To Hit, +250%
Damage,-5 to all
stats,-20% light
radius,-25 hit point
____________________________________________________________________________
The Grizzly Two Handed Sword +20% strength,-5 to
vitality,+200%
damage,knockback,
+100% durability
____________________________________________________________________________
The Grandfather Great Sword 1 Handed,+5 to all
stats,+20 To Hit,
+70% damage,+ 20 hit
points
____________________________________________________________________________
&&&&&&&&&&&&&&
Unique Clubs
&&&&&&&&&&&&&&
Name Type Bonus Capabiliies
Gnarled Root Club +20 To Hit, +300%
damage,+10 to
dexternity,+5 to
Magic,+10 resist all
____________________________________________________________________________
Crackrust Mace +2 to all stats,
indestructable,+15%
to resist all,+50%
damage,-1 to all
levels
____________________________________________________________________________
Civerb's Crudgel Mace +35% damage to demon
enemies,-5 to
dexternity,-2 to mag
____________________________________________________________________________
Dreamflange Mace +30 magic, +50 mana,
+50 resist magic,
+20% light radius,
+1 level to all
spells
____________________________________________________________________________
Baranar's Star Morning Star +12 To Hit,+80%
damage,+4 vitality,
-4 dexternity,fast
attack,durabilty=60
____________________________________________________________________________
Schaefer's Hammer War Hammer -100% damage, 1-50
lightning hit,+50
hit points,+30 To
Hit,+80% resist
lightning,+10% light
radius.
____________________________________________________________________________
The Celestial Star Flail No strength required
+20% light radius,
+10 damage,+8 Armour
class
____________________________________________________________________________
Hammer of Jholm Maul +4 to 10 damage,
indestructable,+3 to
strength,+15% To Hit
____________________________________________________________________________
The Cranium Basher Maul +20 to damage,+15 to
Strength,Empty mana
indestructible,+5 to
resist all
____________________________________________________________________________
@@@@@@@@@@@@@
Unique Axes
@@@@@@@@@@@@@
Name Type Bonus Capabiliies
Aguinara's Hatchet Small Axe +10 to magic,+80% to
resist general magic
+1 to all spell lvls
____________________________________________________________________________
The Mangler Large Axe +200% damage,-5 to
dexterity,-5 to
magic,- 10 mana
____________________________________________________________________________
Sharp Beak Large Axe +20 hit points,-10
to magic,-10 to mana
____________________________________________________________________________
Wicked Axe Large Axe +30 To Hit, +10 to
dexterity, -10 to
vitality,-1 to 6
damage received
____________________________________________________________________________
Bloodslayer Broad Axe +100% damage, +50%
damage to demons,-5
to all stats,-1 lvl
to all spells
____________________________________________________________________________
Stonecleaver Broad Axe +30 hit points,+20%
To Hit,+50% damage,
+40 to resist
Lightning
____________________________________________________________________________
The Celestial Axe Battle Axe No strength required
+15% To Hit,+15 hit
points,-15 strength
____________________________________________________________________________
Hellslayer Battle Axe +8 strength, +8
vitality,-25 mana,
+100% damage,+25 hit
points
____________________________________________________________________________
Messerschmidt's Great Axe +200% damage,+15 to
Reaver damage,+5 to all
stats,-50 hit points
+2-12 fire damage
____________________________________________________________________________
Butcher's Cleaver Cleaver (axe) +4 to strength, 4-24
(quest) Damage,durability=10
The Rift Bow Short Bow Arrow trvels at
different speed,+2
damage,-3 dexterity
____________________________________________________________________________
The Needler Short Bow +50% to hit,1-3
damage
____________________________________________________________________________
Flamedart Composite Bow Fire Arrow,+1 to 6
fire damage,+20% To
Hit,+40% to resist
fire
____________________________________________________________________________
The Blackoak Bow Long Bow +10 To dexterity,-10
to vitality,+50%
damage,-10% light
radius
____________________________________________________________________________
Fleshstinger Long Bow +15 to dexterity,
+40% To Hit,+80%
damage,durability=6
____________________________________________________________________________
Eaglehorn Long Battle Bow +20 dexterity,+50%
To Hit, +100% damage
Infinite Arrows
____________________________________________________________________________
Windforce Long War Bow +5 to strength,+200%
damage,Knockback
____________________________________________________________________________
///////////////
Unique Staffs
///////////////
Name Type Bonus Capabiliies
Gleamsong Short Staff -3 strength,+25 mana
-3 vitality, 76
charges of phasing
____________________________________________________________________________
The Protector Short Staff +5 to vitality,1-3
damage,-5 damage per
hit received,
+40 armour,86
charges of healing
____________________________________________________________________________
Staff of Shadows Long Staff -10 magic,+10 To Hit
+60% damage, -20%
light radius,faster
attack
____________________________________________________________________________
Immolator Long Staff +40% to resist fire,
+4 fire damage,+10
mana,-5 to vitality
____________________________________________________________________________
Naj's Puzzler Long Staff +20 to magic,+10 to
dexterity,-25 hit
points,+20% resist
all,57 charges of
teleporting
____________________________________________________________________________
Thundercall Composite Staff +35 To Hit,+1-10
lightning damage,
+20% light radius,
+30% resist lightnin
76 charges of
lightning
____________________________________________________________________________
Mindcry Battle Staff +15 to magic,+15% to
resist all,+1 lvl to
all spells,69 charge
of Guardian
____________________________________________________________________________
Storm Spire War Staff +50% resist lightnin
+2-8 lightning
damage,+10 to
strength,-10 magic
____________________________________________________________________________
Rod of Onan War Staff +5 to all stats,
+100% to damage,50
charges of golem
spell
###############
Unique Armour
###############
Name Type Bonus Capabiliies
Harlequin Crest Cap +2 to all stats,+7
hit points,+7 mana
-3 armour,-1 to
damage recieved per
hit.
____________________________________________________________________________
Thinking Cap Skull Cap +30 to mana,+2 lvls
to all spells,+20%
resist all,
durability=1
____________________________________________________________________________
Helm of Spirits Helm Gain 5% life per hit
____________________________________________________________________________
Overlord's Helm Helm +20 to strength,+15
vitality,-20 to
magic,durability=15
____________________________________________________________________________
Fool's Crest Helm -4 to all stats,+100
hit points,attacker
takes 1-3 hit points
+1-6 damage received
per hit
____________________________________________________________________________
Gotterdamerung Great Helm +20 to all stats,+60
armour,depletes all
resistance,-4 to
received,+40% light
radius
____________________________________________________________________________
Veil of Steel Great Helm +50% resist all,+60
(quest) armour,-30 mana,+15
strength,+15 vitalit
-20% light radius
____________________________________________________________________________
Royal Circlet Crown +10 to all stats,+40
armour,+40 mana,+10%
light radius
____________________________________________________________________________
The Undead Crown Crown Armour class=8,Gain
(quest) 5% life per hit
____________________________________________________________________________
Spit Skull Shield Buckler +10 to armour,+10 to
hit points,+2 to str
-10% light radius,
durability=15
____________________________________________________________________________
The Deflector Buckler Armour class=7,-20%
damage,-5% To Hit,
+10% resist all
____________________________________________________________________________
Blackoak Shield Small Shield +10 dexterity,-10 to
vitality,-10% light
radius,armour class
=18,+150% durability
____________________________________________________________________________
Holy Defender Large Shield Armour class=15,+20%
resist fire,absorbs
2 damage per hit,
+200% durability
____________________________________________________________________________
Dragon's Breach Kite Shield +25% to resist fire,
+5 to strength,-5 to
magic,armour class
=20,indestructible
____________________________________________________________________________
Stormshield Tower Shield armour class=40,+10
to strength,faster
block,absorbs 4
damage per hit,
indestructible
____________________________________________________________________________
Nightscape Cape armour class=15,-40%
light radius,+20%
resist all,faster
hit recovery,+3 to
dexterity,
____________________________________________________________________________
The Rainbow Cloak Cloak armour class=10,+1
to all stats,+10% to
resist all,+5 hit
points,+50%
durability
____________________________________________________________________________
Wisdom's Warp Robe +5 magic,+10 mana,-1
damage per hit,+25
resist lightning,
armour class=15
____________________________________________________________________________
Leather of Aut Leather Armour Indestructible,+5 to
strength,-5 to magic
+5 to dexterity,
armour class=15
____________________________________________________________________________
The Gladiator's Studded Armour Armour class=25,-3
Bane to all stats,absorbs
2 damage per hit,
+200% durability
____________________________________________________________________________
Sparking Mail Chain Mail armour class=30,
attacker takes 1-10
lightning damage if
hit
____________________________________________________________________________
Scavenger Carapace Breast Plate -15 damage per hit,
-30 to armour class,
+5 to dexterity,+40%
____________________________________________________________________________
Arkaine's Valor Splint Mail +25 armour class,+10
(quest) to vitality,asorbs 3
damage per hit
received,fastest hit
recovery
____________________________________________________________________________
Naj's Light Plate Plate Mail No strength required
+5 magic,+20 mana,
+20% resist all,+1
lvl to all spells
____________________________________________________________________________
Demonspike Coat Full Plate Mail Armour Class=100,+10
strength,absorbs 6
damage per hit,+50%
resist fire,
indestructible
Constructing Ring Ring +75% to resist all,
hit points will
slowly be drained
____________________________________________________________________________
Ring of Engagement Ring -1 to 2 damage
received per hit,
attacker takes 1-3
damage,adds 5 to AC
damages monster AC
____________________________________________________________________________
Bramble Ring -2 to all stats,+3
damage,+10 mana
____________________________________________________________________________
Ring of Regha Ring +10 to magic,-3 to
strength,-3 to
dexterity,resist
general magic 10%,
+10% light radius
____________________________________________________________________________
The Bleeder Ring +20% resist magic,
+30 mana,-10 hit
points
____________________________________________________________________________
Empyrean Bamd Ring +2 to all stats,+20%
light radius,fast
recovery,absorb trap
damage
____________________________________________________________________________
Ring of Truth Ring +10 hit points,
absorbs 1 damage per
hit,+10% resist all
____________________________________________________________________________
Optic Amulet Amulet +20% to light radius
+20% resist lightnin
absorbs 1 damage per
hit, +5 to magic
____________________________________________________________________________
1.Save before identifying items. Especially items with prefixes.
2.Think carefully before selling a unique item or an item with good prefixes
and suffixes. You don't know when you might need them.
3.Keep items that suit your needs. A warrior might want an item with a strength
bonus. A rouge might want a bow and an item which has a dexterity bonus.
Sorceror might need a good staff and an item which boosts magic.
4.A unique item does not necesserily mean its better then an item with a prefix
and suffix. Some unique items actually harm your combat style and skill.
5.Indestructible items are the best as they save the gold for repairing. This
comes in handy when you have a unique item. The repair cost is gonna cost
a bomb so look out for indestructible items.
6.Always keep armour with a high fire resistance. You might need it when facing
Diablo.
Now thats all for the combat item list. I might have made some mistakes in this
list, if you happen to spot one, feel free to inform me. My email is
yew_keong@hotmail.com. If you have any tips you wanna share, or you need any
help in completing the game, feel free to email me too. Hopefully, you would be
able to get some help using this list.
~~~~~~~~~
Credits
~~~~~~~~~
Thanks:
Blizzard: For making this wonderful game
CJayC: For making GameFAQs
Special Thanks:
d3smond: For inspiring me to write FAQs.
akade1: For providing me with the knowledge on how to write a FAQ.
darketernal36: For helping me in every way possible.
d3v1lsblood: For giving me soooo much imformation for this list/FAQ.
Fast alle Super-Items, die man in die Finger bekommt sind mit dabei - nicht gecheatet. Auch ein paar Uniquis und jede Menge Gold!!! (Version 1.08 erkennt das Gold aber als Duplikat!) Achtung: 3MB