Author: Warfreak
Version: 4.3
Day Started 30/12/04
NOTE: Credits are at the rear end of this FAQ
NOTE: Help is needed, to help, e-mail me.
NOTE: This FAQ is only to be seen at Gamesfaq and Neoseeker unless you receive
PERMISSION FROM ME SO EMAIL ME TO DO SO.
NOTE: If you don't have the expansion packs, when you decide to email me, you
should have "The Sims 2 - Base Game" as topic so I know what it is
about.
NOTE: For those who have Christmas related problems, keep your eyes peeled for
the mini FAQ on it.
NOTE: If you see glitches in your game, go to www.thesims2.ea.com and download
the latest patch for your game. This fixes up A LOT, if not ALL the bugs
in the base game and the glitches found in the expansion packs.
This is just the start of the game. This chapter will describe the nature of
the game and the difference between the old Sims 1 and the new Sims 2. This
guide was written to myself from the brink of depression that I fell into.
------------------------------------------------------------------------------
[1.01] Introduction to the Game
The Sims 2 is a squeal to one of the most popular games out, The Sims. This
game is produced by Maxis and is distributed by Electronics Art (I Think). The
Sims 2 is basically a virtual (not as realistic) simulation of life, where you
play god over your "Sims". You buy them items such as furniture and plants,
buy new clothing, build house and such, and so forth. Its great fun, but it is
rated M15+ in the shops (In Australia, it is anyway). It is targeted to a
older age group but mainly at the teenager group.
------------------------------------------------------------------------------
[1.02] Difference between The Sims 1 and The Sims 2
Players of The Sims 1 should see that I'm talking from the original version
of The Sims 1 and that I'm talking about the one released, not the one with
any or all the expansion packs. This is a large range and includes:
_
* Livin Large |
* House Party |
* Hot Date |
* Vacation | Great Stuff
* Unleashed |
* Makin Magic |
* Superstar _|
* Online
I'm doing this so that people who get to play The Sims 1 without any of
the expansion packs will understand my mumbo jumbo.
Differences include:
* The telephone does not give out money randomly and you don't get weird calls
* You can talk to computer played players (NPC's) like the postie
* More items (well, duh!)
* Cleaning skill
* Age groups
* Kick out some old jobs (entertainment)
* Add of new jobs (slacker, cooking)
* Many more social interactions
* Community lots
* Neighbourhoods
* Aspirations and Aspiration Points
* Rewards
* Chance Cards
* Meditate and Yoga
* New Foods
* Grim Reaper
* Interests
* Environment Bar
* Call Work and call a SICKIE
------------------------------------------------------------------------------
[1.03] Version History
Version 0.1 [30/12/04]
Started this FAQ, have not submitted it to GamesFAQ yet. Only a little bit of
work. Started and finished the basics. Finished Chapter 1 through to 4
Version 0.2 [1/1/05]
Ok, New Year Update. The FAQ hasn't been submitted to anyone yet except to
myself. My Sims got into a private school and so I will report on this. Finish
Chapter 6 - 8. Start Chapter 9.
Version 0.3 [3/1/05]
Added a new Chapter 5 [Beginning] and finished Chapter 9, 10, 11 and Chapter
12. Finally finish Chapter 13. Still haven't submitted FAQ, I'll do it in due
course, in other words, when I freakin feel like it. Table of Contents
revamped.
Note, The coming soon sign is to know that I'm working on it. I can't do
everything at once so don't be surprised if you see the coming soon sign and
then see something there further down as I'm working on it.
Version 0.4 [4/1/05]
Net is off for a while so the will be not submission or update for a while.
Net is so slow that it will take a while. Anyway, I've started on the
Headmaster Section, Interest Section. I've submitted and it is there. If you
are not happy, too bad.
Version 0.5 [6/1/05]
I've started on the Q&A section and it is up and running. Now you can submit
your Questions and they will be placed there. Non-Killing Disasters have been
finished. Code section is up and running. Doing the Athletic Career for Adults
and the glitches are up. The athletic job summary for adults is up.
Version 0.6 [7/1/05]
I have given Neoseeker permission to host this FAQ. Science career tracks are
up and running and I've added a new section
Version 0.7 [8/1/05]
Received massive loads of information about private schooling and jobs for
your young ones. Add little bit to the introduction.
Version 0.8 [9/1/05]
Written another walkthrough under chapter 5. Added a hack question in Q&A.
Wrote the entire section about killing disasters. Started Grim Reaper Section
after submitting an update.
Version 0.9 [10/1/05]
The Grim Reaper section is finally finished.
Version 1.0 [11/1/05]
Wow! That's 10 updates down the drain. Added some stuff according to what I've
been e-mailed. Doing the Criminal Section of the Teenager jobs. Put up some
chance cards.
Version 1.1 [12/1/05]
Oh man, its so hot, I can't work. Being stuck in the southern end of the world
is hot, even more so if your in Australia. Stupid temps get up to about 30 to
40 degrees often so I really can't be bothered to update a lot. Too lazy too.
In short, my future updates will be small for the time being. Okay, I'll do
some jobs and such. Ahh, the heat is killing me. Military for Adults done.
Version 1.2 [14/1/05]
Thou shall not sweat, kinda impossible at the moment. Okay, some more school
events are in place, some jobs and chances cards are added. New section under
chapter 25. Job rewards are in.
Version 1.3 [15/1/05]
Updated some parts under the Aspiration section. Culinary Job for adults done
at last. Size is over 300kb mark. Wahoo! New Walkthrough, corrected some typos
and fixed the broken items section. Military section for teenagers done. Did
the Floor Interactions. Miscellaneous section started and the bills are done.
40 Table of Contents Chapters are in Place. Some of the telephone chapter is
done.
Version 1.4 [18/1/05]
Okay, a minor update but an update all the same. Stuff on some Job rewards,
school event and a chance card. Not much, but I'm too lazy otherwise.
Version 1.5 [22/1/05]
Its been a while since I updated. Added some more job rewards, the community
lot furniture have names, novelist section completed, added more on telephone.
Version 1.6 [23/1/05]
Criminal for Adults have been completed. Some more on the telephone, new
section added. Telephone section done.
Version 1.7 [1/2/05]
Been a while now. Busy writing another easy FAQ so I'll won't be updating this
guide for a short while.
Version 1.8 [22/2/05]
Long time since last update. That's because I'm too busy play Ragnarok which
is kind of a good RPG or MMORPG to be precise. Okay, added another comment
about the golf thiny, fixed up some aspirations, added some new ones, did
some stuff on the computer (Sim Computer you twit). Finished off some
miscellaneous stuff.
Version 1.9 [2/3/05]
Wow, The Sims 2 University is released! I won't buy it until I finish this
FAQ. Anyway, fixed a typo, started chapter 32. Finished Chapter 30. Added some
more bugs and questions. Finished Chapter 36.
Version 2.0 [9/3/05]
Wow, 20 updates now, this is amazing. Well, I get the University EP soon and
rumours say that there is another Expansion Pack called Nightlife coming out
soon. It involves vampires and other scary things. I hope it would be
released in Halloween, seeing that it is so scary. NOT! Added another bug, for
all you bug people out there. Memories section up and running. Over the 350kb
more. Yahoo!
Version 2.1 [10/3/05]
I bought University Expansion pack so I'll finish updating this guide as soon
as possible as I'll possibly write a FAQ for University. The objects sections
have been killed as it would take forever to finish. And the EP will add new
objects so it will confuse it XD. Teenager Jobs complete. Some Chance Cards
added.
Version 2.2 [11/3/05]
Wow, nearly finished and gotta start on the University Expansion Pack. Nearly
finished on the jobs. All the known chance cards completed. Finished the jobs
sections. Only minor chapters till complete.
Version 2.3 [27/4/05]
This guide is basically final and only minor updates will be added.
Version 2.4 [3/5/05]
Minor Update, completed most of the lacking material.
Version 2.5 [5/5/05]
Added another chance card. Some more misc stuff.
Version 2.6 [10/5/05]
Fixed some more minor stuff.
Version 2.7 [21/6/05]
Changed e-mail policy.
Version 2.8 [15/7/05]
Added some new stuff.
Version 2.9 [20/7/05]
Some even more stuff
Version 3.0 [22/7/05]
Tiny updates like uniform.
Version 3.1 [4/8/05]
Due to a breach in copyright laws, the copyright section is now foolproof,
unless you live in a poor country where you cannot commit fraud for selling
guides. All criminals beware.
Version 3.2 [5/8/05]
Two chance cards and some uniforms, thats all.
Version 3.3 [14/8/05]
Lots of minor stuff, not much to do.
Version 3.4 [21/8/05]
Some more minor stuff.
Version 3.5 [23/8/05]
Tiny stuff.
Version 3.6 [24/9/05]
Another tiny thing.
Version 3.7 [26/9/05]
More Chance cards.
Version 3.8 [20/12/05]
Added some ASCII art and thats about it. Reaching that 500kb mark.
Version 3.9 [8/2/06]
Reached that 500kb mark. Added some chance cards for reading.
Version 4.0 [29/4/06]
Update on Chance Cards and stuff, improved layout slightly.
Version 4.1 [4/5/06]
Another update.
Version 4.2 [11/9/06]
Pays tribute to the 911 victims. Another update though it may be a bit
delayed.
Version 4.3 [17/4/06]
Another bad day, where the poor people at Virginia Tech were murdered due to
senselessness. Sad, sad day. This is the second bad update day in a row.
------------------------------------------------------------------------------
[2] Getting Started
This is the basic chapter of the FAQ. It explains how to start a family and
where you choose to live and work, and in the end, DIE!!!!! It is here that
you learn the basics of the game and how to start it.
The Sims 2 start you off with 3 pre-made neighbourhoods and the option to
create you own neighbourhoods. The 3 pre-made neighbourhoods have their own
story and I'll start with them.
Note that the story is directly from the game and is not edited in any way.
***************
*Pleasantview*
***************
"A lot has happened in 25 years! Mortimer Goth made his fortune, the Pleasants
put down roots, and a new generation of Sims was born. But the peaceful, happy
existence is in jeopardy when some new arrivals to Pleasantview start stirring
up trouble, creating rivalries and tensions for all the families in the
neighborhood. Can anything be done to restore the peace to sleepy, idyllic
Pleasantview?
Cassandra is ready to start a family of her own, but can she tame the town
Casssanova? And can Mortimer bounce back after the disappearance of his wife
Bella?
Was it just coincidence that the Caliente sisters arrived on the evening of
Bella's disappearance? And is there interest in Mortimer physical ... or
fiscal?
Who is Don Lothario? Is his engagement to Cassandra Goth genuine? And what
about the rumor that her mother, Bella, was last seen scaling the deck of his
condo?
Brandi was left to raise two boys alone following her husband's suspicious
pool ladder accident. With Dustin acting out, can Brandi teach young Beau to
make the right choices in life?
On the surface, Daniel and Mary-Sue Pleasant seem to have the perfect life,
but is their love a flimsy facade? And can Angela and Lilith make the right
choices when it comes to love?
Darren is pursuing his dream of being an artist, while his song Dirk hits the
books. And Darren may have found his muse, but will his creativity be enough
to win Cassandra's affection?"
There are 6 living families in Pleasantview. They are:
Pleasant
Goth
Dreamer
Caliente
Lothario
Broke
There are 2 that are waiting to be moved in. They are:
Burb
Oldie
*************
*Strangetown*
*************
"An aspiration for knowledge has attracted a diversity of truth-seeker to this
small community along the Road to Nowhere. Can they learn to accept their
neighbors, or will their differences clash and spell ruin for their town? And
are the report of a Bella Goth sighting fact for fiction? In Strangetown,
nothing is what it seems.
In search of truth and mystery, the three Curious brothers, Pascal, Vidcund
and Lazio, got more than they were "expecting." Can they cope with their new
roles as cosmic parents?
After a fruitful career, Pollination Technician 9 has retired to his favorite
planet. But can his son Johnny make friends and fit in, or is this family just
to strange for Strangetown.
What experiments are the highly secretive and less than neighborly Loki and
Circe Beaker performing on poor Nervous Subject? Will this secrecy affect
Circe's career ambitions?
Tank has always lived under the hard thumb of his father, General Buzz Grunt.
In this domesticated boot camp, can Tank prove his worth to this demanding
Dad?
Who is buried in Olive Specter's garden? Will then mysterious, aging outcast
leave her fortune to her niece Ophelia, or, as rumored, to an unnamed heir?"
There are five families currently living in Strangetown. They are:
Specter
Curious
Smith
Grunt
Beaker
There are two families waiting to be moved in. They are:
Loner
Singles
Massive Spoiler - DON'T READ UNLESS YOU REALLY WANT TO KNOW WHERE BELLA GOTH
IS.
Bella Goth is hiding in the hot air balloon
End of Spoiler
*************
*Veronaville*
*************
"Two houses, alike in dignity ... The Capps and Montys have been feuding for
years, but that hasn't stopped the younger generation from crossing boundaries
and falling in love. Will their actions lead to ruin, or bring the two
families together?
Patrizio Monty never forgot Consort Capp's broken promise. But now his
grandson Romeo fas fallen for the Capp heiress. Will the Elders live to see
the two families united?
Juliette Capp has fallen for Romeo, golden child of the rival Monty clan. Can
the Capps set aside their grudge and put Juliette's happiness first?
The Summerdreams' kindly nature and zest for life have cast a romantic spell
over Veronaville's youth. But will there be any magic left for Puck?
There are three families currently living in Veronaville. They are:
Monty
Capp
Summerdream
There are four families waiting to be moved in. They are:
Monty
Monty
Capp
Capp
That is the end of the 3 pre-made stories. You can create your own
neighbourhood. All you have to do is to select Create Your Own Neighbourhood
option and choose an area. Then you can choose a setting, lush (green) or
desert setting. If you are not happy with your selection, you can make your
own neighbourhood. You need SimCity 4 (Not sure if you need Rush Hour or Not)
and got to a region. Enter one and make a basic outline of one. Then you
import the sc4 file from you games folder into the Neighbourhood folder under
My Documents.
------------------------------------------------------------------------------
[2.02] Create Your Own Sim
Lets start with the basics. Click on Create a Family (a family with a plus
sign on it) on the neighbourhood screen. Here are the basic options
Name
Here is where name your Sim (duh). You can call him/her anything you like. For
example, you can call him Bob, Jack, Moo, Poo, Stupid, Ugly, Hobo, anything
you like. Don't forget the surname box at the bottom to finish the name.
Gender
Here is where you decide if the Sim is a male or a female (well, duh)
Age
You can choose where your Sims can start off with age. They can be a toddler,
child, teenager, adult or ELDER!!!
Colour
Choose the skin colour here. You can choose either light, tan, brown or dark.
If you have downloaded any skins off the net, they will appear next to dark.
Weight
Choose if you want a fatty boom boom Sim for a frail skinny Sim. This will
change throughout the game.
Biography
Here you write about you Sim.
If you are so damn lazy that you cannot do any of the above, click the die
button to randomize your Sim you lazy bum.
***
Once the basics have been set up, you can move onto the Body! Yay! Body
options allow to configure what your Sims will look like in the end. Its a
long list, so lets start
***
Head
You can change the shape of your Sim's Head. Theses heads will depend on your
chosen skin colour, age and gender
Hair Style and Colour
This options change the hair style and hair colour of your Sim. There are
several styles to choose from, including hats like a VIKING HORN HAT. HAHAHA,
dress your Sim like a Viking! HAHAHAHAHA. Where was I? Oh yes, the hair. You
can change the hair colour to red, black, etc. Next to the red option, there
will be an icon which lets you use hair styles downloaded of the internet. Or
made using the Sims Body Shop (separate program installed when you install
the Sims 2)
Face
You can change the face to your liking. You can make the Sims look like a
normal person, ET like, deformed like a monkey (no offence to be taken here)
or so ugly so that mirrors will break when they see him, scare the living
daylights out of people so see him or like the Grim Reaper. With the slider,
you can change the facial height of your Sim.
Brow
You change the eyebrow of your Sim. Choose the base option and change
according to your taste. You can change the thickness of the brows till you
are happy.
Eyes
Like above, you choose a base and customise accordingly. You can change the
eye colour to your own taste.
Mouth
You can get a big mouth, small mouth or your average size mouth. The sliders
here control width, size and shape. (Wanna making that long mouth painting
you've been seeing so often?)
Chin
Like your weird mouth, you can change the chin. Choose a base like normal,
then fiddle around till you are happy
***
When you are done with the facial expression, you can place makeup!!!
***
Blush
Give it a brush with some blush. Choose from the several colours available.
Both males and females can use this.
Eyeliner
Is you Sim a Goth? Give it the black treatment. Both males and females can
use this.
Eye Shadow
How deep will the colour array have for your Sim? You want a male who wants to
be a female? Give him the shadow! Wanna a dirty slut for a wife? Place the
eye shadow till its just like TV! Males and females can both use this.
Lipstick
Want red lips? Want black lip? Now you can with the lipstick!?! OMG !?! Both
males (snigger) and females can use this.
***
After the makeup, you can choose some accessories to go along with your Sim
***
Costume Makeup
This allows you to add some face painting to your Sim. There are several
schemes for you to choose from. My favourite (being Warfreak) is the military
one. Both males and females can use this.
Glasses
Want a nerdy figure in your family. Bored and want to make someone in your
family a pointdexter? Then give them glasses. The Sims 2 glasses range from
you typical sunnies to the old, boring, dull, traditional reading glasses.
Both males and females can wear these fab products.
Beard or Moustache
Give your Sim that unique look. Give him a moustache to look like Saddam
Hussein (infidel!) or Mario (the plumber) or a beard to be like a biker
(rebel!) or good old Santa! Hey, males only!
Stubble
Used in conjunction with the beard/moustache, your Sim can have a stubble.
Not a moustache, not a beard, just enough to show it out. This is a males
only option.
***
After the face, you can choose your Sim's clothing
***
Everyday Outfit
You can mix and match your everyday outfit from the large range of tops and
pants here or select a pre-made suit.
Formal Outfit
Choose what formalwear your Sim will have. You will wear it to the Wedding
Party if you make one.
Undies
Choose what lingerie your Sim will wear to bed
PJ's
This is what your Sim will wear instead of undies to bed
Swimwear
Your Sim will swim in this outfit. If this go into a hot tub, they will also
wear this outfit as well
Athletic Outfit
This is what your Sim wear when on an exercise machine or meditating.
After this you will choose your Aspiration and Personality. This will be
explained later in Chapter 3, Aspirations will be explained later on in this
FAQ. Then you choose your family tree. You choose who your Sims have relations
with. If you have a male and a female adult in the family, you will be able to
have a baby. The baby will look like its parents. Click the pacifier icon till
you have the baby you want.
------------------------------------------------------------------------------
[3] Personality and Characteristics
This chapter will outline the personality and characteristics of your Sim.
You can see what star sign they are and who they hate.
------------------------------------------------------------------------------
[3.01] Star Chart
Your Sign Your Friends You Hate
------------------------------------------------------------
Aries Gemini Cancer
Taurus Libra
When you design a character, you assign points to give them traits. The traits
are Neat, Outgoing, Nice, Playful and Active. If you choose a star sign from
the selection, you get the assigned traits automatically. You can assign
yourself if you want to.
Note that the description between the quotation marks are from the game.
*************
*Sloppy/Neat*
*************
Sloppy Sims are the ones that are dirty. They eat like pigs, refuse to flush
the toilet, won't clean up, etc. Neat sims are the ones that have no problem
with that kind of stuff.
Sloppy
"With their constant disregard of cleanliness and hygiene, sloppy Sims are
content to simply "be." They tend to enjoy just about anything that doesn't
require planning or cleaning up on their part."
Neat
"Tidy Sims typically enjoy cleaning up the house or grooming themselves in
front of the mirror. There's always something to be done around the house
and they'll more often than not be found doing it; great for a house, but it
can tire Sims out."
Notes about Neat Sims
* Cleaning Skill increases faster than normal Sloppy Sims
* Neat Sims gain fun when cleaning things (weird)
* Neat Sims will clean the high chair when the Sim has taken the baby away
* If Free Will is on, if there is a puddle, they will clean it up
Notes about Sloppy Sims
* Hygiene decreases faster than neat Sims
* Sloppy Sims stuff food in their mouth, which might lower relationship points
if anyone is near them (sitting at the same table)
* Sloppy Sims don't have fun when told to clean things
* May eat from trash, for food that have files around it if their hunger is
very low (Free Will must be turned on in order to do this)
* Leave toys around if they are finished with them, they don't put it back
**************
*Shy/Outgoing*
**************
Shy Sims are ones that do not like big parties and stay away from group
action. The outgoing sims are the ones that crave the social attention and
adore being around people.
Shy
"Introspective and quiet, shy sims often think about the world around them and
write in their diaries rather than actually interact with anyone. It may be
harder to break out of their shells, but if shy Sims take the time to get to
know others, they'll be delighted by the social world awaiting them."
Outgoing
"Outgoing Sims are likely to jump headfirst into any situation. Charm and
confidence are their best traits and when they're in a friendly mood, they
enjoy group activities most of all. Keep an eye on these characters, though;
outgoing Sims can be too brash, and others aren't always so impressed."
Notes about Shy Sims
* Social bar takes a long time to decrease
* If they are in the same room with a fight going on, the shy Sim will run
* Shy Sims will not jump off the diving board
Notes about Outgoing Sims
* Social bar decreases fast
* With 8 or more outgoing points, the Sim will enter hot tubs naked
* Outgoing Sims talk with garden objects (gnome) if Free Will is on.
* Males Sims with Outgoing of 9+ points will pee in the bushes if need be
* Children with high outgoing are more likely to bring a friend home
* Higher chance of party success if started with outgoing Sim
*************
*Lazy/Active*
*************
Lazy Sims spend more time in front of the television than anyone else.
Entertainment that require less energy like playing games on the computer
or watching TV. Active sims gain more fun by doing harder activities, like
swimming.
Lazy
"Lazy Sims have been known to veg out on the couch for hours on end, so
naturally, they don't need much sleep to sustain their constant lazying. They
still enjoy socializing with other Sims and can be persuaded to get out of the
house once in a while."
Active
"Active Sims are almost always on the move but need a lot of food and sleep to
keep up with their hectic pace. They're apt to be the happiest while breaking
a sweat, an exhausting idea to most other Sims. An active Sim will usually get
more enjoyment from watching sports on TV than reading a book."
Notes on Lazy Sims
* Can't run all the time, only if it is far away
* Get a snack from the fridge, even if hunger is at max (Free Will is on)
* Refuse to put books away
* Energy and Hunger decrease slowly
* Get fat a lot faster
* Always turn on the TV / Computer when fun is low (Free Will enabled)
Notes on Active Sims
* Runs to every place
* Energy and Hunger drains faster
* Will swim if fun is low (Free Will enabled)
* Easier to get fit
*****************
*Serious/Playful*
*****************
Serious Sims don't play to play much, (Social Interaction), they take jokes
seriously. Playful Sims is the reverse.
Serious
"Quiet, thoughtful Sims are more inclined to enjoy logic puzzles and good
conversations, but they don't respond too well to chaos or silly behaviour.
Repairing broken items or working on an important project can keep serious
Sims content."
Playful
"Playful Sims are more likely to find entertainment and fun in the world
around them; they tend to be more curious than any other Sim. They may have a
lighthearted nature, but they can wear themselves out with their antics, as
well as get on their fellow Sim's nerves."
Notes about Serious Sims
* Read the newspaper (If Free Will is on)
* Fun decreases slowly
* Reading a book or doing a crossword gives them more fun
* Increase Logic Skill the fastest
Notes about Playful Sims
* Fun decreases quickly
* Playing games increase fun faster
* If the Sim has Playful Points of 6+, they will also be able to skip to where
they are going (you have to choose that)
**************
*Grouchy/Nice*
**************
Grouchy Sims have a bad time making friends and socially interacting with
other Sims. Of course, nice Sims have no problem with this.
Grouchy
"Grouchy Sims, despite their sour mood, can still be social creatures. They'll
probably enjoy teasing a Sim as much as telling a joke. They don't seem to
mind when other Sims overreact and they like playing a games as much as anyone
else, but be warned: they tend to be sore losers."
Nice
"Encouraging and generous, nice Sims tend to be easy to get along with and
very positive. They'll listen to what other Sims have to say whether it's
interesting or not and clean up after dirty roommates. If they don't watch out
though, other Sims may take advantage of their good nature."
Notes about Grouchy Sims
* If the interaction "Argue" is used against another Sim, the grouchy Sim will
most like gain Social from it.
* If the Grouchy Sims 4 point or less in the nice trait, they might knock over
your garbage bin in a bad mood or steal a garden gnome if they are in a foul
mood (what stingy people)
* With Free Will on, the Grouchy Sim might start a fight (more likely) with a
Sim they hate
* Grouchy Sims with 4 points or less in the nice trait will tend to spy on
people with the telescope if Free Will is enabled.
* Grouchy Sims taunt Sims who are playing a game
Notes about Nice Sims
* Less likely to start a fight (If Free Will is enabled)
* Lose Social and relationship points if they use or be used in the social
interaction "Argue and Fight"
* Nice Sims cheer on other Sims playing a game
The neighbourhood is where your Sims and other Sims live, work and shop. This
chapter will explain how to add objects and what residential and community
are.
When you play your own neighbourhood, it looks kind of empty. You can add
decorations to your neighbourhood to brighten it up. This include vegetation
such as tree and shrubs. You can also add things like water towers, research
sites, etc. You can add effects such as boats on the water (if there is water)
balloons and lots of other objects.
As the name implies, residential lots are lots where your Sims live. You can
either choose a pre-made home or a block of empty land. If you choose the
block of land, be sure to name it and click residential lot. All lots,
pre-made and empty lots must be placed next to a road (so cars and buses can
pick your Sims up.) After that, move your Sims in!
If you have a block of bare land, you can use build mode to make a house.
However, building a house is harder than it seems and can cost a lot of money.
Only use this option if you want you Sims to live on bare land (for some
unknown reason) or you have also of Simoleons (Sim Money) around the quarter
of a million mark.
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[4.03] Community Lots
Community Lots are lots that a community can meet up in, which is also implied
by the name. They lots are where your own Sims will interact with other Sims
you have created or just walker bys (Sims that are generated and played by
your computer.) You can buy food, clothes, games and magazines for your Sims
along with other things like BBQ's.
You can build your own community lot by getting a block of bare land and
making it a community lot. You can build to whatever you want as there is no
money limit on this (Thank God, imagine that you have a limit!) Build it to
your imagination, I mean you can build it like your corner shop if you really
wanted to, your imagination is your limit.
This chapter is to help you with various things. This helps to start off, earn
money, etc.
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[5.01] Help to Start Off
Okay, you have your family and all your need is a lot. Get a house (from the
house and lots bin) and slap it down. Buy the house if it is about §10000.
Then move your Sims in.
When you move in, there will be some items for you already. Go to buy mode
and make sure that you have:
1 Fridge
X Beds where X is the number of Sims (except toddlers)
1 Microwave or Oven
1 TV
1 Table with X Chairs where X is the number of Sims (except toddlers)
1 Crib and Changing Table (Only if you have a toddler)
A telephone
1 Toilet
1 Shower
Some Paintings
Some Toys
Bookshelf
When you finish buying that, you will be low on money. Get your adult Sims to
look in the newspaper. Find the highest paying job (Military or Politics) and
get in there. If you have teenagers, make them have a job as well. This will
bring more § into the household. If you have §500+, that's good as there
is need for more §. When the money starts to roll in, buy more things like
computers, better beds, better kitchenware, etc. When you have no more space
in your house. Stop.
When you have §20000+ in cash, refill your fridge (you should refill it
earlier, but hey). Either take a taxi to a community lots where you can buy
food or order over the telephone. Ordering over the telephone involves a §50
delivery fee. Quit your Sims jobs. All of them. Then try to find a job in the
Athletics Career. Get some friends and keep promoting them. When you have the
money, then you keep playing yourself, the Noob Walkthrough is over.
There are many ways to earn the easy buck. If you happen to have an art easel
and a high creative Sim, start painting. It earns you money on a more you
paint the more you earn basis. I've heard about people earning §2000+ per
painting! And there is the Hydroponic Garden. As a reward, your Sims will
cultivate plants and sell it for money. Getting a lot of family friends and
a lot of skill points with the odd maxed out set will greatly speed up your
chances at getting a promotion at work.
And who could forget the good old money tree. At §40 a pop every eight hours,
you could be rich! Don't have too many excess, unwanted objects as your bills
get calculated from the amount of objects your have and their values. Don't
make your Sim's eat without having a low hunger bar as food from the fridge
comes from the groceries you have to order. Use this walkthrough only if you
are on the verge of bankruptcy in the Sims 2.
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[5.03] Art Money Maker
This should belong in the art section but I really don't care. When you finish
your painting on the art easel, you don't have to sell it. Go to buy mode and
hang it somewhere. As the time goes on, you'll forget about the painting, no
seriously, you'll forget, just like me. Leave it there and the price of the
painting will slowly increase over time. I once had a crappy painting which
was worth about §56, and when I remembered about it, it was worth §500! Man
was that a great deal. The price of sale increased by over 450%. You can also
do this with the painting you can buy like the §5500 one but it will increase
slower, it increased only §78 in 3 days.
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[5.04] Need Control
This section is the faster way to regain your needs if you live in a single
storey house or you are short on time. Of course, check your bars for the one
that is in the most red. If it is bladder, go to the toilet to avoid a nasty
accident. Hygiene is cleared by going to the shower. Fun is quickly cured by
watching television, it regains the fastest on a channel besides the Yummy
Channel and is best on the wide screen plasma television. Hunger is the most
annoying one as it takes time to cool. Go for an instant meal is you are red
but if you have time to same yourself, you should aim for a meal like an
omelette or something that your Sim will not have the chance to get away from
as when they are hungry, they tend to leave food in the oven and stuff their
face with food while their cooking project is in the oven, starting to set the
whole house on fire. Social is best regain if you send e-mails many times and
when you check your e-mail, you will get a massive boost to your bar as you
decided to spam many e-mails over the SimInternet. Energy and comfort is best
regained on the Most expensive double bed. Comfort will skyrocket and energy
will slowly but surely regain itself. Environment is regained if you find a
better furnished and cleaner room then you are in now. If not, clean the damn
room up.
Under here is the fastest way for my Sims to build up those hard to earn skill
points. Use the exercise machines, they are the fastest ways to build up those
annoying body skill points. Cleaning is best gained from cleaning benches and
toilets and such. Although cleaning from the bookcase could be faster, you are
actually helping out around the house and save on those maid bills. Cooking
skill points are best learnt from the television (the Yummy Channel) and
cooking and serving food. This can help you because the Yummy Channel is a fun
activity for all Sims and the cooking and serving for everyone is helpful
because it can relieve hunger for yourself and other Sims. Mechanical can be
learnt from the bookself but helping out and fixing the broken objects are
also important but the danger of getting fried by some broken electrical
product is quite high. Charisma is only learnt from the mirror as there is no
naturally occurring object that will raise it. Creativity is the most easy
one to raise because of the sheer fact that your Sims will do it with free
will. Paintings are the best in my opinion because they will provide some nice
needed money and boost your creativity which will boost future paintings.
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[6] Your Sims Needs
Sims, like humans in real life, have needs, the basic needs of life. Their
needs include Hunger, Comfort, Bladder, Energy, Fun, Social, Hygiene and
Environment.
"A refridgerator is the first stop for any hungry Sim. Cooking Skill and
appliances will affect the quality of the different meals Sims can prepare. If
they don't feel like cooking, then they can call for a pizza!"
Hunger is the only need on the list that can kill your Sim. This makes it the
most important need to fulfil and first thing to look at on your Sim's need
bar. The more expensive the appliances that are used, the better quality the
food would turn out to be. Hunger can be restored by ordering a pizza from the
phone, grilling it on a BBQ, cooking it on a microwave or oven, having a snack
and using the oven stove to cook.
When cooking your food for an important guest, like for instance the
Headmaster, you have to cook from a expensive fridge. The enhance the quality,
you should have a blender / food processor on standby (expensive) to mulch
the food, then cook it on an expensive BBQ or the most expensive oven. Make
the food a higher cooking level type of food, like lobster or salmon.
Hunger has the biggest effect on a Sims mood so be sure to make their hunger
in full green all the time to get a high mood score. Don't eat 24/7 because if
you do, the game will make your excess food in blubber and you really don't
want that to happen to your Sim, do you?
When the hunger bar has hardly any green left in it, it would be full red. The
Sim will rush to your fridge and randomly grabbing stuff to stuff its face.
If there is no fridge, say goodbye to your Sim. If there is no food (hence
no supplies in the fridge), also prepare to say goodbye to your Sim.
Full to Empty
Hunger of Active: 50 Hours
Hunger of Lazy : 54 Hours
"Sims of all ages love to be comfortable. This need will get pretty low if
there isn't a nice cozy couch or chair to sit down. Taking a warm bath or
soaking in the hot tub is another great way for Sims to relax."
Comfort isn't important to your Sims like Hunger is. It will only increase
your mood, that's about it. Sit down on chairs, sofas, recliners to increase
comfort. Sleeping and having a bath will increase comfort. When you sit down
to eat your meal (Sim) you will increase comfort. All I can say is that you
can increase comfort and keep it at the max without even knowing about it.
Comfort is not one of the most important type of mood. It hardly increases
your bar so don't bother with this one much.
"When a Sim's gotta go, a Sim's gotta go. And there's really only one solution
to that kind of problem - get them to a toilet as fast as possible."
Bladder is not important, however it can raise your mood fast and it is by
far the quickest draining motive your Sim can have. It drains fast and it will
normally go red in about 6-8 Sim hours. If you eat something, drink from a
bar, drink coffee or drink from a tap, you will drain the bladder bar a lot
faster for as long as your are eating / drinking the food. You can compare
this to real life. The more you drink, the more you pee, the more you eat,
the more your poo. The better the toilet (expensive) the faster you get rid
of your red bladder
Not every important to your mood but take care of it anyway, you don't want to
have your Sim taking a leak on their favourite clothes.
This action should be highly avoided (means going to the toilet ASAP.) Your
Sim will have an accident (that is how it is described in the game.) What I'm
saying is that your Sims will pee their pants if your have to go but you
don't. It will release your red bladder bar all the way up to green in a clear
shot, however, your hygiene will be completely red. This will happen to
toddlers but you do not see the drama that is shown.
Full to Empty
16 Hours
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[6.04] Energy
"Nothing replaces a good night's sleep, but in a pinch Sims can settle for a
nap on the couch, a snooze in the recliner, or a steaming cup of coffee to
boost their energy."
Energy is semi important. It is required to have a nice green energy bar
before you go to work or school, but it drains like a turtle running a 100m
race. Body work, such as weightlifting or swimming drains the bar like hell.
The better the sleeping thing is (couch, bed, recliner) the better the energy
bar gets refilled.
This motive has hardly any say in the mood factor, however, you can fall
asleep on the floor if you don't take care of this one.
If you energy is nothing left, your Sim will fall asleep on the spot, either
standing up or sitting on the floor. This improves your energy, but at a slow
speed. Like bladder, something will take a hit, and in this case, it is your
comfort. If swimming and you run out of energy, your Sim will go to heaven
because they will drown.
Full to Empty
Energy of Active: 24 Hours
Energy of Lazy : 16 Hours
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[6.05] Fun
"Fun means something different to everyone. Some Sims may prefer reading while
others like watching TV. Most Sims will enjoy playing a game of pinball or
darts with other Sims."
Fun is fairly important. It can cause a bad mood if fun is red, but it is a
breeze to maintain. To improve fun, do something fun (duh). Serious Sims will
have fun reading books, playing chess and reading the newspaper. Playful Sims
will have more fun playing Group Activities like darts. Everyone will enjoy
TV and pinball machines. The more expensive the fun object is, the faster the
fun bar will be filled.
This is the most important motive for skill building. All work and no play
make your Sim, something, something. If you can't to build any skill, it is
sure that without a green bar of fun, you won't learn anything.
Nothing except to refuse to do anything and complain.
Full to Empty
Fun of Playful: 22 Hours
Fun of Serious: 40 Hours
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[6.06] Social
"Sims are friendly creatures that crave social interaction. They can fulfill
their needs by interacting with friends, family and neighbors. The telephone
is a great way for Sims to invite people over or to catch up on the latest
gossip."
Social is very important in the game, next to hunger. It drains fast (which is
what I really hate as it can take ages to increase.) Go too red and a bunny
lands smack down on to your house which only the red social Sim can see. You
can do whatever you want (Kisses and Hugs improve social fastest.) Social can
increase when you talk when you eat dinner, talking to someone on the phone,
bathing the baby, etc. If you have lots of friends, chuck a party
Social has an important swing in mood. Without it, you will never reach will
green. E-mail spam is the best way to increase social in a nick of time.
"Taking a shower might seem like a usual part of any Sim's routine, but it's
surprising how often it gets overlooked and how low this motive can get.
Taking a bath is a more relaxing solution if the Sims can find some extra
time."
Hygiene is important, moreso if you what to be a social animal. It drains
slow unless you are weightlifting or swimming. Smelly Sims will have a green
cloud around them (ewww cloud) and other Sims will not want to have any social
interactions with them, so they fail. To increase hygiene, wash your hands in
a sink, take a shower or a bath.
Has a slight effect on mood and certainly on other Sims. If you think that
hygiene has no real meaning in the Sims 2, think again.
If you have low hygiene and no bath tub, hot tub or a shower, your Sim will
try to give themselves a sponge bath in the sink. No Sink means that it will
stay red till you buy something.
Hygiene of Neat : 48 Hours
Hygiene of Sloppy: 16 Hours
"Decorations and landscaping around the lot will affect the environment. Sims
like bright, clean spaces with plenty of color and light. A well kept house
and yard will surely furfill this need."
Environment is not important but can affect a very good mood to a very crappy
good mood. It changes room to room as they are separated by a door. Windows
will increase the environment, the more light there is, the better. Also, art
will affect the mood. The outside of the house is the most important as your
Sims will go to work with this environment score. This bar will increase or
decrease from room to room, unlike other bars with increase and decrease over
time. The original Sims will know that environment is changed from the "Room"
score in the Sims 1.
Trash on the floors like green bottles and plates that have green clouds
around them will decrease the score. Old newspapers, weeds and untrimmed
hedges will also decrease the score. If your house is really filthy, there
will be cockroaches, which will really lower the score.
Outside, place trees and shrubs to increase the score as when you go to work,
the outside environment will have a say between promotion or no promotion.
Environment will be a concerning factor in your mood. A good can go bad if the
room is a bombzone. Make it clean or you are stuffed.
Every Sims has a skill set of 10. The higher the skill number, the longer it
takes to achieve. However, the higher it is, the better your Sim will be in
that specific field.
"Sims that keep reading and cooking to build this skill will be surprised by
how much more satisfying their meals become. Cooking is especially important
if your Sim entertains ideas of one day becoming a famous chef and hopes to
avoid kitchen disasters."
To improve your cooking skill, you can:
* Study cooking from the bookshelf
* Watch the Yummy channel on TV
* Cook food
* Use Schokolade 890 Chocolate Manufacturing Facility (Career Reward)
What it does
* Increases meals you can cook
* Less likely to burn food
"Being handy around the house can save money in expensive repair costs and
allows your Sim to advance in certain careers. Sims can improve this skill by
studying do-it-yourself books from a bookshelf or by repairing broken items at
home."
To increase your Mechanical skill, you can:
* Study mechanical from the bookshelf
* Repair broken items
* Use TraumaTime "Incision Precision" Surgical Training Station (Career
Reward)
What it does
* Allows you to repair objects with a lower failure rating (electrocution)
Jobs that have mechanical as a requirement:
* Medicine
* Athletic
* Criminal
* Military
* Slacker
"Sims know that good communication, public speaking ability and confidence are
essential skills for several careers, especially something as social as
Politics. They should spend some time practicing in front of any mirror to
improve this skill. Nice, outgoing Sims are especially good at building
Charisma."
To increase your Charisma skill, you can:
* Practice speech in front of any mirror
* Use Enterprise Office Concepts Bushmaster Tele-Prompter (Career Reward)
* Use Execuputter (Career Reward)
What it does:
* Nothing in your Sim's household
Jobs that have Charisma as a requirement:
* Politics
* Business
* Athletics
* Military
* Slacker
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[7.04] Body
"Strength, dexterity and speed can be improved by swimming or working out on
the exercise machine. Keep your Sim in shape and their body skill will be
especially valuable in the Athletic or Military career tracks. Active Sims
can build this skill more quickly than others."
To increase your body skill, you can:
* Go swimming in a pool
* Use the weight machine
* Work out using the television
* Work out using the stereo
* Do Yoga
* Use Exerto Punching Bag (Career Reward)
* Use Exerto Selflog Obstacle Course (Career Reward)
What it does:
* Constant exercise will keep your Sim in shape
* Lets you do yoga
Jobs that have body as a requirement:
* Athletic
* Criminal
* Military
* Law Enforcement
"Logic combines deduction and organization ability. Sims can play chess or use
the telescope to improve this skill which will be useful in the Medicine and
Science career tracks. This is a good skill for lazier Sims to work on."
To increase your logic skill, you can:
* Play chess
* Use the telescope to stargaze
* Do the crossword in the newspaper
* Use Simsanto Inc. Biotech Station (Career Reward)
What it does:
* Lets you meditate
Jobs that have logic as a requirement
* Politics
* Medicine
* Business
* Law Enforcement
* Culinary
* Science
"Let your Sims try a hand at painting and playing the piano to improve their
creativity; it can play an important part in many different career tracks.
This skill includes artistic and musical ability as well as the potential for
invention. A light-hearted Sim tends to be more open to creativity."
To increase your creativity skill, you can:
* Play the piano
* Paint on the art easel
* Write a novel on the computer
* Use Aquagreen Hydroponic Garden (Career Reward)
* Use SensoTwitch Lie Detector (Career Reward)
What it does:
* Sells your painting at higher prices with higher creativity levels
* More chance of a better novel
Jobs that have creativity as a requirement:
* Politics
* Business
* Criminal
* Slacker
* Culinary
"It goes without saying that a clean house is a happy house, but Sims should
work on their housekeeping abilities to make the cleaning process quicker and
easier. They can tidy up around the house to improve the skill; it comes most
naturally to neater Sims."
To increase your cleaning skill, you can:
* Study cleaning from the bookshelf
* Clean puddles on the floor
* Clean bench tops
* Use Prints Charming Fingerprinting Scanner (Career Reward)
Yoga is achieved when your Sim has a body skill of 3. To go yoga, click on
your active Sims and click "Do Yoga." You learn more techniques if your do
more Yoga. It increases your body skill at the same time.
Meditate is acquired when you have a logic skill of 3. You click on your
active Sim and click "Meditate." You lose no needs on your status bar and they
don't change when meditating. That means that you don't need to pee while
meditating which is a blessing. After 14 overall hours of meditating, you
learn how to teleport while you meditate.
Cooking is a main skill but here is listed the food your can cook with each
cooking level. Food will have flies and go bad after 3 to 4 hours after they
were cooked.
New in the Sims 2 is age groups. This is how you tell how do a Sim is. As they
grow older, the age groups changes slowly till they reach Elder and pass on.
To get a baby, you must have a female and male adult. They must have a
lifetime relationship of at least 70 (lower bar) and a current relationship
(higher bar) of about 90+. Now to make a baby. Have your two sims relax
together in the bed or in the hot tub. Use one sim and click on the other.
Now you click on the option of "Try for Baby" and they will do a WooHoo. I
will warn you that having a "Try For Baby" in the hot tub is a lot less
successful than in the bed. If it is successful, you will hear part of the
song "Rock a Bye Baby." If not, try again.
Your female Sim is now pregnant. It takes 3 days for your Sims to give birth.
On the first day, she will have "Morning Sickness." From then on, every day
for 3 days, your Sim's belly will grow bigger and bigger. Once the 3 days are
up, your Sim will give birth. Every other Sim around the house will come and
watch your Sim give birth. The Sim will have their green arrow broken into
two, with the smaller one being given to the baby.
There is another rarer way to get a baby. Have any Sim (adult) stargaze at
night between 7:00 p.m. and 2:00 a.m. using the telescope. Aliens will abduct
your Sim and their needs will be randomized throughout the situation. Once
they come back, they will be pregnant, this INCLUDES males. When they give
birth however, it will be an alien sort of child, green skin and black eyes.
Like the Sims 1, you do not have control of the baby, so you must guess what
it wants. You can play with it, feed it (bottle from the fridge), cuddle it
and bathe it (in the sink). The baby will sometimes have a green trail around
it, so then you have to change a diaper! Take good care of it or the social
worker will come and take away your baby. The baby will become a toddler in
3 days.
SPOILER ALERT
If you eat spaghetti when your female Sim is having a child, there is a higher
chance of the baby becoming a pair of twins!!!
A toddler is the older form of the baby. You can control the toddler now. You
can have it learn some skills like creativity. The status of the toddler is
the same except it has removed 2 bars, Comfort and Environment. You can do
more with it now. Your Sims has more interactions with it such as bathing it
in the bath tub, talk to it, etc. You can teach the toddler 3 things with the
adults. Teach it to Walk, Teach it to Talk and Potty Train it.
If you hire a Nanny, everyone can leave the baby at home while the nanny looks
after it. However, the Nanny will teach it to walk and talk so you won't have
the chance to teach it yourself. Your Choice. If you don't look after it well,
the toddler will be taken away by the infamous Social Worker. After 5 days,
the toddler will become a child.
A child is more like the adult Sim now than ever before. The status bar is
only missing the bar environment now. All 7 skill sets are available to the
child now. It is just like an adult except for the major actions which an
adult can do. It can't cook, WooHoo, make out, etc. Your Sim child will have
to go to school (groan) from 9am to 3pm (carpool at 8am) Monday to Friday.
Your Sims parents have the option of having a private school accept your child
by calling the headmaster from the phone. Look after the child well for it can
be taken away by the social workers. After 8 days, the child will become a
teenager.
A teenager is only a step away from the adulthood. The teenager has more
access to social interactions like kissing and others. They can cook and they
still have to attend school. The time is from 9am to 1pm (carpool at 8am).
That is 2 hours taken away. They attend Monday to Friday. You can get them
into a private school as well. You can get a job for your teen in any of the
ten job groups by they only have 3 levels in them. Jobs start at about 3pm
Sim time. After 15 days, your teenager is an adult.
The adult is the adult Sim in the Sims 1. The are smart and know what to do
around the house. They have full access to all the social interactions except
for the child ones (cops and robbers, etc). The Sims can get engaged, married
and joined (for same sex couples). They can move out and find their own place.
They have 10 levels in every job set career. When they earn money, they have
some of the money as private money. They can have babies and have free reign.
After 29 days, they will become elders.
An elder has the access of social interactions like an adult. Their job set
however is the same as an teenager, so there are 3 job levels per career. If
the elder keeps a high aspiration and a good mood, you elder will die of old
age. This will happen when the elder is about 15 - 25 Sim days since they
turn elder.
After the elder dies, their private money and wealth is spilt up and given
as an inheritance. The higher the dead Sim's aspiration and higher the
relationship with the other Sim's means that more money will be given to that
particular Sim.
New to the Sims 2 is aspirations. This is what a Sim wants and hates. This is
also related to their dream. They have 5 dreams or destiny. They are Fortune,
Knowledge, Family, Romance and Popularity. Toddlers and Children have the
Grow Up Aspiration
"Sims with the Fortune Aspiration crave money, rising to the top of their
careers, and just plain expensive stuff. They'll need all of these things in
spades to keep their Aspiration Meters full and their fiscally minded lives
long and happy"
High Scorers for Aspiration Points
Be An Overachiever (8,000)
Big Bonus (5,000)
Marry a Rich Sim (15,000)
Earn §50,000 (10,000)
Reach the Top of the Athletic Career (15,000)
Reach the Top of the Business Career (15,000)
Fortune Meter Level for Teenager
Platinum - Future Financer
Gold - Junior Achiever
Green 2 - Early Bird
Green 1 - Mini-Miser
Red 1 - Tapped Out Teen
Red 2 - Pitiful Parasite
Fortune Meter Level for Adult
Platinum - Moolah Mogul
Gold - Cash Machine
Green 2 - Big Cheese
Green 1 - Bacon Bringer
Red 1 - No-Account Nickel Monkey
Red 2 - Penniless Peon
Fortune Meter Level for Elder
Platinum - Towering Tycoon
Gold - Fat Cat
Green 2 - Affluent Ancient
Green 1 - Creaky Cash-Bringer
Red 1 - Spent Spendthrift
Red 2 - Doddering Deadbeat
If in the bottom of Red 2 for too long, Fortune Sims will go outside and beg
for money. They will have a cup to rattle with a cardboard Simoleon sign on it
"Sims with the Knowledge Aspiration want to know everything there is to know
about anything. Make sure they have the time to study and explore every nook
and cranny. Their lives are a simple equation : the more Knowledge, the higher
the Aspiration Meter, and the longer and brainier the life.
High Scorers for Aspiration Points
Ask for Homework Help (2,500)
Get A+ Report Card (3,000)
Maximize a Skill (8,000)
Meet Aliens (8,000)
See a Ghost (3,000)
Reach the Top of the Science Career (15,000)
Maximize All Skills (30,000)
Be Saved from Death (8,000)
Knowledge Meter Level for Teenager
Platinum - Young Genius
Gold - Whiz Kid
Green 2 - Smarty Pants
Green 1 - Solid Student
Red 1 - Addled Adolescent
Red 2 - Dense Dunce
Knowledge Meter Level for Adult
Platinum - Savant Supreme
Gold - Impressive Intellect
Green 2 - Free Thinker
Green 1 - Brainstretcher
??
Red 1 - Silly Goose
Red 2 - Incredible Ignoramus
Knowledge Meter Level for Elder
Platinum - Senior Sage
Gold - Wise One
Green 2 - Mature Mastermind
Green 1 - Well Read Whitehair
If in the bottom of Red 2 for too long, Knowledge Sims will pull out a ball
with a face and mortarboard on it and talk to it.
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[10.03] Family
"Sims with the Family Aspiration long to be part of a big, happy family. They
need "Quality Time" with family members, and lots of meaningful interactions
with all the branches of their family tree. Keep their Aspiration Meters
overflowing with familial bliss, and they'll live long and "fruitful" life.
High Scorers for Aspiration Points
Get Engaged (5,000)
Get Married (8,000)
Teach to Walk (5,000)
Teach to Talk (5,000)
Teach Potty Training (5,000)
Help with Homework (5,000)
Get a Grandchild (8,000)
Family Meter Level for Teenager
Platinum - Shining Example
Gold - Pride and Joy
Green 2 - Good Son / Darling Daughter
Green 1 - Routine Relative
Red 1 - Bad Seed
Red 2 - Family Flunk Out
Family Meter Level for Adult
Platinum - Family Rock
Gold - Role Model
Green 2 - Good Influence
Green 1 - Solid Provider
Red 1 - Brood Bungler
Red 2 - Black Sheep
Family Meter Level for Elder
Platinum - Town Father / Town Mother
Gold - Patriarch / Matriarch
Green 2 - Sire / Matron
Green 1 - Sweet Old Coot
Red 1 - Grumpy Gramps / Grumpy Grams
Red 2 - Creepy Crank / Creepy Crone
If in the bottom of Red 2 for too long, Family Sims will pull out a sack of
flour with a face painted on it and will begin to rock and cuddle it like a
baby.
"Sims with the Romance Aspiration crave lots of lovin' with as many different
Sims as they can find, so settings aside the time for them to chase those hot
prospects is the key. Fill their Aspiration Meters with hot steamy nights and
lust-filled days in order to keep Romance Sims' lives long and exciting.
High Scorers for Aspiration Points
Have Very First Kiss (8,000)
WooHoo (3,500)
Have 2 Loves at Once (8,000)
WooHoo with 3 Different Sims (8,000)
Reach the Top of the Slacker Career (15,000)
Romance Meter Level for Teenager
Platinum - Major Heart-Throbe
Gold - Total Babe
Green 2 - Hottie
Green 1 - Hormonal Hurricane?
Red 1 - Wallflower
Red 2 - Lonely Loser
Romance Meter Level for Adult
Platinum - Don Juan / Femme Fatale
Gold - Love Machine
Green 2 - Lusty Lover
Green 1 - Hopeless Romantic
Red 1 - Cold Fish
Red 2 - Total Turn-Off
Romance Meter Level for Elder
Platinum - Fiery Fossil
Gold - Silver Fox
Green 2 - Sexy Senior
Green 1 - Old Flame
Red 1 - Dirty Old Man / Dirty Old Woman
Red 2 - Burned Out Cinder
"Sims with the Popularity Aspiration desire flocks of friends and killer
parties, so if they aren't on the phone, practicing politics, or dancin' the
night away, they probably should be. Their Aspiration Meters will fill with
every friend, fair-weather or not, and to allow them to live long and famous
lives.
High Scorers for Aspiration Points
Have a Great Party (5,000)
Have 3 Best Friends (8,000)
Sell a Masterpiece (6,000)
Win Fight (5,000)
Reach the Top of the Politics Career (15,000)
Reach the Top of the Athletic Career (15,000)
Popularity Meter Level for Teenager
Platinum - Teen Idol
Gold - Mr. Popularity / Mrs. Popularity
Green 2 - Stylin' Scenester
Green 1 - One of the Gang
Red 1 - Maladjusted Misfit
Red 2 - Abject Reject
Popularity Meter Level for Adult
Platinum - Local Hero / Local Heroine
Gold - Noted Notable
Green 2 - Real Somebody
Green 1 - Man About Town / Woman About Town
Red 1 - Left-Out Loner
Red 2 - Wretched Outcast
Popularity Meter Level for Elder
Platinum - Senior Socialite
Gold - Gray Eminence
Green 2 - Long-Time Luminary
Green 1 - Aging Acquaintance
For completing your Sim's aspirations, you earn aspiration points. The points
can be spent on rewards for your Sim.
All the objects should only be used if their (Sim's) aspiration meter is at
platinum or gold. This is because of the harmful side effects that may incur
if it is not used properly.
************
*Money Tree*
************
"In a discovery that sent shockwaves through the parent community, scientists
at the Institute of Sim Botanical Studies have found that money does indeed
grow on trees ... as long as one keeps them watered."
Aspiration Points Needed: 3,000
Uses: Unlimited
Effect: Drops money every eight hours. Guests will try to steal the money.
If successful, you collect §40.
If unsuccessful, you only collect §1.
This tree has to be watered every eight hours or it will die and you'll have
to chuck this out and spend another 3,000 points to get another one.
***************
*Noodlesoother*
***************
"Shrouded in mystery, the Noodlesoother's mood elevating effects are well
documented but poorly understood. Some maintain that the weak electrical
current it generates produces euphoria and contentment. Still others contend
that the Noodlesoother contains transdermal Serotonin Re-Uptake Inhabitors. A
third school swears that the helmet's tiny, glove hands and googly eyes
are positively adorable."
Aspiration Points Needed: 5,000
Uses: One full Sim day (24 Sim hours, when the light is off, its finished)
Effect: Gives a mood boost.
If successful, you will be given a mood boost. While wearing the helmet, you
will have a faster decay of motives.
If unsuccessful, your Sim will lose all energy, pass out and other motives
will drop. When the Sim wakes, the Sim will remove the helmet.
"Is your toddler moving slowly through a fast-paced world? Get their mental
engine in overdrive with Smart Milk! After a Smart Milk bottle-feeding, your
little guy or gal will start learning to walk, talk and potty-train like an
Olympian."
Aspiration Points Needed: 7,500
Uses: 5
Effect: Decrease time need to teach a toddler to walk, talk and potty-train
If successful, the toddler learn to walk, talk and potty-train faster than
usual
If unsuccessful, your toddler will throw up and lose a random skill point. The
Aspiration is based on the adult who prepared the milk.
*************
*Cool Shades*
*************
"Eyes are the windows to the soul, and these Cool Shades provide the most
effective window-dressings for your Sim's inner cool. Socially awkward? Just
slip on some stylish eyewear and power your way smoothly though any social
interaction."
Aspiration Points Needed: 10,000
Uses: 5
Effect: Success rate of Social Interactions will increase
If successful, first social interaction with cool shades has an higher effect
whether it is good or bad.
Is unsuccessful, there are no side effects.
**************************************
*The Eclectic and Engimatic Energizer*
***************************************
"Does your Sim need a little pick-me-up? The technology that powers The
Energizer is puzzle wrapped in an enigma, held together with copious amounts
of duct tape and bits of twine, and reported to be beyond the ken of mortal
Sims. Bit all you need to know is that a quick visit to the Energizer will get
your Sim's motor running! Only five uses allowed for this addictive item."
Aspiration Points Needed: 14,000
Uses: 5
Effect: Refills your motives five times before you have to buy a new one
If successful, all needs will be maxed out
If unsuccessful, all needs will bottom out but your Sim won't die.
**************
*Thinking Cap*
**************
"Also known as "Thinking Person's Silly-Hat-With-A-Lightbulb," the Thinking
Cap allows for a free flow of ideas in both directions, increasing skill
building abilities and the ability to both teach and learn. Wear with caution
- extended use of the Thinking Cap may cause enervation, loss of skills, and
possible surface burns to the scalp.
Aspiration Points Needed: 16,000
Uses: One full day (24 Sim Hours)
Effect: You gain skill points faster, as well as teach and learn faster from
objects that teach things.
If successful, your Sim will learn at double the normal rate. You teach
toddlers at a faster pace. You will teach at double the rate.
If unsuccessful, your energy will drop, your Sim will pass out and you will
lose a random skill point.
********
*SimVac*
********
"The SimVac puts the "suck" in succubus! Equip your Sim with the SimVac, and
look for an unwitting victim ... err ... we mean, a willing individual with
whom you share a friendly rivalry. Operate the SimVac on them and watch as you
... liberate ... their Aspirations an Skills and make them your own."
Aspiration Points Needed: 17,500
Uses: 5
Effect: Take either Aspiration Points or Skill Points from one Sim and give
it to you
If successful, your Sim will either take Aspiration Points or a Skill Points
of your choice from a target Sim. You'll lose relationship points with the
target Sim and cancel a love or a crush. You will take 3000 Aspiration Points
if the target is controllable but the effect will be random for a non
controllable Sim (townie)
If unsuccessful, the target Sim will do what was intended to do to them. This
means that the reverse will happen. The target Sim drains your Aspirations
Points or a Skill Point and your motives will go down.
**********
*Love Tub*
**********
"Who can resist the sensual appeal of soft lighting, warm water, and sizzling
romance? Just about no one if they're soaking with your Sim in the Love Tub,
that's who! No need to check to see if your Sim's skin is getting pruny,
either ... when the candles go outs, it's time to retire to a private place.
Ahhhh yeah!
Aspiration Points Needed: 20,000
Uses: Four Sim Hours (When the candles go out, it is a normal Hot Tub)
Effect: Romantic Interaction in the tub is a guaranteed success
If successful, Interactions in the tub will succeed more often and you net
more relationship points because of this.
If unsuccessful, there are no harmful side effects.
****************
*Elixir of Life*
****************
"Perfect for those who like their idle water-cooler chats to go on for ages
... literally! Gather round this decorative glass urn and sip the sweet nectar
of prolonged youth as your Sims resists aging."
Aspiration Points Needed: 30,580
Uses: 5
Effect: Gives your Sims few extra days before turning elder
If successful, you will have an extra 3 days before your turn elder. That
means that if your have 15 days before you are an elder, you now have 18 days.
If you have just came from the teenager range (i.e. 29 days till elder), you
will not revert to the teenager age group, you will have 29 days before you
are an elder. There is no change. The max you can push it up to is the age
you have to grow. Therefore, you have no 32 days only 29.
If unsuccessful, you will get 3 days closer to elder. That means that if you
are 15 days from being an elder, you will have 12 days left. If you have less
than 3 days before you turn elder, you will be pushed into the next age group.
If you are 3 days before you die of old age, you die.
To earn Aspiration Points, you need to fulfil theses wants. The more wants
you fulfil for your Sims, the more Points you will rack up. After completing
a want, you Aspiration Meter Will increase. If you don't fulfil the wants,
you slowly lose levels on your Aspiration Meter. Right click on a want to lock
it in, which means it won't leave the selection when the Aspirations change.
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with squarish pastries on it
Time
Breakfast
************
*Eat Turkey*
************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with a turkey on it.
Time
Dinner
***************
*Eat TV Dinner*
***************
"Sometimes a Sim just craves a particular food. Click on the food and choose
"Eat"."
Aspiration Points
+500
Icon
A plate with 3 different sections on it.
Time
Dinner
**************************
*Learn How To Make Cereal*
**************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Bowl with Brown Stuff in it.
Time
Breakfast
******************************
*Learn How To Make Chef Salad*
******************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A bowl with a salad in it.
Time
Lunch / Dinner
************************************
*Learn How To Make Chilli Con Carne*
************************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Bowl with Dark Liquid in It
Time
Lunch
*********************************************
*Learn How To Make Grilled Cheese Sandwiches*
*********************************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Plate with a Sandwich on it. Has a yellow side on the sandwich.
Time
Lunch
********************************
*Learn How To Make Grilled Ribs*
********************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with a rack of ribs on it.
Time
Dinner
******************************
*Learn How To Make Hamburgers*
******************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A brown Hamburger on a plate
Time
Lunch / Dinner
****************************
*Learn How To Make Hot Dogs*
****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with a hot dog on it
Time
Lunch/Dinner
*************************************
*Learn How To Make Lobster Thermidor*
*************************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A lobster on a plate
Time
Dinner
*****************************************
*Learn How To Make Lunch Meat Sandwiches*
*****************************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A white plate with a sandwich on it. Has a red edge on the sandwich
Time
Lunch
**********************************
*Learn How To Make Mac and Cheese*
**********************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A bowl with a yellow-brown liquid inside
Time
Dinner
****************************
*Learn How To Make Omelette*
****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Plate with a half moon omelette on it
Time
Breakfast
****************************
*Learn How To Make Pancakes*
****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Plate with several pancakes on it
Time
Breakfast
******************************
*Learn How To Make Pork Chops*
******************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with Homer's favorite food on it, Pork Chops
Time
Dinner
**************************
*Learn How To Make Salmon*
**************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
Plate with a salmon steak with greens on the side.
Time
Dinner
*****************************
*Learn How To Make Spaghetti*
*****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with spaghetti (curved lines of pasta with red sauce) on it.
Time
Dinner
**********************************
*Learn How To Make Toaster Pastry*
**********************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with squarish pastries on it
Time
Breakfast
**************************
*Learn How To Make Turkey*
**************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with a turkey on it.
Time
Dinner
*****************************
*Learn How To Make TV Dinner*
*****************************
"Some Sims like to learn to make new foods. Click on the Fridge and choose
"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
day. Then, choose the food your Sim wants to make. If the food isn't
available, it may be the wrong time of day for that food."
Aspiration Points
+500
Icon
A plate with 3 different sections on it.
Time
Dinner
************
*Serve Food*
************
Description
"Some Sims like to see others eat well. Click on the Fridge and choose
"Serve Breakfast" or "Serve Lunch" or "Serve Dinner", depending on the time
of day. Then, choose a food you'd like your Sim to serve to others."
**********************************
*Get a Job in the Athletic Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Soccer ball
**********************************
*Get a Job in the Business Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Briefcase
**********************************
*Get a Job in the Criminal Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Burglar's face
**********************************
*Get a Job in the Culinary Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Chef's hat
*****************************************
*Get a Job in the Law Enforcement Career*
*****************************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Police badge
**********************************
*Get a Job in the Medicine Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Medicine logo, a snake around a stick
**********************************
*Get a Job in the Military Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Tank
**********************************
*Get a Job in the Politics Career*
**********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Government Court
*********************************
*Get a Job in the Science Career*
*********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Beaker
*********************************
*Get a Job in the Slacker Career*
*********************************
Description
"It's worth holding out for a job that really fits. Click on the Newspaper
or Computer and choose "Find a Job". Keep looking each day until the right
job comes along."
Aspiration Points
+1,000
Icon
Coffee cup with steam
*****************
*Get a Promotion*
*****************
Description
"Getting ahead at work requires a combination of the right skills, enough
friends and a good mood. Look at the Job panel to see how many friends and
which skills are required for your Sim to get their next promotion."
Aspiration Points
+3,000
Icon
Guy behind a desk with a gold star next to it.
************
*Go to Work*
************
Description
"You can't expect a paycheck if you don't show up. Sims in a good mood will
go meet the carpool by themselves, as long as they aren't involved in other
activities. For Sims who don't want to go on their own, click the carpool
and choose "Go to Work"."
Aspiration Points
+750
Icon
A Car
**********
*Quit Job*
**********
Description
"Not all Sims are cut out for all jobs. To have your Sim quit their job,
click on the Phone and choose "Work" and then "Quit Job"."
Aspiration Points
+500
Icon
Guy behind a desk with a white line through it.
******************************
*Reach Top of Athletic Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Soccer Ball with a gold star
******************************
*Reach Top of Business Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Briefcase with a gold star
******************************
*Reach Top of Criminal Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Burglar's Face with a gold star
******************************
*Reach Top of Culinary Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Chef's Hat with a gold star
*************************************
*Reach Top of Law Enforcement Career*
*************************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Officers Badge with a gold star
******************************
*Reach Top of Medicine Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Medicine Logo with a gold star
******************************
*Reach Top of Military Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Tank with a gold star
******************************
*Reach Top of Politics Career*
******************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Government Court with a gold star
*****************************
*Reach Top of Science Career*
*****************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Beaker with a gold star
*****************************
*Reach Top of Slacker Career*
*****************************
Description
"Building the right skills and making friends should be first on this Sim's
agenda. Keep knocking down those promotions and you'll be in the corner
office before you know it. Look at the job panel to see how many friends and
which skills are required for promotion."
Aspiration Points
+15,000
Icon
Coffee Cup with a gold star
*********************
*Stay Home from Work*
*********************
Description
"Sometimes a Sim just needs a day off. When the carpool comes, just cancel
the interaction from your Sim's queue before they leave. Check if your Sim
has earned vacation time by looking at the Job Panel. If they haven't, you
may be risking your Sim's job."
Description
"Good grades come from studying, but the top grade needs a good attitude too.
To have your Sim get an A+ in school, keep their grades rising by having them
stay current on all their homework, and send them to school in as good a Mood
as you can."
Aspiration Points
+4,000
Icon
Target Sim with a book icon
*********************
*_____ Grows Up Well*
*********************
Description
"Some Sims get satisfaction seeing younger Sims Grow Up well. Spend the
younger Sim's time pursuing important Wants to fill up the Aspiration Meter
before that Sim's birthday."
Aspiration Points
+2,500
Icon
Target Sim with an hourglass
**************************
*_____ is an Overachiever*
**************************
Description
"Some parents and grandparents really love to see a Teen excel. To make a
Teen Sim an Overachiever, make sure they do all their homework, go to school
in a great Mood to get that A+, while getting them promoted to the top of
their Teen job."
Description
"Appreciation is a great way to build a relationship ... To have your Sim
Appreciate another Sim, just click on that Sim and choose any of the
interactions under "Appreciate"."
Aspiration Points
+500
Icon
Target Sim with a blue smiley face and an arrow
****************************
*Be Best Friends with _____*
****************************
Description
"To be Best Friends with another Sim, make sure your Sim spends the time for
both Sims' Lifetime Relationship to each other to get above 50. Talking,
playing games, or even just watching TV together are great ways to get
there."
Aspiration Points
+4,000
Icon
Target Sim with 2 green smiley faces
***********************
*Be Friends with _____*
***********************
Description
"To be a Friend of another Sim, make sure your Sim spends the time to get
both Sims' Daily Relationship with each other above 50. Talking, playing
games, or even just watching TV together are great ways to get there.
Aspiration Points
+3,500
Icon
Target Sim with a blue smiley face
*************************
*Be Played With by _____*
*************************
Description
"Toddler Sims need to be Played with to so they can feel secure and
confident. Direct older Sims to Play With him or her by selecting them and
then clicking on this Toddler."
Aspiration Points
+250
Icon
Target Sim with a blue smiley face
**********************
*Be Snuggled by _____*
**********************
Description
"Toddler Sims need special attention to Grow Up right, so you don't want to
leave it to chance. Direct older Sims to Snuggle your Sim by selecting them
and then clicking on this Toddler."
Aspiration Points
+250
Icon
Target Sim with a blue arrow and a blue smiley face
***********************
*Be Talked to By _____*
***********************
Description
"Toddler Sims need to be Talked to so they can learn more from older Sims.
Direct older Sims to Talk to him or her by selecting them and then clicking
on this Toddler."
Aspiration Points
+250
Icon
Target Sim with a blue arrow
*************
*Chat Online*
*************
Description
"Click on the computer and choose "Chat" to interact with random Sims from
around the neighborhood. Hint: while this improves Social Need, it's not as
satisfying as a good old face to face chat."
Aspiration Points
+500
Icon
White computer with a small arrow
**************
*Cuddle _____*
**************
Description
"It's good for Baby Sims to be cuddled. To do this, click on a Baby Sim and
choose "Cuddle"."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and a blue smiley
****************************
*Encourage _____ to be Lazy*
****************************
Description
"Older relatives can make a big difference on young Sims' Personalities.
Click on a younger Sim and choose "Encourage" and then "Laziness". If the
younger Sim refuses, improve your relationship. Hint: The bigger the age
difference between Sims, the bigger the effect will be! Look in the
Relationship Panel to see which Sims are related."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and 3 people icon
********************************
*Encourage _____ to be Outgoing*
********************************
Description
"Older relatives can make a big difference on young Sims' Personalities.
Click on a younger Sim and choose "Encourage" and then "Outgoing". If the
younger Sim refuses, improve your relationship. Hint: The bigger the age
difference between Sims, the bigger the effect will be! Look in the
Relationship Panel to see which Sims are related."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and 3 people icon
*******************************
*Encourage _____ to be Playful*
*******************************
Description
"Older relatives can make a big difference on young Sims' Personalities.
Click on a younger Sim and choose "Encourage" and then "Playfulness". If the
Younger Sim refuses, improve your relationship. Hint: The bigger the age
difference between Sims, the bigger the effect will be! Look in the
Relationship Panel to see which Sims are related."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and 3 people icon
******************************
*Encourage _____ to be Sloppy*
******************************
Description
"Older relatives can make a big difference on young Sims' Personalities.
Click on a younger Sim and choose "Encourage" and then "Sloppiness". If the
younger Sim refuses, improve your relationship. Hint: The bigger the age
difference between Sims, the bigger the effect will be! Look in the
Relationship Panel to see which Sims are related."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and 3 people icon
**************
*Fall in Love*
**************
Description
"Your Sim really wants someone special in their life. Devote time in your
Sim's day to fanning the flames of love until the Lifetime Relationship
reaches 70. Remember to focus on a few Romantic interactions, or your Sims
will just end up friends."
Aspiration Points
+5,000
Icon
A large, red heart
*******
*Flirt*
*******
Description
"Flirting is the first step down that road to love. To have your Sim flirt
with another Sim, click on that Sim and choose any of the interactions under
"Flirt"."
Aspiration Points
+750
Icon
Two people with an arrow and a small red heart
******************
*Flirt with _____*
******************
Description
"Flirting is the first step down that road to love. To have your Sim flirt
with another Sim, click on that Sim and choose any of the interactions under
"Flirt".
Aspiration Points
+750
Icon
Target Sim with a small, red heart
*******************************
*Get _____ Into Private School*
*******************************
Description
"Some Sims want to know their young ones are getting the best education money
can buy. To have the Headmaster come over to see if your Sim is a candidate
for SimCity Academy, click on the phone and choose "Invite Headmaster".
Aspiration Points
+8,000
Icon
Target Sim with a small, blue mortarboard with a pointy yellow circle
******************
*Get a Grandchild*
******************
Description
"For some Sims, the Elder years are made sweet by little grandchildren. To
get a Grandchild for your Sim, have one of your Sim's children Try for a Baby
or Adopt a Sim. Look in the Relationship Panel to see which Sims are your
Sim's children."
Aspiration Points
+8,000
Icon
Two pacifiers; one large and one small
*************
*Get Married*
*************
Description
"Once your Sim is engaged to another Sim, the Marriage can happen any time.
To have your Sim tie the knot, click on the other Sim and choose "Propose"
and then "Marriage". Or click on the Wedding Arch and choose "Get Married"."
Description
"Toddlers need to learn Potty training to get a good start in life. Select a
Teen, Adult or Elder relative and click on the Potty Chair object. Choose
"Potty Train" and the name of your Sim. Look in the Relationship Panel to
see which Sims are related."
Aspiration Points
+2,000
Icon
A red and white potty toilet
***********************
*Give Backrub to _____*
***********************
Description
"A backrub's a great way for your Sim to send the message that just being
friends isn't enough. To have your Sim give a backrub to another Sim, click
on that Sim, choose "Appreciate", and then "Backrub"."
Aspiration Points
+500
Icon
Target Sim with a small red love heart
******************
*Go Out with ____*
******************
Description
"Some Teens need to get out of the house and have some fun. To have your Sim
go out, click on an older relative and choose "Ask Permission to Go Out". If
your Sim gets permission, click on the phone and choose "Go Out". If you're
turned down, improve your relationship with the older relative...or ask
someone else whom your Sim likes better!"
Aspiration Points
+1,000
Icon
Target Sim with a white arrow
***********
*Go Steady*
***********
Description
"For some Teens, having only one sweetheart to focus all their attention on
it the best. To have your Teen go steady with another, click on that Teen
and choose "Propose" and then "Go Steady"."
Aspiration Points
+5,000
Icon
Two pink hearts
**************
*Grow Up Well*
**************
Description
"Your Sim has a full Aspiration Meter and feels ready to move on to the next
stage of their life. Buy a Birthday Cake, click on it and choose "Blow Out
Candles". Or, if a party isn't your Sim's scene, just click on your Sim and
choose "Grow Up"."
Aspiration Points
+2,500
Icon
Hourglass with a gold star
*************
*Have a Baby*
*************
Description
"To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of
the opposite sex. Click on the other Sim and choose "Cuddle" and then "Try
for Baby". It that isn't available, your Sim's relationship isn't high
enough; and if it doesn't happen the first time, keep trying!"
Aspiration Points
+5,000
Icon
Blue and Yellow pacifier
*********************
*Have 2 Best Friends*
*********************
Description
"Building a network of Best Friends makes some Sims feel really special.
Free up enough of your Sim's time to build both Sims' Lifetime Relationships
to above 50, and then work to keep them there."
Aspiration Points
+5,000
Icon
Two green smiley faces with the number 2
*********************
*Have 3 Best Friends*
*********************
Description
"You can never have too many Best Friends. Free up enough of your Sim's time
to build three Sims' Lifetime Relationships to above 50, and then work to
keep them there."
Aspiration Points
+8,000
Icon
Two green smiley faces with the number 3
*********************
*Have 5 Best Friends*
*********************
Description
"For your Sim, Best Friends make the World go round. Free up enough of your
Sim's time to build five Sims' Lifetime Relationships to above 50, and then
work to keep them there."
Aspiration Points
+10,000
Icon
Two green smiley faces with the number 5
**********************
*Have 10 Best Friends*
**********************
Description
"Your Sim is very lucky if he or she needs both hands to count up their Best
Friends! Free up enough of your Sim's time to build ten Sims' Lifetime
Relationships to above 50, and then work to keep them there."
Description
"Some Sims want a huge family. To have this happen, you'll need to make sure
your Sim Tries for a Baby very frequently. As well, some of the grown
children will need to move to make room for the newcomers, since only 8 Sims
can live on a Lot at once."
Description
"Some Sims want a huge family. To have this happen, you'll need to make sure
your Sim Tries for a Baby very frequently. As well, some of the grown
children will need to move to make room for the newcomers, since only 8 Sims
can live on a Lot at once."
Description
"Some Sims want a huge family. To have this happen, you'll need to make sure
your Sim Tries for a Baby very frequently. As well, some of the grown
children will need to move to make room for the newcomers, since only 8 Sims
can live on a Lot at once."
Aspiration Points
+15,000
Icon
Pacifier with the number 10
**********************
*Have Very First Kiss*
**********************
Description
"There's always a Very First Kiss for each Sim. To have your Sim kiss
another Sim for the Very First time, click on that Sim and choose "Kiss",
then "First Kiss". If it's not available, or doesn't go well, your Sim may
need to know that other Sim a bit better, or that may not be in a good enough
mood."
Aspiration Points
+8,000
Icon
Pair of red lip with a pointy yellow circle behind it
************
*Hold _____*
************
Description
"Baby Sims like to be held. To do this, click on a Baby Sim and choose
"Hold"."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and blue smiley face
***********
*Hug _____*
***********
Description
"Sometimes your Sim just Wants a Hug. To Hug another Sim, click on that Sim
and choose any of the interactions under the "Hug" group."
Aspiration Points
+750
Icon
Target Sim with a blue smiley face and blue arrow
Description
"To invite someone over, make sure your Sim has a phone. Click on it to open
the phone book of everyone your Sim knows. Keep an eye on that clock,
though - Sims don't like to be awakened."
Aspiration Points
+1,000
Icon
Target Sim with a small silver phone receiver
Description
"To invite someone over, make sure your Sim has a phone. Click on it to open
the phone book of everyone your Sim knows. Keep an eye on that clock,
though-Sims don't like to be awakened."
Aspiration Points
+1,000
Icon
Silver telephone receiver
************
*Kiss _____*
************
Description
"To have your Sim kiss another Sim, click on that Sim and choose any of the
interactions under the "Kiss" option. If "Kiss" isn't available, or if your
Sim gets rejected, your Sim may need to know that other Sim a bit better, or
that Sim may not be in a good enough mood.
Aspiration Points
+1,000
Icon
Target Sim with a small, red pair of lips
***************
*Learn to Talk*
***************
Description
"Toddlers need to learn to Talk to be better communicators when they Grow Up.
Select a Teen, Adult or Elder relative and click on your Toddler. Choose
"Teach to Talk". Look in the Relationship Panel to see which Sims are
related."
Aspiration Points
+2,000
Icon
A large, white thought balloon
***************
*Learn to Walk*
***************
Description
"Toddlers need to learn to Walk to be better coordinated when they grow up.
Select a Teen, Adult or Elder relative and click on your Toddler. Choose
"Teach to Walk". Look in the Relationship Panel to see which Sims are
related."
Aspiration Points
+2,000
Icon
Two white shoes
***************
*Make a Friend*
***************
Description
"To be a Friend of another Sim, make sure your Sim spends the time to get
both Sims' Daily Relationship with each other above 50. Talking, playing
games, or even just watching TV together are great ways to get there.
Aspiration Points
+3,500
Icon
Blue smiley face
******************
*Marry a Rich Sim*
******************
Description
"Some Sims care more about the money they'll get then the Sim they'll get.
To have your Sim tie the knot with a wealthy Sim, first make sure your Sim's
lover is loaded and then get them Engaged. After that, click on the other
Sim and choose "Propose" and then "Marriage"."
Aspiration Points
+15,000
Icon
Two golden rings with a small green dollar sign
Description
"To meet someone new, wait for one of the Sims in the neighborhood to walk
by. Click and choose from one of the Social Interactions. Hey, you could
even have your Sim order a Pizza-someone's got to bring it! Hint: To meet
more Sims, move more Sims into the neighborhood."
Aspiration Points
+1,000
Icon
Two people with an arrow on the right person
*******************
*New Family Member*
*******************
Description
"Some Sims love to see their Family Grow. To get a new Family member, your
Sim or a relative will need to Have a Baby, Adopt a Sim or Get Married or
Joined. Look in the Relationship Panel to see which Sims are related."
Aspiration Points
+3,000
Icon
Three people with a gold plus sign
*****************
*Play with _____*
*****************
Description
"To Play With another Sim, click on that Sim and choose any of the
interactions under the "Play" group.
Aspiration Points
+500
Icon
Target Sim with a small, blue smiley face (child/teen/adult/elder)
*****************
*Play with _____*
*****************
Description
"Playing with Babies gives them tons of fun. To do this, click on a Baby Sim
and choose "Play With"."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and blue smiley face (baby/toddler)
****************
*Play With ____*
****************
Description
"To Play With another Sim, click on that Sim and choose any of the
interactions under the "Play" group."
Aspiration Points
+500
Icon
Two people with a small smiley face and blue arrow
**********************
*Play With a Relative*
**********************
Description
"Playing can be extra fun when its with relatives. To do this, find another
Sim who is related to yours and then click on him or her. Choose any of the
interactions under the "Play" group. Look in the relationship panel to see
which Sims are related."
Aspiration Points
+500
Icon
Three people with a blue arrow
*********************
*Sneak Out with ____*
*********************
Description
"Some Teens have to blow off some steam, and love bending the rules a little
to do it. To have your Teen sneak out, click on the phone before midnight
and choose "Sneak Out"."
Aspiration Points
+2,000
Icon
Target Sim with a red arrow
******
*Talk*
******
Description
"To talk to another Sim, click on that Sim and choose any of the Interactions
under the "Talk" group. Having common Interests goes a long way towards
having something to Talk about, and so does knowing the same Sims.
Aspiration Points
+500
Icon
Two people with an arrow and a small white thought bubble
***************
*Talk to _____*
***************
Description
"To talk to another Sim, click on that Sim and choose any of the Interactions
under the "Talk" group. Having common Interests goes a long way towards
having something to Talk about, and so does knowing the same Sims.
Aspiration Points
+500
Icon
Target Sim with a small, white thought bubble
********************
*Talk to a Relative*
********************
Description
"Sims can get a lot out of talking to their relatives. To do this, find
another Sim who is related to yours and then click on him or her. Choose any
of the interactions under the "Talk" group. Look in the Relationship Panel
to see which Sims are related."
Aspiration Points
+500
Icon
Picture of three people with a small blue arrow
*********************
*Teach _____ to Talk*
*********************
Description
"Giving a Toddler a good start in life makes some Sims feel great. To have
your Sim teach a Toddler to Talk, click the Toddler and choose "Teach to
Talk"."
Aspiration Points
+5,000
Icon
Target Sim with a white thought bubble
*********************
*Teach _____ to Walk*
*********************
Description
"It's important for some Sims to be there for those first steps. To have
your Sim teach a Toddler to Walk, click the Toddler and choose "Teach to
Walk"."
Aspiration Points
+5,000
Icon
Target Sim with small white boots
**************
*Tickle _____*
**************
Description
"Sims are so ticklish! To have your Sim Tickle another Sim, just click on
that Sim and choose "Play" and then "Tickle"."
Aspiration Points
+500
Icon
Target Sim with a blue arrow and blue smiley face
************
*Win a Game*
************
Description
"Your Sim wants to feel like a Winner! Direct him or her to play a Game by
clicking on a Game object and choosing from the interactions on the menu.
Then select another Sim and direct them to Join. If you want to have a
visitor Join your Sim in the game, click on the Visitor and choose "Ask to
Join"."
Aspiration Points
+1,500
Icon
Picture of a large gold trophy
**************************
*Win a Game Against _____*
**************************
Description
"Your Sim wants to feel like a Winner! Direct him or her to play a Game by
clicking on a Game object and choosing from the interactions on the menu.
Then select another Sim and direct them to Join. If you want to have a
visitor Join your Sim in the game, click on the Visitor and choose "Ask to
Join"."
Aspiration Points
+1,000
Icon
Target Sim with a small gold trophy
********
*WooHoo*
********
Description
"WooHoo is the ultimate expression of a Sim's love. To have your Sim do a
WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a
Double Bed. Then click on the other Sim and choose "Cuddle" and then
"WooHoo"."
Aspiration Points
+3,500
Icon
Picture of a purple heart with a big grin on its face
***************
*WooHoo in Bed*
***************
Description
"WooHoos are great when your Sim is comfortable. Get your Sim into a double
bed by clicking on it and choosing "Relax". Then click on another Sim and
choose "Ask to Join". Once both Sims are in, click on the other Sim and
choose "Cuddle" and, once they are cuddling, choose "WooHoo"."
Aspiration Points
+3,500
Icon
Bed with a red heart and blue arrow
*******************
*WooHoo in Hot Tub*
*******************
Description
"WooHoos are great when your Sim is comfortable. Get your Sim into a hot tub
by clicking on it and choosing "Get In". Then click on another Sim and
choose "Ask to Join". Once both Sims are in, click on the other Sim and
choose "Cuddle" and, once they are cuddling, choose "WooHoo"."
Aspiration Points
+3,500
Icon
Hot tub with a blue arrow and red heart
*******************
*WooHoo with _____*
*******************
Description
"WooHoo is the ultimate expression of a Sim's love. To have your Sim do a
WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a
Double Bed. Then click on the other Sim and choose "Cuddle" and then
"WooHoo"."
Aspiration Points
+3,500
Icon
Target Sim with a purple heart with a grinning face on it
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
3 Balloons
***********************************
*Buy a Bar Costing at Least §1,000*
***********************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,000
Icon
3 Balloons with a green § sign
****************
*Buy a Bookcase*
****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Two suitcase things
****************************************
*Buy a Computer Costing at Least §2,000*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+2,000
Icon
TV with a small green § sign and yellow arrow
*************************************
*Buy a Counter Costing at Least §500*
*************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
A counter with a small green § sign and small yellow arrow
***************
*Buy a Curtain*
***************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Curtains
*************************************
*Buy a Curtain Costing at Least §250*
*************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+250
Icon
Curtains with a green § sign to the and a small yellow arrow pointing up
**********************************
*Buy a Desk Costing at Least §650*
**********************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+650
Icon
Picture of a desk with a small green § sign and yellow arrow
******************************************
*Buy a Dining Chair Costing at Least §400*
******************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+400
Icon
Picture of a dining room chair with a small green § sign and yellow arrow
******************
*Buy a Double Bed*
******************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a bed with a green § sign
***************************************
*Buy a Dresser Costing at Least §1,000*
***************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,000
Icon
Picture of a dresser with a small green § sign and small yellow arrow
**************
*Buy an Easel*
**************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of an easel
******************
*Buy a Fire Alarm*
******************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Telephone
*****************************************
*Buy a Fireplace Costing at Least §2,500*
*****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+2,500
Icon
A fireplace with a small green § sign and small yellow arrow
*****************************************
*Buy a Fireplace Costing at Least §3,000*
*****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+3,000
Icon
A fireplace with a small green § sign and small yellow arrow
*****************
*Buy a Flowerbed*
*****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a flowerbed
************
*Buy a Game*
************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Dartboard
**********************************
*Buy a Game Costing at Least §800*
**********************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+800
Icon
Dartboard with a small green § sign and yellow arrow
******************
*Buy a High Chair*
******************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Teddy bear with a § sign
********************
*Buy a Living Chair*
********************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
A one seater
******************************************
*Buy a Living Chair Costing at Least §600*
******************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+600
Icon
A one seater with a small green § sign and small yellow arrow
********************************************
*Buy a Living Chair Costing at Least §1,000*
********************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,000
Icon
A one seater with a small green § sign and small yellow arrow
******************************************
*Buy a Lounge Chair Costing at Least §450*
******************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+450
Icon
Picture of a chair with a small green § sign and yellow arrow
*****************
*Buy a Microwave*
*****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Blender
****************
*Buy a Painting*
****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
A painting
**************************************
*Buy a Painting Costing at Least §750*
**************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+750
Icon
A painting with a small green § sign and small yellow arrow
****************************************
*Buy a Painting Costing at Least §1,500*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,500
Icon
A painting with a small green § sign and small yellow arrow
****************************************
*Buy a Painting Costing at Least §2,500*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+2,500
Icon
A painting with a small green § sign and small yellow arrow
****************************************
*Buy a Painting Costing at Least §4,500*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+4,500
Icon
A painting with a small green § sign and small yellow arrow
****************************************
*Buy a Painting Costing at Least §5,500*
****************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+5,500
Icon
A painting with a small green § sign and small yellow arrow
**************************************
*Buy a Recliner Costing at Least §500*
**************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a recliner with a small green § sign and small yellow arrow
********************
*Buy a Refrigerator*
********************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a refrigerator
*****************
*Buy a Sculpture*
*****************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a sculpture
*************
*Buy a Shrub*
*************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a shrub
**********************************************
*Buy a Sofa or Loveseat Costing at Least §900*
**********************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+900
Icon
Sofa with a small green § sign and small yellow arrow
*********************
*Buy a Shower or Tub*
*********************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a bathtub
**************
*Buy a Stereo*
**************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Speaker with a green § sign
**************************************
*Buy a Stereo Costing at Least §2,000*
**************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+2,000
Icon
Speaker with a green § sign and yellow arrow
*************
*Buy a Table*
*************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Table
***********************************
*Buy a Table Costing at Least §800*
***********************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+800
Icon
Table with a green § sign and yellow arrow
***************************************
*Buy a Telescope Costing at Least §500*
***************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Telescope with a green § sign and a yellow arrow
**************
*Buy a Toilet*
**************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a toilet
***********
*Buy a Toy*
***********
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Teddy bear
************
*Buy a Tree*
************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a tree
**********
*Buy a TV*
**********
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+750
Icon
Television with antenna with a small green dollar sign to the bottom-right
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+500
Icon
Picture of a video game controller
******************************************************
*Buy Electronic Entertainment Costing at Least §1,500*
******************************************************
Description
"To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough Simoleons to afford it."
Aspiration Points
+1,500
Icon
Picture of a video game controller with a small green § sign and a small
yellow arrow
***********
*Earn §100*
***********
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+500
Icon
Big, green § sign
*************
*Earn §1,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+1,000
Icon
Big, green § sign
*************
*Earn §2,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+1,250
Icon
Big, green § sign
*************
*Earn §6,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+3,000
Icon
Big, green § sign
*************
*Earn §7,000*
************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+3,500
Icon
Big, green § sign
*************
*Earn §8,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+4,000
Icon
Big, green § sign
*************
*Earn §9,000*
*************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+4,500
Icon
Big, green § sign
**************
*Earn §10,000*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+5,000
Icon
Big, green § sign
**************
*Earn §12,500*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+6,500
Icon
Big, green § sign
**************
*Earn §25,000*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+7,500
Icon
Big, green § sign
**************
*Earn §50,000*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+10,000
Icon
Big, green § sign
**************
*Earn §62,500*
**************
Description
"Some Sims feel great satisfaction from their paychecks. To earn the money
required, keep your Sim going to work every day. To reach this goal faster,
work to get your Sim promoted, which will bump up the daily wage."
Aspiration Points
+12,500
Icon
Big, green § sign
*****************
*Earn Some Money*
*****************
Description
"Some Sims just like earning money, no matter how little. A Sim can earn
money by getting a job and going to work. Creative Sims can also earn money
by painting pictures and writing novels.
*************************
*Gain a Body Skill Point*
*************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
*****************************
*Gain a Charisma Skill Point*
*****************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
*****************************
*Gain a Cleaning Skill Point*
*****************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
****************************
*Gain a Cooking Skill Point*
****************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
*******************************
*Gain a Creativity Skill Point*
*******************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
**************************
*Gain a Logic Skill Point*
**************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
*******************************
*Gain a Mechanical Skill Point*
*******************************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow
********************
*Gain a Skill Point*
********************
Description
"To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog."
Aspiration Points
+1,000
Icon
A blue vial with a small yellow arrow to the left of it
*********************
*Maximize All Skills*
*********************
Description
"Few Sims know everything about everything. To maximize all skills, your Sim
will need to build all skills at the expense of nearly every other activity."
Aspiration Points
+30,000
Icon
Three blue vials with a gold star
*************************
*Maximize the Body Skill*
*************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
*****************************
*Maximize the Charisma Skill*
*****************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
*****************************
*Maximize the Cleaning Skill*
*****************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
****************************
*Maximize the Cooking Skill*
****************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
*******************************
*Maximize the Creativity Skill*
*******************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
**************************
*Maximize the Logic Skill*
**************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
*******************************
*Maximize the Mechanical Skill*
*******************************
Description
"To reach the top of a skill level, make sure using a skill object that
builds that skill is your Sim's #1 priority. Different objects build
different skills; you can see which skill an object builds by looking at the
object's description in the Buy Catalog."
Aspiration Points
+8,000
Icon
A blue vial with a golden star
********************
*Reach Body Level 1*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,000
Icon
Blue vial with the number 1
********************
*Reach Body Level 2*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,250
Icon
Blue vial with the number 2
********************
*Reach Body Level 3*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,500
Icon
Blue vial with the number 3
********************
*Reach Body Level 4*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+1,750
Icon
Blue vial with the number 4
********************
*Reach Body Level 5*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,000
Icon
Blue vial with the number 5
********************
*Reach Body Level 6*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+2,500
Icon
Blue vial with the number 6
********************
*Reach Body Level 7*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+3,000
Icon
Blue vial with the number 7
********************
*Reach Body Level 8*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Aspiration Points
+4,000
Icon
Blue vial with the number 8
********************
*Reach Body Level 9*
********************
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
Description
"To reach a particular skill level, make sure your Sim spends lots of time
building that skill. Different objects build different skills; you can see
which skill an object builds by looking at the object's description in the
Buy Catalog."
***********************
*Ask for Homework Help*
***********************
Description
"A child or Teen Sim who knows how to study completes homework faster. To
learn to Study, click on the Homework and choose "Ask for Homework Help" and
then the name of a Sim who can teach. Keep trying until the Learn to Study
meter is filled, and your Child or Teen gets the Learned to Study memory."
Aspiration Points
+2,500
Icon
Three colored books, on one top of another; green, brown, and yellow
*********************
*Be Saved From Death*
*********************
Description
"Some Sims hold out hope for the ultimate "second chance". While the Grim
Reaper is preparing your Sim for the afterlife, select another Sim and click
on the Reaper. Hint: Sims with stronger relationships to your Sim have a
better chance."
Aspiration Points
+8,000
Icon
A tombstone with a white line diagonally across it
************************
*Defeat the Grim Reaper*
************************
Description
"Some Sims refuse to accept the finality of Death. To bargain with the Grim
Reaper for another Sim's life, click on the Reaper while he's preparing a
deceased Sim for the afterlife. Hint: Sims with stronger relationships to
the Sim who died have better chances at coming out on top."
Aspiration Points
+8,000
Icon
Picture of the Grim Reaper inside a white circle with a line through it
*************
*Do Homework*
*************
Description
"Sims improve their school grade when they keep up with their homework.
Click on the homework object and choose "Do Homework".
Aspiration Points
+1,000
Icon
Picture of blue notebook
*********
*Get Fit*
*********
Description
"There's nothing wrong with a Sim wanting to look their best. Make sure your
Sim gets plenty of exercise by doing things like working out, doing yoga or
swimming."
Aspiration Points
+$3,500
Icon
Picture of a Sim with two yellow arrows to the left and right
*************************
*Get Into Private School*
*************************
Description
"Some Sims understand the link between an elite education at SimCity Academy
and a leg up in the career world. To have the Headmaster come over to see if
your Sim is a candidate for enrollment, click on the phone and choose "Invite
Headmaster"."
Aspiration Points
+3,500
Icon
Picture of a mortarboard
*************
*Go Swimming*
*************
Description
"Sims love the water. lick on a pool ladder and choose "Get In" to have
your Sim take a dip. If you've bought your Sim a diving board, you can click
on it and choose "Dive"."
Aspiration Points
+500
Icon
Swimming pool filled with blue water
**************
*Have a Party*
**************
Description
"Parties are a quick way to fill a house with lots of Sims. To throw a
party, click on the Phone and then choose any of the interactions under the
"Throw Party" option."
Aspiration Points
+2,000
Icon
Color picture of three balloons
******************
*Hire a Bartender*
******************
Description
"Paying money for a Service Sim to take some of the load off is a fine idea,
as long as your Sim has the cash to spend. To hire a Bartender, click on the
phone: choose "Call", "Service", and then "Call Bartender"." Also, make sure
you've got a bar!"
Aspiration Points
+1,000
Icon
Picture of a person holding his left arm out
**********************
*Hire an Exterminator*
**********************
Description
"Paying money for a Service Sim to take some of the load off is a fine idea,
as long as your Sim has the cash to spend. To hire an Exterminator, click on
the phone: choose "Call", "Service", and then "Call Exterminator"."
Aspiration Points
+250
Icon
Picture of a person holding his left arm out
*************
*Hire a Maid*
*************
Description
"Paying money for a Service Sim to take some of the load off is a fine idea,
as long as your Sim has the cash to spend. To hire a Maid, click on the
phone: choose "Call", "Service", and then "Call Maid"."
Aspiration Points
+1,000
Icon
Picture of a person holding his left arm out
******************
*Hire a Repairman*
******************
Description
"Paying money for a Service Sim to take some of the load off is a fine idea,
as long as your Sim has the cash to spend. To hire a Repairman, click on the
phone: choose "Call", "Service", and then "Call Repairman"."
Description
"Sims need Charisma to smooth the way with other Sims. To add panache to
your Sim's moves, click on a Mirror and choose "Practice Romance"."
Description
"Sims need Charisma to smooth the way with other Sims. To add weight to your
Sim's words, click on a Mirror and choose "Practice Speech"."
Aspiration Points
+500
Icon
Mirror with a blue arrow
*************
*See a Ghost*
*************
Description
"Some Sims think about ghosts a great deal. Ghosts appear near their
tombstones or urns at night."
Aspiration Points
+3,000
Icon
A white ghost
********************
*Sell a Great Novel*
********************
Description
"Selling a great piece of literature is fulfilling, but it takes hard work.
Spend time on your Sim's Creativity skill to turn them into a great writer."
Aspiration Points
+8,000
Icon
A typewriter with a small gold star
********************
*Sell a Masterpiece*
********************
Description
"Selling a great work of art can be lurcative, but it takes commitment. Work
on your Sim's Creativity Skill to turn them into a fine artiste. To get the
simoleons, click on the finished canvas and choose "Sell Painting".
Aspiration Points
+6,000
Icon
Art Pallet with a gold star
*************************
*Stargaze with Telescope*
*************************
Description
"The heavens hold beauty, wisdom and mystery. Explore them by clicking on a
telescope and choosing "Stargaze"."
Aspiration Points
+500
Icon
Telescope with a blue arrow
************************
*Throw a Birthday Party*
************************
Description
"When your Sim is ready to Grow Up, click on the phone and choose "Throw
Party", and then "Birthday Party". Then buy a Birthday Cake from the Buy
Catalog, and when you are ready for your Sim to Grow Up, click on the cake
and choose "Blow Out Candles"."
Aspiration Points
+2,500
Icon
Three colored balloons with a small hourglass
***********************
*Throw a Wedding Party*
***********************
Description
"Wedding parties let your Engaged Sims share their big day. To throw a
Wedding Party, make sure your Sim is engaged, and then click on the Phone and
choose "Throw Party" and then "Wedding Party". Make sure your Sims get
Married or Joined during the party, or odds are it will be a dud."
Aspiration Points
+5,000
Icon
Three colored balloons with two small, interlocking golden rings
******************************
*Work Out on Exercise Machine*
******************************
Description
"Exercise is always healthy. Click on the Workout Bench and choose "Work
Out" to have your Sim build Body Skill and burn off those extra calories."
Your Sims have Aspiration Wants but they also have Aspiration Fears. If you
fulfil these fears, you will lose Aspiration Points instead of gaining points
so be careful.
Description
"Getting fired really puts a crimp in a Sim's day. Unless you have vacation
days, make sure your Sim doesn't miss the carpool."
Aspiration Points
-5,000
Icon
A blue desk with a large red X behind it
**************
*Miss Carpool*
**************
Description
"You can't walk to work in this town, so the Carpool is a must. If your Sim
is in a good mood, they will go by themselves. Otherwise, you may need to
click on the Carpool and choose "Go to Work"."
**************************
*_____ Gets D Report Card*
**************************
Description
"Some Sims care a lot about their children's grades, and hate to see a D.
Having these Sims help with Homework can make a big difference in bringing up
those grades."
Aspiration Points
-2,000
Icon
Target Sim with a small graduation hat and yellow arrow pointing down
**********************
*_____ Grows Up Badly*
**********************
Description
"Some Sims feel the disappointment of seeing younger Sims Grow Up poorly.
Spend the younger Sim's time pursuing important Wants to fill up the
Aspiration Meter before that Sim's birthday."
Aspiration Points
-2,500
Icon
Target Sim with an hourglass at the bottom-right
*************************************
*Be Rejected for Appreciate by _____*
*************************************
Description
"Appreciation is a great way to build a relationship, but not if it's
rejected. To have your Sim appreciate another Sim, just click on that Sim
and choose any of the interactions under "Appreciate". If your Sim gets
rejected, the other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Target Sim
************************************
*Be Rejected for a Backrub by _____*
************************************
Description
"It's humiliating to be turned down for offering a massage! To have your Sim
give a backrub to another Sim, click on that Sim, choose "Appreciate" then
"Backrub". If your Sim gets rejected, the other Sim may not be in a good
enough mood."
Aspiration Points
-750
Icon
Target Sim with a blue smiley face with a red X behind it
**********************************
*Be Rejected for a Dance by _____*
**********************************
Description
"To Dance with another Sim, first click on a Stereo Object and choose "Turn
On" and then "Dance Solo". Once your Sim is dancing, you can click on
another Sim and choose "Ask to Join". You can also have your Sim Dance with
a Sim who is already dancing by clicking on that Sim and choosing "Dance
Together" with that Sim. If your Sim gets rejected, the other Sim may not be
in a good enough mood.
Aspiration Points
-750
Icon
Target Sim with a small blue smiley face with a red X through it
*************************
*Be Rejected for a Flirt*
*************************
Description
"Flirting is the first step down that road to love, but the road turns rocky
if your timing's not right. To have your Sim flirt with another Sim, click
on that Sim and choose any of the interactions under "Flirt". If your Sim
gets rejected, the other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Two people with an arrow on the right person, with a red X behind them
**********************************
*Be Rejected for a Flirt by _____*
**********************************
Description
"Flirting is the first step down that road to love, but the road turns rocky
if your timing's not right. To have your Sim flirt with another Sim, click
on that Sim and choose any of the interactions under "Flirt". If your Sim
gets rejected, the other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Target Sim with a small, red heart with a red X behind it
***************************
*Be Rejected for Entertain*
***************************
Description
"Sometimes it's not the right time to entertain another Sim. To have your
Sim Entertain another Sim, click on that Sim and choose any of the
interactions under "Entertain". If your Sim does get rejected, the other Sim
may not be in a good enough mood."
Aspiration Points
-750
Icon
Two people with a green smiley face with a red X through it
******************************
*Be Rejected for Playing With*
******************************
Description
"It would really hurt if your Sim's request to Play With another Sim were
turned down. To Play With another Sim, click on that Sim and choose any of
the interactions under the "Play" group. If your Sim gets rejected, the
other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Two people with a green smiley face with a red X through it
***************************************
*Be Rejected for Playing With by _____*
***************************************
Description
"It would really hurt if your Sim's request to Play With another Sim were
turned down. To Play With another Sim, click on that Sim and choose any of
the interactions under the "Play" group. If your Sim gets rejected, the
other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon
Target Sim with a small, blue smiley face with a red X through it
*****************************
*Fell out of Love with _____*
*****************************
Description
"Your Sim would hate to let love's flames flicker out. Carve out some
quality time out of your Sims day to spend on romance with that special Sim
whose coals may be cooling."
Aspiration Points
-3,500
Icon
Target Sim with a red heart with a white circle through it
****************************
*Fight with a Family Member*
****************************
Description
"Your Sim would be pretty embarrassed to lose a fight today, so try to keep
him or her out of scuffles. If you think a Fight's on its way, work on Body
skill."
Aspiration Points
-2,000
Icon
Three people with a red icon
*************************
*Get Rejected for a Kiss*
*************************
Description
"Getting rejected for a Kiss is no fun. Make sure your Sim knows another
Sim well enough before trying a kiss, and avoid puckering up at all if you
think that other Sim is in a foul mood."
Aspiration Points
-1,000
Icon
Picture of a large pair of red lips with an X behind it
**********************************
*Get Rejected for a Kiss by _____*
**********************************
Description
"Getting rejected for a Kiss is no fun. Make sure your Sim knows another
Sim well enough before trying a kiss, and avoid puckering up at all if you
think that other Sim is in a foul mood."
Aspiration Points
-1,000
Icon
Target Sim with a small, red pair of lips with a red X through it
************************************
*Get Rejected for a Tickle by _____*
************************************
Description
"Sims hate to have their tickles rejected! To have your Sim Tickle another
Sim, click on that Sim and choose "Play", then "Tickle." If your Sim gets
rejected, the other Sim may not be in a good enough mood."
Aspiration Points
-750
Icon
Target Sim with a blue arrow and blue smiley face with a red X behind them
**************************************
*Get Rejected for Engagement by _____*
**************************************
Description
"Getting a proposal turned down can be a heartbreaker! Make sure your Sim
has a good enough relationship with another Sim before popping the question.
Don't forget that if the other Sim is in a bad mood, even the most romantic
proposal can get shot down."
Aspiration Points
-3,500
Icon
Target Sim with a small gold ring with a red X behind it
*****************************
*Get Rejected for Making Out*
*****************************
Description
"No one wants to get shot down for a hot Make Out! Make sure your Sim knows
other Sims well enough before trying to get them in a clinch, and avoid
puckering up at all if you think that other Sim is in a foul mood."
Aspiration Points
-2,500
Icon
Two red lips with a red X through them
**********************************
*Get Rejected for Very First Kiss*
**********************************
Description
"Getting rejected for that Very First Kiss can really shake a Sims
confidence. Make sure your Sim knows another Sim well enough before trying
to plant their first wet one, and avoid puckering up at all if you think the
other Sim is in a foul mood."
Aspiration Points
-3,500
Icon
A big picture of red lips, with a red X behind it
************************************
*Get Rejected for WooHoo with _____*
************************************
Description
"No one wants to be denied when trying for a WooHoo! Make sure your Sim
knows other Sims well enough before trying to score, and avoid trying a
WooHoo at all if you think that other Sim is in a foul mood."
Aspiration Points
-2,500
Icon
Picture of target Sim with a grinning purple heart with a red X behind it
*************
*Have a Baby*
*************
Description
"Baby Sims can be a blessing or a curse! To have a baby, get your Sim into a
Double Bed or a Hot Tub with a Sim of the opposite sex. Click on the other
Sim and choose "Cuddle" and then "Try For Baby". If that isn't available,
your Sim's relationship isn't high enough; and if it doesn't happen the first
time, keep trying!"
Aspiration Points
-5,000
Icon
Pacifier
************************************
*Have a Bad Conversation with _____*
************************************
Description
"To talk to another Sim, click on that Sim and choose any of the interactions
under "Talk". Sims are more likely to have a bad conversation when they
don't share common interests, or if their relationship is low.
Aspiration Points
-350
Icon
Target Sim with a small, white thought bubble with a red X through it
***************************
*Lose _____ as Best Friend*
***************************
Description
"Your Sim would hate to lose a Best Friend. Work on making time in your
Sim's day to spend with a Best Friend who may be drifting away."
Aspiration Points
-3,000
Icon
Target Sim with two green smiley faces with a red X
***************************
*Lose a Game Against _____*
***************************
Description
"Your Sim would hate to lose a game right now! If you're thinking of playing
a game, pay attention to the skills that matter for winning to avoid an
unpleasant surprise."
Aspiration Points
-500
Icon
Picture of the target Sim with a small gold trophy with a red X through it
************************
*Tell Bad Joke to _____*
************************
Description
"No one likes bombing when telling a Joke. Make sure your Sim has at least
some Charisma skill before trying to tell a Joke."
Description
"No one wants to get denied when trying for a WooHoo! Make sure your Sim
knows other Sims well enough before trying to score, and avoid trying a
WooHoo at all if you think that other Sim is in a foul mood."
Description
"Your Sim worked hard for their belongings-don't let them be stolen. To avoid
theft, buy a Burglar Alarm from the buy catalog."
Aspiration Points
-3,500
Icon
Black picture of a burglar's face with a pointy yellow circle behind it
***********
*Repo Man!*
***********
Description
"The more you buy for your Sim, the more those Bills pile up. Pay the Bills
before they explode by first getting bills from the mailbox, and then
clicking on them and choosing "Pay Bills".
Aspiration Points
-2,000
Icon
Large green § sign with a red X in the background
********************
*Lose a Skill Point*
********************
Description
"No Sim likes forgetting hard-won learning. Be careful when repairing
electrical equipment ... those shocks can play havoc with the little grey
cells ..."
Aspiration Points
-2,500
Icon
Blue vial with a small yellow arrow pointing down
Description
"Your Sim is worried about coming down with something. Have your Sim keep
the house clean and free of vermin, and avoid other Sims who are ill until
they recover."
Aspiration Points
-500
Icon
Target Sim with a red thermometer
************************************
*_____ Rejected from Private School*
************************************
Description
"Some Sim parents take their children's rejection personally. If the
Headmaster doesn't like your Sim's home, their cooking, or the conversation,
nothing's going to get those kids enrolled."
Aspiration Points
-3,500
Icon
Target Sim with a small blue clothing icon with a red X behind it
**********
*Be Booed*
**********
Description
"Your Sim would feel pretty bad if they were Booed ... If he or she is going
to perform or tell a joke, maybe you might want to polish up their Creativity
and Charisma skills first."
Aspiration Points
-1,000
Icon
Picture of two people with a red pair of lips and a small arrow
*************
*Be Lectured*
*************
Description
"Getting a lecture is so lame. Make sure your Sim isn't doing anything
another nearby Sim might disapprove of."
Aspiration Points
-500
Icon
Two people with a small red heart
*****************
*Change a Diaper*
*****************
Description
"Some tasks in life aren't that pleasant. To change a stinky diaper, click
on the baby or toddler and choose "Change Diaper"."
Aspiration Points
-500
Icon
White diaper with green stink lines coming from the top of it
*****************
*Clean Up a Mess*
*****************
Description
"Some Sims hate cleaning, but it's got to get done. Click on a trash pile,
an ash pile, a dirty dish or a puddle and choose "Clean Up" or "Mop Up".
Sometimes you'll need to click on a trashcan or a trash compactor and choose
"Empty Trash"."
Aspiration Points
-250
Icon
A broom and dustpan
****************
*Death of _____*
****************
Description
"No Sim lives forever. But, by ensuring that they have a full Aspiration
Meter, and avoid illness and injury, some may live longer than others. And
if all else fails, you can always try bargaining with the Grim Reaper, and
hope for the best ... "
Aspiration Points
-5,000
Icon
Target Sim with a small tombstone
*******
*Fire!*
*******
Description
"Sims fear fire... that's smart. To avoid Fires, make sure your Sim has at
least some Cooking skill before sending them into the kitchen, and don't let
them leave cooking food unattended for too long."
Aspiration Points
-2,000
Icon
Picture of a red/orange fire
*******************
*Get D Report Card*
*******************
Description
"If your Sim falls badly behind on the homework, that D grade isn't far
behind."
Aspiration Points
-1,500
Icon
Picture of a graduation hat with a small yellow arrow pointing down
*********
*Get Fat*
*********
Description
"Your Sim is feeling a little vain. Avoid letting him or her eat too much
rich food, and if he or she really loves chowing down, keep them trim with
some exercise."
Aspiration Points
-1,000
Icon
Picture of a fat person with two yellow arrows on both sides
**********************************
*Get Rejected from Private School*
**********************************
Description
"No one likes to be told they aren't good enough. If you want that
Headmaster to believe your Sim deserves an upper-crust education, make sure
the house is nice, the food is decent and the conversation is lively for his
visit."
Aspiration Points
-1,250
Icon
Picture of a mortarboard with a red X behind it
**********
*Get Sick*
**********
Description
"Your Sim is worried about coming down with something. Have your Sim keep
the house clean and free of vermin, and avoid other Sims who are ill until
they recover."
Aspiration Points
-1,000
Icon
Picture of a red thermometer
**************
*Have a Party*
**************
Description
"Your Sim is terrified of having a party. To throw a party anyway, click on
the Phone and then choose any of the interactions under the "Throw Party"
option."
Aspiration Points
-1,000
Icon
Three colored balloons
******************
*Have an Accident*
******************
Description
"Wetting yourself is a severe embarrassment. To avoid this, make sure your
Sim has a toilet, and make sure you give your Sim time to use it."
Description
"School starts right on time in SimCity, and the School bus won't wait
forever. If your young Sim is in a good mood (and isn't busy doing something
you told him or her to do) they will go by themselves. Otherwise, click on
the School Bus and choose "Go to School"."
Aspiration Points
-1,000
Icon
Yellow school bus with a large red X behind it
**********
*Pass Out*
**********
Description
"You can get a real bump on the head from passing out. Make sure your Sim
has a bed or a sofa to sleep in."
Description
"Some Sims are very disturbed when someone in their Family Breaks Up. To
have one of your Sim's relatives Break Up, select that Sim, click on that
Sim's mate and choose "Break Up". If "Break Up" isn't available, you'll need
to learn to do some work to drive the relationship down until it is. Look in
the Relationship Panel to see which Sims are related."
Aspiration Points
-3,000
Icon
Picture of three people with two small interlocking golden rings with a white
circle through them
***************
*Relative Dies*
***************
Description
"No relative lives forever. But you can hold off the day by making sure
other relatives have full Aspiration Meters, and that all your Sim's family
members avoid illness and injury. If all else fails, you can try bargaining
with the Grim Reaper, and hope for the best."
Description
"Some Sims care a lot about their relative's health. Make sure all the Sims
in your household stay well by keeping the house clean and free of vermin and
by steering clear of other Sims who may be ill."
Aspiration Points
-500
Icon
Three people with a thermometer
*************
*See a Ghost*
*************
Description
"Keep your Sim away from tombstones and urns at night, or they might get
spooked."
Aspiration Points
-1,500
Icon
A white ghost
*************
*See Vermin!*
*************
Description
"Vermin carry disease, and are a sign of a dirty home. To avoid Vermin, make
sure your Sim doesn't leave trash, dishes or spoiled food around."
Aspiration Points
-1,000
Icon
A brown bug, similar to a cockroach
***********************
*Sell a Lousy Painting*
***********************
Description
"Your Sim will hate it if his or her work was insulted by getting sold for
peanuts. Until your Sim has enough Creativity Skill to sketch something decent
you might not want to try to sell that canvas. Hang it on the wall instead."
Aspiration Points
-1,250
Icon
Art Pallet with § sign and arrow pointing down
*******************
*Sell a Pulp Novel*
*******************
Description
"Getting pocket change for the hard work of writing a novel is a slap in the
face. Until your Sim has enough Creativity skill to crank out something
readable, you might not want to try to sell that manuscript."
Aspiration Points
-1,250
Icon
Typewriter with a small green dollar sign and small yellow arrow
**********
*Throw Up*
**********
Description
"Vomiting is no one's idea of fun. Keep your Sim from losing his or her
lunch by avoiding spoiled food and reducing contact with other Sims who may be
ill. Of course, if your Sim is pregnant, a little Vomiting is to be
expected!"
Aspiration Points
-500
Icon
Picture of a person with an arrow coming out of his mouth, pointing down
*********************
*Use a Public Toilet*
*********************
Description
"Some Sims need to know a toilet is clean before they use it. Click on a
toilet on a Community Lot and choose "Use" to have your Sim do their business
regardless.
Aspiration Points
-500
Icon
Picture of a blue toilet with an arrow to the bottom-right of it
------------------------------------------------------------------------------
[13] Jobs - Adult
Adults have jobs to sustain a ongoing family. To sustain that family, they
need a good job that brings in the dough. Sims have a desire for everything
so money is a need. There are 10 jobs for your adult Sim in 10 job career
paths.
"The salary is minuscule, but you get your feet wet in the political puddle by
helping a favorite local candidate into office. The job requires long hours
managing telephone teams and volunteer groups canvassing neighborhoods for
votes."
Job Level: 1
Carpool Arrival: 8:00am
Work Hours: 9:00am to 6:00pm
Salary: §308
Transport: ?
Uniform: ?
Requirement for Level 2: N/A
"Start out running errands for the SimCity Controller and try to work your way
up to getting lunch for the mayor. Low pay, long hours. You'll need lots of
charisma to advance in politics.
Job Level: 2
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §420
Bonus for Promotion: §840
Transport: ?
Uniform: ?
Requirement for Level 3: N/A
"A special-interest group to influence local politicians hires you. Heavy
social skills and lots of friends are needed to advance in this career - you
must win friends and influence people. Charisma skill is essential to
progress in a political career."
Job Level: 3
Carpool Arrival: 7:00am
Work Hours: 8:00am to 2:00pm
Salary: §504
Bonus for Promotion: §1,008
Transport: ?
Uniform: ?
Requirement for Level 4: 1 Logic Point
1 Creativity Points
1 Family Friend
"Salary jumps, but overtime work increases. You must still maintain
neighborhood relationships and domestic tranquillity. You need to cultivate
your "image". Practice charisma and develop that all-important spin control.
Without it, our political career is sunk. But friends in the right places can
sometimes be very useful."
Job Level: 4
Carpool Arrival: 7:00am
Work Hours: 8:00am to 5:00pm
Salary: §602
Bonus for Promotion: §1,204
Transport: Red Sedan
Uniform: Brown Suit
Requirement for Level 5: 2 Charisma Points
2 Logic Points
2 Creativity Points
2 Family Friends
*********************
*City Council Member*
*********************
"Your first elected post, you've finally been admitted to SimCity's inner
power circle. A well-paid job to be sure. The more persuasive and creative
you are in pushing your own agenda through the council, the faster you will
advance in the political machine."
Job Level: 5
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §679
Bonus for Promotion: §1,358
Transport: Red Sedan
Uniform: Brown Suit
Requirement for Level 6: 4 Charisma Points
3 Logic Points
2 Creativity Points
3 Family Friends
"The voters trust you enough to represent their fair city in the State
Assembly. Fortunately, SimCity is the state capital, so you'll be close to
home. A lot of creative thought will be needed in meeting with state officials
to be sure SimCity's local interests are protected and promoted."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §756
Bonus for Promotion: §1,512
Transport: Red Sedan
Uniform: Brown Suit
Requirement for Level 7: 6 Charisma Points
4 Logic Points
3 Creativity Points
5 Family Friends
"The people have spoken once again, and elected you to Congress. You'll spend
your time covering your district from your local office. Networking with
neighbors and making new friends to keep political support must be balanced
with maintaining a contented house and family."
Job Level: 7
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §840
Bonus for Promotion: §1,680
Transport: Red Sedan
Uniform: Brown Suit
Requirement for Level 8: 8 Charisma Points
7 Logic Points
3 Creativity Points
6 Family Friends
"You win a position on the SimCity Central Court. Your peerless logical skill
at reading human nature and deconstructing legal arguments will prompt your
success and continuing rise in status. Cultivate friends in your spare hours.
Watch mood indicators and keep alert - you're supposed to be clear-headed and
impartial when the gavel comes down."
Job Level: 8
Carpool Arrival: 9:00am
Work Hours: 10:00am to 2:00pm
Salary: §1,138
Bonus for Promotion: §2,276
Transport: Black Limo
Uniform: Judge Robe
Requirement for Level 9: 9 Charisma Points
8 Logic Points
5 Creativity Points
8 Family Friends
"You're authoring bills and chairing important subcommittees. You appear
regularly on political talk shows and your influence is being felt around the
Capitol. With a little more speaking experience and a few more friends, you
may attain the most coveted Sim position: Mayor of SimCity!"
Job Level: 9
Carpool Arrival: 8:00am
Work Hours: 9:00am to 6:00pm
Salary: §1,225
Bonus for Promotion: §2,450
Transport: Porche
Uniform: Dark Blue Suit
Requirement for Level 10: 10 Charisma Points
10 Logic Points
7 Creativity Points
10 Family Friends
"As Mayor of SimCity, you're entitled to big bucks-you can finally afford that
"house on the hill" where the town's elite citizens cluster. You are a master
at the political game and it's obvious you enjoy the fame as well as the
excitement of shaking up the entrenched bureaucrats. It's great to be powerful
isn't it?"
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §1,315
Bonus for Promotion: §2,630
Transport: Helicopter
Uniform: Mayorial Uniform
"Entry level, now paying, grunt work in a big medical lab-but a way to test
your aptitude and interest in exploring a doctor's world. Taking x-rays,
logging samples, and preparing test results are among your duties."
Job Level: 1
Carpool Arrival: 7:00am
Work Hours: 8:00am to 2:00pm
Salary: §280
Transport: ?
Uniform: Green Lab Coat
Requirement for Level 2: 1 Cleaning Point
"You're attending medical school and working part time as a paramedic. You'll
need to avoid fatigue while allowing time for study and riding in an ambulance
on the night shift. Keep your vehicle and equipment clean and
well-maintained."
Job Level: 2
Carpool Arrival: 7:00pm
Work Hours: 8:00pm to 2:00am
Salary: §385
Bonus for Promotion: §770
Transport: ?
Uniform: Green Lab Coat
Requirement for Level 3: 2 Cleaning Points
1 Logic Point
"You've made it through med school, and secured your first job at SimCity
General Hospital. This is a mentally as well as physically demanding job.
Work on your logic skill and your bedside manner to get those patient
referrals."
Job Level: 3
Carpool Arrival: 6:00am
Work Hours: 7:00am to 2:00pm
Salary: §476
Bonus for Promotion: §952
Transport: ?
Uniform: Green Lab Coat
Requirement for Level 4: 2 Mechanical Points
4 Cleaning Points
2 Logic Points
1 Family Friend
"There's an "M.D." after your name, but it seems you spend more time doing
paperwork and changing bandages than saving lives. Pay special care to develop
your mechanical and logic skills; doctors must be multi-talented. The hours
are steady, though, so you're earning more."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 6:00pm
Salary: §574
Bonus for Promotion: §1,148
Transport: Red Sedan
Uniform: Green Lab Coat
Requirement for Level 5: 2 Mechanical Points
3 Logic Points
5 Cleaning Points
2 Family Friends
"You've been promoted to a night shift residency in the Emergency Room. This
is an obviously stressful position, so make sure home is a comforting place.
You'll need fun, rest and proper meals, or you won't succeed. If you work on
the proper diagnoses, care for those tough cases, and develop a good bedside
manner, your promotion to General Practitioner will come quickly."
Job Level: 5
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 1:00am
Salary: §672
Bonus for Promotion: §1,344
Transport: Red Sedan
Uniform: Green Lab Coat
Requirement for Level 6: 4 Mechanical Points
4 Logic Points
6 Cleaning Points
3 Family Friends
"An altruistic streak has compelled you to join a Sim neighborhood clinic as a
GP. The pay won't be high, but you'll help a lot of less fortunate SimCitizens
through broken bones, pregnancies, and measles. You will be handling a lot
yourself, but don't slack off on the skill-building - you may want a different
job someday."
Job Level: 6
Carpool Arrival: 9:00am
Work Hours: 10:00am to 6:00pm
Salary: §770
Bonus for Promotion: §1,540
Transport: Red Sedan
Uniform: White Lab Coat
Requirement for Level 7: 7 Mechanical Points
5 Logic Points
7 Cleaning Points
4 Family Friends
"Congratulations. You've "hung up your shingle", gaining a traditional work
schedule and golf game occasionally. Now you have more time to maintain a
happy home and maybe a happy family. Keep making friends outside the home and
building up your skills, if higher levels in this career track seem
appealing."
Job Level: 7
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §875
Bonus for Promotion: §1,750
Transport: ?
Uniform: Green Lab Coat
Requirement for Level 8: 9 Mechanical Points
7 Logic Points
8 Cleaning Points
5 Family Friends
"One of the elite, with an income advance to go with it. The job demands a
rested, calm individual, so watch your emotional levels, eat right, and get
plenty of sleep. And, you'll need home study time, especially in logic, to
keep left brain skills sharp in the operating room."
Job Level: 8
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §980
Bonus for Promotion: §1,960
Transport: Sports Car
Uniform: Green Lab Coat
Requirement for Level 9: 9 Mechanical Points
8 Logic Points
9 Cleaning Points
7 Family Friends
"You created a new vaccination serum in SimCity's most advanced research
clinic. You've now joined the ranks of the highest paid researchers in the
world. If you decide to go for the top bucks, continue the skill building
path up to Chief of Hospital Staff, where you get a cut of the profits."
Job Level: 9
Carpool Arrival: 10:00am
Work Hours: 11:00am to 6:00pm
Salary: §1,356
Bonus for Promotion: §2,712
Transport: Sports Car
Uniform: White Lab Coat
Requirement for Level 10: 9 Mechanical Points
10 Logic Points
10 Cleaning Points
9 Family Friends
****************
*Chief of Staff*
****************
"You are one of the most respected physicians in SimCity. You spend office
hours at the hospital. You are now a part owner and are making large profits
keeping your fellow Sims in good health."
Job Level: 10
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §1,499
Bonus for Promotion: §2,998
Transport: Black Limo
Uniform: Blue Suit
"Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
Keep the copier and coffee machine in working order. Be organized, prompt, and
friendly when you push that cart through the halls - maybe some sharp-eyed
company officer will consider you for a kick upstairs."
Job Level: 1
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §168
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
"Longer hours, but an opportunity to work the phones, increase people skills,
and keep the Boss happy. Start developing your speaking skills now: you might
be able to impress the Boss with a creative new business proposal."
Job Level: 2
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §252
Bonus for Promotion: §504
Transport: ?
Uniform: ?
Requirement for Level 3: 2 Charisma Points
"Before you move up in the company, you'll have to earn your dues putting in a
long day on the road. Meet your quotas (charisma can make a good sales pitch
great) and make good contacts, and you'll be ripe for a promotion to an office
without wheels."
Job Level: 3
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §350
Bonus for Promotion: §700
Transport: ?
Uniform: ?
Requirement for Level 4: 2 Charisma Point
1 Creativity Points
1 Family Friend
"Now you have your own grunt to boot around, a personal cubicle, and a nice
salary - but it's still a long walk down that hall to the washrooms. Good
relationships with people to whom you've proven your superior logic skill will
definitely get you noticed."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §448
Bonus for Promotion: §896
Transport: Red Sedan
Uniform: Blue Suit
Requirement for Level 5: 2 Charisma Points
2 Logic Points
1 Creativity Points
3 Family Friends
"You have your own Junior Executive and an actual office, with a door that
closes. Problem is, the Executive level at your company is heavily populated.
Well-rounded skills and a good work attitude will help you stand out from the
crowd and impress the higher ups."
Job Level: 5
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §560
Bonus for Promotion: §1,120
Transport: ?
Uniform: ?
Requirement for Level 6: 4 Charisma Points
3 Logic Points
3 Creativity Points
4 Family Friends
"Salary hops up, as you are now overseeing several franchise offices. There
are a lot of executives under your command, so charisma and logic help in
settling disputes and keeping the various teams running smoothly. Your golf
game needs to improve if you expect to close any deals from now on, so a
little more work in the creative department would not be a bad idea."
Job Level: 6
Carpool Arrival: 7:00am
Work Hours: 8:00am to 5:00pm
Salary: §728
Bonus for Promotion: §1,456
Transport: ?
Uniform: ?
Requirement for Level 7: 5 Charisma Points
4 Logic Points
3 Creativity Points
5 Family Friends
"The corner office is yours. Pay takes another leap. However, competition is
rougher on this floor. Keep sharpening those skills and make lots of friends.
You never know when you'll need them."
Job Level: 7
Carpool Arrival: 7:00am
Work Hours: 8:00am to 4:00pm
Salary: §924
Bonus for Promotion: §1,848
Transport: Luxary Car
Uniform: Black Suit
Requirement for Level 8: 5 Charisma Points
6 Logic Points
4 Creativity Points
6 Family Friends
"The company sends a limo to pick you up in the morning. You get the top floor
suite and a hefty paycheck. Your creative juices are flowing, and you're
feeling smart and powerful. But there's a downside as well. More stress, and
some of your neighbors may resent your success.(Nothing a barbecue at your
place wouldn't fix. And who knows, you might meet someone new...)"
Job Level: 8
Carpool Arrival: 7:00am
Work Hours: 8:00am to 4:00pm
Salary: §1,400
Bonus for Promotion: §2,800
Transport: White Limo
Uniform: Blue Suit
Requirement for Level 9: 6 Charisma Points
7 Logic Points
6 Creativity Points
7 Family Friends
"Top of the heap at your company. But can a powerful, well-to-do exec balance
the responsibilities of the office with the needs of mate, children, and
friends? Social responsibilities are peaking--it might be time to move up to a
bigger house, to better entertain bigwigs."
Job Level: 9
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §1,665
Bonus for Promotion: §3,330
Transport: Black Limo
Uniform: Business Suit
Requirement for Level 10: 8 Charisma Points
9 Logic Points
7 Creativity Points
8 Family Friends
"You're a corporate raider and mogul, heading a world wide conglomerate. But
now that you're a famous local figure, guess what? You'll be expected to give
money to charities to maintain your standing with your fellow Sims. Still,
doesn't it feel good to bask in the glow of success?"
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §2,100
Bonus for Promotion: §4,200
Transport: Helicopter
Uniform: Business Suit
"A young athlete has to start somewhere - even if it's sweating inside a
cartoon animal suit. A very physical grunt job with lousy pay - but at least
you can watch the game from up close. Besides water, the coach also expects
you to prepare the players' snacks ... a lot of snacks"
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 9:00pm
Salary: §154
Transport: Junker
Uniform: Llama Mascot Suit
Requirement for Level 2: 1 Body Point
"Welcome to the "Llamas," SimCity's minor league team. Your starting pay isn't
much, and you'll have a lot of training time to deal with. Develop your body
skill so you can rise through the ranks."
Job Level: 2
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §238
Bonus for Promotion: §476
Transport: Junker
Uniform: Track Suit
Requirement for Level 3: 2 Body Points
"Advancing into the pros, you start out with the league minimum salary, which
is the highest starting pay in the neighborhood. Keep working on your body and
just hope an injury doesn't slow your advancement."
Job Level: 3
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §322
Bonus for Promotion: §644
Transport: Junker
Uniform: Track Suit
Requirement for Level 4: 1 Charisma Point
2 Body Points
1 Family Friend
"You've made it off the bench and into the starting line up. Some money's
coming in, but long practices take their toll on your mood. It's essential to
get your rest and keep your body in prime shape - this is your livelihood. And
since you're going to be interviewed more now, work on that charisma skill so
you can get noticed."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §420
Bonus for Promotion: §840
Transport: White Bus
Uniform: Track Suit
Requirement for Level 5: 2 Charisma Points
6 Body Points
2 Family Friends
"You've become a household name in SimCity. You need to be comfortable
speaking in front of a camera, not just playing in front of one. Improve your
charisma and body and you'll be voted MVP in no time."
Job Level: 5
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §539
Bonus for Promotion: §1,078
Transport: White Bus
Uniform: Track Suit
Requirement for Level 6: 1 Mechanical Point
3 Charisma Points
8 Body Points
3 Family Friends
"You're heading through the mid-point of your career. There is a special need
to work on relationship skills here and present a positive image. If the fans
love you, that fills the stadium - and that fills your pay envelop. Meanwhile,
family and friends (and even your house) might need attention too."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §893
Bonus for Promotion: §1,786
Transport: White Bus
Uniform: Track Suit
Requirement for Level 7: 2 Mechanical Points
4 Charisma Points
10 Body Points
4 Family Friends
"Major income, you've got those commercial endorsements, and you're at the top
of your game. Your body works like a well-oiled machine but it's taking longer
to recover from your injuries. How long can you remain "Number One?" It's
probably a good time to start thinking about future opportunities - you may be
retiring much sooner than you think."
Job Level: 7
Carpool Arrival: 8:00am
Work Hours: 9:00am to 4:00pm
Salary: §1,190
Bonus for Promotion: §2,380
Transport: White Bus
Uniform: Track Suit
Requirement for Level 8: 4 Mechanical Points
5 Charisma Points
10 Body Points
5 Family Friends
"You're retired from playing: a change both dreaded and welcome. But there's
an opportunity to stay with the team you love - although this time you'll be
carrying a playbook. Make sure you're still networking with friends because
your relationships and charisma are going to get you further than your body
skill can."
Job Level: 8
Carpool Arrival: 8:00am
Work Hours: 9:00am to 2:00pm
Salary: §1,488
Bonus for Promotion: §2,976
Transport: Porsche
Uniform: Jump Suit
Requirement for Level 9: 7 Mechanical Points
7 Charisma Points
10 Body Points
6 Family Friends
"More prestige and a nicer paycheck, but longer work hours dealing with the
media, game films, and the team's personal appearances. Thank goodness for
those friends. They can help your career when you least expect it."
Job Level: 9
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §1,750
Bonus for Promotion: §3,500
Transport: Porsche
Uniform: Jump Suit
Requirement for Level 10: 7 Mechanical Points
10 Charisma Points
10 Body Points
8 Family Friends
"You are now a "living legend." The residents of SimCity shower you with a
ticker tape parade, and your number is retired. The team gives you an office
and salary as their "goodwill ambassador" This is as good as it gets!"
Job Level: 10
Carpool Arrival: 10:00am
Work Hours: 11:00am to 5:00pm
Salary: §3,033
Bonus for Promotion: §6,066
Transport: Lamborghini
Uniform: Leather Clothes
"Entry-level two-bit thief - but you are your own boss. Dexterity and physical
speed are obviously important. A certain amount of creativity is helpful, too,
if you are going to distract those marks while you dip into their pockets."
Job Level: 1
Carpool Arrival: 10:00am
Work Hours: 11:00am to 5:00pm
Salary: §196
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 2: None
"You're a foot soldier for a small-time mobster - making pickups and
deliveries of dirty cash and "sensitive merchandise". You'll need to be quick
on your feet to avoid the heat and rival punks. Work on your body skill will
definitely pay off."
Job Level: 2
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 1:00am
Salary: §280
Bonus for Promotion: §560
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 3: 1 Creativity Point
"Make book on the dog track, horse races, and stadium games - where, one way
or another, "the house" always wins. And this time "the house" is you. You
never know when something may go wrong that requires some fast talking, so
keep those creativity skills sharp."
Job Level: 3
Carpool Arrival: 10:00am
Work Hours: 11:00am to 6:00pm
Salary: §385
Bonus for Promotion: §770
Transport: Red Sedan
Uniform: Formal Clothes
Requirements for Level 4: 3 Creativity Points
1 Body Point
1 Family Friend
"Run schemes, scams and swindles - anything to separate a naive Sim from
hard-earned cash. Profits increase, but this job needs inspired thinking and
the power to persuade others."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §490
Bonus for Promotion: §980
Transport: Red Sedan
Uniform: Business Clothes
Requirements for Level 5: 2 Mechanical Points
1 Body Point
4 Creativity Points
2 Family Friends
"From two-bit crook to three-bit crook. To succeed as a driver, you'll need
some strong physical skills and a mechanic's knowledge. But you want to get in
on the main action, right? Work on your skills to show the boss how
indispensable you are."
Job Level: 5
Carpool Arrival: 9:00pm
Work Hours: 10:00pm to 6:00am
Salary: §595
Bonus for Promotion: §1,190
Transport: Red Sedan
Uniform: Burglar Uniform
Requirements for Level 6: 4 Mechanical Points
2 Body Points
5 Creatitity Points
3 Family Friends
"Instead of just driving the money away, now you're inside the SimCity First
National Bank when it does down - which cuts you in for a bigger slice. But
you'd like to try your hand at some sneakier, more challenging crimes. Better
brains, brawn and buddies will move you up."
Job Level: 6
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 11:00pm
Salary: §742
Bonus for Promotion: §1,484
Transport: Red Sedan
Uniform: Burglar Uniform
Requirements for Level 7: 4 Mechanical Points
5 Body Points
7 Creativity Points
3 Family Friends
"Higher scores, but more risk involved. Suddenly you're on the night shift.
You cannot afford to let physical energy flag, or you'll botch a job.
Mechanical skills are handy to keep your tools in good order and some creative
problem solving will help you stay out of the slammer. Your friends are
coming in very handy - more can only help."
Job Level: 7
Carpool Arrival: 8:00pm
Work Hours: 9:00pm to 3:00am
Salary: §896
Bonus for Promotion: §1,792
Transport: Red Sedan
Uniform: Burglar Uniform
Requirements for Level 8: 7 Mechanical Points
6 Body Points
7 Creatitivy Points
4 Family Friends
"You're getting more sophisticated. Why steal money when you and your gang can
print your own? You're getting quite a reputation and people are seeking your
advice. Better keep fit, you might need to do some overseas travelling soon."
Job Level: 8
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §1,064
Bonus for Promotion: §2,128
Transport: Sports Car
Uniform: Everyday Clothes
Requirements for Level 9: 7 Mechanical Points
7 Body Points
9 Creativity Points
5 Family Friends
"Your business card says you're in the "Import/Export" business. Let's just
say you supply everything people want that the law says they cannot have.
You're bringing in and sending out goods by land, sea, and air, and earning
the large profits all that implies. Your skills need to be fully honed to
reach the apex of this illustrious career."
Job Level: 9
Carpool Arrival: 1:00am
Work Hours: 2:00am to 8:00am
Salary: §1,575
Bonus for Promotion: §3,150
Transport: Sports Car
Uniform: Everyday Clothes
Requirements for Level 10: 10 Mechanical Points
8 Body Points
10 Creativity Points
7 Family Friends
"In your endless pursuit to take over the world, you've learned three
things: one, always dress the part, two, crime really does pay, and three,
never stop to reveal your nefarious plans before you actually carry them out."
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §1,925
Bonus for Promotion: §2,850
Transport: Black Limo
Uniform: Villain Clothes
------------------------------------------------------------------------------
[13.06] Military
*********
*Recruit*
*********
"Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines
gets mighty old. Better maintain prime physical shape to advance from the
trenches. Not only will you be stronger but your uniform will look even
better on you than it does now."
Job Level: 1
Carpool Arrival: 6:00am
Work Hours: 7:00am to 1:00pm
Salary: §350
Transport: Junker
Uniform: Army Clothes
Requirements for Level 2: None
"Special training as a commando brings you more prestige, and as an added
incentive you will be earning special hazard pay. Physical skills are
important so get your body pumped up and strong."
Job Level: 2
Carpool Arrival: 6:00am
Work Hours: 7:00am to 1:00pm
Salary: §455
Bonus for Promotion: §910
Transport: Humvee
Uniform: Army Clothes
Requirements for Level 3: 1 Mechanical Point
1 Body Point
"Now that you're an experienced vet, the base commander has "volunteered" you
to impart your wisdom to a squad of green, malleable recruits. Charisma is
important here, as you'll need to drill fear, loyalty, and discipline into
those jar-heads."
Job Level: 3
Carpool Arrival: 6:00am
Work Hours: 7:00am to 1:00pm
Salary: §560
Bonus for Promotion: §1,120
Transport: Humvee
Uniform: Army Clothes
Requirements for Level 4: 2 Mechanical Points
1 Charisma Point
1 Body Point
"You finally gained entrance to the Officer's Club. No resting on your
laurels though, you must keep your body in top physical condition if you want
to advance."
Job Level: 4
Carpool Arrival: 6:00am
Work Hours: 7:00am to 1:00pm
Salary: §630
Bonus for Promotion: §1,260
Transport: Humvee
Uniform: Officer Clothes
Requirements for Level 5: 2 Mechanical Points
2 Charisma Points
4 Body Points
"Tracking the enemy with the latest equipment is your whole life right now.
You know enough about the enemy strategy for them to really want to kill you
- so you have to stay one step ahead of them for your sake and that of your
troops. Work on your body and mechanical skills to keep those highly sensitive
machine in top working order."
Job Level: 5
Carpool Arrival: 7:00am
Work Hours: 8:00am to 2:00pm
Salary: §700
Bonus for Promotion: §1,400
Transport: ?
Uniform: ?
Requirements for Level 6: 4 Mechanical Points
3 Charisma Points
5 Body Points
1 Family Friend
"Somebody has to drop those troops, deliver that cargo, and guard the air
space over SimCity. There's a pay grade advance here, but earning your wings
will require additional training with a flight simulator program at the base.
Mechanical skill is a must and body skill is not far behind."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §770
Bonus for Promotion: §1,540
Transport: ?
Uniform: ?
Requirements for Level 7: 5 Mechanical Points
3 Charisma Points
6 Body Points
3 Family Friends
"You survived your Airborne tour and made it to "the brass". You're well
respected and your counsel is often sought. More charisma training will
improve your speeches and working out will help you maintain your fitness
level. Work on these areas if you want to move on to Commander."
Job Level: 7
Carpool Arrival: 7:00am
Work Hours: 8:00am to 2:00pm
Salary: §812
Bonus for Promotion: §1,624
Transport: Humvee
Uniform: Officer Suit
Requirements for Level 8: 5 Mechanical Points
5 Charisma Points
7 Body Points
4 Family Friends
"Your great leadership accomplishments have brought you to the post of
Commander. No more dodging bullets and crawling under barbed wire. But don't
get all soft and flabby because it's been whispered that you're being
considered as a potential candidate for astronaut. You'll have to show
exceptional mechanical and body skills to gain that honor."
Job Level: 8
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §840
Bonus for Promotion: §1,680
Transport: Sports Car
Uniform: Officers Suit
Requirements for Level 9: 6 Mechanical Points
5 Charisma Points
10 Body Points
5 Family Friends
"One of the highest achievements for a military lifer like yourself. Fame and
fortune climb with each mission into space, and you're in the best physical
shape of your life. Keep working on your skills if you want to become one of
the most influential people in this country."
Job Level: 9
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §1,094
Bonus for Promotion: §2,188
Transport: Sports Car
Uniform: Astronaut Suit
Requirements for Level 10: 8 Mechanical Points
7 Charisma Points
10 Body Points
6 Family Friends
"Your organizational genius has earned you the rank of general, the top of the
top brass. Your day is filled with government officials requesting your wise
counsel and a book deal for your memoirs is looking good. Is your home life as
successful as your professional life?"
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §1,138
Bonus for Promotion: §2,276
Transport: Helicopter
Uniform: General Uniform
"Spending your sunny days carrying someone else's clubs for a round of 18 -
what could be easier? Early morning tee times call for early work hours, but
it's a terrific opportunity to schmooze with the wealthy at the local country
club."
Job Level: 1
Carpool Arrival: 4:00am
Work Hours: 5:00am to 10:00am
Salary: §126
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 2: None
***********************
*Gas Station Attendant*
***********************
"The hours are doable. The pay is pretty lousy. On occasion you find yourself
with odd headaches which result from the fumes. But hey, you've got all the
delights of the snack cake and magazine racks right at your fingertips!
Enjoy!"
Job Level: 2
Carpool Arrival: 9:00pm
Work Hours: 10:00pm to 1:00pm
Salary: §154
Bonus for Promotion: §308
Transport: Junker
Uniform: Gas Station Attendant Uniform
Requirements for Level 3: 1 Mechanical Point
*************************
*Convenience Store Clerk*
*************************
"The customers are considerably less wealthy than those in your last job, but
there is plenty of free soda pop and candy bars - not a bad trade. Besides,
all your friends can hang out at the store late in the evening and read the
comics while you pretend to work."
Job Level: 3
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §210
Bonus for Promotion: §420
Transport: Junker
Uniform: Community Lot Sales Person Suit
Requirements for Level 4: 1 Mechanical Point
1 Charisma Point
********************
*Record Store Clerk*
********************
"Nothin' but tunes all day long, man... While you'll need to boost your
charisma to maintain this cushy job, there's no easier way to get paid to
listen to your favorite music all day long."
Job Level: 4
Carpool Arrival: 9:00am
Work Hours: 10:00am to 3:00pm
Salary: §252
Bonus for Promotion: §504
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 5: 1 Mechanical Point
2 Charisma Points
1 Creativity Point
1 Family Friend
"Those contacts you made at the record store certainly paid off - now you're
spinning tunes at the best parties in town. Late nights and lots of
mechanical skills are needed to keep those turn tables spinnin'."
Job Level: 5
Carpool Arrival: 10:00pm
Work Hours: 11:00pm to 4:00am
Salary: §385
Bonus for Promotion: §770
Transport: ?
Uniform: Everyday Clothes
Requirements for Level 6: 1 Mechanical Point
2 Charisma Points
1 Creativity Point
2 Family Friend
"Show the finished product to the world, press a button here and there, and
presto! - you're not working hard for that tidy little paycheck, are you? Good
thing you're a night owl."
Job Level: 6
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 1:00am
Salary: §392
Bonus for Promotion: §784
Transport: ?
Uniform: Everyday Clothes
Requirements for Level 7: 4 Mechanical Points
2 Charisma Points
2 Creativity Points
5 Family Friends
*******************
*Home Video Editor*
*******************
"The best part of your job? Seeing all the blunders those mega-stars make
when filming. Making them look good can help to earn you friends, though
you'll want to concentrate on making plenty of them yourself - never hurts
to know the right people when you're looking to just be comfortable."
Job Level: 7
Carpool Arrival: 10:00am
Work Hours: 11:00am to 5:00pm
Salary: §613
Bonus for Promotion: §1,226
Transport: ?
Uniform: Everyday Clothes
Requirements for Level 8: 4 Mechanical Points
3 Charisma Points
3 Creativity Points
7 Family Friends
"That time in the editing room taught you well - you know how to get a good
shot the first time around. Go everywhere, see everything, take gorgeous pics
on someone else's dime, and look good doing it. It's a free-and-easy way to
live, but requires lots of travel, as well as the connections to finance it."
Job Level: 8
Carpool Arrival: 1:00pm
Work Hours: 2:00pm to 7:00pm
Salary: §788
Bonus for Promotion: §1,576
Transport: Blue Sports Car
Uniform: Everyday Clothes
Requirements for Level 9: 4 Mechanical Points
4 Charisma Points
4 Creativity Points
10 Family Friends
************************
*Freelance Web Designer*
************************
"The move from Freelance Photographer to Freelance Web Designer isn't a big
step in responsibility, but to the Internet illiterate, who don't know that
your word processor does all the HTML layout for you, it's still pretty
impressive. Play it cool, convince as many friends as you can that you're on
the cutting edge of everything hip, and you might find yourself invited into
SimCity's elite inner circle."
Job Level: 9
Carpool Arrival: 9:00am
Work Hours: 10:00am to 3:00pm
Salary: §933
Bonus for Promotion: §1866
Transport: ?
Uniform: Everyday Clothes
Requirements for Level 10: 4 Mechanical Points
5 Charisma Points
5 Creativity Points
13 Family Friends
**************************
*Professional Party Guest*
**************************
"This is it, the ultimate lap of luxury, at no cost to you! Living the good
life, partying and living at someone else's house, surrounded by more
artificial friends than the best politicians in town. Enjoy it while you
can ... "
Job Level: 10
Carpool Arrival: 9:00pm
Work Hours: 10:00pm to 2:00am
Salary: §1,400
Bonus for Promotion: §2,800
Transport: Limo
Uniform: Everyday Clothes
"You're going to the Police Academy, with a starting salary from the city
burning a hole in your blues. Like a combination of boot camp and college, the
experience can be physically and mentally draining. Improve your body skill so
you can graduate and get a real job.?
Job Level: 2
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §448
Bonus for Promotion: §896
Transport: ?
Uniform: ?
Requirements for Level 3: 2 Body Points
"You're riding the mean streets of SimCity in a squad car - dangerous work
without a lot of pay. Keep yourself in top physical condition and study up on
your logic skills so you can be considered for a shield."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 11:00pm
Salary: §552
Bonus for Promotion: §1,104
Transport: Squad Car
Uniform: Police Uniform
Requirements for Level 4: 2 Body Points
1 Logic Point
1 Family Friend
"A break from the mean streets, and a promotion with pay hike ... but tons of
paperwork. However, you're on regular hours with a reduction in physical
demands. If you get tired of this desk job, improve those body and logic
skills and you may be out on the street in a much more interesting job ..."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §616
Bonus for Promotion: §1,232
Transport: Squad Car
Uniform: Police Uniform
Requirements for Level 5: 3 Body Points
1 Logic Point
2 Family Friends
"You're attached to your first plainclothes job. Vice duty can be exciting,
but your squad operates mostly at night. It's important to shine here, so you
can be considered for detective training. Well-rounded skills, especially
logic, will hasten that next promotion."
Job Level: 5
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §686
Bonus for Promotion: §1,372
Transport: ?
Uniform: ?
Requirements for Level 6: 3 Body Points
4 Logic Points
2 Cleaning Points
2 Family Friends
"You get your shield and continue plainclothes work. Logic needs to be sharp
and friends are very important. Cleaning also comes into play here, if you
want to step up the department ladder."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §756
Bonus for Promotion: §1,512
Transport: Red Sedan
Uniform: Brown Suit
Requirements for Level 7: 4 Body Points
5 Logic Points
4 Cleaning Points
3 Family Friends
"Cases have a higher profile, and your experience has advanced you to a better
pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to
keep those skills sharpened. The stress of dealing with that thick unsolved
folder of SimCity crimes can do damage to your home life. Try to emphasize
"family time" and recreation when at home to achieve a proper balance."
Job Level: 7
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §826
Bonus for Promotion: §1,652
Transport: Red Sedan
Uniform: Brown Suit
Requirements for Level 8: 5 Body Points
6 Logic Points
6 Cleaning Points
4 Family Friends
******************
*SWAT Team Leader*
******************
"An elite job with a good bonus in the form of "danger pay," But you've got to
be very smart to be successful. Make sure you're making friends in high
places."
Job Level: 8
Carpool Arrival: 10:00am
Work Hours: 11:00am to 6:00pm
Salary: §875
Bonus for Promotion: §1,750
Transport: Squad Car
Uniform: SWAT Uniform
Requirements for Level 9: 7 Body Points
9 Logic Points
7 Cleaning Points
6 Family Friends
"You're finally "Top Cop". You can afford a substantial house on the hill and
are one of the most influential people in SimCity. What more can you possibly
do to protect the citizens of SimCity?"
Job Level: 9
Carpool Arrival: 7:00am
Work Hours: 8:00am to 4:00pm
Salary: §910
Bonus for Promotion: §1,820
Transport: Squad Car
Uniform: Police Uniform
Requirements for Level 10: 10 Body Points
9 Logic Points
8 Cleaning Points
7 Family Friends
"Crime peoples beware! A new day has dawned on our most wonderful community. A
day of righteous justice for all, for Captain Hero is here at last! With
massive superpowers at hand Captain Hero fights crime on a daily basis, to the
fullest extent of the law."
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §1,225
Bonus for Promotion: §2,450
Transport: Flying ?!?
Uniform: Superhero Uniform
"You have to start somewhere, and in the restaurant industry, it's right at
the bottom. But if you analyze the dirty dishes carefully, you'll learn
EXACTLY what people like and don't like. Wash ... and learn."
Job Level: 1
Carpool Arrival: 1:00pm
Work Hours: 2:00pm to 10:00pm
Salary: §126
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 2: None
*********************
*Drive Through Clerk*
*********************
"Out of the frying pan and into the fire! You don't have to clean anymore, but
dealing with hungry commuters and teen pranks will either make you or break
you. Don't forget to smile!"
Job Level: 2
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 9:00pm
Salary: §168
Bonus for Promotion: §336
Transport: Junker
Uniform: Fast Food Uniform
Requirements for Level 3: 1 Creativity Point
"Joy of joys ... instead of fixing food you now have to fix problems: tangled
register tape, clogged soda drink dispensers, and squabbling underpaid
employees. Be creative about your problem solving or you'll be stuck picking
taco droppings out of your hair for a long, long time."
Job Level: 3
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 10:00pm
Salary: §182
Bonus for Promotion: §364
Transport: Junker
Uniform: Fast Food Uniform
Requirements for Level 4: 1 Logic Point
2 Creativity Points
1 Family Friend
"If you never see another burger again, it'll be too soon. Now you're out of
the kitchen, seating people and managing tables in a restaurant where people
expect REAL food for the prices they're paying. Keep your eyes open and your
smile painted on as you start learning about the industry-it's a dog-eat-food
world out there, and you'll want to be well-prepared."
Job Level: 4
Carpool Arrival: 9:00am
Work Hours: 10:00am to 4:00pm
Salary: §242
Bonus for Promotion: §484
Transport: Red Sedan
Uniform: Waiter Suit
Requirements for Level 5: 3 Logic Points
2 Creativity Points
2 Family Friends
"If you thought hosting was bad, just try waiting tables. THIS is a promotion?
You'd better believe it! Be prepared to think on your feet to outwit and
impress your often-crafty customers in pursuit of the Almighty Tip-all while
wearing a snazzy uniform and those ubiquitous Pieces of Flair."
Job Level: 5
Carpool Arrival: 1:00pm
Work Hours: 2:00pm to 7:00pm
Salary: §308
Bonus for Promotion: §616
Transport: Red Sedan
Uniform: Waiter Suit
Requirements for Level 6: 3 Cooking Points
3 Logic Points
2 Creativity Points
2 Family Friends
"You've memorized everything on the menu and managed to work your way into a
position as a Prep Cook. It's not glamorous, but it's real kitchen work - and
you look stylin' in that big white hat! Get comfortable with the slicing,
dicing and julienne fries - you're not going to get any farther in this
industry if you don't know your basic cooking inside and out."
Job Level: 6
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §469
Bonus for Promotion: §938
Transport: Red Sedan
Uniform: Cook Uniform
Requirements for Level 7: 4 Cooking Points
4 Logic Points
4 Creativity Points
3 Family Friends
"It's ironic that the more accomplished you become, the less you actually
touch the food. As Sous Chef you're spending most of your time as a manager
and cheerleader for your kitchen staff. If you want to keep moving up, you'll
have to prove you've got the eccentric creativity needed to create novel
dishes. Bon appetit!"
Job Level: 7
Carpool Arrival: 1:00pm
Work Hours: 2:00pm to 9:00pm
Salary: §812
Bonus for Promotion: §1,624
Transport: Red Sedan
Uniform: Chef Uniform
Requirements for Level 8: 5 Cooking Points
6 Logic Points
5 Creativity Points
4 Family Friends
"Finally recognized for your creative gifts, you've been given control of your
restaurant's menu in order to create completely new and exciting dishes. It's
a dream come true-but you're already dreaming of more. Keep challenging
yourself as you work towards a new prize: a franchise of your own!"
Job Level: 8
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §1,206
Bonus for Promotion: §2,416
Transport: Sports Car
Uniform: Chef Uniform
Requirements for Level 9: 8 Cooking Points
7 Logic Points
7 Creativity Points
6 Family Friends
"Everyone's clamouring for a piece of the pie - YOUR pie, that is. Now that
you've developed a distinctive culinary style, it's time to milk it for
everything it's worth as a national brand. Keep everyone on their toes with
your creative genius and you just might become a household name!"
Job Level: 9
Carpool Arrival: 9:00am
Work Hours: 10:00am to 2:00pm
Salary: §1,330
Bonus for Promotion: §2,660
Transport: Blue Suit
Uniform: Sports Car
Requirements for Level 10: 10 Cooking Points
8 Logic Points
10 Creativity Points
7 Family Friends
"You've finally arrived, and your face is selling more cookbooks than your own
food does! It's been a long road, but you've now got a TV show seen by
millions, a successful restaurant chain, and a name that commands respect.
Bask in your victory as you flaunt your celebrity in televised competitions
and enjoy your new life as a media mogul!"
Job Level: 10
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 8:00pm
Salary: §2,170
Bonus for Promotion: §4,340
Transport: Lamborghini
Uniform: Iron Chef Uniform
"While earning a science degree, you're picking up mediocre salary as a "human
guinea pig" at a local kinetics lab. It's a way to introduce yourself to the
scientific community, but it's tough to be charming after several hours in a
wind tunnel."
Job Level: 1
Carpool Arrival: 10:00am
Work Hours: 11:00am to 5:00pm
Salary: §217
Transport: Junker
Uniform: Everyday Clothes
Requirements for Level 2: 1 Cooking Point
1 Cleaning Point
"Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's
your mood today? A lot of logic-skill-building time is needed at home to
advance. And guess what? You're on the graveyard shift. Work all night, sleep
all day."
Job Level: 2
Carpool Arrival: 3:00pm
Work Hours: 4:00pm to 10:00pm
Salary: §322
Bonus for Promotion: §644
Transport: Junker
Uniform: Lab Coat
Requirements for Level 3: 1 Cooking Point
1 Logic Point
3 Cleaning Points
"This job takes you into the field, working on far-flung projects. However,
your pay increases. Develop your logic skill and maybe you can actually teach
about this stuff in the classroom, instead of doing it in remote, inhospitable
places."
Job Level: 3
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §448
Bonus for Promotion: §896
Transport: Junker
Uniform: Lab Coat
Requirements for Level 4: 2 Cooking Points
1 Logic Point
5 Cleaning Points
1 Family Friend
"No amount of field research could have prepared you for the naked savagery of
teaching a high-school science class. (At least it's a job with regular
hours.) Keep those lab messes clean, and build logic skill to aid you in
getting a different job."
Job Level: 4
Carpool Arrival: 8:00am
Work Hours: 9:00am to 3:00pm
Salary: §525
Bonus for Promotion: §1,050
Transport: Red Sedan
Uniform: Lab Coat
Requirements for Level 5: 3 Cooking Points
2 Logic Points
6 Cleaning Points
2 Family Friends
"It is up to you to manage a team of researchers in the quest for an important
scientific breakthrough. Devise innovative experiments using your newly
developed cooking and cleaning skills. If you really shine here, you may be on
your way to becoming an inventor."
Job Level: 5
Carpool Arrival: 9:00am
Work Hours: 10:00am to 5:00pm
Salary: §630
Bonus for Promotion: §1,260
Transport: Red Sedan
Uniform: Lab Coat
Requirements for Level 6: 4 Cooking Points
4 Logic Points
6 Cleaning Points
3 Family Friends
"Income has climbed, but to succeed as an inventor you'll need to put in long
hard hours at the lab. Maintaining your home relationships may be harder now -
there will be little time for socializing as you create the auto-recycling
newspaper"
Job Level: 6
Carpool Arrival: 9:00am
Work Hours: 10:00am to 7:00pm
Salary: §756
Bonus for Promotion: §1,512
Transport: Sports Car
Uniform: Lab Coat
Requirements for Level 7: 5 Cooking Points
5 Logic Points
7 Cleaning Points
3 Family Friends
"You have been named Chairman of the Science Department at Sim University. The
regents are depending on your leadership and logical thinking to invigorate
the school's science curriculum. This is a high-paying, well-respected
position with good hours and more time at home, but it takes a well-rounded
skill set to guarantee success and promotion."
Job Level: 7
Carpool Arrival: 7:00am
Work Hours: 8:00am to 1:00pm
Salary: §896
Bonus for Promotion: §1,792
Transport: ?
Uniform: ?
Requirements for Level 8: 6 Cooking Points
8 Logic Points
7 Cleaning Points
3 Family Friends
"Your expertise with auto-recycling has led to a position on a highly
classified, very demanding government project. The money is excellent, but you
may be called to the lab at any time. Special care should be taken to stay
happy and rested - a tired, cranky scientist might pose a security risk. If
exceptional logic is demonstrated. a promotion to theorist may be in the
cards."
Job Level: 8
Carpool Arrival: 9:00am
Work Hours: 10:00am to 3:00pm
Salary: §1,036
Bonus for Promotion: §2,072
Transport: Sports Car
Uniform: Army Gear
Requirements for Level 9: 7 Cooking Points
8 Logic Points
8 Cleaning Points
5 Family Friends
"The accolades from your research have earned you the highly paid position of
theorist. You enjoy a higher salary-to-work-hours ratio than the one you had
as an inventor. You must work hard to keep a high state of happiness and
health. And only a successful theory can lead to the status and rewards you
seek."
Job Level: 9
Carpool Arrival: 9:00am
Work Hours: 10:00am to 2:00pm
Salary: §1,522
Bonus for Promotion: §3,044
Transport: Sports Car
Uniform: Brown Suit
Requirements for Level 10: 9 Cooking Points
10 Logic Points
10 Cleaning Points
8 Family Friends
"With lecture fees and book advances, you're able to purchase the big house on
the hill. The big question is, what experiments will you be conducting in its
big cellar?"
Job Level: 10
Carpool Arrival: 9:00am
Work Hours: 10:00am to 2:00pm
Salary: §2,333
Bonus for Promotion: §4,666
Transport: Black Limo
Uniform: Lab Coat with Sash
Teenagers and Elders can also get work, but the field for them is limited.
They can only have 3 jobs in each of the 10 careers instead of the 10 in
each career in the adults stage. The pay is lower and crapper for the hour
basis.
*********************
*Door to Door Poller*
*********************
"As a door-to-door poller, you leave your ego at the "door" - modern day Sim
families aren't very welcoming to strangers bearing clipboards, regardless of
their occupation. They've heard it all and no longer trust that you aren't
trying to sell them something or steal something from them. You've got your
work cut out for you."
Job Level: 1
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 9:00pm
Salary: §53
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
2 Family Friends
"The salary is minuscule, but you get your feet wet in the political puddle by
helping a favorite local candidate into office. The job requires long hours
managing telephone teams and volunteer groups canvassing neighborhoods for
votes."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §72
Bonus for Promotion: §144
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
1 Logic Point
1 Creativity Point
4 Family Friends
"Start out running errands for the SimCity Controller and try to work your way
up to getting lunch for the mayor. Low pay, long hours. You'll need lots of
charisma to advance in politics.
Job Level: 3
Carpool Arrival: 6:00pm
Work Hours: 7:00pm to 10:00pm
Salary: §112
Bonus for Promotion: §224
Transport: ?
Uniform: ?
------------------------------------------------------------------------------
[14.02] Medicine
************************
*Nursing Home Attendant*
************************
"Glamorous it's not, but it's a real job taking care of people in their time
of need, and it's a foot in the door of the medical community. Impress the
nurses with your bedside manner and see if you can't find your way into the
hallowed halls of SimCity General."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §65
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Cleaning Point
1 Family Friend
"The pay is certainly better than at the nursing home, but the constant flow
of patients means the work of a hospital attendant is never done. Sometimes it
seems as though the ambulances may never stop coming, but the lives those EMTs
lead certainly seem like good ones..."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §87
Bonus for Promotion: §174
Transport: ?
Uniform: ?
Requirement for Level 2: 2 Mechanical Points
2 Cleaning Points
3 Family Friends
"Entry level, now paying, grunt work in a big medical lab-but a way to test
your aptitude and interest in exploring a doctor's world. Taking x-rays,
logging samples, and preparing test results are among your duties."
Job Level: 3
Carpool Arrival: 6:00pm
Work Hours: 7:00pm to 10:00pm
Salary: §125
Bonus for Promotion: §250
Transport: ?
Uniform: ?
------------------------------------------------------------------------------
[14.03] Business
*******
*Gofer*
*******
"The obtainer of coffee - glamorous, no, but at least it gets you out of the
office and into the "fresh" city are much of the time. Not to be confused with
the small furry semi-aquatic woodland creature, an office gofer is one who goes
for things at the request of pretty much anyone who isn't a gofer themselves.
Keep up the fetching and you might find yourself going for one of those
openings in the mailroom."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §52
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Logic Point
2 Family Friends
"Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
Keep the copier and coffee machine in working order. Be organized, prompt, and
friendly when you push that cart through the halls - maybe some sharp-eyed
company officer will consider you for a kick upstairs."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §76
Bonus for Promotion: §152
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Logic Point
1 Charisma Point
1 Creativity Point
3 Family Friends
"Longer hours, but an opportunity to work the phones, increase people skills,
and keep the Boss happy. Start developing your speaking skills now: you might
be able to impress the Boss with a creative new business proposal."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 7:00pm
Salary: §98
Bonus for Promotion: §196
Transport: ?
Uniform: ?
"This is where the magic begins. Where those who aspire to be part of the team
without running the risk of physical injury or public humiliation get their
feet wet, literally. Hydration is an important part of the athlete's routine,
and even though they could probably manage to get their own water, it's much
more fun to have you do it for them."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §97
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Mechanical Point
1 Body Point
1 Family Friend
"The locker room. You've made it in with the players, or at least into where
they change their clothes, which has to count for something, right? The
endless supply of dirty towels and sports bras isn't the most pleasant of
sights, but that mascot outfit hanging in the corner most certainly is."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §110
Bonus for Promotion: §220
Transport: ?
Uniform: ?
Requirement for Level 2: 2 Mechanical Points
1 Charisma Point
2 Body Points
1 Family Friend
"Athletes young and old have to start somewhere, even if it's sweating inside a
cartoon animal suit. A very physical grunt job, but it pays better than the
locker room, and at least you can watch the game from up close. Now, instead
of water and towels, the coach expects you to prepare the players' snacks ...
a lot of snacks."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §125
Bonus for Promotion: §250
Transport: ?
Uniform: ?
"The important thing to remember when hawking other aspiring criminal's hot
goods is to stay under the radar. A good street hawker keeps a low profile and
only flashes the goods to customers away from the ever-watchful eyes of the
fuzz. Keep the profits high and the merchandise intact and try to get in good
with one of the local bosses higher up in the food chain."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §50
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Creativity Point
1 Family Friend
"Now you're in with a local "family" and they've trusted you with the day to
day activities of a small part of the business. You toil in the seedy
underbelly of the SimCity racetrack, crunching numbers and helping to set odds
for the day's races. It's not glamorous, but it pays the bills."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §62
Bonus for Promotion: §124
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Mechanical Point
1 Body Point
2 Creativity Points
1 Family Friend
"Entry-level two-bit thief - but you are your own boss. Dexterity and physical
speed are obviously important. A certain amount of creativity is helpful, too,
if you are going to distract those marks while you dip into their pockets."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §105
Bonus for Promotion: §210
Transport: ?
Uniform: ?
"An aspiring military mind has to get its start somewhere, and what better
place is there than a paintball arena? Guns, ammo, camouflage, squeegees ...
Well, at least you don't have to clean the latrines, because at the paintball
arena they're still just called restrooms!
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §57
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
1 Family Friend
************************
*Recruit Training Corps*
************************
"Well, paintball had its ups and downs, but it was never quite what you
expected when you signed up for the military. So, here's where it all begins:
The ranks of the Recruit Training Corps. Learn to follow the rules, eat your
meals, and lace up your boots, and you'll be a full-fledged recruit in no
time."
Job Level: 2
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 10:00pm
Salary: §77
Bonus for Promotion: §154
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Charisma Point
1 Body Point
2 Family Friends
"Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines
gets mighty old. Better maintain prime physical shape to advance from the
trenches. Not only will you be stronger but your uniform will look even better
on you than it does now."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §100
Bonus for Promotion: §200
Transport: ?
Uniform: ?
"Spending your sunny days carrying someone else's clubs for a round of 18 -
what could be easier? Early morning tee times call for early work hours, but
it's a terrific opportunity to schmooze with the wealthy at the local country
club."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §45
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Mechanical Point
1 Family Friend
***********************
*Gas Station Attendant*
***********************
"The hours are doable. The pay is pretty lousy. On occasion you find yourself
with odd headaches which result from the fumes. But hey, you've got all the
delights of the snack cake and magazine racks right at your fingertips! Enjoy!"
Job Level: 2
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 9:00pm
Salary: §71
Bonus for Promotion: §142
Transport: ?
Uniform: ?
Requirement for Level 3: 1 Mechanical Point
1 Charisma Point
1 Creativity Point
4 Family Friends
*************************
*Convenience Store Clerk*
*************************
"The customers are considerably less wealthy than those in your last job, but
there is plenty of free soda pop and candy bars - not a bad trade. Besides,
all your friends can hang out at the store late in the evening and read the
comics while you pretend to work."
Job Level: 3
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 9:00pm
Salary: §96
Bonus for Promotion: §192
Transport: ?
Uniform: ?
"You've got a job protecting one of SimCity's most valuable assets, its
children. With the amount of ever-present road construction and resulting road
rage, SimCity's crosswalks have become an even more dangerous place for the
City's school children. Keep a watchful eye on the kids and the cars, and that
sweet gig at the parking lot will be yours in no time."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §45
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Body Point
1 Logic Point
1 Family Friend
***********************
*Parking Lot Attendant*
***********************
"Attending to a bustling downtown parking lot isn't as easy as you might have
thought. Your little booth has no climate control, and the non-stop onslaught
of perturbed motorists, not to mention that the pay is low, and you almost
always go home with a migraine from the exhaust fumes. Keep your cool and keep
the lot free of inextricable parking puzzles."
Job Level: 2
Carpool Arrival: 5:00pm
Work Hours: 6:00pm to 9:00pm
Salary: §75
Bonus for Promotion: §150
Transport: ?
Uniform: ?
Requirement for Level 3: 2 Body Points
1 Logic Point
3 Family Friends
"A badge, a gun ... and the graveyard shift. Since you're required to supply
your own firearm and uniforms, it doesn't leave much in your pay envelop."
Job Level: 3
Carpool Arrival: 8:00pm
Work Hours: 9:00pm to 1:00am
Salary: §125
Bonus for Promotion: §250
Transport: ?
Uniform: ?
"You have to start somewhere, and in the restaurant industry, it's right at
the bottom. But if you analyze the dirty dishes carefully, you'll learn
EXACTLY what people like and don't like. Wash... and learn.
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §63
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Cooking Point
1 Family Friend
*********************
*Drive Through Clerk*
*********************
"Out of the frying pan and into the fire! You don't have to clean anymore, but
dealing with hungry commuters and teen pranks will either make you or break
you. Don't forget to smile!"
Job Level: 2
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 9:00pm
Salary: §84
Bonus for Promotion: §168
Transport: ?
Uniform: ?
Requirement for Level 3: 1 Cooking Point
1 Logic Point
1 Creativity
4 Family Friends
"Joy of joys ... instead of fixing food you now have to fix problems: tangled
register tape, clogged soda drink dispensers, and squabbling underpaid
employees. Be creative about your problem solving or you'll be stuck picking
taco droppings out of your hair for a long, long time."
Job Level: 3
Carpool Arrival: 4:00pm
Work Hours: 5:00pm to 10:00pm
Salary: §91
Bonus for Promotion: §182
Transport: ?
Uniform: ?
"What makes being a Lab Glassware Scrubber different from your ordinary
everyday run of the mill dish wisher? Why that's easy! The fact that neither
the word dish nor washer appear anywhere in your job title, only your job
description!"
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §64
Transport: Junker
Uniform: Everyday Clothes
Requirement for Level 2: 1 Logic Point
1 Family Friend
"While earning a science degree, you're picking up a mediocre salary as a
"human guinea pig" at a local kinetics lab. It's a way to introduce yourself
to the scientific community, but it's tough to be charming after several hours
in a wind tunnel."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §105
Bonus for Promotion: §210
Transport: Junker
Uniform: Everyday Clothes
Requirement for Level 3: 1 Cooking Point
1 Logic Point
1 Cleaning Point
2 Family Friends
"Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's
your mood today? A lot of logic-skill-building time is need at home to advance
And guess what? You're on the graveyard shift. Work all night, sleep all day."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §115
Bonus for Promotion: §230
Transport: Junker
Uniform: Lab Coat
Chance Cards are things that happen at work. They are scenarios that you have
three options to. Two of the options let you go something and the third is to
ignore the situation altogether, however, if you succeed in making the right
decision, the rewards are high.
If you see a chance card that is not here, feel free to send them me, even
a picture of the dialogue box but it better not be a virus.
The controller ha a stack of paperwork on his desk that ____ has been asked to
read through and assign priority levels to the tasks. About halfway through
the stack, she finds some speeches that the controller has been asked to edit.
____ has an okay eye for syntax, and she knows how busy the controller is, so
she could try editing them herself, or scan the speeches into her word
processor and run the grammer check on them.
"Edit"
____ carefully reads through the speeches and finds a few typos, as well as
some really awkward syntax. She dutifully marks the errors and suggest the
proper changes, before returning the speeches to a relatively un-cluttered
section of the controller's desk, along with a sticky note that says "Done".
The entire process has taken her almost two hours, and when the controller
returns, ____'s barely started on prioritizing the stack of paperwork. The
controller chastises her and makes it clear that he needs an intern that will
do what she's told first, and THEN spend whatever free time she has being
industrious. ____ is sent back to work on the campaign phones.
"Grammar Check"
*********************
*City Council Member*
*********************
The council has convened to discuss the renovation of a local park. The park
is in what the mayor like to call an "underfinanced" part of the city, and
though the park has some historical significance, the surrounding housing and
public works are as equally in need of renovation. The pros and cons are
complex, but when it comes time to vote, ____ has only two options.
"Yes"
The park renovation measure does not pass, and it is revealed that nearly all
other council members voted against the measure. The council is publicly
praised for its clear-headed fiscal reasoning, but ____'s name comes up in
local media coverage as the council member who would have rather saved some
"historically decrepit" park than devote funds to an education system on the
brink of collapse. ____ loses 2 charisma points and is left to worry about his
position in the upcoming elections.
"No"
*********
*Senator*
*********
As a member of the Joint Sub-Committee on Aquaculture, ____ has been asked to
spearhead an investigation into the possible connection between the military's
new sonar technology rig and the increasing number of beached whales around
SimCity. The power-that-be have categorically denied any connection between
the two events, but it takes ____ only a few hours to note that each
documented use of the technology corresponds directly to the beaching of
multiple whales, both in time and location. ____ prepares his findings and
announces his intentions to present them to the Sub-Committee ASAP. En route
to the Senate Building, he turns a corner and spots a black helicopter
descending sliently from only a few stories above him. With no time to think,
all ____ can do is to run or hide.
"Run"
"Hide"
____ darts across the street and dives into the lobby of an office building.
Still Shaking, he recounts the recent events to the man at the front desk
who sits in awe of his tale. The receptionist excuses himself to a back room
and returns with coffee for ____, just as two men in black suits enter the
building. The taller one surveys the lobby and reports the situation into
a microphone in his shirt cuff. The receptionist backs down the hall and
returns with a woman carrying a camcorder who ushers the two men in black
suits out of the building. She turns out to be a film director, and after
escorting ____ to the Senate building, she offers to buy the rights to his
story. ____ reports his findings, saves the whales, and walks away with a
movie deal worth §45,000.
*******
*Mayor*
*******
Landgraab Enterprises has started a joint venture to build an international
seaport that would allow the transportation of larger volumes of goods in and
out of SimCity. A major principle in the business venture approaches ____ to
buy a large tract of city-owned waterfront property for only §1 an acre. With
current real estate prices as high as they are, §1 an acre is highway robbery,
but the construction of an international seaport could create a lot of new
jobs in SimCity. Should ____ accept the offer?
"Yes"
"No"
____ refuses the ventures ridiculous offer and without the waterfront property
to build a Seaport, Landgraab's business partner opts instead to invest her
liquid assets in a monumental trucking distribuation network. Once the network
is in place, SimCity will have all the benefits that the Seaport could have
added, in half the time, plus retaining the valuable waterfront property for
other uses. And the §50,000 "donation" ____ took from the Landgraab's business
partner can't hurt either.
------------------------------------------------------------------------------
[15.02] Medicine
***********
*Paramedic*
***********
_____'s on her way to an emergency, and the ambulance is stuck in an extremely
congested area of SimCity surface roads. She's got the sirens on, but there
isn't enough room for the cars to get out of her way. She could drive the
ambulance on the sidewalk, or get out and hoof the 25 blocks carrying her med
pack and resuscitation kit.
"Sidewalk"
The sidewalk turns out to be easier to drive on than the roads, and _____
wonders why she doesn't always drive on the sidewalks. She makes it the 25
blocks in no time, and it turns out that she's one of the only ambulances not
stuck in traffic. _____ spends the rest of the day picking up other drivers'
slack and earns herself 2 mechanical points in the process.
"Go on Foot"
_____ makes record time as he bobs and weaves in and out of traffic and around
pedestrians. Med pack and resuscitation kit in tow, he makes it in time to
save the day, and earns himself a body skill point for all the hard work.
**********
*Resident*
**********
A member of the Below Average Bowler's League has come in with a sprained
thumb and is demanding immediate attention. There are a number of free-clinic
patients waiting to be seen, but ____'s also heard that the BABL is a
powerful political force in SimCity. She could see the man immediately, or
make the point of informing him that other citizens are just as important as
he is, and that he'll need to wait his turn.
"Treat Bowler"
"Make a Point"
The Below Average Bowler is at first taken aback by ____'s forthrightness, but
he is nevertheless impressed. It turns out that he is a benefactor of SimCity
General, and a major supporter of the hospital's free-clinic. A quick word
with the Chief of Staff, and the lobbyist has gotten ____ out of her contract
with the hospital and secured her a position at a neighborhood clinic as a
General Practitioner.
Members of a corporate HMO have set up a lunch meeting today with ____ to
discuss the possibility of her coming to work for them as a surgeon. The job
would be a big promotion for ____, but with the changeover might come at a
loss of standing in the medicial community. ____ could attend the meeting, or
inform her Chief of Staff that HMO officals are trying to poach doctors away
from SimCity General.
"Attend Meeting"
"Inform Chief"
Not trusting the corporate HMO's intentions, ____ walks into the office of her
hospital's Chief of Staff and explains her situation. She makes it clear that
the offer from the HMO was tempting and that she's worried about other doctors
being lured away. The Chief is impressed by her commitment to the hospital,
and ____ receives one logic and one charisma skill point.
****************
*Chief of Staff*
****************
____'s adminstrative assistant informs her over her mahogany paneled desktop
intercom that there seems to be an intern from the hospital's 3rd floor
waiting to speak with her about a presentation ____ gave yesterday in which
she described the hospital's new thoracotomy technique. Should ____ have her
Admin send the intern away with a stern admonishment, or allow the intern a
short meeting?
"Send Away"
"Meet Intern"
____ meets with the intern, who immediately outlines an obvious flaw in the
hospital's "cutting edge" thoracotomy technique, but the tone of the
conservation changes as the intern makes it clear that it would take more than
a promotion to keep this information from being leaked to the members of the
board; about §50,000 to be exact. ____ sees no other way to keep her job than
to promote the intern, hand over the money, and lose 3 charisma skill points
in the process.
------------------------------------------------------------------------------
[15.03] Business
On his lunch break, ____ notices a new antiques store called London Charms
opening across the road from his office. It occurs to ____ that a joint
business venture between his corporation and a smaller privately owned store
might be just what his company's looking for, but he also notices some trinkets
that might be far more valuable than they look. He could take his lunch hour
to shop, or deliver a proposal to his boss.
"Shop"
"Tell Boss"
After hearing ____'s proposal, his boss stops into London Charms and
immediately recognizes why ____ has proposed a joint venture. He discusses
____'s plans with the owner who immediately recognizes the chance for
increased capital, as well as revenue. The deal is signed that day, and ____
is awarded 1 Creativity skill point for his business sense.
The current grist for the office rumor mill seems to be that _____'s boss is up
for a promotion and has been asked to hand pick his replacement. Seems like a
sure fire way to get in good with the boss would be to take him out to his
favorite restaurant, but _____ also knows that his kids have been desperate to
get the new Robotic Ants from Wrightway Toys.
"Have Dinner"
____ takes her boss to the exclusive Hedman's Hideaway Downtown Seafood
Restaurant, his favorite spot. She uses all the charisma she has to explain
where she sees the company and herself in the next five years. He seems
impressed and thanks ____ for dinner. When ____ gets back to her office, her
desk has been packed up in boxes. On the verge of tears she goes to collect
her things, when she spots a note. It reads, "Congratulations, looks like
you're going places." ____ been promoted to Executive.
"Have Dinner"
____ takes his boss to the exclusive Hedman's Hideaway Downtown Seafood
Restaurant, her favorite spot. ____ uses all his limited charisma to explain
every single detail that he sees wrong with the company and with his boss, and
how promoting him would fix all of it. His boss is not impressed and leaves
midway through the meal. When ____ gets back to his office, his desk has been
packed up in boxes. On the verge of tears he collects his belongings and is
escorted out of the building by a security guard. ____'s lost his job.
"Buy Ants"
4 hours, and 22 toy stores laters, ____ drags himself back into the office
with the not-so-easy-to-find Robotic Ants in hand. His boss is stunned that
he was able to find them anywhere and rushes home to surprise her kids. A few
minutes later her toddler tries to eat one, begins to choke, and is rushed
to hospital where the errant piece of ant is safely removed. The gift doesn't
quite have the effect ____ was hoping for. He is passed up for promotion and
loses one charisma skill point.
____'s warehouses are reporting a huge overstock of Llarry the Talking Llama.
____, on the advice on her sales team, acquired the rights from AlpacaSoft to
be SimCity's of the overstuffed talking toy, as the fuzzy llama was projected
to be all the rage; but actual sales haven't even come close to expected
figures. An opportunity arises to license the toys as the athletic mascot of
the SimCity Llamas, but at this point ____ wonders if she shouldn't just
donate the stupid toys to the SimCity Children's Home and cut her losses.
"License"
"Donate"
Truckload after truckload of talking stuffed llamas are delivered to the
SimCity Children's Home. It's far more than the charity can even handle, so
they distribute the remaining stock to other charities and to homeless
children throughout the city. Almost immediately, the news of the hugh
donation hits the wires, and the response is overwhelming positive. The
donation proves to be the most successful publicity campaign the company has
ever embarked upon, and the PR Department issues a public statement that the
donation is only the first of many ways they plan to give back to the city.
____ earns 1 Creativity skill point and a §2,000 bonus from the board members.
Having just purchased two thousand shares in MoneyWell Computers on a tip from
his broker, ____ heads to the corporate water cooler and overhears a
conversation about the computer company: apparently, the military is about to
award MoneyWell a lucrative contract to provide all of the military's
computers for the next ten years, but if MoneyWell fails tp get the contract
they will be forced to declare bankruptcy and close their doors. ____'s broker
assured him that her new stock was a sure thing, but now it sounds a bit
risky.
"Hold Shares"
____ returns to this office, tunes his radio to SCFNN, the SimCity Financial
News Network and hears, "MoneyWell Computers announced its plan today to seek
shelter from its creditors by filing for corporate bankruptcy. The company,
which had been hoping to land a contract for military computer equipment, was
left with no choice when the military awarded the contract to rival computer
maker, Microscotch. In other business news, Microscotch stock is up 17% in
moderate trading ..." ____ kicks himself for having not listened to his
instincts, and for losing the §4,000 he initially invested.
"Sell Shares"
***********
*President*
***********
Microscotch Technologies is looking for a new CEO, and ____'s appeared on
their list of candidates. Though ____'s been happy at her current
corporation, the thought of possibly becoming a CEO is tempting. After
researching Microscotch, ____ is impressed with their business record and
environmental policy. ____ could easily show interest in the position and,
with her experience, have a good chance of landing it. But loyalty is a
powerful asset in the business world, and word would undoubtedly get around
that she'd gone looking elsewhere.
"Apply"
____ decides to have a bout of the 24 hour flu and takes the day to meet with
the chairman of the board at Microscotch. The Chairman picks ____ up in a
Limousine and they head to lunch downtown at Hedman's Hideaway. As ____ is
being seated, he spots the CEO of his own corperation and her Executive
Assistant having lunch only four tables away. ____'s nerves get the best of
him and he manages to spill his water, catapult a laden fork over onto the
next table, and STILL come off like a babbling idiot. When lunch is over, the
Chairman thanks ____ for his time and leaves without offering him a ride home.
____ loses 3 Charisma skill points.
The members at the board at Microscotch are impressed with ____'s background
and experience. They arrange an informal meeting with him later in the day,
and he charms the socks off of them. All thoughts of loyalty fade away as
they offer ____ the position and a §25,000 signing bonus to make the move to
Microscotch. ____ accepts the position and bonus.
"Stay"
The members of the board at Microscotch are impressed with ____'s background
and experience. They arrange an informal meeting with her later in the day,
and she charms the socks off of them. All thoughts of loyalty fade away as
they offer ____ the position and a §25,000 signing bonus to make the move to
Microscotch. ____ accepts the position and the bonus.
Though ____ chooses to stay, word has it that she was seriously considered
for the position at Microscotch, but refused to even met with them. The
members of her company's board are impressed with her loyality and promise
that she's next in line for CEO, but give her a §5,000 bonus in the meantime
for staying aboard.
*****
*CEO*
*****
While having a meal with her assistant, ____ learns that EveryTech
Technologies is looking for a new CEO and that ____'s own president is being
considered for the position. ____ ponders what her response to this should be
and if she'd have enough time to sabotage the president's plans, as a move like
this would invariably be bad for business. Then ____'s assistant reminds her
that the president has been a loyal employee with the company for many years,
and has stuck with the company through thick and thin.
"Sabotage"
"Trust"
____ decides to trust in her loyal employee, but certainly not on an empty
stomach. ____ heads downtown for a quick bite, but she spots the Chairman of
EveryTech at the table almost directly opposite to her own. After a few
minutes of averting his eyes, she can't avoid him any longer, and when he
motions ____ to join him she doesn't see any other choice. To her surprise,
the Chairman announces he is retiring soon and offers ____ the chairmanship
at EveryTech, $35,000 signing bonus including. ____ gladly accepts, and is
now officially a business tycoon.
*****
*CEO*
*****
____ is playing in the CEO's annual golf tournament at the SimCity Country
Club. This prestigious event has been known to make or break many a Sim's
career. ____'s foursome includes the President of the company, and she's
spent a good part of the day discussing with the President his overwhelming
desire to win this year's tournament. Unbelievably, coming in to the
eighteenth hole, ____ and the president are tied for first place, and ____'s
not sure what her best career move is.
"Play to Win"
"Throw Game"
The president misses the green on his second shot, but is up and down in two
and pars out the hole. ____ is on the green sticking to her game plan
(knowing that no executive ever got anywhere in business by beating their
company president in a golf tournament) and smacks the ball so hard that it
runs the length of the green and nestles in the rough. It takes ____ 3 more
putts to finish out. The president is not impressed with ____'s obvious
attempt to throw the game, and even makes mention of it when he accepts the
tournament trophy. ____ loses 2 Logic skill points.
An oppurtunity arises for a joint venture with Landgrabb Enterprises to build
a new privately owned, but internationally accessible seaport. A new seaport
would allow many of ____'s corporations access to trade routes in other
regions much earlier in the corporation's developmental lifespan than trucking
products via land routes. A seaport would also allow well-established
companies a much faster distribuation rate, but on the other hand, it would be
more immediately economical to simply acquire more trucks and ship higher
volumes.
"Build Seaports"
____ convinces the joint venture to buy a parcel of land from the city for a
song. However, when the sale is made known to public, environmentalists
quickly provide surveys declaring large sections of the waterfront property to
be rare canery breeding grounds. The joint venture is forced to sell the land
back to the city at below fair market value, and the largest shareholder of
Landgrabb Enterprises, Miss Crumplebottom, dissolves the joint venture,
leaving ____ with any real liquid assets. Not knowing quite what else to do,
____ accepts a position as president of a company she used to work for. ____
has been demoted.
"Buy Trucks"
____ transfers a large amount of liquid assets into freight trucks, and backs
out of the proposed venture with Landgrabb. Without the help of ____'s
corporation, Landgrabb Enterprises fails to secure the capital or backing
necessary to begin construction on their international seaport. Having used
most of their corporate credit to allocate building materials, grease palms,
and finish designs, Landgrabb is forced to back out of the commerce business
and focus on real estate. This leaves ____'s corporate umbrella practically
controlling the distribuation network for all shipping to and from SimCity.
Stock prices soar, and ____ earns §40,000.
The SimCity Quarks are looking to fill the over-sized shoes of their world
famous mascot, Limp the Strange Lepton, as Limpy's previous incarnation has
decided to go back to medical school. _____'s been given the nod to step into
the role, but with Limpy out of the way, her own character, Dagby Llama of the
Lower City Llamas may be able to step into the currently vacant limelight.
"Become Limpy"
_____'s days of having stick sodas poured over her oversized cartoon head are
over. She casts off the costume of Dagby Llama and dons the mantle of the
mightiest mascot every to grace a SimCity athletic field. As Limp the Lepton,
_____ has the freedom to design her own cheers and to come up with an entirely
new set of pratfalls. _____'s new expanded skill set earns her 1 body and 1
creativity point.
"Steal Limelight"
***************
*Minor Leaguer*
***************
The assistant coach has asked _____ to help move an upright piano for one of
the more senior players on the team. _____ is a bit worried about
overstraining herself, but the move might also be a way to get in good with the
manager and some of the players. She could agree, or make up some excuse.
"Move Piano"
_____ starts to move to get the piano with the rest of the team and lifts it
down the stairs. However _____ loses her grip and the piano falls. Scrambling
to retain her grip, the piano crashes down the stairs. _____ sprains her back
and loses 1 body skill point.
"Make Excuse"
_____ tells the assistant coach that he's been experiencing back spasms and
that he's so focused on the upcoming game with the Red City Hammers that he
needs to get some extra therapy and some extra practice sessions in before the
game. The coach agrees with his level headedness and decides to hire
professional movers to move the piano. _____ earns 2 logic skill points for
his quick thinking.
********
*Rookie*
********
During warm-ups _____ notices that one of the starting players has forgotten
her knee brace on the practice field. Without the brace the first stringer
will surely re-injure herself: as a bench warmer _____ could make a good
impression by returning the brace to her, or he could hide the brace since
he'd be the next in line for her position, were she to be side-lined with an
injury.
"Return Brace"
____ jogs over to pick up the knee brace, and heads off to find the player who
misplaced it. He returns the brace, and the player is so thankful to have
found the custom fit device that she ask him if he would like to begin daily
private practices with her. ____ earns 2 body skill points due to focused
training.
"Hide Brace"
_____ sneaks over to the knee brace and deftly stuffs it into his gym bag. He
looks around to make sure no one is looking looking and heads to a nearby
garbage bin to dispose of the specialized brace. _____ heads back to the
locker room to suit up for the game, but just when it looks like he's gotten
away with it, in walks the manager and the starting player holding her knee
brace which appears to have become entangled with a discarded banana peel.
_____ is fired on the spot.
*********
*Starter*
*********
A start-up athletic shoe company has asked _____ to sponsor a new line of
athletic gear. _____ has gained some notoriety as of late, but sponsorship
deals usually only go to all-stars and MVPs, and it does sound like a pretty
good deal, even though the company is as of yet unknown.
"Take Deal"
_____ signs the paperwork and heads off to her first commercial shoot. She
meets the marketing execs and discovers that they want her to dress up as a
soldier and deliver what sounds to her like an extremely sexist and possibly
illegal, but definitely nonsensical speech that has absolutely nothing to do
with shoes or sports. Confused, _____ does as she's told, but when the spot
airs, she takes the brunt of the negative publicity and loses 1 charisma skill
point.
"Pass on It"
_____ passes on the deal, and later hears that one of her team's all-stars
signs up in her place. For the TV spot the all-star is forced to dress up
as a soldier and deliver an extremely sexist and possibly illegal, but
definitely nonsensical speech that that absolutely nothing to do with shoes
or sports. The company goes under, taking the all-star's reputation with it.
_____ emerges unscathed and earns 1 logic and 1 charisma skill point in the
process.
**********
*All Star*
**********
Practice has been cancelled due to the large volcano that recently sprouted up
beneath the visiting team's locker-room, so _____ has some free time on her
hands. Some of the team has decided to hold an informal practice session, but
a larger group is heading off to play the back nine and SimCity Lynx. What
should _____ do?
"Practice"
A small squad heads off to a local community park. After stretching and
running some drills, a crowd begins to form, having recognized _____ and the
other popular players. _____ decides to organize an impromptu pick-up game to
put on a show for the fans, and even decides to let a few of the local college
athletes join in. A few minutes into the game one of the amaterus smashes
into _____ and lands face first in the hard turf, unconscious. Without a team
doctor or trainer, _____ and her teammates stand stunned. The amateur later
recovers, but the lawsuit leaves _____ settling out of court for $15,000.
"Play Golf"
***********
*Superstar*
***********
While eating lunch at the team's local sports pub, Pluck 'n Chuck, _____ sees a
man gesturing wildly at a table nearby as he slowly turns a ripe shade of blue.
The bar is packed, and only the man's date seems to be aware of the problem.
_____ could administer the Heimlich Maneuver, or wade through the patrons to
find the bar's manager.
"Give Heimlich"
_____ heads over to the now purple faced patron, lifts him out of his chair,
wraps her arms around his gut and gives him the Heimlich; a half eaten Buffalo
wing shoots out of him onto the table. The entire bar watches as the man
recovers, and _____ is featured on the 6 o'clock news, earning her the air of
responsibility the team had been waiting for her to display so that they could
promote her to Assistant Coach.
____'s been asked by the team's owner to arrange for a piano to be moved for
one of the star players, who neither has the time, or the inkling to do it
himself. The team doesn't have a budget for these types of expenses, so ____
could ask some of the rookies to do it, or save himself the hassle and pay
professional piano movers to do it.
"Ask Rookies"
"Pay Movers"
____ decides to fork out the himself for the cost of professional movers. The
movers want §1,500 but ____ talks them down to §1,000 and gives them the
direction to the player's house in the suburbs. Both the player and the team's
management are so impressed with ____'s handling of the situation that he is
promoted to Coach, and management reimburses him for the cost of the movers.
***************
*Hall of Famer*
***************
The Mayor of SimCity has invited ____ to the opening of an expensive new
little league sports utility field in an "underfinanced" section of SimCity.
____ can't help but wonder if the moeny could have been better spent on a less
lavish facility and on a few more school teachers. The ceremony is about to
begin. ____ can cut the ribbon and smile pretty for the cameras, or take a
stand for what she believes in and use the opportunity to denounce the
facility as a misuse of funds and as nothing more that a ruse to placate the
masses.
"Smile Pretty"
The facility's opening goes through with all the glitz and glamour of a red
carpet gala. ____ is photographed with all sorts of celebrities, politicans
and eager wide-eyed "underfinanced" youth. ____'s autobiography, "The Buzzer
Tolls for Thee" gains renewed interest in the public's eye, and a ghost
writer is contracted to write a sequel. ____ recieves §50,000 under the terms
of the advanced deal.
____'s "employer" has her delivering an endangered SimCity canary, notoriously
difficult to catch in the wild, to a well known private "collector" of rare
species. ____'s been given a long list of care instructions and some packets
of canary food, as well as a dozen additional deliveries on top of her normal
routes. Hours into her day, she realizes that she's been neglecting the
canary, and when she goes to check on it in the trunk, discovers it lying
motionless at the bottom of its cage. ____'s in trouble, and can't possibly
admit the truth to the parties involved. Should she lie about the
circumstances surrounding the bird's death, or head to the wilderness and try
to catch a replacement?
"Lie"
"Replace"
_____ quickly finishes up her remaining deliveries, picks up an oversized
length of netting, and heads out to the SimCity Wildlife Preserve. She
traipses about in the forest for a while without setting a single canary,
but just as she's ready to throw in the towel, she spots one sitting
peacefully on a low hanging branch of a nearby willow tree. A few minutes
later and _____ is back on the road, canary in hand, heading to her drop
off point. The collector recognizes immediately that the bird is not the same
bird he arranged to purchase, but informs _____ that he actually likes her
bird better. Relieved, _____ buries the expired canary and heads back into
town with a §1,250 bonus.
********
*Bookie*
********
A few days ago one of ____'s regulars picked a long shot nag to win and ended
up winning himself a couple of grand, but before he could collect, he managed
to get himself into some "trouble", which led to the accidental explosion of
his car. ____ has effectively inherited the money, and if he were to pocket
the winnings him, no one would be the wiser, though he could also earn some
street rep by splitting the winnings with his boss.
"Keep"
"Split"
____ counts out the winnings and heads to the 444 Club, the base of operations
for the local family's "business". He greets the doormen and is escorted to
the backroom, where he explains the situation to the boss and drops a roll of
1000 simoleons in front of him. He waves his hand and in a gruff voice informs
____ that the winnings really belong to him and the family. ____ has no
choice but to turn over all the winnings and lose 1 Creativity skill point.
************
*Con Artist*
************
As of late, pickings have been thin in the con-artist racket. The Vice Squad
has been breathing down ____'s neck, and the consumer affairs committee has
launched an aggressive television ad campaign warning would-be victims to the
dangers of recent confidence schemes. ____ has a few tricks left up his
sleeve though. A contact has offered him some office space that might work
well as the pretext for a classic vacation time-share scam (a sure fire way to
swindle the elderly out of their retirement funds), or seeing as times are
tough, ____ could go with the old door-to-door insurance policy scheme.
"Time-Share"
____ opens up shop, and within an hour already has his first pair of suckers.
He sells them some forged time share paperwork, some imaginary stock in their
local shopping mall, and even ends up throwing in a non-existant speed boat.
____ thanks the elderly couple and shows them to the door, but the couple is
cagier than ____ suspected. They immediately take the paperwork to a lawyer,
and the cops arrive at ____'s "office" door before he's even had time to cash
the check. ____ is caught red handed and has to hire a shyster attorney to
beat the 13 counts of fraud the DA has filed against him. ____ is out §5,000.
"Insurance"
Street after street, door after door, walking until she's no longer able to
feel her feet, and ____ hasn't sold a single insurance policy, not a single
Simoleon conned. It looks like while ____ was busy refining the good old
scams, the whole of SimCity got wise to them. ____'s lost her touch as well
as 2 Creativity skill points.
Speeding down the inner-city streets, ____'s on the getaway and heading to the
bank job team's rendezvous point. Something went wrong during the heist:
____'s car is occupied with only 3 of the 4 team members she'd dropped off
before the job, and one of them is injured. Also, they only managed to make it
out with 20K in hard currency. Thinking that the cops might be on to them, and
therefore on to their escape route, ____ decides to change the plan, but isn't
sure whether to take the turnpike or head down the narrow section of
cobblestone surface streets.
"Turnpike"
"Surface Streets"
Already halfway through the intersection, ____ skids through the turn, nearly
hitting a baby carriage, goes through a stand of watermelons, and rumbles
right over a fishmonger's wooden cart. She hits the windshield wipers to clear
the watermelon rinds and fish carcasses, but as she looks down an alleyway, a
large garbage truck pullsout in front of her. Unable to stop in time, ____
pulls the parking brake and skids into the back of the truck. The three bank
robbers are knocked unconscious. ____ frees herself from the wreckage and
drags one of the robbers from the passenger seat into the driver's seat,
before skirting the garbage truck and disappearing into the crowd. The cops
converge and sort out the criminals from the rest of the garbage, but ____
loses 1 Mechanical skill point and is demoted back to Con Artist.
*************
*Bank Robber*
*************
During the final set-up meeting for the upcoming heist, ____ is informed that
a member of the team has been taken ill and won't be coming with them, but
that the job will go down as planned. New roles are discussed, and some of the
more experienced members of the team will be forced to pick up some of the
slack, but it's left up to ____ whether she wants to be a lookout in charge of
crowd control or if she'd rather help out the demolitions expert with cracking
the bank vault.
"Look-Out"
"Vault"
The team goes into motion. The vault poses no problem, and in minutes they're
in and have packed up the bearer bonds they've come to steal. On the way out,
____ pockets a stack of simoleans, but keeps them to herself for a little
extra "hazard" pay. Halfway to the rendezvous point the getaway car is
suddenly surrounded by patrol cars, and the leader of the job knows something
must be up. He grabs ____'s bag and finds the stack of marked bills, as well
as the radio transmitter it contains. Before ____ knows what's hit her, the
getaway car has swung into a dark alley, and ____ is thrown out of the moving
car. ____ loses her job and 2 Body skill points.
*************
*Cat Burglar*
*************
Inside the SimCity Museum of Metropolitan Art, ____ is on the hunt for a world
famous diamond currently on display, but he's hit a bit of a snag ... laser
beams, and close to a dozen of them. ____ hates laser beams, but is commited
to aquiring the diamond, as he has a very eager buying waiting in the wings.
He could flex some muscle and go for an acrobatic approach, or he could try
the new suction-cup crossbow, recently voted "the preferred tool of Cat
Burglars everywhere" by the SimCity local 709 Burglar's Union.
"Acrobatics"
____ catapults himself into action, but midway through his floor routine he
stumbles through a back half spring, triggering the museum's alarm and
smashing into the glass display case. The security cage drops around the
diamond, and ____ only nearly avoids being crushed beneath it. He has just
enough time to smash through a window and leap the two stories down into the
garden below. It's a long drop, and ____ doesn't stick the landing. He crashes
into a manicured shrub in the shape of a llama, but manages to drag himself
away under the cover of darkness, keeping his freedom, but losing 2 Body
skill points.
"Cross-bow"
____ readys the suction cup crossbow and attaches its flexable retractable
cable. He surveys the lattace of the security beams, and wonders only briefly
why the lasers around important artifacts aren't ever simply installed in an
impenetrable row. ____ finds a decent path for the glass display case to pass
through and takes aim with the crossbow. He scores a direct hit on the display
case and with a quick flick of his wrist has the glass box, and the diamond,
in hand. ____ earns 2 Mechanical skill points and makes a stealthy retreat.
The ice sells for a cool 20,000 simoleons, and ____ sends a note to the
Burglar's Union singing the praise of the suction cup crossbow.
***************
*Counterfeiter*
***************
____'s just finished a run of counterfeit Simoleons printed with a near
perfect reproduction of the treasury's updated watermark, but truth be told,
____'s now got so much funny money he's not exactly sure what to do with it.
He could use the cash to grease a few political palms with the hopes of
impressing SimCity's Criminal Mastermind, The Llama Queen, or he could pull
out all the stops and try to launder the Simoleons, and keep them all for
himself.
"Bribe"
____ packs a briefcase, arranges some meetings with a few local politicans and
lobbyists, and sets forth providing the grease the keeps the political (and
criminal) gears turning. Everything goes well, but while ___'s out on the town
showing some civil servents and police a good time, the vice squad raids his
base of operations and clears out all his equipment. ____'s played it smart
and made sure that no part of the counterfeit ring could possibly traced back
to him, but without his elaborate equipment ____ has no choice but to go back
to being a Cat Burglar. ____ has been demoted.
There's a new superhero in town, and she's been giving ____'s henchmen a
difficult time. ____ could attempt to capture the superhero and place her in
an elaborate mechanism that when left to its own devices would invariably
cause her slow and complex demise, or he could focus his attention on the
"Doomsday Device" he's building, with the hopes of completing it and following
through with his plans to hold SimCity for ransom.
"Capture"
____ lures the misguided superhero with an animatronic cat stuck in a tree,
equipped with a high density noxious gas emitter. The superhero falls for it
hook, line and sinker, and awakens hours later in ____'s secret lair. ____
places her in an elaborate hourglass contraption designed to look as though
it was attached to a section of railroad, and in a confusing array of
electrical and mechanical timers, it begins to count down the superhero's
eventual doom. The hero pleads for mercy and breaks down in tears, explaining
her alter ego is a successful business mogul. She promises to give ____
anything he wants, and feeling merciful, ____ asks only for §55,000 and for
the pathetic crime fighter to never show her face in SimCity again.
"Doomsday"
------------------------------------------------------------------------------
[15.06] Military
*********
*Recruit*
*********
The sun has been relentless, and earlier in the day ____'s drill sergeant
forced the squad to run ten miles in the sweltering heat without any laces in
their standard issue swamp boots, because one of the recruits had been unable
to do up his laces in the amount of time mandated by the field manual. Now
____ has been asked to choose the proper method of discipline for a recruit
who has been caught sneaking donuts into his footlocker. ____ must decide
between placing the solider on kitchen duty, or restricting the solider's
rations to water and vitamin supplements.
"Kitchen Duty"
Glad for any relief from the heat, ____ enters the Drill Sergeant's quarters
and stands at attention, awaiting permission to speak. The Drill Sergeant
looks up from his desk and asks ____ if he's made the right decision. Knowing
there'd be no point to overthinking the matter, ____ stands his ground and
declares that the guilty recruit should be placed on Kitchen Duty until such
a time as he can take control of his hunger and his weight. The Drill Sergeant
pauses and informs ____ that he agrees with him, but that he thinks this
struggling recruit would also benefit from some "direct" management. ____ is
assigned to kitchen duty as well, and though it isn't the best time he's had,
he does manage to earn a Cooking skill point in the process.
"Rations"
As ____ is crossing behind the Shrapnel Resistance Training Facility, on his
way to see the Drill Sergeant, an announcement comes on over the loudspeakers.
"Mass rioting has broken out between SimCity and RedCity sports fans over
which team's hospitality services make a better hot dog ... and that the Mayor
of SimCity is currently reviewing a bill which would declare war upon the
Reds." Not wishing to be involved in any skirmish where he
could possibly ever
find himself beginning a story with "Well
kids, back at the beginning of the
Wiener Wars," _____ decides it's time to make his exit: he quickly goes AWOL.
The war begins, and although it only lasts for 7 hours, the toll on the
processed
meat industry is staggering. _____ is, of course, fired - but it
was worth it to avoid months of picking wieners out of his hair.
____'s been delivered a set of especially "green" recruits that are wetter
behind the ears than a big-eared donkey in a rainstorm. He's had them for two
days and most of them still can't lace up their boots. Half of them still
complain about having to iron their pants, and at least a third of them still
seem to be thinking for themselves. ____'s tried to teach them all the
cadences he learned while he was a recruit. He's tried putting them on ration
restrictions and kitchen duty, but the regular ways just don't seem to be
working, so it's take for phase 2. ____ can either force the recruits to
march in their underwear, or take away their rifles and make them carry
baguettes instead.
"Underwear"
____ musters the troops to attention and after a searing but well deserved
beration, the fatigue comes off for a few hours of parading around in the
rain. To ____'s dismay, this seems to delight the soldiers, who parade
around base as if wearing their best uniform. It seems that they view
____'s attempted discipline as a perfect outlet for their rebellious nature.
____ has a lot to learn about how to handle recruits. ____'s resulting loss
in respect and command over his charges causes him to lose 1 Charisma point.
Growing weary of all the "Peacetime" restrictions - no dog-fighting with
commercial airliners, no buzzing private control towers, no launching laser
guided missiles into peaceful civilian protests - _____ and his fellow Flight
Officers decide to make a little fun for themselves. They hop in a couple of
fighter jets and head out to international waters, where the rules get a bit
more "fuzzy" when it comes to 'who blew up who first with a heat-seeking
computer aided anti-aircraft missile'. Within minutes, _____ spots a pair of
bogeys who are clearly far from home, maybe even as far as RedCity - but
wherever they're from, things are about to get a whole lot more interesting.
Should _____ engage the enemy, or attempt to establish radio contact and warn
the unindentified aircraft that they are trespassing in SimCity controlled air?
"Engage"
"Contact Base"
____ contacts the base and sets out for visual identification. Gleefully,
____ hits his afterburners and makes full use of his g-suit as he's hit by
7Gs of acceleration. It's not long before he sees his bogey. As ____ closes
in for a better look, he describes what he sees: "Base, looks like a cylinder
from here... I can't tell what sort of jet it is. Wait, I think it sees me,
it's moving. In fact....it's....incredible! It looks like it accelerated to
well over Mach 10...holy cow, it disappeared!" Hours later, ____ is welcomed
back to home base, where he's immediately debriefed and sworn to secrecy. The
SimCity Air Force quickly offloads all the recording hardware in his plane for
study. While he gets no information from his debriefers, _____ knows he's seen
something extremely unusual, and survived to tell the tale. _____ gains 1 Body
Skill point for his expert flying.
***********
*Astronaut*
***********
____ and his crew have been training to command the first remote probe to land
on the surface of Venus, but recent satellite images have revealed what may be
the final stages of a mobile launch platform in the heart of RedCity. This
could be bad for ____'s career; its appears as though RedCity may beat him in
the space race. But ____ has a secret weapon: It's a mission that would use
similar technology as the Venus lander, but will transform the module into a
submersible to explore the vast uncharted depths of the ocean floor. ____
could put the Venus mission on overdrive and attempt to land the module
prematurely, or ____ could scrap the mission and put "Operation Unknown Ocean"
into full effect.
"Explore Venus"
"Explore Ocean"
Venus is an extremely harsh environment. ____ knows that there is nothing he
can do to speed up the landing of the probe. If he wants praise for
discovering uncharted territories, he's going to have to look in Earth's own
oceans. Without any hesitation, ____ storms into the SimSpace board room and
purposes his aquatic plan. Expertly avoiding the question about how he funded
his side-project, ____ convinces everyone that his project is exactly what
they need. In a matter of minutes, activity bustles in ____'s office as
scientists cram into it to hear his briefing. Just a few day's later, word of
the expeditation "leaks" and antipication is high. With such exciting
explorations going on close to home, people forget about Venus and "ocean-
fever" grows. ____'s plan succeeds beyond expectations, and ____ is awarded
a §50,000 National Innovators Award for his project.
*********
*General*
*********
It's a quiet day in ____'s posh, oak-paneled office suite when his private
phone springs to life. Picking it up, ____ is mildly astonished to recognize
the President's voice on the other end of the phone line. Apparently, there is
credible evidence that a major satellite may be breaking orbit irregularly,
putting it at a crash risk with several highly populated areas. It's a serious
concern, and the President wants ____'s advice as a vertain of land, air and
space. Should they make an emergency shuttle launch to intercept the
satellite, or should they attempt to use their sophisticated missile system to
vaporise the falling satellite into harmless debris?
"Intercept"
____ doesn't know much about the satellite, but it sounds easy enough to send
up a spaceship and knock the satellite back into alignment. He informs the
President that they should send up a crew to correct the situation - but in a
fit of heroism or egoism, he insists on leading the crew personally into
space. Despite protest from some of his colleagues, ____ makes good on his
plans and launches into orbit with the rest of his crew. But ____ hasn't been
up in space in ages. He becomes disoriented during a spacewalk at the
satellite and accidently damages a reflector with his umbilicial cord. ____'s
crew has to bail him out since his cord has become damaged, and he spends the
rest of the mission onboard the spaceship, watching his team become heroes.
____ loses 2 Mechanical Points and 2 Charisma Points as a result of his
stubborn "heroics", and is demoted to Astronaut to work on his spacewalking
skills.
********************
*Record Store Clerk*
********************
____ boss puts her in charge of choosing a house band for the store. The first
two bands to audition are the Naughty Llamas and the Reticulated Splines. Both
bands are good enough, so ____ decides to pick from the two and take the rest
of the afternoon to alphabetize the store's vinyl collection by drummers'
last name
"Naughty Llamas"
"Reticulated Splines"
The Reticulated Spines are offered a a record deal barely an hour after
agreeing to play at ____'s store. The store sells out of the Spline's debut
album, and ____ gets to tell every customer that she discovered them first,
earning her 2 charisma skill points
In exchange for taking some digital pictures for their corporate web presence,
ALlamaInEveryHome.com offers ____ 1000 shares of their stock in lieu of his
usual fee. Word on the street is that tech stocks are good investments again,
but ____ doesn't want to get burned like he did in the last dot com bubble
burst with those four different online pet food delivery sites he bought into.
"Take Stock"
"Demand Cash"
ALlamaInEveryHome.com doesn't get a single visitor during its first day, and
the company's venture capital firm decides to withdraw their backing;
claiming lack of business model, intangible product plan, and confusing
corporate mission statement as their primary reasons for withdrawal.
ALlamaInEveryHome.com folds, but ____'s experience with the company has left
him pretty familiar with basic HTML and the Internet. ____ takes the plunge
and promotes himself to Freelance Web Designer.
************************
*Freelance Web Designer*
************************
A marketing rep ____ met while working for ALlamaInEveryHome.com is starting
up a new website dedicated to SimCity's social scene. Knowing that ____ is
pretty well connected, she's asked him to design the website, but she also
wants him to update the site with all the "coolest parties, and trendiest
places." ____'s willing to take the job and design the website, but he isn't
sure about publishing the inner circle's social itinerary. He could go ahead
and reveal all he knows, or protect the fragile private lives of SimCity's
elite and fill the site with erroneous information.
"Reveal All"
____ finds some digital snapshots he's had lying around, whips up a page with
his word processor, and uploads all the content (private nightlife and all) to
AsIfWeNeedAWebsite.com. His site is a runaway success. ____'s friends think
the site's hilarious and are pretty pleased with all the flattering pictures
he's used. ____ is contacted by a major publisher about the possibility of
doing an anonymous "Tell All" book about the nightlife in SimCity. ____ agrees
and signs a deal for $20,000.
"Erroneous Info"
------------------------------------------------------------------------------
[15.08] Law Enforcement
While monitoring the surveillance cameras ____ spots someone enter the
elevator with a computer. He's sure that he's never seen them before, but
isn't sure what to do. Should he call the police or confront the suspicious
character?
"Call Police"
____ calls the police and continues to monitor the suspicious activities.
The police arrive just as the man carrying the computer is leaving the
building. ____ recalls a news report about a string of late night business
robberies, and informs the officers on scene that she believes the man to be
involved in the crime wave. Upon further investigation the man turns out to
be the corporation's new President of Operations. Nevertheless, he is not
impressed with ____'s rash reaction and fires her on the spot.
"Confront"
As ____ waits for the elevator to reach the parking level he recalls a news
report about a string of late night business robberies. The doors open and
____ confronts the suspicious woman, asking to see her Company ID card. The
woman makes as if to reach for her wallet, but knowing better than to let a
criminal reach into her coat, ____ tackles her to the ground. The computer
is smashed to bits, and the woman turns out to be a company employee. Luckily
she takes ____'s mistake in good humor, but ____ is forced to pay $349 to
replace the computer.
*******
*Cadet*
*******
Some of the cadets have decided to take the afternoon off and head downtown
for some fun. They've invited ____ along, but he's worried about performance
reviews scheduled later in the day. He could stay and study up on the police
handbook, or head out and try to get to know the rest of the cadets.
"Go Out"
"Study"
Later in the day, the cadets are called together for performance review, but
the Academy's Captain springs a pop quiz on them instead. Most of the cadets
rise to the challenge of the inquisition, but when the captain asks what a
one-six-four-two stands for, no one seems to know anything about it. The
Captain asks _____, and due to his recent studying he answers that a one-six-
four-two is the radio call for regicide. The Captain is impressed and ____
earns 1 Logic skill point.
While walking his beat, ____ steps into his regular convenience store for a
donut and a cup of coffee. The clerk gives ____ the coffee and donut free of
charge, which in itself is quite out of the ordinary, and as ____ is leaving
he notices a suspicious pair hanging by the dairy cooler. Something doesn't
feel right, and ____ suspects that the pair may be holding up the store.
Police protocol would require ____ to inform dispatch and wait for backup, but
____ is up for promotion soon, and personally saving the day would look pretty
good on his record.
"Wait"
____ put in an "officer in need of assistance" call to her dispatcher and
proceeds to secure the area. She watches the store and waits for her backup to
arrive. It does and the first officer on the scene handles things from there.
____ sits on the sidelines and watches the experienced squad do its thing.
They catch the criminals in the act and drags them out of the store to the
cheers of the gathering crowd ... but at least ____ managed to stay out of
harm's way. After all, she didn't join the force to risk her life, right?
"Save the Day"
____ takes out his night stick and charges back into the convenience store. He
pivots around the magazine rack and dives towards the suspicious couple, who
both scream out in surprise as ____ delivers a flying tackle, knocking them
through the store's display window and onto the sidewalk. When the smoke
settles, ____ quickly discovers that the couple are foreign travellers
unfamiliar with the language and were simply looking through their travel
dictionary for a suitable translation of "We'd like to buy some vegetables
and cheese" Luckily the pair doesn't press charges, but ____ is forced to pay
§900 to replace the plate glass window.
**************
*Desk Sergent*
**************
The precinct's kitchen is out of donuts, and the grumblings, both vocal and
otherwise, are growing to a fevered pitch. ____ herself is starving, but she
also has a stack of important paperwork she needs to get done by the end of
the day. The other officers would surely be grateful if she walked downtown
and picked up a few dozen of the precinct's favorites, but the paperwork is
also looming pretty large.
"Finish Work"
____ tightens her belt and finishes the overwhelming amount of paperwork in
record time. She takes off early and decides to make a trip to the corner
store for some sustenance before she heads home. ____ picks up a deep fried
bearclaw and a couple of lottery tickets, and low and behold, one of the
scratchers is a winner! ____ downs the bearclaw and cashes in the ticket for
a tidy §1000.
____ tightens his belt and dives back into his paperwork, but without the
sweet sustenance of delectable doughnuts his minds begins to wander towards
his stomach, and before he knows it hours have passed, and he hasn't processed
a single piece of paperwork. The lieutenant is not pleased, and ____ is
demoted back to his old beat as a Patrol Officer
"Get Donuts"
************
*Vice Squad*
************
While on surveillance, ____ notices a display window advertising vibrantly
colored polyester sport coats. He debates how he'd look in one with the
sleeves rolled up, involved in some sort of dangerous speed-boat chase. Mid
day-dream, ____ sees his perps head into the staked-out warehouse. He goes
into action and gives the signal for the raid to begin. From his vantage
point, ____ sees two access points to the building's interior; he could head
in the back door, following the perps, or head up the rickety external
staircase towards the roof.
"Door"
____ heads to the door, stops just outside of it, back against the wall,
before wheeling and kicking in the badly weathered entrance. The warehouse is
slient, filled with forklifts and stacks of crates and oil drums. It appears
as though each of the squad members are biding their time, unsure of their
environs. ____ spots the three criminals, but instead of putting himself in
the line of fire, decides to take a forklift and let a top-heavy stack of
Pleistocene cylinders do his job for him. The perps are caught under a
avalanche of drums, and SWAT heads in to secure the area. Job well done, ____
earns 2 Logic skill points.
"Stairs"
***********
*Detective*
***********
____ stoods in the shadows behind the 444 club, his breath hanging in the air.
He'd been on the case of the Maltese Llama for many days without a single
lead. It'd been as though someone was acting against him, predicting his every
move. That is, until he'd ran into Sally. Sally was the type of dame who knew
thing ... the undercurrents of the city, the word on the street - and that
some "big deal" package had been delievered to the doorman at the 444 club
only a few hours earlier. So it was that ____ found himself, downtown on a
cold and blustery afternoon, debating whether to sneak in though the club's
back door or up the fire escape to a dimly lit window, left open despite the
cold.
"Back Door"
"Fire Escape"
Up the fire escape, the air is cold, and the wind whistles through cracks in
the drain pipes. Inside the window is dark, lit only by the slowly smoldering
embers of a forgotten cigar. ____ surveys the room, filled with anomyous boxes
and furniture, and spots the unmistakable outline of the Maltese Llama
carefully concealed beneath a heap of curtains. Within seconds ____ is back
down the fire escape, Llama in hand, but seconds after that he's standing in
the alley face to face with three of the biggest men he's ever seen. After all
is said and done, ____ hobbles back to the office without the Llama, losing 1
Body skill point and two day's pay.
************
*Lieutenant*
************
____'s called two of his best sergeants into his office. One of them is
nearing retirement, the other is a rogue who never follows his instructions
and always seems to destroy huge sections of public property while
apprehending the bad guys. They always get their man, but this time they've
gone too far, wiping out nearly an entire city block, and failing to place
the criminal mastermind in custody. The chief is going to have ____'s hide
for this one unless the mastermind is caught, and caught quickly. ____ has two
choices: to yell loudly or yell really loudly and threaten to take away the
sergeants' badges.
"Yell Loudly"
"Really Loudly"
____ rants and raves, threatening to take away the "reckless" sergeant's
badges. They are visibly surprised. ____'s never resorted to such severe
threats before. So, not wanting to lose their jobs, they settle down, pick up
a side kick who used to work for the criminal mastermind, and proceed to risk
life and limb to stop the crime wave that's been plaguing SimCity. With a
criminal brought to justice, the chief congratulates ____ on a job well done
and promotes him to SWAT Team Leader.
******************
*SWAT Team Leader*
******************
____'s team has been asked to aid the Vice Squad in a raid they're planning on
an abandoned warehouse down by the docks, where a large trafficking ring has
set up headquarters. ____ has taken position on the roof, and is planning to
rappel down through the warehouse's skylights in a direct assault. A vice
officer has decided to go in with ____ and his captain, so ____ fits the
officer with rappelling gear, and his only remaining decision is whether to go
in under cover of a Flashbang grenade or a smokescreen grenade.
"Flash Bang"
____ pulls the pin of the flashbang grenade, tosses it down through the
skylight, orders his team to move in, and jumps in after the grenade. He's
missed his mark and only succeeded in alerting the suspects to his team's
presence. A number of the criminals manage to make an escape in a waiting
speedboat, and members of ____'s team are injured in the shoot-out. ____
loses 1 Logic and 2 Cleaning skill points for the mess he's caused.
"Smokescreen"
____ pulls the pin of the smokescreen grenade, tosses it down through the
skylight and dives in after it. The vice officer has been unable to follow, as
____ neglected to give her a gas mask. ____ drops through the thickening fog,
which has become so thick that he is unable to locate the suspects, but the
large cloud of black smoke has clearly alerted them to HIS presence. A number
of criminals manage to make an escape in a waiting speedboat, and members of
____'s team are injured in the shoot out. ____ loses 1 Logic and 2 Cleaning
skill points for the mess he's caused.
**************
*Police Chief*
**************
While looking over some regulation paperwork from his department's pension
fund, ____ notices some drastic discrepancies. It becomes clear to him that
some of the more veteran officers are funneling some "questionable" amounts
of cash through their retirement funds. ____ confronts the officers, and they
have no choice to explain the source of the illegal funds. However, they offer
____ a large piece of the action is he agrees not to blow the whistle on the
operation. ____ knows the right thing to do, but something makes him pause
before making a decision.
"Take Part"
____ rationalizes to himself that although the money had been obtained
illegally, it's not like anyone is really getting hurt, and this way he and
his fellow peace officers can go on serving the public without having to
worry about their own futures. ____ takes the money, and he feels bad, but the
money feels better, and after all, guilt's only temporary ... unfortunately,
the law relating to embezzlement seem to be far more permanent. Within hours
of the funds being transferred to ____'s account, the whole operation is
taken down by Internal Affairs. ____ is forced to return the money and is
relieved of his command.
*********************
*Drive Through Clerk*
*********************
It's late, and ____ is working the drive-through all by his lonesome - lots of
responsibility for little pay. Suddenly, the otherwise quiet night is ruined
when local rich kid Mimi Landgrabb and some of her hoodlum friends pull up
( ____ recognizes them by the indecent language coming through the tiny
speaker.) From what he's heard from other employees, _____ is pretty sure
they're going to drive off without paying. Should he fill out the order, or
should he treat them to a bit of their own medicine?
"Fries with that?"
Although he's surely tempted, ____'s never been one for pranks - especially
when they might cost him a job. Even though it will probably come out of his
salary, he fills the order and hands it off to Mimi. Much to ____'s surprise,
Mimi winks at him and hands him 200 Simoleons. "Keep the change, cutie." The
car speeds away, and ____ can't help and smile at his profitable turn of
events. (Did she call him a cutie?) ____ pockets §150.
The movie theater down the street just let out and ____'s restaurant is
PACKED. (One might think they'd be full after those absurdly sized movie
drinks, but no such luck.) He's barking orders left and right when suddenly
the unthinkable happens: the Uberburger 3000 breaks down in an entirely
ungraceful puff of smoke. Now the restaurant smells like charcoal and there
isn't a burger in sight. Should he try to keep going without the Uberburger,
or take the repair into his own hands?
"Who needs burgers?"
_____ sees the throngs of customers and knows that there's profit to be had.
He instructs his staff to deep-fry the hamburger patties instead of sending
them through the Uberburger. Unfortunately, this backfires and breaks the
Frency fry fryers as well. Now the entire kitchen is filled with acrid smoke
and an undeniable stench. The customers back out of the restaurant in horror,
and the incompetence of the staff makes the local news. _____'s furious boss
docks §500 for the repair of BOTH machines from _____'s modest paycheck.
"Who needs burgers?"
Who needs burgers anyway? While his staff out front is explaining the
situation, _____ makes an emergency run and begins preparing some of his
ultra-secret-recipe VeggieMight burgers. he ravenous hordes of customers are
so hungry that they'll try anything - but once they've tried his "burgers",
they just can't get enough! When _____'s manager Jennie arrives and sees
hundreds of happy customers, it's clear to her that _____'s true calling is in
the kitchen. _____ gains 1 Cooking Point and 1 Charisma point for the
VeggieMight sensation.
"Roll up those sleeves!"
Eager to be a hero, _____ digs up a greasy screwdriver and rolls up his
sleeves. "It's probably just a patty jammed somewhere," he thinks to himself.
Recklessly, _____ unscrews a panel despite the large "Caution" display on
the front. As soon as the panel is removed, a small piece of machinery springs
out and bounces around the kitchen, eventually hitting the fry cook in the
head and injuring him before falling into the fryer. _____'s irresponsible
disregard for safety precautions costs him a demotion to Fast Food Order Taker
and a Logic skill point.
********
*Waiter*
********
That trail of fainting girls outside can only mean one thing - swoonworthy
teen heartthrob Simon Simmy has arrived at ____'s restaurant! ____ has been
granted the dubious honor of serving Simmy, and the picky star is sure keeping
her hands full. He's currently demanding an expensive brand of water -
"Vapour" - that's only sold at one place in all of SimCity. Since the cooks
are busy, it's up to ____ to retrieve it. Should she make the run and give up
her tips at the other tables she's working, or should she secretly substitute
tap water for Simon's fancy water?
"Play Fetch"
____'s a little infatuated with Simon - although she's never admitted it to
anyone - so she's glad to run out into the night for him. There's no line at
the beverage shop, so she's in and out and is back at the restaurant within 15
minutes. Simon can immediately tell the difference - he winks at ____ through
his long blond (and remarkably effeminate) hair. At the end of the evening,
Simon stops to chat with ____ a bit, and when he discovers that she's trying
to break into cooking, he generously offers to set her up at one of his new
restaurants in the city. ____ is promoted to Prep Cook!
"Try Tap"
***********
*Prep Cook*
***********
A local society dame has contracted with _____'s restaurant to cater her
daughter's wedding to a local wealthy businessman. This overly extravagant
affair promptly causes headaches for the entire staff: the demands range from
the silly (500 miniature swans made entirely of coconut paste) to the
impossible ("Can you get powder blue lettuce greens for the salads?"). The
sous chef is so busy taking care of the demands that he leaves the decision
about the soup ("surprise us!") entirely up to _____. Should she make Italian
wedding soup or the less traditional Louisiana Gumbo?
"Italian Wedding"
Since he's only served his Italian Wedding soup at bar mitzvahs and graduation
parties, ____ decides to correct this ironic state of affairs. When the
wedding party arrives, ____ notices that the family is Italian, and briefly
fears that his creation wasn't good enough for their tastes. He wrings his
dishtowel as he peeks out from behind a pillar, waiting to see their
reaction - and it's an absoulte success. "Buonnissima!" bellows the bride's
father, and he insists upon ____'s services for all of his company's
gatherings. Overjoyed at the new business, ____'s employers give him a tidy
cut of the profits from the new bookings: he gains §2,000 and 1 Cooking point
for his scrumpious creation.
"Louisiana Gumbo"
Cajun cooking holds a special place in _____'s heart so she decides to favor
her own taste and whip up a large batch of fresh Louisiana Gumbo. She throws
in everything but the kitchen sink: there's more aquatic life in that soup
than the average aquarium! But _____ is so busy with preparations that she
doesn't remember the problems that local seafood restaurants in the area are
having with sick patrons. When the gumbo is unveiled to the hungry throngs at
the wedding, they greedily consume it - and it's only a short while before the
groom gets sick on the bride's shoes during their first dance. It's a
full-blown disaster, and several guests are sent to the hospital. _____ ends
up taking the fall for her grievous gumbo, losing her job and a cooking point
to boot.
***********
*Sous Chef*
***********
As ____ grows more skilled in his work, he also begins to host dinner parties
that gain him respect among his friends. One such friend, who dabbles in
publishing, suggest that ____ publish a cookbook to get his name out there,
going so far to offer a nice contract. Now all that ____ has to decide is
what type of recipes to feature. He could concentrate on Asian dishes, a
particular passion of his, or he could try and shoot for the growing low-carb
low-sodium low-substance cookbook market. Which book should he write?
"Eastern Eats"
Refusing to "sell out" to the day's latest dieting crazes, ____ compiles a
cookbook with some of his favorite Asian-inspired recipes, just hoping to
break even writing about his passion. He pours his heart and soul into that
book, weaving anecdotes and stories he's collected throughout the book to
give it more character. Serendipitously, just a week before his book's
release, scientific studies are published that show that Asian cooking can
improve health and help Sims lose weight. The public buys up ____'s
thoughtfully crafted tome in droves, and the work is a smashing success.
____ nets a cool 10,000 simoleons from his first royalty check.
____ has become quite the talk of the town lately - his latest menu has been
praised as "a gift from the heavens" and "a miraculous delight." Its not long
before entrepreneurial spirits begin to approach him with seeming lucrative
endorsement deals. Two of them stand out from the rest - one investor offers
to put his name on a new brand of indestructible sporks, while another
proposes a branded line of combination food processor/fax machines for the
busy household. Which absurd kitchen implement will ____ endorse?
"Sporks of Steel"
When ____ read the Sporks of Steel prospectus, one can almost hear the gears
spinning in his head. This product is sure to be a winner! Enthused and
excited, ____ throws himself wholly behind his endorsement, skipping work to
make media appearances and to recuperate from his grueling informerical
shooting schedule. But everything comes crashing down when Sim Comsumer
magazine runs an expose on the Sporks of Steel, revealing their propensity
for breaking in the dishwasher. ____ is lucky to break even after this
endeavor, but he returns to work only to find that he's been unceremoniously
replaced. ____ is fired!
"Blend n' Send"
____ signs on the dotted line and stamps his name on the "Groundbreaking"
Blend n' Send. He's so sure of success that he even pledges 20,000 Simoleons
to the cause. Unfortunately, someone forgot to tell ____ that fax machines
and food processors belong in two entirely seperate rooms. The industry is
baffled at this display of complete marketing ineptitude, and consumers are
completely indifferent to the product. Dejected and embarrassed, ____ demends
that the company remove his name from the product. ____ loses his §20,000
investment and two logic points for his lack of foresight.
What do wealthy celebrity chefs do to ensure their continued place at the top?
Why, they compete in overly complicated televised battle shows, of course!
____ is honored by an invitation from the #1 reality-cooking-competition show,
"Steel Cuisine." He's been pitted against on of the most renowned chefs in the
industry, Pierre Lefromage. (That name sounds strangly familar ...) The week
before the historic competition, ____ recieves a mysterious phone call -
someone well tell him the secret ingredient to be used for the sum of §50,000.
Is ____'s victory worth the shame and risk of cheating?
"Stay Honest"
____ takes the high road and politely refuses the extra assistance. Imagine
what would happen if someone found out! Yet as the competition approaches,
____ becomes so wrapped in television interviews and other media appearances
that he doesn't find any time to prepare himself for what comes next. He
arrives in the battle kitchens with a great deal of trepidation, and anxiously
awaits the unveiling of the secret ingredient ... Red Snapper?!? In all of
work, in all of his cooking, he's never worked with snapper before! ____ makes
a valient effort, but he is blown away by Lefromage's superior skills and his
remarkable composure. ____ suffers an embarrassing loss at Lefromage's hands,
costing him two Cooking points - and the resulting loss in patronage at his
restaurants cost him §35,000.
Having grown nearly immune to the electroshock stimulus, the ESP research team
is finally convinced that ____ has absolutely no psychic powers whatsoever.
So she's been moved on to the Theoretical Color Research division, where her
first test involves nothing more than sitting in a sterile test room, selecting
one of two colored lengths of licorice and ingesting it. Should ____ eat the
red licorice or the blue licorice?
"Red"
____ surveys the brightly lit testing room, noting the oddly shaped glass
table strangely reminiscent of dental equipment. Lost in thought, a soft voice
comes on over the crackling loud speaker reminding ____ that the choice is
simple: the red licorice or the blue licorice. ____ turns a blank start to
the one-way mirror, picks up the red licorice and tosses it into her mouth. A
few seconds pass and there's still no answer from the scientists behind the
mirror. ____ gets up to leave, but the wall speaker hums to life and informs
her that she's made the wrong decision and will no longer be needed in the
experiment. ____'s lost her job.
"Blue"
***************
*Lab Assistant*
***************
____'s been given a large amount of test suites to run. Normally she's used
to having a bit of free rein in the lab, fixing up some of the machinery,
playing with the mice and with Wiki the signing chimpanzee, but now all of a
sudden the lead researcher has ____ running these simple and formulaic tests
that even Wiki could do, and ____'s not so happy about it. Then it occurs to
her that Wiki the signing chimpanzee COULD run the test suites! After all, all
they are is a bunch of checkboxes, one after the other. ____ never pays much
attention to them anyways. Should ____ let Wiki do the test suites, or take a
stand for herself and tell her boss what she thinks?
"Let Wiki"
"Speak Mind"
_____ marches down the long hallway of test subjects, past the cubicles of lab
assistants, all crammed together, sometimes 2 or 3 Sims per cube, and right
into her boss's office. Without even waiting for him to look up from his
latte, _____ launches into her tirade, explaining that she is a valuable
research asset, and that she considers it waste of her time, as well as an
insult, that she has to spend five minutes of her day, every day, verifying
that gravity does in fact still function in SimCity and then checking off the
appropriate check box on her long list of test suites. The Lead Researcher
looks over the list and tosses it into his circular filing drawer, informing
_____ that the whole process was just a test to measure her capacity for
independent thinking. _____'s passed and is promoted to Field Researcher.
"Speak Mind"
____ grabs up the test suites and marches down the corridor to the Lead
Researcher's office. She goes to open the door, but stop short and pauses
in thought. She tears the pages to shreds, dumps them unceremoniously on the
floor, produces a book of matches, and lights them ablaze. Content that she's
made her point, ____ returns to the laboratory and goes about fixing the focal
lens on a malfunctioning microscope. It isn't long before the Lead Researcher
appears, still coughing, and asks if ____ had anything to do with the small
bonfire recently constructed outside of his office door. ____ stands her
ground, explains her issues with the test suites, and is immediately demoted
to Test Subject.
In a remote section of the SimCity outback ____ has come upon a previously
undiscovered entranceway to an outcropping of ruins built into the base of a
mountain and covered by dense jungle foliage. This is a major discovery, but
____ isn't sure how to proceed. Should he enter the ruins by himself and
attempt to ascertain their nature, or head back to the institute and inform
some of the more distinguished archaeologists of the ruins' existence?
"Go In"
"Get Help"
____ takes one last and closer look at the giant stone archway, and even with
his limited knowledge of ancient glyphic languages, is able to ascertain
immediately that the highly complex writings are of no language ever seen
before. ____ hurries back to civilization and informs the institute's
archaeologists that he has found the remains of what appears to be an "Alien"
civilization. He takes the pack of scientists, each one giddier than the next,
to the site, and it is immediately clear to them that ____'s discovery may be
one of the most important findings in the modern era. The Archaeologists
confer and ask him to supervise further investigations into the Alien ruins,
promoting____ to Project Leader.
Lately, ____'s students have been getting restless, but being relatively new
to the field of teaching, ____ has been trying to stick to the textbook.
Unfortunately, if there's one known constant in the universe, it's that high
school science texts are incapable of portraying the wonders of science in any
way other than the most boring, convoluted, and drab. ____ decides that enough
is enough, and that his job as a teacher is not to make sure his students have
memorized the periodic table, but to get them interested in science and in
learning. It's time for a field trip! All ____ has to do is decide whether the
class should visit the mall or local video arcade, in the name of science, of
course.
"The Mall"
"Video Arcade"
____ puts in a request for petty cash and, sack of coins in hand, he and his
students pile into a beat up school bus, destination: Video Games! The arcade
is huge, and there's a type of game for every type of kid. ____ hands out the
coins and lets the class run wild. He makes the rounds and takes the time to
explain the technology behind the games to the kids, as well as stirring up
discussions about electricity and reflexes. Finally, the class in enthralled
when he reveals that studies have shown that adolescents who partake in a
"healthy" amount of video gaming possess higher IQs and better Hand/Eye
coordination. At the end of the day, it's clear that the field trip has been
a success, and ____ earns 1 Logic and 1 Charisma Skil Point.
While reading through some of his team's reports, ____ realizes that one of
his researchers has inadvertently stumbled upon a new lithium isotope. Not
only is the discovery of a major find in and of itself, but the practical
applications of the isotope in devices such as atomic linear accelerators and
staplers will be worth a fortune. So it is that ____ finds himself with a bit
of a conundrum. Ethics would obviously say that he should inform the
researcher of her own discovery and advise her how to proceed, but practicality
says that no one ever got ahead in the world of science by sticking to the
rules, and ____ could easily claim the discovery himself without anyone being
the wiser.
"Inform"
____ calls the young researcher into his office and presents her the report
he's been reading. The researcher isn't sure what todo, but ____ directs her
to a few of the bits he's highlighted and then to a section of the periodic
table, then back to the report, and the fledgling researcher's eyes light up,
"I've, I've discovered a new isotope! And it's a good one!" ____ smiles, and
the researcher thanks him profusely, saying she could have never done it
without him. She further promises to give him a percentage from the proceeds
of the first technical patent, and by the end of the day ____ has a check in
his hands for §7,500.
"Steal"
**********
*Inventor*
**********
Locked in the basement of the institute's advanced technologies wing, ____ is
hard at work and convinced that at any moment she'll make the breakthrough that
will allow her to build the better mouse-trap. But amidst the confusion of her
piles of parts and stacks of design specs, she's forgotten whether to connect
the Dervosian wicket receptacle to the coupled power inverter or to the focal
spline reticulation intake valve. Which one should see connect it to?
"Power Inverter"
"Intake Valve"
____ reaches back behind the ordovicater, remembering to avoid making contact
with either the depth defier or the multi-valved node indicator, and grabs
hold of the focal spline reticulation valve's negative terminal. She carefully
grounds the Dervosian wicket receptacle to a lug nut on the engine block and
slides it into place, taking extra caution to bend the wicket so that it fits
snugly within the hub of the intake valve's terminal. ____ moves behind the
blast shield and throws the switch. The apparatus beings to hum, then it
begins to glow, then rumble, then really glow. Soon the sound is deafening
and the glow blinding. ____ gropes for the power coupling, but can't grope
too far, for fear of possibly wandering out from behind the blast shield. Just
when she doesn't think it can get any louder or brighter, the machine goes
silent and explodes in a rippling shock wave that turns her workshop almost
completely upside down. Everything is in shambles. The machine is ruined,
and ____ loses 3 Cleaning skill points.
*********
*Scholar*
*********
Lately ____'s grown weary of her scholarly life, and weary of the charade that
so many university academics must be part of in order to weather the "publish
or perish" phenomenon so common in today's collegiate environs. She misses the
hands-on aspects of being a scientist and is tired of having to spend such a
large part of her career lecturing and writing, when what she should be doing
is discovering. It's high time that she did something about it. The only tough
part is figuring out what to do without risking her cushy position as an
"Academic." ____ mulls it over for a bit and decides that she should either
spend the day working on her old theory of extra special relativity or look
into finishing her field work in the ancestral structures of the Llama famliy.
"Theory"
"Field Work"
____ is off to the SimCity foothills for a little run in the Alpaca sun. She's
brought with her some of her old notes and field guides, and as she's thumbing
though them, she finds an entry outlining an old theory that Alpacas and
Llamas shared a common ancestor, as well as a genetic link to the camel: when
that ancestor crossed through SimCity it left behind two decendants, the
Guanaco and the Vicuna. ____'s theory was that the Llama had been domesticated
by the nomads of the SimCity foothills from the Vicuna, and that the Alpaca
had been domesticated by the cave dwellers from the Guanaco. This theory has
since been canon in the archeological world, but no one had ever been
credited with the discovery. ____ hurriedly publishes her notes and field
research, hoping to be given retroactive credit for the discovery. However, in
her haste ____ fails to realize that current archeological evidence has the
Llama descending from the Guanaco and the Alpaca descending from the Vicuna!
____ quickly becomes the laughing stock in the scientific community, and to a
scientist losing all credibility means losing her job.
Military Intelligence, otherwise known as AWXYMRAWN, has unearthed something
very important in the SimCity Desert. ____ has received a telegram that reads:
"____ stop top secret stop your eyes only stop have found an a stop l stop i
stop e stop n stop stop s stop p stop a stop c stop e stop s stop h stop i
stop p stop stop come to you know where at you know when stop this message
will self destruct stop. Fascinated by the thought of a small piece of paper
self destructing, ____ places the telegram on the table, but it just sits
there, benign as ever. Well, ____ does manage to decipher the military's
"intricate" code, but unfortunately has absolutely no clue about the time or
place where he's supposed to meet them and discuss the "you know what." So he
surmises they must be either be talking about the evcavation area, somewhere
out in the middle of the desert, or the secret underground military
installation he's heard talk of, somewhere off Interstate 51. Which one should
he try?
"Desert Site"
"Installation"
____ figures anything as big as a secret Military Installation can't be too
hard to find. So he checks his road map for the quickest route for Interstate
51, but is unable to find the highway listed anywhere. Undeterred, ____
requisitions a military grade Sports Utility Vehicle and drives out to where
he thinks the highway probably is. After an hour of driving ____ finally
decides that he doesn't even care about the top secret discovery, as the
military archaeologists most likely only unearthed some old defunct
refrigerator again. He turns the car around to head back to his office, but
the utility vehicle sputters to a near stand-still and the engine shuts off.
____ looks down at the dash only to discover that he's out of gas. He thumps
himself squarely on the forehead for having tried to take a vehicle rated less
than 10 miles a gallon in the city on a long road trip. ____ loses 2 Logic
Points for his complete and utter lack of forethought.
**********
*Theorist*
**********
With the recent complications arising from such concepts as dark matter,
wormhole theory, red vs. blue shift, superstring theory, ____'s own extra-
special relativity, not the mention the meta-spline reticulation debate, ____
has decided to take on a more rational approach to his theorizing. After all,
there are so many inconsistences and unknowns still lurking in the day to day
activities of Sims across the world. For instance, what happened to all the
pets in SimCity? One day they were there and the next day they were gone,
vanished without a trace. Or how is it that Sims are all able to carpool, but
yet not one Sim seems to own a car? Better yet, what's the deal with
"inventory"? How is it that no one seems to have a problem with the seemingly
infinite universe that exists within each and every Sim's pockets? But ____
needs to focus, and he needs a starting point. Should he start with the
tangible or the intangible.
"Tangible"
"Intangible"
The "SIMulated Guide to Discovering What Words Mean" describes the word
"Intangible" as being "the opposite of tangible," so ____ flips through a few
more pages to "Tangible", only to discover that its defination is "the
opposite of intangible"! Utterly frustrated ____ tosses the unhelpful
reference manual out of his office window and settles back to the task at
hand, discovering a theory pertaining to the intangible world. ____ stares
blankly out his window, then at his desk, then at his hands, then eventually
back out the window. Hours go by, and ____ is left wondering if there's really
anything left worth theorizing about. He decides that he's not yet ready for
the world of the theoretical and demotes himself back to Inventor for a bit
more hands on experience.
Teenagers and Elder jobs also have chance cards like the adults, but the
rewards are far less rewarding than the adult ones. Of course, they are money
makers for the young and old ones because for University (expansion) they are
not chunk change, its a lot.
------------------------------------------------------------------------------
[16.02] Medicine
*********
*Orderly*
*********
_____ is staffing the ER of Sim County General Hospital in the midst of flu
season - they're totally swamped. Patients are waiting for hours and hours to
get a room. _____ is nearly overwhelmed when a tired pregnant woman comes
into the ER and begs _____ for a room and a doctor. But since she's not
critically injured, _____ isn't technically allowed to let her in without
waiting. Should _____ try and find the woman a room, or ask her to sit down
like everyone else?
"Find a Room"
_____ is worried about the mother-to-be, who is obviously in pain. _____
sneaks around and finds a bed that has just been emptied, and quickly ferries
the mother to the bed, slipping her chart into one of the doctor's queues.
Upon closer observation, the woman is definitely in the midst of labor, and
within 15 minutes of setting up a room for her, the baby is born! If _____
hadn't snagged an open bed, the poor woman might have given birth in the
waiting room! _____ is offered a promotion to Emergency Medical Technician
for her compassion and quick thinking.
"Make Her Wait"
_____ believes this is not a critical situation, so she errs on the side of
safety and asks the woman to please wait her turn. In her haste, _____ forgot
to ask about the woman's contractions, which are just about a minute apart.
The mother-to-be is only sitting for a few minutes before she goes into
full-blown labor, and doctors arrive only minutes before the baby is delivered
on the waiting room floor. _____ is deemed too inexperienced to work the ER
just yet, and is demoted to Nursing Home Attendant.
------------------------------------------------------------------------------
[16.03] Business
____ cringes at the overpowering smell of sweat as she enters the locker room
for another day at work. Each day is punctuated by long hours and fetching
towels or muscle ointments for tired athletes. But while ____ is reading a
magazine waiting for the game to end, she notices a popular player sneaking
into the room quietly, and planting something that looks like prohibited
paraphernalia into star player Jessie Scott's locker. Should ____ stay out of
it, or blow the whistle and risk upsetting the perpetrator?
"Keep Quiet"
"Blow the Whistle"
____ won't stand for this scheme - Jessie is an awesome player and doesn't
deserve to have her career ruined! ____ leaves the locker room and finds the
team captain to explain the situation. The guilty player's locker is searched,
and the team discovers similar prohibited items in her locker. The perpetrator
is promptly thrown off the team, and ____ is offered a promotion to Team
Mascot for her honest service.
While monitoring the surveillance cameras ____ spots someone enter the
elevator with a computer. He's sure that he's never seen them before, but
isn't sure what to do. Should he call the police or confront the suspicious
character?
"Call Police"
____ calls the police and continues to monitor the suspicious activities.
The police arrive just as the man carrying the computer is leaving the
building. ____ recalls a news report about a string of late night business
robberies, and informs the officers on scene that she believes the man to be
involved in the crime wave. Upon further investigation the man turns out to
be the corporation's new President of Operations. Nevertheless, he is not
impressed with ____'s rash reaction and fires her on the spot.
"Confront"
As ____ waits for the elevator to reach the parking level he recalls a news
report about a string of late night business robberies. The doors open and
____ confronts the suspicious woman, asking to see her Company ID card. The
woman makes as if to reach for her wallet, but knowing better than to let a
criminal reach into her coat, ____ tackles her to the ground. The computer
is smashed to bits, and the woman turns out to be a company employee. Luckily
she takes ____'s mistake in good humor, but ____ is forced to pay $349 to
replace the computer.
------------------------------------------------------------------------------
[16.06] Military
It's just a normal afternoon shift for _____ when the skies suddenly seem to
open up above him/her and the neighborhood children. A fierce thunderstorm is
raging, and it only takes a few minutes for the main roads to become
impassable. _____ can't leave the kids on their own - should he lead them the
long way home, or try to use the shortcut through a local construction site?
"Long Road"
Taking 10 soggy kids through an abandoned construction site doesn't fit
_____'s definition of a "good idea". He waits for the stragglers and then
sets off for an adventure through the winding neighborhood streets. One by
one, he brings the kids to their homes in the driving rain, making sure they
are safe and dry before moving on. The children's families are amazed at
____'s dedication. Everyone in the neighborhood chips in to give ____ a §100
reward for his tireless care in his work.
"Shortcut"
***********************
*Parking Lot Attendant*
***********************
_____ wipes the sweat from his brow in the midst of another unforgiving day on
the lot. The pay is low, and he always goes home with a migraine from the
exhaust. Today is no exception - the lot fills quickly due to a special event
at the local stadium, and they are turning cars away. A co-worker wants to use
the empty lot next door as overflow parking and keep the money for themselves.
Should _____ get in on the action?
"Park and Pocket"
"Stand Aside"
_____ doesn't want to risk getting in trouble - after all, no one knows
exactly who owns the empty lot next to them. Instead, _____ suggests a valet
parking solution to his supervisor - it's a legitimate way to crame more cars
into the lot. The idea is a success - and now that it's valet parking, the
company can charge more for each car parked! _____'s supervisor is impressed
with his initiative, and recommends him for a security guard position at a
local office building. _____ is promoted to Security Guard.
This section is devoted to your Sim's hard work at their place of Work. They
receive a job reward when they reach a certain level of work. Don't move house
when you get one, or else you have to start from day one to get the reward
back.
Enterprise Office Concepts Bushmaster Tele-Prompter
Job Level: City Council Member (5)
Increase Skill: Charisma
Increase Motive: Fun
Bonus: None
"Stand tall, furrow your brow, and just say the words with the Bushmaster
Tele-Prompter. Transparent overlays display text at varying speeds for
"tortoise" to "hare" fast. Adjust the font size to ease those aching eyes.
Exercise your verbal skills with the Bushmaster Tele-Prompter!"
This is a okay reward. Increases fun and charisma at the same time. Since fun
really increases your mood and charisma is needed in many jobs, this is a
great reward for the money makers out there. Also, kids like to use it too,
however, they like to burp onto the mike, and the gas release isn't nice.
------------------------------------------------------------------------------
[17.02] Medicine
TraumaTime "Incision Precision" Surgical Training Station"
Job Level: Intern (4)
Increase Skill: Mechanical
Increase Motive: Fun
Bonus: Laughter
"Sims venturing into the medicial field can sharpen up their mechanical skills
with "Incision Percision". The true-to-life features include genuinely clammy
fake organs and a functioning circulatory system. Dive into the faux gall
bladder, small intestine, panceras, inferior epigastric vessels, and other
organs and make them new again.
This is a great reward. The reason is that mechanical is not leveled up during
the course of the game if you Sims have free will on. You can increase your
skill and your fun for your Sim at the same time. No risk of zapping
themselves in this area. Laugh as your Sims pull out vital organs and through
it away. Then pull out screwdrivers, spray cans, glass cups, etc and put it
back in.
------------------------------------------------------------------------------
[17.03] Business
"Why should your Sim sit through boring business lunches when they can play
golf instead? The Execuputter features imported synthetic imitation grass,
along with simulated water and sand traps so that Sims can work on their swing
while building charisma points - and hobnobbing with important business
contacts."
This is okay. Nothing funny about a Sim trying their best to hit a golf ball.
Lack of comment means lack of comment. Get it or not, I don't really care
about it.
Exerto Punching Bag
Job Level: All Star (5)
Increase Skill: Body
Increase Motive: Fun
Bonus: Watching Sims Kickboxing
"Float like a moth and sting like a yellowjacket! With the Exerto Punching
Bag, athletic Sims can punch away to release tension and keep in shape while
building a useful career skill."
The punching bag can increase your body skill fast. It is probably the fastest
way to increase your body skill. You do gain fun from this reward but you also
lose quite a lot of hygiene over time, but not as fast as the other fitness
material.
SensoTwitch Lie Finder
Job Level: Con Artist (4)
Increase Skill: Creativity
Increase Motive: None
Bonus: Sims getting Zapped
"Don't let the inconvenience of the truth interfere with your career
ambitions! Hone the skills to lie, cheat, and steal with the SensoTwitch Lie
Finder. Its patented Brainwave Twitch Needle detects even the tiniest nervous
mental tic. Fool the Lie Finder, and you can fool anyone!"
Well, this career is not the best of the rewards. It increases creativity
which is easy enough to increase. It increases no fun what so ever so there is
no point to get this reward unless you are trying to reach the top of the job
career. The only fun you will see is when your Sim fails to lie and gets a
massive shock that will do nothing to their motives.
------------------------------------------------------------------------------
[17.06] Military
Exerto Selfflog Obstacle Course
Job Level : Junior Officer (4)
Increase Skill: Body
Increase Motive: Fun
Bonus: Laughter
"After a long day at the military base, why not extend the hard work with a
run through the Selfflog obstacle course? From Exerto, a leading manufacturer
of fitness equipment, this home obstacle course tests your ability to leap
3-foot hurdles, crawl under a canopy of simulated gunfire, and scramble over
a fence-all in the name of fun and fitness."
Its funny to see your Sims take this course. If they go on the hurdles, they
have a chance of falling down on their bosom. When getting out of the canopy,
their shirts might stick onto the web and attempt to pull their pants down.
This will drag them back. Finally, the end, the scaling of the wall. See your
Sim fall on their buttocks. In my opinion, I think it increases another motive
other than fun, it increases your laughter, try it with a female child, it is
extremely funny *FAQ Writer hurt his bum while watching and writing this bit,
It's that funny.*
AquaGreen Hydroponic Garden
Job Level: Party DJ (5)
Increase Skill: Creativity
Increase Motive: None
Bonus: Money
"Do your Sims love gardening as a creative outlet yet hate kneeling in the
soil and getting dirt under their nails? Well, they don't have to anymore with
this hydroponic garden! The AquaGreen ensures that plants receive adequate
moisture and lots of light so your Sims get the fruits without the labor. It's
a slacker's dream!"
This is really worth it in my opinion. All you have to do is to plant the seed
in each of the little 12 pots, and wait 3 days. They grow and you harvest them
by placing it in a pot and selling them in buy mode. You increase your
creativity by tending them. Plant the seeds and wait the 3 days for §350. You
do nothing. A great deal in my opinion. §350 for free.
However, you have to tend the plants to be able to sell them. Without loving
care, the plants will wilt and die.
------------------------------------------------------------------------------
[17.08] Law Enforcement
Prints Charming Fingerprint Scanner
Job Level: Detective (6)
Increase Skill: Cleaning
Increase Motive: Fun
Bonus: None
"It uses ultraviolet radiation to quickly and easily dust fingerprints
everywhere, then display the ironclad evidence right on the viewscreen."
This machine allows your Sim to scan objects around the house and find out
who used it last. It send a spread beam of light to detect for fingerprints
and find out who used it. When it finished with the light scanning, your Sim
either has the choice to find out who it was or comes up with a ?. If it does
end with a question, your Sim will answer it by banging the machine to see if
it really is working.
"Fatten your Sims' bank account - and their friends and families too - with
this finely engineered machine. Designed by world-renowned chocolatiers at
Bavarian Meltonwerks, the Schokolade 890 produces high-quality chocolates that
Sims can pop into their mouths or pop into a box and sell in the §7 billion
a year chocolate industry!
That machine is a definate getter. If your Sim is in a good mood, send him on
it. The Sim will start up the machine, first by turning on the caramel valve,
then mixing chocolate into a mixing bowl, and then the add the two together
machine. Lower leveled Sims will only make §3 per box (which is 3 chocolates)
while more skilled Sims make §4. Your Sim will wait for the chocolate to come
out, dust it with sugar and put it in a box. Sometimes your Sim will leave one
so it can fall in the bin, while others might eat it. Sims with a cooking
level of 10 will try to avoid this so they make more money. They also increase
their cooking while making money. Great for value. If you have a perfect
cooking skill of 10, your Sim will not eat the chocolates. If you have a
cooking skill of over 9, you will make §4 a box, below it will be 3.
SimSanto Inc. Biotech Station
Job Level: Inventor (6)
Increase Skill: Logic
Increase Motive: None
Bonus: Might get or cure a disease and money
"Your Sims are sure to succeed in the world of science with the Simsanto Inc.
Biotech Station! Sims can study old microbes and invent new ones, gaining
logic skill points and advancing their careers in the process. Includes a
microscope, computer, and refrigerator for storing samples."
This machine is okay. While it might make money, it makes it in small samples,
like §60 for logic skill of 6. However you might get a disease for low level
Logic Sims. They open it and if they cough, they have a disease. You can make
an antidote with the machine but its better to get about 14 hours of rest not
standing up. All I'm saying is, use it at your own Sim's risk.
------------------------------------------------------------------------------
[18] Mini Jobs
These jobs are ones that make money, but if not a career path job. There are
only two mini jobs. A painter and a novelist. They are some of the best jobs
because they allow you to stay at home and not leave the comfort of it.
Creativity finally has a use. A painter requires a lot of creativity to make
a lot of money. You need an art easel and a good mood to be a painter. To
paint, click on an art easel and click the paint option you want. The painting
will take about 6 Sim hours to complete. Then you sell it. The more you make,
the more money you will net. The higher your creativity points tally up to,
the more you will make. Even when you are maxed out at ten, paintings after
that will still make more money. Some people make 2000 Sim Dollars per
painting and still make more per painting. Sometimes you make less than the
last painting but on average, you will make more. A good mood will let you
continue your painting in peace so let your Sim's mood be high green. When
you are painting, only fun will increase. Everything else will decrease with
the exception of environment.
You don't have to sell your painting though. You can hang it on the wall, as
the game treats it like a regular painting. But be warned, after hanging it
on the wall, there is no way to place it back on the canvas.
A novelist takes a lot of time to make money. A novelist requires a lot and I
mean a lot of creativity to make a good novel. It takes about 28 hours sitting
on a computer typing away to make a novel. Creativity increases the chance to
make the novel a success. Type away on the computer, and you will not complete
it in a single go so be patient. You have to be in a good mood to write. After
you complete your novel, a message will come saying you have finished and a
phone call will be on the way. You make money from the royalities if your book
is a success. On my first attempt, my Sim made §2760. Thats good money but I
think that painting is better, but your have to be in a good mood to paint and
it is enabled to be accessed from Free Will.
You usually get between §2000 to §3500 per shot, and doesn't increase like
paintings do. Of course, you can get more, you can get less, it varies and for
27 hours of work, §2000 is not a hell of a lot of money. I think that there
are better ways to make money, not just this.
------------------------------------------------------------------------------
[19] School
School is an important aspect in the lives of your Sims, young and old. The
young can't bear to do without school, the old can't see them fail. School is
without a doubt, the most important thing that can happen to your Sim. It is
for free and missing it can lead to the evil Agent of the Social Worker.
------------------------------------------------------------------------------
[19.01] Public School
Public school is just your basic taxpayer funded school. Teenagers go to
school at 9am along with children. Carpool arrives at 8am. Teenagers return
home at 1pm and children return home at 3pm. Your children will bring back
homework for them to complete. Finish the homework and go to school in a very
good mood to improve your Sim's grades.
Child
Carpool Arrival: 8:00am
School Hours: 9:00am to 3:00pm
Transport: School Bus
Uniform: Everyday Clothes
------------------------------------------------------------------------------
[19.02] Private School
Private Schools have an advantage over the public system. The teenagers who
go to a private school go to work at level 2 instead of level one. That is
because careers think that private school students are more trustworthy than
their public counterparts. This school is a expensive school and an invitation
to the headmaster is necessary to get in. Read the section on inviting the
headmaster to know how to get in. Another difference between Private and
Public is that Private School students have to wear uniform. Also, the motives
from a Private School drop slower than that of a public school.
Child
Carpool Arrival: 8:00am
School Hours: 9:00am to 3:00pm
Transport: School Bus
Uniform: School Uniform
------------------------------------------------------------------------------
[19.03] Events in School
Events happen in school. They can be good or bad. Below are listed some of
the events.
_____ is the Sim's name.
**************
*Spelling Bee*
**************
"I-N-T-E-L-L-I-G-E-N-C-E: Intelligence." And the crowd goes wild! ____ has
worked her spelling mojo to become All SimCity Spelling Bee Champion. Grade
school fame and 1 Logic Point await ____ as the new Queen Bee.
*************
*Report Card*
*************
"Words spreads fast in this family. ____'s relatives heard about her report
card and they're pleased as punch! They give ____ a §100 reward for making
them the proudest doting family this side of SimCity."
************
*Team Sport*
************
"____ is horsing around with some classmates one afternoon when she manages
to effortlessly toss a chair clear across the classroom. The football coach
notices display if skill and promptly gives ____ a spot on the team. Within
days, ____ becomes a star player, and earns one Body Point for leading her
team to their first district championship!"
**************
*Science Fair*
**************
"It's Science Fair time again - and this year ____ blows everyone away with
his project, entitled "Splice and Dice: Easy Home Genetics Revealed." ____
takes first prize easily and wins himself 1 Mechanical Skill point for his
effort."
***********
*Bake Sale*
***********
"____'s school is trying to earn enough money for a new swimming pool, and
they've asked all the students to help out with a bake sale. Unfortunately,
most of the students don't know how to cook! ____ volunteers to offer the
students cooking lessons - and the sales turn out to be a huge success! ____
earns 1 Cooking point for her efforts."
**************
*Music Player*
**************
"When ____ first began taking violin lessons, she sounded like a marmoset with
a bad cold. But something happened, and recently ____'s been at the top of her
game - so much so that she's been offered position of Concertmaster in the
school orchestra! ____ earn 1 Creativity skill point from all of the extra
experience."
*************
*School Play*
*************
"It's hard to recognize ____ behind all that makeup and costuming - but ____
shines as the star of her school play, "Simerella." Proud family and friends
send congratulatory cards, netting ____ §215. Take a bow!
*************
*Fundraising*
*************
"It's fundraising time at school again (isn't it always?) and ____ has taken
upon herself to do something special. She "borrows" the family's top-secret
cookie recipe - and her cooking is a smash! ____ earns so much money that the
school rewards her a §100 check.
****************
*School Play #2*
****************
"It's hard to recognize ____ behind all that makeup and costuming - but ____
shines as the star of her school play, "Our SimTown." The experience of
performing to sold-out audiences turns ____ into a regular little diva and
earns her 1 Charisma Point."
This section is about disasters that can change your Sims life but won't kill
them. There are several things like abduction and burglars that can change
their life. Sure beats getting killed but it is better that you avoid the same
accident that are list below because as a matter of fact, most of these
accidents can be created by you.
Abduction is when your Sim stargazes with a telescope during the time of 7pm
and 2am. This is a rare event and doesn't always happen. Its not a glitch so
don't fret about it. When your Sim is abducted, your Sim's needs will be moved
around so if you have a full energy and a low bladder bar, you might be going
to pass out with a full bladder.
When your Sim is abducted, only your male Sim will be pregnant. Your female
Sim will have to use the "Try for Baby" option. It is a normal pregnant person
so after 3 days, your Sim will give birth to an alien kid, usually with black
eyes and green skin. It is just like any other Sim, except it is an alien
looking Sim.
Sometimes your Sim's get a little excited with equipment. Then they break it.
Or otherwise screw it up so you can't use it anymore. This is a tragic ending
to the otherwise fine piece of equipment. Most times like computers can be
fixed by your Sims and by the repairman or repairwoman. If you have high
Mechanical skill, you can fix the object easily, but if you fail look at the
section below on electrocution. These are the objects that can be broken can
how you fix it. The ones that will zap you are marked.
Would you like someone stealing your hard-earned furniture? Well, every so
often, a burglar will come in between 10pm and 4am usually when your Sims are
fast asleep with a ZZZ over their heads. The burglar will enter your house,
go through a few rooms and take your most expensive stuff. He will take up to
5 items tops. If you have a burglar alarm (you are very stupid not to have
one), the burglar will panic and try to run. When the alarm sounds, the cops
will arrive and try to arrest the guy.
If the cops see the burglar, they will fight the burglar (why can't they just
shoot them with a pistol or rifle or something?). This is the same as if you
did, Attack and Fight (except you can't use it). If the burglar wins, he
escapes and you won't see him again for a while. If the cop wins, the burglar
is arrested and you receive §500 reward money and if he stole something from
you, you get the depreciated value of the object not a replacement from your
Sim's insurance company (I guess that they don't have a old for new policy).
It also seems that you can free the burglar when he is arrested. You can free
him with the cop just gives you the reward money. When he does, click on the
cop car and when you do, open the rear door. When you let the burglar escape,
you get a double + relationship with the burglar but when the cop realises
what you have done, you will get a double - relationship with the cop as they
are pissed they have to fight someone while they are trying to steal something
from you only to be realised by the potential victim.
Both buy and build mode are disabled so you can't so anything to get the
objects away.
Flooding is when you have a leaking object like a toilet and it is broken. The
object leaks and waters freely flows. This leaves puddles everywhere and you
lose on the environment score severely. If you don't fix the problem, the
water will leak throughout the house and will eventually appear outside. To
fix this problem, mop up the leaks and fix the broken leaking object.
------------------------------------------------------------------------------
[20.05] Pass Out
Passing out is when your Sim runs out of gas, which means your Sim has a
energy bar that is fully red. They will fall asleep on the spot. This will
cause them to slowly regain their energy at the expense of comfort. Your Sim
will block the way of others and if their is a burglar and your Sim is on the
doorway, the burglar can't get in. That has happened to me once and it is
funny.
Doing a piss in your pants is not a funny thing what so ever. So your Sims
will not be very pleased with themselves if they pee their pants. Your Sim
will only do this if your bladder is completely red and they can't reach a
toilet. They pee their pants or rather have an accident and their hygiene
in return for have a green bladder will be completely red. This will leave
a puddle on the floor.
These disasters are not like the ones above, these can kill your Sim so read
carefully. Teenagers, adults and elders are able to be killed but children,
toddlers and babies are cannot be killed. Unless you deliberately kill them of
course. I've received word that if a Sim catches a disease, your infected Sim
can pass on the contagious disease to a child.
This chapter allows you access to kill off your Sims. Make sure you want to
do this because there is no way to bring a dead Sim back to their normal
state.
There are 5 diseases that your Sim can contract. Some are avoidable and can
be prevented but some are unavoidable and however elusive your Sim can get,
it will chase them. Teenagers, Adults and Elders can all contract diseases.
The five diseases are
Cold
Flu
Food Poisoning
Pneumonia
Virus
A cold is the basic disease. You have a chance of contracting the flu when
your Sim goes to school or work go the only Sims who can't catch the flu
directly are unemployed adults and elders. You can tell when your Sim has the
flu when you hear the Sim cough and sneeze. The cold is easy to spread around
so any social interactions with a sick Sim can result in the other Sim
catching the flu as well. This disease is not fatal (it won't kill) but left
untreated, it will turn into pneumonia.
A flu is an uncommon disease, as it can only be caught if your Sim is near
some disgusting cockroaches. This roaches only appear if your house is filthy
so if you have a clean house, you won't have roaches. Your can tell when your
Sim has the flu when your Sim starts to cough and goes to the dunny as a
result of diarrhoea. Like the cold, the flu is contracted to other Sims via
Social Interactions but it will kill your Sim if left untreated.
Food Poisoning is a disease you can easily avoid. It will only become
contracted if you eat food that has gone off (which has a green cloud over it
and flies) or if you lick clean a plate which has a green cloud over it. It is
not contagious so don't worry about your other Sims' but if you see that Sim
going to the toilet a lot (even if it is a full bladder bar) it means that
they have constipation, and if they throw up, chances are that they have been
poisoned via food. This will kill you if untreated.
Pneumonia is the severe version of the cold. It is formed if you fail to treat
or too lazy to treat the cold. Signs of this disease is when you see your Sim
coughing and very tired (going to sleep a lot). It is contagious but not as
bad as the cold, but like the cold, it will kill you if untreated.
A virus will infect your Sim if your Sim screws up at using the Science Reward
Object, the SimSanto Inc. Bio Station. If your Sim has a low logic skill when
they use the machine, the vial of potion you make could be a virus. The darker
the vial of magic potion, the more dangerous the virus is. Your Sim and other
Sims can contract a virus from the vial and it is more contagious than the
cold and the flu put together. It will kill your Sim if untreated.
In order to cure a disease, your Sim will need 14 Sim hours of rest. This
means 14 hours of napping, sleeping, etc. Your Sim could pass out and the 14
hours will still be counted. After 14 hours, not consecutive by the way, your
Sim will be cured. If not, they will die. The second way to treat a disease is
to have a Highly Logical Sim produce an antidote from the Bio Station.
Drowning is a death that your can deliberately cause at will. Make your Sim go
swimming and when they are in, remove the ladders. Once hunger or energy drops
down to nothing, they drown. You can't plead with the Grim Reaper unless they
drown near the edge and the Grim Reaper is near the edge. After all, however
faulty your Sims are, they cannot walk on water (they are not belonging to a
highly God like power group) or meditate there even though it is possible.
Electrocution happens when a lowly trained Mechanical Sim tries to repair an
electronic product but don't know how. Even highly trained Mechanical Sims
can get electrocuted like the Repair Man (I saw him get zapped 2 times in a
row) can get zapped. The electrocution won't kill you, neither will the
singed clothes you are wearing. Electrocution will drop your needs in half,
and if you have 3 or more needs at halfway points, you will die. Teenagers,
Adults and Elders can get electrocuted.
Also, being electrocuted will have a chance to make you lose a skill points as
it isn't good for your brain cells.
------------------------------------------------------------------------------
[21.04] Fire
Fire is a common cause of death, as it can happen autonomously or by your
hands indirectly. Fire will start for several reasons.
* Your cooking level is low and your Sim uses a stove or microwave which has
a good chance of causing fire. I've heard of higher skilled Sims causing
fire but it is in the minority.
* You ruin food, which can start a fire
* Use cook food in the oven, microwave, walk away while is it cooking. The
longer you leave the food in there after the bell has rung, the more chance
there is of it catching fire. The more smoke there is, the closer it is
to catching fire.
* You get electrocuted while repairing something, which has a slight chance
of it catching fire.
* Leaving a flamable or reachable object next to a fire.
When the fire starts, the object that starts the fire will be on fire. If you
are smart enough to put a smoke detector in your kitchen, the fire department
will always show up before the object is destroyed. Your initial reaction your
Sim will have will be to panic and they will come from all over the house.
Your Sim can extinguish the fire when you cancel their panic and clicking on
the burning object and then extinguish. They will put out the fire but slower
than the firefighter. You and the firefighter can shut down the blaze faster
if you two do it together. If the object does not get extinguished, it will
catch fire to other objects around it.
If the object is made of wood or uses electricity, the fire usually contracts
on that objects faster. If the fire can't find anything to consume, it will
burn out. The object will be a pile of ashes and reduce the environment score
a lot. If a Sim is next to a blaze, the Sim will catch fire. If they are not
extinguished quickly, they will burn to death.
If there is a fire in the house and you have a baby / toddler, the adult will
grab the baby and ran out of the house. This happens even if the baby isn't
in the fire itself.
Children, teenagers, adults and elders can burn to death and buy and build
mode are disabled so you can't move away objects.
This cause of death is so rare, that the chances of it happening is equal to
a tsunami (no offence meant to the tsunami victims). This requires your house
to be very filthy. You need at least 15 plates with flies swarming over it.
The environment should be zero. Get your Sim to walk over the dirty plates and
on the rare chance of a tsunami, you Sim will get swarmed by flies and get
eaten alive. Gross.
Teenagers, adults and elders can be eaten alive.
------------------------------------------------------------------------------
[21.06] Old Age
When your Sims become elders, they will live for 15 to 25 Sims day before they
will die of old age. This span of days depends on how you treat them. They
higher the Aspiration Meter and mood, the longer they will live. You cannot
bring them back by pleading. Of course, the only Sims that can die are Elders.
There is a rare chance that when your Sim stargazes without a telescope or
just watch the clouds, a satellite (decommissioned) will come down from outer
space and splatter your Sim into tiny bits. It is rare but it will happen. As
a bonus of getting your Sim splattered, your can sell the satellite for money.
You can sell the satellite for §1,999 and the tombstone for §150 to further
insult your Sim's death.
Teenagers, adults and elders can be splattered by the satellite
------------------------------------------------------------------------------
[21.08] Scared to Death
When there is a ghost in the house, there may be the chance that the dead Sim
will perform the Scare option on a living Sim. If that happens, it will be the
same as electrocution, if there is 3 or more needs at halfway they die of
fright as their needs drop into half. This is rare and when it happens, your
Sim can piss their pants and run, or just plain run. Elders have a higher
chance of getting scared than other Sims.
Teenagers, adults and elders can get scared to death.
When a Sim's hunger bar drops to zero, they will stuff their faces with food.
If there is no food, they will starve to death in one hour. Starvation will
kill teenagers, adults and elders but children, toddlers and babies will be
taken away by the social worker if that happens.
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[22] Ghosts and Grim Reapers
Ghosts scare the living daylights out of people. The Grim Reaper will take the
souls of those who pass on and turn them into ghosts. Are you ready for what
haunts you below? Are you ready to witness the horrors of the undertaker?
Read on oh brave one.
Ghosts will appear when a Sim dies and leaves behind a tombstone. If they die
outside, it will be a tombstone, if they die inside, they will leave an urn.
You can move the tombstone or urn elsewhere but that will make the ghost angry
and pissed. If they die with an Aspiration Meter of Gold or higher, it will
display their Level of Aspiration (example: Future Financer). They living Sims
will mourn the death of the other Sim and it is more of a regular thing to do
within the first few days of death.
Ghosts will do a variety of things when they materialize from 12:00am to
7:00am.
* Turn on stereos, computers and TV's and leave them on for you to see
* Cause flowers to wilt and die
* Make dining chairs float, even if a Sim is on one
* Make the toy xylophone play by itself
* Cause the Incision Precision dummy to float
* Fill a tub with water, might make it dirty so you have to clean it
* Cause teddy bear's head to spin around
* Break a lamp
* Scare a Sim
* Kill a Sim (read above)
The ghost has a mood, just like your own Sim except it is about its needs, it
is about its feelings. If the partner of the ghost got married, that would
piss the ghost off. If the Sim starved to death and the fridge is empty, that
would piss the Sim off. If you move out, the ghost will be piss at the new
Sims as tombstones and urns can't be taken. If the tombstone or urn of the
ghost is kicked or smashed by a child or teenager, that will really make the
ghost mad.
There are things you can do to halt the ghost of being pissed off. Don't
make the ghost's partner find another partner, don't make your Sims kick it
so block access to it or you could just sell the stupid tombstone or urn. That
will make the ghost go away completely.
Your ghost will have a colour, depending on how it died.
Disease - Green
Drowning - Blue and will leave puddles
Fire / Burn - Red and smoking
Flies - Purple
Electrocution - Yellow, will throw sparks as might electrocute itself
Old Age - White
Satellite - Orange
Scared to Death - Pink
Starvation - Transparent and will empty your food stores
------------------------------------------------------------------------------
[22.03] Pleading with the Grim Reaper
The Grim Reaper is the only way to bring back a Sim who has died from an
unnatural cause (means old age Sims can't be brought back). The Grim Reaper
will come when your Sim dies and everyone is crying over the dead Sim. The
Grim Reaper will hold a clipboard and look through the pages and nod his head.
Then using his scythe, will collect a blue circle, the dead Sim's life. Then
if you plead with the Grim Reaper (click on him and click plead), will Sim
who pleads will go down on it's knees, and begs for the life of the Sim back.
The Grim Reaper will show his two skeletal hands, and show one with the Sim's
life and one empty. To get the right one, your Sim will have to have at least
a combined relationship of 25 (daily plus lifetime) to plead and the maximum
score is 90, so you always have a 10% chance of failing.
When the hands go behind his back, the Grim Reaper will choose a number in the
background. If the Grim Reaper chooses a number lower than your Relationship
score, then the Grim Reaper will bow his head in shame as he reveals the hand
with the life in it. Your Sims will cheer. If you choose the wrong one, the
Sims will be unhappy and you lose that Sim forever. The Grim Reaper will talk
on his phone and then they will be gone forever.
Seriously, on a mental note, for a guy who loves taking others into his
favourite domain, he is technological advanced. A nice blue cell phone matches
him and pen and paper are like the most basic thing for him. For a guy who
lives in hell, his a nice guy. Rumor has it that one of the pre made Sims had
a WooHoo and even a baby with this mysterious person. Maybe he is a Sim that
is human and can reproduce. Or maybe not ...
The telephone is an important function in this game. Without it, you can't do
a lot of things, including not ordering pizza! This is the most important and
cheapest product in the game and for the variety of functions that you can
pull off, its a blessing. Even those on a tight budget will be able to afford
these technological wonders.
------------------------------------------------------------------------------
[23.01] Other Sims
A new function. You can receive calls from other Sims. Answer the phone and
if you are the target Sim, you will talk to the other Sim on the other end of
the line. If not, that Sim will ask you if the target Sim is available to talk
with them. Click yes or no. Then you will talk. The longer you talk, the more
is added or deducted from your daily relationship.
You can also call other Sims. If they are home or you call at the right time,
you will get the chance to invite them over or talk. Invite over means that
you invite them over to talk, socialize, blah, etc. Talk is like answering the
phone, the longer you talk, the more is added to your daily relationship. This
is a great way to keep your friends together.
You can adopt children over the phone. When you call the social workers, they
will let you adopt children provided you haven't had a visit from one of them
before. You can choose a baby, toddler or a child. They will come at 10am when
that time comes next.
***********
*Bartender*
***********
The bartender is the one that makes drinks using your bar that you should buy
before hiring the bartender. The bartender will make drinks and serve them
to you can your guests. When the guy runs out, the Sim will make more and
start serving all over again. The tender will only stop when the shift is over
or until you dismiss him.
The bartender has a base salary of §10, which you must pay and an hourly
salary of §15 which is added to the base. So if you hire the person for 5
hours, you have to pay §85, §10 for base and §75 for the hours.
**************
*Exterminator*
**************
No, he is not a freakin assassin. No he is not the terminator. He is the
dreaded, wait for it, BUG KILLER! You can stomp the roaches, you can spray
them with a green fart gas but he gets rid of them faster. Only thing he won't
take care of is your neighbours, no sorry wrong guy, he won't take care of the
dead roaches. You clean it up yourself. (I might have gotten the wrong call
card like Monty Burns but anyway ... )
The exterminator has a base salary of §10 and an hourly salary of §50. Four
hours work will cost you §210, §10 for the base, §200 for the hours.
**********
*Gardener*
**********
The garden is a cheap and useful service. The gardener will come in a blue ute
every three days. The gardener will water the plants that need water, trim
the hedges that are overgrowing and pull out those stupid weeds.
The gardener has a base salary of §5, which is kinda cheap and a hourly salary
of §10. So for 3 hours, you will only pay §35, §5 for the base and §30 for the
hours put in.
******
*Maid*
******
The maid is what the name inplys, the maid will clean. They will clean showers
and benchtops and not to mention baths. They will unclog you toilets, mop up
puddles and piles of dead vermin, pick up and clean dishes, dispose of trash
and rotten food, get rid of old newspapers, sweep up ash piles, clean the high
chair, and so on. Only the maid will not that the garbage out of the trash
compactor and place it outside.
The maid has a base salary of §10 and an hourly salary of §15. If you have the
maid for 2 hours, you will pay §40, §10 for base, §30 for the hours.
*******
*Nanny*
*******
The nanny looks after your little baby or toddler when the parent wants it.
You can call the nanny just for now, which is just at this moment or track
your time slot so when you are gone, you have the nanny to look after your
little one. She will feed, bathe and change your baby. Because of this fact,
you lose your chance to teach to walk, talk and potty train. The nanny also
cooks, cleans, look after the house when not looking after the baby.
The nanny as a base salary of §10 and an hourly salary of §15. If you have the
nanny for 9 hours, thats §145, §10 for the base, §135 for the hours.
***********
*Repairman*
***********
The repairman is used to fix your broken things. They will fix TV, stereos,
computers, trash compactors, dishwashers, baths, etc. Its funny when they get
zapped by the appliance once, but it is even funnier when they get zapped
twice. They will not clean after the broken sink, tub, or shower if they leak.
The repairman has a base salary of §10 and an hourly salary of §50. If you
hire the repairman for 24 hours, you have to pay §1210, §10 for the base and
§1200 for the hours.
Here you can call for a taxi or invite a Sim to come over and go to a
community lot together. If you call a taxi, you have the option of choosing
who to go to the community lot. You can choose yourself, for the rest of the
family. If you have a toddler or baby, you have to have someone to look after
the baby. You can get one of your Sims to do it or a nanny. Then when you all
enter the taxi, you go to the neighbourhood screen and choose a community lot.
After visiting that lot, you go to the public phone and call for taxi. Then
you have the option of going home, or visiting another community lot.
------------------------------------------------------------------------------
[23.04] Work
Calling work is a new option in the Sims 2. You can call work only if you have
a job. You will receive two options when you decide to call work. You can call
in sick or quit job.
Calling in sick is basically skipping a day of work without using your
vacation days. You cannot always call in sick because that will defeat the
purpose of going to work. When you call in sick, your Sim will pretend to
cough on the phone, sneeze, etc. Your boss will fall for it and say if you
want to call in sick or not. Then you decide
Quit job means that your quit your job. You have a final option to quit and if
you quit, you quit for good.
Emergency means emergency. When you have a fire and for some stupid reason you
don't have a smoke alarm, you can call the fire department to rush to the
scene and save your life. You do the same thing when their is a burglar and
you don't have a burglar alarm. Don't play with these types of calls however,
you will be fined if you muck around.
There are two options with you choose delivery. You can call for a pizza or a
grocery delivery.
Pizza delivery costs §40. A person will come with a pizza ready to eat. A
pizza has several slices and it is a lot more expensive than cooking a set of
lobster which will fill up the hunger bar faster. A pizza has exactly 8 slices
and although it does not recover the hunger bar fast, your Sim eats it fast
and they will be saved from the brink of stravation.
Grocery delivery means you call for a delivery of food supplies. Depending on
how empty or full your fridges are, the price will be calculated. They is a
§50 delivery fee plus a charge on the groceries. A block is about §6-8 and
the more fridges there are, the more a block will cost. To order supplies,
click on the arrows above the supply chart and then order.
Both of these deliveries will take time so be patient with the delivery guy.
The computer in this game is one of the most important things you can get.
This is a must have item. Thats because of the massive benefits that you will
be able to reap. Also, you can keep your life intact and fun in place. Again,
a must have item. Its cool, small, compact and keeps you in touch with the
social world, even if you have been living under a massive stone rock.
------------------------------------------------------------------------------
[24.01] Chat With ...
Chatting with someone is like MSN for us humans. You can see who is online
and talk to them like you were using the telephone. Only problem is that
you're not. It improves relationship points easy without losing a lot of
motives as well. Its fast and you can have many people logged onto the
internet and any one time. It is however, a slow improver of those pesky
relationship points.
Send E-Mail and checking for E-Mail is the same inversed. Sending a E-Mail
to someone will increase your relationship with that person. They will
instantly reply, and when you check your E-Mail, you get a e-mail for every
e-mail sent from you since you last checked your E-Mail. And everytime you
read a E-Mail, you get a big social bar boost.
------------------------------------------------------------------------------
[24.03] Find a Job
^^^. Explains for itself. You can look through five jobs using the computer.
This is more than the newspaper and it can be above level 1. This is
something the newspaper can't do. More jobs, better level. What a life.
------------------------------------------------------------------------------
[24.04] Order Groceries
Like using the telephone. Ordering groceries is getting a person to fill up
your fridge for a §50 delivery fee and a grocery bill. Thats about it and
you can do it from your own computer.
------------------------------------------------------------------------------
[24.05] Play
Play means to play computer games or video games for you oldies, I mean
elders, I mean you know what I'm talking about. When you start, you will be
able to play only SSX3, a snowboarding game. But because Maxis is only about
shameless self promotion / advertising, you can buy SimCity 4 Rush Hour and
The Sims Bustin' Out at community lots so you can play at home. Then you
can play the Urbz, Sims in the City (SITC) when you download that item off the
exchange when you register. It improves your fun.
------------------------------------------------------------------------------
[24.06] Find Own Place
Finding your own place is trying to move out of the house you live in. Not
a good idea but if you want to have a big family with is more than eight, then
moving out is the only way to expand it larger.
------------------------------------------------------------------------------
[24.07] Write Own Novel
Writing a novel is hard for several reasons. First of all, you cannot stop
until your Sim is red in a motive unless you stop it yourself. You do not have
a bar above your head to tell you when you are finished. You do not earn a
whole heap of money from royalities. It takes 3 Sim days to finish. Skip this
I say.
The newspaper is the more primative computer. Sure it might not be shiny and
high tech, but it beats doing nothing. At 7 am, a paper boy or girl will
deliever a newspaper for you and if the previous day's newspaper is still
there, it will turn old by the new one. The newspaper is the most basic way
to keep in touch the large SimUniverse.
------------------------------------------------------------------------------
[25.01] Bring In
Newspaper getting cold? Bring it into the house for some warmth. You can read
it anytime and lazy sims don't have to walk outside in the freezing cold to
pick up a paper when a more active sim can do it for them.
Serious Sims will love this action. They will get some fun out of this. They
hate sport so why not read a paper? More fun than they could ever imagine.
------------------------------------------------------------------------------
[25.03] Find Own Place
Finding your own place is trying to move out of the house you live in. Not
a good idea but if you want to have a big family with is more than eight, then
moving out is the only way to expand it larger.
You a radical greenie? Then recycle your paper then throwing it into the
garbage pile. Save a couple of trees while your at it. Waste not, want not.
Thats the way the saying goes.
------------------------------------------------------------------------------
[25.05] Do Crossword
Doing the Crossword has some benefits after all. You can get some logic points
out of this. However, once you do it, you can't do it again. I mean, who
would?
------------------------------------------------------------------------------
[25.06] Make Airplane
Make a paper airplane and throw it at people. Increases your fun by a bit but
it is more than nothing altogether. Once you make the airplane, you can't
possibly turn it back.
------------------------------------------------------------------------------
[25.07] Find a Job
^^^. Explains for itself. You can look through three jobs using the newspaper.
This is the most basic job finder you get and it is for level 1 jobs. This is
something the computer can't do often. Start from scratch. All jobs are at
Level one, regardless.
What will you do without the fridge? You will starve of course. Read below for
the options that you will get from this almighty product. The fridge is the
only way that you can get food to eat. Sure you might have an oven, a micro-
wave or blender, but without any food to chop up, you can only eat thin air.
Feeling the munchies? Well have a snack. Ranging from cookies to juice to
chips, you can have anything from this fridge. Relieves hunger slightly and
can save you from death.
------------------------------------------------------------------------------
[26.02] The Three Main Meals
Breakfast, Lunch and Dinner. The menu that you can cook vary on two things
mainly. Your cooking level and your timing. Breakfast starts early in the
morning and ends at 10:30 am. Lunch starts after breakfast and ends sometime
in the afternoon. Dinner starts from then till breakfast. Having food will
only give you one portion which is for yourself. If you serve your food, you
will give out 8 portions of food and you will serve food on the table
depending on the size and capacity of the table and the amount of people
that are able to eat the meal at the time.
Need a sugar hit? Then serve dessert. Sure to kick start your hyperactive mode
and full of sugary goodness. When you serve dessert, you have to serve it, you
cannot have a single portion at one time. It's like baking a large cake for
yourself. Is that sad or what?
Got a BBQ thats getting rusty? That start to grill some food. Sure it is not
cheap at times, but its a homemade style of fast food. Hamburgers and hot dogs
with mustard, What more could you want?
What a baby? Well feed it a bottle. Sure to relieve the hunger of the tiny
tot and to provide entertainment if you juggle with them and don't spill them
or anything. Full of milky goodness and sure to keep your tiny tot going for
hours and hours at a time.
Running out of food? Then check your supplies often and buy more when the
need for it arises. Sure it might take a while to check the capacities of the
fridges, but it better than paying a more ultimate price, death.
Inviting the Headmaster is the only way to get your child Sims into a rich
Private School. To get the Headmaster, call him via the telephone. He will
come at about 5pm (Sim Time). He will knock on the door and before you answer
the door, make sure you are ready and prepared for the most difficult person
you will ever face in your life.
When the Headmaster arrives, you have 6 real life minutes to get the perfect
score of 90. You have 3 ways to impress in by. This is Food (how good your
food is), Tour (how good your house is) and Schmooze (how lively your talking
is).
This is how good your food is. He only eats one meal so make it count. The
food score is scored in many ways. The more skill points needed to cook the
food, the more it will score. Lobster will outrank all the other foods as it
is a skill 10 food unlike salmon with is a skill 6 food. What you use to make
it is also important. The most expensive fridge will score more than a cheaper
fridge. A better oven will score more than a cheap oven. Use a food processor
will score more than not using one.
What I did was cook salmon with the most expensive equipment. I scored 44 in
food when the total score was 90. To get the Headmaster to eat the food, get a
Sim to click on him, and under entertain, click "Call for Dinner"
------------------------------------------------------------------------------
[27.03] Tour
This section will help you on how good you're house is. The better the
environment in each room, the more you will score. If a room is loaded with
expensive stuff, then you will get a cheer from the old man. You get about 10
points for the cheer. So a good simple explanation is that the environment
score for your controllable Sim will give you a guess of your score. The
higher the Environment, the more points you will load.
What I did was to get him into my dining room, I got 10 points. In the kitchen
I got 15 points (It was loaded with the best equipment) and my bathroom scored
another 15 points (I don't know how). To give the man a tour, you have to go
click on him, go to entertain and click on "Give Tour."
Schmooze is basically the score for your social talk. If you share a common
interest with the old fart, you get a better score as only the options chat
and brag are available. If you brag, you have a chance of failing, then
because you bragged to make yourself look good, you will lose points so chat
is the only way to go.
What I did involved chatting with two different Sims, only did better than the
other. Because so little interactions were available, I scored 23, which is
okay. To talk, click on the headmaster and click "Schmooze".
------------------------------------------------------------------------------
[27.05] Total Score
Total score is your 3 scores altogether. The bottom of the little box on your
top right hand corner is a box with your scores and a total score out of 90.
Get a score of 90+ in under 6 real minutes to get your Sims into a private
school. I scored 107 in 2 and a half minutes (no seriously, I got a 107).
If you achieve the mark, your Sims are in the school and they have to wear a
uniform to school but the bus and hours are the same.
There are secret ways to get more points. If you get the Headmaster into a hot
tub, the Aspiration Love Tub being the best, you score 10 extra points.
If you make him drink coffee, you will also score another 10 points.
------------------------------------------------------------------------------
[28] Party
Having a party is a fun thing to do. Invite some friends over and share some
grog. Make friends and lovers at the same place while others try to get
stoned but they can't. There are several party types. You can have a House
party, a birthday party and a wedding party. Only the House party can be
used normally.
------------------------------------------------------------------------------
[28.01] Party Level
There are several levels on your party. The higher the level, the better the
party
1st: Roof Raiser
2nd: Good Time
3rd: Not Bad
4th: Snoozer
5th: Real Dull
6th: Disaster
------------------------------------------------------------------------------
[28.02] How To Get a Good Party
To get a good party, invite guests who are friendly to the Sim that is
inviting people to the party. This increases the success rate of that certain
Sim turning up for the event. Any guest that is already in the house and at
the house in the time of the party will also become a guest of the party. Also
any friends that you invite over manually can also have a guest of party
honour. Having guests that are evil are a thorn in your backside and your Sims
backside so I suggest that you kick them out with all your might.
If the Sims that you are asking are absent or at work, they will be unable to
come to your good or bad party. Sure it may not be nice but thats the way it
is. Maybe Maxis thought skipping work for a party is not the best of all
ideas. NPC's should come unless they make some cock and bull excuse that they
are watching their favourite soup for cleaning their llamas.
They Party Score is based on how many positive reactions are being made. The
more green pluses, the better, the more red crosses, the worse your party
will be. Double + reactions are the best ways to make a good party and I've
had parties where my two house Sims had kisses everywhere and it was a Roof
Raiser. As long as you don't try to kill any Sims, you'll be fine and I will
assure you on that. If the guests are friends of one another, this will make
the party a success alone. Having two guests that are complete enemies and
jerks to one another is not the icing on the cake.
The better your computer, the more guests your computer can handle without
any major drama. There is a cheat that can allow you to have more guests but
then it can make your computer crash and that is not good. Don;t make your
party too close to midnight as no one will come and the coppers will come to
break up the fun.
Make sure you provide some food for your guests, you don't want them to be
leaving mid way through the party. Have some bathrooms ready and be ready
to clean the mess that comes along with them. Don't feed your guests rotten
food, use your brain, when you go to someone else's birthday bash, you don't
want to have constipation the next day because their parents gave you rotten
food do you?
If you have parties on a regular basis, have a mechanical Sim in the house-
hold as things can get broken and stuffed up very quickly. Toilets and
showers are annoying as they will leak water and lower the environment bar in
that room a lot so I suggest you get ready.
Have TVs and stereos turned on, have your arcades ready to rumble. Get your
computers ready and your washrooms in perfect mint condition. A party lasts
for 6 hours so try not to have a long night. Have all your Sims attend the
party and don't be afraid to order some pizzas to fill up those munchies.
A House party is set up via the phone. A marriage ceremony can be done only
when some people in the household are about to get married. A birthday
party is only able to be held when a Sim is about to be advanced to the next
stage in their live.
------------------------------------------------------------------------------
[29] Build a House
Wow, how to build a house. This section will guide you through the areas
that Maxis doesn't do pay attention.
------------------------------------------------------------------------------
[29.01] Decks and Foundations
To build a deck, all you have to do is to make a floor with a wall around the
end. When you finished, go to build mode and you will see a square outside
the wall. Expand outside the wall and build a wall or fence around it. Build
a door in the wall to lead to the outside area. Then you have a deck!
A foundation is when you have a base to support the upper and below areas of
the house. Any wall will be suffice to this job and then you can cover the
area above and below with carpet.
Everyone Sims has an interest in something, sure some Sims might like Politics
but might hate Money, its random. Sims who have the same interests will get
along like a breeze if they Share Interests with each other. This makes
their conversations last longer than normal. Also, you can get more relation-
ship points out of this.
------------------------------------------------------------------------------
[30.01] Your Sims Interests
Your Sims have 18 Interests available to them. They might like one more than
the other, it's not my problem. The interests are:
Animals
Crime
Culture
Entertainment
Environment
Fashion
Food
Health
Money
Paranormal
Politics
Sci-Fi
School
Sports
Toys
Travel
Weather
Work
These interests can change your Sims Aspirations. For example, a Sim with a
10 bar food interest will have a higher chance of getting a Food Aspiration
than a Sim who has no interest in it.
------------------------------------------------------------------------------
[30.02] Changing the Interests
The only way to change your Sims' Interests is to read magazines that can be
brought from the community lots. They all cost §15 each and can be sold in
buy mode for §10 each.
The Magazines are
***************
*Beyond Belief*
***************
"Are there aliens living in your neighborhood? Do the dead still walk the
earth? Can knowing any of this help you live longer? Ponder the imponderable
and indulge you paranoia with Beyond Belief."
"Highbrow Review is the perfect blend: a dose of culture, a dash of
environmentalism, and just a pinch of hard-hitting political analysis."
Changes Interest in Culture, Environment and Politics
************
*Mode: Live*
************
"Need to know about the best hotels in Alaska? The relative humidity of
Alaska? How to make a baked Alaska? You've living the Mode: Live life."
Changes Interests in Food, Travel and Weather
**********
*Rat Race*
**********
"If you want to know more about your job, your finances, and how to become one
of those Sims with the power to take them both away, Rat Race is your
Magazine. but remember - even if you win the race, you're still a rat!"
"Who's wearing what and dating whom plus who's playing who when and winning
what. Get the 411 on everything from the latest MVP's to the hottest Dj's in
The Superstar Report."
Changes Interest in Entertainment, Fashion and Sport
"There's fun for all ages in our pages! Get the lowdown on the latest toys,
wildest creatures, and coolest school projects. No matter how old you are,
you're sure to love Young Sim magazine."
Memories are things that your Sims will do throughout their life. This will
be good things like marriage to fires, which is a bad thing. A memory cannot
be erased, just like if you burnt yourself, it is something that you will not
forget. Memories will refresh your memory about the good, old times.
------------------------------------------------------------------------------
[31.01] Your Sim's Memories
****************
*____ Got an A+*
****************
Blackboard with a Golden Star [Adult]
"Good for you! It's great to see someone working so hard to reach the top!"
Two Golden Rings, with a knife breaking one [Adult]
"Yee-Ouch! I found my love in the arms of another Sim, and it feels like my
heart is breaking ... How could my love do this to me?"
******************************
*Child Taken by Social Worker*
******************************
Pacifier with a X over it [Adult]
"I can't believe I let my child slip away from me! If I get the chance to be a
parent again, I'll never let this happen!"
*******************************
*Did a Public Woohoo with ____*
*******************************
Purple Grinning Heart on Purple Podium [Adult]
"Trying on clothes is more fun than I thought! Well, you know: the bigger the
risk, the bigger the thrill!"
**********************
*Did Woohoo with ____*
**********************
Purple Grinning Heart [Adult]
"Now that's what I call fun ... When can we do it again?"
************
*Earn §5000*
************
§ Sign
"Socking it away makes me fell so good. And I earned it all myself!"
*************
*Earn §10000*
*************
§ Sign
"I'm really starting to turn into a moneymaking monster! Now what else can I
do to really turn up the cash?"
*************
*Earn §25000*
*************
§ Sign
"Hear that sweet sound? That's the dough rollin' in! Can I bring it home or
what?"
*************
*Earn §50000*
*************
§ Sign
"Who knew a Sim could make this much money? I've practically got it coming
out of my ears!"
************************
*Fall in Love with ____*
************************
Red Heart
"There's nothing like hearing those three little words that sound so big ... I
love you!"
***********
*Got a Job*
***********
Person behind a desk
"All Right! Now to get those simoleons rolling in!"
*****************
*Got a Promotion*
*****************
Person behind a desk with a arrow
"Yes Sir, I am movin' on up! Just gotta keep focused on what matters: new
skills, the right connections and great mental attitude..."
***********************
*Got an A+ Report Card*
***********************
Blackbaord with a golden star [Child/Teen]
"All that homework I did really paid off! I'm at the top of my class!"
*****************************
*Got Caught Cheating by ____*
*****************************
2 Golden Rings, a knife breaks one of them [Adult]
"Oops! Guess we should have been more discreet ... Now I better do some fast
talking."
*************
*Got Demoted*
*************
Person behind a desk, with an arrow pointing down
"I guess I should have spent more time on my job ... I'm ashamed to show my
face in the office, now!"
*********************
*Got Engaged to ____*
*********************
Gold Diamond Ring
"Now I know that "Yes" is the most beautiful word in the world! I can hear the
wedding bells already."
***********
*Got Fined*
***********
§ Sign with an X
"I guess the Emergency numbers aren't anything to fool with. That sure wasn't
cheap!"
***************************
*Got Into a Private School*
***************************
Blackboard with a §
"That wise Headmaster must have seen your true potential! Now make sure it's
worth the extra cost and get studying!"
*********************
*Got Married to ____*
*********************
2 Golden Rings Interlocking
"Seems like just yesterday we fell in love, and now here we are saying "I Do"
... I think I better sit down!"
*********************************
*Got Married to ____, a Rich Sim*
*********************************
2 Golden Rings Interlocking with a § Sign
"It's true that love is all you need, but a rich spouse sure makes the
marriage easier to handle!"
*************************************
*Got Rejected for Engagement to ____*
*************************************
Golden Diamond Ring with a X
"Denied by my true love! I thought the time was right, but it was all just
wrong."
**************
*Grew Up Well*
**************
Hourglass
"All Right! I feel so furfilled, and ready to take on whatever's coming my
way next!"
***********
*Had ____!*
***********
Pacifier [Adult]
"Welcome to the neighbourhood, little one! I hope we have enough diapers!"
********************
*Had 2 Best Friends*
********************
Green Smiley Face with the number 2
"Now I've got 2 buds to hand around with ... "
********************
*Had 3 Best Friends*
********************
Green Smiley Face with the number 3
"Whoa! Look who's getting totally popular!"
********************
*Had 5 Best Friends*
********************
Green Smiley Face with the number 5
"Getting a rockin' party together would be a snap now that I've got all these
pals!"
*********************
*Had 10 Best Friends*
*********************
Green Smiley Face with the number 10
"Yee-Haa! I think I've got more friends than anyone I know! I own this town!"
***************************
*Had a Great Wedding Party*
***************************
Three Balloons with a Golden Star and 2 Gold Interlocking Rings
"Tying the knot was sweet all in its own, but having a blowout shindig turned
it into the stuff dreams are made of ... "
****************************
*Had a Lousy Birthday Party*
****************************
Three Balloons with a X and an hourglass
"There's nothing more depressing than having a lousy birthday party ... "
*******************
*Had a Lousy Party*
*******************
Three Balloons with a X
"That party was a total flop. I wonder if anyone will come to the next one?"
*****************
*Had an Accident*
*****************
Toilet with a X
"I'm so embarrassed! I think I'll crawl into a hole ... or at least a shower."
*******************************
*Had Very First Kiss with ____*
*******************************
Red Lips
"Yee-Haa! They say you never forget your very first kiss, and now I can see
why!"
*************************************
*Kissed ____ for the Very First Time*
*************************************
Red Lips
"All Right! It's such a thrill to kiss someone new!"
****************************
*Learned How to Make [FOOD]*
****************************
Black and Silver Spatula
"I always wanted to learn how to cook this stuff ... let's eat!"
****************************
*Learned to Study from ____*
****************************
Three Books [Child/Teen]
"I get it now! A little focus, effort and curiosity and this homework thing is
a snap!"
***************************
*Learned to Talk from ____*
***************************
White Speech Bubble [Baby]
"Wow, these "word" things are really cool! You can get people to do all kinds
of things for you!"
***************************
*Learned to Walk from ____*
***************************
Two White Shoes [Baby]
"At first it seemed crazy to walk instead crawl, but you know what - I can see
all kinds of things from up here!"
****************************
*Lost ____ as a Best Friend*
****************************
Green Smiley Face with a X
"That's just a darn shame. No matter how close a friend you are, you can
always drift apart."
*****************************
*Made Best Friends with ____*
*****************************
Green Smiley Face
"Wow! I've never met anyone I liked this much before ... Now I've got your
back and you've got mine"
********************
*Make Out with ____*
********************
Two Red Lips
"Oh Baby! Kisses may be warm enough, but Making Out is Hot Hot Hot!"
***************************
*Maximized the Logic Skill*
***************************
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
*****************************
*Maximized the Cooking Skill*
*****************************
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
********************************
*Maximized the Creativity Skill*
********************************
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
******************************
*Maximized the Cleaning Skill*
******************************
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
********************************
*Maximized the Mechanical Skill*
********************************
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
******************************
*Maximized the Charisma Skill*
******************************
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
**************************
*Maximized the Body Skill*
**************************
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
**********
*Met ____*
**********
Two hands shaking
"Nice to meet you, stranger!"
*************************
*Met New Grandchild ____*
*************************
Two Pacifiers, Big and Small [Elder]
"Being a grandparent's more than I ever expected. And now my child will find
out some things too, ha ha ha!"
**********
*Moved In*
**********
White House
"So here I am in this new place! Let's see what we can do with it ... "
************
*Passed Out*
************
Bed with a X
"Oww ... feels I really bumped my head ... I gotta get more sleep ... "
***********************
*Potty Trained by ____*
***********************
Red Potty Toilet [Baby]
"Oh, so thats what the toilet is all about! I thought it was just a place to
play "boat" in! Boy, everyone else seems happy for some reason."
These NPCs will only appear when you either have a very low social bar or
your aspiration meter is extremely low. This is only because you suck and
cannot lets your Sims go to heaven without living through hell. These
imaginary people will come and whisk your Sim to somewhere and fix them up,
no just kidding!
------------------------------------------------------------------------------
[32.01] Social Bunny
The Social Bunny is an invisible bunny that only appears to the Sim with the
full red social bar. You can do anything to this bunny, you can kiss it, hug
it, slap it, anything you want with it. The social bunny will leave when your
social bar is back to the halfway mark.
The therapist is the only cure to your Sim when he or see has a aspiration
meter that is below double red. This therapist will come from the sky and talk
to your Sim. Eventually, your Sim will go back to the single red bar and you
will be able to control the Sim again.
This section is for stuff that doesn't have a section, that is why it is
called miscellaneous stuff. If you have a topic that is not in this section
or in the guide and you feel the need to make sure that it is in here, then
send it in, its no good to talk to yourself if no one can here you.
This thing really pisses me off. The bill is not calculated by the water, gas
and electricity you use, it is the amount of objects you have and their values
that they possess. The more you have, the more valuable they are, the more
you have to pay. If you don't pay your bills, the bills will grow from a
white colour to a yellow colour, then to an orange colour and then red. When
it turns red, you will receive a warning that you should pay your bills. If
you don't, the repo man will come and take items that are worth the amount of
the bills you own.
------------------------------------------------------------------------------
[33.02] Free Will
Free Will is an option allowing you to let the Sims do what they want to do
unless you force them to do what you want. They will take care of their needs
and others but they can be all over the place. Without Free Will, you are the
master and they only take orders from you. There has been a massive debate
about free will so what I think is that you should leave it on. But then
again, that's my opinion.
------------------------------------------------------------------------------
[33.03] Vacation Days
Vacation Days are aquired by going to work for several days / weeks. When you
get a vacation day, what it means that you can skip a day of work and still
get paid for it. You do not get access to chance cards and promotions or any
other work related things. Use it only when you forget that your Sim has to
go to work and they are in such a bad mood that they miss the carpool. If you
waste it, even if you are a Business Tycoon, you can still get fired. That is
not possible if you have a vacation day up your sleeve. You will have to stay
in that same career for a week for so to earn a vacation day. Perfect when you
can't get a sickie anymore.
------------------------------------------------------------------------------
[33.04] Fat and Thin
A new addition to the Sims 2 are the fat and the thin. You can control the
size of your Sim whether they will be a fat tub of lard or as skinny as a
bowling pin (no offense meant). The size of your Sim can be control if you as
God look after it properly. To see your Sims weight / blubber, on the mood
thingy, there are 5 buttons / options. The fourth one should be it (its above
the careers and aspiration rewards buttion). Its the one with the head. One of
the options will a guy doing a jumping jack. This is the one that will show if
you Sim is fat or thin. There are two influencing factors that contribute to
your Sim's weight.
Food
Your Sim can have their weight like what it is forever if you make sure that
their hunger bar does not go over full capacity when their are eating. This is
because when you eat food, for the excess energy, it is turned into fat which
happens in the Sims 2. For every gulp of food over the Hunger Bar, your Sim
will transfer the food into fat which will drop the fitness bar. Before their
meal is complete, cancel their eating action. You have to be careful as the
better meals like Lobster when cooked by a master will recover most and
quickly so be careful on the mouse. So now, eating a meal consisting of a
nice entree, like a hamburger, followed up with some grilled ribs and some
salmon, added with some lobster followed up with a baked alaska, it will now
have some detrimental effect on the Sim. I mean, you can't just keep eating
and eating and not get fat.
Exercise
Of course, exercise the the only possible way to get your fat little sim thin
again. Walking, running and skipping are excluded because their will not be
the need to get fit if you get fir by walking. Everything that pumps up your
body skill will boost fitness so that is an added incentive to exercise. The
personality of the Sim does not effect the fitness of the Sim but active Sims
seem to enjoy the exercise unlike their lazy counterpart. Yoga is another way
to get rid of that excess flab that no one wants to see.
Exercising on a machine or a punching bag will make a Sim fat to thin in about
10 hours. However, this is the fastest way to rid the hygiene bar so be
careful on that note.
Yoga can make make a fat to thin sim in just about 20 hours. This is a better
alternative because you seem to slow the decrease of your motives where as
on the machine, you speed up the decrease. Yoga is handy as you only need 3
points of body to perform it and you can do it anywhere.
Swimming in a pool can make fat the thin in about 24 hours. This is in-
effective as swimming decreases energy like a chainsaw revving up so swimming
into shape is not a good idea.
The worst offender of fitness is the obstacle course. I thought that working
in the military forces will encourage you to get thin, however, it encourages
the idea that time exercising is more important than fitness. However, the
rate of motive decrease is slower than most activities and body skill seems
faster to raise so you can gain more points when trying to get fit on this
hunk of junk.
This section requires people to mail in questions that have to be answered.
Questions will be placed in this section. Don't be afraid to e-mail me, I
don't bite (not very hard anyway) so send them in.
A. The bigger the house is, the larger the loading time of the house / lot.
The more Sims that are in there, the longer it will take to load. The more
objects, that are in there, the longer it will load. The more custom items
that are in there, the longer it will take to load. All these factors
contribute to how the game loads and the loading time of it. Ram will decrease
the time (see below) and defragmenting your computer will help. Make sure that
you are not trying to load a 8 family, 5 storey house with 50 billion objects
in it because I'm sure that it will take forever. It is known that if you get
a gigabyte of ram, it is better. If you only have 512mb ram, you can go buy
a stick of ram for about I don't know, $50. Dunno, anyhoo, get that stick of
ram, place it on the motherboard and volia. But remember the fact that you can
have 1 stick, 2 sticks or 4 sticks of ram, but 3 sticks of ram seem to annoy
the computer.
Q. How can my game run faster?
A. The game can run faster if you install some more ram. Ram is the only was
that the game actually runs faster. Your processor speed won't do much and
disk defragmenting your computer will only make sure it runs smoother and
loads a tad quicker.
Q. Where can I find the Disk Defragmenter?
A. If you are using Windows, go to start, programs, accessories and then to
system tools. If you are using something that the previous does not use, then
go to my computer, properities of C:\ drive (or hard drive) and in tools
section. It should be the middle tool.
Q. I read your walkthrough to the Sims 2 game and what I was looking for was
not in it so i was wondering if you could help me out. I am having trouble
with keeping my people's lives together. In the first Sims game I noticed
that if you used the cheat code moveObjects on and deleted a sim and then
clicked on their picture that they would come back and their bars (such as
fun, energy, hunger, bladder,and etc) would all be full. I was wondering if
there was a way to do the same thing in the Sims 2. I have tried doing that
but when you delete the sims you cannot bring them back unless you click the
undo button but even when they do come back their bars are still the same as
before.
A. Simple answer, you can't. Maxis destroy that bug / glitch because it just
ruined the point of getting to the top of the career if you go to work in a
great cheated mood. I think it is a good idea as people can't really cheat
anymore with that aspect. If all your Sims are failing with really bad moods,
which is assume that you are having, then your can't. How about trying to get
a better person to be in charge and make sure all their needs are set. I mean,
I hope you are not attempting to kill them or anything. Whats the point of
playing of you are only going to cheat? You might as well get 10 more games if
you are going to cheat in them to get your means of entertainment. The cheats
such as motherlode is enough to buy massive, great motive building tools like
a wide screen television, double beds, toilets and bathes so their is really
is no point in doing that. Many people have lost their Sims because they tried
to do that tactic and lost them forever. That is how the game mechanics work
and if you are not happy with it, complain to Maxis, the creators of the game.
Remember the fact that if you actually decide to delete someone in real life
(as in remove off the face of the earth), there is no being them back (unless
you play University that can resurrect slain Sims but not deleted Sims)
Q. Whats the deal over lawn gnomes?
A. Lawn gnomes rock! In the Sims 1, you could make and sell lawn gnomes for
a living. Of course, they have made an imfamous return to the Sims 2 as a
magical creature that can be played with if your Sim has enough playful points
to do so. Of course, if an angry person came along and took your dearly
beloved lawn gnome, your Sim will take the magical journey to get the gnome
back and punish the evildoer who took it in the first place.
Q. Where can I find this game?
A. Go to www.ebgames.com and buy it there. Or your local game shop. They
should have this game if it is cool enough. It should be fairly cheaper than
the original price as it has been out for about a few months. I think that it
should not be over $50 to $60 US at the moment. It should be about double of
the price of the University Expansion Pack.
Q. What is meant by chucking a sickie?
A. When you chuck a sickie, you basically say to your boss on the telephone,
that you can't come to work today because you are feeling *cough*sick*cough*.
However, if you do this too often to skip work altogether, you will get a
boss that won't trust you and you will be in deep dog do.
Q. Why can't I build?
A. You have the pirated copy of the game. Get the real game. Next one to ask
me that question will be handed over to the FBI or the CIA of pirated games
and raid your house for pirated software and you will burn in the depths of
the underworld. Buy the real game, not a copy, not a daemon virtual cd copy,
not anything except the real game. I had the cracked copy while I had the real
copy and trust me, you will want the real copy, it is needed in the University
expansion pack anyway.
Q. Why is Maxis obsessed with Llamas?
A. Well Llamas are super cool. It started in SimCity 2 with the Llamas making
their major debut on screen. There was a structure reward with the name Llama
in it, Llamas were the only animals that were actually named in the zoo, the
newspaper will take about the Llamas being killed in an air crash and there
was even a speed called Llama which was 2/5 in speed. Llamas are big, furry
creatures that walk around and eat grass. They used to love South America
but the company of Maxis decided that this lonely animals needed some more
attention and placed it in their games. If you from now on hear the animal
called a Llama in the gaming community, chances are that they are talking
about a Maxis game.
Q. Who do I get an Aspiration Change?
A. Simple answer, you cannot. If you could, (you can in University) you can
acquire so many different items that it would not be fair. You can then change
aspirations fully in Nightlife.
Q. How do I get my Sims to wear their clothes they brought from a community
lot?
A. You have to have a wardrobe. Click on the plan outfit and then click on the
type of clothing that your Sim brought. Change the outfit till you get the one
you brought from the community lot.
Q. What is a hack?
A. A hack is simply something that has been changed within the game. Hacks
range from Career Hacks which are "new" careers created by people who entered
the games system and "changed" some stuff. Other hacks range from recolours
and mods like the Slow Aspiration Meter which reduces the speed which the
Aspiration Meter Decreases. Some hacks are painless like the Maxis creations
but others can be harmful like the Hacked Objects which when deleted can cause
some houses not to load.
Q. How can I detect a hack?
A. Some really smart people have created a hack scanner which you place in
your Downloads folder (My Documents\EA Games\The Sims 2\Downloads) and it will
scan the folder of all of the package files in there. It will check what every
one of the packages are. You can download the hack scanner from
http://djssims.deepmyth.com.
Q. How come when I maximize the Sims 2, I only see a blue screen. What
happened to the game?
A. You have to wait. The Sims 2 game file uses quite a lot of memory and when
you minimize the game, the memory use is discharged. To get the game running
again, all the memory previously used must be redirected back to the game.
This effect is not an instant one so you have to wait. Depending on what you
were on before, the game will take time to load. The bigger the house, the
longer time needed to load. The smaller the house, the faster to load. The
neighbourhood screen won't take that long to load unlike your Sim's house.
Q. How do I potty train?
A. Dear me, you must really suck. To potty train a baby, you have to buy the
toilet for the toddler, and click on it to potty train it. Some with the crib,
click on it to get the baby in it. Same with the changing station, click on it
to change a diaper, so forth. The baby must have some pee in their bladder
before they can pee it all out you know.
Q. How do I woohoo in public?
A. Come on, you've got access to the boards and other FAQs and yet you still
don't know how. To woohoo in public, try on clothes in a community lot, when
you go into the changing booth, click on the lucky Sim and click ask to join,
and the Sim will come and before entering, will look around. When they woohoo,
the store attendants that are in the building floor as them will watch and
cheer. I once has over 10 attendants rush over!
Q. What's your serial key?
A. GoBu-YThe-Game-UAss-Hole. Get the game and pay for it. You don't have a
serial key, BUY THE GAME. YOU ARE NOT GOING TO GET MINE. OVER MY GODDAM BODY
YOU WILL HAVE TO PASS TO GET IT.
Q. How can I change Aspirations?
A. Once you choose an aspiration, it stays forever. FOREVER DUDE!
Q. Does it rain?
A. It should but Maxis is probably leaving the weather for an Expansion Pack
to make more money. Cheap bastards. Anyway, just wait for a few more expansion
packs and the rain will come. It takes a lot of animation or rain, hail and
shine to come down and probably a weather channel for details for torommow's
forecast. Plus all those items that will be needed to keep your Sims dry, plus
the effect of the rain coming down to your neighbourhood, your Sims getting
wet, etc ,etc. They might as well make a clothes line next.
Q. What are the colours around the Sims when they are peeing, bathing?
A. You pervert! It is a blur of the colours around it to stop you from seeing
more than you need to see. It's CENSORED FOR A REASON YOU SICK MINDED MOTHER
******! Why, do you feel alone in this world and can't find some real *ahem*
you have to rely on cheap animiated *censored* material?
This section is for your stupid freakin cheaters out their. Only use them if
you really need to. They might screw up your game in some cases and don't
start to blame me if your game stuffs up or crashes on entry. Its not my
fault that you have to use cheats.
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[36] Bug and Glitches
This section is devoted to the screw ups and the problems with the Sims 2.
This is not a guide devoted to piss off and annoy Maxis and how crap this
game is. A guide this size would not be this big if you have such a small
section on this. I mean, every game has a flaw in it. Nothing in this world
is perfect so how will the Sims 2 be prefect. It's not a perfect world people.
Cooking Bug
When you reach the prestige of a cooking skill of 10 which is the max,
sometimes you won't be able to cook anything beyond the first level. This is
a bug that happened to my teenage Sim in the game.
Kidnapper!?!
When visitors come to your house and you have a baby or a toddler, sometimes
the visitor will play with your baby, hold it and then take it away when the
visitor goes home. When they return, you'll never see the baby again.
Lazy Maid
When you hire a maid in your house, she will clean everything except take out
the trash from the trash compactor. What a lazy maid!
Art Bug
When you have your Sims do a still life painting, you have to take a snapshot
of the spot you want to have painted. Take a snapshot and minimize the Sims 2.
Find the snapshot in the My Documents/EA Games/The Sims 2/Storytelling. Open
the snapshot.bmp with a picture editing program. Now screw up the file till
you like it but keep the resolution the same. Overwrite the old file with your
file and return to the Sims 2. Turn off pause and your Sim will paint what you
what created before.
Invisible Sim
When you reach the top of a career that bring you home in a helicopter, your
Sim might bring a friend. That friend will be invisible and you don't know
where it is. You can fix it by getting another guest and say goodbye to all
or you could just kill it.
Meditate
When you have a Sim in the toilet and meditates away, no one will use that
toilet because they believe that the Sim is still in there.
Grow Old Fast!
When my teenager grew into an adult, I saved the game, went to the house of
his girlfriend, and had her get married to him at her house. I had saved
the game before his "age meter" went down to zero again, and when 6pm hit,
he turned into an elder. (Fortunately, he and his young bride were still
able to have children.)
Serve the Ghost
If you serve dinner/breakfast between 8 pm and 6 am, the Sim will put out a
plate for each ghost which is active at the time. The ghost can't (or at
least didn't) eat the food, but was still served.
Not in Use Couch
A couch sometimes can't be moved. It can't be selected and it can't be sold
because something is going to use it but it won't. To fix this, start by
moving out then moving back in. Or use the move objects on cheat.
Unable Want
Teenagers have a want to write a novel. This is not able to happen due to the
age restrictions. I mean, how many teens right novels? None. The patch will
fix this up though.
------------------------------------------------------------------------------
[A] Contact Information
******************************************************************************
Before you E-Mail me, read the guide first. If the answer is not in here, then
E-Mail me. If it is, don't bother as I won't reply.
******************************************************************************
MUST READ
If you see a ? in the job section, please contact me if you know what the
question mark will replace. You will be credited for your work!!!
To contact me, e-mail me at
hillsdragon13 [at] hotmail [dot] com
Replace at with @ and dot with .
Don't add me to MSN Messenger List because if I don't know you, I won't accept
you, simple as that.
E-Mail me (and anyone else you want to e-mail) with courtesy and respect as
we are living people like you. Have a title of what you are sending so I know
what is going on. If you try to send attachments, I won't open them so stick
the information in the E-Mail.
Please write in English or anything close to it. It can't understand foreign
languages so please don't give me a page long quite in Mexican or Antarctic
penguin language cause I don't understand.
Don't write in sloppy English. I mean, who the hell would understand "Hwo Od
Yoi Di Tjih Ni Tje Sdgs?" Don' be too formal, a question is not a freakin
business agreement so don't say "Dear Sir, In accordance to your Walkthrough
to the PC Game, The Sims 2, ..." it makes me wonder if I'm talking to a freak
the President of the United States of America or Bill Gates or Donald Trump.
I will credit you if your send me information about this game that is not in
the FAQ. I will also be grateful if you see this FAQ somewhere else other than
Gamefaqs or a site which has my permission. If you do, tell me so I can kick
their ass to Pluto and make them bounce off to the other side of the Universe.
I will not respond to:
* Spam
* Bill Gate's Spam (He gets spam of up to 4 million per day)
* Something not related with the Sims 2
* Something already covered
* Illegal stuff, like CD-Keys and Pirated Versions
* Technical Problems
Technical Problems will not be answer as they should be sent to Maxis not me.
I didn't design the game so I shouldn't know what's wrong with it, its your
game not MINE.
------------------------------------------------------------------------------
[B] Webmaster Information
ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED BELOW
GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS, MY FAQ ON OTHER SITES MY BE
OUTDATED
YOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT.
YOU CANNOT MAKE A PROFIT FROM THIS DOCUMENT LIKE SELLING IT.
This section is where you see your name. It will be long. The names are either
Board Names from the Boards or your e-mail so if your name is Bob Rob and
another Bob Rob posted the message, the First Bob Rob will not be credited so
in short, someone around the world who shares the same name as you will not
be credited for your work.
JPaterson for providing me information
CJayC for hosting this FAQ
Maxis and EA for developing the game
thespecialist642000@hotmail.com for information on uniforms
littlebubbles@comcast.net for information on abductions
Canadian Dude 2000 on the boards for telling people about the hack scanner
ams_gamer@hotmail.com for saying Shy Sims will not jump off a diving board
cool_inuyasha_girl@hotmail.com for saying that children can get diseases
ams14@albion.edu about the fire and babies and bugs
kekvit@kekvitirae.com for a Headmaster Secret
Shanny1978@hotmail.com for a Headmaster Secret
no_mercy_till_you_dead@hotmail.com for some Job Stuff
strider42@alltel.net for some job stuff
lesmes_1991@hotmail.com for some job stuff
Various People for Stupid but Answerable Questions
Me for making it
http://www.rootsecure.net/index.php?p=ascii_generator for the art
Windows Media Player to play MP3's while typing.
------------------------------------------------------------------------------
[D] Sites FAQ is on
Current FAQ is On
www.gamefaqs.com will always have the latest versions
May be Outdated
www.neoseeker.com will have a version of this FAQ
www.supercheats.com
www.dlh.com
www.cheatbook.de
This game is Copyright 2004 Maxis and Electronic Arts. All Rights Reserved
This document is copyrighted by US and Canadian and Australian Laws. This FAQ
is for personal use only. This is not to be used for commercial or personal
gain. Websites publishing this guide without permission will face punishment
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This document is protected by the copyright laws that were founded in the
Bernes Copyright Convention in 1968. It states that:
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it as your own or you will be punishable under the law. If you wish to know
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feel free to do a google search on the Bernes Copyright Convention.
You are not to sell this piece of work, claim it as your own, make any
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Please abide with the terms. If not, you will be facing a lawsuit you cannot
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This document is copyright 2006. All Rights Reserved.