[Sims' Aspiration]
- Romance with Wants/Fears
- Family with Wants/Fears
- Knowledge with Wants/Fears
- Fortune with Wants/Fears
- Popularity with Wants/Fears
- Toddlers / Children with Wants/Fear
- Aspiration Reward Objects
[Sims' Personality]
- Neat vs. Sloppy
- Serious vs. Playful
- Active vs. Lazy
- Shy vs. Outgoing
- Grouchy vs. Nice
- Default Points
- Interests
[Sims' Motives]
- Hunger
- Hygiene
- Environment
- Fun
- Social
- Bladder
- Energy
- Comfort
April 22nd, 2005: Version 1.0 - Everything is up as far as sections goes.
It should be ready to be published on the Internet.
April 21st, 2005: Version 0.75 - Finishing up on all the sections. Double
checking to make sure I have all the correction information. Getting ready to
have it published.
April 1st, 2005: Version 0.5 - Table of Contents is done. Been gather more
information for all the different sections. About 50% of the sections have
information and are up.
March 28th, 2005: Version 0.25 - Started the walkthrough. Only a few sections
are up. Been doing the Table of Contents and gathering information.
-==-
------------------
Legal Information
------------------
I don't own the Sims or anything that's related to it. The Sims belong to Maxis
and Will Wright. I do, however, own this guide. If you wish to use it on your
site, please contact me. If you do use it, you must agree to keep it in its
original format with nothing changed. You are also not allowed to sell this
guide or part of it in any shape or form.
Sites that are allowed to use this Guide:
GameFaqs - http://www.gamefaqs.com
--------------------
System Requirements
--------------------
Operating System: Windows 98, Windows 2000/XP (Need Admin account)
CPU: 800 MHz or faster
RAM: 256 MB
Disc Drive: 8x or faster CD/DVD drive
Hard Drive Space: 3.5 GB or more
Video/Sound: DirectX 9.0 compatible.
**Video cards that are compatible are ATI Radeon 7200 or better and nVidia
GeForce2.**
A lot has happened in 25 years! Mortimer Goth made his fortune, the Pleasants
put down roots, and a new generation of Sims was born. But the peaceful, happy
existence is in jeopardy when some new arrivals to Pleasantview start stirring
up trouble, creating rivalries and tensions for all the families in the
neighborhood. Can anything be done to restore the peace to sleepy, idyllic
Pleasantview?
Cassandra's ready to start a family of her own, but can she tame the town
Casanova? And can Mortimer bounce back after the disappearance of his wife,
Bella?
Was it just coincidence that the Caliente sisters arrived on the eve of Bella's
disappearance? And is there interest in Mortimer physical... or fiscal?
Who is Don Lothario? Is his engagement to Cassandra Goth genuine? And what
about the rumor that her mother, Bella, was last seen scaling the deck of his
condo?
Brandi was left to raise two boys alone following her husband's suspicious pool
ladder accident. With Dustin acting out, can Brandi teach young Beau to make
the right choices in life?
On the surface, Daniel and Mary-Sue Pleasant seem to have the perfect life, but
is their love a flimsy facade? And can Angela and Lilith make the right choices
when it comes to love?
Darren's pursuing his dream of being an artist, while his song Dirk hits the
books. Darren may have found his muse, but will his creativity be enough to win
Cassandra's affection?
-Families-
When you load the town, you'll see that there are 6 families already in a
house. These families are the Brokes', Caliente, Dreamer, Goth, Lothario, and
Pleasant. If you look in the family bin, you'll see that there are 2 families
there waiting to be placed into a home. Those families are Burb and Oldie.
-==-
------------
Strangetown:
------------
-Story of the town-:
An aspiration for knowledge has attracted a diversity of truth-seekers to this
small community along the Road to Nowhere. Can they learn to accept their
neighbors, or will their differences clash and spell ruin for the town? And
are the reports of a Bella Goth sighting fact or fiction? In Strangetown,
nothing is what it seems.
In search of truth and mystery, the three Curious brothers, Pascal, Vidcund and
Lazio, got more than they were "expecting." Can they cope with their new roles
as cosmic parents?
After a fruitful career, Pollination Technician 9 has retired to his favorite
planet. Can his son Johnny make friends and fit in, or is this family just too
strange for Strangetown?
What experiments are the highly secretive and less than neighborly Loki and
Circe Beaker performing on poor Nervous Subject? Will this secrecy affect
Circe's career ambitions?
Tank has always lived under the hard thumb of his father, General Buzz Grunt.
In this domesticated boot camp, can Tank prove his worth to this demanding Dad?
Who's buried in Olive Specter's garden? Will the mysterious, aging outcast
leave her fortune to her niece Ophelia, or, as rumored, to an unnamed heir?
-Families-:
Like Pleasentview, there are default families in the bin and already in houses.
The families that are in houses are Beaker, Curious, Grunt, Smith, and Spector.
The ones in the bin are Loner and Singles.
-==-
------------
Veronaville
------------
-Story of the town-:
Two houses, alike in dignity... The Capps and Monty's have been feuding for
years, but that hasn't stopped the younger generation from crossing boundaries
and falling in love. Will their actions lead to ruin, or bring the families
together?
Patrizio Monty never forgot Consort Capp's broken promise. But now his grandson
Romeo has fallen for the Capp heiress. Will the Elders live to see the two
families united?
Juliet Capp has fallen for Romeo, golden child of the rival Monty clan. Can
the Capps set aside their grudge and put Juliet's happiness first?
The Summerdreams' kindly nature and zest for life have cast a romantic spell
over Veronaville's youth. But will there be any magic left for Puck?
-Families-:
Again, we have the different families in the bin as well in houses. The
families that are located in the houses are Capp, Monty and Summerdream. In the
bin is Capp, Capp, Monty and Monty.
--------------
Community Lots
--------------
Community Lots is a place that your sims can meet up in. To head to one, pick
up a phone with your sim and call a taxi. From there, pick the lot you wish to
go to. There are two to three different ones in each neighborhood. On these
lots your sims can enjoy a BBQ, buy some new clothes, buy magazines and games.
This also allows to you make new friends by meeting some of the townies.
You can also build your own lot. All you need to do is lay down a green square
of land and setting it as a community lot. There you can enter it and build
whatever you like on it. Money isn't an issue here since you have no limit. So
feel free to let your imagination run wild.
-==-
[Creating a Sim]
-Create a Sim with Bodyshop-
Before the Sims 2 was released, people had the option to make Sims and more
with something called "Bodyshop". If you have installed the Sims 2, you most
likely already have Bodyshop installed. To launch it, just go to your EA
Games folder from the Start Menu. From there, you are given a screen with a
list of various sims. You can clone of them or create something new. If you
want to clone a sim, select the sim you want to clone and click the icon with
two sim figures and a check mark on it. Now all you need to do is make it so
the sim is the way you want him/her to be.
To create a brand new sim, launch bodyshop as described above. When you reach
the screen with the different sims, click on the big box with the Plus (+) in
it. Here, you'll see on the left various things like gender, age, fitness, etc.
Just click on them to customize your sim the way you want her/him to be.
-==-
-Create a Sim in Game-
Creating a Sim in the game is a bit different then using bodyshop. To create a
sim in the game, you need to launch it. From there, choose the neighborhood you
want the Sim(s) to live in. When the neighborhood loads, you'll see the family
bin on the bottom. You should see a big button to the left with a family and a
plus (+) sign on it. Click it to start creating your family. Just like in
bodyshop, you'll see various things to the right. Instead of pictures, they are
numbers. Click on the numbers for the different clothes, genetics, etc for your
sim.
Small Note: If you have made more then one sim, make sure you set the family
relationships before leaving or it will complain that you didn't.
General Information: A romance sim's goal is to seek out many different people
to love and have relationships with. They tend to fear commitment. A romance
sim much prefers to stay single and woo other sims.
Romance Meter Levels:
-Teenager-
Platinum - Major Heartthrob
Gold - Total Babe
Top Green - Hottie
Bottom Green - Hormonal Hurricane
Top Red - Wallflower
Bottom Red - Lonely Loser
-==-
-Adult-
Platinum - Don Juan / Femme Fatale
Gold - Love Machine
Top Green - Lusty Lover
Bottom Green - Hopeless Romantic
Top Red - Cold Fish
Bottom Red - Total Turn off
-==-
-Elder-
Platinum - Fiery Fossil
Gold - Silver Fox
Top Green - Sexy Senior
Bottom Green - Old Flame
Top Red - Dirty Old Man / Woman
Bottom Red - Burned out Cinder
**Desperation Action**
When a Romance sim is in the bottom red for their Aspiration, they will pull
out a mop. The mop has a face that's painted on a plate. From there, they will
begin to dance with it.
Romance Sim Wants/Fears:
Every sim has wants and fears. Below are the ones that are most commonly seen
with a romance sim.
-Wants-
------
Flirt
------
Flirting is the first step down that road to love. To have your Sim flirt with
another Sim, click on that Sim and choose any interaction under "Flirt".
Aspiration Points
+750
Icon Description
Two people with an arrow and a small red heart to the bottom-right
---------------
Flirt with ___
---------------
Flirting is the first step down that road to love. To have your Sim flirt with
another Sim, click on that Sim and choose any interactions under "Flirt".
Aspiration Points
+750
Icon Description
Picture of the target Sim with a small, red heart to the bottom-right
--------------------
Give Backrub to ___
--------------------
A backrub's a great way for your Sim to send the message that just being
friends aren’t enough. To have your Sim give a backrub to another Sim, click
on that Sim, choose "Appreciate", and then "Backrub".
Aspiration Points
+500
Icon Description
Picture of target Sim with a small red heart to the bottom-right
---------------
Invite ___ Over
---------------
To invite someone over, make sure your Sim has a phone. Click on it to open the
phone book of everyone your Sim knows. Keep an eye on that clock, though - Sims
don't like to be awakened.
Aspiration Points
+1,000
Icon Description
Picture of target Sim with a small silver phone receiver
------
WooHoo
------
WooHoo is the ultimate expression of a Sim's love. To have your Sim do a WooHoo
with another Sim, you'll need to get both Sims into a Hot Tub or a Double Bed.
Then click on the other Sim and choose "Cuddle" and then "WooHoo".
Aspiration Points
+3,500
Icon Description
Picture of a purple heart with a big grin on its face
-------------
WooHoo in Bed
-------------
WooHoos are great when your Sim is comfortable. Get your Sim into a double
bed by clicking on it and choosing "Relax". Then click on another Sim and
choose "Ask to Join". Once both Sims are in, click on the other Sim and choose
"Cuddle" and, once they're cuddling, choose "WooHoo".
Aspiration Points
+3,500
Icon Description
Bed with a red heart and blue arrow to the bottom right
-----------------
WooHoo in Hot Tub
-----------------
WooHoos are great when your Sim is comfortable. Get your Sim into a hot tub by
clicking on it and choosing "Get In". Then click on another Sim and choose
"Ask to Join". Once both Sims are in, click on the other Sim and choose
"Cuddle" and, once they are cuddling, choose "WooHoo".
Aspiration Points
+3,500
Icon Description
Hot tub with a blue arrow and red heart to the bottom-right
----------------
WooHoo with ___
----------------
WooHoo is the ultimate expression of a Sim's love. To have your Sim do WooHoo
with another Sim, you'll need to get both Sims into a Hot Tub or a Double Bed.
Then click on the other Sim and choose "Cuddle" and then "WooHoo".
Aspiration Points
+3,500
Icon Description
Picture of target Sim with a purple heart with a grinning face on it
-Fears-
-----------------------
Be Rejected for a Flirt
-----------------------
Flirting is the first step down that road to love, but the road turns rocky if
your timing's not right. To have your Sim flirt with another Sim, click on that
Sim and choose any interactions under "Flirt". If your Sim gets rejected, the
other Sim may not be in a good enough mood.
Aspiration Points
-750
Icon Description
Two people with an arrow on the right person, with a red X behind them
---------------------------
Get Rejected for Making Out
---------------------------
No one wants to get shot down for a hot Make Out! Make sure your Sim knows
other Sims well enough before trying to get them in a clinch, and avoid
puckering up at all if you think that other Sim is in a foul mood.
Aspiration Points
-2,500
Icon Description
Two red lips with a red X through them
-----------------------
Get Rejected for WooHoo
-----------------------
No one wants to get denied when trying for a WooHoo! Make sure your Sim knows
other Sims well enough before trying to score, and avoid trying a WooHoo at all
if you think that other Sim is in a foul mood.
Aspiration Points
-2,500
Icon Description
Grinning purple heart with a red X behind it
--------------------------------
Be Rejected for a Backrub by ___
--------------------------------
It's humiliating to be turned down for offering a massage! To have your Sim
give a backrub to another Sim, click on that Sim, choose "Appreciate" then
"Backrub". If your Sim gets rejected, the other Sim may not be in a good
enough mood.
Aspiration Points
-750
Icon Description
Picture of target Sim with a blue smiley face to the bottom-right with a red X
behind it.
-==-
Family Aspiration:
General Information: A family sim enjoys having large families. Being married
and have 10 kids is a dream for the family sim. They will want to spend a lot
of time with each family member. Their goals are to get married, have kids,
and eventually have grandchildren.
Family Meter Level:
-Teenager-
Platinum - Shining Example
Gold - Pride and Joy
Top Green - Good Son / Darling Daughter
Bottom Green - Routine Relative
Top Red - Bad Seed
Bottom Red - Family Flunk Out
-==-
-Adult-
Platinum - Family Rock
Gold - Role Model
Top Green - Good Influence
Bottom Green - Solid Provider
Top Red - Brood Bungler
Bottom Red - Black Sheep
-==-
-Elder-
Platinum - Town Father / Mother
Gold - Patriarch / Matriarch
Top Green - Sire / Matron
Bottom Green - Sweet Old Coot
Top Red - Grumpy Gramps / Grams
Bottom Red - Creepy Crank / Crone
**Desperation Action**
When the Family sim is in the bottom red, they will pull out a sack of flour.
The bag of flour has a face painted on it. From there, they will begin to
cuddle and rock it like a real child.
Family Sim Wants/Fears:
Every sim has wants and fears. Below are the ones that are most commonly seen
with a family sim.
-Wants-
----------------
Have 10 Children
----------------
Some Sims want a huge family. To have this happen, you'll need to make sure
your Sim Tries for a Baby very frequently. As well, some of the grown children
will need to move to make room for the newcomers, since only 8 Sims can live
on a lot at once.
Aspiration Points
+15,000
Icon Description
Pacifier with the number "10" to the bottom-right
-----------
Have a Baby
-----------
To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of the
opposite sex. Click on the other Sim and choose "Cuddle" and then "Try for
Baby". It that isn't available, your Sim's relationship isn't high enough; and
if it doesn't happen the first time, keep trying!
Aspiration Points
+5,000
Icon Description
Picture of a blue and yellow pacifier
-----------
Get Married
-----------
Once your Sim is engaged to another Sim, the Marriage can happen any time. To
have your Sim tie the knot, click on the other Sim and choose "Propose" and
then "Marriage". Or click on the Wedding Arch and choose "Get Married".
Aspiration Points
+8,000
Icon Description
Picture of two golden rings interlocking each other
----------------
Get a Grandchild
----------------
For some Sims, the Elder years are made sweet by little grandchildren. To get a
Grandchild for your Sim, have one of your Sim's children Try for a Baby or
Adopt a Sim. Look in the Relationship Panel to see which Sims are your Sim's
children.
Aspiration Points
+8,000
Icon Description
Two pacifiers; one large and one small
-Fears-
----------------------------------
Get Rejected for Engagement by ___
----------------------------------
Getting a proposal turned down can be a heartbreaker! Make sure your Sim has a
good enough relationship with another Sim before popping the question. Don't
forget that if the other Sim is in a bad mood, even the most romantic proposal
can get shot down.
Aspiration Points
-3,500
Icon Description
Picture of target Sim with a small gold ring with a red X behind it
-----------
Have a Baby
-----------
Baby Sims can be a blessing or a curse! To have a baby, get your Sim into a
Double Bed or a Hot Tub with a Sim of the opposite sex. Click on the other Sim
and choose "Cuddle" and then "Try For Baby". If that isn't available, your
Sim's relationship isn't high enough; and if it doesn't happen the first time,
keep trying!
Aspiration Points
-5,000
Icon
Pacifier
--------------------------
Fight with a Family Member
--------------------------
Your Sim would be pretty embarrassed to lose a fight today, so try to keep him
or her out of scuffles. If you think a Fight's on its way, work on Body skill.
Aspiration Points
-2,000
Icon Description
Three people with a red icon to the bottom-right
-==-
-Knowledge Aspiration-
General Information: Knowledge sims are ones that are interested in seeing
aliens and ghosts. They want to explore everything and learn as much as they
can. Knowledge sims enjoy maximizing a skill and strive to achieve that on them
all.
Knowledge Meter Level:
-Teenager-
Platinum - Young Genius
Gold - Whiz Kid
Top Green - Smarty Pants
Bottom Green - Solid Student
Top Red - Addled Adolescent
Bottom Red - Dense Dunce
-==-
-Adult-
Platinum - Savant Supreme
Gold - Impressive Intellect
Top Green - Free Thinker
Bottom Green - Brainstrecher
Top Red - Silly Goose
Bottom Red - Incredible Ignoramus
-==-
-Elder-
Platinum - Senior Sage
Gold - Wizened Wise One
Top Green - Mature Mastermind
Bottom Green - Well Read Whitehair
Top Red - Decaying Dullardto
Bottom Red - Senile Simpleton
**Desperation Action**
When this sim gets low on aspiration, they will pull out a ball that has a face
as well as a mortarboard on it. They will then proceed to talk to it until they
raise their aspiration or you do.
Knowledge Sim Wants/Fears:
Every sim has wants and fears. Below are the ones that are most commonly seen
with a knowledge sim.
-Wants-
------------------
Gain a Skill Point
------------------
To build a skill, make sure your Sim spends enough time with a skill object.
Different objects build different skills; you can see which skill an object
builds by looking at the object's description in the Buy Catalog.
Aspiration Points
+1,000
Icon Description
A blue vial with a small yellow arrow to the left of it
-------------------
Maximize All Skills
-------------------
Few Sims know everything about everything. To maximize all skills, your Sim
will need to build all skills at the expense of nearly every other activity.
Aspiration Points
+30,000
Icon Description
Three blue vials with a gold star to the left of them
-----------------------
Stargaze with Telescope
-----------------------
The heavens hold beauty, wisdom and mystery. Explore them by clicking on a
telescope and choosing "Stargaze".
Aspiration Points
+500
Icon Description
Telescope with a blue arrow
-----------
See a Ghost
-----------
Some Sims think about ghosts a great deal. Ghosts appear near their tombstones
or urns at night.
Aspiration Points
+3,000
Icon Description
A white ghost
-------------------
Be Saved From Death
-------------------
Some Sims hold out hope for the ultimate "second chance". While the Grim Reaper
is preparing your Sim for the afterlife, select another Sim and click on the
Reaper. Sims with stronger relationships to your Sim have a better chance.
Aspiration Points
+8,000
Icon Description
A tombstone with a white line diagonally across it
----------------------
Defeat the Grim Reaper
----------------------
Some Sims refuse to accept the finality of Death. To bargain with the Grim
Reaper for another Sim's life, click on the Reaper while he's preparing a
deceased Sim for the afterlife. Sims with stronger relationships to the Sim
who died have better chances at coming out on top.
Aspiration Points
+8,000
Icon Description
Picture of the Grim Reaper inside a white circle with a line through it
-Fears-
------------------
Lose a Skill Point
------------------
No Sim likes forgetting hard-won learning. Be careful when repairing electrical
equipment... those shocks can play havoc with the little gray cells.
Aspiration Points
-2,500
Icon Description
Blue vial with a small yellow arrow pointing down on the upper-left side
-----
Fire!
-----
Sims fear fire... that's smart. To avoid Fires, make sure your Sim has at least
some Cooking skill before sending them into the kitchen, and don't let them
leave cooking food unattended for too long.
Aspiration Points
-2,000
Icon Description
Picture of a red/orange fire
-==-
Fortune:
General Information: Money is the greatest thing since sliced bread to a money
sim. It's all they care about. A fortune sim strives in trying to find the
highest paying job. These sims also value possessions. They will want a lot
of material belongs in order to be happy.
Fortune Meter Level:
-Teenager-
Platinum - Future Financier
Gold - Junior Achiever
Top Green - Early Bird
Bottom Green - Mini-Miser
Top Red - Trapped Out Teen
Bottom Red - Pitiful Parasite
-==-
-Adult-
Platinum - Moolah Mogul
Gold - Cash Machine
Top Green - Big Cheese
Bottom Green - Bacon Bringer
Top Red - No-Account Nickel Monkey
Bottom Red - Penniless Peon
-==-
-Elder-
Platinum - Towering Tycoon
Gold - Fat Cat
Top Green - Affluent Ancient
Bottom Green - Creaky Cash-Bringer
Top Red - Spent Spendthrift
Bottom Red - Doddering Deadbeat
**Desperation Action**
When this sim type is in the red too long, they will begin to beg for money.
They will head outside with a cup that rattles and a cardboard sign with their
symbol for money (simolean).
Fortune Sim Wants/Fears:
Every sim has wants and fears. Below are the ones that are most commonly seen
with a fortune sim.
-Wants-
---------------
Buy a Flowerbed
---------------
To buy this object, look in the Buy Catalog or the Build Catalog under the
category shown here. Make sure you have enough simoleans to afford it.
Aspiration Points
+500
Icon Description
Picture of a flower
------------------
Buy a Living Chair
------------------
To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough simoleans to afford it.
Aspiration Points
+500
Icon Description
A chair with a small green dollar sign to the bottom-right
--------------
Buy a Painting
--------------
To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough simoleans to afford it.
Aspiration Points
+500
Icon Description
A painting with a small green dollar sign to the bottom-right of it
---------------
Earn Some Money
---------------
Some Sims just like earning money, no matter how little. A Sim can earn money
by getting a job and going to work. Creative Sims can also earn money by
painting pictures and writing novels.
Aspiration Points
+500
Icon Description
Large green dollar sign
-Fears-
---------
Repo Man!
---------
The more you buy for your Sim, the more those Bills pile up. Pay the Bills
before they explode by first getting bills from the mailbox, and then clicking
on them and choosing "Pay Bills".
Aspiration Points
-2,000
Icon Description
Large green dollar sign with a red X in the background
------------
Miss Carpool
------------
You can't walk to work in this town, so the Carpool is a must. If your Sim is
in a good mood, they will go by themselves. Otherwise, you may need to click on
the Carpool and choose "Go to Work".
Aspiration Points
-1,500
Icon Description
Blue car with a large red X behind it
---------
Get Fired
---------
Getting fired really puts a crimp in a Sim's day. Unless you have vacation days
make sure your Sim doesn't miss the carpool.
Aspiration Points
-5,000
Icon Description
A blue desk with a large red X behind it
-==-
Popularity
General Information: Sims of this nature enjoy throwing parties and having as
many friends as they can get. They enjoy talking on the phone and hunting down
new friends.
Popularity Meter Level:
-Teenager-
Platinum - Teen Idol
Gold - Mr./Mrs. Popularity
Top Green - Stylin' Scenester
Bottom Green - One of the Gang
Top Red - Maladjusted Misfit
Bottom Red - Abject Reject
-==-
-Adult-
Platinum - Local Hero/Heroine
Gold - Noted Notable
Top Green - Real Somebody
Bottom Green - Man about the Town/Woman about the Town
Top Red - Left-Out Loner
Bottom Red - Wretched Outcast
-==-
-Elder-
Platinum - Senior Socialite
Gold - Gray Eminence
Top Green - Long-Time Luminary
Bottom Green - Aging Acquaintance
Top Red - Has-Been
Bottom Red - Forgotten Foggy
**Desperation Action**
When this sim gets low on aspiration, they will pull out a cup with a face and
sticks for hands. From there, they will begin to talk to it.
Popularity Sim Wants/Fears:
Every sim has wants and fears. Below are the ones that are most commonly seen
with a popularity sim.
-Wants-
----------------
Meet Someone New
----------------
To meet someone new, wait for one of the Sims in the neighborhood to walk by.
Click and choose from one of the Social Interactions. Hey, you could even have
your Sim order a Pizza-someone's got to bring it! To meet more Sims, move more
Sims into the neighborhood.
Aspiration Points
+1,000
Icon Description
Two people with an arrow on the right person
------------
Have a Party
------------
Parties are a quick way to fill a house with lots of Sims. To throw a party,
click on the Phone and then choose any of the interactions under the "Throw
Party" option.
Aspiration Points
+2,000
Icon Description
Color picture of three balloons; yellow, red and purple
-------------------------
Be Best Friends with ___
-------------------------
To be Best Friends with another Sim, make sure your Sim spends the time for
both Sims' Lifetime Relationship to each other to get above 50. Talking,
playing games, or even just watching TV together are great ways to get there.
Aspiration Points
+4,000
Icon Description
Picture of target Sim with two small green smiley faces to the bottom-right
--------------------
Have 10 Best Friends
--------------------
Your Sim is very lucky if he or she needs both hands to count up their Best
Friends! Free up enough of your Sim's time to build ten Sims' Lifetime
Relationships to above 50, and then work to keep them there.
Aspiration Points
+15,000
Icon Description
Two green smiley faces with the number "10" to the bottom-right
--------------------------------
Have a Bad Conversation with ___
--------------------------------
To talk to another Sim, click on that Sim and choose any of the interactions
under "Talk". Sims are more likely to have a bad conversation when they don't
share common interests, or if their relationship is low.
Aspiration Points
-350
Icon Description
Picture of the target Sim with a small, white thought bubble in the bottom
right with a red X through it
--------
Be Booed
--------
Your Sim would feel pretty bad if they were Booed... If he or she is going to
perform or tell a joke, maybe you might want to polish up their Creativity
and Charisma skills first.
Aspiration Points
-1,000
Icon Description
Picture of two people with a red pair of lips and a small arrow to the bottom
right
-==-
Toddlers/Children's Aspiration
General Information: A child doesn't have an aspiration per say. Their goal is
to grow up. All toddlers and children will have this until they reach a teen.
There you can choose what aspiration you want them to have.
Aspiration Meter Level - Toddler
Platinum - Miracle Mite
Gold - Precocious Preschooler
Top Green - Little Wonder
Bottom Green - Diaper Filler
Top Red - Hectic Handful
Bottom Red - Rotten Rugrat
-==-
Aspiration Meter Level - Child
Platinum - Child Prodigy
Gold - Wonder Boy/Girl
Top Green - Gifted Kid
Bottom Green - Typical Tyke
Top Red - Bothersome Brat
Bottom Red - Neglected Nightmare
**Desperation Action**
As far as I know, there's no desperation action for a toddler or a child. It's
probably due to the fact they don't have a set aspiration yet.
Toddler/Child Sim Wants/Fears:
Every sim has wants and fears. Below are the ones that are most commonly seen
with a toddler/child sim.
-Toddler Wants-
-----------------
Get Potty Trained
-----------------
Toddlers need to learn Potty training to get a good start in life. Select a
Teen, Adult or Elder relative and click on the Potty Chair object. Choose
"Potty Train" and the name of your Sim.
Aspiration Points
+2,000
Icon Description
A red and white potty toilet
--------------------
Be Snuggled by ____
--------------------
Toddler Sims need special attention to Grow Up right, so you don't want to
leave it to chance. Direct older Sims to Snuggle your Sim by selecting them and
then clicking on this Toddler.
Aspiration Points
+250
Icon Description
Picture of target Sim with a blue arrow and blue smiley face
-------------------
Be Talked to By ___
-------------------
Toddler Sims need to be Talked to so they can learn more from older Sims.
Direct older Sims to Talk to him or her by selecting them and then clicking on
the Toddler.
Aspiration Points
+250
Icon Description
Picture of target Sim with a blue arrow to the bottom-right
-------------
Learn to Walk
-------------
Toddlers need to learn to Walk to be better coordinated when they grow up.
Select a Teen, Adult or Elder and click on your Toddler. Choose "Teach to Walk"
Aspiration Points
+2,000
Icon Description
Two white shoes
-------------
Learn to Talk
-------------
Toddlers need to learn to Talk to be better communicators when they Grow Up.
Select a Teen, Adult or Elder and click on your Toddler. Choose "Teach to Talk"
Aspiration Points
+2,000
Icon Description
A large, white thought balloon
-Toddler Fears-
------------------
Relative Breaks Up
------------------
Some Sims are very disturbed when someone in their Family Breaks Up. To have
one of your Sim's relatives Break Up, select that Sim, click on that Sim's mate
and choose "Break Up". If "Break Up" isn't available, you'll need to learn to
do some work to drive the relationship down until it is.
Aspiration Points
-3,000
Icon Description
Picture of three people with two small interlocking golden rings with a white
circle through them
-------------
Relative Dies
-------------
No relative lives forever. But you can hold off the day by making sure other
relatives have full Aspiration Meters, and that all your Sim's family members
avoid illness and injury. If all else fails, you can try bargaining with the
Grim Reaper, and hope for the best.
Aspiration Points
-5,000
Icon Description
Picture of three people with a tombstone to the bottom-right
Some Sims care a lot about their relative's health. Make sure all the Sims in
your household stay well by keeping the house clean and free of vermin and by
steering clear of other Sims who may be ill.
Aspiration Points
-500
Icon Description
Three people with a thermometer
-==-
-Children Wants-
-----------------------
Get Into Private School
-----------------------
Some Sims understand the link between an elite education at SimCity Academy and
a leg up in the career world. To have the Headmaster come over to see if your
Sim is a candidate for enrollment, click on the phone and choose "Invite
Headmaster".
Aspiration Points
+3,500
Icon Description
Picture of a mortarboard
-----------
Do Homework
-----------
Sims improve their school grade when they keep up with their homework. Click on
the homework object and choose "Do Homework".
Aspiration Points
+1,000
Icon Description
Picture of blue notebook
---------------------
Ask for Homework Help
---------------------
A child or Teen Sim who knows how to study completes homework faster. To learn
to Study, click on the Homework and choose "Ask for Homework Help" and then the
name of a Sim who can teach. Keep trying until the Learn to Study meter is
filled, and your Child or Teen gets the Learned to Study memory.
Aspiration Points
+2,500
Icon Description
Three colored books, on one top of another; green, brown, and yellow
---------
Buy a Toy
---------
To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough simoleans to afford it.
Aspiration Points
+500
Icon Description
Teddy bear with a small green dollar sign and yellow arrow to the bottom-right
----------
Buy a Game
----------
To buy this object, look in the Buy Catalog or the Build Catalog under the
category icon shown here. Make sure you have enough simoleans to afford it.
Aspiration Points
+500
Icon Description
Dartboard with a small green dollar sign and yellow arrow to the bottom-right
-Children Fears-
--------------
Miss School bus
--------------
School starts right on time in SimCity, and the School bus won't wait forever.
If your young Sim is in a good mood (and isn't busy doing something you told
him or her to do) they will go by themselves. Otherwise, click on the School
Bus and choose "Go to School".
Aspiration Points
-1,000
Icon Description
Yellow school bus with a large red X behind it
-------------
Relative Dies
-------------
No relative lives forever. But you can hold off the day by making sure other
relatives have full Aspiration Meters, and that all your Sim's family members
avoid illness and injury. If all else fails, you can try bargaining with the
Grim Reaper, and hope for the best.
Aspiration Points
-5,000
Icon Description
Picture of three people with a tombstone to the bottom-right
-----------------
Get D Report Card
-----------------
If your Sim falls badly behind on the homework, that D grade isn't far behind.
Aspiration Points
-1,500
Icon Description
Picture of a graduation hat with a small yellow arrow pointing down
-----
Fire!
-----
Sims fear fire... that's smart. To avoid Fires, make sure your Sim has at least
some Cooking skill before sending them into the kitchen, and don't let them
leave cooking food unattended for too long.
General Information: Most of these objects work best when your sim is in either
gold or platinum mood. Using them outside of that can cause some bad effects.
----------
Money Tree
----------
Aspiration Cost: 3,000
Number of Uses: Unlimited
Effect: Drops money every so often if you keep watering it. Neighbors like to
take the money from it thus making you start over with it.
Description: In a discovery that sent shockwaves through the parent community,
scientists at the Institute of Sim Botanical Studies have found that money does
indeed grow on trees...as long as one keeps them watered.
Successful if the money tree is watered every eight hours, it'll drop $40.
Unsuccessful, you'll only get $1. If you fail to water it, it'll die. Then
you'll have to get rid of it and spend another 3,000 points for another tree if
you want one
Aspiration Cost: 7,500
Number of Uses: 5
Effect: Decreases the time it takes to teach a toddler to walk, talk,
and be potty trained.
Description: Is your toddler moving slowly through a fast-paced world? Get
their mental engine in overdrive with Smart Milk! After a Smart Milk bottle
feeding, your little guy or gal will start learning to walk, talk, and
potty-train like an Olympian.
Successful if the toddler learns to Walk, Talk, and Potty Train quicker then
usual. Also has an eerie blue glow.
Unsuccessful if the toddler throws up. Then they will lose one random skill
point.
-----------
Cool Shades
-----------
Aspiration Cost: 10,000
Number of Uses: 5
Effect: Increase your sims ability to make new friends as well as make social
interactions succeed.
Description: Eyes are the windows to the soul, and these Cool Shades provide
the most effective window-dressings for your Sims' inner cool. Socially
awkward? Just slip on some stylish eyewear and power your way smoothly through
any social interaction.
Successful when social interactions are increased and allowing you to gain more
relationship points per action then normal.
Unsuccessful when no bonuses are given. There is no other negative effects.
------------------------------------
The Eclectic and Enigmatic Energizer
------------------------------------
Aspiration Cost: 14,000
Number of Uses: 5
Effect: Refills a random amount of motives. After 5 uses, you'll need to buy a
new one if you wish to keep using it.
Description: Does your Sim need a little pick-me-up? The technology that powers
The Energizer is a puzzle wrapped in an enigma, held together with copious
amounts of duct tape and bits of twine, and reported to be beyond the ken of
mortal Sims. But all you need to know is that a quick visit to The Energizer
will get your Sim's motor running! Only five uses allowed for this addictive
item.
Successful when all of your sims needs are maxed out.
Unsuccessful when all of your sims needs bottom out, but this won't kill them.
------------
Thinking Cap
------------
Aspiration Cost: 16,000
Number of Uses: One full day (24 sim hours)
Effect: Gain skill points faster as well as teach/learn with objects that allow
Description: Also known as "Thinking Person's Silly-Hat-With-A-Light bulb" the
Thinking Cap allows for a free flow of ideas in both directions, increasing
skill-building abilities and the ability to both teach and learn. Wear with
caution--extended use of the Thinking Cap may cause enervation, loss of skills,
and possible surface burns to the scalp.
Successful when your Sim learns any skill at twice the rate. Can be used to
teach toddlers faster as well.
Unsuccessful when your energy bottoms out. The sim will pass out and lose a
random skill point
------
SimVac
------
Aspiration Cost: 17,500
Number of Uses: 5
Effect: Allows you to "suck" aspiration points and skill points from another
sim.
Description: The SimVac puts the "suck" in succubus! Equip your Sim with the
SimVac, and look for an unwitting victim...err...we mean, a willing individual
with whom you share a friendly rivalry. Operate the SimVac on them and watch as
you...liberate...their Aspirations and Skills and make them your own.
Successful when your Sim takes either aspiration points or a skill point
(your choice) from the target Sim. You will lose relationship points, and
you'll cancel any love or crush.
Unsuccessful when the target Sim take YOUR SIMS' aspiration points or skill
point and some of your motives will go down.
--------
Love Tub
--------
Aspiration Cost: 20,000
Number of Uses: Four hours. Candles go out but can be used a regular hot tub.
Effect: Romantic interactions in this tub are a guaranteed success
Description: Who can resist the sensual appeal of soft lighting, warm water,
and sizzling romance? Just about no one if they're soaking with your Sim in the
Love tub, that's who! No need to check to see if your Sim's skin is getting
prune-y, either. When the candles go out, it's time to retire to a private
place.
Successful when all interactions inside the hot tub succeed more often, and
when your sims' relationship points will increase faster.
Unsuccessful when interactions and relationship points return to default, but
you don't get any side effects.
--------------
Elixir of Life
--------------
Aspiration Cost: 30,580
Number of Uses: 5
Effect: Allows your sims to add days to their life.
Description: Perfect for those who like their idle water-cooler chats to go on
for ages...literally! Gather round this decorative glass urn and sip the sweet
nectar of prolonged youth as your Sim resists aging.
Successful when your Sim gains three days on their age. If you are at the start
of the current life cycle, you will get an extra three days but your sim will
not go back to the previous age group.
Unsuccessful when your Sim gains three days on their age. If you have three or
less days before you move into the next section of your life, this will move
you into it.
-==-
[Sims' Personality]
When you make a sim, you get to choose their personality. This allows them to
be nice, neat, active and so on. This is usually based off of their
astrological sign. Changing the skills changes their sign. Below you'll find
out about their different traits of sims.
-Neat vs. Sloppy-
Sloppy Sims have the habit of not picking up after themselves, flushing the
toilet or making the bed. Neat Sims have no problem doing that, taking out the
trash, or cleaning up rotten food. If you have a sloppy sim, it's best to hire
a maid to clean up.
-Active vs. Lazy-
Lazy sims just want to lounge on the couch and watch TV. They don't much care
for any physical activity such as working out. A lazy sim who watches TV tends
to get more fun from it then an active sim. Active sims like to work out or
go swimming. Active sims also have the ability to run anywhere even if it is
only a few feet in front of them.
-Shy vs. Outgoing-
Shy sims don't like to socialize much with other sims. They much prefer to
stick to themselves. This also allows their social bar to decrease at a slower
rate. Outgoing sims love to talk to other sims. These types of sims also have
the habit of saying something every time they enter a room with other sims. A
sim who is very outgoing will enter a hot tub naked.
-Serious vs. Playful
Serious sims don't like to 'play'. Instead, they find it more fun to play chess
then to be tickled. Usually a serious sim will earn logical skills faster then
any other sim as well. Playful sims love to tickle people and be tickled. They
get more social from playing then a serious sim would.
-Grouchy vs. Nice-
Grouchy sims have a very hard time getting along with other sims. These are
the type of sims that like to poke your sim and cause fights. These sims also
have the option to prank call someone but only if you have no points in this
area. Nice sims on the other hand, have no problem making friends.
Each sim you meet or make has different interests and how much they like that
interest. This means a sim can be really into animals but don't care much for
money. The more interests you have in common with another sim, the easier you
will get along with them. You can change their interests by going to a
community lot and picking up various magazines. Reading these magazines will
affect what interests you'll change. Below you'll see the different magazines
and what interest(s) they affect.
Magazine: Rat Race Cost: §15
Description: If you want to know more about your job, your finances, and how to
become one of those Sims with the power to take them both away, Rat Race is
your magazine. But remember--even if you win the race, you're still a rat!
Interests that are changed: Crime, Money, Work
Magazine: The Mode: Live Cost: §15
Description: Need to know about the best hotels in Alaska? The relative
humidity of Alaska? How to make a baked Alaska? You've living the Mode: Live
life.
Interests that are changed: Food, Travel, Weather
Magazine: Highbrow Review Cost: §15
Description: Highbrow Review is the perfect blend: a dose of culture, a dash of
environmentalism, and just a pinch of hard-hitting political analysis.
Interests that are changed: Culture, Environment, Politics
Magazine: Young Sim Cost: §15
Description: There's fun for all ages in our pages! Get the lowdown on the
latest toys, wildest creatures, and coolest school projects. No matter how old
you are, you're sure to love Young Sim magazine.
Interests that are changed: Animals, School, Toys
Magazine: Superstar Report Cost: §15
Description: Who's wearing what and dating whom plus who's playing who when and
winning what. Get the 411 on everything from the latest MVPs to the hottest DJs
in The Superstar Report.
Interests that are changed: Entertainment, Fashion, Sports
--==--==--
Magazine: Beyond Belief Cost : §15
Description: Are there aliens living in your neighborhood? Do the dead still
walk the earth? Can knowing any of this help you live longer? Ponder the
imponderable and indulge your paranoia with Beyond Belief.
Interests that are changed: Health, Paranormal, Sci-Fi
[Sims' Motives]
-Hunger-
Just like us, Sims need to eat. If the hunger bar reaches zero, then your sim
dies. To keep it up, all you need to do is feed your sim by having them cook
something then eating it. The bar will go down faster when your sim is sick,
pregnant.
-Hygiene-
As the day goes on, your sim will slowly lose hygiene. Working out will cause
your sims' hygiene to decrease faster. Peeing their pants also makes them lose
their hygiene. To fix this, just send your sim to a shower or a bath. If it is
in use, your sim will go to a sink and do a sponge bath.
-Environment-
This stat tells you how much your sim likes the room. If it gets too low, they
tend to complain about it. You will have zero environment if your sim is in a
broken shower. Cheap items also makes the score low. In order to improve it,
you need to fix whatever is broken, clean up the room they are in or just add
better items like paintings or new furniture.
-Fun-
If your sims' fun gets too low, they refuse to do anything until it is brought
up. There are many ways to get this up. Lazy sims like TV and active sims will
gain more fun by swimming or working out. You also can have a sim play a game
on the computer or with the gaming console.
-Social-
The more outgoing the sim is, the more they want to talk to other sims. If it
gets too low, a social bunny will drop from the sky. With the social bunny,
you can do any action to it, including fight it. You can avoid the bunny by
having your sims call their friends or have meals with other sims in the house.
They also can chat online and gain social that way. As long as your sims
interacts with another sim, their social will go up.
-Bladder-
The bladder meter just tells you when your sim needs to go to the bathroom.
Sims are usually pretty smart and go to the bathroom on their own. In case they
don't, you'll need to click on a toilet and make them go. If a sim fails to go
to the bathroom, they will go in their pants, causing their hygiene to be zero.
Drinking coffee and being pregnant will make your sims bladder go down quicker.
-Energy-
This tells you how tired your sim is. It will go down throughout the day. If a
sim gets their bar in the red, they will pass out wherever they are and sleep
there. In order to prevent that, you can have the sim drink coffee, nap on a
couch/chair or even go to bed. Doing workouts and swimming will decrease this
bar even faster.
-Comfort-
Comfort is important because it can raise your sims' energy bar faster. This
will increase every time a sim sleeps or sits down. The better quality of the
object the sim sleeps/sits on, the faster their energy and comfort goes up.
[Sims' Skills]
-Logic-
This skill is usually needed for the career paths. It helps to start off by
learning this skill as quickly as you can. Knowledge sims seem to get the most
out of this skill. To learn logic, have your sim sit at a chess table or go
look through the telescope.
-Cleaning-
This is a new skill in the Sims 2. This skill is used in a few different jobs.
Other then that, it doesn't really seem to have a purpose. To learn cleaning,
just have your sim clean anything that is dirty -- like a sink, shower, toilet.
Sims can also learn cleaning by studying it from a book.
-Body-
Body is a good way to help keep sickness at bay. It also is needed for some
jobs. To gain body, just have your sim work out on a workout machine or have
them work out in front of the TV.
-Mechanical-
Mechanical is good for fixing broken things in the house without having to hire
a repairman. By repairing everything yourself, you slowly build up the skill.
You also can learn it by reading from a book. This skill is used in many
careers as well. One downside when repairing, don't repair electrical items
unless your mechanical skill is very high. If not, you run the risk of shocking
your sim and possibly killing them.
-Creativity-
Creativity is a skill that some careers have. This also is the only skill you
need to make money from home. You gain this skill by either writing a novel or
by painting a picture on the easel.
-Cooking-
Cooking is a vital skill in the sim world. The higher the cooking your sim has
the better food they will make. This skill is also needed for a few careers.
Cooking skills allow you to help prevent fires while you are cooking. To gain
cooking, you need to cook or learn it from a book.
-Charisma-
This skill will allow you to make friends faster as well as be required for a
few jobs. You'll find that romance and popularity sims like to gain this even
if it is not required for their job. This skill also will help your sim to tell
better jokes. To learn charisma, have your sim stand in front of a mirror and
choose practice speech.
[Sims' Life]
-Aging and Death-
The new aspect in the Sims 2 is the fact sims can grow old and pass away.
During each stage, you have a set amount of days before your sim will change
into the next stage of life. You can prevent your sims from aging by using the
"aging off" cheat. You also can help increase the number of days your sims has
left by drinking the "Elixir of Life". This will allow your sims to have 3 days
added to their life when it is used right. Also toddlers and children are
"Death proof". That means they can't die in a fire, be scared to death, or
anything of that sort.
Death in the Sims 2 just doesn't occur from old age. You can die from being
sick as well as being scared to death. As each sims die, they will get an urn
or a tombstone. If the sim died while in platinum, their tombstone will be gold
with their aspiration on it. This will only happen if they are of old age.
-Ghost Colors-
As a sim dies, they are usually assigned a color - depending on how they died.
Below are the colors of the sims' ghost when they died from anything other then
old age.
Pink - A sim was scared to death by another ghost.
Green - A sim died from a disease or a cold left untreated.
Yellow - a Sim died while trying to repair an electrical item. They now have
sparks coming from their body as they walk around.
Blue - A Sim was drowned to death. They will walk around your house leaving
puddles of water.
Orange - Your sim was killed by a satellite.
Purple - Your sim was killed by a swarm of flies.
Red - Your sim died in a fire. They will have smoke coming off of them.
White - Your sim died of old age.
White but Transparent - Your Sim died on hunger. They will steal food from your
fridge, thus depleting your own supplies.
-Ghost Actions-
When a Ghost comes back to haunt you, they will usually leave some sign for you
to let you know that they were there.
The Ghost will do these actions as they haunt your house - Turn on/off
TV/Stereo for you to see. Ghost also love to make the toy teddy bear's head
spin around. You also may see a Ghost lift a dinning room chair, even if your
sim is in one. They may causing a tub to fill with water -- This will be dirty
if they are in a bad mood. For example, selling their items or have a sim
re-marry. Flowers and shrubs tend to die if a Ghost is around. Ghosts also love
to make the Incision Precision dummy and xylophone move by itself. Ghosts will
lay with the microwave if you have one. They will cause it to float as well as
open the door by itself. Also don't be surprised if you see a broken lamp in
your house from a ghost. That will happen if you put them into a bad mood.
-Love and Relationships-
Just like the Sims 1, you need to work on keeping friends as well as
relationships up. To do this, you need to call the sim or invite them over.
You'll need to keep friends in order to progress in your sims' job. Keeping
relationships high also will help your sims' keep their social up. For love
relationships, you'll need to get to know the sim pretty well. Once your
relationship is high enough with that sim, you can do a romantic action to make
your sim fall in love with the other sim. From there, you can have your sim
propose and get married. Once your sim is married, you can't get a divorce
or break up until either one of the sims die or you catch your partner cheating
on your sim. If you catch them cheating, you'll be given the option to break
up. You can have multiple lovers at once but you can only have one married or
engagement. Only adults and elders have the option to get married. You can be
friends with a teen or child sim but you can't have any romantic interactions
with them.
-Pregnancy/Child Birth-
Having kids is a new aspect in the Sims 2. Before, you could only adopt. With
having kids, you can actually have kids that look like your own sims. Pregnancy
only lasts 3 full sim days. When the time is up, the sim will stop whatever
they are doing, grab their stomach and complain. You'll see a small video of
the child birth then you'll have the baby in your arms. Your sim has 3 extra
days off to take care of the child. If your child or baby is alone in the house
when your sim has to go to work, they will refuse to go. It's best to hire a
nanny so you can send your sims off to work. Also note that males CAN get
pregnant in this game as well. The only way they are able to is to be abducted
by aliens. They will return in a few days pregnant. If males get abducted, they
will ALWAYS return pregnant. Females, on the other hand, can get abducted, but
they will NEVER return pregnant. You also run the risk of getting twins in the
Sims 2. There is no diet that will always make it happen. It is a random chance
that it will.
-Parties-
Every house that has a sim in it can throw a party. These parties can be
birthday, wedding, anniversary or house parties. Birthday parties can be
thrown when a sim is about to change into the next age group. Wedding parties
can be thrown when your sim is about to be married. Anniversary is usually
thrown when your sims get married ad a adult then stay married into their elder
years. House parties are just like normal parties. You can throw them as you
live in your house for a certain amount of time. As you throw a party, you will
have different levels of success with it. The higher the score, the better. To
have a great party, make sure you interact with your guests. That means having
a group chat, video games, as well as feeding them. It's best to have group
activities during parties in order to have a high score. It also helps to
invite sims you have a high relationship with.
Levels of Success:
Roof Raiser
Good Time
Not Bad
A Snoozer
A Real Dud
A Total Disaster
-Public/Private Schools-
A public school is just like a private school, expect their fun drops faster.
All children and teenagers will start out in a public school. In order to get
them into a private one, you'll need to invite the headmaster over. Below you
will find the basic hours for a public school and the days they attend.
Children
Carpool: 8:00 AM
Transportation: School Bus
Hours: 9:00 AM - 3:00 PM
Outfit: Everyday outfit
Days Attend: Monday - Friday
Teenager
Carpool: 8:00 AM
Transportation: School Bus
Hours: 9:00 AM - 1:00 PM
Outfit: Everyday outfit
Days Attend: Monday - Friday
-Private School-
One big advantage to going to a private school is that teens with jobs will
start off at level 2 instead of level 1. Also, fun seems to decrease slower at
a private school then a public one. In order to gain access to the private
school, you will need to invite the headmaster over and impress him. To do that
you'll need to have a clean house, server dinner as well as give a tour of your
house.
Children:
Carpool: 8:00 AM
Transportation: School Bus
Hours: 9:00 AM - 3:00 PM
Outfit: A School uniform
Days Attend: Monday - Friday
Teenager
Carpool: 8:00 AM
Transportation: School Bus
Hours: 9:00 AM - 1:00 PM
Outfit: A School uniform
Days Attend: Monday - Friday
-Memories-
-Party Memories-
-------------------------
Had a Great Wedding Party
-------------------------
Three Balloons with a Golden Star and 2 Gold Interlocking Rings
"Tying the knot was sweet all in its own, but having a blowout shindig turned
it into the stuff dreams are made of ... "
--------------------------
Had a Lousy Birthday Party
--------------------------
Three Balloons with a X and an hourglass
"There's nothing more depressing than having a lousy birthday party ... "
-----------------
Had a Lousy Party
-----------------
Three Balloons with a X
"That party was a total flop. I wonder if anyone will come to the next one?"
-Money Memories-
----------
Earn §5000
----------
§ Sign
"Socking it away makes me fell so good. And I earned it all myself!"
-----------
Earn §10000
-----------
§ Sign
"I'm really starting to turn into a moneymaking monster! Now what else can I
do to really turn up the cash?"
-----------
Earn §25000
-----------
§ Sign
"Hear that sweet sound? That's the dough rollin' in! Can I bring it home or
what?"
-----------
Earn §50000
-----------
§ Sign
"Who knew a Sim could make this much money? I've practically got it coming
out of my ears!"
-Friend Memories-
------------------
Had 2 Best Friends
------------------
Green Smiley Face with the number 2
"Now I've got 2 buds to hand around with ... "
------------------
Had 3 Best Friends
------------------
Green Smiley Face with the number 3
"Whoa! Look who's getting totally popular!"
------------------
Had 5 Best Friends
------------------
Green Smiley Face with the number 5
"Getting a rockin' party together would be a snap now that I've got all these
pals!"
-------------------
Had 10 Best Friends
-------------------
Green Smiley Face with the number 10
"Yee-Haa! I think I've got more friends than anyone I know! I own this town!"
-------------------------
Lost ___ as a Best Friend
-------------------------
Green Smiley Face with a X
"That's just a darn shame. No matter how close a friend you are, you can
always drift apart."
--------------------------
Made Best Friends with ___
--------------------------
Green Smiley Face
"Wow! I've never met anyone I liked this much before ... Now I've got your
back and you've got mine!"
-------
Met ___
-------
Two hands shaking
"Nice to meet you, stranger!"
-Knowledge Memories-
-------------------------
Maximized the Logic Skill
-------------------------
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
---------------------------
Maximized the Cooking Skill
---------------------------
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
------------------------------
Maximized the Creativity Skill
------------------------------
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
----------------------------
Maximized the Cleaning Skill
----------------------------
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
------------------------------
Maximized the Mechanical Skill
------------------------------
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
----------------------------
Maximized the Charisma Skill
----------------------------
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
------------------------
Maximized the Body Skill
------------------------
Blue Vial with Golden Star
"Eureka! Looks like I know all there is to know about this subject."
-General Memories-
---------
Got Fined
---------
§ Sign with an X
"I guess the Emergency numbers aren't anything to fool with. That sure wasn't
cheap!"
---------------
Had an Accident
---------------
Toilet with a X
"I'm so embarrassed! I think I'll crawl into a hole ... or at least a shower."
-----------------------
Learned How to Make ___
-----------------------
Black and Silver Spatula
"I always wanted to learn how to cook this stuff ... let's eat!"
----------
Passed Out
----------
Bed with a X
"Oww ... feels I really bumped my head ... I gotta get more sleep ... "
-------
Vermin!
-------
Cockroach
"Bleah! That is so disgusting! Doesn't anyone clean up around here?"
--------
Burglar!
--------
Broken Lock
"I thought this was such a safe neighborhood when I moved in, but it turns
out there are some real snakes in this grass!"
-----------
Burned ___
-----------
Frying Pan with fire
"Phew! What a mess. For a while, that looked like it was going to taste
good."
-Job Memories-
--------
Quit Job
--------
Person behind desk with a white circle band around it
"I deserve better than this rat race! So long, salt mines - I'm off to find
greener pastures!"
--------------------------------------
Reached the Top of the Athletic Career
--------------------------------------
Person behind a desk with a Golden Star
"The top of the heap at last! Boy, now that I'm here, what do I do next?
--------------------------------------
Reached the Top of the Business Career
--------------------------------------
Person behind a desk with a Golden Star
"The top of the heap at last! Boy, now that I'm here, what do I do next?
--------------------------------------
Reached the Top of the Military Career
--------------------------------------
Person behind a desk with a Golden Star
"The top of the heap at last! Boy, now that I'm here, what do I do next?
-------------------------------------
Reached the Top of the Science Career
-------------------------------------
Person behind a desk with a Golden Star
"The top of the heap at last! Boy, now that I'm here, what do I do next?
--------------------------------------
Reached the Top of the Culinary Career
--------------------------------------
Person behind a desk with a Golden Star
"The top of the heap at last! Boy, now that I'm here, what do I do next?
-------------------------------------
Reached the Top of the Slacker Career
-------------------------------------
Person behind a desk with a Golden Star
"The top of the heap at last! Boy, now that I'm here, what do I do next?
--------------------------------------
Reached the Top of the Politics Career
--------------------------------------
Person behind a desk with a Golden Star
"The top of the heap at last! Boy, now that I'm here, what do I do next?
---------------------------------------------
Reached the Top of the Law Enforcement Career
---------------------------------------------
Person behind a desk with a Golden Star
"The top of the heap at last! Boy, now that I'm here, what do I do next?
--------------------------------------
Reached the Top of the Criminal Career
--------------------------------------
Person behind a desk with a Golden Star
"The top of the heap at last! Boy, now that I'm here, what do I do next?
--------------------------------------
Reached the Top of the Medicine Career
--------------------------------------
Person behind a desk with a Golden Star
"The top of the heap at last! Boy, now that I'm here, what do I do next?
---------
Got a Job
---------
Person behind a desk
"All Right! Now to get those simoleons rolling in!"
---------------
Got a Promotion
---------------
Person behind a desk with a arrow
"Yes Sir, I am movin' on up! Just gotta keep focused on what matters: new
skills, the right connections and great mental attitude..."
-----------
Got Demoted
-----------
Person behind a desk, with an arrow pointing down
"I guess I should have spent more time on my job ... I'm ashamed to show my
face in the office, now!"
-School Memories-
-----------------------------
___ Got into a Private School
-----------------------------
Blackboard with a § sign
"It gives me a warm feeling to know my little one is getting a great
education ... now I just have to pay for it!"
-------------
___ Got an A+
-------------
Blackboard with a Golden Star
"Good for you! It's great to see someone working so hard to reach the top!"
---------------------
Got an A+ Report Card
---------------------
Blackboard with a golden star
"All that homework I did really paid off! I'm at the top of my class!"
-------------------------
Got Into a Private School
-------------------------
Blackboard with a §
"That wise Headmaster must have seen your true potential! Now make sure it's
worth the extra cost and get studying!"
-Family Memories-
----------------------------
Child Taken by Social Worker
----------------------------
Pacifier with a X over it
"I can't believe I let my child slip away from me! If I get the chance to be a
parent again, I'll never let this happen!"
---------------------
Fall in Love with ___
---------------------
Red Heart
"There's nothing like hearing those three little words that sound so big ... I
love you!"
---------------------
___ Joined the Family
---------------------
Several People
"Welcome to the family, here's hoping you fit in nicely!"
---------------
___ Got Engaged
---------------
Several people with a golden ring
"Congratulations! Just make sure you tie the knot before the flames die down
too much."
---------------
___ Got Married
---------------
Several people with 2 golden rings
"Best of Luck! Just remember to spend time together."
----------------------
Met New Grandchild ___
----------------------
Two Pacifiers, Big and Small
"Being a grandparent's more than I ever expected. And now my child will find
out some things too, ha ha ha!"
-------------------
Got Engaged to ___
-------------------
Gold Diamond Ring
"Now I know that "Yes" is the most beautiful word in the world! I can hear the
wedding bells already."
------------------
Got Married to ___
------------------
2 Golden Rings Interlocking
"Seems like just yesterday we fell in love, and now here we are saying "I Do"
... I think I better sit down!"
------------------------------
Got Married to ___, a Rich Sim
------------------------------
2 Golden Rings Interlocking with a § Sign
"It's true that love is all you need, but a rich spouse sure makes the
marriage easier to handle!"
-----------------------------------
Got Rejected for Engagement to ___
-----------------------------------
Golden Diamond Ring with a X
"Denied by my true love! I thought the time was right, but it was all just
wrong."
--------
Had ___!
--------
Pacifier
"Welcome to the neighborhood, little one! I hope we have enough diapers!"
---------------------
___ Joined the Family
---------------------
Several People
"Welcome to the family, here's hoping you fit in nicely!"
-Romance Memories-
-----------------------------
Did a Public Woohoo with ___
-----------------------------
Purple Grinning Heart on Purple Podium
"Trying on clothes is more fun than I thought! Well, you know: the bigger the
risk, the bigger the thrill!"
-------------------
Did Woohoo with ___
-------------------
Purple Grinning Heart
"Now that's what I call fun ... When can we do it again?"
---------------------------
Got Caught Cheating by ___
---------------------------
2 Golden Rings, a knife breaks one of them
"Oops! Guess we should have been more discreet ... Now I better do some fast
talking."
Two Golden Rings, with a knife breaking one
"Yee-Ouch! I found my love in the arms of another Sim, and it feels like my
heart is breaking ... How could my love do this to me?"
----------------------------
Had Very First Kiss with ___
----------------------------
Red Lips
"Yee-Haa! They say you never forget your very first kiss, and now I can see
why!"
----------------------------------
Kissed ___ for the Very First Time
----------------------------------
Red Lips
"All Right! It's such a thrill to kiss someone new!"
------------------
Make Out with ___
------------------
Two Red Lips
"Oh Baby! Kisses may be warm enough, but Making Out is Hot Hot Hot!"
-Toddlers/Children Memories-
--------------------------
Learned to Study from ___
--------------------------
Three Books
"I get it now! A little focus, effort and curiosity and this homework thing is
a snap!"
------------------------
Learned to Talk from ___
------------------------
White Speech Bubble
"Wow, these "word" things are really cool! You can get people to do all kinds
of things for you!"
------------------------
Learned to Walk from ___
------------------------
Two White Shoes
"At first it seemed crazy to walk instead crawl, but you know what - I can see
all kinds of things from up here!"
-------------------------
Got Into a Private School
-------------------------
Blackboard with a §
"That wise Headmaster must have seen your true potential! Now make sure it's
worth the extra cost and get studying!"
------------
Grew Up Well
------------
Hourglass
"All Right! I feel so fulfilled, and ready to take on whatever's coming my
way next!"
--------
Moved In
--------
White House
"So here I am in this new place! Let's see what we can do with it ... "
4) Making a Home
[Building a Home]
-Build Mode-
This mode is where you will construct your house. You are given various tools
in order to do so. You can add paint, carpet and get a general layout of the
house here. To do a layout, just follow the foundation tutorial of sorts. From
there, add your carpet, paint, windows, doors, and anything else you see fit.
-Buy Mode-
With your new house done, you'll need to add items to it like beds, ovens,
refrigerators and everything else. Later on, you'll find a list of all the
items that are offered in the Sims for you to use to make your house. It is
best to start of with cheap stuff when making a home for new sims. You can
upgrade everything else when you have a job and some more money.
-Decks and Foundations-
In order to build a deck, you'll see to get a foundation of sorts going. Use
the deck/foundation tool to lay one out. From there, add on more rooms and
stairs or a door to access the deck.
The foundation is the support for the house. This can be done with the
foundation tool. Make a room and add onto to it as you like. From there,
add paint and carpets to the room as needed. You can also go up a level and add
another level to the foundation if you are looking to build a many story house.
-Basement-
Building a basement make seem impossible but is isn't. It just takes a lot of
time and effort to build. Below you'll find a guide to help you achieve in
making a basement.
1. Make a Foundation and leave and extra tile on each side.
2. Now you need to remove the inside of the foundation. To do so, take the
foundation tool again and hold ctrl. Now drag a box across it to remove the
inside of the foundation. Make sure to leave a one-tile border.
3. Now add a bordered wallpaper to the foundation inside box. **You can change
this after you are done**
4. Now lower the terrain to the border on the walls. All you need to do is one
area. From there, you can lower the terrain with the level terrain tool.
5. Now choose a staircase, and you're done.
-Item List-
Key: Env - Environment Hyg - Hygiene F - Fun B - Bladder C - Comfort
Eng - Energy Hun - Hunger
Dining Chairs
-------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------
PatioPlastics Dining §80 C 2
Tea Party in Teak §100 C 3
Retratech Padded Egg §150 C 3
Simple Sit Chair §200 C 3
Oaktowne East Side Dining Chair §250 C 3
Contempto Penn Station Side Chair §310 C 4
Zecutime Social Chair §335 C 4
Polychromed Seating Surface §375 C 5
w/ Cushion
Cowboy's Caboose Chair §385 C 5
Dynasty Dining Chair §415 C 5
Plasticity NodePod §500 C 6
Oaktowne Dining Chair §615 C 6
Modemiste Dining Chair §720 C 6 Env 2
Stark Inspiration Chair §800 C 7 Env 2
"Diamondback" By Desert Designs §900 C 7 Env 2
ErgoSupreme Dining Chair §1000 C 7 Env 2
Bon Appetite Dining Chair §1100 C 7 Env 2
-------------------------------------------------------
Living Chairs
-------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------
Contempto Good Livin' Chair §80 C 4
The Nofowie Armchair §155 C 5
Recycled Relaxer §250 C 5
Mr Bearlybutts §365 C 5
Contempto Adirondack Chair §400 C 6
Blue Suede Chair §611 C 7
Armchair by Club Design §629 C 7
Studio Bakonmi Deluxe Chair §680 C 7
Studio Bakonmi Deluxe Lounge §830 C 8 Env 2
Serenity Sitter §900 C 8 Env 2
The Classic Chair §920 C 9 Env 2
Luxury King Armchair §1200 C 9 Env 2
-------------------------------------------------------
Recliners
-------------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------------
Kick Backyard Lounge chair §130 C 4 Eng 1
Way-Back Recliner §149 C 5 Eng 1
Contempo Out Door Living Lounge §420 C 6 Eng 2
?=(c^11)? §470 C 6 Eng 2
Cheap Eazzzzze Puffy Recliner §515 C 7 Eng 2
The Old-Timer Recliner §650 C 7 Eng 2
Werkbunnst/Shuttlecraft Recliner §790 C 7 Eng 2 Env 2
Chez Chaise §900 C 8 Eng 2 Env 2
-------------------------------------------------------------
Sofas and Loveseats
--------------------------------------------------------------
+Name+ +Cost+ +Properties+
--------------------------------------------------------------
Satinistics Loveseat §150 C 5 Eng 2
Futoneque Fantasy Sofa §180 C 5 Eng 2
"Coming Up Roses" Loveseat §220 C 6 Eng 2
Durable Value Sofa §250 C 6 Eng 2
Floral Fantasy Sofa §360 C 6 Eng 2
Zecutime Cityside Loveseat §400 C 6 Eng 2
Conempto Adirondack Loveseat §450 C 7 Eng 2
Merokkan Loveseat §500 C 7 Eng 2
Zecutime Cityside Soda §550 C 7 Eng 2
Loveseat by Club Distress §750 C 8 Eng 2
Studio Bakonm Deluxe Loveseat §770 C 8 Eng 2
Be There Designs "Bezaar Sofa" §800 C 8 Eng 2
Luxuriare Loveseat §900 C 8 Eng 2
"Seatris" by Ima Hack §1220 C 8 Eng 2
Baroccoco Loveseat by MiRE §1250 C 8 Eng 2
Sofa by Club Distress §1450 C 8 Eng 2 Env 2
Baroccoco Sofa by MiRE §1500 C 8 Eng 2 Env 2
Candy Coated Sofa §1570 C 10 Eng 2 Env 2
Sofa of Substance §1625 C 10 Eng 2 Env 2
Lap of Luxury Sofa §1700 C 10 Eng 2 Env 2
--------------------------------------------------------------
Beds
-------------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------------
Craftmeister's Pine Bed §300 C 1 Eng 2
Caress of Teak Bed §450 C 3 Eng 3
Cheap Eazzzzze Morrissey §450 C 1 Eng 2
Courtly Sleeper Day Dreamer §700 C 3 Eng 3 Env 2
Zenu Meditation Sleeper §950 C 4 Eng 4 Env 2
The Slim System §1050 C 4 Eng 4 Env 2
Bed by St Ajoque Reproduction §1200 C 5 Eng 6 Env 2
Touch Of Teak Bed §1800 C 4 Eng 4 Env 3
"#4234" Bt C. Lee Funkensnooz §2200 C 5 Eng 6 Env 4
The Soma "Sleep Well" §2600 C 6 Eng 6 Env 5
Colonial Ironwood §3000 C 7 Eng 6 Env 5
-------------------------------------------------------------
Miscellaneous
-------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------
"Keister Kompanion" Bar Stool §185 C 3
Ad-A-Quaint Bar Stool §285 C 3
"Outdoor Ergo" Ergonomic Chair §320 C 5
Piece of Quiet Park Bench §500 C 5 Env 2
Regulars Only Bar Stool §650 C 6
Organic Material's Barstool §700 C 7 Env 2
"Stiff" By Superflous Seating §750 C 7 Env 2
-------------------------------------------------------
Counters
-------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------
Krampft Industries Value Counter §140
Counter Culture "Surface" §200
Catamaran Kitchen Surface §210
Epikouros "Sleek Cuisine" Counter §325
Epikouros "Sleek Cuisine" Island §335
Chiclettina "Fjord" Kitchen §490
Counter
Chiclettina "Archipelago" §500
Kitchen Island
Club Room Countertop §600
Club Distress Butcher's Block §610
Chiclettina "Sardinia" Kitchen §780 Env 2
Counter
Chiclettina "Sardinia" Kitchen §790 Env 2
Island
Chez Moi French Country Counters §800 Env 2
Counter Cooking Conundrum §810 Env 2
-------------------------------------------------------
End Tables
-------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------
Crazy 8 Table §65
Contempto Adirondack End Table §90
Country Comfort Corner Table §110
Tri-Tip Table §155
The "Gold-End" Ratio Table §190
Merokkan End Table §210
Cornerstone "Sentinel" End Table §250
Here and There Thing §280
Gliteri & Co. Trieste End Table §310
Curvaleous Colonial End Table §430
--------------------------------------------------------
Miscellaneous
-------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------
Park Plates Mini Outdoor Dining §115
-------------------------------------------------------
Plants
-------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------
Frost de Fieur Bud Vase §30 Env 1
Sunflowers §45 Env 1
Hosta La Vista §90 Env 1
Blue Sky Bonsai Tree §99 Env 1
Falling Fern §111 Env 1
Juniper Bonsai Tree §120 Env 1
Mystic Life "Flower Vase" §150 Env 1
The Simulated Succulent §160 Env 1
Rubber Tree Plant §165 Env 1
Fancifully Fuzzy Fern §170 Env 1
No-Fuss Ficus §300 Env 2
Fruitless Fig Tree §333 Env 2
--------------------------------------------------------
Sculptures
--------------------------------------------------------
+Name+ +Cost+ +Properties+
--------------------------------------------------------
Shocking Pink Flamingo §12 F 4
Kozy Kitsch Gnome §68 F 5 Env 1
Measure of the Sim Wooden Model §100 F 3 Env 1
Muse Public "Collection §200 F 3 Env 2
Sculpture"
Flight-Away Model Plane §250 F 3 Env 2
Apple of the Eye §400 F 3 Env 3
Ancient Urn Sculpture §500 F 3 Env 4
Immobile Chimes Mobile in Steel §1500 F 3 Env 10
The My-Chi Sculpture Form §2500 F 3 Env 10
12th Century Song Dynasty §4000 F 3 Env 10
Sculpture Vase
On A Pedestal by Yucan Byall §5000 F 3 Env 10
---------------------------------------------------------
Paintings
---------------------------------------------------------
+Name+ +Cost+ +Properties+
---------------------------------------------------------
Waderfall §35 F 3 Env 1
The Monster Under my Bed §35 F 3 Env 1
Dreams of a Gifted Mind §35 F 3 Env 1
Engineered Angst Full-Color §40 F 3 Env 1
Engineered Angst in Red §40 F 3 Env 1
Searing Indifference Wall Poster §50 F 3 Env 1
Civic Idol by Adora §50 F 3 Env 1
Inverted Vertigo, Cover Art §60 F 3 Env 1
Neon Flamingo §75 F 3 Env 1
Korean Keumungo §80 F 3 Env 1
Red vs. Blue Oil Portrait §120 F 3 Env 1
Chinese Opera Mask §150 F 3 Env 2
The Lady On Red §180 F 3 Env 2
Spherical Splendor §225 F 3 Env 2
The Lone Daisy §285 F 3 Env 2
Collage in Black and White §300 F 3 Env 2
Rainy Day Main Street §350 F 3 Env 3
Rolling Hills by H. Sean §400 F 3 Env 3
SimCity at Night §425 F 3 Env 3
Suspense §475 F 3 Env 4
Oil "Fantasy Scape" §500 F 3 Env 4
In the Beginning §600 F 3 Env 4
Winter Blossoms §650 F 3 Env 5
Bangpae Yeon from Simporters §700 F 3 Env 5
Transcendence §800 F 3 Env 6
Bella Squared §1000 F 3 Env 7
The Meaning of Fruit §1500 F 3 Env 10
Arghist Soldier §2000 F 3 Env 10
Handle and Spout §2500 F 3 Env 10
Ha-hye-tal Mask §3000 F 3 Env 10
Open-Wall Wall Fan §3500 F 3 Env 10
Olive Peynter's City SkyScape §4000 F 3 Env 10
The Fourth Element Wall Hanging §5000 F 3 Env 10
Poisonous Forest §5500 F 3 Env 10
-----------------------------------------------------------
Mirrors
--------------------------------------------------------
+Name+ +Cost+ +Properties+
--------------------------------------------------------
Reflective Glass Mirror §100 Env 1
Modular Image Full Length Mirror §150 Fun 3 Env 1
Manor House Multi-Mirror §160 Fun 3 Env 1
Porcelain Oval Mirror §200 Fun 3 Env 1
Total Mirror §303 Fun 3 Env 2
Exotic Reflections Mirror §340 Fun 3 Env 2
Look Upon the Orient Mirror §370 Fun 3 Env 2
Obviously Modern Wall Mirror §399 Fun 3 Env 2
Club Distress Wall Mirror §580 Fun 3 Env 3
St Ajique Reproductions "See §750 Fun 3 Env 4
Plus" Mirror
Vision Mirrors "Past Reflections" §1100 Fun 3 Env 6
---------------------------------------------------------
Miscellaneous
-------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------
Anytime Candles §100 F 3 Env 1
Bowl of Plastic Fruit §150 F 3 Env 1
AquaBox Five Gallon Aquarium* §300 F 10 Env 1
Exotic (Non)Screen §900 F 3 Env 6
Ol' Grandfather Clock §3500 Env 3
--------------------------------------------------------
Toilets
-------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------
Sewage Brothers Resteze Toilet §300 B 10
ResiStall Astro Divider 7 §700 B 10 C 10
Mentionable Porcelain Toilet §950 B 10 C 10
-------------------------------------------------------
Showers and Tubs
----------------------------------------------------------------
+Name+ +Cost+ +Properties+
----------------------------------------------------------------
Clean Water Shower System §650 Hyg 8
"HubbaTubba" Economy Bathtub §700 Hyg 6 C 6 Env 2
Black & White "Bare" Bath §900 Hyg 7 C 10 Env 2
AquaPlus Shower Stall §1000 Hyg 7 C 6 Env 2
Simple Tub From Krampft Ind. §1500 Hyg 8 C 8 Env 3
Coloratura By Chrome Concepts §1500 Hyg 10 Env 3
Colonial Bathroom §1800 Hyg 8 C 10 Env 3
Colonial ComboCleen §2200 Hyg 10 C 10 Env 4
----------------------------------------------------------------
Sinks
---------------------------------------------------------------
+Name+ +Cost+ +Properties+
---------------------------------------------------------------
Superlative Sink §250 Hyg 6 Hun 1
Simple Sink §275 Hyg 6 Hun 1
Floral Sink §330 Hyg 7 Hun 1
Garden Fresh Pedestal §355 Hyg 7 Hun 1
Hydronomic CleanSheen Basin §410 Hyg 7 Hun 1
Imperial Plumbing Works Tivoli §560 Hyg 7 Hun 1
Basin
Filigree Facebowl §610 Hyg 7 Hun 1
Imperial Lyon Basin §640 Hyg 7 Hun 1
Victor Victorian Pedestal Sink §700 Hyg 7 Hun 1 Env 2
---------------------------------------------------------------
Plumbing - Hot Tubs
-----------------------------------------------------------------
+Name+ +Cost+ +Properties+
-----------------------------------------------------------------
Bubble-Up "Soaking Zone Hot Tub §6500 Hyg 5 F 7 C 6 Env 9
VaporWare Submergence Spa §8500 Hyg 5 F 7 C 6 Env 10
-----------------------------------------------------------------
Appliances - Cooking
-------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------
The Grillinator "BigBQ" §210 Hun 1
Brand Name MetalKettle §299 Hun 1
Dialectric ReadyPrep Range §400 Hun 1
Ciao Time "Mondo Fuego" Gas Stove §650 Hun 4
Elegant Chef FlameBay Gas Range §900 Hun 10
Shiny Things, Inc Grandiose Grill §1100 Hun 10
-------------------------------------------------------
Appliances - Refrigerators
----------------------------------------------------------------
+Name+ +Cost+ +Properties+
-----------------------------------------------------------------
Brand Name "EconoCool" Fridge §600 Hun 10 Cap 200
Ciao Time Bovinia Fridge §1500 Hun 10 Env 2 Cap 300
-----------------------------------------------------------------
Appliances - Small Appliances
----------------------------------------------------------------
+Name+ +Cost+ +Properties+
----------------------------------------------------------------
Extra Pep Coffeemaker §85 Hun 1 Eng 3 F 1 B -1
TechTonic Touch Toaster Oven §100 Hun 1
XLR8R2 Food Processor §220 Hun 2
Brand Name Zip Zap Microwave §250 Hun 2
Ciao Time Espresso Machine §450 Hun 1 Eng 4 F 3 B -1
----------------------------------------------------------------
Appliances - Large Appliances
-------------------------------------------------------
+Name+ +Cost+ +Properties+
-------------------------------------------------------
Gagmia Simore "RefuseNik" Trash §375
Compactor
Wishy-Washer from Brandname LX §550
Shiny Things Inc. Whisp-Aire §950
Dishwasher
-------------------------------------------------------
5) Jobs
--Jobs--
-Slacker-
----------
Golf Caddy
----------
Job Description:
Spending your sunny days carrying someone else's clubs for a round of 18 -
what could be easier? Early morning tee times call for early Hours Worked, but
it's a terrific opportunity to schmooze with the wealthy at the local country
club.
Carpool: 4:00 AM
Hours Worked: 5:00 AM - 10:00 AM
Salary: §126
Promotion Requirements: None
Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday
---------------------
Gas Station Attendant
---------------------
Job Description:
The hours are doable. The pay is pretty lousy. On occasion you find yourself
with odd headaches which result from the fumes. But hey, you've got all the
delights of the snack cake and magazine racks right at your fingertips!
Enjoy!
Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday
Days Off: Monday, Thursday
-----------------------
Convenience Store Clerk
-----------------------
The customers are considerably less wealthy than those in your last job, but
there is plenty of free soda pop and candy bars - not a bad trade. Besides,
all your friends can hang out at the store late in the evening and read the
comics while you pretend to work.
Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday
Days Off: Monday, Tuesday
------------------
Record Store Clerk
------------------
Job Description:
Nothin' but tunes all day long, man...While you'll need to boost your charisma
to maintain this cushy job, there's no easier way to get paid to listen to
your favorite music all day long.
Days Worked: Sunday, Monday, Wednesday, Friday, Saturday
Days Off: Tuesday, Thursday
--------
Party DJ
--------
Job Description:
Those contacts you made at the record store certainly paid off - now you're
spinning tunes at the best parties in town. Late nights and lots of mechanical
skills are needed to keep those turn tables spinnin'.
Days Worked: Sunday, Monday, Friday, Saturday
Days Off: Tuesday, Wednesday, Thursday
-------------
Projectionist
-------------
Job Description:
Show the finished product to the world, press a button here and there, and
presto! - you're not working hard for that tidy little paycheck, are you? Good
thing you're a night owl.
Days Worked: Sunday, Monday, Tuesday, Friday, Saturday
Days Off: Wednesday, Thursday
-----------------
Home Video Editor
-----------------
Job Description:
The best part of your job? Seeing all the blunders those mega-stars make when
filming. Making them look good can help to earn you friends, though you'll
want to concentrate on making plenty of them yourself - never hurts to know
the right people when you're looking to just be comfortable.
That time in the editing room taught you well - you know how to get a good
shot the first time around. Go everywhere, see everything, take gorgeous pics
on someone else's dime, and look good doing it. It's a free-and-easy way to
live, but requires lots of travel, as well as the connections to finance it.
Days Worked: Sunday, Monday, Friday, Saturday
Days Off: Tuesday, Wednesday, Thursday
----------------------
Freelance Web Designer
----------------------
Job Description:
The move from Freelance Photographer to Freelance Web Designer isn't a big
step in responsibility, but to the Internet illiterate, who don't know that
your word processor does all the HTML layout for you, it's still pretty
impressive. Play it cool, convince as many friends as you can that you're on
the cutting edge of everything hip, and you might find yourself invited into
SimCity's elite inner circle.
Days Worked: Tuesday, Wednesday, Thursday
Days Off: Sunday, Monday, Friday, Saturday
------------------------
Professional Party Guest
------------------------
Job Description:
Your organizational genius has earned you the rank of general, the top of the
top brass. Your day is filled with government officials requesting your wise
counsel and a book deal for your memoirs is looking good. Is your home life as
successful as your professional life?
Days Worked: Sunday, Friday, Saturday
Days Off: Monday, Tuesday, Wednesday, Thursday
-==-
-Law Enforcement-
--------------
Security Guard
--------------
Job Description:
A badge, a gun... and the graveyard shift. Since you're required to supply your
own firearm and s, it doesn't leave much in your pay envelop.
Carpool: 7:00 PM
Hours Worked: 8:00 PM - 2:00 AM
Salary: §336
Promotion Requirements: 1 Body
Days Worked: Sunday, Tuesday, Wednesday, Thursday, Saturday
Days Off: Monday, Friday
-----
Cadet
-----
Job Description:
You're going to the Police Academy, with a starting salary from the city
burning a hole in your blues. Like a combination of boot camp and college, the
experience can be physically and mentally draining. Improve your body skill so
you can graduate and get a real job.
Carpool: 8:00 AM
Hours Worked: 9:00 AM - 3:00 PM
Salary: §448
Promotion Bonus: §896
Promotion Requirements: 2 Body
Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday
--------------
Patrol Officer
--------------
Job Description:
You're riding the mean streets of SimCity in a squad car - dangerous work
without a lot of pay. Keep yourself in top physical condition and study up on
your logic skills so you can be considered for a shield.
Days Worked: Sunday, Monday, Tuesday, Thursday, Saturday
Days Off: Wednesday, Friday
-------------
Desk Sergeant
-------------
Job Description:
A break from the mean streets, and a promotion with pay hike...but tons of
paperwork. However, you're on regular hours with a reduction in physical
demands. If you get tired of this desk job, improve those body and logic skills
and you may be out on the street in a much more interesting job.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
----------
Vice Squad
----------
Job Description:
You're attached to your first plainclothes job. Vice duty can be exciting, but
your squad operates mostly at night. It's important to shine here, so you can
be considered for detective training. Well-rounded skills, especially logic,
will hasten that next promotion.
Days Worked: Sunday, Monday, Thursday, Friday, Saturday
Days Off: Tuesday, Wednesday
---------
Detective
---------
Job Description:
You get your shield and continue plainclothes work. Logic needs to be sharp and
friends are very important. Cleaning also comes into play here, if you want
to step up the department ladder.
Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday
Days Off: Monday, Tuesday
----------
Lieutenant
----------
Job Description:
Cases have a higher profile, and your experience has advanced you to a better
pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to
keep those skills sharpened. The stress of dealing with that thick unsolved
folder of SimCity crimes can do damage to your home life. Try to emphasize
"family time" and recreation when at home to achieve a proper balance.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
----------------
SWAT Team Leader
----------------
Job Description:
An elite job with a good bonus in the form of "danger pay," but you've got to
be very smart to be successful. Make sure you're making friends in high places.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
------------
Police Chief
------------
Job Description:
You're finally "Top Cop". You can afford a substantial house on the hill and
are one of the most influential people in SimCity. What more can you possibly
do to protect the citizens of SimCity?
Days Worked: Tuesday, Wednesday, Thursday, Friday, Saturday
Days Off: Sunday, Monday
------------
Captain Hero
------------
Job Description:
Crime peoples beware! A new day has dawned on our most wonderful community. A
day of righteous justice for all, for Captain Hero is here at last! With
massive superpowers at hand Captain Hero fights crime on a daily basis, to the
fullest extent of the law.
Carpool: 9:00 AM
Hours Worked: 10:00 AM - 4:00 PM
Salary: §1,225
Promotion Bonus: §2,450
Days Worked: Sunday, Monday, Friday, Saturday
Days Off: Tuesday, Wednesday, Thursday
-==-
Science
------------
Test Subject
------------
Job Description:
While earning a science degree, you're picking up mediocre salary as a "human
guinea pig" at a local kinetics lab. It's a way to introduce yourself to the
scientific community, but it's tough to be charming after several hours in a
wind tunnel.
Carpool: 10:00 AM
Hours Worked: 11:00 AM - 5:00 PM
Salary: §217
Promotion Requirements: 1 Cooking, 1 Cleaning
Days Worked: Monday, Tuesday, Wednesday, Thursday, Saturday
Days Off: Sunday, Friday
-------------
Lab Assistant
-------------
Job Description:
Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's
your mood today? A lot of logic-skill-building time is needed at home to
advance. And guess what? You're on the graveyard shift. Work all night, sleep
all day.
Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday
----------------
Field Researcher
----------------
Job Description:
This job takes you into the field, working on far-flung projects. However, your
pay increases. Develop your logic skill and maybe you can actually teach about
this stuff in the classroom, instead of doing it in remote, inhospitable
places.
Days Worked: Sunday, Monday, Tuesday, Thursday, Saturday
Days Off: Wednesday, Friday
---------------
Science Teacher
---------------
Job Description:
No amount of field research could have prepared you for the naked savagery of
teaching a high-school science class. At least it's a job with regular hours.
Keep those lab messes clean, and build logic skill to aid you in getting a
different job.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
--------------
Project Leader
--------------
Job Description:
It is up to you to manage a team of researchers in the quest for an important
scientific breakthrough. Devise innovative experiments using your newly
developed cooking and cleaning skills. If you really shine here, you may be on
your way to becoming an inventor.
Carpool: 9:00 AM
Hours Worked: 10:00 AM - 5:00 PM
Salary: §630
Promotion Bonus: §1,260
Promotion Requirements: 4 Cooking, 4 Logic, 6 Cleaning, 3 Family
Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday
Days Off: Monday, Thursday
--------
Inventor
--------
Job Description:
Income has climbed, but to succeed as an inventor you'll need to put in long
hard hours at the lab. Maintaining your home relationships may be harder now -
there will be little time for socializing as you create the auto-recycling
newspaper.
Days Worked: Sunday, Monday, Wednesday, Friday, Saturday
Days Off: Tuesday, Thursday
-------
Scholar
-------
Job Description:
You have been named Chairman of the Science Department at Sim University. The
regents are depending on your leadership and logical thinking to invigorate
the school's science curriculum. This is a high paying, well respected
position with good hours and more time at home, but it takes a well rounded
skill set to guarantee success and promotion.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
---------------------
Top Secret Researcher
---------------------
Job Description:
Your expertise with auto-recycling has led to a position on a highly classified
very demanding government project. The money is excellent, but you may be
called to the lab at any time. Special care should be taken to stay happy
and rested - a tired, cranky scientist might pose a security risk. If
exceptional logic is demonstrated. a promotion to theorist may be in the
cards.
Days Worked: Sunday, Monday, Wednesday, Friday, Saturday
Days Off: Tuesday, Thursday
--------
Theorist
--------
Job Description:
The accolades from your research have earned you the highly paid position of
theorist. You enjoy a higher salary-to-work-hours ratio than the one you had
as an inventor. You must work hard to keep a high state of happiness and
health. And only a successful theory can lead to the status and rewards you
seek.
Days Worked: Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Monday, Saturday
-------------
Mad Scientist
-------------
Job Description:
With lecture fees and book advances, you're able to purchase the big house on
the hill. The big question is, what experiments will you be conducting in its
big cellar?
Days Worked: Tuesday, Wednesday, Thursday
Days Off: Sunday, Monday, Friday, Saturday
-==-
Medicine
----------------------------
Emergency Medical Technician
----------------------------
Job Description:
Entry level, now paying, grunt work in a big medical lab-but a way to test your
aptitude and interest in exploring a doctor's world. Taking x-rays, logging
samples, and preparing test results are among your duties.
Carpool: 7:00 AM
Hours Worked: 8:00 AM - 2:00 PM
Salary: §280
Promotion Requirements: 1 Cleaning
Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday
---------
Paramedic
---------
Job Description:
You're attending medical school and working part time as a paramedic. You'll
need to avoid fatigue while allowing time for study and riding in an ambulance
on the night shift. Keep your vehicle and equipment clean and well maintained.
Days Worked: Sunday, Monday, Tuesday, Thursday, Saturday
Days Off: Wednesday, Friday
-----
Nurse
-----
Job Description:
You've made it through med school, and secured your first job at SimCity
General Hospital. This is a mentally as well as physically demanding job.
Work on your logic skill and bedside manner to get those patient referrals.
Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday
Days Off: Monday, Thursday
------
Intern
------
Job Description:
There's an "M.D." after your name, but it seems you spend more time doing
paperwork and changing bandages than saving lives. Pay special care to develop
your mechanical and logic skills; doctors must be multi-talented. The hours
are steady, though, so you're earning more.
Days Worked: Sunday, Monday, Wednesday, Thursday, Saturday
Days Off: Tuesday, Friday
--------
Resident
--------
Job Description:
You've been promoted to a night shift residency in the Emergency Room. This is
an obviously stressful position. Make sure home is a comforting place. You'll
need fun, rest and meals, or you won't succeed. If you work on the proper
diagnoses, care for those tough cases, and develop a good bedside manner, your
promotion to General Practitioner will come quickly.
Days Worked: Sunday, Monday, Tuesday, Friday, Saturday
Days Off: Wednesday, Thursday
--------------------
General Practitioner
--------------------
Job Description:
An altruistic streak has compelled you to join a Sim neighborhood clinic as a
GP. The pay won't be high, but you'll help a lot of less fortunate SimCitizens
through broken bones, pregnancies, and measles. You'll be handling a lot
yourself, but don't slack off on the skill-building - you may want a different
job someday.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
----------
Specialist
----------
Job Description:
Congratulations. You've "hung up your shingle", gaining a traditional work
schedule and golf game occasionally. Now you have more time to maintain a
happy home and maybe a happy family. Keep making friends outside the home and
building up your skills, if higher levels in this career track seem appealing.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
-------
Surgeon
-------
Job Description:
One of the elite, with an income advance to go with it. The job demands a
rested, calm individual, so watch your emotional levels, eat right, and get
plenty of sleep. And, you'll need home study time, especially in logic, to
keep left-brain skills sharp in the operating room.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
-------------------
Medical Researcher
-------------------
Job Description:
You created a new vaccination serum in SimCity's most advanced research
clinic. You've now joined the ranks of the highest paid researchers in the
world. If you decide to go for the top bucks, continue the skill-building path
up to Chief of Hospital Staff, where you get a cut of the profits.
Days Worked: Monday, Tuesday, Wednesday, Thursday
Days Off: Sunday, Friday, Saturday
--------------
Chief of Staff
--------------
Job Description:
You are one of the most respected physicians in SimCity. You spend office
hours at the hospital. You are now a part owner and are making large profits
keeping your fellow Sims in good health.
Carpool: 8:00 AM
Hours Worked: 9:00 AM - 4:00 PM
Salary: §1,499
Promotion Bonus: §2,998
Days Worked: Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Monday, Saturday
Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
Keep the copier and coffee machine in working order. Be organized, prompt, and
friendly when you push that cart through the halls - maybe some sharp-eyed
company officer will consider you for a kick upstairs.
Carpool: 8:00 AM
Hours Worked: 9:00 AM - 3:00 PM
Salary: §168
Promotion Requirements: 1 Charisma
Days Worked: Monday, Tuesday, Wednesday, Thursday, Saturday
Days Off: Sunday, Friday
Longer hours, but an opportunity to work the phones, increase people skills,
and keep the Boss happy. Start developing your speaking skills now: you might
be able to impress the Boss with a creative new business proposal.
Carpool: 8:00 AM
Hours Worked: 9:00 AM - 4:00 PM
Salary: §252
Promotion Bonus: §504
Promotion Requirements: 2 Charisma
Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday
--------------------------
Field Sales Representative
--------------------------
Job Description:
Before you move up in the company, you'll have to earn your dues putting in a
long day on the road. Meet your quotas (charisma can make a good sales pitch
great) and make good contacts, and you'll be ripe for a promotion to an office
without wheels.
Now you have your own grunt to boot around, a personal cubicle, and a nice
salary - but it's still a long walk down that hall to the washrooms. Good
relationships with people to whom you've proven your superior logic skill will
definitely get you noticed.
Days Worked: Monday, Tuesday, Wednesday, Friday, Saturday
Days Off: Sunday, Wednesday
---------
Executive
---------
Job Description:
You have your own Junior Executive and an actual office, with a door that
closes. Problem is, the Executive level at your company is heavily populated.
Well-rounded skills and a good work attitude will help you stand out from the
crowd and impress the higher ups.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
--------------
Senior Manager
--------------
Job Description:
Salary hops up, as you are now overseeing several franchise offices. There
are a lot of executives under your command, so charisma and logic help in
settling disputes and keeping the various teams running smoothly. Your golf
game needs to improve if you expect to close any deals from now on, so a little
more work in the creative department would not be a bad idea.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
--------------
Vice President
--------------
Job Description:
The corner office is yours. Pay takes another leap. However, competition is
rougher on this floor. Keep sharpening those skills and make lots of friends.
You never know when you'll need them.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
---------
President
---------
Job Description:
The company sends a limo to pick you up in the morning. You get the top floor
suite and a hefty paycheck. Your creative juices are flowing, and you're
feeling smart and powerful. But there's a downside as well. More stress, and
some of your neighbors may resent your success. (Nothing a barbecue at your
place wouldn't fix. And who knows, you might meet someone new...)
Days Worked: Monday, Wednesday, Thursday, Friday
Days Off: Sunday, Tuesday, Saturday
---
CEO
---
Top of the heap at your company. But can a powerful, well-to-do exec balance
the responsibilities of the office with the needs of mate, children, and
friends? Social responsibilities are peaking--it might be time to move up to a
bigger house, to better entertain bigwigs.
Days Worked: Monday, Tuesday, Thursday, Friday
Days Off: Sunday, Wednesday, Saturday
---------------
Business Tycoon
---------------
Job Description:
You're a corporate raider and mogul, heading a worldwide conglomerate. But
now that you're a famous local figure, guess what? You'll be expected to give
money to charities to maintain your standing with your fellow Sims. Still,
doesn't it feel good to bask in the glow of success?
Carpool: 9:00 AM
Hours Worked: 10:00 AM - 4:00 PM
Salary: §2,100
Promotion Bonus: §4,200
Days Worked: Monday, Tuesday, Wednesday, Thursday
Days Off: Sunday, Friday, Saturday
-==-
-Athletic-
-----------
Team Mascot
-----------
Job Description:
A young athlete has to start somewhere - even if it's sweating inside a cartoon
animal suit. A very physical grunt job with lousy pay - but at least you can
watch the game from up close. Besides water, the coach also expects you
to prepare the players' snacks...a lot of snacks.
Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday
Days Off: Monday, Thursday
-------------
Minor Leaguer
-------------
Job Description:
Welcome to the "Llamas," SimCity's minor league team. Your starting pay isn't
much, and you'll have a lot of training time to deal with. Develop your body
skill so you can rise through the ranks.
Carpool: 8:00 AM
Hours Worked: 9:00 AM - 3:00 PM
Salary: §238
Promotion Bonus: §476
Promotion Requirements: 2 Body
Days Worked: Sunday, Monday, Wednesday, Friday, Saturday
Days Off: Tuesday, Thursday
------
Rookie
------
Job Description:
Advancing into the pros, you start out with the league minimum salary, which
is the highest starting pay in the neighborhood. Keep working on your body and
just hope an injury doesn't slow your advancement.
Days Worked: Sunday, Monday, Thursday, Friday, Saturday
Days Off: Tuesday, Wednesday
-------
Starter
-------
Job Description:
You've made it off the bench and into the starting line up. Some money's coming
in, but long practices take their toll on your mood. It's essential to get your
rest and keep your body in prime shape - this is your livelihood. And since
you're going to be interviewed more now, work on that charisma skill so you can
get noticed.
Days Worked: Sunday, Monday, Wednesday, Friday, Saturday
Days Off: Tuesday, Thursday
--------
All Star
--------
Job Description:
You've become a household name in SimCity. You need to be comfortable speaking
in front of a camera, not just playing in front of one. Improve your charisma
and body and you'll be voted MVP in no time.
Days Worked: Sunday, Monday, Thursday, Friday, Saturday
Days Off: Tuesday, Wednesday
---
MVP
---
Job Description:
You're heading through the mid-point of your career. There is a special need
to work on relationship skills here and present a positive image. If the fans
love you, that fills the stadium - and that fills your pay envelop. Meanwhile,
family and friends (and even your house) might need attention too.
Days Worked: Sunday, Monday, Friday, Saturday
Days Off: Tuesday, Wednesday, Thursday
---------
Superstar
---------
Job Description:
Major income, you've got those commercial endorsements, and you're at the top
of your game. Your body works like a well-oiled machine but it's taking longer
to recover from your injuries. How long can you remain "Number One?" It's
probably a good time to start thinking about future opportunities - you may be
retiring much sooner than you think.
Days Worked: Sunday, Monday, Friday, Saturday
Days Off: Tuesday, Wednesday, Thursday
---------------
Assistant Coach
---------------
Job Description:
You're retired from playing: a change both dreaded and welcome. But there's
an opportunity to stay with the team you love - although this time you'll be
carrying a playbook. Make sure you're still networking with friends because
your relationships and charisma are going to get you further than your body
skill can.
Days Worked: Sunday, Monday, Friday, Saturday
Days Off: Tuesday, Wednesday, Thursday
-----
Coach
-----
Job Description:
More prestige and a nicer paycheck, but longer Hours Worked dealing with the
media, game films, and the team's personal appearances. Thank goodness for
those friends. They can help your career when you least expect it.
Days Worked: Sunday, Monday, Friday, Saturday
Days Off: Tuesday, Wednesday, Thursday
-------------
Hall of Famer
-------------
Job Description:
You're now a "living legend." The residents of SimCity shower you with a ticker
tape parade, and your number is retired. The team gives you an office and
salary as their "goodwill ambassador" This is as good as it gets!
Carpool: 10:00 AM
Hours Worked: 11:00 AM to 5:00 PM
Salary: §3,033
Promotion Bonus: §6,066
Days Worked: Tuesday, Wednesday, Thursday
Days Off: Sunday, Monday, Friday, Saturday
-==-
-Criminal-
----------
Pickpocket
----------
Job Description:
Entry-level two-bit thief - but you are your own boss. Dexterity and physical
speed are obviously important. A certain amount of creativity is helpful, too,
if you're going to distract those marks while you dip into their pockets.
Carpool: 10:00 AM
Hours Worked: 11:00 AM - 5:00 PM
Salary: §196
Promotion Requirements: None
Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday
Days Off: Monday, Thursday
------
Bagman
------
Job Description:
You're a foot soldier for a small-time mobster - making pickups and deliveries
of dirty cash and "sensitive merchandise". You'll need to be quick on your feet
to avoid the heat and rival punks. Work on your body skill will definitely pay
off.
Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday
Days Off: Monday, Wednesday
------
Bookie
------
Job Description:
Make book on the dog track, horse races, and stadium games - where, one way
or another, "the house" always wins. And this time "the house" is you. You
never know when something may go wrong that requires some fast-talking, so keep
those creativity skills sharp.
Days Worked: Sunday, Monday, Thursday, Friday, Saturday
Days Off: Tuesday, Wednesday
----------
Con Artist
----------
Job Description:
Run schemes, scams and swindles - anything to separate a naive Sim from
hard-earned cash. Profits increase, but this job needs inspired thinking and
the power to persuade others.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
--------------
Getaway Driver
--------------
Job Description:
From two-bit crook to three-bit crook. To succeed as a driver, you'll need
some strong physical skills and a mechanic's knowledge. But you want to get in
on the main action, right? Work on your skills to show the boss how
indispensable you are.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
-----------
Bank Robber
-----------
Job Description:
Instead of just driving the money away, now you're inside the SimCity First
National Bank when it does down -, which cuts you in for a bigger slice. But
you'd like to try your hand at some sneakier, more challenging crimes. Better
brains, brawn and buddies will move you up.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
-----------
Cat Burglar
-----------
Job Description:
Higher scores, but more risk involved. Suddenly you're on the night shift.
You can't afford to let physical energy flag, or you'll botch a job. Mechanical
skills are handy to keep your tools in good order and some creative problem
solving will help you stay out of the slammer. Your friends are coming in very
handy - more can only help.
Days Worked: Sunday, Monday, Wednesday, Friday, Saturday
Days Off: Tuesday, Thursday
-------------
Counterfeiter
-------------
Job Description:
You're getting more sophisticated. Why steal money when you and your gang can
print your own? You're getting quite a reputation and people are seeking your
advice. Better keep fit, you might need to do some overseas traveling soon.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
--------
Smuggler
--------
Job Description:
Your business card says you're in the "Import/Export" business. Let's just say
you supply everything people want that the law says they cannot have. You're
bringing in and sending out goods by land, sea, and air, and earning the large
profits all that implies. Your skills need to be fully honed to reach the apex
of this illustrious career.
Carpool: 1:00 AM
Hours Worked: 2:00 AM - 8:00 AM
Salary: §1,575
Promotion Bonus: §3,150
Promotion Requirements: 10 Mechanical, 8 Body, 10 Creativity, 7 Friends
Days Worked: Sunday, Thursday, Friday, Saturday
Days Off: Monday, Tuesday, Wednesday
In your endless pursuit to take over the world, you've learned three things:
one, always dress the part, two, crime really does pay, and three, never stop
to reveal your nefarious plans before you actually carry them out.
Carpool: 9:00 AM
Hours Worked: 10:00 AM - 4:00 PM
Salary: §1,925
Promotion Bonus: §2,850
Days Worked: Tuesday, Thursday, Friday, Saturday
Days Off: Sunday, Monday, Wednesday
-==-
-Military-
-------
Recruit
-------
Job Description:
Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines
gets mighty old. Better maintain prime physical shape to advance from the
trenches. Not only will you be stronger but your body will look even better on
you than it does now.
Carpool: 6:00 AM
Hours Worked: 7:00 AM - 1:00 PM
Salary: §350
Promotion Requirements: None
Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday
Days Off: Monday, Wednesday
------------
Elite Forces
------------
Job Description:
Special training as a commando brings you more prestige, and as an added
incentive you'll be earning special hazard pay. Physical skills are important
so get your body pumped up and strong.
Carpool: 6:00 AM
Hours Worked: 7:00 AM - 1:00 PM
Salary: §455
Promotion Bonus: §910
Promotion Requirements: 1 Mechanical, 1 Body
Days Worked: Sunday, Monday, Tuesday, Thursday, Saturday
Days Off: Wednesday, Friday
Now that you're an experienced vet, the base commander has "volunteered" you
to impart your wisdom to a squad of green, malleable recruits. Charisma is
important here, as you'll need to drill fear, loyalty, and discipline into
those jarheads.
Carpool: 6:00 AM
Hours Worked: 7:00 AM - 1:00 PM
Salary: §560
Promotion Bonus: §1,120
Promotion Requirements: 2 Mechanical, 1 Charisma, 1 Body
Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday
Days Off: Monday, Tuesday
--------------
Junior Officer
--------------
Job Description:
You finally gained entrance to the Officer's Club. No resting on your laurels
though, you must keep your body in top physical condition if you want to
advance.
Carpool: 6:00 AM
Hours Worked: 7:00 AM - 1:00 PM
Salary: §630
Promotion Bonus: §1,260
Promotion Requirements: 2 Mechanical, 2 Charisma, 4 Body
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
Tracking the enemy with the latest equipment is your whole life right now.
You know enough about the enemy strategy for them to really want to kill you
- so you have to stay one step ahead of them for your sake and that of your
troops. Work on your body and mechanical skills to keep those highly sensitive
machine in top working order.
Days Worked: Sunday, Monday, Tuesday, Friday, Saturday
Days Off: Wednesday, Thursday
--------------
Flight Officer
--------------
Job Description:
Somebody has to drop those troops, deliver that cargo, and guard the air space
over SimCity. There's a pay grade advance here, but earning your wings will
require additional training with a flight simulator program at the base.
Mechanical skill is a must and body skill is not far behind.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
--------------
Senior Officer
--------------
Job Description:
You survived your Airborne tour and made it to "the brass". You're well
respected and your counsel is often sought. More charisma training will
improve your speeches and working out will help you maintain your fitness
level. Work on these areas if you want to move on to Commander.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
---------
Commander
---------
Job Description:
Your great leadership accomplishments have brought you to the post of
Commander. No more dodging bullets and crawling under barbed wire. But don't
get all soft and flabby because it's been whispered that you're being
considered as a potential candidate for astronaut. You'll have to show
exceptional mechanical and body skills to gain that honor.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
---------
Astronaut
---------
Job Description:
One of the highest achievements for a military life like yourself. Fame and
fortune climb with each mission into space, and you're in the best physical
shape of your life. Keep working on your skills if you want to become one of
the most influential people in this country.
Days Worked: Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Monday, Saturday
-------
General
-------
Job Description:
Your organizational genius has earned you the rank of general, the top of the
top brass. Your day is filled with government officials requesting your wise
counsel and a book deal for your memoirs is looking good. Is your home life as
successful as your professional life?
Carpool: 9:00 AM
Hours Worked: 10:00 AM - 4:00 PM
Salary: §1,138
Promotion Bonus: §2,276
Days Worked: Monday, Tuesday, Wednesday, Thursday
Days Off: Sunday, Friday, Saturday
-==-
-Culinary-
-----------
Dish Washer
-----------
Job Description:
You have to start somewhere, and in the restaurant industry, it's right at
the bottom. But if you analyze the dirty dishes carefully, you'll learn
EXACTLY what people like and don't like. Wash...and learn.
Days Worked: Sunday, Tuesday, Wednesday, Thursday, Saturday
Days Off: Monday, Friday
-------------------
Drive Through Clerk
-------------------
Job Description:
Out of the frying pan and into the fire! You don't have to clean anymore, but
dealing with hungry commuters and teen pranks will either make you or break
you. Don't forget to smile!
Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday
Days Off: Monday, Wednesday
-----------------------
Fast Food Shift Manager
-----------------------
Job Description:
Joy of joys...instead of fixing food you now have to fix problems: tangled
register tape, clogged soda drink dispensers, and squabbling underpaid
employees. Be creative about your problem solving or you'll be stuck picking
taco droppings out of your hair for a long, long time.
Days Worked: Sunday, Monday, Tuesday, Friday, Saturday
Days Off: Wednesday, Thursday
----
Host
----
Job Description:
If you never see another burger again, it'll be too soon. Now you're out of
the kitchen, seating people and managing tables in a restaurant where people
expect REAL food for the prices they're paying. Keep your eyes open and your
smile painted on as you start learning about the industry-it's a dog-eat-food
world out there, and you'll want to be well prepared.
Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday
Days Off: Monday, Tuesday
------
Waiter
------
Job Description:
If you thought hosting was bad, just try waiting tables. THIS is a promotion?
You'd better believe it! Be prepared to think on your feet to outwit and
impress your often-crafty customers in pursuit of the Almighty Tip-all while
wearing a snazzy and those ubiquitous Pieces of Flair.
Days Worked: Sunday, Monday, Wednesday, Friday, Saturday
Days Off: Tuesday, Thursday
---------
Prep Cook
---------
Job Description:
You've memorized everything on the menu and managed to work your way into a
position as a Prep Cook. It's not glamorous, but it's real kitchen work - and
you look stylin' in that big white hat! Get comfortable with the slicing,
dicing and julienne fries - you're not going to get any farther in this
industry if you don't know your basic cooking inside and out.
Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday
Days Off: Monday, Tuesday
---------
Souse Chef
---------
Job Description:
It's ironic that the more accomplished you become, the less you actually touch
the food. As Souse Chef you're spending most of your time as a manager and
cheerleader for your kitchen staff. If you want to keep moving up, you'll have
to prove you've got the eccentric creativity needed to create novel dishes.
Bon appetite!
Days Worked: Sunday, Monday, Wednesday, Friday, Saturday
Days Off: Tuesday, Thursday
--------------
Executive Chef
-------------
Job Description:
Finally recognized for your creative gifts, you've been given control of your
restaurant's menu in order to create completely new and exciting dishes. It's
a dream come true-but you're already dreaming of more. Keep challenging
yourself as you work towards a new prize: a franchise of your own!
Days Worked: Sunday, Monday, Friday, Saturday
Days Off: Tuesday, Wednesday, Thursday
-------------
Restaurateur
-------------
Job Description:
Everyone's clamoring for a piece of the pie - YOUR pie, that is. Now that
you've developed a distinctive culinary style, it's time to milk it for
everything it's worth as a national brand. Keep everyone on their toes with
your creative genius and you just might become a household name!
Days Worked: Sunday, Thursday, Friday, Saturday
Days Off: Monday, Tuesday, Wednesday
--------------
Celebrity Chef
--------------
Job Description:
You've finally arrived, and your face is selling more cookbooks than your own
food does! It's been a long road, but you've now got a TV show seen by
millions, a successful restaurant chain, and a name that commands respect.
Bask in your victory as you flaunt your celebrity in televised competitions
and enjoy your new life as a media mogul!
Days Worked: Tuesday, Wednesday, Thursday
Days Off: Sunday, Monday, Friday, Saturday
-==-
-Politics-
---------------
Campaign Worker
---------------
Job Description:
The salary is minuscule, but you get your feet wet in the political puddle by
helping a favorite local candidate into office. The job requires long hours
managing telephone teams and volunteer groups canvassing neighborhoods for
votes.
Carpool: 8:00 AM
Hours Worked: 9:00 AM - 6:00 PM
Salary: §308
Promotion Requirements: None
Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday
Days Off: Monday, Wednesday
------
Intern
------
Job Description:
Start out running errands for the SimCity Controller and try to work your way
up to getting lunch for the mayor. Low pay, long hours. You'll need lots of
charisma to advance in politics.
Carpool: 8:00 AM
Hours Worked: 9:00 AM - 3:00 PM
Salary: §420
Promotion Bonus: §840
Promotion Requirements: None
Days Worked: Monday, Tuesday, Wednesday, Thursday, Saturday
Days Off: Sunday, Friday
--------
Lobbyist
--------
Job Description:
A special-interest group to influence local politicians hires you. Heavy
social skills and lots of friends are needed to advance in this career - you
must win friends and influence people. Charisma skill is essential to progress
in a political career.
Salary jumps, but overtime work increases. You must still maintain neighborhood
relationships and domestic tranquility. You need to cultivate your "image".
Practice charisma and develop that all-important spin control. Without it, your
political career is sunk. But friends in the right places can sometimes be very
useful.
Days Worked: Sunday, Monday, Thursday, Friday, Saturday
Days Off: Tuesday, Wednesday
-------------------
City Council Member
-------------------
Job Description:
Your first elected post, you've finally been admitted to SimCity's inner power
circle. A well paid job to be sure. The more persuasive and creative you are
in pushing your own agenda through the council, the faster you will advance in
the political machine.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
--------------------
State Assemblyperson
--------------------
Job Description:
The voters trust you enough to represent their fair city in the State Assembly.
Fortunately, SimCity is the state capital, so you'll be close to home. A lot
of creative thought will be needed in meeting with state officials to be sure
SimCity's local interests are protected and promoted.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
--------------
Congressperson
--------------
Job Description:
The people have spoken once again, and elected you to Congress. You'll spend
your time covering your district from your local office. Networking with
neighbors and making new friends to keep political support must be balanced
with maintaining a contented house and family.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
-----
Judge
-----
Job Description:
You win a position on the SimCity Central Court. Your peerless logical skill
at reading human nature and deconstructing legal arguments will prompt your
success and continuing rise in status. Cultivate friends in your spare hours.
Watch mood indicators and keep alert - you're supposed to be clear-headed and
impartial when the gavel comes down.
Days Worked: Monday, Tuesday, Thursday, Friday
Days Off: Sunday, Wednesday, Saturday
-------
Senator
-------
Job Description:
You're authoring bills and chairing important subcommittees. You appear
regularly on political talk shows and your influence is being felt around the
Capitol. With a little more speaking experience and a few more friends, you
may attain the most coveted Sim position: Mayor of SimCity!
Days Worked: Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Monday, Saturday
-----
Mayor
-----
Job Description:
As Mayor of SimCity, you're entitled to big bucks-you can finally afford that
"house on the hill" where the town's elite citizens cluster. You are a master
at the political game and it's obvious you enjoy the fame as well as the
excitement of shaking up the entrenched bureaucrats. It's great to be powerful
isn't it?
Carpool: 9:00 AM
Hours Worked: 10:00 AM - 4:00 PM
Salary: §1,315
Promotion Bonus: §2,630
Days Worked: Monday, Tuesday, Wednesday, Thursday
Days Off: Sunday, Friday, Saturday
Description: Do your Sims love gardening as a creative outlet yet hate kneeling
in the soil and getting dirt under their nails? Well, they don't have to
anymore with this hydroponics garden? The AquaGreen ensures that plants receive
adequate moisture and lots of light so your Sims get the fruits without the
labor. It's a slacker's dream!
Raises Creativity
--------------------------------------
Prints Charming Fingerprinting Scanner
--------------------------------------
Career: Law Enforcement
Obtained: Detective
Description: It uses ultraviolet radiation to quickly and easily dust for
prints anywhere, then displays the ironclad evidence right on its view screen.
Raises Fun, Creativity
-----------------------------
Simsanto Inc. Biotech Station
-----------------------------
Career: Science
Obtained: Inventor
Description: Your Sims are sure to succeed in the world of science with the
Simsanto Inc. Biotech Station! Sims can study old microbes and invent new ones
gaining logic skill points and advancing their careers in the process. Includes
a microscope, computer, and refrigerator for storing samples.
Raise Logic
---------------------------------------------------------
TraumaTime "Incision Precision" Surgical Training Station
---------------------------------------------------------
Career: Medicine
Obtained: Intern
Description: Sims venturing into the medical field can sharpen up their
mechanical skills with "Incision Precision". The true-to-life features include
genuinely clammy fake organs and a functioning circulatory system. Dive into
the faux gall bladder, small intestine, pancreas, inferior epigastria vessels,
and other organs and make them new again.
Raises Fun, Mechanical
-----------
Execuputter
-----------
Career: Business
Obtained: Executive
Description: Why should your Sim sit through boring business lunches when they
can play golf instead? The Execuputter features imported synthetic imitation
grass, along with simulated water and sand traps so that Sims can work on their
swing while building charisma points--and hobnobbing with important business
contacts.
Raises Fun, Charisma
---------------------------------------------------
Enterprise Office Concepts Bushmaster Tele-Prompter
---------------------------------------------------
Career: Politics
Obtained: City Council Member
Description: Stand tall, furrow your brow, and just say the words with the
Bushmaster Tele-Prompter. Transparent overlays display text at varying speeds
for "tortoise" to "hare" fast. Adjust the font size to ease those aching eyes.
Exercise your verbal skills with the Bushmaster Tele-Prompter!
Raises Fun, Charisma
-------------------
Exerto Punching Bag
-------------------
Career: Athletic
Obtained: All Star
Description: Float like a moth and sting like a yellow jacket! With the Exerto
Punching Bag, athletic Sims can punch away to release tension and keep in shape
while building a useful career skill.
Raises Fun, Body
----------------------
SensoTwitch Lie Finder
----------------------
Career: Criminal
Obtained: Con Artist
Description: Don't let the inconvenience of the truth interfere with your
career ambitions! Hone the skills to lie, cheat, and steal with the SensoTwitch
Lie Finder. Its patented Brainwave Twitch Needle detects even the tiniest
nervous mental tic. Fool the Lie Finder, and you can fool anyone!
Description: Fatten your Sims' bank account--and their friends and families,
too--with this finely engineered machine. Designed by world-renowned
chocolates at Bavarian Meltonwerks, the Schokolade 890 produces high quality
chocolates that Sims can pop into their mouths or pop into a box and sell in
the $7 billion a year chocolate industry!
Description: After a long day at the military base, why not extend the hard
work with a run through the Selfflog obstacle course? From Exerto, a leading
manufacturer of fitness equipment, this home obstacle course tests your ability
to leap 3-foot hurdles, crawl under a canopy of simulated gunfire, and scramble
over a fence-all in the name of fun and fitness.
Raises Body
[Job - Teenager/Elder]
Elders and Teens can have a job but unlike adults, they are limited. They are
only allowed to reach the first 3 steps in the career they choose. Teens can
get promoted once they are an adult. Another downside with teens and elders
having jobs is that they get cheaper pay.
-Slacker-
----------
Golf Caddy
----------
Job Description:
Spending your sunny days carrying someone else's clubs for a round of 18 -
what could be easier? Early morning tee times call for early hours worked, but
it's a terrific opportunity to schmooze with the wealthy at the local country
club.
Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday
---------------------
Gas Station Attendant
---------------------
Job Description:
The hours are doable. The pay is pretty lousy. On occasion you find yourself
with odd headaches which result from the fumes. But hey, you've got all the
delights of the snack cake and magazine racks right at your fingertips! Enjoy!
Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday
Days Off: Monday, Thursday
-----------------------
Convenience Store Clerk
-----------------------
The customers are considerably less wealthy than those in your last job, but
there is plenty of free soda pop and candy bars - not a bad trade. Besides, all
your friends can hang out at the store late in the evening and read the comics
while you pretend to work.
Days Worked: Sunday, Wednesday, Thursday, Friday, Saturday
Days Off: Monday, Tuesday
-==-
-Law Enforcement-
---------------------
School Crossing Guard
---------------------
Job Description:
You've got a job protecting one of SimCity's most valuable assets, its
children. With the amount of ever-present road construction and resulting road
rage, SimCity's crosswalks have become an even more dangerous place for the
City's school children. Keep a watchful eye on the kids and the cars, and that
sweet gig at the parking lot will be yours in no time.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
---------------------
Parking Lot Attendant
---------------------
Attending to a bustling downtown parking lot isn't as easy as you might have
thought. Your little booth has no climate control, and the non-stop onslaught
of perturbed motorists, not to mention that the pay is low, and you almost
always go home with a migraine from the exhaust fumes. Keep your cool and keep
the lot free of inextricable parking puzzles.
What makes being a Lab Glassware Scrubber different from your ordinary
everyday run of the mill dish wisher? Why that's easy! The fact that neither
the word dish nor washer appear anywhere in your job title, only your job
description!
Days Worked: Monday, Tuesday, Wednesday, Thursday, Saturday
Days Off: Sunday, Friday
------------
Test Subject
------------
Job Description:
While earning a science degree, you're picking up a mediocre salary as a
"human guinea pig" at a local kinetics lab. It's a way to introduce yourself
to the scientific community, but it's tough to be charming after several hours
in a wind tunnel.
Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday
-------------
Lab Assistant
-------------
Job Description:
Cleaning rat cages, fixing delicate lab equipment for minimum wage - how's
your mood today? A lot of logic-skill-building time is need at home to advance
And guess what? You're on the graveyard shift. Work all night, sleep all day.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
-==-
-Medical-
----------------------
Nursing Home Attendant
----------------------
Job Description:
Glamorous it's not, but it's a real job taking care of people in their time of
need, and it's a foot in the door of the medical community. Impress the nurses
with your bedside manner and see if you can't find your way into the hallowed
halls of SimCity General.
Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday
Days Off: Monday, Wednesday
-------
Orderly
-------
Job Description:
The pay is certainly better than at the nursing home, but the constant flow of
patients means the work of a hospital attendant is never done. Sometimes it
seems as though the ambulances may never stop coming, but the lives those EMTs
lead certainly seem like good ones...
Days Worked: Monday, Tuesday, Thursday, Friday, Saturday
Days Off: Sunday, Wednesday
-----------------------------
Emergency Medical Technician
-----------------------------
Job Description:
Entry level, now paying, grunt work in a big medical lab-but a way to test your
aptitude and interest in exploring a doctor's world. Taking x-rays, logging
samples, and preparing test results are among your duties.
Days Worked: Sunday, Monday, Wednesday, Friday, Saturday
Days Off: Tuesday, Thursday
-==-
-Business-
-----
Gofer
-----
Job Description:
The obtainer of coffee - glamorous, no, but at least it gets you out of the
office and into the "fresh" city are much of the time. Not to be confused with
the small furry semi-aquatic woodland creature, an office gofer is one who goes
for things at the request of pretty much anyone who isn't a gofer themselves.
Keep up the fetching and you might find yourself going for one of those
openings in the mailroom.
Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
Keep the copier and coffee machine in working order. Be organized, prompt, and
friendly when you push that cart through the halls - maybe some sharp-eyed
company officer will consider you for a kick upstairs.
Longer hours, but an opportunity to work the phones, increase people skills,
and keep the Boss happy. Start developing your speaking skills now: you might
be able to impress the Boss with a creative new business proposal.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday
Days Off: Sunday, Saturday
-==-
-Athletic-
-----------
Water person
-----------
Job Description:
This is where the magic begins. Where those who aspire to be part of the team
without running the risk of physical injury or public humiliation get their
feet wet, literally. Hydration is an important part of the athlete's routine,
and even though they could probably manage to get their own water, it's much
more fun to have you do it for them.
The locker room. You've made it in with the players, or at least into where
they change their clothes, which has to count for something, right? The endless
supply of dirty towels and sports bras isn't the most pleasant of sights, but
that mascot outfit hanging in the corner most certainly is.
Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday
-----------
Team Mascot
-----------
Job Description:
Athletes young and old have to start somewhere, even if it's sweating inside a
cartoon animal suit. A very physical grunt job, but it pays better than the
locker room, and at least you can watch the game from up close. Now, instead
of water and towels, the coach expects you to prepare the players' snacks...a
lot of snacks.
Days Worked: Tuesday, Wednesday, Thursday, Friday, Saturday
Days Off: Sunday, Monday
-==-
-Criminal-
-------------
Street Hawker
-------------
Job Description:
The important thing to remember when hawking other aspiring criminal's hot
goods is to stay under the radar. A good street hawker keeps a low profile and
only flashes the goods to customers away from the ever-watchful eyes of the
fuzz. Keep the profits high and the merchandise intact and try to get in good
with one of the local bosses higher up in the food chain.
Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday
Days Off: Monday, Thursday
--------------
Numbers Runner
--------------
Job Description:
Now you're in with a local "family" and they've trusted you with the day to
day activities of a small part of the business. You toil in the seedy
underbelly of the SimCity racetrack, crunching numbers and helping to set odds
for the day's races. It's not glamorous, but it pays the bills.
Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday
Days Off: Monday, Wednesday
----------
Pickpocket
----------
Job Description:
Entry-level two-bit thief - but you are your own boss. Dexterity and physical
speed are obviously important. A certain amount of creativity is helpful, too,
if you are going to distract those marks while you dip into their pockets.
An aspiring military mind has to get its start somewhere, and what better place
is there than a paintball arena? Guns, ammo, camouflage, squeegees...Well, at
least you don't have to clean the latrines, because at the paintball arena
they're still just called restrooms!
Days Worked: Sunday, Tuesday, Wednesday, Thursday, Friday
Days Off: Monday, Saturday
----------------------
Recruit Training Corps
----------------------
Job Description:
Well, paintball had its ups and downs, but it was never quite what you expected
when you signed up for the military. So, here's where it all begins: The ranks
of the Recruit Training Corps. Learn to follow the rules, eat your meals, and
lace up your boots, and you'll be a full-fledged recruit in no time.
Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday
Days Off: Monday, Wednesday
-------
Recruit
-------
Job Description:
Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines
gets mighty old. Better maintain prime physical shape to advance from the
trenches. Not only will you be stronger but your body will look even better
on you than it does now.
Days Worked: Monday, Tuesday, Wednesday, Friday, Saturday
Days Off: Sunday, Wednesday
-==-
-Culinary-
-----------
Dish Washer
-----------
Job Description:
You have to start somewhere, and in the restaurant industry, it's right at the
bottom. But if you analyze the dirty dishes carefully, you'll learn EXACTLY
what people like and don't like. Wash... and learn.
Days Worked: Sunday, Tuesday, Wednesday, Thursday, Saturday
Days Off: Monday, Friday
-------------------
Drive Through Clerk
-------------------
Job Description:
Out of the frying pan and into the fire! You don't have to clean anymore, but
dealing with hungry commuters and teen pranks will either make you or break
you. Don't forget to smile!
Days Worked: Sunday, Tuesday, Thursday, Friday, Saturday
Days Off: Monday, Wednesday
-----------------------
Fast Food Shift Manager
-----------------------
Job Description:
Joy of joys...instead of fixing food you now have to fix problems: tangled
register tape, clogged soda drink dispensers, and squabbling underpaid
employees. Be creative about your problem solving or you'll be stuck picking
taco droppings out of your hair for a long, long time.
As a door-to-door poller, you leave your ego at the "door" - modern day Sim
families aren't very welcoming to strangers bearing clipboards, regardless of
their occupation. They've heard it all and no longer trust that you aren't
trying to sell them something or steal something from them. You've got your
work cut out for you.
Days Worked: Sunday, Tuesday, Wednesday, Friday, Saturday
Days Off: Monday, Thursday
---------------
Campaign Worker
---------------
Job Description:
The salary is minuscule, but you get your feet wet in the political puddle by
helping a favorite local candidate into office. The job requires long hours
managing telephone teams and volunteer groups canvassing neighborhoods for
votes.
Days Worked: Monday, Tuesday, Thursday, Friday, Saturday
Days Off: Sunday, Wednesday
------
Intern
------
Job Description:
Start out running errands for the SimCity Controller and try to work your way
up to getting lunch for the mayor. Low pay, long hours. You'll need lots of
charisma to advance in politics.
Days Worked: Monday, Tuesday, Wednesday, Thursday, Friday,
Days Off: Sunday, Saturday
-==-
-Chance Cards-
Chance cards are small boxes of information that makes you make a choice for a
certain scenario. The out come of the card is determined when it appears. There
can be a right and wrong answer as well as two wrong answers. The seem to pop
up every so often in every career. When you see one, you have 3 choices. The
first 2 are the answers to use if you want to try your hand at it. The last one
allows you to ignore it.
Some possible outcomes from the cards is money, a promotion, gain skill points,
lose skill points, be demoted or even fired. It's best to save each time your
sim goes to work. This allows you to restart your game if you answer a card
wrong.
If you have one not listed, please feel free to submit it to me.
In exchange for taking some digital pictures for their corporate web presence,
ALlamaInEveryHome.com offers ____ 1000 shares of their stock in lieu of his/her
usual fee. Word on the street is that tech stocks are good investments again,
but ____ doesn't want to get burned like s/he did in the last dot com bubble
furst with those four different online pet food delivery sites s/he bought into
A marketing rep ____ met while working for ALlamaInEveryHome.com is starting
up a new website dedicated to SimCity's social scene. Knowing that ____ is
pretty well connected, she's asked him/her to design the website, but she also
wants him/her to update the site with all the "coolest parties, and trendiest
places." ____'s willing to take the job and design the website, but s/he isn't
sure about publishing the inner circle's social itinerary. S/He could go ahead
and reveal all s/he knows, or protect the fragile private lives of SimCity's
elite and fill the site with erroneous information.
"Reveal All" | "Erroneous Info" | "Ignore"
-==-
-Law Enforcement-
----------------------------
Law Enforcement(SWAT Leader)
----------------------------
____'s team has been asked to aid the Vice Squad in a raid they're planning on
an abandoned warehouse down by the docks, where a large trafficking ring has
set up headquarters. ____ Has taken position on the roof, and is planning to
rappel down through the warehouse's skylights in a direct assault. A vice
officer has decided to go in with _____ and his/her captain, so ____ fits the
officer with rappelling gear, and his/her only remaining decision is whether to
go in under cover of a Flash bang grenade or a smokescreen grenade.
"Flash bang" | "Smokescreen" | "Ignore"
-==-
--------------------------------
Law Enforcement (Security Guard)
--------------------------------
While monitoring the surveillance cameras ____ spots someone enter the
elevator with a computer. S/He's sure that S/he's never seen them before, but
isn't sure what to do. Should s/he call the police or confront the suspicious
character?
_____'s been given a large amount of test suites to run. Normally s/he's used
to having a bit of free rein in the lab, fixing up some of the machinery,
playing with the mice and with Wiki the signing chimpanzee, but now all of a
sudden the lead researcher has ____ running these simple and formulaic tests
that even Wiki could do, and ____'s not so happy about it. Then it occurs to
her/him that Wiki the signing chimpanzee COULD run the test suites! After all,
all they are is a bunch of checkboxes, one after the other. ____ never pays
much attention to them anyways. Should ____ let Wiki do the test suites, or
take a stand for her/himself and tell her/his boss what s/he thinks?
____'s been asked to lend a helping hand and clean up one of the examination
rooms after a food fight broke out between cadets from rival military schools.
The place is covered with mashed potatoes and tapioca pudding, as well as some
other unidentifiable substances. ____ could spend all day disinfecting the
place, or simply ask the custodial staff to handle it.
Having grown nearly immune to the electroshock stimulus, the ESP research team
is finally convinced that ____ has absolutely no psychic powers whatsoever.
So s/he's been moved on to the Theoretical Color Research division, where
her/his first test involves nothing more than sitting in a sterile test room,
selecting one of two colored lengths of licorice and ingesting it. Should ____
eat the red licorice or the blue licorice?
Locked in the basement of the institute's advanced technologies wing, ____ is
hard at work and convinced that at any moment s/he'll make the breakthrough
that will allow her/him to build the better mousetrap. But amidst the
confusion of her piles of parts and stacks of design specs, s/he's forgotten
whether to connect the Devonian wicket receptacle to the coupled power
inverter or to the focal spine reticulation intake valve. Which one should ___
connect it to?
In a remote section of the SimCity outback ____ has come upon a previously
undiscovered entranceway to an outcropping of ruins built into the base of a
mountain and covered by dense jungle foliage. This is a major discovery, but
____ isn't sure how to proceed. Should s/he enter the ruins by him/herself and
attempt to ascertain their nature, or head back to the institute and inform
some of the more distinguished archaeologists of the ruins' existence?
While reading through some of his/her team's reports, ____ realizes that one of
his/her researchers has inadvertently stumbled upon a new lithium isotope. Not
only is the discovery of a major find in and of itself, but the practical
applications of the isotope in devices such as atomic linear accelerators and
staplers will be worth a fortune. So it's that ____ finds him/herself with a
bit of a conundrum. Ethics would obviously say that s/he should inform the
researcher of her own discovery and advise her/him how to proceed, but
practicality says that no one ever got ahead in the world of science by
sticking to the rules, and ____ could easily claim the discovery him/herself
without anyone being the wiser.
"Inform" | "Steal" | "Ignore"
-==-
--------------------
Medicine (Paramedic)
--------------------
____'s on her/his way to an emergency, and the ambulance is stuck in an
extremely congested area of SimCity surface roads. S/he's got the sirens on,
but there isn't enough room for the cars to get out of her/his way. S/he could
drive the ambulance on the sidewalk, or get out and hoof the 25 blocks carrying
her/his med pack and resuscitation kit.
"Sidewalk" | "Go on Foot" | "Ignore"
-==-
-Business-
--------------------------
Business (Junior Executive)
---------------------------
The current grist for the office rumor mill seems to be that ____'s boss is up
for a promotion and has been asked to hand pick his replacement. Seems like a
Sure-fire way to get in good with the boss would be to take him out to his
favorite restaurant, but ____ also knows that his kids have been desperate to
get the new Robotic Ants from Wrightway Toys.
"Have Dinner" | "Buy Ants" | "Ignore"
-==-
--------------
Business (CEO)
--------------
While having a meal with her/his assistant, ____ learns that EveryTech
Technologies is looking for a new CEO and that _____'s own president is being
considered for the position. ____ ponders what her/his response to this should
be and if s/he'd have enough time to sabotage the president's plans, as a move
like this would invariably be bad for business. Then _____'s assistant reminds
her/him that the president has been a loyal employee with the company for many
years, and has stuck with the company through thick and thin.
"Sabotage" | "Trust" | "Ignore"
-==-
-------------
Business (CEO)
--------------
_____ is playing in the CEO's annual golf tournament at the SimCity Country
Club. This prestigious event has been known to make or break many a Sim's
career. _____'s foursome includes the President of the company, and she's
spent a good part of the day discussing with the President his overwhelming
desire to win this year's tournament. Unbelievably, coming in to the
eighteenth hole, _____ and the president are tied for first place, and _____'s
not sure what her best career move is.
"Play to Win" | "Throw Game" | "Ignore"
-==-
------------------------------
Business (Executive Assistant)
------------------------------
On his/her lunch break, ____ notices a new antiques store called London Charms
opening across the road from his office. It occurs to _____ that a joint
business venture between his/her corporation and a smaller privately owned
store might be just what his/her company's looking for, but s/he also notices
some trinkets that might be far more valuable than they look. S/He could take
his/her lunch hour to shop, or deliver a proposal to his/her boss.
"Shop" | "Tell Boss" | "Ignore"
-==-
--------------------
Business (President)
--------------------
Microscotch Technologies is looking for a new CEO, and ____'s appeared on
their list of candidates. Though ____'s been happy at his/her current
corporation, the thought of possibly becoming a CEO is tempting. After
researching Microscotch, ____ is impressed with their business record and
environmental policy. ____ could easily show interest in the position and,
with her/his experience, have a good chance of landing it. But loyalty is a
powerful asset in the business world, and word would undoubtedly get around
that s/he'd gone looking elsewhere.
The SimCity Quarks are looking to fill the over-sized shoes of their world
famous mascot, Limp the Strange Lepton, as Limpy's previous incarnation has
decided to go back to medical school. _____'s been given the nod to step into
the role, but with Limpy out of the way, her own character, Dagby Llama of the
Lower City Llamas may be able to step into the currently vacant limelight.
Practice has been canceled due to the large volcano that recently sprouted up
beneath the visiting team's locker-room, so ____ has some free time on their
hands. Some of the team has decided to hold an informal practice session, but
a larger group is heading off to play the back nine and SimCity Lynx. What
should _____ do?
While eating lunch at the team's local sports pub, Pluck 'n Chuck, ____ sees a
man gesturing wildly at a table nearby as he slowly turns a ripe shade of blue.
The bar is packed, and only the man's date seems to be aware of the problem.
____ could administer the Heimlich Maneuver, or wade through the patrons to
find the bar's manager.
A start-up athletic shoe company has asked ____ to sponsor a new line of
athletic gear. _____ has gained some notoriety as of late, but sponsorship
deals usually only go to all-stars and MVPs, and it does sound like a pretty
good deal, even though the company is as of yet unknown.
The assistant coach has asked ____ to help move an upright piano for one of
the more senior players on the team. ____ is a bit worried about overstraining
herself/himself, but the move might also be a way to get in good with the
manager and some of the players. S/he could agree, or make up some excuse.
During warm-ups ____ notices that one of the starting players has forgotten
her knee brace on the practice field. Without the brace the first stringer will
surely re-injure herself: as a bench warmer ____ could make a good impression
by returning the brace to her, or s/he could hide the brace since s/he'd be the
next in line for her position, were she to be sidelined with an injury.
A few days ago one of ____'s regulars picked a long shot nag to win and ended
up winning him/herself a couple of grand, but before s/he could collect, s/he
managed to get him/herself into some "trouble", which led to the accidental
explosion of his/her car. ____ has effectively inherited the money, and if
s/he were to pocket the winnings her/him, no one would be the wiser, though
s/he could also earn some street rep by splitting the winnings with her/his
boss.
As of late, pickings have been thin in the con-artist racket. The Vice Squad
has been breathing down ____'s neck, and the consumer affairs committee has
launched an aggressive television ad campaign warning would-be victims to the
dangers of recent confidence schemes. ____ has a few tricks left up her/his
sleeve though. A contact has offered him/her some office space that might work
well as the pretext for a classic vacation time-share scam (a sure fire way to
swindle the elderly out of their retirement funds), or seeing as times are
tough, ____ could go with the old door-to-door insurance policy scheme.
During the final set-up meeting for the upcoming heist, ____ is informed that
a member of the team has been taken ill and won't be coming with them, but that
the job will go down as planned. New roles are discussed, and some of the more
experienced members of the team will be forced to pick up some of the slack,
but it's left up to ____ whether s/he wants to be a lookout in charge of crowd
control or if s/he'd rather help out the demolitions expert with cracking the
bank vault.
____'s "employer" has her delivering an endangered SimCity canary, notoriously
difficult to catch in the wild, to a well known private "collector" of rare
species. ____'s been given a long list of care instructions and some packets
of canary food, as well as a dozen additional deliveries on top of his/her
normal routes. Hours into her/his day, she realizes that s/he's been neglecting
the canary, and when s/he goes to check on it in the trunk, discovers it lying
motionless at the bottom of its cage. ____'s in trouble, and can't possibly
admit the truth to the parties involved. Should s/he lie about the
circumstances surrounding the bird's death, or head to the wilderness and try
to catch a replacement?
Speeding down the inner-city streets, ____'s on the getaway and heading to the
bank job team's rendezvous point. Something went wrong during the heist:
____'s car is occupied with only 3 of the 4-team members s/he'd dropped off
before the job, and one of them is injured. Also, they only managed to make it
out with 20K in hard currency. Thinking that the cops might be on to them, and
therefore on to their escape route, ____ decides to change the plan, but isn't
sure whether to take the turnpike or head down the narrow section of
cobblestone surface streets.
"Turnpike" | "Surface Streets" | "Ignore"
-==-
-Military-
-------------------------
Military (Flight Officer)
-------------------------
Growing weary of all the "Peacetime" restrictions--no dog-fighting with
commercial airliners, no buzzing private control towers, no launching laser
guided missiles into peaceful civilian protests--____ and his/her fellow Flight
Officers decide to make a little fun for themselves. They hop in a couple of
fighter jets and head out to international waters, where the rules get a bit
more "fuzzy" when it comes to 'who blew up who first with a heat-seeking
computer aided anti-aircraft missile.' Within minutes, ____ spots a pair of
bogeys who are clearly far from home, maybe even as far as RedCity--but
wherever they're from, things are about to get a whole lot more interesting.
Should ____ engage the enemy, or attempt to establish radio contact and warn
the unidentified aircraft that they are trespassing in SimCity controlled air?
"Engage" | "Contact Base" | "Ignore"
-==-
------------------
Military (Recruit)
------------------
The sun has been relentless, and earlier in the day ____'s drill sergeant
forced the squad to run ten miles in the sweltering heat without any laces in
their standard issue swamp boots, because one of the recruits had been unable
to do up his laces in the amount of time mandated by the field manual. Now
____ has been asked to choose the proper method of discipline for a recruit
who has been caught sneaking donuts into his footlocker. ____ must decide
between placing the solider on kitchen duty, or restricting the soldier’s
rations to water and vitamin supplements.
"Kitchen Duty" | "Rations" | "Ignore"
-==-
---------------------------
Military (Drill Instructor)
---------------------------
____'s been delivered a set of especially "green" recruits that are wetter
behind the ears than a big-eared donkey in a rainstorm. S/He's had them for two
days and most of them still can't lace up their boots. Half of them still
complain about having to iron their pants, and at least a third of them still
seem to be thinking for themselves. ____'s tried to teach them all the
cadences s/he learned while s/he was a recruit. S/He's tried putting them on
ration restrictions and kitchen duty, but the regular ways just don't seem to
be working, so it's take for phase 2. ____ can either force the recruits to
march in their underwear, or take away their rifles and make them carry
baguettes instead.
The movie theater down the street just let out and ____'s restaurant is PACKED.
(One might think they'd be full after those absurdly sized movie drinks, but no
such luck.) S/He's barking orders left and right when suddenly the unthinkable
happens: the Uberburger 3000 breaks down in an entirely ungraceful puff of
smoke. Now the restaurant smells like charcoal and there isn't a burger in
sight. Should s/he try to keep going without the Uberburger, or take the repair
into his/her own hands?
"Who needs burgers?" | "Roll up those sleeves!" | "Ignore"
-==-
Culinary (Prep Cook)
--------------------
A local society dame has contracted with ____'s restaurant to cater her
daughter's wedding to a local wealthy businessman. This overly extravagant
affair promptly causes headaches for the entire staff: the demands range from
the silly (500 miniature swans made entirely of coconut paste) to the
impossible ("Can you get powder blue lettuce greens for the salads?"). The
souse chef is so busy taking care of the demands that he leaves the decision
about the soup ("surprise us!") entirely up to _____. Should s/he make Italian
wedding soup or the less traditional Louisiana Gumbo?
"Italian Wedding" | "Louisiana Gumbo" | "Ignore"
-==-
-In Home Jobs-
Painter
Being creative allows you to pain a picture on a easel. This is a good way to
make some money and fast. In order to paint, you need to buy an easel. Once you
have it bought, send a sim over to it and click on it to paint. It helps if
your sim is in a good mood. As your sim becomes better, you'll have the choice
to paint still life or another sim. After a few ours of painting, it should be
complete. Now you can click on it to sell it or go into buy mode and place it
on a well. Also, the higher the creativity, the more money a sim will make. Be
warned, all stats will drop at a normal rate expect fun when painting.
-==-
Novelist
Being a Novelist can take time in order to make some cash. You'll need a lot
of creativity in order to make a great novel. A novel will be complete in about
3 Sim days. To do so, you sit the sim at the computer and choose to write a
novel. The more creativity, the better chance the novel will sell well. Make
sure the sim is in a good mood each time you write the novel. Once it is done,
you'll have a message saying you finished it. A phone call should be on its
way after it so be ready for it. You will earn money if the book sells well.
6) Miscellaneous
[FAQS]
Here are some of the commonly asked questions that I have seen. These come from
looking on the message boards as well as reading various forums.
1. Can my computer handle the sims?
A1 - If your system meets the requirements, then yes it will run the game.
2. Where can I find Mods for my sims?
A2 - You can search google for Sims2 Mods or search for forums that have them.
3. Why can't I build anything or even buy something?
A3. You either need to get rid of your no-cd crack or you need to go buy the
game.
4. How do I get twins? Is there a special diet or something?
A4. There is no special diet. You either keep trying normally or down load
a mod to better increase your chances of having them.
5. How do I make my sims go to school or work?
A5. Usually, sims are smart enough to do this by themselves. In they don't,
just click on the bus or car and choose go to school/work.
6. Do I need the Sims 1 in order to play the Sims 2?
A6. Nope. All you need is the Sims 2 and the system requirements.
7. How do I remove the censor patch over my sims?
A7. Look in the cheat codes section for the censorgrid cheat.
8. Are there any expansions for the Sims 2?
A8. So far, there is only University. No, this guide doesn't cover it.
9. My baby won't grow up! What do I do?
A9. Try buying a birthday cake and have someone bring the baby to it. That
should allow the baby to grow up.
10. Can I import my cities from SimCity 4?
A10. Yes. There should be an option when you are on the neighborhood screen
to import your city or make a new one.
11. Can I add my own music to the sims?
A11. Yes. You place it in
C:\Documents and Settings\UserName\My Documents\The Sims 2\Music
-Custom Content-
Adding it to your game:
When you download custom content (like clothes or skins), you'll need to place
them in the download folder before they will show up in either BodyShop or in
Game. The downloads folder is usually located here:
C:\Documents and Settings\UserName\My Documents\The Sims 2\Downloads
Once in there, it will show up in bodyshop and in the game. You can then create
new sims with the custom content or just change clothes for your sim in game
if needed.
Making your own Custom Content:
To make your own, you'll need a graphics program like Paint Shop Pro or
Photoshop. When you have one of those, open bodyshop and export the item you
want to make (like clothing, skins). Now, open the files up in your graphics
program. From there, you can add textures, change colors or add whatever you
want to the content. Once you saved it, export it back in with bodyshop. It'll
now be in your game for you to use as well as in bodyshop.
-Cheat Codes-
-Debug Mode-
Open the cheat menu by pressing Ctrl + Shift + C, then entering the following:
boolProp testingCheatsEnabled true
While in Create-a-Sim, press Shift + N before creating your first sim to enable
skin tones, clothes, and hairstyles that would normally be used only by NPCs.
Press Shift + M to disable it.
While in Live mode, Shift + Click on a sim to bring up the debug menu.
-Misc. Codes-
Press CTRL + SHIFT + C to access the cheat window, then enter the following:
motherlode = 50,000 simoleans
boolprop constrainFloorElevation false = Allows you to change elevation of
floor tiles.
clear = Clears all cheat codes on the screen, but codes are still in effect.
exit = closes cheat window
boolprop constrainFloorElevation true = Disables the ability to change
elevation of floor tiles.
expand = expands or contracts cheat window
kaching = get 1000 cash
boolprop ShowLotPackageFilename (True/False) = In neighborhood, shows filename
of house when lot is highlighted
vsync (on/off) = increases game performance but lowers graphics
autopatch (on/off) = lets you know if there’s a patch
help = all list cheats
StretchSkeleton = makes your sims larger or smaller
moveobjects (on/off) = moves objects and deletes you couldn't before
slowmotion = Puts the game in slow motion. Enter any number that 0 through 8
(0=fastest and 8=slowest)
boolprop lotTerrainLighting (True/False) = Set to false and lots will not light
up when highlighted in neighborhood
boolprop locktiles (True/False) = Set to false to place floor tiles outside lot
boolprop displayNeighborhoodRoadsWithModel (True/False) = Set to false to
remove bridges from neighborhood.
boolprop lotTerrainPaints (True/False) = Set to false to remove floorpainting
on lot
boolprop displayNeighborhoodProps (True/False) = Set to false to remove props
like rocks and towers from neighborhood
boolprop objectShadows (True/False) = Set to false to remove removes shadows on
objects outside house
boolprop lotWater (True/False) = Set to false to remove removes water (ponds)
from lots
boolprop displayNeighborhoodRoads (True/False) = Set to false to remove roads
from neighborhood
boolProp guob (True/False) = Set to false to remove shadows on objects inside
house
boolprop displayNeighborhoodWater (True/False) = Set to false to remove water
from neighborhood
boolprop displayLotImposters (True/False) = Set to false to removes house
graphics from neighborhood
boolprop displayNeighborhoodFlora (True/False) = Set to false to removes
trees/plants from neighborhood
boolprop displayLookAtBoxes (True/False) = Set to true, blocks appear on Sims
faces and on parts where Sims look at
boolprop carsCompact (True/False) = Set to true and cars will have more detail
in neighborhood
boolprop renderSelectedSimLevel (True/False) = Set to true and walls will no
longer cut away from selected Sim
boolprop allObjectLightsOn (True/False) = Set to true to light up objects
continuously instead of only when used
boolProp displayPaths (True/False) = Set to true to see the path where the
selected Sim walks to
boolprop lotInfoAdvancedMode (True/False) = Set to true to show lot information
intprop censorgridsize 0 = Takes off censoring
boolProp simShadows (True/False) = Toggle shadows on/off for Sims
aging off = turn off aging
aging on = turn on aging
faceBlendLimits (on/off) = turns off facial bounding limitations. It prevents
the normal corrections the game will make for two parents with very different
facial structures.
intProp maxNumOfVisitingSims 8 = You can invite more people to your parties.
boolProp snapObjectsToGrid true/false = You can place objects outside the grid.
social_debug = You can tell what social reaction will happen before you do it
Press Ctrl + Shift + C to access the console.
**Some cheats require you enter the Postprocessing cheat code effect.**
letterBox # = Adds a letterbox effect to the view. (# = 0.0 to 0.4)
(requires post processing on)
vignette # # # = Blurry bits at the edge of the screen. (# = 0.0 to 1.0)
(requires post processing on)
slowMotion # = Make you set the game speed. (# = 0 to 8, 0 is normal)
filmGrain # = Makes the screen grainy. (# = 0.0 to 1.0)
(requires post processing on)
bloom rgb # = Sitcom flashback blur effect (# = 0.0 to 1.0)
(requires post processing on)