Save your game in one of the slots. (say slot 10 and note the number of
credits you have. (The game starts with 13500) Turn this into Hexadecimals
(34 BC) turn this value around (BC 34). Open the save game with a HEX
editor (If you saved your game in the first slot, the file will be
GAME00.IFF. The second is GAME01.IFF, etc.)
Find the string (BC 34). This number will be in the file twice. Change both
values to whatever you think you need; say FF FF FF, and save the file.
Restart the game and load the edited save game. Now you will have
16,777,215 credits at your disposal.
NOTE: The player's net worth is key in setting the difficulty level of the
game. When you start the game at 13500 credits you are at difficulty level
1. There are 12 difficulty levels. 100000 credits will get you to
difficulty level 12. When using the money cheat, just to get enough money
to buy the best ship available shoots your net worth way up past that.
Players who don't do well in combat flying may wish to avoid this cheat.
Also, Origin includes the strategy guide in the Deluxe addition of the
game. Thanks to Ken Sellards (sellards@ramlink.net) for supplying this
info!
This should suffice to buy all the things you need to win the game.
Super hacks from Arnold Tebbens:
Here are some things I want to add to my first hack. If you use these, you
won't need to use the 'credit hack'. The following hacks will allow you to get
a ship and equipment not available in the beginning of the game.
To begin with, create a savegame and give it a name of 8 characters (Like: NEW
GAME, if you use an longer or shorter name, the following HEX offsets will be
different). Remember wich slot you used (I used the first, so the file I will
be using is GAME00.IFF). Exit the game and open your saved game with a
HEX-editor.
(Try the Freij MkII prototype fighter: it is the best available)
Now, lets add some equipment.
Every ship has some slots for equipment, ranging from 2 to 7. Each slot has its
own adress. Here are all 7: 20E
216
21E
226
22E
236
23E
To add something to a slot, just give each adress one of the following values:
Value: Module:
00 00 00 00 01 Coolant unit MkI
01 00 00 00 01 Coolant unit MkII
02 00 00 00 01 Coolant unit MkIII
03 00 00 00 01 Coolant unit MkIV
04 00 00 00 01 Auto repair unit MkI
05 00 00 00 01 Auto repair unit MkII
06 00 00 00 01 Afterburner enhancers MkI
07 00 00 00 01 Afterburner enhancers MkII
08 00 00 00 01 Afterburner enhancers MkIII
09 00 00 00 01 Shield enhancer MkI
0A 00 00 00 01 Shield enhancer MkII
0B 00 00 00 01 Shield enhancer MkIII
0C 00 00 00 01 BSE virus transmitter MkI
0D 00 00 00 01 BSE virus transmitter MkII
0E 00 00 00 01 Signal filter
0F 00 00 00 01 Warp shields
10 00 00 00 01 Nuke'em
11 00 00 00 01 Hi-ex mines
12 00 00 00 01 Proximity mines
13 00 00 00 01 Viral mines
14 00 00 00 01 Decoys MkI
15 00 00 00 01 Decoys MkII
Just get the best.
Now, we need some guns to fry the baddies.
These is a maximum of five slots for guns, you can find them here: 28E
296
29E
2A6
2AE
To add a gun, just change the value at these offsets to one of the following:
Value: Gun:
00 00 00 00 01 Stream laser
01 00 00 00 01 Stream Laser MkII
02 00 00 00 01 Volt laser
03 00 00 00 01 Flux beam
04 00 00 00 01 Flux beam MkII
05 00 00 00 01 Mass ion cannon
06 00 00 00 01 Kraven laser MkIV
The last two are the best choice. The Kraven laser is the most powerful gun in
the game, but it overheats a bit quick. Although I still think this is the best
weapon, because of its incredible power. If you use this beast, no enemy will
last long!
Last, but not least, we want some missiles to decorate our ship.
The maximum amount of slots for missiles is 7, and you can find them at the
following HEX-offsets: 24E
256
25E
266
26E
276
27E
This is all I've found so far, but there's more to come.
As I've said before, if you use a name with a different length, the HEX-offstes
will change. If your name is 10 characters in lenght, all offsets will move 2
places, so 24E will become 250.
If you have any comments or want to add something, please let me know.