Final Fantasy Chronicles

Final Fantasy Chronicles

26.09.2013 20:21:01
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Final Fantasy Chronicles: Final Fantasy IV Guide
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System: PlayStation
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By Joseph Witham
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Email: josephcwitham@hotmail.com
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Web Site: http://www.geocities.com/jwfaqs
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Version 1.1 - 7/22/2002

Contents
~~~~~~~~~
I. Opening Copyright Notice
II. Version History
III. Introduction
IV. PlayStation Changes
V. Walkthrough
VI. Characters
VII. Spells
VIII. Items
IX. Weapons
X. Armor
XI. Shops
XII. Monsters
XIII. Bosses
XIV. Closing Copyright Notice

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I. OPENING COPYRIGHT NOTICE
=============================================================================

This guide is Copyright 2001-2002 Joseph Witham (josephcwitham@hotmail.com).
Anyone who desires to reproduce, distribute, or use this guide on their web
site has the author's permission under the following conditions:
1. It must not be altered in any way.
2. It must not be used for profit; it must be distributed freely.
3. Any and all credit must be given to the author, Joseph Witham.
4. It must remain in its entirety, with every part intact.
All information in this guide, unless otherwise noted, was compiled and
written by the author. You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.

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II. Version History
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1.1 - 7/22/2002
-Format changes.
-Minor errors fixed.

1.0 - 10/3/2001
-Initial Release

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III. INTRODUCTION
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This guide is to be used in conjunction with the Final Fantasy IV included in
Final Fantasy Chronicles. Other versions of the game will not apply, since
this is for Hard Type and the names for many items, spell, etc are completely
different.

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IV. PLAYSTATION CHANGES
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-A new movie has been added. The first part is shown at the game start up,
and is shown in its entirety at the end of the game.
-This version is based on FF4 Hard Type, which is, in fact, the real FF4.
Abilities, spells, and items that didn't show up in FF2 US have returned in
this version.
-A Memo save has been added that allows you to save without the long load
times. This save is deleted when the PlayStation's power is turned off.
-Load times have been significantly improved since the Japanese version of
this port.

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V. WALKTHROUGH
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1. Baron
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TREASURE: [Baron Castle]: BombRing, Ether1, Tent, 480 Gil.
[Baron Town]: Potion, HrGlass1, Tent, MaidKiss, Potion, Potion, EagleEye,
Tent, Eyedrops, Ether1, Soft, Soft, Life.

After the intro sequence you'll be free to explore the castle. First, head
east and talk to Kain to learn about his past. Afterward, explore the castle
for treasure and talk to people on the east side of the castle. When you're
finished exploring the east side of the castle, head to the west tower. On
your way, you'll meet Rosa and Cid. After a brief talk with them, enter the
west tower and walk up to your bed. During the night, Rosa will visit you
and give you an inspirational talk. In the morning, Cecil and Kain
will automatically leave the castle wherein a prologue will begin. After the
prologue you'll end up on the Overworld, enter the town of Baron. Talk to
the inhabitants and explore pots, water, and the inn for treasure. A couple
of the buildings are locked. There is a tutorial building just south of the
locked weapon shop where experienced warriors will tell you all about game
mechanics. Be sure to visit the item shop and stock up on curative items for
the upcoming journey. When you're ready, exit the town and walk north east
on the Overworld until you reach a cave.

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2. Mist Cave
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TREASURE: Potion, Tent, Potion, Eyedrops.

The cave is very short and linear, the enemies aren't tough either. However,
some of the treasures are a little way off the main path. When you reach the
north east corner of the room, you'll fight a boss.

Mist D.
HIT POINTS: 465
EXPERIENCE: 700
GIL: 200
WEAKNESS: --
STRATEGY: Have Cecil attack normally, Kain has time to jump two times before
the dragon turns to mist. When it does turn to mist, don't attack it,
you'll always miss and it will retaliate with a powerful attack. Just
Parry until it returns to its original form and then continue the attack
cycle.

After the battle, head north to exit the cave and then head directly east to
the village. When you enter the village, the BombRing will automatically
attack the village. An un-winnable battle will commence. Rydia will summon
Titan and Cecil will end up alone with her. Kain is nowhere to be found.

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3. Water Cavern
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TREASURE: [Kaipo]: Ether1.
[Water Cavern]: Potion, MaidKiss, Tent, Bomb, IronRing, Life, X-Potion,
Ether2, Ether1, Potion, IceRod, 580 Gil, Bomb, Feather(Hat), Potion,
HrGlass1, Ether1, Notus, Dark(Sword), Hades(Helmet), Hades(Glove),
Hades(Armor), Hermes.

Head north east to through the huge desert to the town next to a lake called
Kaipo. As soon as you enter, Cecil will automatically enter the inn, you'll
be allowed to stay for free. During the night a Baronian general will enter
and attack you.

General
HIT POINTS: 221
EXPERIENCE: 869
GIL: 242
WEAKNESS: --
STRATEGY: Attack the General first for experience, if you attack the
Soldiers first, he'll run away. As soon as the General is dead the Soldiers
will kill themselves one by one. You can speed the process up by killing
them on your own. Should your HP drop, just use a quick Potion.

Rydia will join you after the fight. In the morning, exit the inn and
explore the town for treasure. Enter the small house in the north east
corner of the town. Walk up to the northern room where you'll find Rosa sick
in bed, she'll do nothing but mutter, so leave for now. You may want to buy
Rydia a new weapon, but it really doesn't matter, as her Attack Power is very
low. Exit the town and have Rydia level up. When she's at least level 6
it's safe to move on. Head north east from Kaipo to the Water Cavern.
Gather treasure at the entrance and then walk a short way west. You'll meet
Tellah, the Sage, he'll join you on your way to Damcyan. Before moving on,
enter the waterfall in the center of the area to discover a secret room full
of treasure. In the next area, simply head west, leaving the path only to
collect treasure. Enter the door to reach a safe room where you can save and
use Tents and Cottages. You'll automatically rest for now and Tellah will
and Cecil will talk during the night. In the morning, save and exit to the
north. Enter the eastern door in the next area. Collect treasures and then
enter the western room. From the entrance, head directly west through the
hidden wall and north east past the staircase to reach the isolated chest.
Return to the staircase and enter it. First get the eastern chests, then the
western ones, and, finally, use the staircase to exit the cave. Use a much
needed Tent and check your equipment before entering. Just walk south and
you'll automatically plummet to the bottom of the falls. Collect treasure
and then use the western door. Grab the treasure and head north to the
tentacles to fight a boss.

Octomamm
HIT POINTS: 2350
EXPERIENCE: 1200
GIL: 500
WEAKNESS: Bolt, Chocb
STRATEGY: Have Tellah use Bolt1, Rydia summon Chocb, and Cecil attack
physically. The tentacles will die one by one until the octopus itself is
finally destroyed. This boss is slow to attack, so you won't need to heal
very often, but when you do, have Tellah use Cure2 on the entire party or
Rydia use Cure1 on single targets.

Walk through the waterfall to exit the cavern.

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4. Antlion
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TREASURE: [Damcyan]: Tent, Feather(Hat), CrossBow, RubyRing, Holy(Arrows),
Brass(Arrows), Holy(Arrows), Soft, Eyedrops, Antidote, Potion, Ether1, Life.
[Antlion]: Potion, Silk Web, Soft, Potion, Tent, Potion, Notus, HrGlass1,
Silk Web, Lamia(Harp), Life, Ether1, Exit, SandRuby.

Walk north to the castle. Before you reach it, it'll be destroyed. Enter
the ruins. Walk up to the 3rd floor to see Anna dying. Edward, her lover,
and Tellah will enter an uncontrollable battle. After the battle, Tellah
will leave the party and Edward, a bard, will take his place. You'll
automatically appear on the Overworld inside a hovercraft. It can cross
rivers, lakes, and shallows in the ocean. Get off the hovercraft and
re-enter the castle. From the entrance, head east to reach a secret room
full of treasure. Press the switch to reveal treasure in the closed cells.
Head down the stairs and get treasure from the pots and chests. Return to
the 3rd floor and use the pots in the west and east corners to restore your
health. Exit the castle and cross the shallows to the north. Enter the cave
to the north. Collect treasure in the first room and use the south east
staircase. Just west is a safe area, use it and continue on. Walk to the
southern staircase to reach the Antlion’s nest. Engage the Antlion.

Antlion
HIT POINTS: 1100
EXPERIENCE: 1500
GIL: 800
WEAKNESS: Chocb
STRATEGY: This is a lot easier than you would expect, just have Cecil
attack regularly. Have Edward use Medicine or individual Potions each
round. Rydia should summon Chocb each round. Watch out, this boss counters
a random target each time it's hit physically.

You'll receive the SandRuby for winning the battle. Return to the area
around the castle and cross the south west shallows to reach the desert
surrounding Kaipo. Return to the house where Rosa is sleeping. Give her the
SandRuby. During the night, Edward will wander out into the town and play
his harp. He'll be attacked by and easy-to-defeat enemy. The next morning
Rosa will join the party. Return to the shallows that brought you to
Antlion. From here, hover east to the mountain.

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5. Mt. Hobs
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TREASURE: Tent, Potion, Soft, 960 Gil, Holy(Arrows).

Rydia will melt the Ice at the entrance and will learn Fire1. Use the west
passage to reach a safe area and several chests. Return to the entrance and
use the east passage to move on. At the Summit, you'll meet Yang. He needs
help in his battle.

Mom Bomb
HIT POINTS: 11000
EXPERIENCE: 2416
GIL: 543
WEAKNESS: --
STRATEGY: Quickly begin attacking the boss. Have Cecil attack it
physically. Edward should constantly use Medicine, while Rosa uses Cure2 on
individual characters. Rydia should summon Chocb and Yang should use the
Power command. When, and if, it turns into smaller bombs, defeat them as
fast as possible before they detonate.

After the battle, Yang will join you. Heal and head north. Cross the bridge
and walk south to the exit. Head north east, then south east through the
mountain range to reach a castle.

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6. Fabul
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TREASURE: Bomb, Notus, Potion, ThorRage, Bacchus, Tent, Hermes, Silk Web,
Ether1, Demon(Shield), Death(Sword).

Stay at the inn and, in the morning, go shopping for goods. On the second
floor, take the south passage instead of the north staircase. Collect
treasure in the east and west towers. Return to the 2nd floor and take the
north staircase to meet the king. Say "Yes" to the king and the party's men
will help defend the castle, and the Crystal, in the upcoming attack. A
string of battles will commence wherein you'll be pushed all the way back to
the Crystal Room. An un-winnable battle against Kain will occur. After the
battle, Golbez will appear and take the Rosa and the Crystal with him as he
leaves. Exit the Crystal Room and explore the rest of the castle for
treasure. Press the east switch to reveal a secret passage, head east
through it and collect the treasure. Return to the top of the east tower and
speak with the injured king. He'll tell you to stay in the inn, it'll be
free of cost. You'll automatically appear in the king's chambers the next
day. He'll arrange for a ship and give Cecil a new sword. Exit the castle
and get on the ship to the east. On the way, the ship will be attacked be
Leviathan, and the entire party will be swallowed up.

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7. Mt. Ordeals
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TREASURE: [Mt. Ordeals]: Potion, Potion, Ether1, Ether1.

Cecil will awaken on a foreign shore separated from all of his companions.
Enter the eastern town. Everyone inside will have wicked words for you, some
will even cast harmful status ailments on you! Enter the north building and
talk to the elder. He'll explain your next quest and give you the assistance
of two mages, Palom and Porom. The twins are poorly equipped, so head over
to the armor and weapon shops. They are also in serious need of leveling up,
let them go up three or four levels before heading on. Head east through the
wilderness until you reach a mountain. Palom will extinguish the flame
blocking the path at the entrance of the mountain. A short sequence about
Golbez will occur. On this quest, you'll have to rely heavily on Palom's
Fire magic, and Porom's Cure spells to help defeat all of the undead
monsters, since Cecil's dark sword is useless against them. Head north and
pick up treasure on the way. Enter the passage and head east, you'll meet an
old friend, Tellah. After a short talk, he'll join you. Head north through
the passage. Go north through the next area, but be sure to leave the path
for treasure. When you reach the Summit, use the safe area immediately.
When you've recovered and saved, head north west across the bridge and you'll
be thrown into a boss battle.

Milon
HIT POINTS: 3500
EXPERIENCE: 2800
GIL: 850
WEAKNESS: Fire
STRATEGY: Have Palom and Porom constantly use Twin magic, unless Porom needs
to heal. Cecil should attack the Ghasts and then Milon, when they're
defeated. Tellah should concentrate on healing, using HiPotions and Cure2
every round.

After the battle, return to the safe area and use it again. As you cross the
bridge, you'll be attacked by Milon again.

Milon Z.
HIT POINTS: 3523
EXPERIENCE: 3600
GIL: 2500
WEAKNESS: Fire, Holy
STRATEGY: Immediately switch rows. Tellah should be ready with Esuna to
block out Milon Z.'s constant status attack. Cecil should attack physically
and the twins should try to pull off Twin magic as much as possible. If the
party is in serious need, Porom can stop using Twin magic for a while and
use Cure2.

Cross over to the stone after the battle. In the chamber, Cecil will
transform into a Paladin and will be attacked be his old self. Just Parry
every round and the battle will be over within a few rounds. Once out of the
chamber, Cecil and Tellah will have tons of new abilities. Cecil will be
able to use White Magic and a Cover command. Tellah will regain all his old
spells, and will lose the Recal command in the process. Descend the
mountain. On your way down, you'll notice that Cecil can hurt undead
monsters and that he gains levels at an alarming rate. Once out of the
mountain, you can either walk directly south to the Chocobo forest for a
quick ride back to Mysidia or walk back west, gaining levels as you go. In
Mysidia, buy Cecil all new Paladin equipment. On your way to the see the
elder, you'll notice that the villagers have many new things to say to you.
After a long talk with the elder, you'll have access to Devil's Road, which
lies in a building on the east side of town. Step on the orb to be warped to
Baron town.

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8. Waterway
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TREASURE: [Baron Town]: BaronKey, 2000 Gil, ThorRage, 1000 Gil.
[Waterway]: HiPotion, Ether1, ThorRage, HrGlass1, Hermes, Ancient(Sword),
Ether1.
[Baron Castle]: Ether1, Ether1, Unihorn, Life, Life, Unihorn, Bacchus,
Hermes, Hermes, Bacchus, Elixir, HiPotion, HiPotion, Ether1, Tent, Tent,
Ether1.

Go directly to the inn. Walk north to the bar area, you'll notice one of
you're old friends sitting at a table, Yang. Talk to him and a battle
against two guards will begin. After they are defeated Yang will attack. He
is extremely easy to defeat, Cecil alone can knock him out within a round or
two. Once Yang is knocked out of his confused state, he'll give you the
BaronKey. All of his equipment is gone, so you'll definitely want to unlock
the armor and weapon shop and buy him new armor. Be sure to buy him a
BoltClaw and IceClaw, they'll help greatly in the upcoming dungeon. While
in the armor and weapon shop, go to the very bottom of the east wall to find
a secret passage leading to treasure. When you're ready, head to the west
door and use the BaronKey to open it. Before going down, go through the east
wall to find a hidden chest. Head south to the chests and then north to the
bridge area. From here, head west to the staircase. In the next area, head
south through the hidden wall passage to reach a chest. Walk south through
the passage again to reach the other chest. Now, return north and head east
through the wall. Go east through the next wall to the island with a chest
on it, and, finally, head east through the wall and north to the next area.
Walk up the stairs and go through the east wall to reach a chest. Head north
and up the stairs. Before going on, go through the west wall to reach a
chest. Return to the stairs and go north. There is a safe area in the north
door. Also in this room is a hidden chest, to get it, walk through the east
wall above the rocks. Exit the safe area and use the north east stairs.
Once in Baron Castle, walk toward the throne room. You'll meet Baigan, and
soon after the meeting he'll attack you.

Baigan
HIT POINTS: 4444
EXPERIENCE: 3000
GIL: 4800
WEAKNESS: --
STRATEGY: Cecil and Yang should target the body. The twins should use Twin
magic, and Tellah should constantly cast Cure2, Cure3 in order to keep the
party healthy.

Before moving north to the throne room, take the east stairs. Underneath the
torch is a switch, press it to reveal a secret path leading to a room full of
treasure. Take the other stairs in this tower and collect treasure from the
chests and pots. You may want to return to the safe area in the waterway
before entering the throne room, there will be another boss fight. Enter the
throne room and talk to the king. He'll transform into Cagnazzo and attack
you.

Cagnazzo
HIT POINTS: 5312
EXPERIENCE: 5500
GIL: 4000
WEAKNESS: Bolt
STRATEGY: Have Porom or Tellah cast Bersk on Cecil near the beginning of the
battle to increase his attack power. Yang should have a BoltClaw equipped
and should use Power every round. Palom and Tellah should constantly use
Bolt2 or Bolt3 to disintegrate Cagnazzo's dangerous water shield.

After the battle, Cid will rejoin you. On your way out of the castle, the
wall will begin to cave in on the party. Palom and Porom will turn
themselves to stone to stop the wall, thus leaving the party. As soon as
you're on the airship, Kain will fly in on another ship and tell you to
obtain the Earth Crystal in exchange for Rosa. Head north east to a town and
castle surrounded be a huge forest, land on the small patch of bare land next
to the town.

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9. Magnetic Cavern
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TREASURE: [Troia Town]: 1000 Gil, Ether2, Ether1, Illusion.
[Troia Castle]: Bacchus, Tent, Tent, HiPotion, HiPotion, Ether1, Ether1,
RubyRing, (Available after obtaining Earth Crystal) HiPotion, Remedy, Ether1,
Ether2, Elixir, EchoNote, GreatBow, Fire(Arrows), Fire(Arrows), Bolt(Arrows),
Ice(Arrows), Ice(Arrows), EchoNote, Ag Apple, Ether2, Ether1, Remedy,
HiPotion.
[Mist]: Bomb, Bomb, Tiara, Clothes, RubyRing, Change(Rod), Bomb.
[Mythril]: 5000 Gil, Mythril(Staff), Mythril(Knife).
[Agart]: Boreas.
[Magnetic Cavern]: HiPotion, Unihorn, Ether1, Ether1, 2000 Gil, HiPotion,
Silk Web, HrGlass1, Exit, Fairy(Claw), Earth(Crystal).

Enter the town of Troia and explore the north west grassy area for treasure.
The north west building is a chocobo barn full of black chocobos. In the
pub, you can buy a Pass to a dance show for 10000 Gil, if you want. The
weapon and armor shops have very primitive, but will prove useful in the near
future. Enter Troia castle and head to the east chamber and explore it for
treasure. After that, head to the west chamber, you'll meet Edward, weak and
bed ridden. He'll give you the TwinHarp. Now, enter the northern chamber
and talk to all eight clerics. Exit the castle, the world is now yours to
explore. There are several towns that you should visit. You can return to
Mist now, it's only a short way south east. When in Mist, enter the house in
the north west corner. Enter the fire place and continue through the passage
to find treasure. Another town of interest lies in the middle of the east
most area of the world. It's called Mythril and has very nice equipment, and
some treasure to discover. Also, there is a town located in the middle of
the south most area of the world. It's called Agart and has one treasure to
discover and a good selection of equipment to buy. Finally, if you're
feeling adventurous, and your party's levels are high, you can explore the
ruined castle called Eblan on an island in the north west corner of the
world. Just beware the monsters hidden in some of the chests. You will end
up going there later anyway, so don't worry about going there yet if you
don't feel up to it. After exploring the world, return to the bare patch
near Troia and land. Enter Troia town and buy non-metallic equipment for
everyone. It is wise to do a some leveling up before moving on. When you're
ready, head north and enter the patch of forest separate from the rest of the
forest. Catch a black chocobo and fly to the east island. Land in the
forest near the cavern entrance. Before entering, double check everyone's
equipment to make sure they're not wearing anything metallic. Head east across
the bridge for treasure. Head south from the middle of the bridge and west
to the passage. Head west along the passage, north and east. Walk north to
the door and grab the chests inside. Exit the room and head west to the
staircase. Enter the room to discover a safe area. Exit this room and walk
south to another room, collect treasure and exit. Walk west, then north to
the next area. Get the north chest and use the west exit. Walk a short way
north and leave the path to the east. The room contains a safe area. After
using the safe area, walk north around the path. Now enter the passage and
you'll appear in a crystal room. Talk to the Dark Elf and an un-winnable
battle will commence. After you lose the battle Edward will play his twin
harp to release the magnetic field. You'll have a chance to re-equip the
party with metallic weapons and armor. Talk to Dark Elf again to begin the
real battle.

Dark Elf
HIT POINTS: 23890
EXPERIENCE: 7500
GIL: 5000
WEAKNESS: --
STRATEGY: Cecil, Yang, and Cid should attack the boss with all their might.
Tellah should cast high level attack spells. Someone should be ready to
heal Piggy status with DietFood should the need occur. After a few rounds,
Dark Elf will transform into a dragon, attack it quickly and it should die
off fast.

Pick up the Earth(Crystal) and use an Exit item or Exit spell to warp out of
the cavern. Hop back on the black chocobo, it'll automatically transport you
back to the chocobo forest. From there, head south, back to Troia castle.
Speak with the clerics again. Talk to Edward again. Now, go to the west
chamber and enter the dungeon. Talk to the girl and say "Yes" if you talked
to the clerics. You'll gain entrance to a room brimming with treasure. Exit
the castle.

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10. Tower of Zot
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TREASURE: Flame(Armor), Flame(Sword), Gaia(Wrench), HellClaw, Flame(Shield),
Wizard(Robe), Magma.

Stock up on Potions in Troia town if needed. Board your Airship and you'll
automatically be transported to Tower of Zot. Walk north to the treasure and
east to the door. Head south through the passages and, at the bottom, head
west, then north east to the treasure. Now, return west and walk north to
the door. In the next area, head south, east, north, and west around the
room to the door. In this room, walk south and east to the first passage.
Check each door for treasure. Now walk south, then east to the second
passage and enter the door. Enter the room just south of the entrance to
find a safe area. When you're ready, try to enter the west door, you'll be
attacked by three sisters.

Mindy, Sandy, Cindy
HIT POINTS: Mindy: 2590, Sandy: 2591, Cindy: 4599
EXPERIENCE: 7500
GIL: 9000
WEAKNESS: --
STRATEGY: Kill the fat one first to prevent her from reviving her sisters.
Tellah will need to cast reflect on the party and reflect his spells off of
them. Cecil, Yang, and Cid should concentrate their physical attacks on
one sister at a time.

Return to the safe area and prepare for another boss fight. Now you can pass
through the previously-guarded door freely. Inside the next room you'll
finally meet Golbez. A battle between him and Tellah will commence. After
several useless spells, Tellah will cast Meteo and destroy Golbez in a single
hit. Meteo was too much for Tellah, his old body has finally withered away.
Talk to Kain, he and Rosa will re-join your party. A boss fight will then
commence.

Valvalis
HIT POINTS: 8636
EXPERIENCE: 9000
GIL: 5500
WEAKNESS: Jump
STRATEGY: Kain needs to jump every turn to eliminate the shield around
Valvalis. Yang should use the power command, and Cid and Cecil should
constantly attack physically. When low on HP, Rosa should heal the party.

After the battle, cast exit and you'll appear in Cecil's room in Baron
Castle. Kain will give you Magma.

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11. Land of Dwarves
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TREASURE: 5000 Gil, Smut, Dwarf(Axe), Strength(Glove), HrGlass2, Elixir,
Ether1, Bacchus, HiPotion, Elixir, Ether1, BlkBlt(Armor), Gysahl, Gysahl,
Gysahl, Cabin, Cabin, Cabin.

Take note that Rosa isn't equipped well, you may want to visit previous towns
and re-equip her before moving on. All of the original soldiers have
returned to Baron and have many new things to talk about. Exit the castle
and board your airship. Fly directly south of Baron and stop at Agart, the
town on the island next to a small mountain. You've probably already
stopped by here, but, if not, you may want to visit the shops and talk to the
villagers. Go to the well in the center of town. Drop the Magma into the
hole. Exit the town and you'll find that a huge hole has been made in the
mountain. Board the airship and press X to enter the hole. After being
caught in the middle of a battle, you'll land next to a castle. Save your
game and enter the castle. For now you can only enter the west and middle
staircases, the others are guarded by skeptical dwarves. Go ahead and stay
in the inn in and buy items at the item shop in the north staircase. When
you're healed and stocked, enter the middle staircase to meet King Giott, Cid
will leave the party. When you enter the door behind his throne you'll be
accosted by several dolls that will attack you.

Calbrina
HIT POINTS: Cal: 1369, Brina: 369, Calbrina: 5315
EXPERIENCE: 9440
GIL: 7500
WEAKNESS: --
STRATEGY: Kill the Brinas first, then concentrate on the Cals. The dolls
will combine to make a large Calbrina, use your best attacks on this beast.
Watch out for this doll's confuse attacks, they can be deadly if cast on a
powerful character. It's best to cast Bersk on Cecil and have yang use
Power every round. Kain should Jump and Rosa should Aim and heal when
needed.

After the battle, Golbez will appear and you'll be thrown into yet another
boss battle.

Golbez
HIT POINTS: --
EXPERIENCE: 15000
GIL: 11000
WEAKNESS: Fire, Holy
STRATEGY: At first, Golbez will quickly kill everyone. Rydia will show up
and use Mist D. Hurry and revive everyone, once they're all back to life,
pummel Golbez hard with summons and strong physical attacks.

Rydia will rejoin you and, unfortunately, Golbez will achieve the crystal,
even after being defeated. You'll appear in the throne room where a short
talk with Giott will occur. You are now free to explore the castle entirely.
Buy new equipment, there're tons of new pieces of weapons and armor to invest
in. In the weapon and armor shop, walk between the two counters to find a
hidden passage. Enter the passage and you'll appear in Dwarf pub. Talk to
the dwarf to see a "Rally" cool dance. Walk through the eastern wall next to
the cracked floor. Go down the stairs and you'll discover the Developer's
room. You can talk to and fight various programmers throughout the game. On
the lower floor, you'll find an interesting item in the book shelf. Back at
the main entrance of the castle, explore the west and east towers for
treasure, search every pot and chest. Go to the inn and use the staircase
next to the counter. Get the Gysahls out of the pots and make a last minute
Fat Chocobo stop. Talk to the dwarf next to the cabinet and he'll open up
the entrance to the underground passage. Collect treasure as you head south
through the tunnel. You may want to do some leveling up outside while you're
next to the healing pot in the tunnel.

-----------------------------------------------------------------------------
12. Tower of Babil
-----------------------------------------------------------------------------

TREASURE: Ice(Arrows), Ice(Arrows), Ether1, Bandanna, IceSpear, IceBrand,
CatClaw, HiPotion, Life, Archer(Bow), Notus, IceArmor, Boreas, HiPotion,
Ether2, TowerKey.

Walk north west below and between mountain ranges and you'll eventually make
it to the huge Tower of Babil. After the dwarves have finished their
bombardment on the tower, you'll be ready to enter. Walk west and east to
collect treasure. Go through the northern door when finished. Grab the west
treasure and enter the two lower rooms to the south. The chests in these
rooms are guarded by monsters, so be on your guard. After collecting the
treasure, enter the door above the two rooms. Collect the treasures in this
area and then enter the east door. Get the treasure from this room and enter
the west door. Walk directly west to the next door, inside is a safe area.
When you're through healing, exit and head north, east, and enter the door.
The chest in here is also guarded my monsters. Exit and head west to the
next door. On the west side of this area, walk up the spiraling stairs and
get the treasure. Ignore the central area for now, it's locked. In the east
area, go down the steps and get the chest. Go north to the door. Head west
to the next door. Go north east to the safe area. Make sure you're
completely healed before heading on. Get the treasure and exit this area
through the south door. Be ready for a boss fight.

Dr. Lugae and Balnab
HIT POINTS: --
EXPERIENCE: --
GIL: --
WEAKNESS: --
STRATEGY: Defeat the scientist first, then take out the robot. This is a
very easy battle, the real one is yet to come. Just use basic strategies
and keep your HP up.

Another battle will immediately begin.

Lugaborg
HIT POINTS: 9321
EXPERIENCE: 10100
GIL: 4000
WEAKNESS: --
STRATEGY: Rydia should summon Titan every round. Rosa should heal, while
Yang, Cecil, and Kain use their best attacks. Don't worry about curing the
Poison spell, Lugaborg will do that for you.

You'll get the TowerKey for winning. Take this key back to the area with the
locked door. Unlock the door and fight off the Dark Imps. Once Yang is
gone, descend the tower and try to exit. Golbez will try to stop you, but
Cid will save you in the nick of time. Cid will bring you back to the
Overworld, but he will not return with you.

-----------------------------------------------------------------------------
13. Cave Eblan
-----------------------------------------------------------------------------

TREASURE: [Eblan Castle]: HiPotion, Soft, Cabin, MaidKiss, Unihorn, Alarm,
Bacchus, Mute(Arrows), 10000 Gil, Kamikaze, Sleep(Sword), Coffin, Ether1,
Exit, Cabin, Hermes, BloodSpr, HrGlass2, Ag Apple, Ether1, Ether2.
[Cave Eblan]: Shuriken, Vampire, Remedy, Potion, Potion, Ether1, Tent,
HiPotion, HiPotion, Cabin, HiPotion, Silk Web, Life, Life, HrGlass2, Elixir,
Elixir, Kamikaze, Shuriken, BloodSwd, Soft, Ether2.

Fly north to Baron Castle. Walk to the west wing and talk Cid's assistants,
they're dressed in blue. Fly your airship to wherever you left your
Hovercraft. Fly over the hovercraft and press X to attach it to the Airship.
From Baron castle, fly a short way south west and land next to the ruined
castle on the island with the Tower of Babil poking out. Enter the castle
and go north. Simply walk through the wall to get the first chest you see.
Keep going north until you reach the throne room. Walk through the east and
west walls to get more hidden treasure. Return to the entrance of the castle
and enter the west tower. As soon as you enter the tower, do down two steps
and follow the hidden wall to the treasure. Now head up the central
staircase. Check the pots for treasure. Walk below the pots on the east
wall to find a secret passage leading to the chests. Now go to the west
corner and enter the passage beneath the torch for more treasure. Return to
the entrance of the castle and enter the east tower. Go to the top of the
west wall and follow the secret path to treasure. Go up the stairs. Flip
the switch and walk into the door by walking beneath the staircase. Get the
chests and check the pots. To get the chest next to the hole, go through the
north east wall. Fall into the hole, you'll end up next to the chest on the
bottom floor. Walk south of the chest and you'll appear in the basement.
Exit the castle from the south. Hop on your hovercraft and navigate the
shallows to the western cave. As soon as you enter the cave go east through
the wall and get the chest. Head west to the next chest. Walk down the
waterway and up the steps to the next chest. From here, walk west to the
southern passage. You'll appear in a cave full of friendly Eblan residents
who were forced from there home. Buy new goods, search the pots, and talk
the residents to learn more about their sad story. Stay at the inn, in the
morning exit through the north staircase. Get the chests as you walk north.
Talk to the injured man and head south through the wall. Get the lower chest
and return to the north staircase. Get the northern chest and go through the
east wall to get another. Go down the other south staircase just to the
east. Go through the wall east of the rock to get the two secluded chests.
Go back and get the chest. Walk south, past the injured man, to collect more
treasure, then continue on. Enter the immediate door and use the safe area.
Before leaving this area, go through the east wall above the rocks to find a
secret chest. Exit the safe area and walk west to collect treasure. Now go
back east and head north to see Edge, price of Eblan, fighting with Rubicant.
Once Edge has joined the party, find the hidden passage on the west wall to
get the chest. You can either continue north to the Tower of Babil or stick
around in this cave to do some quick leveling up near the safe area, if you
aren't feeling confident.

-----------------------------------------------------------------------------
14. Tower of Babil
-----------------------------------------------------------------------------

TREASURE: Unihorn, HrGlass2, Ogre(Axe), Succubus, Ashura(Ninja Sword), 82000
Gil, HiPotion, HiPotion.

As soon as Edge breaks in, circle around the room and collect treasure as you
go. Circle around the next room, but stop in the center to get the southern
chest. Before entering the door in the next area, get the east chest. Enter
the door and in this area walk circle around the to the north east, and go
west to the door. Walk east and enter the first room to reach a safe area.
Heal, save, exit, and enter the east door. Enter the west door. In this
room go to the west most area and get the chest, then continue to the central
door. You'll be attacked by K. Eblan and Q. Eblan. Just attack and heal as
is appropriate and the battle will be over soon enough. After the battle,
Rubicant will appear, he'll heal the party before beginning the battle.

Rubicant
HIT POINTS: 34000
EXPERIENCE: 18000
GIL: 7000
WEAKNESS: Ice, Flood, Shiva
STRATEGY: It is essential that you use Ice attacks to win this battle, but
it is also necessary to time those attacks, otherwise, they will only help
him win. If he is in his cloak, don't use any Ice or Flood attacks, they'll
heal him. Wait till he opens his cloak and thrash him with Rydia's Shiva
and Edge's Flood. Have Cecil and Kain attack physically, while Rosa heals
the party.

Enter the room and you'll appear in a Crystal Room. Walk forward and you'll
soon realize that it was a trap as you plummet to the bottom floors. Get the
chest and walk south to the door. Now, go north to the door. Go east to the
chest and west to the door. You'll appear in an Airship called the Falcon in
the underworld.

-----------------------------------------------------------------------------
16. Tomra and Kokkol's Smithy
-----------------------------------------------------------------------------

TREASURE: [Dwarf Castle]: Necklace.
[Tomra]: Bomb, ThorRage, Notus, Bestiary, Ether2, 2000 Gil.
[Kokkol's Smithy]: Remedy, HiPotion, Soma Drop, 1000 Gil.

Fly the Falcon until you reach the Dwarf Castle. Go down to the infirmary
and talk to Cid, he's in one of the beds. He'll upgrade the Falcon so that
it can cross Magma. Go to the throne room and talk to King Giott. He'll
hand over the Necklace, the key to the sealed cave. Fly to the town in the
center of the southern area of the Underworld. Talk to the dwarves, go
shopping, and be sure to check out the north west building, it's full of
treasure in chests and pots. Exit Tomra and fly to the south east corner of
the Underworld. Enter and search pots and shelves for treasure. Talk to the
dwarves inside. Be sure to walk through the wall next to the stairs to find
a hidden chest.

-----------------------------------------------------------------------------
17. Land of Summons
-----------------------------------------------------------------------------

TREASURE: [Cave of Summons]: Life, Ether1, HiPotion, HiPotion, Cabin, Life,
Bestiary, HiPotion, VenomAxe, Kikuichi(Ninja Sword), Defense(Sword).
[Land of Summons]: Ether1, Bestiary, Rat Tail, 5000 Gil, 6000 Gil, Bestiary,
Life, Yoichi(Bow), Yoichi(Arrows), Elixir, Ether1.

The following area is a side quest, you are not required to complete it.
However, I strongly recommend that you take on this quest. You can return to
this area any time during the game, but the boss strategies in this section
will be based on the party as of now.

Fly your airship east to the small island surrounded by magna. Upon entering
the cave, Rosa should cast Float on the entire party, otherwise, the party
will receive damage as they walk. Repeat this process every time you enter a
new floor. Head north east and get the chest. Go directly west through the
hidden wall to another chest. Now, go west and follow the cavern to the
staircase. Go south east to the chest; next, go north west to another
treasure. Walk east to the stairs. In the next area, walk south until you
reach a chest. Go all the way to the chest and find the hidden passage
leading west to the chests. From here, go north to the warp, but don't step
on it yet. Instead, go through the wall directly east of the warp to a
chest. Go back west and step on the warp. You'll appear in the Land of
Summons. Take a walk around this covert town, collecting treasure and
talking to the Phantom Beasts as you go. Be sure to get the chest containing
the Rat Tail, behind one of the warps. To get the chests on the bottom
floor, go a short way south of the entrance warp and step on the darkly
outlined floor panel, this will warp you to the bottom floor. Go shopping
for new equipment and re-stock your items. Be sure to visit the safe area
before entering the library. Enter the library and go down the steps, walk
onto the warp. Talk to the queen to initiate a battle.

Asura
HIT POINTS: 31005
EXPERIENCE: 20000
GIL: --
WEAKNESS: Wall
STRATEGY: Have Rosa cast wall on her so that all of her healing spells
reflect onto the party. Kain, Cecil, and Edge should use their best
physical attacks. Rosa may need to heal occasionally, even with the
constant bombardment of healing spells from Asura. Rosa should give Asura a
taste of her own medicine by casting Titan every round.

Be sure you've healed and saved before talking to the king, he is a very
tough boss.

Leviatan
HIT POINTS: 50001
EXPERIENCE: 28000
GIL: --
WEAKNESS: Bolt, Titan
STRATEGY: This battle is going to take a long time, so sit back and get used
to the different attack combinations that you'll have to use, over and over
again. This is where Ethers really come in handy. Rosa should constantly
cast Cure3 to help nullify the Tsunami attack. Use a Bacchus on Cecil, if
you have one, and let him attack wildly. Edge should throw Shurikens and any
excess weapons. Kain's jumping may or may not save him from Leviatan's
Tsunami, but it's still the best use of his turns. Titan and Bolt3 are more
effective than Ramuh, so use Rydia's spells wisely, and use an either if her
or Rosa's MP gets too low.

You can leave the Land of Summons now, there isn't much left to do. So, use
an Exit item or cast the spell Exit.

-----------------------------------------------------------------------------
18. Sylvan Cave
-----------------------------------------------------------------------------

TREASURE: Bestiary, Angel(Arrows), MaidKiss, HiPotion, FairyRod, Kamikaze,
3000 Gil, Remedy, 2000 Gil, Bestiary, Exit, MaidKiss, MaidKiss, Ether1,
Inferno, Blizzard, FullMoon(Boomerang), Avenger(Sword), LitStorm, ElvenBow,
1000 Gil, Cabin, Bolt(Arrows), Ice(Arrows), Fire(Arrows), Ether1, HiPotion,
MageMash, Elixir, Yang's Claws.

The following area is a side quest, you are not required to complete it.
However, I strongly recommend that you take on this quest. You can return to
this area any time during the game, but the boss strategies in this section
will be based on the party as of now.

Fly your airship to the north west most area of the underworld. Land and
enter the cave. Rosa will need to cast Float on the entire party on every
floor. Head east from the entrance and pick up the chests you can reach. Go
south to the stairs. Walk north and down the stairs. Go north to the
treasure, then go just beneath the chests to reach a hidden path leading to a
secluded chest. Go north to the inlet in the middle of this area to reach
another hidden path that leads to an area full of open chests. Walk into the
black hole. Head south to the stairs and collect treasure on the way. Head
north and through the west wall at the top. Step on the warp in between the
chests. Beware that the chests contain monsters, including four Malboros.
Step on the east warp to return to the entrance of the cave. Re-enter the
cave and head south. Head east to the safe area. Use it, then walk north to
the east wall to enter a secret passage. Walk north through it to reach a
chest. Now, walk west and get the chests, then walk down the steps. Head
north and head up the steps in the first east junction. Walk north and
collect the chests. Go back south. Head north to the next junction, but
before going up its steps, go through the east hidden wall and circle around
south to get the chest. Now go back west to the steps. Get the immediate
chest and walk south. Now head south to the building. Get the chests they
contain whatever claws Yang was wearing when he left the party. Be sure to
talk to all the sylphs and the unconscious Yang before leaving. Head up the
steps and use the warp to be warped back outside of the cave.

-----------------------------------------------------------------------------
19. Sealed Cave
-----------------------------------------------------------------------------

TREASURE: Kotetsu(Ninja Sword), Ether1, Bestiary, HiPotion, Ether1, StarVeil,
Life, Light(Sword), Fuma, Elixir, StarVeil, Kotetsu(Ninja Sword), Ninja
(Helmet), Ether1, Life, HiPotion, MuteBell, Ether2, X-Potion, Dark(Crystal).

Return to the area near Tomra and enter the cave near there. Use the
Necklace you got from Luca in the Dwarf Castle to open the door. Walk south
and climb down the rope. Try to enter the door. This door, like the other
doors in this dungeon, is actually a monster. You don't have to open every
door, but you will have to open at least a few of these horrific doors.
Enter the defeated frame and collect the treasure. Exit the room and head
south to the chest. Now, go west, up the rope and fight the door. Get the
two chests in this area. Neither of the doors lead to anything, but you can
fight them if you want. Head down the east stairs and climb down the long
rope to reach a chest. Climb back up the rope, cross the east bridge, get
the chest, and walk north. You'll see a line of doors leading west. The
first door leads nowhere. The second door leads to a chest. The third door
leads to three chests. The fourth door leads nowhere. The fifth door leads
to a safe area. The sixth door leads to two chests. Once past the six
doors, head south and enter the door to continue through the cave. Collect
the chest and go south to the stairs. Collect the two chests, the door leads
nowhere. Exit through the southern passage. Go down the bridge, then circle
around to the east to get a chest. The door leads nowhere. Go down the rope
in the center. Enter the east door for two treasure chests. Exit, head
west, and use the stairs. Save and use a cabin in the safe area. Continue
south through the passage. Circle around on either side and use the middle
stairs. Cross the bridge and fight the door. Get the Dark(Crystal), as you
exit, you'll fight a boss.

EvilWall
HIT POINTS: 28000
EXPERIENCE: 23000
GIL: 8000
WEAKNESS: Levia
STRATEGY: The wall will slowly close in on the party and will slowly kill
off each character if it gets too close. Therefore, you must act fast.
Cast Bersk on Cecil and have Edge throw weapons. Kain should jump every
round. Rosa should keep the party's HP up and Rydia should summon Levia, or
Titan, every round until her MP is diminished.

Either walk out of the cave or use Warp on each floor to exit the cave. As
you exit Kain will leave the party and he'll take the Dark(Crystal) with him.
Fly to the Dwarf Castle and talk to King Giott. After talking to him, Cid
will appear and attach a drill to the falcon so that you can return to the
Overworld. Fly north east to the huge creator and press X to drill your way
back up to the Overworld. Fly a short way east and stop at Mysidia. Talk to
the elder and the Lunar Whale will appear.

-----------------------------------------------------------------------------
20. Side Quests
-----------------------------------------------------------------------------

TREASURE: [Grotto]: Adamant.
[Fabul]: Pan, Knife.
[Kokkol's Smithy]: Excalibur.

The following area is a side quest, you are not required to complete it.
However, I strongly recommend that you take on this quest. You can return to
this area any time during the game, but the boss strategies in this section
will be based on the party as of now.

Before entering the Lunar Whale there are several side quests that you can
embark on. First, fly west and pick up your hovercraft near Cave Eblan.
You'll have to use the Enterprise airship to do this, since it has the
grappling. Fly east toward Mt. Ordeals and then north to the Mythril
village. Put your hovercraft down and land next to it. Travel across the
shallows to the small southern cave. Show the miniature man the Rat Tail you
got in Land of Summons and he'll exchange it for Adamant. Return to your
airship and fly north to Fabul. Go to the top of the west tower and talk to
Yang's wife to receive a Pan. Return to Agart island and descend to the
Underworld. Travel to Kokkol's Smithy in the south east corner of the
Underworld. Be sure you have both the Legend(Sword) and Adamant before
entering. Show Kokkol, the sleeping man, the Adamant and he'll immediately
start work on a new sword. Walk downstairs and he'll give you your newly
forged Excalibur. Now, fly north west and enter the Sylvan Cave. Remember
to use Float and make your way back to the Sylvan home. Use the Pan on Yang.
Rydia will learn the Sylph summon. Return to the Overworld and go back to
Fabul. Give Yang's wife the Pan to receive the Knife, an extremely powerful
dart that Edge can throw.

-----------------------------------------------------------------------------
21. Lunar Path
-----------------------------------------------------------------------------

TREASURE: Au Apple, MoonVeil, Stardust.

Board the Lunar Whale. At the bottom of the interior is a free inn and Fat
Chocobo. The ducts on either side are exits, in the very front is the
control panel, and if you touch the crystal in the middle of the ship you'll
be transported to the moon. As soon as you're ready, touch the crystal. Fly
south of the Crystal Palace and land in the secluded area surrounded by
mountains. This is the Hummingway Village. One of the Hummingways will sell
items to you. Exit the village and fly north, land on top of the west side
of the mountain range north of the Crystal Palace. Walk down the slope and
enter the cave. Get the east treasure and head north and get the eastern
chests. Head north to the exit. You'll emerge outside, walk south east
until you reach another cave. Once you enter, head south to the exit. Walk
north and enter the cave beneath the Crystal Palace. Head north and talk to
the old man, his name is FuSoYa and he'll join you. You can go to the east
and west side of the palace to restore your HP and MP. The northern room
contains several crystals that you can talk to about your quest. Exit the
palace and return to the Lunar Whale.

-----------------------------------------------------------------------------
22. Cave Bahamut
-----------------------------------------------------------------------------

TREASURE: Genji(Glove), Genji(Shield), Genji(Armor), Genji(Helmet).

The following area is a side quest, you are not required to complete it.
However, I strongly recommend that you take on this quest. You can return to
this area any time during the game, but the boss strategies in this section
will be based on the party as of now.

Before returning to earth, you may want to consider getting the ultimate
summon spell, Bahamut. Fly a short way west from the Crystal Palace and land
on the circular mountain range surrounding a small cave. Enter this cave and
head south to a chest. Go back north to the intersection and walk east. Go
to the very top of the immediate wall, through the secret passage, and to the
chest. Go back west and head south to the passage. Go west, north, and to
the chest. Walk east to the chest. Now, go east and as you start to head
north to the passage you'll be attacked be a Behemoth. Hit it hard and fast,
or it'll kill you first. After the battle, continue north to the passage.
Go south around the circular path, and beware of two more Behemoths along the
way. Walk up the stairs and talk to the man to commence a ferocious battle
against Bahamut.

Bahamut
HIT POINTS: 45001
EXPERIENCE: 35000
GIL: --
WEAKNESS: Wall
STRATEGY: Immediately start using MoonVeils and StarVeils. Have Rosa and
FuSoYa cast wall on themselves. This will cause Bahamut's MegaFlare attack
to bounce off your characters and hit himself. In the meantime, have Cecil
attack with Excalibur, Edge throw, and Rydia summon Levia. Rosa and FuSoYa
should concentrate all their efforts on casting wall.

Rydia will now be able to use the Baham summon spell. Exit the cave and
return to the Lunar Whale.

-----------------------------------------------------------------------------
23. Giant of Babil
-----------------------------------------------------------------------------

TREASURE: Shuriken, HiPotion, Ether1, Yoichi(Arrows), Alert, Ag Apple,
SomaDrop, Elixir.

Board the Lunar Whale and touch the crystal. After a short sequence, you'll
automatically end up in the Giant of Babil. Walk north and down the duct.
Simply walk south and down the duct. Circle around the entire room,
collecting treasure as you go, until you reach the duct. Circle around
north and be sure to get the two chests in this area before going down the
duct. Go south, east to the chest, then east again, north to the
intersection, and west to the safe area. After you've saved your game, walk
north to the duct. From here, walk directly north and you'll be attacked by
the four fiends.

Elements
HIT POINTS: --
EXPERIENCE: 62500
GIL: 10000
WEAKNESS: Fire, Ice, Bolt.
STRATEGY: This battle will be very easy as long as you know which element is
weak against what. Have your characters use spells according to these
weaknesses: Rubicant=Ice, Cagnazzo=Bolt, Valvalis=Bolt, and Milon=Fire.
Rydia and FuSoYa should use their highest elemental spells. Edge should
also use his elemental spells. Cecil should attack normally and Rosa should
concentrate on using her best spells.

Return to the safe area and heal and save again, another boss fight is
coming. Go back north to the duct and then continue north to the next
duct. Walk down and a boss fight will commence.

CPU
HIT POINTS: 30000
EXPERIENCE: 50000
GIL: 10333
WEAKNESS: --
STRATEGY: To prevent CPU from killing party members immediately, refrain
from killing the Attacker orb. Go ahead and kill the Defender. Don't use
any spell or attack that targets multiple enemies. In fact, you should
refrain from using any offensive spells in this battle, since CPU will
immediately, and constantly, put up a Wall spell. Have Rydia summon Asura,
and have Rosa and FuSoYa heal the party. Edge and Cecil are going to be
doing most of the offensive work, so have them hit hard and fast.

Following the battle, after several events, you'll end up on the moon with
Kain in your party as a replacement for FuSoYa.

-----------------------------------------------------------------------------
24. Final Dungeon Preparation
-----------------------------------------------------------------------------

Before heading off to the final dungeon, it will be wise to do some quick
preparation. First, stop buy the Hummingway store and buy curative items,
such as HiPotion, Ethers, and, if you have enough money, Elixirs. Don't
spend all of your money, though. Return to earth. You have the option of
defeating Odin to gain a new summon spell. If you want to take on this
battle, travel to Baron Castle and enter the basement of the east tower. Go
all the way east to meet the king, he'll challenge you.

Odin
HIT POINTS: 20001
EXPERIENCE: 18000
GIL: --
WEAKNESS: --
STRATEGY: You only have a few rounds to defeat this boss. As soon as he
pulls back his sword, he's getting ready to kill off the entire party. Act
fast! Cast Bersk on Cecil and have edge throw any excess weapons. Rydia
should summon Baham and Rosa should cast Haste on the fighters. If you time
it right, Kain can actually survive the sword swoop if he's in the air while
Odin uses it.

Rydia will gain use of the powerful Odin summon from here out, if you chose
to fight him. You should now return to either the Enterprise or Falcon and
descend to the Underworld. Fly south to Kokkol's Smithy. A new store had
opened that contains powerful darts and arrows. If you're levels are
extremely low, it would also be a good idea to do some quick leveling up. As
soon as you're confident, travel back to the moon.

-----------------------------------------------------------------------------
25. Lunar Core
-----------------------------------------------------------------------------

TREASURE: [Lunar Subterrane]: Ninja(Armor), Murasame(Ninja Sword), FireLash,
Dragon(Shield), Dragon(Helmet), Dragon(Armor), Dragon(Glove), Artemis
(Arrows), Elixir, Blizzard, X-Potion, Stardust(Rod), Crystal(Shield), Protect
(Glove), Crystal(Armor), Crystal(Glove), White(Robe), Crystal(Helmet),
Inferno, Artemis(Arrows), Fuma, Cabin, Au Apple, Protect(Glove), Ragnarok,
Minerva(Robe), HolyLnce, Ribbon, Ribbon.
[Lunar Core]: Fuma, Elixir, Whistle, Fuma, Fuma, Masamune, Crystal.

Travel through the Lunar Path to the Crystal Palace. Enter the crystal room
in the back of the palace. Talk to the crystals to learn more about Zemus'
evil plot. Walk to the warp in the middle of the room to be transported into
Lunar Subterrane. Start by going through the secret passage along the middle
of the east wall. Circle all the way around the path to the chest. Go back
around the path, back to the entrance area. This time, find a secret path
along the west wall and follow it to the warp. Go north to the door. Circle
around west to the door and get the chest on your way. Go south and enter
the door. Prepare for a boss fight and head north. Attempt to pick up the
sword and you'll be thrown into a boss battle.

White D.
HIT POINTS: 32700
EXPERIENCE: 55000
GIL: --
WEAKNESS: Baham
STRATEGY: Have Rosa cast Float before allowing Rydia to summon Baham.
Otherwise, the dragon will be able to effectively use a devastating earth
attack. Cecil, Edge and Kain should all concentrate on physical attacks,
while Rosa keeps the party healthy.

Now Walk or warp all the way back to the entrance. Head south through the
door. Follow the corridor east and go a short distance north. Turn west at
the chest and then follow the hidden path south and around to the chest.
Now, go back east and follow the rest of the path north. Go west through the
wall and get the chest, and then go through the door. Walk all the way south
and find the secret passage along the east wall. After getting the chest,
continue east through another secret passage and follow it south to the next
two chests. Go back to the main area and go through the central door. Walk
east until you get the chest, then head back west and go down the stairs.
Enter the western door. Open the single chest and exit. Go east and down
the next set of stairs and go through the door. Go north east to the first
chest and then south west to the next one. Now, go through the south
passage. Get the immediate chest, then head east and down the stairs. Get
the chest on the west side of the platform. Enter the door. Head north and
find the secret passage along the east wall, go through it and get the chest.
Continue east through the wall and into the south exit. Get the chest and
return to the previous area. This time go through the north door. Get the
east chest and walk west to the next door. Open the southern chest and walk
through the north door. Go north west and get the chest. Go east to the
door. Open the single chest and exit. Go down the stairs. Get the chests
on either side of the platform, then follow the west steps to a chest. Walk
west across the invisible walk way between the two facing ledges. Enter the
secret passage at the top of the east wall to find a hidden warp. Get the
chest and walk all the way east to a warp. Walk up the stairs to the next
warp. Go north to the chest and north to another warp. You should
definitely use the safe area and prepare for a boss fight in the next area.

Wyvern
HIT POINTS: 60000
EXPERIENCE: 64000
GIL: --
WEAKNESS: --
STRATEGY: Don't use any summons or magic on this Dragon or it'll counter
with deadly attacks. Use pure brute, physical force. Rosa should cast
Bersk on Cecil, Kain should jump every round, and Edge should throw Fumas.
Rydia will need to use curative items and Rosa should continually cast
Cure4.

Return to the safe area and recover. From here you'll need to return all the
way to the invisible bridge area. This time take the east stairs and enter
the door to the south. Get the west chest and take the east door. Go south
and enter the first door to reach a safe area. Use the safe area and then
exit and enter the second door. As you attempt to pick up the spear you'll
be attacked by a boss.

Plague
HIT POINTS: 33333
EXPERIENCE: 31108
GIL: 550
WEAKNESS: --
STRATEGY: As soon as the battle starts the Plague will cast doom on the
entire party, you'll have a count down from 5, after that you're dead. It
would be a very good idea to have Kain jump and Rosa shoot arrows at this
boss, they are very effective against it. Edge should throw darts, Rydia
should summon Baham and Cecil should attack physically. If there was ever a
battle to act fast in, it's this one! If you're lucky, the Plague will re-
cast Doom, starting the count down over.

Return to the safe area and heal if needed. Now, enter the third door. As
soon as you try to walk north you'll be attacked by two bosses.

Lunasaurs
HIT POINTS: 29000
EXPERIENCE: 59000
GIL: --
WEAKNESS: Holy
STRATEGY: As long as Cecil is equipped with the Ragnarok, this battle should
be a breeze, it'll deal 9999 damage with every hit. Even though these
bosses are weak against Holy, don't use it, or any other black or summon
magic for that matter, or else they'll counter with horrific status ailment
spells. Edge and Kain should attack physically and Rosa and Rydia should
concentrate on healing the party.

You're now free to collect the treasures. Return to the safe area and heal
and save. At this point, you might want to level up a little, having the
entire party at level 60 will make the final battle a little less stressful.
You might also consider warping out of Lunar Subterrane and stocking up on
darts and various potions. When you're ready to destroy the demonic Zemus,
circle around the three door room north, west, down the stairs, and into the
door. Beware of this area, the Lunar Core. It is full of the evilest of
enemies. Each fight can be the equivalent of a boss battle run away from
them if necessary. Walk through the winding paths, and collect treasure on
the way. Go all the way south and try to touch the sword to enter a boss
fight.

Ogopogo
HIT POINTS: 50000
EXPERIENCE: 61000
GIL: --
WEAKNESS: Baham
STRATEGY: This battle isn't too hard, but Ogopogo can hit pretty hard, so
cast support spells and keep your HP up. Have Edge throw Fumas, while Cecil
attacks physically and Kain jumps. Rydia should summon Baham every round
and Rosa should cast Cure4 on the party as often as possible.

After the battle, go north and down the stairs. The next three areas are all
spiraling paths with some treasures on the way. When you reach the warp in
the fourth area, you've reached the final boss. There's no need to heal,
you'll be healed automatically in the upcoming area.

Zeromus
HIT POINTS: 100000
EXPERIENCE: --
GIL: --
WEAKNESS: Meteo
STRATEGY: Before using the crystal given to you by Golbez, try having Edge
steal the DkMatter. It's hard to do so, but having this item will help
protect your party from one of Zeromus' fierce attacks. Use the Crystal
when you're ready and Zeromus will transform. First and foremost, Rosa must
cast Cure4 every round, no matter what. If she loses a large amount of HP,
you must have someone use an Elixir on her! If you don't follow these Rosa
rules, you're sure to lose. Edge should throw your very best weapons, and,
if you have it, the Knife. Kain will not be effective as a fighter in this
battle, he should stay on level ground and use Lifes and Elixirs on weakened
characters. Cecil should try to attack every round, unless need to use an
Elixir. Rydia's best course is to cast Meteo, unless she needs to heal
herself or restore MP. Don't waste time using status increasing items or
spells, they'll be rendered useless when Zeromus uses Black Hole. With
these steps, you should be able to confidently defeat Zeromus, if you're
levels are at least 60.

=============================================================================
VI. CHARACTERS
=============================================================================

Cecil - Dark Knight
Dark: Cecil uses a small portion of his HP to attack every enemy
on the battle field.

Cecil - Paladin
White: Allows usage of curative White Magic.
Cover: Takes damage for another character.

Cid - Engineer
Study: Views an enemy's HP and weakness.

Edge
Throw: Throws darts and various weapons.
Steal: Steals items from enemies.
Ninja: Allows usage of Ninja Magic.

Edward - Bard
Sing: Causes status effects.
Heal: Uses one Potion to heal entire party.
Hide/Show: Temporarily leave battle. Automatically occurs when HP is low.

FuSoYa - Lunarian
White: Allows usage of curative White Magic.
Black: Allows usage of offensive Black Magic.
Regen: Gradually restores party's HP, this command lasts for the entire
duration of a battle.

Kain - Dragoon
Jump: Kain jumps into the air for two turns, protecting him from
enemy attacks and allowing a powerful blow after the duration of two turns.

Palom - Black Mage
Black: Allows usage of offensive Black Magic.
Twin: Allows usage of a random Twin Magic spell, requires Porom's support.
Bluff: Raises Magic Power.

Porom - White Mage
White: Allows usage of curative White Magic.
Twin: Allows usage of a random Twin Magic spell, requires Palom's support.
Cry: Increases ability to run from battle.

Rosa - White Mage
White: Allows usage of curative White Magic.
Pray: Restores a small amount of HP to entire party.
Aim: Increases attack power of bows and arrows.

Ryida - Summoner
White: Allows usage of curative White Magic(Later disappears).
Black: Allows usage of offensive Black Magic.
Call: Allows usage of Phantom Beast Call Magic.

Tellah - Sage
White: Allows usage of curative White Magic.
Black: Allows usage of offensive Black Magic.
Recal: Tellah remembers random magic spells and casts them at no MP cost.

Yang - Monk
Power: Stores up energy for two turns to deal a powerful blow.
Kick: Causes damage to all enemies.
Bear: Increases Defense Power.

=============================================================================
VII. SPELLS
=============================================================================

WHITE MAGIC
~~~~~~~~~~~~~~~~~
Armor
DESCRIPTION: Increases Defense Power.
MP: 9

Bersk
DESCRIPTION: Increases Attack Power.
MP: 18

Blink
DESCRIPTION: Increases Evade.
MP: 8

Charm
DESCRIPTION: Confuses target, causing it to attack enemies.
MP: 10

Cure1
DESCRIPTION: Restores a small amount of HP.
MP: 3

Cure2
DESCRIPTION: Restores a medium amount of HP.
MP: 9

Cure3
DESCRIPTION: Restores a large amount of HP.
MP: 18

Cure4
DESCRIPTION: Restores a very large amount of HP.
MP: 40

Dspel
DESCRIPTION: Removes status increasing spells.
MP: 12

Esuna
DESCRIPTION: Cures all status ailments.
MP: 20

Exit
DESCRIPTION: Warps party out of dungeon.
MP: 10

Float
DESCRIPTION: Causes target to float, protecting against earth attacks.
MP: 8

Haste
DESCRIPTION: Increases speed.
MP: 25

Hold
DESCRIPTION: Stuns enemy, disabling commands.
MP: 5

Holy
DESCRIPTION: Causes a large amount of divine damage.
MP: 46

Life1
DESCRIPTION: Restores life.
MP: 8

Life2
DESCRIPTION: Restores life with full HP.
MP: 52

Mini
DESCRIPTION: Causes Mini status.
MP: 6

Mute
DESCRIPTION: Silences target, disabling the use of spells.
MP: 6

Scan
DESCRIPTION: Views target's HP and weakness.
MP: 1

Shell
DESCRIPTION: Increases Magic Defense.
MP: 10

Sight
DESCRIPTION: Gives a wider perspective of overworld map.
MP: 2

Slow
DESCRIPTION: Decreases speed.
MP: 14

Wall
DESCRIPTION: Reflects magic attacks.
MP: 30

BLACK MAGIC
~~~~~~~~~~~~~~~~~
Bio
DESCRIPTION: Causes a large amount of poison elemental damage.
MP: 20

Bolt1
DESCRIPTION: Causes a small amount of electric elemental damage.
MP: 5

Bolt2
DESCRIPTION: Causes a medium amount of electric elemental damage.
MP: 15

Bolt3
DESCRIPTION: Causes a large amount of electric elemental damage.
MP: 30

Death
DESCRIPTION: Causes immediate death.
MP: 35

Drain
DESCRIPTION: Absorbs target's HP.
MP: 18

Fire1
DESCRIPTION: Causes a small amount of fire elemental damage.
MP: 5

Fire2
DESCRIPTION: Causes a medium amount of fire elemental damage.
MP: 15

Fire3
DESCRIPTION: Causes a large amount of fire elemental damage.
MP: 30

Flare
DESCRIPTION: Causes a very large amount of fire damage.
MP: 50

Ice1
DESCRIPTION: Causes a small amount of ice elemental damage.
MP: 5

Ice2
DESCRIPTION: Causes a medium amount of ice elemental damage.
MP: 15

Ice3
DESCRIPTION: Causes a large amount of ice elemental damage.
MP: 30

Meteo
DESCRIPTION: Causes a very large amount of damage to all enemies.
MP: 99

Piggy
DESCRIPTION: Causes target to turn into a pig, decreasing speed.
MP: 1

Psych
DESCRIPTION: Absorbs MP.
MP: --

Quake
DESCRIPTION: Causes earth elemental damage to ground targets.
MP: 30

Sleep
DESCRIPTION: Causes target to fall asleep.
MP: 12

Stone
DESCRIPTION: Causes Petrify status.
MP: 15

Stop
DESCRIPTION: Stuns enemy, disabling commands.
MP: 15

Toad
DESCRIPTION: Causes Toad status.
MP: 7

Venom
DESCRIPTION: Causes a small amount of poison elemental damage.
MP: 2

Warp
DESCRIPTION: Warps back one floor in dungeons.
MP: 4

Wind
DESCRIPTION: Greatly reduces target's HP.
MP: 25

CALL MAGIC
~~~~~~~~~~~~~~~~~
Asura
DESCRIPTION: Casts a random curative spell.
MP: 50

Baham
DESCRIPTION: Causes a very large amount of damage to all enemies.
MP: 60

Bomb
DESCRIPTION: Causes a large amount of damage.
MP: 10

Chocb
DESCRIPTION: Causes a small amount of damage to one enemy.
MP: 7

Cocat
DESCRIPTION: Causes Petrify status.
MP: 15

Ifrit
DESCRIPTION: Causes a medium amount of fire elemental damage to all enemies.
MP: 30

Imp
DESCRIPTION: Causes a very small amount of damage to one enemy.
MP: 1

Levia
DESCRIPTION: Causes a large amount of water elemental damage to all enemies.
MP: 50

Mage
DESCRIPTION: Causes a medium amount of damage.
MP: 18

Mist
DESCRIPTION: Causes a medium amount of damage to all enemies.
MP: 20

Odin
DESCRIPTION: Automatically kills entire enemy group.
MP: 45

Ramuh
DESCRIPTION: Causes a medium amount of electric elemental damage.
MP: 30

Shiva
DESCRIPTION: Causes a medium amount of ice elemental damage to all enemies.
MP: 30

Sylph
DESCRIPTION: Absorbs HP.
MP: 25

Titan
DESCRIPTION: Causes a large amount of earth elemental damage to all enemies.
MP: 40

NINJA MAGIC
~~~~~~~~~~~~~~~~~
Blitz
DESCRIPTION: Causes electric elemental damage to all enemies.
MP: 25

Flame
DESCRIPTION: Causes fire elemental damage to all enemies.
MP: 15

Flood
DESCRIPTION: Causes water elemental damage to all enemies.
MP: 20

Image
DESCRIPTION: Increases Evade.
MP: 6

Pin
DESCRIPTION: Stuns enemy.
MP: 5

Smoke
DESCRIPTION: Allows party to run away.
MP: 10

TWIN MAGIC
~~~~~~~~~~~~~~~~~
Pyro
DESCRIPTION: Causes a medium amount of fire damage.
MP: 10

Comet
DESCRIPTION: Causes a medium amount of non-elemental damage.
MP: 20

=============================================================================
VIII. ITEMS
=============================================================================

SUPPORT ITEMS
~~~~~~~~~~~~~~~~~
Ag Apple
DESCRIPTION: Increases max HP by 50.
COST: --

Alert
DESCRIPTION: Calls a monster to attack you.
COST: --

Au Apple
DESCRIPTION: Increases max HP by 100.
COST: --

Antidote
DESCRIPTION: Cures Poison status.
COST: 40

Bomb
DESCRIPTION: Teaches Rydia bomb.
COST: Won in battle

Cabin
DESCRIPTION: Restores all HP and MP to party on overworld or save point.
COST: 500

Cocatris
DESCRIPTION: Teaches Rydia Cocat.
COST: Won in battle

Cross
DESCRIPTION: Cures Curse status.
COST: 100

DietFood
DESCRIPTION: Cures Piggy status.
COST: 100

EagleEye
DESCRIPTION: Zooms out when used on overworld.
COST: --

EchoNote
DESCRIPTION: Cures Silence status.
COST: 50

Elixir
DESCRIPTION: Completely restores HP and MP to one character.
COST: 100000

Ether1
DESCRIPTION: Restores a small amount of MP to one character.
COST: 10000

Ether2
DESCRIPTION: Restores a medium amount of MP to one character.
COST: 50000

Eyedrops
DESCRIPTION: Cures Darkness status.
COST: 30

Exit
DESCRIPTION: Warps party out of dungeons.
COST: --

Gysahl
DESCRIPTION: Summons a Fat Chocobo in a Chocobo Forest.
COST: 50

HiPotion
DESCRIPTION: Restores a medium amount of HP to one character.
COST: 150

Imp
DESCRIPTION: Teaches Rydia Imp.
COST: Won in battle

Life
DESCRIPTION: Restores life to one dead character.
COST: 100

Mage
DESCRIPTION: Teaches Rydia Mage.
COST: Won in battle

MaidKiss
DESCRIPTION: Cures Toad status.
COST: 60

Mallet
DESCRIPTION: Cures Mini status.
COST: 80

Potion
DESCRIPTION: Restores a small amount of HP to one character.
COST: 30

Remedy
DESCRIPTION: Cures all status ailments.
COST: 5000

Soft
DESCRIPTION: Cures Petrify status.
COST: 400

SomaDrop
DESCRIPTION: Increases maximum MP by 10.
COST: --

Tent
DESCRIPTION: Restores most HP and MP to party on overworld or save point.
COST: 100

Whistle
DESCRIPTION: Calls Fat Chocobo.
COST: 20000

X-Potion
DESCRIPTION: Restores a large amount of HP to one character.
COST: --

BATTLE ITEMS
~~~~~~~~~~~~~~~~~
Alarm
DESCRIPTION: Wakes entire party.
LOCATION: Eblan Castle

Bacchus
DESCRIPTION: Increases attack power.
LOCATION: Fabul, Baron Castle, Troia Castle, Dwarf Castle, Tower of Babil,
Eblan Castle, Cave of Summons, Land of Summons

Bestiary
DESCRIPTION: Scans enemy for HP and weakness.
LOCATION: Dwarf Castle, Sealed Cave, Hummingway Village

Blizzard
DESCRIPTION: Causes a large amount of ice damage.
LOCATION: Sylvan Cave, Lunar Subterrane

Big Bomb
DESCRIPTION: Causes a large amount of fire elemental damage.
LOCATION: Won in battle

Bomb
DESCRIPTION: Causes a small amount of fire damage.
LOCATION: Water Cavern, Fabul, Mist, Tomra

Boreas
DESCRIPTION: Causes a medium amount of ice damage.
LOCATION: Agart

Coffin
DESCRIPTION: Automatically kills target.
LOCATION: Eblan Castle

DkMatter
DESCRIPTION: Protects against Zeromus' attacks.
LOCATION: Stolen from Zeromus

GaiaDrum
DESCRIPTION: Causes earth elemental damage.
LOCATION: Won in battle

Grimoire
DESCRIPTION: Summons Phantom Beasts.
LOCATION: Won in battle

Hermes
DESCRIPTION: Increases speed.
LOCATION: Water Cavern, Fabul, Waterway, Baron Castle, Eblan Castle

HrGlass1
DESCRIPTION: Stuns enemies, disabling all commands.
LOCATION: Baron, Water Cavern, Antlion, Waterway, Magnetic Cavern

HrGlass2
DESCRIPTION: Stops enemies, disabling commands.
LOCATION: Dwarf Castle, Eblan Castle, Cave Eblan, Tower of Babil

HrGlass2
DESCRIPTION: Halts enemies, disabling commands.
LOCATION: Won in battle

Illusion
DESCRIPTION: Increases evade.
LOCATION: Troia

Inferno
DESCRIPTION: Causes a large amount of fire damage.
LOCATION: Sylvan Cave, Lunar Subterrane

Kamikaze
DESCRIPTION: Destroys character and inflicts equal HP damage.
LOCATION: Eblan Castle, Cave Eblan, Sylvan Cave

LitStorm
DESCRIPTION: Causes a large amount of electric damage.
LOCATION: Sylvan Cave

MoonVeil
DESCRIPTION: Casts Wall on user.
LOCATION: Lunar Path

MuteBell
DESCRIPTION: Casts Mute.
LOCATION: Sealed Cave

Notus
DESCRIPTION: Causes a small amount of ice elemental damage.
LOCATION: Water Cavern, Antlion, Fabul, Tomra

Silk Web
DESCRIPTION: Slows enemies.
LOCATION: Antlion, Fabul, Magnetic Cavern, Cave Eblan

Stardust
DESCRIPTION: Causes a large amount of non-elemental damage.
LOCATION: Lunar Path

StarVeil
DESCRIPTION: Casts Wall on user.
LOCATION: Sealed Cave

Succubus
DESCRIPTION: Absorbs MP.
LOCATION: Tower of Babil

ThorRage
DESCRIPTION: Causes a small amount of electric elemental damage.
LOCATION: Fabul, Baron, Waterway, Tomra

Unihorn
DESCRIPTION: Cures battle effects.
LOCATION: Baron Castle, Magnetic Cavern, Eblan Castle, Tower of Babil

Vampire
DESCRIPTION: Sucks enemy HP.
LOCATION: Cave Eblan

KEY ITEMS
~~~~~~~~~~~~~~~~~
Adamant
DESCRIPTION: Given to Kokkol with Legend(Sword) to forge the Excalibur.
LOCATION: Grotto

BaronKey
DESCRIPTION: Opens locked doors in Baron.
LOCATION: Baron

BombRing
DESCRIPTION: Causes destruction to Mist.
LOCATION: Baron Castle

Crystal
DESCRIPTION: Transforms Zeromus.
LOCATION: Lunar Core

Dark
DESCRIPTION: Taken by Kain.
LOCATION: Sealed Cave

Earth
DESCRIPTION: Exchanged for Rosa.
LOCATION: Magnetic Cavern

Magma
DESCRIPTION: Allows entrance to the underworld.
LOCATION: Baron Castle

Necklace
DESCRIPTION: Allows entrance to Sealed Cave.
LOCATION: Dwarf Castle

Pan
DESCRIPTION: Wakes Yang.
LOCATION: Fabul

Pass
DESCRIPTION: Allows entrance to dance show.
LOCATION: Troia

Rat Tail
DESCRIPTION: Traded for Adamant.
LOCATION: Land of Summons

SandRuby
DESCRIPTION: Cures Rosa form desert fever.
LOCATION: Antlion

Smut
DESCRIPTION: "Ooh la la"
LOCATION: Dwarf Castle

TowerKey
DESCRIPTION: Opens the locked door in Tower of Babil.
LOCATION: Tower of Babil

TwinHarp
DESCRIPTION: Decreases Dark Elf's power.
LOCATION: Troia

=============================================================================
IX. WEAPONS
=============================================================================

SWORDS
~~~~~~~~~~~~~~~~~
Ancient
LOCATION: Waterway
COST: --
ATTACK POWER: 35
OTHER: Sleep elemental

Avenger
LOCATION: Sylvan Cave
COST: --
ATTACK POWER: 82
OTHER: Casts Bersk on user.

BloodSwd
LOCATION: Cave Eblan
COST: --
ATTACK POWER: 44
OTHER: Absorbs HP, Defense -2

Dark
LOCATION: Water Cavern
COST: --
ATTACK POWER: 20
OTHER: --

Death
LOCATION: Fabul
COST: --
ATTACK POWER: 31
OTHER: Defense +2, Death elemental

Defense
LOCATION: Cave of Summons
COST: --
ATTACK POWER: 105
OTHER: Defense +8

Excalibur
LOCATION: Kokkol's Smithy
COST: --
ATTACK POWER: 163
OTHER: --

Flame
LOCATION: Tower of Zot, Dwarf Castle
COST: 14000
ATTACK POWER: 65
OTHER: Fire elemental

IceBrand
LOCATION: Tower of Babil, Cave Eblan
COST: 26000
ATTACK POWER: 75
OTHER: Ice elemental

Legend
LOCATION: Equipped on Cecil
COST: --
ATTACK POWER: 40
OTHER: --

Light
LOCATION: Sealed Cave
COST: --
ATTACK POWER: 100
OTHER: --

Mythril
LOCATION: Mythril
COST: 6000
ATTACK POWER: 50
OTHER: --

Ragnarok
LOCATION: Lunar Subterrane
COST: --
ATTACK POWER: 204
OTHER: Defense +8

Shadow
LOCATION: Equipped on Cecil
COST: --
ATTACK POWER: 10
OTHER: --

Sleep
LOCATION: Eblan Castle
COST: --
ATTACK POWER: 55
OTHER: Sleep elemental

SPEARS
~~~~~~~~~~~~~~~~~
BloodSpr
LOCATION: Eblan Castle
COST: --
ATTACK POWER: 85
OTHER: Absorbs HP, Defense -5

Dragon
LOCATION: Won in battle
COST: --
ATTACK POWER: 99
OTHER: Greatly effective against dragons

FlameSpr
LOCATION: Dwarf Castle
COST: 11000
ATTACK POWER: 66
OTHER: --

Gungnir
LOCATION: Equipped on Kain
COST: --
ATTACK POWER: 92
OTHER: Defense +7

HolyLnce
LOCATION: Lunar Subterrane
COST: --
ATTACK POWER: 109
OTHER: --

IceSpear
LOCATION: Tower of Babil, Cave Eblan
COST: 21000
ATTACK POWER: 77
OTHER: Ice elemental

Spear
LOCATION: Agart
COST: 60
ATTACK POWER: 9
OTHER: --

WindSpr
LOCATION: Equipped on Kain
COST: --
ATTACK POWER: 55
OTHER: --

NINJA SWORDS
~~~~~~~~~~~~~~~~~
Ashura
LOCATION: Tower of Babil, Tomra
COST: 7000
ATTACK POWER: 47
OTHER: --

Kikuichi
LOCATION: Cave of Summons
COST: --
ATTACK POWER: 65
OTHER: --

Kotetsu
LOCATION: Land of Summons, Sealed Cave
COST: 11000
ATTACK POWER: 56
OTHER: --

Kunai
LOCATION: Cave Eblan
COST: 4000
ATTACK POWER: 38
OTHER: --

Masamune
LOCATION: Lunar Core
COST: --
ATTACK POWER: 91
OTHER: --

Murasame
LOCATION: Lunar Subterrane
COST: --
ATTACK POWER: 83
OTHER: Defense +3

STAVES
~~~~~~~~~~~~~~~~~
Cure
LOCATION: Mysidia, Baron
COST: 480
ATTACK POWER: 8
OTHER: --

Lunar
LOCATION: Land of Summons
COST: 7000
ATTACK POWER: 30
OTHER: --

Mythril
LOCATION: Mythril
COST: 4000
ATTACK POWER: 12
OTHER: --

Power
LOCATION: Cave Eblan
COST: 2000
ATTACK POWER: 33
OTHER: --

Sage
LOCATION: Won in battle
COST: --
ATTACK POWER: 48
OTHER: --

Staff
LOCATION: Kaipo, Agart
COST: 160
ATTACK POWER: 4
OTHER: --

Stardust
LOCATION: Lunar Subterrane
COST: --
ATTACK POWER: 45
OTHER: Wisdom +15

RODS
~~~~~~~~~~~~~~~~~
Change
LOCATION: Mist
COST: --
ATTACK POWER: 15
OTHER: --

FairyRod
LOCATION: Land of Summons, Sylvan Cave
COST: 5000
ATTACK POWER: 30
OTHER: --

FlameRod
LOCATION: Mysidia
COST: 380
ATTACK POWER: 7
OTHER: Fire elemental

IceRod
LOCATION: Water Cavern, Mysidia
COST: 220
ATTACK POWER: 5
OTHER: Ice elemental

Rod
LOCATION: Kaipo, Agart
COST: 100
ATTACK POWER: 3
OTHER: --

Thunder
LOCATION: Baron
COST: 700
ATTACK POWER: 10
OTHER: Bolt elemental

BOWS
~~~~~~~~~~~~~~~~~
Archer
LOCATION: Tower of Babil, Cave Eblan, Tomra
COST: 3000
OTHER: --

CrossBow
LOCATION: Damcyan, Mysidia, Agart
COST: 700
OTHER: --

ElvenBow
LOCATION: Sylvan Cave
COST: --
OTHER: --

GreatBow
LOCATION: Troia, Troia Castle, Dwarf Castle
COST: 2000
OTHER: --

ShortBow
LOCATION: Kaipo, Agart
COST: 220
OTHER: --

Yoichi
LOCATION: Land of Summons
COST: --
OTHER: --

ARROWS
~~~~~~~~~~~~~~~~~
Angel
LOCATION: Land of Summons, Sylvan Cave
COST: 110
OTHER: --

Artemis
LOCATION: Lunar Subterrane
COST: --
OTHER: --

Bolt
LOCATION: Troia, Troia Castle, Sylvan Cave
COST: 30
OTHER: Bolt elemental

Brass
LOCATION: Kaipo, Damcyan, Agart
COST: 10
OTHER: --

Darkness
LOCATION: Dwarf Castle
COST: 40
OTHER: Darkness elemental

Fire
LOCATION: Troia, Troia Castle, Sylvan Cave
COST: 30
OTHER: Fire elemental

Holy
LOCATION: Damcyan, Mt. Hobs, Mysidia, Agart
COST: 20
OTHER: Holy elemental

Ice
LOCATION: Troia, Troia Castle, Tower of Babil, Sylvan Cave
COST: 30
OTHER: Ice elemental

Mute
LOCATION: Eblan Castle, Tomra
COST: 100
OTHER: Silence elemental

Poison
LOCATION: Cave Eblan
COST: 70
OTHER: Poison elemental

Yoichi
LOCATION: Land of Summons, Giant of Babil, Kokkol's Smithy
COST: 140
OTHER: --

HARPS
~~~~~~~~~~~~~~~~~
Dreamer
LOCATION: Equipped on Edward
COST: --
ATTACK POWER: 8
OTHER: Confuse elemental

Lamia
LOCATION: Antlion
COST: --
ATTACK POWER: 12
OTHER: Sleep elemental

CLAWS
~~~~~~~~~~~~~~~~~
BoltClaw
LOCATION: Fabul, Baron
COST: 550
ATTACK POWER: --
OTHER: Electric elemental

CatClaw
LOCATION: Tower of Babil
COST: --
ATTACK POWER: 1
OTHER: Sleep elemental

Fairy
LOCATION: Magnetic Cavern
COST: --
ATTACK POWER: --
OTHER: Confuse elemental

FireClaw
LOCATION: Fabul, Baron
COST: 350
ATTACK POWER: --
OTHER: Fire elemental

HellClaw
LOCATION: Tower of Zot
COST: --
ATTACK POWER: 1
OTHER: Death elemental

IceClaw
LOCATION: Fabul, Baron
COST: 450
ATTACK POWER: --
OTHER: Ice elemental

WRENCHES
~~~~~~~~~~~~~~~~~
Gaia
LOCATION: Tower of Zot
COST: --
ATTACK POWER: 67
OTHER: Earth elemental

Mythril
LOCATION: Mythril
COST: 8000
ATTACK POWER: 55
OTHER: --

Wooden
LOCATION: Troia
COST: 80
ATTACK POWER: 45
OTHER: --

WHIPS
~~~~~~~~~~~~~~~~~
Blitz
LOCATION: Land of Summons
COST: 10000
ATTACK POWER: 40
OTHER: --

Chain
LOCATION: Tomra, Land of Summons
COST: 6000
ATTACK POWER: 30
OTHER: --

FireLash
LOCATION: Lunar Subterrane
COST: --
ATTACK POWER: 51
OTHER: Defense +2

Whip
LOCATION: Mist
COST: 3000
ATTACK POWER: 20
OTHER: Paralyze elemental

KNIVES
~~~~~~~~~~~~~~~~~
Dancing
LOCATION: Mist
COST: 5000
ATTACK POWER: 28
OTHER: --

MageMash
LOCATION: Sylvan Cave
COST: --
ATTACK POWER: 35
OTHER: --

Mythril
LOCATION: Mythril
COST: 3000
ATTACK POWER: 20
OTHER: --

BOOMERANGS
~~~~~~~~~~~~~~~~~
Boomrang
LOCATION: Agart, Cave Eblan
COST: 3000
ATTACK POWER: 33
OTHER: --

FullMoon
LOCATION: Sylvan Cave
COST: --
ATTACK POWER: 57
OTHER: --

AXES
~~~~~~~~~~~~~~~~~
Dwarf
LOCATION: Dwarf Castle
COST: 15000
ATTACK POWER: 63
OTHER: Defense +3

Ogre
LOCATION: Tower of Babil, Tomra
COST: 45000
ATTACK POWER: 80
OTHER: Greatly effective against Ogres

VenomAxe
LOCATION: Cave of Summons
COST: --
ATTACK POWER: 95
OTHER: Poison elemental, two-handed

Darts
~~~~~~~~~~~~~~~~~
Fuma
LOCATION: Sealed Cave, Kokkol's Smithy, Lunar Subterrane, Lunar Core
COST: 50000
OTHER: --

Knife
LOCATION: Fabul
COST: --
OTHER: Causes 9999 damage.

Shuriken
LOCATION: Cave Eblan, Giant of Babil, Kokkol's Smithy
COST: 20000
OTHER: --

=============================================================================
X. ARMOR
=============================================================================

BODY
~~~~~~~~~~~~~~~~~
Bard
LOCATION: Mist
COST: 70
DEFENSE POWER: 2
MAGIC DEFENSE: 1
OTHER: --

Black
LOCATION: Cave Eblan
COST: 10000
DEFENSE POWER: 8
MAGIC DEFENSE: 7
OTHER: --

BlkBlt
LOCATION: Dwarf Castle
COST: --
DEFENSE POWER: 12
MAGIC DEFENSE: 3
OTHER: Attack +2

Clothes
LOCATION: Kaipo, Troia, Mist
COST: 50
DEFENSE POWER: 1
MAGIC DEFENSE: --
OTHER: --

Crystal
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 25
MAGIC DEFENSE: 10
OTHER: --

Demon
LOCATION: Fabul
COST: 3000
DEFENSE POWER: 9
MAGIC DEFENSE: 3
OTHER: --

Diamond
LOCATION: Tomra
COST: 40000
DEFENSE POWER: 19
MAGIC DEFENSE: 4
OTHER: --

Dragon
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 23
MAGIC DEFENSE: 8
OTHER: --

Flame
LOCATION: Tower of Zot, Dwarf Castle
COST: 30000
DEFENSE POWER: 15
MAGIC DEFENSE: 4
OTHER: Protects against Ice

GaiaGear
LOCATION: Mysidia
COST: 500
DEFENSE POWER: 3
MAGIC DEFENSE: 3
OTHER: --

Genji
LOCATION: Cave Bahamut
COST: --
DEFENSE POWER: 21
MAGIC DEFENSE: 7
OTHER: --

Hades
LOCATION: Water Cavern
COST: --
DEFENSE POWER: 7
MAGIC DEFENSE: 2
OTHER: --

IceArmor
LOCATION: Tower of Babil, Cave Eblan
COST: 36000
DEFENSE POWER: 17
MAGIC DEFENSE: 4
OTHER: --

Iron
LOCATION: Agart
COST: 600
DEFENSE POWER: 4
MAGIC DEFENSE: 1
OTHER: --

Kenpo
LOCATION: Baron
COST: 4000
DEFENSE POWER: 5
MAGIC DEFENSE: 2
OTHER: Attack +1

Leather
LOCATION: Kaipo, Troia
COST: 200
DEFENSE POWER: 2
MAGIC DEFENSE: 1
OTHER: --

Ninja
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 14
MAGIC DEFENSE: 5
OTHER: --

Paladin
LOCATION: Mysidia
COST: 8000
DEFENSE POWER: 11
MAGIC DEFENSE: 2
OTHER: --

Shadow
LOCATION: Equipped on Cecil
COST: --
DEFENSE POWER: 5
MAGIC DEFENSE: 1
OTHER: --

Sorcerer
LOCATION: Land of Summons
COST: 30000
DEFENSE POWER: 12
MAGIC DEFENSE: 9
OTHER: --

Wizard
LOCATION: Tower of Zot, Dwarf Castle
COST: 1200
DEFENSE POWER: 5
MAGIC DEFENSE: 5
OTHER: --

HEAD
~~~~~~~~~~~~~~~~~
Bandanna
LOCATION: Tower of Babil
COST: --
DEFENSE POWER: 6
MAGIC DEFENSE: 1
OTHER: Attack +1

Crystal
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 12
MAGIC DEFENSE: 8
OTHER: --

Demon
LOCATION: Fabul
COST: 980
DEFENSE POWER: 6
MAGIC DEFENSE: 1
OTHER: --

Diamond
LOCATION: Tomra
COST: 10000
DEFENSE POWER: 9
MAGIC DEFENSE: 2
OTHER: --

Dragon
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 11
MAGIC DEFENSE: 7
OTHER: --

Feather
LOCATION: Water Cavern, Damcyan, Troia
COST: --
DEFENSE POWER: 2
MAGIC DEFENSE: 3
OTHER: --

Genji
LOCATION: Cave Bahamut
COST: --
DEFENSE POWER: 10
MAGIC DEFENSE: 6
OTHER: --

Hades
LOCATION: Water Cavern
COST: --
DEFENSE POWER: 5
MAGIC DEFENSE: 1
OTHER: --

Headband
LOCATION: Baron
COST: 450
DEFENSE POWER: 1
MAGIC DEFENSE: 1
OTHER: Attack +1

Iron
LOCATION: Agart
COST: 150
DEFENSE POWER: 3
MAGIC DEFENSE: --
OTHER: --

Leather
LOCATION: Kaipo, Troia
COST: 100
DEFENSE POWER: 1
MAGIC DEFENSE: 1
OTHER: --

Magus
LOCATION: Mysidia
COST: 700
DEFENSE POWER: 3
MAGIC DEFENSE: 5
OTHER: --

Minerva
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 28
MAGIC DEFENSE: 5
OTHER: --

Ninja
LOCATION: Sealed Cave
COST: --
DEFENSE POWER: 6
MAGIC DEFENSE: 1
OTHER: --

Paladin
LOCATION: Mysidia
COST: 4000
DEFENSE POWER: 7
MAGIC DEFENSE: 2
OTHER: --

Ribbon
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 9
MAGIC DEFENSE: 11
OTHER: Protects against status ailments

Shadow
LOCATION: Equipped on Cecil
COST: --
DEFENSE POWER: 4
MAGIC DEFENSE: 1
OTHER: --

Tiara
LOCATION: Mist, Tomra
COST: 20000
DEFENSE POWER: 7
MAGIC DEFENSE: 10
OTHER: --

White
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 18
MAGIC DEFENSE: 10
OTHER: --

Wizard
LOCATION: Dwarf Castle
COST: 2000
DEFENSE POWER: 5
MAGIC DEFENSE: 7
OTHER: --

ARM
~~~~~~~~~~~~~~~~~
Crystal
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 10
MAGIC DEFENSE: 7
OTHER: --

Demon
LOCATION: Fabul
COST: 800
DEFENSE POWER: 4
MAGIC DEFENSE: --
OTHER: --

Diamond
LOCATION: Tomra
COST: 5000
DEFENSE POWER: 7
MAGIC DEFENSE: 3
OTHER: --

Dragon
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 9
MAGIC DEFENSE: 6
OTHER: --

Hades
LOCATION: Water Cavern
COST: --
DEFENSE POWER: 3
MAGIC DEFENSE: --
OTHER: --

Genji
LOCATION: Cave Bahamut
COST: --
DEFENSE POWER: 8
MAGIC DEFENSE: 5
OTHER: --

GoldRing
LOCATION: Tomra
COST: 4000
DEFENSE POWER: 6
MAGIC DEFENSE: 8
OTHER: --

Iron
LOCATION: Agart
COST: 130
DEFENSE POWER: 2
MAGIC DEFENSE: --
OTHER: --

IronRing
LOCATION: Kaipo, Water Cavern
COST: 100
DEFENSE POWER: 2
MAGIC DEFENSE: 1
OTHER: --

Paladin
LOCATION: Mysidia
COST: 3000
DEFENSE POWER: 5
MAGIC DEFENSE: 1
OTHER: --

Protect
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 17
MAGIC DEFENSE: 12
OTHER: --

RubyRing
LOCATION: Damcyan, Troia, Troia Castle, Mist
COST: 1000
DEFENSE POWER: --
MAGIC DEFENSE: 3
OTHER: --

Rune
LOCATION: Dwarf Castle
COST: 2000
DEFENSE POWER: 5
MAGIC DEFENSE: 8
OTHER: --

Shadow
LOCATION: Equipped on Cecil
COST: --
DEFENSE POWER: 2
MAGIC DEFENSE: --
OTHER: --

Silver
LOCATION: Mysidia, Baron
COST: 650
DEFENSE POWER: 4
MAGIC DEFENSE: 4
OTHER: --

Strength
LOCATION: Dwarf Castle
COST: --
DEFENSE POWER: 2
MAGIC DEFENSE: 2
OTHER: Raises Strength

SHIELDS
~~~~~~~~~~~~~~~~~
Aegis
LOCATION: Land of Summons
COST: 20000
DEFENSE POWER: 4
MAGIC DEFENSE: 5
OTHER: --

Crystal
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 7
MAGIC DEFENSE: 4
OTHER: --

Demon
LOCATION: Fabul
COST: --
DEFENSE POWER: 2
MAGIC DEFENSE: --
OTHER: --

Diamond
LOCATION: Tomra
COST: 15000
DEFENSE POWER: 4
MAGIC DEFENSE: 2
OTHER: --

Dragon
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 6
MAGIC DEFENSE: 3
OTHER: --

Flame
LOCATION: Tower of Zot, Dwarf Castle
COST: 1250
DEFENSE POWER: 3
MAGIC DEFENSE: 2
OTHER: Protects against Ice

Genji
LOCATION: Cave Bahamut
COST: --
DEFENSE POWER: 5
MAGIC DEFENSE: 3
OTHER: --

IceShld
LOCATION: Cave Eblan
COST: 10000
DEFENSE POWER: 3
MAGIC DEFENSE: 2
OTHER: Protects against fire

Iron
LOCATION: Agart
COST: 100
DEFENSE POWER: 1
MAGIC DEFENSE: --
OTHER: --

Paladin
LOCATION: Mysidia
COST: 700
DEFENSE POWER: 2
MAGIC DEFENSE: 1
OTHER: --

Shadow
LOCATION: Equipped on Cecil
COST: --
DEFENSE POWER: 1
MAGIC DEFENSE: --
OTHER: --

=============================================================================
XI. SHOPS
=============================================================================

-----------------------------------------------------------------------------
BARON
-----------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Life - 100
Soft - 400
MaidKiss - 60
Eyedrops - 30
Antidote - 40
Tent - 100
Gysahl - 50

WEAPON(Available after obtaining BaronKey)
~~~~~~~~~~~~~~~~~
Thunder(Rod) - 700
Cure(Staff) - 480
FireClaw - 350
IceClaw - 450
BoltClaw - 550

ARMOR(Available after obtaining BaronKey)
~~~~~~~~~~~~~~~~~
Headband - 450
Kenpo(Suit) - 4000
Silver(Glove) - 650

-----------------------------------------------------------------------------
Kaipo
-----------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Life - 100
Soft - 400
MaidKiss - 60
Eyedrops - 30
Antidote - 40
Tent - 100
Gysahl - 50

WEAPON
~~~~~~~~~~~~~~~~~
Rod - 100
Staff - 100
ShortBow - 220
Brass(Arrows) - 10

ARMOR
~~~~~~~~~~~~~~~~~
Leather(Helmet) - 100
Clothes - 50
Leather(Armor) - 200
IronRing - 100

-----------------------------------------------------------------------------
Fabul
-----------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Life - 100
Soft - 400
MaidKiss - 60
Eyedrops - 30
Antidote - 40
Tent - 100
Gysahl - 50

WEAPON
~~~~~~~~~~~~~~~~~
FireClaw - 350
IceClaw - 450
BoltClaw - 550

ARMOR
~~~~~~~~~~~~~~~~~
Demon(Helmet) - 980
Demon(Armor) - 3000
Demon(Glove) - 800

-----------------------------------------------------------------------------
Mysidia
-----------------------------------------------------------------------------

Inn Cost - 200

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
HiPotion - 150
Life - 100
Soft - 400
EchoNote - 50
Antidote - 40
Tent - 100
Cabin - 500

WEAPON
~~~~~~~~~~~~~~~~~
IceRod - 220
FlameRod - 380
Cure(Staff) - 480
Holy(Arrows) - 20
CrossBow - 700

ARMOR
~~~~~~~~~~~~~~~~~
Magus(Hat) - 700
GaiaGear - 500
Silver(Glove) - 650
Paladin(Shield) - 700
Paladin(Helmet) - 4000
Paladin(Armor) - 8000
Paladin(Glove) - 3000

-----------------------------------------------------------------------------
Troia
-----------------------------------------------------------------------------

Inn Cost - 200

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Life - 100
Soft - 400
MaidKiss - 60
Eyedrops - 30
Antidote - 40
Tent - 100
Gysahl - 50

WEAPON
~~~~~~~~~~~~~~~~~
Wooden(Wrench) - 80
GreatBow - 2000
Fire(Arrows) - 30
Ice(Arrows) - 30
Bolt(Arrows) - 30

ARMOR
~~~~~~~~~~~~~~~~~
Leather(Helmet) - 190
Feather(Hat) - 330
Clothes - 50
Leather(Armor) - 200
RubyRing - 1000

-----------------------------------------------------------------------------
Mist
-----------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Life - 100
Soft - 400
MaidKiss - 60
Eyedrops - 30
Antidote - 40
Tent - 100
Gysahl - 50

WEAPON
~~~~~~~~~~~~~~~~~
Whip - 3000
Dancing(Knife) - 5000

ARMOR
~~~~~~~~~~~~~~~~~
Bard(Clothes) - 70

-----------------------------------------------------------------------------
Mythril
-----------------------------------------------------------------------------

Inn Cost - 500

ITEM
~~~~~~~~~~~~~~~~~
MaidKiss - 60
Mallet - 80
DietFood - 100

WEAPON
~~~~~~~~~~~~~~~~~
Mythril(Staff) - 4000
Mythril(Knife) - 3000
Mythril(Wrench) - 8000
Mythril(Sword) - 6000

ARMOR
~~~~~~~~~~~~~~~~~
Mythril(Shield) - 1000
Mythril(Helmet) - 3000
Mythril(Armor) - 17000
Mythril(Glove) - 2000

-----------------------------------------------------------------------------
Agart
-----------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Life - 100
Soft - 400
MaidKiss - 60
Eyedrops - 30
Antidote - 40
Tent - 100
Gysahl - 50

WEAPON
~~~~~~~~~~~~~~~~~
Rod - 100
Staff - 160
Spear - 60
Boomrang - 3000
ShortBow - 220
CrossBow - 700
Brass(Arrows) - 10
Holy(Arrows) - 20

ARMOR
~~~~~~~~~~~~~~~~~
Iron(Shield) - 100
Iron(Helmet) - 150
Iron(Armor) - 600
Iron(Glove) - 130
IronRing - 100

-----------------------------------------------------------------------------
Dwarf Castle
-----------------------------------------------------------------------------

Inn Cost - 600

ITEM
~~~~~~~~~~~~~~~~~
Soft - 400
MaidKiss - 60
Mallet - 80
DietFood - 100
EchoNote - 50
Eyedrops - 30
Antidote - 40
Cross - 100

Life - 100
Potion - 30
HiPotion - 150
Tent - 100
Cabin - 500
EagleEye - 100
Gysahl - 50
Remedy - 5000

WEAPON
~~~~~~~~~~~~~~~~~
Dwarf(Axe) - 15000
GreatBow - 2000
Darkness(Arrows) - 40
Flame(Sword) - 14000
FlameSpr - 11000

ARMOR
~~~~~~~~~~~~~~~~~
Flame(Shield) - 1250
Flame(Armor) - 30000
Wizard(Hat) - 2000
Wizard(Robe) - 1200
Rune(Glove) - 2000

-----------------------------------------------------------------------------
Cave Eblan
-----------------------------------------------------------------------------

Inn Cost - 700

ITEM
~~~~~~~~~~~~~~~~~
Soft - 400
MaidKiss - 60
Mallet - 80
DietFood - 100
EchoNote - 50
Eyedrops - 30
Antidote - 40
Cross - 100

WEAPON
~~~~~~~~~~~~~~~~~
Power(Staff) - 2000
IceBrand - 26000
IceSpear - 21000
Kunai(Ninja Sword) - 4000
Boomrang - 3000
Archer(Bow) - 3000
Poison(Arrows) - 70

ARMOR
~~~~~~~~~~~~~~~~~
IceShld - 10000
IceArmor - 36000
Black(Robe) - 10000

-----------------------------------------------------------------------------
Tomra
-----------------------------------------------------------------------------

Inn Cost - 300

ITEM
~~~~~~~~~~~~~~~~~
Soft - 400
MaidKiss - 60
Mallet - 80
DietFood - 100
EchoNote - 50
Eyedrops - 30
Antidote - 40
Cross - 100

Life - 100
Potion - 30
HiPotion - 150
Tent - 100
Cabin - 500
EagleEye - 100
Gysahl - 50
Remedy - 5000

WEAPON
~~~~~~~~~~~~~~~~~
Ashura(Ninja Sword) - 7000
Chain(Whip) - 6000
Ogre(Axe) - 45000
Archer(Bow) - 3000
Mute(Arrows) - 100

ARMOR
~~~~~~~~~~~~~~~~~
Diamond(Shield) - 15000
Diamond(Helmet) - 10000
Diamond(Armor) - 40000
Diamond(Glove) - 5000
Tiara - 20000
GoldRing - 4000

-----------------------------------------------------------------------------
Land of Summons
-----------------------------------------------------------------------------

Inn Cost - 1200

ITEM
~~~~~~~~~~~~~~~~~
Soft - 400
MaidKiss - 60
Mallet - 80
DietFood - 100
EchoNote - 50
Eyedrops - 30
Antidote - 40
Cross - 100

Life - 100
Potion - 30
HiPotion - 150
Tent - 100
Cabin - 500
EagleEye - 100
Gysahl - 50
Remedy - 5000

WEAPON
~~~~~~~~~~~~~~~~~
Whip - 3000
Chain(Whip) - 6000
Blitz(Whip) - 10000
Kotetsu(Ninja Sword) - 11000
FairyRod - 5000
Lunar(Staff) - 7000
Angel(Arrows) - 110

ARMOR
~~~~~~~~~~~~~~~~~
Aegis(Shield) - 20000
Sorcerer(Armor) - 30000

-----------------------------------------------------------------------------
Hummingway Village
-----------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
HiPotion - 150
Life - 100
Ether1 - 10000
Ether2 - 50000
Elixir - 100000
Cabin - 500
Bestiary - 980
Whistle - 20000

-----------------------------------------------------------------------------
Kokkol's Smithy
-----------------------------------------------------------------------------

WEAPON
~~~~~~~~~~~~~~~~~
Shuriken - 20000
Fuma - 50000
Yoichi(Arrows) - 140

=============================================================================
XII. MONSTERS
=============================================================================

Thanks to the Brady Games Final Fantasy Chronicles Official Strategy Guide
for some of these monster statistics.

Alert
LOCATION: Tower of Babil
HIT POINTS: 1425
EXPERIENCE: 2008
GIL: 380
WEAKNESS: --
DROP: --

AquaWorm
LOCATION: Waterway
HIT POINTS: 638
EXPERIENCE: 690
GIL: 219
WEAKNESS: Bolt
DROP: --

Arachne
LOCATION: Cave of Summons
HIT POINTS: 3650
EXPERIENCE: 4385
GIL: 585
WEAKNESS: Ice
DROP: Silk Web

Armadillo
LOCATION: Underworld, Cave Eblan
HIT POINTS: 325
EXPERIENCE: 1555
GIL: 194
WEAKNESS: --
DROP: --

Baloon
LOCATION: Tower of Babil
HIT POINTS: 697
EXPERIENCE: 2458
GIL: 315
WEAKNESS: --
DROP: Bomb

Basilisk
LOCATION: Antlion
HIT POINTS: 90
EXPERIENCE: 111
GIL: 30
WEAKNESS: --
DROP: Tent, Soft

Beamer
LOCATION: Giant of Babil
HIT POINTS: 3000
EXPERIENCE: 3199
GIL: 890
WEAKNESS: Bolt
DROP: Tent

Behemoth
LOCATION: Cave Bahamut, Lunar Subterrane, Lunar Core
HIT POINTS: 23000
EXPERIENCE: 57000
GIL: 65000
WEAKNESS: --
DROP: Strength(Glove)

BlackCat
LOCATION: Eblan Castle, Tower of Babil
HIT POINTS: 593
EXPERIENCE: 2758
GIL: 345
WEAKNESS: --
DROP: Unihorn

Black Liz
LOCATION: Underworld, Tower of Babil, Cave Eblan
HIT POINTS: 792
EXPERIENCE: 1297
GIL: 43
WEAKNESS: Ice
DROP: Medusa(Arrows)

BladMan
LOCATION: Tower of Babil
HIT POINTS: 1050
EXPERIENCE: 2559
GIL: 211
WEAKNESS: Holy
DROP: --

Blue D.
LOCATION: Lunar Subterrane
HIT POINTS: 15000
EXPERIENCE: 36000
GIL: 40200
WEAKNESS: --
DROP: --

Bomb
LOCATION: Mt. Hobbs, Fabul
HIT POINTS: 55
EXPERIENCE: 361
GIL: 76
WEAKNESS: --
DROP: --

Breath
LOCATION: Lunar Core
HIT POINTS: 40000
EXPERIENCE: 60000
GIL: 50000
WEAKNESS: --
DROP: --

Cannibal
LOCATION: Troia
HIT POINTS: 440
EXPERIENCE: 650
GIL: 210
WEAKNESS: Fire
DROP: --

Carapace
LOCATION: Tower of Zot
HIT POINTS: 700
EXPERIENCE: 920
GIL: 224
WEAKNESS: Ice
DROP: --

Cave Bat
LOCATION: Magnetic Cavern, Cave Eblan
HIT POINTS: 334
EXPERIENCE: 598
GIL: 151
WEAKNESS: Holy
DROP: Potion

CaveNaga
LOCATION: Magnetic Cavern
HIT POINTS: 285
EXPERIENCE: 800
GIL: 201
WEAKNESS: Holy
DROP: --

CaveToad
LOCATION: Water Cavern
HIT POINTS: 47
EXPERIENCE: 89
GIL: 24
WEAKNESS: Ice
DROP: --

Centaur
LOCATION: Tower of Zot
HIT POINTS: 380
EXPERIENCE: 860
GIL: 172
WEAKNESS: --
DROP: --

Chimera
LOCATION: Tower of Babil
HIT POINTS: 700
EXPERIENCE: 1708
GIL: 225
WEAKNESS: --
DROP: --

Clapper
LOCATION: Cave of Summons
HIT POINTS: 7600
EXPERIENCE: 7775
GIL: 900
WEAKNESS: --
DROP: --

Cocatris
LOCATION: Mt. Hobbs
HIT POINTS: 149
EXPERIENCE: 275
GIL: 82
WEAKNESS: Bolt
DROP: --

Conjurer
LOCATION: Cave of Summons
HIT POINTS: 3600
EXPERIENCE: 3688
GIL: 475
WEAKNESS: --
DROP: --

Crawler
LOCATION: Moon
HIT POINTS: 1855
EXPERIENCE: 3437
GIL: 538
WEAKNESS: --
DROP: --

Cream
LOCATION: Antlion
HIT POINTS: 55
EXPERIENCE: 144
GIL: 33
WEAKNESS: Bolt
DROP: Potion

Crocdile
LOCATION: Waterway
HIT POINTS: 292
EXPERIENCE: 660
GIL: 218
WEAKNESS: Ice
DROP: --

D. Bone
LOCATION: Cave Bahamut, Lunar Subterrane
HIT POINTS: 12000
EXPERIENCE: 14000
GIL: 6750
WEAKNESS: Fire
DROP: --

D. Fossil
LOCATION: Lunar Subterrane
HIT POINTS: 12000
EXPERIENCE: 15000
GIL: 8100
WEAKNESS: Holy, Fire, Cure
DROP: --

Dark Imp
LOCATION: Underworld
HIT POINTS: 199
EXPERIENCE: 1950
GIL: 45
WEAKNESS: --
DROP: --

DarkTree
LOCATION: Sylvan Cave
HIT POINTS: 3900
EXPERIENCE: 5041
GIL: 525
WEAKNESS: Fire
DROP: --

Eagle
LOCATION: Baron
HIT POINTS: 18
EXPERIENCE: 40
GIL: 5
WEAKNESS: --
DROP: --

ElecFish
LOCATION: Waterway
HIT POINTS: 284
EXPERIENCE: 640
GIL: 214
WEAKNESS: --
DROP: HiPotion

EpeeGirl
LOCATION: Tower of Zot
HIT POINTS: 425
EXPERIENCE: 1049
GIL: 200
WEAKNESS: --
DROP: Silver(Glove)

EvilDoll
LOCATION: Tower of Babil
HIT POINTS: 388
EXPERIENCE: 1408
GIL: 269
WEAKNESS: --
DROP: --

EvilMask
LOCATION: Lunar Core
HIT POINTS: 37000
EXPERIENCE: 50000
GIL: 65000
WEAKNESS: Holy
DROP: --

EvilShel
LOCATION: Water Cavern
HIT POINTS: 65
EXPERIENCE: 101
GIL: 28
WEAKNESS: Bolt
DROP: DietFood, MaidKiss

FangShel
LOCATION: Waterway
HIT POINTS: 380
EXPERIENCE: 1030
GIL: 262
WEAKNESS: --
DROP: DietFood

Fiend
LOCATION: Cave of Summons
HIT POINTS: 3480
EXPERIENCE: 4288
GIL: 575
WEAKNESS: --
DROP: --

FlameDog
LOCATION: Tower of Zot, Tower of Babil
HIT POINTS: 1221
EXPERIENCE: 1707
GIL: 244
WEAKNESS: Ice
DROP: --

FlameMan
LOCATION: Tower of Babil
HIT POINTS: 579
EXPERIENCE: 1700
GIL: 225
WEAKNESS: Ice
DROP: Flame(Shield), FlameSpr

FloatEye
LOCATION: Baron
HIT POINTS: 20
EXPERIENCE: 42
GIL: 9
WEAKNESS: --
DROP: --

Gargoyle
LOCATION: Mt. Hobbs
HIT POINTS: 160
EXPERIENCE: 314
GIL: 90
WEAKNESS: Ice, Holy
DROP: --

Gator
LOCATION: Water Cavern, Waterway
HIT POINTS: 175
EXPERIENCE: 234
GIL: 16
WEAKNESS: Ice
DROP: --

Ghoul
LOCATION: Mt. Ordeals
HIT POINTS: 222
EXPERIENCE: 505
GIL: 179
WEAKNESS: Fire, Holy, Cure
DROP: --

Ghost
LOCATION: Sylvan Cave
HIT POINTS: 2800
EXPERIENCE: 3140
GIL: 362
WEAKNESS: --
DROP: --

GiantBat
LOCATION: Cave Eblan
HIT POINTS: 439
EXPERIENCE: 1976
GIL: 262
WEAKNESS: Fire
DROP: Potion, HiPotion

Ging-Ryu
LOCATION: Cave Bahamut, Lunar Subterrane
HIT POINTS: 7500
EXPERIENCE: 25000
GIL: 19000
WEAKNESS: --
DROP: StarVeil, Stardust

Gremlin
LOCATION: Tower of Zot
HIT POINTS: 410
EXPERIENCE: 1221
GIL: 275
WEAKNESS: Fire
DROP: --

Grenade
LOCATION: Moon
HIT POINTS: 1820
EXPERIENCE: 2644
GIL: 630
WEAKNESS: Bolt
DROP: Bomb

GreyBomb
LOCATION: Mt. Hobbs, Fabul
HIT POINTS: 111
EXPERIENCE: 445
GIL: 105
WEAKNESS: --
DROP: --

Grudger
LOCATION: Tower of Babil
HIT POINTS: 1400
EXPERIENCE: 2459
GIL: 149
WEAKNESS: Holy
DROP: --

Hooligan
LOCATION: Cave of Summons
HIT POINTS: 2200
EXPERIENCE: 4038
GIL: 485
WEAKNESS: Holy
DROP: --

Horseman
LOCATION: Giant of Babil
HIT POINTS: 3500
EXPERIENCE: 9699
GIL: 1220
WEAKNESS: Bolt
DROP: --

HugeNaga
LOCATION: Sealed Cave
HIT POINTS: 1480
EXPERIENCE: 3582
GIL: 238
WEAKNESS: --
DROP: Unihorn, Antidote

Hydra
LOCATION: Waterway
HIT POINTS: 252
EXPERIENCE: 670
GIL: 209
WEAKNESS: Bolt
DROP: --

IceBeast
LOCATION: Tower of Zot
HIT POINTS: 520
EXPERIENCE: 1441
GIL: 276
WEAKNESS: Fire
DROP: Ice(Arrows)

Ice Liz
LOCATION: Tower of Zot
HIT POINTS: 480
EXPERIENCE: 1231
GIL: 284
WEAKNESS: Fire
DROP: --

Imp
LOCATION: Baron, Mist Cave, Kaipo, Damcyan, Antlion
HIT POINTS: 6
EXPERIENCE: 28
GIL: 5
WEAKNESS: Fire
DROP: Potion

Imp Cap.
LOCATION: Antlion, Fabul
HIT POINTS: 37
EXPERIENCE: 184
GIL: 40
WEAKNESS: --
DROP: --

Ironback
LOCATION: Cave Eblan
HIT POINTS: 100
EXPERIENCE: 1077
GIL: 233
WEAKNESS: --
DROP: --

Jelly
LOCATION: Water Cavern
HIT POINTS: 35
EXPERIENCE: 134
GIL: 36
WEAKNESS: Fire
DROP: --

Juclyote
LOCATION: Moon
HIT POINTS: 1700
EXPERIENCE: 6999
GIL: 1560
WEAKNESS: --
DROP: --

Kary
LOCATION: Cave Bahamut, Lunar Subterrane
HIT POINTS: 4000
EXPERIENCE: 13000
GIL: 3500
WEAKNESS: --
DROP: SomaDrop, MoonVeil, Artemis(Arrows)

King-Ryu
LOCATION: Lunar Subterrane
HIT POINTS: 8200
EXPERIENCE: 30000
GIL: 23000
WEAKNESS: --
DROP: ZeusRage

Lamia
LOCATION: Eblan Castle
HIT POINTS: 1200
EXPERIENCE: 2059
GIL: 143
WEAKNESS: --
DROP: --

Larva
LOCATION: Mist Cave
HIT POINTS: 28
EXPERIENCE: 49
GIL: 8
WEAKNESS: --
DROP: HrGlass1

Laser Arm
LOCATION: Giant of Babil
HIT POINTS: 3580
EXPERIENCE: 8703
GIL: 338
WEAKNESS: --
DROP: --

Lilith
LOCATION: Mt. Ordeals
HIT POINTS: 466
EXPERIENCE: 2700
GIL: 31262
WEAKNESS: Fire
DROP: --

MacGiant
LOCATION: Giant of Babil
HIT POINTS: 10000
EXPERIENCE: 31000
GIL: 1500
WEAKNESS: --
DROP: --

Machine
LOCATION: Giant of Babil
HIT POINTS: 4900
EXPERIENCE: 7999
GIL: 985
WEAKNESS: Bolt
DROP: --

Mad Ogre
LOCATION: Eblan Castle, Tower of Babil
HIT POINTS: 2000
EXPERIENCE: 2359
GIL: 270
WEAKNESS: --
DROP: --

Mad Toad
LOCATION: Water Cavern
HIT POINTS: 59
EXPERIENCE: 126
GIL: 34
WEAKNESS: Bolt
DROP: MaidKiss

Mage
LOCATION: Magnetic Cavern
HIT POINTS: 300
EXPERIENCE: 1000
GIL: 232
WEAKNESS: --
DROP: --

Malboro
LOCATION: Sylvan Cave
HIT POINTS: 4200
EXPERIENCE: 5640
GIL: 458
WEAKNESS: --
DROP: --

Manticore
LOCATION: Sealed Cave
HIT POINTS: 3400
EXPERIENCE: 28000
GIL: 1200
WEAKNESS: --
DROP: Bomb

Marion
LOCATION: Tower of Zot, Tower of Babil
HIT POINTS: 473
EXPERIENCE: 1000
GIL: 195
WEAKNESS: --
DROP: Illusion

Mech D.
LOCATION: Giant of Babil
HIT POINTS: 18000
EXPERIENCE: 41400
GIL: 2550
WEAKNESS: --
DROP: --

Medusa
LOCATION: Tower of Babil
HIT POINTS: 490
EXPERIENCE: 1208
GIL: 225
WEAKNESS: --
DROP: --

Mind
LOCATION: Lunar Core
HIT POINTS: 20000
EXPERIENCE: 65000
GIL: 50000
WEAKNESS: --
DROP: --

MoonCell
LOCATION: Moon
HIT POINTS: 980
EXPERIENCE: 3237
GIL: 1100
WEAKNESS: --
DROP: --

Naga
LOCATION: Tower of Babil
HIT POINTS: 320
EXPERIENCE: 1118
GIL: 150
WEAKNESS: --
DROP: --

Ogre
LOCATION: Magnetic Cavern
HIT POINTS: 865
EXPERIENCE: 800
GIL: 240
WEAKNESS: Holy, Confuse
DROP: Bacchus

Panther
LOCATION: Troia, Magnetic Cavern
HIT POINTS: 342
EXPERIENCE: 820
GIL: 252
WEAKNESS: Holy
DROP: Unihorn

Pike
LOCATION: Water Cavern, Waterway
HIT POINTS: 65
EXPERIENCE: 119
GIL: 30
WEAKNESS: Bolt
DROP: --

Pirahna
LOCATION: Waterway
HIT POINTS: 180
EXPERIENCE: 430
GIL: 145
WEAKNESS: Bolt
DROP: --

Procyote
LOCATION: Moon
HIT POINTS: 2600
EXPERIENCE: 7999
GIL: 1850
WEAKNESS: --
DROP: --

Pudding
LOCATION: Moon
HIT POINTS: 1357
EXPERIENCE: 3044
GIL: 1300
WEAKNESS: Ice
DROP: --

Puppet
LOCATION: Tower of Zot
HIT POINTS: 256
EXPERIENCE: 800
GIL: 180
WEAKNESS: Fire
DROP: --

Python
LOCATION: Troia
HIT POINTS: 108
EXPERIENCE: 700
GIL: 222
WEAKNESS: Ice, Holy
DROP: DietFood

Red Bone
LOCATION: Mt. Ordeals, Cave Eblan
HIT POINTS: 210
EXPERIENCE: 315
GIL: 169
WEAKNESS: Fire, Holy, Cure
DROP: --

Red D.
LOCATION: Lunar Subterrane, Lunar Core
HIT POINTS: 15000
EXPERIENCE: 41500
GIL: 65000
WEAKNESS: Ice
DROP: Dragon(Spear), Inferno

Red Eye
LOCATION: Cave of Summons
HIT POINTS: 2400
EXPERIENCE: 3444
GIL: 465
WEAKNESS: --
DROP: --

RedGiant
LOCATION: Cave Bahamut, Lunar Subterrane
HIT POINTS: 14000
EXPERIENCE: 18500
GIL: 7000
WEAKNESS: --
DROP: Cabin, VenomAxe

Red Worm
LOCATION: Moon
HIT POINTS: 7000
EXPERIENCE: 6303
GIL: 310
WEAKNESS: Fire
DROP: --

Revenant
LOCATION: Mt. Ordeals
HIT POINTS: 250
EXPERIENCE: 575
GIL: 186
WEAKNESS: Fire, Holy, Cure
DROP: --

Sand Man
LOCATION: Kaipo
HIT POINTS: 20
EXPERIENCE: 70
GIL: 17
WEAKNESS: Ice
DROP: Antidote

SandMoth
LOCATION: Mist Cave
HIT POINTS: 40
EXPERIENCE: 74
GIL: 18
WEAKNESS: --
DROP: --

Sandpede
LOCATION: Kaipo
HIT POINTS: 60
EXPERIENCE: 78
GIL: 18
WEAKNESS: --
DROP: --

SandWorm
LOCATION: Kaipo, Antlion
HIT POINTS: 75
EXPERIENCE: 82
GIL: 22
WEAKNESS: Ice
DROP: --

Screamer
LOCATION: Sealed Cave
HIT POINTS: 1400
EXPERIENCE: 3080
GIL: 205
WEAKNESS: Ice
DROP: Bolt(Arrows), ThorRage

Searcher
LOCATION: Giant of Babil
HIT POINTS: 5500
EXPERIENCE: 15004
GIL: 900
WEAKNESS: Bolt
DROP: --

Slime
LOCATION: Tower of Zot
HIT POINTS: 105
EXPERIENCE: 750
GIL: 50
WEAKNESS: Fire
DROP: Potion

Skeleton
LOCATION: Mt. Hobbs
HIT POINTS: 135
EXPERIENCE: 238
GIL: 126
WEAKNESS: Holy, Fire, Cure
DROP: --

Skull
LOCATION: Eblan Castle, Cave Eblan
HIT POINTS: 740
EXPERIENCE: 1577
GIL: 116
WEAKNESS: Holy, Fire, Cure
DROP: --

Sorcerer
LOCATION: Tower of Babil
HIT POINTS: 1000
EXPERIENCE: 2359
GIL: 272
WEAKNESS: --
DROP: --

Soul
LOCATION: Mt. Ordeals
HIT POINTS: 200
EXPERIENCE: 460
GIL: 135
WEAKNESS: Holy
DROP: --

Spirit
LOCATION: Mt. Hobbs
HIT POINTS: 86
EXPERIENCE: 278
GIL: 122
WEAKNESS: Holy
DROP: --

Staleman
LOCATION: Eblan Castle, Cave Eblan
HIT POINTS: 1950
EXPERIENCE: 703
GIL: 445
WEAKNESS: Ice
DROP: --

StingRat
LOCATION: Troia
HIT POINTS: 398
EXPERIENCE: 700
GIL: 220
WEAKNESS: --
DROP: Soft

Stoneman
LOCATION: Tower of Babil
HIT POINTS: 2560
EXPERIENCE: 2908
GIL: 238
WEAKNESS: Ice
DROP: --

SwordMan
LOCATION: Tower of Zot
HIT POINTS: 360
EXPERIENCE: 840
GIL: 175
WEAKNESS: Fire, Holy
DROP: --

Swordrat
LOCATION: Baron, Mist Cave
HIT POINTS: 30
EXPERIENCE: 66
GIL: 13
WEAKNESS: --
DROP: Soft

TinyMage
LOCATION: Water Cavern, Mysidia
HIT POINTS: 69
EXPERIENCE: 132
GIL: 63
WEAKNESS: --
DROP: Silver(Glove), Rod

TinyToad
LOCATION: Sylvan Cave
HIT POINTS: 600
EXPERIENCE: 1841
GIL: 335
WEAKNESS: Ice
DROP: --

ToadLady
LOCATION: Sylvan Cave
HIT POINTS: 2960
EXPERIENCE: 3440
GIL: 598
WEAKNESS: --
DROP: MaidKiss

Tofu
LOCATION: Tower of Babil
HIT POINTS: 298
EXPERIENCE: 1008
GIL: 384
WEAKNESS: Ice
DROP: --

Tortoise
LOCATION: Underworld, Tower of Babil
HIT POINTS: 435
EXPERIENCE: 1666
GIL: 234
WEAKNESS: Ice
DROP: Mythril(Shield)

TrapDoor
LOCATION: Sealed Cave
HIT POINTS: 5000
EXPERIENCE: 30000
GIL: 4500
WEAKNESS: --
DROP: --

Treant
LOCATION: Troia
HIT POINTS: 335
EXPERIENCE: 687
GIL: 148
WEAKNESS: Fire
DROP: --

Tircker
LOCATION: Lunar Subterrane
HIT POINTS: 12000
EXPERIENCE: 20000
GIL: 10700
WEAKNESS: Bolt
DROP: Tent

Turtle
LOCATION: Antlion
HIT POINTS: 90
EXPERIENCE: 234
GIL: 46
WEAKNESS: Ice
DROP: --

VampGirl
LOCATION: Magnetic Cavern
HIT POINTS: 270
EXPERIENCE: 810
GIL: 195
WEAKNESS: Fire, Holy, Cure
DROP: Vampire

VampLady
LOCATION: Sealed Cave
HIT POINTS: 2375
EXPERIENCE: 3582
GIL: 238
WEAKNESS: Fire, Holy, Cure
DROP: Vampire

Veteran
LOCATION: Lunar Subterrane
HIT POINTS: 25000
EXPERIENCE: 33333
GIL: 65200
WEAKNESS: --
DROP: Eyedrops

Warlock
LOCATION: Cave Bahamut, Lunar Subterrane
HIT POINTS: 5100
EXPERIENCE: 17003
GIL: 2400
WEAKNESS: --
DROP: Ether2, MaidKiss, Sage(Staff)

Warrior
LOCATION: Cave of Summons
HIT POINTS: 2900
EXPERIENCE: 6388
GIL: 650
WEAKNESS: --
DROP: --

WaterBug
LOCATION: Water Cavern
HIT POINTS: 125
EXPERIENCE: 225
GIL: 79
WEAKNESS: --
DROP: Mallet

WaterHag
LOCATION: Water Cavern
HIT POINTS: 64
EXPERIENCE: 136
GIL: 38
WEAKNESS: Bolt
DROP: --

Weeper
LOCATION: Antlion
HIT POINTS: 130
EXPERIENCE: 156
GIL: 42
WEAKNESS: --
DROP: --

WereBat
LOCATION: Sealed Cave
HIT POINTS: 1014
EXPERIENCE: 2305
GIL: 355
WEAKNESS: Fire
DROP: Potion, HiPotion

Witch
LOCATION: Tower of Zot
HIT POINTS: 350
EXPERIENCE: 1551
GIL: 329
WEAKNESS: --
DROP: Cabin

Zombie
LOCATION: Water Cavern
HIT POINTS: 52
EXPERIENCE: 112
GIL: 31
WEAKNESS: Fire, Holy, Cure
DROP: --

Zuu
LOCATION: Mysidia
HIT POINTS: 941
EXPERIENCE: 432
GIL: 489
WEAKNESS: Death
DROP: HiPotion

=============================================================================
XIII. BOSSES
=============================================================================

Thanks to the Brady Games Final Fantasy Chronicles Official Strategy Guide
for some of these boss statistics.

Antlion
LOCATION: Antlion
HIT POINTS: 1100
EXPERIENCE: 1500
GIL: 800
WEAKNESS: Chocb
STRATEGY: This is a lot easier than you would expect, just have Cecil
attack regularly. Have Edward use Medicine or individual Potions each
round. Rydia should summon Chocb each round. Watch out, this boss counters
a random target each time it's hit physically.

Asura
LOCATION: Land of Summons
HIT POINTS: 31005
EXPERIENCE: 20000
GIL: --
WEAKNESS: Wall
STRATEGY: Have Rosa cast wall on her so that all of her healing spells
reflect onto the party. Kain, Cecil, and Edge should use their best
physical attacks. Rosa may need to heal occasionally, even with the
constant bombardment of healing spells from Asura. Rosa should give Asura a
taste of her own medicine by casting Titan every round.

Bahamut
LOCATION: Cave Bahamut
HIT POINTS: 45001
EXPERIENCE: 35000
GIL: --
WEAKNESS: Wall
STRATEGY: Immediately start using MoonVeils and StarVeils. Have Rosa and
FuSoYa cast wall on themselves. This will cause Bahamut's MegaFlare attack
to bounce off your characters and hit himself. In the meantime, have Cecil
attack with Excalibur, Edge throw, and Rydia summon Levia. Rosa and FuSoYa
should concentrate all their efforts on casting wall.

Baigan
LOCATION: Baron
HIT POINTS: 4444
EXPERIENCE: 3000
GIL: 4800
WEAKNESS: --
STRATEGY: Cecil and Yang should target the body. The twins should use Twin
magic, and Tellah should constantly cast Cure2, Cure3 in order to keep the
party healthy.

Cagnazzo
LOCATION: Baron
HIT POINTS: 5312
EXPERIENCE: 5500
GIL: 4000
WEAKNESS: Bolt
STRATEGY: Have Porom or Tellah cast Bersk on Cecil near the beginning of the
battle to increase his attack power. Yang should have a BoltClaw equipped
and should use Power every round. Palom and Tellah should constantly use
Bolt2 or Bolt3 to disintegrate Cagnazzo's dangerous water shield.

Calbrina
LOCATION: Dwarf Castle
HIT POINTS: Cal: 1369, Brina: 369, Calbrina: 5315
EXPERIENCE: 9440
GIL: 7500
WEAKNESS: --
STRATEGY: Kill the Brinas first, then concentrate on the Cals. The dolls
will combine to make a large Calbrina, use your best attacks on this beast.
Watch out for this doll's confuse attacks, they can be deadly if cast on a
powerful character. It's best to cast Bersk on Cecil and have yang use
Power every round. Kain should Jump and Rosa should Aim and heal when
needed.

CPU
LOCATION: Giant of Babil
HIT POINTS: 30000
EXPERIENCE: 50000
GIL: 10333
WEAKNESS: --
STRATEGY: To prevent CPU from killing party members immediately, refrain
from killing the Attacker orb. Go ahead and kill the Defender. Don't use
any spell or attack that targets multiple enemies. In fact, you should
refrain from using any offensive spells in this battle, since CPU will
immediately, and constantly, put up a Wall spell. Have Rydia summon Ashura,
and have Rosa and FuSoYa heal the party. Edge and Cecil are going to be
doing most of the offensive work, so have them hit hard and fast.

Dark Elf
LOCATION: Magnetic Cavern
HIT POINTS: 23890
EXPERIENCE: 7500
GIL: 5000
WEAKNESS: --
STRATEGY: Cecil, Yang, and Cid should attack the boss with all their might.
Tellah should cast high level attack spells. Someone should be ready to
heal Piggy status with DietFood should the need occur. After a few rounds,
Dark Elf will transform into a dragon, attack it quickly and it should die
off fast.

Dr. Lugae and Balnab
LOCATION: Tower of Babil
HIT POINTS: --
EXPERIENCE: --
GIL: --
WEAKNESS: --
STRATEGY: Defeat the scientist first, then take out the robot. This is a
very easy battle, the real one is yet to come. Just use basic strategies
and keep your HP up.

Elements
LOCATION: Giant of Babil
HIT POINTS: --
EXPERIENCE: 62500
GIL: 10000
WEAKNESS: Fire, Ice, Bolt.
STRATEGY: This battle will be very easy as long as you know which element is
weak against what. Have your characters use spells according to these
weaknesses: Rubicant=Ice, Cagnazzo=Bolt, Valvalis=Bolt, and Milon=Fire.
Rydia and FuSoYa should use their highest elemental spells. Edge should
also use his elemental spells. Cecil should attack normally and Rosa should
concentrate on using her best spells.

EvilWall
LOCATION: Sealed Cave
HIT POINTS: 28000
EXPERIENCE: 23000
GIL: 8000
WEAKNESS: Levia
STRATEGY: The wall will slowly close in on the party and will slowly kill
off each character if it gets too close. Therefore, you must act fast.
Cast Bersk on Cecil and have Edge throw weapons. Kain should jump every
round. Rosa should keep the party's HP up and Rydia should summon Levia, or
Titan, every round until her MP is diminished.

General
LOCATION: Kaipo
HIT POINTS: 221
EXPERIENCE: 869
GIL: 242
WEAKNESS: --
STRATEGY: Attack the General first for experience, if you attack the
Soldiers first, he'll run away. As soon as the General is dead the Soldiers
will kill themselves one by one. You can speed the process up by killing
them on your own. Should your HP drop, just use a quick Potion.

Golbez
LOCATION: Dwarf Castle
HIT POINTS: --
EXPERIENCE: 15000
GIL: 11000
WEAKNESS: Fire, Holy
STRATEGY: At first, Golbez will quickly kill everyone. Rydia will show up
and use Mist D. Hurry and revive everyone, once they're all back to life,
pummel Golbez hard with summons and strong physical attacks.

Leviatan
LOCATION: Land of Summons
HIT POINTS: 50001
EXPERIENCE: 28000
GIL: --
WEAKNESS: Bolt, Titan
STRATEGY: This battle is going to take a long time, so sit back and get used
to the different attack combinations that you'll have to use, over and over
again. This is where Ethers really come in handy. Rosa should constantly
cast Cure3 to help nullify the Tsunami attack. Use a Bacchus on Cecil, if
you have one, and let him attack wildly. Edge should throw Shurikens and any
excess weapons. Kain's jumping may or may not save him from Leviatan's
Tsunami, but it's still the best use of his turns. Titan and Bolt3 are more
effective than Ramuh, so use Rydia's spells wisely, and use an either if her
or Rosa's MP gets too low.

Lugaborg
LOCATION: Tower of Babil
HIT POINTS: 9321
EXPERIENCE: 10100
GIL: 4000
WEAKNESS: --
STRATEGY: Rydia should summon Titan every round. Rosa should heal, while
Yang, Cecil, and Kain use their best attacks. Don't worry about curing the
Poison spell, Lugaborg will do that for you.

Lunasaurs
LOCATION: Lunar Subterrane
HIT POINTS: 29000
EXPERIENCE: 59000
GIL: --
WEAKNESS: Holy
STRATEGY: As long as Cecil is equipped with the Ragnarok, this battle should
be a breeze, it'll deal 9999 damage with every hit. Even though these
bosses are weak against Holy, don't use it, or any other black or summon
magic for that matter, or else they'll counter with horrific status ailment
spells. Edge and Kain should attack physically and Rosa and Rydia should
concentrate on healing the party.

Milon
LOCATION: Mt. Ordeals
HIT POINTS: 3500
EXPERIENCE: 2800
GIL: 850
WEAKNESS: Fire
STRATEGY: Have Palom and Porom constantly use Twin magic, unless Porom needs
to heal. Cecil should attack the Ghasts and then Milon, when they're
defeated. Tellah should concentrate on healing, using HiPotions and Cure2
every round.

Milon Z.
LOCATION: Mt. Ordeals
HIT POINTS: 3523
EXPERIENCE: 3600
GIL: 2500
WEAKNESS: Fire, Holy
STRATEGY: Immediately switch rows. Tellah should be ready with Esuna to
block out Milon Z.'s constant status attack. Cecil should attack physically
and the twins should try to pull off Twin magic as much as possible. If the
party is in serious need, Porom can stop using Twin magic for a while and
use Cure2.

Mindy, Sandy, Cindy
LOCATION: Tower of Zot
HIT POINTS: Mindy: 2590, Sandy: 2591, Cindy: 4599
EXPERIENCE: 7500
GIL: 9000
WEAKNESS: --
STRATEGY: Kill the fat one first to prevent her from reviving her sisters.
Tellah will need to cast reflect on the party and reflect his spells off of
them. Cecil, Yang, and Cid should concentrate their physical attacks on
one sister at a time.

Mist D.
LOCATION: Mist Cave
HIT POINTS: 465
EXPERIENCE: 700
GIL: 200
WEAKNESS: --
STRATEGY: Have Cecil attack normally, Kain has time to jump two times before
the dragon turns to mist. When it does turn to mist, don't attack it,
you'll always miss and it will retaliate with a powerful attack. Just
Parry until it returns to its original form and then continue the attack
cycle.

Mom Bomb
LOCATION: Mt. Hobs
HIT POINTS: 11000
EXPERIENCE: 2416
GIL: 543
WEAKNESS: --
STRATEGY: Quickly begin attacking the boss. Have Cecil attack it
physically. Edward should constantly use Medicine, while Rosa uses Cure2 on
individual characters. Rydia should summon Chocb and Yang should use the
Power command. When, and if, it turns into smaller bombs, defeat them as
fast as possible before they detonate.

Octomamm
LOCATION: Water Cavern
HIT POINTS: 2350
EXPERIENCE: 1200
GIL: 500
WEAKNESS: Bolt, Chocb
STRATEGY: Have Tellah use Bolt1, Rydia summon Chocb, and Cecil attack
physically. The tentacles will die one by one until the octopus itself is
finally destroyed. This boss is slow to attack, so you won't need to heal
very often, but when you do, have Tellah use Cure2 on the entire party or
Rydia use Cure1 on single targets.

Odin
LOCATION: Baron Castle
HIT POINTS: 20001
EXPERIENCE: 18000
GIL: --
WEAKNESS: --
STRATEGY: You only have a few rounds to defeat this boss. As soon as he
pulls back his sword, he's getting ready to kill off the entire party. Act
fast! Cast Bersk on Cecil and have edge throw any excess weapons. Rydia
should summon Baham and Rosa should cast Haste on the fighters. If you time
it right, Kain can actually survive the sword swoop if he's in the air while
Odin uses it.

Ogopogo
LOCATION: Lunar Core
HIT POINTS: 50000
EXPERIENCE: 61000
GIL: --
WEAKNESS: Baham
STRATEGY: This battle isn't too hard, but Ogopogo can hit pretty hard, so
cast support spells and keep your HP up. Have Edge throw Fumas, while Cecil
attacks physically and Kain jumps. Rydia should summon Baham every round
and Rosa should cast Cure4 on the party as often as possible.

Plague
LOCATION: Lunar Subterrane
HIT POINTS: 33333
EXPERIENCE: 31108
GIL: 550
WEAKNESS: --
STRATEGY: As soon as the battle starts the Plague will cast doom on the
entire party, you'll have a count down from 5, after that you're dead. It
would be a very good idea to have Kain jump and Rosa shoot arrows at this
boss, they are very effective against it. Edge should throw darts, Rydia
should summon Baham and Cecil should attack physically. If there was ever a
battle to act fast in, it's this one! If you're lucky, the Plague will re-
cast Doom, starting the count down over.

Rubicant
LOCATION: Tower of Babil
HIT POINTS: 34000
EXPERIENCE: 18000
GIL: 7000
WEAKNESS: Ice, Flood, Shiva
STRATEGY: It is essential that you use Ice attacks to win this battle, but
it is also necessary to time those attacks, otherwise, they will only help
him win. If he is in his cloak, don't use any Ice or Flood attacks, they'll
heal him. Wait till he opens his cloak and thrash him with Rydia's Shiva
and Edge's Flood. Have Cecil and Kain attack physically, while Rosa heals
the party.

Valvalis
LOCATION: Tower of Zot
HIT POINTS: 8636
EXPERIENCE: 9000
GIL: 5500
WEAKNESS: Jump
STRATEGY: Kain needs to jump every turn to eliminate the shield around
Valvalis. Yang should use the power command, and Cid and Cecil should
constantly attack physically. When low on HP, Rosa should heal the party.

White D.
LOCATION: Lunar Subterrane
HIT POINTS: 32700
EXPERIENCE: 55000
GIL: --
WEAKNESS: Baham
STRATEGY: Have Rosa cast Float before allowing Rydia to summon Baham.
Otherwise, the dragon will be able to effectively use a devastating earth
attack. Cecil, Edge and Kain should all concentrate on physical attacks,
while Rosa keeps the party healthy.

Wyvern
LOCATION: Lunar Subterrane
HIT POINTS: 60000
EXPERIENCE: 64000
GIL: --
WEAKNESS: --
STRATEGY: Don't use any summons or magic on this Dragon or it'll counter
with deadly attacks. Use pure brute, physical force. Rosa should cast
Bersk on Cecil, Kain should jump every round, and Edge should throw Fumas.
Rydia will need to use curative items and Rosa should continually cast
Cure4.

Zeromus
LOCATION: Lunar Core
HIT POINTS: 100000
EXPERIENCE: --
GIL: --
WEAKNESS: Meteo
STRATEGY: Before using the crystal given to you by Golbez, try having Edge
steal the DkMatter. It's hard to do so, but having this item will help
protect your party from one of Zeromus' fierce attacks. Use the Crystal
when you're ready and Zeromus will transform. First and foremost, Rosa must
cast Cure4 every round, no matter what. If she loses a large amount of HP,
you must have someone use an Elixir on her! If you don't follow these Rosa
rules, you're sure to lose. Edge should throw your very best weapons, and,
if you have it, the Knife. Kain will not be effective as a fighter in this
battle, he should stay on level ground and use Lifes and Elixirs on weakened
characters. Cecil should try to attack every round, unless need to use an
Elixir. Rydia's best course is to cast Meteo, unless she needs to heal
herself or restore MP. Don't waste time using status increasing items or
spells, they'll be rendered useless when Zeromus uses Black Hole. With
these steps, you should be able to confidently defeat Zeromus, if you're
levels are at least 60.

=============================================================================
XIV. CLOSING COPYRIGHT NOTICE
=============================================================================

This guide is Copyright 2001-2002 Joseph Witham (josephcwitham@hotmail.com).
Anyone who desires to reproduce, distribute, or use this guide on their web
site has the author's permission under the following conditions:
1. It must not be altered in any way.
2. It must not be used for profit; it must be distributed freely.
3. Any and all credit must be given to the author, Joseph Witham.
4. It must remain in its entirety, with every part intact.
All information in this guide, unless otherwise noted, was compiled and
written by the author. You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.
 
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