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-=| Character Stat Build FAQ |=-
version 1.4
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Use the index guides to search for a particular character stat build.
Highlight the six-character index guide, press CTRL+C, then CTRL+F, CTRL+V,
finally Return/Enter.
This guide is written by and copyright 2006 Christopher Arvin Vinluan,
a.k.a. vinceres_lunei for the exclusive use of the website GameFAQS
(http://www.gamefaqs.com)and may be not be reproduced under any circumstances
except for personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
IB. About this FAQ |=-
Hi everyone and welcome to my MU Stat Buildup FAQ. This is my second FAQ
to be submitted on GameFAQS (the first being the Kidou Tenshi Angelic Layer
Move List FAQ).
IC. Version History |=-
1.0 - Uploaded the Stat Build FAQ (the DL stat builds coming soon).
1.3 - Added a few notes here and there, corrected a li'l slip-up, and I've
finally finished testing the DL stat builds (thanks v_hunter! n_n)
1.4 - Patched up the tiny blank I accidentally left (thanks again v_hunter!)
and added ASCII art.
Stats affect every aspect of your character in MU. Whether you are in Bahr,
Titan (the merged Maya & Wigle servers) or Test (where I have my account), the
stats you distribute play a very big role on how you play.
As there are different characters in MU, there are also different ways of
playing them. There are curerntly five playable characters in MU: the Dark
Knight [DK] (which evolves into the Blade Knight [BK]), Dark Wizard [DW] (Soul
Master [SM]), Fairy Elf [FE] (Muse Elf [ME]), Magic Gladiator [MG] and Dark
Lord [DL]. You get the MG by getting one character to level 220, and the DL by
level 250.
***ADDENDUM***
MU Philippines has now phased out its Test Server and replaced it with the
Muren (Kara2) Server. The Muren patch now has the Land of Trial, Aida and the
Crywolf Fortress open to the public.
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IIA. The Knights |=-
The Dark Knight is one of the most favorite characters in MU Philippines.
He has high power, deadly skills, tons of armor, and a wide array of weapons
to choose from. After completing the Scroll of Emperor and Broken Sword quests,
you can become a Blade Knight.
One reason that the knight is so favored is due to his lethal Combo, a
string of attacks that is unique only to the Blade Knight. The Combo quest is
exclusive to Blade Knights Lv250 and above.
Three attacks make up the Combo, one from the weapon itself and the other
two from your skill arsenal: Twisting Slash, Rageful Blow, and Death Stab. The
first can be acquired while still a DK, the other two require BK status. Most
Blade Knights favor weapons with the Cyclone Cutting skill.
Recommended Armor Set:
Anything up to a +7~+9 Black Dragon Set
Notes:
The Basic Knight build is, well, ideal for beginner knight players because
of its balanced stat distribution. First-time Knights don't need mana that
badly, and the 700-800 agi points translate into decent evasion and attack
speed.
Recommended Armor Set:
+7 Dragon Set
+9~+13 Garuda Brass Set
Notes:
It should be pretty obvious that this build emphasizes more on your HP,
thus making you a *bit* exasperating target for PK'ers and monsters alike.
What more if you're the type who likes to use Greater Fortitude every now and
then?
Recommended Weapons: **LIMITED FROM +7 UP TO +9**
Swords (Sword Of Destruction, Knight Blade, Dark Breaker, etc.)
Spears (Dragon Spear)
Recommended Armor Set:
+7 Dragon Set or +7 Black Dragon Set
Notes:
Agility points in MU reflect your attack speed and evasion, sometimes your
damage (as is the case for Elves). A high-agi knight is necessary for quick
assaults, ambushes, and staying long in duels.
The weapon level limit restriction is due to the possibility that they may
not be able to meet the required stats.
Recommended Weapons:
Swords (Sword Of Destruction, Knight Blade, Dark Breaker, etc.)
Spears (Dragon Spear)
Recommended Armor Set:
+13 Dark Phoenix Set or +7 or higher Great Dragon Set
+13 Hyon Dragon or Kantata Plate Set
Notes:
As you can see, the PK Knight has high str, decent agi, and a big chunk of
hit points. This buid is ideal for your sub (second) characters, because by the
time you've leveled your first character up you would've set aside an armor set
along with the weapons. Not to mention this knight would be very in demand when
it comes to duels, guild wars or castle defense/siege.
Recommended Weapons: **LIMITED TO +7**
Blunt weapons (Morning Star, Flail, Crystal Morning Star, etc.)
Swords (Sword Of Destruction, Knight Blade, Dark Breaker, etc.)
Recommended Armor Set:
+7 ~ +13 Bronze Set or +7 Dragon Set
+9 ~ +13 Hyperion Bronze Set
Notes:
The high ene stat translates to 300+% skill damage, meaning if you have
this knight cast Greater Fortitude while solo or in a party, the hp increase
would be big. As in BIG, with almost a 1.5x increase! One downside is that he
can't be in the thick of the fight at the frontlines, but he can be a big help
along the middle columns, providing cover for the wizards and elves. Hey, a 300
percent skill damage increase is still a 300 percent skill damage increase!
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IIB. The Wizards |=-
These are the magicians of MU. Although they have low physical power, they
make up for it by their astounding magical prowess. Wizards (and their second-
level counterparts Soul Masters) make a big contribution to their guilds with
powerful magic spells such as Nova, Aqua Beam, and Teleport Ally.
Stats:
Str: (Meet the requirements of your equipment)
Agi: (Meet the requirements of your equipment)
Vit: 600~800
Ene: 1200~1500
Recommended Weapons:
Staffs (Staff of Destruction, Legendary Staff, etc.)
Recommended Armor Set:
+7 ~ +13 Legendary Set, Grand Soul or Dark Soul Set
+9 ~ +13 Anubis Legendary Set
Notes:
As far as I know, this is the most widely used build in MU Philippines for
Wizards. Energy dictates the amount of damage you inflict on opponents (esp.
the special or magical attacks), so having a high energy stat will mean a high
amount of damage inflicted. The downside, of course, would be your VERY LOW
DEFENSE - one hit from close range, or one stray Ice Arrow will almost surely
kill you. Unless, of course, you cast Nova first... (-.-)
Stats:
Str: (Meet the requirements of your equipment)
Agi: 800+
Vit: (Any value will do)
Ene: 800+
Recommended Weapons:
Staffs (is there any other weapon??)
Recommended Armor Set:
+7 ~ +13 Legendary, Grand Soul or Dark Soul Set
Notes:
For those who wish to strike a balance between a fast-casting wizard and
at the same time keep decent damage. Don't expect your wizard to make a one -
hit kill, though...
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IIC. The Elves |=-
Ah, the Elves. They're the only females in MU (aside from Queen Rainiers in
Icarus and Ice Queens in Devias ^^), can use (cross)bows and maces, and some of
the Knight's weaponry. Elves excel primarily in ranged combat and support, thus
making them an invaluable part of any guild.
{ English L000 }
*******************************************************************************
*******************************************************************************
IIC1. Hybrid Elf
Stats:
Str: (Meet the requirements of your equipment)
Agi: 1200
Vit: 50
Ene: 750
Recommended Armor Set:
+7 ~ +13 Divine Set or +7 ~ +13 Red Spirit Set
Notes:
The Hybrid Elf is more or less the most common elf build on MU, as she can
heal and buff comrades, as well as actively participate in combat with her
summons and her deadly Ice Arrow skill. On the other hand, her only drawback
is her VERY LOW HP. Once a Knight gets too close to her, it's an almost
assured kill.
{ English L01H }
*******************************************************************************
*******************************************************************************
IIC2. Energy Elf
Stats:
Str: (Meet the requirements of your equipment)
Agi: (Meet the requirements of your equipment)
Vit: (Any value will do)
Ene: 1500+
Recommended Weapons:
Elemental Weapon Set (Scepter + Mace)
Any shield + Kris
Recommended Armor Set:
+7 ~ +13 Vine, Silk or Wind Set (anything higher needs more Str)
+7 ~ +13 Excellent Vine or Slik Set
Notes:
This is a difficult build, but in the end it pays for itself. Having a low
attack power can be daunting, but when you're in a party your buffing and/or
healing is considerably better.
**ADDENDUM**
I've confirmed that using a Kris would enable your Elf to cast spells
faster than using the Elemental Mace, but the Elemental Shield would be your
best bet for additional defense.
{ English L02E }
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*******************************************************************************
IIC3. Battle Elf
Stats:
Str: 750+
Agi: 750
Vit: 150~250
Ene: 300+
Recommended Weapons:
Anything but bows/crossbows
Recommended Armor Set:
+7~+13 Divine Set
Notes:
Why did I say anything but bows? Much as I hate to admit it, Battle elves
deal so-so damage on bows. They're better off using other weapons. Her edge
over other elves is her higher HP, and slightly faster attacking.
{ English L03B }
*******************************************************************************
*******************************************************************************
IIC3. Agility [Battle] Elf
Stats:
Str: (Meet the requirements of your equipment)
Agi: 1200-1500
Vit: 450+
Ene: (Any value will do)
Recommended Armor Set:
+7 ~ +13 Red Spirit or Sylphy Wind Set
+7 ~ +13 Excellent Divine, Odin Wind or Argo Spirit Set
Notes:
Quick attack speed, kicka$$ damage, and excellent long-range combat skills
make this Elf another must-have in any guild. The Red Spirit set goes well with
the Arrow Viper Bow, too.
{ English L04A }
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IID. The Magic Gladiators |=-
Magic Gladiators are a crossbreed between Dark Knights and Wizards. He can
use the Wizard's magical arsenal, and also utilize the Knight's weaponry. But
in spite of his apparent advantages, the MG cannot use all the skills of either
character. To make up for this deficit, he is granted seven stat points per
level.
Notes:
Being crossbred, an MG has a mix of weaknesses. For example, since he has
the Wizard's affinity for magic, he needs to have an adequate mana supply,
and at the same time his Knight's nature requires him to have a minimum amount
of strength to be able to use his (DK's) equipment. See the point?
Stats:
Str: (Meet the requirements of your equipment)
Agi: (Meet the requirements of your equipment)
Vit: (Any value will do)
Ene: 800~1200
Recommended Weapons:
Staffs
Recommended Armor Set:
+7 Legendary Set or +7 Storm Crow, Thunder Hawk or Hurricane Set
Notes:
Similar to the Energy Wizard build, this MG has a lot of mana waiting to be
expended and once you start, it's hard to stop this MG from killing monster
mobs in a jiffy. Better to put up a store and say, "Spot Taken!"
Recommended Weapons: **LIMITED FROM +7 UP TO +9**
Blades/Swords (1h/2h)
Axes (1h/2h)
Recommended Armor Set:
Almost anything +7 ~ +9, even +13
Notes:
If you'll notice, this build is taken from the Basic Knight. As opposed to
the build mentioned above, this one focuses on the MG's Knight nature.
Recommended Weapons:
+9 ~ +13 Blades (Rune, Dark Reign, Thunder)
Recommended Armor Set:
+9 ~ +13 Storm Crow, Hurricane or Thunder Hawk Set
+9 ~ +13 Gaion Storm Crow Set
+9 ~ +13 Garuda Brass Set [there's no helm required, Hyon Set has]
Notes:
Looking closely, you'll notice that most, if not all, PK builds are based
on the PK Type Knight. Again it is on the PK Magic Gladiator. You still have
to consider your Wizardry damage, therefore the 450 Energy. Oh, that also
reflects your skill damage (Knight affinity).
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IIE. The Dark Lords|=-
The newest character to enter MU, the Dark Lord has FIVE stat parameters
instead of the usual four (Strength, Agility, Vitality, and Energy). The fifth
stat is COMMAND, which dictates how many members a DL may hold in a guild at
any given time, and also how well he controls his "pets" (the Dark Horse and
the Dark Raven).
Recommended Armor Set:
Anything up to a +13 Excellent Dark Master Set
Notes:
The PK Type Dark Lord is basically a reflection of the PK-Type Knight. You
have to sacrifice the (effectively useful) Dark Raven to have greater attack
and more hit points, thankfully the Dark Horse doesn't have any other stat
requirement aside from levels (a Lv50 Dark Horse requires a DL to be Lv318).
Aside from the obvious benefits of the Raven, you also sacrifice the equally
powerful Dark Lord attack spell Electric Spark. The only spells you can use
would be Fireburst and the starting DL skill Force Wave.
Recommended Weapons:
Anything up to a +9 Great Scepter
Recommended Armor Set:
+9 ~ +13 Dark Steel Set
+7 ~ +13 Warrior Leather Set
Notes:
If the PK Type Dark Lord has only the Dark Horse, the Command type (also
known as the Charisma type) Dark Lord has both the Dark Raven and Dark Horse,
and he also has the other spells Summon, Critical Damage, and Electric Spark
in his arsenal. Although he has significantly lower hit points than the PK DL,
he makes up for it with his Raven (which has a two full screens-wide area of
reach diameter). And need I say that the Electric Spark would be enough to
stop your would-be attackers?
Recommended Weapons:
+9 ~ +13 Warrior Morning Star
+7 ~ +13 Excellent Kris + any blunt weapon [up to +9]
Recommended Armor Set:
+9 ~ +13 Warrior Leather Set
Notes:
This is basically a reflection of another Knight build: the Vit Knight.
Although the Vitality Dark Lord has no Raven (a major sacrifice for most DLs),
or a low-level Raven (maybe a maximum of lvl10), he is vital to castle defense,
beside an Energy-type Knight for backup and one Full-Support [Energy] Elf and
an Agility Battle Elf for cover. He has probably the largest HP among all
character types and builds. But, like the Energy Elf, the low attack power can
be a real downright pain in the butt.
for any questions, comments, and other what-have-you. I'll try to reply via
email, but if you want your question posted (under the veil of anonymity, of
course), just let me know. That's it for now.