TITANIC: Adventure Out of Time
26 November 1996
Table of Contents
Review
Walkthrough Notes and Abbreviations
Apartment
Titanic Afloat
Titanic Sinking
Endgame Sequences
Maps
Character Gallery
Review
Titanic: Adventure Out of Time provides total immersion in a
historically-accurate environment onboard the ill-fated steamship in
1912. Playing a fictitious British Secret Service agent, your mission
is to obtain several pieces of evidence that, if they fall into the
wrong hands, may significantly affect the outcome of world events just
prior to World War I. In order to find these items, you'll need to
explore the many nooks and crannies of the White Star steamship. An
optional "tour" feature of the game allows you to explore the ship
without game constraints (and without a savegame capability), and even
by itself could justify the purchase of the game for Titanic buffs or
those just interested in what the ship must have been like. An
important characteristic of Titanic's gameplay is its multiple plot
threads, ultimately offering several different endings to the story,
depending on your success in obtaining pieces of evidence. The latter
part of the game, occurring during the actual sinking of the Titanic,
must be completed within the corresponding time limit of about 55
minutes. While it's not difficult to complete the game within this
time limit, it is more of a challenge to achieve the "optimum" ending.
As time moves forward throughout the game, animations of a sailing (or
sinking) Titanic are interspersed. Graphics are uniformly high in
quality, with a great deal of effort apparently expended in obtaining
accurate representations of Titanic fixtures, layout and overall
appearance. The game is played from a first-person perspective, and
characters you encounter are depicted by superimposed live-action
video using a relatively low frame rate. This tends to make the
characters' movements rather jerky, but doesn't really present an
obstacle to game enjoyment. The interactions with the various
personalities in the game assist in setting the overall tone of the
gameplay and help to make you believe you're actually onboard the
Titanic during its maiden voyage. Game action takes place within a
partial screen, with icons for a ship's map, game control, inventory
and a watch filling up the remainder of the screen. In some cases, the
game locked up during a dialog close-up when a screen saver activated,
so you may need to disable your screen saver while playing the game.
Music is fairly atmospheric and seems appropriate for the 1912 time
period, but segments are extremely short and consequently end up
sounding very repetitive (the game thankfully has an option in which
theme music can be silenced). Sound effects are excellent everywhere
and add a great deal to the immersive gameplay. Titanic's gameplay
engine is similar to that used in Timelapse, another game from GTE
Entertainment. One difference in Titanic, apart from using only a
partial screen, is that there are no mouse-cursor alternatives for
movement - all navigation must be performed with the keyboard (and no
type-ahead buffer is available). It would have been nice to have had
at least a backup feature using the down arrow key, as was available
in Timelapse. Saved games are file-based using the Windows interface,
and as a result provide both an unlimited quantity and an overwrite
warning. As with Timelapse, Titanic has the extremely-irritating
requirement to re-insert CD #1 whenever the game is restarted. After
starting Titanic, it is also necessary to escape through several
introductory and startup screens in order to (finally) reach a
game-restore point. We had to go through so much swapping that the
second CD eventually got scratched and became almost unusable. This
may have been exacerbated by the lack of a proper CD storage case
provided with the game (as was a problem with Timelapse as well).
These flaws seriously compromise an otherwise superior product. Once
started up, Titanic is a fun and exciting game to play. It's
interesting to note a Hindenburg (zeppelin) ticket in the initial
sequence - a DreamFactory game based on that disaster would certainly
make a fascinating sequel to Titanic. Walkthrough Notes and
Abbreviations Use keyboard arrow keys for navigation (no mouse cursor
equivalent) F: Forward (Fn for n repetitions) L: Left R: Right O: Open
door n(F L) denotes n repetitions of F L; for example, 4(F L) is
equivalent to F L F L F L F L For quick navigation, use the maps and
click on any red area to jump to it Press Esc to skip the game
introduction, animations and dialog (however, the final endgame
sequences cannot be skipped) You must actually click twice on the ring
portion of the lifeboat symbol in order to activate the game control
menu Thanks to Brad Roberts & Rick Edwards at
comp.sys.ibm.pc.games.adventure for helping to explore some of
Titanic's possibilities Titanic can be played in many diffent ways,
each with its own plot elements and character interactions that might
not be repeated in other gameplay sequences. This walkthrough
illustrates one way of reaching the "optimum" endgame, but does not
purport to indicate all possible outcomes or individual event
sequences. Your mileage will undoubtedly vary. Apartment April 14,
1942 Your name is "Carlson", and you are a former British Secret
Service agent. You're in London during World War II, and have a few
minutes to check out some of the things in your seedy apartment before
an air-raid starts and a German bomb explodes nearby: Titanic ship
model Memories scrapbook: Titanic front page Morgan Robertson's
book Futility on armchair, with Lambeth obituary Landlady knocking
on door, blocking exit, wanting rent Radio closeup, with tuner and
shutoff Clickable cockroach in cupboard Current newspaper on bed
Magazines, clippings and postcards on desk Pocket watch, with
the voice of your former boss La Morte tarot card (its significance
will be seen later) Termination letter Hindenburg ticket
Barrage balloon outside window The items in your apartment, along
with the backstory in the Titanic game package, indicate that you
failed to complete your intelligence mission on the R.M.S. Titanic 30
years earlier. The bomb explosion transports you back in time to April
14, 1912, the night of the Titanic sinking, where you'll be given
another chance to complete your mission successfully. Titanic Afloat
April 14, 1912 After some introductory scenes and credits and a CD
change, you arrive in your cabin (C-73) onboard the Titanic. Move
forward, answer the door and talk to your steward, Smethells. If you
request his help, he'll explain details of the game interface. He'll
give you a message from Penny Pringle commanding that you meet her by
the "Electric Camel" (in the gymnasium). Smethells will also give you
a map of the ship. Move R2 F L and pick up your bag on the bed. This
is where you'll keep the inventory items you pick up during gameplay.
To check inventory, click on the bag icon next to the life preserver.
For a close-up of an inventory item, click on the item of interest,
then click on the magnifying glass inside the bag. Move L3 F L2 F R2
and pick up the gold pocket watch from the dresser. Zoom in on the
dresser and open its center drawer. Read the note from "Georgia"
requesting that you meet her on deck tonight. Zoom out from the
dresser and move L3. Use the key from inside your bag to open your
steamer trunk. Click on the middle of the left set of drawers to read
a confidential report, detailing more of the backstory of the game.
Click on the phonograph in the right half of the trunk and attach its
trumpet to its base. Click on the phonograph crank to listen to a
message from your boss (be sure that theme music is activated in the
game options). Click again on the crank to stop the message (we kept
waiting for the phonograph roll to self-destruct, Mr. Phelps). If
desired, open the upper-right drawer and change phonograph rolls to
play the music you heard on the radio in your apartment in 1942. You
can also check out the First-Class dinner menu Titanic Dinner Menu on
the table in your cabin. Exit your cabin and move R F5 O F R O F O
into the Purser's Office. There you can get the cabin assignments of
some of the Titanic passengers:
Passenger Cabin
Eric Burns C-78
Sasha Barbicon A-14
Mr. Conkling B-59
Lady Georgia Lambeth B-70
Colonel Zeitel C-59
Penny Pringle F-34
Shailagh Hacker F-59
Miss Claris Limehouse D-19
Use your map to jump to the Grand Staircase on the Boat Deck, then move
L F L O F R O F into the Gymnasium. Click on your Secret Service
contact Penny Pringle. She's very bossy, but shows you a picture of
your nemesis, the German Colonel Zeitel and explains that your mission
is to obtain a book, the Rubaiyat of Omar Khayyam (not really written
in English, of course). Zeitel is traveling with Willi von Haderlitz
and sometimes may be found in the Cafe Parisian. Your first task is to
gain access to the ship's wireless room from Officer Morrow, and read
Zeitel's coded telegram using the cryptograph in your trunk. Move R3 O
F L O F L F2 L O F L O F R3 F2 through the Grand Staircase to the port
officer's promenade. To gain access to the Wireless Room, talk to
Third Officer Morrow using the dialog sequence The sea appears
calm. You seem a little worried about something. What uproar?
You don't like politics? What war was that? No wonder moonless
nights make you jumpy. Now, may I visit the wireless room? Move R2
O F into the Wireless Room and click on the desk. Click on the pile of
outgoing telegrams at right and leaf through them until you find the
one from Zeitel: Zeitel Telegram Jump to the Grand Staircase on C Deck
and move R F R O F6 L O F2 L into your cabin (C-73). You may randomly
run into other passengers as you move about. Open your steamer trunk
with the key in your bag and open the drawer at lower left. On the
decoding machine, attach the green and red leads to the dry cell
battery and turn on the device using the switch at left. Rotate the
number wheels at top center to set the 8754 code from Zeitel's
telegram inside the black frame. Click on the bag and highlight the
telegram inside the pocket. Click OK, then click on the telegram at
lower right. Using the alphabetic keypad on the decoder, enter the
encoded text string A N H Q S P P A I X W B F C X Y A M, then press
the DECODE button to obtain the secret message:
Jump to the Second-Class stairs on F Deck, then move O F3 L O to
Pringle's cabin (F-34). She suggests you try to find a way down to the
lower decks and intercept the Rubaiyat. As it happens, the access to G
Deck is close at hand. Move L 3(F L) 6(F R) F O F R2 F3 L F2 O F3 down
the stairs to the Turbine Room and through it into the Control Room.
When you try and open the door into the Engine Room, a crewman starts
whining to you about his boilers. Offer to solve his problem, to help
him. Back out from the steam turbine control panel (unless you know
what to do), and ask the crewman for some advice. He'll give you the
instruction manual:
Tell the crewman you'll try again. Use the instructions above to get
the turbine output gauge into the green zone and quiet the racket.
Move O F L2 F R2 F3 R F L O F3 O F3 O F2 into Boiler Room 3. Standing
on the catwalk is Vlad Demonic. If you pass him and move R F L2 to
coal chute 4, you can get the Rubaiyat from the coal chute control
panel (and even befriend a fireman by calling him a landlubber), but
Vlad will kill you when you try to go back up to the catwalk with the
book. Instead, ask Vlad about his troubles and offer to get him a
package from Sasha Barbicon. Move L2 F O F3 O F3 O F R2 F L2 F3 L F R
O F3 O F3 R F3 L O F2 to an area where you can jump to the Grand
Staircase on A Deck. Move F2 R F2 O F4 L F R O to the cabin of Sasha
Barbicon (A-14). Pick up a package of clothes for Vlad. Jump to the
Second-Class stairs on F Deck and move O F2 R F L F L 6(F R) F O F R2
F3 L F2 O F3 O F L2 F R2 F3 R F L O F3 O F3 O F2 back to Vlad's
location in Boiler Room 3. Give Vlad the package. You don't get
anything from him in return, and he's obviously already picked up the
Rubaiyat from the coal chute. Move F O F3 O F3 O F6 O F R4 F2 L2 F O F
to the Forecastle Deck, where you can jump to the Aft Grand Staircase
on C Deck and move F2 R F O F2 L O to the cabin (C-78) of photographer
Eric Burns. Ask to see his work, then find out that his wife is
wearing a blue hat. Jump to the Grand Staircase on this deck, where
you'll be able to see her in the background. Move L F R L2 O F7 R O
back to Burns' cabin and inform him as to the whereabouts of his wife,
then suggest he pay more attention to her (e.g., leave so you can nose
around his cabin). Move F3 and zoom in on the darkroom table. At
center left, pick up the film development instructions, thoughtfully
provided by the White Star Line on their official paper:
Move R2 F2 L back to the doorway and turn off the cabin lights. In the
dark, move L F2 and click on the table. Immediately to the left of
where you found the development instructions, click on the darkroom
lamp. Open each film cartridge and develop the film inside per the
instructions above (pan 1 refers to the start bath, pan 2 the stop
bath), discovering
Left Picture Barbicon with "Lamke & Buechner" packing case
Center Picture Barbicon and Zeitel
Right Picture Willi von Haderlitz and Claris Limehouse
Drag the photos to your bag of inventory.
Jump to the Second-Class stairs on F Deck, then move O F3 L O to
Pringle's cabin (F-34). Tell her you haven't found the Rubaiyat yet,
but show her the photographs you took from Burns' cabin. Exhaust the
rest of the dialog with her, then ask what to do next. She'll suggest
you concentrate on finding the painting by getting a look at the
purser's cargo manifest. Jump to the Grand Staircase on C Deck, then
move R F O F O to talk to the purser. Ask him about Mr. Thayer, then
offer to help. Jump to the Grand Staircase on the Boat Deck, then move
L F R F2 L O F L O F R3 F2 R2 O F into the Wireless Room. Click on the
table and look at the operating instructions in the half-open drawer
Zoom in on the sender amp Sender Amp and turn it on by dragging up the
lever at left. Zoom in on the breaker switch Breaker Switch and drag
it left to the Transmit position. Zoom in on the tuner Wireless Tuner
and rotate the knob with arrows several times until the red frequency
line is set for the correct sending frequency (200 KHz) and the red
light starts flashing. Click on the telegraph key Telegraph Key and
enter Thayer's message:
arrange for railroad cars to new york
for pm departure to philadelphia 417
Jump to the Grand Staircase on C Deck, then move R F O F O to the
purser. Tell him you sent Thayer's telegram, then offer to tell the
Thayers. While he goes off to tell the Thayers himself, take a look at
the cargo manifest at the purser's window: Titanic Cargo Manifest Page
through it until you come to the entry signed by "Barbicon Galleries",
describing a painting shipped by Lemke & Buechner. Zoom out from the
purser's window, then move L2 O F O back to it. Tell the purser you
need to get into the cargo room, then offer to find Straus' gold
cufflink. The purser's window also contains some interesting
information for Titanic passengers: Information for Passengers Jump to
First-Class Reception on D Deck, then move F R and zoom in on the
wicker chair. Pick up the gold-and-red cufflink wedged in the back of
the seat. Jump to the Grand Staircase on C Deck and move R F O F O
back to the purser's window. Tell the purser you found Straus'
cufflink, then filch the cargo hold keys from the red panel inside the
office. Jump to the Grand Staircase on A Deck, then move F2 O F R2 F R
F R2 F L2 F2 R F O F2 R2 O F2 O F3 R2 O F2 R through the Forecastle
Deck into the Cargo Hold. Zoom in on the Renault automobile and use
the switch to turn on its headlights. Zoom out from the automobile,
move L2 and zoom in on the Lamke & Buechner crate. Unfortunately, the
painting is missing. Zoom out from the crate, then move L F O F L2 F3
O F3 L2 F O F and jump to the Grand Staircase on C Deck. Move R and
listen to Smethells tell you that von Haderlitz wants to meet you in
the squash court for a bit of fencing. Jump to First-Class Reception
on D Deck, then move F2 L2 F2 R2 O F L F4 L F R O F3 R 3(F R) O F into
the Squash Court. Go ahead and fence with Willi von Haderlitz. He
makes allusions to loyalties outside Germany. Continue additional
matches until he has nothing new to say. It's possible to occasionally
make a point against him by dragging the mouse cursor over his torso.
Leave the Squash Court. Jump to the Grand Staircase on C Deck, move R,
talk to Smethells and get a ring from Willi. Jump to First-Class
Reception on D Deck and move L2 F3 L O F L F3 R F R O to Claris
Limehouse's cabin (D-19). (If you run into the Gorse-Joneses, they may
tell you Leyland Trask wants to meet you "where Honor and Glory Crown
Time", a reference to the carved wooden clock on the Grand Staircase
on A Deck.) Claris will tell you about Willi's notebook. Go ahead and
give her Willi's ring. Jump to the Second-Class stairs on F Deck and
move O F3 L O to Pringle's cabin. She'll tell you that Willi has been
killed and will eventually give you a knockout-gas pen, then politely
suggest that you check out the situation at the Turkish Bath. Jump to
the stairwell outside the Turkish Bath on F Deck. Tell Officer Morrow
you know von Haderlitz is dead, then ask permission to
investigate/look around. Move O F3 L2 O F3 R O F2 into the Electric
Bath. Click on the bath and pick up a scrap of paper from Willi's
stacked clothes:
And many Knots
unravel'd by the Road...
Jump to the Second-Class stairs on E deck, then move F O F R F L and
zoom in on the rope hanging on the wall in Scotland Road. After
zooming out from the rope, talk to Jack Hacker. Tell him you're
looking for a clue, then ask to hear the phrase he mentions:
...But still the Vine
her ancient Ruby yields
and still a Garden
by the Water blows
Jump to the Aft Grand Staircase on B Deck and move F2 O F2 R F2 into
the Cafe Parisian. Click on the red tablecloth and pick up a pack of
cigarettes stuck in the wall lattice behind the chair. If desired,
move L2 and click on one of the windows to see a cool animation of a
shooting star, with icebergs in the distance. Jump to the Aft Grand
Staircase on A Deck, then move L F2 L2 O F into the First-Class
Smoking Room. Give the cigarettes to Max Seidelmann and listen to him
relate a story about Willi hiding something in a Titanic smokestack.
Optional Subplots If desired, jump to the Aft Grand Staircase on B
Deck and talk to Daisy Cashmore (in the blue dress). Ask her to get to
the point, then agree to grant her a favor. Jump to the Grand
Staircase on C Deck, then move R F O F O and ask the purser to check
the passenger list for someone with the initials G.Q.C. Jump back to
the Aft Grand Staircase on B Deck and relay George Quincy Clifford's
name to Daisy. In return, get a message from Andrew Conkling asking
you to meet him in Scotland Road. Jump to the Second-Class stairs on E
Deck, then move F O F R F2 L F R O F into Scotland Road and talk to
Andrew Conkling. Ask why he wanted to meet, then ask about his
reference to discretion. Talk to him some more and learn about a
letter one of his servants stole from him. Jump to the Second-Class
stairs on B Deck, then move F O F L2 F2 R F2 R2 F and talk to Shailagh
Hacker on the poop deck. Ask how much money the Hackers want for the
letter, then tell them you'll have to ask Conkling. Jump to the Aft
Grand Staircase on B Deck, then move F2 L F O F5 R O F2 into cabin
B-59. Talk to the Conklings and learn more about their sordid lives
(and feather allergies). If desired, jump to the Reception Stairs on E
Deck, then move O F R F2 L F R F2 R F L O to Shailagh's cabin (F-59)
and learn more about her baby's parentage and Conkling's steel.
Another optional activity is to jump to the Second-Class stairs on the
Boat Deck, move L2 O F and talk to Reverend Troutt. When he starts
fretting about von Haderlitz's murder, ask him to tell you more and
get a prayer card from him. Jump to the Aft Grand Staircase on C Deck,
then move F2 R F O F2 L O to Eric Burns' cabin (C-78). Trade him the
prayer card for a photograph of Willi on top of a Titanic smokestack:
Willi on Smokestack
Jump to the Second-Class stairs on the Boat Deck, then move R2 O F R3 F
and talk to Georgia Lambeth (in the light-blue dress). Tell her you
were detained, then ask about Sasha and get a diamond necklace from
her. Jump to the Aft Grand Staircase on A Deck, then move R2 F R2 O F
R2 F R F to Georgia's new location at the aft end of the A Deck
promenade. Talk to her again about her finances, then trail her to her
cabin (B-70) by jumping to the Aft Grand Staircase on B Deck and
moving L F O F2 L O F2. Talk to her and her husband Charles. Jump to
the Aft Grand Staircase on A Deck, then move L F2 L2 O F2 back to the
First Class Smoking Room. Talk to Charles (in the tuxedo), and ask him
how he's doing. Ask him about needing money, then be sure to hang
around while he has another drink. He'll then tell you a secret about
Georgia's necklace. Jump to the Grand Staircase on A Deck and move F2
R F2 O F4 L F2 and talk to the seaman. Zoom in on the electrical panel
and the end of the stub hallway and open the panel's door. Click the
top switch to kill electricity to Sasha's cabin (A-14). Zoom out and
wait until you hear a cabin door opening (Sasha leaving his
now-darkened cabin). Zoom back in on the panel and restore power using
the top switch. Zoom out and move R2 F L O F2 into Sasha's vacated
cabin. Zoom in on the bureau and click on the dial on the Russian
doll. Rotate the nested inside dials until their numbers sum up to the
four outside numbers 15, 19, 12 and 4:
*: Rotate this number into the 12 o'clock position
(your starting configuration may vary from that shown above)
Zoom out from the doll, then click on its head three times to open it
up. Click on the base of the doll and remove the (genuine) diamond
necklace inside it. While still zoomed in on the doll base, open up
your inventory bag and remove the fake necklace at top center. Drop it
into the doll base as a replacement (otherwise Sasha will discover
your theft and shoot you). Zoom out from the doll and bureau, move R4
F O and listen to Sasha excuse your presence in his cabin. Jump to the
Second Class stairs on F Deck, then move O F2 R F L F L F 6(R F) O F
R2 F3 L F2 O F3 O and tell the crewman you can fix his turbines again.
Use the instruction manual to move the turbine output gauge into the
green zone. Move O F L2 F R2 F L2 F L 4(F R) up the stairs in the
Engine Room. Move F and engage Vlad in a fistfight (the knockout-gas
pen doesn't work on him for some reason). Like the fencing episode
earlier, this contest is difficult to win, but the outcome doesn't
matter - when it's over you "come to" and Vlad is gone, apparently
without stealing anything from you. Move F2 through the access tube
into the smokestack. Use the ladders to go up 10 levels to the top of
the smokestack. At each level, move either left or right to the next
ladder up. Ladders are randomly blocked on each level, but you should
be able to find a way up without too much trouble. To go back down a
ladder in case you are completely blocked on a level, use the down
arrow on the keyboard. A strategy that seems to work more often than
not is to use the first ladder to the right unless blocked; otherwise,
use the ladder to the left or go back down one level. From the top of
the smokestack ladder, move R2 and pick up Willi's notebook lying on
the platform. If you don't see the notebook, walk around the gangway
until you do. As soon as you pick it up, Colonel Zeitel confronts you
at gunpoint, demanding that you hand over the notebook. After you
exchange some dialog with him, you'll see an animation of the Titanic
hitting an iceberg. Afterwards, you have the choice of giving Zeitel
the notebook, or something else from your inventory. If you give
Zeitel the knockout-gas pen, you'll be able to keep the notebook.
However, once you go back down the smokestack ladder, Vlad will knock
you out with a very large wrench and take the notebook from you anyway
(and he already has the Rubaiyat). So the simplest solution is to hand
over the notebook to Zeitel and let him try to shoot you (even at
pointblank range, he's a poor shot). After a CD swap, you'll wake up
in your cabin. Titanic Sinking April 15, 1912 It's 1:05 AM, and the
Titanic is sinking! After you answer your door and talk to Pringle,
you'll discover that you must get the notebook, a painting, the
Rubaiyat and the diamond necklace off the ship. The rest of the game
plays under a time limit - you must obtain these pieces of evidence
and get off the ship before the last lifeboat leaves at 2:00 AM. To
keep an eye on how much time you have left, leave the gold pocket
watch icon maximized at the bottom of the screen. Many of the
formerly-open passageways on the Titanic, as well as the red-area jump
feature, are now closed (but the First-Class lounge has opened). If
you follow the gameplay described below and don't skip any animations
or dialog, you should be able to complete the rest of the game in
about 40 minutes. Open the door and exit your cabin. Move R F4 R O F2
into Zeitel's cabin (C-59). He'll talk to you again, this time locking
you in his cabin with a bomb he's rigged up. Move L2 and zoom in on
the suitcase lying on the blue sofa. Inside, you'll find a bomb with
various anti-tampering devices: Suitcase Bomb Simply backing away from
the suitcase causes its latch switch to engage and detonate the bomb.
You'll need to get the cabin key at upper left, but the box containing
it is an integral part of the bomb arming mechanism. If you do
detonate the bomb, you'll get a special Bomb Help screen in which you
can identify the various parts of the bomb mechanism, and you can try
disarming the bomb again. Your selections are limited to setting three
switches and opening the key box. Note that each of the switches has
one position that causes immediate bomb detonation, so there are
really only two possibilities for each switch. To disarm the bomb,
follow these steps: Set the middle switch to position 3. This
starts the clock running; you must complete the following step before
the one-minute timer runs out.
Set the left switch to position 2, disabling bomb activation by the
one-minute clock timer.
Wait for the clock to time out and finish ringing. Then, set the
left switch back to position 3 to deactivate the key box. Open the box
and remove the cabin key.
Set the right switch to position 3, disabling the latch contacts.
Zoom out from the bomb, move R2 F L and pick up Willi's notebook from
the bed. Move R O F R F O F L2 7(F R) F O F2 O F into the First Class
Lounge via the Grand Staircase. Talk to Claris Limehouse and get a
shawl from her. Move L3 F O F L2 3(F R) F L O F O F R3 F4 R O F R2 7(F
R) to the B-deck Second-Class stairs via the boat deck. Tell the
crewman you'll take your chances, then move 4(F R) and click on
Shailagh Hacker to get Conkling's letter from her: Bad Steel Letter
Move 11(F R) F R2 F O F2 R F L F L 6(F R) F O F down into the turbine
room. Move R2 F2 L2 F R 3(F R2) to the lower level of the turbine
room, and talk to Vlad. Even though he shows you Lambeth's necklace,
he really doesn't have it. Tell him you can get him into First Class
using the shawl. At first, he doesn't like cross-dressing, so tell him
drowning won't help his cause. Get the Rubaiyat in exchange for the
shawl. Move F L2 F L2 F L F R F2 L O F2 L 5(F L) F R F R F L F O F2 L2
22(F L) F L2 O F L F R2 back up to the boat deck and talk to Mrs.
Conkling. Tell her the baby's not hers, then threaten to publish the
letter. She'll give you the baby in exchange for the letter. Move R2 F
R O F R2 7(F R) to the B-deck Second Class stairs. Tell the crewman
(again) you'll take your chances, then move 4(F R) to take the baby to
Shailagh and get the painting in exchange. Now all you have to do is
find a spot in a lifeboat! From Shailagh's location port forward near
the bridge, move L2 F5 and get intercepted by the Gorse-Joneses.
Accept their offer to get on a lifeboat, then watch the optimum
endgame sequence. If you don't get an opportunity from the
Gorse-Joneses to get on a lifeboat, you can try at least two other
ways. One is to find Officer Morrow and alternately talk to him and
walk around until you see an animation of the Titanic's aft end rising
out of the water. At that point, you should be able to return to
Morrow and get a place on one of the last two lifeboats. Another way
to get on a lifeboat is to find the seaman with a goatee in the aft
starboard area of the boat deck, and give him a boat pass (tarot card)
to get on his lifeboat. This pass can be obtained from Buick Riviera
(played by the game's Marketing Director) in the First-Class smoking
room, reached via the Grand Staircase and First-Class Lounge. If
you've talked to Riviera before, note his reference to "Diamondback,
New Mexico" - site of the CyberFlix game DUST. Save your game before
playing blackjack with Riviera. You need to win one hand of blackjack
in order to obtain the boat pass. Offer the real diamond necklace as
stakes for the game. You can use Hoyle's strategy to increase your
chances of winning: Stand on 17 or higher.
Hit on 13 through 16 if dealer's up card is a 7 through 10 or an
ace; otherwise stand.
Hit on 12 or lower.
Count an ace as 1 unless counting it as 11 gives you a total of 18
or higher. Avoid talking to Zeitel as he will try to coerce you into
giving up the painting. In the animation of the sinking, note that the
Titanic breaks in two and the aft end of the boat settles back onto
the surface of the water before it, too, sinks. Endgame Sequences
(Genuine necklace saved) Obtained Rubaiyat:
Failed to obtain Rubaiyat:
"Vlad left the sinking ship without the Rubaiyat, nor did he have the
real Lambeth diamonds. The Black Hand never got its funds, money
intended to finance a wave of terrorism across the Balkans. One of the
intended targets: the heir to the Austrian throne, Archduke Franz
Ferdinand - his murder might have started a war. We were lucky, we got
peace instead." "Vlad left the Titanic with the Rubaiyat. The money
garnered from the sale would finance the violent assassination of
Archduke Ferdinand at Sarajevo in 1914. The World War followed."
Obtained painting:
Failed to obtain painting:
"As for the painting, it left with me. The plans proved useless. In the
month following the sinking, the War Office scrapped the proposed
deployments in a cost-cutting measure. But the canvas - as the only
artifact saved from the Titanic, the painting became famous, along
with its creator, a rather excitable Austrian named... Adolf Hitler,
who makes a lucrative career to this day peddling overpriced Alpine
vistas to the carriage trade." "As for the painting, it went down with
the ship. Fortunately, Shailagh and the baby survived."
Obtained notebook:
Failed to obtain notebook:
"I left the ship with Willie's notebook. Eventually, it found its way
to the Russians. The czar's secret police were grateful, and the names
Stalin, Lenin and Trotsky vanished from history. The Communist
revolution aborted." "I never retrieved Willie's notebook. The
Germans' support of the Russian revolutionaries continued."
"I didn't really realize it then, but that night thirty years ago was
one of history's most crucial. Though the Titanic carried 1500 to
their death, a peaceful world would be their epitaph. Our mission was
a success. With no wars or bloody revolutions to derail us, prosperity
and progress has flowed into every corner of the globe, bringing
humanity a security known only to the privileged few before the
Titanic sailed. Today, on April 14, 1942, I am leaving the Service to
retire in a world at peace. "One can only imagine how different it
could have been - would have been - if we had failed." Game credits
roll. Some Other Endings Several different endings to the game are
possible. Some of them are listed below, showing the effect of each
piece of evidence. We have omitted a subplot involving a trade of the
painting for an antidote to some poison Zeitel has given Georgia. If
you neglect to get on a lifeboat by 2:00 AM, you and any evidence you
have collected go down with the ship - it's not actually possible to
offload evidence to Penny, although she suggests it. Failed to obtain
Rubaiyat Failed to obtain painting Failed to obtain notebook
"World War I ended in 1918 - a victory for the Allies. Germany was
ruined, Russia in revolution. Soon after, Lenin consolidated his power
in Moscow. A decade later, Hitler became Fuehrer, promising to avenge
Germany's defeat. The rest of the story is... depressingly familiar.
Here we are, April 14, 1942, fighting another war - a Second World
War. "And I keep wondering... was there something anyone could have
done? Something I could have done to stop it? If only the past could
be changed..." Blown up by a German bomb. Obtained Rubaiyat Failed to
obtain painting Failed to obtain notebook
"Meanwhile, the rest of Europe and America enjoyed a prosperous peace.
What did we gain? Complacency. In 1927, Adolf Hitler toppled the
Kaiser and channeled the power of German science and industry into
weapons production. The democracies, lulled by decades of
uninterrupted affluence, ignored him. The Germans have had a six-year
lead in the race to unlock the secrets of nuclear fission. "Now that
the World War has begun, I wonder if the question is not whether
Hitler will use his atomic weapons, but when. If only the past could
be changed..." Vaporized by a German atomic bomb. Failed to obtain
Rubaiyat Obtained painting Failed to obtain notebook
"However, the Allies defeated Germany and imposed a humiliating peace.
But not before the German military convinced a revolutionary Russia to
leave the war. Eventually, Lenin replaced the feeble Russian empire
with a Communist one. There were totalitarian stirrings in Germany as
well. But with no strong man to lead them, parties like the Nazis
never amounted to much. With Berlin no longer a check against
Communist expansion, the Soviet tidal wave swept over Europe. Today,
April 14, 1942 - it's Britain's turn now. "They say we've lost our
chains, but it's our freedom that's vanished instead. If only the past
could be changed..." Machine-gunned by a Russian stormtrooper. Failed
to obtain Rubaiyat Failed to obtain painting Obtained notebook
"With no revolutions disrupting it, the Romanov dynasty continued to
rule in Russia. When the Nazis attacked, an old and feeble czar proved
no match for Hitler. And neither will we. In 1939, Nazi Germany
conquered the Russian empire, before turning its fury against the
West. Britain surrendered three days ago. Now we take our place behind
Germany in a Europe ruled by hate and National Socialism. "They hung
Churchill yesterday. If only the past could be changed..."
Machine-gunned by a German stormtrooper. Maps To help in maintaining
bearings on the boat deck, note that ship ventilators open toward the
stern of the ship.