Command & Conquer: Red Alert 2 -- Time Study
FAQ Written by PyroFalkon (pyrofalkon@hotmail.com)
Version 1.0
Last Update: 03 November 2000
===
--REVISION HISTORY--
03 November 2000 (v1.0) - First release.
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--OPENING BLURB--
I've written two semi-popular time studies already (one on Age of Empires II,
and one on its expansion pack). To continue the tradition, I've decided to make
one for my newest love, Red Alert 2.
This FAQ has little fat, and a lot of meat. There's no review, no fluff talk
aside from this section and my disclaimer. I give you the info you need, and
that's that.
I assure you that this time study can't and won't help you if you're a newbie.
Check out NVarkovsky's fantastic FAQ for detailed info on missions and units if
you're starting out. This FAQ is for the vets, especially those who frequently
ally. Using this, you can accurately give your allies information on how long
it'll take before you ready your army, or navy, or whatever.
I won't go into the tech tree or what the units do. I'm going to assume you
know the game well enough that you don't need to question "what's this?" every
line.
Okay, enough talk.
===
--NOTES--
The times are sorted by faction, then type, then unit name alphabetically. I
split them every five to lessen confusion. The unique units for multi-player
are listed at the end.
Everything was timed with the speed setting on 5, the default. If you use a
different setting, your time will vary accordingly.
Everything was times with a very fast computer on a very fast network. If you
have a slow computer and/or are lagging, your time will be a bit higher.
I didn't list Navy SEALs because they are the same as Tanya's, and they're not
used in multi-player. If you're in a campaign and need the SEALs' time, look up
Tanya's. Same goes with the Psychic: they are replaced by Yuri's in
multi-player.
All times are in real seconds. I noticed that the game clock seems to tick a
bit faster.
Due to human error, allow me a half-second either way.
Tesla Coil ------------- 27.80
Walls ------------------ 5.11
INFANTRY
Attack Dog ------------- 3.64
Conscript -------------- 3.60
Crazy Ivan ------------- 12.14
Engineer --------------- 10.21
Flak Trooper ----------- 5.45
Tesla Trooper ---------- 11.93
Yuri ------------------- 33.30
VEHICLES
Amphibous Transport ---- 23.23
Apocalypse Tank -------- 39.91
Dreadnought ------------ 40.72
Flak Track ------------- 9.40
Giant Squid ------------ 19.46
Kirov Airship ---------- 36.48
MCV -------------------- 48.69
Rhino Heavy Tank ------- 20.75
Sea Scorpion ----------- 10.14
Terror Drone ----------- 8.00
Typhoon Attack Sub ----- 15.98
V3 Rocket Launcher ----- 12.69
War Miner -------------- 27.09
===
--UNIQUE UNITS--
American Paratroopers - 128.40
British Snipers -------- 7.91
Cuban Terrorists ------- 1.34
French Grand Cannons --- 22.46
German Tank Destroyers - 10.31
Iraqi Desolators ------- 8.10
Korean Black Eagles ---- 19.71
Libyan Demo Trucks ----- 24.13
Russian Tesla Tanks ---- 18.42
==
--FINAL BLURB AND LEGAL STUFF--
This is my fourth FAQ.
I welcome all non-offensive e-mails. If you found a mistake, or I missed
something, or you wish to offer comments, e-mail me. I'll chat about just about
everything, from gaming to politics.
This document is copyright 2000 for PyroFalkon. If you plan to use it in part
or as a whole other FAQ, you need my permission first and you must give me
credit. However, if you want to post it on a website or e-mail it to someone,
you may do so without my permission. I would appriciate it if you drop me an
e-mail telling me where you're posting it or who you're giving it to, but you
don't have to.
My e-mail address is pyrofalkon@hotmail.com, and I check it daily.
Dieses kleine Tool kann die Videos aus dem Spiel zu Dateien auf der Festplatte extrahieren, man kann sie sich also alle anschauen und z.B. ins .avi Format umwandeln. (Benötigt wird dazu der Bink-Player unter www.radgametools.com)