Arcanum

Arcanum

17.10.2013 19:52:38
Schematic and Reference Guide
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Arcanum: Of Steamworks and Magick Obscura
Schematic and Reference Guide

By Gizmocat
furrball@calweb.com

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Introduction
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Welcome to the Arcanum Schematic Reference Guide, Version 1.1 (some missing
schematics added)!

This guide will not tell you where schematics are, nor will it tell you where
the ingredients are...and there are minor spoilers in here. And it is
intended for the patched, but non-modified game.

However, it will tell you what skill level you need to have to make a
particular schematic, and what the ingredients are! Fabulous!

Two terms to describe the types of schematics, Learned and Found. Learned
schematics are the ones acquired by the spending of character points in the
appropriate discipline. Found schematics are either found in shops or through
out the game in various locations.

You must have both ingredients in your inventory to make a schematic, and some
companions make items (usually up to Learned level four). I recommend Steven
Carter's general FAQ for information on locations of schematics and companions
who can make some schematics, as well as being an all around terrific guide.

Learned schematics will be listed first, by discipline, and then by level
number. Found schematics will then be listed by discipline, then
alphabetically.

All schematics will be listed in this format:

{Schematic Name} - {Skill level(s) required}
{Ingredient One}
{Ingredient Two}

A note on quantity: Most schematics that make single use items (grenades,
fuel, charges, bullets) will make more than one of the item (fuel gives me 50,
while bullets only gives 20, and grenades 3 to 5), and all of the tools and
weapons will only make one of the item.

Also to note: Some schematics sell for ALOT more than the cost of their parts,
This means buying pieces, crafting, then selling can be a good source of
income! (I've sold Eyegear for about 900 gold, but the parts cost 100 gold)

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The Learned Schematics
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Learned schematics are acquired by spending character points in the required
discipline, and each successive level has a higher INT requirement.

The levels are as follows:
1 - Novice - required INT of 5
2 - Assistant - required INT of 8
3 - Associate - required INT of 11
4 - Technician - required INT of 13
5 - Engineer - required INT of 15
6 - Professor - required INT of 17
7 - Doctorate - required INT of 19

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Herbology - Learned
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Healing Salve - Level One
Ingredients:
-Ginka Root
-Kadura Stem

Fatigue Restore - Level Two
Ingredients:
-Coca Leaves
-Tobacco Leaves

Poison Cure - Level Three
Ingredients:
-Venom
-Kadura Stem

Fatigue Limiter - Level Four
Ingredients:
-Fatigue Restore {Herbology Learned level two}
-Witchbane

Accelerate Healing - Level Five
Ingredients:
-Healing Salve {Herbology Learned level one}
-Coca Leaves

Wonder Drug - Level Six
Ingredients:
-Accelerate Healing {Herbology Learned level five}
-Poppy flowers

Cure All - Level Seven
Ingredients:
-Wonder Drug {Herbology Learned level six}
-Big Chief Snake Oil

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Chemistry - Learned
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Strong Poison - Level One
Ingredients:
-Varham's Aqua Vitae
-Monroe's Cleaner

Charges - Level Two
Ingredients:
-Electrolyte Solution
-Metal Plates

Animal Scent - Level Three
Ingredients:
-Bromide
-Morning Star Perfume

Corrosive Acid - Level Four {seems to be available in shops from time to time}
Ingredients:
-Pete's Carbolic Acid
-Sulphur Pills

Hallucinite - Level Five
Ingredients:
-Mushrooms
-Varham's Aqua Vitae

Paralyzer - Level Six
Ingredients:
-Potassium Chloride
-Strong Poison {Chemistry Learned level one}

Anaesthisizer - Level Seven
Ingredients:
-Hallucinite {Chemistry Learned level five}
-Bromide

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Electrical - Learned
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Electric Light - Level One
Ingredients:
-Filament
-Lantern

Charged Ring - Level Two {DEX +2}
Ingredients:
-Copper Ring
-Capacitor

Flow Spektrometer - Level Three {uses charges}
Ingredients:
-Small Electrical Parts
-Compass

Shocking Staff - Level Four {uses charges}
Ingredients:
-Large Capacitor
-Staff

Chapeau of Magnetic Inversion - Level Five {uses charges}
Ingredients:
-Electric Coil
-Top Hat

Healing Jacket - Level Six
Ingredients:
-Electrical Harness
-Leather Armour

Tesla Rod - Level Seven
Ingredients:
-Shocking Staff {Electrical Learned level four}
-Tesla Coil

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Explosive - Learned
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Molotov Cocktail - Level One
Ingredients:
-Fuel
-Rag

Flash Grenade - Level Two
Ingredients:
-Magnesium
-Wine

Smoke Grenade - Level Three
Ingredients:
-Tom's Fertilizer
-CK Sugar

Stun Grenade - Level Four
Ingredients:
-Stearic Acid
-Saltpeter

Explosive Grenade - Level Five
Ingredients:
-Black Powder
-Metal Can

Fire Obstruction - Level Six
Ingredients:
-Kerosene
-Liquid Soap

Dynamite - Level Seven
Ingredients:
-Nitroglycerin
-Saltpeter

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Gun Smithy - Learned
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Hand Crafted Flintlock Pistol - Level One
Ingredients:
-Broken Flintlock Pistol
-Metal Tube

Fine Revolver - Level Two
Ingredients:
-Revolver Parts
-Revolver Chamber

Repeater Rifle - Level Three
Ingredients:
-Hunting Rifle
-Revolver Chamber

Hushed Revolver - Level Four
Ingredients:
-Fine Revolver {Gun Smithy Learned level two}
-Engine Muffler

Looking-Glass Rifle - Level Five
Ingredients:
-Marksman Rifle
-Looking Glass

Hand Cannon - Level Six
Ingredients:
-Clarington Rifle
-Fancy Pistol

Elephant Gun - Level Seven
Ingredients:
-Hunting Rifle
-Large Pipe

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Mechanical - Learned
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Spike Trap - Level One
Ingredients:
-Railroad Spike
-Large Spring

Trap Springer - Level Two
Ingredients:
-Metal Casing
-Small Spring

Auto Skeleton Key - Level Three
Ingredients:
-Small Spring
-Lock Picks

Eyegear - Level Four
Ingredients:
-Pocket Watch Parts {NOT a pocketwatch!}
-eye glasses

Bear Trap - Level Five
Ingredients:
-Metal Clamp
-Large Spring

Clockwork Decoy - Level Six
Ingredients:
-Clock Parts
-Small Spring

Mechanized Arachnid - Level Seven
Ingredients:
-Small Steam Engine
-Large Gears

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Smithy - Learned
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Pure Ore - Level One
Ingredients:
-Iron Ore
-Steel

Balanced Sword - Level Two
Ingredients:
-Pure Ore {Smithy Learned level one}
-Fine Hilt and Guard

Feather Weight Axe - Level Three
Ingredients:
-Dwarven Ore
-Oak Axe Handle

Dwarven Gauntlets - Level Four
Ingredients:
-Sheet Metal
-Leather Gloves

Helmet of Vision - Level Five
Ingredients:
-Great Helm
-Leather Straps

Feather Weight Chainmail - Level Six
Ingredients:
-Spool of Heavy Wire
-Leather Armour

Elite Plate Mail - Level Seven
Ingredients:
-Dwarven Steel
-Feather Weight Chainmail {Smithy Learned level six}

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Therapeutics - Learned
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Potion of Persuasion - Level One
Ingredients:
-Migraine Cure
-Thermometer

Elixir of Physical Prowess - Level Two
Ingredients:
-Famous Blood Pills
-Spirit of Camphor

Liquid of Awareness - Level Three
Ingredients:
-Migraine Cure
-Doolittle's Glyceride

Tonic of Increased Reflexes - Level Four
Ingredients:
-Tincture of Arnica
-Rheumatism Cure

Mind Marvel - Level Five
Ingredients:
-Nerve Pills
-Potion of Persuasion {Therapeutics Learned level one}

Energizer - Level Six
Ingredients:
-Quinine
-Elixir of Physical Prowess {Therapeutics Learned level two}

Revitalizer - Level Seven
Ingredients:
-Mind Marvel {Therapeutics Learned level five}
-Energizer {Therapeutics Learned level six}

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The Found Schematics
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Found schematics have their own skill level requirements. There are two ways
to obtain the required levels. First you can spend character points in a
discipline, and second you may buy technical manuals from the University
Library in Tarant. I generally do not prefer the first method, as I can find
better uses for my character points.

The technical manuals allow almost any character to make most of the found
schematics. Anyone can buy them, and as long as you have them in your
inventory, each manual will add the equilivent of your INT to your skill level.
For example, if you have an INT of 10, and have one Gun Smithy manual in your
inventory, you will have a temporary skill level of 10 in Gun Smithy.
Similarly, if you have two herbology manuals in your inventory, you will have
a temporary skill of 20 in herbology.

A couple of warnings:
These skill levels vanish if the manuals are not in your inventory, and they
are quite heavy. This means a low strength character may have problems
holding lots of manuals. Also note that the manuals do not give you access
to the learned schematics, if you find a nice schematic you want to make, and
one of the ingredients is from a Learned schematic, you will have to invest in
the discipline to make the ingredient.

Found schematics usually have two separate skill levels.

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Herbology - Found
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Invigorator - Herbology 70
Ingredients:
-Fatigue Restorer {Herbology Learned level 2}
-Accelerate Healing {Herbology Learned level 5}

Miracle Cure - Herbology 85, Chemistry 55
Ingredients:
-Wonder Drug {Herbology Learned level 6}
-Fortifier {Found Herbology}

Reanimator - Herbology 90, Electrical 40
Ingredients:
-Cure All {Herbology Learned level 7}
-Large Capacitor

Wheel Clan Spectacles - No Requirements
Ingredients:
-Eye Glasses
-Kathorn Crystal

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Chemistry - Found
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Fortifier - Chemistry 10
Ingredients:
-Varham's Aqua Vitae
-Wine

Mental Inhibitor - Chemistry 70, Therapeutics 85
Ingredients:
-Corrosive Acid {Chemistry Learned level 4, also in shops}
-Mind Marvel {Therapeutics Learned level 5}

Necromizer - Chemistry 55, Electrical 40
Ingredients:
-Fortifier {Chemistry Found}
-Large Capacitor

Potion of Paralysis - Chemistry 75
Ingredients:
-Strong Poison {Chemistry Learned level 1}
-Wine

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Electrical - Found
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Charged Sword - {Electrical 40, Smithy 5}
Ingredients:
-Balanced Sword {Smithy Learned level 2}
-Large Capacitor

Electro-Armour (Medium) - {Electrical 70, Smithy 10}
Ingredients:
-Electrical Harness
-Basic Plate Mail

Flow Disruptor - {Electrical 70}
Ingredients:
-Electrical Harness
-Quality Iron Shield

Lemon Potato Charges - {Electrical 1}
Ingredients:
-Lemon
-Potato

Tesla Gun - {Electrical 55, Gun Smithy 70} {Requires Charges}
Ingredients:
-Tesla Rod {Electrical Learned level 7}
-Looking Glass Rifle {Gun Smithy Learned level 5}

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Explosive - Found
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Bullets - {Explosive 5}
Ingredients:
-Saltpeter
-Charcoal

Concussion Grenade - {Explosive 60, Smithy 40}
Ingredients:
-Explosive Grenade {Explosive Learned level 5}
-Sheet Metal

Detonator - {Electrical 30, Mechanical 80} {Requires Plastique}
Ingredients:
-Small Electrical Parts
-Clock Parts

Electrocution Grenade - {Explosive 15, Electrical 70}
Ingredients:
-Flash Grenade {Explosive Learned level 3}
-Large Capacitor

Flame Thrower - {Explosive 45, Gun Smithy 50}
Ingredients:
-Fire Obstruction {Explosive Learned level 6}
-Repeater Rifle {Gun Smithy Learned level 3}

Fuel - {Chemistry 25}
Ingredients:
-Wine
-Brewer's Yeast

Grenade Launcher - {Gun Smithy 80, Explosives 60}
Ingredients:
-Elephant Gun {Gun Smithy Learned level 7}
-Explosive Grenade {Explosive Learned level 5}

Hallucination Grenade - {Explosive 20, Chemistry 85}
Ingredients:
-Smoke Grenade {Explosive Learned level 3}
-Hallucinite {Chemistry Learned level 5}

Knock Out Gas - {Explosive 30, Chemistry 75}
Ingredients:
-Stun Grenade {Explosive Learned level 4}
-Anasthisizer {Chemistry Learned level 7}

Mustard Gas Grenade - {Explosive 60, Chemistry 70}
Ingredients:
-Explosive Grenade {Explosive Learned level 5}
-Corrosive Acid {Chemistry Learned level 4} {Also in shops}

Plastique - {Explosive 85, Chemistry 15}
Ingredients:
-Dynamite {Explosive Learned level 7}
-Electrolyte Solution

Pyrotechnic Bow - {Explosive 45, Mechanical 20}
Ingredients:
-Fire Obstruction {Explosive Learned level 6}
-Compound Bow {Mechanical Found} {Also in shops}

Time Bomb - {Explosive 85, Mechanical 80}
Ingredients:
-Dynamite {Explosive Learned level 7}
-Clock Parts

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Gun Smithy - Found
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Acid Gun - {Gun Smithy 40, Chemistry 70}
Ingredients:
-Repeater Rifle {Gun Smithy Learned level 3}
-Corrosive Acid {Chemistry Learned level 4} {Also in shops}

Blade Launcher - {Gun Smithy 85}
Ingredients:
-Elephant Gun {Gun Smithy Learned level 7}
-Fine Steel Dagger

Bronwyck's Gun - {Gun Smithy 40}
Ingredients:
-Ancient Gun Chassis
-Mythril Ore

Charged Accelerator Gun - {Gun Smithy 50, Electrical 53}
Ingredients:
-Repeater Rifle {Gun Smithy Learned level 3}
-Electrical Coil

Droch's War Bringer - {Gun Smithy 70}
Ingredients:
-Ancient Gun Chassis
-Large Bore Vendrigothian Rifle

High Velocity Pistol - {Gun Smithy 48}
Ingredients:
-Charged Accelerator Gun {Gun Smithy Found}
-Fancy Pistol

Long Range Pistol - {Gun Smithy 70}
Ingredients:
-Looking Glass Rifle {Gun Smithy Learned level 5}
-Gun Chassis

Mechanized Gun - {Gun Smithy 85}
Ingredients:
-Autoloading Chamber
-Repeater Rifle {Gun Smithy Learned level 3}

Pyrotechnic Gun - {Gun Smithy 40, Explosive 20}
Ingredients:
-Long Range Pistol {Gun Smithy Found}
-Magnesium

Rifled Cannon - {Smithy 20, Gun Smithy 48}
Ingredients:
-Pure Ore {Smithy Learned level 1}
-Charged Accelerator Gun

Tranquilizer Gun - {Chemistry 75, Gun Smithy 52}
Ingredients:
-Anaesthisizer {Chemistry Learned level 7}
-Marksman Rifle

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Mechanical - Found
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Automaton - {Mechanical 100, Smithy 20}
Ingredients:
-Mechanized Arachnid {Mechanical Learned level 7}
-Elite Plate Mail {Smithy Learned level 7}

Compound Bow - {Mechanical 20}
Ingredients:
-Boat Rigging
-Long Bow

Envenomed Bow - {Mechanical 20, Chemistry 75}
Ingredients:
-Compound Bow {Mechanical Found}
-Strong Poison {Chemistry Learned level 1}

Explosive Decoy - {Mechanical 70, Explosive 60}
Ingredients:
-Clockwork Decoy {Mechanical Learned level 6}
-Explosive Grenade {Explosive Learned level 5}

Goggled Helmet - {Mechanical 85, Smithy 10}
Ingredients:
-Eyegear {Mechanical Learned level 4}
-Helmet of Vision {Mechanical Learned level 5}

Machined Plate Mail - {Mechanical 85, Smithy 20}
Ingredients:
-Minute Steam Works
-Elite Plate Mail {Smithy Learned level 7}

Medical Arachnid - {Mechanical 100, Herbology 85}
Ingredients:
-Mechanized Arachnid {Mechanical Learned level 7}
-Wonder Drug {Herbology Learned level 6}

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Smithy - Found
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Envenomed Axe - {Smithy 20, Chemistry 75}
Ingredients:
-Feather Weight Axe {Smithy Learned level 3}
-Strong Poison {Chemistry Learned level 1}

Envenomed Sword - {Smithy 5, Chemistry 85}
Ingredients:
-Balanced Sword {Smithy Learned level 2}
-Strong Poison {Chemistry Learned level 1}

Iron Key - No Requirements
Ingredients:
-Heartstone
-Mithril Ore

Mechanical Dagger - {Mechanical 80}
Ingredients:
-Fine Steel Dagger
-Clock Parts

Miner's Helmet - {Smithy 10, Electrical 20}
Ingredients:
-Helmet of Vision {Smithy Learned level 5}
-Electric Light {Electrical Learned level 1}

Pyrotechnic Axe - {Smithy 20, Explosive 8}
Ingredients:
-Feather Weight Axe {Smithy Learned level 3}
-Fuel {Explosive Found}

Vendrigithian War Gauntlets - {Smithy 90}
Ingredients:
-Vendrigothian Sheet Metal
-Vendrigothian Padded Leather Gloves

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Therapeutics - Found
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Brain Builder - {Therapeutics 85, Chemistry 45}
Ingredients:
-Mind Marvel {Therapeutics Learned level 5}
-Pete's Carbolic Acid

Elixir of Hypnotic Suggestion - {Therapeutics 56, Chemistry 85}
Ingredients:
-Potion of Persuasion {Therapeutics Learned level 1}
-Hallucinite {Chemistry Learned level 5}

Vivifier - {Therapeutics 78, Chemistry 85}
Ingredients:
-Elixir of Physical Prowess {Therapeutics Learned level 2}
-Unknown Chemical Compound

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Questions, corrections and comments should be sent to my e-mail address, but
I should warn you that I already receive LOTS of spam, so if you do not receive
a reply within a week, please re-send the information!

Special Thanks to:
God - for everything
Steven Carter - for his excellent general FAQ
GameFAQs - for having the best gaming resource in existence
Trokia - for making the game

and most importantly,

To my Beloved Wife, who has been quite understanding of all my video game
obsessions through the years!

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This guide may be posted or published, in part or in whole, only with my
expressed permission. If you see this guide posted on any but the authorised
sites listed below, it was done without my concent. Please notify me
immediately.

GameFAQS has complete permission to post this guide.

Copyright 2004 by David Hooper, All rights reserved
 
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