~B
Subject: [FAQ] Gran Turismo FAQ version 0.6
From: mousse@pixi.com (Mousse Lee)
Date: 14 May 98 11:53:49 GMT
Newsgroups: rec.games.video.sony
Gran Turismo - "the real driving simulator" FAQ
Version 0.6
Written and maintained by Kaleiohu Lee
0.0 Contents
------------
1.0 What is Gran Turismo?
1.1 What is this FAQ
1.2 How can I help?
2.0 The Cars
2.1 Aston Martin
2.2 Chevrolet (US)
2.3 Chrysler (US)
2.4 Honda - Mugen
2.5 Mazda - MazdaSpeed
2.6 Mitsubishi - RalliArt
2.7 Nissan - Nismo
2.8 Subaru - STi
2.9 Toyota - TRD
2.10 TVR (British)
3.0 The Tracks
4.0 License
4.1 The B License
4.2 The A License
4.3 The A International License
5.0 The Races
5.1 GT League
5.2 Special Event
6.0 Tricks
7.0 The Best of GT
1.0 What is Gran Turismo?
-------------------------
Gran Turismo is more than just another racing game for the Sony
Playstation. It is without question, the greatest driving simulator I
have had the honor of playing. I could write a dozen pages on it's
virtues, but until you see it, until you play it, you will not understand.
1.1 What is this FAQ?
---------------------
This FAQ deals with all the aspects of successful racing and play. It
will deal with car selection, the License process, race information, and
successful tuning. Due to the advanced physics engine of Gran Turismo,
Turismo cars have the same feel as their real world counterparts.
This FAQ currently covers the Japanese version of GT, but with the
American release on it's way it won't be long before version 1.0 adapts to
note the changes in the US release.
I'm personally asking for people to write in and help this faq take
shape. While I could go through myself and attempt to cover all aspects
of this game, it would take me a VERY long time. The car list alone took
me a couple days, and it still doesn't list max power/weight yet.
I want it all, comments, tricks, preferences, tuning info. If you have
something to say, say it now!
1.2 How can I help?
-------------------
Current most wanted items include the secret of the secondary cars. How
to get them, their stats, etc. Also, missing cars and their stats. Fill
in the blanks. Please note I'm only interested in information you have
personally confirmed. I've read the magazines, I've seen the articles, I
don't need them repeated to me unless you have something to add.
From the next version on there will be information specific to the
american release of Gran Turismo. If you have that version, let's here
what you have to say. What are the differences?
2.0 The Cars
------------
One of the aspects of GT that makes it so great is the car selection.
There are ten car companies with over 150 different makes and models to
choose from. These are all real world cars, many of which you see on a
daily basis, many of which are only available overseas. Most notably in
cars such as the Nissan Skyline and the British TVR cars.
This is a prelimanary list of the available cars. Note that used cars
lots are constantly changing, some cars are harder to find then others.
Be patient.
Certain cars won in races come in special color schemes. Some even have
different stats. Early in the game you may want to sell these off for
extra cash, but later on you might as well start a collection. You can
have a maximum of 100 cars in your garage, that shouls cover all special
editions and then some.
Note that 280ps is only a quoted power figure in new Japanese cars. This
has to do with certain automotive laws in Japan. Rest assured that once
you get the cars to your garage you will see the corrected power figures.
I will try to quote the correct figures when I get a chance.
Quick Key for section 2.x
Cars are listed by Name-Price-Type-Power/Weight
(!) - Quick Arcade Car - available in Quick Arcade Mode
($) - Prize Car - must be won in a race
(*) - Special Model - 50,000,000
FF - Front Wheel Drive
FR - Rear Wheel Drive
4WD - Four Wheel Drive
MR - Mid Engine, Rear Wheel Drive
2.1 Aston Martin (British)
---------------------------
* High Speed Ring - 3.100km
* Trial Mountain - 3.979km
* Grand Valley -East Section- - 3.025km
* Clubman Stage Route 5 - (HiFi) - 2.466km
** Autumn Ring - 2.950km
** Deep Forest - 3.580km
** Special Stage R5 - (Hi-Fi) - 3.776km
** Grand Valley - 4.960km
* Special Stage R11 - (Hi-Fi) - 4.894km
Autumn Mini
High Speed Ring II
Autumn Mini II
Grand Valley - East Section II
Clubman Stage Route 5 II
Trial Mountain II
Autumn Ring II
Deep Forest II
Special Stage R5 II
Grand Valley II
Special Stage R11 II
Test Course
4.0 License
-----------
The License process is required to engage in any of major races. The
better your license, the more money you can make, the better cars you can
buy, the more fun you can have. Without at least the B License you're
stuck in the spot races earning only 30,000 per.
It's like a training mode the designers built into the game. Hopefully
it will teach you driving fundamentals. If that doesn't interest you,
keep in mind that first place in all tests will win you cars, and good
ones at that.
Earn your Licenses as early as possible, don't worry if you don't place
first in a test. You can always retake tests to improve your time.
Every license is a series of eight tests, the eighth becoming available
when you complete the first seven, those seven can be taken in any order.
Also note that you must earn the Licenses in order: B to A to A
International.
The biggest problems you will face will be keeping the car on the track
and finishing in the alloted time. Hitting walls in a certain way will
also result in failure.
4.1 The B License
-----------------
All Gold in this class wins the Chrysler Concept Car.
B-1. Demio - 36sec - Get to the finish AND stop in the blue line.
B-2. GTO - 27sec - Get to the finish AND stop in the blue line.
B-3. DelSol - 29sec - One turn.
B-4. 240 SX - 26sec - One turn.
B-5. GTO - 25sec - One turn.
B-6. FTO GPX - 28sec - Two turns.
B-7. 240 SX - 27sec - Two turns
B-8. Eunos - 1min 22sec - High Speed Ring
4.2 The A License
-----------------
4.3 The A International License
-------------------------------
5.0 The Races
-------------
Time Trial
The 21 major tracks to choose from. No competition, 2 lap sets, time trials.
Spot Race
Basicly for people just starting out. Five basic tracks with fairly easy
competition. 30,000 prize, 2 lap single races.
Memory Card Battle
Choose cars from two memory cards and go at it with a friend. More to
offer than the Quick Arcade mode.
5.1 GT League
-------------
A series of four races against moderate competition. The real draw here
is the GT World Cup where you can unlock the Hi-Fi mode.
Sunday Cup - B - 300,000/1,500,000/Mazda Demio A-spec
1. Autumn Ring Mini - 2 laps
2. High Speed Ring - 2 laps
3. Grand Valley East - 2 laps
Clubman Cup - A - 700,000/2,000,000/Camaro Z28 30th Anniversary Edition
1. Autumn Ring - 2 laps
2. Clubman Stage Route 5 - 2 laps
3. Trial Mountain - 2 laps
GT Cup - A - 1,000,000/2,500,000/Toyota Chaser LM Edition
1. Grand Valley Speedway - 4 laps
2. Deep Forest Racing Way - 4 laps
3. Special Stage Route 5 - 4 laps
4. Trial Mountain 4 laps
GT World Cup - Int - 2,000,000/5,000,000/Unlock the GT Hi-Fi Mode
1. High Speed Ring
2. Trial Mountain
3. Grand Valley SpeedWay
4. Special Stage Route 5
5. Deep Forest Racing Way
6. Special Stage Route 11
5.2 Special Event
-----------------
FF Challenge - B - 500,000/1,000,000/Celica SS-II or ???
Only front wheel cars allowed. A Honda favorite.
1. Deep Forest Racing Way II - 2 laps
2. Grand Valley East - 2 laps
3. Special Stage Route 11 - 2 laps
FR Challenge - B - 500,000/1,000,000/Sil Eighty or ???
Only rear wheel cars with front engines allowed. Mid engine cars are
out. NSXs and MR2s do NOT count. - 2 laps
1. Grand Valley East II - 2 laps
2. Deep Forest Racing Way - 2 laps
3. Grand Valley Speedway II - 2 laps
4WD Challenge - B - 500,000/1,000,000/SVX S4 or ???
Only 4WD allowed. Look for Skylines and GTOs to dominate this field.
1. Trial Mountain II - 2 laps
2. Grand Valley Speedway - 2 laps
3. Special Stage Route 5 II - 2 laps
Light Weight Challenge - B - 500,000/1,000,000/Eunos Roadster or ???
Only lightweight cars allowed. note: you cannot use weight reduction
tuning to enter this race. the car must be light to begin with. In other
words, no Heavy Hitters. Ever.
1. Autumn Ring Mini II - 2 laps
2. Clubman Stage Route 5 - 2 laps
3. Deep Forest Racing Way II - 2 laps
Japanese vs. American - A - 1,000,000/2,000,000/FTO LM or ???
Japanese vs. British - A - 1,000,000/2,000,000/DelSol LM or ???
American vs. British - A - 1,000,000/2,000,000/RX-7 LM or ???
Tuned cars are a must from here on out. All three races use the same
tracks, the requirements are pretty self explanatory. Expect to see alot
of race tuned light body cars in this league. Racing stickers galore.
1. Trial Mountain II - 3 laps
2. Special Stage Route 5 - 3 laps
3. High Speed Ring - 3 laps
4. Grand Valley East II - 3 laps
5. Special Stage Route 5 II - 3 laps
Mega Speed - A - 1,500,000/3,000,000/Soarer VVTi or ???
One of the harder races, everyone in this league is grossly overpowered.
900ps is not uncommon here. A complete set of mods is almost mandatory.
1. High Speed Ring - 2 laps
2. Test Course - 2 laps
3. High Speed Ring II - 2 laps
Normal Car - A - 5,000,000/10,000,000/Supra RZ or ???
A race that might actually require some skill. All cars must be
completely stock, no GT or LM editions allowed. No mods, not even weight
reduction. Best prize in an A license race. I strongly suggest a Viper
for this race.
1. Autumn Ring Mini II - 5 laps
2. Grand Valley East II - 5 laps
3. Clubman Stage Route 5 II - 5 laps
4. Deep Forest Racing Way II - 5 laps
5. Special Stage Route 11 - 5 laps
300km Grand Valley Endurance - Int - 15,000,000/Castrol Supra GT (special)
30 laps around Grand Valley. Should take a little less than 2 hours. Tire
wear is on so take pit stops when needed. Don't forget you have a pause
button.
Tuned Car - Int - 5,000,000/10,000,000/
No race stickers allowed, no GT LM or Race kits. Beyond that all other
mods are fair game, lots of backward tracks so be careful.
1. High Speed Ring II
2. Grand Valley Speedway II
3. Clubman Stage Route 5 II
4. Autumn Ring II
5. Special Stage Route 11 II
S.S. R11 Endurance - Int - 30,000,000/Silvia LM
60 laps on R11, good way to kill a couple hours. Tire wear is on so take
pit stops when the tires get bad.
S.S. R11 Endurance II - Int -
30 laps on arguably the hardest track in the game. No picnic.
6.0 Tricks
----------
Currently there are no known tricks for GT.
However as an overlooked feature, there is the memory card car trading.
Using this you can duplicate your special cars relatively easy. Why?
Race bodies are irreversable. Duplicate your Nismo 400R, use one for Race
circuts and one for Tuning circuts, perhaps even keep a third for the
stock race. The information is read off any card in the second slot. It
can even be the card you are loaded from. Much easier than winning a
series three times.
7.0 Best of GT
--------------
This section is for the best cars in GT, picked for outstanding
performance in one or more areas. If there's a car you feel should be in
this section, prove it to me since I'm not about to drive every car in the
game to find out.
Here are my votes for the Best of.
* Dodge Viper - In stock form it is rivaled only by the Nismo 400R. A
pure muscle sports car, it is designed to handle power and speed.
Although a basic Viper can only be tuned to 596ps, its naturally aspired
V-10 produces power at all points of the rev band. It has some of the
best grip not found in a 4WD, and it looks good too.