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T H E R E A L D R I V I N G S I M U L A T O R
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Gran Turismo 2
[North American Version]
Platform: PlayStation
Version 1.01
Brett "Nemesis" Franklin
E-Mail: pimpmasterbrett@hotmail.com
Or
bfranklin@gameshark.com
My website: http://faqdomain.cjb.net
PROPERTIES:
Created: Wendesday, December 12, 1999 2:13:25 PM
Last Updated: Sunday, September 10, 2000 6:25:56 PM
Size: 350.0 KB (358,536 bytes)
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
T A B L E O F C O N T E N T S
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
I. INTRODUCTION
II. LEGAL STUFF
III. Updates / Revision History
IV. Controls
V. Simulation Disc
i. Controls
ii. Game Options
iii. Car List
iv. Manufacturer's List
v. Tracks
vi. License Tests
1.) Mini-guide: How to get all golds
vii. Walkthrough/Strategy Guide
viii. Tips on how to get fast cash
ix. Tuning Information
1.) Muffler**
2.) Brakes**
3.) Engine**
4.) Drivetrain**
5.) Turbo**
6.) Intercooler**
7.) Suspension**
8.) Tires**
9.) Others**
x. FAQ (Frequently Asked Questions)
xi. Fastest Times
VI. Arcade Disc
i. Game Options
ii. Strategy Guide
VII. Secrets / Codes
VIII. Glitches, Comments, and Complaints
IX. Best Cars
X. Credits
XI. Contact Info
XII. Closing Statements
*UPDATED
**NEW SECTION
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
I. INTRODUCTION
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Some may say that Gran Turismo was the greatest racing game ever created, and I
_used_ to agree with them. But now, a new king has arrived--Gran Turismo 2. I
got the game for Christmas, and I've been playing it NON-STOP. It's head and
shoulders above it's predecessor, and is the greatest racing game ever created.
It brings a tear to my eye whenever I remotley THINK about it. Well, maybe not,
but it is fantastic. Actually, it's simply INCREDIBLE.
Here's a quote from a review of GT2 in EGM #127, by John Davison that sums it
all up:
"Can we give a game an 11?"
By the way, GT 2 received all 10's from the Review Crew. A perfect score. A
platinum award. The only other games that have recieved this prestigious award
have been Metal Gear Solid, Zelda: Ocarina of Time, Chrono Trigger, and Soul
Calibur. It's that good.
-----------------------------------
Here's my review of Gran Turismo 2:
-----------------------------------
You wanna know somethin'? After I beat the first Gran Turismo, I never, EVER,
thought that there would be a racing game that would ever top it. At first I
thought that R4 might be the one, but alas, it was just an arcade racer, and,
while insanely fun, didn't quite live up to the Gran Turismo name and dynasty.
Well, after playing Gran Turismo 2 for well over 80 hours total, I'd have to
say
that Gran Turismo is the racing game of the millenium, and has left the
original
GT in it's dust. Let's break GT2 down into the most important aspects of a
game,
shall we?
-----------------
GRAPHICS - 9/10:
-----------------
The visuals in GT 2 are outstanding to say the least. Forget what you may have
heard from others who tell you "How much better looking GT1 was." Well this is
B.S. Even though there wasn't a substantial leap in graphics, GT2 is still the
best looking racing game on the market...well, except for maybe R4. :) And
despite what you may have heard, I have yet to experience ANY slowdown
whatsoever.
-----------------
SOUND - 10/10
-----------------
The sound effects in GT2 are still as amazing as ever. If you thought that the
car sounds from GT1 couldn't get any better, well, you were wrong. My only
complaint is that many of the cars sound alike, but that really doesn't matter
much, since you get so caught up in the AMAZING gameplay.
The soundtrack for GT2 is equally amazing. But, awesome as it is, I'd give the
soundtrack a 8/10, mainly because the game only plays about four different
songs
while racing, and they do get repetitive after a while.
-----------------
GAMEPLAY - 10/10
-----------------
Man this game is sweet! It plays even better than GT1, if you can beleive it.
Every single one of the cars in the game handle differently, and have their own
unique Pros and Cons. FR cars take turns better than the other cars, but they
tend to over-steer. 4WD cars are good overall, while FF cars tend to under-
steer, and so on.
The sheer depth of GT2 is unparralled. With over 500 cars, at least 40 hours of
gameplay (trust me on this one), AND rally racing, this baby will keep you
playing for weeks on end, and then some. I guarentee that I'll still be playing
this sucker a year from now.
-------------------
CONTROL - 10/10
-------------------
Manuvering the vehicles in GT2 is as easy as ever, and since they handle
realistically, there's plenty of variety within these two discs. Using the
Dual-
Shock is the best way to go, and there is NO alternative that will allow you
such precision on the track. Some of my gripes are that some of the FR cars
spin
out too easily *cough, Viper, cough*, and it's irritating, but it's not a
control issue; it's just how the game plays: Well.
------------------
REPLAY - 10/10
------------------
Like I said earlier in the review, I GUARENTEE I'll be playing GT2 a year from
now, and I mean it. After playing for over 80 hours, I'm only 21 % done with
the
game. Yep, I'll take a while...
------------------
OVERALL - 10/10
------------------
This is the greatest racing game of all time, and rightfully so. It's the
equivilant to the Autobahn; Huge, fast, and the king of the road(s).
Buy it.
----------
GAME INFO:
----------
Game: Gran Turismo 2
Platform: PSX
Price: $39.99
Available: Now
Players: 2
Supports: Dual Shock, JogCon controller, NegCon controller
Developer: Polyphony Digital
Publisher: SCEA
Tracks: 29 (twice as many if you include mirrored courses)
Cars: Over 600(!)
Best Car: Tough choice...I'd have to say the Suzuki Escudo
Best Tip: Keep on tuning!
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
II. LEGAL STUFF
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
***ATTENION WEBMASTERS***
I HAVE CHANGED MY MIND ABOUT PEOPLE USING MY FAQS ON THEIR SITES. FROM
NOW ON, I WILL ALLOW ANYONE WHO WOULD LIKE TO USE MY FAQS ON THEIR SITES
TO USE THEM, JUST AS LONG AS YOU E-MAIL ME AND ASK ME. ALSO, YOUR SITE
MUST BE LEGIT; A REAL WEBSITE. I UNDERSTAND WHAT IT'S LIKE TO HAVE
PEOPLE REGECT REQUESTS TO USE YOUR FAQS ON THEIR WEBSITES, SO THAT IS
WHY I HAVE CHANGED MY MIND. BUT I WILL ONLY ALLOW YOU TO USE MY FAQS
JUST AS LONG AS YOU A)E-MAIL ME AND ASK ME, AND B)GIVE ME FULL CREDIT
FOR ANY FAQS THAT YOU ARE USING ON YOUR WEBSITE.
HOWEVER, IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY
PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU
FOR READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS
OR ANY OF MY FAQS ON YOUR SITE, THE ANSWER IS STATED CLEARLY ABOVE.
SORRY IF I'M BEING RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS
WITHOUT MY CONSENT. THANK YOU.
This FAQ can only appear on the following sites (w/out having to ask me):
• GameFAQS
• Cheat Code Central
• GameSages
• Vgstrategies.com
• GameShark.com
• FAQ Domain
If anyone finds it on any other site, please inform me ASAP.
E-Mail Address: pimpmasterbrett@hotmail.com
Copyright:
© Copyright 2000 Brett "Nemesis" Franklin. It may not be stolen, altered,
or used for any type of profit. It may be reproduced electronically, and
printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed
in a magazine or any type of publication. If you would like to contribute
to this FAQ (you will be credited,) please e-mail me, as well as any questions,
comments, or corrections, to the address above.
The Prize List is © Copyright of Dan GC and Wolf
The Mini-Guide that shows which cars had what HP before it declined that is in
the FAQ section and the Walkthrough section, is © Copyright of Cedric
.
All car manufacturers and companies are © Copyright of their original owners.
Gran Turismo 2 is © Copyright of Polyphony Digital and Sony Computer
Entertainment America, and Sony Computer Entertaiment of Japan.
All rights reserved.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
III. UPDATES/REVISION HISTORY
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-----------------------------------------------------------------------------
Version 0.2 (12/17/99)
-----------------------------------------------------------------------------
• First version.
-----------------------------------------------------------------------------
Version 0.4 (01/04/00)
-----------------------------------------------------------------------------
• Updated the FAQ section
• Added more Gameshark codes for all of you cheaters out there.
-----------------------------------------------------------------------------
Version 0.6 (01/06/00)
-----------------------------------------------------------------------------
• Re-formatted the Prize List at the request of Dan GC. ;)
-----------------------------------------------------------------------------
Version 0.8 (01/06/00)
-----------------------------------------------------------------------------
• Added the Gran Turismo League Prize Info that I so STUPIDLY forgot to add
earlier. Duh!
• Nothing else, but when I have some free time (I DO have to go to school ya
know!), I will make a big update, after I get some decent time with GT2.
Enough,
at least, to add some more info. =)
-----------------------------------------------------------------------------
Version 1.0 (01/10/00))
-----------------------------------------------------------------------------
• Updated Walkthrough Section. It's a pretty small update, since I don't have
much time to update and play GT2 with school, and homework, so I don't expect
to
have any huge updates until AFTER finals. • Sigh•
• Updated FAQ Section.
• Added a new Section: GLITCHES. This Section is for those of you who have
experienced or have heard of any glitches in GT2. Or if you have anything that
bothers you about GT2. Just send them in!
-----------------------------------------------------------------------------
Version 1.2 (01/11/00)
-----------------------------------------------------------------------------
• Added a ton of new glitches in the Glitches Section, as well as some pretty
cool theories from an intellectual man.
-----------------------------------------------------------------------------
Version 1.4 (01/12/00)
-----------------------------------------------------------------------------
• Added a lot more glitches in Glitches Section. Damn! GT was buggier than I
originally thought!
• Small update in the Walkthrough Section
• Added a new section: BEST CARS. This is another section I where will post
some
info on what my favorite cars are in GT2, and so can YOU. Just send in the car
info on YOUR favorite car, and why you like it so much. Include the HP, Weight,
and anything else you want to add to it. Send all car entries to
pimpmasterbrett@hotmail.com. Thanks!
• Also updated the FAQ Section.
-----------------------------------------------------------------------------
Version 1.6 (01/13/00)
-----------------------------------------------------------------------------
• Added some more glitches.
• Changed title of GLITCHES section to GLITCHES, COMMENTS, & COMPLAINTS.
• Updated walkthrough section, although it's not a very big one.
-----------------------------------------------------------------------------
Version 1.8 (01/14/00)
-----------------------------------------------------------------------------
• Added a few more glitches.
• Updated FAQ Section, so look there if you had a question, as it might help
you
out.
• Updated walkthough section.
-----------------------------------------------------------------------------
Version 2.0 (01/15/00)
-----------------------------------------------------------------------------
• Added some replies to some of the "glitches" in the GLITCHES Section.
• Added a Mini-Guide that shows different cars, and what their original HP was
before it decreased once you bought it. It is from Cedric
,
and it's ALL by him, not me, and it's in TWO places in this FAQ: In the
Glitches
Section, and in the Walkthrough section.
-----------------------------------------------------------------------------
Version 2.2 (01/16/00)
-----------------------------------------------------------------------------
• Made a HUGE update in the Walkthrough section. Added a ton of new cars to
the
list of Cars I Own.
• Added some tips on how to increase your HP AFTER you've already tuned your
car
to the max, by Dan GC. It's at the end of the Walkthrough section.
• Added some more car reviews in the BEST CARS section.
• Added some more Gameshark codes.
• Added some new ASCII art. Let me know what you think, or if you can do some
better ASCII art (which you probably can, since I suck at doing ASCII art),
then
send it to me, and if it's good, I'll use it, and give you full credit for it.
-----------------------------------------------------------------------------
Version 2.4 (01/17/00)
-----------------------------------------------------------------------------
• Completed the TRACKS Section (section v.) Every track that is in the Arcade
Disc can be found in this section.
• Added some more responses to some of the "glitches: in the GLITCHES,
COMMENTS,
& COMPLAINTS Section
• Added some Fast Times in the FASTEST TIMES Section. Finally!
• Added Some more Favorite cars in the FAVORITE CARS section.
• Updated Walkthrough Section.
• Added an update for the Mini-Guide by Cedric . It's in
the Walkthrough Section.
• Added some more Gameshark codes. NOTE- I don't own a Gameshark, so please
don't ask me why they aren't working when they should be. I get them off the
net
and from others, so I don't even know how they work. Thanks.
• Added some more "glitches" in the GLITCHES, COMMENTS, & COMPLAINTS Section.
• Added another Tip for getting Fast Cash from a reader. It's in the Tips On
How
to Get Fast Cash Section.
-----------------------------------------------------------------------------
Version 2.5 (01/17/00)
-----------------------------------------------------------------------------
• Just replaced the original ASCII art with some different, better ASCII art.
Enjoy!
• Fixed some of the Mini-Guide in the Walkthrough Section. Apparently I had
some
Tabs in there, so it made the spacing messed up in some places.
-----------------------------------------------------------------------------
Version 2.6 (01/18/00)
-----------------------------------------------------------------------------
• Updated Walkthrough Section
• Updated FAQ section
• Added more Glitches
• Added another Gameshark code
• Added MY fastest times
• Fixed up the Mini-Guide in the Walkthrough Section...again. If it still
looks
messed up after this, I'm gonna give up. It looks fine in MY version on my
computer. • Sigh• , oh well...
-----------------------------------------------------------------------------
Version 2.8 (01/19/00)
-----------------------------------------------------------------------------
• Updated Walkthrough Section
• Updated FAQ Section
• Added even more Glitches, as well as some Complaints and Comments
• Added another Favorite Car
• Okay, I think I FINALLY fixed up the Mini-Guide in the Walkthrough Section.
Check it out to see if I fixed it, and there is proper spacing (i.e: It looks
good)
• Added another element to the Walkthrough Section, to the Prize List:
Recommended Cars. I have placed MY recommended cars mext to each event (except
for the events that I have yet to finish). You don't HAVE to use these cars,
they are just there as suggestions.
-----------------------------------------------------------------------------
Version 3.0 (01/20/00)
-----------------------------------------------------------------------------
• Added some more responses to "Glitches", and some more comments.
• Added some more Favorite Cars
• Added some more Fastest Times
-----------------------------------------------------------------------------
Version 3.2 (01/21/00)
-----------------------------------------------------------------------------
• Small update in the Walkthrough Section
• Small update to the BEST CARS Section, where I use the idea someone gave me
in
the GLITCHES, ETC. Section, and list the best cars for each Class of
Drivetrains
(FF, FR, MR, 4WD, Rally Cars).
• Added yet some more Glitches and comments
• Added another Reader Tip on how to get Fast Cash
• Added another Favorite Car from a reader
• Added another Section entitled "ENDING STATEMENTS", which is just a section
where I ramble on about the history of this FAQ, and where I say thanks to
everyone who reads this FAQ. It's the last Section in the FAQ.
• Updated the FAQ section with some Answers from a friendly reader
-----------------------------------------------------------------------------
Version 3.4 (01/24/00)
-----------------------------------------------------------------------------
• Updated Walkthrough Section (finally!)
• Updated Contact Info Section
• Added the Drivetrains for all the cars I own in the Walkthrough Section
• Updated Prize List with more Recommended Cars
• Added more Glitches
• Updated FAQ section
• Added more Favorite Cars
-----------------------------------------------------------------------------
Version 3.6 (01/26/00)
-----------------------------------------------------------------------------
• Due to popular demand, I added a Mini-Guide in the License Tests section.
This
guide will help you with getting all golds for all the licenses. I've only put
up the guides for the B & A licenses, but I'll add the rest later.
-----------------------------------------------------------------------------
Version 3.8 (01/29/00)
-----------------------------------------------------------------------------
• Added some more Favorite Cars
• Added some more Complaints and Glitches
• Added my own personal review in the Introduction Section
-----------------------------------------------------------------------------
Version 4.0 (01/30/00)
-----------------------------------------------------------------------------
• It took some time, but I finally finished typing up the Tuning Descriptions
from the GT 2 Reference Manual that I've been meaning to put in the "Tuning
Information" section. So, I added the descriptions in that very section.
-----------------------------------------------------------------------------
Version 4.2 (02/02/00)
-----------------------------------------------------------------------------
• Added a fully-tuned car list in the "Car List" Section. It's AWESOME.
• Added some more Comments and Glitches.
• Added some NEW ASCII art at the top of this FAQ, courtesy of AdEx
-----------------------------------------------------------------------------
Version 4.3 (02/08/00)
-----------------------------------------------------------------------------
• Added A TON of glitches, complaints, and comments
• Added some more Favorite Cars
-----------------------------------------------------------------------------
Version 4.4 (03/17/00)
-----------------------------------------------------------------------------
• Added Question # 20: HOW TO GET THE FORD GT90!!!!
-----------------------------------------------------------------------------
Version 1.01 (03/17/00)
-----------------------------------------------------------------------------
• Completely re-formatted the guide, as well as some lists that needed
revamping
*********************
********************** i. Controls ***********************
*********************
Directional pad/Analog stick-----------Turn car
L1-------------------------------------Use rear-view mirror
L2-------------------------------------Shift Down
R1-------------------------------------Switch car view
R2-------------------------------------Shift up
Triangle-------------------------------Reverse
Square---------------------------------Brake
X--------------------------------------Accelerate
Circle---------------------------------Emergency brake
This game IS vibration compatable.
*************************
********************** ii. Game Options ********************
*************************
*NOTE- These modes were taken from the game manual.
----------------
SIMULATION DISC:
----------------
Start Simualtion Mode:
This starts the Simulation Mode.
Replay Theater: View and manage replay data.
Save Game: Saves your GT2 game data. It takes up 4 blocks of space on
your memory card.
Load Game: Loads your GT2 game data.
Communication: Use this option to combine time records or buy and sell
cars between two memory cards. Insert the Memory Cards
into both slots to do this. You can also load license
data from the first GT to exempt you fromthe license
tests.(Recommended)
Global Options:
VIEW STATUS:
Camera Position- View at the start of the race.
Chase View- Type of third person view you want.
Course Map- Course map display.
Replay info- Screen display during a replay.
View Angle- Width of view of the race screen.
SOUND:
Music Volume- Volume of music during a race.
SFX Volume- Volume of sound effects.
DUAL SHOCK ANALOG CONTROLLER:
Vibration- Vibration function on the Dual Shock.
Race Options:
ARCADE RACE:
Race Laps- Number of laps in a race.
Car Damage- Enable or disable damage to cars.
2 PLAYER BATTLE:
Race Laps- Number of laps in a race.
Car Damage- Enable or disable damage to cars.
Tire Damage- Enable or disable damage to tires.
Handicap Start- Select an Offset point that will
handicap a car's starting position.
Slow Car Boost- Speed up the losing player's car.
*************************
********************** iii. Car List ********************
*************************
Here's the latest list of every car in GT2:
ACURA
-Integra SiR-G '98
-Integra Type R '98 spec
-Integra SiR-G '95
-NSX '90
-NSX Type R '92
-NSX Type S Zero '97
-NSX Type S '97
-NSX '97
ALFA ROMEO
-145 2.0 Cloverleaf '98
-159 2.0 TS 16V '98
-156 2.5 V6 24V '98
-166 2.0 TS '98
-166 2.5 V6 24V '98
-166 3.0 V6 24V '98
-GTV 2.0 TS 16V '98
-GTV 3.0 V6 24V '98
-Spider 2.0 TS '98
ASTON MARTIN
-DB6
-DB7 Coupe
-DB7 Volante
-V8 Advantage
AUDI
-A3 1.8 T Sport
-A4 Avant 2.8 Quattro
-S3
-S4 Limousine
-TT
BMW
-323ci Coupe (E46)
-323i Coupe (E36)
-323ti Compact (E36)
-328ci Coupe (E46)
-328i Sedan (E46)
-528i Sedan
-740I Sedan
-840Ci Sports
CHEVERLOLET
-Camaro Z28
-Camaro Z28 '69
-Camaro Z28 30th Anniversary
-Camaro Z28 Coupe '98
-Corvette '67
-Corvette Coupe '96
-Corvette Grand Sport
-Corvette 427 '69
CHRYSLER
-Phaeton
CITROEN
-Saxo 1.6I VTS
-Xantia 3.0I V6 Exclusive
-Xsara 1.8I 16V Exclusive
DAIHASTSU
-Mira TR (4WD) '98
-Mira TR-XX '90
-Mira TX (2WD) '97
-Mira TX (4WD) '97
-Move SR-XX (4WD)
-Move CX '95
-Move SR-XX (2WD) '97
-Move SR-XX (4WD) '97
-Move Aero Down Custom '98
-Opti Aero Down Beex '98
-Opti Club Sports (2WD) '97
-Opti Club Sports (4WD) '97
-Storia CX (2WD) '98
-Storia CX (4WD) '98
-Storia X4 '98
-Terioskid Aerodown '98
DODGE
-Avenger ES
-Challenger
-Charger '71
-Intrepid ES
-Neon RT
-Stratus ES
-Viper GTS
-Viper GTS-R
-Viper RT/10
FIAT
-500 Sporting
-600
-Barchetta
-Coupe 2.0 20V Turbo
-Punto GT
FORD
-Cougar 2.5I 24V '97
-Escort 1.8 Gti
-Focus Ghia 2.0 '98
-Focus Zetec 1.8 '98
-Ka
-Contour Ghia X
-Mustang GT '98
-Mustang SVT Cobra '98
-Mustang GT '99
-Mustang SVT Cobra '99
-Puma 1.7I DOHC
-Taurus SHO '99
HONDA
-Accord SiR-T '98
-Accord Type R
-Accord Wagon SiR '98
-Accord SiR '96
-Accord Touring Wagon SiR '96
-Accord SiR-T '97
-Accord Wagon 2300VTL 4WD '97
-Beat '91
-Beat version F '92
-Beat version Z '94
-Civic (EG) Ferio SiR '93
-Civic (EG) SiR II '93
-Civic (EK) Ferio Si '98
-Civic (EK) SiR '98
-Civic (EK) Ferio Si II '96
-Civic (EK) Type R '97
-CRX Del Sol SiR '92
-CRX Del Sol VXi '92
-CRX Del Sol SiR '95
-CRX Del Sol VGi '95
-CRX SiR '89
-Life T Type '98
-Life T Type '97
-Logo TS '98
-Prelude SiR '98
-Prelude SiR S spec '98
-Prelude SiR '96
-Prelude Type-S '96
-Prelude Si '91
-Prelude Si VTEC '91
-S2000 '99
-Z Turbo '98
JAGUAR
-XJ Sport 3.2
-XJ220
XJR Vehicle
-XK180
-XK8 Coupe
-XKR
LANCIA
-Delta HF Integrale
-Delta HF Integrale Evoluzione
-Y 1.2 16V
LISTER
-Storm V12
LOTUS
-Elan S2 '64
-Elan S4 Sprint '71
-Elan S2 '90
-Elise 111S
-Elise 190
-Elise
-Esprit Sport 350
-Esprit V8 GT
-Esprit V8 SE
MAZDA
-AZ-1 '91
-Demio GL '97
-Demio GL-X '97
-Demio GL-X Special '98
-Demio LX G Package '97
-Enfini RX-7 Type R (FD) '91
-Enfini RX-7 Touring X (FD) '96
-Enfini RX-7Type RB (FD) '96
-Enfini RX-7 Type RZ (FD) '96
-Eunos Cosmo 13B Type-S CCS '94
-Eunos Cosmo 20B Type-E CCS '94
-Familia GT-X (BG) '92
-Familia GT-R (BG) '92
-Familia S-Wagon Sport 20 '99
-Miata Normal '89
-Miata V-Special '90
-Miata S--Special '92
-Miata Normal '93
-Miata S-Special '93
-Miata V-Special '93
-Lantis Coupe 2000 Type-R '93
-Roadster 1.6 S Package '98
-Roadster 1.8 RS '98
-Roadster 1.8 VS '98
-RX-7 RS-R '97
-RX-7 Type RB '97
-RX-7 Type RS '97
-RX-7 Type RZ '97
-RX-7 Type R '98
-RX-7 Type RB '98
-RX-7 Type RS '98
-Savanna RX-7 Cabriolet (FC) '90
-Savanna RX-7 Enfini III (FC) '90
-Savanna RX-7 GT-X (FC) '90
-Savanna RX-7 GT-Turbo (SA22C) '83
MERCEDES-BENZ
-A160 Avantgarde
-AMG C43
-AMG C55
-AMG E55
-CLK 200 Sports
-CLK 320 Sports
-SLK Kompressor
MERCURY
-Cougar '99
MG
-MGF 1.8I VVC
MINI
-Mini 1.3
-Mini Cooper 1.3i
MITSUBISHI
-Eclipse GT '97
-FTO GP Version R '97
-FTO GPX '97
-FTO GR '97
-FTO GPX '94
-FTO GR '94
-Galant Super VR-4 '98
-Galant VR-G '98
-Galant VR-4 '96
-Galant VR-G Touring '96
-GTO SR '98
-GTO Twin Turbo '98
-GTO Twin Turbo '92
-GTO '92
-GTO MR '95
-GTO SR '95
-GTO Twin Turbo '95
-GTO SR '97
-GTO Twin Turbo '97
-Lancer Evolution III GSR '95
-Lancer Evolution IV GSR '96
-Lancer Evolution V GSR '98
-Lancer Evolution V RS '98
-FTO GP Version R '97
-Lancer Evolution VI GSR '99
-Lancer Evolution VI RS '99
-Minika Pj '98
-Minika Dangan ZZ '90
-Mirage Cyborg R '92
-Mirage Asti RX '96
-Mirage Asti RZ '97
-Mirage Cyborg-ZR '97
-Mirage Asti RX-R '98
-Pajero Mini Sport '98
-Pajero Mini VR-II '97
-Regnum ST '97
-Regnum VR-4 Type-S '97
-Regum ST '98
-Regurm Super VR4 '98
-Regnum VR-4 Type-S '98
NISSAN
-240Z HS30 (240ZG) '71
-300ZX Version R 2by2 '98
-300ZX Version R 2by2 Twin Turbo '98
-300ZX Version S 2seater '98
-300ZX Version S 2seater Twin Turbo '98
-300ZX Version S 2by2 '94
-300ZX Version R 2by2 Twin Turbo '94
-300ZX Version S 2seater '94
-300ZX Version S 2seater Twin Turbo '94
-Cube X '98
-March G# 97
-March Super Turbo '89
-Primera 2.0Te '90
-Primera 2.0Te '95
-Primera 2.0Te-V '98
-Primera 2.0G-V '98
-Pulsar Gti-R '91
-Pulsar VZ-R '97
-Pulsar VZ-R N1 '97
-R390 GT1 '98
-Silvia K's (S13/1800cc) '88
-Silvia Q's (S13/1800cc) '88
-Silvia K's (S13/2000cc) '91
-Silvia Q's (S13/2000cc) '91
-Silvia K's (S14) '95
-Silvia Q's (S14) '95
-Silvia K's (S14) '96
-Silvia Q's (S14) '96
-Silvia K's Aero SE Sports Package (S14) '98
-Silvia Spec R (S15) '99
-Silvia Spec R Aero (S15) '99
-Silvia Spec S (S15) '99
-Silvia Spec S Aero (S15) '99
-Silhouette
-Skyline GT-R Nismo (R32) '90
-Skyline GT-R Vspec II (R32) '94
-Skyline GT-R (R32) '89
-Skyline GT-R (R32) '91
-Skyline GTS-t Type M (R32) '91
-Skyline GTS25 Type S (R32) '91
-Skyline GTS4 (R32) '91
-Skyline GT-R Vspec (R32) '93
-Skyline GT-R (R33) '97
-Skyline (4door) GT-R Autotech Version 40th Anniversary (R33) '97
-Skyline GT-R Vspec (R33) '97
-Skyline GT-R (R33) '95
-Skyline GT-R Vspec (R33) '95
-Skyline GTS25t Type M (R33) '96
-Skyline 25GT Turbo (R34) '98
-Skyline GT-R (R34) '99
-Skyline GT-R Vspec (R34) '99
-Skyline RS-X Turbo Intercooler (DR3) '84
-Skyline GTS-R (R31) '87
-Stager Autech Version 260RS '97
-Stager RS Four V '97
-Stager Autech Version 260RS '98
-Stager 25t RS Four V '98
-Sunny VZ-R '98
OPEL
-Astra SRI 2.0i 16V
-Corsa Sport 1.6i 16V
-Tigra 1.6I
-Vectra 2.0 16V
PEUGEOT
-106 1.6 Rallye
-106 1.6 S16
-206 Gti
-206 Rally Car
-206 Gti-6 2.0 (S16)
-306 Rally Car
-406 3.0 V6 Coupe
PLYMOUTH
-Barracuda '70
-GTX
-Pronto Spyder
-Road Runner
-Road Runner Superbird
RENAULT
-Clio II 16v
-Clio Sport V6 24v
-Espace F1
-Laguna V6
-Megane 2.0 16v Coupe
RUF
-BTR
-BTR2
-BTR4
-CTR
-CTR2
-Turbo R
SHELBY
-Cobra 427 '67
-Cobra Coupe
-GT350
-GT500
SUBARU
-Alccione SVX S4 '95
-Alccione SVX Version L '95
-Forrester S/tb '97
-Impreza 22B STi Version '98
-Impreza Sedan WRX '94
-Impreza Wagon WRX '94
-Impreza Sedan WRX STi Version II '95
-Impreza Wagon WRX STi Version II '95
-Impreza Sedan WRX '96
-Impreza Sedan WRX STi Version III '96
-Impreza Wagon WRX '96
-Impreza Wagon WRX STi Version III '96
-Impreza WRX Type R Version IV '96
-Impreza WRX '97
-Impreza WRX Type R SRi Version IV '97
-Impreza WRX STi Version IV Wagon '97
-Impreza WRX Wagon '97
-Impreza WRX '98
-Impreza WRX STi Version V '98
-Impreza WRX STi Type R Version V '98
-Impreza WRX STi Wagon '98
-Impreza WRX Wagon '98
-Legacy Touring Sports RS '93
-Legacy Touring Wagon GT '93
-Legacy Touring Sedan RS '96
-Legacy Touring Wagon GT-B '96
-Legacy Touring Wagon GT-B Limited '97
-Legacy B4 RSK '98
-Legacy Touring Wagon GT-B '98
-Preo RM '98
-Preo RS '98
-Rex Supercharger VX '90
-Vivio RX-R '97
-Vivio RX-RA '97
SUZUKI
-Artworks RS-Z '98
-Artworks RS/Z '97
-Artworks Sports Limited '97
-Artworks RS/X '90
-Cappuccino '95
-Kei S '98
-Servo Mode SR-Four '90
-Wagon R RR '98
-Wagon R Aero RS '97
-Wagon R Corm FT '97
-Wagon R Turbo RT/S '97
TOMMY KARA
-ZZ-S Coupe
TOYOTA
-Altezza AS200 '98
-Altezza RS200 '98
-Aristo S300 '97
-Aristo V300 '97
-Aristo 3.0V '91
-Gardena GT-T '97
-Celica SS-III '97
-Celica GT-FOUR (ST165) '88
-Celica GT-FOUR (ST185) '91
-Celica GT-FOUR RC (ST185) '91
-Celica GT-R (ST185) '91
-Celica GT-FOUR (ST205) '95
-Celica SS-II (ST205) '95
-Chaser Tourer S '96
-Chaser Tourer V '96
-Corolla Levin BZG (A111) '96
-Corolla Levin BZR (A111) '98
-Corolla Levin GT-APEX (AE86) '85
-Corolla Levin Rally Car '98
-Corona 200GT '96
-Mark II Tourer S '92
-Mark II Tourer V '92
-MR Spyder '96
-MR2 1600G-Limited Super Charger (AW11) '86
-MR2 G-Limited '96
-MR2 GT-S '96
-MR2 G-Limited '96
-MR2 GT-S '98
-Prius '97
-Soarer 2.5 GT-T VVT-I '96
-Soarer 2.5 GT-T '95
-Sprinter BZG '96
-Sprinter BZR (A111) '98
-Sprinter GT-Apex (AE86) '85
-Starlet Glanza V '96
-Starlet Glanza V '98
-Starlet 3 door Turbo S (EP71) '87
-Starlet 3 door (KP61) '82
-Supra RZ '97
-Supra SZ-R '97
-Supra RZ '95
-Supra SZ-R '95
-Supra RZ '96
-Supra SZ-R '96
-Supra TwinTurbo-R (JZA70) '91
-Supra GT Turbo Limited (MA70) '89
-Witz F '99
TVR
-Cerbera 4.2
-Cerbera 4.5
-Cerbera Speed 6
-Chimera 4.2
-Chimera 4.5
-Chimera 5.0
-Griffith 500
-Griffith Blackpool B340
-Speed 12
-Tuscan Speed 6
VECTOR
-M12
-Weigert Vector W8
VENTURI
-Atlantique 300
-Atlantique 400GT
VOLKSWAGEN
-Golf IV 2.3 V5
-Golf IV GTi
-Golf IV GTi 1.8T
-Golf IV TDi
-Lupo 1.4
-New Beetle 1.9
-New Beetle 2.0
-Polo 1.4 16V
-Polo G40
*************************
********************** iv. Manufacturer's List ******************
*************************
Here's the list of every car manufacturer in the game:
Advan
Alitalia
Alpine
Autobacs
BBS
BP
Bremo
Bridgestone
Castrol
Cibie
Denso
Dunlop
elf
Enkei
Esso
Exxon
Falken
Fet
Gulf
Havoline
Kenwood
Magnetti
Marelli
Masterfit
Michelin
Mobile
MOMO
Motul
Movistar
Oz
Pennzoil
Pirelli
Potenza
Puma
Quaker State
Rays
Red Line Racing
Red Line Synthetic Oil
Speedline
Texaco
Total
Toyo Tire
Trampio
Valeo
Vodafone
Yokohama
__________________________________
LIST OF TUNERS
__________________________________
-AMG
-Audi Sport
-Fiat Auto
-Corse
-Ford Racing
-HKS
-Lister Sport
-Lotus
-Mazda Speed
-Mine's
-Mugen
-Nismo
-Ralliart
-Spoon
-STi
-Tom's
-TRD
-TVR Racing
-TWR Racing
===================================================
Super Fully Tuned Car List (Japanese version)
===================================================
Hp : The Hp at home after you had brought it
Tuned : The Fully tuned Hp after all the modifications on it
(turbo/muffler)
Drive : The type of drive-train for each car
Type: The type of Engine that the car uses, whether it's a
N.A (Naturally Aspirated) or
Turbo or
-- (car cannot be tuned for N.A & Turbo
Price : Price of the car sold after you purchased it. If is "Used", then car
belong to Used
Car section. Else, both prized/new cars had the price sold amount.
Weight: The original weight of the car in Kg, not lb
Tuned Weight: The car had gone through all the weight-cutting measures.
Car Mode: Y = Car can accept racer body modification (decals/paint etc)
N = Car cannot accept racer body modification
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Car Hp Tuned Drive Type Price Wgt(kg)
Tuned Mode
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Alfa Romeo
=========
145 2.0 Cloverleaf '98 151 340 FF Turbo 733,000 1210
1113 N
155
2.0 TS 16V'98 151 272 FF N.A 296,500 1300
1110 Y
Touring Car '95 552 -- 4WD 25mil 1060 -
-
156
2.0 TS 16V '98 151 356 FF Turbo 863,200 1250
1067 Y
2.5 V6 24V '98 198 470 FF Turbo 927,700 1320
1127 Y
166
2.0 TS 16V '98 151 356 FF Turbo 1,021,200 1420
1263 N
2.5 V6 24V '98 211 390 FF N.A 1,155,200 1490
1326 N
3.0 V6 24v '98 247 416 FF N.A 1,274,000 1510
1343 N
GTV
2.0 TS 16V '98 151 356 FF Turbo 959,000 1370
1170 Y
3.0 V6 24V '98 247 416 FF N.A 1,226,700 1415
1208 Y
Spider 2.0 TS'98 151 356 FF Turbo 1,019,700 1370
1219 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aston Martin
========
DB6 328 394 FR -- 961,500 1550
1379 N
DB7
Coupe 386 539 FR Turbo 4,325,000 1775
1515 Y
Volante 386 539 FR Turbo 4,637,500 1850
1580 Y
V8 Vantage 590 737 FR Turbo 11,375,000 1990
1771 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Audi
====
A3 Limousine 151 348 FF Turbo 853,200 1145
1053 N
A4 2.8 Quattro 194 347 4WD N.A 1,263,200 1430
1221 Y
S3 211 389 4WD -- 1,186,500 1375
1223 N
S4 Limousine 273 610 4WD Turbo 993,200 1510
1289 Y
TT'99 223 403 4WD Turbo 1,164,500 1395
1191 Y
TT LM Edition 552 -- 4WD Turbo 25mil 970
--
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BMW
=====
323ci 148 313 FR N.A 1,045,000 1440
1229 Y
323ci Coupe 173 373/449 FR N.A/Turbo 1,134,000 1445
1234 Y
328ti Compact 168 363 FR N.A 1,322,200 1330
1183 N
328ci Coupe 191 376/480 FR N.A/Turbo 1,267,200 1465
1250 Y
328I Sedan 191 376 FR N.A 1,382,700 1460
1298 N
528I Sedan 140 320 FR N.A 1,537,500 1575
1401 N
740I 280 427 FR N.A 2,525,000 2055
1828 N
840ci Coupe 281 421 FR N.A 2,625,000 1895
1686 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chevrolet
=========
Camaro
SS '97 316 622 FR N.A 822,000 1561
1333 Y
Z/28 '69 303 439 FR N.A 935,500 1540
1315 Y
Z/28 Coupe '97 290 624 FR N.A 570,700 1561
1333 Y
Z/28 30th Aniv 290 624 FR N.A 700,000 1561
1333 Y
Corvette
Stingray '67 440 639 FR N.A 1,618,700 1540
1315 Y
Coupe '82 224 401 FR N.A 632,000 1516
1295 Y
Coupe '96 338 677 FR N.A 921,000 1496
1277 Y
Grand Sport '96 338 677 FR N.A 1,000,000 1496
1277 Y
ZR-1 '95 410 652 FR N.A 1,265,000 1590
1358 Y
427 stingray '69 446 626 FR N.A 1,317,200 1472
1257 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chrysler
========
Phaeton 510 612 FR N.A 2.5mil 1600
1424 N
Viper GTS-R Team Oreca 700 -- FR N.A 25mil 1150
-
- --
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Citroen
=======
Saxo 1.6 VTS 120 268 FF N.A 533,200 935
834 Y
Xantia 3.0I V6 193 361 FF N.A 980,700 1496
1331 N
Xsara 1.8I 16v 110 266 FF Turbo 674,000 1115
1025 N
Xsara Rally Car 348 -- 4WD 12.5mil 960 --
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Daihatsu
========
Midget D-Type II 32 84 FR Turbo 148,500 570
524 N
Mira
TR-XX '90 64 185 4WD Turbo Used 740
659 Y
TR-4WD '98 61 193 4WD Turbo 283,200 780
695 Y
TX-4WD '98 61 193 4WD Turbo 243,000 770
686 Y
Move
AeroDown Custom '98 61 193 4WD Turbo 345,000 890
793 Y
CX '95 54 90 FF Turbo Used 740
659 Y
SR-XX (2wd) '97 61 193 FF Turbo Used 760
678 Y
SR-XX (4wd) '97 61 193 4WD Turbo Used 720
642 Y
SR-XX (4wd) '98 61 193 4WD Turbo 316,200 880
784 Y
Opti
Club Sports 2wd '97 54 84 FF Turbo Used 660
588 Y
Club Sports 4wd '97 54 84 4WD Turbo Used 710
633 Y
AeroDown 4wd '98 61 193 4WD Turbo 298,700 820
754 N
Storia
CX 2wd '98 58 177 FF Turbo 259,500 840
748 Y
CX 4wd '98 58 177 4WD Turbo 295,700 890
793 Y
X4 '98 118 198 4WD Turbo 347,500 840
748 Y
Rally Car 433 -- 4WD Turbo 25mil 800
--
--
Terios ArrowDown '98 61 193 4WD Turbo 347,500 1000
920 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dodge
======
Avenger ES 140 340 FF Turbo 552,700 1359
1209 N
Interprid ES 227 513 FF Turbo 616,500 1596
1363 Y
Concept Car 220 358 MR Turbo 2.5mil 980
873 Y
Concept Car LM Edition 534 -- MR Turbo 12.5mil 900
-
- --
Stratus ES 102 377 FF Turbo 513,700 1364
1213 N
Charger '71 389 567 FR N.A 527,000 1717
1528 N
Challenger '72 293 447 FR N.A 287,500 1656
1473 N
Neon ACR 151 287 FF N.A 371,500 1125
1003 Y
R/T 151 287 FF N.A 376,700 1125
1003 Y
Viper
GTS-R LM '98 FR N.A
GTS 470 716 FR N.A 1,885,200 1531
1307 Y
[R]-GTS-R 700 -- FR N.A 25mil 1247
--
RT/10 470 716 FR N.A 1,819,700 1506
1286 Y
[R]STP Taisan '99 655 -- FR N.A 25mil 1180
--
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fiat
=====
500 Sporting '98 54 190 FF Turbo 337,500 735
655 Y
500R '75 22 140 RR Turbo 212,500 520
463 Y
600 Sporting 54 190 FF Turbo 327,500 735
676 Y
Coupe 2.0 20V Turbo 214 397 FF Turbo 997,500 1310
1118 Y
Barchetta 124 250 FF N.A 708,700 1060
975 N
Punto GT 130 217 FF Turbo 587,000 1000
896 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ford
====
GT40 Mark III '66 310 -- MR N.A 12.5mil 998
--
--
Mark III LM Gulf 499 -- MR N.A 25mil 998
--
--
GT90 Concept Car 730 -- MR Turbo 12.5mil 1452
Ka 60 177 FF Turbo 375,000 875
780 Y
Escort Rally Car 467 -- 4WD 12.5mil 1230
--
--
RS200 Rally Car 384 491 4WD Turbo 2.5mil 1260
1121 N
Cougar 2.5I 24v 175 520 FF Turbo 1,050,000 1391
1237 N
Taurus SHO '99 235 370 FF N.A 774,500 1510
1289 Y
Puma 1.7I DOHC 122 256 FF N.A 692,700 1034
922 Y
Focus
Rally Car '99 467 -- 4WD 12,5mil 1230
--
--
Gia 2.0 Zetec 125 394 FF Turbo 677,500 1160
1067 N
Gia 1.8 114 221/260 FF N.A/Turbo 590,000 1125
1035 N
Mustang
GT '98 210 374 FR N.A 432,200 1487
1323 N
SVT Cobra '98 307 467 FR N.A 712,200 1541
1316 Y
GT '99 210 374 FR N.A 437,000 1485
1321 N
SVT Cobra '99 323 471 FR N.A 720,000 1556
1328 Y
GT Race Car '99
[R]Saleem SR WideBody 649 -- FR 25mil 1180
--
--
Mondeo GiaX 2.5I 24v 175 337 FF N.A 596,200 1398
1194 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HKS
====
R33 Drag GT-R 1026 -- 4WD Turbo 25mil 1280
--
--
Drag 180SX 1026 -- FR Turbo 25mil 980
--
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Honda
======
CR-X
Sir (EF8) '91 158 208 FF N.A Used 986
879 Y
Del-Sol LM Edition 626 - MR N.A 25mil 890 -
-
Vxi '92 127 187 FF N.A Used 1037
925 Y
Sir '92 165 251 FF N.A Used 1037
925 Y
Vgi '95 131 187 FF N.A Used 1040
927 Y
Sir '95 167 248 FF N.A Used 1100
981 Y
NSX
'90 276 420 MR N.A Used 1365
1165 Y
Type-R '92 276 429 MR N.A Used 1230
1050 Y
Type-R '97 294 460 MR N.A 2,276,700 1392
1188 Y
Type-S '97 288 451 MR N.A 2,589,200 1320
1127 Y
Type-S Zero 288 451 MR N.A 2,464,200 1270
1084 Y
NSX-R GT2 LM '95
S2000 '99 245 370 FR N.A 845,000 1240
1058 Y
S2000 GT1 586 -- FR N.A 25mil 960
--
--
Z Turbo '98 62 187 4WD Turbo 322,000 970/
892
N
Accord
Sir '96 187 323 FF N.A Used 1490
1272 Y
Touring Wagon Sir '96 187 280 FF N.A Used 1450
1238 Y
Sir-T '97 193 343 FF N.A Used 1300
1110 Y
Wagon 2300VTL '97 167 286 4WD N.A Used 1450
1238 Y
Sir-T '98 193 344 FF N.A 537,000 1300
1110 Y
Wagon Sir '98 200 307 FF N.A 624,500 1430
1221 Y
Type-R 210 328 FF N.A 1,000,000 1344
1148 Y
Integra
Sir-G '95 177 251 FF N.A Used 1210
1079 Y
Type-R '95 195 288/368 FF N.A/Turbo Used 1177
1049 Y
Sir-G '98 177 251 FF N.A 497,000 1120
999 Y
Type-R 98 Spec '98 197 376 FF Turbo 629,000 1080
963 Y
Civic
Sir-II '93 157 240/294 FF N.A/Turbo Used 950
847 Y
Ferio Sir EG '93 157 240 FF N.A Used 1032
920 Y
Sir-II '95 167 243/298 FF N.A/Turbo Used 1022
911 Y
Ferio Si II EK '97 167 243 FF N.A Used 1142
1018 Y
Type-R (EK) '97 181 263/306 FF N.A/Turbo Used 1050
937 Y
Sir (EK) '98 167 243/326 FF N.A/Turbo 442,00 1100
981 Y
Ferio Si EK '98 (Sdn) 167 243 FF N.A 464,50 1130
1007 Y
Type-R EK '98 181 263/336 FF N.A/Turbo 499,500 1050
937 Y
Beat
'91 62 130 MR N.A Used 760
678 Y
Ver. F '92 62 95/130 MR N.A/Turbo Used 760
678 Y
Ver. Z '94 62 95/130 MR N.A/Turbo Used 760
678 Y
Prelude
Si '91 158 283 FF N.A Used 1300
1110 Y
Si VTEC '91 211 307 FF N.A Used 1330
1135 Y
Sir '96 194 323 FF N.A Used 1340
1144 Y
Type-S '96 214 338 FF N.A 623,200 1380
1178 Y
Sir '98 197 326 FF N.A 570,700 1290
1102 Y
Sir Spec '92 217 347 FF N.A 573,200 1270
1084 Y
Life
T '97 45 121 FF Turbo Used 790
726 N
T '98 48 120 FF Turbo 307,200 820
754 N
Logo TS '98 90 194 FF Turbo 324,500 980
873 Y
Castrol Mugen NSX 617 -- MR N.A 25mil 1180 -
--
Takata NSX 617 -- MR N.A 25mil 1180
--
--
Mobil 1 NSX 617 -- MR N.A 25mil 1180
--
--
Raybrig NSX 617 -- MR N.A 25mil 1180
--
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jaguar
=======
XJ Sports 3.2 241 517 FR Turbo 1,538,500 1710
1521 N
XJ220 Race Car GT 549 -- MR 25mil 1375
--
--
XJR 400 559 FR Turbo 2,259,700 1775
1579 N
XJR 15 Race Car 477 -- MR 25mil 1050
--
--
XK8 coupe 291 557 FR N.A 2,213,700 1615
1437 N
XKR Coupe 400 559 FR Turbo 2,622,200 1640
1459 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lancia
=======
Y 1.2 16v 88 211 FF Turbo 550,000 910
811 Y
Stratos 190 -- MR N.A 750,000
Delta
S4 '85 394 -- 4WD Turbo 12.5mil 1200
--
--
HF Integrale 184 310 4WD Turbo 742,700 1315
1170 N
HF Evolution 208 407 4WD Turbo 800,000 1300
1110 Y
HF Coll. 217 480 4WD Turbo 1,100,000 1340
1192 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lister
=========
Storm V12 600 719 FR -- 9,603,500 1438 1227
Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lotus
=======
Elan
S2 '64 104 213 FR N.A 1,025,000 638
568
S2 '90 133 237 FF Turbo 1,114,500 997
917 N
S4 Sprint '71 127 213 FR N.A 945,000 694
618 Y
GT1 622 -- MR 25mil 900
-
- --
Elise
111s 144 223/258 MR N.A/Turbo 1,162,000 770
686 Y
190 187 230/267 MR N.A/Turbo 1,463,000 670
597 Y
Sport 135 133 215/247 MR N.A/Turbo 1,265,200 770
686 Y
Normal 122 230/266 MR N.A/Turbo 981,200 690
614 Y
MotorSports 203 257/333 MR N.A/Turbo 2,500,000 700
644 N
Esprit
Sport 350 356 669 MR Turbo 2,838,500 1300
1157 N
V8 GT 356 669 MR Turbo 2,183,000 1380
1228 N
V8 SE 356 669 MR Turbo 5,673,500 1380
1228 N
[R]GT1 586 -- MR 25mil 900
--
--
Europa 127 240/304 MR N.A/Turbo 2mil 730
650
Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mazda
========
AZ-1 '91 62 180 MR Turbo Used 720
N
Savannah RX-7 Cab FC'90 205 380 FR Turbo Used 1390
1187 Y
RX-7
Type RS '97 263 532 FR Turbo Used 1280
1093 Y
Type RZ '97 263 532 FR Turbo Used 1250
1067 Y
Type RB '97 263 532 FR Turbo Used 1260
1076 Y
RS-R '97 263 532 FR Turbo Used 1280
1093 Y
Type RS '98 290 643 FR Turbo 944,500 1280
1093 Y
Type R '98 278 619 FR Turbo 867,500 1260
1076 Y
Type RB '98 263 549 FR Turbo 724,500 1240
1058 Y
Type-R FD '91 264 440 FR Turbo Used 1260
1076 Y
Type RZ FD '96 264 474 FR Turbo Used 1250
1067 Y
Type RB FD '96 264 474 FR Turbo Used 1260
1076 Y
Touring X FD '96 264 474 FR Turbo Used 1330
1135 Y
GT Turbo SA22C '83 164 440 FR Turbo Used 1020
909 Y
GT-X FC '90 205 380 FR Turbo Used 1250
1067 Y
III FC '90 210 397 FR Turbo Used 1200
1070 Y
[R]A-Spec LM 549 -- FR Turbo 25mil 1050
--
--
[R]GTC LM 566 -- FR Turbo 25mil 960
--
--
[R]RE Advane 453 -- FR Turbo 12.5mil 980
--
--
[R] LM Edition 559 -- FR Turbo 25mil 960
--
--
Demio
GL-X '97 98 254 FF Turbo Used 960
856 Y
GL '97 98 254 FF Turbo Used 960
856 Y
LX-G '97 82 201 FF Turbo Used 910
811 Y
GL-X Spec '98
GL-X '99 98 254 FF Turbo 366,500 960
856 Y
Familia
Interplay 4dr Sdn '89 111 376 FF Turbo Used 1000
892 Y
GT-X BG '92 178 331 4WD Turbo Used 1200
1070 Y
GT-R BG '92 208 358 4WD Turbo Used 1210
1079 Y
S Wgn Sport 20 '99 170 394 4WD Turbo 483,200 1310
1118 Y
Eunos Comos
Type S CCS 13B '94 228 423 FR Turbo Used 1520
1297 Y
Type E CCS 20B '94 278 643 FR Turbo Used 1640
1400 Y
Lantis Coupe2000 Type-R 174 316 FF N.A Used 1240
1058 Y
Miata
'89 118 208/241 FR N.A/Turbo Used 980
873 Y
V-Spec '90 118 208/241 FR N.A/Turbo Used 990
882 Y
S-Spec '92 118 185/241 FR N.A/Turbo Used 990
882 Y
'93 131 256/301 FR N.A/Turbo Used 980
873 Y
V-Spec '93 131 256/301 FR N.A/Turbo Used 990
882 Y
S-Spec '93 131 256/301 FR N.A/Turbo Used 990
882 Y
1.8 RS '98 143 274 FR N.A 573,700 1030
918 Y
1.8 VS '98 143 274 FR N.A 598,700 1030
918 Y
1.6 S Package '98 124 244 FR Turbo 490,000 1020
909 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mazda Speed
=============
AZ-1 A-Spec '91 62 180 MR Turbo 262,000 720
666 N
RX-7 A-Spec '96 264 500 FR Turbo 572,500 1220
1088 Y
GT-C '99 298 692 FR Turbo 1,125,000 1280
1139 N
Demio A-Spec '97 101 274 FF N.A 375,000 820
731 Y
Miata A-Spec 143 274 FR N.A 700,000 1040
956 N
B-Spec 168 ? /310 FR N.A/Turbo 310,000 980
901 N
C-Spec 200 344 FR Turbo 1,250,000 1010
929 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mercedes Benz
==============
A160 Avant Garde 102 251 FF Turbo 675,000 1115
1025 N
AMG E43 307 530 FR N.A 2.6mil 1570
1397 N
E55 368 504 FR N.A 3,825,000 1710
1521 N
CLK 200 Sports 135 394 FR Turbo 1,197,000 1375
1223 N
320 Sports 228 469 FR Turbo 1,601,200 1495
1330 N
DTM 2000
SLK 230 Kompressor 198 430 FR Turbo 1,382,700 1325
1131 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mecury (under Ford)
=====================
Cougar XR-7 '67 328 566 FR N.A 300,000 1598
1422 N
'99 175 520 FF Turbo 450,000 1391
1237 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MG
====
MGF 1.8I VVC 147 248 MR N.A 917,700 1110
990 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mine's
=====
R32.5 Skyline 627 687 4WD Turbo 1,750,000 1500
1335 N
R33 Skyline 627 693 4WD Turbo 1,875,000 1540
1370 N
R34 Skyline 627 693 4WD Turbo 2,000,000 1540
1370 N
Lancer Evo V 419 526 4WD Turbo 1,375,000 1080
993 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mini
=====
Mini 1.3 60 140 FF Turbo 407,500 720
642 Y
Cooper 1.3I 61 177 FF Turbo 420,700 720
642 Y
Cooper 1275 S MK1 243 -- FF Turbo 12.5mil 700
--
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mitsubishi
===========
FTO
GR '94 167 256 FF N.A Used 1150
1026 Y
GPX '94 195 333 FF N.A Used 1170
1043 Y
GR '97 177 234 FF N.A 471,700 1150
1026 Y
GPX '97 195 327 FF N.A 583,200 1170
1043 Y
GP Ver R '97 195 327 FF N.A 540,000 1150
1026 Y
[R]Tai Trampo FTO 384 -- 4WD N.A 12.5mil 960
--
--
GTO
'92 221 397 4WD N.A Used 1650
1409 Y
Twin Turbo '92 298 686 4WD Turbo Used 1710
1460 Y
SR '95 221 397 4WD N.A Used 1650
1409 Y
MR '95 287 659 4WD Turbo Used 1680
1435 Y
Twin Turbo '95 298 686 4WD Turbo Used 1710
1460 Y
SR '97 221 397 4WD N.A Used 1610
1374 Y
Twin Turbo '97 307 705 4WD Turbo Used 1710
1460 Y
SR '99 221 397 4WD N.A 749,500 1600
1367 Y
Twin Turbo '99 318 730 4WD Turbo 1,080,700 1680
1435 Y
Twin Turbo MR '99 307 705 4WD Turbo 994,700 1670
1426 Y
Eclipse GT '97 224 406 FF Turbo 590,000 1330
1135 Y
Galant
VR-G Touring '96 147 188 FF N.A Used 1240
1058 Y
VR-4 '96 274 409 4WD Turbo Used 1480
1264 Y
VR-G '99 143 200 FF N.A 487,500 1240
1058 Y
VR-4 '99 271 459 4WD Turbo 745,200 1460
1247 Y
Super VR-4 '98 263 476 4WD Turbo 732,700 1520
1297 Y
Pajero Mini VR-II '97 64 180 4WD Turbo Used 920
846 N
Mini Sports '98 65 175 4WD Turbo 334,500 940
864 N
Minica - Dangan ZZ '90 65 177 4WD Turbo Used 720
662 N
Pj '98 50 148 4WD Turbo 222,700 750
690 N
Mirage
Cyborg R '92 173 233 FF N.A Used 1040
927 Y
Asti RX '96 173 233 FF N.A Used 1070
954 Y
Asti ZR '97 173 233 FF N.A 352,000 1080
963 Y
Cyborg ZR '97 173 237 FF N.A 477,000 1060
945 Y
Asti RX-R '98 173 243 FF N.A 352,000 1070
954 Y
Lancer EVO
II '94 258 441 4WD Turbo Used 1250
1112 N
III GSR '95 267 411 4WD Turbo Used 1260
1076 Y
IV GSR '96 276 461 4WD Turbo Used 1350
1152 Y
V GSR '98 298 529 4WD Turbo Used 1360
1161 Y
V RS '98 298 529 4WD Turbo Used 1260
1076 Y
VI GSR '99 310 602 4WD Turbo 812,000 1360
1161 Y
VI RS '99 310 602 4WD Turbo 649,500 1260
1076 Y
Rally Car '98 434 -- 4WD Turbo 12.5mil 1030 -
- --
Legnum
ST '97 147 188 FF N.A Used 1310
1118 Y
VR-4 Type-S '97 263 427 4WD Turbo Used 1570
1341 Y
ST '99 173 220 FF N.A 480,700 1510
1289 Y
VR-4 Type-S '99 271 411 4WD Turbo 743,700 1570
1341 Y
Super VR-4 '98 263 441 4WD Turbo 731,200 1570
1341 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mugen
=======
Castrol Mugen NSX 617 -- MR N.A 25mil 1180 --
--
Castrl Mugen Accord
Mugen CRX Pro 2 158 208 FF N.A 250,000 1000
920 N
CRX Pro 3 167 248 FF N.A 300,000 1140
1048 N
S2000 297 FR
N
Accord Sir-T 193 306 FF N.A 700,000 1300
1157 N
Accord Wgn 197 283 FF N.A 625,000 1430
1272 N
Integra Type-R 197 287/364 FF N.A/Turbo 750,000 1080
993 N
Civic Type-R 181 270/344 FF N.A/Turbo 625,000 1060
975 N
Civic Ferio 167 248 FF N.A 575,000 1130
1039 N
Beat 62 130 MR N.A 200,000 760
699 N
Prelude Type-S 214 328 FF N.A 750,000 131
1165 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nismo
======
Autech Version GT-R 298 646 4WD Turbo 1,250,000 1560
1388 N
Stagea 260RS 348 609 4WD Turbo 1,200,000 1720
1530 N
Nismo 270R 268 439 FR Turbo 1,000,000 1240
1103 N
Nismo 400R 399 652 4WD Turbo 3,000,000 1550
1323 Y
400R Preceding 399 649 4WD Turbo 2,000,000 1560
1379 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nissan Prince
==============
Skyline 280MR 298 559 4WD Turbo Used 1400
1196 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nissan
=========
180 SX '95
'96 Type-S 137 340 FR Turbo Used
1200 1070 Y
'98
240SX
Fastback TypeX '95 198 373 FR Turbo Used 1210
1079 Y
Fastback TypeX '96
300ZX
2 by 2 '94 233 399 FR N.A Used 1470
1255 Y
2 by 2 TT '94 280 643 FR Turbo Used 1530
1306 Y
2 seater '94 233 399 FR N.A Used 1430
1221 Y
2 seater '98 (ver S) 233 399 FR N.A 767,500 1440
1229 Y
2 by 2 '98 233 399 FR N.A 867,000 1480
1264 Y
2 by 2 TT '98 278 669 FR Turbo 1,047,500 1580
1349 Y
2 seater TT '98 278 669 FR Turbo 997,500 1520
1297 Y
[R]300ZX GTS GT-R 682 -- FR Turbo 25mil 1180 --
--
[R]Arta Zexel Skyline 712 -- 4WD Turbo 25mil 1180 --
--
[R]Calsonic Skyline 712 -- 4WD Turbo 25mil 1180 --
--
[R]Daisin Slivia '99 419 -- FR N.A 12.5mil 980 --
--
[R]Kure R33 '97 680 -- 4WD Turbo 25mil 1180 --
--
[R]Penzoil Nismo GTR 712 -- 4WD Turbo 25mil 1180 --
--
Cube X '98 81 191 FF Turbo 352,500 970
865 Y
Datsun 240Z '71 155 324 FR N.A Used 1010
901 Y
Infinity G20 '90
G20 '95
March G# '97 77 185 FF Turbo 355,000 830
740 Y
Super Turbo '89 110 218 FF Turbo Used 770
686 Y
Nismo GTR LM(normal R33)
GTR LM (Race R33)
GTR LM (Race R34)
Primera
2.0 TE '90 148 297 FF N.A Used 1210
1079 Y
2.0 TE '95 148 296 FF N.A Used 1180
1052 Y
2.0 TE '98 187 333 FF N.A 640,700 1290
1102 Y
2.0 Wgn '98 187 333 FF N.A 596,200 1340
1144 Y
Pulsar
GTI-R '91 231 420 4WD Turbo Used 1220
1088 Y
Series VZ-R '97 170 251 FF N.A 435,000 1120
999 Y
VZ-R N1 '97 197 268 FF N.A 560,000 1100
981 Y
R390 Gt1 Road Car '97 356 845 MR Turbo 25mil
R390 GT1 Road Car '98 377 849 MR Turbo 25mil 1180
1085 N
R390 GT1 Race Car '97 --
--
R390 GT1 Race Car '98 663 -- MR Turbo 50mil --
--
Sil Eighty 204 393 FR Turbo 200,000
Slivia
K (S14) '95 215 403 FR Turbo Used 1240
1058 Y
K (S14) '96 Aero 214 400 FR Turbo Used 1250
1067 Y
K (1800s)(S13) '88 174 366 FR Turbo Used 1120
999 Y
K (2000)(S13) '91 204 386 FR Turbo Used 1170
1043 Y
K Aero SE Sports Pkg. 214 446 FR -- Used 1250
1067 Y
Q (S14) '95 160 356 FR Turbo Used 1180
1052 Y
Q (S14) '96 158 343 FR Turbo Used 1190
1061 Y
Q (1800)(S13) '88 133 231 FR N.A Used 1090
971 Y
Q (2000cc)(S13) '91 137 310 FR Turbo Used 1110
990 Y
Spec R (S15) '99 248 474 FR Turbo 597,500 1240
1058 Y
Spec R Aero (S15) '99 248 474 FR Turbo 640,000 1240
1058 Y
Spec S (S15) '99 163 356 FR Turbo 442,500 1200
1070 Y
Spec S Aero (S15) '99 163 356 FR Turbo 517,500 1200
1070 Y
Skyline
25GT Turbo (R34) '98 274 476 FR Turbo 728,200 1410
1203 Y
GT-R '71 (kgpclo) 160 235/344 FR N.A/Turbo Used 1100
981 Y
GT-R (R32) '89 300 646 4WD Turbo Used 1430
1221 Y
'91 300 646 4WD Turbo Used 1480
1264 Y
GT-R (R33) '95 314 685 4WD Turbo Used 1530
1306 Y
'97 314 672 4WD Turbo Used 1530
1306 Y
GT-R (R34) '99 328 785 4WD Turbo 1,249,500 1540
1315 Y
Autech 40th Aniv R33'97 298 727 4WD Turbo Used 1560 1388 N
Autech 40th Aniv (prize) 298 646 4WD Turbo 1,250,000 1560
1388 N
GTR Nismo R32 '90 300 646 4WD Turbo Used 1500
1281 Y
GTR V-Spec R32 '93 300 646 4WD Turbo Used 1500
1281 Y
R33 '95 314 672 4WD Turbo Used 1540
1315 Y
R33 '97 314 672 4WD Turbo Used 1540
1315 Y
R34 '99 328 785 4WD Turbo 1,399,500 1560
1332 Y
GTR V-Spec II (R32 '94 300 646 4WD Turbo Used 1500
1281 Y
GTS4 (R32) '91 214 390 4WD Turbo Used 1420
1212 Y
GTS25 Type S (R32)'91 188 323 FR N.A Used 1260
1076 Y
GTS25T Type M R33 '96 245 441 FR Turbo Used 1360
1161 Y
GTS-R (R31) '87 211 427 FR Turbo Used 1340
1144 Y
GTS-T Type M R32 '91 214 390 FR Turbo Used 1260
1076 Y
RS-X Turbo (DR30) '84 185 427 FR Turbo Used 1235
1101 Y
Stagea
RS4V '97 240 446 4WD Turbo Used 1620
1383 Y
Autech 260RS '97 291 636 4WD Turbo Used 1720
1468 Y
25T RS Four V '97 240 446 4WD Turbo Used 1620
1383 Y
Autech 260RS '98 291 636 4WD Turbo 1,065,000 1720
1468 Y
25T RS Four V '98 298 470 4WD Turbo 815,000 1650
1409 Y
Sunny VZ-R '98 170 248 FF N.A 467,700 1680
1052 Y
[R] Skyline R30 Formula 563 -- FR 12.5mil 960 --
--
[R] Unisca Jecs Skyline 712 -- 4WD Turbo 25mil 1180 --
--
[R] Zanavi Arta Skyline 417 -- FR N.A 12.5mil 1180 --
--
[R] Zexel Skyline '99 680 -- 4WD Turbo 25mil 1180 --
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Opel
======
Astra Sri 2.0I 16v 137 310 FF Turbo 546,200 1203
1072 Y
Calibra Touring Car 563 -- 4WD N.A 25mil 1060 --
--
Corsa Sports 1.6I 16v 104 223 FF Turbo 497,000 1021
939 N
Tigra Ice Race Car 533 -- 4WD 12.5mil 950 --
--
1.6I 104 240 FF N.A/Turbo 641,000 1032
920 Y
Vectra 2.5 16v 194 326 FF N.A 917,500 1379
1177 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Peugeot
========
106 1.6 Rally 101 190 FF N.A 480,700 900
803 Y
1.6 S16 125 211 FF N.A 587,500 960
856 Y
206 Gti 137 378 FF Turbo 611,500 1080
963 Y
Rally 467 - 4WD Turbo 12.5mil 1230 --
--
306 S16 171 314 FF N.A 775,000 1160
1034 Y
406 Sedan (Touring Car) 141 324 FF N.A 1,109,700 1390
1187 Y
3.0 V6 Coupe 194 373 FF N.A 1,071,500 1458
1297 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Plymouth
=========
GTX '67 430 597 FR N.A 762,200 1603
1426 N
PT Spider 225 253 MR -- 2.5mil 1225
1127 N
'Cuda '70 293 447 FR N.A 603,500 1629
1449 N
Super Bird '70 430 597 FR N.A 1,046,200 1742
1550 N
Muscle Car '71 429 597 FR N.A 1,135,000 1651
1469 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Renault
========
Espace F1 830 -- MR N.A 50mil 1300 -
--
Clio II 16v 108 128 FF -- 559,500 1095
1007 N
Sports V6 24v 251 513 MR Turbo 1,311,000 1250
1078 Y
Megane 2.0 16v Coupe 145 298 FF N.A 716,700 1170
1043 Y
Laguna V6 193 386 FF N.A 813,700 1470
1255 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RUF
=====
BTR2 426 544 RR Turbo 6,450,000 1450
1290 N
BTR Type I 371 637 RR Turbo 8,750,000 1190
1094 N
BTR Type II 401 520 RR Turbo 9,250,000 1240
1103 N
Ruf RCT 384 665 RR Turbo 7,500,000 1400
1246 N
CTR2 520 629 4WD Turbo 9,550,000 1380
1228 N
CTR2 Sport 537 666 4WD Turbo 11,000,000 1370
1219 N
Turbo R 537 666 4WD Turbo 11,000,000 1491
1326 N
Yellow Bird 470 607 RR Turbo 9,250,000 1200
1104 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shelby
========
GT 350 '66 308 559 FR N.A 1,060,000 1270
1084 Y
GT 500KR '68 364 616 FR N.A 1,590,000 1619
1440 N
Cobra 427 '67 429 626 FR N.A 12.5mil 1068
982 N
[R]Cobra Coupe '65 94 - FR N.A 25mil 1043 -
-
Series 1 321 580 FR N.A 25mil 1202
1105 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spoon
========
S2000 273 297 FR N.A 1,200,000 1100
1012 N
Integra Type-R 263 317 FF N.A 750,000 900
828 N
Civic Type-R 215 253 FF N.A 750,000
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Subaru
=======
360 Young SS '69 35 145 RR Turbo Used 425
391 N
Alcyone SVX Ver L '95 235 389 4WD N.A Used 1620
1383 Y
SVX S4 '95 235 389 4WD N.A Used 1590
1358 Y
[R]Cusco Impreza 460 -- FR Turbo 12.5mil 980 --
--
Forester S/TB '97 248 389 4WD Turbo 530,500 1350
1152 Y
Impreza
22B Sti '98 298 539 4WD Turbo 1,357,500 1270
1084 Y
[R]GTC '99
Rally Car '99 483 -- 4WD Turbo 12.5mil 1230 --
--
WRX Sedan '94 218 370 4WD Turbo Used 1270
1084 Y
'96 274 381 4WD Turbo Used 1250
1067 Y
'97 267 380 4WD Turbo Used 1250
1067 Y
'98 267 389 4WD Turbo 644,700 1270
1084 Y
WRX Wagon '94 258 387 4WD Turbo Used 1280
1093 Y
'96 244 387 4WD Turbo Used 1290
1102 Y
'97 268 394 4WD Turbo Used 1290
1102 Y
'98 257 407 4WD Turbo Used 1300
1110 Y
WRX STI II Sedan '95 267 383 4WD Turbo Used 1240
1058 Y
II Wgn '95 258 396 4WD Turbo Used 1280
1093 Y
III Sedan '96 274 409 4WD Turbo Used 1250
1067 Y
III Wgn '96 274 409 4WD Turbo Used 1300
1110 Y
IV Sedan '97 284 436 4WD Turbo Used 1250
1067 Y
IV Wgn '97 284 436 4WD Turbo Used 1330
1135 Y
V Sedan '98 287 479 4WD Turbo Used 1270
1084 Y
V Wgn '98 287 479 4WD Turbo 630,000 1310
1118 Y
VI Sedan '99 300 497 4WD Turbo 729,700 1270
1084 Y
VI Wgn '99 300 497 4WD Turbo 729,700 1310
1118 Y
Type-R III '96 274 409 4WD Turbo Used 1240
1058 Y
IV '97 284 436 4WD Turbo Used 1240
1058 Y
V '98 287 479 4WD Turbo Used 1260
1076 Y
VI '99 300 479 4WD Turbo 752,200 1260
1076 Y
Type-RA VI '99 284 473 4WD Turbo 714,700 1240
1058 Y
Legacy
B4 RSK '98 290 497 4WD Turbo 647,000 1410
1203 Y
Touring Sedan RS '96 278 461 4WD Turbo Used 1380
1178 Y
Sport RS '93 266 423 4WD Turbo Used 1370
1170 Y
Wagon GT '93 266 423 4WD Turbo Used 1390
1187 Y
Wagon GTB '96 278 461 4WD Turbo Used 1430
1221 Y
Wagon GTB '98 287 524 4WD Turbo 740,700 1480
1264 Y
Wagon Ltd GTB '97 278 461 4WD Turbo Used 1430
1221 Y
Pleo RM '98 61 190 4WD Turbo 344,700 920
846 N
RS '98 61 187 4WD Turbo 316,200 860
791 N
Vivio RX-R '97 64 177 4WD Turbo Used 760
678 Y
RX-RA '97 64 177 4WD Turbo Used 750
669 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Suzuki
=======
AltoWorks RS/X '90 62 190 4WD Turbo Used 710
633 Y
RS/Z '97 62 190 4WD Turbo Used 710
633 Y
Sport Ltd '97 62 173 4WD Turbo Used 710
633 Y
RS/Z '98 61 185 4WD Turbo Used 720
642 Y
Cappuccino '95 62 190 FR Turbo Used 700
624 Y
[R]Cultus Pike Peak 798 -- 4WD Turbo 50mil 873 --
--
[R]Escudo Pike Peak 995 -- 4WD Turbo 50mil 800 --
--
Kei S '98 64 187 4WD Turbo 274,500 760
699 N
Mode Cervo SR-4 '90 64 117 4WD Turbo Used 690
634 N
Wagon-R
Turbo RT/S '95 60 158 4WD Turbo Used 820
731 Y
Column FT '97 62 173 4WD Turbo Used 820
731 Y
Aero RS '97 62 190 4WD Turbo Used 800
713 Y
RR '98 64 187 4WD Turbo 292,500 820
731 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tommy Kaira
=============
M13 88 185 FF Turbo 401,200 830
763 N
M30 Tuned R31 Skyline 251 414 FR Turbo 1,450,000 1410
1254 N
R32 Skyline 280 659 FR Turbo 1,695,000 1300
1157 N
R33 Skyline 417 665 4WD Turbo 1,745,000 1530
1361 N
R34 Skyline 371 675 4WD Turbo 1,695,000 1540
1370 N
[R]ZZ-II 597 -- MR Turbo 25mil 1020 --
--
ZZ III 187 280 MR Turbo 1,250,000 670
616 N
ZZ-S Coupe 193 283 MR Turbo 1,487,500 670
597 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tom's (under Toyota)
=======
T2020 MR2 234 367 MR N.A 750,000 1220
1122 N
T111 AE111 Levin 175 291 FF N.A 550,000 1020
938 N
Angel T01 158 248 MR N.A 1,250,000 700
644 N
Supra 314 762 FR Turbo 1,375,000 1510
1343 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRD (under Toyota)
=======
TRD 2000GT (MR2) 270 514 MR Turbo 750,000 1290
1148 N
TRD 3000GT (Supra) 323 720 FR Turbo 1,425,000 1510
1289 Y
Chaser TRD Sport X30 312 687 FR N.A 1,000,000 1470
1255 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Toyota
========
2000GT '67 155 230/330 FR N.A/Turbo Used 1145
1021 Y
Altezza 280T 270 417 FR Turbo 850,000 1340
1144 Y
AS200 '98 158 266/360 FR N.A/Turbo 517,000 1310
1118 Y
RS200 '98 205 311/420 FR N.A/Turbo 600,000 1340
1144 Y
Aristo 3.0v '91 288 553 FR Turbo Used 1680
1435 Y
V300 '97 311 713 FR Turbo 1,090,000 1680
1435 Y
S300 '97 234 413 FR N.A 890,000 1610
1374 Y
[R]BP Apex Trueno '99
[R]Castrol Supra GT '96 695 -- FR Turbo 25mil 1150 --
--
[R]Castrol Tom Supra 696 -- FR Turbo 25mil 1150 --
--
[R]Denso Sard Supra 696 -- FR Turbo 25mil 1150 --
--
[R]Cdma Cerumo Supra 696 -- FR Turbo 25mil 1150 --
--
Caldina GT '97 261 391 4WD Turbo 672,000 1440
1229 Y
Celica 2800GT '83 168 363 FR N.A Used 1235
1101 Y
SSII ST205 '95 183 290 FF N.A Used 1200
1070 Y
SSIII '97 183 317 FF N.A Used 1210
1079 Y
Super Strut '99 185 288 FF N.A 555,000 1140
1016 Y
Elegant Sport '99 185 268 FF N.A 565,000 1140
1016 Y
Mechanical '99 185 288 FF N.A 560,000 1140
1016 Y
GT-4 (ST165) '87 185 351 4WD Turbo Used 1350
1152 Y
GT-4 (ST185) '91 224 380 4WD Turbo Used 1400
1196 Y
GT-4 (ST205) '95 253 471 4WD Turbo Used 1320
1178 Y
GT-4 RC (ST185)'91 238 417 4WD Turbo Used 1400
1196 Y
GT-R (ST185)'91 165 267 FF N.A Used 1210
1079 Y
Chaser Tourer S '96 198 346 FR Turbo 698,700 1400
1196 Y
Tourer V '96 278 457 FR Turbo 806,700 1470
1255 Y
Corolla Levin BZG '96 175 260 FF N.A Used 1020
909 Y
Levin BZR '98 175 260 FF N.A 474,700 1080
963 Y
Levin GT-Apex '83 127 201/264 FR N.A/Turbo Used 925
825 Y
Levin GT-Apex '85 127 201/264 FR N.A/Turbo Used 925
825 Y
[R]Rally Car '97 397 -- 4WD Turbo 12.5mil
[R]Rally Car '98 426 -- 4WD Turbo 12.5mil 1200 --
--
Corona Exiv 200GT '96 183 307 FF N.A Used 1200
1070 Y
Echo/Vitz '99 68 194 FF Turbo 232,000 820
731 Y
GT-ONE Road Car '98 602 989 MR Turbo 25mil 900 --
--
Race Car '98 682 -- MR Turbo 50mil 900 --
--
Race Car '99 682 -- MR Turbo 50mil 900 --
--
Lexus GS300
GS400 303 427 FR N.A 993,500 1675
1430 Y
LS200 161 283/391 FR N.A/Turbo 961,500 1340
1144 Y
SC400 293 423 FR N.A 1,446,700 1658
1416 Y
Mark II Tourer S '92 183 351 FR Turbo Used 1370
1170 Y
Tourer V '92 274 433 FR Turbo Used 1450
1238 Y
[R]Momo Corse MR2 '99 380 -- MR 12.5mil 1290 --
--
MR Spider '96 201 320 MR N.A Used 1230
1131 N
1600 G-Limited '86 137 283 MR Turbo Used 1060
945 Y
'96 173 304 MR N.A Used 1240
1058 Y
'98 201 320 MR N.A 593,700 1220
1088 Y
GTS '96 251 467 MR Turbo Used 1280
1093 Y
GTS '98 270 514 MR Turbo 678,200 1270
1084 Y
MR-S GS Edition '99 137 258 MR Turbo 495,000 970
865 Y
Tokyo Motor Show'97 137 165 MR -- 1,250,000 970
892 N
Prius '97 64 -- FF -- 537,500 1240 --
N
Soarer 2.5GT-T '95 274 424 FR Turbo Used 1570
1341 Y
2.5GT-T VVTi '96 278 433 FR Turbo 902,500 1560
1332 Y
3.0 GT '96 234 366/579 FR N.A/Turbo 816,200 1550
1323 Y
Sprinter Trueno
BZG '96 175 260 FF N.A Used 1020
909 Y
BZR '98 175 201/264 FF N.A 474,700 1080
963 Y
GT-Apex '83 127 201/264 FR N.A/Turbo Used 925
825 Y
GT-Apex '85 127 201/264 FR N.A/Turbo Used 925
825 Y
Starlet
3-dr Turbo-S '82 71 177 FR N.A Used 710
633 Y
3-dr Turbo-S '87 101 227 FF Turbo Used 790
704 Y
Glanza V '96 135 240 FF Turbo Used 920
820 Y
Glanza V '98 133 231 FF Turbo 362,500 950
847 Y
Supra '93
RZ '95 298 667 FR Turbo Used 1490
1272 Y
RZ '96 301 675 FR Turbo Used 1510
1289 Y
RZ '97 330 752 FR Turbo 1,120,000 1510
1289 Y
GT Turbo Ltd '89 238 429 FR Turbo Used 1550
1323 Y
Twin Turbo R '91 276 450 FR Turbo Used 1520
1297 Y
SZ-R '95 220 393 FR N.A Used 1430
1221 Y
SZ-R '96 220 393 FR N.A Used 1450
1238 Y
SZ-R '97 223 393 FR N.A 867,500 1450
1238 Y
[R]Weds Sport Celica'99 394 -- FF Turbo 12.5mil
XYR Motor Show Celica'99 225 FF -- 1,250,000 1140
1048 N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TVR
=====
Chimera 4.0 238 446 FR N.A 1,385,200 1060
975 N
4.5 287 484 FR N.A 1,486,000 1060
975 N
5.0 321 536 FR N.A 1,560,200 1060
975 N
Griffith 500 343 572 FR N.A 1,560,200 1060
945 Y
Blackpool B340 337 577 FR N.A 1,995,000 1060
945 Y
Cerbera 4.2 366 580 FR N.A 1,796,200 1100
981 Y
4.5 434 572 FR N.A 2,032,200 1100
981 Y
Speed 6 353 549 FR N.A 1,796,200 1130
1007 Y
LM Edition 633 -- FR N.A 25mil 890 --
--
Speed 12 819 -- FR N.A 50mil 950
847 Y
Tuscan Speed 6 367 559 FR N.A 12.5mil 1060
945 Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vector
=======
M12 496 643 MR N.A 4,822,200 1636
1456 N
W8 Twin Turbo 643 725 MR N.A 10,500,000 1550
1379 N
M12 LM 689 -- MR N.A 50mil 1160 --
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Venturi
=======
Atlantic 300 Turbo 213 640 MR Turbo 2,603,700 1250
1112 N
400GT 411 483 MR Turbo 3,426,000 1150
1026 Y
600LM 715 -- MR Turbo 50mil 960 --
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Volkswagon
===========
Golf IV GTI 122 273/310 FF N.A/Turbo 725,000 1270
1084 Y
2.3 V5 150 354 FF Turbo 826,000 1284
1096 Y
GTI 1.8T 155 390 FF Turbo 767,700 1236
1102 Y
V6 150 354 FF Turbo 1,005,200 1284
1096 Y
Beetle 2.0 114 376 FF Turbo 398,200 1256
1072 Y
Beetle GT 456 -- 4WD N.A 12.5mil 960 --
--
Polo 1.4 16v
Lupo 1.4 73 178 FF Turbo 417,200 864
770 Y
P.S: Anyone who has the specs on any cars above that are left empty, feel free
to contribute.
Thanks. Hope that this tuned guide can help you guys.
_____________________________________________________________________________
-From: Cedric
***********************
********************** v. Tracks ********************
***********************
Here's a list of all the tracks in GT2:
---------------------------------------
-Rome Circuit
-Rome Short Track
-Rome Night Drive
-Seattle City Circuit
-Seattle City Short Track
-Mid Field Raceway
-Red Rock Valley Speedway
-Autumn Ring
-Trial Mountain Circuit
-Deep Forest Raceway
-Grand Valley Speedway
-Grand Valley East Section
-Special Stage Route 5
-Clubman Route Stage 5
-Autumn Mini Ring
-Grindelwald
-Tahiti Road
-High Speed Ring
-Test Course
-Laguna Seca Raceway
-Super Speedway
-Motor Sports Land
OTHER TRACKS:
-------------
-Test Drive
RALLY TRACKS:
--------------
-Tahit Dirt Road 3
-Smokey Mountain South
-Green Forest Roadway
-Smokey Mountain North
-Tahiti Maze
-Pikes Peak Hill Climb
-[R]Tahiti Dirt Road
-[R]Smokey Mountain North
-Pikes Peak Downhill
STRATEGY FOR TRACKS:
--------------------
This will be a small guide to all of the tracks that I've unlocked so far in
the
Arcade Mode, along with the length of each one.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
==============
RALLY TRACKS
==============
Tahiti Dirt Route 3
-------------------
This is a pretty easy track to complete and race on. The only trouble spots are
all of the 90 degree turns. Other spots are the very first right turn, the 180
degree turn near the second checkpoint, the breakneck turn that leads into the
third checkpoint, and the S-Turn right after the third checkpoint.
LENGTH: 3682 Ft.
Smokey Mountain South
---------------------
This is another pretty simple track to race on. Some of the spots to watch
yourself on are ALL if the 90 degree turns, the double 90 degree turns right
before the second checkpoint, the first wide turn before the first checkpoint,
the series of turns in between the second and thirs checkpoints, and the last
two 90 degree turns before the starting line.
LENGTH: 3260 Ft.
Green Forest Roadway
--------------------
This is a pretty tough course to race on, mostly because of all the sharper
turns. This course requires you to watch yourself on ALL of the turns, so be
careful.
LENGTH: 3698 Ft.
Smokey Moutain North
---------------------
This is one of the easier rally tracks to race on, thanks to it's many
straightaways. But be careful on these--if you go too fast, you'll end up
spinning out at the next turn trying to slow down. Watch out for all of the 90
degree turns: right after the first sector, the two right before the second
sector, and the 180 degree turn following the third sector.
LENGTH: 3580 Ft.
Tahiti Maze
-------------
This is one of the hardest, if not the hardest rally tracks to race on. This is
mainly because of all the break-neck turns, and multiple S-curves. Watch
yourself on the area right before the first sector, and the area in between the
second and third sectors--these are the some of the toughest parts of the
entire
game.
LENGTH: 3600 Ft.
Pikes Peak Hill Climb
-----------------------
Also one of the hardest rally tracks to play on, Pikes Peak Hill Climb involves
a TON of S-curves toward the middle of the track and the end. Watch out for
these, and keep your speed around 40-50 MPH around these points.
LENGTH: 4181 Ft.
[R]Tahiti Dirt Road
---------------------
Almost identical to the original Tahiti Dirt Road, it has most of the same
trouble spots. Just keep a low speed while taking most of the turns, and you'll
be fine.
LENGTH: 3682 Ft.
[R]Smokey Mountain North
-------------------------
Surprisingly, one of the easier tracks to play on. Just watch out for the 90
degree turn right after the start of the second sector, the almost 180-degree
turn right before the third sector, and the 180-degree turn right after the
finish line.
LENGTH: 3580 Ft.
Pikes Peak Downhill
---------------------
Virtually identical to the Pikes Peak Hill Climb track, just back wards. Just
remember to keep a very low speed around the multiple S-curves in the road.
=============
ROAD TRACKS
=============
Tahiti Road
------------
The easiest track in the entire game, other than the Super Speedway course.
It's
almost a big square in shape. The only trouble spots are the two 90 degree
angles, one right before the second sector(checkpoint), and the other right
before the third sector. The last point of trouble is the last 90 degree turn
right before you approach the finish line.
LENGTH: 3347 Ft.
Midfield Raceway
-----------------
A course that is semi-hard, or moderate. Some areas are tough to manuver, while
the rest is simple. Just watch out for all of those 180 degree turns right
after
the start line, right before the second sector, and right before the third
sector.
LENGTH: 3550 Ft.
High Speed Ring
---------------
If you've played the first Gran Turismo, you should be familiar with this
track,
because it was in the first game. Pretty straightforward as a track, but some
turns require you to slow down a bit. Overall though, pretty easy.
LENGTH: 3100 Ft.
Super Speedway
---------------
Now this is the easiest track in the game, because of it's oval shape. You can
take this course at full speed if you want to, just be careful.
LENGTH: 2406 Ft.
Seattle Short Course
---------------------
Even though this track is small, it is tough to manuever. There are a TON of
very sharp turns in this track, so I won't cover them all. They're everywhere.
LENGTH: 2179 Ft.
Rome Short Course
------------------
Rome Short Course is a easy course to race on, just as long as you know what to
expect. There are three major 90 degree turn, right before the second sector,
before the third sector, and right after the third sector, so slow down when
you
reach these points.
LENGTH: 2443 Ft.
Red Rock Valley Speedway
-------------------------
A variation of Super Speedway, this course is also easy, other than the 180
degree turns. These are right before and after the second sector, right after
the third sector, and before the first sector.
LENGTH: 4100 Ft.
Seattle Circuit
---------------
Another variation of a course, this time of Seattle Short Course, this one is a
hard track to race on. Some trouble spots are right after the finish line, the
series of turns after the first sector, and the turns right before and after
the
third sector.
LENGTH: 3779 Ft.
Rome Circuit
-------------
A variation of the Rome Short Course, this one is pretty tough. Some spots to
watch yourself on are the turn after the first sector, and 180 degree turn
after
the previous turn, the two 90 degree turns right before and after the second
sector, and the two 90 degree turns after the third sector.
LENGTH: 4000 Ft.
Grindelwald
--------------
Even though Grindelwald may LOOK easy, it's not. Since it has a lot of sharp
turns that come out of nowhere, it is one of the most difficult tracks to race
on, but also one of the funnest to race on too. Watch yourself on the
180-degree
turn right after the finish line, the small 180-degree turn right before the
frist sector, and all of the rest of the sharp turns right before the second
sector and in between the second and third sectors.
LENGTH: 3462 Ft.
Laguna Seca Raceway
---------------------
This is one of the best tracks in the game, but it's also one of the hardest to
manuver, because of the famous corkscrew and all of the sharp turns that are
surrounded by dirt. On the corkscrew, slow down to almost a stop, take the turn
from the inside, and veer towards the outside of the road. And as for the sharp
turns, just slow down REALLY early.
LENGTH: 3602 Ft.
Apricot Hill Speedway
-----------------------
I hate this course. I hate it because of all the tight turns and 90-180-degree
angle turns. Just go slow throughout all of the turns so you don't spin out,
and
only speed up on the straightway near the finish line.
LENGTH: 3864 Ft.
Trail Mountain Circuit
-----------------------
This is an okay course, if if wasn't for all of the blind turns. Trial Mountain
Circuit attacks you with a ton of sharp-ass turns, and if you don't slow down,
you'll end up either spinning out, or smashing against the outer barrier of the
course.
LENGTH: 3979 Ft.
Clubman Stage Route 5
----------------------
An easy, as well fun track to play on. It's also rather beautiful to look at.
Simple track, so just watch out for the 180-degree turns inside of the tunnel,
right after the starting line, and the 180-degree turn within the first sector.
LENTH: 2466 Ft.
Grand Valley East Section
---------------------------
Another simple track to race on, just watch yourself on the first turn, a 180-
degree turn after the finish line. Also watch out on the two 90-degree turns
right before, and after the second sector.
LENGTH: 3025 Ft.
Grand Valley Speedway
-----------------------
Grand Valley Speedway is rather difficult course to race on. This is mostly
because of the 180-degree turn right after the finish line, another 180-degree
turn right after the first sector, and multiple 90-degree turns before the
second sector, and the last big turns right after the third sector.
LENGTH: 4960 Ft.
Special Stage Route 5
----------------------
A variation of Clubman Stage Route 5, the Special Stage Route 5 is just a tad
harder. Some of the trouble spots are the sharp turn right after the beginning
of the first sector, and the REALLY sharp 180-degree turn shortly after the
beginning of the second sector.
LENGTH: 3776 Ft.
Autumn Ring
-------------
If you played the first GT, then you have raced on the Autumn Ring. This course
is a simple, yet satisfying course to race on. It's fairly short, but it packs
some punch. There are some tight turns, but as long as you slow down as these
parts, you should be fine.
LENGTH: 2950 Ft.
Test Course
-------------
Remember what I said about Super Speedway being the easiest course to race on?
Well, forget it: The Test Course is the easiest in the game. It's so easy, in
fact, that you can take the entire course at full speed. Simple. :)
LENGTH: 5242 Ft.
Deep Forest Raceway
---------------------
Again, another course from the original GT. This is a relativly eay track, but
maybe that's because I've played the original GT way too much. ;) All you have
to do is slow down around the first three 180-degree turns, and you'll be fine.
LENGTH: 3580 Ft.
Rome-Night
-----------
Rome-Night is a beautiful track to race on, but it's also pretty hard to race
on
as well. The main point of interest is the last section, starting right before
Sector 3, all the way to the finish line. Just keep a low speed to avoid spin
outs.
LENGTH: 4271 Ft.
=============
OTHER TRACKS (THAT CAN ONLY BE ACCESSED IN TIME TRIAL MODE)
=============
Motor Sports Land
------------------
One of the funniest tracks in the game, Motor Sports Land is like a tiny
Go-Kart
track. It's the shortest track in the game, but can only be accessed in the
Time
Trial Mode in Arcade Disc. You need to go very slow. Very slow...
LENGTH: 888 Ft.
Autumn Ring Mini
-----------------
Another track that can only be accessed in the Time Trial Mode, Autumn Ring
Mini
is a variation of Autumn Ring, and is a very easy track to race on. Just go
slow
around the turns to avoid spin-outs, and you'll be okay. Oh yeah, the Autumn
Ring Mini was also in the original GT.
LENGTH: 1255 Ft.
*********************
************************ vi. License Tests **********************
*********************
*NOTE: Okay, I finally got all golds for every license test in the game,
INCLUDING the Super License. I am so proud of myself, because MAN, they were
HARD to get. Very, very hard. I almost cried after getting them...well, maybe
not, but I sure was happy. :-)
Here are the License Tests and the rewards you get after earning ALL GOLDS on
them.
____________________________________________________________
LICENSE CAR YOU GET
------------------------------------------------------------
Super License Toyota GT-One Race Car '99 (672 HP)
International A Mitsubishi FTO LM Edition (549 HP)
International B Honda Del Sol LM Edition (617 HP)
International C Mitsubishi 3000 GT LM Edtion (614 HP)
A License Dodge Concept Car (216 HP)
B License Spoon S2000 (286 HP)
____________________________________________________________
====================================
1. Mini-Guide: How to get all golds
====================================
Well, I've heard that a lot of people want a guide on how to get through the
license tests, and how to get all golds for them (I don't blame you--getting
all
golds is harder than a b!tch). So, I wrote up this mini-guide to help anyone
who
needs it. Enjoy!
How the guide is set up:
-------------------------
_______________________________________________________________
---------------------------------------------------------------
---------------------------------------------------------------
----------------------------------------------------------------
----------------------------------------------------------------
And so on...
_______________________________________________________________
: : : : : : : : : : :
_______________________________________________________________
B-LICENSE
---------------------------------------------------------------
B-1: Start, Acceleration, and Braking 1 0:38.650
Toyota Vitz F '99 0:38.900
**/***** 0:39.800
This is the easiest test in the entire game. All you have to do is start
revving
up the car as soon as possible. Just hit the brakes around the 940 m. mark, and
you'll be fine.
---------------------------------------------------------------
B-2: Start, Acceleration, and Braking 2 0:29.270
Fiat Coupe 0:29.550
**/***** 0:30.500
Rev up the car as soon as possible to get a good launch. Brake at about the 980
m. mark, at around 114 mph.
---------------------------------------------------------------
B-3: Start, Acceleration, and Braking 3 0:26.800
Skyline GT-R V-spec (R34) 0:27.300
***/***** 0:28.000
Rev up the car ASAP to get a good launch. You need to brake at the 900 m. mark,
at around 130 mph.
---------------------------------------------------------------
B-4: Acceleration Basics 0:23.700
Nissan March G# '97 0:24.200
**/***** 0:27.000
Rev up the car ASAP. Follow the Red & White strips, or just drive along it, at
a
constant speed of 45 mph, then hit the accelerator one you see the finish line.
---------------------------------------------------------------
B-5: Acceleration Basics 0:32.500
Impreza WRX ST: Ver. V '98 0:33.600
***/***** 0:35.300
Rev up the car ASAP. Drive along the Red & White strip at a constant speed of
around 65 mph. Once you spot the finish line, hit the gas.
---------------------------------------------------------------
B-6: Basics of Cornering 1 0:24.650
Maxda Demio GL-X '99 0:25.200
***/***** 0:27.000
Rev up the car ASAP. Follow the yellow line, while going at a speed somewhere
in
the mid 60's, in third gear. After taking the turn, put the pedal to the metal
towards the finish line.
---------------------------------------------------------------
B-7: Basics of Cornering 2 0:20.750
Integra Type R (J) 0:21.300
***/***** 0:22.800
Hold X as soon as you start, because you'll have a rolling start. Drive along
the yellow line at a speed within the low 70's in third gear. Now break
slightly
once the line begins to turn left, then exit the turn towards the outside of
the
track, and go as fast as you can towards the finish line.
---------------------------------------------------------------
B-8: Basics of Cornering 3 0:23.310
Integra Type R (J) 0.23.800
***/***** 0:25.500
Hold X as soon as you start, because you'll have a rolling start. Follow the
yellow line at a speed of 75-80 mph, then brake slightly one the line begins to
turn right, and exit the turn at about 65 mph. Now go as fast as you can
towards
the goal.
---------------------------------------------------------------
B-9: Basics of Cornering 4 0:23.550
Ford Cougar 0:24.200
****/***** 0:26.000
Rev up your engine ASAP. Follow the yellow line at about 65 mph, in third gear.
Use the Red & White strips to drive on once you start to turn right on the
second turn. Leave the S-Turn at about 60 mph.
---------------------------------------------------------------
B-10: Basics of Cornering 5 0:20.300
Ford Cougar 0:21.100
****/***** 0:22.700
Hold X as soon as you start, because you'll have a rolling start. Drive along
the yellow line as closely as you can. Brake slightly one the yellow line
begins
to turn to get down to about 57 mph. Go through both turns at about 60 mph, in
third gear. Now exit the S-Turn at about 65 mph.
_______________________________________________________________
_______________________________________________________________
A-LICENSE
---------------------------------------------------------------
A-1: High Speed Braking 0:18.800
Skyline GT-R V-spec (R32) 0:19.200
***/***** 0:19.700
Hold X as soon as you start, because you'll have a rolling start. Brake at
about
880 m., once you're at about 145 mph.
---------------------------------------------------------------
A-2: Cornering & Braking 0:21.200
Subaru Legacy B4 RSK '98 0:21.500
***/***** 0:21.600
Hold X as soon as you start, because you'll have a rolling start. You can go as
fast as you want to, but make sure you can be able to brake as you exit the
turn. For best results, try to purposely spin your car right before the finish
line, and make it go sidways, that way it'll stop easier and faster.
---------------------------------------------------------------
A-3: Intermediate Cornering 1 0:19.200
Integra Type R (J) 0:20.000
***/***** 0:21.600
Hold X as soon as you start, because you'll have a rolling start. Follow the
yellow line. Brake slightly once you're at about 110 mph, once the line begins
to turn right. Take the turn at about 65 mph, leave the turn at about 70 mph,
then speed towards the finish line.
---------------------------------------------------------------
A-4: Intermediate Cornering 2 0:19.300
Toyota Altezza RS200 '98 0:20.000
****/***** 0:21.800
Hold X as soon as you start, because you'll have a rolling start. You need to
be
careful with this car, since it's a FR car, and can spin out easily. Brake once
the line begins to turn right, at about 110 mph, but remember to counter-steer
to avoid any over-steering (spinning out). Take the turn at about 68-70 mph,
and
leave the turn at about 70 mph.
---------------------------------------------------------------
A-5: Intermediate Cornering 3 0:12.600
Integra Type R (J) 0:13.200
****/***** 0:14.700
Hold X as soon as you start, because you'll have a rolling start. You'll have
to
do this one by yourself, since there's no more yellow line to guide you. Brake
slightly once the track begins to turn. Drive from the outside towards the apex
of the turn, at about 104 mph. You should take the turn at about 74 mph, and
exit the turn at around 80 mph.
---------------------------------------------------------------
A-6: Intermediate Cornering 4 0:12.500
Toyota Altezza RS200 '98 0:13.200
****/***** 0:14.900
Hold X as soon as you start, because you'll have a rolling start. Brake a
little
earlier this time, because you're driving a FR car. Brake once you are at about
106 mph. Turn towards the apex (center) of the turn, and use the Red & White
strips to stay along the track. You need to take the turn at about 75 mph, and
leave the turn at about 80 mph.
---------------------------------------------------------------
A-7: Applied Cornering 1 0:24.600
3000GT Turbo MR 0:25.200
****/***** 0:27.000
Hold X as soon as you start, because you'll have a rolling start. Brake once
you
are at about 110 mph, but a little bit earlier, so that the front of your car
faces the apex of the first turn. Take the first turn at about 60 mph, go at
about 75 mph until you reach the second turn, take this turn at about 70 mph,
then exit this turn at about 75 mph. Now speed towards the finish line.
---------------------------------------------------------------
A-8: Applied Cornering 2 0:24.000
Toyota Supra R2 '97 0:24.400
****/***** 0:26.000
Hold X as soon as you start, because you'll have a rolling start. You need to
brake a little bit LATER this time, because this FR car will want to oversteer
after you've braked slightly. Take the first turn at about 65 mph, get up to
78-
80 mph until the second turn, take the second turn at about 65 mph, then exit
this turn at about 77 mph.
---------------------------------------------------------------
A-9: Applied Cornering 3 0:14.100
3000GT Turbo MR 0:15.200
****/***** 0:17.700
Hold X as soon as you start, because you'll have a rolling start. You'll need
to
brake slightly a little bit EARLIER this time, since it's a 4WD car, and it
can't turn as well as the other cars. Brake once you are at about 103 mph, and
cross through the Red & White stip at the apex of the first turn at about 50
mph, but DO NOT cross so much that you leave the course. Now brake slightly to
turn faster, then cross through Red & White strip at the apex of the second
turn
at about 58-60 mph, then leave the turn at a speed of 65 mph.
---------------------------------------------------------------
A-10: Applied Cornering 4 0:13.700
Toyota Supra R2 '97 0:14.800
*****/***** 0:17.000
Hold X as soon as you start, because you'll have a rolling start. You'll need
to
brake a little bit LATER this time, since you're driving a FR car. Brake from
the outside, along the Red & White strip, and take the first turn at about 105
mph, counter-steer to avoid a spin-out, cross through the Red & White strip at
the apex of this turn, take the second turn at about 67 mph, cross through the
apex of the second turn, then exit the turn at about 75 mph. Now speed towards
the goal.
_______________________________________________________________
*MORE TO COME!*
*********************************
****************** vii. Walkthrough/Strategy Guide ****************
*********************************
This walkthrough is just what I've done so far in Simulation Mode on the
Simulation Disc. I'm just going to walk you through what I've done so far in
the
game. I AM NOT finished with, nor am I close. As I do progress, I will add to
this section.
-----------
WHAT I DID
-----------
12/25/99, Saturday
--------------------
Well, for starters, I went directly to the License Tests to get both of my B
and
A Licenses. I got my B License by myself, then I figured out what the DATA
TRANSFER option does, so I just converted my Gran Turismo 1 game info, and that
exempted me from the A license test. I suggest that you do the same thing if
you
still have your GT 1 game save, as it saves lots of time, unless you want to do
the tests all over again or want to get all Golds to unlock the hidden cars.
After I got my B and A licenses, I went to purchase a car. Since I only had
10,000 CR(credits), I had to buy a cheap one, but a quality one as well. So,
after shopping around for awhile, I finally found my car: a used Civic 3-Door
Si
'93. I think it started out with 129 HP when I bought it, but I could be wrong.
This is a great first car, and for around 8,000 CR, it's a steal! After buying
this car, I used the remaining money to start souping up my Civic. Since I only
had about 2,000 CR left over, I had to buy something cheap, so I bought a
Racing
Flywheel. After that, I entered the GT Japan Nationals, then raced on Midfield
Raceway to earn extra cash. The prize for first place was 4,000 CR, so I won it
multiple times over. I must have raced in this race over 20 times until I got a
lot of extra cash.
Once I had plenty of CR(credits), I went back to soup up my Civic. This time I
bought a muffler, brakes, a computer chip for my engine, and a semi-racing
Suspension kit. Once I had a Civic that was decent, I entered the Sunday Cup,
won it all three races, the used the money I won to buy a Stage One Turbo kit.
Now my Civic was up to 211 HP. Next, I won some more easy races(the first race
in the Japan Nationals is an easy way to earn cash), then I bought some parts
for my Drivetrain, like a new Double-Plate clutch, and a full-racing
transmission. Now my Civic was in pretty good shape.
But I felt that I needed something a little more exotic, so I won some more
races(I entered the Special Event race for my Honda), then got enough money to
buy a brand new Volkswagen New Beetle 2.0L, in silver. This car may look odd,
but it's awesome when you soup it up. So now I jumped back into my Civic, won
some more EASY races(all of the races in the Sunday Cup are easy with a 211 HP
Civic :), the won a lot more money. I know, trying to win the same races over
and over again sounds boring in order to earn money, but it does help you with
your driving skills.
Once I had enough money, I got back into my Beetle, the proceeded to soup it
up.
So far, this is what I've purchased for my shiny new Beetle: A Racing muffler &
air cleaner, Sports Brakes, computer chip and a port & polish for my engine,
full-racing transmission, a racing flywheel, a triple-plate clutch, a 1.5way
Limited-Slip (in For Professionals, in Drivetrain menu), Stage 1 and 2 Turbo
kits, semi-racing suspension kit, and Stages 1 & 2 weight reductions. I've been
able to race for money and buy all of this stuff within 25 Game-Days.
01/08/00, Saturday
-------------------
I've just now purchased a used Lancer Evolution IV GSR(J) '96, with 279 HP when
bought. I got it for around 20,000 CR. I haven't had a chance to soup it up
yet,
so I can't tell you much about it. Well, after I bought the Beetle, I used it
to
win the Clubman Cup, the Sunday Cup, and the Japan Nationals. So far, I've gone
through 51 days(game time). I plan on entering the FF-Challenge and the 4WD-
Challenge soon.
I've just entered both the FF-Challenge and the 4WD Challenges. I won them
both,
and I won a Honda Accord SiR-T, and a Toyota T111 for the FF-Challenge. I won a
Subaru Legacy Wagon GT-B '96 for the first stage of the 4WD-Challenge. I've
souped up my Beetle and Evolution IV. They are now over 390 HP and 360 HP! All
I
did was buy the Turbo Kits to add a lot of Horsepower.
01/10/00, Monday
-----------------
Well, after a breif absence (because of school), I've finally been able to get
some quality time with GT2. So, here's what I've done since last time.
Finally! That's all I have to say after I finally got the rest of my licenses.
It took me awhile, but I finally did it! I haven't gotten all golds for them,
but I'll do that some other time. I haven't really played Arcade Mode much or
at
all, so I didn't play through the new tracks yet. I'll probably do that some
other time as well.
Since I finally got the rest of my licenses, I decided to buy a car that I just
wanted for how it looks: A Honda CRX. I know, this car sucks, but it was only
5,233CR, so I decided to buy it. I only had to win one race in the Sunday Cup
to
earn enough money to get it, so that's what I did. But I became EXTREMELY
dissapointed, because you can't buy any Turbo Kits for the CRX. Oh well, at
least I still have my OTHER cars. After being saddened, I was cheered up after
seeing my New Beetle. I then continued by beating ALL of the national series'
races. These are the U.S Nationals, French Nationals, U.K Nationals, German
Nationals, and the Italian Nationals. Although I was dissapionted that I only
won money, and not cars, I was happy about the large amount of $$$ I had racked
up afterwards. Heh heh heh... That's all for now, as I have some more homework
to do. :(
01/11/00, Tuesday
------------------
As of now, I have just bought a used Nissan Skyline GTS-t Type M for a cool
9,453 CR. It was a steal! But to get the money to buy it, I had to race two or
three single races in the Sunday Cup to get enough cash. After buying the
Skyline, I wanted to enter the FR Challenge, but I knew I needed more HP for my
Skyline to be able to compete, so I raced some more in the Sunday Cup, got some
more dough, and souped it up a little. I bought a racing Muffler and Air
Filter,
a racing Flywheel, and a Stage 1 Turbo Kit. So far, it's up to 260 HP, but I
don't think that's enough HP tp be able to win, so I still need to get some
more
engine parts, new suspension, a racing transmission, as well as some weight
reductions. I'll probably race some more either tonight or tommorrow, but
first,
I have to study for Finals! =)
01/13/00 Thursday
------------------
Not much to say here, since I've only played it for about an hour today. The
only things that I really did was hop onto my Evolution IV, and raced in the
Sunday Cup the whole time to earn some cash, so I can buy my beloved Evolution
VI. Yes, I know, it's an amazing car, but what can I say? I ABSOLUTLEY love it!
So, I guess this is all I did today, but tommorrow's a DIFFERENT story. You
see,
Finals week at school ended today, so that means that I DO NOT have school
tommorrow! YESSSSSSSSS!! I'm excited, and for good reason. I'm SOOOOOO tired
right now, from studying for finals and all, and I get to sleep in on Friday!
That also means that I get to have GT2 to myself ALL DAY LONG! So, tommorrow
I'll probably attempt to beat the Arcade Mode, so I can finish up the TRACKS
section in this FAQ.
Oh yeah, and I almost forgot. I'll be sharing my videogaming time with Grandia.
Yep, I finally got it yesterday at EB for about $30, used, and in PERFECT
condition. I'm so happy about that, although I'm afraid that Grandia might
affect my play time with GT2. Hmmmmm... The updates MIGHT slow down, but I
don't
think that ANYTHING will stop me from playing GT2. It's just too good! Well,
until next time...
01/14/00 Friday
----------------
Well, I FINALLY got some decent play time with GT2, and I accomplished a lot,
but not as much as I would have liked. Read on to find out how...
So I began my conquest (on beating GT2 of course). I then went to the Euro
League Races, then won them all, but not after some serious competition from
the
computer cars. ;) I now have some new cars: Castrol Supra GT '96 (Toyota),
Zexel
Skyline GT '97 (Nissan), and a Kure R33 GT '97 (Nissan). I'm trying them out as
we speak.
After winning all of these (which wasn't terribly difficult mind you), I went
to
the 4WD Challenge and raced in the second race of it, on the Seattle Circuit,
and after a few tries, I won it. I won a Nismo 400R Preceding Model. It's a
phat
car, and I like it a lot . And since the only reason why I bought a Nissan
Skyline GTS-t Type M was because it was FR drive, I decided to enter the FR
Challenge. It was on Clubman Stage R5, and I was glad, because I'm so used to
it. This race was easier than I first thought, and I won it after a couple
tries. I got a (Nissan) Sileighty for winning, and it's an okay car. I guess I
just have to get used to it. That's about it for today, because I needed to
play
Grandia for a little bit, but I'm pretty happy that I actually accomplished
something for a change. :)
01/15/00 Saturday
----------------------
What a difference a day makes! I mean, last time I played GT2, I barely
acomplished anything, but on Saturday, I earned a BUNCH of cars, and won a lot
of races too. I also THOUGHT I had made some progress through the game, but it
turns out that I'm not even at 10% done yet. Oh boy... Anyways, here's what I
did today, and boy, did I do A LOT.
I started off by wanting to enter some higher class races, but I didn't really
have a car that I thought that could compete well, so I decided to try to get
ALL GOLDS for some of the license tests. So, to the tests I went. At first, I
just tried to get all golds for B license, but then after I did, I decided to
try to get them all. Yep, I was gonna try to get all golds for EVERY license.
After getting all golds for B license (I won a Spoon S2000 for it, not bad), I
went to the A license tests. This was far more difficult, but within an hour, I
had every gold for the A license. I got a Dodge Concept Car, which is an OK
car,
but not one that could compete with the big boys. Next I went to the
International-C license test. Now let me tell you, from this point on, I was
frustrated as hell, because getting all golds for teh International licenses is
HARD as hell. It wasn't easy, and I wouldn't recommend trying it unless you are
a DIE-HARD GT fan, and need to get the special cars. Well, I did it, and I'm
very proud of myself. Anyways, once I got the golds for the I-C license, I won
a
[R]Mitsubishi 3000GT LM, and it's a NICE car. I used it a lot for a lot of
races. It's really fast, with 549 HP, so it's one of my favorite cars in the
game.
After trying out the 3000GT LM Ed. (Limited Edition), I went back to the
International-B license test, got all golds (this one was SO HARD, I almost
busted my controller in anger), then won a [R]Honda Del Sol LM Ed. This car is
pretty fast, I assume, because it has 617 HP. I haven't tried it out yet, but I
might later on. After this, I of course went to the International-A license,
which was killer. It was so difficult that I had to take multiple breaks so I
wouldn't get too frustrated. Anywho, after getting all golds for I-A license, I
won a GREAT car: a
[R]Mitsubishi FTO LM Ed. This car kicks major ass, and I would recommend it to
anyone out there who wants a car that will kill the competition. This baby is
at
549 HP, and handles like a dream. I used it for the rest of my races...that is,
until I bought the fastest car in the game. More on that later.
Well, after I got my [R]Mitsubishi FTO LM Ed., I went straight to the big
races.
I used the FTO to win the third race in the Grand Touring Car Trophy Cup (on
Midfield Raceway), and won a [R]Unisia Jecs Skyline GT '99. This car is a
really
great 4WD car, with 702 HP(!) and I also used it multiple times today. But I
needed another car that I could tune and fiddle with myself, so I could win the
rest of the races in this cup, so I raced on this race (the third one) a bunch
of times. The reason I did this was because, a)You get 30,000 CR for winning,
and b)You win a [R]Unisia Skyline GT '99, which you can sell for an easy
250,000
CR ! And since you can win the same car over and over again, you can rack up
the
dough FAST. So, I raced this a couple times, and soon I had over 1,000,000 CR.
I
then went to the Mitsubishi shop, and bought what I always wanted: a Lancer
Evolution VI. I bought this baby, and tuned it until it got up to it's max HP:
593. I then went back to the Grand Touring Car Trohpy Cup, and used it to win
the other two races. All I did was go to the Machine Test, then took off a
Turbo
Kit to reduce the HP, then entered to races, and won them with ease. For the
two
races I won, these are the cars I got: For the first race (Red Rock Valley), I
got a [R]Daisan Silvia GT '99, and for the second race (at Grand Valley
Speedway), I got a Castrol Mugen NSX GT. These are two awesome cars, but I have
yet to use them to race with.
Next, I decided that I wanted some classic cars, so I entered the Muscle Car
Cup. This was an EASY cup to win, mainly because of the no-limit to HP rule.
There was NO-LIMIT to the amount of HP for the race, so it was easy to win. I
just used my [R]Mitsubishi 3000GT LM Ed. for all three races. These are the
cars
I won: First race (Seattle Short), I got a Plymouth Spyder (221 HP), for the
second race (Seattle Circuit), I got a Shelby Cobra '67 (423 HP), and for the
third and final race (Laguna Seca), I got a Chrystler Phaeton (502 HP). These
are all nice cars, but I wouldn't want to race with them.
Next, I decided that I needed to finish up the 4WD Challenge (third race at
Laguna Seca), so I used my [R]Mitsubishi FTO LM Ed. to win it. Easy as pie. :)
I
got a Mine's R32.5 Skyline GTR.
Finally, I came to a conclusion that I needed to give my Unisia some race time,
so I used it to enter the Gran Turismo All-Stars. I raced in the first race (at
Super Speedway), and won it fast. I got a Mine's Evolution V (413 HP) for
winning. Then I suddenly wanted a faster car. I wanted the fastest car in the
game. I then remembered from the I-A license tests, that I drove a Suzuki
Escudo. The HP was 981(!) I then went over to the Suzuki Shop, and checked out
the price of the Escudo. It was 2,000,000 CR. I wanted it anyways, although it
was REALLY expensive, so I just used my FTO for the third race in the series
(the one at Red Rock Valley), mainly because you get 50,000 CR just for
winning,
and you also get a car that you can sell for 500,000 CR! So, I just raced in
this race about four times, and after about 30-35 min., I had enough cash to
buy
the Escudo. Let me tell you this: the Escudo is the BEST car in the entire
game.
It's HP is 981, and it accelerates like nobody's business. It can get from 0-60
in about 2 seconds. Its so fast it's disgusting. But fun. :) Also, you can win
a
TVR Speed 12, which is worth 500,000 CR, so, that means that I won one of those
too.
Well, that's all for today, so until next time...
01/16/00 Sunday
-----------------
Today I won some races, but I didn't do nearly as much as I did on Saturday.
Probably my biggest accomplishment was when I got all golds for the Super-
License. The Super-License tests weren't as hard as I thought they would be,
mainly because you had to complete one lap on a course in the allotted time to
earn a gold. Some courses were easier that others, but overall, they were
pretty
difficult to finish. Some of the more difficult courses were the tests on
Laguna
Seca, and others with dirt barriers, because you had to slow down all the way
so
you didn't leave the course, or else you would automatically fail. Oh yeah, and
I got a [R]Toyota GT-One '99 (672 HP) for getting all golds.
Some other things that I did ws purchase some classic cars from the likes of
Chevorlet and Dodge. I needed to get some fast cash, so I just won the third
race in the Gran Turismo All-Stars event, then sold the car I won for 500,000
CR. After getting the cash, I bought these cars: Dodge Charger (383 HP), Camero
Z28 '69 (298 HP), Corvette Sting Ray '67 (433 HP), and a [R]Corvette 427 Sting
Ray '69 (617 HP). I then bought a Rover Mini Cooper 1.3i (168 HP), for the
Compact Car event, and the Lightweight event.
I then entered a few races with my [R]Escudo; the Tuned Turbo Car No.1 Cup. For
all three races, I got a Mine's R33 Skyline GT-R (618 HP), and two [R]HKS R33
Drag GT-R's (1011 HP!). I sold the extra [R]HKS R33 Drag GT-R for some easy
cash. And for the record, I here are two facts about this car: 1) This is the
fastest car in the game, with 1011 HP, and 2) This is teh UGLIEST car in the
game. Yuck. :p
Well, that's all for today.
01/18/00 Tuesday
-------------------
Not much here, mainly because I had to return to school todat. Ughhhh. I hate
school. Oh well, here's what I did, and what new cars I got:
The only race I entered today was the second race in the Gran Turismo All-Stars
(Special Stage R5), and I won a Mine's R34 Skyline GT-R (618 HP). I haven't
tried it out yet, but it looks promising.
Oh, and BTW, I have to say one thing: The HKS R33 Drag car (the one with 1011
HP), sucks a$$. Even though it goes pretty fast, it handles like sh!t. I hate
it. That, and it's Ugly. Eeewwwwww...
The only other thing that I did in SIMULATION MODE, was buy a new rally car. I
got a Opel Tigra Ice Race Car (524 HP). This is another car who's HP increases
after you buy it. Pretty cool, in my view. :)
In the Arcade Mode, however, was a different story. I completly beat the Arcade
Disc in about a half-hour. Easy. All I had to do was race on each track on Hard
difficulty with my Escudo, and it was smooth sailing from there.
Well, that's it for today...
01/19/00 Wednesday
---------------------
I did some stuff today, but not as much as usual. I tried to race some of the
SLOWER events, such as the Compact Car Cup, but I just couldn't finish them.
The
cars were just too slow...I needed some SPEED. Well, here's what I did.
I started off my finishing up the 4WD Challenge, and completing the second race
(at Seattle Circuit), and winning a Nismo Preceiding Model (393 HP). It's not
too shabby. ;)
Now, like I said earlier, I WANTED to finish up some of the slower events, but
just couldn't. Not because I suck, but I couldn't handle the ridiculously slow
cars. But I did accomplish one feat--I completed one race of the Lightweight
"K"
Cup. I bought a Maxda Demio GL-X (98 HP), and used it to complete one of the
races. I won a Mugen Beat (61 HP), for it. I think it was the first race on
Rome
Short.
Anyways, back to some REAL racing, I decided to enter the Convertible Car Cup,
and won the third race with my FTO LM Edition. It was really easy. :) I got a
Concept Car LM Edition (526 HP) for winning.
Now at this point, I wanted to get the [R]GT40. I've heard a lot about this
classic, so I wanted to open it up. So, I needed to buy a MR car, so at first I
bought a Acura NSX, but that thing spun out way to easily, so I needed to buy
another car. So I bought an Atlantique 400GT. This car was better than the NSX
in every way, plus it looked cool. I entered the third race in the MR Challenge
at Red Rock Valley, and won the illusive [R]GT40. I must say, this baby could
race. It handles amazingly well for a MR car (which usually are prone to spin-
outs), and can haul ass too. It also looks phat. :)
After I won my classic (the GT40), I entered the Luxury Car Cup, and used my
Lancer Evolution VI to win all three races. It was easy, because all I had to
do
was detune the Evo after each race (I went backwards, from last to first race),
so I would have the right amount of HP to compete. Here are the cars I won for
each race: First race- Accord Type-R (207 HP), Second race- Chaser TRD Sports
X30 (312 HP), Third race- GT-R 4Door Tuned by Nismo (293 HP). Pretty nice cars,
if I do say so myself.
That's it for this Wednesday, so I'll see ya next time...
01/20/00 Thursday
----------------------------------------------------------------
Sorry, no update today. I didn't have much time to even write this, let alone
play GT2. There should be a big update tommorrow, since it's gonna be Friday.
:)
01/21/00 Friday
----------------------------------------------------------------
Once again, sorry for no update here. I didn't do anything in the Simulation
Mode today. I DID, however, go back through the Arcade Mode, and go through the
cars I won, and tryed to match them up with the tracks that I beat (all of
them,
BTW). I did this so I could make a small guide in both the Arcade Section, and
the Walkthrough Sections, showing what cars you win for beating the Arcade
Disc.
Hopefully there will be a REAL update for the Simulation Mode.
01/24/00 Monday
------------------------------------------------------------------
I finally got some good play time with GT2 today (but not after some homework),
and got through with some races that I was meaning to get through for quite
some
time now. I WOULD have had time to play it yesterday (Sunday, 23rd), but the
Royal Rumble was on, and I ordered it, so I spent my night watching it (and let
me say this: DO NOT watch the swimsuit competition if you plan on ordering the
Encore PPV, or at least the last half of it--once you see it or hear about it,
you'll know why. Eeewwwwwwwwwwwwww...
Well the first thing that I did was complete the Convertible Car Cup, since I
only finished the third race of it. I used my VW New Beetle to win the first
race (Tahiti Road), and won a MR-5 Show Version (J) '97 (135 HP). After that, I
used my [R]Skyline GTR V-Spec (R-34), and just tuned it down to get some HP off
it so I could compete in the second race (Grindelwald). I got a MX-5 Miata A
Spec (J) (141 HP), for winning.
I then went over to the Historic Car Cup, and used my VW New Beetle for the
first race (Tahiti Road), and won a Mugen CR-X III (J) (164 HP). For the second
race (Rome Circuit), I used my GT-R 4Door Tuned by Nismo. This race was pretty
hard, mainly because of that damn GT40. But the one thing it that I don't get
is
that the GT40 is over 300 HP when you go to buy it, but the HP limit os only
295
HP for this race. Weird...
For the third race in the Historic Car Cup (Grindelwald), I used my [R]Skyline
GTR V-Spec (R-34), and won a XYR '99 (182 HP). Once I completed the Historic
Car
Cup, I went back to the Compact Car Cup, one of the SLOWEST series of races in
the game. I needed a car with low HP, and onw that I could fine tune. I got an
Audi. The Audi I bought was an Audi TT 1.8T quattro. I then souped it up with
these parts: First & Second stage Turbo Kits, racing muffler, a performance
chip, some soft tires, a racing flywheel, a carbon driveshaft, and a racing
intercooler. I used this car to win all three races (Rome Short, Seattle Short,
and Autumn Ring). All I did was de-tune the Audi for the first two races so I
could enter them, then add some more HP in the settings screen for the third
race. It was pretty easy, and I won a Vitz F (J)(67 HP), a Clio 16V (106 HP),
and a Lupo 1.4 (73 HP).
Well, that's it for today, RAW is on in about 30 min., so the rest of my night
is booked. So, until next time...
"I think I'm paranoid..."
CARS I OWN SO FAR:
------------------
*NOTE: I have souped up SOME of these cars, so they may slightly differ from
your cars. :)
______________________________________________________________________
Car HP WT Drivetrain
----------------------------------------------------------------------
Honda Civic 3-Door Si '93 211 HP 2052 Lbs. FF
Volkswagen New Beetle GLS 2.0L 362 HP 2546 Lbs. FF
Lancer Evolution IV GSR(J) '96 403 HP 2976 Lbs. 4WD
Honda Accord SiR-T 190 HP 2865 Lbs. FF
Subaru Legacy Wagon GT-B '96 274 HP 3152 Lbs. 4WD
Tom's T111 (Toyota) 172 HP 2784 Lbs. FF
Honda CR-X Si 157 HP 2173 Lbs. FF
[R]Castrol Supra GT '96 685 HP 2845 Lbs. FR
[R]Zexel Skyline GT '97 670 HP 2709 Lbs. 4WD
[R]Kure R33 GT '97 670 HP 2658 Lbs. 4WD
Nissan Skyline GTS-t Type M 260 HP 2777 Lbs. 4WD
Nismo 400R Preceding Model 393 HP 2670 Lbs. 4WD
Sileighty (Nissan) 201 HP 2798 Lbs. FR
[R]Mitsubishi FTO LM Ed. 549 HP 2050 Lbs. 4WD
TVR Speed 12 807 HP 2094 Lbs. FR
[R]Mitsubishi 3000GT LM Ed. 614 HP 2821 Lbs. 4WD
[R]Unisia Jecs Skyline GT '99 702 HP 2601 Lbs. 4WD
[R]Daisan Silvia GT '99 413 HP 2160 Lbs. FR
[R]Castrol Mugen NSX GT 608 HP 2601 Lbs. MR
[R]Skyline GTR V-Spec (R-34) 774 HP 2936 Lbs. 4WD
[R]Honda Del Sol LM Ed. 617 HP 1962 Lbs. 4WD
Chrystler Phaeton 502 HP 3527 Lbs. FR
Shelby Cobra '67 423 HP 2354 Lbs. FR
Plymouth Spyder 221 HP 2700 Lbs. FR
Mine's R32.5 Skyline GTR 618 HP 3306 Lbs. 4WD
Dodge Concept Car 216 HP 2160 Lbs. MR
Spoon S2000 286 HP 2425 Lbs. FR
Lancer Evolution VI RS '99 534 HP 2555 Lbs. 4WD
Mine's Evolution V 413 HP 2380 Lbs. 4WD
[R]Lancer Evolution V Rally Car'98 428 HP 2270 Lbs. 4WD
[R]Toyota GT-One '99 672 HP 1964 Lbs. MR
Dodge Charger '67 383 HP 3785 Lbs. FR
Camero Z28 '69 298 HP 3395 Lbs. FR
Corvette Sting Ray '67 433 HP 3395 Lbs. FR
[R]Corvette 427 Sting Ray '69 617 HP 2771 Lbs. FR
Rover Mini Cooper 1.3i 168 HP 1587 Lbs. FF
Mine's R33 Skyline GT-R 618 HP 3395 Lbs. 4WD
[R]HKS R33 Drag GT-R 1001 HP 2821 Lbs. 4WD
[R]Escudo Pikes Peak Ed. 981 HP 1763 Lbs. 4WD
Mine's R34 Skyline GT-R 618 HP 3395 Lbs. 4WD
Tigra Ice Race Car (Rally) 524 HP 2094 Lbs. 4WD
Nismo 400R Preceiding Model 393 HP 3417 Lbs. 4WD
Acura NSX Type S 453 HP 2580 Lbs. MR
Atlantique 400 GT 463 HP 2407 Lbs. MR
[R]GT40 Race Car 492 HP 2200 Lbs. MR
Tom's T020 230 HP 2689 Lbs. MR
Mugen Beat 61 HP 1675 Lbs. MR
Mazda Demio GL-X 96 HP 2116 Lbs. MR
Concept Car LM Edition 526 HP 1964 Lbs. MR
Accord Type-R 207 HP 2962 Lbs. FF
Chaser TRD Sports X30 312 HP 3240 Lbs. FR
GT-R 4Door Tuned by Nismo 293 HP 3439 Lbs. 4WD
MR-5 Show Version (J) '97 135 HP 2138 Lbs. MR
MX-5 Miata A Spec (J) 141 HP 2292 Lbs. FR
Mugen CR-X III (J) 164 HP 2513 Lbs. FF
XYR '99 182 HP 2513 Lbs. FF
Audi TT 1.8T quattro 289 HP 3075 Lbs. 4WD
Europa 125 HP 1609 Lbs. MR
Vitz F (J) '99 67 HP 1807 Lbs. FF
Clio 16V 106 HP 2414 Lbs. FF
Lupo 1.4 73 HP 1904 Lbs. FF
__________________________________________________________________
HOW TO WIN CARS
----------------
Every race you can win something. You can either win money and a car, or just
money.
Thanks to Dan GC for the car/prize info below!
Easy - One Race - N/A
Normal - One Race - N/A
Hard - One Race - N/A
Expert - Five Races - N/A - You don't win any car in the races, but
you do win money
******
LEGEND
******
[R] Racing model
N/A You don't aquire a Car when you win the race
VS. Versus (Rally Events only)
RC Recommended Car to use
TBA To be Announced (because I haven't finished that event yet)
(J) Japanese Model
______________________________________________________________________
Event [Recommended Car(RC)] Track Car/Prize
----------------------------------------------------------------------
GRAN TURISMO LEAGUE
Japan Nationals: [RC- Civic 3-Door Si]
Midfield Raceway N/A
Midfield Raceway N/A
Midfield Raceway N/A
US Nationals: [RC- Civic 3-Door Si]
Laguna Seca N/A
Laguna Seca N/A
Laguna Seca N/A
French Nationals: [RC- Civic 3-Door Si/Volkswagen New Beetle (Tuned)]
Tahiti Road N/A
Tahiti Road N/A
UK Nationals: [RC- Civic 3-Door Si/Volkswagen New Beetle (Tuned)]
Trial Mountain N/A
Trial Mountain N/A
Trial Mountain N/A
Italian Nationals: [RC- Civic 3-Door Si/New Beetle (Tuned)]
Rome Short N/A
Rome Circuit N/A
German Nationals: [RC- Civic 3-Door Si/New Beetle (Tuned)]
Deep Forest N/A
Deep Forest N/A
Deep Forest N/A
Euro League: [RC- Lancer Evolution V or VI (Tuned)]
Apricot Hill [R]Castrol Supra GT '96
Grand Valley [R]Zexel Skyline GT '97
Rome Circuit [R]Kure R33 GT '97
Pacific League: [RC- Lancer Evolution V or VI (Tuned)]
Midfield Raceway [R]Nissan 300ZX GTS '97
Seattle Circuit [R]Mazda RX-7 LM Edition
Laguna Seca [R]Drag 180SX
Gran Turismo World League - IA [RC- Escudo P.P Edition/Unisia Skyline]
Trial Mountain Prize Cars:
Laguna Seca Raceway [R]Castrol Mugen NSX GT '99
Apricot Hill [R]R390 GT1 LM Race Car '99
Rome Circuit [R]Calsonic GT-R GT '99
Midfield Raceway [R]GT-ONE '98 (?)
Note: When you beat this
series, you gain access to
all of the courses and the
Simulation ending sequence
for Disc 1 (Arcade Mode).
SPECIAL EVENTS
Sunday Cup: [RC- Civic 3-Door Si (Tuned)]
Tahiti Road N/A
High Speed Ring N/A
Red Rock Valley N/A
Clubman Cup: [RC- Civic 3-Door Si (Tuned)]
Rome Short N/A
Grindelwald N/A
Rome Circuit N/A
FF Challenge: [RC- Civic 3-Door Si (Tuned)/Mitsubishi FTO '94 (Tuned)]
Tahiti Road Mugen Accord SiR-T
Midfield Raceway Tom's T111
Trial Mountain Mugen Prelude Type-S
FR Challenge: [RC- Nissan Skyline GTS-t Type M]
Clubman Stage R5 Sileighty
Special Stage R5 Nismo 270R
Midfield Raceway Mazda RX-7 GT-C '99
Mid-engine Challenge: [RC- Atlantique 400 GT/Acura NSX Type S]
Grand Valley East TRD2000GT
High Speed Ring Tom's T020
Red Rock Valley [R]GT40 Race Car
4WD Challenge: [RC- Lancer Evolution V or VI/Skyline GT-R]
Seattle Short Legacy Wagon GT-B '96
Seattle Circuit Nismo 400R Preceiding Model
Laguna Seca Mine's R32.5 Skyline GT-R
Lightweight "K" Cup: [RC- Mazda Demio GL-X/Cooper Mini (Tuned)]
Rome Short Mugen Beat
Seattle Short Mazda Demio A-spec '97
Tahiti Road Mugen CR-X II
Compact Car World Cup: [RC- Mitsubishi Mirage Cyborg ZR'99/Audi TT 1.8T
quattro]
Rome Short Vitz F '99
Seattle Short Clio 16V
Autumn Ring Lupo 1.4
Luxury Sedan Cup: [RC- [R]Mitsubishi FTO LM Ed./Anything else you want]
Rome Circuit Accord Type-R
Special Stage R5 Chaser TRD Sports X30
High Speed Ring GT-R 4Door Tuned by Nismo
Muscle Car Cup: [RC- [R]Mitsubishi FTO LM Ed./[R]Escudo P.P Edition]
Seattle Short PT Spyder
Seattle Circuit Cobra 427 '67
Laguna Seca Phaeton (Dodge)
Convertible Car Cup: [RC- [R]Mitsubishi FTO LM Ed./Cobra 427 '67 /Skyline GTR
V-
Spec (R-34)]
Tahiti Road MX-5 Miata A Spec
Grindelwald MR-S Show Version ¦97
Trial Mountain [R]Concept Car LM Edition
Historic Car Cup: [RC- Audi TT 1.8T quattro]
Tahiti Road Mugen CR-X III
Rome Circuit Europa
Grindelwald XYR '99
Station Wagon Cup: [RC- TBA...]
Rome Short Impreza Wagon STi Ver.V '98
Super Speedway Mugen Accord Wagon
Special Stage R5 Stagea 260RS Tuned by Nismo
'80s Sports Car Cup: [RC- TBA...]
Trial Mountain Mugen Ferio
Special Stage R5 Mugen CR-X III
Deep Forest Mugen Civic Type-R
Seattle Circuit Mugen Integra Type-R
Tahiti Road [R]Skyline Silhouette
Foumula R30
Grand Touring Car Trophy: [RC- Lancer Evolution VI RS '99/FTO LM Ed.]
Red Rock Valley [R]Daisin Silvia GT '99
Grand Valley [R]Mugen NSX GT
Midfield Raceway [R]Unisia GT-R GT '99
Pure Sports Car Cup: [RC- TBA...]
Laguna Seca Angel T01
Deep Forest ZZIII
Trial Mountain Tuscan Speed 6
Tuned NA Car No.1 Cup (prize car changes regularly): [RC- TBA...]
Autumn Ring Prize Cars:
Grindelwald Spoon Civic Type-R
Laguna Seca Spoon Integra Type-R
MX-5 Miata B Spec (?)
MX-5 Miata C Spec
Tuned Turbo Car No.1 Cup (prize car changes regularly): [RC- [R]Escudo
P.P Ed./[R]Mitsubishi FTO LM Edition]
Special Stage R5 Prize Cars:
Test Course [R]R33 Drag GT-R
Deep Forest Mine's R33 Skyline GT-R
Nismo 400R
Gran Turismo All Stars: [RC- [R]Escudo Pikes Peak Ed./Unisia JECS Skyline GT-R]
Super Speedway Mine's Lancer Evolution V
Special Stage R5 Mine's R34 Skyline GT-R
Red Rock Valley Speed 12
Rome Circuit [R]ZZII
Laguna Seca R390 GT1 Road Car '97
Super Touring (prize car changes regularly): [RC- TBA...]
Apricot Hill Prize Cars:
Trial Mountain TRD3000GT
Laguna Seca Tom's Supra
Deep Forest Camaro Z28 30th Anniversary
Rome Circuit
GT 300 Championship (race series): [RC- TBA...]
Grand Valley East Prize Cars (must complete all
races):
Laguna Seca [R]Momo MR2 GT '99
Deep Forest [R]Weds Celica GT '99
Midfield [R]BP Trueno GT '99
Apricot Hill [R]Zanavi Silvia GT '99
GT 500 Championship (race series): [RC- TBA...]
Laguna Seca Prize Cars (must complete
all races):
Super Speedway [R]Arta GT-R GT '99 (?)
Rome Circuit [R]Cerumo Supra GT '99
Trial Mountain [R]Takata NSX GT '99
Apricot Hill [R]STP Viper GT '99
RALLY EVENTS
Green Forest Roadway: [RC- Tigra Ice Race Car]
VS. Astra Sri 2.0i 16V N/A
VS. Escort Rally Car N/A
VS. Focus Rally Car N/A
Smokey Mountain South: [RC- Tigra Ice Race Car]
VS. Storia N/A
VS. Delta Integrale N/A
VS. Delta N/A
Tahiti Maze: [RC- Tigra Ice Race Car]
VS. Celica N/A
VS. Rally Car N/A
VS. Lancer Rally Car N/A
Smokey Mountain North: [RC- Tigra Ice Race Car]
VS. Saxo N/A
VS. Magane Coupe N/A
VS. Imprez Rally Car N/A
Tahiti Dirt R3: [RC- Tigra Ice Race Car]
VS. Pulsar N/A
VS. Stratos N/A
VS. Corolla Rally Car N/A
Pikes Peak Downhill: [RC- Escudo P.P Edition]
VS. 306 S16 N/A
VS. Sratos N/A
VS. Lancer EVO IV GSR N/A
Pikes Peak Hill Climb: [RC- Escudo P.P Edition]
VS. RS200 Rally Car N/A
VS. Cultus Pikes Peak N/A
VS. Escudo Pikes Peak N/A
Smokey Mt. North Reverse:[RC- Escudo P.P Edition]
VS. Pulsar N/A
VS. Celica N/A
VS. Lancer Rally Car N/A
Tahiti Dirt R3 Reverse: [RC- Tigra Ice Race Car]
VS. Familla N/A
VS. Impreza Rally Car N/A
VS. Tiagra Ice Race Car N/A
ENDURANCE
Grand Valley 300 KM [R]Impreza Rally Car
[R]R390 GT1 LM Race Car '97
Apricot Hill 200 KM Lancia Stratos
[R]Viper GTS-R
Seattle Circuit 100 Miles [R]GT90
[R]Escort Rally Car
Laguna Seca 200 Miles [R]3000GT LM Edition '99
[R]Celica Rally Car
Rome Circuit 2 Stunden [R]Corolla Rally Car'97
[R]Altezza LM Edition
Trial Mountain [R]Denso Sard Supra '99
SS Route 5 All-Night [R]Cerbera LM Edition
[R]Lancer Evolution VI
______________________________________________________________________
If anyone has any info that I could use for the CAR'S YOU WIN AND HOW TO GET
THEM section, or any cars that you've won and how you got them, please e-mail
me! Thanks!
_____________________________________________________________________
---------------------------------------------------------------------------
Which cars had what HP below: (It lists which cars had what original HP before
it declined. Look in the glitches section for more info on this.)
---------------------------------------------------------------------------
______________________________________________________________________
(These are ALL special cars):
----------------------------------------------------------------------
Name of Car PS (HP) @home Drivetrain
-R-Subaru Impreza Rally'99 - 483 - 4WD
-R-Penzoil Nissan Skyline - 712 - 4WD
-R-Dahatisu Storia Rally - 433 - 4WD
-R-Volks Beetle GT - 456 - 4WD
-R-Audi TT LM - 552 - 4WD
-R-Opel Tigra Ice Rally - 532 - 4WD
-R-Alfa Romeo 155 Touring - 552 - 4WD
-R-Toyota Corolla Rally - 426 - 4WD
-R-Mitsi. Lancer EVO VI Rally - 434 - 4WD
-R-Ciroen Xsara Rally - 384 - 4WD
-R-Peugeot 206 Rally - 467 - 4WD
-R-Lancia Delta S4 - 393 - 4WD
-R-Mitsi. Tai Trampo FTO - 384 - FF
-R-Mini Cooper 1275 - 243 - FF
- Lotus Elise GT-1 - 622 - MR
-R-Lotus Esprit GT-1 - 586 - MR
-R-Jaguar XJ220 Race Car - 549 - MR
-R-Vector M12 LM - 689 - MR
-R-Renault Espace F1 - 830 - MR
-R-Jaguar XJR15 Race Car - 477 - MR
-R-Honda S2000 Gt-1 - 586 - FR
-R-Dodge Viper Team Oreca - 700 - FR
-R-Subaru Cusco Impreza - 460 - FR
-R-Mazda RX-7 Aspec LM - 549 - FR
-R-Mazda RX-7 LM (GT-C) - 566 - FR
-R-Mazda Advane RX-7 - 453 - FR
-R-Toyota Castrol Tom Supra - 696 - FR
-R-Mobil 1 NSX - 617 - MR
-R-Raybrig NSX - 617 - MR
______________________________________________________________________
This cars are able to be brought: and tuned to MAX HP(mufffler/NA/Turbo
etc):
-----------------------------------------------------------------------
Tuscan Speed 6 - 559 - FR
Honda S2000 - 370 - FR
Toyota Altezza 280T - 417 - FR
Dodge Viper GTS - 716 - FR
BMW 328i Sedan - 376 - FR
Mercedes SLK 230 - 430 - FR
Mazda RX-7 RS'99 - 643 - FR
Covette 427'69 - 626 - FR
Covette '95 ZR-1 - 652 - FR
Aston Martin DB7 Volante/Coupe)-539 - FR
Mercedes AMG E55 - 504 - FR
Mazda Miata 1.8 VS/RS - 274 - FR
Suzuki Cappucino - 190 - FR
- Toyota GT-ONE Road from 602 to MAX 989 MR
- Nissan R390 GT1 Road from 377 to MAX 849 MR
Subaru Alcyone SVX - 389 - 4WD
IMpreza TypeR Ver. V - 479 - 4WD
Nissan Skyline R34 Vspec - 785 - 4Wd
* Mitsi. Lancer EVO VI GSR - 602 - 4wd (Sorry to disppoint
you):(
Volks Beetle 2.0 - 376 - FF
Lancia Delta HF Coll. - 480 - 4WD
Lancia Delta HF EVo - 407 - 4WD
Ruf CTR2 Sport - 666 - 4WD (One of the great 4WD)
Ruf CTR2 - 629 - 4WD
Ruf Turbo R - 666 - 4WD (great as CTR2 sport)
Audi S4 - 610 - 4WD
Mitsi. GTO Twin Turbo'99 - 730 - 4WD
Mitsi. Galant VR-4'99 - 459 - 4wd (great for 450ps race)
Ford RS200 Rally - 491 - 4WD
Honda Civic TypeR - 336/341 - FF (depend on luck for PS)
Mazda Demio GL/GLX - 254 - FF
Nissan March S.Turbo'89 - 218 - FF
Toyota Starlet V '99 - 231 - FF
Mitsi. Mirage Asti RXR - 243 - FF
Mitsi Mirage Cyborg ZR - 237 - FF (Great <250ps racer)
Dodge Neon ACR/RT - 287 - FF (horrible speed)
Ford Focus 2.0 - 394 - FF
Ford KA - 177 - FF
Volks Golf V6 - 354 - FF
Opel Tigra 1.6 - 240 - FF (can use both N.A/Turbo)
Lotus Elan '90 S2 - 237 - FF
Mini 1.3i - 177/181 - FF (more expensive Mini)
Citorn Saxo 1.6i - 268 - FF
Peugeot 106 1.6 - 211 - FF
Fiat 500 sporting - 190 - FF
Fiat Coupe - 397 - FF
Audi A3 - 348 - FF
Mazda Lantis Coupe - 316 - FF
Renault Megane 2.0 16V - 298 - FF (better than Neon)
Nissan Sunny VZ-R - 248 - FF
Ford Cougar 2.5i 24V - 520 - FF (horrible top speed)
Fiat Punto GT - 217 - FF
Peugeot 206 GTi - 378 - FF
Toyota Vitz F'99 - 194 - FF
Toyota Sprinter Trueno BZ-R - 260 - FF
Ruf CTR Yellow Bird - 607 - RR (very difficult to
handle)
Dahatisu Storia X4 - 198 - 4WD
Dahatsu Mira TX/TR - 193 - 4WD
Alfa Romeo 156 2.5 V6 - 470 - FF (can use both NA/ Turbo)
Honda NSX S-Zero - 451 - MR
Honda Beat'91 - 130 - MR
Mazda AZ-1 - 180 - MR
Tommy Kaira ZZ-S.Ed - 283 - MR
Toyota MR-S - 258 - MR
Lotus Elise 190 - 267 - MR
Lotus Motor Sports - 333 - MR
MGF 1.8i VVC - 248 - MR
Renault Clio V6 24V - 513 - MR
__________________________________________________________________
It's a update of the last few race events/mini-fast guide to events.
Ok, Below is the guide on ALL cars that you won and the Hp after you had tuned
your free prized cars:
Name of cars Hp Drive Engine Tuned Hp Price Sold
____________________________________________________________________
License Tests (Gold)
=============
B - Spoon S2000 ??? FR ??? 297
A - Dodge Concept ??? MR ??? 348
FF Challenge
========
Race 1: Mugen Accord Sir-T 193 FR N.A 306 700,000
Race 2: Toyota Tom's T01 175 FF N.A 291 550,000
Race 3: Mugen Prelude Type-S 214 FF N.A 328 750,000
FR Challenge
====
Race 1: Sil Eighty 204 FR Turbo 393 200,000
Race 2: Nismo 270R 268 FR Turbo 439 1,000,000
Race 3: Mazda RX-7 GT-C 298 FR Turbo 692 1,125,000
MR challenge
===
Race 1: Toyota TRD 2000GT 270 MR Turbo 514 750,000
Race 2: Toyota Tom's T2020 234 MR N.A 367 750,000
Race 3: R-Ford GT-40 499 MR N.A 499 25,000,000
4WD Challenge
======
Race 1: Subaru Legacy Wgn GTB 278 4WD Turbo 461 515,000
Race 2: Nismo 400R Preceding 399 4WD Turbo 649 2,000,000
Race 3: Mine R32.5 Skyline 627 4WD Turbo 687 1,750,000
Lightweight K Cup
======
Race 1: Honda Beat 62 MR Turbo/N.A 130 200,000
Race 2: Demio A-Spec 101 FF N.A 274 375,000
Race 3: Honda CRX-II 158 FF N.A 208 250,000
Global Compact Car
======
Race 1: Toyota Vitz F'99 68 FF Turbo 194 232,000
Race 2: Renault Clio V6 108 FF N.A 128 559,500
Race 3: Volks Lupo 1.4 73 FF Turbo 178 417,200
Luxury Sedan
======
Race 1: Accord Type-R 210 FF N.A 328 1,000,000
Race 2: TRD Toyota Chaser X30 312 FR Turbo 687 1,000,000
Race 3: Autech Skyline GT-R 298 4WD Turbo 646 1,250,000
Muscle-Car Cup
=========
Race 1: Plymouth PT Spyder 225 MR N.A 253 2,500,000
Race 2: Shelby Cobra 427'67 429 FR N.A 626 12,500,000
Race 3: Dodge Phaeton 510 FR N.A 612 2,500,000
World Open Car
=======
Race 1: Mazda Miata A-Spec 141 FR N.A 274 700,000
Race 2: Toyota MR-S Show car 137 MR N.A 165 1,250,000
Race 3: Dodge Concept LM 534 MR N.A. 534 12,500,000
Historic Car
=======
Race 1: Mugen CRX Pro III 164 FF N.A 248 300,000
Race 2: Lotus Europa 127 MR N.A/Turbo 240/304 2,000,000
Race 3: Toyota XYR '99 182 FF N.A 225 1,250,000
GT-Station Wagon Cup
=======
Race 1: Subaru Impreza Sti V 287 4WD Turbo 479 630,000
Race 2: Mugen Acdord Wagon 197 FF N.A 283 625,000
Race 3: Nismo Stagea 260RS 348 4WD Turbo 609 1,200,000
80's Sports Car
=======
Race 1: Mugen Civic Ferio 167 FF N.A 248 575,000
Race 2: Mugen CRX Pro III 167 FF N.A 248 300,000
Race 3: Mugen Civic Ttype-R 181 FF N.A/Turbo 270/344 625,000
Race 4: Mugen Integra Type-R 197 FF N.A/Turbo 287/364 750,000
Race 5: R-Nissan R30 Skyline 563 FR Turbo 563 12,500,000
Gran Touring
======
Race 1: R-Nissan Daisen Slivia 419 FR N.A 419 12,500,000
Race 2: R-Castrol NSX GT 617 MR N.A 617 25,000,000
Race 3: R-Unisca Jecs Skyline 712 4WD Turbo 712 25,000,000
Pure Sports Car
=======
Race 1: Toyota Tom's T01 158 MR N.A 248 1,250,000
Race 2: ZZ-II 184 MR Turbo 280 1,250,000
Race 3: TVR Tuscan Speed 6 367 FR N.A 559 12,500,000
Tuned N.A No.1
=======
Random cars:
1) Spoon Civic Type-R 213 FF N.A 253 750,000
2) Spoon Integra Type-R 259 FF N.A 317 950,000
3) Mazda Miata B-Spec 168 FR N.A/Turbo 310 310,000
4) Mazda Miata C-Spec 200 FR Turbo 344 1,250,000
Tuned Turbo
======
Random cars:
1) Nismo 400R 399 4WD Turbo 652 3,000,000
2) Mine R33 Skyline GTR 627 4WD Turbo 693 1,875,000
3) HKS R33 Drag Skyline 1026 4WD Turbo 1026 25,000,000
Gran Turismo All Stars
======
Race 1: Mine Lancer EVO V 419 4WD Turbo 526 1,375,000
Race 2: Mine R34 SkylineGTR 627 4WD Turbo 693 2,000,000
Race 3: TVR Speed 12 819 FR N.A 819 50,000,000
Race 4: R-ZZ-II 597 MR Turbo 597 25,000,000
Race 5: R390 GT1 Road Car'97 356 MR Turbo 845 25,000,000
Super Touring Trophy
======
Random Cars:
1) Toyota TRD 3000GT 323 FR Turbo 720 1,425,000
2) Toyota Tom's Supra 314 FR Turbo 762 1,375,000
3) Chev. Camaro 30th Aniv 290 FR N.A 624 700,000
GT 300
====
Random cars:
1) R-Momo Apex MR2 380 MR Turbo 380 12,500,000
2) R-Zanavi Slivia GT'99 413 FR N.A 413
GT500
=====
Random cars:
1) R-Arta Zexel Skyline GT 712 4WD Turbo 712 25,000,000
2) R-Cerumo Supra GT 696 FR Turbo 696 25,000,000
3) STP Viper GT 655 FR ??? 655 25,000,000
GT-Euro
=====
Race 1: R-Castrol Supra LM 695 FR Turbo 695 25,000,000
Race 2: R-R33 Zexel Skyline 680 4WD Turbo 680 25,000,000
Race 3: R-R33 Kure Skyline 680 4WD Turbo 680 25,000,000
GT World
====
Random cars:
1) R-Mugen NSX GT'99 608 MR N.A 608
2) R-Toyota Gt-ONE '98 682 MR Turbo 682 50,000,000
Endurance races:
2) Apricot Hill
- R-Dodge Viper GTS-R 700 FR N.A 700 25,000,000
3) Seattle 100miles
- R-Ford Escort Rally 467 4WD Turbo 467 12,500,000
5) Rome City 2hrs
- R-Toyota Altezza LM 599 FR ??? 599 25,000,000
6) Trial Mountain
- R-Denso Sard Toyota Supra 696 FR Turbo 696 25,000,000
7) Special Stage Route 5
- R-TVR Cerbera LM 633 FR ??? 633 25,000,000
___________________________________________________________________
Below are the compiled guide for every race restriction and use of given cars.
-------------------------------------------------------------------
<100ps - Honda Beat/Tommy Kaira M13/Honda Life T
>Given: Honda Beat/Vitz F/Lupo 1.4
Note: Tommy Kaira M13 is 97ps, buy Stage 1 Turbo, Stage 1 Muffler, Computer
Chip, Port Polishing and Any other necessities. But is able to MAX tuned to
185ps
<150ps - Suzuki Altoworks Sports Ltd/Suzuki Cappuccino/Storia X4
>Given: Honda Beat/Clio V6
<200ps - Same as the <150ps
>Given: Lupo 1.4/Vitz F/MR-S Show Car
<250ps - Mitsi. Mirage Cyborg ZR/Celica '99
>Given: Lotus Europa/Civic Ferio/CRX III/Tom's T01/Spoon Civic
<300ps - FF: Opel Vectra 2.5/Citroen Saxo/Civic Type-R
>Given: Demio A-spec/Civic Type-R/Spoon Civic
FR: Miata 1.8/S2000/BMW 328I
>Given: Miata B-Spec/A-Spec
<350ps - FF: Opel Vectra 2.5/Volk. Golf V6/Civic Type-R/Beetle 2.0
>Given: Civic Type-R/Accord Type-R/
4WD: Toyota Celica (St165 GT-4 or St185 GT-4 or '99)
>Given: Impreza Sti V/Stagea 260RS/
- MR: Dodge Concept(A License)/Lotus Elise Motor Sports
>Given: Tom's T2020/Lotus Europa/ZZ-III
<400ps - FF: Ford Focus 2.0/Fiat Coupe
>Given: Prelude Type-S/Integra Type-R/
4WD: Celica St185 GT-4/Audi TT/Lancia Delta HF EVO/Lancer EVO
VI/Impreza/Skyline
>Given: Legacy GTB/Impreza Sti V/Nismo 400R
<450ps - FR: Mercedes SLK/Altezza 280T/Slivia Spec-R Aero
>Given: Nismo 270R/Chaser X30/Daisen Slivia GT
<500ps - MR: Clio 24V
>Given: TRD 2000GT/Ford GT-40
- FR: Mercs E55/DB7/RX-7 RS
>Given: RX-7GT-C/Chaser X30
<550ps - This category is only used for GT-Pacific,
- Ford Cougar (Very poor top speed)
- Opel Tigra Ice Rally (Very good but expensive)
- Aston Martin DB7
- Lancer EVO VI
- Toyota Supra
>Given: Dodge Concept LM/Tuscan Speed 6/RX-7GT-C/Skyline
<600ps - MR: Lotus Esprit GT-1/S2000 GT-1
>Given: ZZ-II
>Mention: Lancer EVO VI RS/Skyline/Viper
<700Ps - 4WD: GTO/Skyline/EVO VI/Ruf CTR2 Sport/ Ruf Turbo-R
>Given: Nismo 400R Preced/Mine R32.5 Skyline/Zexel Skyline/Kure
Skyline/Autech Skyline/Denso Sard Supra
other: Viper/Covette ZR-1/Vector M12 LM
Unlimited: Escudo Pike Peak
>Given: Unisca Jecs Skyline (need a 600ps car to get it)
This above usage of free cars guide is based on my opinion, there is NO hard
and
fast rule must follow the above guide.
----------------------------------------------------------------
Ok, if anyone want's a fast suggestion guide to use which cars for which
events,
here is shown below: (And it's not in order for the races)
(Note: Credit to psx.ign.com)
Special Events:
FF - Mitsi. FTO
FR - RX-7/NSX/Esprit
MR - Clio 24V/Supra/TVR
4WD - Lancer EVO VI RS/Skyline R34
Light-Weight - Tommy Kaira M13/Mini (for challenge)
Luxury - Mercs/BMW/Lexus/Altezza/Galant VR-4
Open-Car - S2000/Viper (for last race)
Compact - Your own favorite car
Muscle-Car - Any Muscle-car or Viper
Historic - Nissan 240Z/Muscle-Car
Station Wagon - Impreza Sti Wgn (I totally agree)
Pure Sports - Ruf/TVR
Gran Touring - Skyline/Supra/RX-7
80's Sports car - '89 Skyline (to win easily)
Tuned N.A No.1 - Viper/Civic Type-R/FTO/TVR
Tuned Turbo - Skyline R34/Skyline R32 or R32.5/RX-7 GT-C
Gran Turismo All Stars - Unisca Jecs Skyline/GT-40/ZZ-II/Skyline
Super Touring - Lancer EVO VI/Impreza Sti (with race-mod)
GT 300 - Lancer EVO VI
GT 500 - Skyline R34/Escudo Pike Peak (for SURE Win)
GT-League:
GT-Euro - EVO VI RS
GT-Pacific - Impreza/Lancer (any car more than 530ps)
GT-World - Skyline R34/Viper/Supra/Mitsi GTO/Castrol
Supra/Kure R33 Skyline
Endurance races:
Grand Valley - Viper/NSX/RX-7/Supra/Skyline
(4WD uses less Pitstop than FR)
Apricot Hill - EVO VI
Seattle 100miles - EVO VI/Viper
Laguna Seca - Skyline R34/3000GT/Escudo Pike Peak
Rome City 2hrs - Skyline R34/Escudo Pike Peak/Calsonic Skyline
Trial Mountain - Choose your favorite
(Ex: Mini Cooper 1275)=A very Fun but expensive car
S.S Route 5 - Skyline R34/Escudo Pike Peak
___________________________________________________________________
Anyone FOUND the "Rare" cars already, here is below as suggested by
Psx.ign.com
Impreza 22B (like the Rally car except is a road car)
'83 RX-7
'68 Toyota 2000GT
'71 Nissan Skyline
Mazda AZ-1 A-spec
RX-7 A-spec
7) Skyline 280MR (MAX out to 559ps - 4WD)
___________________________________________________________________
-From: Cedric
-----------------------------------------------------------------------
=====================================
Cars you win for beating Arcade Disc
=====================================
*NOTE: These are just my guesses on what cars you win for each track. I'm not
sure exactly what car you win for each track, but these are my presumptions.
_______________________________________________________
Track Car(s)
-------------------------------------------------------
Tahiti Road Aston Martin V8 Vantage
Ford Focus Rally Car
Midfield Raceway Dodge Viper GTS
Peugeot 206 Rally Car
High Speed Ring Jaguar XKR Coupe
Toyota Celica GT Four Rally Car
Super Speedway Lister Storm
Nissan Pulsar Gti-R Rally Car
Seattle Short Course Renault Clio Sport V6 24V
Mazda Protege Rally Car
Rome Short Course Ruf CTR 2
Subaru Impreza Rally Car
Red Rock Valley Speedway Shelby Cobra Daytona Coupe
Citroen Saxo Rally Car
Seattle Circuit TVR Tuscan Speed Six
Lancia Delta HF Integrale Rally Car
Rome Circuit Vector M12
Opel Tigra Ice Race Car
Grindelwald Venturi Atlantique 400 GT
Renault Megane Rally Car
Laguna Seca Raceway Toyota Celica GT-Four Rally Car
Apricot Hill Speedway Mitsubishi Lancer Evolution III Rally Car
Trial Mountain Circuit Mitsubishi Lancer Evolution IV Rally Car
Clubman Stage Route 5 Mitsubishi Lancer Evolution VI Rally Car
Grand Valley East Section Daihatsu Storia X4 Rally Car
Grand Valley Speedway Ford Escort Rally Car
Special Stage Route 5 Lancia Stratos Rally Car
Autumn Ring Peugeot 306 Rally Car
Test Course N/A
Deep Forest Raceway Mini Cooper 1275 S MK1
Rome-Night VW Golf Rally Car
______________________________________________________________________
THE "MORE" STUFF BY Dan GC
_____________________________________________________________
|Transmission Settings: Increasing the Max. Speed Even Further|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I've gotten E-mail from people asking me how to increase the max speed even
further after getting fully tuning-up their car, and after putting the gear
settings to their lowest because some cars seem to only be able to go up to 220
MPH or so. What I'm about to tell you will make the car's max speed exceed the
amount you think is the max possible.
Well, go to the Machine Test and choose 'Max Speed' to test your car's max
speed. Go to the Settings, go to the Gears Settings, and put all of the gears
to their lowest and start the test. See your car's max speed and if you want to
increase it even further, quit and go back to the Settings. Push [Start] while
highlighting one of the gears to return it to its default settings, and change
the gears to their lowest settings again. Take the test again and the max speed
should have either increased or decreased.
Now quit and go back to the Settings once again. You see the option
all the way at the bottom of the menu with the gears? Well, select it
and move it to the right a few, then push X or O to accept. Then push
[Start] and it'll return to its default number. Go to the gears and make them
the lowest possible. Take the test again and the max speed should have
increased.
Note: Don't do this for all cars since the higher your max speed, the
less acceleration you have. You can also only do this for the
final gear afterwards
************************************
****************** viii. Tips on how to get fast cash **************
************************************
- Buy a cheap car when you start out so you can ue that extra money to upgrade
that car, or save up for another car.
- Win multiple races. Experiment with different races to see which one you can
win easily, and which one gives you the most cash for the win.
- Sell extra cars. If you enter any of the Challenge races, you can win hidden
cars. Win these challenges over and over to win cars, then sell those cars for
a
profit.
- Instead of buying a cheap car, then trying to upgrade it, try to get all
golds
for some of the license tests, that way you get a high quality car, without
spending a lot of money on a used or new one.
- Get All Golds for every license test, or at least the International-C and
International-A tests. The reward cars are WELL WORTH IT. Trust me.
- Use the cars you won from the license tests (either the FTO LM Ed., or the
3000GT LM Ed), and enter the Grand Touring Car Trophy Cup. Win these races
(preferably the last race), a lot of times so you can get a lot of Unisia
Skylines, then sell them for an easy 250,000 CR. If you do this for a while,
you'll get a TON of cash.
- This is for non gspro or cdx users that have a "normal" gameshark
Enter this code
800B9320 E0DC
800B9322 115C
When you start your game go to the Honda used lot and go to the car
named "--" and it will be the CLK, buy it then turn your shark OFF,
it will freeze the game up when you enter a race if you dont turn the
shark off.
What I found myself, is that the CLK Race Car, which can be yours for
only about 6cr, resells for 250,000cr.
Drop about 24,000cr, earn a cool million. :)
- From: Ben
- If you get the Escudo from Suki, you can race it in the All Star race, the
last page of the special events, where there are five races to beat. If you
pick
the third race, you can get the M12 all the time. I cost is 500,000 credits and
is pretty easy.
-From: FoxDenTalon@aol.com
*********************
*********************** ix. Tuning Info *********************
*********************
*NOTE- The ratings are based on a scale from one to five (* - *****). Five
stars
is the highest rating something can get.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
========
MUFFLER
========
Sports
--------
Rating: **
Semi-Racing
------------
Rating: ***
Racing
-------
Rating: ****
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=======
BRAKES
=======
Sports Brake
------------
Rating: ***
Brake Balance Controller
-------------------------
Rating: ****
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=======
ENGINE
=======
Performance Chip
-----------------
Rating: ***
Engine Balancing
-----------------
Rating: ***
Port and Polish
----------------
Rating: ***
NA Tune up
-----------
Rating: ****
Displacement
-------------
Rating: ***
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
===========
DRIVETRAIN
===========
Transmissions
----------------
Sports: **
Semi-Racing: ***
Full-Racing: *****
Clutch
--------
Single-Plate: ***
Twin Plate: ****
Triple Plate: ****
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=========
FLYWHEEL
=========
Sports
-------
Rating: **
Semi-Racing
------------
Rating: ***
Racing
-------
Rating: ****
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
===========
DRIVESHAFT
===========
Carbon Driveshaft
------------------
Rating: ****
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=========
TURBO
=========
Stage 1
--------
Rating: ****
Stage 2
--------
Rating: ****
Stage 3
--------
Rating: ****
Stage 4
--------
Rating: *****
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=============
INTERCOOLER
=============
Sports
-------
Rating: ****
Racing
-------
Rating: ****
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
==============
SUSPENSION
==============
Sports
-------
Rating: ***
Semi-Racing
------------
Rating: ****
Full-Customization
-------------------
Rating: *****
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
========
TIRES
========
Sports
-------
Rating: ***
Racing Hard
------------
Rating: ***
Racing Medium
--------------
Rating: ****
Racing Soft
------------
Rating: *****
Racing Super Soft
------------------
Rating: *****
Real Life Tires
----------------
Rating: *****
Dirt Racing Tires
------------------
Rating: ****
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=================
WEIGHT REDUCTION
=================
Stage 1
--------
Rating: ***
Stage 2
--------
Rating: ****
Stage 3
--------
Rating: ****
Racing Modification
--------------------
Rating: *****
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
This mini-section are descriptions that were taken from the GT 2 Reference
Manual.
_____________________________________________________________________
~~~~~~~~~~~~~~~
1.) Muffler
~~~~~~~~~~~~~~~
-------
Sports
-------
Combines a less-restrictive replacement sports-model air cleaner with
a low back-pressure sports muffler to improve intake and exhaust flow.
Ideal as a first-time turbo upgrade. Improves high-rpm torque in non
supercharged engines.
--------------
Semi-Racing
--------------
A competition-grade air cleaner with urethane sponge filter is combined with a
low-back pressure muffler designed to enhance engine performance at high rpm.
Ideal for large-displacement turbo engines. When using with a non-supercharged
engine, proper tuning beforehand is a must.
--------
Racing
--------
Delivering even better intake efficiency than the semi-racing model, this
racing
air cleaner with a velocity stack is combined with a high-
efficiency straight muffler designed for racing cars that normally operate in
the high-rpm range. Suitable for tunings that maximize peak
power. Reduces low-rpm torque and so requires proper consideration of
engine characteristics, gear ratio, and other factors.
~~~~~~~~~~~~~~~~~
2.) Brakes
~~~~~~~~~~~~~~~~~
---------------
Sports Brakes
---------------
Contains carbon metallic brake pads for dependable stopping power, even during
long-distance driving. With far more initial stopping power and fade resistance
than ordinary brakes, these brakes are also suitable for endurance races. Brake
fluid (DOT 5) is also changed.
--------------------------
Brake Balance Controller
--------------------------
Controls the anti-lock braking system to maintain the desired balance in
braking
power between the front and rear brakes. Strengthen the front to increase
understeer for extra stability, or strengthen the rear to increase oversteer
for
better maneuverability. Remember that a
too-strong rear brake balance increases the likelihood of spinout.
~~~~~~~~~~~~~~~~~
3.) Engine
~~~~~~~~~~~~~~~~~
------------------
Performance Chip
------------------
The most basic upgrade. Altering the Engine Management Program settings allows
you to boost power by adjusting engine ignition timing, the air/fuel ratio, and
other variables. For turbocharged vehicles, the
air filter and muffler are also replaced, for a beginner's-level upgrade.
----------------------
Full-Engine Balancing
----------------------
An extensive upgrade that includes piston and connecting rod weight balancing,
and a precision-balanced crankshaft. Reduces vibration and bearing loads, and
allows higher engine speeds. The rev limiter is reset to take advantage of
this.
-----------------
Port and Polish
-----------------
Polishes the interior of the intake ports, reducing air-flow resistance boosts
engine power by what may seem a low degree, but is essential for normally
aspirated and supercharged engines alike.
------------
NA Tune-up
------------
* STAGE 1:
Boosts the power of non-supercharged engines by adjusting the ignition and
valve
timing and by installing thinner head gaskets for a higher compression ratio.
The exhaust manifold is also replaced. Peak power is enhanced without affecting
low-rpm torque.
* STAGE 2:
Picks up where Stage 1 leaves off. Not only raises the compression ratio even
further with high-compression pistons and head polishing, but also boots high-
rpm output by replacing the cams, mounting reinforced valve springs, and Port
and Polish. Although low-speed
torque is diminished somewhat, the emphasis here is on boosting high-rpm power.
The Engine Management Computer is also reset according to your vehicle specs.
* STAGE 3:
Following up on Stage 2 enhancements, this upgrade completely overhauls the
engine to enhance high-rpm performance. Higher- compression pistons, special
high-lift racing cams with a large amount of valve overlap, heavy-duty
competition valve sprins and connection rods, and engine block strengthening
are
all part of the package. The power band is shifted to the medium to high range
to boost maximum horsepower.
----------------------
Displacement Increase
----------------------
There's no replacement for displacement. This upgrade raises cylinder
displacement by increasing engine bore and stroke. Greater displacement
generally boosts the engine's torque in all rpm ranges.
~~~~~~~~~~~~~~~~~~~~~
4.) Drivetrain
~~~~~~~~~~~~~~~~~~~~~
Transmissions
===============
* Sports Transmission
Replaces a normal transmission assembly with a transmission with closer gear
ratios in all five gears. Prevents revs from dropping below the powerband when
upshifting, and allows smoother downshifts. Ensures useful power ina variety
of
turns. Recommended for non- supercharged engines.
* Semi-racing Transmission
These gear ratios are even closer than those of the Spors Close- Ratio
Transmission. This gearbox is ideal for highly-tuned cars with a narrow
powerband. Note that upshifting and downshifting will become more frequent.
Because of time loss during shifting, this transmission may be
counterproductive
in cars with high-torque, wide-powerband engines.
* Full-racing Transmission
For races that permit the replacement of all gears, including the final drive
gear. This upgrade also makes it possible to fine-tune the gear ratios
according
to vehicle specs and circuit features.
--------
Clutch
--------
* Heavy-Duty Single Plate Clutch
Changes the clutch feeling during upshifting, so that upshifting feels more
direct than with a normal clutch.
* Twin Plate Clutch
This racing clutch kit features dual clutch places, ideal for high-torque,
high-
power vehicles. Reduces clutch slippage during upshifting, improving
acceleration.
* Triple Plate Clutch
Featuring three clutch places, this clutch kit boosts torque transmission and
enhances the directness of the power. Ideal for highly-tuned cars.
-----------------------------------------------
Limited-Slip Differential (For Professionals)
-----------------------------------------------
* 2-Way Limited-Slip
A limited-slip differential that delivers the limited slip effect during both
acceleration adn deceleration. Stabilizes the vehicle attitude during braking,
thereby permitting even harder braking. Delivers powerful traction during
acceleration, but clearly makes turning more difficult and so is suited to
drivers who are skilled at turning.
* 1.5-Way Limited-Slip
Reduces the limited-slip effect during deceleration while maintaining the full
limited-slip effect during acceleration. This ensures powerful traction, and
during braking, prevents excessive reduction in the force of the car attempting
to turn. Free of quirkiness, this is a good all-around limited-slip unit.
* 1-Way Limited-Slip
This limited-slip activates the limited-slip effect only during acceleration,
and so is suitable for front wheel drive vehicles, which are difficult to turn
under any conditions. The absence of the limited-slip effect during braking
makes it possible to maximize turning power. However, the tendency of the
vehicle to lose stability during braking should be noted. The shortcoming of
this type of limited-slip is that vehicle characteristics during acceleration
change greatly when the accelerator is released to decelerate.
* Full Customization
This special rcing modification allows independent adjustment of the limited-
slip effect during acceleration and deceleration. Although capable of greatly
changing a car's performance, this modification requires careful adjustment as
improper adjustment can destroy the car's balance.
------------
Flywheel
------------
* Sports
A lightweight flywheel made with chrome molybdenum steel. Let's the engine rev
mroe quickly. Improves acceleration slightly, but with narrow-powerband
engines,
revs may drop below the powerband unless a close-ratio transmission is also
used.
* Semi-Racing
Even lighter than the sports type, this flywheel is especially designed for
racing. Makes for a quick-revving engine. Improves acceleration slightly, but
with narrow-powerband engines, revs may drop below the powerband even more
easily unless a close-ratio transmission is also used.
* Racing
A super-lightweight flywheel exclusively for racing. Makes for a quick-revving
engine that also drops revs quickly. Improves acceleration and deceleration,
but
with narrow-powerband engines, revs may drop below the powerband unless a
close-
ratio transmission is also used and the driver can master the proper shifting
technique.
-----------
Driveshaft
-----------
* Carbon Driveshaft
A lightweight driveshaft made with a carbon composite. Situated between the
engine and the differential gear in front-engined, rear wheel drive or all
wheel
drive cars, the driveshaft is just as important as the flywheel for
acceleration
performance.
~~~~~~~~~~~~~~~~~~~
5.) Turbo
~~~~~~~~~~~~~~~~~~~
Turbo Kits
============
* STAGE 1:
A turbo kit that uses a compact turbocharger to generate high-rpm torque
without
sacrificing torque in the low to medium rance. Minimal turbo lag and high
response combine to create an excellent balance suitable for all types of
circuits. Metal gaskets, oil cooler, are inforced oil pump, and other high-
durability parts are also installed.
* STAGE 2:
A turbo kit that stresses high-rpm peak power and low to mid-range balance.
Torque in the low range is somewhat low compared to Turbo Kit 1, but mid to
high
range power is boosted considerably. In addition to metal gaskets, oil cooler,
a
reinforced oil pump, and other high- durability parts, a fuel pump, injector,
computer, and other turbo components are also installed.
* STAGE 3:
A turbo kit that focuses on quarter-mile acceleration. The powerband shifts
further into the high-rpm range than with Turbo it 2. For greater
effectiveness,
this turbo kit should be combined with a close-ratio transmission and other
parts. The cam is also replaced with one designed for turbo characteristics. In
addition to metal gaskets, oil cooler, a reinforced oil pump, and other high-
durability parts, a fuel pump, injector, computer, and other turbo components
are also installed.
* STAGE 4:
An oversized, high-rpm, high-output turbo kit designed purely with
maximum horsepower in mind. Suitable for maximum-speed contests, for
instance. The cam is also replaced with one designed for turbo characteristics.
Ina ddition to metal gaskets, oil cooler, a reinforced
oil pump, and other high-durability parts, a special fuel pump, injector,
computer, and other turbo components are also installed.
~~~~~~~~~~~~~~~~~
6.) Intercooler
~~~~~~~~~~~~~~~~~
--------
Sports
--------
This air-cooled intercooler cools the hot intake air after it is
pressurized by the turbocharger. By lowering the intake air temperature, air
density is increased, allowing for more fuel to be used and boosting power. An
essential part for a high-performance turbo engine.
---------
Racing
---------
Boosts the power of a supercharged engine by lowering the intake air
temperature. The larger capacity increases the temperature-reducing
capabilities but slightly lowers engine response. This high-capacity
intercooler is a suitable upgrade for engines with a high maximum
supercharging pressure.
~~~~~~~~~~~~~~~~~
7.) Suspension
~~~~~~~~~~~~~~~~~
----------------
Suspension Kits
----------------
* Sports
An all-purpose, beginner-friendly suspension kit that covers all types of
driving, from street to circuit. Both front and rear shock absorbers are
adjustable to one of 10 damping force levels. Camber angle is also adjustable.
Clearnace is lowered approximately 1 inch in the front and back. Two-way low-
pressure gas shock absorbers (adjustable to 10 levels).
* Semi-Racing
A ride height-altering suspension kit for intermediate drivers. Spring rate and
the shock absorber damping force are harder than with normal sports suspension.
Front and rear ride height is adjustable in 1-millimeter increments. Damping
force is adjustable to one of 10 levels, and camber angle is also adjustable.
Single high-pressure gas shock absorbers.
* Full Customization (For Professionals)
Enables tuning of all suspension parts. Adjusts shock absorbers, replaces
springs with ones with different spring rates, and replaces the stabilizar
(anti-roll bar), which controls the vehicle's lateral roll stiffness. Wheel
camber can be changed, and toe-in is also adjustable. Shock absorber
compression
(bound) and extension (rebound)
are independently adjustable to one of 10 levels.
~~~~~~~~~~~~~~~~~
8.)Tires
~~~~~~~~~~~~~~~~~
--------------
Sports Tires
--------------
Sports tires are for paved-road driving and have a greater grip than normal
tires. Mounting high-performance tires enhances a car's cornering,
acceleration,
and braking performance and is the most effective upgrade. Purchasing
tiresentitles you to subsequent tire services for as long as you own those
tires. Front and rear tires must
be purchased together.
--------------------
Racing Slick Tires
--------------------
* Racing Hard
A set of front and rear slick tires for racing on paved surfaces. These tires
have low grip but are made with a durable compund that ensures consisten grip
over the long term. Because these tires warm up slowly, use proper caution
during the first 2 laps on a racing course.
* Racing Medium
A set of front and rear slick tires for racing on paved surfaces and made of a
special compund that provides a proper balance between grip and durability.
Tires heat to the appropriate temperature after 1 lap to ensure high grip. Thee
tires are not as durable as hard tires but
last longer.
* Racing Soft
A set of front and rear slick tires for racing on paved surfaces and made of a
special compund that provides excellent grip, although at
the expense of some durability. Ideal for time trials, for instance.
After only one-half lap, these tires heat sufficiently to provide
excellent grip. Limited durability requires mroe-frequent tire replacement.
* Racing Super Soft
A set of front and rear slick tires for racing on paved surfaces. These tires,
which cast durability to the win to provide maximum grip, requre only several
turns to warm up to the point of maximum grip. Caution is required as loss of
grip due to wear can occur suddenly.
-------------------
Dirt Racing Tires
-------------------
Dirt racing tires, which must be mounted on all 4 wheels for racing on dirt
courses. These tires are designed to ensure vehicle controllability on slippery
gravel and other unpaved surfaces. Dirt racing tires are available only for
certain vehicle types.
--------------------------------------
Simulation Tires (For Professionals)
--------------------------------------
A tire that even more closely approximates the characteristic of
actual, real-life tires. These tires make driving with the game
controller extremely difficult and so provide a virtual experience of
real-life driving (as opposed to video-game driving), requiring early
braking, careful steering, and delicate accelerator manipulation. This
is a set of front and rear tires for paved surfaces.
~~~~~~~~~~~~~~~~~~~~~
9.) Others
~~~~~~~~~~~~~~~~~~~~~
------------------
Weight Reduction
------------------
* STAGE 1:
Lightens the vehicle by removing unnecessary parts and relacing others with
parts made of lightweight-material. The numerous advantages of a lighter car
include enchanced acceleration performance, improved cornering and braking, and
better tire durability.
* STAGE 2:
Lightens the vehicle more by removing more parts and/or replacing more with
lighter materials.
* STAGE 3:
Takes Stage 2 lightening a step further.
-------------------------
Racing Car Modification
-------------------------
Upgrades the car's materials and shape, changes the coloring, and adds
aerodynamic parts, which adds downforce to the vehicle. Adjusting the
front and rear downforce makes it possible to change the vehicle balance in the
high-speed range.
-------------------
For Professionals
-------------------
* Yaw Control System:
This component changes the setting of the Yaw Control System, which generates
rotational moment in the vehicle by controlling the distribution of torque
between the left and ride drive wheels. Raising the setting creates rotational
moment during cornering, making turning
easier. Note that too high a setting increases the likelihood of tire
spinning.
* Active Stability Controller:
Prevents spinning due to oversteering by actively controlling the
braking power of all four wheels. A high setting stabilizes the car
but makes cornering more difficult. A low setting permits greater
freedom of movement in cornering but diminishes the spin-prevention
effectiveness of the device.
* TCS Controller:
For adjusting the setting of the TCS (Traction Control System), which prevents
wheelspin by automatically releasing the accelerator when a drive wheel is
detected to be spinning. Changing the traction control setting changes car's
handling. A high setting stabilizes the car by eliminating wheelspin, but may
dimish acceleration. With powerful rear wheel drive, a low setting can result
in
oversteering when the accelerator is being pressed.
*****************
************************** x. FAQ ************************
*****************
1) Q: Do you have to get all golds for every license test in order to
open up the hidden car for that License?
A: Yes, you need to get ALL gold trophies for all license test for
that specific license.
2) Q: Is there Drag Racing in GT2?
A: NO!!!
3) Q: What's the highest type of trophy for for winning races?
A: The highest ranking trophy or cup is the Silver Cup.
4) Q: How do you get exempt from the License Tests?
A: Go to Data Transfer on the main menu, then go to Convert, then
select the Slot with your original GT game data. You can only use
it to be exempt from the A and B licenses only.
5) Q: How do I get 100%?
A: You can't. Sorry. :(
6) Q: How come there are Drag Racing cars?
A: I think they accidentally left them in there after either cutting
the Drag Racing mode, or before they even imputted the Drag
Racing mode.
7) Q: CAN you even get 100%?
A: No, and here's why. Sony of Japan says you can never get 100%
done with GT2, because of "production problems". I think it's
because of the missing Drag Races, but maybe that's just me. ;)
8) Q: How can you change the speedometer to KPH?
A: From my knowledge, you can't. If anyone out there knows how to do
this, please tell me.
9) Q: What is that little yeloow and green book-type thing next to my
licenses?
A: This means that you have been exempt from that license test. This
also means that you've converted your GT1 data to your GT2 data.
10) Q: I heard there was a track called "Motor Sports Land". How do I
get it?
A: I have no idea. If ANYONE out there knows of it, or how to open
this track up, please contact me, and I'll post an answer ASAP.
11) Q: How do I get "Motor Sports Land"?
A: Okay, here's how: The motor sports track is only accessible in
time trial mode. It shows up as track #23 (after Rome night
course. I think it is after that course, I'm at work now and not
in front of the game.) You unlock it after you unlock ALL the
tracks in arcade mode. The track is HARD!!!!!! It is all turns,
as if it meant for go-carts. BUT it is very fun. The replays are
the best. Use a car with some power for the best slides into the
turns. This track is wicked and very short. Look at the size of
on screen course; it's a blur. I am pretty sure this how it is
unlocked. I was playing the game opened all the tracks and went
to time trial played some other courses then scrolled over and
there it was. -From: WILLIECOX911@aol.com
12) Q: How come whenever I race on a track, then go back and race on it
again, there's no Track Record, and it's always blank?
A: Hmmmmm, good question. I'm not really sure about this, but I
think that track records can only be accomplished in Time Trial
mode, and not in actual racing, unlike GT1.
13) Q: Hi brett, what's up! I just read your FAQ on GT2 and it was
awesome! I have one question. Is there any way to organize cars
in garage(put them in any order i like)?
-From: KeViLeePuff@@aol.com
A: Look at Dan GC's GT2 Quick Cash Guide, in the FAQ section,
Question # 13. You'll find your answer. :)
14) Q: Now in my mind, should I purchase it or wait? Hard call with
some of the bugs and glitches.. Great race game but the part of
Lap Records not being saved is a real pain.
Now I have a couple question for anybody out there. They are
pretty much looking at the same thing.
Why are all the cups you win silver instead of gold?
Is there a way to get all gold cups?
Has anybody tried and won a game with stock setups (no
modifications) or won a game with the simulation tires?
Has anybody tried for all gold cups for the licenses before
racing any races? -From: Dennis
A: Yes, I think you should buy it now, or let your wife get it for
you for your B-day. :) It is a glitched game, but non of the
glitches really affect you, except the one where it erases
EVERY car in your garage. In case you don't know, there's a
glitch where if you go to the Machine Test, and race in it,
then save your game (or times) over eight times, all of your
cars will dissapear. But other than that, nothing has any type
of effect. Most of the others are just annoying. ;)
15) Q: How do I open the Ford GT40?
A: I've received TONS of mail on this, so here's how: Just enter
the MR Challenge, and race the third race. If you win, you'll
get the [R]GT40 Race Car.
16) Q:hey Brett, its I williecox911 how do you unlock the eiger path
track and the palm strip track? I was reading your faq (as usual)
and saw that you had those tracks listed. I know on certain the
B&A test you race on to unfamiliar courses dealing with please
send some help.
Thanks
Joe
A: You can't. They were cut from the final version. Sorry. :(
17) Q: hey, my name is Brent Swanson and I can't figure out how to get
my % points up. I have beaten all the races except two and they are
the Rome endurance and The Apricot Hill endurance. I understand you
can't get 100% but I only show 56.95%. I've won all the races in
Arcade mode, but it hasn't helped my score. Please let me know what
I must do.
Thanks,
Brent
A: Hmmm, I couldn't tell you, because I'm not that far into the
game yet. My suggestion is to complete those Endurance Races,
and then see what happens to your % points.
18) Q: What is the purpose of the Super licence? and where could i use
that?
-From: TB
A: The only purpose of it is to make you a better driver. :)
Seriously though, you can't use it anywhere that the I-A
license couldn't be used. The only thing that can be done with
it, is when you get all golds for it, then you get a secret
car. Oh yeah, and it also opens up the secret Event Generator.
19) Q: How come when I get 100 cars in my Garage, it won't let me
aquire any more cars? Is this a glitch?
A: It's not a glitch. It's just that the game only allows 100 cars
total in your garage at once, so you'll have to sell some cars
to make room for the new ones.
Here are some answers to some of the questions above, from my good friend
Cedric
.
===================================================================
A: Hey, it's me again, on behalf of Brett, i try to answer a few
questions:
1) Regard to Sn8k@webtv.net about the Displacement Option, it's there for ONLY
the Nissan Skyline. If i'm not wrong, (i tried with a few skylines), Only the
Skyline is able to use the Displacement Option, and it's no big deal, it only
increased the Ps to another 10 the most.
2) In regard to Engene Sung Question about the prized list cars, (M12
Vector, Escudo P.P....etc) IT"S there already in Brett's FAQ. Besides, i'm the
one who send to Brett. Yes, although it's a JP version, that i'm using, more or
less it's the same except the difference in wgt and the ps power. As most
owners
of NA version will know by now, NA version cars had a lesser PS (less from 5 to
10ps)than JP version. And in regard to GTO and 3000GT, hey did you EVER got the
TRD 3000GT (Supra) prized car, see? It's got 3000GT in it. That's why i put GTO
= 3000GT, so no mixed answers about it.Besides, there's 1 and only GTO. It's
the
same. Ponto. Next question...
3) To someone, who says he got only 54.6% or something where had finished most
of the events races, did you try to complete the Car Company Sponsored
Manufacturer's races? If you had finished in the first place, should can get
above 40%, see...it matches = 98.2%.
4) Please....all these mis-spelled words (k instead of P, nomal instead of
normal...blah..blah...etc..) should just forget it and just PLAY the game. It's
no big deal. It doesn't meant that ONE wrong spelling equal to NO ending or
TOTAL LOSS of ALL CARS of GT2, right? If you want 100% PERFECTION, just
complain
to Sony and Polygon instead. It's only an annoying error by the developers.
4A) The ONLY GLITCH is the Cars got erased after they do their testing at the
Machine Test, (i'm felt sorry for them). That's the only problem. Why not go to
psx.ign.com to see the solution. Apparently Sony sent an annoucement about the
Glitch, they are "willing" to exchange for Non-Glitch disks. Whether it's true,
or not i'm not sure.
Just trying to help you out, Brett.
----------------------------------
Thanks man. ;) -From: Brett (ME!)
------------------------------------
*************************************************************************
* 20) Q: How do I find the Ford GT90? *
* *
* A: Race in the Endurance Races, Seattle Circuit 100 Miles, *
* and you'll get the [R]GT90 if you win. There. I hope you're *
* happy. :p *
* *
* *
*************************************************************************
*************************
********************* xi.Fastest Times ************************
*************************
Test Course ---> 46.981
Apricot Hill --> 59.573
More times to follow as I get them...
-From: Steven Wilson (Xayoz)
---------------------------------------------------------------------
Here are some of MY fastest times (on ONE lap):
====================================
Seattle Short Course
---------------------
Car: [R]Mitsubishi FTO LM Ed.
Overall Time: 0:56.767
Top Speed: 163.21 Mph
Sector 1: 0:16.776
Sector 2: 0:16.250
Sector 3: 0:11.632
Sector 4: 0:10.835
High Speed Ring
-----------------
Car: [R]Escudo Pikes Peak
Overall Time: 0:46.987
Top Speed: 215.25 Mph
Sector 1: 0:09.523
Sector 2: 0:09.380
Sector 3: 0:12.790
Sector 4: 0:13.367
Test Drive
-----------
Car: [R]Escudo Pikes Peak
Overall Time: 0:48.550
Top Speed: 249.65 Mph
Sector 1: 0:12.837
Sector 2: 0:12.375
Sector 3: 0:12.021
Sector 4: 0:11.317
Car: Mitsubishi FTO LM Ed.
Overall Time: 0:55.377
Top Speed: 216.34 Mph
Sector 1: 0:14.859
Sector 2: 0:13.914
Sector 3: 0:13.893
Sector 4: 0:12.585
--------------------------------------------------------------------
Hi there.
I've only really made a few half hearted attempts to set lap records on
most of the tracks in the time trial mode. The only track I've actually
seriouly
worked on is the test track (More because I was trying to get a top speed
rather
than lap time).
My record for the Test Track so far is:
Test Course
Car: Suzuki Escudo Pikes Peak
Lap Time: 0:47.113
Top Speed: 259.88 MPH (418.23 KPH)
Sector 1: 0:12.353
Sector 2: 0:12.095
Sector 3: 0:11.586
Sector 4: 0:11.079
One of the things I had to do to get that top speed was to reduce downforce to
the minimum setting, and try to combat the lack of traction by altering the
suspension. The end result is that I have a car that has a great top speed, but
even on the wide turns of the Test track, I still have trouble holding the
turns, and you should see the way the car literally jumps and hops as it fights
for traction in the turns. I have actually had the Escudo go completely
AIRBORNE
and do a complete 360 before landing again while trying to hold one of the
turns. (My dual shock is probably going to burn out if I keep
this up much longer). :-)
I'll probably now start working on increasing the handling a bit to see if I
can
bring the lap time down a bit.
Anyways keep up the good work with the FAQ.
-From:
---------------------------------------------------------------------
*SEND IN YOUR FASTEST TIMES FOR TIME ATTACK MODE ALONG WITH THE TRACK NAME AND
WHAT CAR YOU USED* THANKS!
=================================================================
VI. ARCADE DISC
=================================================================
************************
********************* i. Game Options *******************
************************
Start Arcade
-------------
Starts the Arcade Mode.
Replay Theater
---------------
Play and manage replay data.
Options
--------
Changed various game settings.
Save Game
----------
Saves your GT2 data to a memory card. Uses up 4 blocks of your memory card.
Load Game
----------
Loads a previously saved GT2 file.
Communication
--------------
Ue this mode to combine time records or buy and sell cars between two memory
cards. Use this to load your home garage.
************************
********************* ii. Strategy Guide ********************
************************
Actually, this isn't much a strategy guide at all. The Arcade mode is so
simple,
there's only a few things to do to beat it. Here they are:
- Get all the Licenses in Sim Mode to open up all the tracks in Arcade Mode.
- Beat each track on Normal difficulty to win a car for each type of car (A, B,
C)
- Use your best car from Simulation Mode to win the races in Arcade Mode. To do
this, load your guest garage and load your car. This make's the Arcade mode SO
much easier if you have a great car that's powerful. :)
------------------------------------------------------------------
=====================================
Cars you win for beating Arcade Disc
=====================================
*NOTE: These are just my guesses on what cars you win for each track. I'm not
sure exactly what car you win for each track, but these are my presumptions.
_______________________________________________________
Track Car(s)
-------------------------------------------------------
Tahiti Road Aston Martin V8 Vantage
Ford Focus Rally Car
Midfield Raceway Dodge Viper GTS
Peugeot 206 Rally Car
High Speed Ring Jaguar XKR Coupe
Toyota Celica GT Four Rally Car
Super Speedway Lister Storm
Nissan Pulsar Gti-R Rally Car
Seattle Short Course Renault Clio Sport V6 24V
Mazda Protege Rally Car
Rome Short Course Ruf CTR 2
Subaru Impreza Rally Car
Red Rock Valley Speedway Shelby Cobra Daytona Coupe
Citroen Saxo Rally Car
Seattle Circuit TVR Tuscan Speed Six
Lancia Delta HF Integrale Rally Car
Rome Circuit Vector M12
Opel Tigra Ice Race Car
Grindelwald Venturi Atlantique 400 GT
Renault Megane Rally Car
Laguna Seca Raceway Toyota Celica GT-Four Rally Car
Apricot Hill Speedway Mitsubishi Lancer Evolution III Rally Car
Trial Mountain Circuit Mitsubishi Lancer Evolution IV Rally Car
Clubman Stage Route 5 Mitsubishi Lancer Evolution VI Rally Car
Grand Valley East Section Daihatsu Storia X4 Rally Car
Grand Valley Speedway Ford Escort Rally Car
Special Stage Route 5 Lancia Stratos Rally Car
Autumn Ring Peugeot 306 Rally Car
Test Course N/A
Deep Forest Raceway Mini Cooper 1275 S MK1
Rome-Night VW Golf Rally Car
______________________________________________________________________
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
VII. SECRETS/CODES
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
*NOTE*- These codes may only work with a 3.2 version Gameshark or higher.
SIMULATION MODE CODES:
--------------
A TON OF CASH
--------------
801D0FC8 E0FF
801D0FCA 0098
--------------------
ALL GOLD LICENSES B
--------------------
801CC760 0400
801CC804 0400
801CC8A8 0400
801CC94C 0400
801CC9F0 0400
801CCA94 0400
801CCB38 0400
801CCBDC 0400
801CCC80 0400
801CCD24 0400
-------------------
ALL GOLD LICENSES A
-------------------
801CC0F8 0400
801CC19C 0400
801CC240 0400
801CC2E4 0400
801CC388 0400
801CC42C 0400
801CC4D0 0400
801CC574 0400
801CC618 0400
801CC6BC 0400
----------------------
ALL GOLD LICENSES I-C
----------------------
801CBB34 0400
801CBBD8 0400
801CBC7C 0400
801CBD20 0400
801CBDC4 0400
801CBE68 0400
801CBF0C 0400
801CBFB0 0400
801CC054 0400
801CB428 0400
---------------------
ALL GOLD LICENSES I-B
---------------------
801CB4CC 0400
801CB570 0400
801CB614 0400
801CB6B8 0400
801CB75C 0400
801CB800 0400
801CB8A4 0400
801CB948 0400
801CB9EC 0400
801CBA90 0400
---------------------
ALL GOLD I-A LICENSES
---------------------
801CADC0 0400
801CAE64 0400
801CAF08 0400
801CAFAC 0400
801CB050 0400
801CB0F4 0400
801CB198 0400
801CB23C 0400
801CB2E0 0400
801CB384 0400
-----------------------
ALL GOLD SUPER LICENSE
-----------------------
801CA758 0400
801CA7FC 0400
801CA8A0 0400
801CA944 0400
801CA9E8 0400
801CAA8C 0400
801CAB30 0400
801CABD4 0400
801CAC78 0400
801CAD1C 0400
Honda's Deal
CLK Race Car:
===============
800B9320: E0DC
800B9322: 115C
B7 lic test Integra Type R 98 Spec:
====================================
800B9320: 3718
800B9322: 120D
Volkswagon Polo
=================
800B9320: A1D8
800B9322: 1181
none of these cars are available through regular means in the game, after
entering the desired code, go to the Honda used car lot and the car will be
there for around 5 to 7 K. after purchasing the car you want go back to the
main
menu to save as the game will lock if you try to race with the code still on.
this code can be used to buy any car in the game, there are a couple others
that
i dont have the mods for right now... like Honda NSX's that CAN take a race mod
and a few others.
Unlock Everything In Arcade Mode
================================
50000AD2 0000
801C93F8 0505
301C940C 0005
Race Any Care In Any Series (regardless of HP, drv, trn, etc, etc...)
=====================================================================
D00148E0 000C
800148E2 1000
Start on Lap...
==================
D00A99AC 0000
800A99AC 00XX
fill in the blank with lap number: endurance
=============================================
60 = 3C
50 = 32
40 = 28
90 = 5A
99 = 63
30 = 1E
-From: "Frederick Pellissier"
Stop Race Timer (Really helpful for license tests)
==================================================
8002F810 0000
80046E84 0000
Turbo Boost (*You must have GS 3.2 or higher)
============
d00a9228 4000
800a99de 0020
d00a9228 4000
800a99da 0020
-From: WONDERPILL
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
VIII. GLITCHES, COMMENTS, & COMPLAINTS
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Even though it's tough for me to admit it, GT2 is a glitched game. A VERY
glitched game, since it was rushed out to the market in time for the holiday
rush. There's only been one thing that I've heard of, so that's the only one
that I'll post right now. If anyone out there has some kind of glitch or
something that could've been fixed in the final version of the game, send them
to me at pimpmasterbrett@hotmail.com. Thanks!
----------
GLITCHES
----------
So far, the only thing that I've heard of as of now, is that you can't get 100%
of the game completed. Sony of Japan recently stated that because of a
production problem, it is NOT possible to get 100% of the game done. The
highest
possible percentage is 98.2%. I'm pretty sure that the other 1.8% HAS to be the
drag racing mode that was apparently left out of GT2. :(
---------------------------------------------------------
I was racing one of my licence tests yesterday and I missed out on Bronze by
0.036 seconds. Bad luck I thought, that'll teach me for being so crap (well it
was my first go on a I-B licence). What am I on about? Well...
Instead of the game displaying "Failure", it displayed "Get Kid's Prize" with a
sort of flag mascot of Green/Yellow (with two black dots/eyes on it) in this
sort of shape:
__ __
| \ / |
|o V o |
\ | /
\_|__/
Green | Yellow
Any help as to what this means, achieves, reveals or anything else would be
appreciated. -From: Matt Sephton
-------------------------------------------------------------
Hi Brett-
Here's a glitch for you to use in your FAQ -
and it's one that bugs me like only the little
things can. The track lengths listed are,
well, not incorrect, but have the wrong unit
attached to them. (Uh, he-he, he said
"unit.") It's pretty obvious when you do the
math that the tracks were measured in meters,
then they decided to convert that to feet for
the American audience, so they put "feet" in
where they had "meters," then they shipped the
game without actually converting the numbers.
The glaringly obvious example, and the one that
made me notice the mistake, is the Test Track.
The length of the straightaways (each one has
to be at least 1000 meters, making their
combined length at least 6200 feet) is longer
than the listed length of the whole track! -From: Chris White
-------------------------------------------------------------
Hey there!
I haven't had my GT2 real long or much playing time, but I have noticed a
glitch
on the tachometer. When I race in the arcade mode. (this is mostly what I have
been doing do far) The tachometer will get either a red or brown box behind it.
When it is red, you can't tell what the redline on your car is. The brown is
less common, but they both happen. It can come and go, or stay the entire time
you are racing. At first I felt like it was telling me when I had blown my
chace
of first place, cause it would happen after I lost control, but I think that is
pretty foolish. There just seems to be no pattern. The strange part is my
friend's playstation doesn't have this problem. I have my playstation at a
friends house where we have two playstations hooked up to two T.V's side by
side. My playstation is an older one I bought used awhile back. Its really
slow,
but works fine. My friends is a brand new one he just got. Could it possibly be
that my system is older and less refined that this occurs?
Have you heard of this before?
Please respond to both and dheming@icallinc.com
Thanks -From: "Dan Heming"
---------------------------------------------------------------
I have a couple of bugs to give you. First is the cars in you garage getting
erased or renamed after doing a machine test. When you fill up the time slots
in
the machine test and run a car multiple times. Say you do a time trial and get
ranked, then tune your car and try again, and don't beat it (out of ranking)
you
return to your garage and the cars are deleted or renamed to no name. Alot of
people apparently are having this problem.
Another bug is in the Event Generator, the Normal race is misspelled Nomal. The
Car Wash saying that it costs 5000cr is another bug, although it really only
charges you 50cr.
These bugs are in the American version, don't know of the Japanese version has
the same problem.
Also, there have been talk about 2 American versions being distributed. One
dated 10/12/99 (bugged) and the other 10/19/99 (not bugged). Mine is 10/12/99.
Although this hasn't been proven yet.
-From: Keith Peterson
-----------------------------------------------------------------
Not really a glitch, but rather a theory, so here goes:
======================================================
Consider this. It may not be the proper explanation, but until I hear a better
one, I'll go with this.
Based upon my experience with GT2, each time you first win a particular
simulation mode race, you earn an additional 0.45% towards your potential 100%
completion status. Obviously, additional wins of the same race don't contribute
towards your 100% goal.
Having achieved 98.2% (without any hacks I might add - not bad for an old
"geezer"), I noticed that the only races not to have a trophy are the four
event
generator races. Well, as you know 4 * 0.45% = 1.8%. Yes, the very difference
between 100% and the 98.2% that we have as our "practical" maximum percentage.
The theoretical 100% maximum could possibly be achieved IF GT2 PERMITTED IT,
but
consider what MIGHT be involved in doing so. Would we have to win all four
event
generator races with every car we own?, with every car in GT2? (I've heard
that's ~450 in the NA version?), or win every possible randomly generated
combination of races with every car in GT2? I don't know, but you do the math.
Don't forget that the 4th and most difficult of the event generator races
consists of 5 races. Would we also have to beat every permutation (yes, they
can
be permutations and merely combinations) of 5 races with every car. I haven't
even thought about the numbers involved? Long before we could ever win that
many
races, GT2000 or whatever they're going to call it will be out and we'll both
be
playing that instead.
Many thanks,
pj
-From: Paul Johnson
Senior Software Engineer
Sikorsky Aircraft
pjpj@freewwweb.com
pj@darkstar.sikorsky.com
---------------------------------------------------------------
And here's another small theory from the same man:
===================================================
As far as the cars one wins in many (all? - not sure since I have only
run 1100+ races and am not sure of all the criteria that GT2 uses to
award race prizes, i.e., cars), it seems that, in the Special Events at
least, any of the three cars for a particular special event can be one
in any of the that special events races.
I have won three different cars by repeatedly winning a particular
Special Event race. I have done this with several of my favorite
Special Event races. Have never won more than three different cars for
the same race however.
Many thanks,
pj
Paul Johnson
Senior Software Engineer
Sikorsky Aircraft
pjpj@freewwweb.com
pj@darkstar.sikorsky.com
-----------------------------------------------------------------
Pretty cool theories huh?
-----------------------------------------------------------------
Here's a response regarding Kieth Peterson's idea on there being TWO versions
of
GT2:
===============================================================
Hello. I tend to agree with Keith Peterson when he mentioned that there is a
possibility of 2 versions of the game that have been released. I got GT2 for my
birthday a week ago cuz it was sold out in my area for Xmas. Any ways, my
friend
got his the day it came out. Now here is the trick. Gameshark and Xplorer codes
work on his copy of GT2, but not on mine. Mine locks up on the title screen
every time I try it. Not that I really need the codes, but my friend needed
them
for the Tests. Also, on my copy, I haven't had any glitches (I'm 50% or so
done)
and I have done Machine tests and time trials. I will have to check with my
friend's copy. And I would point out that the 1st GT had 2 versions (1.0 and
1.1). Just thought I'd contribute. Besides the little things, GT2 is still the
best. -From: Michael Henders
------------------------------------------------------------------
Hi:
Regarding the kiddie prize, I was racing through my S license,
on the last one, apricot hill raceway, I missed the bronze less
then 0.01 sec, but it still a failure. I missed the time again
on next time, but I aquire the kiddie prize. -From: esung@ix.netcom.com
---------------------------------------------------------------------
Here's one:
Every now and then you will be in a race that has, let's say a maximum
of 392 HP for the cars, and yet there is a computer car that ahs well
over that HP limit. Now ay to even get close to that particular car.
Exit the race and come back and that overpowered car is not there and
you then have a chance to win.
Here's another: Maybe not a glitch:
You buy a brand new car for 440,000 credits and never get in the car,
never drive it or modify it. Simply park it in the garage. Go back to
the garage later and its value has depreciated to about 25% of what it
was when you bought it. I don't know if this is a glitch or not, but it
sure does cost you a lot of coin.
One more: Maybe not a glitch:
If you do an upgrade on a car, you can only upgrade once for a
particular item. Be careful how you increase power because if you
exceed the HP limit for a race by 1 HP, you can race there and may not
be able to de-tune the car.
And another: This is a glitch:
Sometimes when you see the HP rating for the car that you want to buy
you will do so because you know it will be the best car for the race,
since it has just a tad bit less HP than the race allows. Great! But -
after you actually spend the bucks on the car, you find out the actual
HP for the car is 20 or 30 HP more than the course allowed and you are
overpowered for the course, without even upgrading the car!
Frustrating, especially when you spend a million credits on a car and
can't use it when you want.
Fastest Car:
Fastest Car I have found is the Suzuki Escudo - cost 2 mill, is made for the
Pikes Peak Hill Climb, has 981 HP, front and rear turboed engines and weighs
about 1,760 lbs, is 4WD and totally fast. The only car that can beat it is the
computer Escudo at the Pikes Peak race. I have to work on that race.
On the test track (turbo oval) this car can be tuned to hit over 250,
maybe a bit more.
Get this car as soon as you can - you won't regret it!
Another car to get early is the Nissan 390 GT road car. Very quick and
comes with a lower HP rating (about 370) to begin with, although it can
be increased to about 837 HP. Also very light, mid engined and pretty
much can blow the doors off anything, except for the Escudo.
The Ford Saleen Mustang is also quick, but no match for the Escudo, on
any course.
There is a HKS Drag car, 1,011 HP, 4wd, about 2700 lbs. and is very fast on the
test track, but the Escudo blows it away in the low end, high end and
especially
in the curves. Mid range and the drag car will shoot past anything, but just
drive the Escudo once and you'll be hooked!
Another Glitch:
Sometimes the game seems to "float" a bit when there is a lot of
activity on the screen. Makes it hard to control the car, but usually
doesn't last too long.
Overall, this is a fantastic game - the best I have ever played, by far!
Also, I have not confirmed this, but word has it that if you purchase
every car on in the game and buy them all in black (where possible) you
will be awarded with a McClaren F1, which in real life is a basic rocket on
wheels. That is what I am doing now and have two more Cities to purchase. you
have to buy and then sell, as the garage will only hold so many cars. With the
way the car value drops it makes it tough to do this, because when you spend 3
million credits on cars, you only recoup about 800,000 when you sell them. So
you just have to run the Escudo on the test track, pick up a quick 50k and
maybe
the drag car that is worth 250k, sell it and continue to build the credits back
up.
One more: Maybe not a glitch
If you do an upgrade on a car, you can only upgrade once for a
particular item. Be careful how you increase power because if you
exceed the HP limit for a race by 1 HP, you can race there and may not
be able to de-tune the car.
Great job in putting this FAQ together !! -From: Neal Jackson
------------------------------------------------------------------
Alright...have I got a glitch for you. Perhaps this glitch is only present in
my
copy of the game (my roommate works at a music/video store and we have the
stores first copy of the game) but this one is simply awful.
Have you tried playing a 2-player game yet? Well when my roommate and I tried
we
discovered something terrible. When I finished the race (about 30 seconds ahead
of him, player 2) the screen darkened and it displayed a message about player 1
winning the race. However, player 2 had not crossed the finish line yet!
And....the screen stayed dark while player 2 was attempting to finish the race.
Not until he finished the race did the screen lighten up, and the game
displayed
another "end of race" screen. So...if one person on a two person race finishes
way ahead of the other one...watch out! The loser will still HAVE to finish the
race! Either that or quit.
Please try it out...tell me if it does the same thing with your copy, and let
me
know!
-From: D. Neil Crawford
--------------------------------------------------------------------
Here are some statements about some of the glitches as well as some comments
from a friendly reader:
=================================================================
Thanks for the FAQ. I've been playing for 2 weeks, and this is the best
racing sim I've ever seen. I was thinking of getting a guide, but your FAQ
saved
me the time and money. Basically, all I needed to know was what to do to get
all
the bonus cars - I haven't had to buy a car yet - just get all the gold
licenses. Once I got the GT-ONE, it was all over. But more to the point:
I wanted to comment on a few of the things in your FAQ:
The Game days are not actually the amount of time that you spend playing the
game. It's actually a record of every time you have attempted to enter a race.
For example: If you go to Race, and you go through all the menu's till you get
to the one that says "START RACE," then instead of starting the race, you exit,
this will add one day. It's the same as if you actually raced. This also
happens
every very time you go into the License area, to the point just before you go
for a spin. As soon as you exit out of that area, it will add one day. So
conceivably, you could get all 6 licenses in just 6 days, as long as you don't
exit the license menu until you've completed all 10 tests for a particular
license. Try it.
One thing to note about Turbo Kits - you can only buy them for cars that
already
have a turbocharger. The CRX is an N/A (naturally aspirated) car, so even
though
you may be able to buy them after-market, you can't get them on the game.
I'm pretty sure that you can change from MPH to KPH, but I'll look into
this and get back to you.
Motorsports land is found in arcade mode after getting some of the Licenses
- I'll tell you which one when I look into it more. However, you can only play
it in Time Trial mode. Check your arcade bonuses for the track name if you have
all the licenses.
GT2 doesn't have all the glitches your FAQ suggests that it did, but then I may
have the newest release code.
I wouldn't call the Kiddie Prize a glitch - It sounds more like programmers
messing around. I've never seen it, but it sounds more like a secret prize for
the lucky few.
In reference to the "glitches" as stated by Neal Jackson
where a car that you buy actually has more
horsepower than the listed rating when you bought it. You will only find this
when buying used cars. One thing to realise is that this game is an attempt to
simulate real life. In real life, you don't know the HP of a used car that you
are buying, unless you have a dyno at home. The car may have been abused, so it
has less HP than when it was new, or it has been modified, so that it has more.
When you buy used cars in GT2, you will see that the prices for the same car
may
vary by a few thousand. This could be because of the color, but most likely
it's
because the used car has had some wear and tear, or some modifications. The
listed HP is the advertised rating for the car when it was new, so all the cars
of one type will have the same reported HP, but the price will vary, as will
the
actual HP.
Also, in real life, when you buy a car, and drive it off the lot, it will
depreciate by several thousand dollars. They have incorporated this in GT2.
The "Floating" that Neal describes may be a hardware problem, and not a
problem with the code. I have never encountered this, and I have a fairly old
playstation. What we need to note is the GT2 takes advantage of almost 100% of
the PSX capability. If the game is run on an older, slower playstation, it may
get bogged down trying to keep up with all the action.
And we all know about the situation in Player 2 mode where the loser has to
finish to end the game as described by D. Neil Crawford . This is not a glitch,
but clearly the way that the developers intended it.
I would suggest that you have an alternate section in your FAQ for notes that
include the parts that are described as glitches, but are actually not. Clearly
people should be made aware of these aspects of the game that are not addressed
in the manuals, but if you call them glitches, people may get the wrong idea.
Especially when something that you call a glitch is a positive dynamic of the
game, such as unpredictable used cars. I'd hate to see this game get such a bad
rap when it's undeserved.
But I will say one thing that bothers me about the game. On the game
manual, you see a view of the dash of the McLaren F1, but it's not included in
the game. If Neal Jackson is correct, that you can get the F1 by buying and
selling then buying again every car, I'd like to be the first to know about it.
Then I'd have nothing to complain about.
-From: Josh
------------------------------------------------------------------
Those are some very well though out statements about the "glitches", and in
regards to adding an alternate section, I've just decided to change the name of
this section from "GLITCHES", to "GLITCHES, COMMENTS, & COMPLAINTS". =)
-------------------------------------------------------------------
Alright, this is an odd one, and it sure surprised me, and i want to know if it
happened to anyone else. My R GT-40(GULF) was in the first car slot. Anyway, i
left it there for a while, and made my way through the game. I went back to
race
it, and suddenly the horsepower went from it's usual 490-something, to 10,579.
Yes, i'll spell it so you know i didn't mis-key that. Ten thousand, five
hundred
seventy-nine horsepower. I thought "WHOAH! WHAT DID I PRESS?!" However, when i
tried to take it on the course, it locked up the game, forcing me to reset. I
had to sell the GT-40, and win it back again. The glitch seems to have no real
purpose, just to screw you out of a good car. It's an American Version of the
game that i got for christmas.
-From:
----------------------------------------------------------------
Okay, here's my own glitch, but I'm not really sure if it IS a glitch, but I
thought I'd put it here anyways:
I was racing on Rome Short in Arcade mode, with a Ford Mustang. As I was coming
around the last turn before the finish line, my transmission just failed on me
or something. I just stayed in 2nd gear for about 1 min., and I was going about
28 MPH. I couldn't go past that max speed until AFTER I braked, went into
reverse, and then put it back into drive. I'm not sure if that's a glitch or
not, but I think it was. :)
-From: ME (Brett)
-----------------------------------------------------------------
I found something that I thought was pretty weird.
I bought a Dodge Intrepid ES and all of the modifications for it (including the
racing modification). I then found out that the horsepower does not match the
body of the car. I think that this is one of the cars that was meant to be one
of the Drag racers.
-From:
------------------------------------------------------------------
Here's a glitch:
It is the race against the "rally car" car, but i know the race is at the
tahiti
maze. Anyway, as soon as you start off (in my game, at least) the opponent car
swerves off to the side, hitting the wall and stays there for the whole race. I
got 10,000 dollars free every time i raced it, so im not complaining, i guess.
-
From: Thehamburgla@aol.com
-------------------------------------------------------------------
After winning the final race in sim mode and saving when I went to the
arcade mode I made the mistake of hitting load visitors garage, and it filled
up
my garage with 100s of RX-7s that were worth from 0-1000000 creds and had HP
ratings from 0 to 1100, most of them wouldnt work when selected and basically
messed up my save. I havent had any luck in reproducing this problem. -From:
Psycorob1@aol.com
--------------------------------------------------------------------
Hello,
Your faq said to e-mail with glitches or questions, so here goes...
First...I was playing yesterday trying to get Gold in all the
license tests, when i noticed something peculiar.
When playing the braking exam in "B" license (nissan skyline) I
received a time that was exactly .023 off the mark.
"Pretty close" i thought. "I'll just brake a tad earlier. Well, I
received the exact same time for the next five more try's. Huh?
I was thinking this was either a glitch or a huge coincidence.
That's until i had the same thing happen on multiple license tests.
And not just the braking tests. I never noticed this before, of
course, i never had to play the license tests repeatedly (I passed
them relatively quickly the first time in December.) Was wondering
if this was a glitch or something more sinister?
-From: ninja@fuse.net
-------------------------------------------------------------------
im a fellow gran turismo nut. i bought the game when it came out and have been
playing it a lot. i bought the escudos pikes peak car and won a bunch of races
with it. then i took it to the machine test. i out the auto adjust gear ratios
at 23, then slapped on the super soft tires. i raced it and topped out at 256,
then to my suprise i went to my garage and found that i had 520 new cars, all
of
them called "No Name No Name" what the f*ck is that? i clicked on the car and
the game locked up and the screen went blank. i tried the speed race again and
this time when i went back to my garage i had no cars, i did it again and i had
all those cars back again. try this out and see for yourself and tell me what
you think. -From: YSFB83@aol.com
--------------------------------------------------------------------
Hi Brett
I have the Japanese version
I bought it around mid Dec
I also have the same problem with Keith's game
one time I already have 60 cars ( I used gameshark for the money), I went to
the
test tracks ( 400 m ), I used the Suzuki Escudo, it ran 8.30, after that I
saved
my game and then it was all gone.
-From: "Andry H Sonwelly"
---------------------------------------------------------------------
I found a way to race a car that has gone over the hp limit on a race.
Its a bit inconvenient but it works. Ok, you can change the settings on
your car... what stage turbo, racing/sports or normal muffler to chip or not to
chip etc... by going to a free race or a race that allows your hp then going to
settings and changing the specs for your car then exiting that race. Then go to
the track that you wanted to race with the limit after you took out the
upgrades. ^_^
-From: Noel / Rigel
--------------------------------------------------------------
Here are some responses to some of the "glitches" above:
==========================================================
1) About the cars disppear after you had race at the Machine test and got Out
of
Ranking, mine didn't had this problem (mine was the Jap import version).
2) About the Normal spelled incorrectly under the Event Synthensis Race, it did
spell incorrecly too in the import version. For the wrong spelling, they are
Japanese and they are like Chinese, so the way they spell may came from the
interpretaion of Japanese Language
3) The 5000 cr for car wash is also too in the import version. About the
5000cr,
remmeber in GT1, the car wash was also 5000cr, but then GT1 manage to show the
dullness of the car in your gargage. GT2 can't, guess the disk can't hold so
much details.
4) About the 98.2%, ok, this theory is that Polygophy co want to make GT2 as
realistic as possible, and in fact Crash Team Racing (when finished) got 105%,
so that's why they placed @ 98.2%, and definely not everyone could get hold of
every car, Did anyone manage to find the rare Subaru 22-GTB
Note: Info come from (under the letter section)
5)Regarding to Neal Jackson about this "glitch", the deppreciation of the car,
look, nobody got the same deppreciation cost after you sell your real-life car
(in your real gargage), He sell for 50% depprecaition, you sell for 40%, and
your had a accident, and his maybe re-overhaul his entire engine for better
performace (like what Josh said. And i agree with him.
6) Upgrade the car wrongly can't goes back and race..Please did Neal ever play
GT1 before, doesn't he know that he should just go to the UNLIMITED PS races to
modify, especially for cars over 700ps like Escudo Pike Peak Ver. This is
definetly NOT a glitch, it's a complaint.
7) This one is not a glitch, just that like JOsh said the car original ps is
unsure, especially the used and Special cars, so you had to take a risk, but
this mini guide will tell which cars had what ps below:
*NOTE: This mini-guide can also be found in the Walkthrough section.*
(These are ALL special cars):
Name of Car PS (HP) @home Drivetrain
-R-Subaru Impreza Rally'99 - 483 - 4WD
-R-Penzoil Nissan Skyline - 712 - 4WD
-R-Dahatisu Storia Rally - 433 - 4WD
-R-Volks Beetle GT - 456 - 4WD
-R-Audi TT LM - 552 - 4WD
-R-Opel Tigra Ice Rally - 532 - 4WD
-R-Alfa Romeo 155 Touring - 552 - 4WD
-R-Toyota Corolla Rally - 426 - 4WD
-R-Mitsi. Lancer EVO VI Rally - 434 - 4WD
-R-Ciroen Xsara Rally - 384 - 4WD
-R-Peugeot 206 Rally - 467 - 4WD
-R-Lancia Delta S4 - 393 - 4WD
-R-Mitsi. Tai Trampo FTO - 384 - FF
-R-Mini Cooper 1275 - 243 - FF
- Lotus Elise GT-1 - 622 - MR
-R-Lotus Esprit GT-1 - 586 - MR
-R-Jaguar XJ220 Race Car - 549 - MR
-R-Vector M12 LM - 689 - MR
-R-Renault Espace F1 - 830 - MR
-R-Jaguar XJR15 Race Car - 477 - MR
-R-Honda S2000 Gt-1 - 586 - FR
-R-Dodge Viper Team Oreca - 700 - FR
-R-Subaru Cusco Impreza - 460 - FR
-R-Mazda RX-7 Aspec LM - 549 - FR
-R-Mazda RX-7 LM (GT-C) - 566 - FR
-R-Mazda Advane RX-7 - 453 - FR
-R-Toyota Castrol Tom Supra - 696 - FR
-R-Mobil 1 NSX - 617 - MR
-R-Raybrig NSX - 617 - MR
This cars are able to be brought: and tuned to MAX HP(mufffler/NA/Turbo
etc):
Tuscan Speed 6 - 559 - FR
Honda S2000 - 370 - FR
Toyota Altezza 280T - 417 - FR
Dodge Viper GTS - 716 - FR
BMW 328i Sedan - 376 - FR
Mercedes SLK 230 - 430 - FR
Mazda RX-7 RS'99 - 643 - FR
Covette 427'69 - 626 - FR
Covette '95 ZR-1 - 652 - FR
Aston Martin DB7 Volante/Coupe)-539 - FR
Mercedes AMG E55 - 504 - FR
Mazda Miata 1.8 VS/RS - 274 - FR
Suzuki Cappucino - 190 - FR
- Toyota GT-ONE Road from 602 to MAX 989 MR
- Nissan R390 GT1 Road from 377 to MAX 849 MR
Subaru Alcyone SVX - 389 - 4WD
IMpreza TypeR Ver. V - 479 - 4WD
Nissan Skyline R34 Vspec - 785 - 4Wd
* Mitsi. Lancer EVO VI GSR - 602 - 4wd (Sorry to disppoint
you):(
Volks Beetle 2.0 - 376 - FF
Lancia Delta HF Coll. - 480 - 4WD
Lancia Delta HF EVo - 407 - 4WD
Ruf CTR2 Sport - 666 - 4WD (One of the great 4WD)
Ruf CTR2 - 629 - 4WD
Ruf Turbo R - 666 - 4WD (great as CTR2 sport)
Audi S4 - 610 - 4WD
Mitsi. GTO Twin Turbo'99 - 730 - 4WD
Mitsi. Galant VR-4'99 - 459 - 4wd (great for 450ps race)
Ford RS200 Rally - 491 - 4WD
Honda Civic TypeR - 336/341 - FF (depend on luck for PS)
Mazda Demio GL/GLX - 254 - FF
Nissan March S.Turbo'89 - 218 - FF
Toyota Starlet V '99 - 231 - FF
Mitsi. Mirage Asti RXR - 243 - FF
Mitsi Mirage Cyborg ZR - 237 - FF (Great <250ps racer)
Dodge Neon ACR/RT - 287 - FF (horrible speed)
Ford Focus 2.0 - 394 - FF
Ford KA - 177 - FF
Volks Golf V6 - 354 - FF
Opel Tigra 1.6 - 240 - FF (can use both N.A/Turbo)
Lotus Elan '90 S2 - 237 - FF
Mini 1.3i - 177/181 - FF (more expensive Mini)
Citorn Saxo 1.6i - 268 - FF
Peugeot 106 1.6 - 211 - FF
Fiat 500 sporting - 190 - FF
Fiat Coupe - 397 - FF
Audi A3 - 348 - FF
Mazda Lantis Coupe - 316 - FF
Renault Megane 2.0 16V - 298 - FF (better than Neon)
Nissan Sunny VZ-R - 248 - FF
Ford Cougar 2.5i 24V - 520 - FF (horrible top speed)
Fiat Punto GT - 217 - FF
Peugeot 206 GTi - 378 - FF
Toyota Vitz F'99 - 194 - FF
Toyota Sprinter Trueno BZ-R - 260 - FF
Ruf CTR Yellow Bird - 607 - RR (very difficult to
handle)
Dahatisu Storia X4 - 198 - 4WD
Dahatsu Mira TX/TR - 193 - 4WD
Alfa Romeo 156 2.5 V6 - 470 - FF (can use both NA/ Turbo)
Honda NSX S-Zero - 451 - MR
Honda Beat'91 - 130 - MR
Mazda AZ-1 - 180 - MR
Tommy Kaira ZZ-S.Ed - 283 - MR
Toyota MR-S - 258 - MR
Lotus Elise 190 - 267 - MR
Lotus Motor Sports - 333 - MR
MGF 1.8i VVC - 248 - MR
Renault Clio V6 24V - 513 - MR
Brett, this above car HP guide should be able to drive finish the
Maunfacturer's races.
8) Regarding to about the Dodge Interprid ES, the racer
body is in regard to a "milder version"of Drag racer as proven by the Drag
180SX/Drag R33 Skyline. Which is for the missing Drag racing.
9) Brett, may I make a suggestion, maybe you should a section just on future
ideas for GT3.
For example: betting on your races, just like in Lamborghini Challenge in SNES.
Also, a option on modifying the car in the garge without need to go to
unlimited race to modify the PS. Lastly, a option on choosing own paint
schemes/decals/wing type etc. And the best is done like THrasher:Skate And
destroy (After win races, can get a certain amt of sponsors to sponsor you for
your racing and more $$$.
Well done Brett on your FAQ, just hope to able to help you out.
- From: Cedric
---------------------------------------------------------------------
More Glitches
===============
--------------------------------------------------------------------
1) I can confirm the "more powerful" car bug also. When I attempted to race the
Trial Mountain Endurance race (30 laps), the Vector M12 Racing Edition showed
up
and totally blew everything else off the road. I quit the race. I believe that
race has a horsepower ceiling of 295hp and the M12 Racing Edition has over
600hp. Yikes! When I reentered the race, though, it was gone.
2) The game has also crashed twice, once on each disc. The machine wasn't
running hot, it doesn't skip, and the lens wasn't dirty. It *may* have been a
glitch in the game, or it may have been a totally random occurrence caused by
the machine. I was suspicious because the only other time I've had a game crash
on me was with ver. 1.0 of the original Gran Turismo.
3) I've also had a few bizarre experiences with collision detection where my
car, no matter which one I'm driving, will suddenly bounce in the middle of a
clear lane with no obstructions on the track, without sliding or losing
traction
in any way, and without hitting anything or being hit by anything (in fact,
both
times I had a two or three second lead built up). It's only happened twice,
once
on Tahiti Road (on the first long straightaway, coming in for lap 2) and once
on
Seattle Circuit (at the short straightaway just past the railroad crossing).
For
Tahiti Road, I have to clarify that I wasn't near or in the pit lane, as that
surface appears to be bumpy. Again, I'm not sure if it's a bug or what, and it
didn't really get in the way of anything, but it was odd to have my car
suddenly
leap into the air like a frightened dog all of a sudden.
The only other thing I have to tell you about may already be in your FAQ,
though
I haven't noticed it. It's not a glitch or a bug, it's just a fun little trick
to try on time trials and rally races. If you want your course ghost to
disappear, just hit select while you're driving and the only way you'll see it
is by watching for burning rubber or dust clouds. If you want it to come back,
just hit select again. I found this totally by accident this morning and had
some fun with it--it makes you paranoid (though you can keep your eye on the
course map and the green dot marking your course ghost/rally ghost opponent
will
still be there). This might work on replays, but I'm not 100% sure of that--I
didn't have time to check it out.
Anyway, I hope this is of some use to you in compiling your FAQ (which is very
good, BTW).
-From: Scott Miller
-------------------------------------------------------------------
Two points i want to make about glitches and problems with Gran Turismo 2.
1) I have yet to encounter a problem. I bought my game on January 7th, and I
have over 79 cars in my garage (garage value:27,000,000 CR). No cheating
either.
I believe in the theory that it is possible there are two versions of the game.
2) The depreciation of a car isn't a glitch. Also, if a person is wondering why
they slow down, or stop and start when racing arcade, they should check to see
if the handicap and slow car boost is on.
-------------------------------------------------------------------
And now, a comment:
==========================
Awesome FAQ...You rank up there with JCulbert in quality and style. I can
contribute to your FAQ if you would like, as I have only spent roughly 80
hours
on the game, but I am familiar with everything, from dealerships, to how the
Wheel shops and Car Wash actually affect your cars performance. (They do.)
-From: Steven Wilson (Xayoz)
-------------------------------------------------------------------
Hi.
Probably a can't be reproduced glitch, but here's mine anyway:
Finished a race at Laguna and I was TIED (+0.000) seconds with the second car.
The list of cars (and time difference that follows) has my car as the first
place winner. But when going out of the replay, my car has the result as 2nd
position; and I got the 2nd place prize.
Ciao.
-From: Muljadi Budiman.
-------------------------------------------------------------------
Is this a glitch?
Are the BMW 328CIS, turboed and NA? u can turbo it and na tune it.. pretty
weird, that a glitch? i always thought that the INLINE-6 was NA and not turbo..
check it out.. -From: DaLayMan@aol.com
------------------------------------------------------------------
Hey Brett
Sup?
I just wanted to add to the glitches part.
If you use the Castrol Supra LM editon on Seattle Short Circuit using
supersoft tires and set the all gears to the right(faster accel.)
When the car gets to finishes the game freezes causing me to restart my PS. It
happened on my NA version of GT2.
And for the best car list, I think you should take a look at the the Toyota
Road
version in the Special category. ^ ^
\_/
Tune it to its best and with the right settings (especially the gear
settings) will make it the best overall car for GT2 (my opinion)
Thanks
-From: Henry
-----------------------------------------------------------------
Just sat here listening to the wife complain as I spent time to read the FAQ on
GT2. *sigh* lol Before spending the money on the game I thought I would go
ahead
and rent the game to see if it was worth the money. In 6 days of racing the
game
and no cheat codes, I completed just about or over 50% of the races. All that
were left were the Endurance races and the Manufactures Races. Far to easy in
my
mind. Anyways, 2 minor things in the glitches department I didn't notice
mentioned was.
#1) You CAN race in the horsepower rated races with a higher HP.
Yes you can and here is how I have done it. Take your car and get it maxed out
with all the purchasing of upgrades and modifications. Then take it to a FREE
race where the horsepower does not matter. Go to the settings screen and take
the Racing Performance chip out, Set the Muffler back to normal and then take
the Turbo or NA Tune back to the lowest settings. Now go back to the race you
want. Enter it and go to the settings screen. Now first thing you do is to set
the Turbo or NA Tune up to max (might as well blow them away :-þ ). Then set
the
Racing Performance chip back in if you can (depends on what your horsepower is
currently), and then do the same for the muffler. Right next to the graph on
the
lower left on the screen displaying your horspower/torque, you will see blue
text displaying your horsepower and torque. Notice that you can (depending on
the car and its ratings availability) you can exceed the max HP set for that
race. Not all cars will have this available, but most all you will be able to
do
this with that you purchase from a dealer or win that can be upgraded.
Note: If you have to do this to get every inch of power out of your car just to
win, you need to go back and practice your lines, braking and acceleration
points (and I use nothing but the Dual Shock controller).
#2) On the Trial Mountain race. Has anybody noticed that on the short straight
before pit entrance that when you drive down the road to the far right.. Check
your mirror! Your driving on Grass!!! BUT WAIT.. The screen in front shows
paved
road!? Check the mirror.. Yep.. Its grass. Its nothing major but it is a little
interesting oversight.
Well tomorrow is my birthday so gonna find out if the wife listened to me to
wait before getting GT2. If not, oh well. Still gonna blow the computer away.
Just to easy. -From: Dennis
---------------------------------------------------------------------
Another response to a Glitch:
===============================
Greetings!
I was reading your GT2 faq on gamefaqs and was reading through the glitched
sections and saw this:
4) About the 98.2%, ok, this theory is that Polygophy co want to make
GT2 as realistic as possible, and in fact Crash Team Racing (when
finished) got 105%, so that's why they placed @ 98.2%, and definely not
everyone could get hold of every car, Did anyone manage to find the rare Subaru
22-GTB
Note: Info come from <> (under the letter section)
The reason the game stops at 98.2% complete is that polyphony was originally
going to include a drag racing section. Due to time constraints, it was
removed,
but the cars (Race Modified Intrepid, HKS 180SX, etc.) were left in. Also, the
Impreza 22b-STi only shows up in the used section at the subaru place every 100
days. Just thought you should know.
Warren Milton
----------------------------------------------------------------------
More Glitches:
===============
Beat The game in simulation mode and watch the ending on the arcade disc when
it
comes to "Special thanks" it says "special thanps" There is a p where the k is
supposed to be...
-From: "Dazog Bert"
---------------------------------------------------------------------
Hi,
Well, I don't know if anyone else has had this problem but racing in the 2nd
historical car race. Everytime I go to race it a Ford GT40 appears and totally
decimates myself and all the other cars. The hp limit for this race is 295 and
I
know that the GT40 (not the race version) has over 300. Does this happen to
anyone else? I don't remember having this much trouble beating this race in the
first game I had (I erased my first game by accident playing Medal of Honor and
had to start all over).
Also, someone asked if anyone had the Subaru 22B Sti. I have it. I saw it in
the
used car lot and bought it, not realizing at the time just how rare of a car it
was. The color of it is listed as "555 Sonic Blue Mica". I don't know if that
is
a typo or the real name of the color. Does anyone one else have this car in the
same or different color?
I also had a problem while playing the GT World League race. This problem
occurred on my first game that I accidentally erased. It hasn't happened since
on my new game. Anyway, I was using an Escudo and noticed that it was
significantly more difficult to turn, especially left. I wasn't using
simulation
tires or anything, just super soft tires. I thought that maybe it was my
controller so switched two times. That did nothing because the turning problem
still occurred. This problem happened everytime I went to that race, regardless
of what car I used too. I couldn't win any of the races in the world league
because of this problem either.
I have also had a few occurance of a strange red transparent box appearing
behind the tachometer after winning a race. I believe someone else mentioned
this happened to them too. It goes away by the next race, but it's an obvious
glitch.
Does anyone know if the appearance of certain cars in used car lots is
dependent on any factor - such as the number of days or something? I also think
it's really annoying that you can't change the settings on your car in the
garage. Finally, what's with all replays!!! Does anyone else find those
automatic replays really annoying?? Who ever came up with that idea should be
demoted or something. There is no way to shut them off either that I know of.
-Paul Gibson
---------------------------------------------------------------------
I thought you might want to add this to the glitches, comments & complaints
section of your excellent faq. Go to the International-B License test and
choose
#4: Oversteer 2. If you choose to see a demonstration of this particular test
the person in the replay will get an "out of course". The car will stop yet you
can still see them pressing the gas & brake and steering. This can be a pain
for
some gamers who learn from the demonstrations.
PS:
Your FAQ is excellent. It helped me alot in the beginning of the game.
Thanks.
Chris Chaplin
---------------------------------------------------------------------
I found a glitch in GT2. I had just gotten my I-A license and I raced the first
GT All-Stars race with my Unisia JECS race car. I got first place but when I
went to my garage I only owned the car I won from the race. I didn't even own
the car I was racing in! -From: "Karin C. Piergallini"
---------------------------------------------------------------------
Some more comments:
======================
Hi Brett:
great work on GT2 faq!
My friend and I also encounter the GT40 bug in the historical
cups. We tried very hard to catch up with it, but always
slightly slower then the GT40. The only way I win the race is
race until the GT40 is not in the line up.
BTW, I notice your IB all gold has 11 entries. I believe each
entry is responsible for 1 gold in each of the 10 race, so all
you need is 10 isn't it?
I also notice your car list doesn't include the prize cars you
won from the races. like Lotus Europa, and those special race
cars like Suzuki Escudo, or Vector M12 race car... and the car
list seems to be based on the JP version, since in US version
GTO is called 3000GT. -From: Eugene Sung
---------------------------------
Okay, I appreciate the help and all, but I have NO idea what this guy is
talking
about in the second paragraph. Can someone clear this up for me?
---------------------------------
Hi, Brett,
i just thought i could make a mini contribution, since i saw your FAQ just now,
you say you need help in the Compact class.
Ok, go and buy the Mitsubishi Mirage Cyborg ZR'99, it's no problem under <250
class, besides after the race-mod job, it's weight is below 1000kg. With well-
driving skills, should be a breeze to win, except you need a ton of $$$ upfront
to tune to MAX (with Racing Muffler/Brake/All the turbo(N.A) etc (no need the
professional stuff except the tuned suspension.
As for the Historic class, this is ok, except the 2nd race, where the
computer in the Jap import version KEPT using Both Lancia Stratos AND the Ford
GT-40 every time even you came out thousands of time until your PSX say
sayonara
service to you. The GT-40 has a 310ps which is over even in Jap version. So
far,
NO modern car (ST165 Celica/Lotus Sport Elise/Civic...)able to beat it. So,
what
i do, was to purchase a '82 Corvette and tuned to about near <300 (294 for US,
right? Then, you should able to win with careful driving (looking back to see
the competition and cannot had ANY mistake in that race.)
Did you finish the MuscleCar class, it's must be a hoot for using the Escudo
P.P, it's so dammed easy.
-From: Cedric
-------------------------------------------------------------------
1. In reference to buying a car and tuning it too far, just simply go to
Machine
Test or a free race and downgrade your car, it is not a glitch.
2. Being able to buy only one part for a car was also in GT1, and should be
removed in GT3. Example, you have a 3000GT used and buy a new one, you haveto
go
remove all tuned parts from the old one in order to put them on the new one.
This is a blunder on the programmers part since each car is seperate and should
be able to be individually tuned.
3. I have also seen computer cars with more horsepower enter a race where they
exceed the limit. Either it is a glitch or perhaps the computer pulls its cars
randomly from a generated list. So perhaps all S-Class cars are grouped
together
when some are obviously more powerful than others(I'm still waiting to end up
racing some Escuado Pike's Peak racers... that will be a great race)
4. This was never addressed in your FAQ but came to my interest in regards to
loading data from GT1: Is it possible to also load your cars in addition to
data? (I miss my 930hp GTO), although i doubt that it is.
* A: Nope. Sorry. :-( *
5. Also, another possible addition to your FAQ could be a best cars for each HP
class section, although when it comes to favorite cars many people have already
defined that ;) Personally, for less than 345hp I use a Tommy Kaira ZZ3
(slightly tuned) because it handles so well. I have yet to decide on my
favorite
beef-a-roni car though.
Great FAQ however!
-Dan Piergallini
---------------------------------------------------------------------
In response to some of those "Rare Cars":
==============================================
I was able to get the Impreza 22b STi 98', Toyota 2000GT GT 68', and the 71'
Skyline. all of them are found in the used car sections of their respective
dealers. I found them there when my days hit 280. they stayed there for about 4
days. the 2000GT 68' is about 115,000cr and the 22b is 55,000cr. I can't
remeber
the 71' skyline price but it was high. another cool car is the subaru 360. i
think it's the only RR car in the game. the small sucker looks like the
original
vw bug and is fun to drive. i also noticed that in the south city, acura is
there but if you read the sign there's no mention of acura. It kinda sucks that
they left out the tl...its such a cool car. later.
-From: Michael Magpantay
-----------------------------------------------------------------------
In regards to a previous post by this reader:
==============================================
Brett,
I've been playing GT2 more, and I realised that some of the things that I said
in my previous note were wrong. Here are some revisions
I bought a Motorsports Elise, and this car can be either naturally
aspirated, or turbocharged, so it's not true that you can't buy
turbochargers for cars that don't already have them.
Motorsports land is accessible for time trial mode on the Arcade disk after
getting the A, B, and I-C Licenses.
I was wrong about the horsepower ratings for the cars. It's true that you can't
really know what the hp rating is until you buy the car. And it does appear
that
color is the only factor when it comes to the variation in price of used cars.
It's not true that the loser has to finish in 2 player mode. If both
players have analogue controllers, either one can push x to end the game after
either one crosses the finish. If the loser doesn't have an analogue
controller,
then the winner can push x to end the race after he has passed the finish line,
regardless of whether the loser has finished.
Sorry for the confusion.
- From: Josh Allan
---------------------------------------------------------------------
Yo Brett
Got to tell you that your Faq is da bomb man. Keep up the good work. It's good
to know that there are some people out there that are willing to give the time
to put this thing together. Anyways, I thought you might want to check out this
site rite here. Apparently Sony is gonna fix all the bugs and resend us a new
de-bug version.
Yo, keep up the good work. Lates
-From: Johnny Phan
----------------------------------------------------------------------
Response (from ME)
===================
Yeah, I heard about that too, and I was gonna say something soon about it until
you sent me this. But if you go to Psx.Ign, they say that when they called
Sony,
the person told them that instead of them getting a replacement disc, that you
would have to send in _your_ memory card for a two-week process. If that's how
it's gonna work out, then I'm not gonna do anthing about my Glitched disc.
----------------------------------------------------------------------
Here is a cool glitch: USE ANY CAR on ANY RACE. Just for kicks, I tried
my Viper GTS on the Luxury Sedan race. It worked! Needless to say, I
smoked those sedans! It works on any race I've tried (as long as your
are within the HP limit) i.e.
Viper on 4WD tracks, 3000 GT on FR tracks, etc! Enjoy!
Matt Hepworth
glitch@xmission.com
----------------------------------------------------------------------
While racing in a two-player Rally Race (I think the track was Tahiti
Dirt Route), my sister and I both went off a jump, with me slightly
behind her but at a greater speed. I landed on top of her car and our
cars sort of "melted" together. My car was larger than hers, so most of
what you could see was my car, but her car was quite literally *inside*
my own! Apparently, GT2 only bothers checking the *sides* of the cars
for car-to-car collisions, not the bottoms or the tops, so you can land
one car "inside" another as long as the edges don't touch before you hit the
ground. The cars don't *stay* stuck inside one another, though; after about 5
seconds, I gained a bit more speed, and my sister's car slowly emerged from out
the back of my own.
-From: Colin McMillen
-----------------------------------------------------------------------
Okay, here's my OWN little Glitch:
===================================
Now I'm not sure if it was caused by GT2 or not, but this has only happened
while trying to play GT2. My glitch? Sometimes, whenever I try to boot up the
disc, and the PlayStation Icon is SUPPOSED to come up on a black screen (you
know, the second screen before the game starts to boot up), it only shows the
copyright stuff, and NOT the PlayStation icon. It's REALLY freaky, and I'm not
sure what causes this. Also, sometimes, only the "P" inside the Icon appears,
and not the "S" in the background. If anyone could tell me why this is
happening, or if it's happened to you, please let me know. Thanks.
-----------------------------------------------------------------------
Some more responses to some of the "Glitches":
================================================
Please....all these mis-spelled words (k instead of P, nomal instead of
normal...blah..blah...etc..) should just forget it and just PLAY the game. It's
no big deal. It doesn't meant that ONE wrong spelling equal to NO ending or
TOTAL LOSS of ALL CARS of GT2, right? If you want 100% PERFECTION, just
complain
to Sony and Polygon instead. It's only an annoying error by the developers.
The ONLY GLITCH is the Cars got erased after they do their testing at the
Machine Test, (i'm felt sorry for them). That's the only problem. Why not go to
psx.ign.com to see the solution. Apparently Sony sent an annoucement about the
Glitch, they are "willing" to exchange for Non-Glitch disks. Whether it's true,
or not i'm not sure.
-From: Cedric
------------------------------------------------------------------
Brett,
Good work on the FAQ, first I wanted to submit another small, but non the less
glitch I noticed among several other glitches. In the settings menu when
modifying the ride height, the measurement is in "in" (inches) The numbers
don't
correspond to this measurement, otherwise the cars would be about 6 or 7 feet
off the ground.
-From: Ramiro Salazar
------------------------------------------------------------------
Hey Brett,
I've played through the game for quite a long time (nearly 200 days). Gt2 is
awesome, even though there's a glitch (a lot), but most of all I'm sick of its
auto replay at license test since I tried to get all gold(uhh).
I don't know if it's a glitch or just a rare occasion. Here it goes, when I
race
in the Trial Mountain course in GT World League, there's a car that completely
stopped at 4th lap. I think it's a [R]Viper GTS-R, this Viper stopped (actually
parked for some reason) just after the the L-turn after the first tunnel. I
just
realize it when I see it in the course map. What the hack I was thinking may be
this car try to sabotage me (can they do that?), but it didn't, when I passed
the Viper at the final lap, it just parked like a busted car. My car is a TVR
Speed 12. As you know, this car has an incredible acceleration, and since the
1st lap to the finish line, I was in the 1st position. May be the driver just
upset to see my Speed 12 going so fast and win the race easily. -From: "Irwan
Mudrik"
-------------------------------------------------------------------
I'd just like to say, great FAQ. I'm glad we have hard working people like you
to bring together all this information. Give yourself a "kids prize". (I got
one
too)
Your document pretty much covers all my complaints about GT2, but I have a few
more to add.
First off, no qualifying. This really disappoints me, for the following
reasons:
it takes away from realism; you always have to start in 6th position; it gives
you less to accomplish; you don't get an extra opportunity for cash; and
besides, you always had the opportunity to skip it. Qualifying added to the
overall feel of the orignal GT, and I really wish it would have been kept in.
There was just something about going through a five race cup, placing first in
each race, AND pole-positioning every time. I dunno, maybe I'm alone in this.
On a somewhat related note, is anybody else soooo annoyed that some races have
you start off already accelerating? In my opinion, that just KILLS realism. I
don't mind this in the license tests, but I can't bring myself to play any race
that starts this way. Isn't an integral part of each race the anticipatioin of
engines revving before the green light?
And another thing... I wish the special races would restrict you to actually
racing a car that fits in that category (i.e. mercedes E55 in lux. sedan cup).
And why aren't there many multi-race cups? (like GT 300, 500) And why can't you
race a friend on the test course, or motor sports land, or any of the reverse
courses? And why, oh god why, did they leave out Special Stage R11? That was
THE
phattest and most difficult course from the original. Weep for the loss of
Polyphony's equivalent of Laguna Seca.
Sorry. I went off. Let me just finish with some responses to other people's
complaints... To all the people who think automatically showing us the replay
sucks, I'm with you. To cedric, who thinks the spelling errors are not a big
deal, I'm not with you. The main reason being that they were nearly
non-existent
in the original Gran Turismo; why should it be different for GT2? And to all
those who lost their garage to the machine test bug, my sincerest condolences.
It happened to my friend, and he hasn't been the same ever since. (he saved it
after a machine test, not knowing it had erased his garage)
Here's to hoping that Polyphony Digital doesn't release GT2000 until it is
completely finished. I'd much rather have it that way.
-From:
------------------------------------------------------------------
I'd like to tell you about the best damn car in Gran Turismo 2. You were
uncertain when you said it in your faq, but I found out for myself. The Suzuki
Escudo Pike's Peak version kicks major ass. This car has incredible
acceleration, great top speed and a shorter wheelbase which gives it an
excellent turning radius. I faced every free race with this car and I have to
tell you, it rocks. It literally sets the track on fire.
The only drawback to this car is its appearance. I mean, don't you think its
kinda dorky looking with that oversized despoiler?
I have a question for you, have you ever seen a computer-controlled car
stop working? I was playing the apricot hill track when one of the cars
stopped running in the second lap. I mean it just sat there. Has this
happened to you before?
-From:
---------------------------------------------------------------------
Here are some complaints about GT2:
============================
Hi Brett,
This is my first e-mail concerning GT. I and my son who will be sixteen(I am 43
years old) and a good friend of mine (37 years old) have spent countless hours
playing GT 1. I mean countless. Great game. I am extremely disappointed with
GT2. I have read everyone's faq's on Gt and have never contributed. If we can
hope the next version is better, then the only way would be to let people know
our likes and dislikes. Here goes:
I hate the automatic replays at the end of each race, license test etc. Why do
I
want to watch a replay of a failed test anyway? If I want to see the replay,
make it an OPTION to go to at the end of the race.
I don't like having to go to a specific car's dealership to tune the car. They
ALL have the exact same options available anyway, why not have a tune screen,
period? I want to be able to go there from my garage.
Less tuning options. Do know how many different options can be created with all
these settings? The numbers are astronimical! This is a game, these are not
real
cars and I don't think you should have to be a technician to be able to have a
2
million dollar car go effectively around a track. A little tuning is fun and
ads
to the competition of who can make the car go the fastest, but lets not get
carried away!
When I am racing and hit start, I want an option to go to tune my car without
having to leave the entire race etc. etc.
How about an option that I can pay, $300,000, to have the car fully tuned with
one button push? And maybe an additional fee to have it optimally tuned by a
professional mechanic?
How about less cars and more paint scheme options? How about more racing colors
for ALL cars?
I don't need to be ask twice or even three times if I want to put a certain
option on a car. If I am there and purchasing the item, sell it to me in ONE
screen. I will take it off or put it on at each prior-race screen. Don't take
me
back to a screen where there are NO further options except to SEE that I have
now purchased the item.
Award less prize cars and make the ones you do win, great cars!
Do NOT have a random order of prize cars awarded. My son and I raced the two
hour endurance race 5 times between the two of us and won the same #$@@ car and
color every time. 10 hours for that crap! (We went and bought a game shark
after
that little episode!!!) Cars should be awarded in a specific order or there
should only be one GREAT car awarded for such an idiotic race, or something. A
20 or 30 lap race is fine for endurance although that is really longer than I
want to sit and watch a car go around the track. Kill the endurance races.
Make some of the races more competitive on an advanced level. What race is even
a challenge for the Suziki Escudo? How about a couple other cars than can
actually compete with it?
Much less useless screens for making your way around the game. I want to race,
not spend time going from screen to screen, the game already plays too slow
compared to games like N64.
I have read that the game used up 100% of its capabilities to have all the
options available etc. How much space is taken up on useless replay screens, a
hoard of cars that are almost identical in "play" type? If my garage can only
hold up to 100 cars, then I don't think that 600 cars need to be available. How
many cars do you race when you are racing a friend or the game? I have less
than
10 cars that I use on a continuing basis.
Well enough of the dislikes. I have a great time racing on GT and I hope they
can make the game with better graphics next time (like the special courses that
were unlocked in GT1 when you won the game, why can't they ALL look like that)
and more thought out options. The people that put in the random order of prize
cars on these VERY long endurance races, has never sat down and raced a two
hour
race, would be my bet!!! When I looked at the prize car for the fifth time and
it was the same car, I wanted to throw the whole play station out the window!
Thanks for the time to let me make my suggestions. I have made notes with the
intention to get ahold of someone at Sony or something since I got this new
game. Oh, I also have had a problem with the setting not staying changed for
the
gear ratios when you make certain changes to the final gear ratio.
A REAL pain when you have just felt like you got the car right. Enough of my
complaints, here are what I think are the best cars in the game in several
horse
power classes. I have purchased every single new car from every dealer and won
every car available in the game to date. I have not "tested" the used cars yet.
NOTE: There are several good cars that came in a close 2nd, but these were my
favorites. (I don't mess with the real small car either. It seems like pulling
teeth after racing the more powerful cars. They could be deleted from the game
also, in my opinion.) 1) FORD Puma 1.7 Zetec-SE VCT 2) TOYOTA Momo MR2 GT '99
3)
SUBARU Impreza Rally Car 4) VW New Beetle GT 5) NISSAN Skyline Silhouette
Formula (R30) 6) NISSAN R390 GT1 LM Race Car '97 7) TOYOTA GT-ONE Race Car '98
8) SUZIKI Cultus Pikes Peak Version 9) SUZIKI Escudo Pikes Peak Version.
Also seems like there could be a few more good cars that aren't Japanese, uh?
Oh, also I mentioned the Game shark. I have always completed every video game I
have ever purchased without the use of any cheat system, other than possibly
using the I-net to get suggestions of where to find something or how to defeat
a
boss, but I reached my limits after my son and I went to complete all the
endurance races and try to win all the cars available. After we had went
through
ALL the races once, that was bad enough, but to have to think you may have to
do
them several mores times, only to win the exact same car, sorry no can do. I am
sorry that I had to drop to that level to complete this simple race game, but
am
very glad I did. Shame on YOU sony and the makers of this game. Play it for
yourself to completion and maybe you could gain some insights about user
friendly!!!! JOE P.S. I also own a N64 and Dreamcast system, so I feel "game"
qualified to make the suggestions I have.
-From: "J&L"
-------------------------------------------------------------------
Now some comments:
===================
Also some idea that being agree by J&L
About the wrong spelling brought up by slugbait.two@gte.net> ok, you said in
GT1, there was no wrong spelling in it, yes, i agree, since i myself also
own it. But look from another point of view, what if...you just join the GT
culture, then the problem centres itself in GT2, nothing to do with GT1.
Besides, even you also send your condolences about the Machine test.
See..the wrong spelling in fact was the most trivial thing in GT2, ok, if
you really want to compare GT1 and GT2, where is the MOST challenging track
you find? In GT1, the famous S.S R11. That's one is harder than Laguna Seca.
Even you go with the notion too.
2) Qualifying is good, yes, should have and if came in 1st for pole
position, there a incentive. Then when you beat the race record during
racing/qualifying, there should another incentive too.
3)The replay, this is the overkill thing that make everyone angry with it.
It look bad, and make us press the button over and over again, until you
sick of it.
4)The sponsors, so far is based on the developers like to place on their
desired cars (all the Jap cars), the sponsors shouls in fact be able to earn
yourself by winning a certain amt of % in the game or finishing a certain
part of the game (like finish the GTPacific and get new sponsor)
5)Pain scheme yes, i also agree with the J&L on it, more pain scheme, and
less cars. The best example, go and Buy ALL the Impreza, it will make you
Very Angry with spending $8mil credits (Jap version) and got a crappy pain
scheme. Every car, at least 2 exclusive pain scheme.
6) 600 cars, then ONLY 100 cars for the garage, how about being able to pay
a certain of $$$ to increase the capacity of your cars.
7) the class of the cars should be made to follow, not just allowing
everyone to use Escudo on Historic or a '99 use on a 80's sport car. In
fact, the old rule written on GT1 is bettter, Race-mode and normal mode,
make you spend more $$$ to buy cars.
8) Ok, betting although people may frown on it, but it may dramatically
increase the jackpot chances of getting more than a race winning.
9) Throw away the Endurance, yes, i also go with the notion with J&L. In
fact, Endurance should just allow one special price car (cannot be brought)
and the laps 10-20 is enough.
10)The jackpot, why not, racers drive round the track for a limited of time,
the first one reaches the finish line in 1 lap, get the windfall.
11)Where's the in-car view? Put in GT2000, realistically speaking, that's
one view been ommitted. So, PS can't handle, then PS2 should be able to
handle. Even Square new racer has an in-built car/cabin view.
12) Ahh...the race records, definetly should be recorded. Not just make
people do the time trial. Actually the next GT, maybe just keep the Max
Speed on the Machine Test. IMHO.
13)No random orders of cars. It's a good idea brought up by J&L. Also just
keep ONE prize car to each individual race.
14) If the developer want to use the 5 races for 1 prize (GT300 style), then
after every race, it should allow us to save. Not everyone got years of time
to play the game forever.
15) The idea of allowing a pro mechanic by J&L to do Full modification is
good, why not also allow gamers to hire a pro mechanic as their "advisor"
16) How about a Used Car Centre just specialize on FULLY Tuned Cars, cars
that been tuned to Max PS/gearbox etc.
17) Someone brought up the idea of One main Tuned centre, it's recommended.
In fact, make it better. By any parts that can't be brought (Bore & Stroke)
should be blackened out if can't be purchased, so won't frustrate us by
clicking on every goddamn button.
18) A Main Tuned centre, why not..a Main Used car Centre, sell every
possible Eurpoean/Jap/US/Korean/Malaysia etc cars. Also include every
possible manufuacturer. Unless it been brought by E.A
19) Increase the no of computer opponents, or increase the difficulty of the
game, it gotten simpler than GT1. Should increase from 6 maybe to 10, even
Road Rash has 16. And indeed prove of a higher difficulty.
20) Allow more "challenging" tracks, those that need to be learn quite some
time over and over again, while driving different or same cars to beat the
records etc. (Ex: S.S R11, not the Laguna Seca-it did initally, once Escudo
is there, not this track can stop it.
Brett, about the So-called Exclusive Mclaren F1. Now, i'm had almost brought
all the cars using 1 memory save. All the Black new cars, about 50-60%of
Used cars are black too, and till now, not a sign of the McLaren F1.
Unless...it only works in the US version. So is there anyone using the US
version, got hold of it?
Question to about the computer stopped suddenly. Yes,
my version too. (Jap version) The Seattle/Apricot Hill endurane, the comp.
just put one car stop suddenly. Weird. But who cares? Everyone want to
quickly finish and see what prized car you got. So, just don't let it bother
you. Hopefully, the developers fix this problem for the next GT.
-From: Cedric
-----------------------------------------------------------------
My experience with glitches...
The disappearing cars in the machine test dont seem to be in my version
of GT2, since i took a few cars out on max speed but they didnt
disappear, or perhaps i should take them on the 400m/1000m instead of
max speed test and see if that does it. I havent gotten anywhere close
to 98.3 percent complete yet, im still at 40.35% as i have yet to even
play the rally, endurance and manufacturers races from lack of time.
One question about percentage i didnt know if its in your faq already,
do the license tests (getting all golds) count towards percentage?
Personally i never liked the license tests, i just got my Super license
and got on with playing the game...
Ive been working on a microsoft access database to keep track of my
cars, i have found it a GREAT way to keep your garage organized since
you can sort by drivetrain and HP and what not, and saved me from having to
search through my garage to find a good car i already have for the MR, FF, FR,
4WD challenges without having to out and find something to buy. It also makes a
very convenient way of generating a HTML list of what cars are in your garage
too! The downside to this is you have to enter records every time you win or
buy
some cars, and you have to make sure you modify the records when you adjust the
HP or Weight on a car you already own... however if you normally only use one
to
seven cars this isnt too bad.
Keep up the good work with your FAQ! I hope someone finds out an easy
way of "force winning" that TVR Cerebra LM in the All night endurance
race so i wont have to play that race to many times ;) i really wanna
see how that car performs in this game.
-From: mutewitness
----------------------------------------------------------------------
Brett,
First thing I would like to write is that you have an
excellent FAQ. I have reviewed almost every FAQ that I
can find on the net and yours is the most enjoyable
and comprehensive FAQ I've ever read. You have managed
to allow the comments of other readers to support your
document and not allow it to take away the details
that you have provided to the reader for the sim.
As a avid motor racing enthusiast and big GT fan, I
just had to make a few comments on this excellent sim.
I am currently on race day 367 (68% game complete) and
busy trying to complete all the manufacturer races. I
have completed all the other simulation races minus
the endurance races. I'll need a weekend of nothing to
do to knock those out. I would be done but it takes so
long to complete all the manufacturers races because
you have to keep going back to buy different cars
while depleting your cash. I have had to resort to
using either the Calsonic GT-R, R390GT Road Car or TVR
Cerbera 4.5 to win select races to build the cash back
up to buy the all the manufacturer cars. All of those
cars are excellent for winning the races where you win
a car worth 250K or more.
I have one question: How do you obtain the Arcade
ending credits? I already have the Sim ending credits
and I have completed all the courses on the Arcade
side on Difficult and still have not found a way to
get the Arcade ending credits. I have not seen that
addressed in any of the FAQs on IGN. So if you can get
an answer please let me know.
PS - I have not used a gameshark or any other
enhancing equipment, just the advice and suggestions
given by the FAQs. Thanks....once I get a chance to do
some time trials and study the vehicles a little more
I'll submit my best times and top cars.
Respectfully Submitted,
Ike Battle (aka Smooth B)
itbattle@yahoo.com
---------------------------------------------------------------------
Ok guys, heres a bug for you. My Suzuki Escudo now has 26000+ hp, runs the
quarter mile in 7.42 seconds, and hits a top speed of 324 mph. If anyone can
top
that, let me know. Also, the car doesn't turn, it won't even turn through the
test course, at all. Just thought you guys would like to see those kinds of
numbers.
weenguyen@hotmail.com
----------------------------------------------------------------------
HI Brett,
Just been reading through your FAQ on GT2
One thing i have noticed in GT2 that seems odd. Some cars seem to loose
power when I buy them... one in question is the Clio 16v. It is stated as
having
around 170 bhp, but when i get it and check its info i onl has around 100 hp...
????????????
confused guy.
-----------------------------------------------------------------------
great strategy/FAQ, I got GT2 for Christmas and have been kicking some butt at
for a while now. I beat the arcade disc and have about 30% on the sim. I have
about 13 cars my best being a racing mod. fully tuned Viper with 709
horsepower.
One day I load my game on the sim disc go to my garage and ill be damned if i
have no cars. I still have all my money 570,000 plus credits and in the lower
right corner where your current car is it has the R for racing mod. and "No
Name". What the hell! So I go to the car wash and my Viper which was originally
blue is now red so i go to the machine test and enter the max speed test to see
what happens. My Viper is blue again but when i rev the engine it sounds like a
bird chirping no crap! this really happened. The car blows off the line and i
get a top speed of like 242. I go back to the garage and my cars are all back
but where there are no cars it says no name no name i select my Viper and where
it tells you how much its worth it has a weird ass symbol and 8,765,000 so i
push sell and it says your car has been sold but my cash it at 0. So I think
its
all over so i get in my RMitsubishi 3000gt and enter the tuned turbo and win it
gives the 50,000 but no bonus car. Now every race that i win that is supposed
to
give me a bonus car doesnt I feel the other guys pain who had this problem and
hope it never happens to you.
Chase Irwin
-------------------------------------------------------------------
Hey Brett, thanks for your great GT2 FAQ!
Also, I have experienced some bugs. 2 have been mentioned in your FAQ, like the
horsepower unmatch when you buy a car (I bought the Mini Cooper 1275 MK when it
shows that it's only 78hp, but after I bought it, it became 237hp......) and
computer opponent stopped in a race (in Grand Valley Speedway 300km Endurance,
one computer opponent car stopped in 2nd lap after ramped into the cliff. Well,
not totally stopped, but moving extremely slow, about 1 car length for each lap
I've finished... but after about the 18th lap I'm racing, it suddenly goes
again, and quite smooth, although it ended up that my Denso Sard Supra was 17
laps faster than it...). Another bug I've encountered is in the Seattle Circuit
Endurance. At about 25th lap, I entered the pit to change my "orange" tires,
but
at the time my Audi TT LM was going to dock and raise, suddenly a GT40 (which
just finished changing tires) went out, ramped on my car, thus making my TT LM
off-positioned when docking. Then my Dual Shock controller started shaking
vigurously, and the car was raised, however when it went down, the tires hadn't
been changed. Instead of leaving the pit, the car suddenly raised again, and
this time 4 tires were changed. The controller continued to
shake until it finally started to leave the pit, about 1 min after the damn
GT40
ramped onto me. But it didn't affece me much, coz I still won the game within
an
hr and 6 laps faster than the 2nd car, as I mentioned above.
Well, again, thanks for your great GT2 FAQ!!
Patrick
---------------------------------------------------------
Hello,
I'm telling you about my comments about Gran Turismo 2.
I believe the tournament structure of Gran Turismo 2 is far too easy to
play. The tournaments where one cannot quit or save after finishing a race like
in Gran Turismo, I believe is more realistic and more fun.
Also, there is far too many cars, so many that there are some they could do
without. For example there are so many Dodge cars in the South City of the
Dodge
Company. Not all of them a good so why put poor performing cars in it.
Another bad point is color schemes for some of the vehicles. I'm missing my
blue
with white stripes for the Dodge Viper RT/10.
Drag Racing got pulled out which is another bad thing.
Also there is no longer a normal championship, where the only cars allowed to
enter are cars without parts or upgrades. That was my favourites tournament.
I think there is only one good thing about Gran Turismo 2, is the licenses.
Less
game time days are lost in this way and the demonstration right there to be
view
is also another plus.
Sorry but I still think Gran Turismo is better, maybe not as many cars or
tracks. Still it has the color schemes, minimal poor performing cars, and
better
championships.
Damien Lo
-----------------------------------------------------------------
hey i found a wierd glitch, and im not sure if its just me but i bought an
escudo, the greatest car ever, and man did it take me a long time to save up
for
the cash. Anyways, i did some upgrade to the car like tcs controller and went
to
the car testing and changed the settings of the car back to normal then i went
to race it and found something horribly wrong, it doesnt accelerate at all! It
just sat there, i went back to the garage and lo and behold the stats were, hp:
3409 and weight: 0. What the heck was this? i mean i spent a long ass time
collecting up for a car i cant use, all i could do was sell (heaven forbid) it.
Anyways, just thaught u would like to know, oh and occasionally i get black
screens and stays that way till i reset, its good thing i save all the time.
Anyways just another glitch for ya.
----------------------------------------------------------------
cracker FAQ yourve got there, thought id throw my $2.57 in.
the problem someone noticed with cars bieng different hps - i know in
GT1 if you sell a car and buy it again (at least with used models) and
had upgrade parts equiped the car will still have those parts (tho not
equipped) except port grinding etc (sort of things that cant be
unequiped), this might be the case in GT2, but the game may equip the
parts after your have purchases it.
As of yet i havent had the oppitunity to test this theory
Peoples choices for what cars to start of with might be useful
mine was a used Mitsubishi Mirage Cyborg R 92 ~ $4000 with some cheap
mods it gets up to 220 hp, watch the braking and understeer if tyre and
brake mods not yet purchased. i also tried but didnt get as good a start with a
Mazda 323 GT4 or some such ~212 hp 4WD around $4000 and a cheap Nissan Skyline
GT4 `91 ~$8000
-From: hellboy@ihug.co.nz
--------------------------------------------------------------------
Wow, that is one impressive compilation of information for my all-time
favourite
PSX game (actually second-favourite, after the original GT). Here in Hong Kong,
we play the Japanese version and I do have an annoying glitch that I haven't
seen mentioned yet. I see a lot of North American players complaining about
their garage being partially, or in some cases completely, wiped out after
going
to the Test Track too often. With the Japanese version, the same thing happens
but only when you lose races in a Dirt Event. This is one very irritating
glitch!!
But the biggest glitch of all (okay, maybe it's not really a glitch) in the
entire GT2 game is that it is WAY TOO EASY!!!!!! To be honest, with my original
GT (also Japanese) it took me more than 3 months of playing to acquire all
three
licenses. To acquire all Golds, it took me almost a whole year. With GT2, I got
all six licenses in 2 hours, and I've already got the Spoon S2000 and the '99
GT-ONE race car (by getting all Golds in B License and Super License,
respectively).
Oh, and why is it that I have yet to read anywhere about the slip-streaming
effect in GT and GT2? I know the Americans call it "drafting", where you slip
in
behind a fast car, let him do the work in punching a hole in the air and then
you just blow past him, but no matter what you want to call it, this is one of
the great things about GT and GT2.
Here are a few things I don't understand: Why isn't there a way to tune a car
without actually entering the race? We have a car wash, but the car doesn't
become visibly cleaner like it did in GT...seems like Y5,000 poorly spent. Why
don't they set up a paint shop so that you can get a fresh coat of paint to
increase the resale value of your old rust bucket?
Happy Racing!
David W
------------------------------------------------------------------
Hi,
Here's some stuff for your FAQ. I was racing the Nismo Preceiding
model on the Laguna Seca track, I can't remember which event it was
though.
Anyway I took the corkscrew section at top speed, hoping to smash my
way through the other cars, which usually works quite well. But somehow
my car became merged with another car, and started bouncing about as if
I was crashing into walls, and I had to exit the race.
I've also had the case of a computer car stopping in a race. I think
it span out on a corner and just stayed there for the rest of the race.
Something else amusing which happened, was on the trial mountain
track, on that downhill straight section. A computer car in front of me
somehow totally lost it on the straight and span out, managing to take
me and two other cars out in the process.
----------------------
Daniel Reynolds
---------------------------------------------------------------------
wanna glitch? well...one day i was playing gt2, and i wanted to change from sim
to arcade, so i opened the ps and took out the sim disc but never turned it
off,
i then put the arcade disc in and thought i could reset it in time but didn't,
it read and then froze. i then powered it and then turned it back on. going
into
the arcade time trial, i found that i had no cars. so i put the sim disc back
in, but not doing the same thing. it just had the car i recently bought. then i
went to see what cars i still had. well you guessed it...all no name, oh and
some race mod no names too. then as i skimmed down the list i found that i had
an rx-7, so i chose to enter the car, but it was really a miata...wierd? well i
went to top speed it for the hell of it. went to settings and i had over 6000ps
and the powerband went from a straight line to a drastic jump up and then down.
the gear setting was like 6###.### a super high ratio. so then i went to test
it. the rev
jumped so quick i liked it...revving it the boost jumped well into 4 bar(using
jap type boost measuring...one notch on the gauge=.5 bar or kg/m cubed which is
equivalent to 7 psi...so 4 bar would be about 56
psi...another thing is that you cant see 4 bar so i just guessed) the revs were
up to 10k and bouncing well into 14k. then the take off came
about...and to my amazement the car jerked and then purred and moved at an
ashtonishing 2mph...it was that damn gear ratio. so i went to tune it again and
changed the gear setting to normal. it then gave me the stock setting to an
unknown car. i tried it and then the game froze. so i reset it and started
again. went to the garage and all the no names were still there. but then as i
skimmed down the list i could see my old list of cars in a shadow state
flashing. i then just turned it off...the next day i just had the same amount
of
money same 73.##percent finished but no cars. so i just then bought an escudo
pikes p and started over. gathered more cars got about 80% done with no more
glitches until i viewed a top speed record of 9999.999mph
from an rx-7. the game then did the same no name thing. so i then had to start
all over again. but when i went to transfer data from mem card it transfered
the
bs i had before. so now it sucks because no data transfer, different mem card
and just starting all over. well happy gaming?
jerry
----------------------------------------------------------------------
what i'm about to say isn't any complaints or glitches. i have read the
glitches section in your FAQ and i have tried recreating all of those stuff
that
people has reported....except trying to get the 100% completion coz i can't be
bothered sitting down at least an hour in the endurance section just complete
one race. anyway i can't recreate or see SOME of those bad glitches.
ie. cars being deleted from garage (no matter how hard i tried i couldn't get
rid of them) or cars stopping during the race.
but the good ones are there like racing a viper in the luxury class. mind you
none of this was used with the gameshark.
oh yeah don't think i'm an idiot because i tried all of this just to lose my
cars, i only did it because i wanted to test my copy.
after testing, it seems i have a perfect copy. however my copy of gt2 is direct
from japan so maybe if these bugs do annoy you, i suggest get a copy from
japan.
(it helps if you have a friend from japan....i'm from australia and a friend
helps me get them). also about the spellings...they are correct in my version.
with the car wash, i do have to pay 5000Cr as it says...is this just ripping me
off? or does each version follows their currency. in gt1 i had to pay 50Cr when
it said 5000Cr (that was the euro version though)
Note: i don't know much about the arcade disc though because i hardly play it
unless i have friends over who wants to play it...but even that i have not
experienced any problems.
after all this i do have a question. is the american version very different to
the japanese version? i've been hearing people with american version has time
trial (like in gt1 where you can practice on the circuits with your own car in
the time trial section) and i don't get that in my copy.
another question is, i hear people in this FAQ saying that the computer
selects cars that has a higher HP than the limit of a certain race. how did
they
find this out? does the american copy has a menu telling what cars, weight and
HP (like gt1) they are going up against?
btw...great FAQ saved me time for searching cars i wanted and being a non auto
freak, it helped me on setting up the cars.
***if you didn't understand what i said...forget it about it then...i rushed
through it because i only had access to the net through uni***
scott
--------------------------------------------------------------------
Brett:
I love your page on GT2 at cheatcentral.com.
I noticed a section for 'Glitches' and was going to write you regarding one I
discovered to see if you could advise me. Then I figured it out.
I had 12 cars (Ok.... so I am an office manager and father of 2 kids, so I
don't
get to play much.) and about $250K is saved cash - my I-A License and the total
value of my cars was $2.2 million.
I purchased a Corvette ZR-1 and took it out for a machine test. After I saved
the results, I went to my Garage and discovered a "N/A" in place of where all
of
my cars were. (!!??) After searching the game inside and out, I realized that
they were gone - forever. My game stats, my licenses, my saved cash - all of
that was in tact - but WHERE THE HELL WERE ALL OF MY CARS???? The "Total Value
of Cars Owned" stated $0. (????)
I loaded / reloaded / re-powered and did everything under the sun to find them
-
to no avail. (Hey.... 12 cars was a SERIOUS accomplishment for me since it took
me 45 'game days' just to buy my first "real" car!)
After nearly throwing my system out the window & giong postal, I looked in my
Memory Card Manager and made a discovery. I have my data from GT1 stored on a
separate memory card from GT2. My GT1 file was 5 blocks in size - compared to
the original 4 when I started the game - and I had never saved a replay or
anything needed for more memory card blocks. That told me that as the data
stored in the game expanded, it created a 'spill-over' block - block #5, since
the 4 original blocks were not enough to store all the game data.
I then looked at my GT2 card. It was full - with GT2 taking up 4 blocks. The
rest were my 'frequently used files'. Which tells me that had I had another
block of memory open on my GT2 card, all of my original 12 cars would have been
preserved and the 'spill-over' block would have been created after I purchased
my Corvette, and I wouldn't be starting all over again. (Gggrrrrr!)
My advise to everyone who plays GT2: USE A BLANK OR NEARLY BLANK MEMORY CARD TO
AVOID LOSING ALL OF YOUR HARD-EARNED CARS!!
Hopefully.... others can learn from my costly mistake. Please share this with
other readers so they don't make the same mistake.
Thanks for your time.
Kenny Newby
------------------------------------------------------------------
I couple of comments on some other peoples submissions:
To add to the list of cars that the displacement can be changed is the Mini
Cooper 1.3 :)
Also to many comments about dead cars on tracks, i once came upon that and
rammed the car and pushed it for awhile and once coming upon a more open part
of
the track (it was seattle full circuit with the wide backstretch) and pull
aside
of it, it backed up and took off back into the race. funny...
hope this helps...
-From: Troll
---------------------------------------------------------------
Hi,
the name's Nabeel. I have got BOTH the japanese and english
version of GT2. Now what I am going to tell you is that there seems to
be no glitches in the japanese version. ALSO, the intro to the japanese
version is different than the english version. The music is different
too. Other than that the glitch or probably a FLAW in the japanese
version I found was that in the replay section the "background" seemed
to disappear and cars look like they are flying in mid air, AWFUL!!
Thats' all. Bye and please reply.
--------------------------------------------------------------
I have a question and a glitch i guess.
First of all i tried to win cars in arcade but were are they? They do not
appear
in my garrage in either simulation or on arcade. Do you win cars in arcade
mode?
And as i was doing a couple of endurance races i noticed at times my
opponents would hit a wall and stop for like 5 minutes. If you watch on the map
they are still sitting there then they start up again.Weird?
Oh and in the leguna seca 200 miles endurance race there was a stock
viper.{why}? In my escudo i laped the viper 21 times. Was that a glitch he was
in there? I have had the game since day after christmas and I am now 90% done.
I
love gt2 it is the bomb but certain glitches piss me off.....8o{ bad sony
bad...........
thanks brett
adam e-mail is gizz_master@excite.com
---------------------------------------------------------------
I have discovered a glitch in the uk version of GT2. If you buy a honda Logo
and
enter it into a race the speedo shows that it is going 140kph, which it is,but
it never changes gear. To start with I thought it had been in manuel but it
would not change gear. Could somebody email me if it happens in the NA version.
thanks,
T Portch
-----------------------------------------------------------------
Send in any and all glitches or complaints about GT2 to me at
pimpmasterbrett@hotmail.com. Thanks!
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
IX. BEST CARS
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
This NEW section is where I will post some info about my favorite cars in GT2,
and so can YOU. Just send in the car info on YOUR favorite car, and why you
like
it so much. Include the HP, Weight, and anything else you want to add to it.
Send all car entries to pimpmasterbrett@hotmail.com. Thanks!
-----------------------------------------------------------------
Here's MY (Brett) favorite car:
************************
My Favorite Car (So Far)
************************
Name: Mitusbishi Lancer Evolution IV GSR(J) '96
HP: 403 HP
Weight: 2976 Lbs.
Drivetrain: 4WD
Why:
I just love the Evolution IV right now. I've been killing EVERYONE in the races
that I've raced in so far, and I'm loving it. I've loved any type of Evolution
ever since GT1, and it hasn't let up yet. But, although I love my Evo IV, I'm
gonna get rid of it once I earn enough cash to buy a...take a wild
guess...Evolution VI! This is the newest Evo in the game, and I want it BADLY.
I've heard that you can tune it up to over 900 HP, and that's reason enough to
purchase it. :)
Now here are some car favorites from the friendly readers out there:
====================================================================
=============
Fastest Car:
=============
Fastest Car I have found is the Suzuki Escudo - cost 2 mill, is made for the
Pikes Peak Hill Climb, has 981 HP, front and rear turboed engines and weighs
about 1,760 lbs, is 4WD and totally fast. The only car that can beat it is the
computer Escudo at the Pikes Peak race. I have to work on that race.
On the test track (turbo oval) this car can be tuned to hit over 250,
maybe a bit more.
Get this car as soon as you can - you won't regret it!
Another car to get early is the Nissan 390 GT road car. Very quick and
comes with a lower HP rating (about 370) to begin with, although it can
be increased to about 837 HP. Also very light, mid engined and pretty
much can blow the doors off anything, except for the Escudo.
The Ford Saleen Mustang is also quick, but no match for the Escudo, on
any course.
There is a HKS Drag car, 1,011 HP, 4wd, about 2700 lbs. and is very fast on the
test track, but the Escudo blows it away in the low end, high end and
especially
in the curves. Mid range and the drag car will shoot past anything, but just
drive the Escudo once and you'll be hooked!
-From: Neal Jackson
-----------------------------------------------------------------
Get the Suzuki ESCUDO (1800 lbs 940 hp,
that's about 1.8 lbs per horsepower) I think it's the fastest in
game. It's so fast you can win on any course. I know it doesn't
quite turn very well but when you can go 250 mph it really doesn't
matter!
-From: ninja@fuse.net
-----------------------------------------------------------------
Hey Brett,
Nice job on the FAQ, very thorough. I thought I'd write in to donate my
opinion on the game, as far as best cars go. I've played through enough of it
to
be able to buy any car I'd like, and there are two I am particularly fond of.
The first on is the RUF CTR2 Sport. This is a monster. It can take a stage one
turbo upgrade and all the trimmings, except for racing mods (gets up to a
little
over 600 HP). I've found that this thing can dominate most races, especially
those with cars that are not racing-modified. The handling is also
unbelievable.
I'd try it out, if you want something that just launches off the line, and has
a
peak speed comfortably over 200. (To be honest, I need to try buying and
tweaking the RUF Turbo, I'm not sure how it compares.)
My other selection is the TVR Speed 12. I haven't found anything that even
comes
close. My biggest problem is trying to control the tires spinning up through
third and sometimes fourth gear. With weight reduction, it comes in under a
ton,
and has over 800 HP. This one takes racing mods. It's a beast - very hard to
keep under control, but when you do, it's unreal. Gets up to 240 nicely, very
comfortably... I clocked its 0-200 time in about 16 seconds. How's that for
acceleration? It's hard to find, though - you win it in the Gran Turismo All
Stars cup, third track.
-From: Eric Gesinski
--------------------------------------------------------------------
Gran Turismo 2 Car Reviews and more by Dan GC
*NOTE: THE "MORE" STUFF IS LOCATED IN THE WALKTHROUGH SECTION
JCulbert's Layout used by Dan GC:
Maker:
Model:
Year:
Dealer Price:
Drivetrain:
Engine:
Displacement:
Horsepower:
Torque:
Curb Weight:
Front Suspension:
Rear Suspension:
The CAR REVIEWS:
Maker: Ford
Model: [R]GT40
Year: 1966
Dealer Price: 500,000
Drivetrain: Mid-Engine/RWD (MR)
Engine: V8 -
Displacement: 4736cc
Horsepower: 305 hp @ 6000 rpm
Torque: 327.6 lb-ft @ 4200 rpm
Curb Weight: 2200 lbs
Front Suspension: Double Wishbone
Rear Suspension: Multi-link
This car has great handling and it's pretty difficult to spin out with it.
It's max. speed and acceleration are pretty above average and
handling is above average. It rules on the Red Rock Valley course and
similar courses. It's a car for beginners since it doesn't require much
work to turn corners. Since it's an MR, brake early, turn, and tap
acceleration while turning to make shift weight to the back. Or you can
just brake and turn simultaneously to cause your car to oversteer and
fishtail, but then you countersteer to stop the fishtailing. After you
master the turning with this car, you'll soon find out you don't need to brake
much with this car.
All you need to do is change its tires to Hard in the front, Soft in
the back to reduce oversteering. When you start fishtailing, release
acceleration and countersteer, otherwise you'll still fishtail and might
spinout
while trying to countersteer while holding acceleration.
Maker: Ford
Model: [R]GT40 Race Car
Year: 1969
Dealer Price: N/A
Drivetrain: Mid-Engine/RWD (MR)
Engine: - -
Displacement: ----
Horsepower: 492 hp @ 6500 rpm
Torque: 449.8 lb-ft @ 5000 rpm
Curb Weight: 2200 lbs
Front Suspension: N/A
Rear Suspension: N/A
You thought the [R]GT40 was a great car, wait until you look at
this! You have to change it's transmission (decrease the final gear by a
lot) to win in the Gran Turismo All Stars races. It's max. speed is
above average, once you decrease the final gear, acceleration is above
average, and handling is above average. It rules on corners-a-plenty
courses. Everything like in the [R]GT40 applies to this car, except this
car has better acceleration and max speed, but just as good handling.
Remember, though, the faster a car is going, the more understeer there
is, so you have to brake earlier.
Maker: Mitsubishi
Model: [R]FTO LM Edition
Year: N/A
Dealer Price: N/A
Drivetrain: 4WD
Engine: - DOHC
Displacement: ----
Horsepower: 549 hp @ 8500 rpm
Torque: 359.4 lb-ft @ 6000 rpm
Curb Weight: 2050 lbs
Front Suspension: N/A
Rear Suspension: N/A
This car is one of the best EVER! At least in my opinion, that is.
I've said it before and I'll say it again, this car has above average
acceleration and max speed, and has wonderful handling and stability.
This car rules on virtually all courses, as long as it has a lot of
corners. It might not be able to always beat a [R]GT40 Race Car, though,
but that's another story. You can use the [R]FTO LM Edition to race in
any of the Gran Turismo All Stars, GT 300 Championship, or GT 500
Championship races. Even the GT League races, this car rules. You can
even use this car in Rally races, the only car it can't beat is the
Suzuki Escudo Pikes Peak Version rally car, it gets a beating against
it, on the Pikes Peak rally races. You can win virtually almost any race
with this car, just put Soft tires in the front and back and you're set
to go. No extra tuning is needed.
---------------------------------------------------------------------
Good job on the FAQ, keep up the good work! I just thought I'd throw in my two
cents.
My favorite car:
[R] Concept Car LM Edition
526hp - 1984 lbs - MR
This baby rocks! Even though she's a little underpowered to go against
the big boys (i.e. all those pure Racing GT cars) She still out accelerates and
out-maneuvers everything else out there. All you have to do is make sure you
attach the Super softs the first time you race her, and you're set. She's a
shoe-in for all those 591 limited races (of which there are many); and with
some
skillful driving (i.e. don't spin out every lap) you can even take some of the
pure GT races! She handles very well, which is a blessing, because it makes
winning easy when I'm wide awake, sleepy, half-drunk, etc etc.
Other fav car (only when wide awake and relaxed though)
TVR Speed 12
807hp - 1867lbs - FR
This car is so wonderful to drive above 3rd gear, where she handles
decently and accelerates like a mofo, but if you make some slip up and you end
up starting to skid, welcome to hell on ice; you'll try and save it, but you'll
just skid into the wall, and watch as the rest of the cars pass you by as you
futilely try to straighten out and drive through those evil low gears...
I'm not sure how to control this baby... somebody knows how, please let me
know.
:)
-From: "Apple_II Master"
------------------------------------------------------------------
well my favorite car was the Spoon Tuned Civic Type R. when i got that baby i
was shocked. i was like hey thats the same car as gt1 that yellow one. that was
cool i though. i took it out to race. with that measely 320hp man is this gonna
be slow but whoo did u see the tachometer 14000rpms. i just couldn't believe
it.
although it doesn't have that good of a top speed but boy this car could wup
the
ass off of some of those faster cars near the 300hp mark. -From: "Rodney
Auyeung"
-------------------------------------------------------------------
My personal fave car is the R390 GT1 Road Car.(Haven't gotten the LM Edition
yet). It can corner at faster speed than the Escudo, and has a slightly higher
top speed. My fastest speed in the GT1 without a draft was 257 mph, 278 with a
draft. Fastest speed in a corner, 247. Fastest time with this car varies from
track to track. Here are some of the times, with courses. -From: Steven Wilson
(Xayoz)
-------------------------------------------------------------------
My favorite cars are:
1 - R*Tommy Kaira ZZ-S coupe. I pumped it up to 277 hp, wt. approx. 1300 lbs.
It is one of my favorites because although it doesn't have phenomenal hp, it's
great handling allows it to go on the inside of curves without/ slowing much.
Plus it has pretty good acceleration to its max speed.
2 - R*Skyline [R30] Silhouette Foumula (they misspelled formula). It has 555 hp
and awesome acceleration. Once it gets up to 80 mph it accelerates quickly so
that on most straight-aways it gets up to 160 mph.
-From: "Karin C. Piergallini"
---------------------------------------------------------------------
Ok, now i give my own 2 cent's worth of reviews:
1) The Mitsi. Mirage Cyborg ZR is better than the Mitsi. Asti RXR, faster,
lighter and best, it's FF. It should able to win most of the <250 races with no
problem.
2) The Honda Civic Type-R, is the best in the Honda showroom , save for the
Spoon Civic type-R (for the under <350 class. It has great handling, able to
beat those big cars, any cars, it's just go and phat, 1st for you, what a great
way to finish, no bloody frustration for you.
3) The Most notable mention is the Super-Lightning Fast Escudo P.P, even a
idiot
could just ram everywhere and still win by a car's length. It's that fast, best
of all, no need to spend extra $$$ to but uneccessary stuff for the car. Except
the price, which is a bitter pill to swallow for people had not get I-A
license.
4) The Ruf CTR2 Sport, now, most people stick to
GTO/Escudo/FTO/Civic/NSX/EVO VI/Impreza and etc etc....., this car should try
it
out, it got great accerlation speed, (IMHO it's speed is faster than the
Greatly
Appauled FTO LM, go try in the Grand Valley Endurance, within the first corner,
you and the CTR2 made the other competition stand still with no tires. it's
that
fast.
5) While everyone give there high praises to the Great famous EVO VI or any EVO
model, the other sister, is the under-mention Galant VR-4'99, of couse, don't
go
and buy the "low-ps" Galant. This VR-4 Galant although is not so fast like the
Impreza Rally/Lancer EVO V Rally, but it's able to hold its own in the
under<450
class, and best still no need to tune the transmission gears unlike the EVO VI,
got a bad experience, when take it out and pooh! the top speed got limited at
around 200kmh, don't laugh. Not everyone, go do the Multi-testing on their
cars.
I'm not J Culbert, and i don't do much tuning.
6)Ahh...Great choice, Brett. The Opel Tigra Ice rally is very good, now
although i haven't take the car and run miles and miles in the game, i took it
to the GT-Pacific, just change the tires to Super-soft slick and ooomph....go
and win with this car. With one lap.
7) Opel Calibra Touring Car is also good, i used it in the GT-Euro <600 ps, and
beat the competition in no time, of course, you can't win while banging every
corner, that's only for Escudo P.P.And listen, no need to buy any other N.A
car,
if got this, this Calibra is able to race in the Tuned N.A No 1 easily and beat
the competition without any tuning. (only change the tires)
8) The other great FF car which nobody seems interested was the Fiat Coupe.
It's
looks great, any it's prove no difficulty for the Pure Sports car in my
opinion.
Once fully tuned, there's no need to de-tune, unless you want to save $$$, then
use your highly reliable EVO VI/Impreza or any car.
9) The expensive Mini Cooper 1275 MK is another Mr Fun car to drive, any <250ps
is good for it, and it sure to win. Another race to worth the cost, take it out
to the Trial Mountain Endurance, no kidding, it even beat other cars like Dodge
Neon/Renault Megane/Nissan Sunny (i didn't meant to hurt any feelings) best of
all, just put Hard tires in Front and Medium in the Back, should able to last
for about 20 laps before the next pitstop, unless you are a certain racer in
F1,
then you will want to pit every 10 laps for fresh tires.
10) The free prized Unisca Jecs Skyline. This car should be able to beat the
competition in the Tuned Turbo/Gt500/Gt-World, but of course, take all your
skills to beat with a certain margin over your next comp. competitor. I can't
it
has superior top speed, accelation spedd etc. No question asked. Just do it.
-From: Cedric
-----------------------------------------------------------------
my favorite car right now is probably the clio sport v6. it's just so small and
fast at the same time. i'm not that far into gt2. i'm still under 50% but i've
finished most of the special events, all the rally events, and half of the gt
league races. those damn endurace races are what's gonna take forever. cool
faq!
-From: Michael Magpantay
-----------------------------------------------------------------
Great faq's page. My favorite car is the [R]SR Widebody. I bought and
installed a TCS and ACS Controller on it and now it huggs the road and
hauls BALLS!!! And the fastest car is the [R]Drag 180SX. I tweaked the
settings and got it to go 281.6 mph without drafting off another car.
The [R]Escudo is just a little red dot in my rear view mirror Astå
Lå Påstå Escudo lovers. And one other thing what the heck is the Displacment
option in the engine parts lineup for if you cant even use it? I still havent
found a car that it will work for.
-From: Sn8K@webtv.net
-------------------------------------------------------------------
First of all great FAQ.
Okay my favorite cars are the Suzuki Escudo Pikes Peak Version and the
Lancer Evo. 6
Escudo:
Great max speed, accleration, and handling. You would think a car with 981 Hp
wouldn't have great handling but, this car does.
Evo. 6:
Good max speed, accleration, and the best handling on a car I've seen.
Works great for any type of race.
Thanks my opinion
-From: Brandon Foken
--------------------------------------------------------------------
I was reading the FAQ today and I realized that everyone mentioned the
Escudo and such as the faster car. Well I recently got the Toyota GT-1
Road Version and put a Turbo - Type 4 Engine on it. If you set the gear
ratios for top speed, you can get it up to 268 mph. That is the highest
speed I have yet to get. So for any of you out there looking to win by
over 30 secs on the Test Course. Get this car. Get the turbo 4 engine.
Change the gear ratios and have at it.
Any of questions/comments/new top speeds write me at the address below.
Chris
harve@mindspring.com
---------------------------------------------------------------------
Also, as far as my favorite cars go, I have to say the Escudo Pike's Peak
version and the RUF Turbo=r are my best cars: great top speed best
acceleration (esoecially the RUF i wait till the cars are out of sight
before i take off) and they're the easiest for me to handle. thanks
for reading, and great FAQ!!
-red blur-
---------------------------------------------------------------------
Why does everyone praise the evo's? I have an Audi s4 tuned to the max and it
destroys the evos. Its got 6 gears which gives it an extra 30+ mph. The evos
ive
driven only have 5 gears! The S4 gets to around 600 hp, im not sure of the
weight though. -From: Squash
---------------------------------------------------------------------
My Fave Car:
TVR Speed 12
807 hp, 1867 lbs, FR
This TVR Speed 12 is really hard to control. But I think I have found a setting
that could tame this Godzilla (the engine roars like it, and of course its
speed). I tried desperately to find the setting of this monster, coz my Jaguar
XJ220 (without racing mod., coz I don't want it to be) can't compete (hard) in
the GT World League, it just not good enough even though its powered to max hp.
Well, I lower the spring rate to 11.5lb/in and 10.0lb/in, front and rear
respectively, I also set the ride height to 98 at front and 105 at rear. I
think
it's the main changes that really effects. When I set it to the lowest (85),
the
fishtailing is inevitable. Both dampers (bound/rebound) are 5level at front and
7level at rear. Both stabilizers are 7level. I set the auto setting gear to 27,
the final gear 2.9, and the 1st to 6th gear set to the lowest ratio. LSD
initial
6, and LSD accel, LSD decel, ASCC and TCSC set to max.
The key is never use the 2nd or even the 1st gear in the hairpin. Just use the
third gear and tapping when necessary and you'll always on the track, and one
more thing watch your speedometer.
My other fave car:
BMW 740i
421 hp, 4030 lb, FR
With its huge body and weight, I wasn't so sure this car can compete with other
sport cars. Well I did it. She can win the Euro-Pacific League to compete the
cars with higher horsepower. The key is acceleration. This car must have an
enough acceleration, so reach 0-1000KM under 22 sec. So set the gears: set auto
setting to 9, all gears set to the lowest and the final 3.500. Spring rate
9.5/7.5; Ride height 104/108; Dampers bound 4/4; Dampers rebound 5/5;
Stabilizer
7/7. LSD, ASCC, and TCSC is the same as TVR above. It's really fun and cool
when
you can beat powerful cars with a less powerful car. I've also tried the
Peugeot
406 Sedan (370 hp), and she can do it too. Too bad for BMW 528i (317 hp).
Does anybody know to set the 'toe' and 'yaw'?
Why only Galant VR-4 that enable yaw setting?
Thanx brett...
-From: "Irwan Mudrik"
--------------------------------------------------------------------
has anyone even bothered to try the renault espace F1? this thing's
crazy! mid engine/rear wheel drive, 800 horsepower normally aspirated,
weighs 2865 pounds and it handles great! it handles and engine sounds just like
an F1 car. not bad for a minivan if you ask me. you have to try this, at least
once, just to see the looks on your friends faces when you beat them in a van.
btw, good job on the faq there, brett.
-From: "dennis hasford"
--------------------------------------------------------------------
=========================================
BEST CARS FROM EACH CLASS (My favorites.)
=========================================
---------
FF Class
---------
Name: [R]Taeivon FTO GT '99
HP: 378 HP
----------
FR Class
----------
Name: Dodge Viper GTS-R
HP: 449 HP
Name: TVR Speed 12
HP: 807 HP
----------
MR Class
----------
Name: [R]GT40 Race Car
HP: 492 HP
Name: Atlantique 400 GT
HP: 463 HP
----------
4WD Class
----------
Name: [R]Suzuki Escudo Pikes Peak Version
HP: 981 HP
Name: [R]FTO LM Edition
HP: 549 HP
------------
Rally Cars
------------
Name: [R]Suzuki Escudo Pikes Peak Version
HP: 981 HP
Name: Tigra Ice Race Car
HP: 524 HP
-------------------------------------------------------------------
Here are what I think are the best cars in the game in several horse power
classes. I have purchased every single new car from every dealer and won every
car available in the game to date. I have not "tested" the used cars yet. NOTE:
There are several good cars that came in a close 2nd, but these were my
favorites. (I don't mess with the real small car either. It seems like pulling
teeth after racing the more powerful cars. They could be deleted from the game
also, in my opinion.)
1) FORD Puma 1.7 Zetec-SE VCT
2) TOYOTA Momo MR2 GT '99
3) SUBARU Impreza Rally Car
4) VW New Beetle GT
5) NISSAN Skyline Silhouette Formula (R30)
6) NISSAN R390 GT1 LM Race Car '97
7) TOYOTA GT-ONE Race Car '98
8) SUZIKI Cultus Pikes Peak Version
9) SUZIKI Escudo Pikes Peak Version
-From: "J&L"
----------------------------------------------------------------
I'd like to contribute a few suggestions on favourite cars...
Personally I use the Unisia GT-R GT(J) '99 and the Toyota GT-ONE Road
Car '98. The Unisia skyline is a very nice handling car and reminds me
of my favourite car from the first game (the TVR Cerebra LM) and the
GT-ONE is insanely fast when slapped with a level 4 turbo. I managed to
get this up to 275 mph on the test track with drafting and the gearbox
set to full wide. As for the TVR Cerebra LM in GT2 i havent managed to
get my hands on it yet, im looking forward to see if its just as good as it was
in the old game. Since its a prize under the Special Stage R5
endurance race its not terribly easy to get, and having done that race
already once (1 hour 7 minutes) i got the rally car instead :( A good
car for the <591hp races is the Skyline Silhouette Formula R30 (555hp)
you win in one of the 80's sport car race.
I haven't purchased the Escudo yet, judging from what you say it sounds
pretty kickarse like the GT-ONE in both speed and handling... the GT-ONE is MR
drivetrain and can spin out easily sometimes, but still quite
controllable unlike the Speed 12 which i found you might as well drive
that car on an ice track :/
-From: mutewitness
-------------------------------------------------------------------
Ha, I've read through your FAQ, and seems that everybody is missing the Audi TT
LM Edition. This one is... well, crazy. Just buy it along with ASCC and TSCS,
and change all tires to be super soft, and not changing any customization
setting (i.e. suspension, downforce, ASCC and TCSS), and you'll get shocked.
Especially if you take this damn car to Seattle Circuit 100 Miles Endurence,
with great driving skill, you'll finish this 40-lap race quickly, even if you
have entered pit for 5 times (what I did), you'll still be faster than all
other
cars for at least SIX laps!!! With its 544hp power and light weight, although
it's not close to 591 (limit of Euro-Pacific League and many other races),
you'll smoke all other opponents. I used this to win the 2 Endurances with 591
limit, and GT300 Special event. Its acceleration is great, handling is
responsive, and also it can do something a 4WD car cannot do: oversteer easily!
If you are above 150 and break for 1/2 second, then hold the break and turn to
the end, you'll see it oversteering for a while, but then quickly gain control
if you hit acceleration at once. With this skill, I can turn every corner in
Seattle Circuit successfully with the speed of > 100mph!! Give it a try, and
you'll
be amazed!!
----------------------------------------------------------------
Also, I have a "Datsun 240Z 240ZG(HS30,J) '71" that I haven't heard anyone else
mention yet. I bought it used. I've got all the other "special cars" listed in
your FAQ (two thumbs up!).
Thanks for your time.
Holt Politano
holt@boone.net
Parts Advisor, Hall Chrysler-Isuzu
Boone, NC
*GT2 - 96.86% complete (three endurance races left - but racing 300km @
Grand Valley this morning in my Oreca Viper while another TV showed the end of
24 Hours at Daytona live on ESPN2 was a real blast!! Vipers kick ass, no two
ways about it. Mopar or No Car!!)
----------------------------------------------------------------
Great FAQ, it really helped me make the conversion from GT1 To GT2. Now Ive
been hearing everyone saying their favorite car is the Escudo Pikes Peak
Version and you know what? The Escudo is great but you cant really get into
too many races with it on Simulation Mode... Not to worry, because I will
tip you all off on my 2 favorite cars, the Audi TT LM Edition and the Audi
TT 1.8T Quattro. Heres a few reasons for my choices.
1-The Audi TT 1.8T Quattro accecelerates very quickly (Fully tuned 0-60 time
in >4.0 seconds!) and a high speed of over 190mph if you play with the
transmission. This car always blows by the competition when its well under
the HP limits of a race (Ive won races sometimes 100hp under the limit!) as
long if you follow one simple rule. Drive it like its stolen! This car turns
GREAT at low and high speeds alike, almost like a FF car, BUT its 4WD which
makes for better acceceleration and top speed like Iv'e already mentioned.
If you want to find a great car you can use in most races, get the Audi TT
1.8T Quattro and tune it all the way!
2-The Audi TT LM Edition is very similar to the Audi TT 1.8T Quattro in
handling, but blows it away in acceceleration and top speed. Ive tested this
baby out on the machine test and found top speed to be 215 with proper
transmission tuning. That sounds great, but Ill let you know that its hp
listing is 550 hp, which makes for 2 things. 1-That number is being covered
up because it certaintly dosent FEEL like your only driving with 550 hp, and
2- You can get into the races where you really need a higher geared car (The
Euro league for example). If you've been trying out the faster cars of GT2
(Corvette ZR1, and the Jaguar XJ220 Race Car come to mind) and found you
cant turn them to save your life, then get the TT LM Edition and youll find
a powerhouse that can actually turn normally. While you can spinout if you
hit a wall and countersteer too much, Ill give you this piece of advice. Get
used to the car and you should have no problems. Great litle hidden treasure
left by the GT2 Development team.
So if your a beginner looking for easily controllable cars that can move
with the best of 'em, or your an expert who wants a little fun, get the Audi
TT LM Edition and the Audi TT 1.8T Quattro and you won't be disapointed...
You try them out too Brett!
-From: "Y2K nWo"
---------------------------------------------------------------
Send in any and all of your favorite car info to me at
pimpmasterbrett@hotmail.com. I WILL accept multiple car choices, so send
'em in!
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
X. CREDITS
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
John Culbert- For inspiring me to write this FAQ. My only hope is that people
will look at his Compendium on GT 2 before they look at mine. It's AWESOME.
Dan GC - Gave me the list for what cars you win. For his
EXTENSIVE Prize List in the Walkthrough Section. Also for his tip on how to
increase your HP. Thank you so much! And you all should check out his GT2 Quick
Cash Guide. It's amazing!
Wolf - The Prize List was originally created by him, and he gave
it to DanGC, so I'd like to thank him in advance too. Thanks!
Paul Johnson - For the awesome
theories about GT2, and some great insight on some flaws in the game.
IGN - For the cars list, and the tracks list.
EGM - For the manufacurer's list.
The Game Shark Code Creator's Club - For the Gameshark codes.
CJayC - For creating the best web site on the net.
Neal Jackson - For all of the glitches he sent in. Wow!
Everyone who submitted info and glitches- Thanks a ton. *Sniff* ;)
Cedric - For the AWESOME and in-depth mini-guide that
shows
different cars, and their ORIGINAL HP before it declined. This guide is in the
FAQ section, as well as in the Walkthrough section. Thanks a ton!
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
XI. CONTACT INFO
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Shameless Self-Promotion: Other FAQs by me:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PLAYSTATION:
• Ape Escape
• Brave Fencer Musashi
• Chrono Cross
• Crash Bandicoot 3: Warped
• Crash Team Racing
• Dino Crisis
• Gran Turismo 2
• Hot Shots Golf 2
• Legend of Mana
• Medal Of Honor
• NBA Live 2000
• Need for Speed: High Stakes
• Tony Hawk's Pro Skater
• Resident Evil 2
• Resident Evil 3
• R4: Ridge Racer Type 4
• Rollcage
• Syphon Filter 2
• Vagrant Story
NINTENDO 64:
• Goldeneye 007
• NBA Live 2000
• Mario Party 2
• Perfect Dark
• Resident Evil 2
DREAMCAST:
• Carrier
• Crazy Taxi
• Dead or Alive 2
• Hydro Thunder
• MDK 2
• Nexus/Interact 4MB Card FAQ
• Sega GT: Homologation Special
• Sega Rally 2
• Sega Swirl
• Resident Evil Code: Veronica
::::::::::::::::::::::::::::::::::::::::::::::::
My Resident Evil Code Veronica site: www.geocities.com/residentevilcv
My website: http://faqdomain.cjb.net
E-Mail Address: pimpmasterbrett@hotmail.com
---------------
E-MAIL RULES:
---------------
Types I WILL respond to / accept:
----------------------------------
• Small questions that are NOT answered in the FAQ
• Comments
• Any types of contributions that can be HELPFUL to others
• Corrections for this FAQ
• Any mail asking if you can use this FAQ on your website. Read the
Legal Stuff section for all the details.
Types I will NOT accept / respond to:
---------------------------------------
• Hate mail
• Small contributions that will NOT help anyone
• Chain letters
• Any mail that is in ALL CAPS
• Any mail that demands an answer
• Mail asking me to send you this FAQ
• Unconstructive critism
• Any questions that are already answered in this FAQ
This FAQ can only appear on the following sites (w/out having to ask me):
--------------------------------------------------------------------------
• GameFAQS
• Cheat Code Central
• GameSages
• Vgstrategies.com
• GameShark.com
• FAQ Domain
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
XII. CLOSING STATEMENTS
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Yeah I know, this Section sounds like something from a lawyer or something, but
it's just a Section for me to say goodbye, and tell you some stuff about
myself.
Some of the reasons I wrote this FAQ in the first place was because I was kinda
bored at the time. Even though I had some FAQS already out, they were either
completly or almost finished, so I needed something to do. Well, I NEVER would
have thought that I would be doing one for Gran Turismo 2 out of all games. I
mean, with John Culbert's GT2 FAQ already out, I never even thought mine had a
chance. Well, I guess I was wrong.
But when I say I was bored, I meant that I was bored BEFORE Christmas ('00).
But
once X-mas came, and I got this wonderful game, and played it NON-STOP for a
few
days straight, I knew that I had to write a FAQ on it immediatley. I had
already
started a pre-version of it on December 17, 1999, but CJayC (GameFAQS
webmaster)
didn't accept it because there was already a pre-release GT2 FAQ on the site
(by
John Culbert of course). So, I just kind of put it into the back of my mind
while I tried to think of another game to write an FAQ for. I couldn't think of
one at the time, so I just decided to wait until Christmas to see what games I
got, and if any of them were any good to write a FAQ on. Well, I guess I got
some pretty good games, because I wrote two FAQS for two games I got: one for
Brave Fencer Musashi, and one for the greatest racing game of all time (right
behind the first Gran Turismo): Gran Turismo 2, the one you're reading at this
moment.
I just loved both games, so I had to write FAQS for them both. They were both
pretty hard to write for, especially the one for Brave Fencer Musashi, because
it's an Action/RPG, and it has plenty of locations, items, and other goodies to
find. But if I had to choose which one was the most fun to write about, it
would
have to be this one (GT2).
Why? Well, besides that I could play it anytime I wanted to to get the
information I needed, I just couldn't get enough of it. When I was writing the
FAQ/Walkthrough for Brave Fencer Musashi, I got sick of the game by the Fifth
Chapter (how the game goes by, and it has Six Chapters total in the entire
game). That's probably why I haven't finished it yet, because I'm sick of it
already. I mean, I already beat it numerous times, but I still have to go back
to places I've been to in order to get any information I needed, and that gets
annoying after a while. But Gran Turismo 2 wasn't. It wasn't a chore to go back
to races to see what track it's on, or what cars you win, because it was so
much
fun to play. To this very day, even though I've played it for well over 60
hours, I'm not sick of it AT ALL. I just love this game, and I'm glad I wrote a
FAQ for it, and I'm glad others enjoy the game as much as me.
Sorry for rambling on for so long, but it's something that I had to get off my
chest, and I'm glad I did so. I just want people to know how much I LOVE Gran
Turismo 2, and how much I appreciate people reading this FAQ for it. I hope it
helps plenty of hardcore racing fans, as well as any other gamer who finds Gran
Turismo 2 even remotely enjoyable. I'd just like to say thanks. ;)
This document intellectual and legal property of...
Brett
"_____ __ _____ "
___ | / /___________ __________________(_)_______
__ |/ /_ _ \_ __ `__ \ _ \_ ___/_ /__ ___/
_ /| / / __/ / / / / / __/(__ )_ / _(__ )
/_/ |_/ \___//_/ /_/ /_/\___//____/ /_/ /____/
Franklin
One final word:
"Don't Do Drugs!"
_______________________________________________________________________________
Copyright © 2000 Nemesis
English nd of Document~