Five classes of magic spells are found in the game: Fire, Wind, Earth,
Water, and Light. Spells are learned by finding crystals of these types and
using them. The spells are learned in a fixed order, four to a type,
regardless of which particular crystal you find, i.e. the first fire crystal
will give you Fire Ball.
Offensive spells have to be "equipped" and are used by pressing the triangle
button. defensive spells are accessed through the "Use Magic" menu item.
Some have a "permanent" effect, such as the healing spells, while others are
of limited duration.
Fire Magic
==========
What: 1. Fire Ball - offensive, 3 MP
2. Fire Wall - offensive, 9 MP
3. Fire Storm - offensive, 15 MP
4. Flame - offensive, 35 MP
Where: * Top of lighthouse on the west seaside
* Top of lighthouse on the east seaside
* In the fire caves, there's a room with 4 unlit lamps and nothing
else. Light these lamps with the Fire Ball spell and a fire crystal
will appear.
* Over the lava pool leading to the dead cyclops, north of the
entrance to Necron's coliseum
* Pit below bridge leading into the North Village, in a chest requiring
a gold key. Make sure you can survive the drop (~100 HP), have a
working gate/key combo, and at least the 10 MP to use it.
* Termite's nest (the queen coughs it up once killed)
* Earth cave (boss earth elemental coughs it up)
Water Magic
===========
What: 1. Dispoison - defensive, 4 MP
2. Resist Fire - defensive, limited duration, 6 MP
3. Water Fall - offensive, 12 MP
4. Seath - offensive, 32 MP
Where: * Through hole in termite's nest
* Old Hand's cave, behind the water fall- requires a skull key.
* Elf graveyard- drop down the wells in the miner's graveyard
All of the magic swords have two magic attacks. In order to use the sword
magic attacks, both strength and magic power have to be 60 or greater and
the Power and Magic Gauge must be full. Also you can't wear conflicting
items like doing a flame sword's magic when you wear the ice armor.
Type (A) - [], Wait 1/2s, /\
Type (B) - ><, [], Hold /\
Flame Sword
===========
What: This weapon belongs to the element of fire. It was made by Tsedeck,
the Mage who was a magician serving King Harvine.
Where: Found in the fire caves, behind a secret door southwest of the room
with the silver chest and hidden trapdoor.
Shiden
======
What: This sword was presented to King Harvine III by a foreign king many
years ago. This sword (Wind Sword) has the magic power of wind granted
by King Harvine.
Where: Found on the small islet north of the eastern lighthouse. To access, go
through the cemetary of Harvine's military guard and up the long flight
of stairs. Look down and to your left- there's the island. Jump on to
it. Be prepared to take a lot of damage and exit via one of the gates.
Spider Sword
============
What: This weapon belongs to the element of earth. Because of its' (sic)
attributes, this sword (the Earth sword) weakens all magic defense,
except of the earth defense, when it is used. When equipped, MP
regenerates.
Where: In the earth caves, the elemental near the golden tree regenerates if
you kill him, leave the area, and return. Kill him many, many, many
times. Then kill him some more. When done with this, kill him many more
times. At this point, you may wonder if there's more to this, and there
may very well be. So kill him some more, and pray.
How: (A) - 18 MP
(B) - 22 MP
Ice Blade
=========
What: This sword used to belong to the Ice Warrior, Kal Fargus, and is made
of ice crystal. It is a very powerful weapon made of wind and water,
but with it one cannot use fire magic.
Where: In the ice caves (boss ice elemental coughs it up).
Seath's Sword
=============
What: This sword was granted to Merlin, the High-Elf warrior, by Seath. The
sword was once almost destroyed, but was completely restored by the
High-Elves artisan, Ivil Napaja.
Where: Found in the Elf Shrine. The (B) attack isn't actually an attack but
rather makes you invincible for as long as you hold down the triangle
button.
Moonlight Sword
===============
What: The sword belongs to the element of light which has been called the
Holy sword. But it was made by Guyra to entice the warriors to hunt
for it. The strong warriors would then have enough energy to rebirth
Guyra.
Where: Either skirt around Guyra, or move "through" him to get to the sword.
Then die with at least one dragon crystal to take you back to Seath's
fountain. When equipped, HP regenerates.
How: (A) Pillars of Light I - 22 MP
(B) Pillars of Light ][ - 38 MP
Dark Slayer
===========
What: This sword is made of the Dark Crystal which was granted by the White
Dragon, Seath. It is made of four attributes: fire, wind, earth, and
water. This is the only weapon effective against Guyra, who has the
light attribute sword. When equipped, MP regenerates.
Where: Leon Shore makes this sword in exchange for the Dark Crystal. It takes
him awhile to complete it, so check back every level-up. Upon returning
to him, he'll inform you that Necron has stolen the sword and you must
kill Necron to regain it, unless you've already killed Necron, in which
case it'll be inside his house.
Blood Crown
===========
What: This item looks like an old crown, but it has magical powers. When it
is equipped, it will your make your magical interval last longer.
Where: On the way to the fire caves from Base No. 4, you have to cross a
wind bridge. Drop into the pit and follow the passageway to a chest
protected by two salamanders. HP decreases when equipped.
Lightning Helm
==============
What: This helmet automatically attacks enemies standing in front of you
with lightening (sic) bolts. This helmet was used by the Great Demon,
Galth Fee.
Where: Not as funny as it sounds. In Galth Fee's grave room (to the north of
Necron's coliseum), there's a secret door in the southeast corner.
Press the X button as you move through the room behind the door to
pick up the helmet.
Seath's Helm
============
What: This helmet was granted to the High-Elf warrior, Merlin by Seath. The
helmet automatically recovers HP.
Where: Found in the Elf shrine, in the room where the Dark Crystal is found
(one of the Refma coughs it up).
Ice Armor
=========
What: Armor that used to belong to the Ice Warrior, Kal Fargus. It is made
from ice crystal, and because of its attributes, it has a great
defensive effect against fire.
Where: Found in the ice caves
Dark Armor
==========
What: The armor used by the Great Demon, Galth Fee. One who uses it will be
surrounded by darkness and unable to use the light magic.
Where: Found in the dark cave.
Seath's Armor
=============
What: The armor granted to the High-Elf warrior, Merlin, by Saeth (sic).
Where: Found in the sealed rooms near Seath's fountain (the main one; only
accesible once in possession of the Dark Slayer sword).
Moon Guard
==========
What: This shield has the magical power of the holy moonlight. It will
automatically recover HP when one equips it.
Where: Can only be purchased?
Crystal Guard
=============
What: This shield belonged to the Ice Warrior, Kal Fargus, and is made of
ice crystal. Because of its attributes, it has great defensive effect
on fire.
Where: Found in the ice caves. After killing off the Tarn, you gain access
to a new room after the ice thaws.
Skull Shield
============
What: This shield once belonged to the Great Demon, Galth Fee. When one
equips it, the shield slowly takes away your HP.
Where: Found in Galth Fee's room. Press X at the foot of his grave.
Seath's Shield
==============
What: This shield was once granted to High-Elf Warrior, Merlin, by Seath.
Where: Found in the sealed room north of Cliff Lore's house, Central
Village.
Demon's Hands
=============
What: The Great Demon, Galth Fee, once equipped these gloves, and they had
a great defense. However, when you equip them, they are very heavy,
and the attacking interval will be longer.
Where: Found in the "Space for completion" (poisonous) area, south of
Necron's coliseum.
Ruinous Gloves
==============
What: These gloves were granted to the High-Elf Warrior, Merlin by Saeth
(sic). They have great defense against poison.
Where: Found in sealed room south of Leon's house.
Ruinous Boots
=============
What: These boots were given to the High-Elf warrior, Merlin, by Seath.
Where: Found behind Cellfy Foss in Base No. 4. Hack at him until he moves
enough for you to squeeze behind him.
Death Walkers
=============
What: These boots once belonged to the Great Demon, Galth Fee, and have
great defense. However, when you equip the boots, they are very
heavy, and it is hard to move quickly.
Where: Found at the end of the hallway extending west from the Elf shrine
entrance. The hall dead-ends at two lamps. Go up to the lamps and
press the X button to pick them up.
Where: Most everywhere from stores to defeated monsters
Antidote
========
What: Cures poison and gives a small amout of HP
Where: Most everywhere from stores to defeated monsters
Blood Stone
===========
What: Cures all condidtions except poison
Where: Stores and Barrels and a few defeated monsters
Moon Stone
==========
What: Replenishes 30 MP
Where: Stores, Barrels and defeated Refma
Dragon Crystal
==============
What: Fully heals all MP and HP
Where: Gold trees will grow them if you wait, other scarce places.
Blue Potion
===========
What: Heals 100 HP
Where: Has to be drawn from blue fountain into a Flask
Red Potion
==========
What: Heals 50 MP
Where: Has to be drawn from red stream into a Flask
Green Potion
============
What: Removes all conditions
Where: Has to be drawn from green Stream into a Flask
Gold Potion
===========
What: Heals 100 HP, 50 MP and removes all condiditons
Where: Has to be drawn from the center of Seath's Fountain
.------------------------------------------------------------------------------.
| -= SPECIAL ITEMS =- |
`------------------------------------------------------------------------------'
Scorpion's Bracelet
===================
What: When you equip this ring, the probability of being poisoned is
reduced.
Where: There are at least two to be found: o One is in an empty house in the
East Village. Upon going through the doors east across the wind
bridge from Base No. 2, go left, up the stairs, right, and then left
into an empty room. The back wall has a secret door. o One is at the
end of a bridge to nowhere that overhangs the mine cavern. Go through
the second of the rhombus-lock doors as you enter the Big Mine area.
Seath's Tear
============
What: If you equip this tear, and also possess Figure of Seath, you will be
able to substitute the statue for your life (if killed).
Where: Teo Budwell presents this to you after you rescue him from the poison
caves and meet him back at his home in the East Village.
Seath's Bracelet
================
What: This item was made by the High-Ef artisan, Ivil Napaja. With this
ring, this will increase your offense power.
Where: Found in one of the Elf graves in the Elf Shrine.
Earth Ring
==========
What: This ring was made by the warlock, Shaddam, who was the greatest
magician in the three countries of the Northern continent. When worn,
your magical power will increase.
Where: Found in the earth caves. Magic power is increased by 8.
Psycpros Collar
===============
What: This necklace was worn by the one-eye Giant to restore the strength
of many years ago. When equipped, physical strength will be regained.
Where: Found on the skeleton of the dead cyclops, north of Necron's
coliseum. HP are lost when equipped. Strength power is increased by
8.
Amulet of Mist
==============
What: This amulet was granted to the High-Elf Merlin by Seath. When
equipped, this amulet raises your magic defense and allows you to
escape from difficult status quickly.
Where: At least two can be found: one in a chest in the Elf Graveyard, the
other in a secret panel in the back of the rooms just north of the
entrance to Necron's coliseum. HP regenerates when equipped.
Lightwave Ring
==============
What: This ring changes an ordinary arrow into a light arrow, which will
make an ordinary bow or Arbalest more powerful.
Where: At least two can be found: one in the locked chest (gold key) inside
the northeast tower in Harvine's castle, the other in a secret room
just inside the entrance to the Fire Cave, to the right.
Truth Glass
===========
What: This mirror reflects all truth of men, monsters and places. It is
said that there are seven of these mirrors.
Where: At least two can be found: o Behind the golden tree in the termite's
lair is a secret door. Through the door is the chest that contains a
truth glass. o Chest (Magician's key) in the dark caves.
Seath's Plume
=============
What: With this plume, it is possible to use magic without MP, for a short
duration.
Where: Many to be found.
Demon's Pick
============
What: With this item, you can gain MP, for a short duration.
Where: Many to be found. Note that "MP" here means magic power. Use
increases your magic power by 30. Multiple uses are not cumulative.
Harvine's Flute
===============
What: If this flute is played at the pillar of winds, the bridge of winds
will appear and guide the explorers.
Where: Given by Fai, in exchange for 3 crystal flasks.
Ground Bell
===========
What: This bell will help you find the special crystal, as it will ring
when you are near it.
Where: Given by Harris Carvitto, in the miner's graveyard near the east
seaside (requires you to be a certain level?).
Figure of Seath
===============
What: If you wear Seath's Tear, it can protect your life.
Where: Many can be found o After crossing the bridge to the east seaside,
you'll head north towards Leon's house. The second doorway on the
left leads you to a broken bridge. Jump down off this bridge to the
landing below and search the cave for a secret panel. o One is in the
Shore house o One is in Leon's jail cell o Leon will also make them
for you, and place them on the fountain near his house.
Dragon Stones
=============
What: This key is needed to release the fountain which was given by Seath.
If three stones are gathered there, the water will flow from the
statue of goodness in the middle of the fountain.
Where: One from Earnest Clyde in Underworld Prison #1. One in Old Hand's
cave, behind the waterfall.
Gates
=====
Star Gate - From the dead soldier of Verdite west of the first save point.
Moon Gate - From Fai, in exchange for a Figure of Seath
Sun Gate - Chest (Harvine's key) guarded by two salamanders outside the
Royal Treasure House
Gate Keys
=========
Star Key - Chest in the Small Mine
Moon Key - In a guidepost near Seath's fountain
Sun Key - Top the northeast tower in Harvine's castle
Maps
====
Pirate's Map - In a chest near the landing from which you drop off to the
Pirate's Cave
Miner's Map - At a miner's grave on the way to the East Seaside
Necron's Map - From Fai, in exchange for 3 flasks
Jail Key
========
What: The key that Necron once owned.
Where: Room west of Prison No. 1, down the stairs. One of the guards coughs
it up.
Pirate's Key
============
What: The key to the pirates' room and treasure boxes.
Where: From Sandler Amgun when you rescue him from the termite's lair.
Skull Key
=========
What: Key of the cave hidden behind the waterfall.
Where: Found in the pirate's cave, in a locked chest (pirate's key).
Magicians's Key
===============
What: The magician from all three countries came here long ago to hide
these items. This key will allow you to unlock the valuable items
hidden in the treasure boxes.
Where: Tsedeck's jail, near the military graves. Go to the East Seaside and
come back to the main island across the first bridge after crossing.
Harvine's Key
=============
What: The key to the ruins of King Harvine III and the treasure boxes
there.
Where: In the Big Mine, near Dalf Vice (the clown that lost the key).
Shrine Key
==========
What: This key, made by the High-Elves, is needed to open the temple.
However, you need two of these keys in order to open the door. You
need to match the drawing by locating the key stand.
Where: One in Harvine's castle (a chest in his room) one in the caves behind
the large Kraken (one of the smaller Kraken in the back coughs it
up).
Elf's Key
=========
What: The key of the Dark Elf's Pedestal
Where: Found in the Elf caves.
Dark Crystal
============
What: This crystal was given to the High-Elf Merlin by Seath. This item is
needed to create the dark sword in order to defeat Guyra.
Where: In the Elf shrine. Need to exchange the Elf key to get it.
.------------------------------------------------------------------------------.
| -= COMMON MONSTERS =- |
`------------------------------------------------------------------------------'
Head Eater
==========
Look: Green Plantlike creatures with what appears to be an quartered water-
melon for a head.
What: Attacks with its large mouth, which has poisonous stingers. These are
a different species from the ones in Verdite, and they are more
dangerous.
Xtra: Attempts to poison when attacking
Tips: Their head can pivot at fairly odd angles so try to stay behind them
and hack away
Green Slime
===========
Look: Small green jellylike puddles on the ground They live in groups and
reside in dark and damp places.
What: They have "counteractive water" inside their bodies, so that poison
will be recovered whenever someone touches them. They can be damaged
by fire magic more than by swords.
Xtra: Cures Poison
Tips: None really needed, if you have trouble with these you might want to
return the game.
Poison Slime
============
Look: Look similar to green slime but have a Red tint to them.
What: Same Species as Green Slime, but they have poison water in their body.
Xtra: Poisonous
Tips: None really, look down and swing
Necron's Soldiers
=================
Look: Evil looking Knights with brown jerkin and an very long polearm
What: Soldiers who were manipulated by Necron. They have lost their souls
and their minds, and they can only attack. There is no way to help
them.
Xtra: None
Tips: Don't try to take these head on. Get them to follow you in one
direction and as soon as they commit, fade either left or right and
turn quickly and their back will be turned to you
Archers
=======
Look: Look just like Necron's Soldiers but have bows instead of polearms.
What: Former soldiers who were manipulated by Necron. All they can do now is
continuously shoot their bows.
Tips: They do have to ability to accurately track you so don't move
predictably, either bob and weave until within melee range or use
ranged magics
Reiks
=====
Look: Look like seahorses with a hard shell.
What: A flying creature with a hard shell. It is extremely ferocious.
Xtra: none
Tips: Avoid them when balled up and spinning otherwise they are fairly easy
targets
Termite
=======
Look: Look like brown overgrown fire ants.
What: An insect type monster. There are millions of termites swarming around
each nest.
Xtra: paralysis
Tips: Make an extra effort not to get hit since they will paralyze you and
continue to attack relent lessly. Try to run in attack and get out
before they lift their heads up. The game suggests using arrows, but I
found this to be inefficient and too difficult to bother with.
Baltail
=======
Look: Look like giant mosquito's with green eyes.
What: Insect-type monsters that have excellent eyes and ears and attack from
above.
Xtra: poisonous stinger
Tips: These are extremly difficult to hit with weapons and are usually too
bothersome to waste time with. I found that Stone magic is a great way
to knock them out of the air and usually kills them
Sigill
======
Look: Blue fish that are found only in the ocean.
What: Grotesque and ferocious fish that live in the sea. They attack in
packs whenever anyone gets close to them.
Xtra: none
Tips: Don't bother them, and they won't bother you
Kraken
======
Look: Black Squid that wander around the coastal areas.
What: The ruler of the North sea. With its giant legs, it drags ships into
the water. Before growing up, this monster is small and not very
powerfull.
Xtra: none
Tips: Run in quick and give em a good whack this will make their heads
slowly deflate and fade out, use this time to rotate yourself to their
back and kill them from behind.
Skeleton
========
Look: Well, they look like skeletons with swords.
What: Necron granted wicked souls to bodies that were already dead. They can
be revived until they are completely destroyed.
Xtra: none
Tips: Waste no time in front of these guys, they have a lunge attack with a
very long reach and start swinging like mad when you're real close.
No matter what level you're on, deal with them carefully.
Ghost
=====
Look: Look like a long faced classic ghost
What: Ghosts that appears in certain areas. If they touch you, you will be
paralyzed.
Xtra: paralysis, darkness, and slowness
Tips: They can move long distances quickly, but are easily fooled by
obstacles and tricky walls and get stuck often. They will make you
slow so be carefull
Psythe
======
Look: Headless skeletons with a sythe in their right hand
What: A Death created by the Mage of Fire. He has high intelligence and
posseses many kinds of magic. A large psythe can paralyze your body.
Xtra: curse and occasionally shoots ghosts
Tips: Watch out for their curse spell, other than that their attacks aren't
too damaging but will become a serios threat if in groups.
What: A ferocious creature which eats everything. It has a strong defensive
ability and its shell can't be damaged.
Xtra: none
Tips: They have a ranged attack so tread carefully. They rotate extremely
slowly and its best to dodge their magic and run by them, then turn
around and regain you strength meter and attack the side of their
heads.
Salamander
==========
Look: Stationary red salamanders
What: Ornaments which are made by the Mage of Fire, Tsedeck. After losing
their power, the ornaments attacked with their fire magic.
Xtra: none
Kald
====
Look: Look like purple eels with fangs.
What: This monster lives in the mines and attacks suddenly from its dark
hiding spot. It can see in the dark.
Xtra: possibly darkness, seldom encountered.
Tips: Wait until they charge at you with their mouths open, dodge to the
side and spin around fast and you should catch their tails
disappearing into the darkness. Chase them down and hack away.
Earth Elemental
===============
Look: Look like grey dinosaurs with long necks.
What: Uses stone ball magic. (that's all they tell you) They are dinosaurs
with freeze attacks and are located in the Heart of the Earth.
Xtra: none
Tips: Don't waste time with ranged attacks, just work your way past their
magic and start swinging.
Refma
=====
Look: Blue faced floating heads with a strange pattern for hair.
What: The soul of the High-Elf, which is protecting their Dark Crystal. It
doesn't remember what it once was, and attacks those who come near it.
Xtra: Takes MP away unless there isn't any, then it takes HP.
Tips: Fight them similar to the way you fight ghosts and they shouldn't pose
any real threat.
Log Stalker
===========
Look: Look like walking trees.
What: A heinous monster that attacks people. It used to be a dead tree
before it was given a soul by Necron.
Xtra: none
Tips: They have ranged magic, so keep on your toes. They also attack fairly
quickly so try to run in, strike and run out.
Mogle
=====
Look: Looks like a green jumping coffee table with red eyes
What: An animal which evolved only on the island of Melanat. It attacks its
prey with its sharp fangs and strong legs. Sometimes it jumps on its
victim and crushes it to death.
Xtra: none
Tips: No really effective ones, just watch out for when it jumps at you.
.------------------------------------------------------------------------------.
| -= MAJOR BOSSES =- |
`------------------------------------------------------------------------------'
Guyra
=====
Look: Very Large Black Dragon
What: The Black Dragon who is opposed to the White Dragon, "Seath." Guyra
broke a black crystal which controls the powers of nature. He created
the "Moonlight Sword" to make his chosen warriors fight for his
revival.
Xtra: none save his powerfull magics
Tips: Fairly weak after all the bitts are taken care of. Then just use
powerfull magics to kill him (Flash is usually best to use)
Bitt
====
Look: Little yellow ball of light
What: Guyra's final guard. It sucks in all magic.
Xtra: Engulfs all magic shot at Guyra
Tips: Magic is useless so just wait until they are low enough and
hack'em up. You can coax them to come close to you by shooting your
magic which they will immediatly move in to engulf, then kill them.
Make sure to kill all of them before trying to kill Guyra.
Copper Knight
=============
What: This monster was created by the Mage of Fire and the King of Winds to
guard the King's treasure.
Xtra: none
Tarn
====
What: The Mage of Ice, who was transformed by a man in the darkside This
creature used to be an Ice Warrior know as Kal Fargus, who owned a
Coliseum. Tarn kept all of the equipment that he used before.
Xtra: none
Earth Elemental
===============
Look: Identical to the common one, just bigger.
Demon Lord
==========
What: A monster created by a man in the darkside, Necron. This Creature has
a high intelligence and posseses high level magic
Xtra: none
Large Termite
=============
Look: Looks just like small termite, only larger.
Xtra: paralysis?
Tips: Stand just outside termites nest, use range magics and arrows to kill
him.
Large Kraken
============
Look: Just a very large Kraken
Xtra: none
Tips: Find a place on the shoreline where he can't hurt you but you can
still hit him with ranged attacks He has approximately 25 billion hit
points, so it will take some time.
Dias Bagil
==========
Look: This guy is actually Necron, Red armor and carries a halfmoon blade.
What: Attracted by a man in the darkside, this man came to the island. He
calls himself "Necron." He is known as the best warrior in the world,
and he owns the Coliseum.
Xtra: Lots and Lots of Magic spells
Tips: Stay close to him so you are immune to his Earth Wave, and if he
launches a Flash spell, it will hit both of you. Alternate between a
powerfull magic and Sword slashes to keep him busy.
.------------------------------------------------------------------------------.
| -= MAIN CHARACTERS =- |
`------------------------------------------------------------------------------'
This is a list of some of the more important characters in the game. There
are many more that have smaller roles and I have left you to discover them
on your own.
Meryl
=====
Who: A fortune teller who can see all over the world with her crystal
ball. Nothing about herself is known except that she is female.
Look: Lady wearing blue cloak with a Red hood, holding crystal ball.
Where: She hangs around in three different places near the Central village.
Dalf Vice
=========
Who: A Descendant of King Harvine's brain. Dalf came to the island to
hunt for treasures with the 'Harvine's Key," which was handed down by
his ancestors. Now he is working in a mine because he lost the key.
Look: Standing, using hammer and chisel and is wearing a blue cap.
Where: In the Big Mine
Fai Fadlin
==========
Who: Fai has come to the island with his friend, Dias. Ever since Dias'
sister Nola came to the island, Fai has been trying to send her back
to the continent.
Look: Tall man garbed in mostly white, back is usually turned.
Where: Technically not in the South Village, he is at the end of a narrow
rocky passage just to the right of the small mine entrance.
Mark Wozz
=========
Who: He was egged on by the Thief Gill to steal. Mark escaped from his
country and came to the island. He had opened a Key shop for treasure
hunters.
Look: Old man who plays with file and a key, wears specs.
Where: South Village in his own shop.
Raffy Foss
==========
Who: A grandson of Celffy. Raffy only deals with goods of little value
because he is not trusted.
Look: Wearing a purple hat and a brown jerkin, sitting and has pointy ears
Where: South Village in his own shop.
Leon Shore
==========
Who: He came to the island with his mother from the village of the High-
Elves. There were many talented craftsmen in High-Elf, but Leon
exceeded all of them in talent and ability.
Look: Watering garden at his mothers house, wearing brown pants with a
yellow sleeved green shirt.
- Talyen Alland (r3cjs1@dax.cc.uakron.edu) for writing the original FAQ
on which this FAQ is based on.
If you have any additions, corrections or anything else, e-mail me!!!
--------------------------------------------------------------------------------
E-Mail: jockej@kuai.se
WWW: www.kuai.se/~jockej